Cautionary Tales with Tim Harford - Do NOT Pass GO! (Classic)
Episode Date: January 3, 2025Cautionary Tales returns with new episodes on January 10th. Lizzie J. Magie (played by Helena Bonham Carter) should be celebrated as the inventor of what would become Monopoly. But, even though s...he had a patent, her role in creating the smash hit board game was cynically ignored. Discrimination has marred the careers of many inventors and excluded others from the innovation economy entirely. Could crediting forgotten figures such as Lizzie Magie help change that? For a full list of sources, see the show notes at timharford.com. See omnystudio.com/listener for privacy information.
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Pushkin
Happy New Year! Did you pull out a board game over the holiday season? Did you play nicely?
Or did it quickly descend into acrimony, name calling and accusations of cheating. The game that seems to bring out the
killer instinct in even the kindest of grannies is Monopoly. The cutthroat activity sees players
try to amass fortunes while gleefully making opponents bankrupt. But it wasn't meant to be like that. It may surprise you to know that the inventor
of the game imagined a far gentler, kinder pastime. But as I learned researching the
history of Monopoly, her ideals and her name were squeezed out of the origin story.
So take a break from your own gaming to listen again to a classic
cautionary tale featuring the voice talent of Helena Bonham Carter as the inimitable
Lizzie McGee. Whatever you do, do not pass go.
In September 2019, the toy and game giant, Hasbro, struck a blow in the battle over women's rights. Although it's not quite clear which side they were on. They published Ms Monopoly,
putting a new spin on their classic board game. The tagline for this new version was, The first game where women make more than men.
They're not kidding. Female players start the game with more monopoly money than male
players and they get $240 each time they pass Go, rather than the traditional $200 for the
boys. Why exactly is not clear. Some sort of joke? It wasn't even a consistent joke.
Some of the chance and community chest cards paid out more cash to male players. So what
is the message? Women have been unfairly treated? Women need help to win? We don't actually
know what feminism means?
There is however one feature of the game that's hard to criticise.
Instead of buying properties from around Atlantic City as in the classic game, players invest
in inventions that were developed by women. Such as Marion Donovan, the inventor of the
leak-proof diaper, Anna Connolly, the inventor of the external fire escape, and Hedy Lamarr, the film star
who in the 1940s co-invented frequency hopping radio transmissions, a precursor to today's
WiFi. In Ms Monopoly, each square represents one
of these inventions. For example, instead of buying the prestige property Boardwalk,
you could invest in chocolate chip cookies
invented by Ruth Wakefield.
And it's hard to argue with the sentiments expressed in Hasbro's
advertisement for Ms Monopoly, which begins with the simple text
Women hold just 10% of all patented inventions
The Ms Monopoly game was widely derided as a confusing mass of
mixed messages, but the Ms Monopoly advert asks a simple, powerful question. Isn't it
time that the inventiveness of women was finally acknowledged and rewarded? Well, isn't it? I'm Tim Harford, and you're listening to Cautionary Tales. You may be familiar with the traditional story about the origins of Monopoly. I remember
reading it myself as a child, which isn't surprising since the story itself was for decades included in every game box.
The story goes as follows. In 1933, the bleakest depths of the Great Depression, an unemployed
steam radiator repairman from Philadelphia named Charles Darrow was struck with an idea
to create a new board game about property trading.
It was an act of desperation because Darrow had no money and a family to feed, but it
was also an act of inspiration since the game sprang fully formed from the brow of its creator.
Darrow drew out the game board on a sheet of oilcloth. The board featured
the familiar street names of Atlantic City, where Darrow once enjoyed taking his wife
and children on vacation. It was a nostalgic decision, aimed at cheering up a family that
had fallen on hard times.
The Darrows loved the game. Suspecting that he'd created something valuable, Charles
Darrow tried to interest the big board game distributors. Milton Bradley turned him down.
