Castle Super Beast - CSB 115: Vaxcucked: Beyond Hard R
Episode Date: April 13, 2021Download for Mobile | Podcast Preview | Full Timestamps Thanks Tim! You can watch us record the podcast live on twitch.tv/castlesuperbeast Outro: Persona 4 Arena OST - 1 - The Arena (Naked mix) Go... to http://buyraycon.com/superbeast to get 15% off you entire Raycon order! -- Visit http://joinhoney.com/SUPERBEAST to get Honey for free. -- Go to http://greenchef.com/90superbeast and use code 90superbeast to get $90 off including free shipping! List of PS3 games that can no longer be patched (essential to play Online and earn Trophies) Former Sony employee: The 2016 vita firmware hack led to Sony actively abandoning it Epic is losing hundreds of millions of dollars in its war against Steam UNBEATABLE - A game where music is illegal and you do crimes - An anime-juiced rhythm adventure with a heavy focus on music and Emotions Apparently that DMC: Pinnacle of Combat mobile game is adding controller support, PvP Street Fighter V: Champion Edition DLC character Rose launches April 19; Oro detailed and Akira Kazama teaser trailer NEO: The World Ends with You launches July 27 for PS4 and Switch this summer for PC NMH3: Jeane the cat is Shao Kahn Bleep slur filter
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Hello! Good morning! How are you today Wolves? Not too bad. So yesterday some pretty crazy shit happened in Montreal. It seems as if there were some fires lit and some mass demonstrations.
Seeing as a lot of people are not fans of the curfew that's going on.
All I can think of when I see like the old port like pseudo on fire and everybody mad is thinking about like the riots are coming back. Nature is healing. Nature is healing. Yeah.
I mean, it's kind of, it's kind of crazy in the sense that like, you know, I think we're the only city that is like still aggressively curfewing and the time has shifted around a couple times.
And a lot of people are not very happy about all of this and have taken to the streets and have started breaking glass and burning things and little, little bit of unrest, I guess the word is.
Getting back into the swing of things.
I imagine a lot of those folks got fined.
Yeah, I mean, I assume so. There's, there's the, I mean, to Americans and otherwise that are not personally familiar with Montreal's history.
Montreal loves civil disturbance and setting things on fire and glass smashing and having the cops chase you down for being at the location.
And then disappearing you into a car for a while.
Yeah. Now, it is, it is quite possible that some form of planned vaccinations would probably alleviate at least some of that energy.
If there was an idea that, you know, people could start the process of getting inoculated against COVID.
However, for anyone who doesn't know, Canada is doing a fuck, fuck terrible, fuck, fuck terrible in terms of vaccination list priority because essentially my understanding from the reports is that America
just said, we're not giving anyone anything.
And what we were supposed to get, they just held it and said, no.
And then we're like, but you said that you would give us this many by this date.
And then America said, go fuck yourselves.
So we went, okay.
So we sit here now with nothing and we expect nothing.
There's a lot more than that.
There was the US government was much better at just buying up entire stockpiles and like, you know, going to said manufacturer and going, we want the next five million that you make.
And then everybody got there and go, well, can we have some?
They're like, no, America.
Yeah.
America got the first five million.
And we're right here.
We're literally, we're like, just toss some up.
Just, just, just toss.
No.
Right out the window.
I'm like, literally, I'm above you.
Listen.
And just toss it up and I'll catch it.
And then we'll be, no.
I don't, hey, listen, I don't blame anyone from the US going, man, boy, do we need some vaccines with how the COVID's going down there.
It's not, not understandable.
On top of that, we also made the mistake of like buying all vaccines to be shipped to us pretty much.
Yeah.
Like there's vaccines being manufactured in Montreal, but all the other countries that are doing well, bought up a bunch of factories and shit to actually produce it locally.
And we're not so that when shipments get like bumped, we have none that we have none.
They, like, I think, I forget which one it was.
Might have been Pfizer.
It was like, ah, we're running a little behind on you guys, Canada, but we'll get you more in two months.
Yeah.
So as far as I can tell.
And we're like, you know, give now please.
Yeah.
Well, so the only thing that we do really have is the AstraZeneca, which is only for people over 55.
So.
Yeah.
Well, a lot of countries wouldn't take it.
Yeah.
And then we took it and we're like, ah, give it to the old people.
What's the worst that could happen?
And then it came out that the AstraZeneca is bad for you.
If you're under the age of 55 and a lady has a blood clot issue for some reason under in those groups for young women only, apparently.
So yeah.
No.
Now, now you can, now you can, if they, if you go to get the, if you go to get the vaccine and they say, hey, you want AstraZeneca, you're allowed to go.
No.
Yeah.
But the end of the, the, the story there is essentially that we have been vax-cucked.
Yeah.
Didn't expect to hear that today.
Okay.
Give me a second to write it down.
On top of that, on top of that, the, I was really excited because last week, the Quebec government said,
hey guys, the next batch of people is going to be anyone under 60 with a chronic health condition.
Because all the old, old people have been vaccinated.
It's going to be anybody under 60.
And then they released a list of, of chronic illnesses that count that was absolutely gigantic and said, call your pharmacist.
And then a couple of days later, they said, no, no, wait, that list is wrong.
Stop calling your pharmacist.
Please stop calling your pharmacist.
It is only this small group of conditions and only if you are in the hospital with those conditions right now and don't have COVID.
Yeah.
It's a little insane actually.
So I went from being fucking stoked because I was going to be able to get an appointment on the 12th due to my lifelong chronic condition of being a fat man and also having breathing difficulties with sleep apnea,
which are totally covered under the initial list they put out, only to be told that because I'm not in the hospital right now, I'm going to have to wait two phases at least.
So a friend of myself and punch mom basically was letting us know that like the fact that she was in cancer remission and not actively in the hospital for that meant that she also was not eligible.
Yeah, the groups are actually really, they can't possibly be that many people.
And it's like right now, right now it's like, do you have cancer right now in the hospital?
And then the next group is, did you just get released from cancer in the hospital?
Yeah.
Are you taking remission drugs?
Did you just give an organ?
So, so basically, I mean, it's, it's, you know, overall this is, it's a provincial thing where every province is handling things differently.
And this one in particular is kind of kind of going wild with like how stupid some of these these policies are.
They kind of quickly came back and went, okay, no, that is dumb, we're going to fix that.
And they started, they started rolling out the plan to like bring it to people or whatever it was.
And they started a whole thing where it's like, okay, we'll come to you if you can't make it in things like that.
And the whole curfew thing rolling back and forward from eight to 930 back to eight.
And at the press conference when they were like, hey, dude, what the fuck with the rolling around at the speed of sound here.
And like, he pretty much said, like, we are just going off of what the experts are telling us to do.
So they said, 930 is fine.
We went, okay.
And then there's like, actually, things are looking bad.
We should go back a little bit more strict.
And he said, okay.
So he basically just said, yeah, we're just going with what they're telling us, you know.
But all of these things cumulatively don't leave the utmost confidence.
The important thing, the really important thing as a Canadian and as a Quebecer is that for the vast majority of the COVID situation,
we've been able to do the good old fashioned Canadian thing of, huh, this sucks.
Let's go on and look at American news to feel better.
That's not working anymore.
But luckily we're in Quebec and we can just turn our eyes slightly and go, holy shit, at least we don't live in Ontario right now.
Because fucking God damn it.
They are getting wrecked.
Yeah, they're they're hitting.
Well, basically there's like a wave echo that we can see where like, I believe they get they get a wave a little bit ahead of us.
And then we get like the wake of it.
But this entire side of the country is not particularly doing well.
But anyway, we'll see.
But Ontario opened back up and then got hit by all the variants, which are more contagious and are just like skyrocketing.
Right.
Well, anyway, it's the opposite problem we're having here in Quebec, where they keep hitting us with these fucking like horrible curfews,
which are increasingly ridiculous.
And all the businesses are going out of business because they're not even telling them, hey, cut your hours or it'll be shut down from this to this.
They just go, ah, numbers are getting bad again and like shut it down with like a week notice.
Like there were fucking restaurants that are going to die for sure because they were told to open back up.
And then like three days later, they were told to close back down after buying like who knows how much fucking stock.
So the other problem is, though, is that like what is spreading mostly is like what's going up a lot is like, yeah, the variants.
And a lot of that is because of schools as well.
So we should just ban children.
You know, I mean, don't say it like it makes so little sense.
I mean, God, it's kind of it's kind of weird that we haven't just banned kids as a whole altogether yet.
But, you know, I'm crossing my fingers.
We'll see what happens.
I would like to imagine that as soon as the legislation passes, like they literally just despawn from the server.
They just Marty McFly like fade away.
Yeah.
And then and then later on, they'll pop back into existence.
It'll be fine.
It'll it'll be like the blip, you know, with no problems.
Anyway, have you watched any of Bucky and the winterman?
No, I was planning to get around to it when there's a bunch of episodes to just binge in a row.
OK, because there's four of the 10 now.
Yeah, I can wait a little longer on that.
It's it's not as good as Wanda vision, but it's pretty good.
I can I can I get that vibe.
And it's it's this weird thing where it's like it was supposed to come out first.
Right.
Mm hmm.
And you can tell because it's like normal, whereas Wanda vision was fucking zany.
Yeah, I'm going to I'm going to, you know, just for the sake of keeping up with what's
going on with the entire MCU and shit, I'm going to jump in and see what's up when when I can just again like binge it all together.
But have you seen the trailer for Loki?
I have.
I talked to you about it last week and you completely ignored me.
Well, now I've seen the trailer for Loki.
Yeah, it looks incredible.
It looks really good.
It looks way better.
It looks really, really good.
I didn't see it then, but I saw it now.
So yeah, fuck yeah.
Oh, and Wilson is the MCU character now.
Fantastic.
All the colors of the rainbow are an MCU character.
Wow.
Yeah.
Well, I think I think I know what that is.
They are like straight up.
There's a shot of like the like just every different color shown off in the trailer.
And it's like it's a fucking rainbow of just amazing cinematography and sets.
And like, yeah, I think that's not what that's not what it is.
It's it's a rainbow of all the colors of the stones.
Oh, certainly.
I was that's going to be the plot.
I assume I was going to I was going to assume that they were different realities.
Yeah, because of the stones.
Oh, yeah.
Well, they could both.
It could be realities caused by the stones.
Then we can probably say it's because it's like all the green one, for example, is like
the far future kind of thing.
And it's like, I assume it's going to be.
I mean, the whole thing is time shenanigans, right?
Yeah.
And you remember in end game, they had that huge speech of if you bring the stone out
of the timeline, the timeline will split and and break.
Loki brings the stone out of the timeline.
So now now we get Dr. Wett.
Yeah.
Mm hmm.
It's it's an interesting way to retcon characters.
From the end game movie because like they're there.
I don't I can't think of anything else that does this that takes a character and then
just like removes movies from them.
Like, hey, remember all that character growth that didn't happen.
That did not happen to this version of this character.
Because he gets pulled from when he's getting arrested from Avengers one.
Yeah.
He gets pulled from it.
Yeah.
Right.
Right.
Right.
No personal growth at all.
Yes.
True true true true.
Right.
Right.
Yeah.
Okay.
Yeah.
I'm sure that's going to be a part of it, you know.
I'm sure that's going to be at the same time it's it really feels like, do you want
to see Owen Wilson look at Tom Hiddleston Tom Hiddleston in and going, wow.
Yes.
No.
Yes, I do.
So in other words, there's more we have more to say about that trailer than you do about
the entirety of those four episodes.
Oh, I sure I sure do that that bodes well.
The only the only thing I have to say about Winter Soldier that I love is Winter Winter
Soldier and Captain Falcon that show does the best job of introducing a character that
is like a normal or like decent or like good guy and making you go, oh, I hate this.
Oh, I hate this.
Okay.
I want to vomit on this person's face.
Oh, I hate it.
Yeah, it's hard to grasp what you mean without context, but okay, it's the end of the first
episode.
So it's real early.
Okay.
But it's just like, oh, this sucks.
I hate it's this thing of, of you're watching it and you're going, wow, I hate this.
I can't wait to watch more of this thing that I just can't stand.
Are you supposed to hate it?
Yes.
Okay, good.
Good.
It is intentional.
Okay.
And you are too.
You are meant to feel the urge to vomit.
Okay.
Um, so, uh, you will hate it and then you'll be like, oh, this is great.
Good.
Good.
Good.
Uh, this week, um, since, uh, yeah, obviously I had a, uh, a time off of recording, uh,
as, uh, Reggie needed a little bit of rest.
Uh, I did take the time to attend to other projects, a lot of guilty gear writing as
you can imagine and, and editing and such.
How's, uh, how's the lawsuit going against Intel?
What, uh, whoosh.
Don't know what.
Oh, you haven't filed yet.
I assumed you would be filing, uh, a lawsuit against Intel's upcoming, uh, technology bleep.
Oh, bleep.
Copyright infringement.
Oh, hey, hey, hey, let's get to the docket.
Let's get to the docket.
Okay.
Okay.
Full disclosure.
I have no idea what bleep is, but I just saw the name bleep, so, but let's, let's get
to that later.
Um, okay.
Anyway, so, uh, yeah, not honestly, you know, most of my week was obviously just spent working.
Like I have a lot of work going on.
It's a lot, stuff's intense, but, uh, I was able to, uh, do two things, uh, besides work
that I think are worth talking about, excuse me.
One is, um, there is a short documentary from 2008.
It's called, I think we're alone now and it is, hi, are you familiar with the song?
No, I'm just, no, I saw the song once, uh, during a Evangelion music video in AMV hell
too.
Okay.
So, uh, this, that's all I got.
So the singer of that song is an artist named Tiffany and Tiffany, uh, I, I think you can
possibly classify as, you know, maybe a one or two hit wonder, not super huge, but was,
was a, was a popular person during the eighties.
Um, and then faded out to obscurity, not too long afterwards.
Um, this is a, a basically a documentary following two people that are stalkers and putting just
everything that you try to figure out about how someone like that works, just putting that
all out on camera and it is a fucking journey and a trip and I'll ride within 60 minutes.
It's kind of nuts how far and how many places this, this thing goes to in, um, yeah, in
just an hour, uh, really sounds unpleasant.
Well, if you're a fan of cringe, there's a little bit of cringe for you to enjoy, but
honestly, more than that, that's not the right word to use because it's like, no, you're
looking at like damaged people that are like operating in a way.
It's so weird.
Stalking is a little more seriously awful than cringe.
I know.
I know.
So yes, but the deal with them and like how they interpret their, or their behavior and
like how like normal presenting they try to be and then like, but it doesn't work.
Yeah.
It's, but it's so fucking interesting, man.
Um, you know, like you're talking to this dude who's just like is a little, he's like,
I'm socially awkward and I kind of chuckle every now and then and you know, um, yeah,
it's just one of these things where we've, we've been friends for a long time and you
know, um, and, and just kind of has this way of going about like talking about the friendship
he has with the singer Tiffany and you know, when he's like, yeah, and you know, in fact,
like I remember one time after a concert and like we got to see each other and it was so
nice and I gave her a hug and you know, and, and she was, she was so concerned that like
all, all the security was there to like protect us, you know, and so she really just reached
out to protect me and then it's just like, here's the article and here's the person we're
talking about how it's like, no, no, these, these were people trying to get away from
her and there's, there's two types of stalking.
There's, there's, uh, and this is not an ex, uh, like this is, this is my experience.
This isn't like, uh, from a textbook or something I remember, but it appears to be that there
are two types.
One is, uh, I'm going to find my ex-wife, right?
That variation, it's very, it's, it's, it's fully grasped in reality and it doesn't care.
It's what I would call purely criminal and then there's like disassociated from reality.
Right?
We're friends.
Oh, we've, we've been dating forever.
Oh, she really loves me.
I can tell the way she looks at me through the television.
And so like, I almost, like there's so, there's so much that happens that like I'm not gonna,
like there's things that are like technically spoilable in a way.
So I'm not going to spoil all the twists and turns, but like just, but just to leave you
with some of the flavors.
I mean, again, you go and you see the guy, you hang out with the family and then you hang
out with the friends and you're like, yeah, this dude, you know, and they're like, oh,
yeah, he's, he's just a little, you know, he's, he's a little, um, socially awkward
and he's got some issues, but you know, all in all, he's just, just, just, it's kind of
just a lonely guy, you know, and he's like, yeah, I remember, you know, I remember my
last crush in like 1992 and I remember before that, uh, that I was interested in a girl
in, uh, in the eighties and, you know, I think that was the last time, um, I, I, I, you know,
I had, uh, people around, but, uh, you know, it's, it's, it's, it's, that's all right.
We, we all grow from our situations.
And anyways, so here's one of the newspapers where, you know, it's like, oh boy, they're,
they're using my whole name to describe, you know, what is just like a really harmless
interaction in the end.
And you know, it's like, yeah, you know, they just, some people just, I guess they just
don't understand, you know, the culture and then the newspaper and then the newspaper
is like, uh, uh, wild stalker approaches, uh, Tiffany exiting a, like, uh, some area
or whatever with, uh, a bouquet of flowers and a sword and security goes fucking ballistic.
Okay.
Now I know what you mean.
And then I cringe and then it cuts back to the guy just going, now you need to understand
that offering someone five chrysanthemums and a katana is the highest sign of honor in Japan.
And I wanted to offer her the highest form of honor.
And well, I, I brought the chrysanthemums, but I didn't really get a chance to hand
her the sword, you know, but, and then everyone just starts going crazy.
