A Geek History of Time - Episode 73 - Statting Out Producer George
Episode Date: September 19, 2020...
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The
World
Disney
Yes, beloved, beloved figure of our pop culture.
That's how they get you.
And out of Yada, she eventually causes her own husband to be born to death.
And that makes me so happy on cold nights.
Especially in and badly for the idiot Pecker Woods.
You have a bottle of scotch.
Okay, that's twice that he's mentioned redheads.
It is un-American to get in the way of our freedom to restrict people's freedom.
That was the part I know plenty about this thing.
I love me some Bobby Drake.
Well, if that's all we've got then we're being really lazy.
Yeah.
Y'all bone.
You can literally poke a hole in it as soon as someone gets pneumonia.
Well, I'm not as old as you.
Well, ha ha mother fuck motherfucker, I got a wizard.
This is a geeky free upline.
There we connect to Nerdary to the real world.
My name is Ed Blaylock.
I am a distance learning history teacher here in northern California right now.
And I am happily married now for five years and have a two and a half year old little boy who this evening gave us quite a
run for our money trying to get him to go to sleep. So if anybody out there in our audience has any
tips on how to get a toddler to go to sleep in less than an hour and a half, you can send them to me at Mr. Blalock on Twitter and to EH Blalock on Instagram.
No, I'm sorry, it's Mr. Blalock on Instagram and EH Blalock on Twitter.
And please, please, I beg of you.
If you know how to do it, I need, I teach me your ways. And so who are you?
I'm Damien Harmony. I am a soon-to-be distance Latin teacher. I am the father of a 10 and 8-year-old.
We won't speak of my marital status because there's none to speak of. However, having gone through what you've gone through,
to the nth degree, as you know, my son was the worst sleeper who ever slept. Now he sleeps fine,
by the way. So, A, you're going to get through it. And B, and I shit you not. did you try tickling him tonight?
No. There you go.
So here's what you need to do.
First off, recognize the fact that the smoke
has kept everybody inside.
So he's stir crazy as fuck,
and he's not getting the energy out that he needs
because he's two and a half.
Okay, that's a given.
A way to get that energy out those if you tickle him.
Now, I have a rule, my favorite part of tickling
is when a kid says stop and I stop because I think that's a good thing to teach them.
But when you're tickling your kid, he's seizing all of his muscles up. It's joyous. It's warm
cuddly touchy. And so it resets his brain from stress, stress, stress to a stress relief. And you're tiring him out muscularily on some level.
This won't always work, but sometimes it's just enough
to get him out of whatever zone he was in
into a zone that actually works for him.
So try tickling the shit out of him.
Okay, I will give that a try probably tomorrow night. Alright. Yeah.
That's thank you for that. Thank you for the like if he normally goes down in 20 and if you are
at like 45 reset take him outside to the to the living room and just sit with him for a minute
and then just tickle him and tickle him for like a five minute tickle sash you know. Okay.
Constant but like I'm gonna get you and then you get daddy and then okay, let's read one more story and then we're going to go back
up to, and then you've separated the stress of why won't you fucking sleep from what you're
doing. And you guys have to a different area of the house and then you get to go back up
there and it's refreshed. If that doesn't work, I know some people who can recommend a whole bunch of essential oils to you
And the less said about them the better yeah
Lavender lavender fixes everything
One person was like oh, it was worth it. It was totally worth it just for the expression of your face
person was like, oh, it was worth it. It was totally worth it just for the expression of your face. One person, I know who I will not name and and y'all can make your guesses if
you want, you're probably wrong. But they were like, yeah, I put you colypto soil in the
infuser and that gets in the air and that helps as long as I'm like, you're putting
oil in the air that he's breathing. And, and you know, in the case of, in the case of our household, I don't want to be
putting anything eucalyptus in the air because my wife is asthmatic, and our son might be.
And for, for some not small percentage of asthmatics, eucalyptus is triggering as fuck, so like no.
And I'll go you one better.
Then they're like, well, it's okay.
It was more powerful because it was diffused.
And I'm like, well, then I overdosed today
because I didn't take any at all.
Right. So I took the strongest.
Yeah, I mean, it's like, yeah, that's,
no, I mean, like, you know, in homeopathic theory,
we're both, you know, massively overdosed
on heroin right now.
Yes.
You know, like, so wait.
You know, and then, you know, if they're really into the, you know, details of all that
stuff, they then try to explain, well, no, see, because it's all about emanations and,
you know, wavelengths of energy.
And like, no, I threw like a little bit of a eucalyptus ball into Lake Erie, and I poisoned
all of Michigan.
Yeah, yeah.
And, and, and anybody truly espousing that level of homeopathic theory needs to read a
physics textbook because there are specific
scientific definitions for wavelength and for energy and for resonance and that doesn't
meet any of them.
Indeed.
Like no.
Now, it's the funny thing.
It did totally trigger my nose though.
I'm smelling like and none of this shit exists in my house, but I'm smelling eucalyptus
right now. Like that's how powerful it was to mention.
Oh, yeah, well, yeah, no, the mental, yeah,
your brain is weird shit like that to you. It's like, you know,
the moment the moment anybody in the room says anything about
there being bugs, like sometimes you get the creepy crows.
It's just, yeah, anybody tells the story about running into a
spider, you start going like, oh, totally. Yeah, yeah, anybody tells a story about running into a spider you start going like oh totally
Yeah, we're certain movies and you start getting a swallow reflex. It's weird
Okay, and moving on
You don't want to watch a best that's fine. I really don't
What are we doing tonight?
Is that bashing a very legitimate way of taking people's money?
Yes, very legit.
As a way of taking people's money, it's truly legit.
As scientific theory, it's crap.
But anyway, we were discussing, after the last time we recorded, that we kind
of wanted to go back to some of the kind of lighter-hearted, a hesitate to say more frivolous,
but that's the phrase that comes to mind, kind of stuff that we had done very early in
the series. And, you know, we specifically talked about doing the long-expected,
but still not done, SQL, to our setting out
a historical figure episode, where we had determined
that what we were going to need to do
was set out a bunch of literary characters.
Yes.
And then come up, try to come up with a party that could beat
the player character party that we had from that episode of historical figures, which is
going to be really hard to do. I'm just going to say. I'm proud of the fact that we
won't be able to. I genuinely don't think we'll be able to, and I'm proud of it. I'm
like, yeah, that's right. Yeah. Real life bad asses are still better than literary bad asses. Oh, yeah, well
I you know, I want to give a shout out to my my seventh grade world history teacher Mr. Beck
who
caught me
Repeatedly, I don't I you know probably more than more than I could count on one hand
Number of times over the course of the year,
digging out a Dungeons & Dragons book
when I was supposed to be working on something.
