Castle Super Beast - CSB 223: We Live In A Ketchup World (feat. @CoreAGaming)

Episode Date: June 13, 2023

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Starting point is 00:00:00 [♪ OUTRO MUSIC PLAYING [♪ And there we are. Hello. What is up? Hello. Good evening, Willie. Good morning, Gerald. Yes. Thanks for having me.
Starting point is 00:00:44 This is a nice experience. It's really early in the morning right now. You can see the sunlight hitting my face. It's evening over there. Yeah. Nine minutes. It's sunlight from the other direction. It is like yeah, literally. This is a triple time zone podcast going on here. I had to, I found there's some meeting making technology that can actually like get people together and go like these are the time zones that will work. So for anyone that freaked out when I announced it would be 8 p.m. hopefully it's understandable that to figure out Montreal, Vancouver and Korea takes some juggling but we got there.
Starting point is 00:01:23 And, um, yo, we got Corey gaming here with us on the podcast, Gerald himself, who we've been talking about for fucking ever. Uh, thanks for joining us. Yeah, thanks for having me. It's, uh, it's, it's, it's an honor. It might be easy to say, but, uh, you know, I've been watching you guys been doing stuff for, you know, quite a while. You guys been, uh, they're during the MCN days. Remember that era. So I was walking on my stream yesterday about how that just evaporated overnight. Mm-hmm.
Starting point is 00:01:54 Literally overnight. Just boom. There was an era. I never looked at it and called it and heard it as referred to as that until this point, but yes, the MCN days were in fact a thing. And I mean, yeah, just, you know, in terms of like, philosophizing and explaining fucking fighting games, man, it's a thing.
Starting point is 00:02:20 It's a real cool thing. You do it like better than just about everybody. And that shit is real, real fun, real great, easy to recommend to people. Love doing that as like a lot of the stuff I try to do is aimed at newcomers. So your videos are fucking amazing for that. And it's become insanely relevant with Street Fighter 6, getting so many people interested because as I was saying just before I've been drawing on about this shit for a decade now To most of which people will just reply with the sleep emoji
Starting point is 00:02:55 Emotes and just kind of go like move on to the next topic But now that six is actually connecting some dots and firing the synapses. It's like oh shit I understand a little bit of what I've heard, you know, somewhere when I was falling asleep while you talked about fighting games. So like, I feel like it's a perfect time to reintroduce some of those old concepts as well that are just explaining things as simple as like, uh, what's the point of, um, what the use of salt, you know, or, or motion inputs or all of that, you know, the, the, obviously, the, the miracle of Pakistani, you know, or motion inputs or all of that, you know, the obviously,
Starting point is 00:03:26 the miracle of Pakistani tech and like, I want to get into a bunch of that stuff. But hell yeah. Yeah. That's an amazing job, man. Yeah, thanks. But yeah, the, a new game like three fighter six coming out, there's always like that period in a new fighting game, a new version, a new iteration where it's like you have a lot of the old players who are used to playing the older games and then you have a bunch of new players coming in. And of course, if you look at Street Fighter 6, they've obviously taken account of that because you have the modern controls, right? And I haven't talked too much about Street Fighter 6. I guess that's what I can do here if that's all right.
Starting point is 00:04:05 But it's- Absolutely. Modern controls are kind of like a, it's interesting because it's tournament legal, right? And you can actually, that's actually a valid way of playing. And I think a lot of people are frustrated with the idea that there's this control scheme in Street Fighter now that's like official.
Starting point is 00:04:29 And I've made videos about Fancy Strike, about you know, Rising Thunder, about the one button special fighting games. And I think, yeah, this has kind of been introduced in there, but I don't, I think it's kind of like, I mean, they've, they've kind of balanced it. And I think there's like a, if you play the easier controls, or you don't have to do the motion inputs, there's like a 20% damage reduction, I think. Yeah. And, and there's like certain moves you can't do.
Starting point is 00:04:59 I think you can't do like jumping medium punch and all these like important things. Just don't exist for those characters. Yeah, yeah. So I mean, overall, I think, you know, we've seen this in other games like Grand Blue versus where in that game, they didn't have like a separate control mode or scheme, but they just kind of like had it so that you can do the motion version or the non-motion version and they would have different properties. And so, and to be honest, I think it's a fair balance to have it that way,
Starting point is 00:05:34 because obviously if you can't just make it, so you can't just erase everything people have learned for years, but then at the same time, it's like you're trying to bring new know, bring new people into the game, but, you know, I think it's, for these companies, it's about finding that right balance. And yeah, so far, I mean, the game's only been out for like a week or whatever, so I haven't really played it
Starting point is 00:05:58 that much, maybe like, maybe like a good 10 to 15 hours. I don't know, is that a lot? And you guys tell me. Yeah, I'm up for like 60, 80. OK. Getting a feel for these things, obviously, it's going to take years. But like, at least in terms of like these big decisions,
Starting point is 00:06:13 you know, I've been real curious about your thoughts on that. Because yeah, like obviously there's a couple of different things that come to mind when I think of like three five or six in the modern controls. There's the fact that also while I about it, shout out to your constant usage of rising thunder music, remind everybody that that game existed
Starting point is 00:06:33 because a huge rising thunder fan, don't list for life. Yeah. And yeah, so that game being, you know, something that is a great example of here's the simplest possible execution inputs. At the same time, I remember in one of the earlier videos you mentioned, I think the quote is literally, yeah, I don't think I'd ever want in one button, sure you can.
Starting point is 00:06:55 It was something you'd mentioned. And it is interesting to see now me as well, having had that discussion with people about the point of having to take an extra second to like put an input out in a moment of like stress and what that makes up for and what that means. And now the compromise ultimately being one where we'll see how it shakes out, but yeah, I think, you know, the idea that you can start with this, have a little bit of a damage reduction on
Starting point is 00:07:26 the shortcuts that you do use. Then the big thing for me is the fact that they let you do the full motion and encourage you by giving you 100% damage if you do the full motion, even if you're in modern control. That encourages the idea of maybe I can try it out here, you know? Yeah, so here's here's something that's kind of been running in my my brain when thinking about this is what if what if the next Evo champion wins with modern controls throughout the whole tournament? Talking about that, man. Yeah. Yeah. Yeah. Yeah. What if John Takauchi's look comes through with modern and just makes it all the way through.
Starting point is 00:08:08 There are going to be people like high ranking in modern for sure. We're already seeing people that are doing stuff with it. Like, um, it's possible, right? If you look at the tools and go, all right, I don't have this button. I don't have this. I'm missing maybe like, I think like, like, lily miss it. Like, she doesn't get an overhead, an overhead which is a nice tool to have but some people are lacking bit more tools than others but if you find a way to work
Starting point is 00:08:32 without it and you just kind of go what I'm what I'm sacrificing is that tool but I'm making up for it with instant confirms instant reaction to whatever you're doing with the level three, you know, just guaranteed anti-airs every time, just that little bit of an edge, you know? It's like maybe that's enough, maybe that is enough to see someone go all the way. Yeah, and so I guess the question is like, is this, I mean, we don't know right now, and right now it seems like there's no, I don't know, it seems like a long shot that that would be the case, but I mean we've seen stuff like, you know, modern Zangief
Starting point is 00:09:12 with spinning pile drivers, and you know, you don't have to do the motion, and yeah, some people are figuring out stuff, and I think I'm wondering if in the future of this game, if the modern control scheme will just be like another character, another just option, and everyone is just kind of like, okay, maybe this character with modern is good, but this character with, you know, the classic scheme is not as good. And then there's like a new tier list where they'll put like a character plus modern. I don't know. That's if the modern stuff can keep up later. But I guess we'll have to see. I mean, there haven't been too many tournaments.
Starting point is 00:09:52 I went to DreamHack in Dallas actually. I'm from Dallas. I was there visiting my parents who were living there. And yeah, I just stopped by. I didn't even know they were having the event. And that was like, I think the day after Street Fighter 6 came out. And I was glaining in there. I was like, okay, if I lose, my excuse is just going to be anybody who beats me, just played the crack. And that's why I lost. I went into the... Yeah, and so, yeah, just into the end. And so, yeah, just playing this game and seeing that there's people are already really good at the game, but I mean, obviously, it's just a joke. I mean, you don't have to
Starting point is 00:10:36 play the crack to be good on day one, street fighter, people have been playing this game forever. forever, right? So it's definitely something that I'm interested in the the term onboarding when it comes to new games with like a you know high skill level. Yeah so I mean we like we're sitting around like we the three of us in here know how to play fighting games, right? Like modern controls could have just not happened and it wouldn't have made much difference to us. And I like what you were saying earlier about the possibility of characters tearing along different lines based on modern. During the beta, I don't remember the player's names, but there were a bunch of guiles floating around that were showing off, you know, trapping you in the corner for 30, 40, 50 seconds, just infinite sonic booms from one foot away because modern just let it get
Starting point is 00:11:30 so consistent. Yeah. But a lot of people watching this show and a lot of people that like show up in our streams are trash garbage, right? And my wife is one of those. My wife does not play fighting games. And modern controls, as well as some excellent videos, explaining the basics of things like frame data, like from Corea Gaming,
Starting point is 00:11:55 have enabled my wife who has never really gotten into fighting games to hop on with like Menon, and get into a place where we were playing on stream for a couple hours. First of all, it did not feel like a couple hours, despite the fact she was brand new. But someone pointed out that it's like, it's nice to see that as a brand new player, like sit down first time on the controls, she was making mistakes due to knowledge checks, not because she didn't know what she wanted to do. She knew she wanted to jump in, she knew she wanted to throw off a block, she knew this, she knew that, but the practice wasn't there. And like the knowledge
Starting point is 00:12:37 checks, I like how Japs work or how frame advantage specifically works on lights wasn't there. But it takes it from that period. I think the worst part about fighting, I love fighting games, but like for the longest time, I'd look over and like, oh, how do I play fighting games? And it's like, well, Smash exists,
Starting point is 00:12:54 and a person can play Smash in 10 minutes, and where we had ultimate adding fighting game motion inputs to characters to give them more. Now Street Fighter has brought that reality down to humans, new humans to actually start enjoying themselves. It's always been a discussion point to be like, okay, there's learning how to do things, and then there's the starting line
Starting point is 00:13:28 where I know what's going on here. Now the decision-making is where the fun is happening, and it's always been laborious to kind of explain that part, and some people will be like, well, I guess I'm just not in to go that far, you know? It's particularly interesting here, because yeah, as we, I guess I'm just not in to go that far it, you know. It's particularly interesting here because yeah, as we're talking about the idea of different tiers and such, like if something like, you know, Persona 4 Arena and Ultima X had the
Starting point is 00:13:54 like shadow versions and regular versions being separated, I'm for sure expecting to see M and C on a complete tier list that people make, you know, in the near future when this game gets more time into it. But when we think about the potential for someone to go all the way with it and like, place top eight, place grand finals, you know, and maybe even win, I feel as if like there's also a good chance that like, the person that does that is someone who's brand new to the franchise
Starting point is 00:14:27 because I feel like adapting over to modern with all this 20, 30 years of history of the way to play these fighting games. Oh, I can't do it. It really has to, you have to delete things from your brain to get used to it, you know? And your instincts keep fighting you the whole way versus someone who comes in with a fresh eyes on it, but is willing to lab and go
Starting point is 00:14:49 as far as they need to as they would play anything else competitive. That might be the exact type of person that could do it, you know. Yeah, and, you know, I've kind of, you know, sympathize a little bit more with, you know, people who are new to these games that are playing against people who have, I don't know, I mean, this is like Street Fighter, how old is Street Fighter right, like 1991? I guess Street Fighter 2, the game that blew up. But so, you know, it's like one of the oldest esports, you know, if you don't count like pong and stuff like that, right?
Starting point is 00:15:25 But it's a, the moment that I realized that I, that, you know, you can, you can be in a situation where it's like just unwinnable because there's, there are people that have been playing for super long time. It was Starcraft, a brood war. So I live in Korea, right? So brood war is still like a hot game here. It's basically like chess for South Korea, right? It's, there's like cab drivers that will, you know, destroy like top players and, you know, talk match shit, right? There's, this is, so basically, as an experiment, that is an experiment. I guess you guys are familiar with the taste list he's out here in Korea. And he wanted to teach me Brutal War.
Starting point is 00:16:16 This super old game that the skill level is so high. And I was like, okay, you know, I'm gonna try to take this serious and he started printing me out like build orders for the game. I chose this race, I chose a protest. And yeah, and yeah, there's in Starcraft culture, it's really similar to the fighting culture where everyone just trashes on each other's character
Starting point is 00:16:42 or race or whatever with no remorse. And yeah, it's pretty funny, but I was playing Protoss and I was just, I'm at the bottom rank, right? There's like a ladder system battle net and I'm just, I think I played something like, I think it took me 60 games to win once. And this is StarCraft.
Starting point is 00:17:04 This isn't fighting games where a match can end in a couple of minutes. This is StarCraft. So I actually spent a lot of time. And then a friend was just like, oh, it's probably just some kid on the other side that's just mashing on the keyboard. I'm like, no, I earned that win.
Starting point is 00:17:22 But at the moment, I could really feel that this is just, this is very, this is so hard to overcome. And, you know, I mean, you know, everyone can just tell me to get good, Gerald. You know, you tell people to get good. I mean, you know, we can say the same to you when it comes to the mood. It works in some situations, but like, my dad's like in his 70s. I will never defeat my father in a game of pool. I could play pool for 40 years, starting now. And I will never, ever beat him before he dies because legacy skills don't go away.
Starting point is 00:17:55 Yeah. Yeah. I think something that's interesting though about like having the separate mode and then having the two interact together and having it be again tournament legal and like there's dynamic, which is of course not, but modern being designed to be something that's integral while also helping new players out, is the idea that games have had easy modes in the past before, right? Guilty Gear, Exert had stylish and all the way back Marvel versus Capcom 1 had easy modes in the past before, right? Guilty Gear, Exert had stylish, and all the way back
Starting point is 00:18:25 Marvel versus Capcom 1 had easy or regular, right? So there, I think, as another part of this, that is, it's not just the fact that there's a different mode accessible, it's also that this game has made it so that, I think, people's perception of what that mode is, does it feel as condescending to pick necessarily. I think a part of what kept people from some of those modes in the past and previous games, even if they were like terrible like easy operation, you know, in CVS-2 and things like that,
Starting point is 00:18:58 was the idea that they're kind of felt like, oh, but I don but I feel bad. I don't want to be looked down on for picking this. And I think the looking at it and going, like, okay, how can we balance this out and make it so that if somebody feels like, wait, is this cheap? Am I, do I feel bad for using this? And it's like, no, because you're actually missing some stuff and it balances out in the end, I think,
Starting point is 00:19:24 is something helpful. I think it's also like, there's definitely a whole fight that's going on right now online with a lot of people that are, you know, being much more gatekeeping as expected about things and aggressive about anybody that is actually interested in fighting games for the first time because of modern. And, you know, I think in the end, like those voices will just have to kind of acknowledge that it's like, we've seen this genre try many things for three decades now.
Starting point is 00:19:56 And if you want it to not just survive but thrive, like you have to make what you would consider concessions, but actually just open things up in a way. And I think Street Fighter 6 is a great job of like doing that with this kind of feature while also making sure that the core of what you like about the gameplay, the competitive side of it, if you're focused on that, is really, really tight, it feels really, really good, and leaves nothing to be desired. People aren't talking about this game on launch, they were talking about Street Fighter 5 on launch, competitively.
