Castle Super Beast - CSB 188: Capcom Enforced Foot Fetish
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No.
Good afternoon, Woolly, and hello to all of the listeners and viewers listening this week.
I'm well aware that a significant proportion of you guys don't know nothing about fighting games
and your brain turns to mush when we talk about them.
Unfortunately, this is one of those weeks in which your brain is going to go right to mush.
I think we've given that disclaimer a couple times now.
I know it's fun though.
Yeah, I think they've been conditioned to just be like,
alright, whether it's that or 14 talk or other topics that are just going to go somewhere where they're like,
I'm going to mentally check out.
Nobody would check out a Final Fantasy 14, especially not with the free trial up to level 60,
which includes the critically acclaimed Heavensward expansion.
Definitely not.
So Street Fighter 6 is good.
That's the takeaway from the weekend.
I mean, thank God.
Yeah, so I look back at Street Fighter 5 when we messed around with the beta on that
and we made the, what felt like the right decision at the time to be like,
who cares about all that extra stuff?
Just get the game out into people's hands.
I want it now.
That might be long term the stupidest take you and I have ever had together.
That was like so, so fucking dead wrong that I scarcely believe it now.
Well, it turns out, it's not that it turns out, I mean, it's been this way for a while,
but like the changing of the attention and like the amount of people,
basically from 2009 forward, it's unpredictable how many people are going to show up
for when a new fighting game drops.
You never quite knew what that was going to be.
And your hopes was that it would just be bigger than the last time.
And how many of those people that do show up, how many of them are looking to just like get some sets and grind
and how many people are looking to kind of have a full immersive story and experience with it.
And, you know, obviously that second category is going to grow over time.
And I don't think we ever wanted a bare bones street fighter to drop.
No, but it was like, you can add all that extra shit later.
You just get it out, get it out, get it out as soon as possible so people can play it.
Everybody have fun and play it.
No, all the extra stuff will be a very, very welcome distraction to just running around
and, you know, doing whatever it can to like get you in that world, play dress up.
And it'll be a big old like immersive metaverse thing that, you know,
I don't know how much it'll take for you to complete finding everything in it to 100 percent it.
But, you know, there's enough enjoyment coming around from people making their horrible monsters
and crawling around the lobby.
Crawl is the right word.
I was so we obviously played the beta, the closed beta over the weekend.
And it is, I feel like, I feel like the beta is an incredibly representative showcase of expectation.
So the street fighter five closed beta or, you know, that beta period was a play match button, essentially.
It was, do you want to do the fighting game?
And then the first time the answer it gave back to you was no, you're not allowed.
So already hugely better than that street fighter five beta, that first one where it just just literally,
literally didn't do a goddamn thing.
The second of which is that not only was there, hey, do you want to play the video game?
Because do you want to make your character with a wildly over complex character creator?
As somebody who judges character creators constantly and tells you about, like, you know,
the joke of, like, how black people friendly it is.
It's like, we're entering a realm of character creators like this, which are on the tier of black desert,
where it's like, no, not only can you make any human being.
I mean, nonhumans.
Yes, you can make weird fucking.
What's his name?
The fly.
Fucking gold blooms.
Not gold bloom, but the Cronenbergs Cronenbergs.
You can make disgusting Cronenbergs and just have them slurping and slouching about the lobby.
And you're just looking around for your fucking dead space weapons to cut them up because, dear God, what is that?
Right.
You roll in with that, and then I get into a match.
And the first thing, the first match I had, I think, was against somebody with a custom, like, here comes a new challenger,
like, custom art.
Yes, customized challenges.
That unlocked ability to dress up your freak in any which way you want.
I saw people running around with TV heads.
I saw one guy that had, like, knockoff beats, headphones that had been enlarged to larger than his character.
I saw that guy.
And I saw somebody who had the cat paws on, but they were just floating next to them, like, like, Ramlethal's knives.
So this is the ability to do all the wild, stupid things from the creative character in Soul Calibur,
but also with just, again, no limitations on what you can do to the human form.
It's kind of gross and horrible.
So this is already at a high level, and then I run around and I get to one of their working arcade games.
I forget what it was called.
I want to say it's like Hyper Beast or something.
It was a piece of shit.
Magic Sword, probably.
Yeah, Magic Sword, yeah.
Okay, it's working.
It's doing well.
I walk up to a cabinet.
The lobby system is, like, really interesting of this giant cabinet,
and it really does feel like it emulates what Guilty Gear was trying to do,
which was walking around an arcade.
Yes, yes.
Which, you know, ArcSys has been pretty good at the walking around an arcade thing before Shrive, mind you.
In previous games, they had you with a cabinet, but here they wanted to get a little creative with the sword thing and just lost it.
But here, in Six, you're actually standing around an arcade and lining up to it.
Excuse me.
Bless you.
I just want to put out there that if this is what we're seeing of the early weird proportioned humans...
Oh, I can't wait.
I suspect that what we're going to get come launch time with a full access to the accessories.
We're going to get people shaped like real SpongeBob and real Stimpy.
You know?
I don't want...
Like, like, flesh bags that'll actually look like a car made up of meat flesh.
Yeah, no, for me, for me, the, the, it's like...
Mater.
...your character creator create a dodecahedron, and if so, incredible kudos.
So, you do all that, and then I walked into training mode, and notice the training mode has, um, ten pages of options.
Just, I know you spent more time in training mode than I did.
Tell me about this, because I could, I'm going through, like, toggles that I don't understand.
So, as I explained it to Reggie, it's the single best training mode that's ever been in a fighting game.
And this is unqualified, bar none.
The introduction of a number of features just brings it to another level.
It has every features that should be there, right?
So, all the things you would expect of, you know, setting the dummy to do what you want, setting your bars to do what they want,
and then the other things that the quality of life additions that Street Fighter V got over time to their training mode included reversal training.
So, practicing when somebody does, like, a wake up show you can, or against your own version of that, or against after a block and things like that,
you can make a series of actions happen.
So, that's all really nice.
But then, they have a simple training page, which is the first thing you get brought to, and there's a message that says,
whoa, there's way too many options in this for the beginner to understand, and we get that.
So, before looking at any of that, why not take a look at the simple training page?
And these are a collection of scenarios that have been preset for you, and they will allow you to practice a specific thing to help you get better.
And it's like about eight or so different listed categories, and the first one is combo training.
And then the moment you click combo training, it resets all the configurations, the buttons and the loadout and the training but things,
to just be a, you are standing there, try to do a combo, and if you're successful, it'll show you the move being successfully done in the bottom.
If you drop it, the character will start blocking, and as soon as you drop it, all your Mars refill and the situation resets.
So, done. This is what you want.
Okay, now let's say you want to work on anti-air.
You select anti-air training, and then it brings up a little thing that says, okay, here, Ryu will now be in the game,
and he'll jump every once in a while, and occasionally he'll jump forward towards you in attack.
Try to hit him out of the air, right, and this is what you can use for that.
And then it'll be like, if you want, you can then go into the replay tab and turn on more actions so that he gets a little bit harder to predict.
And it just sets it up for you.
And each of those individual pages will let you just get a configuration of training for a specific thing you want to practice that day.
And that was incredible. I've never seen that done in a training mode before.
And then finally, the ultimate thing is the ability to save the state that the training mode is in to one of three slots,
and then you can go back to that slot and load it back, and it'll load that state.
Now, it won't load the character or the stage, but positioning and all other options are retained.
So three save states for your training mode as well, just for making your life easier.
The save state thing, so I did not realize that was there until it was over, until the beta had ended.
I was looking at videos this morning, and I saw people messing around with Jamie and Chunli.
And the thing with Jamie and Chunli is they both have relatively extensive follow-ups off of their supers,
because they can do the, I don't know, the drive dash or the second FADC, drive rush.
They can do drive rushes out of their own supers.
And I saw a guy go into training mode, do Jamie's level three super,
and then right before he does the double kick to knock the guy out of the air, he hit pause, save the state,
and then started labbing one second after the hit to try every conceivable follow-up.
And like, I was doing that for a half an hour earlier in the day, the hard way,
and it was infuriating, took forever, his supers really long.
And I gave up after a couple of minutes because it was like, ah, fuck it.
The end of Street Fighter V had stuff, those types of things added as well, yep.
So thankfully what we saw over the course of that game's quality of life improvements directly came here,
and then they added some.
Save States in training mode, fucking brilliant idea.
And made easier when your game is fully rollback supported as well,
because the ability to, when your game is now running on rollback,
it gives you access to like fucking with the timeline of a game, jumping in, jumping out, speeding up,
and possibly even in the future, hopefully, the thing where you can watch a replay,
pause it, and then take control, you know?
That'd be really cool as well.
But anyway, the best training.
Yeah, you go in, there's the character creator, there's the custom shit, there's the items,
there's the arcade games that are just whatever, there's the cool layout,
there's sitting down at the desk into this incredible training mode,
and then I played a couple hundred matches, and I had two bad ones.
The rest were excellent.
The only matches I had that I would clarify as average, but still good,
were against a guy from New Zealand.
Okay.
I had a couple of bad matches, not a crazy amount, but I had at least 10,
like ones where it was like, ah, shit, you know?
Now, here's the thing, new feature has been added to the game.
No contest.
Well, what happens if you have a really bad connection and you're like,
oh, this sucks, I don't want to do this?
They've figured out something that I don't know why it's taken this long to implement,
but if you hold start when you're playing a match, I guess it doesn't always appear,
so it might only be during a spotty connection.
A prompt will say hold start to ask for no contest,
and what that means is you say, hey, I don't want to rage quit,
but I want to drop out of this match because I don't think we're going to enjoy it.
And they can then reply and press start on their side,
and then both of you can drop out of the match willingly.
No penalty.
No penalty.
Now, if they're a dick and they're like, fuck you, no, man, this is how I play all my games,
then you're not going to get a better situation out of it.
But providing that the person does acknowledge the problem, you can get away.
So this is going to help some of those situations where the person you're fighting
is not a horrible monster.
I also did some digging and found some people talking about the way ranked play works in the beta,
which is probably very similar.
So what might be the most fascinating thing I've ever seen is that they just ask you,
hey, dude, what tier do you want to do your placement matches in?
They go, are you a baby?
Are you an expert?
Are you kind of a bigger baby or are you kind of a shitty expert?
And just allow you to choose where your placement matches go.
So that's quality of life rolling down from DNF duel where you would choose
which one of the three starting points you wanted.
And then you would find out very quickly whether or not you placed yourself accurately.
Something interesting too, of course, is that each rule as broken down in the rookie,
bronze, silver, gold, diamond and then master classes,
each league has its own set of rules that change drastically.
So as you start out as a rookie, you go from a place where you don't get down demoted.
You only get promoted.
And then when you enter into the upper classes of the irons,
you end up getting some interesting stuff described.
Like for example, you do get class demotions,
but you have one protection against a demotion.
So if you get down demoted once, it'll give you one protection against it.
So like little things like that where it's like, okay,
we're doing a ranked system, but we're putting a little bit of a stank on it,
a little bit of fun on it.
And then all of it basically is conceding the idea that once you get good enough
and you get to master, it's just unfettered ranked play.
But before you get to master, just have fun with it, you know?
So put these little extra things in there for people to like enjoy the ride.
I was playing, I'm West Coast now, so I'm playing mostly North America.
And I was getting matches that ranged from 120 to 200 on average in terms of ping,
which first of all, man, got the ping right up there at the top of the fucking screen.
Got the rollback frames right up there at the top.
I hope they keep that. That's great.
You can turn it on or off because when you go to the display set,
display settings are through the roof, accessibility through the roof.
When you go check out what's going on in those extra options,
you can turn off not just life bars and supers,
but like online ranked information.
Or if you just specifically want to turn off your ranking
so that you're not stressed out by that,
or any other little piece of data on the screen that you don't want to be there,
you can custom trim it to be like, yeah, get rid of that.
Show what you want.
Character-specific rankings are back. Thank God.
That was one of the worst things about SF5 is that I would go on like,
I'm not playing Gief and I'm not playing Abigail today.
I would like to play Ryu.
Well, I'm not playing fucking Ryu in ranks today
because I am getting smoked by people who have now been tuned to my Abigail or my Gief.
There's no way.
A unique profile for each character as well, including control set.
So if you wanted to do someone in modern style, you could.
That's quite interesting.
That was fascinating to me that you could do that by character.
So the first day, people were trying to figure out how to switch their modern controls off
because it was on by default.
And I did go in and try it for a second.
And I was like, oh, this is interesting.
This is absolutely going to make a lot of people happy.
But then there's another post I saw where it's like,
people are getting upset about the modern control scheme
and they're not even ready for the third control screen
that's coming in the final launch version of the game.
And the one that has auto combo in it.
Exactly.
There's a third one coming that's called dynamic.
And that one is your buttons will change according to the situation you're in.
You know, it is a full on like, yo, we're going to kind of fight for you.
You don't get a ton of control here, scream, you know.
So they're they're really trying to just give it to whoever wants to have it.
I didn't fight anybody in the ranked matches when I was on classic.
That was not on classic.
So I also wonder if they're pairing people up on control schemes with each other.
It might be.
You know, that that could be a thing.
Yeah, the the net code was excellent.
Like probably let me think it was probably the best experience I've had
with net code of any game to date in that the quality of the matches is about as good
as strive, which is excellent, like a minus the design philosophy that they took into
this game as well, which people have wanted for years is one of we are wasting no time.
The level threes might take your time, but the win quotes and the and the intros will
be the fastest out of your hair shit ever and rematches just get right the fuck to it.
They want you to be able to just jump back in.
Yeah, so if if strive and this have the same level of quality net code in terms of actually
playing it, I would I say they're about the same.
I would have been able to play like three Street Fighter six matches in the same amount
of time.
I could play one strive match.
Like rematch is not like rematch is like within 60 frames of hitting the button.
Like it's immediate.
There's no intro.
You're just like you're everyone skips it every time.
You're just immediately back into round one start.
And even if you do watch the intro, it's three seconds.
Yes, sitting down at the actual table is like two seconds and then you just get in within
one because I played on the PS5 because of the low time.
It's so fucking fast compared to strive where I'm standing there and I'm fucking throwing
my golf club or whatever.
And then the fucking guy comes over and golf clubs me and then it goes the bird flies out
the fucking window before I can mash through it and then the intro start to play before
I can mash through it and decide the destiny before I can mash through it.
Yeah, they I feel like they basically had a decision to make because there was towards
the end of Street Fighter four and five.
There was like a lot of other games too.
There's complaints about when supers take too long when they hit you.
They're too cinematic and people who are competitive are seeing them all the time.
So they're like, ah, we should speed these up.
But I kind of think they made a decision to go.
Let's not do that.
Let's keep those cinematic because those are hype for people to watch.
But absolutely everything else in the game should take place in under two seconds.
I think that also keeping the supers at three to five seconds is.
I mean, it has an effect and the effect is that if I'm if I'm like neutral jumping into
like hard into fierce, right into the low fierce into the combo and I get the level
three, I now at least have like four or five seconds to fucking relax my asshole.
Like the animation is playing.
It's time for everyone to take a fucking breather.
Take a little breather.
Yeah, that's just the situation.
It's interesting to how they wanted to keep focus attack dash cancels from Street Fighter
four, but they didn't want them to be too easy.
So in Street Fighter four, you had to do like sure you can and then press two mediums to
do your focus attack and then immediately forward forward to cancel and that and like,
you know, you do all that like into your ultra, right?
Here they're like, OK, take all that.
Take the extra buttons out of the equation.
You can just tap forward forward after certain things and you'll do that special dash cancel.
You glow green.
Are you serious?
Yeah.
You don't you don't have to hit two mediums.
Are you fucking serious?
Oh my God.
It's not.
You don't have to do two mediums.
Oh my God.
That would explain why everyone else is doing them so consistently.
But holy shit.
Well, OK, so for starters, yeah, if you're doing that extra input, then you didn't have to.
Yeah.
However, something important to note is they've made it way stricter on how fast you have
to do it.
