The Besties - Deciding The Best Zelda Game of All Time
Episode Date: March 5, 2021We thought we'd take some time to dive into a very scientific study: What is the best Zelda game of all time? To determine this, we've started with all 16 main games and, well, stuck them in a randomi...zed bracket for true chaos. We've got some spicy match-ups coming your way, so buckle up! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
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Texas is open for business.
You don't need to cover your face.
Show me that smile again.
Greg Hammett says that it's safe that the disease has been conquered,
even though 40,000 Texans have died.
But it's okay.
Show me that smile again.
Show me that smile.
I can't fucking wait.
Get down to Cracker Barrel with my face out.
Yeah, baby.
Yeah, seriously.
How have people been eating those candy canes
all this time in Cracker Barrel
if they've got masks on?
I don't know.
I don't know how I'm supposed to get my flapjacks in there.
I don't know how everybody's supposed to see
the big smile I do
when I solve that little triangle puzzle.
But now that's not an issue anymore because my boy Greg Abbott said said it is safe it is safe don't be a don't be a fucking
baby about it get out there big party at those rocking chairs get out there show me that smile
again party at the cracker barrel we lifted our stay-at-home order too uh but i i kept my own
stay-at-home order that i've had in place for a decade that house wide stay-at-home order that I've had in place for a decade.
That house-wide stay-at-home order has not been lifted.
Yeah. My name is Justin McElroy, and I know the best game of Hyrule.
My name is Griffin McElroy, and listen to us talk about Zelda.
My name is Christopher Thomas Plant, and I know about some Zelda games,
but probably not as many as the rest of you.
My
name is Russ Frushing, and I have the best game
of the week.
Hello, and welcome to the Besties, where we talk
about the latest and greatest in home
interactive entertainment. It's
a video game club.
And if you're listening right now,
you're a member. And today's
Club Business 1 dues.
Time to pay up.
Okay, everybody, we'll pass the bucket around.
And good, we got dues taken care of.
Now we are going to announce the old minutes.
I missed last week's show, so let's skip that.
It probably wasn't important.
But how much do you guys kind of wish that elise could just take my place because she's
much funnier and smarter than me um certainly certainly i think we picked a great episode for
elise to sub in on because i believe that your opinions about super mario 3d world would have
gotten us uh would have gotten us i guess double canceled real quick yeah i was just furious cool
as hell i didn't get to say that last time. And I didn't want the many hours I spent playing that game,
which is half bad.
You know, it ain't half bad, but it is half bad.
Right.
Because that's 3D.
The other half is not bad, yeah.
But yeah, today we're going to embark on a legendary quest uh where we are going to uh pick the best zelda
game and i hear what you're saying what if i don't agree with you guys that what you pick
is the best zelda game that doesn't matter this is legally binding folks it's legally binding and
you have to stick with it what we say goes and we're going to settle it once and for all.
And we're going to delete the other ones.
To delete the other ones,
there's only going to be this one.
Shigeru Miyamoto said we could delete one Zelda game.
We're also going to pick one to delete,
so that's going to be huge.
He gave us the source code for all the Zelda games,
and he said,
you know what you have to do.
And we said,
we actually don't.
And he just kind of smiled in the way he does
you know yeah the smile how he does it um do you want me to explain the uh setup real quick
like how we decided what's going up against what yeah i will say if you know elise had appeared on
the show last week and i feel like left ripples of chaos that have gone on to inform these these
episodes that we are currently
doing. Well, Justin had this idea
a few weeks ago to do the best
Zelda game of all time series, but at least
made the valid point that like
it's kind of boring if it's just like, well,
Ocarina versus whatever
at the end, because it's like, who cares?
So instead, randomized
brackets so that who
fucking knows what the matchups are going to be in round one.
And we got some spicy matchups in round one.
So we're going to have to make some tough decisions.
So rule number one, randomized brackets already covered that.
Rule number two, no spinoffs like that Target practice game or the like Muzu, whatever franchise, they don't count.
Remakes are bundled together.
So like the recent Switch remake of Link'sakes are bundled together so like the recent switch
remake of links awakening bundled together with the original similar games like four swords and
four swords adventures bundled together uh ditto for uh oracle of ages seasons basically all that
is just so we can have an ease and even 16 and no unin like, intentionally including terrible games
like Wand of Gamelon or,
oh, actually, nevermind.
I see Phantom Hourglass is on here.
Nevermind, that was not.
Oh boy.
Gonna get good.
Yeah, this is gonna get very good.
Justin, you wanna start it off?
Yeah, baby.
Wow.
Wow, this is a confrontational opener.
I actually don't think it is but i'm curious to know well
it's just very too very divisive it's zelda 2 versus majora's mask which if i had to pick the
two most divisive games in the zelda canon i would probably pick these two not saying what
what one's worse or best but i'm saying in terms of like, I've heard more conversations about Majora's Mask
between people saying it is the worst
and people saying it is the best.
I've never heard anyone say Majora's Mask is the worst.
I have heard people say they don't like playing it.
Yeah, let me slide up in here.
I did not care for Majora's Mask when it first came out,
but then replaying the 3ds remake
which was exceptionally good what it was grezzo was that the company that made the remade the
n64 games on 3ds both of those were exceptional and i thought uh majora's mask on 3ds like kind
of made me appreciate if you were coming into majora's mask as we all were as this this is
going to be the sequel to ocarina of time. Then it was, that's why people responded to it
the way that we did.
