The Besties - No More Heroes and the Power of Egg Steam
Episode Date: September 3, 2021No More Heroes 3 explores the question of whether toilet jokes can get old. We also dive into the challenging topic of auteur games, and whether a single person's creative vision can make magic or may...hem in the world of video games. Also discussed: Out of this World, Cibele, How Do You Do It?, Dys4ia, Might Jill Off, Death Stranding, Spelunky 2, The Forgotten City, Wildermyth, and 100 Foot Wave (which is a show, not a game). Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
Transcript
Discussion (0)
How do you guys feel about egg steam?
Sorry?
You know, it didn't occur to me until recently how much I love egg steam.
Sorry, what are you saying?
Egg steam.
What could that mean?
Well.
What could it mean?
As you might know, since the pandemic, I've been making my own eggs.
Previously, I would walk the five to ten minutes to the deli and they'd make me eggs, which was really nice.
But now I just stay at home and make my own eggs. And love eating the eggs as you all know it's one of my favorite things
but it occurred to me recently that one of my favorite parts of it is the egg steam which i
will now explain after you make the eggs and you plate the eggs um i go and i take the non-stick
pan and i drop it in the sink and i spray it with water and you
know what comes up what egg steam okay the remnants of the eggs are now steamed and i'm like inhaling
like direct eggs straight now do you then throw the cooked eggs in the garbage like i don't need
these i just got it right from the source.
It didn't occur to me until today that maybe I could just skip the actual eating of the eggs.
Right.
But don't hate.
You just don't feel the good stuff.
No.
Egg steam, like, it smells like farts.
I mean, that's bad egg steam.
It smells like farts.
You're using those California eggs.
It's the problem.
You get all this non-GMO garbage.
And of course, every egg naturally smells like farts.
Yeah, if you're going to do egg steam,
organic egg steam is the only way to go.
Locally grown and steamed.
Egg steam.
Honestly, this is the new Soylent.
Like, think of how quick people could get through breakfast if they just inhale it literally there's nothing more impressive than so
you're the soil of people my name is justin mackerey and i know the best game of the week
my name is christopher thomas flanton i know the best game of the week
my name is ross frederick now the best game of the week. My name is Ross Ruffick, and I know the best game of the week.
Yeah, Griffin's not here.
Griffin has, I guess, shoulder problems.
He has tennis elbow, is what I heard.
He has a wee thumb.
He's got a wee tennis elbow.
Too much wee tennis.
So he's not joining us today.
But you know who is joining us today?
No More Heroes, the third, well, not really third.
There's probably some other, there's some weird offshoots, right?
Yes.
I'm going to trust Plant knows the entire timeline of the No More Heroes series.
But Travis Touchdown is here.
Oh, you booked Travis Touchdown?
Not literally, no.
Not literally, but the game, No More Heroes.
What is it?
Not literally, no.
Not literally, but the game, No More Heroes.
What is it?
No More Heroes 3 is the third main entry in the No More Heroes franchise,
which I think they've all debuted on Nintendo consoles.
Is that right?
No More Heroes 2, where did that premiere?
Where did that premiere? I remember the first one came out on Wii because it was a big game for waggle.
There was a lot of waggling.
And there is still waggling in this one as well.
Came out on Wii in 2010.
Wow.
Been a much longer time since the last proper No More Heroes game.
Oh, that was the second one came out on Wii?
Yeah.
Yeah.
Wow.
2010.
Yeah.
Anyway, No More Heroes 3 is the third main entry in the No More Heroes series,
I guess best known for appearing on the Nintendo Wii,
where you play as Travis Touchdown, a otaku with a beam saber who fights evil dudes.
In this one, you are climbing the top ten assassin list by murdering them one by one.
So you can fight the baddest dude in the galaxy, basically.
Me?
Yeah.
You get to fight hoops.
So everybody should give it a try.
Come for the king.
That's it.
It's been a long time since the last one of these.
It's 11 years since the last main one, to be exact.