Yeah, that's fine.
I'm literally.
I'm doing a whole extra fucking input.
Yeah.
Yeah.
Yeah.
Yeah.
So that's the thing is when I went to go test it out, I was like, oh, it's like as fast dash
as fast as you possibly can.
Anything less than the fastest possible dash will not cause it to pop.
So I was doing it with the extra input.
So pardon, obviously my feeling about it, but my impression was that, yeah, it had to be
faster and that the impression was that they don't want you confirming stuff into the dash.
The dash has been decided.
Yes.
Whether or not you hit or not.
And if you hit and sorry if it gets blocked, you're now dashing into grab a block string
or something.
You must commit before you see the outcome.
Exactly.
Now, you still have to do it with the parry input from neutral.
Yeah, that makes sense.
Right.
However, you can do it by tapping forward and then forward and parry and then you don't
lose that extra little amount of drive gauge from starting the parry out and then canceling
it.
It just takes one pip instead.
The other thing, so we should explain this for people that don't have the visual in their
heads.
So you hold down both mediums in Street Fighter 6 to enter a parryable state.
There's auto parry kind of by holding it.
It's like faultless defense and guilty gear.
It just lets you stand there and parry everything coming at you.
It's like I need to shut this defense down.
I need to help.
You can perfect parry it, which gives you like five to ten seconds of full screen freeze,
which is the funniest thing in the world.
It's generous even by my standards of reactable input.
But you know what's interesting about that though?
During that standing still after you do the big parry, you can block.
Okay.
Okay.
Yeah.
Yeah.
All right.
You can't do anything else.
I don't have the confidence to continue to do anything else remaining parries.
Okay.
But you can block.
Okay.
So, and then you have like what he was talking if you hit with a special cancelable normal.
So, like everybody's like low, medium punch, for example, or almost everybody.
You can dash forward and you can also hold parry and dash forward out of it for a really fast dash forward.
And it took me a while to intuit this because I barely spent any time in the lab.
But what I did discover is that everything coming out of that dash is way better than its normal state.
Overheads that I hit coming out of it were suddenly combo-able into afterwards.
Unsafe moves were now safe.
Yes.
After coming out of it.
So, what's happening on a technical level there is you're coming, there's now everyone
has the ability to go flying across the screen almost like a Super Dash and Dragon Ball.
Like a goddamn fucking run button and more combat.
Yeah.
And everything you do from that green glowing dash is plus four frames.
So, yeah, whatever button you press will be way safer when you do it with that dash.
And that's a universal thing.
This is crazy though, because like this brings us as well to a part that the joke we've made for a long time has been,
oh my god, frame data, like the final frontier of being impossible to understand with fighting game technology, right?
Numbers and math and shit.
And then this game comes along and makes it as complicated as it possibly can.
Because to explain this as simply as possible, in every fighting game generally, whatever your buttons do,
there's like the punch I do to you when you block it, it'll leave me at this much advantage or this negative.
And if I hit you, then it's all done.
It's the opposite.
It'll be a different thing, right?
Yeah.
And that's it.
But in this game, if you throw that little dash we're talking about on it, those numbers change, right?
Yeah.
But if you're in burnout, because you've used all of your drive meter.
And you're gray.
And you're gray and you're tired, like fatigued, those numbers change again.
Oh, so everything you do is extra slow when you're burned out.
Okay.
So that's what I was feeling.
Okay.
So there are things where you're like, it should be my turn to punish this, but it's not because you're extra slow.
Yeah.
So one normal exchange, right, can become modified by either you making it faster or them being more fucked up for it to become slower.
And on top of that, there's the new punish counter system, which is when you're left wide open after a big special attack and you hit someone right there.
It adds a whole other extra amount of frame advantage as well.
And what this means is everything, there's nine different sets of frames data that you can learn about.
However, that's, that's a lot of broad data.
However, as somebody who doesn't generally dive into frame data ever, it is intuitive.
You can feel it.
When I was playing Jamie or Guile, and I would do the, the drive rush into the overhead and the overhead would be blocked.
I noticed, yeah, no one can touch me.
It's, it's been made so much safer by the drive rush that nothing is going to be able to come out fast enough to hit me.
Whereas usually it, you would be vulnerable.
Absolutely.
And the other way around is I would do stuff that I'm in burnout in which like this is safe and now it's not.
Yes.
And yes.
So even, even at like the baby is most beginner level, you can mentally intuit it as more or less safe on everything based on, is it flashing green or are you gray?
Am I, if I'm using the rush, then it's faster.
And if I'm grayed out, then it's slower.
Um, and this kind of leads to the final lesson in that simple training menu.
So of all the little simple training options, the bottom one is literally called the frame meter and you and you click it.
And it's like, the game is like, okay, guys, let's talk about it frame data.
It's complicated.
It's really intimidating because it's numbers and what is happening, but we can learn it and we're going to put something in this game to help you learn it.
And it shows you what it is and it shows you the bar and it shows you that every attack in the game will have like some information about how fast it started, how fast, how active it stayed.
Like it could hit you and then how slow it is on its recovery.
And then like it shows you the numbers of each one of those things.
And then it kind of goes, you can look at this and learn a bit more and stuff.
And then they have, they go, they explain it to you know, it's step by step so that you can step in and not be super intimidated by it.
They do a great job with that.
And then the last sentence is this paragraph and it's so well written and it's something that effectively says like, um, none of this is necessary for you to enjoy the game.
Uh, assuredly learning about when it's safe to counterattack versus when you should block against certain things would make you a better player.
Yeah.
So even a total beginner who is kind like barely grasping the feeling of it and is just like, oh, if I do a medium punch, then I have this amount of recovery because it's visual.
You don't even need to read the numbers, right?
And just look at it visually.
The new player can discover that sweeps aren't safe.
Yeah.
That's the first thing.
That's the first piece of frame data every, every fighting game player learns is when someone sweeps you and you block it, you get to sweep them back.
That is, that is day zero frame data lesson.
You know, um, and then yeah, so this game actually takes the effort to try and, you know, introduce it to you in a manner that is like, hey,
if you want to, here it is, you know, and, uh, and then, and this is so good.
And now we're getting into a whole other thing.
The accessibility options I mentioned before, they have a giant page dedicated towards audio cues because, um, there are players who are, um, herring, um, uh, uh, sorry, uh, that are there.
Vision impaired.
Impaired.
Yeah.
Herring impaired.
Vision impaired.
Okay.
Occasionally like fucking legitimately completely blind.
And there are players who play fighting games without looking and they use the sound of what's happening on the screen to contextualize what to do.
It's amazing.
Too high level for me.
It's amazing.
I don't fucking get it.
And what you can do is you can turn on sound effects that make it so that when you get hit with a light medium heavy attack, they all sound distinct and different.
You can make it so that when you get hit with a cross up, there's a unique noise for that too.
And as someone approaches you, you can have the footsteps sound a little different.
So there are unique things to make the game give you more information, audio cue wise about what's happening.
And there's also a button in the default control menu that I saw, which was a map to the touch pad, which is play all sounds or something.
I couldn't figure out what the hell it was supposed to be.
I tried it out and I couldn't figure it out either in game, but the options are there to turn on permanently.
And it's kind of incredible because you can use that if you wanted like if you were not, you know, if you just wanted to turn those options on yourself for learning the game better, you could.
You would because there's a thing that happens to me a lot, which is when I don't know characters in a game and I don't know what they're using against me.
I'm like, is that a medium or a heavy punch that I got hit by?
I don't know because I don't know that character too well.
It's not always fully understandable from the visuals.
Like Jamie has some like heavies that are like really short.
Mm hmm.
He's got that big knee.
Yeah, I wouldn't think that that's a heavy necessarily just by looking at it.
Exactly.
So I'm like, what was that knee?
Right.
And it's like, so you could use the sounds to kind of do that and help you figure that out.
And all these little things are just like really fucking amazing quality of life additions.
You know, so that was a ton of fun, man.
That's good.
You know, I want one of the things I don't know if five had it.
I don't think it did, but correct me if I'm wrong.
Something that I saw in that controller menu, which was blasphemous to me.
I could not believe it, but it's the first time in a game.
I've actually seen the phrase negative edge typed out in the game because you can turn
it off.
Yes.
It used to just be called the release check option.
And for those who don't know what that is, is when you press down a button, you can have
it so that the punch will come out when you press it, or you can have it so that the punch
comes out when you release the button.
And that'll, depending on your style, give you some people like that on because you can
do things like, let's say you can't get a perfectly timed Shoryuken, like me, for example.
You want to try doing a tap that gives you an attempt on the Shoryuken when you first
touch it and then a second attempt when you release it.
And so like if you get, that's how you used to be back in Street Fighter two.
And so that's what it's good for, you know?
Yeah.
Negative edges in the game as an option you can turn on there as well.
It's fascinating.
Mm-hmm.
Yeah.
No, just what an incredible, like strong foot forward as a first impression.
Mm-hmm.
Mm-hmm.
GGs.
Mm-hmm.
And I think it's really, so for those of you don't know, me and Willie played a couple
sets over the, over the beta, which always goes the same way, like literally every single
time there's a fighting game I'm interested in, it happens.
I text him and go, fight me, bitch, you have no balls.
And he says something to the equivalent of the only time you want to do these sets is
like day zero or less.
And I go, yeah, no balls.
And then we play and then I win those sets and then we never, ever fight again.
And then I just retire as the ultimate victor.
I was looking up at a great core a gaming video right before this because I wanted to
refamiliarize myself with Laugh's theory of the three types of players in that there
is the mind player, the heart player and the body player.
The mind player is the lab monster who wants to find out the solution to every interaction.
The body player is the execution freak who wants to get every possible like advantage
they have and push it to the maximum.
And then there's the heart player who is just running their opponent or the feel or vibes.
And as a result of you being a long term decades dedicated mind player who spent a ton of that
stream in the lab and me not even bothering to figure out how to dash out of one of the
games primary mechanics, but I've been playing fighting games against you for 20 years.
Yeah, no shit.
I took those early sets, especially when I was playing like the Jamie sets were pretty
close.
Those could have gone either way.
But the guile sets, dude, guile is guile.
What is guile is guile and has been guile since 93 or 94.
You know, who you know, who else has been themselves since 94?
Were you?
Well, yeah, um, no, that is a that is an interesting thing with the different types of players
because what made me become that kind of player because I used to just be all heart and just
roll with it.
And I that's how that's how I came to love fighting games.
I mean, it was just feeling who's going to throw two raw supers in a row?
Who would ever throw two corkscrew blows in a row?
Yeah, or or our Gato versus Donghwan matches in Mark of the Wolves were just like, OK,
can we do this in our heads at this point?
Yes.
Yes, we can.
Yeah, you won.
You won this one.
But but the the what I learned, though, was like when I started like going to tournaments
and shit like that, my heart hit a wall that I couldn't overcome because the people that
our fighting was fighting, they were just they were figuring out my heart too quickly,
too instantly.
They're just like, yes, yes, like a ball, yes, yes, up ball, yes, yes, electricity.
What the fuck else you got?
And I went, oh, no, right?
And then the only thing that got me out of that slump was to literally go into the training
mode and go, damn it, OK, hold on.
Every time he does this, I don't know what to do.
What should I be doing?
And then when I did that, it made me start winning again.
So now I became a mind player because that got me out of my my heart ditch that I got
stuck in, you know.
So I think I think the best version of this is that like I also hit that wall playing
online like they're online.
Yeah, that happens often.
And for me, it was I need to go in to the body, not not the mind.
I need to go into the body and I need to turn the opportunities that I'm opening up because
I feel very confident with my head and getting in there.
I need to turn those opportunities into bigger opportunities.
I was playing Jamie mirrors after like on Saturday, the day that I didn't didn't stream
Street Fighter Six.
And I was playing Jamie mirrors against guys that like I'm hitting them with just as many
throws.
I'm hitting them up with normals or overheads the same amount that they are.
But they're hitting the follow up on the level three.
And the follow up on the level three might only be 10 percent damage.
But that's plenty when it's your last 10 percent of life.
What I discovered by by labbing is that you can make it an extra 20 percent.
So with full conditions, I was able to get Jamie's level three combo up to fifty five
percent damage.
So what is it?
It's the it's the super like whatever you do into the super and then the super is the
dash out and then the moon kick to knock them back up.
So not even I was doing so I tried those versions out and those versions are pretty nice, although
they're really finicky where it's like, yeah, you do the launcher kick and then you
do the double roundhouse land and do the DP.
It's tough.
It's really tough, right?
And I was just explaining literally the night before about how in fighting games, I will
go find the optimal combo, try to do it for a while.
And after I get it on my 30th try, I'll just be like, cool, let's find the version I can
actually do on the regular and just dumb it down.
I mean, I'm exactly the same way is like, are you missing out on six percent damage?
Yes.
But I'm not because I'm never going to hit that one consistently.
So that one by trying to do that, I would miss out on 10 percent or 15 percent.
So then here's what I found out when I went to that lab, right immediately.
So when I streamed back up yesterday night and I wanted to get more lab time in, I was
able to discover a couple of fucking really cool things, which, you know, I saw it's funny
because some people are like, dude, stop running away to the worthless lab to learn nothing.
And it's like, you don't under you don't understand, man.
Here's I was before we go.
I was streaming and, you know, we did the like a set and then you'd go and lab and people
like he ran away to the lab and I'm like, no, no, no, no, he's going to come back and
we played like three, like two sets and then like one final match and like, he's going
to come back and he's going to be better than he was like right now.
He'd like, he'll be back in an hour and it will be a much harder fight and it was and
then you left and I'm like, no, no, no, he's going to be come back and he's going to be
significantly better again and it was and if we played today, you would probably start
beating my ass if we played tomorrow because now I need to get into the lab.
Well, if we played today, I might just pick Luke because I kind of decided to turn my
brain off.
Okay, dude.
I saw that.
Let's, let's go back to Jane, I popped into your stream once mine was done when I rated
you.
He's like, and you go, maybe I should just play Luke.
Luke just seems like turn your brain off and then you did just medium four times.
Yep.
You just like, Hey, does that look unsafe?
Let me just mash medium to punish it.
That worked.
Okay.
Let me throw a jab out.
It's a jab.
Let me throw another.
Hey, it hit.
Okay.
And then what double uppercut and then what do you want to do?
Which super do you want?
They all work, you know, and I'm just like, Oh man, I, or I'm just like, I'm one of my
fighting.
Gail.
Yeah.
I'm going to just stand back here and just throw fireballs at you and it's just like,
yeah, if you want to turn the brain off, man, can you do that?
So, and it's the feeling of like, Oh right.
So this is a, uh, Jamie is a fey long style, uh, or young and yang style character.
Jamie is, is, uh, two characters that I love that were not as popular as the other characters
in their own archetype in that he's yang.
He's not young.
He is definitely yang with the wrecker and he's haka.
Uh, yes.
Yeah.
With the loading up with the loading up and I feel like there's one thing that like is
pretty crucial though, cause like yang and yun have a way to either roll under or do
a chelbe elbow block through a fireball, right?
And in, in, um, street fighter four, yun can also just ex rush punch through a fireball.
Right.
And so I'm like, as I was really hoping that Jamie's palm, at least on ex would be able
to check a fireball and it doesn't.
And I was like, Oh no.
You can punish some fireball to some rages with it, but you can't go through cause I'm
like, I felt like the fact that that would have to cost you meter to do, it would be
fair for him to be able to just be like, ah, I'm going to spend it and get through that
one.
You know, but no, they don't let you do that.
So, and so here's what I labbed between Saturday and Sunday.
I found out, but you can break dance under a sonic boom.
So when you get loaded up to level two, you can just do raw break dance.
Now if the range of the sonic boom is anything further than round start distance, you're
not going to hit.
But if you time it just right, you can get underneath it and start hitting him and then
do that.
So there's your way around it.
You know what I found about that fucking Giles upside down kick low crushes the shit
out of Brownhouse.
Yeah.
