Castle Super Beast - CSB 284: Concordn't
Episode Date: September 4, 2024Download for Mobile | Podcast Preview | Full Timestamps  Click this link https://boot.dev/?promo=CASTLESUPERBEAST… and use my code CASTLESUPERBEAST to get 25% off your first payment for... http://boot.dev. -- Go to http://expressvpn.com/superbeast to get 3 extra months free with a 12-month plan. Cut The Concord 7 Hours of Deadlock Visions of Mana and it's Developer Have Been Simultaneously Released Itsuno Leaves Capcom Stuff Phil n Randy Say Watch live: twitch.tv/castlesuperbeast Concord is going offline beginning September 6th Hideaki Itsuno leaves Capcom, plans to start developing "a new game in a new environment" following exit Ouka Studios (Visions of Mana dev, released today) reportedly has all but a handful of jobs cut by NetEase. Few staff remain to oversee rollout of its final games before the studio is shut down. NetEase said it had "nothing to announce" about Ouka's potential closure CODBLOPS6: We heard you and can confirm that the Body Shield feature in Multiplayer will enable voice chat between the attacker and victim. Be Nice. Control 2 to be co-published by Remedy and Annapurna Interactive; Alan Wake and Control IPs to be expanded to film, TV and more Marvel vs. Capcom Fighting Collection: Arcade Classics and Capcom Fighting Collection 2 coming to Xbox One in 2025 'The Beatles had a 25% hit rate': Randy Pitchford reassures fans that he'll carry on 'making stuff' even after a disastrous Risk of Rain 2 expansion and the Borderlands movie
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["Sailor Moon Theme"] Okay, well hello everyone.
So Wully, I'm encountering a very strange situation that I would just thought of just
a few minutes ago when me and Paige were having breakfast or lunch, brunch.
Oh, it's like one o'clock, whatever.
When there's a tragedy or like major, major life event that happens, it becomes insanely easy to connect the dots on completely insane minor details
that have nothing to do with one another and go, magic. So last week when we
finished the podcast I said, hey everybody don't worry There's nothing going on next week
So there's no reason for me to arbitrarily shorten the podcast right?
I do remember and like there is a fucked up part of my brain that makes me go
Magic that I you made right yeah, yeah, okay?
So what I'm referring to I'm gonna try and keep it brief
because me and Paige have talked about it on social media,
mainly Twitter, and we have talked about it on,
I talked for a couple hours yesterday on my stream,
that would be the Wukong part two stream
that'll go up on Avod in a day.
No, it'll go up when I get back to the house and upload it. But the long and short of it is that our dog Zangief, who was four,
passed away over the weekend at a dog kennel or a boarding facility or whatever you want
to call it. I saw people get confused by the wording. It's like it's a hotel for dogs kind of place. He is the cause of his death is currently being
investigated. We have spoken to and reached out to multiple professionals where we live,
including our local vet. He is going to get an autopsy to find out the exact direct cause.
Just had a checkup.
He was in perfect health.
So as of right now, there is no updates or details to continue to talk about. And when we get those, we will update people as is appropriate because there was an incident
that we are getting all of the details about over time.
So if you want to learn more about that other than what I just said, me and Paige put out
on tweets and I did a Wukong stream last night which was just like I talked about for like
four hours on and off. As for the podcast and my streaming schedule will probably continue as normal because
So those of you who have owned or hung out with a bulldog are aware that they are horribly loud and
Just constantly making
Horrible disgusting pig noises all the time which has rendered my house
Violently quiet and impossible to hang out in for a while
So when you know, we're taking care of the baby and he's great he doesn't know
But it's deadly silent and when I'm in the process of like moving out his crate and
Like putting his toys away and stuff like that
so
In order to keep busy
Yeah, I'm gonna be streaming as normal page is probably gonna be streaming as well in the next couple of days
for very similar reasons
Yeah, I think people, you know, process these situations very differently and, you know,
normal is good.
I'm like-minded in that sense.
I feel like I can totally understand.
Normal is good and normal helps I
Want to thank everybody for the massive outpouring of support
It's very sweet. It's very appreciated did not know
how much
That dog meant to everybody outside of us
But yeah right now just a mixture of horribly depressed and extremely angry and
pissed off and very traumatized over the events that we have been going through the past couple
of days. So normal is good.
Normal is good. And I think that response all just kind of illustrates because none of us are there,
but everyone can see the love and obviously everything that was had.
So that comes through.
And yeah, it's of course just rest in peace is angief and and I and I I do know that
normal is
For some people I know like not possible I can think of oh, yeah, no so like I've you know like my mom yeah exactly
I think it's just like no life is over life is over until
Sitting shit, I'm more like my dad in that respect
Life is over until I'm more like my dad in that respect. That is like, no, life must continue as normal or else I feel like I'll just die.
I think too as well.
Yeah, well, it's how all of that gets processed.
So definitely understood there.
So I don't want to dwell too much on that because that was mainly yesterday's thing
and I don't...
There are currently very few extra details that I can offer about the ongoing situation.
Is I guess how I want to say that. Mm-hmm.
So.
Silence speaks volumes in some cases.
There are noises that can be made, but either way, I think we all understand and get what
you're getting at.
Okay.
All right. so fucking concord
I know the shoe I know the transition was gonna happen at some point, and I'm like I'll follow you know
Concord in your chest you just you let me know how you want to go
Sure enough via text message
Just know I need talking about whatever and then just you see this concord shit what no
Fucking Ella Mayo, and it's like yeah, all right and
There we are. Oh they fucking quit. They fucking just quit dude. Thank thank you concord
Oh Impeccable timing great stuff
Yeah, you know apathy is death oh
Man
Like yeah, I was just like what the fuck. What are you saying saying about what are you saying? Oh my god, what could there be said about concord? It's gone
It's dude yesterday somebody asked me on my stream
It was like hey
How long you think it'll take for concord to go free to play and I said I think it'll take six months
Because I think they're gonna try and ride it out over the Christmas season and then like try and put it to free-to-play in like the last
month of like Q1 of next year to try and save face and I said that yesterday and
this morning it's like nah burn it down look just fucking pretend it didn't
happen I mean the the word that we put out was I can't believe it's not gonna make it to the episode of
Secret level and oh, it's not dude. It's not
Yeah, that's what I'm saying. It's like fuck that discussion the time metric has been scaled back drastically
It's literally three. It's got three days going
Left so like I was talking to gene about this and he's like yo astrobots coming out on the six
That's what the website is
Linked to yeah, it's like are they killing it just so they can fucking take its spot off the store and give it to
Astrobot will you cut the Concord?
Hey like I will say though, you know, anytime I see
a we're shutting this shit down, everybody go home message that
mentions and we're offering refunds to anybody who spent
their money.
You go, okay, well, you know, what can I that's thank you. I
appreciate you doing the right thing. That is the right thing.
And not everybody does it. So that is worth applauding
Good job. Good job on that. I appreciate that
So like I have to I'm a little annoyed because secret level is what was announced at the
Gamescom show it's a series coming to Netflix that has a bunch of episodes dedicated to different video games like Mega Man or Pac-Man
Or God of War, you know one of the episodes was going of episodes dedicated to different video games like Mega Man or Pac-Man or God of War
And you know one of the episodes was going to be dedicated to Concord
Yeah, as somebody in the chat points out the physical copies are still on sale which
Is gonna be fucking lit Amazon when
People bring up like buy it open it up put it in it goes no
It's done
And then you go to give it back to mom and pop and they're like we don't do fucking refunds of open physical games
Cuz like Sony is like for retail shit. They're like well. You're just gonna have to work it through your your retailer I
mean
Yeah, wait are there printed like oh
Fuck there's printed oh yeah, oh fuck, there's printed discs and hardware.
It's a proper release.
Ooh.
Okay, okay, this is wild.
This is something that could never happen
in previous generations of video games.
This could only happen now in a mostly digital age
where a game can come out, be announced,
and basically killed on launch
Actually not not you know
In just as a turn of phrase
Or if not the game then the studio
Mm-hmm, right. Well, I'm sure we'll get into mana in a second
We'll get into that in a second because that's a whole different fucking ballgame
That's technically part of my week
But do you do you get to walk back into the store and like yeah hold your receipt up and go give me back my money
Here's this and they go why I don't need to do that
You know cuz I mean it's literally you pop a disk in boot it up and then you get an error message that says
It goes no
At risk of whatever lawsuit could come with that,
you would have to give them their money back, I assume.
So I'm super annoyed at Concord, like personally,
very annoyed, don't like it for one really simple reason.
Concord did something that I'm a huge fan of.
And I tell, I say it all the time on the show,
I want everybody to do this
That's how games should be made and that is it got announced three months ago and said hey, man
Surprise surprise you excited. It's coming in three months
And we now know that to have been a massive massive fucking mistake
Because they could have shown this shit off fucking six years ago and people would have gone,
yo that looks like shit! And they could have had like a second to like, oh I don't know,
course correct it in every direction. So that's where I'm like, I'm still uncertain because I'm
getting these like Rumbleverse like vibes in terms of just art style hitting everybody and
people going either, yeah what the fuck, that's ugly,
or just not remembering its existence.
Which for me, it fell into the latter category.
Oh definitely, Concord was a self-deleter.
I did not at all remember its existence
until we started talking about the shit show
and then looked at the actual characters and went,
oh my god, yeah, but seeing them together
in that first announcement, I was like, this is gone as soon as I learned
about it.
Like, like, like Rumbleverse looked actively bad.
Like it looked like it looked unkind to your eyes.
But like Concord doesn't, it goes through your eyeballs and then it it doesn't reach your brain like it
it fails somewhere on the optic nerve it just melts away i think i think what it is is that like
in either in in these cases when something doesn't have a chance like there's just there's a hook
moment to the style to the character to the art to the world whatever is going on that just does not occur to anybody watching the thing or looking at the
thing or see you know what I mean like it just there's nothing and they look
at me an entire game out of the extras in the third row back of Guardians of
the Galaxy like like the like yeah extras yeah the people in the bar in the background.
Like the no speaking line guys that hang out in the prison cells while the action scene
is happening in the front.
That's sad and way too...
They spent more time in makeup than they did on camera.
No, the...
The weirdness of just when the hook lands for nobody.
So this is just an entry that's out there to like fill a space that is this genre on
our platform.
We need one.
Where's our answer?
You know?
It's a game made from dark matter.
You know?
Yeah.
And you know, like a good game can beat all that
Which is why when I look on on my Twitter comm account or my ex whatever the fuck and I go hey
People who play concord was it like and then they were like it sucks. Oh
Really, okay
Is it it just sucks so it is not fun to play
So am I like was there some sort of am I getting somewhat gaslit by like
Catching that people some people like the gameplay, but it was just ultimately there's no I'm sure some people liked anything
Yeah, but I like I
Rolling random Twitter opinions though is I just saw it scroll by. It's just Destiny PVP but worse.
Okay.
The second person said that!
Well I can definitely say that a lot of the time in these moments the actual nail in the coffin too is when you just have
another game immediately that you're thinking about more or something just in the direct
vicinity of whatever this thing is.
And yeah, we talked about Deadlock a bunch, but Rivals.
This weekend I was just talking to someone about all three of these things at the same time and just how much it was like,
I cannot wait to get one more game in on Rivals
whenever I get a chance.
I'm still thinking about that.
And hey, let's think, hey, let's think about it
for a second.
Hey, Woolly, I saw on my Steam account,
Woolly played Deadlock for the first time.
Right?
Ooh.
And I know you played Marvel Rivals.
Ooh.
And I know you played Overwatch at any given time.
Ooh.
How much did it cost you to play Deadlock?
It didn't cost anything, actually.
How much did it cost you to play that Marvel Rivals beta?
It was a free one.
If you wanted to hop back on Overwatch, how much would that cost you now?
That too would be free.
Okay, so how about 40 bucks for the shittiest of the four?
Like what the fuck?
Yeah.
And you know, it was a free alpha when it did its thing, right?
Well, that's the ultimate test because the paid beta got more people playing
Concord than the free beta weekend the week after.
Like that was the ultimate kiss of death.
PlayStation Plus had an alpha or beta period for just them,
and then the following week they did like an open
thing for Concord and the second one that was open everybody got less people
playing it crazy then the exclusive one which means no one who played it that
first week came back for the second one damn Wow Damn. Wow. Yeah. Well, just as, you know, I was talking about Babylon's Razor. Now it's
like, all right, content creators, you've got three days to-
Or Foamstar's Law. Foamstar's Law. three days to get in there and get all the gawking record everything and get out
because so the clock starts now we're down to about a hundred people right now
in Concord which I'm of the belief is likely causing the situation of the game is actually unplayable.