And you're like, it's, yeah, yeah, um, and that's like just, that's just like the first
20 minutes or so, you know, that's, um, that is cringe.
You're right.
I understand where you are coming from now.
Yeah.
So, uh, directed by Sean Donnelly.
This is a, uh, just you can, you can just look it up on YouTube.
It's an hour of your time and it, it's just, it's so fascinating because, you know, like
you hear about how like a lot of these like, um, podcasts, like my favorite murder and
cereal and stuff are like really, really popular because a lot of people, um, they kind of,
you know, you want to dive, you want to dive into the true crime, the true crime world
and figure out like people love true crime.
Yeah.
You want to figure out like what the fuck?
Like what explains this?
How did this happen?
Like what, how far away is this person from someone that I know?
Can I recognize these traits or am I, am I, you know, this, this is what it is.
Like, there's a lot of curiosity and I forgot who, but, um, I remember a comedian said like,
Oh, no, like, uh, you got to understand, like for us ladies, we study this true crime stuff.
It's a, it's a form of studying and doing homework, you know, um, and it's like, yeah,
like there's a way of like a curiosity that you have for trying to see, like, can I look
at the traits in this person and go like, Oh, I, I, I've seen that before.
I've seen that.
Without a doubt.
You know, and, um, in this particular case, I definitely can say I'm like, yep, that
is like five people or six people I know that all have really oblivious, like, um, you know,
skills in, in some cases and in other cases, just like weird ways of, you know, invading
your space or just being strange.
And I'm like, if you took all of these traits from all, from these couple of people and
just mix and match them together, a bunch of whom you can imagine from the college days.
Right.
Um, I have, uh, two people in mind that fit like four out of five, right.
And then you got to go like, okay, that's all that's what it takes to like, you know,
to power puff girls, brew this sort of like fucking, uh, uh, person.
And, um, yeah.
So it's just, it's a really interesting watch and I like, I can't believe some of the places
it goes, you know, like jaw dropping, fucking headphones off, pause it, walk around headphones
back on play type shit.
So I think we're alone now is what it's called.
It's kind of, it's kind of depressing to discuss because, uh, like one of, one of the, one of
the warning signs is the creation of a parasocial relationship, right, with said person, uh,
which obviously hits home for us in the social media business who, uh, people have the parasocial
relationships with y'all.
So like, it's one of those things like you got to be aware of all the time to set the
boundaries with the people so that the people don't be like, oh yeah, we're buddies.
They read my thing that one time.
So they knew and you're like, oh yeah.
And there's definitely people who do that thing where they go, Hey, so, um, you might
know me because I worked a lot with, uh, other YouTube friends you have.
And it's like, did you work with them or did that, did that happen?
Or did you send them a message one time about something that they responded to?
And in the end you turned that into, I worked with them and now you're trying to use that
as something.
It's a little, it's dishonest and weird and, and you, that, that has occurred many a times.
So yeah.
The only, the only time I ran into that was not from a stalking perspective.
It was from a business scam perspective.
And I think you remember it was a time when somebody spoke to you, was it you or was it
Matt?
It was one of us and, uh, was like, Hey, you guys are going to cover my thing, right?
And they were told flatly like, no, and then they ran into me, you're like, Oh, so and
so told me that you guys were going to cover my things.
And I went, I don't think that's true.
I really don't think that's true at all.
Hold on.
Let me send some texts out.
Yeah, that's not true.
You lying, lying sack of shit.
No good.
Yeah.
Um, anyway, so the, the only other thing is just like, so a lot of that is, is fucking
just wild and nuts, but then at the same time, you know, keep in mind here that I'm
describing not, you know, um, I don't know, insert super relevant mega pop star here.
I'm describing someone named Tiffany who at one point had those security guards in the
way to help.
Yeah.
But as time goes on, there are no security guards anymore.
And as you're just making an appearance at a random con somewhere, you know, you're not
going to be rolling 30 deep anymore, but this dude is still in there still getting photos
and still hanging out.
And it's like, God damn, dude, it's, it's, it's one of the worst parts.
And you see it quite commonly with a lot of particularly women who stream on Twitch where
it's like all the fame of say a movie star, but definitely not the resources to isolate
yourself of a movie star, right?
So like John Hinkley can't get to Julia Roberts period, right?
There is a Hollywood wall of money and guards and hidden location between Hinkley and Julia
Roberts.
So what happens?
Well, apparently Julia Roberts psychically tells him, Oh, it was, it was Jodi Foster.
My mistake.
I thought I had my mistake.
Jodi Foster apparently Jodi psychically told Hinkley that she loved him and he had to kill
Reagan.
So Reagan gets shot.
But for Jackasses, like you and me, I don't have a Hollywood wall in front of me.
Yeah, not necessarily.
Um, yeah, yeah, you know, and then like, and then there anyway, and then it gets into stuff
too where like, yeah, where you're talking to like acquaintances and friends and people
who know them and, you know, and them kind of trying in some cases to get the message
across as best as they can, you know, because like there's one friend that he had that like
the one of them has, for example, that because they both have Aspergers.
And so like they kind of like are talking about things that no longer exists, by the
way.
Oh, what does the DSM say about it now?
It's just been folded into a somewhere on the autism spectrum.
Okay, I didn't know that interesting.
I will have to look that out.
They looked at they looked at the symptoms for a while and they were like, this doesn't
make sense as its own thing.
This is clearly just, just like light autism.
Okay.
So it's not like, like diet autism.
So it's not like, like purgatory babies that cease to exist upon declaration.
No, no, it's they were reclassified.
Okay.
Folded in somewhere else.
They drag and drop the folder somewhere else.
Got it.
Okay.
I'll look that up after we're done here.
Um, yeah.
But, but anyway, so two of the, they were, you know, talking about like that stuff and
like it seems that like, you know, part of that too, just creates some blinders that make
it so that his friend can't get the message across.
And even if you do, it's like temporary at best.
And then it just kind of resets once you go to sleep and wake up the next day.
So I don't, I don't, so both of the people involved in this documentary had Asperger's
or mild autism, uh, diagnoses.
Uh, yes.
Uh, and I'm, but one of them, I'm talking about them and their friend.
Um, and then the other one, uh, was diagnosed as well.
Yeah.
I don't care for that portrayal.
And obviously these are the people they went and found, right?
But while having, uh, uh, having a mental, uh, disorder that is going to give you issues
to social cues obviously doesn't help this kind of thing, parasocial psychosis is by
no means limited to people, uh, that have autism, autism spectrum disorders, et cetera.
In fact, in fact, a person may appear otherwise totally mentally healthy.
I'm using big air quotes here and still be, uh, crazy as balls.
That's the technical term.
Yeah.
I mean, about stalking.
So what's particularly like weird about like Tiffany is that she has had a strangely abnormal
amount of stalker attention compared to other, uh, pop stars of similar fame levels.
You know, um, it just seems extra heavily concentrated for some reason.
It's, it's, uh, I don't know if there's any reason to explain the phenomenon there, but
like, yeah, it's, it's very strange.
Um, but anyway,
Could be anything.
It could be that certain lyrics endear people more than others.
Might be.
Might be.
Public events made them very well liked by a certain, uh, uh, mental profile.
Yeah.
I mean, we're talking again, late 80s era here.
So there's no reason that like, you know, any, any of the children around that were,
that are in ear shot right now would have heard of this person, but it doesn't, from
what I can tell seem to be anything I can see in like her music or whatever that was
like particularly, um,
Oh, people, uh, in the chat are putting forth the idea that Tiffany was more attainable
and available than your average pop star because she did mall tours.
She did do mall tours.
This is true.
This is very true.
Yeah.
Which would increase the likelihood of actually getting a single face-to-face meeting where
maybe she smiled and signed something, which is like the, the nail through the coffin.
You know what?
That's a really strong point.
That makes a lot of sense.
All right.
No more conventions.
No.
Yeah.
Yeah.
So anyway, I think we're alone now.
Check it out.
Uh, good, good use of your hour.
And, um, you know, if you're like me, like it's, it's, it's just the most fascinating
thing to dive in, you know, and, and see how the gears turn because I don't think I could
watch it.
The whole topic kind of makes me feel sick to my stomach and very anxious.
That's fair.
Um, I mean, there's different ways to approach these kinds of stories and like, you know,
like, um, I find like, yeah, I find the one that like that, again, she goes in and shows
you examples of the gears turning or not turn or failing to turn, I should say, or like
the smoke coming out.
Yes.
I find that those to be like the most interesting looks at some of these things.
There's a, there's a side, there's a mini game in Yakuza five where, uh, during the
idle sequences as Haruka and they play it clean, but there is definitely the fucking
mini game of you're doing the handshake and the meet and greet.
And like, there's literally a button to, uh, incoming psychopath have security divert
them.
Yeah.
Yeah.
I'm that, that doesn't surprise me after the fucking, after the Buddha said on mission
and zero where like, it's like, what's the, why is it bad to sell your panties, uh, only
because it makes the crazies come out and try to stab you.
That's why there's nothing else that that's, that's a, that's a utilitarian.
Not a moralistic reason.
That's very, in fact, we, we don't kink shame here.
We'll go, we'll defend kinks, uh, loudly as the dragon of Dojima, but, uh, you do need
to know that there will be crazies coming out with their knives and that's, that's why you
got to stop it.
You know, yeah, force of nature really, those, those idle sections in five are like one of
the best examples I could ever imagine of like, uh, uh, making you feel, uh, uh, an
emotion or like a profession through gameplay, because like literally all of the mini games
are like one song that you repeat like 180 times until you have it burnt in and you're
going to all these events and they're all the same and they're all boring and awful
and creepy and I'm like, oh, this is totally what it's like, isn't it?
It's misery from nine to five dealing with creepos or pre practicing the same garbage
over and over and over.
Yeah.
So for the people in the back who didn't quite hear it because it went in one ear and out
the other, Kiryu says no kink shaming.
I kink shame hard and fast all the time, but Kiryu says no kink shaming.
It's a better man than you.
There's a humongous difference between the two anyways.
So I saw those Yakuza seven clips.
So, um, of you being a kink shamer, Ichiban doesn't kink shame either.
Yeah.
Until we do.
Until we do.
Boo.
So anyway, the, the, the that was a stat boost for not kink shaming, by the way.
Nice.
So that's, that's, that's my first wreck.
And, uh, second thing is I jumped and onto the apple arcade and I downloaded platinum games
world of demons.
Oh yeah.
How is it?
It's pretty all right.
Right.
I, I, I booted it up and I started playing and it's got the little touch pad and it's
got the buttons and it's got the little slash and then the little dodge button and a couple
of other little supplementals.
And I was like, Hey, that, that functions.
That doesn't feel too bad.
You know, I got through the first area, uh, no problem with that.
And, uh, the game's quite gorgeous.
You know, although I did notice that as it's a, it's a nice game and it's running on high,
my phone got very, very hot.
It got very, very, very hot.
And I was like, Oh, that's dangerously hot.
That's very, very hot.
But, uh, what I then did was I grabbed my Xbox controller and I synced it up to the
Bluetooth and then I jumped back into the game and it was fucking incredible.
And I'm like, Oh, we're just, we're playing a fucking action game and it's great.
Can we please, can we please get this onto at least Android so that you can play it on
your PC with boost acts?
Yeah.
I, I really at least come on.
So we, we talked about it some time ago, um, where, um, the, the Apple arcade allows
like controller support and, uh, I gotta say, man, it's a game changer at least for
like how much I hate the activity of playing the video game.
Like I hate it significantly less when I've got a controller in my hand.
Um, so yeah, what you basically have is, um, World of Demons is taking honestly the
comparison to Okami's art style.
It's like it goes harder and better in some places.
Like, oh, it's been quite a while.
It's been quite a while and they've like, they found ways to like really juice it up.
So, um, there's two traditional art styles like, uh, Sumi and Yukio, like wood block
painting style and, uh, and traditional, like, uh, kind of like, um, parchment look, you know,
and it's, and it's all that sort of Okami looking thing, right?
It's the, the ancient Japanese like, like looking style.
Um, but it's really cool how it like mixes the two together and creates like a functioning
3d version of it that has, um, none of those, there's times in Okami where if the enemy or
Ami, you look at them from just the wrong angle at the wrong second and you see the ink somewhere
where it's not supposed to be.
No.
Do you know what I'm talking about?
It's, it's supposed to represent the, uh, imperfection of Okio.
There's a, it's, it does, it's the little thing where it's like, it's like from some angles,
there's a little, that ink is kind of, it's clipping in a weird way.
It's on an edge, but you're looking at it edge on.
So the edge isn't actually visible to you, so you just see the ink.
Exactly.
So what they're doing is called inverse normals where they'll take, uh, uh, a black outline
and have it displayed from like, it's almost like if you have a sphere and you can see the
inside of the sphere, but not the outside, you know, so, um, they'll have it be all black and
then create a larger shape around any given character and have it display as black.
And it's great 90% of the time, every once in a while you have a little thing, you know,
this is fucking like flawless.
It looks gorgeous, um, on high settings.
It runs really well and it, and it feels good.
And yeah, you just have, uh, you know, this character, Onimaru, you're running around with
your sword, you've got sword combo and then you've got, um, five or four, I think,
Beyo dodges into one big one, you know, and then, uh, if you perfect timing, if you witch time,
any attacks, you get a big dodge into sword attack.
And then, um, the basic loop of the game is like every time you kill a demon, you then
collect it and it becomes like an assist or a spell, you know, oh, a Pokemon that you cast.
Exactly.
But it's a single use, right?
Oh, but if you have more than one, you can like pair them together to do like charged
bigger, you know, uh, spells and there's two that you equip before the mission that are
not single use that you can keep using.
Okay.
Yeah.
So they, they, they amount to elements, you know, in a lot of cases.
So you can get a Kappa or you get one of those like umbrellas that are like, you know, the
demon umbrellas and, um, you equip it and you'll have those two, they'll be on a cooldown,
but you can keep using them as much as you want.
And then if you pick one up during the fight, uh, you kill a Kappa and then you collect it,
you can combine it with the one that you've put as your, your main cooldown and then you'll get
like a charged big water attack, you know, um, it also has, um, supers and, you know, sword
unlocks and upgrading and all this, all this stuff that you put into a little portable game,
a little mobile game and, you know, um, basic loop is, yeah, just kind of like going in and
fighting things in versus in, then you travel to the next section and then do another verse
and then you travel and then you go until you get to a boss and it's pure.
It's simple in that way.
And it just ends up being some really cool single serving fights, you know,
I really wish that I would play it.
That would be nice if I, if I could play this video game.
Blue stacks.
Blue stacks, Android only.
Oh, okay.
Well, I don't know.
Um, yeah, I do, like I said, I, I do screen sharing for my thing, but, um, well, anyway,
it, it, it, it's, it's, it's, it's good.
It's cool.
It, um, playing it on the controller, they kind of just map like, um, they know to map
dodge to your art, our trigger, you know, so like you're, if you're using a controller,
yeah, if you're using a controller, you're swinging your sword with a face button.
What's it mapped to when you're playing with the phone?
Oh, it's, well, when you're playing with the phone, it's like, there's two buttons in the
bottom, right?
One is a sword.
One is dodge.
Oh, okay.
Um, and then the other thing that's, that's, uh, cool is, um, when you map to a controller,
the second stick becomes a camera control stick.
Whereas, oh, that's appreciated.
Yeah.
Whereas when you're just using the, the, you know, your, your thumb on the left side of the
screen, you're doing both camera and, you know, movement control at the same time.
Um, and it's like a double tap, I think, to like 180 the camera.
Um, so, you know, it ends up, it ends up being, it ends up, like I said, it ended up being
quite functional and fine, uh, on the touchscreen, but the moment you plug the controller in,
it's like, oh, this is just a new Platinum game, you know.
When was World of Demons announced?
Uh, I want to say maybe like 10 months ago or something, maybe a year ago, you know?
Okay.
I feel like.
Cause we're now at the part where, uh, today is day 1,221 of there is no news about Bayonetta 3.
So we have, we have fully embraced games are being announced and released
before any more news about Bayonetta 3 by Platinum.
Was Astral Chain released, uh, announced and released within the window of Bayonetta 3's
announcement?
Cause maybe Astral Chain.
Is there any way?
I don't think so, but who knows?
Oh, man.
There's no way that was actually February 13th, 2019.
No, that's stupid.
Come on.
It might have been February 13th, 2019.
Oh, no.
Oh, no.
The entire Astral Chain life cycle existed in the post Bayonetta 3 announcement world.
Oh, God, this.
Yeah, I can, I can imagine a scenario in which they announce a new game and the very
first question in the first interview about the new game is, so what's the status of Bayonetta 3
and whoever they're interviewing, getting really upset.
Yeah, that's, that's, I can see that being the case.
Every studio needs to get access to one unannouncement.
We need to give them one unannounced card and it's like, if they've tried, if we, if they play it,
then everyone has to just go back to pretending it doesn't exist.
They have literally tried to unannounce Bayonetta 3.
They've straight up said like, pretend it's not coming.
Yeah.
Well, Kimia said it in an interview.
He said, stop thinking about it.
Yeah.
And then it'll be nice when it does, you know, but like hold on a second.
I have another one.
Oh,
Uh, where, uh, September 24th, 2020, I believe, no, sorry, March 30th, 2020,
was the announcement of near-replicant version 1.22474487139.
Okay.
And that's coming out in two weeks.
Okay.
That's, that's square money.
So I don't, I give it, I give it a little bit of leeway on that, but nonetheless.