And his refrain to me always was,
the things that you can learn about happening in history
are far more interesting and far more crazy
than anything you're gonna find in that book.
Now, nothing in history is going to be quite so terrifying as to be holder.
Just gonna say, elder abomination, alien thing with laser beam eye stocks.
But with that said, there is plenty of crazy shit in history that has, in fact, proven him largely right ever
since.
That's cool.
And so, yeah, no, I agree with you.
It's going to be interesting to see whether or not we'll be able to top that I don't,
I agree with you.
I don't think we will.
But with that being said, that isn't what we're doing tonight.
What we did do, what we agreed to do, was instead we were going to try to come up with stats
for each other.
Yes.
We were going to stat one another out as Dungeons and Dragons characters, and then each of us
was going to do a version of producer George. And he unfortunately
is not here to hear all of this in person because I would I would dearly love to to witness that.
And we this turn on the microphone so it would catch his voice. Yeah. Yeah.
Yeah. So mostly. But so so we we have I have a version of Damien Harmony.
You have a version of Ed Blaylock, and we each have a version of George Hart.
And again, this is using Dungeons and Dragons 5th Edition rules because this is the set
of rules that the two of us have experienced playing with together in a campaign previously.
And you know, actually, in terms of D&D,
I mean, I'm a, I'm a, I'm a grognar and I'm a paleo gamer
from Way the Hellback with D&D,
but I know Star Wars, the West End Star Wars
has been your, your biggest one.
In terms of D&D, what, what editions are you like fluent in?
in terms of D&D, what additions are you like fluent in?
So I will tell you this, I started playing when it was AD&D and I'm pretty sure
that George predates that because of the fact
that he's hella old.
But he's older than you are, dude.
You're not much.
Oh, well, you're both so much older than I am that it didn't matter.
Oh over the cattle prod. You got to catch me first.
Yeah. True and true and right now that is an issue. Yeah.
Yeah. I that COVID the quarantine 15 is is wrong by half with me. So it's.
it's it's it's funny my way stable but I have it okay yeah not not only mathematically but physically too yeah so but George I think he did first ed I did AD&D grow as a young boy
and then I got back into it now is AD&D and second ed the same thing. No, so okay, I'm going
to put it on putting on pointy pointy hat to Indian or best okay badge right now. So there is
oh man, if you really want to get elitist as far as like I've been playing since dot dot dot
really want to get elitist as far as like I've been playing since dot dot dot.
There was originally a set of pamphlets that were put together that were the black more rules, which are depending on which historian of it all you want to talk to.
It's mostly Dave Arneson with Gary Guygex being the one to go, hey, we got to put all that together and spread that out.
Then there is the tan box,
which is the original Dungeons and Dragons
or Greyhawk box,
which was also little kind of paperbound booklets,
but it was all boxed up nicely.
And then you have Dungeons and Dragons, also known as the basic game, or the basic
rules, which was still very much Arnison's baby. And then you get to Advanced Dungeons
and Dragons, which is often referred to as a first edition AD&D. And then that is where you really see GuyGax come to the fore as the editor designer
of a bunch of clunky add-on systems to it all and all that kind of stuff. And I'm sure that
if there are fanboys out in our audience anywhere, I have probably already offended the high cult of GuyGaxx by describing things that way.
We're a big tense company here.
Yeah, well yeah, we try to be anyway.
And then so that's that's first edition AD&D.
And then out 1990, I'm thinking,
I'm trying to remember, no, might have been, yeah, I want to say it's about 89 or 90.
I'd have to look it's about 89 or 90.
I'd have to look it up.
But second edition, AD&D was released.
And that was take AD&D from, you know,
GuyGax is imagining it's all this stuff he'd added to it
and streamline it and simplify it and add a couple of,
not really add a couple of mechanics,
but kind of make a couple of mechanics
officially part of the game. That's where you actually saw proficiencies really become like,
this is part of the core rules, is on top of being a fighter and knowing how to use these four
weapons and the stat and the other thing, you also have these three non-weapon skills that you're good at doing.
You know, as a rogue, you got four as a,
oh, and my one, my really big beef
with the shift from first edition AD&D
to second edition AD&D was,
they,
how to put it, bolderized,
or kind of made family friendly, some of the content within the
game. The thief class got renamed the rogue. No, I'm sorry, anybody can be a rogue. To be
a thief, you have to be a professional with a very specific set of skills. Okay.
Okay.
Rose, rose, or anybody who wears their hat at a cockdangle, Frank Sinatra was a rogue,
or he likes to put on a rogueish air.
No, no, no.
As a thief, that is a profession.
That is something you do.
Okay.
Anyway, moving on, I can rant about that later.
So then second edition ran until,
for a very long time,
and then it got upgraded to third edition,
and then that got clunky very fast,
it got turned into 3.5, which lasted longer and got massively clunky
and had way too many splat books and way too many too many add-ons
That was that was the age of the open license too like long you fit what we're doing
Well, we'll yeah, yeah, I liked because it was kind of
GERPS meets D&D. Yeah, in a lot of ways, I think I think it's it's yeah, that's that's one good
way of simplifying it, yeah. But the downside to that was it meant that there was this explosion of additional, like new rules and variant rules and all this stuff.
And after several years, the way those rules all started interacting with each other started
becoming kind of problematic.
Yes.
Got really clunky, got really hard to keep track of.
My former college roommate, very, very, very good friend, one of my brothers of choice.
In a campaign we were playing in using the 3.5 rules, he would travel to the game literally
carrying two backpacks in order to have all of the rule books that were needed to keep track of all the stuff that his character could
do because of feats.
Because he had one feat out of one book, two feats out of another book.
And his class variant had come out of yet.
Another one, and it just, it became nuts.
And so then three point, so wizards said, okay, we're going to go in a new direction, we're
going to change up how we're doing things, we're going to do a radical reimagining of
how the game, how some of the mechanics of the game are going to work.
We're going in this direction with fourth edition, and then Peizo Publishing, who had for a long time been a division of Wizards of the Coast.
They wound up spinning off at that point and they said, no, you know what, we think the
3.5 mechanic is better and the way to go and what you're coming up with is not really
going to be like D&D.
You guys own the copyright, but we're going to take that mechanic and kind of wiggle a little bit
and we're going to do our own thing and that became Pathfinder. Right, which was in some ways
them trying to answer the fact that everybody was staying at home and playing World of Warcraft.
Well, okay, so fourth edition, D&D, was a response, was very much a response to World
of Warcraft because of the way that abilities worked.
Yeah, okay, yeah, I didn't understand who you were, who you meant when you were saying.
Oh, sorry, yeah, yeah, fourth ed.
Yeah, fourth edition, what was very much that way.
Now I briefly ran a fourth edition game.