And we're going to talk about it right after this.
No More Heroes.
If you're not familiar with this franchise, or I would say, you know, to a certain extent, the work of Suda51.
of Suda 51.
This,
it is a,
I guess like intentionally trashy B movie sort of vibe is like the, the best way of sort of getting into it.
I get like a trauma film vibe out of it.
Like,
you know,
that kind of toxic crusader,
a toxic Avenger rather.
But it's like,
I mean,
it's weird not to oversimplify it,
but it's a weird.
It's a very,
it's a hype.
Like you heard about people doing two online.
I feel like this is like,
this is like two plugged in.
It's like,
it's like a,
it's,
it's meta to the point of being sort of like intentionally.
So,
but it's like very aware of all of its influences
to a point where it gets kind of like
fourth wall breaky
about it. I think the best
comparison is it's a
Scott Pilgrim video game.
Effectively. And here's the logic.
It's full of pop
culture references. Like everything
in this game is a pop culture
reference from the beam sword
obviously being a lightsaber to the fact that when you teleport back from fighting bad guys
it's the like terminator um time warp orb that you appear in and just itty bitty weird details
uh just like uh scott pilgrim the story is you you you killing trained assassins to work your way up to the big bad one.
And I would say it kind of is doing with anime what Scott Pilgrim did with comic books,
where Scott Pilgrim is using the comic book frames and visuals as its kind of meta.
Here in this game, each, I guess probably like 45 minutes is its own anime
episode complete with intro credits commercial breaks outro credits yeah it kind of reminds me
of to a certain extent like ready player one in that in that regard too where it's like very much
has all its influences on its sleeve um and uh is is sort of like leaning into the power fantasy of like
what if you were the baddest dude in the in the galaxy um but but i think sort of like
trashier and a little more grindhouse than than that would would imply um as an actual game i
know we've talked about like the style court you know know of it as an actual game. It is a third-person action game
You know calls to mind Bayonetta and other like platinum action games, you know
Heavy attack light attack dodge pretty typical stuff there
It feels pretty good as an action game, but I I never get the sense that that is the reason i'm there um it almost is a um
almost feels like filler to get to the parts that are like here's this weird mini game where you're
shooting whale things uh and here's you know i don't know that's never yeah yeah i i thought i
thought that for the first couple hours probably like the first two or three hours it's a slow build but having played um quite a bit more you unlock a lot more abilities
um did you get to the point where you are using like you hold down the left uh trigger and then
you can select from like hurling people across the room or doing like a dive kick across the room or
releasing like a little like robot-ish
thing that like attacks them on your behalf you did what do you call those their death glove
yeah something like that yeah i for me it felt like once i had that and once i was um going to
the lab and upgrading my character which i honestly did not i like stumble across it. I don't remember it forcing me to learn about the laboratory.
Once I had that, it felt a lot more playful.
I felt like when I was in combat sessions that I was, I don't know, being creative with how I wanted to take on enemies.
especially as there were, you know, probably like, I don't know, a dozen or so different creatures that I would start each, I guess, round looking at the battlefield, seeing like, oh, here's a
character that fires these like plasma balls that are going to make just fighting this space really
chaotic, and I should take out them first. And then there's this kind of like, I don't know,
like frog type of creature that splashes around the world.
And that's kind of been my second priority.
And then there are these foot soldiers that whatever,
I can avoid them until the end
and then I'll just obliterate them.
I found it pretty rewarding once I got to that point
that said, it's a pretty slow build.
And yeah, I don't know.
It kind of reminds me of what we talked about
with Axiom Verge 2 last week,
where to get to the fun part,
the story helped me along the way.
Just the pure goofiness of everything
got me through those first three hours.
Yeah, it's very...
It is sort of this weird hybrid between like being sort of a
almost sophomoric sort of like lowbrow comedy thing where like i'll give you like you when
you save your game you have to go into the toilet and have a poop so that's how you save your game
very hilarious right i mean so funny but it's like that's how you save your game. Very hilarious, right?