Because 100 people worldwide on Steam means you probably can't queue up.
You can't queue up.
You can't queue up.
Mmm.
Okay.
Like it is essentially broken.
Alright get into a training environment or a tutorial map and record what you can for
posterity because yeah, the fucking the clock starts now.
Foam Stars is going free to play.
Thanks for the heads up.
Oh yeah, no.
Duly noted.
That game that like, here's this thing that I saw a lot of people, I saw this like multiple
times. I'm not gonna say a lot of people because that implies like ten but like I saw at least two
people refer to Concord as a game that no one wanted and I feel like it fits in
really well with the idea of like a completely served market so like the
thing we've been talking about for a long time of like people who served market. So like the thing we've been talking about
for a long time of like, people who like MMOs, right?
They like Final Fantasy or they like WoW
or they like both or maybe they like Guild Wars, right?
There isn't like a huge proportion of people
who like MMOs who go, man, oh,
if only there was an MMO that was slightly different than the other ones
in this very specific way that would get me it right so like fighting games are
kind of like that right the fighting game market is served there are anime
fighters there are multiple enemy fighters there There's Tekken. There's the like Street Fighter, etc
Right now is there room for like a weapon fighter?
Yeah, maybe right. Is there a room for a virtue a fighter?
No
There never was ever I feel like the
the perception of this though is
it has just shifted because Overwatch for
a long time was serving the majority of the audience's demands for this, but then everyone
kind of got tired around that same window.
And so then the market opens and you go hey blah blah blah and Marvel Rivals is running
in to see that and everything else before, if we got it in
a different order, perhaps the perception would have been a little different.
People would have been like, okay, well, I don't want to fucking play Overwatch, so maybe
this other thing.
And, you know, and of course, there's been these other titles and, you know, and of course, like, there's been these other titles and, you know, the
other games that are in the genre, like, I don't know if Smite fully is or not, but,
like, stuff that floats around that has been in the background a bit.
But Gundam Evo kind of happens and it's like, oh, cool, yeah, this scratches the itch I
was having.
But it's like, if you're a Gundam fan and you know about this niche thing, but otherwise not really, you know, it's going to kind of
appeal.
But yeah, Rivals just dropping and having its big, big, big alpha was a like, oh, okay,
got it filled, space filled.
Now it's just a matter of waiting on it dropping.
We are satisfied.
And you know, I like you can't blame the Hey Rivals does things that other heroes don't do which is they have existing characters and they're dedicated to
hitting whatever that characters like power fantasy is
Regardless of how hard it would be to implement
Spider-man must have been really hard to put into that game
It's funny when I was when I said Spider earlier,
Paladins I think was what I was actually trying to reach for.
You meant Paladins, yeah.
Yeah, the MOBA.
Yeah, that's it.
But anyway, so you can't fault them for thinking,
oh, Overwatch is, whenever they decided to develop this game,
I'm not sure what the state of Overwatch was at the time.
It was just launching.
It was eight years ago.
We talked about it.
Yeah, it was just launching, right?
So, it was in 2016.
Mm-hmm.
But like, looking.
They saw Overwatch and they started on Concord.
Right.
That's the timing.
Yeah, I think that's what we said last week.
So, either way, it feels as if it's like,
okay, well the iron is super hot right now
for anything Overwatch-like, because people are waiting for anything
to come along and replace that hero shooter and
They could have maybe like for a second gotten some folks attention
I think either way rivals would have stole it but like it just came rivals is coming out in 2024
They could have put this fucking thing out back in 2019
There was a grace period right that they could have put this fucking thing out back in 2019. There was a grace period, right?
That they could have...
There was an eight, seven year grace period.
Yeah, that they could have floated.
But it just so happens that like immediately after people just played a super better version
of this thing, what chance did you have?
So I saw a game dev on Twitter talking about and he said it was talking about Concord and it was like the problem the
Concord's like it was like a almost like a little baby thesis statement in the tweet
the Concord problem is
There's one problem and that is games take too long to come out
If Concord had taken three years to come out,
it'd be different.
And he went on to say that like,
a mechanically flawed but interesting game
with a high budget,
used to be Assassin's Creed 1,
and it would build you a mega franchise.
Right. Right. Right. And now it's fucking Concord and people are like laughing as it burns.
But like, excuse me. Um, do you remember how fucking fast those Assassin's Creed games came out?
They they've they'veurned them out.
But it's just the thing of like,
when you have options,
or even the perception of options
immediately around the corner,
which is again what Rivals feels like,
it just completely changes and deflates your expectation.
And then the idea that you also would have to spend anything
after going through that whole breakdown we did recently
of the whole, like you have to fight against the S&P 500
to actually release a title and like, yeah,
being word of mouth and being a good game
and meeting everything on the checkbox of criteria
doesn't matter that you still won't survive
because of all that stuff,
the high-fi rush example and all that.
It's like, yeah, to come out and be like a competitor to a thing and then also be like
the paid alternative that has to double convince people to walk in the door is, yeah, absolutely
just the worst possible timing and the worst decision as well.
Let's look at Deadlock, right?
Let's look at Deadlock and its place.
Okay, Deadlock's a MOBA, right, but you shoot guns and third-person so
That doesn't really exist smite looks like it does
Deadlock does dead?
Concord is the game that I thought deadlock was
I thought that's what it was.
It turns out it isn't at all.
Yeah.
So like Deadlock is like, listen, there's a there's a audience out there of people who
play shooters who are like, I want really complex mechanics in my shooter, like really
complex mechanics.
And then there are people who play Dota and go,
man, I wish I could shoot a fucking gun in this game
instead of playing an RTS.
Instead of clicking.
Yeah, yeah, yeah.
Those are two different audiences that meet in the middle
and there is nothing competing with that.
Smite looks like it looks like a deadlock,
but Smite is actually just a MOBA
with the camera pulled down. Okay, it still functions as a
Attacking is still streamlined in a simplistic way. Yeah, Monday combat was so fucking awesome. I don't if you remember that. Yeah. Oh fuck
Yeah, yeah, Xbox 360. That's great. It was great
but the
Yeah, but I have FPS aiming skills and I want that in this other genre that I like is kind
of where Deadlock comes from.
I want peanut butter and chocolate.
So I guess with that.
And Concord's like, do you want crackers and shit?
Well do you want the off-bread Nutella that is not chocolate?
It's that really, really weird dollar store cocoa stuff.
Oh, I hate that shit.
And it looks like the same color as chocolate,
but in your mouth, you know right away.
And it costs twice as much.
Yeah.
So I guess in that vein, right, in the, you know,
that's what I thought. know, that's what I thought
Yeah, that's what I thought deadlock was
So yeah, I guess I oh
Drop my fucking phone and scared my shit. Yeah careful
So yeah, I played about
Seven hours or so of deadlock. Oh, that's way more than I thought you were gonna say
I I gave it I gave it a full a full shot and I really wanted to interface and see what was going on there
and
So one thing that's that's about as much as I've played actually, okay
so one thing that
Works out is
I've gotten pretty comfortable with the Razer Tartarus,
which is the palm keyboard thing.
Oh yeah, yeah, yeah.
Yeah, so that's basically like putting that on my lap
while having the mouse over here on the couch.
It's like, okay, I've found a way to be comfortable with this
even without the cube setup.
I can rest my wrist in a way
that has like very little stress for it.
So that's pretty much an answer for doing the WASD thing.
That is a cool looking gizmo.
When using, I did try to use the pad directly with Deadlock and it tells you this game doesn't support controllers, but it does.
It literally does.
It does, but it doesn't have all its functions you there's certain things you cannot do and
It's like clearly like yeah, if you really really want to and you have a keyboard next to you
You can do this, but and they're clearly working on it
But if there's enough missing there that you feel like you're you wouldn't be able to properly play or so
It's not there yet. It will be, but it's not there yet.
Someone just wrote, OK, a message just popped up.
Deadlock is fun, but it really highlights for me
that I hate MOBAs.
Everything just takes too much time killing rounds, et cetera.
Oh, it takes forever.
It is funny because I have learned a good bit
from this experience that I've had.
This is the most MOBAing I've ever done.
And-
Oh yeah, no, you got your fucking foot in it.
You played seven hours, what is that, like 10 games?
That's a, yeah, you know now.
And some training modes and some, you know,
going through the different characters and stuff.
And I also had a good discussion with this with Esteban
as well, who was in town for a bit,
just talking about the differences with Dota and League and everything. So in the
in the discussions last week where it went into you know like the shop and the
the fighting game comparisons etc. a lot of people were very upset at the things
I had to say about all that and it is what it is. I think there was a really genuinely hilarious post which was you were it was
like directly quoting you that was like if I wanted to play Binding of Isaac I'd
play fucking Binding of Isaac right and then someone posted the way the Wei Lu Wall, the Wei, Lei Wulong Stance Chart
from Tekken 8, and that thing is the most
nightmarish input guide I've ever seen.
And there's an even more nightmarish version
that wasn't used, you know.
I looked at that and it went,
well he doesn't play Lei Wulong,
but that's still pretty funny.
I hate that.
I'm not doing that, That's crazy. That's insane
But but either way regardless so it doesn't matter how many ways you break it down because ultimately it does kind of shake down to
Hey, I enjoy this genre, and I don't appreciate that you don't like those things and it's like yeah, that's okay
So that's fine
And you know and there's been certainly been enough of the like the way I talk about fighting games makes some people like
Anti-fighting games which I'm like alright
I'm just like me. I'm just gonna try to talk about
stuff in the news and my week and we can have a
So what you're saying you're just playing footsies with your words with these people perhaps perhaps yeah
So what you're saying, you're just playing footsies with your words with these people? Perhaps, perhaps, yeah.
Yeah, you know, and then there's the part where I'm like, as a person who, like, the
more time goes on and the more I feel how much I don't know about other genres, the
more I'm just like, right, I should try to branch out and develop my vocabulary and understanding of things in
a much more complete way so that when I shit on it, I can shit on it from a point of...
Yeah, yeah, yeah.
From a point of like...
I remember that I talked about it on the podcast, it was like two years ago or something.
From a point of education.
I was like, MOBAs are this massive blind spot.
They're so, so popular.
And that was also during the period in which we,
you and I were doing bi-weekly podcast topics
of why can't fighting games be as popular as this shit
that I don't play and I don't know anything about.
And I went, I have to understand.
And so I went and played League and it's like,
oh, there's shit here.
There's, there's, there's, there's shit here.
And then I hit that wall, which was like, oh,
oh, all of these people are here too.
Jesus Christ, Holy fuck!
And I also, you know, in talking about this too with,
and about the genres and like where a lot of the fun
and tactical play is to be found and stuff,
that all prefaces this experience that I've had
with Deadlock, which I can say my takeaway is this,
the game is very fun and has some super awesome
like plays you can make with your team I can say my takeaway is this the game is very fun and has some super awesome like
Plays you can make with your team to like, you know
fucking annihilate a lane push at the same time coordinate and
Turn the whole game around and unlike a dime. Oh, yeah
No, there's there's some wild swings and some definite ability to make plays
and and that is
Definite ability to make plays and and that is a super hype for like commentary spectacle
Spectator kind of moments and there's like there's a field of tactical plays happening
Across the whole thing and and because there's lanes as well going along
There's a lot of variability, you know to
Ah crap blue over there's losing their lane I should yeah swing around and help them now know all that now no character switching in them in the match, right?
Like you're locked into your and yeah, so there's no there's no like team shooter kind of counterplay moments or so
but like you a failing strategy on a push means like
Are we early game? Okay, cool
like get back in and readjust.
But a failing strategy, a failing push late in the game,
it's like, that is a minute you are sitting out.
This is a disaster.
That is humongous and a team wipe is absolutely annihilating
because your whole team is gone for a fucking minute.
Now you're in the position of like,
well, we better win the one on our doorstep or we're done.
That's it, right?
Yeah.
Each of these little stopping points
are mini objectives that you can approach.
And depending on, I guess, your team composition
or who's in your lane and all that,
you can get through it faster or just go around and annoy
people by jumping across and jungling, right, as it were.
or just go around and annoy people by jumping across and jungling, right, as it were.
All of that shit is super unique and comes from a place
where I think you have to evolve a genre
from just RTSing to,
I wanna focus on these characters fighting
and just let the fucking bases spit their own shit out at each other
Yeah, right. Let's just let's just go and do our thing and then you know mix and match your your your objectives as you push up. I
Think that while understanding and seeing all that fun. I also know now that MOBAs are not for me
100% is it because of the landing phase?
It's cuz that's like 20 minutes.
I don't think I'm gonna have the right words
to fully put it all together.
And I might even go back in more to get more words,
if that makes any sense.