I played briefly in another fourth edition game
and I really enjoyed the daylights out of it.
It was, it was, in a lot of ways, very different.
It was streamlined and simplified.
And it didn't have the massive crunch
that 3.5 had and that Pathfinder had later.
But I had a lot of fun with it and I felt that it felt plenty like D&D.
Sure.
But there were also a lot of people who felt really, really betrayed by Wizards of the
Coast trying to turn their role-playing game into this thing that was like this, you know,
MMO on the tabletop kind of thing.
And they were really upset.
And like, I don't agree with them, but I can kind of understand what you've spent a whole
bunch of years being really invested in this thing.
It can hurt to have that happen.
And so anyway, that's the short version of the edition wars.
After fourth edition was out for a few years, they went back to the drawing board and kept
some of the parts about fourth edition that were simplified, stripped a bunch of other stuff
out, made a bunch of other stuff, feel more like second edition in some ways. And then reintroduced
it as fifth edition, which I like. I have my issues with some of it. I think parts of it have
been oversimplified. I'm an armor nerd, and so the way they work with armor types and the very generic kind of description of what
armor types are and how they work and all of that doesn't feel granular enough to me.
But that's the kind of stuff you can house rule.
And it's not really a problem with any part of the game, per se.
If that makes sense.
Sure.
So yeah, so that's the history of that.
Okay, so to answer your question,
I played AD&D as a kid.
And then when I was working at Virtual World,
we started a second edition game,
a homebrew world that the guy created, a second edition or second edition game,
a homebrew world that the guy created, and then, and that's when I was also in West End game,
Star Wars, and then I came up here to Sacramento,
and got into an Al Qadim game,
and I was just looking for a group of guys to game with,
got into an Al Qadim game, and I was just looking for a group of guys to game with. Yeah. Got to do an Al Qadim game, and then third edition dropped and we converted it.
And then 9-11 happened and he didn't feel very comfortable about doing Al Qadim anymore.
And so we ended up traveling to a different world and then the group fell apart and that's
what Bursts are West West End Games Star Wars group
that I played for 15 years.
I didn't play much fourth-ed or Pathfinder at all.
I played just a little bit of it like at cons.
And then I also played Saga,
which was very reminiscent.
Saga Star Wars system.
Because Star Wars had also, um, they, they got rid
of like, Wes end games, they lost the, the license or they folded it, forget which. But then,
yes, um, they, yeah, the answer is yes. Poor K no, los dose. Yeah. Uh, and so when they
folded, uh, the license went to, I want to say wizards. It was wizards became the 400 pound gorilla
of Tabletop role playing.
And it was all because of magic gathering.
Started with a card game and then they made enough money.
They were just like, you know what?
We're going to own this whole sector of the leisure market.
Here we go.
So then they three owed Star Wars and it didn't work hardly at all. And then they saw owed Star Wars, and it didn't work hardly at all.
And then they saw good Star Wars, and that worked a lot better.
A lot better.
I never, I never had the chance to play the Saga Edition.
I played the D20 version, and it just didn't feel...
Star Wars-y.
Yeah, the Saga gets closer to it, and then I never got to play the fantasy flight version with the dice
pools, unfortunately. But I got back into D&D with the group that you and I played with
in 5v. And I like 5v a lot because I liked 3 and 3, 5 a lot because it went away far
enough away from simulationism
and into role-playing and 5v absolutely facilitates
the role-playing more.
And I like that a lot.
I'm not as much an armoured, I'm not as much a,
like I want a weapon that does a fair amount of damage
and is odd.
I can still find that in 5v.
I'm a happy guy.
I was the guy who was like, do I really have to take a
feat to get a three-section staff? Okay, fine, I will. You know, and it was, you know, I was like that.
What I really liked about it.
Oh, yes, you and your monks.
Yes. Well, someone's got to open the doors. But what I really liked about 3rd, 3. five, and five is that it absolutely actually incentivizes being a human.
And I never liked playing humans. And I found myself like the first five characters I played
was, oh, going human again. Um, yeah. Well, yeah, because, because that, that, additionally,
if you play with the, with the variant human rules, that additional feed at first level, man. Makes a difference.
BFD.
Mm-hmm.
That is a big, big fucking deal.
Especially in this edition,
when feats are few and far between,
whereas 3.5 and 3.0 were very feats
that have these issues, the new mechanic.
Yeah.
And that was still kind of based on MMOs
because they were essentially skill trees.
You have to have this, to get this,
you have to have this, to get this, you have to have this.
So you're like, well, what level are you on?
I'm like eight level and I've almost got a feat
that I enjoy.
Yeah, so I have to put in, I got a grind,
I got a grind the first 12 levels of my character
to get to the point where I can actually, you know,
do my concept.
Yeah.
Like, yeah.
But yeah, it was still better than I thought, better than two, which was, you know, I,
I didn't mind it, and it is because I wasn't as invested in the others previously.
Oh, yeah.
Yeah, I understand that.
And so, yeah, here we are, ready to Stad each other out. I kind of think we should both give our best shot at George first
Okay, and I think that we should maybe do that right after the commercial
Okay, let's do it. We'll we'll talk George on the other side Hello Geek Timers, this is producer George, interrupting this podcast to let you know that we have space available.
This space could be used to promote your product, book, event, group, even wish a special someone happy birthday. If you're interested in using this space, please contact us on Twitter via private message at Geek History Time.
And we're back. So...
Stand out George on the other side.
Stand out George on the other side. Step out George on the other side.
All right.
Well, why don't you hit us first.
Tell us what you did with George.
Now, first and background, you have a number of friends
who are your brothers by choice.
Your bestest buddies, people you've known for forever.
I've known George longer than I've known Latin. Okay. I've known him
before I started getting married.
He is my...
Cheers to that sir. I like the way you phrased that.
He is seeing me through just about every damn thing, and I've seen him.
Again, because he's so much older than me, I haven't seen him through every damn thing,
but close to it.
We at one point worked together, lived together, and we would game together.
And so we would literally be in each other's presence for 24 hours at times.
And his girlfriend at the time, now his wife and I've known them forever,
like she would like call down to us from upstairs because she lived right above us.
And she'd be like, can you please turn your games down?
Wow.
That was, yeah.
So I do have the advantage here in that I think I'm pretty well done
And and you know him not as well because he's been my best friend since I was literally 19
Okay, yeah, so I've known him through through you and and you know
Have if not had had the honor of knowing him as long
But this is this is my impression. And the biggest thing, I guess this is how we'll start this with him, the two biggest things that have impressed about him. Our number one he is singularly determined. When he has decided that there is
something that he wants to do or that needs to be done, he is going to do what it takes to get it done. He is going to give it his absolute best.