Even the super.
Yeah.
Even the super.
Yeah.
Yeah.
Yeah.
Yeah.
Um, I don't know if you've seen as well, uh, Giles flash kick range.
It's round start distance.
Right.
Round start distance.
Ryu was throwing a Hadoken from further back than round start, um, shout outs to Brutus
on Twitter, who just tweeted out a little clip of, um, like Ryu getting flash kicked
from further back than round start distance.
Um, it's crazy.
It's crazy what they've done.
Let me see if I can find the clip.
But, um, yeah.
So what I found out about, uh, about, uh, labbing Jamie in that particular, uh, um,
session was, uh, oh, sorry, here, wait, here's the video I was talking about, um, uh, no,
there we go here.
I'm going to share it on, I'm going to retweet it and I'm going to do a retweet then I'll
see it, um, further back than round start distance.
It's that's the, you're never madness madness that it doesn't even touch him.
That's that's my favorite part is the, the, the yellow effect that comes off of, uh, Tygo
off of Giles flash kick is like, uh, like a character's arm away from Ryu and it's
no, they're kind of looking at like how like buttons look in some of these anime games and
they're like, nah, fuck it.
We want this to be a full screen thing.
Right.
They're just making street fighter go a little bit anime, uh, with these, these ranges.
And to be fair, go back to some of the old days of street fighter two with, uh, insane
footsies and stuff.
But, um, what I found out about that whole fancy follow up post level three with Jamie
is that the palm strikes land.
So if you mash palm strike as the level three is happening, as long as it's the, the, not
the, um, the neck breaker one, but the launcher one, you can, you can land palm strike.
Any of them like the, like the dashing palm strike, yes.
And if you can land the palm strike, you can land the second palm strike.
And if you're loaded up, you go bop, bop, and that's great damage, but hold on a minute.
Let me see here.
You can land the palm strike.
What about the ex I land?
You can land the ex, which leads them to a rolling crumple state, which then if they're
in the corner, you launch them back up again and you get a fucking 5.5, 55% damage.
What do you, what do you launch them with?
So the full combo ends up basically being jump in fear, like headbutt, right?
With the fierce button, uh, crouching fierce, um, that's, that's those are the two good
ones.
And then you do the drive cancel ex palm.
Ex palm.
Spom follow up.
Right.
Fully loaded cancel the second palm into level three.
You can cancel the second hit of the palm in a little three.
You can cancel just about anything at some point into level three.
Level three cancels are pretty generous.
It's the only one, um, ex into level two is a thing, but you go one, two, then you
do the level three, and then as they're coming down, you do ex palm times one, they
roll to the corner and then ex DP.
And it's your full resources and it's more than half life.
It's incredible.
So this is some, this, this, this relatively, um, arcane description of a
combo that so many people can't see in their heads does actually lead to
something else that, uh, I am madly in love with about straight fighter six.
Street Fighter six is, um, already, this is going to sound insane, literally
already my favorite street fighter because of one system change.
Uh, and I assume you thought of it at one point playing against me.
This is the only street fighter game in which I actually like to use ex moves
because ex moves have finally been pulled off of your super, where all your
good super juices into your guard meter.
And I feel way, way more comfortable throwing down guard meter or drive meter.
And what this does is it gives you more room for player expression.
And you're never going to feel like you don't have enough super.
You're always getting super meter.
Yeah.
So, um, what I saw was let's say I'm playing guile.
I had a lot of matches as guile in which I didn't fully, I was far away from people.
I was keeping them out.
And so I didn't feel the need to do, uh, the drive impact.
It's called the, like the, the focus attack.
Yeah.
The, I didn't feel the need to do drive impact.
I didn't need feel the need to do, um, the drive, uh, uh, cancel or anything like that.
What I wanted was, was ex sonic booms and ex slash kicks.
That's what I fucking wanted.
I wanted more keep out.
I wanted to blow through reuse fireballs.
I wanted to amplified by the perfect timed versions as well.
Yeah.
Which, uh, I found out, yeah.
So, um, but if I was playing guile as rush down guile, which I had,
I had people beating on me as rush down guile, they would blow the whole bar on
me in the corner and yeah, they would almost hit or hit burnout, but they were
getting me like full to like 30% and just blow every possible resource.
And there's a spot in between where it's like, I want to get a good consistent
follow-up, but I want to save something for impacts or I want to save something for
an ex reversal if I need it.
And it gives this big wide open area for player expression.
Are you the guy who's using reuse spacing to just throw ex fireballs and ex
shore used, get the fucking fuck out?
Are you, uh, doing what Steve did to me where he was doing basic
reuse combos and then using the ex kick to fucking, uh, sure you, sure you,
sure you, me to fucking hell, like what, what do you want out of it?
And I know Reggie was able to get a couple of wall bounce into the new
fireball, the short one, wall bounce into sure you, um, I forgot what it's
called.
Oh no, um, um, met like mezzo or whatever.
But anyway, there's like a whole set kind of crazy bunch of crazy shit where you
can do now.
You can also just bull you with a standing medium kick, like ridiculously.
So it's a really good one.
Uh, about Ashok, yeah.
Uh, so it's, it's, I, I saw someone in the chat said that it's perfect.
Booms are easy.
I don't like talking about that in that way because some people have
trouble doing a sonic boom.
What I can tell you is for somebody that's been throwing charge motions
out for 25 fucking years, perfect booms feel easy.
Like I didn't, I, I learned what classifies them as perfect literally
just now looking at the chat and finding out that it's forward and punch
on one frame.
Um, so if you've been doing them properly for your whole life, then they're
going to be perfect or, or, or, or, or Rog or Urian, so they're, they're
bordering on automatic.
So what's interesting is when you do perfect uppercuts with Luke, it's not
the same thing.
It's actually much harder.
Uh, perfect timing with Luke is a more akin to a devil may cry input where
you do the, uh, charge fist and then there's a moment where it flashes and
you have to release on the flash.
Um, and like you can't release when you see the flash, you have to release
just before the flash so that you're on that moment.
You know, um, the flash is an indicator that you're too late, if anything.
And, but like that's the way to like get his like, perfect, perfect, perfect.
Kind of sequence going for the maximum damage stuff, but admittedly you
definitely don't have to go that hard with it.
Reliable is better than fancy.
If you, if you're fancy is reliable, then go by all means, but, uh, the other
thing I want to talk about is drive impact itself.
Yes.
That's what that's a, that's a big topic here.
So it's, I don't know if you've seen the feedback on it, but it's getting, uh,
maligned quite a bit online.
I love it.
A lot of people are not enjoying drive impact because it is like a focus
attack, except it's forward moving and, um, it is pretty.
And again, in the corner, it is a, an annihilator and outside of the corner.
It is safe, you know, uh, focus attack had situations where you could make it
safe, but it also had like gamble to it.
If you were, um, well, if you had doing a full charge, there were focus breakers.
Right.
And there were also, um, like the dash shot of it, which would then add
extra, um, recovery to you if the person just stood still and jabbed you.
Uh, in this case, it's more of like, no, you, you block it.
You're getting it safe.
Right.
So the way to actively deal with it in game is to see it and respond with your own second.
Yeah.
So the, the, to be very clear, uh, drive impacts, you hit both, both strongs and
your character will in 26 frames.
So about half a second, move about two feet forward and do a crumpling hit.
If they hit a blocked character, the blocked character will fly back.
Um, and you absorb up to, you absorb two hits during it.
The third hit will break you.
Now, the reason why, of course, people are feeling this way, though, is that one,
it's pretty inexpensive to use compared to, yeah.
Like the, the canceling out of a, out of a button is like three bars.
This thing is like one, right?
It's like nothing.
Yeah.
Um, and then the second thing is the way.
Footsies tends to be played in Street Fighter is we dance back and forth walking
into the maximum range of one of your good buttons and I try to get you to use
it and then I hit you when you use it.
And that game, and if we're playing that game for more than a second, someone
can just go, I don't want to play this anymore and then just do that instead.
And it just destroys that exchange.
You know, the long history of Street Fighter Footsies has been a rock and paper only.
Uh, and now this is scissors.
Well, added to the mix.
Well, scissors was actually, no, scissors was there because what scissors was
was walking forward.
Okay.
Then Molotov, you know, fourth option, but yes.
And then remolotov first to break it is the so I think drive impact is great.
I think there's a really specific range of players in which it feels insanely
oppressive and that is above novice, like not, not total baby, but just beyond
that where it feels really, really oppressive.
I love it.
It's 26 frames, which is fast, but not unreactably fast, which is important
because I was playing against people and I think you did it to me want.
You, you did it to me once.
You can react to it on frame 25 of 26.
Yeah, still beat it out towards the end of the second stat set.
I tried it.
I was trying to react to it more and you did.
The thing, of course, is that you have to not already be doing something.
Yeah.
Right.
If you, yeah, if you're already doing something, then too late.
The other thing is that its effect on the dizzy system is one of my
favorite things I've ever played dizzy in a street fighter or in a lot of
fighting games is a little opaque.
Maybe there's a bar often there isn't.
And it's the kind of thing where feeling the stun meter is a factor and the
stun meter decays and it's like a, yeah, yeah, it's invisible.
It's a visible, but it's there.
Yeah.
Now dizzying is a like step one, step two, step three.
They are dizzy situation.
It is they are burnt out there in the corner and they block a drive impact.
So when they hit the wall, they dizzy.
So you are, you are ready for the dizzy the instant you hit the button and you
have the whole move coming out, then you have the bounce, which is a full
second to mentally get ready for, to do what you're doing combo.
Yeah.
Um, the corner is the most terrifying thing in the world.
It doesn't matter how much this combo scale, it's the scariest thing that's
ever been anti strive, anti strive.
You're not getting out.
Yeah.
Yeah.
No, it is.
It's so in strive, you'll break through the wall.
If somebody's beating on you in five and six, you can be blocking and
they'll bounce you off the wall to open you up and, and you're fucked.
Uh, yeah, it's, it's, it's, it's a lot to deal with the mentally stress wise.
So I tried to practice like a couple of options for getting out of the corner
to, and you've got some options, but that guessing game of whether you're
going to eat a drive impact is always there.
Um, I would say, by the way, drive impacts does have one big weakness.
And it is a weakness that is not fully visible because certain
characters were not available in the beta.
And that is you can throw people out of a drive impact, providing
that it's not the last couple frames of it.
Right?
Yeah.
But if you do see the drive impact, start to come out and you throw
out of throw, they're, they're eating it.
And like Luke's throw, for example, is, you know, like Ken in third strike
when he does a carrot throw.
Somebody in the chat just said drive impact feels like getting punched
in real life in the corner.
Yeah, it does.
Yeah, it does feel like that.
No, when you're a corner to note, like when you're up against the wall
and someone hits you and you got nowhere to go, that sucks, man.
Um, yeah.
So, so Luke, I was doing some testing and I saw that Luke had a throw
default range that was the range of like Ken doing a carrot grab.
Right?
Yeah.
It's crazy.
So he can probably grab it early on in when you're coming at him.
If you're being too obvious about it.
Um, but if you do it, I did a test on like, uh, jet, like
meaty.
So you do a drive impact on someone who's getting up from the corner
and make it so that the impact is happening as soon as they get up.
Um, and you can't throw that, you know, um, yeah.
So, but you can focus it, uh, rather, yeah.
And the other thing is that if, if they're doing it meaty, it means
you're still getting up.
So you're weighing your options.
And if you see the drive impact coming out, you should probably
react with your own drive impact.
And that, that, like the person who goes second wins it is funny.
Um, but it works really well.
It works really well in a situation in which if you're just spamming it,
you're going to burn yourself out.
And now you have no ability to defend yourself against the other persons.
Yeah.
Yeah.
Yeah.
Um, it's a little bit of samurai showdown in there's those, those
like stare down moments, you know, and like, uh, uh, when you're trying
to get the East end in, you know, and there's those moments where you're
both like, we have a gun loaded pointed at each other, whoever, whoever
starts to aim first is like the second person is going to win.
You know, yeah.
This game is, it has a, has a really, so the damage is not as high, right?
You need to do more to get more damage, but at the same time, it's this
weird situation where like everybody is walking around with level threes and
like for huge proportions of the match.
And they're walking around with level threes with a bunch of buttons that
will just put you into a full crumple in which case anybody can get a level
three when you're in a crumple.
So everything is scary.
And the thing is, is damage is high, depending on who you're using though,
right?
Kimberly has to work to get damage.
Um, but she can, you know, where you can just
fucking lay it into you.
It really does depend.
Uh, but yeah.
So no, I was going to say, um, the one thing that I thought looking at it was
like, I was like, Oh, no, I don't like the sound of, of burnout when I saw
that as a feature, because I was like, Oh, what are we going to have like a
state where you're too tired to do a Hadokan, a state where you're too tired
to do moves?
Like, I don't like that in Street Fighter.
And then it's like, no, no, no, it's going to be fine.
You can still do all your moves.
You just don't have access to any of the unique things that make
Street Fighter six abilities available.
You know, you don't have the effects on your safety.
Yes.
You're going to want to play it cool.
So I was, so I initially saw that I was like, Oh, okay, you can just play
normally and you'll still be okay.
And then now I'm like, Oh no, it's still, it's terrifying.
Right.
It's really, really scary to not have any of those things at your
disposal, because the counters to all the new systems require you also use
the new system as well.
I had a, I had a couple of matches in which I was playing Jamie and I was
really feeling myself and I'm like doing a combo and I'm hitting the ex.
And I'm like, yeah, and I'm, I'm blowing through my whole bar and there's one
where I did like a big combo and I was really thrilled with myself and I
blew the entire bar like 15 seconds into the fucking match, which sowed the
seeds of my destruction because they were able to push me into the corner and
keep me in the whole corner the whole time, because I had blown all my
resources that early.
Uh, I've died countless rounds to thinking I was on drink level two when I was
not and trying to do a move sequence that I didn't have access to.
And just like, Oh God damn it, keeping track of what drink level I'm at and
what moves are behind what, you know, is cause the next level, right?
So when they talk about characters that require like a little more work, part
of it with as a character like this, where that move list unlocks more as
you get drunker, but you have to know what changes when, you know, I got it
down in my head, but like in match, there's moments of pressure where I'm
like, fuck, I thought I had my, uh, my break dance, but I didn't.
Jamie's drink level is really fun because you get to four and he becomes
super powered.
Some of his normals change.
He gets new normals.
He's gets his, his like, Rekka has like 12 to 15 extra hits does way more
damage, like a miniature super blah, blah, blah, blah.
But then you're like, well, yeah, but drink number one is actually the
important part because it turns the shittiest jab in the game to a jab in
the game into the one, two, three.
That's it.
Yep.
Yeah.
Yeah.
The most brain dead confirm I've ever seen in SF where, oh, it's super good.
Yes.
Don't you already do that with Nago blood?
Absolutely.
Meet managing Nago blood.
I've played enough that I can, that I check it, but I have, I feel it inside
and I kind of know where I'm at, right?
Yeah.
But, but this is a brand new character and a brand new game and the indicator
for the drink is right there up to his name.
All you have to do is check it.
But again, new character, new environment, you find yourself in little
stressed out moments and then you're like, Oh, I have an opportunity.
Let's go for it.
And then you go for the thing that you're like, Oh, wait, shit.
And it's already too late.
The moment's gone.
So it's really just learning a new thing, right?
Learning to ride that bicycle.
You're going to have moments where like you weren't expecting to have an
opportunity because they just dropped a combo and you have to take advantage.
And then you land the counter hit and you're like, Oh, I don't have the, the,
the, the, the break dance.
So now I had the opposite problem in which I would have enough drinks, but I
wouldn't realize that I had enough to do break dance or something like that.
So I would go for the wrecker or something like that because you always have
the wrecker and if somebody lets you do it, I saw you, you were initially
taking sips, sips, sips.
And I did mine where it's like, no, hold it, hold the button down.
Just hold it down.
And if they let you do it, you can just get loaded all the way up.