Oh man, I know exactly what you mean.
I know that because I'm talking into a microphone here and I want to accurately give my opinions
I might have to go play more to be able to fully flesh that out, but there's more words
Yeah, but there's small things and there's larger things and as a whole I can say that I'm like I'm
Respecting what I'm seeing happening when I'm watching how the other people do things and stuff
I'm like some of the plays that are happening,
I'm not having a ton of fun with this entire concept.
Oh yeah.
So like basically you're doing the big team fights
at the end and you're like, now we're getting to the meat,
but all the building on the way there is like,
when do I get to the fireworks fact?
Well, even the meat, right?
Even the meat of the shootouts and stuff. I do think that
Something that is interesting about that
I do like is it because of the way the lanes work you have a ton of dynamic environments to have these like
Firefights from that isn't quite the same as like fighting on the point or fighting like when you push in like a team
team shooter
There's kind of like set choke points that are gonna repeat often.
Here there's a lot of those, but like because there's so many across these different lanes,
you have a pretty different experience a lot of the time, you know, whether you come up
on one side or go the other way and stuff.
So there's a lot of variability to it.
But I do just kind of think that a lot of what I guess I'm not having fun with is the
amount of the game that's spent more or less kind of alone and or PVE-ing things in a way.
There's so much of the game that is like, like, working on these damage sponge mini bosses
that I kind of was like, aye.
So what you're describing in league terminology is why there are the different lanes and how
those metas evolved. So what
you're describing as like the pure laning phase, which is the PvE port and the little
footsie back and forth with like maybe one person where you're not really engaging, you're
just kind of poking at each other.
Yeah, rushing too far in gets you killed, that's stupid, so we both just hang out.
That is like the epitome of the top lane in like league That's my favorite part of the game. Okay
And that is why the jungler and the like carry
roles exist
Roaming roaming problem causers
Pick people who are more focused on ruining other people's day than engaging with the PVE metagame
Yeah
And I think as well like I think that so that's that seems to be the case
You know, I've had people tell me like oh, I would probably like top laning or I probably like jungling
I've heard those two things come back to me a lot. So it's not I like top you like jungle things
That's how it would basically break down. But things that would be me playing a lot more directly
with the opponent as opposed to
with the PVPing more than PVEing.
But it's quite clear in moments where
like a fight breaks out and it's like 3v3 on one lane
and I'm taking someone out, so I'm winning an exchange,
and then someone runs off to go into a room
where the neutrals are, for example.
And it's like, I can go chase you down and get that kill,
but is that worth it versus pressing on
and taking out this boss right here?
That's a great question.
The answer's fucking maybe.
Maybe, right?
If you're gonna go away for a minute,
then yes, it is worth it to chase you down.
But otherwise, let me just take out this boss and push.
But like, I kind of am like.
Oh, that, okay, the situation you just described
has an underneath thing of should I even push?
Yes.
Because if it's too early in the game
and your boys push out,
that makes it really easy for the other team
to scoop up that XP without any risk.
Right, right.
And some people will,
because early in the game,
when you're killing things,
if you don't steal or deny,
you still get 50%,
but after 10 minutes or so, 10 minutes. It's a full steal, right? It's all full steal or deny like you still get 50% but like after 10 minutes or so 10 minutes
It's a full steel right? It's all full steel and deny
Yeah, yeah
So then you have no ability to jump back on the hook and speed your way to the other end and all that
Compounds on itself, but when somebody breaks off from the fight to disengage and run into that neutral room
away from the the where the boss, I'm like, oh, there
goes the fun. I'm like, oh, fuck, get back here. I want to fight you. I'm like, okay,
back to laning. And so I guess too as well, and this is where playing different characters
will bring out different aspects of the game. I tried to also experience a decent range.
So looking through the cast and stuff,
I saw, I'm like, oh yeah, here's a cool character.
There's, I'm like, oh, here's Lash,
who does a bunch of cool melee stuff, right?
That seems like-
He's your chaser.
Yeah, so I'm like, that seems like someone
that I would fit into the archetype
that I kind of usually go for.
Well, yeah, how about I just grab Lady Geist instead and see what the fuck that is? So I'm like that seems like someone that I would that I would fit into the archetype that I kind of usually go for well
Yeah, how about I just grab like Lady Geist instead and see what the fuck it that is all right
Let me just well, she's weird very weird. Oh grab heel
You know just damage on different groups and so
Yeah, as much as it's like oh, I would go with
What's his name lash, okay, well no actually I'm not gonna do that.
I'm gonna go somewhere else. Um and I tried to get a you know and I tried to get a wide
range so in the end I think I messed a bit around with I spent most of my time playing
seven um which is-
Oh yeah seven just got uh he had like a 90% pick rate some shit like that. He's really
good.
Cause just looking at it, I was like,
this seems pretty simple.
I can get my head around it, how where the damage comes from
and how and what you're supposed to do.
His ult's fucking ridiculous.
Yeah, and it looked like a pretty decent way
to just get your bearings.
So I was like, okay, cool.
Big damage orb and smaller damage orbs
while buffing your ability to bounce bullets and shooting at shit so pretty straightforward and
That helps me to also like get a feel for the rest of the game and the things you're doing and what you're
Paying attention to when people give little notifications about like oh, hey push this later
So give you like little hints while while pinging
That's nice because I'm like as someone else. I don't want to jump on comms ever
it is if you're if you're playing with people that are
Indicating where your foot should focus your attention that helps me a lot because I can tell in this game that as the weak link
That doesn't know how to play on the team. I am
Absolutely a liability
Right one person being bad on this team carries you way, way down by comparison to an Overwatch.
You can fucking feel it.
Right?
It's like, oh, oh.
It's huge.
That's feed.
And it's a long ass game.
For sure.
For sure.
So I felt like, I mean, every time when I'd rush up ahead in a way that was like, oh,
I pushed too far and I didn't know I was pushing too far and I just got blown up in seconds
and now exactly feeding, feels bad timer goes up
this job this genre really
Really punishes you having oh, yeah
No, there's like a there's like a voice in your chest that goes yo you made a mistake. Yes. Yes
So I'm like, oh right shit. And and so to that end I kind of immediately internalized
Anything is better than dying including literally turning around
Jumping back on the sky hook and zipping back over. Oh, you're completely right. You know like congrats. You've learned that lesson
Well, yeah
Like if the time it would take you to disengage completely and like you fucked up by like you're now
They have one less person on the field but you didn't die and take forever you give them anything and you
gave them no XP as well right so just yeah super lame and such so that that
becomes understood as well but to that end I suppose like even when I grabbed
so I yeah I played well mostly with. Then for the backups, I wanted to learn Shiv and Wraith.
So again, pretty simple as well,
like with the knife and damage healing.
Shiv's cool.
And teleporting.
Yamato seemed like, I was like,
oh, are you gonna be like a sword melee?
Am I gonna get like a, you know,
kind of like magic kind of vibe from you?
And it's like, no, not really.
You have a sword and you're getting up close, but you're still FPSing for the most part with each one of these
characters there's no like pure melee in that regard um and i could see that like abrams is a
nice uh uh beginner pick as well in the sense that you're alive long enough to learn from your
decisions and back up abrams is a really good character for new players.
But something that is interesting about this genre as well is that because these fights
with the other players would happen so much less frequently than an Overwatch or Marvel
Rivals, you have less chances to learn the matchups.
And matchups are complex.
Yeah.
And so I'm like, there's a bunch of these characters,
but I'm not, I was able to learn very quickly.
I'm like, oh, there's a venom.
OK, jumps over the line.
Fucking target, don't let him disrupt you, right?
There's a Hela, she's dangerous.
You've got to focus that or find that Adam Warlock back there, where's he going?
And you have these engaging, and the whole match
is learning these situations quickly.
But also, the matchups change depending on
what the other guys are running equipped.
So there's Abrams, let's take Abrams as a really good
example, is Abrams running a purely defensive regen regen build or are they running a melee build?
If they're running a purely defensive regen build, unless you have a lot of damage going
out, don't even fight them.
You won't kill them.
What's the point?
Right?
If they're running a melee build, don't let them touch you.
But you're only going to find that out upon death or like looking over their bullshit
Can you do that deadlock? Can you look over the enemies item nonsense like on the pause screen or I have no idea
But I you could see how much XP they have
With the souls I guess they've collected. Oh you can okay
Yeah, so you can like when you die you be like oh, what do they got going on over there?
It's also kind of wild to see like a full game of like that many people get paused and resume
But you could actually do that as crazy. Yeah, that was really
Bad
Yeah the other day before they patched you could like three people per team could just pause for like ten minutes at a time
That's crazy. It may be you still can pause, you know, but yeah.
But it's limited.
You know, and so there's that little fun melee game as well.
You can do a quick melee, charge a melee to blow up the creep and get the full XP for
it.
Or if you're doing it to a person, they can press parry and deflect it and return
the damage to them.
And then they take huge damage from your melee.
But yeah, what I was just saying before that was, oh, yeah, so, and like, you
can have these decisions you make where you're like, you know what, I'm gonna not die, so
let me back off, let me jump back on the hook, run around the corner, relax, and if the fight
is still going, I can still be useful by just stealing souls from the enemy that float up.
Hey, these guys are busy.
They are not paying attention to this.
And I suck.
So let me just contribute in a minor way by denying them XP.
And it's like, OK, cool.
And then you hang out long enough that somebody else that's
way better comes in, and you're like, great.
Now there's another, and now there's four of us,
and let's push on and stuff.
So those moments feel like, yeah,
like what these kind of games are made for.
I just like, I'm like, there would be so,
I would enjoy more the ability to learn these exchanges
and moments and matchups if I could fight
the other people more frequently, you know? And I do think as well that I guess like, you know, playing the right character
would... Seeking that out then also becomes some words like if you're looking for fights,
you better know what the fuck you're doing, right? Because if you're jungling or picking
fights and then you run into people who just die,
like that sucks, you're also feeding, right?
Be careful.
The game is super early,
and them throwing you at your lanes at random
means that there's no meta established.
There's probably gonna be an iteration of this game
in which there are characters that are going to be
just fully dedicated to roaming. Right. And going to be just fully dedicated to roaming.
Right.
And as somebody who is fully dedicated to roaming, your main job would be scooping up
XP where you can and making sure that other people win their lanes.
I also don't-
Because you're turning one-on-ones into two-on-ones.
I also don't know if it was helpful or not, but I had a couple games where I tried
just going straight to their base
and drawing everyone's attention away from the fights
to run back to deal with me
as I was shooting at their final base thing
or taking out their, you know.
And I was like, yeah, in a lot of cases,
in a couple cases, they would just rush up as a team,
absolutely gank me and go back to where they were,
but that was enough time for the rest of the team
to continue pushing and stuff.
So yeah, just whatever, like splitting up the attention
and kind of annoying in that way seems like,
okay, there's a benefit to this,
but it would probably be more worth it
if I could get away from everybody and live
instead of just getting killed 100% of the time
when they run back.
from everybody and live instead of just getting killed 100% of the time when they run back. So got to experience some of that as well.
There's another, there's an aspect of this game that is doing a lot for what I'm hitting
up against too, and that is ultimately just aesthetic feel, flow, and style, you know?
Yeah, that is all very up in the air.
Like the last patch added wall jumping,
which is like a very significant change
to the way that game feels.
Okay, I only played it.
I only booted it up when that was there.
Yeah, no, that was not there the week prior.
Okay, so it is nice that you can do a dash jump and then an air dash. It is nice that
you can spend a lot of the time jumping off the hook and having these air moments. The
skyhooking stuff adds a good speed and verticality to the fights. There's ladders to climb. The
stages are fairly... There's a lot of buildings you can get on top of where you otherwise
would just be using them as cover points in some of the other team shooters I would say.
So that is cool.
There's an element of I guess just roughness to the way everything moves.
Oh it's so fucking rough.
There's a jank to a lot.
There are buildings that have no textures. Yeah.
Like this is like the earliest game I have ever seen
open to casual like play of the average person ever.
It is so fucking early.
I remember when I said like,
I think this game might come out in 18 months or two years
You made like a little face where you're like, come on. It's like no man. This shit is so fucking early
It definitely does need some time to cook
I'm not in love with the characters and
Style with them as well. Like I'm not it's we talked about how it's way better than Concord
That's not fair. Yeah, that's not because that's just that's a comparison point, right?
And I'm gonna just be this I'm gonna be annoying and keep talking about rivals because of how much of an impact it made
You know, yeah, no the rival design like that dude. I Chinese anime shit looks looks good
I would be I so if I didn't play Rivals recently and have the impression I did, I'd probably
struggle a bit more with a lot of this stuff.