Yeah.
They just, they just, they just fucked up.
They fucked up.
It's just, you know, they've, they've, they botched it, um, horrible, horribly early on that.
So, um, if I had to guess, I bet the way the game we will receive will actually be
Bayonetta five by, by work terms.
Yeah.
I mean, Kamiya has a long, long history of oopsie.
Just do it again with resident evil two and they'll may cry.
Well, I'll say this.
World of demons is not a replacement for Bayonetta or astral chain or any other platinum game.
Um, this is a much more reminiscent of the style and scale of let's say transformers,
you know, okay.
Um, now I know like that.
Transformers.
Yeah.
So that's the thing.
Like I know that like of them, like transformers was probably the better one than Cora and
then Ninja Turtles at the bottom, but, um, yeah, I'd say compare it to that.
But in this particular case, like you have a pretty, you know, fun, simple combat style
that's working pretty well, really pretty, uh, really gorgeous art and, and, and design.
And then there's a pretty solid mechanic to where I haven't fully gotten to explore it yet,
but there's a like four playable characters, I think you unlock and there's like a hot swap
system where you tag between them as well, um, in the middle of fighting.
So like you can literally swap characters and then mix and match and do some crazy shit.
Um, there's some really cool moments where you can call out yokai to do a big summon
and then they, they do like a large area attack.
And while that's happening and staggering everything, you can jump into that area and
start like comboing off of, you know, what they set up and shit like that.
So, um, yeah, like a world of demons.
Very, very cool.
If you do have access to apple arcade, give it a shot and plug in a controller and
fucking enjoy it.
Otherwise, uh, be wary of how hot your phone might get while you're holding it for like
five, 10 minutes.
Be careful.
Like like fucking like real, like almost out, not out, but almost out.
That doesn't seem right to do with a phone.
I didn't touch apple arcade prior to that.
So I don't know if it's something that happens for all their games or just this one, but
like you can see that from the moment it boots up, it's like, oh, this is
way more intense than like most little shit app store games.
I only have one, uh, device currently that has a heat problem and hilariously enough,
it's my PS five.
And it's not actually a problem with the internals, but, uh, I think the plastic was
fit a little too tightly.
So after I play PS five for a couple hours and then turn it off, I can hear the plastic
cooling down and making horrible cracking noises.
Oh boy.
Oh boy.
It's harmless.
Worst thing that'll happen is I'll get a hairline in the plastic.
But it's like, oh man, that thing's heating up, huh?
Yeah.
My phone is super not old.
This is an 11 from what?
But like, yeah, that's how it gets so strong and hot.
This is an 11 from like, yeah, barely over a year ago, uh, when
sounds like it's falling apart.
You bought to get a new iPhone.
Yeah, I've had this for less than two years, I think so.
Anyway, um, yeah, that's, that's pretty much it.
That's me.
We will figure out the schedule and announce it on my Twitter.
Willie Wolves, stay tuned to find out what's going on.
But over on Willie versus, of course, like, uh, you know, we do intend to get around to
the scheduled stuff.
Disco Elysium and all that once the chance arrives.
If you haven't had a chance to though, uh, you can go check out.
Yeah.
The, um, the best of Reggie versus Demon Souls is actually, uh, up and out.
Really fun journey.
Adios also came out, um, this week.
And the finale of Sekiro.
So yeah, tune in for some of that.
So you beat Sekiro, huh?
Sure did.
Um, tell me about the sword saint.
He peep.
Do you mean the Glock saint?
It's literally the last thing I expected in that whole game.
Oh, you thought.
Yeah, just fucking pulls out the fucking
desert ease on you, you know, which again, you're, you can, you can successfully block.
But yeah, man, power of gun, uh, to the fullest, he, he embraces the old and the new.
God bless that boss, that boss fights incredible.
Um, and I'm happy to report that, uh, yeah.
So the, the episode of, uh, the newcomers featuring punch mom, getting into, uh, persona
for ultimax for the first time is out.
And, uh, that went really well.
That went really, really well, had a lot of fun.
And a lot of people, I'm getting a lot of good feedback on that.
So a lot of, uh, folks that are like, yeah, um, a perfect way to like show people what
it's like touching a fighting game for the first time and like, you know, some,
some good habits to develop.
Um, so yeah, go check that out, uh, over on Willy versus.
You.
Hey, Willie, you remember last week when I could play it about FedEx?
Mm-hmm.
A lot of people who listen to this podcast work FedEx.
Yeah.
So it seems.
Guess what?
Mm-hmm.
Way worse on the inside than it is on ours.
Mm-hmm.
You want to see a cool photo?
Sure.
I said, I think it's your discord.
If I had to take a guess, I would imagine that, oh my God, that is an endless chaos.
Yep.
Wow.
That's bad, huh?
That's a really bad photo.
I was, I was sent a photo of a FedEx shipping distributary with the phrase,
you didn't get this from me.
Holy fuck.
And so I will not be posting it publicly because I don't want even the slightest
chance of the person who sent it to me.
Yeah.
Nightmare Mountain.
Absolutely.
But it is, it is literally as bad as you can expect.
I also have a video of a guy walking into the back of a random truck and finding the,
the driver's piss bottles.
You mean those nebulous, those nebulous treasures that don't exist?
Yeah, which are currently public relations associated with Amazon.
But don't worry, FedEx has them too.
I was also contact, I've been contacted by over 15 FedEx employees over the past,
like three days as people caught up with the podcast on the weekend.
And the one that really stuck with me is I used to work at Amazon and even Amazon
was better than this shit.
Yeah.
So wow.
I would go ahead and assume that every delivery service currently
is going through the fucking shits right now.
I would assume that life has become awful.
But it is one thing that like every time we talk about a particular company falling to
shit and then a week later just get a number of people that are like,
yep, I'm there right now.
Oh boy, you have no, like that is one of the most satisfying things inside of the Intel
com warehouse, the Montreal shipper.
No, it's, it looked like a crack house.
I thought it was a crack house.
It's one of the, that's how filthy it was.
Yeah.
For all of you out there who do that, who write in to just be like,
yo, this is what's going on for all these things.
Like thank you for the look because yeah, it's always so much worse than it seems on
the outside.
And on the outside, like the cracks showing are like, it's falling apart.
You see it falling apart from here.
And then they're like, yeah, we've been dealing with this or that or whatever the
case is, you know, GameStop being the most notable one recently.
I was holy fuck.
Also, I was also contacted by a couple of people who described having altercations
with the FedEx man in their building escalate and escalate and escalate just shy of police
intervention because the FedEx man would walk through their entire complex mask list
and like an enclosed apartment complex, which like means like, oh great, I can't
leave my fucking door for two hours because they could have contaminated the hallways.
Like man.
Yeah, being said, I do have a little bit of sympathy for the gentleman who was running
away from my door last week because if these guys are having to piss in bottles to hit
their delivery times, they don't have time to even attempt to deliver my shit.
Still a dick move there though.
But yeah, I wish he would have just, I don't know, not bothered to knock.
That's the thing that confused me the most is it was the sticker, a knock and a run.
If I went upstairs and just saw the sticker, I could have mentally gone like, oh, I guess
I didn't hear him when I was doing the podcast, right?
But the knock felt like mockery.
Maybe, maybe we can invent some sort of game of like, okay, well, if you can catch me like
tag, then you get your prize.
Otherwise, it's, it's Gonzo and like maybe, you know, um, but you don't want to actually
get out there and do that.
So maybe if you throw something, so if you throw something nearby and you actually touch
them, then they go, ah, all right, you got me.
Here you go.
And then they go on their way through their piss bottle back at you.
Yeah.
Yeah.
Yeah.
Fun, fun for everyone.
Or, you know, you can offer to collect those bottles and empty them.
I do appreciate the, the status that we're in where we're going, this sucks.
And then having people going, you think that sucks?
Just check this suck out.
And you're like, wow.
Yeah.
Oh, um, so what's going on?
Moving on, moving on from this depression leads me to the idea of destroying the means
of production, which moves me on to disco Elysium, which I don't really have all that
much to say about other than, uh, it's incredible.
Wait, did you say destroying the means of production?
So, so that was a mistake I made.
So originally a couple of years ago on a video that you weren't in, I, I screwed up
and said, destroy the means of production.
And ever since every time I think about it, it's just, it's the funniest variation possible.
That's your skip.
You're skipping so many steps.
That's very, wow.
I mean, I'm sure there is a philosophy there that's probably close to return to monkey.
If anything, it's pretty close.
Yeah.
But it feels appropriate because, um, disco's ability to have your character be a laughable
hypocrite is amazing.
Amazing.
I'm currently playing as a hobo sorry cop who believes in violent big communism and free
market ideals.
Nice.
Good, good.
And, uh, I originally thought, I originally thought that that might have been a problem,
but free mar the shoes that gave me methods of indirect taxation were quite clear in convincing
me that, uh, free market idealism can be cross idealized with any other political philosophy.
Quite well.
No problem.
I mean, if you are as barely functioning as disco, Elysium cop, uh, would have you believe
then this see you even know his name.
I forget.
But did you even ever learn it?
Uh, if I did, I forget.
Yeah, it's, it's not appropriate.
You know, uh, but yeah, no, uh, that, that game's, that game's great.
I only, I only did the start of it and then pulled out because of how good it was.
Yeah.
Didn't want to.
Yeah, that game's.
Spill everywhere.
Uh, uh, Super D Duper excellent.
Uh, what else I play this week, uh, played Fortnite on Friday with, uh, get Gianni.
Yeah.
Uh, voice actor man, uh, a pizza dude, uh, because he's Italian.
That's the, that's the joke.
Gianni, this is actually my first time ever talking to Gianni.
It was a blast.
Uh, he's really funny.
Sir, I'm listening to Castle Super Beast.
Post nut wheelchair miracle, piss bottle dominance or whatever the fuck that shit was.
Yeah.
That's pretty close.
Yeah.
Uh, he also tells a great story in that stream about, uh, starting his amateur voice acting career
and people telling him that he sounds just like Steve bloom or like Spike Spiegel,
but he had never seen cowboy bebop and didn't know who Steve was.
That's only to discover that he had accidentally co-invented the same type of voice.
Wow.
I, my, oh yeah, he's, he's cool.
So not very good at Fortnite though.
Well, him and Susie dragging me down.
Can't get wins and duos with these losers.
Damn.
Literal shots being literally fired.
I, um, my introduction to the Steve bloom voice was Paul Dobson.
So to me, I don't call it the Steve bloom voice because I wasn't one.
We're Canadian.
So there was no cowboy bebop airing dubbed on our TV.
I just watched it in Japanese when I get, you know, like when we, when it came out before
it was dubbed and, um, then for me, it was deep voice reboot man.
You know, so like that's my everyone else is Steve bloom.
That's my everyone else's Steve bloom.
Yes.
What does that mean?
You know what it means.
You can piece it together.
Uh, but yeah, that's it for me.
Nothing too crazy this week.
Um, go ahead and, uh, check me out at twitch.tv slash Pat stairs that over the coming week.
A lot of disco, Elysium, more Fortnite and tomorrow I am very excited to say that I will
be streaming the finale of the near raid series and 14, uh, part three is called the tower's
paradigm.
Sorry, the tower of paradigm.
No, the paradigm tower, whatever.
Um, another thing that has its entire life cycle inside the bayonet of three.
The entire 14 near raid series in there.
Uh,
Hey, who's that character that looks like a near character that's not in near?
That's kind of vague.
There's a there's 14.
No, there's some, some, some kid with white hair that that's like running around.
Maybe it's 14.
I don't know.
And even like Kimia was like, is this a near character?
No, I guess it's not.
And I was like, there's some everyone in.
Hmm.
Well, you just asked me what, what, who is that character that looks like they're from
near with no background details?
Yeah, give me a second.
Do you mean they'll figure you mean from a game?
People, people will figure it out with context.
I don't even know what the game is.
Um,
Do you mean Dante?
What do you know?
No, no, he's wearing black and then he's got the thing.
And it's doesn't, and he doesn't have the headband, but there's the white hair.
Um, what was it?
Let's see here.
Alpha node.
No, it's not, it's not alpha node.
I'm looking this.
It's not alphanode.
No, it looks way more near than alpha node.
Um, there's the DS silent, buddy.
Yeah.
Okay.
Excuse me.
Uh, let's see here.
Fantasian.
Let's see.
Fantasian.
I don't even know a game.
I don't even know a game.
Could you be?
Yes.
Yeah.
This kid.
Fantasian.
What game is this?
The fucking fan is the final fantasy creators.
Fantasian.
Comes to apple arcade today.
Look at this fucking thing here.
Let me, let me send you a picture of this and like, okay.
Kamiya was like, is this near?
What is this?
And it's like, no, it ain't, but you mean Kamiya or do you mean Tarot?
I mean, Hideki Kamiya on his Twitter.
Why was Kamiya talking about?
Because he works at platinum and they touched near.
Oh, this is so confusing.
Look at this thing.
That's the Fantasian.
Oh, wow.
That's a near.
Yeah.
Like, I don't mean slightly near.
I mean, it's very much a near.
That's a legally distinct.
And I didn't know what the game was that it was from,
but some kid showed up and said he's a near.
It looks like if nines and to be had a fucking.
Exactly.
Robo baby.
Yeah.
Yeah.
It's literally a fusion of nine s and to be.
Yeah.
Yeah.
Anyway, whatever.
I mean, I am hopeful, but.
No, I hope the final boss of that near raid tomorrow is Yoko Tarot.
Like, like, like the president of square.
Yes, like water.
I hope it's I hope a big meal head floats down
and you're like, Oh, it's going to be a meal.
And then it attaches to a normal looking torso with a little scarf on it.
His ground flail is unblockable.
Instant kill damage.
Don't touch him.
Well, he's flailing.
That would be great.
And then he curses Square Enix and rolls around for a we's and.
Oh, that'd be great.
Yeah.
I just got to go check out my crap this week at twitch.tv slash past tears at.
Cool.
This is good stuff.
All right.
I mean, that's a lie, but I mean, I think it's good.
Serviceable is a fine word.
Anyway.
Oh, before we move on, there is somebody who asked a question.
Is there a channel that has videos on the lore of the raids?
I ain't playing through an MMO to get that.
Yeah, it's called youtube.com slash Pat stairs at.
There's a playlist up with all of the near raid stuff that will be complete in a few days.
If you just want to see the near crap.
There you go.
Quick word from our sponsors.
Before we get into the news this week, the podcast is sponsored by Ray Khan.
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Stills your headphones too, huh?
Can't even get them back when like sleep happens because fucking we had a
we had a situation that was like a year of why are my headphones synced to your iPhone woman?
Like I'd sit down to use my headphones and it would like page his iPhone like really?
I've got I've got a pretty good waterproof speaker that I got for it was a part of my
Lucio outfit, my cosplay, but like it's really great and I just use it in the shower because
you can listen to things.
And yeah, I remember when a couple of times where it's like going to turn that on and then
suddenly it connects and then, hey, I'm not listening to my favorite murder.
I'm not listening to whatever.
What was it?
Antique antique restoration videos.
Get the fuck out.
Oh my god.
What's going on here?
Why is that happen?
Oh, oh, wrong sink.
The whole context of this shower is now completely different.
Yeah.
Yeah.
Desync your shit.
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What if you're holding like an electrified key kite?
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I mean, the problem with the key kites, it's usually in the air.
Yeah, but right.
But if it's acting like an auto defense key kite that like as soon as someone sneaks up
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Really shouldn't have sent his kid out to test that.
He should have tested that himself.
Is that a, is that a thing?
That's my favorite part of the oh my god is that he sends his, he sends his kid out.
Oh my god, I do it.
Are you serious?
Yeah.
He didn't do it himself.
So why is it always to pick a, really?
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Yeah.
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Green chef's kind of a big deal.
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How so?
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Oh, silly person.
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Yeah.
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All right, thank you.
All right, I just saw I just saw a person ask a legitimate question is like why are ads
always like 15 minutes out of this podcast and that's because I want to have fun with the read.
Yes, I ads are more fun when you see how far you can possibly push the copy.
Correct.
I would even go as far as to say that it's a value ad if it's comedic to listen to and
therefore fun as opposed to just dry and not fun.
So some of my favorite moments on this podcast are me completely botching the read and you
having to save it and or then the sponsor never returning ever again.
Happens.
Happens.
Whatever, man.
There's plenty of fish out in the ocean.
Plenty of plenty of titans out in the in humans.
Yes, oh, they were never going to come back.
They were doing a blitz campaign.
But what if you're wrong?
But what if, oh, man, you know,
you guys say you guys want a little bit of an ad behind the scenes.
I have a really good piece of advice for you.
If there's a game or a TV show that you've never heard of, but now you don't stop hearing
about it at all everywhere you go for the one week before it comes out.
They hit a point where they realized we need to advertise this so bad.
Yeah, probably.
Probably.
Guys, guys, we need marketing.
Oh, shit.
You know.
But anyway, and yeah, so that's that's the reason why I think that makes sense.
And I appreciate that.
And I approve that message.
And otherwise, you know, fucking.
I love our ad sponsors.
Yeah, doing it dry sucks.
You know, if anyone absolutely requires it dry.
That's that's just true every time.
If anyone absolutely requires it dry, I'm much more likely to say no.
That's you're completely right.
Yeah.
A hundred percent.
Yeah.
Oh, man, do this fucking read for cratum.
Oh, good old good old cratum.
Just hey, man, how about some drugs?
Did you know drugs podcast says drugs?