So I thought you, and I thought another guy, uh, playing in Jamie mirrors in
which the start of the match is both characters.
Fucking good, good, good, good, let's just, let's just turn this mechanic off.
Um, yeah.
Yeah, that's fun.
Uh, so anyway, I'm, I'm curious to see how it's going to shape up.
I know some, some really good hidden tech was locked behind his, uh, standing
medium punch, which was like very, very plus.
Um, I saw not cancelable into anything.
Uh, no, but if it's plus enough, you can just link it.
Right.
So, yeah, yes, low, medium, into standing jab.
Standing jab, of course, of course.
So then standing medium punch one, two, three, right.
But what I also saw was someone do a combo where it was like standing medium
off of the, uh, and then off of the rush off the drive.
Yeah.
So he gets a ton of extra frames enough to do a crouching fierce.
That's a lot of plus.
It's so, and, and, and it's so plus that if it's block, you're cool.
Yep.
Because check the math on it, right?
It usually leaves you plus five.
You do it with the rush version.
You get those extra four.
So now you're plus eight and you're able to nothing is well, nine, really.
And then you're going to be able to do the plus, the move that's at eight.
So the math works out.
So you do a fierce, then do whatever you want.
Yeah.
Um, no, it's a lot of fun.
It's going to be a hype character.
He jumps in going, the top player is here.
Um, but you know, I, I think you're going to see him struggle to people who
will shut him the fuck down because fireballs are back.
Fireballs are 100% back.
You know, they are not like weaker versions from the past.
They're not versions that are like, you have an easy answer to them.
Street Fighter four said, just focus it.
Who cares?
Street Fighter five said, we're going to give you a dedicated move
that'll catch it or hit underneath it or ignore a fireball entirely.
You don't need to worry about fireballs.
And then six says, you can try to focus it, but it's probably going
to cost you more to do that.
You also probably think it.
Yeah.
You also don't have the ability to react to the speed of it.
Walking forward and a guile ex boom comes out and you try to hold
down back in time.
It's too fast.
You know, it's beyond, I mean, some people might be able to do it, but I can't.
Almost unreactable.
Um, and, and then, you know, you just go, oh yeah, fireballs are back.
Street Fighter two, this is what they wanted.
So anyone who doesn't have an instant clear answer to that issue will
suffer on this cast.
I'm, I'm telling you right now.
I have one complaint about the closed beta and it is a complaint that is not fair.
Uh, and that is that, uh, I had a ton of fun, but none of the character
archetypes that I play were present and it bummed me the fuck out.
There was no grappler and there was no like boxing body projectile fucking
complete nonstop rushdown character.
Uh, that's got to be, I think her name, it's the Italian lady with the red hair.
Yeah.
Maybe.
And, or even Honda, even Honda, right?
Like, like I need, I need it.
Um, I hopefully, hopefully the new, uh, um, um, gladiator girl looks like that.
Uh, is one of those, one of those styles, Marissa.
Um, no, I don't think she's going to be new ballerock.
I think the guy that looks like G is going to be the new ballerock.
The old guy, the old man.
Cause, cause he looks like G and Q and G and Q have the rush punch move set.
So I feel like we're going in that direction.
Um, people are saying that Marissa, Marissa is a super armor character.
They were able to data mine some stuff out.
Oh, like information about the actual stuff.
Okay.
So if she's a super, if she's a super armor character, then she is
absolute, then then she is fucking ex ballerock.
Okay.
Because cause, cause if JP, if JP plays like, you know, G, who is like a better
version of Q, then you're getting, you're getting some of that, like that
ballerock with, with flair as well.
Um, uh, and you know, um, we also don't know what, um, Mimi is going to be.
Um, apparently, I mean, I would be under the assumption that she's going to be
cooler, able, not hard to do.
Um, it was just so normal.
Uh, people are saying that the, the little girl, um, uh, that looks like
Lily, yeah, Lily is teahawk.
Yeah, for sure.
Is, is just, she's, she's doing a falc, a condor dive in her.
Art, like the art of her in the intro of the world tour is her doing a
condor dive.
So for sure.
Um, Aki is probably going to be fang, you know, and then everything else.
No real question marks, Rashid, Ed, DJ, et cetera.
Um, yeah.
So we will see.
Uh, yeah, there, there are the, the, the choices for the character is definitely,
you know, I didn't obviously have an archetype I was looking for.
So I'm down with, uh, going, I just, I'm like, let me just jammy on a lark,
you know, um, but, um, the, uh, I did sort of see though that like the
combo display final day stuff coming out of like a high fight and a number of
other like lab monsters were showing you that, yeah, most of the cast with full
resources can drop you to 50%.
Um, ideal.
Second means that second round halfway mark is going to be touch of death land.
Yeah.
Uh, with perfect execution and perfect setup, um, you can do things that'll
just rock the, uh, your opponents.
So I'm being told that there's no green hand, but geef has new moves, including
a dedicated anti air grab, which.
What's that coming from?
Uh, the audio files, uh, that people were able to, people were able to pull
out the, the audio rueful longer has a video about it.
Oh, okay.
I would assume green hand would be there simply because every other world
warrior has all the moves they had ever had.
Right.
Like they gave Dalsum all of his five stuff and all of his four stuff.
They gave geef, uh, or they gave a blank, um, uh, Honda, all of his four and
five stuff and they were, oh, that's how they were able to get voice commentary
files of life of, of, of, of the, of the commentators.
So they see, they hear the move like, oh, there's the spinning pile driver.
Yeah, yeah, yeah, that is a new way, man, new way to, uh, because of the commentary
system, that's hilarious.
Oh my goodness, Siberian Blizzard.
Is it going to kill?
I, I can't believe Zengief was able to grab that guy out of the air from the ground.
Yeah.
Okay.
That's funny.
Interesting.
That, that's, that's incredible.
Um, huh.
I, I feel too, though, that like, um, yeah, I'm listening to it right now.
It's like, it's like all the commentators that currently exist for the new characters.
See, but the other thing is that in my head, Zengief and Potemkin are in an arms race.
And from Street Fighter four over to Exord, over to five, over to Strive, there's been
just an escalation of like how ridiculous a pure grappler can get, how many extra things
we can give them while trying to maintain the purity of that grappling, you know.
So the thing that always, always did, uh, the difference between Potemkin and, and
Gief is they're always designed to be the most oppressive grappler on, on their respective roster.
And I think, I think they're the top two in terms of like just the feeling of, but Gief's
big thing is that he always has had a way to get people the fuck off him with the lariat.
Potemkin fucking, fucking jab it, I guess, get off me.
I don't know.
Uh, and like there's, but then in term, but then Potemkin is like on you, on his wake
up is you're just going to cry.
Yeah, I just had my, my brain just go, Zengief, like medium, like crouching, uh, crouching
medium punch into drive rush and just the, the, the emotion that that will cause as the
big man just goes from over here to over here.
Crouching medium punch canceled into drive rush into they're going to jump because they
think I'm SPD-ing and you jump SPD grab.
Well, no, apparently he doesn't even need the air SPD.
He has a dedicated ground to air.
Oh, like, like, like an able suit, like, like the hand, the able, the able reach and
grab you get down here.
Yeah.
Okay.
Okay.
Which is part of the Gief formula, which would have always felt unfair because jumping
away from him is the way to leave.
Cause that, yeah, people learning how to do, um, like 720 Siberian blizzard one step off
the ground, you know, to catch you the moment you're jumping back is like that.
Audio far has confirmed that Gief has the most grabs he has ever had.
So I guess grab for wherever the opponent is.
I mean, at that state, you might as well just go bale wolf with it and have a
generic grab, which you then pick the follow up, you know, just, all right, he's got
you where you want to go.
You want to go up, down, left, right, whatever.
Uh, damn.
Yeah.
Okay.
Okay.
Great.
Great, great, great.
Also, uh, so we saw dolls him in the trailer and dolls him looked like mean he's
doing full, full screen.
Everything.
Yep.
After playing it for a while and feeling, um, the new systems, man,
dolls, I'm going to be pissed about drive impact is the crumple going to
teleport him to your face.
No, then we'll have to see, but like his, his bullshit or he's in the air and
he's doing like his sniper shit.
Uh, what it will do is it'll, it'll roll him up there, which will probably give
you all the time in the world to get all over to him.
Oh, I mean, there's options, you know, uh, there's a, there, one of the sickest
combos, uh, Ryu, I saw off of Ryu was one that ends with, um, a level two
hashyogeki from midscreen and that leaves you rolling.
And then you just saw that and you do a shinkuhidokin while he's rolling at
the other side of the screen and it tags him.
So, so Ryu's short range fireball, the super puts this, like that's a new state.
Right.
I don't remember ever seeing that type of rolling in street fighter where he
rolls and he's like, he rolls the whole length of the screen and shinkuh catches
him anyway.
Sliding state has been a thing in other fighters, but it's a new state for
street fighter for sure.
Uh, yeah, the fact that they can let you do that is like, that leaves you tumbling
and you catch a level one super like, my God, they're, they're giving you the
options to just spend it all to murder.
I'm also being told that Gief has kept his suction.
Oh, yeah.
The win because it's definitive to his fives, his five play.
It became a big deal like the suction.
Dude, that's the suction existing in a state in which it's just a move.
It's not a resource move.
It's just a thing to do.
That's like a fucking tager.
I could, I mean, it's just some shit.
I could see, I could see it being like Larry, it and then EX Larry, it is suction.
You know, I could see something like that.
I have, I have a list of somebody who has gone through the audio files and broken
down what is in there.
Would you like to go over them?
Um, I mean, I, I, not now, but I will certainly because I have a lot of
like a questions, dude, that block is not in there.
It's just Gief.
We've got, we've got Lily, Manon, JP, Marissa and Gief.
So a bunch of newcomers.
Okay.
Um, I'm just, I'm, I'm just going to fly through this like as fast as I can.
Uh, Lily is definitely teahawks daughter because she has Condor Spire,
Condor dive, Mexican typhoon, Tomahawk buster and raging typhoon.
Okay.
That girl is teahawk.
Oh, is this the sports key to page?
This is the sports key to page.
Yeah.
Okay.
Got it.
Yeah.
Yeah.
I see it.
No, that's teahawk.
Manon, uh, heart ballet and heart judo.
Uh, doesn't have a whole lot.
Uh, momentum grappler.
Momentum grappler.
Yeah.
Huh.
I mean, listen, there's one archetype missing from this list that is not going
to be missed, uh, Laura, if there's no Laura, I think a lot of people are going
to be fucking happy because Laura was.
Disgusting.
So, uh, we'll see what happens if she can do anything like that.
Uh, JP is going to have a teleport.
So JP will probably be our boss.
Uh, Marissa is super armor.
Uh, tax or describe sounds like an MMA fighter with knee strikes and lifts.
Uh, and then geef has cyclone, lariat, tundra, storm, borsch, dynamite,
Russian slam and jackhammer.
That's a lot of throws.
Yeah.
Um, probably the Polish power driver is the jumping aerial throw and the Russian
slam sounds like an anti air.
Cause God, he's had over the years to pick from, he's had the ground to air grab
like the double hodokin kicks and alpha.
He's had the, you know, Siberian blizzard, ultra two air to air.
He's had, um, catching you out of the air and dropping.
He's had, you know, like, yeah, okay.
A super armor character.
I wonder, hmm.
That sounds like ex ballerog, like SF four, like ex ballerog or maybe Alex.
Yeah.
I want to play these new characters.
Like Kimberly and Jamie, I didn't play much with Luke, but he does actually
seem fun to play, but Kimberly and Jamie are fucking a plus newcomers.
Oh yeah.
Great.
A whole lot of fun.
Um, and, and I like, I'm looking at this list of returning, you know, characters
as well.
And I'm just like, yeah, like, I hope that everybody gets like, you know,
all that pizzazz.
Like so far they've been doing a pretty good job of it.
The return of Rashid is probably going to be really nuts.
Like Rashid is a fun character.
I'm glad he's coming back.
And like, um, I can only imagine what zoning is going to look like for him now
that it's again, better than ever.
Um, yeah.
Yeah.
No, so far, so good.
Two, five or six.
Very good.
Very, very good.
Dude, I want, I want that saying you trailer.
So bad, dude.
Um, people ask me to be playing the game on PC and I'm going to ask somebody who
knows how to do this kind of thing.
I would like you to modify the Zangief model and replace it with my dog's head
for maximum freaking weirdness.
There you go.
Um, people have really, it's been really funny watching people on the subreddit
and on my Twitter get like legitimately confused that I'm talking about street
fighter because they can't tell the difference between the dog and the
character anymore.
Nice.
It's real fun.
You also use geef as well as a shortcut name too.
So, uh, yeah, that's going to be complicated.
Um, I'll just call the dog David.
Someone asked me yesterday, like, what are your dream?
Like, what's your wish list for the game?
And I was like, look, the pipe dream that'll never happen is adult Makoto.
Like, yeah, it would be the coolest thing in the world, but it's too cool for it to
exist.
So will we won't be getting that, at least maybe not until like DLC season four.
I think, um, I think the weirdest thing is that, uh, like the roster's good.
I like the roster.
It's a little strange.
There is not one character from three on the whole list.
There's nobody.
No, shit.
Akuma's got gray beard.
He's Akuma's got gray hair.
Yeah, no, not, not as a representative straight up.
I think Makoto would be terrifying in this system.
Yes.
Just, just, just really, really scary.
Jamie's command grab is already like a little bit of proof of that.
And now think about her explosive grab dash up to you to like, you know, before
you even get a chance to drive impact, she's grabbing you out of it.
Like it would be super sick.
Uh, but since that's a pipe dream and, and, you know, we'll, whatever, uh,
monkey's paw, I'm going to settle for a more reasonable, my realistic pipe
dream is I hope that, uh, Blanka can get his dolls back.
I hope that it's not five and they're gone.
Yeah.
Uh, yeah, no, from what I've played, um, I'm thrilled with the directions.
Like I, I'm not the biggest Ryu player in the world or Ken player in the world
or Gile player, definitely.
Um, these are really, really fun versions of these characters.
I didn't play Ken once because I'm on, I was playing controller, which I have
a, my stick with me because of the move.
Um, and I'm looking at Ken and he's got like the double kick.
And he's got like the double kicks to do the dash and all that.
So I'm like, I'm not, I'm not going to bother till I have my stick.
But what I did feel is that people playing Ken were able to do a ton of super
cool shit, super cool shit.
And he finally, finally, every Ken super brings you up in the sky.
And he finally, finally has another super where he brings you spikes.
You back down to the ground.
Yes.
The spike.
It's been since like what giant impact or some shit.
And stay down.
Yeah.
It's great.
Um, how do you feel about the fact that we've gone from Capcom being like,
pssst, I hear you guys like y'all like feet.
You like, you like feet.
I got a little, little feet here and now Capcom is like offering it to you.
They're down there on their knees with you, going, I don't, I don't, I don't,
I don't, I don't, I don't, I don't.
So don't you want some delicious feet though?
We saw Jerry's super and we were like, oh, but that's nothing compared to the
character select.
It's, it feels like a man is exposing himself to me.
That's, that's what it feels like.
It is, it is, it is somebody whispering in my ear, going snoof it for me.
No, no, it's, it's the taunt.
It's the taunt where she does the little coachy, coachy with her butt and she
uses her hands to do a come here.
There are, she uses her feet to do a come here there while wiggling her butt at
you and it's just like the absolute most degenerate shit.
Now I am not one to shame.
I am not one to fucking embrace cowardice.
I say you go all in on what you want it, what you want to go all in on.
But there's a level of like, again, like the official Capcom rep with the,
with the, the name tag and the little C and everything.
Like why hello there.
Welcome to Street Fighter six.
Can I interest you in some feet?
No, more for me then.
That's exactly what it feels like while wearing the uniform.
It's really it's it's a lot.
It's it's Tarantino.
It's a lot.
It's it's it's a lot.
Yeah, you're right.
Yeah, man, Lily's going to be Teahawk.
That's man.