And I think I'd be like, ah, not sure.
But I'm, you know, I'd like, I want it to be more like, and then I'd say something that
I probably it's like, that's another genre that doesn't relate, Willie.
And it's like, no, but being third person, I kind of would still want that, you know,
but Rivals being the third person and being a team shooter
is like, okay, like the way you, the way that flows,
cause that's, you know, early to not as early, certainly.
But it's, it's, it's certainly, there's a lot less jank
to it, but like also design wise, aesthetic wise,
yeah, I do, I, when I look at the thing, the icon at the end that you're shooting, the big orb machine,
when I look at the types of mini-bosses you're shooting at or the little creep things, I'm
like, none of those things look interesting to me at all.
It's like a big dumb robot face and it's a big dumb sphere.
Oh, it makes it feel better that literally every single asset in this current build of
the game will likely be gone.
Okay. Asset in this current build of the game will likely be gone. Okay I just I'm like none of the thing none of the damage sponge things you shoot at that are part of the creep lane or
Bases are at it are interesting at all to me. I just I just don't find them particularly notable
The last I'll tell you what they're better than fucking towers
I'll tell you what they're better than fucking towers
How do you the usual guardian equivalent is literally like a building protoss tower, okay, okay gotcha
Yeah, uh I think um you know the yeah the big head sphere at the end is just like
Like I'm shooting it shooting a sphere texture with a face on it. Like, yeah, all right, sure.
That could all be, it could be anything, right?
But I don't know, to just grab a recent ass pull
of something, when you blow up a base in Helldivers,
it fucking is this big hell inferno factory
with the fire shooting out of the thing and then you laser it and it blows up, Helldivers it fucking is this big hell inferno factory with you know
Absolutely with the fire shooting out of the thing and then you laser it and it blows up. You're like ah look at that go
You know
Anything can be anything. I don't feel anything from these assets as oh yeah
No, cuz it's fucking placeholder. Yes, like we're actually playing with placeholder assets
So with like gray box parts of the levels.
Okay, so I would I'm curious to see if what we're looking at will be like a completely
different thing entirely or is it still going to be a robot but it'll look a bit more finished.
So the with a with a spearhead but it'll still look more finished.
I think the cursed apple aesthetic of like the noir ish stuff is gonna remain overall
But like just like I think it was like last year. This was like a futuristic
Shooter called like neon something that took place in like the space future and everything was completely different
Okay, because you're saying because if folks are saying this is an experimental alpha
It's super alpha. This all stuff is gonna change and it's like if you're talking about that end guardian thing like turning into a slightly more
rendered out
Sphere head no, I'm saying that like this is literally placeholder
Okay, so it'll be a completely different thing the the big enemy in the middle of the fucking map
Yeah, is just the same as the small enemies
It's just scaled up. Okay, and has no like it is
It is placeholder. Okay, so we're just right now
We're just feeling out the flow of the game and then the rest of that can yeah wait and see all right
It is it is wild that you can stream this game and send it to all of your friends in this state.
I can't think of anything else I could compare it to
that people were allowed to fuck with this early.
Like ever.
I mean, I remember when you could go back to the
the live test, like Skullgirls builds where like they disappear
for some frames.
Yeah, okay, you know what?
The versions of Skullgirls where you see the fucking asset not available or the Warcraft
3 betas.
I don't know if you saw the Warcraft 3 betas where enemies were just like little black
and white concept pieces of art moving around on your screen?
Okay.
So yeah, I would like to see that all look
and feel a lot better.
I think, and in terms of just running around in 3D
and navigating the environment,
yeah, I guess just like, if you,
my comparison I guess would be a character like a black, like if you you know the my comparison
I guess would be a character like a black like the way you run around as Black Panther or
Or you know I mean not even to say spider-man, but anyone else
That's like that has a lot of verticality to the way they play in rivals
I would like to see that level of fluidity come to this as well
I don't think that's gonna happen perhaps not like bluntly like this game is always gonna be more feet on the ground
normal, yeah, because it's focusing so much on the
like high level of complexity with the environment and all the
Fucking enemies but I do I do think that like those little things like they they do kind of make me go like I kind
Of want to play this little like they're all just little things, they do kind of make me go like, I kind of want to play this little.
Like they're all just little things that make me
get pulled in a little less, you know?
As opposed to being like super in love with
any one particular aspect of this, right?
And like I don't have that part.
I haven't felt that yet with the core
of what's going on here.
I, looking at the shopping now, like, yeah, with the core of what's going on here.
Looking at the shopping now, yeah, even the recommended tabs,
it is nice to be able to just float the mouse over
and go more life, more damage.
Yeah, it feels like, pardon for the fighting game analogy,
but it's like the little recommended combos up in the top right of your shit.
Yeah, yeah.
So that all feels like, okay, I'm just going to click on those green ones and get my health
and do this.
I didn't spend too much time going through the shop, but I did spend enough time to be
like, I like these things and I'm going to give myself that advantage. But yeah, that that kind of is where I land, I think
for now is is that the genre as a whole has has a an overall
tactical design that has a lot of stuff that I don't really
feel super drawn towards when When are you gonna fuckin' try Dota 2 now?
Eh.
I don't know, but.
I would say, I would genuinely say,
well, go to download Dota 2 and do the tutorial
just to see the level of absurdity
the people making this game are willing to throw at you mechanically.
Because I think that buying things from the shop, sending a flying animal to buy them
from the shop and then fly back to you and then the enemy can kill that flying animal
and take your shit off the ground is unhinged.
Yeah. I always know at this point, we're in an era where the most popular video
games on planet Earth are things that are mods and derivatives of other main
genres, right? So RTS people get good enough and want more of a specific
thing streamlined to the point that we get these
You know you get your
FPS games that streamline to eventually like a counter-strike
Type of thing and then you get your counter-strike
popularity into the this hyper simulator kind of like realistic shooting but then another direction is net is like the
You know what I would say is the... You know what, I would say that-
Is the Battle Royale format, right?
I would say that like Counter-Strike led less
to hyper-realistic shooters like Arma.
I actually think that like Flight Simulator
and Truck Simulator fucking nerds actually
were the popular through line to shit like Arma or stuff like that.
Okay.
The sim weirdo crowd.
Okay.
I once again preface that I barely know what I'm talking about.
I can hardly get these words out of my mouth at any given time.
But it's true.
It feels like a lot of the most popular games are,
they came from a thing that was a fan twist
on the original thing.
And we've been seeing that happen over time.
You want a lime in your tequila?
Yeah, oh yeah, sure, I'll take a lime.
And so the more that happened, the more it was like,
hey, do you have any familiarity with that original thing?
Or is the original thing just a series of shortcut
interactions for you at this point?
Then you're going to feel real comfortable getting past
all that at this point.
Which, again, does certainly apply to, yeah,
if I'm going to bring it up, fighting games.
That exists, too.
Oh, yeah, absolutely.
A lot of short cutting.
We talk about how they mentioned the word a Tatsu input
in Terry's description of his
moves.
It's like that's short cutting for people who've been around this thing for a while.
So this applies to all genres, certainly.
But yeah, I think basically that even back as far as the Starcraft one days where I kind
of talked about like, yeah, I got into some Starcraft certainly
and played with friends and played the campaigns,
but didn't really go into a ton of battle net
PVPing out in the wild as much.
That means that the bones of this genre
are always something I've struggled with to some degree,
and so I can still feel that even this far removed
Oh, yeah, you're like multi genre blends over to the side and it's like yeah
But that Warcraft 3 shit that Warcraft 3 hero hero shit that you complained as far back about as
2004 the first it's still there. It's actually the core
2004? The first time they introduced it.
It's still there, it's actually the core.
But I certainly played enough to see what was cool
and to see what the exciting points are
and what the plays are.
I think as well, there's some stuff that,
I don't know whether to say,
oh, it's alpha, we might see this later,
or to say, oh, you're never gonna see it. I don't know whether to say like, oh, it's alpha. We might see this later or to say,
oh, you're never gonna see it.
I don't know, but I'll say this.
I like when you have these moments of like,
co-op builds that work together and play together
that you can, you know, there's things like that
that work in Overwatch, you know,
and I put someone to sleep and then your fucking,
the team goes in, you know, Zarya's,
Alt's, you know, brings everyone together
and everybody who ever has a quote unquote suck alt sure right a lot of that is like
the most obvious team play thing ever.
Yep.
And I know that so League of Legends has team play stuff too as well where people can get
launched up and like set up for another person to get the killer and stuff.
There's a lot of those moments.
Marvel Rivals does an amazing job
of building them into the character
and giving you the team advantage clear.
Besides, there's stuff where it's like,
this is a really smart way to play
by having these two things come together.
But when they're like, hey, Rocket Raccoon
can put down a thing that buffs Punisher's gun, and that's a part of what
you want to pay attention to, it's really well implemented. It's very good. When you
pick the character, it shows up. When you're looking at the move list, it's like, hey,
there's fusion things you can do. And it reminds you constantly.
You don't need Jimmy the Dota man to tell you yo dude
Rockets great for peeling Punisher sure you got to play Max peel on mid
And you go what what the fuck if you're feeling insane enough to pick a team where your DPS is Black Panther and magic
Instead of something more reliable then then alright you fucking nut,
you gotta teleport for these two characters.
Have fun, you're insane.
You wanna do stupid teleport shit, here you go.
That seems up your alley, weirdos.
Are you a Hela that has amazing aim?
Well, you convince two other people on your team to pick the Odin bros because you can
rez them.
Hela me. Hela me askewally. people on your team to pick the Odin bros because you can rez them, you know?
Hey, let me ask you, Willy.
When you were playing Deadlock,
were you playing it and were you at minute 35
and you just were playing by yourself
and despite not being on voice chat,
you uttered, push!
Just fucking, just fucking push!
No, no, no, I didn't.
All right, you're not there yet.
No, no, most of my time is spent going,
where should I be pushing?
Where should I, where can I, all of, every time I went,
where can I be the most helpful right now?
Should I be doing my job or should I be, you know,
like it was a lot of that.
But, and I, if you're getting annoyed at me comparing this to Rivals all the time, It was a lot of that.
If you're getting annoyed at me comparing this to Rivals all the time, I can only use
the pieces that exist in my white room.
I can only use the things that exist in my room.
I can't talk about what I don't.
Also they're direct, temporal contemporaries in terms of your play time.
Two players coming together to do cool things in the PvP or even PvE moments.
I would like that to also be more clear and or a more obvious thing because I like how
they did it in Rivals and it would be nice if it was here too.
And if it's not here too and it's never been that way, that's okay.
I mean it is here but it's not like a like a noted interaction. It's like
Like let's take Kelvin for example, right?
Kelvin has the the box which is the best ability
It's my favorite ability that anyone can have in those games, which is the fucking box that you lock shit heads in with you
Who works well it as with Kelvin in the box? Right? Like that's not a design interaction.
It's just like, no, who has fun in the box?
And the description of the characters will have a thing that says like, hey, if you're
picking Invictus, you'll see the thing that's like run in with your run ability and then
do your explosion ability and like these combo together or if you're playing
The hook robot you can do a combo like a Roadhog combo as we mentioned and it's meant to do one two three and
Like these things come together as a plan. It'll tell you that
The things where it's like I guess combine
Abrams big Thor drop alt, you know, with like a vacuum sucked together.
Those things are like, yeah,
I feel like that would be an obvious good use of it,
you know, to coordinate those moments.
But I like that I saw a game
directly telling you about these things.
And I am like, oh, I wanna see other games tell you
about like how to properly get the best of two characters
that worked well together on the same team.
I mean, there's one character that is all about
being on, buddying up with you, right?
The little rat.
Oh, the fucking little gargoyle girl.
Yeah, that's like, oh, actually plays better
picking a character to follow.
There was a play that went up on the subreddit
where somebody was playing as her and grabbed seven and
he did his alt as she like dragged him across multiple fucking lanes as an
invincible Tesla. Okay. Yeah
So yeah, I guess I guess that's kind of it and and I can you know
Again touch a bit more fill in a bit more as we go and see what happens
when this game comes full circle and releases.
But I'm assuming because it's a Valve game
that it also has the benefit of time and money.
Oh, you mean, so one of the things that I'm like,
hey, this is super alpha,
is that they could just work on this for like three years Yeah before even saying it's 1.0, but it doesn't matter because it's still gonna be free
So deadlock just exists and it will just slowly improve over time as valve forces it to exist forever
Okay. Well
Yeah, I guess like I don't know if there's other examples of like launch version valve game versus like, you know, early early first look, where you have a complete like night and day difference in a lot of the things I'm discussing. But anyway, all that to say that that's the impression I got.