He is highly, highly, highly competent. And in the world that we're living in right now
that's almost a superpower. He is one of those people who, if he doesn't know something, he's going to say, I don't
know that.
Give me however long, and I can look that up and I can figure that out.
He can slow me at your expense anything.
Yeah, and he will do his damnedest to figure it out and get back to you with an answer.
But if he doesn't know it, he's going to be honest with you about it.
You know what, I don't know how to do that right now
But if you if you give me a chance to learn if you've got time I can learn how to do it
No, I'll try to do that for you
and so so he is consistently
Somebody who is a learner that's true
He is somebody who is as I said sing it only determined and he is somebody who is, as I said, sing it only determined. And he is somebody who is,
every thing that you could ascribe to him as being
a superpower is something he has worked at.
Yeah. If that makes sense.
No, it does.
When I play, one of the games we didn't mention
was the TSR Marvel game,
which I have a soft spot in my heart for. and clearly a soft spot in my brain for too.
Yeah, well, yeah.
But there is, you can build your own characters, and there is altered human, mutant, high-tech,
robot, and alien, and every superhero basically falls into one of those.
Okay.
Thores and alien, you know, altered human would be like cap
or daredevil, mutant, obvious,
high tech would be Iron Man or anybody who's tech
to become a superhero.
Okay.
I would say that, and then, you know,
robot is a robot and alien is anybody not from this planet.
I would say that what you've nailed down there
is the very much that George is not an altered human.
He is the high tech guy with varying degrees of tech, but like that determination is really
what you get in that.
Yeah.
Yeah.
So based on that, based on those things, and the last thing is, because this is also important, a very big motivator for him is his
family.
Yes.
Obviously.
Yes.
No.
He, he, a big reason something will be necessary to him is so that he can do right by his wife and his kids and
to provide them with the kind of life they need and deserve.
And so based on that, George is the two classes that I felt fit most based on that are fighter and wizard, which are very, which
are, you know, kind of, you know, basic out of the box kind of, kind of classes.
There are nothing flashy like sorcerers or whatever. But the thing is, fighters in fifth
edition, it is very explicitly stated that what makes a fighter a fighter is they have studied how
to be a fighter.
They are martial artists in their own way.
And wizards cast spells that they have learned that they study.
They hit the books.
They do the homework. And so, and the race I assigned to him
for the attachment to family
and for the level of endurance involved is Hildwarf.
Interesting, okay.
James?
Yeah.
So, now, so Hildworth Fighter Wizard, I'll go to stats next. Strength of 16 because
fighter. Dex 12, Khan 18, because all the bonuses dwarf intelligence 18, because it started out fairly high because I knew I was
gonna make him wizard and then several of his level stat adjustments went into
that wisdom 14 charisma 13 not because I don't think he's charming but he is not
the guy who gets out in front of the group
No, and it's making finger guns, you know, right
So the smoother
Yes, yeah, that's very
Background is guild artisan
All right
Smiths and forgers specifically, okay
Personality trait anything worth doing is worth doing right.
Yeah.
Ideal, aspiration to learn and get better.
His goal is, his, his, his driving goal as a fighter
and a wizard is to get better at doing those things.
And his bond is to want to to get better at doing those things.
And his bond is to want to build a better life for his family.
And his personality flaw, as I defined it here, for anybody who wants to tread role play
this character later on, is he does not give himself sufficient credit for how competent he actually is.
That all scans.
So, now, the fun stuff, levels.
10th level fighter.
Okay.
6th level wizard.
Alright.
Now, I went outside to players' handbook for Fighter because the archetype for fighters
didn't really seem to fit to me.
I wound up going with the samurai archetype out of the Xanathar's guide to everything.
Oh wow.
So, 10th level samurai fighter, and I'm going to get to why I chose that in a minute.
And then as a wizard, his school of specialization is abduration, which for anybody who's not, yeah,
precisely anybody who's not a D&D nerd, George isn't the kind of guy to go in fleeing fireballs and lightning bolts and you know clouds of acid or anything like that.
That's me.
Fireball all day, everyday, I don't care.
Just like, you know, emulate everything.
Like, I'm sorry, I'm in areas, it's what I do.
I saw this thing recently, it was there's no IN and team but there are six eyes and I don't give a
Shit how big the room is I cast fireball
Yes, and in any campaign in which I've actually been forced against my will to play a wizard
They will confirm that is the kind of wizard I play. I'm sorry if you're gonna make me artillery. I'm gonna be artillery
What do you want from me?
But that's but that's totally not George
So abduration wizard level six
So let's see skills in sight persuasion perception and history
As a dwarf he gets an advantage on poison saves. He has resistance to poison damage. He has proficiency with Mason's tools and with Smith's tools from his guild background.
So racially, he gets the Mason's tools and he has the proficiency from Smith's tools because he's a member of that guild. The explanation
for that is he has learned a number of different jobs over time in order to do what needs to
be done. And so he knows how to do an awful lot of shit, which is immensely admirable. Like, if I had half his breadth of experience, yeah, it's anyway.
Now we get to class abilities.
I'm gonna start with a fighter once, because it's my jam.
So, defense style, which is chosen at first level,
which means when he's wearing armor,
he gets an additional plus one to his armor class.
Okay.
As a fighter at first level, you get the wonderful ability, which means when he's wearing armor, he gets an additional plus one to his armor class. Okay.
As a fighter at first level,
you get the wonderful ability
because you're essentially the tank,
you're a tank for the party,
you get the ability to do second wind
once per, I wanna say short rest.
And in his case, at his level,
as a tenth level fighter,
he gets a D10 plus 10 hit points
when he chooses
to do that. Action surge, meaning once per short or long rest, he is able to basically take
an additional action during the turn. And then now we get to the really fun stuff as a samurai, and this is why I chose
samurai as his, as his martial archetype. He gets a fighting spirit. By invoking
fighting spirit, he uses it as a bonus action to gain advantage on attack rolls and 10 temporary hit points.
In the turn, you choose to do that.
He can do this three times per long rest.
Now at 10th level, he gained tireless spirit, which means at the start of a turn when he rolls initiatives, when
at the start of a combat, when he rolls initiative, if he is out of uses of fighting spirit,
he gets one back.
Wow.
So I'm sorry.
No, no.
He can second-wind his second-wind to make a second-wind.
He can second-wind his second-wind?
Yeah, yeah yeah basically yes
um as a samurai he also got the ability elegant courtier
which doesn't sound like the kind of thing that would necessarily be his jam in the
real world but what it does do is um through his the way it's described is through
his self discipline and his his uh trainingdiscipline and his training
in modulating his emotions,
he has learned how to add his wisdom bonus
to his persuasion roles.