There there's a there's a there's like four emails in my business email right now that
are like, would you like to advertise medical marijuana shipments on your stream?
And I'm like, I'm pretty sure I'm not allowed to do that.
I'm pretty sure that I'm not allowed to do that.
Well, I mean, as I suppose, as long as like, like as long as you are talking to Americans
about getting American things, but you just happen to be sitting here.
Anyway, no, no, no, because it's against the Canadian advertising laws.
You can't advertise.
Do you remember those smoking ads?
I do.
I do.
Oh, man, I couldn't believe it.
We got a batch of advertised these fucking cigarettes and we were like, we will go to
jail if we run these ads.
Where although where do podcasts and Twitch streams fall in terms of Canadian broadcast
considerations?
That's that's that's a discussion and in and of itself.
I don't want to be the test case.
Certainly not, but once upon a time, uploading an MP3 to a website was certainly not going
to be considered by the Canadian government to be the same as airing on CBC, you know?
I'm going to imagine that when the Americans had their FTC decision about broad disclosure
of sponsorships that our guys probably threw some kind of bullshit into their back end
catalog for the same thing.
Yeah.
In fact, I would say like any medium where they where you put the disclosure up is probably
one that counts.
Anyway, what is going on?
Well, a couple things.
So yeah, right off the bat, let me just call attention to this really sick game called
Unbeatable.
It's on Kickstarter.
And yes, everyone has correctly predicted this is a very much a woolly game, woolly style.
It is a rhythm fighting game where our rhythm combat game, I should say.
You know, woolly, are you going to be able to play that?
Yeah.
Oh, OK.
Oh, because I'm bad at rhythm.
Well, it's kind of a Batman joke, but yeah.
Oh, so yo, I didn't know anything about Batman combat in terms of like
there being a rhythm game aspect to it at all.
I had no idea what I'd heard about combat in that game series over the years.
Like I remember just thinking that it was like, OK, so, you know, like whatever,
like Assassin's Creed or even Tsushima, any of these games where you just auto lock onto
the next target, right?
Yeah, a lot of the games that stole the Batman combat didn't actually keep that part of it.
Yeah, they don't.
None of those games that I played later on cared about how many times you press the button.
They just care about whether you're countering when the counter came at you, right?
So I mean, that's not true either.
But at least not the ones I played.
OK, didn't you?
Did you not play Spider-Man?
I did.
That totally counts.
Totally absolutely cares about how many times you hit the button.
I don't.
OK, if that's the case, then I guess I forgot about that entirely.
But yeah, I remember that was part of the reason why I was so like I wasn't meshing
with it because I just didn't know.
I didn't know I didn't know that like that mattered in it.
I thought it was just kind of like beat up the goons.
You're auto locked onto them and then every once in a while, you know,
when you see something counterable out, just press the counter button.
But otherwise, just go back to beating up the goons.
And then it was like, yeah, like then it was like, no, when you whiff, it drops the combo.
When you boy does it, you know, and like it drops it and it feels bad.
Yeah.
So it took it took a long time for me to actually grasp that part of it because that's just
I had played later games that didn't ask me that of me.
If Spider-Man did and I forgot, that was also like it's been a while since
I've played Spider-Man.
Most of the games I've played.
Oh, have you not?
Have you not played Myles?
No.
Dude, it's great.
Yeah.
Is it is what you're saying?
What you're describing?
Is that in in original as well?
Or is it?
Yeah, totally.
It's a it's a it's a mechanic that a lot of them stole, but a lot of them didn't
like Sashima didn't steal it.
Okay.
And it is basically queue up the next attack on the hit of the current one and
will double your combo score.
So it only applies to the ones that have a combo score.
Spider-Man might be the only game that I played that had that then.
I don't know if I played any other games that had the Batman style combat that asked
that of you.
And without it, it just kinds of ends up being, you know, a similar vibe of like
flying around the group, you know, cutting them down or whatever, parrying.
And then, you know, it ends up being just that thing or you getting the assassin stab
or whatever the case is.
But yeah, I didn't play Shadow of Mortar.
Shadow of Mortar.
I didn't play.
I didn't play those.
Yeah.
I didn't play that.
You know, so it might be it might be.
Yeah.
I think Spider-Man would have been the only time prior to this that I encountered that.
Yeah.
So what was I even saying?
What is it?
You were talking about Unbeatable, the trailer of which I'm watching right now.
Yes.
Very cool game.
Check it out.
The background Kickstarter.
Blue past its Kickstarter goal in the first 15 hours.
So no worries about that.
They're just firmly looking at their stretch goals.
And going like super hard on this VHS aesthetic.
Yeah.
VHS aesthetic, anime VHS aesthetic.
That's cool.
Very, very cool art style, simplified anime look that I love.
Yeah.
It reminds me of like some of the like moments, some of the moments in Kill La Kill where
you see like the characters doing like really cool shit, but their designs get really simplified.
Like they lose a bunch of lines, but they get, you know, like more frames in exchange for it.
Yeah.
Stuff like that, I'd say, is the vibe of this art style here.
And it is you're beating things up and fighting to a rhythm and to a note chart
that's flying at you and you have to attack the notes.
That looks really cool.
Yeah.
Give it a, give it a, give it a peep.
If it's your thing, give it a back.
I think there's a playable demo that you can get your hands on.
And just not much to say besides looks rad.
Check it out.
I have a Kickstarter that I'd like to mention.
Willie, have you seen the trailer for, I want to say it's called Crow Sworn?
Nope.
Oh, here it is.
Why don't you check it out?
It's about 40 seconds long.
That's not coming.
That's not on Kickstarter yet, but it is a genuinely cool looking Metroidvania
that looks slightly familiar.
If you go ahead and look at the trailer for Crow Sworn.
Wait, yes.
Actually, I did see.
Yes.
Yeah.
Yeah.
Yeah.
It is.
The most overt rip I have ever seen of an existing game.
I mean,
like the jump and the Pogo and the art is like identical.
Are we even calling attention to this?
Well, here's the thing, right?
It actually looks great, rip or not.
But like if it's even like half, even if it's even half as good as Hollow Knight.
Okay.
But there's there's homage, there's rip.
And there's I need to see side by sides to make sure some of these assets weren't stolen.
Like even the way that this thing dies and bounces on the ground looks like a Hollow Knight enemy.
Like the one of the thing that got me the most is if you look out of the corner of your eye,
it looks so much like Hollow Knight because the character's movement speed through the
environment and the screen scroll is exactly the same.
Fortunately, Hollow Knight is pretty.
So yes, it's a pretty thing to look at.
But boy, are they not trying to hide what they're doing here.
Just form a flattery, man.
When it showed up on my timeline, I thought it was a silk song trailer.
Yeah, I'm not.
It's a little, a little too close.
A little much.
It's a little too close, man.
It's too close.
Uncomfortably close to the point where I'm not a fan of that.
There's cool stuff happening, but anyway, silk songs coming.
Give silk song your attention.
One day, silk song will come out.
I kind of name a game.
Don't worry about it.
Go check out silk song.
How about that?
What it was, I say, I feel like silk songs going to like
drop a trailer.
And at the end of the trail, it'll be, it's out tomorrow.
Yeah, I could go for some silk song.
I won't play silk song so bad.
A lot of folks, I figured I would just, I don't have a ton to say on this,
because I mean, I could, I could probably rattle on.
But very quickly, I have been asked by quite a few people as to whether or not QA
are devs.
And since I've told a lot of stories about QA, I assume that I would be able to chime in
on the topic of heat right now on Twitter.
By the strictest definition of the term development, they're absolutely so.
Yeah.
Like, linguistically in English, QA is absolutely developers.
Well, I don't know.
If, if my job title is like dev tester, does that count?
Yeah.
Because that's literally a title that you can, you can have, you see.
Now that's obvious.
And I think I would, I would expand that out to like, yeah, the, the, the, the guys and gals
who are doing the crash tests at your local car factory are absolutely part of the development
team.
It's important.
This is one of those things where like, you know, like 90%, like everyone sees this and like
they are, yeah, chiming in to go like, yeah, no, this one person saying that was like someone
with a stupid opinion in the wrong.
And most people are in agreement that like, yes, this absolutely counts.
So if that is nice.
But I would like to, if anything, I'm like a more, it's not, it's not interesting to me
that someone said that testers are not developers, right?
To me, that's not interesting.
What is, is interesting is that a lot of testers I've worked with, they themselves
do not feel like they're a part of the team.
They themselves don't feel that way.
And part of that is because, yeah, you, you come in, you do an entry level job.
In a lot of cases, you're starting out in a disposable position doing minimum wage hours.
And, you know, it's like, you end up feeling like basically someone who's
flipping burgers versus a chef at a Michelin restaurant, you know.
I mean, it's pretty easy to feel like you're not actually a game developer.
If you happen to be working at a third party contractor and the dev team refers to the
QA department in their notes as the Garbo squad.
Sure.
Yeah.
Stuff like that, that kind of treatment, you know.
Yeah.
I know shit.
People are going to come out of that, not feeling like they're active or integral part.
Yeah.
Furthermore, we're a part of the most contentious department.
And, you know, a lot of the times there will be like fucking people losing their minds that
like get angry at QA and literally blame them for, you know, like bugs existing in the game and
all kinds of nonsense.
So has a crazy distinction on that because like, I mean, you've you've worked in there
and I followed this shit forever and it's like I've spoken to devs and no matter how
reasonable they are every now and then they act like QA created the bug.
Yeah.
Yeah.
Now, like to fuck with them.
Now, when devs get mad because QA did not find a bug, that is justified.
And that is a very fair thing of like you literally didn't do your job here and now
it's costing us a lot of time and money and the project is going to suffer because of it.
That's a very valid criticism, but this is not the same thing.
This is like it's.
There are developers.
I don't know why they even have QA departments because they blame the QA department for finding
the bug and then don't fix it.
So I mean, I bother having people finding the bugs at all.
I know you're not going to fix them.
I know of projects where some of the dev team basically went, we don't need QA.
We can find the shit ourselves.
And like that's where and this is where a producer steps in a good producer and says,
thank you for your input.
Shut the fuck up, please.
We're going to go get some testers because that you're crazy.
If you think you're going to do both at the same time as we scale upwards into a project,
right?
Some people are just really out of touch and it becomes evident very quickly on any given project.
But yeah, the thing about this discussion is that there are a lot of people in QA who do
not feel that way themselves.
And like that if anything is to me more of like that's more of a shitty thing about that take
is when the people themselves are like isolated and excluded despite putting hundreds and
hundreds and sometimes thousands of hours on projects.
I mean, like there are people, there are projects that would come into the office sometimes.
And like it's a like, for example, there's games that are like, oh, this is just like a kids game
on like a website somewhere.
So it's not really that high priority or important for the for the studio that's making it.
It's just like a minor thing.
And like the QA team become a part of that project and start influencing it by like,
you know, pointing out everything that's going on with it.
And the team of programmers, artists, music people, sound designers will rotate out.
And change completely while the QA team stays the same.
And eventually they are not only the people testing the game.
They're some of the most senior members of the staff that know the project from day one.
Yeah, the only the only person that's been here since the start of the project is the QA lead.
It's crazy, but that fucking happens, you know, and they have to be the people who like in a meeting
or in a call or whatever, like people are like, hey, so yeah, like we got notes from this person
who doesn't work here anymore or whatever the you know, can you let fill us in on this or that
or we're missing assets here to you guys.
So like literally there'd be things where like the QA team becomes the resource to fill in
the new team that's like replaced the old team that replaced the team before that, you know,
making the thing like the continued smooth running of this project is 100% dependent on
this group of core senior people here.
But it doesn't change the fact that they're going to be treated like shit the whole time.
It doesn't change the fact that, you know, people get clickish and unappreciative
and disrespectful and ultimately look at QA as the people who walk up to the desk
and drop the pile of papers on it, right?
And it's just a perspective.
It's just every time I open up my bug tracker, I see 100 new things and that means more work for me
and that means that it sucks.
And especially if that person is going through shitty crunch, especially if that person's
undergoing shitty pressure from their team to get these bugs fixed and everything is
pressing down on them and then they open up the database and they see a whole new bunch
of shit in TTP, in bug tracker, in test track, in whatever it is, you know,
then they're just going to take it out and just start lashing out at a department that's
like here to make the game be good.
Why did you why did you put bugs in our game?
Actually, you put the bugs in your game.
Yeah, I just saw them.
So if anything, I would like that part to be the discussion and never mind the main character
of whatever stupid Twitter thing.
It's like, yeah, it's obviously a dumb take.
And that's the end of that.
Like, but yeah, it's it's it's some some dumb ass game journalists said it.
And then like everybody, including like, I saw Dave from Newblood, the CEO of a company,
just going like, you're dumb, lol.
Hey, like, you don't like, you don't know what you're talking about.
It is nice to see people that are parts of games.
To look around and see like a bunch of people with like the checkmark that are like saying,
hey, I work at this team or the staff or whatever.
And also like, you know, yes, QA is super important and they're part of the team.
And, you know, saying these things because it certainly didn't feel like it at times years ago.
You know, so seeing that like discussed openly and QA being defended on Twitter at the very
least is like, oh, that's nice that this is a sentiment because it certainly wasn't a popular
thing back when, you know, I was in the trenches years ago.
Oh, this gentleman apparently today is not a journalist.
He's a game developer himself.
So wow, he should really know better.
Well, I hope.
Oh, I thought it was a journal because he's a Forbes contributor.
Well, that makes sense.
Well, I hope no one finds bugs in your game, sir.
He then backtracked and was like, no, no, they're a valued part of the team.
They're just not developers.
And it's like, English is your first language.
You should understand what developer actually literally means.
It means somebody involved in the development of a product.
Guess what?
Everyone who gets hands on on the thing is part of the development of the product.
You could make the argument that maybe marketing isn't,
but they're actually still important.
I think the the most interesting thing about all this,
I'm surprised you went there.
You can go to you can go to HR, dude.
You can go so much more extrapolated, you know.
Yeah.
There's there's positions I always viewed as like the management of the company
rather than the product personally.
Fair enough.
But anyway, it's it's to look at people that are putting their full nine to five
and quote unquote nine to five that people that are five.
Look at you.
People that are putting their full nine to twelves into the game
and and and to just be treated like, you know,
like the fucking the disposable help as it were and what not.
That are again, you're getting you're getting fucking minimum wage
and you're treated like shit for what you're doing anyway.
Like at the bare minimum, like, dude.
I've worked on.
Oh, that was a long pause.
I thought you disconnected.
No, I just had to put it like I've personally put my hands on hundreds of games.
Right.
Oh, yeah.
When I did a professional context, you mean like testing testing wise,
when I did when I when I left the industry and I took inventory,
I had a resume of hundreds of games tested and the amount of games where
I'm credited for what I did.
Oh, man.
Is not even 10 percent.
Yeah, that's a whole different fucked up thing.
There are times when you come in and you get an email saying, hey,
we're going to get credited.
Isn't that cool?
And it's like, yay, we get our names on the thing that we've been working on.
That's awesome.
Because most of the time you just assume that won't be the case.
In fact, a lot of the times you see a name go by that just says the studio you're working
for if you're outsourcing or in some cases, not even that, because they want the QA to
be stealth, they want it to be hidden, they want the, you know, whether it's like the
production budget needs to hide where they went to get this extra testing from or whether
they needed to get someone to look at compliance and make sure because
their own compliance testers were not doing a good job, so they wanted to make sure it was
everything was okay, but they had to do so in secret.
So we're not even going to credit the company.
And, you know, I'm pretty sure that whoever makes the contracts with the studios will
they'll talk about like, yeah, we'll offer you that.
We'll go uncredited.
We'll, you know, take the thing there and they might even charge extra for something
like that.
I don't know, but if they do, the testers never see any of that, certainly.
But like a fraction of what I've worked on, do I have the name and the credits for?
And that applies to everyone else that I was there with.
So when the standard at the time at the very least was one that you did not expect to be
even thanked officially, like what, what are you supposed to feel about that?
You know, it sucks.
One of the things that always comes out every time this any of these game dev topics come
up and the more and more I talk to more people in the industry is that more light needs to be
shown on a part of development that often doesn't actually develop the game at all.
That's all like what I mean is they don't get hands on on the game.
That it's all people skills.
It's all management and that's producers because every time I get a hold of somebody,
I discover that the distance, the difference between many disasters and many successes
is the producer acting as either a magnifying glass to blow up the worst ideas possible
or prevent them from touching the rest of the project.
I think I've described like, like just like it produced.
I was talking to people about cyberpunk and they were straight up telling me producer
came in and said something stupid and like a month of our lives just disappeared.
I've talked about it before, but it is a very like common thing to see the producer role be
filled by someone going for a Hail Mary play on their career where they just went,
I've been here doing stuff in some other context or I haven't or I was at another studio somewhere
and I see some requirements here and I don't meet them, but fuck it, long shot.
Never did this before.
Let's see what happens.
I was a boss at a telemarketing company.
Now let's see if I can land this production.
I know how to manage people.
Exactly.
Projects.
And they nail it sometimes.
Sometimes they do.
Sometimes they nail it.
Sometimes they have.
Okay, I don't know if you know the office, but I'm not familiar with the office.
Okay, so I'm for people who know the office.
Sometimes a producer will come in and do the interview and nail it like Robert
California, who is just a perfect example of like over qualified for this position.
It's the dude from Sex Lies and Video Tape who then becomes Ultron later on in the MCU,
but you have such a strong interview where it's just like, so do you feel that you're
qualified for this position?