Starting point is 00:20:32 You know what I mean? In any way, shape or form. And I think by offering a solid product that leaves such little room for complaint with like how that's going, you can not bear down as hard on something that is like meant to invite more people across the bridge. Yeah, yeah, I mean, definitely, I mean, you mentioned Street Fighter 5. I feel I do feel that a big part of the Street Fighter 5's launch being the way it was was because I think it was partly because it's kind of an incomplete game. Remember the storyboard's mode stuff and they wanted a, it was just extremely an incomplete game. Yeah, just completely bare bones. And also like if you look at the gameplay
Starting point is 00:21:14 and the canyx, like they haven't made some very important decisions when the game had come out. For example, like invincible, reversal, DP's, how are you going to do that? And they, I think it took a year for the game came out and tell they realized, oh example, like, invincible reversal DPs. How are you going to do that? And they, I think it took a year for the game came out and tell you realize, oh, no, this, this game needs to be, um, have an EX bar used to have an invincible reversal DP. And, um, looking at stuff like that, later I realized, oh, wait, this game, this is basically like the Windows Vista Street Fighter games, right? It's just like, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, it was, right? It's just like it was iterated as its design. Yeah, yeah. And then like in the like Street Fighter 6, I feel it's like the Windows 7 where it's like, okay, everything's kind of come together. And like, now we've kind of understand what this game's supposed to be from the start. And yeah, just the,
Starting point is 00:21:59 I mean, there's a lot of like a lot of the meta is Street Fighter 5, but then the way the normals feel, the range of the normals is kind of Street Fighter 4, they're longer. I prefer that because I don't want to have the T-Rex arm neutral game. Maybe some people enjoy that but I like to have a good long low medium kick with Ryu and you know just play that kind of game. And of course with the drive impact and the new mechanics, they actually did some interesting stuff, I think, mechanically, because they have the Perry, which, I mean,
Starting point is 00:22:37 obviously it's not like a third strike Perry, but there is, like, if you can time stuff really well with the Perry, you can get the counter, and you can punish your opponent. That's, I'm playing Honda right now, don't judge me, but it's definitely, you can feel that the people who know how to parry can just change the matchup completely. So they give that mechanic,
Starting point is 00:22:57 and then there's the drive impact, which kind of feels like a focus attack, level three focus, that's instant and but blockable. And yeah, they just put a bunch of stuff and then of course it's like, well, you know, stun is a big part of the Street Fighter mechanic and chip damage, but those are things that were kind of going on the way side, right? So like, I remember when Street Fighter V they made, they just made it so you couldn't get chip killed, right? You could get chipped, but you couldn't get chip killed. I didn't like that because it felt kind of like a lazy comeback mechanic, I guess.
Starting point is 00:23:39 If you think about it, if you're blocking special moves and you're losing health, that's the rule, right? But it's just like, well, now because you got special moves and you're losing health, that's the rule, right? But it's just like, well, now because you got hit enough and you have no health, we'll make the invincible to that now. Now you get invincibility to chip damage at the very end and then that's the, that's the mechanic. That's what we're going to do about this chip damage thing, right? Whereas like in three-fighter six, I think one of the things that I like with what they
Starting point is 00:24:03 did was they kind of put the burn out system as kind of like, okay, now you're at a disadvantage. Now there's chip damage, there's chip kills, now there's stun, and it kind of left those kind of things in, which are, you know, to be honest, they're kind of like the fun parts of Street Fighter from the older games, doing it, They're kind of like the fun parts of Street Fighter from the older games, doing a checkmate chip setup is dope. I think that's awesome. And so I, but they manage to keep it in.
Starting point is 00:24:33 And in a lot of ways, like oftentimes you try to just put everything and make everyone happy or whatever, it usually falls flat on its face. But I think so far they've done a pretty good job with just kind of like keeping all the good aspects in the game without like making it fall apart. I don't know. Did you do a good job with that? Yeah.
Starting point is 00:24:54 I mean, I feel like that, like as you mentioned it, like the key word there, like the feeling of a checkmate setup is what they, I feel like they're trying to avoid because Street Fighter 4 had a couple situations like that. And then yeah, 5 was going way the other way. Here it's based on pushing pressing the advantage or creating a disadvantage because burnout is a result of your decisions, right? Yeah, I totally agree. I mean, I'm in this situation where it doesn't happen to me very often, but if I do get a chip kill, it's like, I work my ass off to put them into a state
Starting point is 00:25:24 in which chip even hurts them at all. Yeah, so if I get them And it I mean used to in four He's like you'd get in fireball to death in the fucking corner and you just don't know how to get out like eyes This doesn't feel very fun But if the guy manages he got me in a burnout. I made tons of mistakes Good good fine fine burnout He got me in a burnout. I made tons of mistakes. Good, good. Fine. Fine. Burnout. Burnout was the thing I was worried about the most on paper because the idea of there being a tired state in Street Fighter was like,
Starting point is 00:25:55 oh, no, is everything going to change? Do moves get weaker? Is this like, you know, like the idea of that kind of like affecting the fundamental game in such a large way was like Really really questionable and when I kind of realized it was like oh actually It's really just like chip damage your ability to do you know things that cost ex and and your drive system Which you kind of need to thrive, but the basics are still there But you can't go above and beyond with it, right? And the fact that like in terms of being weaker, it's like, no, it just makes you a little more minor. It makes you, like, your everything's extra for extra frames, right? On block, and
Starting point is 00:26:37 you have to hold that a lot more in that type of situation. It's like a way of like making it a big disadvantage, but not like completely insane. You know, if you have fundamentals and you're still good at like foot sees and you're still good at spacing and you know with punishing, you can still fight back from burnout. But they didn't go too overboard with it. That feels really, really smartly designed. Yeah. And the way you get into burnout, of course, is you have to lose meter, your EX meter, all the way, or burn it somehow, or if you block, you lose that meter. There's that meter system is interesting to me, too, because it's kind of, I think tech and eight
Starting point is 00:27:22 is kind of going that direction where, at the beginning of the match, you can make the fireworks fly. You have so many bars of meter. From the get go, you can do your fancy big cancel combos and big damage. But what's interesting about that, the mechanic is kind of the other way, right? So before you were trying to build meter, right? In Street Fighter games, or in a lot of games, you're in some cases, you can just whip a normal to build meter, and then you have like third strike where...
Starting point is 00:27:56 Yeah, yeah, yeah, I was just, it's Chun Lee would do this move to... Yeah, the Chun Car alarm, yeah. So it's a... You're in ball yeah, yeah, the Chun Chun car alarm. Yeah. So it's a ball charge. Yeah. Um, yeah. So I guess this is isn't that that's kind of a way to get around that. And I always felt that meter was um, felt for the better or worse in fighting games, kind of like, uh, like a, uh, uh, a financial system, right? So it's um, you hear the analogies from commentators, like, oh, you know, Yipes will say, oh, he spent the cash at the end of the round
Starting point is 00:28:31 or whatever. And so there's kind of this, like you earn this, and then you don't wanna die a millionaire. You wanna spend the money first, right? So then you have this kind of, it's like this cash system and how good are you with conserving it and earning it and eating out every little bit to maximize your gameplay, right? So the gameplay from there, it is a little bit, that meter system is a little bit different, but yeah, I'm still
Starting point is 00:29:00 so far, you know, I'm enjoying it, but we'll have to see these are games that people play for long periods of time. And the opinions change. This is the thing about impressions of fighting games. Whenever I see a review that's put up too early, usually I'm a little skeptical of just reviews that are put up too fast in general because I mean, did this person really have time to really absorb the game. But with fighting games especially, I feel this is where something that that you do need some time to soak in before you can get like a more accurate viewpoint, you can have first impressions early impressions.
Starting point is 00:29:34 That's all valuable and good. But yeah, I've had games where I, you know, I loved it at the beginning, but then I'm like, oh, I don't know if I can play this for years. I will play this for months, but I don't know about years. And then there's the other way around where I'm like, I don't know if I can play this at all. Like, Tekken is one of those games where it's like, all right, you play the current Tekken game so you can prepare for the next Tekken game, basically, as it feels like, right?
Starting point is 00:30:04 It's like, after two years, you're going to be like, oh, OK, I get it, right? So yeah, that's, I guess that's an example. Yeah. Yeah, yeah. I mean, it's always, I always have to applaud when I see, again, design-wise, a way to come up with, that system that's really smart, like you were mentioning, the uses of drive.
Starting point is 00:30:29 People are adapting to it really nicely, and then it also harkens back to third strike. Here's your parry, street fighter four, here's your focus attack, street fighter five, here's your drive rush, a brand new thing, and it's all that together, but at the same time, by putting all of these mechanics on what was your guard meter and taking it off of your super meter,
Starting point is 00:30:52 the spectacle is preserved so that you can still engage, do cool things and do flashy combos with your exes and such, ODs, excuse me, and still have a super meter to cash out on something that feels cool and people that our beginners want to enjoy landing that big move. And the idea that you would have to spend a little bit of super to do any of those very useful tools, it's a sacrifice that like, yeah, I think a beginner player is like, oh, but I want to just save up to do my cool thing. Hey, man You know like I've been playing fighting games for decades and I you and I played like 100,000 matches of third strike
Starting point is 00:31:34 Fucking hate using ex moves. I want to Every single time I'm not I'm not sitting here so I can see a slightly yellow or fireball that hits twice. I'm here to see Shin Shoryuken and Street Fighter 6 has finally just go, nah, you do it all. Do everything. Just do both and above. Fuck it. Spectacle, but there's also the tactical usage of, because you want those moves. You do want the yellow move. The yellow move is so much better. Yeah, but I know a lot of yellow move at the expense of the yellow move. The yellow move is so much better. Yeah, but I know what the yellow move at the expense of the bigger move of the big cool move, right? Yeah, no, all of that is looking real, real sharp.
Starting point is 00:32:15 So I guess to just kinda, we can go on about the Street Fighter six bit. Perfect, probably. Just about ever, but with Corei in particular, like I guess a, yeah, have you know, with Core A in particular, like, I guess, yeah, like, have you always just like had these kind of like 4 a.m. diner discussions about fighting game philosophy and then one day you decided to pull a microphone out, like, is that, you know, the vibe? So, I guess, I can give a little backstory on Corey gaming the channel. I don't know if I've mentioned this in a podcast or anything, but basically my video content for a came really from not from gaming right. I mean, you guys have been doing gaming content. Maybe you guys did something before that. But I mean, I've been doing video content, commercial content
Starting point is 00:33:06 for like, you know, like companies and corporations and, you know, we've done some cool stuff and then some soul crushing stuff, whatever, but the reason Corey Gamer kind of came about was around 2015 business was doing bad, like, I don't know, people weren't buying our surfaces, I guess. So we were like, okay, we just have to make original content. Like, that's, we have all this gear that we're sitting on, we have the know how, how to edit. And so I just, I like fighting games, right? And that was kind of the, kind of the time, I think the Street Fighter 4 period.
Starting point is 00:33:46 And yeah, I just started interviewing players in my local scene. And then, and then there's a moment where I think this was a time when like, this was the arrow, you know, I talked about MCN arrow. It might be a similar arrow. The arrow where people were like, people watch other people played video games like, what? Like, why would you watch somebody doing a let's play? Yeah, it's like the most idiots would do that. Yeah, so it was like the, it was like a time where, you know, gaming stuff was getting bigger online and let's plays and that kind of stuff was popular. But I think Jimmy Kimmel on one of the shows called out the gamers, right? And I was just like, oh, that's not fair that Jimmy Kimmel said this. I have to make a response
Starting point is 00:34:34 to that, right? So you're better than Jimmy Kimmel. I mean, first to 10 me. Yeah, I mean, he invited Markiplier and stuff to talk on the show about gaming and why people watch games. For me, I'm just like, people watch people do all sorts of things on TV. People watch people build houses, go fishing, cooking, talking, talk shows, like what we're doing now. People watch other people talk. Why is it so weird that somebody watched somebody else played games, right? I mean, it's so, um, so anyways, I was, I was kind of inspired to
Starting point is 00:35:11 make kind of an answer piece to that. And I gave it a cringey title, like a click-bady title. And yeah, I just made, that was the first analysis, Korye analysis video where I'm just like, you know, like this is, you know, gaming stuff, competitive gaming is actually, you know, a thing, and it's not really as crazy as you might think, compared to other things that we watched. So that was kind of the first video. I was going to watch golf with my dad, like, you want to talk about, can't believe people watch that shit. Yeah. Yeah, I mean, end of the thing.
Starting point is 00:35:52 And the thing is, too, is like, you know, of all the things to watch. Like, I remember the description back in the Winchery Fighter Fro is around that was like, when it comes to watching fighting games for anyone who doesn't know what they're watching, it's two people beating each other up with a life bar. It's UFC with a life bar like it's super easy to understand What you're looking at compared to a lot of other things out there, you know, so like it's like why is it that? It's like it's just it's it's such a
Starting point is 00:36:20 You know, I think you know, and maybe it's just sour grapes. Because I remember having those conversations with you like 10, 15 years ago, I'm like, I remember sitting there and playing like fighting games with you. And be like, this is the easiest shit to understand in the world. And then you turn your head and look on your phone at like a brood war tournament, which is un-parsiful. Matt, to the average person, or like you'd see like Dota like like early Dota or League Back like and it's just like it is just a vomit of color and explosion And it's like what is why why is fighting game not somehow
Starting point is 00:37:00 Because fighting Makes you feel bad. Yes. Okay. That's why. It's that simple. And, you know, I mean, I think you summed it up quite eloquently years ago with the Scrub Lord's Prayer.
Starting point is 00:37:18 Yeah. You know, quite amazingly. I'll shout us to using that name wherever it came from. I don't know. It's the narcissist prayer, right? Yeah, it's just a play on the narcissist prayer. So it's like the same as that except like in a gaming context or fighting game context Yeah, but but that's exactly it. It's just like no matter what I feel bad about this and I need to just justify why I feel bad and I'm like that's the whole thing is like wanted yeah and you kind of were hoping for a result that would make you feel good because
Starting point is 00:37:48 randomness would perhaps be involved and that way there would be no pressure and then it'd be yeah I want and that's it but unfortunately this genre doesn't do that because most of the time it's like sitting down into chessboard and wondering what the horse does you know well step by step we figure that out but that out. But that's why, man. That's why I don't know. Well, I've had a lot of time to think about this. I've played some mobas. I've played some team shooters.
Starting point is 00:38:11 And I think the joke is on us because like losing for your own sake, that feels pretty bad. Losing because some guy who won't stop calling you a slob is the other team. Bro, that, that is about to make you fucking throw something. But it also gives you the immunity to not blame yourself because I was blaming my teammates and when I get carried I can feel good about how good I was despite being carried. You get to diffuse responsibility with the team. Yeah, there's definitely, yeah, you can get salty in team games, no doubt. I mean, just watch any MOBA or whatever,
Starting point is 00:38:49 but I think the real sports or whatever. But I think the thing about fighting games, what makes it unique is that, yeah, it is one on one, but then there's also like, because as Pat was mentioning, it is kind of a simple concept, right? So when you lose in it, it's just so direct, like even in a game like Starcraft, this is, I actually think,
Starting point is 00:39:16 like RTS and fighting game culture, kind of they intersect a lot, and because it is a one on one thing. And, but the thing about fighting games is it's very much like you don't fight until the opponent surrenders, you fight until you knock them out, right? You beat them. You're literally beating up on them on the screen, and it happens in such a short period of time.