I gotta take a quick break. Okay PRP
I'll be okay. So
Aside from your mobas, what did you do man in conclusion does his MOBA good?
Maybe I thought you were gonna say in conclusion a MOBA is a land of contrasts
but yeah
Actually, actually in conclusion I I do realize that I would probably, in a lot of games, I will just fall in love with a character or a hero and I would be like, yo, that, I can put all
my fucking chips on that and I need one of those to exist. But I also realized too that even then, don't be too distracted by the heroes in a way because
this is a game, this is a genre that has its roots in RTS and RTS is about a slow war of
attrition and the hero you're picking is like affecting that but the RTSing is still
the thing.
You're not the main character, you're an officer in an armed force precisely precisely
You know don't don't think the character select screen means all that much. It's about you as the floating cursor on this field so
Yeah
So beyond that
We yeah, so my anniversary passed this weekend actually. Oh congratulations. Thank you an attempt was made to
Go kiting and rain said go fuck yourself
No, see a constant problem is the days with the best wind are often
Because they're precipitating torrential downpour
So the wind is good because what's coming next.
Because it's gonna suck ass in about a second.
Yeah. But did get up to some fun stuff. There was a Nujibes tribute concert. Nujibes being the DJ that made all the music behind Samurai Champloo and just vibes immaculate.
So the vocalist behind a lot of those tracks, Shingo 2, was in town with Oma, a live band,
and they basically performed all of the Nujabes classics from the lovesick hexology.
So if you're a Nujabes fan, they're doing a tour
right now. It was a fucking great show. Had a good ass time and they might be coming to you because
they're doing a tour across North America. So if you're into Nujabes, this is a good chance to
catch like Nujabes, like the the people and like the dude who's like the rapper on all of his tracks
the rapper on all of his tracks live. And also some cool stories about like, you know, what they, about him working with together with Nujabes over the years and finding tracks after he passed on
and stuff like really awesome stuff if you're into any of that music. Yeah, Lovesick Part 5,
like one of these tracks that was found on his PC after he passed away
and they used it to create a finale.
It was incredible.
Anyway, real cool.
Did that.
Started off Dino Crisis.
We played the first little bit of-
Dino Crisis is fucking weird.
Yeah. played the first little bit of- Tinnacrest is fucking weird. Yeah, so-
Even in that old genre, it's like the weirdest one.
Exo Primal's Origins is what we're calling it.
And I mean, I certainly did, in doing my research, I knew that it's like, okay, yeah, this coming
out at the same time as the RE games was also a weird one because it was way harder and
trickier and kind of was like this was the alternative if you were very
comfortable with the survival horror genre you know yeah so walking into it
somewhat unprepared is has been a rude awakening. I think the whole like like idea, like idea behind that game was like, man zombies are pretty
scary but dinosaurs are scary too!
Yeah.
Um, and they are animals and they are dumb but you still are wasting all your time and
effort and energy and bullets if you're trying to deal with that.
Um, the, the game has a surprising mean streak to it in that like...
It does.
So one, like every time you reload your save, the dinosaurs come back, even if you took
them out.
Two, there is a persistent clever girl system in which they will follow you into the next
room. In addition to their being somewhat randomized, it feels like not jump scare, but like, oh
fuck, they found me moments.
That just might happen anytime you walk into certain areas of a room.
Saving requires you to run back to your save room, of course but like you do get an item that lets you quick load,
but when you die, but it's a consumable. And yeah, like you like the first dinosaur you
shoot and use their bullets like it's crazy how bad it is to spend bullets in this game.
Like I've never seen it this strict. This is the strictest I've ever seen.
It's very strange because Dino Crisis has the survival horror tropes of like limited shit
But it also is like one of the only games I can think of and like I kind of feel like this led to like
The lighter system and remake where it's like yeah
Killing a dinosaur is often like way way worse than knocking them out with tranquilizer darts.
And yeah, yeah.
Now you get two seconds of them being knocked out, mind you.
Like you really don't get time.
They go down and like that, it's a knockdown.
It's like you sweep, it's like you landed a sweep, you know?
Now run past it and do whatever.
And it's, and what I kind of learned towards the,
the end of that session was like, oh, but depending
on where you are, kiting is real smart.
So if you can kite them into a corner and then put the laser wall up so that they're
stuck in their cage, then now you don't have to waste any bullets or whatever, but you
probably took some damage on the process.
Of course, though, walking one room away from that area means your genius kiting trap is
now unloaded and it doesn't matter. Yeah, it's too old
The
Health and damage system is wild because they're the answer is there is none
You can't tell how about how hurt you are. There's no indicator
You'll think you're your visual on the you stand. Yeah, if you're standing standing there looking bloody
Yes, yeah, and if you're standing there looking bloody, yes.
And if you're dripping blood too, that's a different heal.
You've got to mix your items properly.
You can't mix your shit and waste it.
What heals you won't patch the blood up and vice versa.
Man, just real, real survival horror of that energy. But, you know, it does feel like, yeah, I'm like, it is it is it
is cool. It is fun. It's just there's a constant like, brain
wrinkle I feel forming when I'm keeping track of loose ends. And
like the thing the same things I felt going through through
Lorelei and the laser eyes, where you're walking through the mansion mansion and you're like, okay, there's a room over there with a puzzle over there
I got to get back to that but there might be a clue for that over here and then this might like all of that
it's the same thing and
Just tank controls making encounters infinitely more difficult than they need be Yeah, cuz like zombies are like the one of the one of the genius ideas behind like Resident Evil with the tank controls
It's like well, you know what we can kind of get away
with these controls
Because the vast majority of enemies in this game move like shit
Like zombies and re1 can barely fucking move, right?
The raptors in Dino Crisis are fucking fast as fuck.
They're hoofing it.
And there's even, then there's a system for like pushing objects or like bookcases around.
So I kind of looked at it and go, oh, do they want me to like block the door or so?
And it's like, it takes so long to do.
And it's not immediately clear which objects are pushable
or which ones are not, that it's just like, okay, okay.
None of this makes any sense for a first run.
You have to know the game, play it,
and then come back around and make sense
of a lot of these systems.
But just going instinctually, it's just kind of like,
yeah, that moves.
It's lined up in such a way, but you never know.
And the time it takes you to push it, like you're, that moves. It's lined up in such a way, but you never know. And the time it takes
you to push it, like you're fucking dead anyway. Early QTEs, which is a just mash all buttons,
you know, so that's that's always fun to survive. And in one case, there's a pterodactyl that
attacks you and it grabs you. And then you got to do a QTE. And you fail it and you take a ton of
damage, you drop your gun and you're putzing around about to die bleeding and you have
to run to your shotgun on the other side of the room.
I forgot you could drop your fucking guns.
You can drop your guns when you get attacked.
Or if you mash the QTE properly you flip out you don't get hit into the wall and you keep
your gun in your life,
but now there's two pterodactyls.
So congratulations, your reward is more fucking you.
I don't remember a lot of the details
of Dino Crisis all that well.
I do remember playing a bunch of RE1, 2, and 3,
and then playing Dino Crisis and being like,
wow, this game is hard as fuck.
It's hard.
It's hard.
It is way, way harder than those other ones.
And you know how you can confidently just play football
with zombies running through a hallway?
And they're turning slowly towards you.
Like, yeah, raptors, once they see you, no, that ain't working.
If they don't see you, you can shock them for a second and they go. Oh what and you can hoof it
But they're absolutely catching up
They're absolutely locking in and there you're not running past one in a hallway
Like it's it's they have their attacks and their command grabs and their tail whips and they're all their grounded states and all that
It's it's yeah
It's just a different level of threat entirely and like
the lowest level enemy is a problem from the jump.
Yeah, so like Resident Evil got away with like the low mobility of their enemies by
having like tight corridors, right? By comparison, Dino Crisis areas are like significantly wider.
Are they? Wow, because there's some corridors here too.
Oh dude, like in RE1 half the hallways are like one and. Are they? Wow, because there's some corridors here too. Dude, like in RE1, half the hallways
are like one and a half characters wide.
Oh shit, okay.
Like if you want to get past a,
and also the zombies in RE1 have like kind of like,
they have hit boxes that are longer than their arms.
Okay.
So like you,
Yeah.
And then of course, you know, like just inventory management and all that stuff is made the
name of the game here too as well.
But like add the mixing into it where you can like mix things that you don't need.
Yeah, that was the mixing era.
Oh my god.
I just remember that now.
RE3 was like you want to mix in ammunition and I was like, not really.
And then Donna cries is like, do you want to mix paralytic syringes?
And I'm like, I really actually don't.
Yeah, it's just anesthetic aid or bullets
or fucking healing or bandages, whatever, all that.
Yeah, it's rough and I have to just have the chart open
next to me because that's the way we're going.
It's quite, yeah, it's extreme.
But it does seem like this is where the Dead Space
like orb rooms got their thing from maybe?
Where it's like, spend an orb to open up a cache of weapons.
Oh wow, I don't even remember that.
Or spend one.
Don't even remember it.
Okay.
Where it's like, it's always worth it to use one because you go in and you might get
it back or so.
But in this case, yeah, you had green ones for health items and red ones for ammo items,
but you could choose to save them or whatever if you want to know doors. I think the craziest thing is that like
Dino Crisis 1 exists in a vacuum even within its own direct sequel that came
out right away. Yeah okay people think Dino Crisis 2 is really weird. Have you seen what Dino Crisis 2 looks like? No no.
Wooly you are running at like three times the speed and you are killing so many dinosaurs
with so much ammunition that there is a permanent score ticker like Tony Hawk on the top of
the screen.
Wow.
Oh my God.
It is the survival horror equivalent of Tony Hawk.
It is so fucking weird.
So Parasite Eve when we played like one and two,
were pretty different from each other.
Yeah, no, nothing is more different
than Dino Crisis one and Dino Crisis two.
Okay, huh.
It is wild.
Alien to aliens.
More. More. More. Oh, more oh more than that okay okay like yeah there's a combo
counter at the top of the screen for enemies killed in a row in quick
succession that's crazy the concept of killing two dinosaurs in a room is
insane that's so insane it's unthink. There is a challenge mode I saw for like taking
them all out. But holy fuck, man. Okay, wow. All right. So yeah, there's some more of that
coming up on the channel. And then yeah, I'm going to continue some Elden Ring as well.
I found the Smith script cave. So got all Yeah, I got all those cool toss weapons and the rad fucking Golem
fist which has a horrible 3% drop rate you got that ah cool I farmed for it
but you man am I remembering I'm like, yeah this part this is not fun And then when I'm running low on foul toe foot, I gotta go farm for for bird foot
Forto toe fo whatever and then make those into the item discovery item
so I'm farming that before I put the real farm thing on and put your mask on and
Three per like anyway, I don't know
Three per like anyway, I don't know
so like I'm of the opinion we can when you look at the souls shit and you see like 3% drop rate and
You remember that there are like a hundred items that have that
Like it's supposed to be oh wow never seen this before yeah, yeah, yeah, yeah, yeah, but that's not supposed to be.
Oh man, I really want that.
I really want that thing, god damn it.
But that's one, but you can't pretend
we don't live in a world with the internet.
They literally still do.
Like stop.
They pretend.
It's crazy, this is not a mystery that we're going through.
Like, why, what, I can't believe, oh my god,
I ran this game so many times and on this time I,
no, that's not what's happening.
Now we know and it's just a matter of,
like, and like they know, but it's weird
because sometimes they don't,
because sometimes they'll have those things
where it's like, you couldn't have possibly known
that this is how you solve this quest or spoke to this NPC
or did this, found this route without an internet fucking,
you know, whatever mass program mass
tested solution to fit to solving a problem like from soft does that still, you know,
it's weird.
It's weird that you still like yeah, 3% drop rate.
That's for the the joy of discovery.
And it's like that's never that hasn't been that way in two decades man Fuck anyway
So yeah, we'll be continuing more Elden Ring more Dino Crisis this week
and
Yeah, I wasn't I'm not planning on streaming deadlock, but I don't know we'll fucking do it
I'm I'm fucking not feeling toxic not I'm not
Not not saying I'm not gonna do it
But I don't wanna fucking do it, but I might I don't wanna but I might
Fucking fucking stream the game that killed concord on the day concord dies
Also, also, I don't want to stream something
that I think might be like a long session of me
not having as much fun as people want me to have with that.
No, be miserable.
I think y'all might just catch me being like, eh.
Be salty as fuck.
And that's not gonna help, so we'll see.