And it's just, do you feel you're qualified?
Everything is sex, you see.
And you just describe the history of how your industry is about selling sex to the client
and that you have the anyway, whatever, it's hilarious.
It's a really funny bit.
There are people that land in the producer role and then they don't know what the fuck they're
doing.
So then they start doing the thing where they scan emails and then they walk around and talk
to people on the team and just kind of get a feel for what they're supposed to be doing
without ever directly asking anybody what they're supposed to be doing because that
betrays that they don't know what the fuck they're doing.
And if you get really good at that, you can just skate the fuck around for months
before anyone finds out that you have no idea how you got this job.
And you haven't actually done anything.
You castanzaed your way, or cramored your way rather, not castanza.
You cramored your way into a job.
I don't even really work here, you know.
And yeah, there's basically three types of producers that I've been able to deduce from
my talking to people in the industry.
One is, is the person who really believes that they're a great producer and will play
the newest God of War over the weekend and then will come in and tell the team that they
spoke with the director and what we really need to do is add weapon crafting to the game
like a year and a half into development.
And the team goes, uh, there's no, hey, come on, we're gonna put the, we're gonna put the,
come on.
And just like every couple of weeks, like a new feature appears, that's apparently what happened
with cyberpunk is that they would go out drinking and then come back after playing
the new hot release and go, our game's going to have this.
And the team would go, we haven't finished the last thing you said we had to have.
There's the gentleman you described who is fucking faking it.
And then there's the good producer, which, uh, I think the best current example
is probably if you watch the no clip documentary on 14, uh, Yoshi P has become like famous for
his production capabilities, but he even describes like one coming on to 1.0 for, uh, f of 14,
that he describes his, his process and how it deleted a couple of years off his life
because he was like min maxing and managing every single person's time down to the hour.
And how much work they were getting done.
And like pushing them around to various parts of the thing and then reallocating resources
to the day, uh, yeah, which is astonishing.
And then he's like, everyone was kind of sick of it.
And I'm so tired.
I will never do that again.
But it's the only way we could have pulled that shit out of the fire.
It just the, the, the, the producer that takes days off the clock of their life in
order to get the thing done.
Yeah, that, you know, like that is, that is, uh, that is admirable.
Um, I remember, uh, um, a friend of mine who, who, uh, worked at the office who would basically
like amongst the devs and stuff like that would like, um, play, you know, really cool
shit and stuff and like just introduce them to like rad Japanese shit that like would never
be in the office under any context, you know, uh, because these are dudes that like just,
yeah, they just, you know, they play, they stick, they generally stick to AAA Western
releases and that's kind of all they're doing in their time.
And so, you know, he would just kind of bring in a tactical vanquish at, at, at lunchtime
and play that on the lunch calf, uh, uh, screen.
Hey, you guys ever see this shit?
You know, and then just kind of see them kind of gather on and be like, oh, what is this?
Oh, this is some of more of your weird Japanese stuff again.
Ha ha.
Okay.
You know, and whatever.
And then just starts doing cool ass shit.
And they're like, oh, hmm, hmm.
And then later on, after lunch break is done, um, walking by to get some coffee and seeing
one of the producers with the controller in his hand on his own, just playing the game
for a little bit and just checking stuff out, taking notes, you know, and things like that.
Like it's, it's, uh, yeah.
When you have the world of someone that is like, you know, pretty, uh, outside of, of, of,
well, I would say like pretty close minded because they just are not exposed to enough.
And they also, you know, haven't been doing this particularly well.
Then you end up with, yeah, I played this game.
When are we going to do that?
We need to insert this to change the game up.
And it's like, motherfucker, you didn't write the GDD.
This is not your job.
This is not what you're supposed to do.
But, you know, um, the role of producer will also carry different weight depending on,
um, the studio.
So some games, the producer is second chair and is practically the voice of God.
Uh, but in other games, the producer is more of a junior position.
Um, and I've seen it.
Especially in Japan, the producer role is really nebulous.
Cause sometimes in Japan, it means director.
It can really bizarre.
Yeah.
We've talked about that a little last week.
But like, no, I've, I've, you know, seen projects and where like, yeah, if you have
questions and stuff, like you're not really taking these to the producer because they're
much more minor in their role here, even though that's what they're credited as, you know.
Um, weird.
But yeah, there you go.
That's, that's, that's the opinion.
I'm getting, uh, I'm getting, uh, from some trustworthy sources in chat.
I legitimately mean that, uh, that apparently on the last live letter,
Yoshi P was talking about how he was denying the staffs, uh, over time.
Or they wanted to stay later to work on shit.
And he was like, no, go home.
Oh, did not.
Wow.
Okay.
Or stay home rather as it is with the work from home stuff.
Kudos.
Good shit.
Um, all right.
Yeah, I got a link here.
Duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh, duh.
Let's see.
Will content that has been made while making several Dev members overwork to an unhealthy degree really be enjoyable?
Just, just straight up, like if we have to overwork the Devs to make the shit, is it even going to be any good?
Yeah.
What a pragmatic view of things.
Yeah, if, uh, if the game has a body count on it, is it really enjoyable?
You know, if Karoshi occurred in the development of this game,
You know how when, like, a cyclist gets hit, they tie, like, a white bike to, like, the intersection?
Is that to, like, celebrate?
No, it's when, like, someone dies at that, at that intersection.
They'll tie, like,
No, I'm just, I keep, I keep almost getting hit by cyclists out my door and I hate it.
Okay, well, when, when that, that's what they do, they put a white, they put a white painted bike on the corner wherever that happened, and it's just, like, yeah, if there's, like, a fucking desk here, that's, like, just a white desk to symbolize the person that fucking died in the production of this game,
Is it truly enjoyable?
Anyway.
Yeah, it says a lot about, like, hey, does everybody like Hades?
That's what a game feels like when it was made by people who were fucking still.
I was trying to set up some absurd shit and you just jumped in there with a fucking tactical fucking nuke, so, um, I don't even get to land.
It's a skill, man.
Yeah, there you go, enjoy that.
Um...
What can I say?
Filled for time. Good job. We stretched out that MP3 line.
What do we got next on the, on the docket?
Well, we can talk about the fact that you need to jump on PSN now, now, now, now, now,
right now, because the purge has started.
It's actually much worse than expected.
The list of PS3 games that can no longer get patches has been compiled because, uh,
people have been testing it and figured out that, yeah, they've already started, um,
the, the cleansing.
If you can't patch your game, you can't get online, you can't earn trophies, so, um,
you are going to have some trouble with a list of games, um, here that I'm gonna, I'm gonna
tag, uh, the, um, docket with, but...
The store going down is one thing, but...
Third strike online edition is on that list.
FYI.
So, if you're big on that, or if you want to play JoJo, I'll start a battle.
One, the Xbox is suddenly a much cooler place to buy your games.
It's almost like they switch every time.
All you have to do is stand still and not trip over your own dick.
Just stand still, it's all you gotta do.
So, um, yes, PS3 games already being, um, our patches, uh, availability being delisted from PSN,
um, and then we have alongside that, uh, an AMA that apparently, um, was verified that a former
Sony employee basically came out to talk about what's happening and basically gave some insight
saying that, like, they're pretty upset with what's happening too and giving some context about it.
Again, this is just an AMA on Reddit.
It was anonymous, but the, uh, it was from rslashvita and the, uh, administrators
said that they confirmed that the person worked at Sony, um, not to confirm necessarily the claims,
but just confirming that they did, they were employed by Sony at some point.
So, uh, before I bring this up and get, like, yeeted into, um, a world of this is bullshit.
Uh, so this person came out and basically, uh, yeah, they're pretty not happy with what's going on.
And they said, uh, as soon as the firmware was, uh, broken for Vita in 2016 or so,
that's when the whole thing was on the chopping block.
Um, this is what took it, uh, intent internally from low effort passive income to actively trying
to kill. So, uh, from this thread here that explains a lot, sounds like hacking did more harm than good
after the, after the PSP and the Vita gets hacked and they're like, well, time to give up.
Yeah. So, uh, fun fact, the PSP was already planned to have trophies, uh, until that firmware was
broken and then they dropped it like a hot potato. Uh, prior to the firmware hack, Sony were fine
with letting the Vita live on supported by third party pardon partners, providing minimalistic
support. The attitude clearly drastically and suddenly changed when the firmware was broken.
And, uh, I don't believe we would be where we are today if that hadn't happened.
Um, on dev kits, Sony doesn't communicate very well internally, still talk to people on the team
that deals with dev kits and they found out about the Vita store closure the same day as the general
public. Um, yeah. Uh, what was, sorry, I kind of lost track.
You know, it's such a shame that the Vita got hacked that way. I mean, everybody knows that
you can contribute the Nintendo 3DS is enormous gargantuan never ending success to the fact that
there was no way to ever get pirated games for the 3DS and there was no way to emulate it.
Um, and that really helped them out. And if you had been able to pirate 3DS games or even DS games,
that surely would have killed those platforms dead and they would have been complete failures.
Oh, wait. Oh, wait. They were the most pirated shit ever. And it didn't matter because those
devices were fucking banging. So here's the thing about this, though, that, um, contextualizes it
really interestingly. Uh,
so why destroy a low effort income supply because a few people are hacking the system?
Is it a copyright issue? Is it lawsuit fears? What is it answer? It's hard to overstate the impact
of the 2011 hack on Sony's corporate culture. They're extremely fearful of hacks and network
intrusions. So literally the big Sony hack from 2011, where we found out about all the
shit talking about the Spider-Man deal and all that nonsense was what scared their entire corporate
culture into running away from everything involving leaks, hacks and network being compromised.
That thing. What a bunch of stupid pussies.
Um, like I'm sorry, like, because it's funny because it wasn't just the PS3 thing.
Sony, I think, was it pictures also got fucking super hacked. And like everyone found out that
aiming Pascal was like a fucking crazy person and terrible at her job and that every single
decision Sony pictures had ever made was the stupidest fucking decision possible.
Oh, it was primarily not game related. It was primarily emails from Sony pictures and things
like that, that were the biggest headlines of anything. We're very terrified that people will
find out we're bad at our jobs. So we're going to, we're going to make sure to show everyone
that we're bad at our jobs and that way they won't be able to find out. Uh, the PS3 Vita stores
were hacked together. Um, at what I consider the advent of the digital era. So the PS4 store
was built as a separate entity, uh, and learned a lot of the what not to do lessons from the Vita
and PS3 stores. Um, so, uh, yeah, basically the, there was an internal idea of just keeping this
online and going for a slow, low, low effort passive income. But, um, uh, but upon that,
upon the firmware hack, they just actively started going, like, kill it off, get rid of it.
And, and this is all based on their fear of what happened in 2011. Kind of, kind of, it's,
it's an insane timeline. It's, it's, that explains a lot because the PS3's current store,
like the funniest thing about like everyone got out there and get everything you can off the PS3
store, I say to you good luck because, uh, the, the modern PS3 store, um, has crashed my PS3.
Oh yeah. Constantly. So it used to happen. And it used to happen like one out of five,
one out of like was frequent crashing. I assume in hindsight that a lot of that is
changes to the store made to make it more secure that we're horribly optimized.
Um, so, and with the context that the PS4 thing, a store and thus PS5 store are like a
completely separate different ecosystem that they're much more comfortable with,
it makes a little bit of sense that like the PS3 store and Vita store are being stabbed,
but the PS4 store will continue on pretty much forever inside the PS5 store and probably so on
and so forth until one of those gets hacked. Correct. And then they'll start the ecosystem
over, I guess. Uh, what actually is pretty significant here to me is up until this news,
we had been, uh, again, assuming this is all what it says up until this, we had been assuming that
like this was being pulled down over a basic like greed motivator, right? Like shut it down,
shut it down and then sell it later, right? Um, piecemeal if need be. Now that it's like,
no, no, no, that's not the motivator. It's not a greed motivator. It's fear.
That means it's turbo dead and they're not even ever going to do anything to make up for
the lack of access that we have now or the killing off of entire consoles. If you have
a worthless hunk of plastic in the form of a PSP go, go fuck yourself because corporate fear
is going to make them not think twice about finding a way to do something for that person.
Oh, well, we're so afraid of piracy that we've actually given the moral and in many cases actually
not even joking legal justification for people to pirate. Fear is how we fall.
Like the PS4 confusing what is battery will eventually die and we'll be unable to authenticate
any game, even any game that is currently locally downloaded onto your thing because it will not
be able to register its time, which means PS4 digital games have a shell. It's also the mind
for. Yeah, I know. Okay. But that means that they have now created a moral and in some countries
legal justification for people to hack the PS4 to emulate it.
So yeah, there you go. That's what it was. They're there. They're just straight up like
this is all fallout from the same series of emails where we found out about
that Kim Jong Un, Seth Rogen movie.
Like this is all like connected. It's some weird fucking way, you know, man.
The something fantastic. I see a fantastic summation of this statement in the chat from
ramen rider, throw your merchandise in the ocean to own the pirates.
You can't rob me if I shoot myself.
Ah,
ah,
but you blocked off the Swayze canal.
Sony so fucking incompetent. Oh no, my mouse died.
Every, every internal discussion that has ever, ever, ever come out of Sony has ranged from
these people are literally insane or they are laughably incompetent. Like we all had crazy Ken
Kudoraki. He was a crazy person, right? But now we got Jim Ryan. He's just bad at his job.
What happened to Sean Layden? Sean Layman Layman, Sean Layman, Sean Layden came out
and was like had the, everyone had the worst reaction to Sean Layden ever as this motherfucking
businessman, scumbag, shithead. I hate him. And then he comes out talking about how making
VIP ribbon wasn't about the money. And then like a year after that, he just disappeared.
Yeah.
I wonder, I wonder how like
in the future, I do wonder about how these, these figures will, um, these known, these names that
we know, like, like how would a, a Yamauchi handle modern day video game industry? How would
a dude like that? Well, he'd handle it the same way he used to handle it with the Yakuza.
Like I'm just, I'm just thinking of all these names that float around early video game history
and just like, you know, how do you plug them into like a 2021 fucking version of the market?
And it like my brain cracks a little bit. I see Ken Kuduragi coming out onto his
personal Twitter and being like, PlayStation will be the first gaming console to support NFTs.
You can actively mine for them collectively together.
You will, you can, and if you choose to not, if you choose to not gather the spoils,
then Sony will gather them for, from your console as it stays plugged in. This is the cost of joining
the PlayStation family. Yeah. Yeah. Yeah. Yeah. No, the old guard, the old guard, man.
And then, and then you got industry so fucking stupid.
And then you got the, the fucking, like the fact, just the fact that there's literally
a character in the, in the latest No More Heroes, whose last name is Richetello.
Like it's like he, man, like he's been holding on to that one.
That was so long ago for John Richetello is forever. Like he is fucking just boiling,
boiling with that one all these years later, you know. Well, man, did you see or hear about
what shadows of the Tam was supposed to be? I, I, all I know is it got fucked five ways from
Tuesday. Like that's all I know. It was, it was supposed to be like an atmospheric,
like almost Silent Hill horror game about a man going down into a Suda and Mikami's version of
Dante's Inferno and all your character had was a torch. That is not the same game. And then
Richetello comes in and goes, ah, you are done. And that was the end of that.
Yeah. A lot of, a lot of like stories about the West and the East coming together in, in like
production timelines and like horrible things coming out of it. Yeah. And on the other hand,
you get, you can track down Tim Rogers talking about how he accidentally invented the gigolo system.
Okay. You familiar with that? I'm not. You remember killer is dead. Yep.
You remember the, uh, McCann, the, the dating simulator gigolo system. Yep. Totally. Tim like,
I think Tim made that as a joke during a shout out to them. I don't remember the story perfectly,
but Suda was like, yeah, do it. Is he killer is dead? Is he, is he taking credit for putting,
for planting the seeds of that idea? Is that what happened? I believe it is. Hold on.
I can't remember the story perfectly. Tim Rogers is the one who invented the legendary
tits there gameplay.
Is this what you're saying right now? Is this, is this what he'd be saying that because that's,
we're putting some big credit on his name. Tell you what, I'll find this later and I'll put it up
on my Twitter.com. Okay. All right. Let's, let's hold off until we confirm things before we give
so much credit for such, such gameplay. Anyway, so, oh God, that's right. No,
lollipop chainsaw was supposed to be no more cheros.
Anyway, so speaking of no more heroes three, some announcements came out about that. Some of
the screenshots, including art from all kinds of talented people and designers on the team.
Bad girl is back almost single-handedly due to Western. What?
Due to Western cosplayer popularity.
Bad girl is back and is standing. Bad girl is dead AF, man.
No, she is back and alive. Bad man is also going to make his appearance in the game as well.
Yeah, he was in Travis Strikes Back and Shinobu as well. They're all back. They're all back and
yeah, I mean, I can tell you, I can report first person that he was a huge fan of Western
bad girl cosplay. So I am not surprised that this is how things worked out. There's also,
I think, what was it? The, there's a character called Newtype, who is a reference to Silver Case.
What? So there's silver. Really? There's silver case references that are going to be a relevant
part of this game. There's a lot going on. A lot going on. Kamui, Newtype Kamui.
Everything is happening in this game. It seems as if- Damn, I gotta go back and
get ahold of Silver Case. It seems as if he's pulling the whole universe together.