So when he needs to talk to somebody,
he can properly modulate how he chooses
to approach the issue and be soothing or scolding or whatever as it
is required based on his read of the situation. And then as a fighter, he also gets extra
attack at this level, which means every time he uses the attack action, he gets to attack
twice. And this is a really good one. He has indomitable, which means two times per
long rest. If he fails to save and throw, he can re-roll. That's pretty good. If the re-roll
fails, he can't do it again until he takes a long rest. Okay. So all of these, all of the stuff,
of course, as a fighter, this is, this is basically, I am the party tank.
I'm just going to stand between the squishies and whatever's in front of me and I'm, I'm here.
Bring it. Yeah. Okay. That's his role.
Now, this is probably the point at which I should point out. I equipped him with plate mail because
16th level character by this time he's figured out how to afford it.
And with plate mail and defensive style style he has an AC of 19
Because he's a dwarf with a constitution of 18 he has a hundred and sixty five hit points
all right so
Well done
All right, well hold on I ain't done though
Because we still have his six wizard Well done. All right, well hold on, I ain't done though.
Because we still have his six wizard level to go.
Oh Jesus, yeah.
Okay.
So now here's the thing, he's an abduer, right?
Right.
Defensive, you know, warding magic.
The special ability, I hadn't realized how awesome abduers were
until I looked this back up.
His school special ability is arcane ward.
Yes.
When he casts an abjuration spell of first level or higher,
it creates a ward with 16 hit points.
So Rob.
At any time, yes, yes, yes.
Rob and the throws himself in front of you
and takes the damage.
Yes.
Huh.
Huh.
Uh, you know, it just struck me thinking about it right now of you and takes the damage. Yes.
Do you know, it just struck me thinking about it right now that the guy who played Robin was actually born or that's what it initially quigged my my my my point.
And then I was like, Oh, yeah, but also he was his work.
So he's referred to as his war. Yeah. Yeah. Yeah.
So.
you as his war. Yeah. Yeah. Yeah. So. So that creates this this magical barrier of 16 hit points. And if he gets hit, those 16 hit points have to be taken away before he actually starts taking
damage. Right. Now, when the word reaches zero, he can cast another abduration spell of
first level or higher to recharge it with two times the level of hit points so
if he casts the third level abduration spell his word goes back up to six
points and the next time he takes a hit no no take away that first six hit points
right right okay so I saw that and I was like, okay, well, that's awesome. But it got awesomer because at sixth level as an abjurer,
he gets the specialty projective ward. When he sees any creature within 30 feet about
to take a hit, he can say, no, no, my ward will take that.
Okay. I like it.
That's very George.
Yeah.
Oh yeah.
And now spells.
So I would just like to point out.
So he has 100 and how many points?
65?
65.
165 hit points.
You just gave him something that gives him another
22 on top of that essentially because when it drops down then you can bounce it back up for six more so
He's so an additional
22 Well, here's the deal if he chooses to
Cast either counter spell protection from energy or magic circle which are all third-level spells
protection from energy or magic circle, which are all third level spells.
Oh, yeah, each, I'm sorry, I forgot for a moment, he only has access to third level spells. But yeah, that's, that's six points. When he runs out of those, he can cast
a first level spell and get two more. Okay. So 24, 24 hit points.
Yeah, he cast, yeah, he, I had it written down.
We're gonna put it, no, the number of spells
he's able to catch, the number of additional hit points
he gets is kind of based on the number of spells
he can actually get away with casting per day.
It could go up from there.
Okay.
So yeah, but yeah, a conservative estimate would be,
yeah, probably about as many as 24.
Yeah.
We're slightly more additional points on top of all that plus.
Oh, yeah, no, give me a second to lean against this wall here. Okay, D 10 plus 10.
So I'm getting back a minimum of 11.
Right.
You know, up to another 20 on top of that.
So you're, you're going to have to find a way to hit this guy hard.
Well, yeah, repeatedly.
Yeah, I was going to say you either have to one shot him with the most powerful thing you
can get, or you're going to have to, what's that?
And nuclear weapon.
Yes.
Or you're going to have to spend 200 to knock him down by 160.
You're going to have to spend essentially 125% of the hit points that it would normally take to kill him.
Yeah. Yeah. All right. So now, you know, his spells.
Because I had a lot of fun with this. Because, you know, again, the kind of wizard I always wind up playing is, sorry, giving me one second here,
that I've done a number of spells per day.
Let's spell book, whatever.
All right, anyway, I'll look it up here in a second.
But every time I've played a wizard,
I've been the shockum, burnum, blastum, kinda guy.
And so my understanding of abduration spells
in any edition after first edition AD&D is really limited.
Some of these abduration spells are fucking awesome. And a big part of the reason is because of the way
actions now work. Because you can do stuff as a bonus action now that you couldn't do before.
that you couldn't do before. So anyway, his cantrips, again, focusing pretty heavily
on abduration stuff where I could.
Cantrips, there's really only one really good abduration
cantrip that's blade ward.
Then I gave him fire bolt just because you've
got to have a ranged attack right mechanically. It's crucial and
then because of some of some of the jobs that he has done in the past. I thought two very appropriate
Cantrums were mending
Which is you can fix stuff and press the digitation
Press the digitation is really great utility cantrip
Prestigitation is really great utility cantrip. The biggest most important thing
that it allows you to do to me is one
casting of it allows you to magically
clean one garment or area. And when I first
met George in real world, the job that he was doing at the time was environmental clean-up work.
Yes.
So, you know, I saw Presta Digitation and was like, okay, I can see that.
Yeah, that makes sense.
Now, his actual leveled spells.
He can cast 10 spells a day.
He has four first level spell slots and then three slots each of second and third level. Okay.
And so the way the way the list that I have now that means he can cast
That means he can cast out of those 10 spells. He can cast a whole bunch, he can cast any number of first level spells up to 10, because
you can use a third level slot to cast a first level spell.
But he can only cast a maximum of three second level, or actually he can cast three second level
spells.
He could cast up to six second level spells if he needed to because he can use second and
third level slots for those.
Right.
And he gets three slots for third level spells.
Now the ones I have listed as the ones he has actually prepared every day, Don't entirely match up with the number he can cast.
He can prepare 10 of them.
And the ones I have, there's four of them
at first level, shield.
Naturally.
Me, major armor, alarm.
All three of which are abduration spells.
Right.
And would immediately allow him to say,
oh, hey, look, that's what I'm doing.
And I now have my 16-digital hit points.
Right.
And then thunder wave.
So he's not only up to his AC,
but then he's also added to the hit points
that you're gonna have to get through.
Yeah, okay, so here's the deal.
Here's the deal.