I mean, so funny.
But that's sort of part of it, but it's also surreal in a way that a lot of games don't attempt.
It makes very little effort to make you feel sort of comfortable or in control.
or in control.
A really good touchstone for this are like,
I feel like a connective tissue with something like Deadly Premonition,
where it's like,
it is using the fact that it is a video game
to communicate the story in a way that is nonlinear
and sort of like abstract and dreamlike
and in a way that makes it feel sort of,
it's kind of hypnotic because it's just so bizarre.
It's making so many bizarre choices so often
that you're sort of like on your heels for a lot of it,
or at least that was my experience.
I do get the sense though that like,
and you mentioned the pooping, which happens a lot.
There are a lot of like recurring gag things
there's an element of which you know to uncover the map you have to like unclog a toilet
that are like pretty like you know huh if i keep oh that was goofy the first time and then
like a bunch of times later it kind of loses some of its charm i also think
i get the sense that like this feels padded
to me like in ways that it just shouldn't be like the idea that you have to do these little fights
uh in each of the areas to unlock the ability to like progress the story and i know that they
throw in some like curveballs here and there but generally speaking like i don't know it feels like a five-hour game that was padded to a 20-hour game
by adding those elements plan i know you played more but it starts so strong to speak to that
beginning thing before plant talks about how we're sort of experiencing it starts so strong
it's this very funny opening cinematic where about the it's a classic story of like a little boy taking care of an alien and
helping this adorable little alien and helping him get back home.
And it's,
and it's like the alien grows into a full grown space war Lord and comes
back to earth where this kid helped him to escape and decides that he is
going to help the kid take over the planet and starts
just killing everyone, like so many people. And then in great, like super bad guy fashion in a
video game, he says like, okay, I won't take over the planet if anyone can fight me and beat me.
And Travis touchdown is the dude. He's like, yeah, okay's like yeah okay I'll take it up and you instantly are
thrown into this like
ranking system as Blaine alluded to where you're
working through the different
that's the structure right you're killing your way
through the bosses until you get to the top
and the first like hour is
so like it's that cinematic and then
it's like these big action sequences
and big fights and then you're fighting
the first boss and it's all this weird like explaining the lore to. And then you're fighting the first boss.
And it's all this weird explaining the lore to you. And then it drops you into sort of a very ho-hum, boring, open world where there are some very boring things to go do.
And for me, it was just like absolute momentum killer.
Like found myself going from completely hooked
to really forcing myself to pick it back up.
I think all of that is, I don't know, it's totally fair.
What I like about it is that momentum killer.
I think it's hilarious, and I think it is, I don't know.
The first No More Heroes was really provocative
because it was a giant open world in
which you did nothing and a lot of critics at the time you know I guess appreciated that because it
was pointing out the I guess vacuous nature of most open world games and I think this game
continues to do that where you you know each kind of chunk of the open world is inspired by different video
games or different kind of like pieces of media so there is one i think the second one you get to
is the mad max style wasteland and there's a call of duty one there's like a 1950s america one
and the way that they make these games is they strip away everything that is meant to fake you into believing that a thing is real.
And what I mean by that is, like, in a AAA open world game, there's a store that you go into.
And every one of these games, you know, buy your items, right?
And you have to collect a certain amount of cash to go buy the item.
And they try to really create the illusion of you've earned, these are hard-earned things, and now you're going to the store and this is a real store where people, NPCs are walking around.