But I think as its own sort of idea,
it's pretty radical.
And just for people that are not familiar
with Majora's Mask.
So Majora's Mask came out, as Griffin said,
right after Ocarina of Time.
And the big hook with this game
was that every three days,
the world ends because the moon smashes into it.
And it's a Groundhog Day situation where you're reliving these three days over world ends because the moon smashes into it and it's a groundhog day situation where
you're reliving these three days over and over again and you begin to learn patterns and get
new abilities that can help you go further in these three days to eventually save the world
so and you have a journal that you keep track of where you know all the side quests and where
everybody is at any given time so you know like where, like where to, where to, where to be.
It's a really clever way of handling it,
but very,
it always gave me a ton of anxiety.
Cause it's like,
Oh,
every single second counts.
And yes,
yeah,
it's,
it was always very intense for me personally.
Yeah.
Just,
I think it's confrontation.
It is.
I don't hate it.
It's just,
I get it.
It's just not my,
I feel like it's contrary to this.
I have actually gone back and made a run at it.
And I guess probably in the same time frame that Griffin did.
It's been a while.
I like what it does.
I think it's interesting what it does.
I just, for me, that spirit of exploration is so endemic to what I love about the franchise.
And having that back of my mind pressure,
like, well, you better hurry up.
It's not gonna, you know,
I just find that low level of stress unpleasant.
Do you remember Juice when Zelda 2 came out?
You would have been what, six when it came out?
100% remember exactly, exactly how I received it.
How about this? I was,iffin i was in the dining room
of our kitchen and it was uh easter uh uh and i received a package for easter it was a gift for
easter link is back much very appropriate for easter yeah okay good uh it was uh it was a
package i opened it up and there was actually we got to take a break here
russ i worry you have some fundamental misunderstandings about easter and the
entire sort of yeah you may not know about the whole bit um so okay so i opened the package
and i find a pair of pants i'm like oh my god i got pants for easter bummer but then inside the pair of pants my parents had
wrapped a copy of the legend of zelda 2 and i was beyond thrilled the adventure of link was
right there in my hands i would have been yeah six years old uh cool ass box wait wait wait
box with a silver sword on it radical and then you put it in the nes and you realized
you got the pants of video games and then it's the pants of video games i don't think
name for me a bigger drop in quality from a debut to a sequel and i don't i don't think i can come
up with one in games yeah yeah that's tough maybe not yeah it's easy to picture why zelda 2 happened you know going to that kind
of 2d side scroll platformy stuff mario is this huge hit everybody loves mario and you're like
i don't know maybe we need to make zelda more mario and then you actually make it and you're
like we've done grievous error it seems very informed by like the popularity of jrpgs the like top down
like exploring a world yeah except then it jumps to side scrolling platform or action rpg stuff i
i almost i i should know this but like is this a like super mario 2 doki doki panic situation where
like this was something else and then they were like oh no this
was not this was made internally a good question and and and to be fair the core idea isn't terrible
because people would make act razor eventually and act razor is good and act razor kind of borrows
from some of the same stuff yeah it's they're definitely, and they're trying to move things forward for sure.
It just, everything about it, it looks worse than the predecessor.
Like, it looks, Zelda looks better.
Yeah.
Like, this look, it looks worse.
It's uncanny.
Yeah, it is.
I will say this to, like like levy some praise at it.
It is, it does like create this very interesting
like sword fighting mechanic
that actually makes fights
like a little more interesting and fun
because you're like ducking and blocking,
which is stuff that you really never did
in the first Zelda game.
It was just like, I'm going to shoot my sword at people.
So it does make it like a little more tactical,
tactically and tactically interesting,
but it never really feels great.
We,
we can't spend this much time on what we know is an open and shut case for
Majora's Mask.
Just want to set up that one,
but yeah,
I think we got to let Zelda 2 go here.
It's a bizarre thing
um hey magic meter yeah that's true speaking of uh uneven matchups we got
ocarina time versus oracle of ages slash seasons oracle of ages slash seasons we
don't even have to talk about it ocarina of time all right uh it should i think oracle of ages I think Oracle of Ages Seasons is a pair of games that time is a little
bit forgotten I think
when they came out everyone
was very obviously psyched to get two Zelda
games on the same day
and they're great in the style
of like Link's Awakening they're great top
down games
that had some like interesting
connectivity functionality and stuff like
that i really i haven't played i haven't replayed these games in probably 10 years
but i remember them being like very good also made by capcom true um my problem with these
games is like the critical path of them like for as much as that can exist for a zelda game is garbo uh like i love zelda games
and i have beaten i think every other zelda game except for these two because it is it is uh it's
just not an enjoyable experience and i think maybe i i think they bit off much more than they could
chew uh you compare it to lynx awakening and links links
awakening you know it takes place on this island and there is it's not impossible to kind of figure
out where you're supposed to go next just based on the tools that you have and where you're able
to get to on this island and when you add these layers of uh oracle of ages had a time travel
mechanic where there was like a future world and a past world and oracle of seasons allowed you to change between the four seasons at any point which like opened up new
routes and stuff like that it was just too much for the world design critical path design team
on these games to handle because it's just it it while you are playing these games you never feel
quite certain of where you're supposed to go next there's also a lot of returning to like a central
hub sure zone like there's this underground city that you're supposed to go next. There's also a lot of returning to like a central hub zone.