The Sudaverse is like not, yeah, not just plot points, not just references, outright plot
points, exactly. What else did we see here? Okay, there's, they announced the voice of
Jean, the cat, who you might recall, Travis' cat. Oh, I do. You had the mini-game where you put
her hand on your stomach and you waggled the cat. So apparently, Jean will have a voice actor
that serves as your navvy-like role that will, you know, tell you things about what to do and
where to go. And it looks like Ike Amadi has been cast as the voice of Jean known for his other roles
as Shao Kahn and Atrocitus. I hope so, oh man, oh man, oh man. That's, I'm so excited.
Javik in Mass Effect 3? Fuck, it's all the same, like, deep, deep man voice. Yes.
Ike Chukwu, Prince Amadi, is the voice of Jean, the cat.
So that's happening in No More Heroes 3.
Yeah, shit's not, shit's wild, man. I don't, I don't know what's going on with this game, but
I bet it'll be really, I bet it'll be really great except for the one part that Suda decides to
make bad on purpose. See, I don't want to have to go back and finish Travis' strikes again,
but I might just, just to put together what's actually happening here, you know?
I hate that Suda thinks it's, like, deep to make parts of his games bad on purpose.
I hate that. It's the one thing I really, really dislike about him as developer.
Well anyway, yeah, weird stuff going on with No More Heroes, but all-star, all-star cast and all-star,
like, I think they showed off, like, fuck, they got, like, the Bayonetta designer to do,
I think it was Henry Cooldown's design, and, like, different characters are being handled
by, like, different legendary artists and shit, like, it's crazy. So yeah, this is a big ass deal,
and I would not, this, it's like Suda doing the equivalent of, like, what Sakurai does,
you know, with Smash and- Yeah, a little bit.
And I would- Pull in all favors.
Yeah. If he doesn't retire after this, at the very least, he gets to go on vacation for a long ass time,
you know? What would, what would Suda do on vacation? Can he chill out or does he need to,
like, be, like, luchador wrestling at all times?
It just seems like the kind of guy that's, it's odd to think of Suda51 just sitting in a chair
reading a newspaper. Oh yeah, Travis has two kids. I'm sorry. Travis has two kids.
Yeah. I don't get it. I played no more Heroes 1 and 2, but I didn't play Travis Starks again,
and now I feel like I missed, like, five games. A lot happened in the time between two and three.
Um, I don't know, but apparently he's a parent of kids.
Okay, that's what happens.
Yeah. Anyway, so that's going on.
All right, we can, we can, moving on here, we can play a little game.
I'll play a game. Would you like to? You like games? I got a game for you. Yeah, hit me. What
do you got? Okay, so as we know, Epic is having a hard, a hard time. They're struggling to
handle this battle with Apple. And at the same time, they are continuously, continuously
lost leading in their battle against Steam by basically just shoving money at any game they
can make exclusive. As we've seen over the years, the Epic Game Store exclusive has become
a, oh, well, you know what? Because people suck and are not fun. The game has been ruined because
I was going to ask you how much money you think they lost as time has gone on in their attempt to
buy out Steam, but everybody's fucking no fun, so that's ruined.
They, a lot. I was running my own math on the statement they released, honestly.
It's crazy, crazy amount, how committed they are to basically pricing out Steam in the hopes
that it'll eventually turn around and becoming a profit. So Apple put together some court documents
that were published this week and they revealed that Epic committed 444 million in minimum
guarantees for 2020 alone. They are, they've lost 181 million on the Epic Game Store in 2019,
projected to lose 273 million in 2020, even with the significant growth revenue for last year.
They confirmed that 700 million, oh, was spent on the store in 2020.
Yeah, let me go at the chart. The chart is really helpful because the chart says,
we made $700 million on the Epic Store and all, and 265 million of that was all third party titles
combined in a three year period. And you're like, what? You only made 265 million off of every third
party game on your goddamn fucking store? Because the deal, remember when we would report that
new indie game that we're looking forward to has been offered a deal they can't refuse by Epic?
The deal ensures that the studio will continue to exist by making this in development game
a guaranteed success in terms of at least Epic pays for its initial sales launch and batch.
So the studio is like, yeah, we'll take that exclusivity for a year or whatever,
because why the fuck wouldn't you? It secures the studio, you know?
Yeah, so I ran some quick maths on this due to the numbers that got released,
and Tim Sweeney actually retweeted this lost number going, yeah, we've totally,
we've been killing it. And I guess Tim just assumes no one knows how to do basic math,
because the chart is damning. They gave away 749 million free games,
which means they had to pay a developer something for those games, right?
Now it could have either been a lump sum or a stipend per free game given away, right?
They only made 700 million on the store total, which means they gave away 50 million more games
than they made in dollars. Like right off the bat, even assuming every free game they gave away
was one dollar, they lost 50 million dollars at least, but they probably lost billions.
So let's convert that to a calendar, shall we? According to Apple's documents from
the filing here, at best Epic does not expect the game store to have a cumulative gross profit
before 2027. Alright guys, do you think they're gonna beat Steam by 2027?
I ran, and if I can find it, I also ran some more math on it for loss leading,
but basically, here we go. I went and tracked down the Steam numbers of Hades,
right? Because Hades is probably the most high profile man Epic paid for nothing they've ever
done, right? Because everyone just pretended, from my personal experience anyway, that Hades
just existed the instant I hit Steam. Yeah, it was crazy. My neck almost broke on the double take.
Right, so Hades on the PC minimum, it could have sold up to 8 million,
or but minimum, it can be confirmed that it sold 2 million on Steam, right? Okay, Hades costs 20
dollars USD, which means at the 30 percent cut that Steam has, they would have made 12 million
off of that. Epic only gives a 12 percent cut, because you know they have the better deal for
developers, which means they would have had to have sold at least 6 million copies of Hades
on the Epic game store. Does anyone believe that they sold 6 million copies of Hades on the Epic
game store? I do not believe that is the case. They have created a system in which they are
bankrolling indie studios, so that the indie studios can then later sell most of their copies
on platforms that aren't theirs. Like people are describing this as loss leading, right?
Loss leading, like on a on a PlayStation or an iPhone, is supposed to get you into the ecosystem
and keep you on the ecosystem. But from my personal experience and what I can tell from
every number I look at, what happens is, is they pay for something like Phoenix Point,
people don't buy Phoenix Point on the Epic game store, the ones that do buy Phoenix Point
on the Epic game store, then just keep the Epic game store around to download every single free
game that comes out, which costs them money, and then most people buy it on Steam or the console
releases when it comes out. Correct. I think part of the reason that the game, the Epic game store
doesn't have reviews is because if the Epic game store had reviews built into their store,
you'd be able to see that Hades would only have 1100 reviews or some shit compared to the
fucking how many? Oh yeah. Yeah, yeah, yeah. Compared to the 127,000 that are on Steam. Any form
of community indicator would give a clue as to how much attention it's getting on the store itself.
Oh yeah. That's true. If they had reviews you could write, you would be able to immediately see
the like multiplicative number that Steam had sold more than, than Epic. So there are 127,000
Hades reviews. If, if, if the Epic game store had Hades up for review and it had like 10,000,
you'd be like, holy shit, what a waste of money. So as a result, Epic has funded and must continue
to fund the Epic game store through funding and capital raised by other parts of its business,
which have been incredibly profitable for several years, which is fortnight, literally the only
thing keeping it going. But in response, Tim says that they expect their calculations expect
that the Epic game store will be profitable by 2023.
I bet. I bet. You know, Microsoft said the Xbox would be profitable one day and they still haven't
hit it. And they're doing a lot better job than they than Epic is.
Dude, I mean, look, on the one hand, everybody say thanks, Tim, for the free games.
You know, I'm turning around on the Epic store specifically because it is an indie charity
fun, like, like straight up, like, you know, like, let's like, you can find, if you want a silver
lighting the sun, bitch. It's like, yeah, they're bleeding out of spite. And everybody can come get
some juice before it falls. Come get it. But fortnight is keeping them up. I have an interesting
supposition. Epic Games versus Apple is a lawsuit brought by Apple by Epic Games against Apple in
August of 2020 in regards to Apple's practices in the iOS store, right? Because they didn't want to
give the 30% revenue to Apple. Yeah. Do you have any like inkling in your head that part of that
might have been the Epic store isn't making any money and the fucking stock price or whatever
has to go up? Where can we get more money? Well, fortnight's the only thing that makes money.
The engine also makes money.
Why don't we just go and get more money from phone users? But motherfuckers on their iPhones are not
getting as much money as they could from the only source of fucking gas they have.
They sell the engine too. The engine does make them more money. Yes. You can't sell the engine
more. No, you need to hit the users. So that's Epic's private. So it's not stock prices. It's just
give more money now. So the whole campaign is based on them looking at the lifeblood of the entire
company and the continued loss of the game store and realizing they need to strike it hotter.
This makes perfect sense. You've got the engine business, which you can't like everyone's using
that engine. There's no more people to sell it to. I mean, there are new developers pop up,
but that's not the same level of profitability over time. It's a different discussion entirely.
The engine is like a set cost. It's going to make the money and it's good. It has the same
amount of costs, the development, yada, yada. The store is tanking, stores a money pit,
and Fortnite is a money golden goose. But the problem with Fortnite is that Fortnite is the
biggest game in the world. Yes. You can't get more people into it. You can by just existing.
But like not a hundred million more, right? There's there's like, like it's hit as bad of a
big I would like mass as it could possibly hit. Maybe no, maybe look, how about this? There's
probably a set amount that you expect that it grows by every month. And the moment that slightly
starts to dip, you have to look back at the existing base and go, how can we get more?
Actually, I was I was checking it out. The Fortnite player count stabilized last year
around 340 million. Like I think it's 350 now. Okay. But like the Fortnite market is saturated.
Instead of looking up, now we look down. Yeah. Okay. We've got everyone we can get.
How can we get more? Well, we'll have to get more out of every individual person.
Okay. Now do that of the different groups of players here. How many are on phone?
A lot. Like I think it's like 30%. And the phone is the only one of the platforms where they lose
that big cut, I think. But I'm not super sure. But regardless, they lose the big cut.
Oh, well, it's it's clearly enough of a cut that this entire big PR stink show they did.
The credit, the fucking cringe show was like in their interest to try and convince people because
like it's an amount that matters that much if it's 30% of 30% or what are whatever the amount
would be statistics 2020. But but the desperation behind this entire gesture now comes to light
when Apple assesses the situation and looks at it and goes, yeah, this is kind of what they have to
do because the game store, the money pit that is the game store is the fucking blood wall
from Johnny the homicidal maniac that you have to keep wedding with the fresh blood
daily. Otherwise it comes through and we can't let it come through.
Like it makes so much sense. It makes so much sense. The why this leads to that
and why they're have they have to turn to Fortnite to figure out how to fucking pay for
what is not going to make them a fucking dime until 2027. Okay, hold on.
Okay. So
what's let's do some quick math. Sure. What's 30% of $1.2 billion? Is it $40 million?
I believe that's right. What's one third of one point? It's 40 million, right? Let's try to get it.
Oh, not that many zeros on the calculator. Damn. Okay, it's 400 million.
40% math for you. Yes, 30% of 1.2 billion is 400 million. Well, according to Sensor Tower
on September 2nd, 2020, state of the mobile Battle Royale, Fortnite's loss on the on the mobile
platforms represents a $1.2 billion hole in the market, which means if they had succeeded
on their ability to cut out Apple, they would have made approximately 400 extra billion million
dollars a year, which would have paid for the Epic Store and probably have put them on track for 2023.
Yep.
Look at that.
Yeah, literally, how about that?
Fucking figured it out. What us? But now they lost that.
Good. Love a good narrative. Love a good narrative.
It's even a double loss because they lost the Fortnite mobile money over it.
Now, that's what you call podcast math.
Oh, I love it. What a bunch of stupid idiots.
By the way, if you do want to give Epic money on Fortnite, use creator code
pet stairs at it's the best creator code.
Oh, yeah, true. Be sure to do it while also using hashtag rip fortnight.
I don't know why that hashtag was trending. I clicked on it and all I could find was people
saying, why is this trending? Well, that's what happens. Every time you click on the
track, Trudeau must go and everyone's like, why is this trending? I don't understand.
Usually because that's often because like the prairies get mad.
Oh, well, could you give me a second? I know it's a little late in the podcast,
but I need a five minute break. The dog's got to go pee.
B.R.B. So, uh, yeah, all right.
Yeah, well, he's speaking of Fortnite. Let me ask you a question.
I have apparently decided to turn my Fortnite streams into a second podcast.
Would you like to come on to my Fortnite stream on Friday?
No.
Well, I offered.
Okay.
So, yes, what's going on here on the docket? Well,
I don't know if hundreds of thousands of souls being released into the heavens
over the over Buckingham Palace is counts as news.
The soul NATO. Yes.
The soul NATO over Buckingham did occur earlier this week.
But not much to say there.
There's a lot to say. Most of it is very rude.
Though I do think I would like to pass on the funniest joke I've seen about
Princey Phil passing away, which was somebody retweeting the news with the text.
You know, when I, when they said the royal family was going to take steps to decrease
its racism, I didn't expect something this drastic.
I've got a couple of, I got a couple of favorite, favorite quotes from, from
the Lich King over the years. I'm, I'm, I'm pretty fond of how about this one from 1988.
In the event that I am reincarnated, I would like to return as a deadly virus to contribute
something to solving overpopulation.
Well, you, you're, that's a, you're going to have a hard time beating that one.
It's a good Lich King quote. That's a good one. Arthas would be proud.
It's not bad. Strong.
Yep.
DMX also passed away, which is like legitimately said.
Yeah, that is sad.
Weirder is DMX that within minutes of his dying, I got the Disco Elysium DMX reference.
I don't think I saw that.
There's a, there's a series of dialogue options that are literally just
like where the hood, where the hood, where the hood at.
Okay. You know, I, and, and he died within minutes of me reaching it. It's my fault.
Um, to be fair, there was a really great thing from him doing an interview,
literally a month ago where he said, um, you know, I could, I could die tomorrow and say,
I've had a good run, you know, so there was a, some, some a piece to that.
But you know what DMX didn't say?
What's that?
He didn't say, well, you'll never fly in that.
You're too fat to be an astronaut to a 13 year old visiting a space shuttle.
Oh man, that's fucking super funny though.
So come on.
That's really funny.
Oh man.
Oh, what a fucking asshole.
Yep. Uh, I don't think, uh, he, uh, he ever, uh, was responsible for visiting Kenya
and, uh, saying, you're a woman, aren't you?
Uh, to, to a woman in Kenya and, uh, and then of course,
if a cricketer, for instance, suddenly decided to go into a school and batter a lot of people
to death with a cricket bat, which he could do very easily.
I mean, are you going to ban cricket bats?
I think the goofiest thing is that he said that as, you know, the prince of the UK,
which the answer is unequivocably yes.
They're doing knife stuff over there from what I heard.
Yeah.
And then knife stuff is getting locked down.
They had an acid thing and then every drain cleaner you could get ahold of got locked down.
So, um, yeah, everyone over there, I hope you are okay with the soul NATO and I wish
all of your loved ones who are now free, um, a happy afterlife, peace and, and, and joy
to all of your loved ones who are now free to release themselves from their side quests
and their shout out to British orphans.
You get to keep your blood.
Anyways, um, how many of those fucking ghouls are left?
I mean, too many.
As far as the ones that actually looked like they were puppeteering the underworld,
I would say that's the one, but, um, you know,
here's a, a funny picture of him dressed up as a guard, making the, making the queen laugh.
That's what a chortle, what a sensible chuckle she had.
Hey, um, did you see that trailer?
Did you see, did you see the subreddit of like the, the, the Britain subreddit
over the weekend?
No.
One of the, one of the, the top thread is friends.
Phillip has died and the very first post that's pinned is just as a reminder,
the rules do not allow for mocking people's deaths and like every comment in the whole
thread is deleted.
Like every single one.
Many souls found peace.
I think it's a, I think it's, it's, it's all right to feel happy about that.
Um, so, so, so have you seen the trailer for Neo, the world ends with you?
I have.
So here's the thing.
This game looks fucking great.
This 3D style on top of the awesome fashion of the world ends with you looks incredible.
And then the, the couple glimpses of gameplay we saw looked kind of kingdom hearts-ish,
like action juggling going on, but like everything was exploding into graffiti arrows.
And holy fuck, I was just like hyper-sold.
It's really impressive that they were able to, to, um,
it's really impressive that they took such a, like a clearly 2D like flat art style
and were able to translate so excellently to 3D.
I can't wait to play it.
It looks so good.
Um, super good.
And then I think I saw some, and, um, I think I saw some screenshots of the anime,
which I believe is also using 3D.
And, um, yeah, they fucking got this shit like nailed, man, really, really like,
like faithful models, um, getting that like, I mean, I don't want to like compare
everything to like ARXIS with the, with the STRIVE standard, but like converting these designs into
3D, um, at the very least in screenshot form, I was like, oh shit, those look like pretty good
models that resemble the artwork I saw, but I haven't seen it moving.
I did see the game in action and the game looks good.
Um, but I haven't watched the show yet.
So I don't know if the show is any, is, is all right or not.
Um, but it is really nice and cool that like they dug this franchise up and then are actually
putting money in at it in its direction and allowing it to exist again.
Um, I'm, I'm like, it's always been such a fucking cool looking thing that like, yeah,
it deserved more than just that initial game.
And, and I don't just mean phone ports here and there, you know, like a proper full sequel
that has like a full 3D action game now and everything looks like fucking exactly what
this world needed.
I remember, um, when the Warlords with you character shut up in Kingdom Hearts, everybody
shit their ass.