dude standing out inside of front of like literally just a random building in whichever world you're in. And he's like, hey, here's a t shirt. Like you don't have to pay for it. You've
done various stuff. I'm sure you've earned it. Have a t shirt. It is so stripped down to the
point of being funny and also being kind of like, for me anxiety relieving because it's just like
whatever I when I see that that thing
i know i'm going to get a t-shirt versus having to like think about how i'm going to go in and
you know grind to to get stuff in any other video game that said i mean it is provocative i it is
off-putting i mean the mini games that y'all are talking about, again, they are not saving the world. There is an extremely tedious
game of mowing lawns. There is the, you can throw a ball to your cat. That's a mini game. There's a
mining mini game. I guess my defense of this, if I'm being, you know, like, if I'm giving it the
benefit of the doubt, is that they could have spent a lot of money and time
trying to make these things that you do for three or four minutes. Excellent. But the joke works
either way. Like the joke of like, oh, you are stopping to mow the lawn or you are stopping to
play with your cat. You're only going to do it for a few minutes. It's not necessary. So for me,
it's like, whatever. I don't need them to burn cash to make this like rockstar quality good.
I got the joke and now I can move on. And that's kind of how I felt with most of the game. The
second I got what I wanted out of something, I said peace and went to do whatever I wanted to do
next. It's a little bit harder for me because there are some,
I want to be on board with that
because normally that is my default,
but like there are some weird difficulty spikes in this game
that are very much contrary to that sort of like
go with the flow, have your fun and move on kind of thing.
Interesting.
When you say difficulty spikes,
do you just mean like the combat got more challenging?
It's a hard, I had to move it down to easy, which meant restarting the game.
I actually found it quite difficult.
I am at a loss here because I am not good at Souls games like y'all are.
And I at no point found this game challenging.
In fact, I think it like, I found it pretty forgiving because when you lose in a battle,
if you lose, it turns on a roulette table. And that roulette table gives you like some pretty
huge benefits. Either it like just revives you full health back in the battle, or it gives you
1.5 times damage in the next round, or any of various buffs. i i thought that was i i really liked that as a solution in general
i wish more games did this of hey it's automatically you lost here so you must be struggling a little
so here's like a random thing to make it easier next time i i think i mean they're i'm obviously
quibbling about it and rushes too but like i think that the main thrust of the thing like the the
just the vibe overall is like makes it pretty easy to recommend to people just because it's like so
distinct and it's so unlike um anything else that is going on it's so nice to have a game and we're
going to talk about this a little bit in the in the second half of the show but like having a game
where you can really feel the person making it and feel their like passion and the
things that they care about um i i think that it is one of those games where it's like you know
not all of this lands for me but like the world is better for having you know no more heroes three
in it i i i will say the one thing that uh anybody who's aware of Suda's games in general, or specifically No More Heroes,
maybe you bounced off them because they were kind of creepy and fetishistic and misogynistic in certain ways.
This game is better. It's better than previous ones.
But I think you can really feel this tension between the old habits of Suda and
kind of someone who's a bit older and becoming more socially aware. And I am going to, I saw
there was a debate in the Bestie subreddit about spoilers. I'm going to spoil, I don't know,
probably a fight that's like five hours in. So take the next two minutes off if you don't want to hear that
um did any of you make it to the kimmy love fight no okay so throughout the game it seems simple
that you're going to fight these assassins that are ranked and quickly that is not the case um
there's a an assassin that you build up all uh this huge fight towards and at the very beginning of it, instead of that fight happening, you get a concert from
this woman named Kimmy Love, who you met in previous games.
And she is doing like a like, I don't know, kind of Britney Spears as pop idol concert
with big stuffed animals behind her that have like laser eyes that can damage you.
She immediately slaughters the assassin that you were supposed to fight and now you have to fight who i guess is kind of like your ex slash stalker and it's just
pretty fun fight with some frustrating camera angles against this character but then you kill her and it is exceedingly bloody and phallic you throw her to the ground and then it
is i can't even just describe it but you stabbing her in a way that is like a lot
the symbolism is not subtle and blood sprays everywhere like it covers the world in blood.
I mean, it is, it's a lot.
So then your character's wife, who is relevant to the game, shows up and she's like, oh,
you know, good job.
You killed another bad person.
And while this is happening, the world's covered in blood. And Travis Touchdown is like, that's it.
I won't kill another woman ever again.