Like there's this underground city that you're slowly kind of rebuilding,
I think in seasons.
And like,
that's not particularly fun.
I think,
I think they are rad games and rad ideas.
And I love the Game Boy Color kind of era,
but I never finished them because they are,
they're not that easy to kind of traverse.
For Ages and Seasons seasons too the development of them
was actually more ambitious than what came out they were going to make three games and the idea
was that you could play any of them in any order you wanted and like they would focus on the
different strengths of zelda so like one would be more adventure-y one would be more action-y
um power wisdom and whatever the third triforce maybe sure and and then they were like yeah this
is not possible we have to we have to cancel one we have to streamline the other two um and that
it works at all i think is like kind of a miracle i do want to make my defense against ocarina of
time just because i want i want to lay it out can't fucking wait to hear this and it should
be noted we will also have opportunities to dunk on Ocarina of Time later on.
But yeah, go ahead.
I will say this
in the defense of Ocarina of Ages and Seasons.
Ocarina of Time is
I think one of the most important
video games ever made.
As in, it like set up 3D
world, open world quest
building. It set up like locking
on to enemies in 3d spaces it created
like a language very well but unlike super mario 64 i don't think it's like a timeless game i don't
think it's pleasurable to go back and play that game compared to literally any of the 2d zelda
games um and some of the later some maybe of the later 3d stuff i think what we what we saw with like
link to the past isn't a combination of zelda it's a combination of like 2d games i think link
to the past is a brilliant game because it is like all 2d video game design for 40 years have
been building up to that 40 probably 30 i guess no jesus 40. Yeah. If it came out in the 90s. If it came out in like Space War.
80, 70, 60.
So 30.
94.
I guess 25.
I'm trying to think of like,
when is tennis for two?
Yeah.
Yeah.
You know?
Let's get Ralph Baer on the show.
The fifth bestie, Ralph Baer.
I think the thing about Ocarina of Time is
it is more of a starting point than
an ending point and i think we'll talk about this when we talk about breath of the wild
that like i think we're that we have a little bit too much fondness for ocarina of time respect for
it because of its technical achievements and not because of its actual like pleasure as a video
game i completely agree with that statement i i think it will still win this uh uh category but
i completely agree with chris
plant i i do want to just dissent here and say that it's a fucking masterpiece and i have it's
probably the game i have beaten more than any other video game me and my my uh old old buddy
clint uh used to like casually speed run it until we got it down to like a neat four hour like i
think it's a brilliant extremely fun game that is very good and yeah
you can say you i you can't understate what it did for 3d games because we're ignoring that like
there were plenty of name like a playstation game that was 3d that like oh no i i agree
technical what medieval oh my gosh anyway i i want to agree with griffin i think griffin is spot on
ocarina of time is the win back of zelda games i think we can all agree on that you'd stop it okay
we'll come back we will come back i guess uh i did not think that it was going to be uh i love it
dunked on so thoroughly but um this one will be this one will be speaking of capcom didn't they
make both of these who made i don't don't remember who, it's Four Swords slash Four Swords Adventures
versus the Minish Cap, which was Capcom,
the Game Boy Advance Capcom game.
And that one I think is way better than Oracle,
the Oracle twin games.
Big time.
Yeah, let's set these games up.
So Four Swords and Four Swords Adventures.
Four Swords originally came out on Gamecube i want to say no so four swords was a pack-in game right with uh link to the past when
it came out on gameboy advance which like hey that's a good fucking little bundle there is you
got gameboy you got uh the link to the past remake and then also like if you link cabled up with your
buds if you had one of those weird fucked up octopus link cables uh you could play four swords together but four swords adventures was a gamecube game
kind of in the style of crystal chronicles where you played it with your gameboy advance so that
you had access to your own ui on your gameboy advance screen but also you could go inside of
caves or in a door or something and you would come out on your screen
on your game boy advance it was i i played this game maybe twice and it was incredibly good i also
think four swords adventures came with the zelda master bundle which had ocarina of time master
quest and i think majora's mask yeah on it i could be misremembering that uh which again is another good ass bundle so i think that four swords and four swords adventures is the cooler
game just because it worked really well and was genuinely fun but also impossible to to find a
group of people to play it with together minish cap has some of the best art i think of any zelda
game i love love love the art of minish cap and for people who can't
conjure it in their brain it's kind of the cel shady tune link of wind waker but run through
the like top end game boy advance uh like color palette and design i think this is one of the
final game boy advanced games is that right yeah was very, very late in the cycle.
So it's like they've really nailed down
how to make the most of the system.
Also, you could shrink.
So there's a lot of fun visuals
with larger-than-life bits of nature in Link.