It's not even about about like, you know, the
tech and the stuff. It's just like, I can see that it's like,
yeah, I'm gonna I'm gonna, I'm gonna butt heads here. The
RT everybody a bunch of
all right. Yeah, yeah. Like, like, because I'm like, it's
like, it's the RTS thing to begin with you know which is is in there
But I've always struggled anyways all that coming up on wooly versus on twitch and on YouTube
Yeah, so you had well, okay, well there's there's the
There's that stuff
But also me and Paige went to the movies and we saw Deadpool and Wolverine.
Hey, there you go.
And it's nice to be back in a nice movie theater.
It was actually really a pleasant experience having popcorn and all that shit.
And Deadpool and Wolverine is a really fun movie that has like a majority of its jokes
land. One movie that has a majority of its jokes land,
I really wish Ryan Reynolds had not personally spoiled Big Pops in the movie for me.
That would have been really nice.
I would have really appreciated it, Ryan, please.
I think that as a downside, the funniest joke
in the entire movie where Ryan headbutts the camera
Very early. Yeah. Yeah. Yeah. Yeah. Yeah
Like kind of felt to me like they were ending on it like they were starting the show on a showstopper
Okay, because I lost it
And so did Paige and then the people in front of us got really mad that we were laughing at a joke in a comedy
Movie, so that was getting really the good theater experience.
That's great.
There, I really enjoyed it and I had a lot of fun and it's so obviously like a character film because like man, nothing happens in that movie.
No.
Like it's wild how little Forward momentum that movie makes but can you see how it's so necessary for it to only exist right now at this moment in time
Right right now. It can't exist tomorrow and it can't exist yesterday
It has to exist now. It has maybe my favorite instance of hey
I know that guy from that thing to be subverted on
me.
Man.
Um, ever.
With great casting for the wrong character.
Um.
I just, like I don't think anybody, I don't know if you did, but I was not thinking at
all about like, oh yeah, hey MCU is here and everyone's coming
home and we're literally calling the movie homecoming and it's all positive
feelings and fuck all that old shit huh I really appreciated god damn I really
appreciated the the internal feeling of yo get a load of all the losers we got to get in this one.
Man, we got every loser.
Yeah, yeah, I super appreciate, like, okay,
you straight up are calling it out and literally running,
it's something unpredictable, but at the end, it's right.
Like, you actually are running the bit,
and only a Deadpool movie breaking fourth walls and all that
Can just take the piss out of the entire?
Current MCU and everything relating to the last fucking yeah
years fun thought it was very fun to watch
What else did I do I played black myth Wukong I
Needed to find out about the monkey game. Hmm, andong. I needed to find out about the monkey game.
And do you know what I found out about the monkey game?
It's pretty good.
It's not going to light the world on fire.
It's pretty good.
It's got good stuff in it.
It is a Souls game,
slash Neo game, with like a very weird focus on splitting 50% of your
time with exploring the area and doing soul stuff and fighting enemies and the other 50%
fighting bosses.
So when you're not having high octane boss fights, what in fact are you doing?
You're doing soul shit.
Yeah, okay.
But you are selling, it's just you are selling, you are fighting like a weirdly insanely high
amount of bosses.
Like I have played it for two sessions, I think I've fought like 15 bosses.
Wow, okay.
Like it is literally a boss every 10 to 15 minutes.
So though the actual moment to moment gameplay and such
is much more like fast paced.
Oh, it's weird.
It's weird souls like.
Is it really souls like?
Okay.
Yeah, it's light attacks and heavy attacks
but your light attacks are all super
Flourish II and take forever
Hmm like your third light attack takes like three seconds
Yeah, as people are saying it's like a ps2 action game. Yeah, it's absolutely like a ps2 action game, and it's a good one
It's very janky. Are you are you putting on equipment or upgrading your move? Yeah, you're putting on equipment
Yeah, oh wow, okay. Nothing nothing too crazy, but like I got an accessory that increases my maximum stamina
right
It is a sequel to journey to the West and
Assumes You know every detail of one of the most famous stories ever.
Yes, yes, yes.
Also one of the longest ever.
Right. And as a result, the story is just right over my head.
I have no idea.
Like, I'm just like, I'm a monkey man.
But to be fair, it's like if you grew up in China
Oh, yeah, no
Journey to the way
With the cut Sia and I'm like
He's got a big head. You've had so many interpretations to go through like
Fucking my level of understanding and trippy Taka and the pig my level of
understanding of Journey to the West is that at the beginning of my stream I
played the ASMR clip of Goku breaking into your house going hey it's me Goku
that that is my personal understanding nice of Journey to the West.
I've seen some pretty cool interpretations. There was an awesome Fantasia movie that, I want to say it was called from back in the
day. So there's some fun ones, but like the overall general, I don't imagine none of that,
the specifics matter, right? It's just, Hey, look, it's the monk. Hey, look, it's the pig.
Hey, look, it's the monkey. For the most part. There's a monkey and he's got a staff. There's
a guy who's like a ginseng potato and
There's also some rats and I've the rats have two heads and when you beat them up they explode
He was born from a mountain that exploded born angry. Bro. I got nothing. Yeah you here. I got nothing. Okay
And yes, I haven't played enslaved. The monkey is voiced by Fr Frieza That's probably the funniest thing in the whole game in English the the the the Wukong man Oh, yeah, I was by the guy who plays Frieza, which is fucking hilarious. That is a that is a funny irony
Okay, but alright, how would you say so I remember
so stellar blade But, all right, how would you say, so I remember, so Stellar Blade.
Oh, these two are twinsies in terms of like jank fest.
Okay, yeah, yeah, yeah.
Yeah, yeah, yeah, yeah.
In quality.
Like, you're like, yeah, this is good!
Ah, this part, ah, oh, it's good though!
I was wondering, looking from out of of glass, but yeah, no totally
Also tons of they got a stew going
Each one of those many many boss fights is also full of like the set piece. Oh
Absolutely, they're very very fantastic
Okay, they're super bombastic
They look cool. And that's that's pretty much. Oh, yeah
the dubbing is terrible and the lip syncing is awful.
And some of the accent choices for some of the characters is like insane.
So you have like a guy playing a song in Chinese and singing along and then he starts to talk
in dialogue and it's a guy with such a hot like extreme Scottish barogue that I don't
know what the fuck he's saying.
Oh.
And you're like, that was a weird choice.
That was weird okay any
yeah it's pretty much it for me my schedule is gonna I mean I put a
schedule up but it's it's subject to change at random based on a lot of stuff
going on over here as well as my emotional content but the plan is mainly
to play Space Marine over the course of the
week.
Does that game feature any feminist propaganda?
I think I can't by law.
Okay, cool.
Just checking.
Oh, I fucking forgot to talk about Visions of Mana.
Okay, so Visions of Mana, oh, by the way, the Twitch account is twitch.tv slash petsters.
Visions of Mana is a game I got sponsored to play,
so to keep everything I'm about to say with a grain of salt.
They put out a demo and the demo was fucking terrible.
The demo was so awful that I played it for five minutes
and was like, this game sucks, boo.
And then they said, hey man,
do you wanna do a sponsored stream of this?
And I'm like, absolutely, just give me one second.
And then I went and deleted that video.
And then I deleted the VOD and then I deleted all the clips of it.
And then I went, absolutely, send over the contract right now.
This game looks cool.
Did you get that offer feeling the wind behind it?
Did you feel- Oh yeah, dude, it was like the next day. It was the next day. The foul wind behind it? Did you feel like the next day?
The foul winds coming was the right
Right grab that bag and run yeah
I was like I was like put up my schedule on my oh
People my chat were like didn't you not like that? I'm like, I don't know what you're talking about
And they're like didn't you play that last week? I'm like, no, I didn't just know there's there's a video of me playing Wow, you don't know what you're talking about. I don't know what you're talking about. And they're like, didn't you play that last week? I'm like, no, I didn't. There's no video of me
playing that last week. You don't know what you're talking about.
Damn. Indie. Fucking balancing the statues.
So then I played a sponsored stream of it. And unlike the demo, which started you
like with all five characters, like in the middle of the game, this one started,
when you start the real game, it starts you at the
fucking beginning and like you don't get slammed with 100 options right off
the bat and like, yeah, it's actually like a really charming little game
that you can has a lot of options.
And it runs way better on PC than it did on its demo form.
And I was like getting into it.
I was like, Hey, there's like a real thing here.
And then before my stream even finished, people were like, yeah,
Wario says the whole development team that made it got fucking fired.
So cool. And I'm like, I'm like shocked Pikachu-ing like live.
And I'm like, who, who is making the decisions to pay me to sponsor games to
then fire the development team?
What are you guys doing?
What are you doing?
The game had been out for like eight hours.
Like beat the backlog clock is more like still pay me.
Right.
Because the business shut down clock.
Yeah.
Well, it does.
I bet if you did if your original video stayed up, I think it probably would have taken a
while for them to catch on to it and you probably would have been in the clear.
Oh, I was always in the clear, but I just thought, you know, get more value out of it.
Well, that's wild.
Getting rid of all that shit I talked.
Make sure you actually get that bag, by the way.
Oh yeah, no.
With all that going on.
Well, because it's a third party company that was contracted by Square Enix.
True, true, true.
It has nothing to do with, and like when I talk to the guy, I'm like, hey, I think the
stream went well.
And he's like, yeah, your stream was great.
And crazy about the developer.
Yeah, yeah, that's nuts.
Matt. Yeah. So that's that's like that guy found out the same time I did.
Oka studios is the name and like all but a handful of jobs were were cut by net ease. And they left a skeleton crew on for the rollout. But essentially, this
is and it's so weird too,
because it's like, the game was announced eight months ago?
Oh yeah.
And it's out.
Yeah, and just dropped, the studio was announced
four years ago, right?
And there was, and like I just went back to look
and it was like, oh yeah, it had, they announced it,
and they said like they had three games coming,
and then that kind of just turned into this one,
and then they announced that one,
and like, it seems like the writing was on the wall from even back then
You know, so like this was a planned thing and it was like get it out the gate and then immediately
Fucking shut that shit down. I
I am like that is is very unhappy with their Japanese acquisitions. They're doing a little mini Embracer Group situation.
So for Mana fans out there though, like fuck, this is the first game in 15 years. Were those PS2 ones? Well there was Twiles of Mana like a couple years ago.
Okay, well new entry then I guess?
Yeah, that was a remake of Secret Mana 3.
Were those PS2 entries good for any of the meta friends?
People like Legend of Mana.
I remember disliking Legend of Mana, but people really liked it.
Just not me.
And how does this new one fare?
It feels pretty good.
It's very charming.
It's very PS2.
A lot of PS2 games coming out like there's a real like Wukong and this have like a real like
like
Like okay visions of mana feels like if threads of fate for the PlayStation 1
Got more
Fucking bow what the good with the two characters facing the opposite way?
Yeah, yeah, yeah, yeah.
Threads of fate reset the clock.
Holy shit.
Is that a PS2 game or PS1?
I feel like it's PS1, but who knows?
Nice pull.
Nice pull, bro.
Can't forget about threads of fate, even though like nobody knows about threads of fate.
But yeah, that's that's what's going on with me
Space marine on twitch.tv slash Pat stairs at sub streams may change at random
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All right, we hit on, we cut the Concord.
Suck it Concord, you're dead.
Oh, there's a piece of news about Concord coming from a friend of the show, Gene Park.
All matches in Concord are now filled with players ritually suiciding themselves over and over to try and get as many
matches done as possible to get the final achievements. Oh god, Chivo hunts.
Yeah. It is literally nothing but people killing themselves. God damn it. For a
second I was like- It's like a fucking suicide festival. Yeah, well I was about to say like, are we gonna- is this some
like hilarious like you know moment of a
ritual to know it's just to get the
fucking cheevo's god fuck alright well
yeah we cut the Concord and what I don't
know what it means but exclamation mark
VOM is that the vision of manna oh my
fucking god that was the visions of
manna chat code they wanted and I was
like ah gotcha exclamation point VOM! VOM! It? That was that was written by a by a non-english
speaker I'm sure or like an old guy they don't know about VOM. VOM okay well so we
covered those and that leaves our other humongous story.
Hideaki Itsuno is leaving Capcom.
This is maybe the least shocking thing ever.
Everyone was like, oh my god, and I'm like, he got to make the two games he said he wanted
to make before he left Capcom.
And then he left.
Now to be fair, he left and still has new ideas that he's going to be working on in
a new environment.
Yeah, so to me that says they were like, hey, what do you got for DMC6?
And he's like, I'm quitting.
I put every idea I had for that thing in there.
Yeah, so for anyone who doesn't know, who know is one of the backbones of Capcom
he he's been there since 1994 and
He was a part of the arcade division and that was eventually production studio one
You know like the the the production studio names like got all named like later on after the fact and stuff
But like they were the originals and yeah that is that is daddy devil may cry and
absolutely daddy dragons dogma now as we know when the creative force behind a
devil may cry game leaves the series is then doomed for one game. That's the sacrifice. And then, and
then they will get the new guy and they will kick ass at it.