I haven't seen a grappler archetype off like a little girl character in a long time.
I want to see like a five foot nothing little girl doing a Mexican typhoon.
Mm hmm.
I mean, there's been versions of that with like psychic energy floating you around
and shit. Jesus.
Hey, man.
Love you.
Or or the splat you to the ground and then does the big sit, but it's a little sit.
So it's not even going to be that impactful.
That's going to keep happening, isn't it?
It sure is.
It sure is.
OK, let's take a quick break and we'll be right back.
Yeah.
OK, so let's take a quick word from our sponsors.
You OK?
Oh, no, I just saw this tweet and it's horrible.
It's it's very horrible.
Mm hmm.
Mm hmm.
OK.
Yeah, people are starting to
to analyze your Street Fighter six character model.
Yeah.
Hey, you went for the thick thighs, too.
Yeah, I made mine thick thigh.
Yeah. Yeah.
I made my character also have a dreadbeard just for fun.
And then walked around and tried on clothes
and then the dreadbeard face, the dread started freaking the fuck out
and coming out like hands.
That's great.
It was so fucking creepy and you're not allowed to edit your character.
So then I had to delete my save file.
And it turns out that's the only way to remake your character.
Oh, they're going to totally.
They are absolutely going to sell fucking edit your character
tokens, tickets for Monster Hunter.
Instead of just letting you go back whenever you want.
Do you think it's possible this game is going to have a free to play version?
Implemented into the system.
Like there's the full package and then there's like play where you and Luke.
Oh, man.
Oh, boy.
OK, here's the problem is just putting that alongside a full retail version,
though, kind of sucks.
Like that doesn't make people feel good.
You know, I don't know, man.
There's a lot of content coming with this game.
I could see it down the line when there are when we're years in
where they're like, OK, so you can run around the world for free
and then you can find like one character and learn some of their moves.
But the main game package is like still gated away from you.
Like I could see that.
But but I still think that's messy.
Like if you got to just make the whole game go in and out from from the jump
and not an overwatch to kind of way, I just realized we didn't even mention
part of the beta as well, a mode that absolutely does not need to be there.
But people are going to have fun with it was like Tekken ball mode.
Oh, yeah. Extreme match.
Like like fucking ducky shitty battle with goofy bullshit.
I did a couple of them and I can say that like some of them are not great
and some of them are really fun.
So the ones where you have to dodge the bull and dodge the lightning,
those are fun. I have those are those are fun.
The ones with the little meddit hats drop down.
That's kind of fun, too. It's a little goofy item.
The ones where you have to do the move that gets called out on the screen
take for fucking ever and are not fun.
So I find that to be like dry, like the rounds go on forever
because it's like land to work. Exactly.
There's two versions of it, one where a command appears for both characters
and the first person to do it gets the point.
And then there's another one where and then you race to like 30,000 points.
And then the second one is you have four specific goals for your character.
I have four goals for my character
and the first one to do all four goals wins.
That it was not fun, unfortunately.
That sounds like they are trying to make gun game,
but with a fighting game and I don't think that works.
It was weird. It was weird.
But like I said, the bulls were cool.
The, you know, the little they have a little tech and ball thing
was fine with the metettes and the the lightning stuff was fine, too.
You know, and the one where it's like, do the do the goal first
is a bit better because it gets through them faster.
If you could just make the goal not be 30,000 points
so that rounds end up taking twice as long as normal rounds do,
that'd be good, but they just lasted too long.
Oh, and the get knockdowns only is pretty fun, too.
Right. So you have infinite life,
but five knockdowns in your dead
is a particular is a fun way to play. Knockdowns only.
So these these sound like shooter mode types
being turned into fighting games because knockdowns only
is straight up shoddy sniper from Halo.
Which is the only thing that is you only have shotguns and snipers.
Shoddy sniper. OK, OK.
Yeah, because I'm thinking I'm like, well, what's going to cause knockdowns?
Throws, sweeps and sweeps.
Special moves, you know. Yeah.
But yeah, so that that that changes the game around a lot and resembles,
you know, whatever, Tester Luck,
which really they should ultimately have a tester luck in the game.
Like let's just steal that feature completely.
Tester Luck in Mortal Kombat 10 and 11 was like
a roulette of random fuckery, objects, items and situations
happens before the match and you never know what you're going to get.
You know, just do that.
All right.
Um, let's take a quick word from our sponsors.
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All right. What'd you send me?
Sent you a really funny clip of Street Fighter 6 of Kyle throwing like 400 Sonic Booms
only to get KO'd by Chumlee just sliding under that shit.
Okay.
Yeah, yeah, yeah.
There you go.
Because I was going to say that like, I feel like Giles Sonic Booms,
Giles like solid puncher ability has become way better now that you can be in burnout
and unable to absorb or get away from any of them.
Oh, yeah.
A lot of stuff that normally be okay.
But now it's like, well, they're a burnout.
They can't stop me get dead.
They can't do anything.
Anyway, must die.
So what else is going on?
Well, not a ton.
I mean, obviously we had the Street Fighter 6 weekend was quite all consuming.
But over on the channel, I did start Bayonetta 2.
And I have to say, I am really enjoying it.
I think it's great.
I know Umbren Climax is overpowered.
But I think I feel like really, really overpowered.
But I do feel like in the goal that is making you feel like a badass bitch, you know,
like making you feel like just like dominating the battlefield.
Like it in lore feels cool.
If there was a way to make you do that type of thing where all of your attacks become wicked
weaves, but perhaps you had maybe limiting the damage in some way or something.
I could see that.
I could see some nerfing to it.
But it's so fucking fun to just unleash that devil trigger that you could never unleash before.
You know, well, in Bayonetta 3, they seem to have found a nice little solution,
which is they've made it even stronger because the whole demon is out now fully out.
Yes.
But you're just a target.
You're you're V.
They yeah, that's what it was, is like devil trigger grants the ability to just go raw,
you know, pop the fuck off and heal real fast.
So I'm going to power through everything with 10 stingers.
And, you know, like you couldn't really do that with just your witch time magic in
one, so to gives you something to spend it on, you know, and it is like when you pop DT
and you're just like fuck this whole screen, you know, which is where five kind of ended up
anyways, it's like, yeah, that's kind of what you're doing with Umbring Climax.
My bummer is that it really makes torture attacks just complete trash by comparison.
It makes them worse, but the trade off that is intended is you make you can pick an enemy
that you want dead for sure right away and get it and then they drop their weapon.
Right.
So the utility comes from I want that big guy gone and I want to drop his weapon,
which will help with this verse right away.
So there is a there is a decision to make, you know, um, I find that that that that
intended goal, maybe you'll have a massive incentive to not do it when you're
Umbring Climaxing instead in certain situations, but, um, I find that little
decision, no, an all right one, you know, um, so, but I am enjoying it.
And the, uh, yeah, the angel arms are stronger.
That is true too.
Um, I'm going to need some time though to like really fucking, you know, get my
brain back into that mode because, uh, the real wake up call is you get to the
first, uh, Lumen sage fight and you go, okay, how does this go?
You know, are you awake?
And I did it in one.
I did it in one, but good for you, but it certainly wasn't a fucking platinum
rating, you know, uh, it certainly wasn't a clean, a no, no, no, platinum
ratings are for replay.
Yeah, you've never played Bayonetta two before.
So this is a really good example of how platinum, you know, platinum is for
replays.
Exactly.
Exactly.
That's precisely it.
Um, yeah, I'm going to need to go practice a lot to, to, to fucking get back
up to at least that level of it because, um, with bail, I, I, I never really got
like to, you know, full on, uh, nonstop infinite climax, no, which time ability,
you know what I mean?
Like I never did it.
I did it and it was rough.
Yeah.
It taking away which time doesn't, doesn't make it more fun to me.
You know, so, um, as somebody who did beat nonstop infinite, um, you're right.
That, that game is, is worse without which time, which time is fun.
Yeah.
Yeah.
So no, make the challenges also be more fun on the way.
Now, uh, uh, there's like with two, two doesn't take it away.
Right.
I can't, there's, there's enemies that you can only fucking hit in which time
you'd be uncomfortable.
So then you just take it up to the, uh, the, the, the enemy patterns then.
Um, yeah, that, that's better because just like, yeah, this is a fun feature,
not just a strong feature.
So taking it away makes the game less enjoyable.
You know, that, that's a bummer.
Um, but, uh, yeah, I guess just getting things back to the ability to just like
dodge clean and get those 20,000 rings so I can get my parry back cause fuck
having to earn that God damn it.
Why do you have to earn that for 20,000?
That sucks.
Hate it.
Uh, Bayo to fun.
That's continuing.
We also did our second woolly versus whatever.
Uh, that was a fun stream.
Um, good times, good bits, good stories all around, uh, clips and, uh, videos
should be coming pretty soon, though I got to drop the first one.
Um, and, um, yeah, I was having a bit of a debate because I like, I have like,
for example, a stream of like the first react one that is like summarized,
you know, down to like about an hour and a half or so.
And I was wondering, I'm like, that could go on the main channel or it could go
on the side.
I kind of wanted to put it on the side since it's a new thing for the new
place and I want to get people to go there.
So I feel like it, even though it's not a short clip, it'd be a good incentive
to just test that out and see how people would respond to a longer video
showing up over on the side.
I'm not going to bother putting that shit on YouTube.
That is like the most claimable fucking shit in the world.
Like not strikeable, I don't think, but just like, it's going to get tagged
by like 150 different fucking, like, the BBC says you're owning their thing.
Even though there's no BBC in it.
Like, yeah, sure, whatever.
Yeah, I'm going to test it.
I'm going to test it.
So we're going to, we're going to pop that in.
So look forward to it.
And yeah, I think we'll go side channel just to help with the, with the
the attention on it, the eyeballs.
So we had a lot of fun going through what was essentially just part two
of that same starter list.
And I guess coming to the realization that even with the, the vetting
process, there's not going to be a need to ask people for submissions
constantly because it'll take well good enough time to make it through
what's there right now.
I have not asked for submissions in a month.
There you go.
Yeah.
Yeah.
Um, I hit like 200 plus videos like in the beginning of September and
like I'm, there's still 70 left in the list that I put together then.
Yeah.
It'll, it'll, you can ride this shit out.
Um, quality is always going to be of questionable concern, but, uh, you
know, oh, it's always going to be complete fucking despicable trash.
I'm hoping that the, uh, it sounds like the vetting process, at least on
my side has mitigated some of that so that I don't end up with like five
skips in a row.
You know, um, but, uh, that is going to be coming out shortly as well.
And then, uh, yeah.
Mass Effect is just continuing.
So tune in.
Or yeah.
Um, what's the last thing we did?
I think, uh, what was it?
Overlord?
Yeah.
Overlord.
Oh yeah.
You did Overlord, which you discovered yet another game delving
into the super secret power that is some autistic guy.
Yeah.
Name David, who I was hoping his last name wouldn't be cage.
And then it turned out it wasn't, but, uh, yeah, the power, the secret
amazing powers of autism and the line where his brother says something
to the effect of my normal mind can't begin to comprehend his autistic
one.
It was just like, Jesus Christ, guys.
Is this what we're doing?
Is this how we're going?
You know, and then like the power starts flying into shepherd and then
you start seeing the lines of code and I'm like, is this the autism
kicking in?
Like what is happening?
Uh, Mass Effect.
Why?
Yeah.
It's weird.
It's, it got real weird.
But anyway, forget that Mass Effect was made by a bunch of guys
out in the prairies.
A combination of unique faiths and whatever.
No, no, I never said that.
The weirdest part to me is like standing right behind you is a
fucking lizard man whose voice already sounds geth like and vibrates
who also has perfect memory and can just recall and make a fucking
geth noise if need be.
But no, let's strap this poor kid up to wires and tubes and do it
that way instead.
Yeah, even though a drill is like made to talk to geth practically.
Anyway, now the reason he's like that is so that you can have a sexy
lizard time with his weird voice.
Oh, yes.
Sexy lizard time is right after he talks about the perfect vivid
memory of his dead wife.
That's the best time to get in on ironically.
Yes.
Have you not gotten that prompt?
I did get that prompt.
Like, yeah, no, like I can still see her body being taken away by
the Hanar.
I want you, Fane.
Hey, man, tell you what chicks dig with a worse.
Yeah.
Yeah, just hey, hey, young man out there.
You're single.
Get yourself a gold band.
Put it on.
Well, you married.
No, my wife passed away.
Winners or just or criminals, right?
Just damaged, you know, broken in some way, a project to be put
back together.
You can write it on your forehead if you want to let him know.
Yeah, I think it's always really funny.
Whenever I give out like an incredibly terrible suggestion,
I always see somebody in the chat go like all caps do not do
this in my mind is like they did this and there was a bad fall
out from the situation.
Like you don't know what could happen.
Well, I learned that I remember I had the exact time I learned
about the fucking widow appeal when it was there was an episode
of Fresh Prince where he was he was babysitting Nicky and he
had the stroller and like he pulled it up to the school and
like he got hit on by all these girls because he had the stroller
with him and then will started being like, oh, yeah, you know,
she she left and she died in a whole whatever like a horrible
fire accident.
So some crazy thing and it's just crazy ever since then it's
just being me and the little guy, you know, and they're all
like, oh, and it's like, OK, right.
Got it.
Got it.
Steal a kid and then pretend and then use the clout and then
when I really actually put my foot down and say, do not steal
a kid.
Okay, rest chicks.
Take take your niece or your nephew when you're babysitting
and maximize your clout for a little day adventure and then
just hope that they never ask a follow up question.
If you've got a puppy, that's good too.
For example, it's been six hours.
Why haven't you changed the diaper yet?
Do you not know how to change a diaper?
I thought you were a single dad.
Yeah.
Yeah, run away.
You run.
There you go.
You do it.
Show me how good of a mom you can be.
Yeah.
Okay, this is getting weird now.
Well, anyway, that Fresh Prince episode taught me everything
I needed to know.
All right.
Anyway, check that out over on Wally versus I think on Saturday
as well, we're going to have a little special.
I think yeah, I'm going to do a little special crossover thing
before getting to fighting games.
We're going to have I'm going to co-stream with Sharpie over
on the purple Sharpie.
The purple Sharpie.
She's going to be streaming over on tiktok and I'll be
joining her stream for a little bit of multi versus I believe.
So tell her I said hi.
She's cool.
She does good stuff.
She's very cool.
Yeah.
I can't tell.
Does she actually not like grapplers or is it a gag?
I can't I legitimately can't tell.
Dude, she comes from Skull Girls, man.
Like grappler fear and hatred is built in to that game.
Okay.
All right.
And yeah, we'll be doing a little a little thing on that
and then we'll be doing her get into fighting games.
So come hang out.
How about you?
What the hell?
What the hell are you doing this week?
I played a bunch of old shit.
I went back to rumble versus again.
You know rumble for fucking rules that games in such a good fucking
place.
I love it.
I'm buying all the cosmetics.
Yeah.
Yeah.
I'm I'm I'm kind of wailing on those cosmetics.
I like I like them.
Are you using the creator code?
Pat stairs at no, you should.
Because you won't get anything out of it.
It's too late.
Yeah, rumble versus really great.
The only thing that I played this week that was new aside from
Street Fighter 6, which is shaping up to be excellent was I
played a boomer shooter that was on the Kickstarter called Pro
Diaz or Pro Deus.
Mm hmm.
Mm hmm.
Yes.
Yes.
I don't know if you've ever seen this game.
Proteus.
Yeah.
It's doom.
It's fucking doom.
It's a fucking you should you move around and you fucking
shoot enemies with what guns and it's it's 3D 2D and it's doom
and the thing about it that really sells it is its visual
presentation because it is the wattest shooter.
Yeah, and it's also so weird because the guns have a lower
frame rate than the world.
Okay, so get this.
Okay, it has relatively high res modern 3D graphics like
they're boomer shooter, but they're nice and clean.
They're at whatever resolution that you have, right?