But while he's saying that it cuts to your wife taking a selfie with the corpse of this woman
covered in blood, it is truly weird. And I don't know what it's doing. I don't know if it is aware
and it's mocking itself. I don't know what it's going for. I don't know if it's doing. I don't know if it is aware and it's mocking itself.
I don't know what it's going for.
I don't know if it's like mocking like Brian De Palma style violence, like body double.
I don't, I really don't know.
But it was like pretty jarring.
Well, I would say the good news is that people at this point probably have a good sense of
whether this is something they would want to play or not.
Right, right, right.
So we've definitely checked that box.
And, yeah, go with God, I guess.
Best of luck.
We're going to come back and we're going to talk about auteurs in games and, you know, other stuff.
But stay with us.
We'll be right back.
The idea of auteurs in gaming is interesting i feel like it's
harder the least this is my impression as somebody who's been doing it for a while uh writing about it for a while it seems harder for an auteur in gaming because it is such a collaborative
uh expansive thing it seems harder for there to be people
who have individual voices making games,
or at least that was certainly the case,
I would say, before the sort of like indie wave
of like the mid-2000s.
But I don't know, it's interesting.
I feel like it actually maybe kind of had its day
and we're maybe moving away from it now at this point.
I don't know.
I mean, it's interesting.
I think you do not see a lot of this, what No More Heroes 3 is, in $60 games.
I think that is the delineator.
I think you see it a ton in indie games.
You know, Stardew Valley is an auteur game.
Axiom Verge 2, auteur game.
These are games that
are made effectively by one person um uh okay see i want to i want to slightly disagree with
you on that okay i feel like this idea of it being made by one person to me is not what would qualify
as like an auteur game someone's individual voice you mean like i feel like if you compare axiom verge with braid
right braid felt like one person's singular vision and sort of like them communicating
something about their life their experience um and i in a way that like i do not feel like you get
from um like number here is three feels like suda opening up his mind palace and letting you like
walk around like i don't i don't get that sense from as many you know games even though i think
it's more common for an individual person to make a game these days i don't feel like it is as common
for them to insert as much of themselves into yeah i guess the delineator with the examples i
mentioned is that both stardew and axiom Verge were both games that are very, very clearly
inspired by games that came before.
And these folks were like,
oh, I can do that better.
I can do that in a different way,
but not in a way that feels like
totally worlds different.
Whereas, yeah, as you said,
certainly Suda51's an example.
The one that jumped to my mind
of the first one of these to my mind of like the
first one of these that i ever played was uh out of this world uh which was made by archahi and uh
that team and also known as another world in europe for what it's worth and that game we've
talked a little bit about it on the show but that game came out at a time where like adventure games
like that were generally pretty straightforward and like followed a pretty rote path and this was this weird you're thrown into this alien world
with no idea what's going on or how to interact with it and it just felt like a completely
original experience that didn't really have any analog to any other game in there. So that came out of nowhere for me.
But I don't know if you guys had other examples.
Yeah, I mean, going to the solo creator who I think does make their own things.
The two that come to mind for me are Nina Freeman.
Who made How Do You Do It? and Sabelle.
And I would say her games are, I don't know,
exploring like sex and relationships,
especially through the eyes of young women.
And then the other one that comes around,
probably the first, I guess, auteur
that I came in contact with from the indie scene
would be Anna Anthropy,
who made D dysphoria and uh
mighty jill off but i i think like that for me is i guess what comes like when you say achur
those are the type of people that i think of and then the other one who i i guess is the big triple
a one other than yoko taro of near is uh Kojima. I mean, Death Stranding feels extremely
hot-shirt driven in that here is a game that is about shipping and could not have been made without
just somebody basically putting their personal reputation on the line, and it's filled with his friends. I mean, it is, you know,
where No More Heroes has characters
talking about Takashi Miike films,
Kojima just puts his favorite directors in his games,
just outright Guillermo del Toro's appears in a game.
You know, I wonder if,
and I might be overthinking this,
I wonder if the sort of state of dialogue between people who play video games and people who create video games and how sort of miserable that has gotten in the past five years.