And I want to say giant versions of familiar enemies
that became way more dangerous when you shrunk down like was there
like a giant octorok or something it is funny that these two games are up against each other
because they they are part of sort of the same trilogy essentially they are part of the the
four sword story um because minish cap has the same i think vash do you ever get the
are we dipping into the canon of
zelda which makes perfect well no i mean it's it's you talk about the visuals of minish cap
and it's very similar to the visuals of four swords adventures because it's it's sort of the
same it's i think a different team made it um but it's i mean they look kind of similar yeah this
was a weird this was a weird era this was like a strange era a forgotten era and i think it's
partially because like at that point,
we're talking late Game Boy Advance
and also late GameCube.
So it's like,
who was still all about this?
It's cool digging this up too,
because I,
right now,
Koei Tecmo is,
you know,
doing so much Nintendo stuff,
which I think we talked about this
on the last episode.
And that seems unprecedented,
but I,
you know,
looking back and actually,
yeah,
there's there
is plenty of history here that like the idea of capcom i mean just straight up making lead
zelda games seems unimaginable now um yeah but here they were doing it and they made good stuff
like these are good games i think with minish cap in particular it is uh in the way that oracle
stages and seasons kind of bit off more that they
could chew this felt like okay we're going to unify the team we're going to bring everything
that like a normal core zelda game would have into a single project and because of that like
the whole thing feels way more holistic and and thought out um and the flow feels really good
um i i love finish cap i think the logistics of
playing four swords adventures even though conceptually it's a very cool idea makes it
very tough because like yeah no one fucking has link cables like i would release that shit online
i'll play it in a heartbeat yes absolutely well here's the thing though i feel like that is never
going to happen because triforce heroes was such a disaster that was i feel like triforce heroes was sort of the spiritual successor to four swords
adventures triforce heroes if you don't remember it and i do not blame you was the 3ds multiplayer
zelda game that was supposed to be like kind of rrpge where like you went through and tried to
collect these treasures and got a stronger link
of a different color with different like tools that got stronger but like it wasn't great was
was it the zelda game that came out before breath of the wild i think it may have that would be wild
so yeah it came out in 2015 and i don't think we had anything else until until 2017 well link
between oh yeah no that's right yeah that makes sense that's that's wild um where are we at between these i think minish cap here all right and then we can set up
i really want to hear justin's opinion on the next one because it's a real doozy did you have
any thoughts on this one juice on this match no i couldn't even fucking remember what minish cap was
yeah what am i gonna go on youtube and watch minish cap i've got two kids i'm not doing that i think i think it's i trust your guys judgment
i i think four swords and four swords adventures is novel and was really really fun at the time
but i think minish cap gets it just because it is like the best not nintendo zelda game like it is
it is kind of incredible how good a game it is when it doesn't have that like you know that nintendo quality stink on it now for for the mishcap gets it for the next category i want you to picture
um someone like a mike tyson in the boxing ring and then having me step into the boxing ring
and sort of also their picture how that might play out and they're like and and he's all been over and
they're like have you had any vitamin c for months russ and you're like no i've got i've got super
scurvy they call it um i mean the only fair matchup would have been phantom hourglass versus
spirit tracks and then all of us could have just like kind of gone to sleep a little bit in the
middle of it or use the restroom and come back and say it doesn't really matter but we do have
phantom hourglass versus lynx awakening plus remakes okay i'm gonna talk
about phantom that's a that's very fucking sneaky by the way just sneaking in like and that awesome
switch remake that came out i mean we had to round out the 16 it needed to be i don't think we even
need to talk about lynx awakening too much because we're going to talk about it a lot more.
So let's just inform people on what Phantom Hourglass is.
Okay, so Phantom Hourglass came out on the Nintendo DS, right?
Correct.
If you look at gameplay, if you forgot this game,
but you look at gameplay of it,
you will not believe that that's actually what it is.
It's like a lot of stylus integration into the Zelda game.
Exclusively stylus integration.
And that really...
With the stylus.
That really was
the biggest downfall
of Phantom Hourglass.
I actually think
it has some pretty
interesting puzzles
and dungeon mechanics
and stuff like that
that is entirely failed
by the fact
that the only way
to attack enemies
is to swipe your stylus
across the screen
like a maniac.
There is no upside. You could have stripped all that stuff from the game and it would have been a pretty okay zelda
game but they were so dead set in the way that like nintendo gets like well it's a wii game so
it needs to have the wii stuff that's how it was on the ds hey we have this stylus pad you're gonna
have to use it a lot and and it just totally kills my enthusiasm
so wild do you guys remember uh metroid prime hunters yeah it was like the ds metroid game
sort of the same thing and they released like a special peripheral which was a thumb it was like
a thumb tack thing or a little thing that you slipped over your thumb yes was like a little
tiny stylus on your thumb because you had to use that as the,
basically the right, the screen as right analog stick.
It was fucking horrible.
And I feel like they just tried to do,
the DS was such a great handheld.
It was such a great system.
And the only company that seemed to not be able
to figure out how to fucking use it was Nintendo
because they kept like putting up brick after brick.
I mean, it just felt like they were so
like internally they were like well every feature needs to be used if we're gonna be a first party
nintendo game we need to use every little bell and whistle so you're gonna blow into that mic
you're gonna use your stylus and you're gonna go ham on it because otherwise into the mic
what's the but even but and that was terrible and it was also not the worst thing about phantom
hourglass the worst thing about phantom hourglass is the structure of the game was terrible you
would go into a dungeon which weren't memorable or particularly fun and every time you finish one
you had to come back to this central castle location that you had to sneak through it was
a big stealth mission essentially over and over and over and over again it was mind-numbing and
and terrible.