Your gun and the enemies are like 1994 PC shooter game levels
of animation, but they're actually models and they're models
that are being like specifically filtered down and pixelated
to shit.
Okay, the ability to go into the options and turn sprites off
and it goes to the models look like and the models look like
shit because they were made to be turned into sprites.
But in doom form, it works.
Yeah.
Yeah, it looks really great.
But the other thing is that they have decided like Sonic has
like a Sonic the Sonic 3D game that did that that I really
liked every game has like a special effect that is the one
that takes up like the most screen mind space.
I'm going to call it.
Proteuses is jibs not only does shit jib ludicrously, but
like when you open up on dudes with machine gun, there are
there is so much blood that fires out of these dudes.
There's more blood than the enemy's container.
Yes, no, every enemy is exploding into three times their
volume worth of blood.
Yeah, and it hits every surface within five feet of and then
splatoon happens, including the ceiling.
So like you'll blow away a bunch of fucking guys and like
they will literally be dripping off the fucking ceiling at
the end of the fight and it's fucking wet.
Yeah, they're proud of this liquid system.
So I'm seeing here it's published by Humble Games.
Interesting Kickstarter Kickstarter game.
So Humble Bundle became a publisher.
Yeah, huh?
It's pretty cheap.
It's fully 1.0.
It is done.
It's early access.
It's fucking great.
That's all there is to be said.
Is there anything non boomery about it while you while you
shoot?
Okay, there's nothing modern in this game at all.
Okay.
Um, it's and it also plays incredibly well with controller,
which I use to play it.
But yeah, I know that it's it's it's claimed to fame is that
enemies have more blood than they have.
This looks good.
Yeah, wait, like way, way more.
I love it.
And that's pretty much it for my week Street Fighter 6 though.
I hope they have another beta period.
Oh, for sure.
Um, they're going to make some changes and you're going to
come back and Dre Jamie's going to have a fifth layer of
drinking or he's going to start at level one or some shit.
You know, there's always there's always a I think you would
I think that character would be completely fucked busted if
he only needed three drinks.
I think he's the right number.
Yeah, no, no, no, it is.
It's he's fine in that regard.
Really, I just go I just ex palm through the fireball is the
only thing I'd ask for.
The rest is totally fine.
Just based on how amazing zoning is, but it's going to come
back for sure.
Um, I'll take a Zangief trailer at this point.
I just want to give me give me the key.
He's the only world warrior.
They didn't they didn't drop.
I saw some I saw the shittiest stupid ass take.
She's like, do you think he hasn't been revealed yet because
of world events?
What's it's like fuck off.
Yes, people can no longer be from Russia.
Shut up.
People are so stupid.
Jesus Christ.
Oh my God.
Yeah, it's dumb like fucking dumb.
He's a pro wrestler, too.
He might not even be Russian.
Okay.
Maybe they'll maybe they'll rename the Ukrainian Borscht
Slam, you know, perhaps that will happen.
But I think they might take out the Zelensky stomper.
I don't they might change things up a little bit, but I
suspect it's probably not the reason why you haven't seen
him yet.
Yeah.
Yeah.
Um, okay.
Well, what else is going on?
News.
Hey, is Far Cry 6 in the news?
It was not.
I just want to say that Far Cry 6 has a $120 game of the
year edition coming out despite the fact that it didn't win
that award from literally a single publication.
Oh, no.
But game of the year stopped meaning game of the year a
long time ago.
It usually meant they found one online, whatever that gave
it to them.
But this one is actually at zero.
Damn.
Okay.
Well, because I remember when we were talking about like the
game of the year versions of things that just like they just
self-proclaimed game of the year.
They're just making it themselves.
It's whatever edition, you know, I mean, hey, like Rubble
versus now the official recipient of a patchy award that
that has happened.
So you can add that.
Yeah.
Um, no, that I the the something from last week that like the
amount of people that were just like, I can't believe the
saltiest podcast title I have ever seen in the form of a beta
beta codes for beta males.
It's great because it's like it's the context you had going
in versus the context from within it.
If you just listen, if you just press the play button, you
would hear the context.
No, no, there's no time for that want to.
So it spins off into its own world of like threads fucking
multiple entries deep of people creating whatever that they
think has happened.
And it's like for the love of God, just press play.
It's no, I don't want to.
Um, too long.
So here's what's going on.
Platinum Games CEO in ABBA comments on Babylon's Falls
closure for the first time.
Uh, there's an article where he basically just breaks down
how he wanted to talk about this for a long time, but obviously
could not due to hands being tied with legal matters as you
would imagine.
There's another publisher involved the adiata, um, you know,
and they had a great relationship with near automata.
Uh, so, uh, yeah, they obviously probably don't want to sour
that, but here's what he said about it.
He feels extremely sorry about any disappointment caused to
Platinum Games fans.
He's frustrated.
He couldn't comment on it earlier.
It won't change the studio's upcoming live service plans.
They still intend to work on those games on their own
evolution and they've gained valuable experience from this,
uh, this failed project and something towards the end, which
is, uh, uh, I guess his, uh, you know, um, come to Jesus moment
on it is essentially saying they ask questions that are kind
of like, do you think that this is like, you know, you guys
were hampered by the publishing or that there's other steps
on your control that were taken to affect the way the game came
out and he said something to the effect of keeping this answer
limited to Babylon's fall.
I would skewer the discussion, I think, but, um, like I said,
if you're a developer and you're also the publisher, your role
does change.
You have, if you have ultimate control over the title, you're
not going to have any frustration in the long run, uh, regardless
of whether you're a developer or a publisher, if we hypothetically
were to do everything on our own to develop the game with full
control, then if we failed, it's pretty much a hundred percent
on us.
And if we succeed, it's basically on us.
We're not viewing ourselves as special in any kind of way.
If we were to go ahead and do everything ourselves.
Um, but this whole frustration story is something that we
should not deny in this interview, but rather admit the fact
and make the end result clear, move on and connect this
experience with our efforts going forward.
So, uh, this is, uh, basically responding to the idea that
like Square's involvement fucked it up and he's saying something
to the effect of even if Square were not involved and it were us
who had full control over it, some of the stuff we tried to do
would have still fucked up.
So we're still taking this as our own loss regardless of the
publishing.
I think it's really brave to be like, listen, any of the reasons
that you think we fucked it up that would have been, uh, mitigating,
uh, or in fact, actually completely our fault.
Uh, we fucked it up all ourselves by the way, full steam ahead
for the exact same thing.
Get excited, please.
We've learned our lessons.
However, we are sticking to the same format.
I mean, I guess the thought process is if the gameplay is good
enough, then we can offer it as a live service and it'll be fine
and that'll help them make money because they keep scraping
their money live service games and has played a lot.
That's not true.
They're desperate.
They're desperate to get out of this like game to game, bet
the farm situation.
Um, and really stop playing multiverses because of the way
the daily quests rolled out.
The, the, um, I want to know the story on, um, Grandblue relink
and what, what the fuck happened there because like when that
eventually does come out, like, will it look and play like what
they were doing with it or will it just be an inferior version?
You know, it's strange to see them like on and off a project
and then uncredited.
So that was time and money probably wasted at some point.
You know, um, Platinum's always like one, one hit away from
shutting it all down or from keeping the lights on and flourishing
for a period, you know, I feel like post-automata, they were
probably at their healthiest.
But you know, I feel bad because like we're making fun of them
making a live service bomb, but at the same time they're sitting
around going, so what do we do?
And somebody raises their hand and went, what if we put out
another amazing action game that didn't sell anything?
What if we did that again?
Yeah, like what do you do?
Yeah.
Um, yeah, stuff with like Star Fox where they came in, they
played a role with the assets, but that's on Nintendo, you
know, like anytime they come in as a little side thing, um,
there's limited, there's limited liability there.
But, uh, yeah, the thought here is, you know, just Babylon's fall,
even if we had full control, probably would have still failed.
Um, is, is, is the takeaway.
So if that's what you say, um, now we'll see how Bayo three performs.
Um, I imagine it'll do, it'll outdo Bayo two, but it's not going
to be a fucking breath of the wild moment for the switch.
You know, uh, if Metroid Dread at Christmas, um, as a big hotly
anticipated first person, first party title ain't going to grab
more than three mil than, um, Bayonetta three is going to do
what Bayo kind of does, you know, um, it's just that like, I
feel like they're safe as long as another near game is probably
in the pipeline somewhere.
And then if they're not, then it's back to being the guns
for hire situation that was described from years past.
I think they're going to go back to guns for hire, but not
before they waste a ton of money.
It's a ton of money.
Um, yeah.
Would an astral chain to be a thing?
Hopefully that game's great.
It's good.
Um, it broke a mill.
Sure.
I'm, I'm worried because as somebody who plays like Japanese
live service games and has played around like, I feel like
we're going to be in a place where much like Babylon's fall,
they're going to announce their new live service game and I'm
going to look at it like good for like a couple minutes and
be like, Oh yeah, no, that's going to bomb like, like that.
Like very clear.
I, I, I have to say like, I think there were times when I, when
it seemed like it would go this way and then there was, you
know, interviews that seemed that they'd resist acquisition.
But I think if things get particularly bad, the world we're
heading for is one where it'll, we'll just get an announcement
one day that says Microsoft now owns platinum.
Right.
Like you, you wouldn't think they'd go back that way, but
damn acquisition world.
Here we come.
Everything they make is now exclusive and then that'll be
that they bought them for a two cans of coffee and a couple
sandwiches from the combini cold sandwiches.
Yeah, they didn't even eat them.
That, that, you know, just put that in your heart and, and, and
save it for a rainy day.
Dude, playing rumble verse makes me like so pissed off about
anarchy reigns like you wouldn't believe anarchy world.
Like it's, it was, it was right there.
It was just too early.
Generic characters, finding move sets.
Mm hmm.
Mm hmm.
Um, also you'd need, um, epic server money.
Yeah.
Like ultimately a big part of like rumble verse existing is
it's on.
It's backed up by something that can have fortnight servers
paying for it.
So yeah, uh, what else is going on?
Well, we got a look at Mario and the trailer played and guess
what as exactly call.
I've exactly predicted.
It's everyone did, dude.
Then you were doing special.
We all felt the same exact way.
It's like, Hey, this cast looks pretty solid.
Probably going to be fine.
What's Chris going to do?
Is he going to just talk like Chris?
Okay, cool.
There he is.
Hey, it's a me Mario slight Brooklyn accents for people
that are getting a lot of people.
A lot of people weirdly are like, I'm upset that they just
ignored the fact that Chris is doing a slight Brooklyn accent.
It's like, really?
That's enough for it to matter to you.
Really?
Hey, it's me Mario.
Ah, fucking lasagna bar.
Uh, I then went on to learn about, uh, God, what was the word?
Was it like star washing?
Something that basically a number of, um, very, very talented voice
actors spoke on Twitter about, uh, a character about basically
when a franchise has built itself up on a number of talented voice
actors and then Hollywood steps in and then just ignores them
all completely.
Oh, it's the way the way, um, voice acting is treated stunt casting.
Excuse me is, is disgusting.
Stunt casting is the word.
Yes, you have voice actors who are, uh, talented prolific and
completely embody roles for in some cases years or decades.
Um, and it's like, yeah, but who's a hot actor?
Draw needs a draw, needs a draw that we can say is in the movie.
Yeah.
Um, comic book girl 19 or Danica 19 rather did point out in this
video from a while ago.
It's like, here's a list of 30 a-listers that get original movies made.
If you don't have this name attached in some way, shape or form,
you're not getting your movie made.
Uh, you can nowadays maybe sometimes if the, if the director is known,
you can get it through searchlight or a two four, but, uh, boy, are
you being gatecapped out of, um, original ideas or even in some cases
IPs that people know, but they just don't have enough pushing power.
Um, you got to get a Chris Pratt name.
You got to get some kind of name someone on that list of 30 or so.
You know, that makes it happen.
It's really extra weird because it's like, well, we need the big
Hollywood stars to draw it.
I'm like, it's Mario.
Mm hmm.
The character is more recognizable than fucking Mickey Mouse.
You don't need a fucking.
It's my, it's fuck.
It's.
So never mind whatever role, uh, you know, cameo Charles Martin is going
to play necessarily, but the funny thing then came to in the form of a
French trailer where have you heard French Mario?
Yes, it's voiced by the guy who does.
Thankard waters in French, I believe.
Guess what?
He's, he's perfect.
Sounds like Mario.
Like he, he throws a little Wahoo at the end.
It's fucking Mario.
You know, so that's, that's what's up.
Um, it's extra wild because you get to hear Luigi for like literally one
second and Charlie days.
Like, is perfect.
It is doing it.
Axe Bowser is perfect.
Yep.
And it's almost as if all of the accent and the Wahoo was in Mario's
ass.
Almost.
That's where it was all located.
It turns out.
So you take the ass away and then you lose all that and you just get, Hey,
it's me.
It's Chris.
He literally had a vine that was him going, Hey, it's a me Mario.
There's my voice.
No, it's not going to be that it's going to be better than that.
And then it actually turned out to be that it is just 100% turned out to be
that.
Yeah.
I don't.
Mm hmm.
I like.
Hank Hill ass, bro.
I don't like.
Like, like fuck phoning it in FaceTime.
Did it ward calling it in?
Yeah, it just God.
Damn it.
When he was talking and he was like, Yeah, I remember.
I loved stomping on Koopa's and I'm just like, he's about to just be like
and running around getting rings with tails.
And like, Oh, no, man.
Oh, no, dude.
Listen, you don't need to know.
It's not important, right?
It's an acting role.
But the pretending and failing is way worse than just going.
Yeah, no video games.
They're not my thing.
It's way worse than that.
Yeah.
Yeah.
So yeah, stunt casting a term I didn't know before.
Now here's the other bit, right?
Idris Elba as knuckles was fucking phenomenal.
That worked really well.
Um, you know, Sonic shows you a couple of instances of like where it's
like, Oh, yeah.
Okay, you that works.
And the surrounding cast in Mario does show off people that I'm like,
I can see that when Sebastian Maniscalco came up.
I was like, Yeah, that sounds about right for like a again in New York,
kind of scumbag sort of voiced guy, you know, like you can kind of imagine
it in your head.
But, um, that the main one is just the one that that makes the least amount
of sense and it's going to probably feel that way the entire time.
You know, oh, it sure is.
It sure is.
Anyway, so, um, give him his ass back and it's me Mario and tell him,
tell him to fucking try a little harder and then we'll see what we get.
Um, speaking of already done, that it's super, it's super done.
It's way too late.
Of course.
I know.
Um, speaking of fucking, uh, uh, asses being blown out, um, Jesus fucking
Christ, uh, poor Adriana Chetchik.
And was other people that also got horribly injured by the same thing.
I didn't see anyone else.
Really are at least three.
The last I checked.
Oh my God.
Over at Twitch con, they had a jumping, um, like a basically like a ball pit,
but it was these like soft cubes, which turned out to a not be very soft
and be the floor was immediately underneath them.
So there was no like depth.
Usually when you put a ball pit down, there's depth to sink into or to a pool.
Yeah.
And so this was just a flat ass floor with a couple of cubes blocking it.
So she just did a full sit.
Jumping from a platform onto it and then, uh, has broken two separate places
of her back and was immediately, uh, uh, had to be like carried out of this
ball pit at Twitch con.
A metal rod putting their spine fucking insane.
Also super serious injury.
There was also a dislocated knee and a broken ankle.
Um, and then they kept it open.
So that's what I'm like.
So what you're saying?
There were prior instances.
Yeah.
Followed were being in incentivized to do big jumps off of it.
Oh my God.
Um, yeah, so I saw some folks say that, um, I saw some folks say that because
they, uh, because they signed a waiver.
Uh, it sucks because they can't lawsuits.
Yeah.
Um, I saw also a bunch of lawyers responding to that going, yeah, no,
they can't make you sign a waiver against something that's like willfully
negligent and then encourage you to hurt yourself.
Leading to permanent damage that debilitates you and like is a problem
for the rest of your life.