Starting point is 00:39:42 When that happens, it's a very kind of, you feel like you're violated in a way, right? Somebody just, you know, just beat you up and, but you can, of course, you can play again. And so there's the saltiness that comes from fighting games is kind of, it's, you can kind of see how people react to it. It's one of those things where I mean in the FUC you have tons of different personalities obviously like you know when Diagolus is a match versus when low tier god loses a match you're gonna have very different response right and yeah slight bit but but yeah it's this is kind of this is also interesting about fighting games so you can kind of, this is also interesting
Starting point is 00:40:25 about fighting games, so you can kind of also learn a little bit about yourself, right? And you can, it's a really, it's a kind of a personality exposure in a lot of ways, right? I mean, you guys have been playing fighting games for a long time. You guys have played people that are your friends,
Starting point is 00:40:40 played people who you don't know, you met for the first time, played people you've heard about, but you know, you hadn't hadn't played before It's all a different dynamic like you know, I have a friend Probably the the best zangief player in Korea, you know, he always bodies me But he's he's always laughing his ass off when he when he beats me or when he gets a SPD on me in some bullshit situation He's just laughing his ass off and so like and then every time if I get a win on him or I can score a round or or do something, you know, I'll start to laugh and talk shit or whatever and, you know, tell everyone
Starting point is 00:41:15 in the venue, like get a load of this guy or whatever, right? It's that you have that relationship. And then you have people who are just kind of like they'll play and then they'll just kind of, they might be kind of more serious about learning the match. There's all sorts of different ways that people respond to play and some people cry, you know, when they play. I mean, this is, yeah, it's a thing. I've known people who I will play like, like, you know, fighting games here and there and it's like they say they enjoy fighting games. Every single match I have ever witnessed them play is with a scowl.
Starting point is 00:41:49 And just the win, the man, they lost, they're mad. What are you doing? Why are you here? There are definitely times where I'm locked into that idea of like I'm fighting my opponent, I'm fighting myself and my reflection, my face is a reflection of how I'm judging my own performance, you know, like that's a vibe. Side note, I'm also, my brain is just imagining the world's reaction to somebody grabbing a mic and going, so, Diego, the next time you need a reminder of what my balls taste like. Yeah.
Starting point is 00:42:25 And see like the, the shock everyone would have at that disrespect level. Yeah, no, the attitudes play people have very greatly. Something that I also, I guess, will look at, look and move it along a little bit here. I wanted to ask you about was with some of the many topics you've covered that are all very baseline, but in some cases, obvious, but really well thought out and phrased things that you've, topics you've covered, has there been anything that over the years that is currently a, I guess, a video that you currently would disagree with based on the way that fighting games have evolved or are based on current examples?
Starting point is 00:43:12 Are there any things where you look back and you kind of think the position has evolved a little bit? Yeah, so I guess a big video that stands out is that I did was the Y buffs are better than nerfs video. That's kind of a controversial video and I still get like I think someone on Twitter just told me like you know like no offense but this video has caused irreparable damage to the FGC and like okay okay irreparable irreparable damage is you're all right. I don't know. OK, well, maybe you're used to it.
Starting point is 00:43:45 But me into the fucking sky. Yeah. And yeah, I mean, I can help, but it's a funny, funny description. But yeah, I mean, that video is kind of a response to what you see. The conversation's better now. But during that time, it was everything you saw that was kind of good in a fighting game was broken or busted, right?
Starting point is 00:44:10 Everything is like, oh, that thing's kind of, that's broken, that shouldn't be in the game. Like broken, really, like broken, you wanna see broken games, like, you know, see some, see, like, some of these retro games, right? That actually like broken games, yeah, yeah. Like I mean, there are some really, really, like, some of these retro games, right? That actually, like, broken games. Yeah, yeah. I mean, there are some really, really broken games, but people, like, for, you know, they would,
Starting point is 00:44:31 essentially, just, and then they would make a campaign about it, right? And on social media. And then what happens is just, you know, like, everyone's calling out for nerfs. And if that happens too much in a game, I just want to illustrate that you basically like start taking away a lot of things that make the game the game that it is right and so It was kind of like yeah, I was you know It was a biased argument or whatever, but I think people don't like that they get sent that video whenever
Starting point is 00:45:02 Somebody is saying that something should be nerfed and And I think there's stuff that should be nerfed, obviously. But the argument that I wanted to make was essentially that I prefer more buffs than nerfs. But obviously, this doesn't mean that I'm against nerfs, or I think it is a scrubby thing to have nerves, but I do think more often than not, when people cry, nervous is something that they don't understand yet. And like I said, this is fighting games where you can lose like for five minutes,
Starting point is 00:45:37 like many matches, and to one thing, right? You lose to one attack or one move, and then you say that's busted. And then I do the same. If someone does that to me, I'll say it's busted or whatever, then I'll try to figure it out and I'll be like, oh, that wasn't so busted after all or whatever. That was the Dragon Ball fighters from that first came out. The big example of that was the the the dash was the the dash that super dash. Yeah, yeah. That that leads into a launch or whatever. Like that move, that move. Everyone was just spamming that super dash. Yeah, yeah, that that leads into a launch or whatever.
Starting point is 00:46:05 Like that move that move everyone was just spamming that and getting you know just busting people up with that doing max damage. I'm getting a flow chart. Yeah, yeah, there's like a flow chart. Yeah. Yeah. Yeah, I made that. Yeah. Yeah, and then it's it's a yeah, that move is is definitely kind of you can you can do that at the beginning phases of the game, but later on, people were just like, oh, 2h. Like, you know, down, heavy punch, when they do that, it's completely reactable, and yeah, now you can do a huge combo on them. So there's like, there's like an answer that, and so I remember there were some memes where people were just like, had like a giant two in an age, like on, on, on top of like Goku or something, like two age.
Starting point is 00:46:48 And so, um, so yeah, there, there is stuff like that. And of course, with the, with the way social media is, you can just put, whatever you're feeling, you can just put on, publish it, right? That's, yeah. That's something that you couldn't do before where before you had to write a letter. Yeah. But shit, everything the fucking day. Yeah, and I remember, and I remember too, that like that, I mean, not just that video,
Starting point is 00:47:11 but like the first time I remember it was I think a Seth Killian quote, where he talked about like, we like to buff up instead of nerfing down, right? And got that, I remember that specific quote, got me thinking about it, and I was like, yeah, I think overall, that's a general idea that prioritizes making characters
Starting point is 00:47:31 more fun and having more tools to deal with what the best characters can do. In general, is a positive philosophy to have, even if, but it doesn't mean it has to be a strict, hard rule that is militantly, we will never nerf anything. I think it's a whole guiding philosophy, you know, that is like steering towards people enjoying the game more. Yeah, when you're playing tournament fighters, a teenage beaten-insertal tournament fighter
Starting point is 00:47:57 with a major character that can infinitely throw into their own throws, yeah, no, that has to go. Right. Yeah. But the game that I always think of when I think of that video, and I actually brought it up on on my show a couple of weeks ago, right before Street Fighter 6 came out, was was Overwatch. And how Overwatch decided that it wanted to be a fair game and it wanted to be an esport. and every single patch for like a solid year made that game less fun to every character that it touched every couple of weeks someone would get to find out that the one thing they'd like to do with their character no longer
Starting point is 00:48:36 existed or sucked. Everyone I knew stopped playing that game as a result. Yeah, there's definitely, so I guess there's another slide to the argument of like accessibility or games that are like, shouldn't be a certain way. So this is where you get into the idea of like game mechanics and what it should be, right? So I always make this analogy. I mean, there's a lot of complaints about like some of these fighting games where it just has a bunch of stale blood, no new fresh blood, no new players, very few new players because this is become a boomer game or whatever.
Starting point is 00:49:20 And yeah, I mean, that is a concern. But like, there's also like, on the other side, it's kind of like, well, I mean, that is a concern. But like, there's also like, on the other side, it's kind of like, well, I mean, there's some things that are just not as popular to everybody, right? That exists, right? That's just like, like mustard will never be as popular as ketchup, right?
Starting point is 00:49:40 But you don't make mustard taste like ketchup. Who you ask, apparently. Well, okay. But I mean, like, I mean, I mean, like in terms of like the amount of like people who consume it, right? And when I go to a burger place, the ketchup's at the table. I have to ask for mustard.
Starting point is 00:49:53 Oh, I'm a mustard person, like completely, yeah. But it's like, we live in a ketchup world. But then it's like, you know, like- His wife chugs it. Yeah, yeah. Don't, don't bring this up. We don't have time. But yeah, I mean, you know, like, you don't have like, you know, mustard people trying to make it
Starting point is 00:50:17 accessible for ketchup eaters, right? I mean, this not really a, um, a goal, right? So at a certain point, like, there's, uh, you have to just, you know, call a spade a spade and say, this is, this is that spade. This is, um, you know,. This is what the game is, and we're not going to have this other thing, right? And that's when, I guess, the way indie games are more able to do that kind of thing, because they don't have to worry about, like, investors just like breathing down your neck about onboarding and whatever, how accessible this game. But this is the thing, right? If you just, if you make a game that's really just for everybody all the time and you go to that extreme,
Starting point is 00:50:54 then you don't get stuff. It'll be very difficult to get stuff like Dark Souls, right? So like the Demon Souls, Demon Souls, that game was famously like considered like garbage, very important people in the industry when they first saw it, a game being just so unforgiving and whatever. But, but, uh, Miyazaki, the creator just stuck with his guns and now it's like, and then it just made a bunch of, you know, souls like games that are like, okay, now, like, hard games are back, I guess, like, and so it's like, that can't happen if everybody's just like, oh, you know, every game has to be beatable by everybody, ever, right? It's, you know, so, um, and it's, and getting it through the door, of course, required a little bit of deceptiveness
Starting point is 00:51:47 initially because that was a somewhat of a secret, right? And the idea, though, that you have this thing that becomes famous because of how challenging it is, and therefore it trickles down and reaches to people who come back around and go, why is it this easier? This should have an easy mode in it. It's just kind of a weird funny cycle how like the thing that made it popular to begin with then kind of becomes the problem on the back end as long as it gets large enough, right? Yeah, yeah. That's the topic of one of my, I guess, more recent videos, but it's not that recent. It was like last year. I've been making, I'm at a video a year now on my
Starting point is 00:52:31 channel, apologies to everyone out there waiting for new videos. You're a whole Pakistani tech and it's one of the best videos I've ever seen on YouTube. So which I wanted to get into. Okay, that's, that's relief. But it's, I guess, like, you can kind of see it this way This is the video business that I'm you know running with the guys The better that's doing the less videos there are on my channel So if you want more query gaming videos, you have to like sabotage our company and basically It's it's kind of so the the Pakistan video. I guess the background to it
Starting point is 00:53:03 The the reason that got made was because it was kind of like a side hustle video. I guess so we were doing some content for this one esports event where they were basically having an invitational in Tokyo with the best tech and players. And so we got the gig for that for making the interviews and going around making content. There was Arsalan Ash was one of the invited guests for that video and for that tournament. And so they needed somebody to go and film Ars on Ash in Pakistan, right?
Starting point is 00:53:48 And I was just like, oh, yeah, I want to do this, right? So, yeah, okay. So this was not a quarry gaming thing. This was for, um, an eSports thing. But, uh, you know, I asked like, hey, and I go there, can I make, you know, film stuff for my own content? They're like, yeah, cool.
Starting point is 00:54:03 You know, it's, it's okay. They're really cool about it. Um, so I went like, you know, film stuff from my own content, they're like, yeah, cool, you know, it's okay, they're really cool about it. So I went to Pakistan on a, on another gig, but I extended my trip there to, I think like a week or something instead of just a, you know, a few days so that I can make a choregaming video. And so that kind of became an opportunity
Starting point is 00:54:23 and I was able to squeeze that video in because of my other work. So, yeah, I'm still making, I still work on my videos, but it's unpredictable because I don't know when the next a big job will come in and I'm needed, right? So I'm trying to wean off of my role in the other stuff and go back to the Cori Gaming stuff as much as I can. And I kind of made like a New Year's resolution about it this year, but you know how New Year's resolutions go, right? So, yeah. I don't even bother you. Yeah, so, you know, as I was just mentioned, like I feel like the quality of that type of like full-on story, you know,
Starting point is 00:55:05 that it can be told in that way is, I mean, I love some good fighting game design discussion and I love being able to point people in that towards that, but these types of stories are like just interesting and fascinating to a whole other level and like um, I still like constantly, I'm just talking about the idea of the pay per loss type of situation that they have there as an example of how you know, one levels up in a different community. Like it's so good. Um, and I guess I'm just yeah, I wonder if the uh, if we're looking at essentially fewer videos, but the quality of what you're tackling will be a much more Involved endeavor, you know if that's what's next for calling. Yeah, Gerald We're putting you so you're gonna be the best one you've ever made, right? Yeah, so I guess in terms of content if I'm working on a on an analysis video right now actually I can reveal it here. But it's basically the
Starting point is 00:56:09 next video I'm working on is it's about fighting games and mechanics I guess. But it's kind of you remember that as a while ago it was the last time the Project Hell guys released a footage, gameplay footage of Illinois. Yeah. Yeah, of Project Hell. That was, there was somebody who said in, I think it was reddit, somebody was like, oh, okay, this is like, this is a Tekken like game that they're working on, right? And everybody was like, no, unless if Tekken had air dashing, like sure, but it's, there's a confusion about fighting games that I've realized when thinking about it, it's actually kind of an honest mistake for a lot of people, because if you look at fighting games now, how many games have two life bars and the timer in the middle and then two people you know facing each other side to side and then they to plead each other's life bars until
Starting point is 00:57:10 one gets knocked out KO right. I mean if you think about it like Tekken and Street Fighter are the same in that respect but you know if you play these games you're like well the mechanics are really different and like you know you can't do this in this game. And we all know if you play fighting games, like that's not a proper comparison. But then like it's like somebody who's never had like, Vietnamese food might say like the spring rolls are just burritos, right? Well, that's just a burrito.
Starting point is 00:57:40 Like a friend of yours listening you talk about pillars of attorney for over an hour. That's like, you outlaw, right? Yeah. Sure. Sure. Yeah. So, I mean, yeah, this is the thing, right?
Starting point is 00:57:51 Is this one of the perks of having a wife who's not a gamer? My wife doesn't play games, so I get a good perspective about these games. Like, she'll make observations and say things that I'm like,, oh that's right. People probably would see this game like this. And is this something I noticed with like fighting game animations in general, like how clunky it is. Like if you see like mainstream, like shows and TV that kind of make fun of like fighting games or gaming in general, you'll see them do like the weird movement. You know, there's like, yeah, like, I think like a long time ago when Chipel did the grand the thawto like sketches, you see the movement where it's kind of like, yeah, and it's like, oh yeah, that is, that is, that probably does look like funny to people who don't play
Starting point is 00:58:42 games, but when you play these games, you just, that's like, that's just a fact of gaming, like that's what it looks like, and you don't really think that looks weird, right? So, I guess a lot of the perspective of my videos often come from like people who, I guess the goal for me is, I think these people are smart. I'll, you know, these people, these are smart people that just don't know this thing. You're not like, it's not like because you don't know about this gaming niche community or these gaming mechanics, you're an idiot. So the way I want to make my videos is that you don't know this stuff, but this is pretty cool. Let me just show you why it's cool. And then they'll be like, oh, okay, I get it.
Starting point is 00:59:27 It wasn't so weird and hard after all. Like, frame data is not like this radical, like this, it's not like rocket science, right? And so this is where I think in some FGC media and content, there is this, there sometimes can be a tendency to be like, well here's, this is what Futsi says, let me tell you. Don't mistake, Futsi's gets mistaken for you know,
Starting point is 00:59:53 being a lot of things like, you don't wanna be one of those people, and then there's kind of this, like let me just sit you down and like educate you, you fool, like you don't, and I guess that's not my approach. For the tech and thing, and I always feel that way until I think about it for a while. Obviously, this is not a tech and game.
Starting point is 01:00:16 This is a project that people are flying everywhere and they can protectiles. But at the same time, there's a lot of people that I know people who are everything they see, every whenever a fighting game comes up, it's true fighter two, right? That's that's their reference point. I also know a number of people that their updated reference is actually Tekken 3. That's the last time you know played a fighting game for a long period of time. So everything they see that is anything remotely fighting game like is actually right. A tech and like because of that, it's specifically, oh, I matched around as Eddie Gordo back in the day. So that's the reference that my mom still asks me if I'm going to go to work and play on mine.