Every time you came back to the castle,
I think you had to replay the floors you had already done
to get to the new area.
It was egregious padding.
And yeah, I can't believe it.
Hey, y'all.
We're talking about it.
I think Link's Awakening won.
I think that brings us to halftime.
Okay, that was a lot of talk about Zelda games.
And we've got a kind of a palate cleanser here for you
where we talk about more Zelda games.
A Link Between Worlds versus A Link to the Past.
Well, that's...
This is probably the hardest matchup in the entire list.
Yes, I agree.
A Link to the Past is
of course a classic
and like we talked about, the culmination of
2D game design up to that point, but
fuck, Link Between Worlds was good.
Man, Link Between Worlds was a good-ass game.
Yeah, we talked about canon a little bit, but
Link Between Worlds is, as
far as I'm aware, a direct sequel
to A Link to the Past.
Isn't that interesting? It is set in these same world,
like same high rule,
same locations,
but it's a low,
low rule.
Actually,
if you want to be,
uh,
Oh,
I think it's actually both.
It's high role anyway,
but it is a total re-imagining of like what a Zelda game could be.
Can I make a confession to y'all?
Sure.
Please.
Uh,
link between worlds is my favorite
zelda game like hands down hands out and i've played the vast majority of zelda games one
zelda game i had not played until this week is called the link to the past um i know i know i
know i just i i just assumed it wasn't good in the same way that you do this
for a living i know he had a genesis growing up it's the best game ever made i was a Sega
Genesis kid and here here's the thing i will say about link to the past i really want to be like
it's garbage in the same way that i just cannot get into super metroid at this point as much as
i really want to what the fuck i know i know but but but
but a link to the past is incredible it's incredible like yeah i mean playing through it
i was astonished at the like about just everything about it i i can't imagine i'm so i'm most sad
that i didn't play it as a kid and also kind of happy that i can play it now as a grown up with all that time passed and knowing how far video games have come.
Because if I had played this as a kid, I think it would have broken my mind and completely destroyed my expectations for video games.
Yeah.
It is.
It's doing so many things at such a high level that nobody else was doing at that time.
If I could just highlight the sound, the sound of this game is astonishing like
it is this incredible sweet spot of like before we're into red book mp3 like actual
symphonies yeah being recorded but above like the sort of bass midi of like the nes and they're
using midis to recreate like symphonic sounds like the way that they're using midis to recreate like
symphonic sounds like the way
that they're and every sound
cue in this game sounds
unlike it's like
it falls into like a the reverse
of an uncanny valley where
it's like it doesn't sound real
but it doesn't sound like anything you've ever heard before
like it this the music
the sound effect every sound cue in this just like absolutely sends me back to the sound of a sword clinking
against the rock is like the hookshot sound is one of the most satisfying yeah no it's it's
let's it's a masterpiece and i think if we had done this episode like the week after link to
the past came out it would have been easy to be like oh well that's just the best game that's been made so far like that's the best uh let's eulogize then
link between worlds because we we mentioned that it reinvents the wheel very similarly to how
breath of the wild does i feel like uh what it accomplishes is it's like between the world's
ones with like where you can get the where you buy yes there's a shop where you buy the items right the
i think it actually won the besties the year it came out it did it was the first it was the first
besties i think uh you buy the items instead of having to go into dungeons and find them
and so you buy an item and it basically unlocks the route you need to get to the dungeon where
you you know would have earned it in any other zelda game so you spend money on that if you die
you lose the item unless you spend a ton of money to kind of insure it so that you won't lose it anymore.
That loop alone creates a reward system, an economy, and I think I harped on this when the
game first came out, that works so well. And it inspired me to seek out every treasure, every
rupee, every hidden hole,
everything I could to eke out just what I needed
to like fully purchase the, you know,
super bombs or whatever.
That alone, having that carrot in front of you
is not something that a Zelda game,
I feel like had accomplished before
and made it like I 100% of that game
because I felt like I needed to because it was so
satisfying yeah i i wish breath of the wild had borrowed more from this game we'll talk about
breath of the wild later i'm probably going to be the person who dissents the most on breath of the
wild or as it's written on our document the bread of the wild um very good i i i really like breath of the wild i i deteriorating weapons is a huge
bear we're not talking about fucking breath of the wild right i know i know but we're gonna
but it but it relates to link between worlds what i like about link between worlds is
they're it and breath of wild are going after the same thing which is how do we incentivize you
to actually make use of the world around you,
right? How do we make it so that all the knickknacks and all the distractions aren't
just meaningless stuff that you're doing to check off mindless boxes? And in Breath of the Wild,
it's, well, stuff degrades, so you just need to do it to survive. And in Meet Between Worlds,
it is, hey, you put in the hard work, and once you do'll pay off and you'll get to like actually retain
that payoff it is a permanent reward and that personally for me is more rewarding the the gimmick
also of link between worlds of being able to kind of blend into the wall you can like turn into a
painting that can explore that way and also the story is fucking great like it's a it's you are
kind of in this war between the the dark world and the
light world which you explored in link to the past but now like the stakes are higher and you learn
like hey not everybody in the dark world is like a monster and so you know fighting to destroy it is
maybe not the best thing to do uh it was it was surprisingly kind of uh emotionally complex um
man that's a good i want to go fuck of all the games that i'm going
to come off of wanting to play again after this like series uh link between worlds i think it's
the one but i think link to the past link to the past congratulations yeah i guess so i don't feel
great like but if we have that for the listeners i think there's a very real chance that that would
have been a final showdown had the bracket been any different i think there's a very real chance that that would have been a final showdown had the bracket been any different.