So did Parker Brothers. However, they later reconsidered when they saw how popular Darrow's
homemade sets were. With the backing of Parker Brothers,
Monopoly became a smash hit. Charles Darrow's fortune was assured, as was his reputation
as the creator of one of the most successful games in the world.
But as the journalist and historian Mary Pallon says in her book, The Monopolists, the story wasn't
exactly true. That's putting it kindly, because as Pallon's book makes perfectly
clear, the story I read in my game box isn't true at all.
The game of Monopoly did not come to Charles Darrow in a flash of inspiration. It was taught
to him by his friends Charles and Olive Todd in 1932.
The Todd's played on a board with Go, Jail, Free Parking and Go To Jail at the Four Corners,
with Chants and Community Chest, with The electric company and the waterworks and street names from around Atlantic City.
When drawing up his Monopoly board, Charles Todd even made a mistake in the spelling of Marvin Gardens,
swapping in an I to become Marvin Gardens.
Charles Darrow's Monopoly board would later use not only the same squares in the same
configuration with the same deed values, it would even repeat the same spelling error.
After several evenings pleasantly wild away with the game…
Say, Todd, would you mind lending me a copy of the rules of that game?
Oh well, Darrow, I don't know. I've never written them down. Why do you want them?
I'd love to teach it to others. I want to make sure I get it right.
Charles Todd was a little puzzled, but he obliged his friend.
Soon after, to Todd's irritation, Darrow started avoiding him. He'd crossed the street when the Todds
were coming the other way. Then came the blockbuster success of Monopoly.
With sparky graphics that Charles Darrow had begged free of charge from another friend,
the cartoonist Franklin Alexander. Journalists repeated the rags to Rich's yarn that Darrow was spinning. Darrow's former friends, Charles and Olive Todd, were outraged.
But not because they felt their idea had been stolen.
They knew all along that Monopoly had never belonged to them in the first place.
They had been taught the game by their friends, the brothers Jesse and Eugene Rayford. Jesse
and Eugene had been the ones who named squares on the board after areas in Atlantic City.
But they hadn't invented Monopoly either. They had adapted a version they had been taught
by Ruth Hoskins, who was a trainee school teacher. So did Ruth Hoskins invent the game? No, it was circulating
widely in the 1920s. It was even popular in economics departments. One influential player,
Scott Nearing, was a socialist economics professor at the Wharton School, who used a version
of the game to teach the evils of corporate monopolies.
This game was called Monopoly, and the square board had plenty of recognisable elements,
with 40 spaces including chance, jail, go to jail and numerous properties. But there
were two ways to play the game. It could be played competitively, as players tried to
monopolise groups of property and bankrupt their opponents.
Or it could be played cooperatively, with resources paid into the public purse, utilities
supplying services for free, and each player's resources growing over time. The cooperative
game was, of course, very dull.
But Monopoly wasn't invented at the Wharton School. Professor Scott Nearing learned it
in the utopian community called Arden, in Delaware. Arden had been founded in 1900 and
organised according to the principles of the economist, journalist and social reformer
Henry George. Henry George's most famous idea was that all land and natural resources ultimately
belonged to society as a whole, so whoever owned them should be paying a hefty tax.
And it was Henry George's idea of this single tax that the Arden version of Monopoly was
designed to explore. This game, the Progressive Heaven or Capitalist Hell version of Monopoly was designed to explore. This game, the Progressive Heaven
or Capitalist Hell version of Monopoly, was called the Landlord's Game. Did the radical
folk of Arden invent the Landlord's Game? No. It was dreamed up by a remarkable woman
named Lizzie McGee. And is Lizzie McGee celebrated on the Ms Monopoly board?
I think you can guess the answer to that question.
Cautionary Tales will return in a moment.
Unlike Charles Darrow, the man who claimed to have invented Monopoly, Lizzie McGee was
a true original.
I'm thankful that I was taught how to think and not what to think.
When McGee created the original Monopoly-style game, it was the early 1900s.