Starting point is 01:00:59 Yeah, that's it. That's the reference point, you know. Okay. Yeah, yeah, and I think so a lot of a lot of comments I get with my content as people say like oh, I don't even play fighting games, but you know, I enjoy watching your stuff, right? And so with this video like basically I want I want this video to basically where you can send it to a layperson and they will just watch it and they'll they will understand every single fighting game genre and how it works. And that's really ambitious and this seems almost impossible. But I think I found a way, I'm working on it as best as I can with whatever time that I can find. But I think it will be an awesome day. I think people will enjoy it. I think people will be shareable.
Starting point is 01:01:42 Basically the question is one of the big questions that's answered is kind of like what makes a fighting game a fighting game. Like I think one of the questions I pose in it is like why is Valorant or some first person shoot or not a fighting game when there's fighting in it, right? And some idiot might make a video using a word called fighting gaminess to describe that.
Starting point is 01:02:03 Yes, I remember that. Yeah, I remember that. I remember that. No, that's the fighting gamey-ness aspect is, but these things are real, right? Because if you think about taxonomy, the way they classify animals and mammals and stuff, it's not a perfect sign. People disagree all the time in the sciences about how to classify stuff. Even simple things, it's a hot dog a sandwich?
Starting point is 01:02:25 There's an argument about that, right? But you know that a hot dog is kind of, it's a thing, right? But it's like, well, it's kind of a sandwich also. So I think the fighting in Mjornra stuff can kind of be like that. But that doesn't mean that you can't figure out something about it, right? If you just like, you know, present in the right way.
Starting point is 01:02:50 So I think these games, the genres and stuff, once people understand what they are, they'll be like, oh, okay, this is kind of the game for me. This is not the game for me, or they'll get a better idea of what to get into. A lot of people don't know what game to play when they, they're like, I'm gonna get into fighting games. Like, okay, what are you gonna play?
Starting point is 01:03:12 Yeah, where do I start? Yeah, are you gonna play like a party game with like 10 people and be the king of that, or are you gonna go into like an establishment game where you're gonna compete in like a 5,000 person tournament or whatever. And they're gonna hang out with their friends and play that man in the fucking strive
Starting point is 01:03:31 and train the enemies. That's dangerous. Yeah, yeah. Yeah, no, that's the, there's an aspect to that too where like, I feel I've heard many people make that declaration over the decades. And there's always a bit of a, like, okay,
Starting point is 01:03:50 that's, you're not being sold in because your friends specifically showed you smash brothers, you're sold in on the idea of the whole genre. And that can go a lot of different ways, based on your taste and what you think is fun and stuff. And I kinda, like, I know that it's becoming less and less of a real like feasible possibility, depending on where people live, but I always try to kind of push the like,
Starting point is 01:04:17 go check out a local aspect of things as much as possible because like that environment, you might like think your check it, you're going to see one thing or you're interested in something and you might see some people in the corner playing another thing over there and you might go, what is this? What the fuck? What? You know, and then you'll like, you take a peep at the scene going on and like, that might catch your attention, but you're in an environment that is like the equivalent of a bunch of arcade machines lined up, vying for your attention, you know, I feel like that kind of...
Starting point is 01:04:45 Exactly. Yeah. That's a huge part of also the fighting game that you play, right? There's like the community aspect, right? I think this is why it's not as simple as saying play what you like. I mean, that's kind of like a, you know, I think it's something that's often said when it comes to like, you know, what fighting games should I play play what you like Because like your most favorite game might not necessarily be the game that you want to Invest all your time in because for example, I can give an example You know like if you have a smaller game like I know a friend who's is his favorite Smash game is melee
Starting point is 01:05:24 That's not uncommon, right? But what is uncommon in is melee players in South Korea, right? So how do you play melee here? There's like maybe like five people that like want to like grind and get better at the game here. Most people are playing ultimate, right? So that's fine. Whatever. Play with those five people. But what if you don't get along with one of those five people or they're you know, they're somebody that you don't really want to hang out with or you know, meet up with maybe maybe there might be some tension there. I don't know, but that's that's it. You have to be with those people every time you play melee, right?
Starting point is 01:06:05 You have to see that person all the time. Whereas in an ultimate, you can have clicks if you want, or you can kind of get away from that. Or you can go on a different day, or I don't know. So that's one aspect where, yeah, this can be your favorite game. But you can also play your next favorite game and there's all these other things about it, right? So that are benefits. Do you guys have that set up at Corei events? I guess that the venue that just showed off?
Starting point is 01:06:42 Yeah, I just kind of showed off. Yeah, so Ultimate is kind of like, it's pretty hot out here. It wasn't when a few years ago. Basically, I think during Smash 4, there was like 10 people playing. And I think when Ultimate came out, there's a T.O. that I work with. He goes by J.Loo. And he, him and a partner named Tom, they were working on kind of building the Smash Ultimate community together.
Starting point is 01:07:18 And it was like, I think I did a video about T.O. teowing how you grow like a tournament or whatever and basically I think he was in that video Briefly, but it was interesting to see this thing actually grow to significant number and we had people like The place we're doing it at was like this this place called retro game bar in in Hongde Shout-outs. They they're a gaming themed bar and And basically like it got so packed that it was like getting borderline fire hazard because there's so many entrants. And so it kind of outgrew that place, got outgrown.
Starting point is 01:07:59 And it was one of the catalysts for having a core A space, right? So I reached out to Jalu, the Tio, and I was like, hey, what if we had our own space where you don't have to worry about people vomiting in the bathroom, getting wasted and all that stuff. And he's like, oh, that sounds amazing. And so it's kind of, it's a long story short, but it's kind of how the venue came about. And so it basically was kind of smash ultimate that kind of like carried the venue for a while. And then of course, there was other games. And right now Guilty Gear Strives is kind of, the Guilty Gear guys, the anime guys in general, are, they come out and they play
Starting point is 01:08:44 and, you know, they have so much fun with the game. You have like cosplayers and stuff. It was awesome when Apology Man, Super Noon and Johnson 10A, there was a crew, US crew of Guilty Gear players that came to Korea. We had full house and and all the players came out there like spectators to the people who don't just want to watch so yeah. So yeah. It's always. It's always a lot of interrupt but I need to take a quick break.
Starting point is 01:09:14 Oh, okay. B R B's me. Okay. So yeah, I just meant a mental note quick. When you're talking about like a Paul G men and such coming to visit, there's something so fun about having the people that in your local scene that are like really good, but can't travel, you know,
Starting point is 01:09:34 they never get to go anywhere, and like they finally get a shot at like, someone really good and you're like, oh shit, let's see it, you know, and like who's this unknown person, right? And like all the people that Arzlan Ash referred to that were behind him, you know that that whole thing is always fun to see when it gets a chance at like the the the known names, you know Yeah, for sure super cool Okay, so
Starting point is 01:09:59 Yeah, with that. Let's move right along here. We're gonna try to stick to our our schedule here So weeks wise, I don't know about you Pat for me. It's just Street Fighter 6 So I played Street Fighter 6, but I also stayed up late last night like insanely late last night to play Final Fantasy 16 The demo came out. The demo is really long. It's like three and a half hours long. Whoa And two plus of that is like the start of the game, like the entire prologue. Okay, it is lavishly produced, thematically interesting, plays really well, looks great, sounds absolutely incredible,
Starting point is 01:10:42 but don't bother putting performance mode on because this is trying to hit 60 FPS as a fucking prayer. It is a fucking dying child's wish that this thing stays at 60 FPS. How many icon encounters are in the demo? Two. Okay. Those seem like the crazy big complicated points where things would get taxing, I imagine.
Starting point is 01:11:11 Yeah, no, so you're rolling at 60, fighting a goblin, and then you're in a cutscene which locks it to 30, and then if it has a particle effect and it drops it to like sub 10. Wow. And you're like, you know what? I'm just going to keep it on the fucking graphics mode instead of the performance mode. I'm not careful. But strong ass start. Oh, incredible. Oh, it's a good one. Is it the first three hours? Or is it? It is. It is the first two and a half to three hours. And then the demo that they showed off a couple months ago of you, like, infiltrating a little hideout where you fight Geruda.
Starting point is 01:11:49 That's in there, but your save file doesn't carry on to it. And that's like a E3 kind of build thing where you have a bunch of abilities that you wouldn't otherwise have vertical slice. Yeah. Okay. Yeah, that's that's a nice amount of time. I feel like the FF 16, Yeah, that's that's that's a nice amount of time. I feel like the ff16
Starting point is 01:12:15 And I rather the 15 demo was like that first fight area outside the castle and then I think there was a little bit of like the desert So or the main highway I want to say so yeah, that's that's a sizable amount and I guess just like overall combat, like action game, it's double make, completely 100%. It is like very explicitly, like so, Clive has a little dodge that he can do with R1 and it is like nearly identical to the way Nero
Starting point is 01:12:42 does a side dodge in DMC5. Like it is, it is DMC 5's feel with the, you know, use your art, your right trigger to hit special moves from Dragon's Dogman. Okay, and air combos to the, to the nines and all of that, you know, but maybe I'm trash. Okay. But what I did like is there are like for the three icon systems that you have available, you have each of them has a completely different movement mechanic and each of them has a different defensive mechanic.
Starting point is 01:13:19 So like Phoenix has what is essentially trick from DMC, but it also has the ability to nullify projectiles and retaliate whereas Titan has a parry mechanic And Geruda has snatch like just straight up like like pole enemies to you Okay, any thoughts on our protagonist so far. Hi, he's great. It's great. It's The the pro long goes into it that game is like you notice that it was like a like a darker like game of thrown style like Oh, that things will happen. It is like Much more violent than that. It is much more like okay Viciously traumatic than I was led to believe violent than that. It is much more like... Okay.
Starting point is 01:14:08 ...viciously traumatic than I was led to believe. It is okay. Jurydding is what I'm saying. Cool. Does 14's expansions do those get mature? Oh yeah, but I mean... I feel like conceptual on the fines of its engine. Okay. You know. I guess it's more like the writing and the idea. Like, you know, 14 will deal with like genocide, but you're not watching, you know, somebody be decapitated and having splatter onto a child.
Starting point is 01:14:36 Right. That's reserved for mortal combat. Actually. Okay. Well, yeah, no. of Yeah, so it's good. I switched to TV slash past stairs at what am I doing this week? I don't know. I don't fucking it's probably more Street Fighter. Pro, like let's be fucking honest. I don't know probably more Street Fighter. I'm just sitting around waiting for 16 to come out. Yeah. Um, no, over on over on my side, you side, we continued with Final Fantasy IX
Starting point is 01:15:25 and with Mass Effect III. And those things are, we're doing our tail ends and enjoying them, but... Pro. This is big. I'm sitting there playing Street Fighter and somebody comes into my fucking chat and right in the middle and goes,
Starting point is 01:15:38 will he just lost his Mass Effect file? Yeah. He just starts to fucking lose their minds. I nearly shit myself. It didn't, that's not actually what happened, but EA updated their middleware bullshit so that before it used to like use like an origin launcher and now it has its own thing.
Starting point is 01:15:58 And at some point, it just it kept crashing and just doing rat, random, whatever. And then at one point it kind of crashed out and booting it back up. There was an EA's middleware message saying, hey, we can't find your cloud save. So we're going to start a new one. That's cool, right?
Starting point is 01:16:14 And I folded up on screen to show I'm like, this is how bad it gets, you know? Like, and of course I ran and grabbed the local backup as and everything was fine, but dear God, the amount of bullshit, like the i and of course i i ran and grabbed the local backup as and and everything was fine but dear god the amount of bullshit um EA and ubi soft and all these companies will put you through because they're like begrudgingly letting their games run through steam but they really hate it you know this is what's gonna happen in the meantime um and that shit for like five to ten years each
Starting point is 01:16:42 going on and think of the money will make when no one buys our games on PC anymore. Yeah, thankfully nothing lost there. Ransom six had a really good, you know, drive sessions as I'm calling them. We had flux waves on. He came on. He showed us some JP. It was insane and disgusting.
Starting point is 01:17:04 He's currently fucking top of the leaderboard's zone that right now, a master rank, not like just gross with that character. But I wanna run the longest, most brutal set so that I can figure out exactly how to approach exactly where the weaknesses are because there are holes there, you know? That's the right mindset, yeah,
Starting point is 01:17:25 with characters you hate. Basically, you wanna like, you wanna know somebody who plays a character you hate fighting against, because that's the way to learn the matchup and make it so that it might become one of your favorite matchups, right? So, yeah, definitely.
Starting point is 01:17:41 I played Blanca back in Street Fighter IV, and we had a local Dalcim that was really good, Snafu, and I remember that match went from being my most hated and nightmarish to being one of my most comfortable because of how many first to deaths we ran until I got to that point. So no, that's a huge thing. And like, yeah, I see this character being
Starting point is 01:18:05 in my nightmares for at least the next coming coming months, you know. Um, Pat, we ran our set. Yeah, I thought I thought that was a really fun set. I especially liked that when we planned to run our sets, you made sure to have a professional player sit next to you so they could coach you on the matchup. I thought that was really cute. So the hilarious part where the copium is so strong here because we ran our set this school. How did it go in 1 a 2?
Starting point is 01:18:38 But regardless, the fact because I was like, okay, it was good. The amount of copium I saw coming off of the chat I was like, okay, it was good. The amount of copia, my saw coming off of the chat that was going, Wully, you're fighting the council, Wully has the best JP and Reggie there and they're all coaching him or whatever. Meanwhile, in real life, Reggie's rooting for you and they're doing nothing of the sort. The level of copium of just that idea is wild. Where nobody wants to hear that shit.
Starting point is 01:19:06 And what are you saying? It's supposed to go the other way. You sleep better at night, right? Like, I can't believe anyways, whatever. The level of just like anything we have to come up with to fucking justify how that goes. All right, guys, it is what it is, you know? But, uh, yeah, you know, there's there's there's it's a less it's a less fun story. I suppose when it goes that way, right? But no, but that being said, though, I feel like the the Geef match is always going to be the Geef match. This is one where there's replaces of him robbing rounds. Um, I should maybe have picked an archetype that you haven't fought me against for like 20 years. Maybe I should have picked something you weren't explicitly 100% already knowledgeable about.
Starting point is 01:19:58 I mean, I don't think that's how that goes considering, uh, I rounds against Ge you still get stolen. But no, what I'm talking about is that you know, in your heart of hearts, every SPD, I am ever going to throw out for the rest of my life. I mean, I know what I fear from that character. I know what overall I'm afraid of eating half life off of a drop kick into a Borscht item bite, you know. But at the end of the day, yeah, I don't know where
Starting point is 01:20:31 the nose touches were, but they're very few. Okay, okay, well, well, we don't need to get the middle name John introduced anywhere here. That was fine. But yes, there was an actively reggie on your side going for you. So, you know, anyway, I feel as if the, uh, the journey is going to continue. And I'm going to, uh, yeah, I'm going to, I'm going to probably, um, end up like Luke is still around in my, in my, in my purview of interest. But like, I really think like, yeah, Marissa, like, uh, and, uh, is it, is it because of Alex Lee, Luke from streets? And is it because of Alex Lee Luke from streets? Because she's not in the character to me real bad. Alex is doing a wonderful job.
Starting point is 01:21:30 I like the fact that today on the Capcom stream, they actually sat him down and went, hey man, you're really selling this character hard on Twitter. That's pretty awesome. Thank you. And he's like, yeah, I know, right? Like they, they, they straight up acknowledge it on the Capcom stream today. It was great.
Starting point is 01:21:46 He's getting dressed up in the cosplay and he's freaking out on videos and doing it. Like, just let, let the voice actor go nuts on Twitter to sell your character. And, and they even talked about the idea of like how he was in five and like how the attitude changed a little bit. And he played him a little more mature, like he's got a job now.