I think there's a very real chance.
There's a lot of good games in this list.
Random showdowns, I'm telling you.
Windbaker versus Twilight Princess.
Windbaker.
I'm trying to get as many bread puns in as I can.
You did one unintentionally, and I'm just going to lean in.
Windbaker versus Twilight Princess.
So I'm going to talk a little bit about twilight princess
real quick even though win waker i've i absolutely adore twilight princess i think in retrospect gets
a hard knock um did anybody replay the god what was that was that wii u hd it was on the wii u
the hd remake i did not play it but i do think that that game is better than people remember it is.
And people sort of malign it by like, oh, it was the emo dark Zelda.
But I think it has like a lot of really neat dungeon ideas, upgrade ideas.
It doesn't have that boss fight with the gear where you're flying around on that gear.
Yes.
Yeah.
No, it has a bunch of really.
It has, I think, back to back back the air the sky dungeon where you get two
hook shots now you're like swinging around like uh george of the jungle and then it goes into
the desert temple where you fly around on the giant gear fighting the big skeleton yeah there
were rad ideas in twilight princess it's i think it's another structural issue uh for at least for
me like having to repeat and go back to the same like forest temple over and over and
over again there were there was just a lot of monotony in that game that i wasn't crazy about
yeah also funny that these two games would show down against each other because twilight princess
is a reaction to wind waker yep when wind waker came out and it had the cell shaded art which now
i think is like almost universally loved at the time there was a very
divisive people were grumpy that it was you know too childish and kiddy and video games are for
grown-ups now and how will they be art if they are not sad um they they both i think are games uh of
maybe all the games we're going to talk about that have aged the best and i think that helps that
they both got hd remakes and so you know you you we got a second take on
on both these games and i think they are much better than than we gave them credit for but i
but i would say with wind waker even without the hd remake it aged incredibly well way better than
any other 3d zelda game because of the art style which was designed to scale it's like being able
to play a game from 1996 and it still looks good now because it was a sprite game
and sprite games still look good.
But with this, it was a 3D game,
but because of the style,
it was so consistent and clean.
The fact that the ocean was just like a blue flat line
with occasional like white waves in it
just looks so cool.
And I like really dug the structure
of just like sailing to an island
and not knowing what to expect.
Maybe you had like a little mini quest to uncover a treasure.
Maybe you had a dungeon there.
It was just really interesting.
Good maps in this game.
Really good maps.
I think something that people are just now realizing about open world design based off Wind Waker is big open oceans is a brilliant way to design open world
games assassin's creed is finally catching on because you don't need to have all that filler
like it makes it clear that like this is meaningless it's the ocean what do you want
right it's beautiful you're traveling through it and then when you do get to land you know like
okay something is going to happen in this confined space it's levels within open spaces
and i think yeah i think that format is inspired also uh wind waker best final boss fight
the absolute raddest and hardest and and coolest yeah shit that final boss fight kicks ass that's
the best the best sort of i i am huge into speed runs and like
adore them wind waker is my favorite partially because it is legendary in like uh uh developing
techniques there's like this big wall that you can't get through unless you collect all these
different things so people were like putting out huge bounties on how do we get past the wall but
the the moment and it's in every speed run where you have to like say time and they stop the time
in this game is when you bury the fucking master sword inside of ganondorf's brain it's like that's him
punching the button to stop the clock it's so dope every time uh yeah wind waker is great love it
yeah i think wind waker is going to take this without struggling too difficult but again you
know i think there will 100 be this wind Wind Waker Twilight Princess bundle happening this year.
Oh, you do?
Wow.
Yeah.
Scoop.
The general concern.
It's likely.
It's very, very likely, I would say, probably for the fall.
So that is a great opportunity.
Wind Waker and Twilight Princess?
Well, I mean, I guess it could be what?
Like a Zelda 3D All-Stars?
Well, the games are already made for Wii U, so it wouldn't really require very much effort because it's already HD.
And the rumor has just been around forever.
So I think it's going to happen this fall.
The only bad news is they're going to kill Zelda in March 2022.
Oh, no.
Breath of the Wild versus Skyward Sword.
Chris, do you want to just get your sort of dark business out of the way if you're going to be how you're going to be?
Oh, yeah, no, I'll do that really quick.
Breath of the Wild is easily the winner here.
It's a fantastic game,
and Skyward Sword is a cursed experience
that I wouldn't wish upon my enemies.
A lot of great ideas,
the art design in Skyward Sword
that's kind of like somewhere,
it's pseudo-pointillism, I guess, at times.
It's like a middle ground between Wind Waker and ocarina is the what i think of it as it's actually pretty
close to ocarina uh to breath of the wild rather it's it's a it's a pretty game um but and and i
like the idea of you swinging your remote around and like and chopping stuff but just in in ultimate execution does not work for me and
also the worst beginning of the zelda game oh for sure by far it's huge i reviewed skyward sword
for i think joystick i think it was like one of the last things i reviewed for joystick uh
and had like four days to beat it.