So I think it's all it certainly is possible that the new Capcom with all this new blood in it can get a DMC off the ground.
Oh, absolutely.
Maybe even a ladies night type project.
It's not impossible for that to occur and it for it to not be for it to be and it can
be good.
You know, the bones are there.
We don't we peak of combat is.
I foresee a double way crash over there in the near future in which the big complaint is, ah, I didn't
really try enough new things.
That might be it.
Right?
They played it a little too safe.
Which...
Virgil, again?
Which I mean, to be honest, like like in a world of like so DMC 2 was a
You know the horrendous departure
Bayonetta 3 was a disappointment
If we don't know in two years you and I are gonna have we're gonna mention band out of three and we're both gonna go
man
That's fucking desert level, holy shit.
Because that's the, like, I feel like, like DMC, DMC 2 is just, it's bad and they didn't
even know what the series was yet when they were making that. They didn't know. You know?
Bayo is well after you know what it is, and I'm just like, what were you thinking
besides the parts of DMC5 that you wanted to grab?
I think Van Etta is like a wild series because you're like, oh, you know, the first game
had some rough edges.
It'd be really cool if they smooth those rough edges out.
And the response was, let's improve different things and not fix any of those.
And you're like, oh, okay. And then the third game comes around and is like, let's improve different things and not fix any of those." And you're like, oh, okay. And then the third game comes around and is like,
let's improve different things again
and not fix any of the problems from the second game either.
Bayo 3 really will go down in the history book says, man.
That is-
Come on.
But I don't wanna fall into the thinking of being like the auteur is the only way this series can ever exist
Right many times the auteur is wrong
um
There are times but
Also, it's not a kojima situation where it's like the voice and flavor of the name and No man, many people have worked on the Devil May Cry.
Yeah, like Kojima's games are his voice, that's less important to these games here.
Oh absolutely.
So I do think the team and everyone else involved can get that done.
That's like a good example is like for a long time people would say like the Like a Dragon
series is like Nogoshi's fucking brain put onto a game disc and then they made like
Two games with Adam and they were good
And they still felt the same
Now will Capcom want to make another dragons dogma soon? No, I don't know that I don't think that's
The case I just I think they I do not think so. I think they were hoping for bigger and better things from this last one
But no that that was its you know, it's like pet project
Yeah, so so with that I guess I feel like not too bad about this because I'm like
I don't think this means devil may cries dead
No, man, um, and I think he gets to go on to something. He's excited about so that's that's cool
You know, I think the most disappointing thing that could possibly happen with Hideaki. It's you know is
He makes a new company that's coming or use or he would get hired somewhere else a couple weeks, right?
He's gonna make a new and then
in a year and a half we get
Hey, check out this
Diffic, suave, excitement game
called Angel's Joy.
Or whatever the fuck.
And it's like the same fucking thing
and you're like, come on.
I mean, no, I think he is more up his sleeve.
Like he really loves Devil May Cry and Dragon's Dogma if you work at a company from 1994 and the only two things you really lock in on are those
two and star gladiator I
Think I
Think you'll fuck it fuck it okay
throwback game
Dungeons and Dragons the Dead 3 and it's a fucking modern sequel to God
Damned Shadows of Mistara.
And it's Baldur's Gate 3 in fucking side scroller form.
Go!
And the title you're looking for is Angel Lolls.
Yeah, that's what I was thinking.
That's Angel Lolls. I lied, that's not what I was thinking. Okay. Well
Yo, we're looking we're in a world where Nitsuma and its you know are not a Capcom anymore
Well in a couple years, we'll have a new person to point at and go they made the game good
Even though it was a team effort. Yeah, the Street Fighter 6 duo, Matsumoto and shit.
Fuck, we're gonna get there.
It's not burnt in yet.
But yes, those two are great.
There's new blood coming in,
in addition to the old blood leaving.
Nakayama, thank you.
It's cool that it's like these legends are leaving and then we've got some new names
that are doing good shit there and openly saying, oh yeah, fuck yeah, we want to make
more Marvel.
Oh, fuck yeah, absolutely, we're interested in more cross-
Yeah, Marvel's cool.
Do you guys know that Marvel's cool?
It'd be sick.
We'd love to make a crossover game and do more stuff.
And they're just straight up saying it.
Oh, hey, speaking of Marvel, congratulations to Xbox.
Street Fighter announced today that those
Marvel collections are in fact going to come to Xbox next year. In 2025, Xbox One gets the classics collection fighting for collection
for Marvel and CVS. So hey, they're coming.
They're coming.
I would also like to announce that in OTRIA, the last song
that like Italian maybe Spanish bloodborne looking game has been
indefinitely delayed on Xbox because they can't submit it and
they can't get anyone to return their calls. This is like the
third developer that's like the Xbox port is is on hold because we can't get anyone to call us back
Look, man, Phil Spencer. He's made some mistakes
Bro, I feel like I someone someone told me this I feel like he's trying to get fired
I feel like he is walking out in front of a camera going I'm bad at my job. I
May have made the
dumbest mistakes ever I may not know what I'm doing you should probably fire
me and give me all that golden parachute money I remember when I didn't
pick up I did not break out huge industry titles bro I did not know they
passed on fucking Guitar Hero 2.
That was one of the, they passed on Guitar Hero.
And Destiny.
Those are the two.
Yeah, those are the new ones.
So like, okay, we passed on fucking Destiny, Guitar Hero, Spider-Man, Genshin Impact, Resident
Evil 4.
So, so you know they calculated the estimated losses from those decisions? Oh did they?
From missed opportunities and the turn downs from 2014 it cost Xbox 69 billion dollars
I just like fucking want a gorillion dollars. Just like over and over and over.
That looks like shit.
Like Sony, the only one I can think of that Sony like massively
fumbled was like the publishing on Demon's Souls.
But that game still came out on their platform, right?
And then wait yeah okay demons cuz
yeah then Sega and um and then Atlas Atlas well Dark Souls after and then back
blood-borne and then that go got it and yeah right yeah and now blood white
anyway um yeah so he's like whoops my bad On those things. Yeah, you know I'm not a perfect man. That's cool
It's like like it has this it has this energy of
Guy, you just caught cheating on you saying well. I'm not perfect
I said I'm not perfect when we got in this relationship people make mistakes
Hey, man, the Beatles had a 25% hit rate. Oh
my God, Randy. First of all, first of all, let's let's take that quote by itself. One
of the most insane musical takes I've ever heard in my entire fucking life. Right? You
can say that the Beatles are horribly overrated
and you're probably right, but like 25% hit rate, those guys were shitting gold for decades.
For the record, the Beatles released 22 singles for throughout their career and 20 in the
20 of them were number one hits. So just by singles, um, 18 in the UK. Those guys could not stop putting
out hits. Absolute bangers top to bottom. What the fuck are you talking about? And also
like you're going to pick like the most famously successful band of all time? Like, I will- As the example? As someone, I have used myself, I have said,
hey man, who, no, I've said no one bats a thousand, right?
I've used that metric.
Yeah, nobody bats a thousand.
And I was like, you could have just said that.
But-
You could have picked like any band you like
that's not the most famous band ever.
What the fuck are you talking about?
So anyway, the story being that Randy Pitchford said the Beatles had a 25% hit rate in reference
to the disastrous Risk of Rain expansion and Borderlands movie.
So if you're like, hey, how bad could an expansion be for Risk of Rain 2?
Well, what happened was is Gearbox bought the Risk of Rain 2 rights and so they own
Risk of Rain now.
And so they said, hey, we're going to put out an expansion, right?
And then the programming errors that they made building that expansion are so crazy
that the game is now ruined.
And I mean like the game is now like retroactively ruined,
not just the expansion content.
I'm seeing bugs like the character selects completely broken,
the final boss is invincible.
And my personal favorite is if you plug in a second controller,
it deletes your save file.
Oh, oh.
They are actually like the risk of rain with that DLC is fundamentally broken.
Compliance neurons are firing bro.
So people, I had people Twitter me on DMs and say that they were using Randy's tweets
about not batting at 25% hit rate and sending that to steam support to get refunds.
And people are getting refunds. Oh. And people are getting refunds.
Like the guy himself said that the thing is considered a failure. Give me my money, please. Wow. Okay.
So yeah, that's that's that's good stuff. That's good stuff.
I like that.
Randy fucked it up. By the way, everyone who worked on Risk of
Rain 2 has now been hired by Valve. They all work for Valve now.
Oh.
Oh.
If I had to knee-jerk a guess, they're going to the deadlock make feel good.
Right into the deadlock pit then.
That's the assumption.
Hey, can you make deadlock feel as good as a risk of rain and they're like no
They're like, can you try?
And then they all made hats forever
Yeah
Actually, it's not quite like that with valve because of their self-directed structure
The people who make hats forever at valve are do so because the margins on hats are really good for their personal income
Valve are do so because the margins on hats are really good for their personal income. Because the specifics of selling a hat that gets popular, you get something on the back
end for that exact item.
The way that it was explained to me a long time ago was that people at Valve get back
end percentages on every single thing that they touch.
And if a single item in a store goes up and is a pit and have been you had been to make that's a most banger official hat ever.
That's a new roll that person and that makes perfect. So
that's why valve hasn't made full games in a while because
they are that you have to compete with one guy going,
well I'm just gonna update TF2 with a couple things
and then I'm gonna get a percentage
of the TF2 shit that I made.
These hats are paying for my house.
They're literally paying for my house, yeah.
The fuck do you mean?
New game, yeah, yeah, yeah, yeah.
So I'm like, hey, hey, wooly,
like I got a bunch of guys together
and we're gonna put out an update for TF2.
That means we are not gonna get a cut of guys together and we're going to put out an update for TF2. That means we are now going to get a cut of TF2 percentages.
But does that mean that TF2 has to make more money for us to get those percentages?
Meanwhile, I could make a Dota skin.
And Dota is fucking hot.
And that's why the next big full game is, hey, look, that deadlock
is a potential for millionaires being made at valve if you make the skin that
everybody wants
Fuck yeah, that's that is a huge incentive your your that is your bonus. That's your Christmas fucking that's everything
Okay, like that little goblin bitch that we talked about, Ivy, the little goblin? Okay,
literally, literally, who on the team made the best hat for Ivy?
Here's your bag of gold, sir. That's it. That's it. Yeah, I get it. I get it. That makes so much
more sense. So yeah. Who made that skin that people are buying to rip to put into their digital pornographies?
Here you go, sir.
Here's a million dollars.
Or who will make the Yamato skin that'll like make her look a little less weird with the
stretched out head and just give her a cool hat or something.
Okay. Yeah, and a cool just give her a cool hat or something Okay
so beyond that the only other bit is
The
Are you calling news stories bits? Yeah. Yeah, that's pretty funny actually
I mean, what is it? What is it?
If not a bit when it's you can whisper to the people that you take as body shields in cod blop
6 bro, bro. Hey, that's a bit so that's if they literally announced it as a bit and said be nice. I
I turn off all the voice chat and deadlock right because I don't want that. I don't want that mess
If I was playing this if I was playing the black ops 6, I'm gonna turn that all the way up. I want it to rattle my fucking windows like when people are just
going, no don't kill me.
I mean it's just, it's like, yeah, like of course I'm sure you know a lot of people
are like, hey how's your day going? What's up? What's happening? But some suggestions
for things to whisper into your opponent's ear, flying around.
One of the good ones being, curse you, Bale.
Yeah.
I think my favorite one is the guy just growling under his fucking voice, like, where's your
mom?
That's threatening, man.
I don't know.
Yeah.
Proxy chat and all the things that come from that is that I have to say that's a super
fun feature idea that I get how this is everyone's loving it in the new Cod Blob stuff.
You can only hear people you're standing next to and in that exact scenario, it is a one
to one room with just the two of you.
I think proxy chat is one of the the best most unutilized mechanics ever I remember
Like halo 3 like people talk about like uh halo toxic. It's like no no
proximity chat is toxic because that that gives you the new dimension of
The guy I'm standing next to you in an uncomfortable manner
of the guy I'm standing next to you in an uncomfortable manner with the chat and it's not even like public in the room toxicity only you two only you two
only us only us you're gonna have a little moment there yeah
anyway what can anyone say when you are using them as a human shield that could possibly hurt your feelings?
Like that's their only
Like I'm gonna die. So I'm gonna try and hurt your feelings, but you're you're done. I've beaten you
I'm holding you by the neck like a like a like a kitten. You have no strength here. You are a baby
I mean like if you can hear the the non
hear. You are a baby. I mean, like if you can hear the non, if you can hear the prepubescent child's voice on
the other end of the microphone, you know, then you could just do what everyone pretty
much is doing anyway. You can talk about their parental situation. You could talk about what's
happening at school. There's a whole giant load of topics
you can get into, you know?