Starting point is 01:22:07 So overall that is helping improve his overall image and stuff. But no, Alex is just just fucking killing it. Hell yeah. Tons of fun there. And I don't know, I guess I saw like that battle pass got introduced uh, like yesterday or so. There he is. It's so worthless.
Starting point is 01:22:30 It's, it's bone dry, but I saw a blank a shirt that I'm like, I want that blank a shirt. So, you know, that's fine, I guess, but like, yeah, unless you're just like me and you're like, I want specifically this dumb thing. Like it, it feels like it's pretty dry, but I also don't know. I haven't played a ton of games with battle passes. You know what I mean? Like, they're still a relatively like, I haven't gone through bad and good ones a ton.
Starting point is 01:22:58 I think rumbleverse and multiversus were the ones that I've kind of... Multiversus was like one of the worst I've ever. Those were the two that I know, you know, and like, before the worst I've ever Those were the two that I know you know, and like for before that a lot of games that used them I just haven't so like I don't really know what an amazing battle pass. I looks like really Shit the game retreated into the ether from when it came and left So I guess we'll have to see. What was the one? Oh, yeah, I guess there was the apex one as well, or like, do you get the gun skins and stuff when that came out? But anyway, I don't know. I don't know what I'm looking for, but I feel like scrolling down that list of what
Starting point is 01:23:41 came out, yes, man, fortunately, looks like I'm just thinking a lot of people probably are not going to be too enticed by what they see. It feels like a business requirement that they have fast on purpose on purpose. Like you look at it and like you could fucking, oh, 28 day battle pass. You could try and get like someone said you have to put a battle pass in the game t-shirts and a sticker and then they show that to to fucking you know Jimmy the shithead for marketing and he goes yeah I'll get battle battle pass battle pass good I mean in the game that has like a ton of like uh cosmetic shops and things like that as well. I feel as if, yeah, if people know what that is, and they come in and they hear about that
Starting point is 01:24:31 and they're seasonal goods and stuff, it's another way of getting it into the modern loop of how games update. I think the store is a fine decent way to just offer a bunch of cosmetics and stuff, but I think if it's not putting it in your face constantly and being more aggressive about it, because this is the new era of Street Fighter and dressing up your character is, you can spend as much time doing that as you can getting costumes and stuff for the fighters. So this is going to be
Starting point is 01:25:01 the direction. Yeah, the cosmetics industry, I mean, it's a big way to You know make money obviously, but it's it's kind of interesting to see how So one of the one of the companies that we work with a lot on the non-core gaming side are like video production company side Which is called Corey Studios We've been doing a lot of the riot Valorant content for VCT in the Pacific region. So, you know, we've kind of, you know, I'm not like a big Valorant player. We have people working that are huge Valorant heads, but I'm not. But what's interesting to see is that there's a there's almost like a joke about this the skin money that the players get the pro players how sometimes I'm not be like, you know,
Starting point is 01:25:52 oh man, where'd you go? Where'd you get that new cool watch? It's like, oh, it's the skin money, bro. And it's there's this there's this thing where the the you know, the players, you know, it goes to the players, right? I think Street Fighter did this, Street Fighter V where they put money into the, if you bought the skins, they would go into the price pool. The pot bonus for the CPT.
Starting point is 01:26:16 Yeah, yeah, and so it's kind of like, sometimes I know some people have gotten salty about this idea of these cosmetics and you buy a little hat and this is what gets the marketing people excited, have these kind of things. But yeah, I guess it is definitely a cash cow that people can do. I think that's, yeah, I can imagine that meeting as Pat said. Yeah. I eagerly await the 48 different Chun Lee and Cammy costumes that are coming in about two weeks. That will pay for every feature this game will ever receive. Well, so that's the thing.
Starting point is 01:27:02 I guess I'm surprised that like there was nothing that was like a like premium costume for a character or whatever that's a big deal, you know, like even the what was it in multiversis the the bugs bunny dress and you know a couple of the alternate versions of the characters there you feel like that's the big cell right. So if there's like nothing of the characters there. You feel like that's the big cell, right? So if there's like someone nothing attached to the fighters at all. At all. Yeah. Strange. It's all just the custom avatar stuff, you know. So, uh, well, in any case, I mean, it was delayed and then we got it like here. So we'll see where that goes. Um, but, you know, again, the street fighter say the package is still there, the package is still there, it is still great. It's just the monetization efforts, you know, Capcom's had its history trying to
Starting point is 01:27:52 figure that shit out for a while now. And yeah, worse comes to worse, get more jury feed on the camera. No, we'll get to go. So there's a couple of Capcom games that have come out in the relative recent past that, will you haven't been like super following? I know you played a lot of DMC five, right? But DMC five started the trend, the Capcom seems to be going with was like, we are going to make a really, really fucking like content filled game.
Starting point is 01:28:25 You're gonna buy it at its full price and you're gonna, wow, there's a lot of shit in here. And then like a week and a half after the reviews come out, they're gonna put some scumbag piece of shit like DLC, like By Red Orbs currency or by a character voucher to re-edit your character in Monster Hunter or buy extra jewels in RE4 remake or whatever that are all like massive ripoffs but are also like wildly unnecessary. Like they are they are
Starting point is 01:28:56 there for suckers only and this feels like the next one of those where it's just like this battle pass is for Rooms and the guy in the office that demands an extra piece of monetization. Uh, the battle pass, the first things you unlock is rentals. And there's no DLC. Yeah, the rental rental ticket stuff. We read rentals. Really, really. Yeah. So there's a rental ticket system.
Starting point is 01:29:23 You get a rental ticket. and the rental ticket is like Hey, man, you can play a match with a DLC character that you don't own. The game doesn't have any DLC characters. Yeah, they're the they're the the first step for trying out a Rashid or or or anyone that's coming. Oh, it's like a demo within a game kind of I guess. Yeah, okay. Yeah. Yeah. demo within a game, kind of, I guess. Yeah. Yeah, yeah. All right. I remember how, like, I think there was a download you could get in Street Fighter AE 2012, where it was like,
Starting point is 01:29:51 if you want to fight against the young and yang, but you didn't buy them, you could still do this. You still, you know, like, there was like little patch that came out, it was a thing like that. Yeah. So here you get to rent out those characters. Yeah, that's actually the kind of interesting, because it kind of reminds me a little patch that came out of the thing like that. Yeah, so here you get to redd out those characters. Yeah, that's actually kind of interesting, because it kind of reminds me a little bit of,
Starting point is 01:30:09 so there's like the free-to-play system in some fighting games. I know that hasn't quite been very prevalent in the genre, but for example, you have a killer instinct where it kind of rotates through the, if you don't, you can get the game for free, but you can only play the character that they let you play for the day. So it just kind of rotates. And so you get to try it out. But then that model is basically like, well, you didn't, you're not paying or
Starting point is 01:30:34 renting. You just, you know, you get the game for free and then you can do that. So, I guess it's kind of a way, yeah, the legal edging system. And I guess it's kind of a way, yeah, renting a character seems kind of, I guess, I mean, there's rentals for all sorts of stuff. I guess, you know, with the Adobe stuff, you're renting the software now. So I guess rental is that that's our dark future. Everything is. I'm using resolves now, but yeah. Yeah, it's it's it is it can't get there.
Starting point is 01:31:08 Um, I mean, again, for me, I'm someone who will always look at it and go like, yo, if this is a game I like and I'm I'm, uh, uh, I will pick a target. Like, I guess that I want that blanket shirt. I bought it, you know, I'm going straight for a piece of, uh, uh, uh, uh, the interest that I have in a specific thing, but I can't see anybody that is not, that doesn't give that like, I fuck about that specific type of gear,
Starting point is 01:31:34 a wanting to bother. Oh, I saw somebody this morning wearing, I was like, the full set of like pool floaties that comes in that thing. And all I could think of is character looks like shit. Like they don't even look fucking good. He looks like trash. Because part of the strategy, you remember Tekken 7
Starting point is 01:31:57 with the end game costumes where they had the shower heads going and it just looked like this. Yeah, but it was like in arcades in Korea like people basically that was like it was like that was part of the warfare right you were you had an annoying opponent who had the worst costume and you're so bothered by it that you lose and you're like oh no I have to do this is this is psychological warfare you know this is not just about you know your combos anymore and yeah it's really funny like a con color 12.
Starting point is 01:32:25 I caught color 12. I want the costume where it's like, I can't see the part of all. I'm rocking that blanket card of all costs. Bet your ass. You can't see where it starts or ends. Yeah, man. Oh, the good old days.
Starting point is 01:32:40 Anyway, I'm gonna play that fucking block a costume on that goddamn plane stage in Street Fighter V. Let's fucking go. Let's just be here Unwatchable trash Yeah, Digo was not was not bothered whatsoever by that but but Yeah, no, so You know gonna gonna gonna gonna keep keep plugging away at it and seeing where we get to
Starting point is 01:33:08 Although I will admit that like like in all honesty Pat the memes are way better when I lose and when you win The the the the beams go crazy and everything that gets edited all the clips. Hell is pretty good. I mean nobody seems to give a fuck though It was dead silent immediately afterwards compared to the first time when it was a huge blow-up So it's way like the content suffers as a result Shit, but no, well we'll be continuing You guys need to script everything for Noah. Yeah, exactly. You get the double K.O. Yeah, yeah, yeah, yeah, yeah, yeah. But yeah, so that's, you know, pretty much it with with me. So come hang out, we're doing Street Fighter Drive Sessions every week. We're getting Mass Effect 3 and FF9 wrapped up. Once
Starting point is 01:34:10 that's done, I'm going to be starting a world tour. So stick around for that. And then I know it's going to be kind of wild, but as a result of having Street Fighter on the regular, we're going to be able to do other things on Saturdays. So I might stick in something random. I might pop in some sailor moon. Who knows what the fuck's gonna go down in the near future. So come hang out. Not to mention, of course, I wanna get some of the good players in the local scene to come and do some sessions
Starting point is 01:34:39 as well of Street Fighter six. And we can talk about the journey to getting better and stuff. So yeah, it's a whole thing. Willyverse is over on Twitch and YouTube. Anything of interest going on on your side, Charles? Yeah, I guess, I mean, I've been working on that video, I guess I already talked about it, but yeah, just, I guess I already talked about it. But yeah, just, I guess, be on the lookout.
Starting point is 01:35:07 I do want to make more content, and it's kind of random when I have the schedule to be able to work on it. But yeah, for sure, I'm deep into it, and I do want to release it before Evo but I like I don't know. I'm really bad about making deadlines So but yeah, that's one of the goals for me a personal goal. Okay When it's ready. It's ready. We're all we're we're here, you know, we hit the bell Yeah, so oh bell. Yeah. So oh, we're returned to Kisouge. Yeah, I'm the Kisouge is coming and for honor as
Starting point is 01:35:49 well, by the way, we just we want to get you just said that you just said the same thing twice. We are I'm trying to get it because we know somebody that works that works on for honor as a dev and he like we'd like to have him come and fucking do a nice episode on
Starting point is 01:36:04 that. So trying to set that up in the meantime, everybody chill. But uh, shit, what I was like, fuck, I forgot. I had something else I was gonna bring up after that, but it doesn't matter. Um, cool. Oh yeah, shout out, yo, Gene is fucking so sick. Gene Park who wretched for the Washington Post just tweeted at me today because the Street Fighter 6 article they wrote up. He's like, hey, yo, well, here's a physical print of your name in the Washington Post. Like motherfucker. I can actually like print media.
Starting point is 01:36:40 So now I can show it to my mom and she'll give a fuck. It's real, right? Well, I mean, let me go get a copy of today's Washington post so that now she'll care but when print media is dying finally yes exactly yes it has it has no it's just it's just because that's the only thing they understand so uh uh yeah cool over there. All right, let's take a quick word from our sponsors real quick, and then we'll jump into some of, but not all of. Well, luckily there was almost no news this the past week.
Starting point is 01:37:17 A couple of things. But first, but first. All right. We got, what do we got? We got four of them today. Wow. So many amazing sponsors that I love and would kiss on the mouth if they were real,
Starting point is 01:37:33 like people. I mean, I mean, I don't know if they would reciprocate, but hello fresh. Would likes to, I mean, if you eat the fresh inside me all the time. There you go, there you go. All right, so this week podcast is sponsored by HelloFresh, where you can go and get yourself some pre-portioned, farm fresh ingredients, seasonal recipes,
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Starting point is 01:38:57 Right. It uses real words. I like that. Talk to the audience. So if you want to, if you want to embrace being a modern in the kitchen and impressing everybody with your amazing level threes that were so godlike in their reaction time, hello fresh is the equivalent of that with food. Of course, you've also got the ability to, you know, add a little bit of extra protein here and there, and you can get not just dinners, but you breakfasts, lunches, little snacks as well. They've got a couple essentials, and overall, you're saving compared to groceries, which are 25% more expensive on average or take out for that matter. Groceries and nuts, that's right, man.
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Starting point is 01:42:06 really simplify your life without the cords because if you're not going wireless at this point, you're just asking for pain suffering injury, you know, you might turn around one moment and Find it wrapped around your neck. You might trip over it. You know, it's a hazard really. There's only so many times your stupid dog can run past you and pull an entire Laptop off the kitchen table before you go. I am done with these wires. Dog or dog or cat cannot chew on a wire that does not exist. So that is very important. You want to get that going? By the way, Gerald, what's the what's the cat name the people want to know? I've seen some. So the gray one is Pablo and the red one is Pancho So the great one is Pablo and the red one is Pancho and he has a diabetic. So give it insulin every day.
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Starting point is 01:44:01 discourse 15% off. One more time byraycon.com slash super beast of my wife is literally wearing them right now thanks racon thank you racon and uh... last but certainly not least of the podcast is sponsored by door dash summers around the corner and uh... dashes hungry right now could door that spring meet a hot dog sandwich
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Starting point is 01:46:55 When you download the DoorDash app, and enter the code beastSummer, don't forget beastSummer for 50% off your next order. Subject the change, terms apply. Thank you Doris Thanks Doris. Okay. I'm getting hungry now Dude we do the ads for the food and like it's it's seven p.m. And I have not eaten dinner. I am grumpy now Welp Welp
Starting point is 01:47:20 I know it'll make you hungry. What's that? Let's talk about Mortal Kombat one. Dude, okay. I ran to then raved and hated on MK1 last week or the week before. Yep. Time for me to say something nice. Having four down inputs. Do your taunt in Mortal Kombat because Netherrealm games have an insane tea bagging problem is inspired. It is automatically fired. We have a taunt in F1. We have interpreted your tea bagging and are using the translation system to convert that into your gesture. Well, so that's the actual Tont command is four downs. Yeah. Oh, wow. Wild.
Starting point is 01:48:12 Okay. There's a couple of things. So the gameplay reveal came out for MK1. And all the stuff aside, there's a couple of things going on that I, the main thing I was interested in was like mechanics gameplay wise like what are they changing what are they going for and Subdicensions are kind of wild right so have you heard about the upblock? Ah, yeah There's apparently so Mortal Kombat block button right we all know yeah the the
Starting point is 01:48:42 The in the game now there's something called an upblock. And essentially, because jumpins were always so strong, you can now while holding block, press up, and for a brief second, your character switches from blocking Mortal Kombat style to aiming it straight upwards. And it has a recovery on it. So if you whiff, you're super punishable and get blown up. But if you counter something that is specifically a jump in,
Starting point is 01:49:12 you will, it'll almost act like a parry in that you recover right away while they land and you can do a full punish on them. So you still have normal blocking and they're still like faultless defense practically as well. Well, not faultless defense. Instant blocking. That'd be a very different game.
Starting point is 01:49:31 Yeah, not FD, not FD. But now instant blocking is just, it just negates chip damage, I think is the difference. But yeah, upblock is like a specific like, committal call out, you know, which means then someone jumping in on you might be doing an empty jump. At which point they give they get a full, get a hard read into a full punish, but this is still Mortal Kombat where everyone has down to. So, you know, it is what it is. Interesting decision on that.