I wonder if it has really put a damper on this idea of making a game that is that personal and this idea of a tour game where you would – I wonder if some people are more hesitant to imbue a lot of themselves in a game.
They don't want to center themselves as much in the narrative as we saw creators do a lot in the, you know, late 2000s.
I have to imagine that they're still in their own games.
I just think the tendency of like, and here's a feature about this developer,
and they're just like their video game.
I think that has died off both out of lack of appetite on the media side and yeah out of
people making assumptions that everything in a video game is is tied to their creator
I I think it's pretty hard to make a video game so I think that it's hard
like I imagine it's really hard to make something that personal um but I think it's cool when it
happens y'all we got some reader mail yeah what are people what
are people saying what's what's on the the mind of the public consciousness yeah i'm hoping fresh
can walk us through these uh basically we we asked uh folks for some of their favorite cult
video games yeah uh we did and uh the first one comes from john Norman asking us, y'all remember Monster Rancher?
I still fondly think back at the hours spent
turning my parents' CD collection into an army of monsters.
No, I do not.
Maybe you guys do, but I have no affinity for Monster Rancher.
It was basically like a game where you would,
it was a game about like collecting and trading monsters.
I think in the sense of like,
not unlike a sort of like Pokemon and ideal and not an aesthetic but you would put cds that you had around your house into the console and they would like make like different cds would generate
different monsters any cd not like specific cds any cd yeah it was just pulling the binary basically
off of the cd and turning into like a random code that would be a monster exactly was that
the one with the green eye there was the guy that looked like he had one big eye and yeah
and he was like smashing through the gem the jewel case sure they're supposedly looking at the wikipedia page apparently a a remaster collection
of monster rancher one and two is expected to release in december 2021 so we shall see i mean
i don't discs are not as much of a thing anymore i don't know that's what i'm doing a lot of cds
lying around to pop in uh we got another uh tweet from this is
from dear heart my favorite cult game has to be deadly premonition the offbeat charm of the
townsfolk especially agent francis york morgan makes the not so great gameplay and the endless
driving scenes worth slogging through it's a game where characters really make the game worth
visiting you mentioned this earlier i I think, Justin. Yeah.
It's a frustrating, that's like a weird,
I get so frustrated by Deadly Premonition and I love the vibe and
all of that stuff about it so much.
But like, I hate, hate, hate,
hate, hate playing this game
with like another guide open in another
window telling me when to go, which
place, so I can see this scene
and I hate playing Deadly Premonition so much. It really makes me sad because I've gotten like another window telling me when to go, which place so I can see this scene. And, and the,
I hate playing deadly premonition so much.
It really makes me sad. Cause I've gotten like a decent way into it a couple of times.
And I just,
I don't have the,
the gut,
the guts to go back in and do it again.
Yeah.
Uh,
last,
uh,
tweet comes from B Aquaman mountain blade.
Warband is so good.
Uh,
it's ugly as sin,
but the freedom is amazing.
I once had a vassal of a kingdom,
earned many honors and lands for the king,
requested Duke's daughter's hand,
was refused, eloped with the bride,
joined the enemy, and then imprisoned her father.
Once again, all these games are games I haven't played,
but that sounds pretty wicked.
You know the one that,
when we were talking about both cult
games and auteur the one that sticks out to me is um seaman oh yeah which if you've ever played it
was a really truly unique game where you used a microphone that was plugged into the dreamcast
controller um made by uh and you controlled well, not control even interacted with a living creature
that started off as like a, a tadpole and grew into a, uh, humanoid type creature with some
like fish stages in between, uh, who would react to the things that you said and would develop a
relationship with you and you had to keep happy and healthy.
And it was truly, truly, truly like a wild product.
It is wild that it existed.
And Yut Sato, who created the game,
didn't make a lot of other stuff.
He made Yut Tower and Sim Tower and this,
and then Odama, which was like a microphone-controlled... Ball rolling game?