Or you can just go for the world record any percent and.
Oh, you saw that.
The entire time, you can just go.
Oh man, that's.
You can go all the way in and break the record on that one.
This makes me think of, you ever seen the video,
it's a super cut of Warzone matches,
which is my favorite trend is
regular gamers becoming
Top tier voice actors when they're about to die
Because in war zone you get proximity chat on executions. Oh
So it's just a ton of guys
Nice And Kill me! Nice.
And what, I mean, I don't know what was announced of this before or not, but Remedy had a big thing,
basically Control 2 will be co-published by
I'm shocked.
Remedy and Annapurna and Alan Wake and Control
are going to be expanded to film TV and more
So here's the question returning to TV
Then are we I?
Mike my question page and I were like going over this the question is are they going to make?
companion narratives or
adapted narratives
So what makes the most sense given the source material? onion narratives or adapted narratives.
So what makes the most sense given the source material?
Fucking putting Alan Wake on TV.
And just adapting it, not creating a new part of this.
You could adapt everything they've done so far in like a couple seasons.
And then you can just do weird shit all over the place.
Okay. I don't know anything about any of it,
but it feels as if all of these things
being companion pieces,
like they complement each other, right?
And even when you can't directly acknowledge it,
like Max Payne or quantum break, you know,
you still are, they're building off of all of that.
So.
So you could just do all of it.
Okay.
You could do both.
There's not enough stuff that they need to cover
that they couldn't cover all of it plus extra.
The only thing that I ask is they need to have all regular
actors, proper actors, but they still need to have
Icavilli play Alan Wake and they still need to have him voiced by I forget his name
But the voice actor for Alan Wake and have him be dubbed over and have been be the only character who's dubbed over
Because that is one of the weirdest parts so live-action shit in in Alan Wake Matthew Perretta
That's it
So do a cupola Conan in in in today's day and age and just have Arnie but dub over his voice
Because that's what we're doing. It makes Alan. That's fucking Sam Lake does the same thing
Where they dub over Sam even though Sam also appears as Sam and speaks with the regular voice
Okay, we're in handio practically at that point lightly off
Just like slightly. Hmm. I mean then you can have situations where you have where it's just slightly off.
Just like slightly.
I mean, then you can have situations where you have Matthew Perretta as Dr.
Darling talking to Alan Wake played by Ikevilli, but voiced
by Matthew Perretta, which is weird as fuck.
It reminds me of how Soulbadguy was voiced by Daisuke in the games
for a bunch of them, and then as soon as he had to record
more lines for story mode come Guilty Gear XX,
they're like, fuck this, and he got an actual voice actor
to play Soul before they eventually got Joji Nakata
for Exord and beyond.
But yeah, it's like, oh, I'm the cameo,
I'm the main character, I'm Sol.
Okay, now record all the story mode lines.
Yeah, fuck that, I'm out, no.
No, I'm gonna get a goddamn fucking voice actor
for this shit, this is hard.
Yeah, exactly, you're good, but you wait that.
Listen, I'm not a voice actor,
I'm not gonna do something crazy,
like read all this dialogue in a row.
What am I, an Ace Attorney let's player?
I mean. That would be crazy that'd be nuts crazy person do that Kojima threw himself in there he barely talked
didn't you have a couple lights my he had a couple lines I feel like he had a
couple lines but maybe yeah anyway all right let's take some letters hey if you
want to send in a letter send it to castle super beast. That's fucking wrong. No wait is it?
I'll go help me castle. So I don't know what I'm doing. I'll at gmail.com stop talking castle super beast mail
Calm to my back. It's let's say it's the same one. We're there. All right
We got one coming in from, hey the name ain't given, Dear Lords of the Castle,
after the discussion last week I was reminded there's a lot of stuff I dislike about Prometheus
and Alien Covenant.
The tabletop RPG has been working to bring that unknown back and having the occasional
goop based plot point where it does a new weird fucked up thing so that even players who have seen all the movies are going what the fuck
is that and having good reactions.
Have you ever had something that was included as a plot point in a franchise you didn't
like but then found out later entries or writers did something interesting with it?
No. It's not the exact same as discovering what that,
but I did have something,
which was the ending of the Phantom Pain,
which the moment I beat it, I didn't like,
but after the fact, it made more sense,
and I actually do appreciate it for what it is.
And if it's the end of the franchise
and we're not surviving out
in the fucking nanomachine future, I think it's a pretty cool narrative point to close
on. Point being, yeah, fuck the legend and fuck that guy. He sucked the whole time. I think that was a I do appreciate the the you know
The final book ends being of course it was impossible
Big boss never could have been that dude. He was not that dude. He's anti Dracula flow
You got hyped for nothing
It couldn't have been
So okay, so this is gonna come off really mangled because I can't
remember any of these characters names all right so there's gonna be minor
minor spoilers for Legacy of Kain Blood Omen, Legacy of Kain Soul Reaver,
and Legacy of Kain Defiance. I'm going to have to stop listening because those are
games I'm interested in playing. Okay, alright.
I'll give you a hand wave when you're done.
Okay, so in Legacy of Kain Blood Omen,
there is a fucking shitheaded monster
in the bottom of the church that doesn't matter for shit
and is just like scary and like whoever,
who gives a fuck, right?
Whatever, lame.
In Legacy of Kain Soul Reaver, you never actually run into
one of the brothers that you're supposed to go through in the boss list and it's
massively disappointing. Then in Legacy of Kain Defiance, you discover that that
freak bitch monster way in the past is actually the boss you never fought in
Soul Reaver, fell into a fucking fucking time portal and turned into a massive fucking freak and you have to deal with him in
the future. It's cool.
So the other day when I flipped the coin and landed on Dino Crisis and Phoenix Wright.
The third option immediately underneath those two was Soul Reaver.
Bro, that game's fucking old and cool.
It is.
But I-
Also, it's that era of like, yo, we can have fucking voice acting in these fucking games.
That's what I want to see.
That's what I want to hear.
I want to hear the voice acting.
We can get some fucking voice acting.
We got Star Trek actors in this shit
So as soon as you said that I was like, oh fuck shit. Wait. No, hold on. That's immediately relevant to my interest
Yeah, all right
and
One over here
Yeah, okay no name
Hello, Pat and Willie a long. Long time viewer asking his first question,
though I imagine you've gotten this in some form or another. I've been seeing a lot of
videos and comments online with the general sentiment of old game good, new game bad.
While I understand this is not a new opinion, I do get annoyed at how it's usually expressed
by people who hold it. This is mainly due to them selecting a specific portion of the
market that's stagnated in the past few years and acting as if it reflects the whole industry. The focus is
on AAA Western games and other open world Assassin's Creed, Far Cry for example, multiplayer
shooters, Call of Duty, Battlefield, etc. These types of games are indeed degrading
in my opinion, but they're also very well known as very
few people are into games that are into games that even casually haven't played them.
It goes on, but the point of it is I feel like someone lamenting how games used to be
better 10 or 15 years ago just hasn't diversified their taste enough to want to play higher
quality games, AAA or not, that still come out today.
Do you think it's the mentality that it's harmful
to people's enjoyment of games,
or is their validity in their argument?
If the latter, does it apply to more niche titles
and genres like puzzles, fighting indies, et cetera?
Okay, so there's a lot to break down here,
but the core of it is how I see it is this.
There's a huge proportion of people
that when you say, hey, what's your favorite game, they reference a game they played when they were eight years old. And you're like, is that game even good? And they're like, it's the greatest game
ever. By the way, I also have not played it again, since I was eight years old. I refuse to
disassociate it from the happiest and most stress-free time of my life.
However, there are certain genres that have actively been destroyed by time.
Sports games are fucking terrible.
They have been awful since the PS2 era.
And I have touched on sports games at random for like decades.
They legitimately used to be way better. And what you're saying is the exact point I was thinking right away was, like old game
good, old game good, new game bad is yes, you can oversimplify, but that's not really
the bigger takeaway point.
I would say something like old game expansion pack good, new game predatory, pre-order,
gas service, DLC, et cetera, bad, right?
The sports game being destroyed, for example, is a good example because it's not about
the actual game at that point.
It's about the marketing, the practices, the microtransactions.
It's about the cards.
Literally all the things that they've added to ruin the actual thing that once was a simple
game that you bought and played and then that was it.
Now, the statement that games are just worse now is ridiculous
because there are so many more games now
that are of high quality.
And also, you don't remember how bad
the average NES game was.
Holy shit!
So the other thing is when you brought up
the PS2 callback era just now,
I was thinking about it, I was like,
wow, there was so many cool shit back then in that era.
And there was also a ton of trash
There was a ton of garbage PS2 games
If you do not have a PS2 and were actively playing PS2 games you cannot imagine how many bad PS2 games there were it was
Unbelievable fucking I would like I was talking about new job s earlier you ever play the samurai Champloo game
That's fucking trash you ever play the cowboy bebop game yeah I have you ever play target terror where
you can fist fight Osama bin Laden no yeah that's a first-person shooter I'm
just wow um it is why so so just to say there were always a large mixture of
good and bad terrible and awesome you didn't always get them in your face because you weren't browsing through a digital shop.
You were walking to the store and grabbing whatever you could.
You weren't buying them as much as two because there wasn't as much price variance.
With smaller indies, you could pick up up to 10 of or so.
In a lot of cases, yeah, the practices and the pricing and all of that shit has made
what would have been a simple
good thing shitty.
There always, but I'd say that has made it so that the ratio of good to bad is probably
where it was.
But because there's now companies that can make a good game and ruin it with the marketing
decisions and the pre-order practice and all that stuff, there's a higher proportion of
negative feelings from things that you'd be like,
I would have loved this otherwise, you know?
Which is why they're the reaction to being like,
oh, yo, Marvel Rivals was so sick,
I had a lot of good time, I had a good time with that,
immediately followed by trepidation for,
and then what are they gonna do to ruin it
because they're gonna do something.
Yeah, and then that's why their next announcement was,
we're not gonna ruin it!
We promise we're not gonna ruin it! Frog Frog right away. Frog pot heat turn up analogy is every
single thing everywhere all the time. It's always happening. It's just how much are you like fine.
I'll be in this pot and I can handle it at seven or at eight. You know, it's literally every game
at all times now because to them they're like, that's the only way to make a profit. So yes,
that's the more genuine version of this discussion in my opinion. It's the practices and how companies apply them and
How much you also because of the way social media is you're now being bombarded with more games that are just like outright scams
than you used to be
Like like like the unity asset flip like we always had what would be called the Unity asset flip.
It would be like the off-brand NES game that's unlicensed and just is like a complete pile
of fucking shit with an unbeatable first level. But now there's like a million of those.
I want to say there was a Wii game that was the first time people used shovelware. There
was a game. It was that carnival fucking game. What was it called? It was that carnival game. I think it was called carnival games
Oh, man, there was a thing that started it off and I was like, oh shovelware as a concept. Yeah
Ninja bread man. No ninja bread man ninja bread man. Yes. Yes. That's it fucking ninja bread man
Started that you're like, oh, oh you just took the money and ran and you read and you like you printed That's it. Fucking Ninja Bread Man started that year like oh
Oh, you just took the money and ran and you like you printed discs and everything and like it was yeah
Anyway, so the one of the things that genuinely
Makes people look back to on the good old days and I can completely understand it
So I mentioned like legacy of Kane Blood Omen right legacy Cain Blood Omen is a significantly flawed game, right?
It has problems. It's really cool, but it has problems.
Because of the flood of games you're getting and the pressure to succeed,
a lot of those games nowadays don't have a lot of room to breathe.
Whereas Legacy of Cain Blood Omen was on my rental shelf at my fucking local store for like four years.
Right, right, right? Yeah
Yeah, the insanity of all those 1998 releases. We always talk about
It was also like those sat on the shelves and you looked at them. You can see them for the next decade
You know shelf space would continue. Mm-hmm. Mm-hmm
You'd walk around and grab the little Velcro rip and like meanwhile like hey, do you put out a game on Steam?
Hopefully a big bundle doesn't come out the day your game releases
or you're going to get pushed right off the page.
Yeah. So it's just it's the industry as a whole has changed in a more negative way.
And then again, you're you're also fighting against someone who has a pretty fun game
on their phone that they don't mind just playing for free.
That's also full of shitty micro transactions and bullshit that they're like, eh, I'm dealing
with it, it's fine.
All right, that'll be it.
Take care everybody. Thanks for watching!