Starting point is 01:50:04 We were talking about chip damage and how that gets treated earlier. Interesting. Decision on that. We were talking about chip damage and how that gets treated earlier. So what MK1 is doing with chip is kind of wild. You cannot die from chip as long as you have super meter. So if you have a fatal blow and you're on the magic pixel, it depletes from your fatal blow instead. And then when you use it, then you die. So as you're being chipped out, you're taking your fucking bar, it takes away from your, yeah, so basically you'll have your, you try to use it as you're
Starting point is 01:50:42 come back at a certain point, fatal blow and fatal blow. And then once you've both spent it or whatever, then you can be chipped out. But as long as you have fatal blow ready to go, you can't be chipped to death. That's a, it's like it's a commitment to spending it or choosing to hold on to it. A little bit reminiscent of combo and AI
Starting point is 01:51:04 where you could, you you could spend the super day to get last breath. But in this case it's just like yeah you can choose to not be chipped out if you feel like not caching that damage out. Yeah it kind of seems like it's a it's a mechanic to kind of make that moment pretty tense or there's you basically are in a position where you have a comeback potential with the meter and at the same time you can't get chipped out right so it's it's kind of that that moment where if somebody's within you know one hit or one combo of dying with the meter then it kind of I guess increases the chances of those comebacks happening.
Starting point is 01:51:46 If I understand this correctly. Yeah. Yeah. Yeah. Yeah. My interpretation of it was essentially like, the fight will have to be a close one because you've both spent that meter and now it can be chipped out. But if you haven't spent it yet, we don't want you dying just yet. We want you to get an opportunity to spend it. And if it doesn't kill them, now you're in that tense situation. So, just trying to create more tense rounds. It's interesting. It's interesting.
Starting point is 01:52:12 Yeah, it is interesting. Also the block up, is there a name for this block up, like Perry, block. Block. Okay, so it's kind of like a block. It's like a parry for jumpins. And I guess it's to kind of make people think Not twice, but three times about About jumping in but then you can kind of you can bait that by jumping in empty jumping and it was kind of That kind of made me think of so I was playing some matches on Sunday. I play Honda and
Starting point is 01:52:43 And I have a friend. Some of you guys might know him is he goes by burnout fighter. He's a resident. He's awesome player. Yeah, and he's really good at pairing. He's really good at the game in general. And I realized like jumping in, it kind of made me feel like I was playing the third strike meta game a little bit where you jump in and then if you're always jumping in and attacking, then you get parried, they can counter with a fierce or whatever. So then the answer to that is to do an empty jump and throw or something else. I feel like that's kind of where
Starting point is 01:53:26 their thought process was in Mortal Kombat, but yeah, I guess depending on how much of a punish you can get when they with that, the upblock. Yeah, it's interesting because in Street Fighter it's not a block game, right? So Mortal Kombat doing this is kind of like a block game's not a block game, right? So Mortal Kombat doing this is kind of like a block games interpretation, right? But by the way, blocking block as a button,
Starting point is 01:53:52 a button to block game is a very big divisive, I think, characteristic in fighting games. And the stuff that I'm working on right now is there's a section about a button to block because it does change the game a lot. And I know there's some people who are like, you know, button to block. I'm not going to touch that game and you know, some people really like it. So that's, yeah, that's really interesting.
Starting point is 01:54:17 It is, yeah, it is a very, so it's like, if you've picked your bed and you're going to sleep in it, which is we have a block button no matter what then Okay, what can we do with this right? There's that there's certainly the The way that crouching works and with fireballs in those games where like a fireball can go right over your head If you're not blocking, but if you are blocking crowd and crouching then it'll hit, you know So like there's a little bit of awareness you can have, too, to being like, I want to just crouch and let that go over my head
Starting point is 01:54:49 and then get back up and move forward. That is interesting about it. So maybe I'm just a massive cynical prick. Possible. But my uplock seems cool, but there's there's part of me in my chest that goes like NetherRealm games have some of the most vicious disgusting zone or nonsense ever. And the idea of giving like a free pass to like another way for those characters to punish jump-ins.
Starting point is 01:55:28 So really vindictive. Well, so the perspective that you probably haven't heard there though is that like the state those games kind of were in like 10 and 11, particularly was one where jump-ins were very, very fast and very good, you know. It was a response to the fact that those jumping in,
Starting point is 01:55:48 in a lot of cases, was a great option compared to other situations. There's also something going on with the game as well, where there's no run button or anything like that. You're kind of dashing in with intention, but they made walking really, really quick. So, they made it so that effectively, like, walks speed is faster than it's ever been, and they kind of want that to close the distance as your main method of imposing space
Starting point is 01:56:22 is literally just holding forward, you know. So yeah, we're seeing that as well. And then I think the part of the game that I'm the most curious about is like, okay, so you didn't do a team-based fighter. This isn't Mortal Kombat tag, or even Marvel 3 Mortal Kombat in terms of 3v3 or so. But the cameo system is showing up in a lot of places
Starting point is 01:56:48 besides just having them jump out and do the move. Your throw becomes affected by the cameo. So you have a three throws. You have a forward or back throw where your cameo comes out and does forward or back throw where your cameo comes out and does the action actually and depending on who they are, the throw changes. It's properties and such, or if the cameo is unavailable because they're on a cooldown, you have, I think it's just like a grab and push, kind of like a tech-end style, you know, shove, which then leaves you open to Eating a button or something to that effect so like there's a little bit of a of a play They're having where cameos work their way into the basics of throwing even and
Starting point is 01:57:38 They also you can hit cameos and they take damage from your your main life bar Yeah, so it's it's kind of like a like a happy anniversary. Instead of that. Sure. I guess, you know, like when you hit chip, you know, a gamma blade, right? Like it's just it's a bit like that. Everybody fucking loses.
Starting point is 01:58:01 Yeah, so this cameo thing. I mean, I think it still would have been real cool to go all the way in with the team-based fight, but they're going pretty intense with the cameos. And I think because of that, we're able to see some of the combos now look like Marvel combos, actually. You're seeing like a regular extended like a string go into like a Sonya air like you know aerial cover projectile or like or like relaunches from the them coming out and then essentially serving the same purpose that you would see like a like an OTG assist in Marvel would jump back
Starting point is 01:58:46 out, pop them back up and you would continue your combo. You're seeing the cameos being used in that way as well, you know. So at the very least, it's embracing the hyperness of what it's like when you have multiple people out on the screen. Yeah, I think it's kind of a way to, you get kind of the benefits of team battle games, but without committing so much that it becomes that. And you have to learn two characters and a ton of different setups. And the way they manage to put it in the throw game
Starting point is 01:59:22 is interesting. Yeah. I will say that it is a smart way to like massively increase the roster of characters that are technically appearing without having to actually make a massive roster of characters. And it also kind of gives them like a free pass where you know, let's say some new psych bots in the game, but he's not actually character, he's just a cameo and people just don't
Starting point is 01:59:46 shut the fuck up about it. Yeah. Okay, well we know who to go for the next season rolling around. Every one of those goofy Armageddon rejects can show up as a cameo because it's just a cameo and you know they don't need to be playable. They just have to be in there and then they, the cameos do fatalities for you, right? Like they're like, a playable man, but he can be there. But yeah, the way it's affecting gameplay
Starting point is 02:00:15 is making it, it's the most hyper mortal combat has ever been, right? So yeah, it was interesting things as it kind of comes out as well. Oh, yeah, there was also a note about how There's combo breakers you can do breakers, but now it costs your full cameo bar plus all your meter So it costs you everything if you want to get out of dodge. Wow Anyway, okay, yeah Expensive the most expensive burst in fighting games. Yeah, everything, you know
Starting point is 02:00:43 He's a punishable if they bait it, or do you know about that? I don't know. I don't know. If it just works, then I guess that would be, could you imagine? It's so expensive. I mean, yeah, you spend all that,
Starting point is 02:00:55 and then you get punished, and then you lose, you're just like, wait, now I have nothing. And I should even be pressing buttons. It would have been better to just take my hands off the god damn. Right? Yeah. Yeah.
Starting point is 02:01:06 If your cameo was like a get off me kind of Captain Commando thing. Now that's gone too. Like, yeah, you just got to hold it, right? Yeah. Yeah. Yeah, anyway, so that's what's going on there. Yeah, so not E3 took place. And every company did its not E3 show so far. I mean look, to curate because there's
Starting point is 02:01:29 a whole bunch of them but we're not going to go through certainly all of that. Hey, I curate, just get that whole fucking Capcom event literally nothing. Okay. Literally nothing. So, with Capcom, I will say, like, so they showed off the cross-dive offline where I'm like, hey, it's not a fucking mobile thing anymore. I wonder what that game is actually like, I might even consider taking a look. But regardless, you got some information that was kind of... No. What was already out there? There was nothing.
Starting point is 02:02:02 It's a good idea. It's a good idea. That is the only information. They didn't have anything in the show, so they cut pieces out of the trailer and pretend they're new clips. Here's the two things that I want to know about. One path of the goddess. This new, what was it called,
Starting point is 02:02:22 is path of the goddess? There's another name before that. It's got a Japanese name prior to that, but I couldn't see. KUNITSU GAMI. Yeah, but it's a list cut in the title in English, so it's hard to remember. Yeah, that thing looks really colorful and interesting. The art direction is quite beautiful. I like anything that even vaguely reminds me of Onimusa and Okami. Yeah, I thought it was going to be on Imusya when I first saw it. I like anything that even vaguely reminds me of Oni Musha and Okami. So. I thought it was going to be an Oni Musha when I first saw it. Really, really did.
Starting point is 02:02:47 Yeah, you're seeing Yokai and things like that, but it's just like ancient, like folk Lord Japan as the aesthetic. And we don't know anything about what the gameplay is going to look like, but it's very pretty to look at, certainly. Interested to see what Capcom is doing with that. And then the other one was, remember that,
Starting point is 02:03:05 that astronauts with the little girl game from last time. I started my stream today and somebody said, do you guys, do you think we'll see Paramelka's or whatever the fuck it is? And I go, I don't know that it's. I go, I don't know that it's. I go, I don't remember what that is.
Starting point is 02:03:22 And then I do a little trailer where they go, sorry, it's delayed out to infinity. And then the apology letter comes out of the screen. And I'm sitting there going, I don't remember this came existing at all. I vaguely do recall the trailer where they, it was an astronaut and then he is holding a little girl's hand. And then they teleport to the moon and then they're looking
Starting point is 02:03:43 at the earth. And here was another cutscene, and then it cut to like two seconds of gameplay, which has the guy in the armor kind of running, and he dodges a sword, and then he runs from a bunch of missiles, and it's just running and dodging, but it had like a little bit of a vanquish feel for like a second Um, and I'm just like I don't know what this is gonna be yours that I feels like a game that doesn't exist But I had my brain my brain had a little like moment of like vanquish I don't know fucking wish dude. I do wish. Yes Magical thinking let's wish it into the world. No.
Starting point is 02:04:26 Yeah, that was pretty much Capcom. Not much to say there. I'd like to find out more with this path of the guy. The only thing I've noticed the Ace Attorney, the Apollo Justice Ace Attorney games are coming to most platforms. So now you can play Ace Attorney 1, 2, 3, 4, 5, 6. And great Ace Attorney 1 and 2 on steam or the switch or PlayStation 4. You finally play all those games without doing like the Android or iOS version.
Starting point is 02:04:50 Um, who be forward? Uh, they, they did it. Uh, how's, uh, how's the boat game? I mean, they played the music from the boat game. How about that? Oh, yeah. No, look, uh, I, I saw they had the Assassin's Creed Mirage, which, you know, we've talked about that already last time. We don't need to go back over it. But hey,
Starting point is 02:05:09 we're going, we're doing, we're doing one again. It's a homage to one because it's been that long, right? Right, right, right? Okay. Star Wars outlaws. I, I, I feel as if maybe this is like, Hey, you're never getting 13, 13. But here's this. Also, it was a CG trailer that had nothing in it. From the people that made the division. So it's, I'm thinking, I'm thinking it's kind of just like,
Starting point is 02:05:38 this is your 13, 13, you better fucking look into my camera. Learn to live with it. Division people will get really excited. You know, I, I was very, I was, I was, I was hoping for, for 13, 13, long ago. And anyways, yeah, outlaws, they showed, they did show some gameplay, actually. There was the initial one, really Xbox one. And then the Ubisoft showed a whole sequence where she like snuck through a factory and then ran out and did deal and stuff. Yeah, how long? I'll go look at that and
Starting point is 02:06:12 then come back with a different snide comment. Okay. Yeah, we'll just have to see. But I have to say though, Prince of Persia, the lost crown, I'm fucking, I'm in, I'm very interested. Seeing a little bit more of that, the Metroidvania aspects of first the Prince of Persia classic, which you know, that vibe to platforming and stuff, and then the combat looks pretty fucking hype. I saw launchers, I saw some air combos, and I saw the time mechanic where you put a ghost behind you. Do a combo, launch them up, teleport back to the ghost, and then resume from the other side, and it's like, yeah! Fucking with time in the middle of your stylish combos is a ton of fun. Pop Lost Crown looks pretty sick, man.
Starting point is 02:07:08 So I thought that was like an XBLA title. That's a full priced game. I thought that was gonna be like $20. I guess because of the camera perspective you think maybe, but if it's a full game it's a full game, man. But I'm seeing the the wall traversal. I saw air dashes and all that shit And I'm like, yeah, okay, you got me on that one. I'm calling this Star Wars Outlaw game watch pours watch porn. It's stuck. Okay. Yeah. So they kind of, that was pretty much that.
Starting point is 02:07:51 And then Microsoft had their naughty three as well. And okay, so. Half a one was certainly interesting. A couple of things there. Fable is back and Fable's tone and cutscene were like, yeah, that's the funny, that's the funny fable, that's cool. England. Yep, but of course, we're going to have to see a bit more gameplay.
Starting point is 02:08:18 I think it was just more mainly the sequence of running from the giant that was kind of there, but, you know, south of midnight, cut scene only trailer, you know, sure. 30 remodels. 30 trailer. It's a second was sacrifice. Really like the first game looking forward to where they go with that. That game because I already know what they did last time. I'm pretty excited about, and the Binaural Audio in the trailer
Starting point is 02:08:48 is still fucking killing it with the sounds of just voices and the like really amazing depiction of just like schizophrenia of her, you know, just like taking over and stuff. It's really, really cool. I love that stuff, but yes, cutscenes only of course. 33 Immortals, a game where you are rogue liking with 33 different other people at the same time. I saw the animation and I was like, I recognized that animation.
Starting point is 02:09:12 That looks like Joe Tundh. And sure enough, it is from the same studio that made Joe Tundh. We'll see what that's like. But 32 people to be toxic to in one campaign, Goddamn. Oh, man. Let's see what happens, man. Persona three reload. Hey, wow, what a surprise. That was, couldn't believe it. Goddamn it, we are never getting P5 arena. We're never getting it. Don't his hope.
Starting point is 02:09:50 I mean, I mean, I'm a three reload featuring Makoto Yuki from streets. Yeah, so, so, uh, persona three reload, uh, I'm actually super fucking jazzed on that, especially because like, you know, my wife was going through it and like she was struggling with P3P. Just, I guess, the, you know, five was great, four was older, but still great, three was just a bit too brutal with the grind through Tardarus, I think, and it looks like three reload is giving it the treatment of P5, so that's going to be a really inviting way to get people to experience that, because that game has some really cool shit in it that is absolutely fucking worth
Starting point is 02:10:38 not missing. Goddamn, do I love How the protagonist roles in that Whatever we get another remix of Hartville cry the games totally worth it Know the answer Fuck yeah, that shit So yeah, oh man I saw I saw a lot of people I can't believe not all the content from p3 Fez is coming What about the answer? Like did you people even play the answer? That thing is terrible By the way Gerald we're rolling through a bunch of announcements that happened while you were sleeping
Starting point is 02:11:15 Yeah, I figured I'm catching up. I'm looking at the trailers right now while you're mentioning them like oh, that looks cool I don't know about that totally and cheating them, like, oh, that looks cool. I don't know about that. It's totally okay. I, you know, some, like, guests have felt nervous in the past about not necessarily knowing what's going on or conversation or whatever. It's fine.