I need to explain about why shield is like
Fucking amazing in this edition. Oh, I can tell you let me let me see if I can jump ahead on that all right
It's the one spell that blocks magic missiles
Number one, there's that
But the thing that's really awesome about it from the point of view of somebody who like
Up until 3.5. I
Really didn't enjoy playing wizards because it was a logistics game
Right, whereas was shielded to reaction spell, right? It was yes now
She'll do the reactions
It used to be if you wanted to cast shield it had to be okay. Well, we're going into a fight
I'm going to cast shield now and that used and like you had to memorize that ahead of time
Right and he used up one of your spells per day and if you're a first level wizard
It's like oh well, I'm spent. Yeah, I'm gonna do that and then I'll cast one fireball and then and what or or I'm gonna
Do that and then I'm gonna have to stand here where the quarter staff looking stupid for the rest of the adventure
Yeah, like first love being a first level wizard, sucked nads.
So now you can have it prepared.
And when that oracle walks up to you and says, Ha, Ha, you're a squishy wizard.
I'm going to hit you over the head.
You go, no.
And as a reaction cast shield, your AC immediately goes up
by five for the rest of the turn,
and you've done it as a reaction.
Yes.
Holy fuck, it completely changes how that works.
And then with the addition of, now I have a cantrip,
so every turn I can be throwing a firebolt
for a D10 damage.
Mm-hmm. You know, save for you know a d10 damage. You know save
for half or whatever it is. It's like oh my god playing a wizard doesn't suck anymore
at low level or any level really anymore. So major armor by contrast is you touch somebody
else or you're still. But if you have enough armor on it won't make a difference
Yeah, in his case he's never gonna do it because he's he's a tank who can cast spells right so
So major armor is gonna be on you know the monk. Mm-hmm. Here you go
This doesn't count as armor this will add to your this will change your base armor class and then you can add all your funky
You know
Monk wizardry stuff on top of that and then you can add all your funky, you know, monk wizardry stuff on top of that. And there you go.
And then alarm is a camp spell, but useful. And then thunder wave,
I had, I underestimated the power of thunder wave as a,
as a DM when I was getting spells to the pre-generated characters that
I was handing to people in the campaign that I was going to run.
I underestimated Thunder Wave, the player underestimated Thunder Wave until he casted the first time and everybody in the party went,
oh fuck!
And yeah, it's an awesome spell.
So then second level, nothing especially exciting magic weapon and scorching
ray. Because there actually aren't any amguration spells at second level. Third level though, we
get counter spell. Oh good one casting. You're casting a spell. Is it third level or lower?
Fuck you. Right. Is it higher than that? OK, make a skill roll.
If I roll high enough, still fuck you.
Right.
Protection from energy.
Oh, hey, you know what?
We know we're going to be going up against elementals
or a fire wizard.
Protection from energy.
You're now resistant to that.
Or I'm the tank.
Hey, look, I'm resistant to that.
Suck it.
But so now my AC is through the roof,
my hip points are extra extra,
and now I'm taking half damage anyway.
So now you're gonna have to do about 200%
to knock me down all the way down.
Yep.
So now when you hit me with a fireball,
if I fail my save
I'm still taking half damage if I make my save I'm only taking one quarter of the damage. Oh
Please throw me in that briar patch. I beg you
Actually, it doesn't work that way if I if I fail my save it take half if I make my save I take none oh
Shit yeah, okay, yeah, and by the way I take none. Oh shit. Yeah. Okay.
Yeah.
And by the way, we are definitely gonna give
our social media is at the end of this
because I know there will be people who are like,
you know what, you're at that really long.
Yeah, oh sure.
We welcome it.
Yeah.
Yeah.
But in the meantime, continue.
But in the meantime, dispel magic,
which is alteration, I have transmutation, but still useful and kind of fits the brand.
And magic and magic circle, which as a student of real world stories of demonology and stuff,
I'm always a fan of.
No, no, within this this radius if you're an
outsider of any particular kind I choose you don't get to come in here.
Right.
Not in my house.
Right.
No no no.
And so there you go.
That is that is my version of producer George.
Okay.
Um, so basically unkillable determinator. I like it. Yeah. I like it.
How about you? Well, they're good friend. What I've done for George Hart's producer
George is I took his history into account a little bit. He started off as a cleric
of the forge. One thing that's been true about George since I've known him is that he is a man of faith.
And I don't want to speak too much to that because he's not here to correct me, but he's
a man of faith.
And he's also always, always enjoyed knowing how things go and building things and making things and and he's shared with me
Various philosophies on how churches run and his role within that and and stuff like that
So cleric forge level two
Okay, then he goes on to be a monk level one
Okay, this is gonna be a long path, but I'm eager to see where it leads.
All right.
Send he goes on to the Artifixer level 15.
Okay. So, okay. So, he's an 18 level character.
Okay, back up. Sure, sure.
Back up, picture. Why one level of monk? Because he studied enough of martial arts
to have an appreciation of and a knowledge of.
But he studied it in the same way that like
I study Star Wars.
Like it was very academic for him.
He put it into practice.
But his mind was always working around it
whether or not his body would.
So yeah, he went cleric forage then monk,
then artificer to the extreme. He is a rock gnome. Okay. And because there is a good deal of joy in him,
but also because rock gnomes are known tinkerers. Yes.
His background, you and I matched up perfectly,
guild artisan, although I said he was a guild artisan
of tinker's pewter and casters.
I nearly went with that one.
But based on his most recent set of work,
I figured the bigger heavier metal was probably more fitting.
He makes things all the time in other ways too. His stats are fairly unremarkable. Strength
of 14, because he's a fairly strong fellow. A decks of 13 largely to answer to the fact that his hands are pretty nimble. A con of 18, a intelligence of 18, a wisdom of 16, I think the con and the wisdom both went up on account of being a guinome, and a charisma of 10, because that's, you know, average human charisma. He has, let's see, so dark vision, that's a racial thing. He has
no-mish cunning, which gives him advantage on all saves versus magic that
involve intelligence, wisdom, and charisma. So what's that your spellcaster?
Cool. Yeah, I really don't care. Yeah, oh, it's our cane. Yeah, about that. That's cute. Yeah, that's
really cute. Oh, really, really. I bet you that works on all the other people.
Except elves because that's an enchantment spell. Yep. He also has Artifixer lore,
Artificer lore, which gives him a double bonus proficiency to any intelligence history checks regarding magical or alchemical devices or tech devices.
Indeed.
Because George knows the history of computers inside and out, he's the only person I ever
knew who had, well, I probably shouldn't talk about what he had, but it enabled him to but I think I saw that Ninja 3 of the domination. Like, you know. Um.
And, and somehow we managed to bring shitty ninja movies into this conversation.
Of course.
All right.
Let's see.
Other abilities he have tinker.
I think I saw that Ninja 3 of the domination.
Like, you know.
Um.