And that is a long, probably the longest Zelda game.
It takes, it's like JRPG length.
And way overstays its welcome.
Way, way, way, way, way.
Way, way, way, way overstays its welcome.
It is, it's so heartbreaking.
First of all, they're remaking it, right?
Yes.
They're not remaking it.
They are releasing it on Switch in this HD whatever.
And I'm very excited for that because I will be curious to see how that experience plays out without the
motion controls which were very uh it had the wii motion plus which was an attachment for the
wii remote so that like when you moved the sword it sort of followed your movements one to one so
when you swung vertically the swordsman etc uh they're removing that right
for the switch version and i will be curious to see how that works but even without that
structurally skyward sword had really really incredible moments and really really great
ideas that were mired by entire chunks of the game that were terrible like the intro to the game
there's a lot of returning to areas you've already been but only this time it's flooded
and you have to swim through the area and it's and that like it's so uneven which sucks because it also has like it adds a
lot of rpg mechanics that work really really well and there's a lot of like really cool innovative
ideas that i think breath of the wild wouldn't have happened without that like seeing how that
experimentation played out um super handholdy that was the really the big
thing for me is that there's a lot of like ton of dialogue a ton of talking i think zelda is at its
best when it really shows rather than tells and this game does the exact opposite of that it it
feels like i'm much more picky about jrpgs than y'all are i know but like that slow portion of
like a dragon quest game
where it's like you need to climb the mountain it's your birthday and you're a very special boy
that you play the beginning of dragon quest 11 i see yeah that is the epitome of the beginning
of this game and to see it in a zelda game is so jarring and it just does not work so yeah uh i had
to restart my dragon quest 11 save uh fresh and let me tell you it is much
better when it takes literally two minutes to play through what took me 30 minutes by just
skipping all the cut scenes yeah um i i want to just re-emphasize a point that griffin made
because i think it is super important the worst zelda games are still relevant because the best
zelda games don't exist without them.
Like that is one of the cool things about this series.
Even the worst games produce ideas that end up being better used in better games.
Yeah.
I think also you want to talk about tone and talking about Twilight Princess.
Like that's the dark emo game.
Skyward Sword is pretty fucking pitch black.
The world has been destroyed by this uh
this this monster and the the antagonist of this game is not like it is uh kefka kefka-esque
in in it's sort of like wow that guy's actually kind of fucked up uh there's stuff in skyward
sword that i mean your your sword is sentient, there is stuff going on here that is like, asks some existential questions that Zelda has been a little bit afraid to ask until then.
But, yeah, so I'm excited to actually replay that one despite sort of my mixed feelings about it.
Yeah, we got one more.
And just before, when I say one more, do we have more of these?
This is the entire first round.
Okay.
So, yeah, next week we will decide the best of these eight finalists.
But we have to pick the eighth finalist between the original Legend of Zelda on NES versus Spirit Tracks on DS.
So that's...
So I want to...
Okay, let me drop some love for Spirit Tracks really quick.
Zelda already got highlighted in the Google Docs.
And this
applies to Fountain of Hourglass as well. I think both games
look really good
for being handheld games.
I actually like... They're cel-shaded.
They are the spiritual
sequels to Wind Waker. So any
you know, louding that we can lay on
Wind Waker's design, I think you could also
say. To accomplish that on the DS in the way that they
did with these games is kind of,
I just remembered something about Fresh Dick that I don't even know if you'll
remember.
I was sitting next to Fresh when this game was announced at GDC and a new
Zelda appeared on the screen and a new Zelda appeared on the screen and he
gasped.
He was like so excited.
And then the trailer played and the second ended And he gasped. He was like so excited. And then the trailer played.
And the second ended.
He just went, not even to me, a fucking train?
Like it was like.
So there's a train in this game.
So imagine Wind Waker, but instead of a boat, there's a train.
And the whole structure of the game is built around this idea of your, your like laying down tracks for this train to follow,
to explore the world.
Um,
uh,
I,
it's interesting structurally.
It's like an,
it's a risky thing.
I don't,
I think I might like Phantom Hourglass more.
Uh,
Spirit,
Spirit Tracks does not have the big hub temple that you return to over and over and over
again so for that i remember enjoying spirit tracks more but it's i mean that's like saying
i enjoy being stabbed more than i enjoy being shot it just felt like to me like after found
fan maverick glass and everything that everyone said like just fucking have a button to swing
your goddamn sword y'all like just have a button come on just we're better than this we're better
to have a regular button
right uh but but seeing a train in cel-shaded wind waker style was dope and uh link had a little
like conductor outfit that i loved uh so i think zelda was a ghost that inhabited a suit of armor
that you could like yes that may be actually i think that's phantom hourglass was zelda the train i don't know
was zelda the train a question we'll be asking for many years
okay that's our eight yeah that is our reviews of uh of fucking spirit tracks on on metacritic and
not not beloved well no no i mean when it first came out it's that thing that it's like the zelda
bump like like hundreds right and 90s but there are a few that are like at the very bottom like
av clubs like wait what what are y'all doing like this can't we can't be serious here it's a train
quick review russ a recap uh of the uh of the winners and, I would get very excited for part two of this series
because we've got Majora's Mask
matching up against Ocarina of Time.