Like, Zaggy, hey, no barking.
I know you're having a tantrum, but you stop it.
Excuse me, I have to discipline the child.
Yes, go back to licking your pillow like a creeperzoid.
I hope he doesn't fuck that pillow off screen.
Where's the camera at?
Yeah, let's just go ahead and just, okay, give him some privacy.
Um, so the game is, uh, introducing a bunch of new characters as well.
It looks like they're going for the new generation thing, uh, introducing, uh, uh, uh, you know,
a fresh cast, some time has passed, perhaps, and then a little teaser of like some sort
of shadow neku at the end.
So, uh, it seems like we might be looking at a, like, the returning main character is
all like fucked up.
It's evil.
You gotta fight him.
No, maybe not evil.
Maybe just like dark now.
Ah, just give me a reason to fight him.
That's, that's all I want from the protagonist of the last game.
Yeah.
Yeah, that, that's always great.
Hope they hope they do that.
And, um, what I also don't, I don't imagine it'll be a thing, but because it would be a lot of
effort, but in a game about fashion where your characters are fashionable by default,
it would be really cool if you could actually dress them up in the clothing that you are buying
and making it a visible change to their model because you're buying shirts, pants, hats,
pins, backpacks, you're wearing them for points.
And, you know, the characters look great on their own, but it would be cool if you could
like at least modify some of that stuff, you know?
Ah, I doubt that'll happen with that art style.
Even if it's just like, even if it's just a couple of color changes here and there, I would,
I would like to see something.
Here's what they should do.
They should have at least the pins be visible on the character.
Yes, yes, I'll take that.
Right.
Allow me to drip.
Allow it.
You know, so you can see the materia in, in the weapons of in, in FF seven.
Uh, I also want to point out, I think the, the, the world ends with you anime has come out.
That's what I mentioned earlier.
Come out.
That's what I said.
Yeah.
Sorry, I was, I was dealing with, with dumb ass over here.
Um, and I'd like to thank a friend of the podcast, uh, buttons for correctly pointing
out my opinion, which is with the anime coming out and the new game coming out.
Now no one ever has to play the original ever again.
It has been fully invalidated.
We can all just move on and pretend it didn't happen and be safe.
What the viewers didn't hear was the thud of Pat's boner hitting the bottom of his keyboard
as he managed to finally get it out.
You know what the wildest thing about that discussion was?
Is that, uh, it, it, I included like Kid Icarus.
I'm like, eh, at least the world ends with you didn't actually damage you like Kid Icarus did.
And I had people saying, what are you talking about?
I played so much Kid Icarus and my wrists never hurt.
And like, I littered like that, that is indefensible.
That game stabs you.
Moving on.
The game looks great.
Um, sure does.
What platform is that dropping?
It is dropping on PS4 and switch this summer, July 27th.
Oh, what PS4, but that has a regular controller.
How is it going to manage?
Oh no, we'll have to use the touchpad on the PS4 controller to be like,
oh, I'm looking forward to this great video game.
To the sequel of a thing that was really cool looking.
I'm very excited.
I can't wait.
All right.
All right.
All right.
I just shut up, just shut up, just shut it, just shut for once, just shut up.
Just leave it, just leave it, just let's just go.
All right.
We're moving on.
I'm so excited to get into the new game and then pretend I was a fan all along.
Because I own a copy of World Ends With You on the DS.
I own two copies.
Oh yes, me too.
I own the mobile version too.
Yeah.
Man, I'm like a World Ends With You super fan.
So, you know what else looks really cool?
What's that?
Oro.
And Akira and Rose who have been shown off in Street Fighter V.
I didn't, I saw the others.
I didn't see Oro.
Yeah, they showed off all three.
Really, his dick isn't visible anymore.
His dick is not visible.
So, here's what they're doing.
Rose is doing, we talked about her a little bit before,
but yeah, she's got her whole tarot card system.
And you actually have a full deck of tarot Street Fighter characters
that look really cool, actually.
Elena looks like a fucking snack.
Incredible.
Super cool.
But the love you're seeing go into Akira with Rival Schools
finally giving someone a really, let's change the game up system
by letting her do launchers into aerial raves.
Finally have some fun with it, guys.
I love that they put that in there.
I'm sure it's going to be limited to a V-Trigger activation or something,
but boy, that's cool.
Also, she calls in her Daigo.
Daigo, I marked out.
Yeah, I'm so happy.
Okay, but I full blame on fucking Mark Swint for ruining this for me.
He pointed out like an asshole, that son of a bitch,
that Sakura is out of school and has a job.
Why is Daigo still wearing his uniform?
Because he flunked out, dude.
But then he wouldn't be wearing it.
He'd just be wearing some other adult clothes.
Nah, he's in remedial classes.
And it's like there is a fucking, there is a goddamn inconsistency.
He shouldn't still be in his uniform.
He was a senior.
It's his fighting clothes.
There you go.
He was Sakura's senior in the timeframe that she was a student.
And now he's jumping in as exactly the same age while she has clearly graduated.
It's it.
Fuck it.
I'm like, you son of a bitch.
Oh, you can't unsee it.
He's just a dumb man.
He's just a dumb man.
You can't unsee it.
But yeah, Akira is wearing her biker outfit and she is doing her reccas and her strings
and her launches and stuff.
And it's all really cool.
I've always liked Akira as a design and as a character,
but I was never super fond of her moveset in particular.
Yeah, me either, me either.
Yeah.
I always like I like a lot of the cast's moveset out around her.
Kyosuke is fucking awesome and, you know, Batsu and Natsu and.
Yeah.
Batsu was always my least favorite of all the crossover characters, honestly.
I mean, he's he's a shoto, but he's got some stuff, especially when you go
with burning Batsu with the air grab and shit, Shoma and Natsu and, you know,
some great, great fucking characters.
But yeah, Akira's moveset was always one that I was like,
not super hot on, but just as a character and as a fucking representative of the world
of rival schools and project justice, like it's a fucking cool addition.
So her cameo looks really good and Oro, they showed off his moves and what they're doing.
So may hold the turtle.
He's exactly still fighting with one hand, but instead of tying his arm behind in this
in the strap, he's holding his turtle and switching sides and switching the turtle hand.
In some cases, which is great because like the translation of his original sprite would
have looked like fucking horrible because his arm isn't there.
Well, so what you what the old sprite used to do was you would see his arms stuck into the
sack, right? But in this case, it's like, yeah, the sack is on one side.
So unless he put his hand over or underneath it, it would, it would make sense.
But it would be terrible.
Like you can't do the claw thing with a character that puts their whole arm behind their back.
You're right.
What he does do is toss the turtle up in the air in some cases and then catch it with the
opposite hand or whatever after the move.
It's a little bit of that flair you see on some of the other season three characters where
after moves, there's a little extra taunt put in, which I love.
I love that because it's an optional taunt that is adding flavor to the fight if you
if you stand still, but you don't have to do it or let it play out, you know?
What happens when you cut the turtle animation in half?
Does the turtle just appear in his hand?
I would assume so.
I would assume the turtle just never lands and then he just teleports back into his hand.
Yes.
Oh, well, you know.
So that's a really cool detail.
What else did they have?
All of his moves are the same as to be expected in terms of like he's got all the faithful
things.
He's got the double jump.
And then they added a new move, right?
They added a like a little immediate sort of double hitting kick that is like an axe kick.
And it seems like I was kind of looking at them like,
huh, I wonder why they kind of added this little combo filler move here.
And I think it's because if you look at like the rest of his moveset, he didn't really have
any particular combo filler.
He didn't have anything that was just a point blank close tool that wasn't like immediately
a knockdown of some kind.
So he has the uppercut.
He's got the slam.
He's got the projectile.
But like this is just like a just a simple up close, you know, probably do some sort of like
confirm into it button and you get you get a second hit off of the ex version.
So yeah, you know, seems seems like it just serves that utility.
And then they took his what did they do?
They took his rocks.
How many of his supers does he get to keep all three, but in different forms?
So the rock super and where he summons a bunch of rocks and then they float around him is
what he used to do in Third Strike.
They and then they act as like extra hits after each one of his buttons.
So that is now a V trigger.
And his second, yeah, because it's a timer.
It's a timer.
It makes perfect sense.
Right.
And the other super that had a timer, which was his big grab
is his other V trigger.
So V trigger one, V trigger two, they're both the timing things where in one in the in that
grabs case in the air or on the ground, he does like a big multi part slam, you know.
So anyway, the point the point is if you're getting lost at what I'm describing is that
the character oro from Third Strike has been implemented into Street Fighter five system.
And they did it pretty smart because like in Street Fighter three, you'd have three supers
to pick from.
But in in Street Fighter five, you have one, but you have a couple of other subsystems
and they just found a way to fit it into those instead, you know.
And then he can do a super version of his fireball where he does like the the the bounce
or like the different arcs or such.
You can activate that too as well.
So yeah, they they managed to get it.
They got it.
They managed to keep all of it.
What we haven't seen is the level, the crazy.
I don't remember seeing the the crazy extreme versions of like the Izuna drop or the spirit
bomb, though.
So I got to say, like Akira, Oro and Rose and Dan, honestly, it's kind of a shame that
all the most interesting characters for a fighting game are the ones that finish it off.
Like all the weirdos like Akira's got a turn or the aerial rave shit or the fan favorites
that people are asking for over a long period of time, you know.
So yeah, yeah, we didn't see some of this leads into SF.
Maybe.
So yeah, we didn't see his super, but we saw them doing mocap and like the end of the mocap
is the person turning upside down and landing on their head.
So that is part of the animation where he does a big fucking Izuna drop to you.
So I would assume that that's where it's going to be.
It's going to be saved for his super exactly.
Again, if you don't know what I'm talking about in regards to this Street Fighter character
and his moveset, we're just it's a Street Fighter.
That's fine.
Well, you're talking about an unpopular high skill character from the least popular
Street Fighter game that came out decades ago.
OK, but something that's fun.
Yeah, I mean, yeah, something that's fun.
Oro's cool.
To speculate about is how an existing character gets translated into the system of a new game,
you know, when you're in was coming out.
We're like, oh, how are they going to do the Aegis Reflector?
How are they going to do?
You know, what is he going to get for these other like system skills and things like that?
So yeah, you know, this that that stuff's cool.
And so far, they did a pretty good job of it.
So yeah, all three of those new season characters looking pretty good so far.
Dan as well, solid.
It seems like this season is going to be crazy how all these characters that came
out after ono left are really cool.
Well, you know, I mean, even before that season three had some good shit going on.
There's a lot of you can see a lot of love put into some of the late season characters.
Yeah, that's true.
That's true.
That's crazy.
So more info on that.
Random, but little thing here to talk about devil may cry pinnacle of combat again,
the mobile game that will be coming out at some point in the near future.
Apparently where there's there's some founded rumors about new features they're going to have
Nero coming to the game is a is a almost confirmed rumor, I believe.
And there's some news on the official website making reference to the fact that they're working on
controller support and PVP mode.
What devil may cry mobile pinnacle of combat is adding controller support
and PVP mode.
Oh, damn.
Yeah.
I wonder if they took interest from.
So I immediately odd strive.
I immediately went, you know, Hitch, you what you see you hear about this.
And Hitch was like looking at it and like, yeah.
She seems like he checked in with some folks that are in the know.
And this seems like it's probably happening.
Um, now there's some gameplay videos hits from the hit movie hitch.
No, that's hitch as in hitchhiker, the one responsible for modding devil may cry five.
Um, if you take a look, there's some videos.
In fact, let me give a shout out properly to
uh,
revolt hell on Twitter, uh, RK, who has been exploring the, um, the game and doing some like
test combos and messing with the system and was able to figure out that, um, yeah, using the online
beta, you can kind of, uh, was able to use able to find like jump canceling.
Um, and some, and he put up a couple of combos that look like fucking DMC combos.
Like it ain't, it's looking all right.
You know, so, um, yeah, this game is going to seemingly have, uh, one of the most nonsense,
stupid, hilarious stories ever with pure English cutscenes, including one of, um,
some weird thing where there's like a little, uh, like girl and then her parents are arguing
and I think the mob is a demon or something.
I don't know what was happening.
It was, it was wild.
Can we get the real voice cast in to do the English?
No, it's a phone game.
Fuck off.
I want, I want Johnny Young Bosch and Ruben Langdon to be doing the English.
Too bad.
We're hiring people off of cameo.
Nice.
Um, but, uh, yeah, like this, the cutscenes look like hot garbage nonsense, but, uh,
but the, uh, the combat seems like it's actually going to be something that is, uh,
yeah, like feasible.
You can do some shit with it.
So PVP might be official in DMC soon.
I believe this is confirmed for Android.
Yeah.
I have an idea.
We should cover this.
We should play this, this, this Chinese DMC game.
I'm, I'm, I'm awaiting more details to see what's, uh, what's, what's going to shake out here
because are we, are we both going to enter into PVP and we're going to select our character
or poke and be sitting there with Nero?
Is that what's going to happen?
I mean, it depends on which version of Nero we're getting here.
Oh, they'll probably be the four version.
Let's be honest.
Yeah.
They're going with DMC three Dante.
Oh, well that's a good Dante, you know, heavily.
So, uh, yeah.
So that's, that's pinnacle of combat.
Um, you know, it'd be a good Nero.
Like if it's DMC three Dante and it's lady, it'd be like three year old Nero.
Like he's a little baby, baby Nero.
Yeah.
Yeah.
Baby Nero.
See, there's zero chance they're going to make it five Nero because the arm system is
a fucking, like that's the, that's the complexity of the game in and of itself.
There's zero, there's no, no one's going to do that amount of work.
Right.
Stop eating that.
Nero ends up being one of those characters like Kirby or, um, uh, uh, uh, uh, uh, uh,
Shang Tsung where if you want them to show up in your game, uh, you have to do a whole
bunch of system changing shit to make sure that they work, you know, for him to have
all those arms.
So yeah, no, not, not, not likely.
All right.
I'll contact hitchhiker and ask him when Nero comes out, if he could model swap it for
like a toddler Nero and just not, not adjust any of the animations at all.
I mean, stretch it out.
The amount, Toddler Nero.
So Toddler Nero or even like, um, slightly above that, like maybe like a seven or eight
year old Nero is now a thing that we all like, or at least a lot of, we've seen so many times
because of those Virgil daddy comics and the dangerous bride comics.
Yeah.
And it's almost like how Jolene as a kid is also canon in my brain because there's
just so many comics about, you know, them growing up while the other adventures were
happening that they just fit them in.
There's a, there's a weird canon alive cacoyne in my head.
From that type of comic, old, old men, old man Caesar, just, just alive.
In general, old, old man Caesar is also one that like that's, that'll get you.
Yeah.
Um, and lastly,
we should talk about
bleep software.
We should talk about bleep software.
I don't know what, what bleep is.
I don't know anything about it, but I saw a tweet and the tweet said, this is hands down
the funniest images I've seen in a while.
Intel is making automated bleep software and I'm howling at the back end.
And there's a picture of a man and a YouTube video standing, explaining that with bleep,
we're enabling a tool to empower gamers, which is the perfect time, the perfect subtitle.
And as you can look at the bleep background software, there appears to be a number of
slider settings for misogyny, name calling, racism, and xenophobia, sexually explicit
language and swearing.
But most importantly, the N word is a binary toggle.
There is no slider for the N word.
It is merely on or off.
If there, if there, if it was a slider, like, what would it be?
It would be off and then A and then ER, yes.
But then there would be one after R and it would be like, just question mark.
What, it's adding the N word to your normal dialogue?
Like, what is further beyond the hard R?
There's something there.
They know what it is.
We don't know.
We don't know what it is, but something beyond the hard R has been discovered by Intel.
And their tech is the only thing that can save us from it.
Yeah, so I'll answer what your, your supposition earlier.
What bleep is, do you remember a long time ago, Microsoft, there was a report that came
out that said they were looking into figuring out a software solution for Xbox Live's toxicity
problem?
Yes, I do remember that story.
Basically, Intel wants to hop on that thing and they want to have, you have a back end
solution so that you can integrate into your voice chat or your server or whatever,
that it will monitor all speech and then it will, in the time it takes for that speech
to transmit, you know, the one second discord delay or what have you, it will go, hey, that's
a racism and bleep it.
And while technologically impressive, it's also dystopianly nightmarish, but
I also think it's ideologically misguided.
While it's sweet as an idea, we're currently on Twitch and Twitch decided to take certain
words and say those are not nice words to say, don't say them.
Well, what happened?
People just invented new shit.
Pat, I, for the last X number of years, have banned the word boat from the chat.
It's bad.
You can't say it.
I could say it.
Boom!
Yeah, they can't.
What we did witness is some incredibly creative, incredibly ingenie, intuitive folks coming
up with all kinds of ways to redirect or find a way to skirt it somehow.
When you put up a challenge, do you think gamers will not find a way to overcome and speed run
any percent the wall of bleeped words?
Gamers will empower themselves.
It's kind of insane to think that they won't, right?
Furthermore, if this is up there and this is kind of like a way of just, I guess,
like stopping any words from coming through that will like fucking kick you off or get
you bad or whatever, then all that's really going to result in is people just actually
letting it fly as opposed to being aware not to do so.
And yes, in some cases, dare I say, playing a game of sensor chicken.
What's also strange, and I'm curious to know about, by the boat thing is a joke from years ago,
if you don't know why too bad, you have to be there.
The fucking weird thing is when you look at the sliders here, right, for, you know,
xenophobia and misogyny and such, does that imply that like more than just words,
but like sentences or entire thoughts will be detected?