And, and somehow we managed to bring shitty ninja movies into this conversation. Of course. All right
Let's see he other abilities. He have tinker
For one hour and ten gold pieces of worth materials
You can create a tiny clockwork device either a toy a fire starter a music box
I love the one-ups of fire starter because like how is that ever gonna go wrong with an adventuring party?
Right well, and especially if you have a prodigy in the group, you need to have a fire starter.
Nice. Thank you. I twisted fire starter. Yes.
So he... Or just a kid named Reagan. Well, you know, one of those. Yeah. I don't know.
Damn, it was. Anyway. He took the divineain forage, which came out as anthars.
And here's why.
After a long rest, you can imbue one weapon or piece
of armor with magic.
And it becomes a magic item plus one to the AC,
if it's armor, plus one to the attack, if it's a weapon. And that's cool. Right. So he can
him. He makes others better by his efforts. Yeah. What I really love those, the channel divinity.
You can create simple items for one hour. You can if you spend an hour, you can make an item that costs no more than a hundred gold pieces.
Yeah.
You can just do that.
Mm-hmm.
Yeah, that's quite something.
Oh, hey, the fighter's sword broke.
No worries.
Yeah, give me an hour.
Oh, you want it silvered?
No problem.
Yeah.
So, um, and then you get the other things. He gets, um, so that's, that's, that's basically
that, um, and then we get to him being a monk. He's got an armor defense. If he ever loses
his armor, um, the armor he gave him was, uh, a chain shirt.
Yeah. Okay, for a cleric, it makes sense.
Mm-hmm. Um, and, uh And his weapon is a cimitar.
Largely because George actually owns a katana.
Okay.
Because George owns a katana.
It's just a thing about George.
Actually, did you know there was a griffin door, but okay?
Yeah, fun fact, he had his katana end up missing on account of theft and then for his
birthday one year I got him that and other things have been stolen as well. So like this was the
first year that I didn't get him something that was stolen from their place for his birthday to
replace it. So yes, he has a Katana and I figured it's a
Simitar. Now his personality traits. First off, I want to know how things work and what
makes people tick. That's very him. I'm committed to the people that I care about, not to
ideals. And that's very, very true. he cares about the people more than the institution.
Yeah. Okay. The bonds were a little tougher and the flaws were a little tougher.
The bonds were, I owe my guild a great debt for forging me into the person I am. I kind of
take that as like his experiences and various people along the way who've taught him. Okay.
And then the flaws, no one must ever learn
that I want stole money from the guild coffers.
I don't think George stole anything from anybody,
but George raised hell when he was younger
in his college town.
They put an indicator into the orange juice
that turned people's pee blue.
So, there you go.
Okay.
So, that gets him to being a skilled artist.
You know, I've heard about that prank.
I'd never know anybody who actually did it before.
Yep. And they, and then they called basically the health center of the college
and said, here's what we did. Here's when we did it.
Expect these phone calls.
And, and that's how we know he's good aligned. Right. Yeah.
So I have him as neutral good, by the way. Okay. Um, he... As did I, I don't know if I mentioned that.
Yeah, yeah.
He, by the way, his skills, he's got athletics, history, insight, because he can read people.
Persuasion and religion.
He gets the double proficiency bonus to his history checks when it comes to certain things.
And then what have you?
Oh, yes.
His saving throws, you know, he's proficient in wisdom and charisma, saving throws, but
his saving throw for intelligence is a plus 10.
And he's got advantage on that against magic. Yeah, you ain't gonna illusion him.
Yeah, so he's got magical tinkering as an artificer would.
You can use tools and touch an item and it gives it five feet of light or you can call
is it to play a recording that's six seconds long which can be heard within 10 feet or
it can emit an odor or a nonverbal sound continuously. It can emit a static image,
including up to 25 words printed. It can keep it up and he can keep that up for
as many objects as he has intelligence. So he can create like four different
items. Okay. Now where artifers really get their thing is their infusion
ability. He has 10 million infusions. Okay. And he is able to infuse five items at
any time. And he's what's called a Maverick Specialist. Okay. Gives him something
called arcane breakthrough, which essentially he has access to the spells
in Ranger Warlock, Bard, and Wizard.
Ranger? Yep. Warlock? Warlock. Bard.
Bard. Wizard. Wizard.
So he's got all of it. Yeah.
So he's got all of it. Yeah, because there's a lot of overlap between Bart and Cleric in some very intriguing
ways.
Now, he also, he also has more class abilities essentially arcane breakthrough.
He can prepare an additional first level spell and an additional second and third and fourth level spell.
So now he's got more spells he can prepare.
He's also a cantrip specialist.
He knows one extra cantrip beyond his limit.
And he can always choose from what arcane breakthrough he adds it to.
So he can sub it out after a short rest.
So I have an extra can trip.
I'm going to use this.
You know what?
We're all really hungry.
I'm going to grab this, you know, or what happens.
Okay. Okay. Okay.
He's also a can trip savant, which gives him a plus three two attacks and saves of all
can trips.
You're doing plus three damage
in addition to whatever you roll on your cantrip.
That's insanely powerful.
That's, yeah.
That's quite a thing.
And plus three to do attack with it too.
Not just the damage.
Yeah.
And you can replace the cantrip
with one from the breakthrough list as an action.
Now, you can just be like, you know what, let me get this, you know, and I just kind of imagine him as having just like a bunch of
like little booklets of, you know, spells that he's going to want to use. Then he's also
got superior breakthroughs, which allows him to cast the arcane breakthrough as though
it's a second level or higher. And wow, and he can do this four times per long rest because of his intelligence bonus.
Okay. So just yeah. Then he's also got something called work in progress. As an action you can
replace one artificial spell that you've prepared with another once progressed. So what he basically has the Batman utility belt in his head
when it comes to spells.
And then he gets final breakthrough,
which is you get one additional spell slot for every level,
but they only work for the bonus from the arcane breakthrough.
So it just shit keeps stacking up.
And it's not necessarily, you don't get to cast like
300 spells, but now you have the entire library to choose from.
Jesus.
So then he also gets something called right tool for the job and I have witnessed George
do this.
You can magically create artisanal tools that you need in one hour and you can do that during
a rest while everybody's short resting and it counts as a short rest for you still.
And they last until you use this ability again.
So, hey guys, we can't get into that door and we need to short rest.
No problem. Now we can get into that door.
Yeah, I made a pick.
Yeah.
He also, I gave him squat nimbleness so that he can move at 30.
Okay. Yeah, he also I gave him squat nimbleness so that he can move it 30 Okay, it also gives him
What it it gave him a bonus to athletics
Okay, he also has observant
Okay, because George is observant is
Bumps up his passive wisdom perception to an 18 by the way
So good luck even just trying to get something to happen.
You can pass them at all.