Starting point is 02:11:33 Just putting it out there for a while. No, I'm this is great. This is like, I'm watching the show with, you know, with the people watching the stream. So, yeah, I'm just here in real time. It's, I'm getting the news from you guys. Right. The worst possible place to get you to, unfortunately. people watching the stream so yeah I'm just here in real time it's uh... I'm getting the news from you guys the worst possible place to get you
Starting point is 02:11:48 uh... sorry about that uh... yeah okay we saw the obsidian fantasy fps uh... about uh... uh... okay well stop that's not no no that is okay fp okay what is okay. Okay. Okay. Okay, okay, okay Okay, I made the pillars of attorney joke earlier Okay, it is the RPG it is the it is the it is the excuse me. I don't I don't mean at the yes in the shooter sense rather
Starting point is 02:12:21 I mean, I mean it is first person it is a first person Skyrim. That's the genre of that. Yes. It is, it is Skyrimming. But, but the other, but that's not the only, but that there's the other Skyrimming, which is the space rooming, right? But even the space room. And they showed that came for an hour and it, oh, starfield. That's where I thought the Skyrim drop was going to come. So Bethesda showed off what I believe is being called, quote, the first new Bethesda IP in 25 years.
Starting point is 02:12:50 Yeah, they said they called it the most important RPG ever made in that, in that show. And like you could just feel your gut just going, no. Okay, give me a second. And like you could just feel your gut just go no. Okay, give me a second. Yeah, I'm going to write down space-rimming. So in in in in star field, from what I can tell,
Starting point is 02:13:17 when that was announced some time ago, there was a there was a distinct, this is never coming out vibe. Yeah, to the energy of that. There really was. Um, and, uh, yeah, those some years ago, uh, from what I can tell us, well, there was a point where I think it was like, this is going to be third person walking around exploring, but first person combat. Um, it was nice to see actually both third and first person for both exploration
Starting point is 02:13:47 and combat. Yeah, I mean, that I really like giving the option. Yeah. Um, designing it, I mean, it takes a lot of work to make a game like designed one way or the other and, you know, there's oftentimes a like a commitment where it's like, this will be a subpar experience if you're playing it in the way it wasn't designed. Go see third person. I'll tell you right now, it's gonna be a subpar experience in third person. Okay. Well, I've played every game that has come out
Starting point is 02:14:12 that I had a third person mode in it. And yeah, you're gonna wanna play that in fucking first. God damn. They showed off third person and third person like spaceship control as well. Cockpit or behind your ship, you know, and I'm just someone who likes to see my character. I like to see the world and stuff. I just I really enjoy that. So, well, maybe, again, maybe I'm just a cynical prick, but when we were watching, when I was watching
Starting point is 02:14:38 the stream for the the Starfield presentation, first of all, but that's just really tanked. It's reputation really hard with Fallout 76 in particular. But there was something that someone in my chat said that really stood out to me incredibly strongly, which was, it was an hour-long gameplay demonstration in which like 50% of the total runtime was footage of people talking in their office. And yeah, I, I, I, I, footage was never allowed to extend for more than like 30 seconds. And so we've seen a lot of those presentations over the past five for 10 years. And they kind of always mean the same thing, which is that the game is going to come out like fucked up. Shout out to watching the live presentation a little bit later than live so that you can
Starting point is 02:15:29 just mash forward when the gameplay isn't happening. Big fan of that Atlantic City is going to fix it. Anyway, we saw like a dragon infinite wealth with naked itchibon in Hawaii. Hawaii. That makes sense because there's only going to do it. Yeah, the like a dragon series is going to take at least in part in America. Japan and Hawaii are very connected, you know. So that makes sense for it to be like that that first step
Starting point is 02:16:07 to Terras house Hawaii season energy Sure, I I guess I did to see the people behind the zaniest depiction of Japan in modern video games Depicting America. They think the United States is like, oh my god damn with the most like I kind of want to be nonsense. That is going to be so fusing dumb. So it's either going to be like the best possible like through the lens interpretation or it'll be America, but there'll be a loss in an economy right around the corner. Oh, that'd be good. Oh, man, I'm very excited to see how it goes.
Starting point is 02:16:56 There was a trailer for the the the the the Kiryu spin-off, the man with no name, in which his watch gives him like spider man. Super powers. Yeah. So like, and that that series has like no attachment to the concept of reality whatsoever. So I would not be surprised if itch-abon gets like a fucking like magic watch that just translates everyone like a Star Trek trans. Oh, a Bablefish.
Starting point is 02:17:24 Like I would be totally unsurprised. Sure. The language barrier is not going to be an issue. Maybe, maybe, or better, it makes everyone else speak Japanese. Yeah, sure. And then yeah, the real, you know, the real reason why I'm like, we're never getting P5 arena It's because it's like okay, so we got a whole bunch of people working on persona 3 reload and if you're not working on that then you're working on persona 5 tactic a tactical
Starting point is 02:17:57 Take on the P5 games, which they had their striker spin-off So like I guess this is where the entry and Odyssey spin-off would go except they're going into a different genre here and if they're not working on that then whoever was left over at Atlas was working on metaphor whoever refund has to work on persona 6 is actually working on metaphor and metaphor is a whole new atlas You know SMT looking but not SMT thing and it looks gorgeous. Yeah, that looks great I'm I'm very excited for the design aesthetics that like you know SMT and persona have what they're like UI and stuff coming through and just like a completely different context and different setting
Starting point is 02:18:43 to have with their UI and stuff coming through and just like a completely different context and different setting, characters, designs and all that stuff is like, I mean, fuck, like Catherine had a lot of that, right? Where you're like, ooh, it's that, it's that atlas aesthetic going on in a completely different setting. And I love that that's going on here too as well. Looks fucking sick. Yeah, atlas is done with those stinky fighting games. They did one and they said never again.
Starting point is 02:19:04 Oh, they did one and they were like, maybe one more and then they did a second one and they said never again. No, they did one. And they were like, maybe one more. And then they did a second one. They're like, okay, gross. That's enough. Yeah. Well, maybe the best decision that they can make, right? I was, I mean, P five, P four arena is like one of my favorite of all time.
Starting point is 02:19:20 Like nothing hits like that one hits, you know, and I was just this week lamenting like, I mean, it'll it's here. They did port it. They did get the rollback in, you know, but fucking play it. If though, if the world wouldn't be a better place with a game that had the cast of five, four, three, all fighting there and then even a little bit of two and one. Now you're still freaking the fuck out. You've lost your mind. I was saying, well, I was saying the protagonists, right? To get to just get that full pop off going. Persona didn't even have a first and second game.
Starting point is 02:19:56 I don't know what you're talking about. You're correct. Persona begins with Persona one, which is the one that is being remade right now. In blue and persona two was yellow and persona three was red. Correct. Yeah. Yeah. That's right. Um, anyways, shout outs to Susie, the sphere hunter, who's now going to see somebody you know scanned in into a game and digitized. Uh, Phantom Liberty. Um, that is, that is, that is really dope. Uh, she's gonna be playing Stella. So, uh, big kudos on, on that now, some of the like cryptic holy shit, holy shit.
Starting point is 02:20:43 I can't say anything, but wow announce Vince make a ton of sense go Susie go that's awesome. I was talking about it on Twitter earlier about how like She saw some of it and it seems like CD Projekt especially with Phantom Liberty has like completely overhauled like every single system and NPC and Environment in the game. So, Anthem Liberty is like its own little remastering. Fantastic. That is very encouraging to hear. Don't Nod showed off a mountain climbing game where it seems to just be like a fantasy
Starting point is 02:21:20 Alex Honol, simulator called JuSumped. It's mountain climbing in a fantasy setting. Sure. Okay. Yeah, I mean, if anything, I'm just like, yo, that company has like, they, the growth in size and budget capability has been astronomical. Like, life is strange, made them so much cash
Starting point is 02:21:45 that they've gone from the Capcom small studio that made, remember me, to now publishing other games and having, like, at four or five pending things. So... Okay. You just just fight them. Sorry, I have to do. Oh, yeah.
Starting point is 02:22:01 This is a... Don't not, as the company that made life is strange, right? Is that the game where where like you can go in the room and find like someone had written the the the Chun Li like command list in one of the It's like a yeah, it's like a okay. Yeah, I remember playing that game, but yeah, yeah, go ahead. This is Yeah, it's like a, it's like a, okay, yeah, I remember playing that game, but yeah, yeah, go ahead. And this is so yeah, they, they've basically exactly they've been expanding out into like, not just the story narrative style things and loan the fuck up. Yeah, there, and you know, some a couple of the things, not really know where they,
Starting point is 02:22:43 the Banner saga really know where the, the Banner Saga folks, now it's Towerborne, which castle crashes. I saw Guardian heroes essentially going on there. Yeah, sure, sure. Sure. Why not? Clockwork revolution. I, yeah.
Starting point is 02:23:07 Okay, okay, the noises you're making, you have the same weird internal gut feeling of like, are they just doing bioshock infinite again? Don't take it from me, and don't take it from you. Okay. From the person who cut the bio-shock trailers that worked on that game, on Twitter, who made a thread going, watching this trailer is making me feel very weird.
Starting point is 02:23:36 And then they posted a bunch of side-by-sides of like, here is, I forgot the boxed popularly lady in bio-shock infinite. Daisy Fitzroy. Daisy Fitzroy. Here's the not I forgot the box poppuli lady in Bioshock Infinite. Yeah, Daisy Fitzroy. Daisy Fitzroy. Here is the not Daisy Fitzroy. Here is the not Comstock poster. Tell me you retweeted that because I want to look at that. I didn't. I didn't, but it shouldn't be hard to find. Dude, it made me feel like, it made me feel like gaslit that like maybe Bioshock Infinite
Starting point is 02:24:04 was like game I thought came out. We have Bioshock Infinite at home actually. Down to the yeah they had like the obviously the town square with the statue like there's things where the idea of a this kind of dystopia like progress tech world tech world is zip lines and all that. You could have these echoing ideas, certainly. There was that other one that came out recently. But the way the trailer was showing off certain moments and scenes, but you also opted for
Starting point is 02:24:38 the moments that would make it seem the most wise. I found the thread. You found the thread, right? It is shot for shot, dude. It's so strange. If you're making a game that has the energy of something and is, again, bioshock infinite at home, why make the trailer also have such similar cuts and scenes,
Starting point is 02:25:02 wild? Yeah. What? I should have. for this stands, like, Barshock Infinite is probably the game that reviewed the best and, like, was loved the most on release and aged, like, the worst of that whole era of video games. Like, why would you pick that as, like we're gonna do it. We're gonna do it good this time.
Starting point is 02:25:27 Yeah, so that's a butt Mac on Twitter, who did the thread where they were talking about it and putting the side by side stuff up. So yeah, clock revolution. I just, I had that and I'm watching it like, whoa. Like, is there a part of this where you're like, did some team from infinite work on this and then kind of go, wait, let's do it again, let's fix it this time, you know, because I had that reaction to party animals going, why you guys just doing gang beasts? And it turned out it was the same people doing a better version of their idea. Oh, is that what that is? That's why party animals look so much like gang these. It's the same death.
Starting point is 02:26:06 Oh, well that, oh. Yeah, you're like, oh, fine, got it. Cool, no problem, you know, that makes sense. Yeah, so anyway, you know, and fucking in there. It was, it was very, very strong. And that was those vibes. Someone said, hey, Wully, you're getting two high-fi rushes this year, and I was like, what? And then they showed Dungeons of Hinterberg, to which I mean, that's a bit of a stretch,
Starting point is 02:26:40 but it is a cel-shaded action game. And I don't know, that is a real stretch. It's got some combat, but that's not what, it's a little more than a cel shaded action game does not a high-fi rush make. So that comparison is already kind of just like, yeah, you can relax. But you know, I don't know.
Starting point is 02:27:03 I feel as if that was kind of the deal is just like a bunch of stuff that was cut scene only that it's, you know, why even bother going into it? And, um, oh, they showed up that, um, God, what was it? John Carpenter's dead monsters or whatever the fuck? Hmm, still like deep. No, no, no, some, oh man. It looked like trash Wait, the film maker John Carpenter is easy making games His name is on a game his name is on a game. Yeah
Starting point is 02:27:39 Oh, that is a thing. Okay, just like oh, it oh somebody called somebody in my check called it back five blood It was like five. Yeah, okay got it. Okay, you know sick though. Yeah fucking Microsoft flight simulator 2024 Has balloons in it? Yeah, dude. Yo What you can get a hot air balloon going. That's sick! I'm down. I don't know.
Starting point is 02:28:12 That's fucking cool as shit man. You know a balloon is just like a really big hot kite. It's a big hot kite. All right? And for anyone that doesn't know, I'm down with some kites right get into kiting games This is this is what we do here I I was very impressed was they showed off like hey, it's the planes and here's every kind of plane I'm like, yeah, I know and they're like we're doing every not just everything plane related everything airborn
Starting point is 02:28:41 Including a hot air balloon and I'm like come again. What's up? It's so long simulator, right? Flight. Flight. People will, in fact, I knew somebody who wanted to get their pilot license, and so they would use flight simulator with a really expensive like setup to practice doing flights real time. You know, get a coffee, sit there, do the whole run, and I mean, I have no dreams of operating a hot air balloon anytime soon.
Starting point is 02:29:20 But I certainly would be fucking curious to send you like that shit, you know, I Don't know we're not getting pilot wings back anytime No, probably not yeah Yeah, I don't know if you if you saw our thought there's anything, you know, particularly of nope besides all that but Payday three who's just is paid I don't know much about those games apparently they're very good Starfield appears to be though like the the biggest like we're going all in on showing you an hour of this and I Mean I don't know if
Starting point is 02:30:04 like I mean, I don't know if like, are they going for this is going to be our Skyrim space, but also our Mass Effect, but also our... No, it is very, very much not their Mass Effect. Okay. So I'm kind of a hater, but one of the things that really stood out to me watching the Starfield stuff is that it is like wildly human centric
Starting point is 02:30:36 in that there are like no aliens. Not a single fucking alien. No, the story of the the thing to be about like maybe there's aliens and it's like this seems like the bare minimum for a space story. We don't like a weird alien. Why are we going to space if
Starting point is 02:30:54 we can't bang an alien? Like, I don't I don't get it. Holy shit. It just I didn't even realize until you just said it. They as wild, uh, wild. They showed off a lot. They showed off a lot of improvements from like fall out for like a top down view for, you know, a city creating or whatnot.
Starting point is 02:31:14 Uh, and I went back and I found somebody comparing like the footage from last year and the footage from this year of like similar areas. Um, and the areas look like they have been completely remade from the ground up. And my gut is that's what Phil Spencer was talking about in that interview a couple months ago, where he described that Microsoft didn't really impart to the Redfall developers just how serious Microsoft is about quality, but we got into Starfield real early and really, really imparted to the Starfield devs that Microsoft wants quality.