Yeah.
The, the way the fuck out of here, the waivers to make you feel like you
can't sue.
Yeah.
Um, no, just like the end user license agreement, just like, you know,
any of that, like, uh, horseshit, like you have no rights contractually.
It's like, yeah, until something happens and then we'll see what the judge has
to say, but, um, somewhere along the line, somebody is directly responsible
for the guys building the pit and then saying, I don't know about this.
And they go, no, no, no, it's fine.
Like the fact that it crushes in like barely age, there's no, when they, you
see her jump off and she doesn't fall into it.
She just stays above it the whole time.
And then the earth, then the solid ground is right underneath.
And it's like, yep, that's the moment when fucking spine hit the floor.
Um, Jesus.
It was a booth hosted by Intel and Lenovo.
Ah, so it was a Intel booth inside of twitch con.
I see.
Okay.
Just there's somebody to go after someone is responsible.
Yep.
It reminds me of a really funny argument.
We once had about dead or alive DLC, which is someone did this.
This is someone's fault.
This is not the world's fault or the ether's fault.
Somebody somewhere with a name and, uh, yes, the thumbs up OSHA on the go ahead.
You know, whatever, uh, you have to look at regulatory wise, but, um, no, uh,
I, I hope, uh, Adriana can sue the shit out of anyone that is responsible
for, uh, destroying her back.
That's fucked up.
Mm hmm.
Um, all right.
Couple other things going on.
Uh, we got a little bit, a little bit more follow up on the, uh,
Zautum situation as, uh, Martin Liga has answered some more questions.
Speaking of lawsuits.
Yes.
Um, fans have the right to know.
Uh, so they, um, yeah, Martin Liga sat down and gave a bit more of a
breakdown on the full on, uh, cultural association dissolution and, um, how
things are going, um, it's a, it's a, there's, I mean, there's a full on
history course on, you know, like the, the, how they all came together and the
Estonian community, uh, that was formed.
But key takeaway, uh, that I thought was, uh, interesting to hear in regards
to the collective effort says, um, I think Zautum in its studio and its,
in its current form will not be developing the sequel.
And I am unsure of the number of people left in the company who also worked on
the original disco.
Uh, however, we can still expect some amazing stuff in the future coming
from Curvitz, Hind, Pierre and Rostov, who did not say the last word, who did
not say the last word in game dev.
Uh, I think the three will continue making games.
As for myself, I have, I haven't decided my level of involvement yet.
Right now it's mostly a phase of pondering ideas and managing our problems.
So at the very least, uh, Liga is figuring out what he wants to do, but
the others that left the creative are still interested in making games.
They need to make.
They need to make a game called punk heaven.
No, you know what they need to do?
They need to, they need to make a game called no time for the furies or, uh,
no truce with the furies, no truce with the furies.
Yep.
That's it.
That's it.
Absolutely.
I mean, that's it.
That's it.
Absolutely.
That's it.
Alternatively, as somebody points out in the chat, a really good name would be
Bisco, Belizium.
Sure.
Sure.
Sure.
But this time around, uh, fuck truce with the furies.
Absolutely.
Uh, yeah.
And terrible and sacred error is still his book.
So.
Yeah.
You get to take that with you wherever you go.
Uh, I really do.
Yeah.
I'm, I'm like in, in all this horseshit, it's nice to hear that they are still
interested because again, they clearly had so much more going on with the cultural
community and association.
And, you know, it's very easy to just look and be like, well, that was a fun little
experiment.
Uh, fuck video games on with the rest of my life.
You know?
Um, so that's cool.
Uh, speaking of, of course, creating video games and such a Hideo Kojima game
cross L fanning Koji pro announcement.
Who am I?
It's about this.
What the fuck is this?
They have released, uh, through their official channels, which means Jeff
Keely's Twitter and the Koji pro website is just a picture of L fanning.
Uh, possibly a detailed model.
Really.
Um, there was a face and shadow before.
So I think it is just a 3d model.
Um, and, uh, I don't fully recognize her, but I did look up and I saw that she
was, um, uh, she was the girl in, um, neon demon.
So I know you loved that movie.
What even?
Yeah.
No.
Um, the one after all, it was, um, remember, uh, drive?
No.
Okay.
Drive was really good.
Um, the guy.
I'm aware that what I know about drive is the drive created a new type of weirdo
that weirdos pretend to be and then pretend that they've never seen the movie drive.
Well, yeah, I could see that.
I know what you're kind of talking about.
Fortunately, the thing itself is pretty good because drive was like, you know,
what if our the, those arcadey, uh, synthwave aesthetic things we like in games?
What if you made a movie with that with a protagonist that was the guy that would drive those cars?
Um, it was good, but, um, we also found out through that about Nicholas winding
Reffen, who's, uh, a good director made, um, only God forgives, which was, uh, fucking crazy.
Good in some places, just wild and awful and others, but overall very creative movie.
Um, weird director, but interesting stuff.
And then the third movie he made was, um, the neon demon.
And I guess, uh, that's who this lady is.
So I know you didn't, but for anybody listening that might know what I'm talking about there,
there's your point of reference.
Um, and that seems to be, uh, what the next Kojima game is.
This is not enough details.
Nope.
It's a star who's associated with the project in Koji fashion Hollywood.
Just announced the project with the fucking name.
He's all the way in and then some he can't like to him.
This is the announcement.
Like this is so exciting to show you who I'm working with.
I can't believe it.
Look, I don't care.
I never cared.
No one cares.
It's big.
I wasn't excited for Death Stranding because Norman Reedus was in it.
It's like when you're too, too in it, like, and you're just eating it up and swallowing
like every aspect of the, the Hollywood life, like that, like the names are good enough as,
as announcements.
It's, it's, it's big.
Yeah.
It's big.
Yeah.
Energy pre current circumstances.
It's big Kanye, big previous enter.
Yeah.
Yeah.
What, what, what circuit?
What are you talking about?
What's he up to?
How is that?
Oh, let me, let me look this up.
Let's see what yay energy is.
Like Kanye, you know, in the.
Oh, yeah.
Yeah.
Oh.
Oh.
Oh.
Oh.
Oh.
Oh.
Yeah.
Can we get much higher?
So high.
Oh.
Oh.
Oh.
Oh.
Yeah.
So anyways, prior to that, I feel like he would do things like, yo, it's a picture
of me and just some artist or some person or some business.
And like, just that, you know, and just be like the announcement of the name and then
like Gucci and it's like, oh, shit.
I don't even know what it's going to be, but just that on its own is hype beast.
Let's go.
You know, it's a bit of that kind of vibe of like, you got to be in and just fully
on board with it.
You know?
Um, yeah.
Koji's Koji's, he's doing that thing, man, or he's like, God, he's, he's like, I'm
going to stay in my video game like, like hovel because that's what I've become known
as, but I'm going to stare up at the Hollywood sign longingly every night and just reach
my hand out to it.
I was Hollywood.
He had them develop an environment where he could like, he could actually touch it in
VR.
Anyway,
wouldn't he just go to LA and just touch it?
Like I'm sure I'm sure he can and does.
Yes.
We'll find out more, I suppose.
Um, so, uh, that's what's, what's going on there.
Um, steam decks are getting re-upped for orders around and they've put some new promotional
out, which has been very interesting.
Um, I don't know if you saw the new trailer.
Um, I did.
In that trailer, they showed off some recent games and there's a couple of things on that,
like, for example, Hades and Tunic.
And over at the end of the recent games list is Yuzu, the Switch emulator.
Interesting.
Right there in the promotional material.
Well, you know, they then pulled the trailer down and put it up and that, that was gone.
But you know, it's there.
I mean, yeah, right?
Like it's deck ready.
You would.
It's apparently deck ready.
So, uh, that is the most knowing, fucking bullshit thing I've seen from them.
And like, I got down, like that's crazy.
That is such a deliberate move to be like, oh, by the way, that thing that you kind of,
you know, our direct competitor.
Yeah.
What if, I mean, you, you wouldn't, but you could, but you could and then pulled down
quickly enough to create a story about it where if you go back to the original
video, it's not there.
And now it's just replaced with a screenshot of Portal 2.
So, hey.
Smart.
Yep.
Smart.
That's scum shit, man.
That's getting dirty.
That's getting dirty.
Like, like imagine a fucking Sega ad back in the day when they're doing the Sega
does what Nintendo don't and the putt, putt, putt Mario Kart thing.
And then they're just, by the way, here's SNES 9X running on a Genesis.
Dude, I mean, that's crazy.
But you gotta remember, there used to be like Sega ads that were like, if you are,
if you like play Nintendo games, you are like a diaper baby.
And there were also ads that were like, if you play our competitors games, you suck
cocks.
Absolutely.
They definitely did all of the above.
But the part was fucking crazy.
But the part where you said, and by the way, you could just play their games on our shit
anyways is a whole other level because you're not supposed to acknowledge that world.
No, it's supposed to be a secret.
It's an unwritten rule.
Big secret.
You know?
Damn.
Like, BLEEM for Dreamcast was a thing, but the Sega wasn't going to officially advertise
BLEEM for Dreamcast.
That was just a product that you would buy at your GameStop that happened to be on the
shelf.
Right next to it.
Yeah.
Buy it with your copy of Devil Kings, which confusingly has the same font as Devil May
Cry.
That's strange.
Listen, listen, listen.
PlayStation 2 piracy is obviously wrong.
I'm just saying that I'm going to sell you this, this test disk for funsies.
And I'm also separately going to sell you this little piece of plastic that I don't know
what you do.
I don't know what it does.
I have no idea what this plastic does.
Like, I heard a guy over there said that you could, like, jam it into your PlayStation
2 to, like, pull the disk tray out for some reason.
I don't know why.
But here's your, here's your debug test disk called, what is it called?
Swap Magic.
Swap Magic.
I don't know what to call that.
And here's a box of random plastic trinkets for you to have fun with.
A little box of little pieces of plastic that you can play with.
Yeah, little toys, collectors, collecting toys for your dog.
That's why I have fun.
Oh, man.
So, what did they say?
They said Crash 4, It's About Time Is Coming to Steam, October 18th.
And a new Crash game is teased to come on December 8th as well.
So, I guess that franchise is just back to full cycle.
I thought the devs got moved to do Call of Duty maps.
Hmm, what do we know about this?
Yeah, no mention of who's working on it.
That was Vicarious Visions.
It's a live service game, I see.
Okay, well, there's some Crash stuff happening.
And you were saying that It's About Time is really, really good, right?
That's what I've heard, but I haven't personally played it.
Oh, okay.
Oh, no, you were talking about, it's like, not Sly Cooper.
The ones with the...
Jack and Daxter?
No.
What's the franchise that just came out that had the PS5 portal tag?
Breslin Clank.
That's the one, thank you.
I said every other one besides that one.
Yeah, you sure did.
Yeah, well, I haven't played any of them, so they're floating about.
I'm just trying to remember the shape of it.
They're kind of all good.
Don't care for Spyro myself personally, but I know some people like it.
I touched Spyro demo disc for a little bit, and I thought it was pretty hard, right?
Then the character action Game Boy game was pretty sick.
Alright, and then there was an announcement here, but you had something?
No.
What I had was the hard drive ripped me off again.
No, we can't play this game, dude.
We can't play this game.
I play this game every day in my life.
You can't tell me not to play it.
They've made articles going, fucking streamer says, oh my god, it's me.
I can't believe it's me in response to hard drive articles.
So the call out to the call out has already been called out.
No, it's me.
Like there is a direct article that gets reposted from time to time.
That is them like cold responding to these idiots keep talking about how we
make articles based on them.
Shut the fuck up idiots.
We write our own articles.
No, but me.
Okay.
That's good.
I'm convinced.
Me, though.
That's yeah.
All right.
That's my response.
You won me over.
So yeah, the the last thing was there's a new series or a new game announced
and it's today is the 10th.
So actually it's it's allowed to be discussed.
EA and Koei Tecmo are working on a game called Wild Hearts,
which is a hunting action game from Omega Force.
And it'll basically be the Koei Tecmo take on Monster Hunter.
You know, my favorite story about Koei Tecmo making hunting games was when
they were doing Tokidin two, they were asked by an interviewer.
How do you think Capcom feels about you guys so clearly taking inspiration
from Monster Hunter to which they responded?
I don't know.
How do you think they felt when they made Sengoku Basara?
After taking that inspiration from Dynasty Warriors.
That's funny.
So I actually got to check out an early reveal of this last week.
And there was a whole detail breakdown on it and stuff about the what it would be.
And then there was a gameplay section.
I didn't jump on the I didn't jump on the the gameplay demo.
I didn't have the time to but I did watch the the reveal of what it would be.
And what does seem to be interesting about it right off the bat is the part where it's like
they directly say that this is built to like with the lessons from Neo
and it's built with combat that feels Neo like but being implemented into a,
you know, hunting game style environment.
And one of the main things they have is like so you do the co-op,
you hunt down the giant beast and so on.
Excuse me, but what's you what I guess their unique angle is setting up like
little trap tables and little gear or like like build up like a little tower
you can jump off of.
Yeah.
Carrie Kura is what they were called.
And when you set up a little table, you can kind of fortnight it to either be like a really
tall thing that you want to just get a height advantage from or it can slingshot
you onto the back of the monster or it can set up a giant hammer and then you can lead
the monster over to it and then it'll like knock it out and shit like that.
They need to put out a 25 minute video that is like a full hunt start to finish.
There's a seven minute.
Go ahead.
The beast they're trying to run up against this monster hunter and that's been so entrenched
for so long like you need to see what the fuck there what it actually is.
There's a whole like they know how much they are trying to like when you over from an established
thing.
So like the amount of detail they're going in on like the smallest little bits and stuff
seems quite granular.
But as someone who's looking at it from an outside perspective, I can say that like,
yeah, it seems as if they well, yeah, there's a seven minute video of like them hunting
a giant frog thing.
Oh, is there?
Okay.
Yeah.
And then there's some more just details on like multiplayer with setting up the little
machines and stuff.
And I guess it's kind of like setting up traps and and whatnot.
But this is yeah, the thing that I hear that is like always interesting is like, okay,
but Neo combat though, that's that's a good place to start.
Right.
So I bare minimum, you know, it's going to feel good to swing things around.
And that's pretty dope.
Plus lots of airborne shit, I guess, in combination with it.
So yeah, it's called Wild Hearts, not Sayonara Wild Hearts, mind you.
So poo poo on that game overlap name.
I'm going to say something really strange.
I'm going to say something really, really strange as I am watching this footage of the
samurai man fight the boar monster.
This game looks very good, quite high quality graphics.
The good graphics seem to significantly hurt the game's readability.
Interesting.
The the the area that he's fighting the boar in is like very heavily flowery and like
at certain camera angles, the the flowers literally block the camera and the boar
like blends in with the ground fairly strongly.
Well, legibility has never been the strongest priority for the Musso franchise
or or Neo even.
So, you know, that's not super surprising to hear.
But they did get the hang of like killing big thing hunting things
when they also made the attack on Titan games and Tokiden, right?
Yeah.
Also, it's weird, but they're not using target lock in the in the demo,
which is actually fairly strange.
But yeah, I mean, I'll try it out.
I'll give it a shot.
Tokiden, too, is actually a pretty fun game.
It's no monster hunter.
I hear I hear good things.
It's fun.
So I mean, well, the question came out at a time when Monster Hunter was like sleeping,
but wasn't also Tokiden the only Monster Hunter challenger in recent years at all?
There were a bunch, but it was the only one that really like hit people like God Eater,
but God Eater was never going to be Monster Hunter.
Oh, God Eater.
That's true.
Right.
Vita stuff.
And there was Freedom Wars and Freedom Wars was fucking cool,
but it was never going to be Monster Hunter.
Those are all these games, right?
Yeah.
And Soul Sacrifice, which I really like.
Okay.
Soul Sacrifice is no Monster Hunter.
So they're all Vita games because Monster Hunter wasn't on the Vita.
Yeah.
So.
So like what were there?