We've got Minish Cap
matching up against Link's Awakening.
We've got Link to the Past versus Wind Waker.
And we've got Bread of the Wild
versus the original Legend of Zelda on the NES.
Those are all good matchups.
Yeah, they're really good matchups.
That's good.
I'm very psyched.
Has anybody been playing anything else?
Do we have time to talk about?
I wanted to mention,
I've been playing Bravely Default 2,
which I wanted to just like really quickly talk about
because I couldn't get anybody else
on this podcast interested in checking it out.
It sounds very boring.
It has such a fucking cool,
you were talking about dragon quest and i've
been really into jrpgs lately just because like we all have lots of time uh and i think bravely
default has the best like rpg combat system ever made uh the whole thing it has the really good
like jobs and you know you can combine different kind of like rpg archetypes to create your own
kind of like classes and and characters that can unlock all these different abilities that you can combine different kind of like RPG archetypes to create your own kind of like classes and characters that can unlock all these different abilities that you can mix and match.
And that all is great. What Bravely Default does is it lets you basically borrow turns if you need
them. So you can have somebody take like four turns in a row, but then they can't act for four
turns. So on top of the usual RPG of like, I need to hit this fire monster with a ice attack and all
that usual bullshit. You also have to think about the timing of your moves.
The combat is so fun and it's really hard.
It's probably one of the harder
Square Enix RPGs I've played.
And there is a bit of grindiness that goes into that,
but I also enjoy the combat so much
that the grindiness doesn't bother me.
But everything else about the game's not very good,
which sucks.
There's so many like
like repetitive sub quests and the story is nothing to write home about um the character
models are very strange to look at it's it's in a better game with like a better story and a better
kind of like structure i think this game would be a real classic because the combat and the
gameplay is genuinely some of the best like rpg stuff i've
played but uh yeah i just it's there are so many other rpgs that have done story better and
everything else better i did just play through for the first time all the way the dragon quest 11 and
i think it beats the shit out of bravely default and really most other square enix rpgs in that
department um so yeah I'm enjoying it.
I'll probably finish it, but I won't like it.
Justin, how about you?
I kept going with...
I'm still going through There Is No Game, by the way, on iOS.
I think it's kind of sad that I didn't play it last year
because I would have been making
a uh a serious bid for it to be our um our game i just got to the pay to win the pay to win
microtransaction chapter oh my god it's so funny as you play through the game there is no game
starts off it's like incredibly meta where like there's no game except the game is you have to kind of solve puzzles using menu elements and other ephemera in like weird ways.
And then as you progress through the game, you start falling through like dimensions and stuff like that that are represent different gameplay periods.
Imagine a LucasArts game, except you're able to go behind the game to see the different ropes and pulleys that are holding up the scenery and being able to reuse those elements in different ways. And then a love story develops out of nowhere.
It gets weirdly moving.
There's musical numbers.
I mean, it is absolute.
Every time that you think you've seen everything is going to do but what griffin's referencing there is a sort of like zelda-esque
uh open world action game adventure game that you play through this section with these bizarre
mechanics that involve like using the life bar to cut down a tree and crap like that uh and then you
life bar to cut down a tree and crap like that uh and then you start it again except now it's a pay to win like clicker where you have to like click on different items in the uh environment
to like make money and stuff like that and it has a lot of like interesting stuff to say about like
pay to pay to play games uh or free to play games or however you want to state it uh it's fantastic
i i really i can't recommend it enough.
Fresh, how about you?
No, I'm just still playing Stardew, which is incredible.
I'm nearing the end of the 1.5
update content and it's just spectacular.
I couldn't recommend it more highly.
Yep, same.
I have been
playing a new emulator handheld
and
I started playing Astro Boy a mega factor the gba game
fuck yeah yeah that game is amazing it's been on my to-do list forever for people who aren't
familiar with it which i understandably i should be most people this game was published by sega
thq and activision and it was developed by treasure who did like oh yeah some
of the best 16-bit uh action shooty games they did mischief makers they did gun gunstar heroes
yeah and yeah also co-developed by hitmaker uh which had tetsuya m Mizuguchi on their team. Oh, I didn't know that.
So, I mean, like, this team is just truly bonkers.
The game, we were talking about, you know,
the beauty of a Game Boy Advance game.
This is one of those games that you look at it
and you can't believe it is an actual video game.
Like, it looks like what would be, like, a music video
using pixel art today, more than like an actual playable
video game um and it's the combat is inspired it it it feels big despite being trapped in a very
confined space of a gba screen um i i really cannot recommend y'all digging it up enough because it it is special um and and definitely
worth your time yep uh so nick i mean we know what we're doing next week right hell yeah we want to
save reader reader thoughts about zelda games until we uh have conquered the mountain so to
speak yeah i think that makes the most sense sounds good i don't want to be biased uh thank
you so much for listening to the besties
uh we've been so excited to have you here please leave us a rating or review on the podcast
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under reddit uh thank you to the fans of uh the besties on reddit we love you looks like
don't say anything mean about us please please no yeah we will be reading it. Link.
Thanks so much for listening to the besties.
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