No, no, it's going to be terms.
Okay, so I have a technical issue that I would like to bring to the people's attention.
Well, have you ever heard of a game called Lifeline?
No, maybe.
Lifeline is a PS2 Konami game.
It's a survival horror game in which you play as a camera operator on a space cruise ship
that gets attacked by aliens.
Okay.
And it's played entirely or nearly entirely with a microphone.
Okay, this two microphone rings the bell.
Yeah, okay.
And you give the character commands like attack, shoot, search, move, etc.
And that you played entirely through voice.
Well, Lifeline is notable because it was a piece of shit.
And it was very confusing that reviews in Japan were really good and reviews in English
or other languages were really bad.
And there's a voice calibration section in the beginning where it asks you to say the word
Lifeline.
And if you say Lifeline, it says, fuck off, it's wrong.
If you say Rifeline, it gives you an okay perfect.
So in order to in order to play the game accurately, you have to really put it on.
Right.
And here's where I'm going with voice recognition technology is remarkably
terrible at accents.
It's one of the worst things there's cameras that can't see you if you're black.
There's voice technology that doesn't work if English isn't your first language or if
you're from India or what have you right.
So this is going to create two classes of people, two classes of gamers,
gamers that will be correctly bleeped out and those whose accent will cause the system to fail
and be able to say whatever they want without the system picking up on them.
Maybe, maybe, you know, voice recognition has gotten a lot better.
I can say that my mom has stopped texting with words by finger type and now text with
words by speech and it converts her messages to text and she sends them over.
We've seen a lot of things now people are doing.
It's gotten way, way, way, way, way, way better from the days of Seaman.
So I wouldn't be surprised if this tech was actually realistically effective
in most people's use cases, you know.
It's just, it's just, it's going to lead to unintended hilarity and also the euphemism
treadmill will keep turning and people will start to just say other things that they can find
over here when they did.
How old is the phrase everybody hates Mondays?
Isn't that decades old?
Oh, Jesus Christ.
Yeah, I mean, it, it's, it's pretty, yeah, it's pretty old.
Yes, I'd older than you.
Like stop that one.
Yeah, yeah, exactly.
You know, like you can't, you can't police tone.
You know, if people, if people want to say something, they're going to figure out a way.
They will find a way.
Yes, language is surprisingly adaptable to all kinds of fucking intention.
Yeah, right?
Oh my God.
I was just patting him on the back and he decided to just you pushed one out, huh?
Yeah.
Oh yeah.
Oh, right, right on me.
That's your fault.
You, you, you, you made it happen.
That's my fault.
You created it.
Good luck.
Create it.
Good luck to bleep.
I good luck with that shit.
I yeah, I absolutely support and, and look forward to your career with great interest.
I would love to see how effective this becomes.
And as a result, how people then just start finding ways to say exactly what they want to
in other ways.
You know, you know what I'm excited for them getting up on a stage and going, look,
we're going to read this out loud and watch as bleep bleeps it and for it to just massively fail.
The classic stage demo fail except this time with all the bad.
Yeah.
Yeah.
So, you know, it'd be much more interesting than a bleep.
And you know, folks, you know, we can just read down this list, but that's not really going to
show you the power of our technology because it needs to come from the heart.
So we've invited up here.
We've got some employees that work here of various races, creeds, colors, nationalities,
genders and orientations, all of them.
If you can come on stage and we'll have Greg over here say what he's going to say
on this list at you with the fullest effects and volume and we'll turn the filter on.
And then you put Greg in like those, those fucking sound booths that you walk the
StarCraft players in.
All right.
Letter rip.
Turn it off.
Turn it off.
Turn it off.
Just a line of employees just standing on the stage.
You know, yeah.
Yeah.
The filter works best when it comes from the heart.
If the filter doesn't trigger, it means they didn't mean it.
It's just jokes, man.
Look, you can tell.
Yeah, you know.
In my mind, in my mind, I'm actually thinking of what might be like the legit
actual bug that they may encounter, which would be disastrous, which is the it being
too sensitive and triggering on harmless words, turning normal sentences into hard racism.
Yeah, I can see that.
Like, hey, what's going on guys suddenly becomes what's going on bleep.
Mm hmm.
What the fuck, Jimmy?
What are you doing?
We only have the n word cancel on.
We all know what you said, but I didn't.
I didn't say I didn't say that.
No, I swear to God, I did.
Yeah.
I mean, we all we all already know that like a tactical beep makes things funnier.
Even if it's just clean.
Oh, you insert the worst thing that you can think of in your in your head.
You just put it right in there.
So now when it goes off accidentally,
yeah, yeah, good.
This is good.
This is good tech, man.
This is good science.
This will not work.
This is this is like doomed to fail.
I love this.
I love everything about this.
I want this future.
I'm here for it.
I can't wait to see it and its ramifications.
Um, the content will be glorious.
Um, yeah.
Yeah, I can just I can fucking live in this world, man.
I'm excited to learn a whole new language.
Just what does that mean?
Why are the kids in the chat calling me that?
Which one?
What is that?
That's what that one is.
Well, think think about how many but how does it but that already happens,
right?
In the lifetime from from like being on Twitch for even not even just the internet,
like a bunch of words just start popping up sometimes and you go like malting.
What is that?
What is what is mall?
Why am I malting?
Yeah.
What is that?
Oh, it's just this is the thing now.
It's the wave.
Oh, okay.
You know.
Yeah.
Is this pog champs?
No, but it is poggers.
Okay.
Stop soy facing.
I'm a little unclear about what that one actually is.
It's the it's the face with the mouth open wide and the eyes open wide in a very
exaggerated expression of shock or awe, usually in reaction to perhaps a Star Wars trailer
or some sort of MCU content.
That's what it's meant.
That's what it's meant to denigrate face.
Oh man, that reminds me of one of my all time favorite.
Am I the assholes, which is one of my favorite reddits?
I love that thing.
Oh yeah, that's good.
It was a wife.
It was a wife going over their wedding photos and she discovered that the groom had made a
soy face in somehow in every photo that was taken, not just photos that were taken of him.
Like he had spent the wedding reception following around the photographer to photo bomb every
single photo with soy face and the wedding photos were like ruined as a result.
And she was talking to him.
He's like, yeah, it's funny, huh?
And she's like, this is screwing up my marriage.
Like the wedding is fucked up because of your fucking soy face.
He's like, no, babe, it's funny.
That's pretty funny.
One, it is really funny.
But at the second time, like, don't mess with a girl about her wedding.
Yeah, I think that's a bad idea.
Because you know that, you know that specific emoji of like the wide open mouth with the
eyes looking back up left, I think?
It's like it's like specifically going for that, you know?
So I think that's what that's what that Wojak is supposed to be.
Let's take some letters.
Hey, if you want to send a letter and send it to, well, don't send a letter.
That's stupid.
Send an email down to CastleSuperBeastMail at gmail.com.
That's CastleSuperBeastMail at gmail.com.
We got one coming in from Footsini says,
dare whoop and pap, have you ever thought about the fact that if Wharf and Hitler
kissed their mustaches would never touch?
Something to think about.
I've not thought about that.
It's not outside the realm of possibility for that to happen in Star Trek.
It could happen.
But Wharf would not kiss Hitler because Hitler has no honor.
Yep, you could go further with that, though.
I mean, if I don't know, let's say like DSP kissed Raoul from Zelda,
the Beards would never touch because you'd have one with the outside,
most handlebars and one with the goatee on the inside.
This is a weird poll, but it's appropriate considering the weird poll this email started with.
Yeah, I'm just transferring the facial hair to the bottom side.
That's good, yeah.
Yeah, I hate this email.
Dear Wuli Kayu Yaku and Patranadon.
Been playing Monster Hunter Rise and I'm having a lot of fun, says Kevin,
while still feeling the sting of having so many Monhan staples changed and removed.
I understand that these quality of life changes, I understand where they come from,
but so many happening over the years.
Rise has a very different feel from a lot of the ones I played for so long.
I've also felt this in Animal Crossing.
Is it just me being an old man yelling at the kids about the old days,
or is there a legitimate complaint of games simply adding so many features
that it feels like it's changed something different from what you signed up for?
Is there ever too much quality of life?
Yeah, I can understand that.
There was a really good interesting thread on the Monster Hunter subreddit recently,
where it described that all the new moves they've given out to Longsword
has meant that the defensive weapon is now Longsword instead of Lance,
which is baffling because Lance is like a fucking shield.
The game's way more aggressive now.
It's way more aggressive now than it used to be.
I personally see it as an improvement,
but I can understand people liking the old thing.
It's similar to people who don't like Bloodborne Speed.
And Bloodborne Speed kind of bled into Dark Souls 3,
and then that went to Sekiro.
And I mean, you and Reggie recently went through Demon Souls.
That game is slow as fucking piss.
Yeah, some people liked the fact that it was slow as piss.
So as a fan of a genre of games that reinvents itself
with every new entry into a given series,
I can tell you that fighting games in particular
will often make these drastic changes as well.
Strive being the most recent example of drastically changing a bunch of shit
that people have been doing for the last long while in Guilty Gear,
but Rev2 and Exord also changed a bunch of the shit
that people were doing in Plus R, and so on and so forth.
Alpha 3 is a completely different fucking category
from what you get when you play Third Strike.
I feel like Alpha 3 is like its own genre, man.
Yeah, it's crazy.
Like fucking air blocking and air throws.
Like, well, not air throws, but air techs into that.
Like crazy shit.
But it's very normal to see that happen.
I do think there can be times when it goes too far,
but in most cases, like you just said, I understand why it's happening,
and I understand that any given franchise that's going to last long
is going to change with the times to continuously stay relevant.
I get that part.
It's interesting because in Monster Hunter, what you saw was
you would get new moves, and then the monsters would jump forward
in tech themselves, right?
So like, I'll use an example that you're more familiar with.
Well, the scariest thing ever in Monster Hunter 1 was Rathien's backflip.
Like that was legitimately the scariest thing anything could throw at you, right?
And then when Pink Rathien got created,
Pink Rathien has a backflip that Rathien spins horizontally during.
So like, they just become a gigantic ball hitbox, right?
And then you'd got moves, and then monsters get tougher,
you got moves, monsters get tougher.
I think the change to like Rize's feel is less about quality of life
and more about the arms race between the two.
And I think Rize is interesting because the arms race for the weapons
actually has massively overshot the monsters in Rize.
Like the monsters ever there, they got some new stuff,
but like the amount of stuff that you got is like absurd compared.
Like some monsters can't keep up with the player in Rize.
Like you just have too much new shit.
I do think, though, that like quality of life can also be designed in such a way
where it exists, but it's optional and or doesn't affect anyone who's playing a
particular style or aiming to have a particular experience.
I think those are the best kinds of quality of life where, you know,
you have the freedom to get as granular as you want with something,
or you can just ignore it or automate it or do whatever the quality of life update would be.
You know, when a bunch of Mario games added the die enough times and you'll get a
special golden mushroom or whatever thing, you know, it was kind of like,
I think that came about with new Super Mario Brothers.
That might have been the one of the first times they introduced that.
I'm not sure, but it was clearly just like, all right, look, this is just here for like,
there's no game overs anymore, right?
Like the game over design is now kind of gone.
But effectively, you could theoretically ignore that in.
I don't know.
I feel like Moss Hunter is a particular case because
some of the things are meant to be cumbersome.
Sharpening is meant to be cumbersome, right?
Yeah, except they made it way less cumbersome.
So when while riding a dog, sheath your weapon.
Now the big one is being able to do it without sheathing your weapon.
Okay, okay.
So that you have to put the weapon away, select the whetstone and then sharpen it.
But then they put the radio menu in and that does change the balance very significantly.
Exactly.
That's so that that's what I'm trying to get at is that it's like,
if you make a decision where it goes, uh-oh, like now you've like upset the balance in a way
that it's like, as long as you can find a way to like counterbalance that decision as well.
And we keep this whole thing going where people have more ability to do things.
But there's a bigger challenge as a result than we're fine.
But if you don't counterbalance it, then like, yeah, it ends up, you know, unfortunately,
hurting the way things were.
I think a big discussion going on right now, it's not exactly quality of life,
but it's more just like changing the system over time is like the discussion about the wall
in Guilty Gear Strive.
A lot of, you know, competitive players are like not fans of like the walls implementation.
And, you know, and some people like absolutely despise it.
And some people think it's really cool.
I think the idea of it is pretty cool, too.
I'm a fan of like the change of flavor that it brings to, you know, the genre in this way.
But there are some valid criticisms, one of which is like,
it breaks too easily.
And if you let someone down, it shouldn't break again right away, you know?
Yeah, it breaks real easy.
So like there should be a decision where if you decide to not break it and you let them down,
then they actually do have to kind of hold the corner and then you can do stuff there
before it happens again, or make it something where the reward is incredibly high.
But like you only get to do a wall break once or something like that, you know?
So treat it like, treat it like an ESEN in Samurai Showdown,
where it's like your big super slash that just melts your life bar or something.
That reminds me, did you see the Strive Guilty Gear devs talking about
the online implementation during the beta and like the delay?
Oh, the latest backyard? Yeah.
Yeah. So to those of you who don't know, they clarified exactly how much delay was on everybody's
inputs during the beta.
And it was a universal delay of one frame, which is fucking crazy how good that is.
Like, holy shit.
So for comparison, most other games with rollback will recommend everyone setting their thing to
one frame by default and then only modify if you see a wild ping coming your way.
But stay generally staying on one frame is recommended in most cases.
It's crazy.
Yeah. Although that and that isn't necessarily counting for like in like a
in game offline delay as well, which will sometimes be implemented into the game
without even considering network, you know?
But yeah, yeah.
Like, wow.
But that's that's what rollback is.
Like that's as magical as that sounds.
That's not that like that's not that out of the ordinary.
That's what you get when you're playing rollback in other games, too.
It's one frame, you know?
I usually my experience has been two frames.
If you're hitting up with someone who's paying is flying into the hundreds,
then you're going to want to, you know, possibly compensate.
But I feel like at least for me with Ki with with plus R with KOF,
it's been it's been generally floating around one.
I know that in plus R, I'm constantly
looking at the number and setting it.
And in skull girls, I was also told in general,
it's good idea to set it to one and keep it there.
Max is million, dude.
Some guy named Max says the killer instinct is three.
OK, then that's not true for Ki.
Then yeah, no skull girls.
It's where skull girls is where it was set to one.
And and plus R is where it was set to one.
In Ki's case, then yeah, that wasn't that wasn't it.
I misremembered. I'm sorry.
Thanks, some guy.
No problem.
But yeah, I feel that that number is like
if we can see like everything coming in and being implemented,
if we can see every game implemented in such a way where the offline delay is like,
I believe there's an article about how like designing your game in such a way
where if you have the offline game itself,
compensates by having moves designed in such a way where there is a natural input delay,
you can do better things with rollback, you know, by having the game.
And I think I think one of the examples is like Jay goes overhead
by having it so that you charge up like the animation actually like has a big wind up
and then a very fast activation at the at the after all the startup,
you can you can not feel hiccups as bad by having the move designed in that particular way,
while also having the offline delay set to a certain number.
Yeah.
So anyway, I think the wall discussion there in general would be one where
it's cool to see that feature implemented.
It would be better if the wall regained its durability
after you let them down so that you get a bit of an option there.
And then in the end, it ends up being something where new players play
and then they see the wall, they break it, it's fun, they have a cool thing.
It ends up just being that like that fun,
you know, new thing that they want new players to do.
But if you're an old player and you're kind of trying to be a little bit more,
you know, crafty about it and you want to set something up,
you might decide, no, let's not break the wall here.
You know, and then that's a way of like changing things about the genre,
but then making it so that like old players have something that they can,
you know, enjoy there in the new system.
And if you want the ultimate by the back to the actual question,
if you want the absolute ultimate quality of life is fucking the game up,
go check out videos of Super Street Fighter 4 on the 3DS,
where you can do specials by hitting the touchscreen.
Walking forward flash kicks with Gile.
Yeah, similar.
Walking forward super with Gile.
Yeah.
What was there's another case of that?
I want to say Capcom versus SNK 2 easy operation for the Gamecube,
where you can tilt the C stick in any direction to get a move out as a shortcut,
nullifying the input, thus making it completely pointless because characters
are built with inputs in mind.
Dude, you want to see why do inputs need to exist?
Go play easy operation.
That game is crazy.
Oh my God.
Like inputs, you can design a game that doesn't have them,
but then you have to build for that.
Design it.
Yes, it has to be designed around the idea that there is no
one second or two second charge before you let a sonic boom out,
or the fact that you can't move forward while charging a perfect flash kick,
you know, like a great anti air that does a million things.
Like there's a whole way to make the game around that.
But when you come back in and just fucking put it on a stick, like,
it's insane.
It's insane.
EO was some wild shit.
I'm a little bit sad that the EO sticker never quite appeared on game boxes the same way
Dante from the double my cry series did or now featuring funky mode.
I kind of I wanted to see the EO sticker, you know, put on a lot of things.
Do it yourself, man.
Yeah, well, you know, maybe it'll catch on.
We got one, all right.
Well, that's going to be I'm going to look at my watch that's fake and say that I'm
going to have to peace out myself.
No problem.
Because I got to take the dog out again.
He's crying upstairs.
OK, we'll wrap it up there and make much sense to come back for five extra minutes.
That's no problem.
We'll wrap it up there, everybody.
Have a good week.
Bar.
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