Were there any console challengers?
Well, no, because they just made the jump to world to console anyway.
So, right.
Okay.
This is all new.
This is all new.
Yeah.
And Dauntless came out on PC and Dauntless is trash.
Dauntless.
Wasn't that a hero team shooter thing?
No.
It was a game that got announced as like, it's like Monster Hunter before the PC
because that'll never happen.
And then like within its early access period, world was announced and came out and fucking
million times better than it.
I thought Dauntless was a free to play team, team combat thing.
Okay.
Oh, it is a Monster Hunter.
Okay.
And it sucks.
It's bad.
Well, yeah.
No, well, these guys do good combat.
There's reason to at least raise an eyebrow here.
Yeah.
I'm watching it now.
It definitely controls way, way, way, way, way more like action game than hunting game.
So that'll be interesting.
And what did they say?
They said there's a lot of weapons to like the right off the bat.
There's like a big count of like,
What is a big count?
Because Monster Hunter is up to 14 now.
Where was the?
Yeah, I was again, like back when I was watching the preview event, I was kind of like, I'm
it's a little over my head here, but playing online, gearing up, hunting, building, crafting.
Did they drop a number?
People are saying eight.
Okay.
Uh, I don't remember the number they said.
It's not in the announcement here.
I don't think anything else is as embargoed, but they did.
They said a lot of weapons.
So there's big weapon, whatever that means.
Actually, how many weapons are Neo?
Five, six, seven, seven.
Speaking of the steam deck, I actually ordered a steam deck.
I'm going to give it a shot.
Okay.
Now that it has a dedicated dock and it's basically a valve 10 dose switch.
Um, yeah, I was thinking about it and I kind of realized I'm like, I have no use case for this in my life.
Occasionally outside.
Uh, no, not outside.
Like the new places is big enough that I don't want to just be hanging out in the office all the time.
Okay.
Um, yeah, I just kind of look and was like the little times that I would feel like using the switch on the go would be to travel and almost exclusively every time I bring it with me after I travel, I don't end up using it.
So, um, yeah, most cases I either can work on my phone and do what I want to do, or I'll just set up something on the TV and that'll be fine.
So, uh, yeah, like I would get it if it worked perfectly for fighting games, at which case, then it would be a traveling tournament machine.
You know, for like hotel, hotel room setting.
Yeah.
So hotel room setups would be a perfect solution, but anything outside of that.
And I don't have a use case.
Uh, you was going to use words.
Um, you play FF 14 on it.
Ah, yeah.
Okay.
Which, uh, has a definite, definite fucking use case.
Right.
Plus you can plug in controllers too.
Right.
So you got to all that.
Yeah.
Okay.
I mean, just when they showed off like strive running and then it turned out that was a lie.
You know, that, that, that was not super encouraging.
Um, I don't know if they got a deck ready since, but like don't make it seem as if this is the perfect solution to tournaments and then like.
Not actually deliver on that immediately.
Um, because people were looking at it.
Like, I know Jabali like bought a couple and ran some tests.
It was like the hardest thing about running tournaments is, uh, for games on PC is like getting a bunch of same spec, same system, unique experience, you know, PC, uh, setups, large and expensive with the right tech.
It's just hard and impractical.
A PlayStation will always just be an easier thing to travel with, but if you could just buy a couple of these and set them up, that'd be a fucking dream.
But yeah, so far they have not been capable of like more complicated fighting games.
Um, simpler to be stuff works, you know,
I am looking at a gentleman, um, playing, uh, bridge it in the strive on a deck.
Okay.
So they patched it to fix that.
Cool.
Uh, I think no, I think the solution is up to you to patch it to fix it.
Because literally backgrounds were not showing up.
Yeah.
So the description of this is just a performance test using proton GE to fix background videos not playing sometimes.
Let's see.
Okay.
Well, anyways, um, let's take some letters.
Hey, if you want to send in a letter, go in and send it to castlesuperbeastmail at gmail.com.
That's castlesuperbeastmail at gmail.com.
Here is one.
Uh, coming in from.
What did you call yourself?
Raven says, dear sir, Wellington and father Partholomew.
I have served at the GameStop trenches for almost three years from 2008 to 2010.
During this time, one of the rarest and most sought after games was Marvel versus Capcom too.
It was so rare at that GameStop notorious for price gouging that even then, uh,
they'd slap a $40 cash on the table to get a copy for a trade to trade in in good condition
because they knew that it would turn around for at least 89 and it would instantly sell.
My most, uh, for most of my tenure at the store, there were three copies of Marvel two for PS two in existence
at the GameStop database in the US, one in Hawaii and one in Colorado.
When I saw nothing in town on the East coast, I happened to work at one of these stores,
but I won't say which for reasons that'll become clear shortly.
Roughly once a month or so, someone would come in asking if we still had Marvel to ported, uh, our way by other GameStops.
And we always had to say the same song and dance of sorry.
It's a glitch in the system. We don't actually have it here.
I don't know what, why it says we do. Yadda yadda.
This was obviously disappointing as some of the potential customers had traveled a considerable distance trying to get it.
But the sad truth is we knew exactly why the system said we had a copy.
It wasn't even 10 away, 10 feet away from the register tucked away in the reserved box in the back room.
It was an under the table policy at GameStop, at least in our store,
that if a game came in and you traded, uh, and a trade that you wanted,
you could set it aside for yourself so that you could save up for it.
This is precisely what the assistant manager did with that copy of MVC two,
but he never got around to actually buying it as he was always pumping money into his car instead.
Because of this, the rest of the staff, myself included, were forced to keep lying about the game's whereabouts
because we knew we would be instantly fired if we ever caved and sold it to someone else.
By the time I left the store to take up a job doing graveyard shift tech to support, the copy remained unsold.
I say all this because there's a non-zero chance at least one of the listeners is a victim of our lies
and if so, I sincerely apologize for my part in perpetuating them, especially if I was the one who lied to your face.
I hope if you manage to find a better alternative to your quest for a copy,
then shelling out money to GameStop's glorified pawn shop empire.
I still, this, this always makes me think of, um,
Hey, I want a new game. Okay.
And then they walk over to get the disc out and out of a sleeve and give it to you.
That's not a new game. Why are you opening up my game?
Yep.
And that bullshit.
And sometimes I caved, sometimes I wouldn't, depending on how much it mattered to me.
But the, the one that always got me, um, for Castlevania,
I want to say portrait of ruin, but it's been so long that I forget,
but one of the DS Castlevania games,
I pick it up, I buy it.
Uh, it's, it's the day, it's day one and I put it in and there is a fucking.
See, yeah, yeah, yeah, the clear save. Yeah, yeah, yeah.
And I'm just like, yeah, yeah, that's what I fucking thought.
That's why you guys fucking got the fucking cases is so you can get around to embargo
and just fucking play games that the fucking day they come in.
And that's why Halo and Pokemon had those absurd palettes that had the super tape on them.
Yes, yes, yes.
So it's not why, but it is a byproduct.
The reason why is because during the Deus Ex era,
when you remember and the Mortal Kombat nine era,
it was so that games that came with digital download codes for stuff could be opened up
and they could take that shit out because digital downloads hurt GameStop.
So they wanted to take away things you were supposed to get with your copy of the game
and they opened up every copy of human revolution and ripped out a digital download code from it
to give you it without it.
Now, opening up the game as policy is just as a byproduct,
they can take out and put what they want in there.
And also their people can actually use them and do shit like what you just described.
But it's bullshit.
It's really shocking to me because people like once Internet speeds got to a certain point.
People like massively embraced digital distribution,
even with all the problems associated with it,
of which there are many Nintendo shows us that constantly.
And it literally just always boiled down to where's the easiest place for me to buy games?
Is it GameStop or EB games or whatever?
And going in is such a consistently fucking miserable experience.
Just, hey, I ordered this game.
Is it here?
No, why not?
Well, check back in two weeks.
Two weeks because every Thursday, two weeks KOF.
Do you have KOF 11 yet?
Yeah, I know it says it should be here, but it will have it next week.
Next week on Thursday.
Huh?
Yep.
Okay.
How long are we going to play this game?
Is it your policy to just tell me to come back every two weeks?
Like, am I going to show up and you're going to make an embarrassed face
because you don't know what to say to me because you didn't think I'd actually show up
because I'm here?
What do you got for me this week?
And like on the third or fourth week after my reservation was there,
dude straight up just gave me a, I don't know what you want from me, man.
And I'm like, okay.
I want my game.
Yeah.
Like straight up just then like, I know you're not the shipper,
but why are you lying to me?
You know?
Just say I don't know the first time.
So the silver lining in this email for Raven over here, I can say is that
it sounds like you feel really bad about all the people that came in
and were unable to acquire a copy of the game that they were looking for.
They wanted their Marvel two and they didn't get it.
Fortunately, I can say this.
You should not feel bad because you saved those people from purchasing
what is known as the worst version of Marvel versus Capcom to possible.
The port for PS two is ass.
It's horrible.
That's the one.
It's the only one I've played.
It has frame rate drops out the fucking ass and they fixed a bunch of glitches
that are like game known like competitive bugs that people want to be in the game
for combos and shit.
So they completely just fucked it up and it performs worse.
It performs worse and it patched shit that people didn't want patched out.
So the PS two version of Marvel two sucks.
They were spared.
So you don't feel too bad about it.
Dreamcast version.
That's your that's your your your best bet.
I actually have a fairly similar story.
Do you remember the radio shack in Atwater Plaza?
Yeah.
Do you remember when I went and bought a razor phone and it had dude's numbers in it?
No, I don't remember that.
Yeah.
I had there were there were there were people's numbers in it and I fucking called one of them.
I called the first one and they're like hello.
I'm like who is calling you right now and they hung up on me and I was like OK fuck this
and returned it and just fucking never looked back.
Like I don't want your fucking phone that you you ripped out of a thing to do drug deals on whatever the fuck that was.
Jesus Christ.
Yeah.
Yeah.
Yeah.
It's a scab back shit.
Any time you don't get it sealed in the fucking box like no we're not doing this.
You know what might be the most condescending thing someone's ever said to me in retail ever.
But you opened it.
It's not a new game.
It's you I can see you're taking the disc out of a sleeve to which the GameStop man who was a guy I knew from high school.
Looked at me and said well I mean we have like a plastic machine.
Do you want me to reseal it.
Yeah.
I just go in the back and I seal it.
And I'm like and my brain is like wait so you're telling me that none of the ones that are sealed might actually actually be really sealed and he was like.
No.
And I'm like OK I'm out and goodbye I'm out of here.
Like I remember when I bought a Game Boy Advance game and like even out like there's something about like the box for that with a booklet in it and everything.
It's not just like a disc tray.
It's like a full on fucking cartridge box and I'm like you have a just a stack of them.
It was Metroid zero mission I think just in a drawer in front of you just scattered about.
And you just grabbed in rummage and grab one out and threw it in the box and handed it to me.
And I'm like like I can see the Nintendo seal sliced through on the box.
Like what the fuck are we doing.
Why.
You know.
Yeah man.
Imagine that for any other product.
Hey man I want a vacuum cleaner.
OK.
And then he goes into like a big box and just pulls a vacuum cleaner out and puts it into the vacuum cleaner box.
And goes hey here you go.
Especially for something as fragile as discs discs.
I got discs out of the sleeve that were broken that had been scratched into unusability and they gave me shit and like for for damaging it.
And I'm like I went home and came back immediately.
I've been gone for two hours.
Do you really think.
And I'm trying to return.
I'm trying to return it for the same game.
Why are you giving me fucking shit.
Brick and mortar man.
Yeah.
So yeah.
Make sure.
I told the Shenmue story many times but just you rent a four disc game from micro play.
You take it home.
The first disc is scratched.
It doesn't work.
I come back and they accuse me of having damaged the game.
And I'm like it clearly it I just got it was 20 minutes ago.
I walked in put it in a disc and it didn't play and I walked back here and said hey it doesn't work.
And now you're saying it's damaged and I have to pay for the whole copy of the game.
Fuck you.
What the fuck.
You know.
And and just to the level of like well sorry then you know it's if you're not willing to replace the full copy.
Then that's going to be it for your membership.
You know.
And then just like like back and forth and bullshit to eventually just like OK here you know what.
How about this.
OK.
I I'll pay what I'll pay your your disc game damage for this.
And you give me discs two three and four seeing as this is a four disc game.
And those are all fine.
I'll just take those.
If I have to if you're telling me I have to buy it because I broke it.
Give it to me.
Then suddenly.
Oh well.
All right.
Hey man how about this.
You just give me 20 square and will be and it'll be flat right.
How about that.
No.
Just give me 20 flat.
Fuck you.
You fucking piece of shit.
Now you just want a 20 flat for you to keep this with the three other discs that are fine
which you should have no reason to want anymore because it's only one of the four that's the
such pieces of shit.
Just make sure.
Hey digital is weird with rights.
It can take a long time to download your internet cap or whatever like anything to avoid going
into a game retailer ever again.
I mean less we forget less we forget like two years ago when they were like forcing
people into like fucking mid pandemic like you must stay open and breathe in from people's mouths
in order to preorder their games.
I didn't even get a console from fucking a game retailer or even a big box store.
I ordered it like through the Amazon or like the shoppers drug Mart.
Like the police will try to shut you down.
Show them this piece of paper that says this is essential work.
Anyways.
Yeah.
Yeah.
You saved people from the worst version of the game.
So let that be on your conscience.
You'll be OK.
And here's one coming in from Marcus who says cheers Pat and Willie Marcus here.
I was listening to a random clip on the previous podcast where Pat mentioned the
anterograde amnesia that's so rare it might as well be a fictional condition.
Reminded me of a famous case of Clive wearing.
He was an English musician conducting after conductor that after a case of encephalitis
in 1985 developed the most aggressive case of amnesia perhaps ever recorded since he
now has both anterograde and retrograde amnesia meaning that he can't.
Oh my God.
He cannot form new memories since becoming ill and memories from before the event have
been slowly being erased.
Doctors speculate that he has a short memory span between seven and 30 seconds in which
afterwards he completely forgot everything that just happened.
He knows for example that he has children but he can't recognize them and he still
thinks they're teenagers despite all being in their fifties.
He can learn new things by rep he can learn new things by repetition like where the coffee
in the bathroom is but otherwise he just lives in limbo of 30 second awakenings where he
believes he just came out of a coma.
The only person he recognizes is his wife on although he is aware of his condition he
more or less is settled with it and his violent and confused outbursts have stopped over the
years a fact that doctors can't really explain why.
One thing the only thing that wasn't destroyed by the virus was his musical ability and he
can still sit down and play piano like he always has.
There's two documentaries about him one from 86 and one from 2005 both are on YouTube.
It's one of the most nightmarish conditions I've ever heard of and I thought it would be
an interesting thing to share.
So with anterograde what appears to be the case is if you have strong anterograde amnesia
for long enough and you repeat things enough times the little the tiny pieces of those events
if you hit with enough repetition will get through into a new thing which would explain
the lack of violent outbursts.
Also if he's been doing this for decades he's probably just literally tired.
Yeah like your brain after the first let's say thousand of them will have to start you
know within a couple days will have to start getting used to the process of being violently
like oh what's going on which I can imagine will numb over time that's insane.
The only thing I can imagine is just like like what like at least there was life before
that point so that there's a functioning that can occur.
If someone were born with that on both sides I don't know if they could ever do anything.
Oh no.
Oh no.
Right.
If you were born with that condition on both both sides you probably just wouldn't be able
to make it.
No you just die.
Sorry dude.
It's bad.
Man.
Somebody in the chat points out that the reason why this happened to this guy so so badly is
that when he had the fever he became delirious and just wandered out into the street and could
not be located for treatment.
So it just cooked him.
That sucks.
I mean it's the memento thing but it's like level two way worse.
You know it's like how do you go further into that.
Yeah.
Okay.
Alright folks.
We'll leave you on that note.
Alright everybody have a good week.
Stay safe out there.
Bye.
Bye.