Yeah.
He has tool expertise, which double proficiency
to the tools that he's proficient with.
And I'm going to have to read you that list.
He has a flash of genius, which means he can add
his intelligence modifier to his ability check or save
for himself or for another creature
within 30 feet.
Okay.
So, what's that?
You're needing to do a deck save?
No problem.
I got plus four for you.
All right.
And he can use his, he can use that four times per long rest.
He's got magic item adept. He can attune up to, well, and that bonuses up to
five items with magic items of on. And if you craft a magic item with a rarity of common or
uncommon, it takes a quarter of the time and takes and costs half the cost. So you remember that thing that you could build in an hour that cost 100 now it costs 50
and and this is a magic item by the way that I'm making and now everybody has a ring of protection
or whatever like you know now and every and there you go I've just helped a group. I've made four rings in two hours.
Spell storing.
He can create an item that can store one first
or second level Artifix or spell in an item.
And it stays in that item until two times
his intelligent mod uses.
So until he's used it eight times.
He can do this once for long rest.
So I
know that I'm going to need this spell. So I'm going to load up my spell thing here, my spell pick.
I'm going to put that in my pocket and now I'm going to memorize all my spells.
And oh, shit, I ran out of my spells. I got eight more of this one. Yeah, now I can be a pretender sorcerer basically. Yeah, hold on now.
Question. Sure.
To use a ring of spell storing, do you have to be a member of in this, I'm trying to remember,
in this edition, do you have to be a member of the class that uses that spell?
So could he load up a ring and hand it to the thief and say when you get out front, hit
him with this and then come running back.
I think the thief would have to bond with it or attune with it.
And then they could use it.
And thieves, actually, funny that you would mention the rogue because a rogue would, they
get like a, you can kind of pick it up kind of spell
when it comes to that.
But yeah.
Wow.
He can also now ignore all class, race, spell, and level requirements for attunement and magic
item use.
What?
Yeah, he's got magic, magic items for up to five items.
Oh, what's this?
That's made only for elves?
I can use it too.
Yeah, whatever.
I figured I'd know the key.
Yeah.
Oh, holy avenger.
Well, you know, it wouldn't be my first choice, but why not?
This will do.
Now, as far as his spells, I'm gonna hit his spells,
then I'm gonna come back to his proficiencies
because I think that's the PSD resistance.
His spells, he has three cleric spells
and five artist's fissure spells, plus one,
in cantrips alone.
And it's nothing particularly amazing.
It's, you know, your standard resistance, sacred flame,
guidance, lights,
mage hand, men,
and prestigiation, shocking grasp.
But the fact is he has nine cantrips.
Yes.
He knows 11 Artifics or spells.
Okay.
He also has a couple cleric spells
that are given because at second level cleric,
you get this many domain spells.
Identifying searing smite, which means that now he has
absorb elements, which makes a lot of sense.
Catapult,
Greece and sanctuary.
Okay.
And then he also has a second level.
He's got arcane lock, sea invisible, Okay. And then he also has our second level.
He's got arcane lock, sea invisible, magic mouth, because you remember the game of
Sion that we played and he had that kind of ability.
And invisibility, because George does kind of just disappear, even though he's sitting
right in front of you.
Yeah.
He's very, very good at blending into the background until he has something to share and then you know startling the shit out of everybody with oh my god
You've been watching the whole time. Yeah, he also has to spell magic
My buddy Alex would get a long real well on that
that's he has and you and I actually gave him very similar spells here a dispel magic protection for energy
I also gave him water breathing because he loves scuba
diving when he was younger. Okay, all right. Um, at fourth level, he's got fabricate,
Mordenkine's private sanctum, and Liam and secret chest. All right. So a lot of hiding shit type stuff.
Yeah, carrying stuff around. Yeah. Having all the things he needs. We need to make camp.
Here we go.
Yeah, okay.
How many of you are there?
Great no problem.
Tense, that's cute.
Whatever.
Yeah.
Yeah.
So now his proficiencies, he knows.
He knows common and nomish make sense.
He can wear light or medium armor.
He can do shields.
He can do simple weapons.
He can do heavy armor.
Cool.
He can do short swords and hand crossbows. Cool. He knows dwarven, because he got
an extra language along the way. He knows martial weapons. Cool. Okay.
He also is proficient in tinker's tools, Smith's tools, Thieves tools, Woodworkers tools,
Forgery kit, Navigator's tools, Carpenter's tools.
It's like eight.
Yeah.
Yeah.
So, so he really is no shit, the utility man.
Yeah.
I like it.
Yeah. He is the Swiss Army knife.
Swiss Army, Swiss Army dude.
Yeah.
Now, I did not push hard for him to have a whole ton of hit points.
So his hit points are 147, which is still
nothing to shake a fist at.
Yeah, well, no.
I mean, at, but yeah.
So if he's in level or toothless or so,
his 18th level overall, yeah, that's pretty good.
Yeah.
High constitutional do that for him.
So he's going to be the nice version of Tony Stark.
He's going to out, out device you the whole way.
Yeah, yeah, works.
I like it.
Yeah.
So of those two, I mean, obviously I got home field
advantage with George because I know him well.
But I want to put a challenge out to George.
He's heard both of these. I want him to weigh in I want to put a challenge out to George. He's heard
both of these. I want him to weigh in and send me an audio file. I can drop into
the beginning of the next episode because we've taken up all our time
fawning over George. We need to actually get to get to each other in the next
episode. So, okay. So, if anybody disagrees with our read of the rules,
or anything like that,
or if anybody else out there is a producer, George Stan,
and wants to argue with us over how well we captured him,
alternatively.
That works too, I like that.
Either way, where can they find you on the social media? If it's life lessons. over how well we captured him, you know, alternatively. That works too. I like that.
Either way, where can they find you on the social media?
If it's life listens.
I'm at Mr. Blalock on the TikTok and the Instagram.
And I can be found on the Twitter machine at EH Blalock.
Now we collectively can be found on Twitter at Geek History Time and you, sir,
where can we find you? You can find me at duh harmony, D-U-H-H-A-R-M-L-N-Y, two inches in the
middle there. On the Twitter and the Insta, you can also find me every Tuesday night on twitch.tv for slash capital puns.
I'm also going to be on Punderdome in September,
September 17th.
So I've expanded my repertoire from not just being Sacramento
and England, but also in New York.
So if this drops before then, please check that out.
Just type in Punderdome, pun competition, and you'll see that there will be one recording live from New York.
So I'll be bouncing in on that.
I have a question for you about that.
Sure. Who run Bartertown?
Master Blaster.
All right.
Yeah.
So, well, for a geek history of time, I'm Damien Harmony.
And I'm Ed Blalock, and until next time, keep rolling 20s.