Ball rolling game is the best way of describing it. then he's like been out of the game since then which is wild uh but yeah
seaman is one that like i still think about a lot cool uh audible mentions anything we want to call
out uh i do i'm gonna just jump right in and say i'm still playing spunky 2 spunky 2 on switch
let me just tell you at the end of a long day,
I know it seems like it would be a stressful game,
but at this point, I know that game so well
that it is like the most relaxing thing in the world
because it's like, I feel like I'm Neo.
I know everything that could possibly happen.
Now, granted, I don't always do great.
I sometimes die, that happens.
But you know what?
Neo sometimes gets shot.
It happens too
um but man spunky 2 on switch is just chilling on the couch playing that game feels incredible
uh we well we had the one that we're gonna there's the main one that i played this week is the one
that i finished but we're gonna talk about next week which is uh forgotten city so if you want to
dip into that go go check it totally out i got into wildermyth
chris plant i've seen so many freaking people talking about wildermyth and i is it did you
just start that like is it just you forcing that conversation is there any other reason people are
talking about this game right now uh so i heard about it from
mike maharty our reviews editor he he had really been pushing me on it so i i can't take full
credit but i have been um i've been diligent making sure that the internet knows about this
game it's so weird like the our uh you talked about it and now like our graphic designer is
is playing tweeting about wildermyth
montane the woman who made the theme song for my brother by the way is tweeting about like
love and wildermyth it's like why is he right playing wildermyth he's giving out 2018 play
it has too much power are you liking it yeah it's cool i mean it's cool it's really neat i mean i
don't uh it's just like a really neat i don't know it's really neat
i think we'll need to do a b segment on just that game at some point because i i think people
really like that game um anyway my thing uh it sounds like a video game but it's a tv show
slash documentary 100 foot wave on hbo max are any of y'all watching this? No.
Oh, my gosh. It's a documentary series that spans, I don't know, at least 12 years.
And it's about a dude who is chasing effectively 100-foot waves.
And he finds an area, I believe, off the coast of Spain or Portugal,
where he thinks he can achieve this.
And it goes on a journey from there.
But, you know, watching.
Does he want to surf the wave?
He wants to surf the wave. But, like, this area where this wave crest basically just killed, from what I can tell, dozens if not hundreds of members of this community over the last 200 years.
Like it was like a notoriously deadly area.
It looks almost impossible to surf this without just immediately crashing against these huge sharp rocks.
And yeah, I mean, outside of the occasional horror of these sorts of documentaries, it's just so chill to watch surfing in high definition, like 4K after work.
Like what a good vibe that is.
So yeah, I really recommend it.
I have a feeling it's going to become less good vibes as the show goes on because that's how these things tend to go.
But right now, I'm enjoying the good vibes.
I wanted to thank these people real quickly for writing reviews for the besties.
Thank you very much to Great Horn Artworks, Cherry B, Jim Rat, Jim,
Queer Podcast Enthusiast, and Ha Mario was already used.
Thank you for writing reviews,
and thank you to everyone else who wrote reviews for the podcast.
We really appreciate it on Apple Podcasts,
or just tweet about it as well,
but we always appreciate those reviews.
Plant, you want to recap everything we talked about?
Yes, here are all the games we talked about today.
We spoke about No More Heroes 3,
then very quickly we spoke about these archer indie games
we'll have these in the show notes uh and not all of them are indie out of this world another world
sabelle how do you do it dysphoria mighty jill off and death stranding naturally uh and then uh
we also spoke about spelunky 2 the forgotten city wildermten City, Wildermyth, and why not 100 Foot Wave
on HBO Max.
That's going to do it for next year. We're going to talk about
The Forgotten City and some other stuff.
I'm certain of it. But you won't find
out exactly what until you join us. So I
hope you will be so kind. Till then,
thanks for listening to The Besties. And be sure to
join us again next time for The Besties.
Because shouldn't the world's best friends
pick the world's best friends get the world's best days Besties!