Starting point is 02:31:56 Well, nothing says quality like 30 FPS locked on consoles. Yeah, well, that's not really surprising. It's a, it's a Bethesda game. You know, the real question is if you pick up a sandwich off a table, does every other item on the table jump off a little bit? Shoot into space now. Oh God damn. Can we mod Macho Man into into whatever the spaceships are gonna look like? into whatever the spaceships are gonna look like. I feel like there was a line of dialogue from one of them, Todd or somebody in there that was like kind of buried underneath them
Starting point is 02:32:32 showing off the game that I feel like is really vital to set everyone's expectations. They described like, oh, there's thousands of planets, there's a thousand planets and you know, the planets can have all sorts of things on them. And when you land your events that happens there might be different from somebody else's because the system is gonna generate quests for you,
Starting point is 02:32:56 and it's like, oh, this is the, most of the fucking land mass in these planets is going to be a procedurally generated space with where have I heard that before? What with what? Bethesda calls radiant quests, which are quests that go and auto generate objectives for you based off of your area and people who've played oblivion or Skyrim or fall out for have played a lot of Radiant quests they are filler they are very bad and They kind of set it out loud that like yeah most of the game world is Dreck
Starting point is 02:33:43 Can we get a no man sky name drop right around here? Or I feel bad for Bethesda because they were they were working on this game before no man sky came out. And the reaction to no man sky and all the stuff that happened with that has annihilated people's tolerance for the phrase, there's thousands of planets and you can go right away. Right, right. Going, and bringing it back to the good version of it even. Yeah, like the skepticism built into people
Starting point is 02:34:16 who played No Man's Sky when it came out is just off the charts. Are you gonna say, Gerald? Yeah, I mean, whenever I hear that I heard the term procedurally generated, I immediately thought of No Man's Sky and just the reactions and everything. But I'm wondering if the game got, you know, passed or changed since then or I guess it's just... There is, yeah. Fantastic video series by Internet historian called the Ingoodening of No Man's Sky, which goes over the
Starting point is 02:34:46 exhaustive journey over multiple years to basically fix a wildly fucked up game. And since that video, there have been updates like every two months. They've worked like three or four games worth into that game now. It's very, very impressive. But the shadow remains cast, right? The taste is still in every one's mouth, certainly. Yeah. Yeah. Um, so one of the things that really stood out is, um, it was a Bethesda presentation, but it was like a lot of cuts. And they would say, look how fast the planet's home. And they would they would do these panning shots. And I played a lot of Bethesda games, and so is a lot of my audience.
Starting point is 02:35:29 And the thing that really stood out is they would do these pans, and the pan would show a large forest, or a large desert, or whatever. And there's nothing you could fucking see. You couldn't see a cave, you couldn't see a structure, you couldn't see a lake, it was just like, it looked like a really high end version of the Mass Effect one planet. Just big MC.
Starting point is 02:35:56 Yeah. Well, in any case, man, I, you know, you hear me say it every single time with the fucking, the, the cynical introduction of a concept trailer, but this time around, wait, please look forward to the real reveal of a lot of these games when the gameplay is shown. Otherwise, it's just a like, ooh, the theme of this concept seems interesting, or that's a great artwork shout-outs to the animation team. But yeah, I don't know that like, when it gets through the whole like two, three minutes, and then like, you get get two seconds of gameplay, like as a pit and some more, some like, okay, well, at least we know it's the astronaut game.
Starting point is 02:36:51 At least we know it's third person, and there's gonna be an attack, and there's gonna be a dodge. You're like, okay, I have something to go off of. It feels as if it's less than like under ready when you just get like the way they introduced what was it, south of midnight, for example, but anyways, not E3. That's your quick and dirty wrap up of that.
Starting point is 02:37:21 Let's take some letters, man. That's fine. Hey, if you want to send in a letter, send it to castle super beast mail at gmail.com. That's castle super beast mail at gmail.com. All right. We got one coming in over here. In fact, okay, let me summarize a lot of letters, kind of all saying similar things. So this one in particular, I'm going to point out comes from last Hazard, but really many people have written in to say, um, hello, grappler and boxer, not a question. SF6 is my first major fighting game. And from a modern man, I actually never played
Starting point is 02:37:59 multiplayer in most games. Um, even in monster hunter, minecraft,, etc. At most, I played mobas and early Overwatch during my college days with my roommates. The only fighting game I got into was Rising Thunder. Good timing. Since much like the genre is above, I could jump straight in and get to the decision making level of gameplay, skipping the learning the inputs phase. Modern controls and SF6, let me do that with Street Fighter. So this could be the first big core fighting game I've actually played ranked matches in. And two big things I've taken away from the experience, so far, losing is not so bad when you're the only one on your team. No team to chew you out, I always stressed about whether or not I'm wasting
Starting point is 02:38:40 people's time and co-oper team PvP. One fight fight one fights. However, I don't really feel that way. If I lose the other guy gets a win if I win we figure out If when that starts happening more often. It's a nice perspective. Yeah, that's a very important one to have And two lilies grab has me punch above my weight class a lot more than I expected it would. So I guess I gravitate towards Lily's playstyle It's a fun winner loose. Yeah, you love the thrill of the grapple. Welcome Welcome to the feeling you get right before you you go for it because just we're standing there. He didn't jump Yeah, yeah, I think I've never seen generally I think grapplers have the most fun in these games Both grapplers they're always they're smiling or laughing
Starting point is 02:39:34 They're they're just having a good time and I notice I wish I wish when I play my character I can be as happy as they are so yeah, I'm very happy Yeah, yeah, exactly between yeah happy as they are. So yeah. I'm very happy. Or very happy. Feast or famine? Yes. Exactly. Just go in between. Yeah. Like feast or famine, you know, that's exactly it. Like it's, you know, and sometimes when it turns out the answer is, well, that SPD is five frames.
Starting point is 02:39:57 I'm a dual four frame button. You know, it's like it's it's yeah, that's that's how that goes. But I think that's that's a really important mentality perspective because we always talk about how like losing and being alone with your loss can suck and can and a lot of personality types Fuck and hate that but for me like I play a lot of a FF 14 right and on Sundays Or you know, well, I'll hang out my buddies and we'll do something being the only dumbass in a lot of FF 14, right? And on Sundays, you know, I'll hang out with my buddies and we'll do something. Being the only dumbass in a group of eight
Starting point is 02:40:29 who doesn't understand the mechanic and is directly responsible for me taking 45 minutes out of my friends' lives because I don't understand where to stand. Sucks! It sucks, dude! The group raid. Yeah.
Starting point is 02:40:48 That's a real thing. I think there's definitely... I think a lot of people who like fighting games also like it because it's a 1v1 thing where you can... Yeah, you do take all the blame, but then you don't have somebody being like, where were you or step it up and you don't have to deal with any of that stuff. So I guess there isn't appeal to it. And maybe it's not as talked about as much.
Starting point is 02:41:15 It really comes down to the personality type, a lot of the time. And it certainly helps if you have somebody that's a friend that knows a little bit more about it to mentally prepare you for that. As opposed to just like finding out whether or not you are the kind of person that is like, you know what, I am going to throw my stick actually. I just my first arcade stick I've ever bought, but I as people told me I needed one to play
Starting point is 02:41:40 fighting games and now I broke it. Dude, I've never thrown a stick. It looks like it feels really good. I just, I can't, I, it just, yeah. I don't know. I'm, I had roommates that were like, I'm going to punch a hole in my wall type people. And I just don't, I have no fucking understanding
Starting point is 02:42:03 of that level of turning it off. Yeah, the best thing to do is to throw a stick that you've borrowed from someone, right? That's the end game, right? I don't understand even mine, man. Jesus Christ, fuck, man. Ah, anyway. Or, you know, you can create a classic moment where someone edits the Mentos commercial music over things. Legendary. I was watching the
Starting point is 02:42:30 Gerald I was watching a bunch of your videos in a row on a stream a while ago but like we kept getting sidetracked. Let's go watch that Sanford Killy stick. Because we watch when you watch a bunch of your videos in a row you discover like wow you really like Maccato's music You really like that song from Rising Thunder and you fucking love Post and post in that clip of Sanford Kelly tosses stick. It works in all situations You know, there's something in a smile. There's something interesting if something interesting about that that If something interesting about that that clip because when I think Arturo shows the
Starting point is 02:43:07 stick you see that the buttons are broken and there's like some damage but I think part of the artwork is that it's like a shattered stick but that's the artwork right so it actually looks more broken than it actually is so So I always thought that was, because that first I thought it was that that artwork was actually the part of the stick that was broken. Yeah. At the same time, though, there's a dent in the floor that is like zoomed in on, you know what I mean? Like that, that made a mark regardless.
Starting point is 02:43:40 But yeah, no, that's exactly it. A lot of people kind of just writing into say hey, uh, I'm loving it I'm getting into this for the first time I'm feeling what it's like to you know get the the thrill of winning and losing and and it's not so bad I'm having fun while I'm losing is like so important I'm really happy about that man a quick piece of advice if you're a new player I'm gonna get there. I'm gonna get there. I'm gonna get there.
Starting point is 02:44:03 I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there.
Starting point is 02:44:11 I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there.
Starting point is 02:44:19 I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get there. I'm gonna get? Say I'm gonna go to bed if I when I land a level three, right? Say maybe I'm or just the you know what I mean? Like set a little thing you want to try to land and and work on that and then that's when you're like Okay, I got that XP in me. Yeah, I'm the worst of drivin' packs. I'm the worst because I'm like
Starting point is 02:44:39 I got a rank up before I go to bed and don't ever do that. Then you'll never sleep. Yeah, that's me. That's me. I go, I'm like, all right, the session is over when I rank up. Yes, absolutely. Um, anyways, so yeah, shout out to everybody that's been riding into the overall just kind of echo that that Street Fighter 6 goodness sentiment. And yeah, I mean, I know Gerald, like, you know, Tekken is obviously the core
Starting point is 02:45:09 of the core A. That's where a lot of that goes. Yeah, I do. Yeah, I mean, there's, I guess with Tekken is kind of, I mean, so I've been, I kind of, so my channel kind of goes, talks about, you know, a lot of different fighting games. And I guess there's games that you main, just like you, you main characters, right? I mean, it's, it's, and you also, you can play a bunch of different games, but then you also split the amount of time that you're, that you're playing. And so, at one point, I think there's one EVO where I joined seven games or something like that. And that's actually the worst thing you can do.
Starting point is 02:45:49 And so it's just like there's a character crisis in fighting games, I think there's actually a game crisis that people can have. And this is kind of the thing that I'm working on right now. I guess this is why I'm talking about it, I'm thinking about it a lot. And it is also, which games do you play and how many? And you can't play all of them all the time.
Starting point is 02:46:12 You can't try to rank up before you sleep on like 10 games. I mean, that's like, that's torture, right? I entered like five games at even one year and that was one of the dumbest years ever. You know, like I'm just like, you're not gonna be paying attention, you're not going to be paying attention. You're not going to be focusing. I've, I've learned nice and early yet at, you know, going to attorneys to just pick
Starting point is 02:46:32 the two, maybe three, you want to really hunker down. I, you know, and, um, yeah. And I also feel like, uh, six presents a new problem for me, because I've always been a very strong character loyalist I tend to like fall in love with playing my character More than the game itself. It's a weird like that. I love Fox more than Tekken I you know what I mean. Yeah, yeah, I'm like saying so
Starting point is 02:47:00 you like and so like Six however is like it actually has me wanting to like shank some a little bit and spread my attention out for the like, you know, the first time in a long time. So, um, yeah, I hope, you know, it gets your attention too, because it's, it's fucking good. And obviously there's some questions this game answers quality of life wise that you have and that I have been talking about. And I feel as if when it comes down to like things that I'm like, okay, what would I love to see thrown in there? Like there's little things where it's like,
Starting point is 02:47:37 okay, yeah, that battle pass, that dropped yesterday. But what would be great, I've mentioned this before, people have heard me so much'm just going to repeat it, is like something that emphasizes the feeling you get of like queuing up with a group of people on like a Friday or Saturday night to go into ranked and you can have like your playing ranked. I'm watching you and then afterwards we can talk about it and then you can watch me go enter and then we can spar and then we can blaze through bullshit like fun Bull might matches and then we can also come over here and lab date like a whole group experience that becomes like a part of a like Q-up and do street fighter six as a group with your friends, right?
Starting point is 02:48:15 Have that same feeling people have when they go yo you guys want to jump on Call of Duty or do you want to jump on Overwatch or do you want to jump on League like? You know give people a reason to like have a social hang to come back to. Yeah. And that way you can get past the dreaded two-month drop-off. Yeah, that's a really good point because there's kind of, sometimes it can be kind of isolating to just play and rank by yourself and just, you know, grind, grind, and grind. And I think a lot of these games, the way they get a big player base, and is because your friends are playing it, and you can kind of like join them, and you can make this like a social activity.
Starting point is 02:48:50 I think one of the things with in Korea, the way Starcraft got popular initially, was that was kind of like the thing to do in high school. So if you had friends, like a group of friends, there'd be people, enough people in that group that was like, hey, why don't we like,, go to a PC bang or a PC cafe on the weekend and just hang out and play Starcraft. And the way it's designed is it, you know, the seats are close together, you have like nice comfy chair and then you can order like food to the seat. There's like an interface on the on the computer. I don't know if you've been to one of these places.
Starting point is 02:49:25 But yeah, so you can get like ramen or hot dogs or whatever, like kind of delivered to your seat while you're playing. And so it's kind of like, you know, you can eat, you can play, you can socialize. And a lot of a lot of young people did that in the high school days. And it's kind of, yeah, I think it's important. This is what offline is and locals are really good at, is you actually get to see these people and talk to them about the game and play and do things. So having an online equivalent, I don't know what the best way to implement that would be, but it's something that I think that could increase player-based and interest. It's fun I mean like I mean the let's play you guys know better than anyone just like the the allure of like let's play
Starting point is 02:50:13 No fighting in content is or well, yeah, but I mean like just watching like you know people playing the fighting games and just shooting this shit That's a mm-hmm. Yeah, something, you know, and I do, like, you know, solid as I know, you mentioned, like, I disagree with this because that no one really plays that way, right? And I know what you kind of mean by that because the, like, a couple of new players are not instinctually thinking about, like, necessarily, like, let's, I'm going to watch you play and then we'll talk about the matches afterwards or such. But, like, what a lot of people do have is one friend who is into fighting games that could Sherpa, right? And you know, I know that some MOBAs have had the like, again, the tutorial system and
Starting point is 02:50:56 stuff we talked about in the past. I don't know that it's the best implemented or so, but like you've given it praise for being like an idea on paper, but like what a lot of people that is like I'm the good one out of this group of friends, like someone who would love to encourage the group and stuff and I feel like it would be nice to just have a little a place for that to kind of growth to be emphasized, you know. And you know and it's something to do besides just stopping your friends out. And then, you know, if you, if they're going to get salty and leave, then like, that might be the case.
Starting point is 02:51:33 But my friends and I started playing the fucking killer instinct when it came out on, on steam. And we all had fun for a day. And then we came back and I beat the shit out of them. And then they stopped playing killer instinct. and then we came back and I beat the shit out of them and then they stopped playing Killer Instinct. Something else for the group to do that, you know, can pull that out would be fucking wonderful. Yeah, that's about that. Okay, well, yo, we did it. I've got my fill certainly of getting the fighting game chat out there. And, you know, like, guys, obviously, we're going to continue talking about Korei until another video comes out at the very least.
Starting point is 02:52:14 Going on about the old ones and stuff. But, Gerald, thank you so much for coming on. Thank you very much for coming on the show. Yeah, it was great to be here. It's so much fun. Mm-hmm. I'm looking forward to, like, seeing your thoughts looking forward to seeing your thoughts on where six goes. I'm looking forward to seeing your thoughts on where eight is going to go with Tekken.
Starting point is 02:52:33 Oh, yeah. And all of that stuff. So everyone go follow Gerald on Twitter. Cor A Gaming is the YouTube and I mean, just yeah fighting games guys right right right we've had Gerald here we can finally just never talk about fighting the end game on that all right I'm negative a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused.
Starting point is 02:53:12 I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused. I'm just a little bit more focused.

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