Here's how Mary Plon's History of Monopoly describes McGee.
A distinctive looking woman in her 30s, with curly dark locks and bangs that framed her
face, Lizzie had inherited the bushy eyebrows of her father. The descendant of Scottish
immigrants, she had pale skin, a strong jawline
and a strong work ethic. Quite, as an unmarried woman, unusual at her
age, working as a stenographer, she had little prospect of acquiring material comforts. Yet,
she had saved and bought herself a home and a substantial parcel of land near Washington,
DC. Lizzie's father had been a journalist and
campaigner, the editor of an abolitionist newspaper and a devoted supporter of Abraham
Lincoln. She too was politically active. Like the community at Arden, Lizzie McGee was a
Georgist, a committed follower of the ideas
and ideals of Henry George. She was friends with Henry George Jr, the son of the great
man himself, and she was the secretary of the Georgist organisation, the woman's single
tax club of Washington.
Henry George had died suddenly in 1897, while running to be the mayor of New York City.
100,000 people lined up to pay their respects to his funeral casket.
His followers, including Lizzie McGee, had felt bereft and determined to carry on the
fight for Georgist policies.
But what could McGee do?
A progressive in a capitalist world, a woman in a man's world, she was desperate for
social change but felt frustrated in what she could achieve.
Mary Pallon's description of her conjures a powerhouse of creativity.
McGee wrote poems about unrequited love.
She wrote essays on Georgist taxation.
She wrote stories too, including one,
The Theft of a Brain,
about a young woman whose brilliant idea is plagiarised.
But none of these creative projects really broke through.
McGee was frustrated. How to get the message across? How to achieve lasting change?
Let the children once see clearly the gross injustice of our present land system, and
when they grow up, the evil will soon be remedied.
Yes. How to reach the children? What better method than through a board game?
Lizzie McGee's The Landlord's Game would evolve and become more popular than she could
ever have imagined. By the 1930s it existed in several popular versions, all of which
took the competitive rather than cooperative approach.
There was finance sold by the Knapp Company, inflation sold by Rudy Copeland of Fort Worth,
Texas and easy money sold by Milton Bradley. But Lizzie McGee herself had been almost forgotten,
and so had the subversively educational version of her game. It turns out that when people play
board games, they'd rather try to crush their opponents than all accumulate resources together without obstacle or incident.
No single person created Monopoly, any more than a single person created chess or poker.
But if you wanted to pick out the one creative soul who deserved the most credit, there is
no question that it would be Lizzie McGee. So how come
it was Charles Darrow and not McGee who became known as the lone genius who invented Monopoly?
Remember the advertisement for Ms Monopoly? Hasbro, the company that absorbed Parker Brothers, began with a lament.
Women hold just 10% of all patented inventions.
This situation is finally improving.
Women made up less than 10% of patent holders born in the 1940s, but more than 15% of patent
holders born in the 1970s.
As millennials take over the process of patenting,
who knows, we might get as high as 20% before long. In fact, we're on course to achieve
gender parity in patents as early as the year 2135. Cheer up!
So why has progress been so slow?
One of the scholars who's been searching for answers is the economist Lisa Cook of
Michigan State University.
Professor Cook studies why certain groups of people seem to be shut out from the innovation
economy – in particular, African Americans and women.
For many decades, women had less than equal access to high quality
education, especially technical education. For example, in the early 1950s, Eleanor Ostrom
wanted to study economics at UCLA, but she was rejected because she didn't have the mathematical
skills. She didn't have the mathematical skills because as a schoolgirl she had been
steered away from the subject because of her gender.
Thankfully, Elinor Ostrom had the last laugh. In 2009, she was the first woman to win the
Nobel Memorial Prize in Economics. It was astonishingly late for the profession to recognise
the first female laureate, but as Lynn Ostrom was quick
to say, she wouldn't be the last.
As a result of both overt and subtle discrimination, women have been underrepresented in technical
subjects such as mathematics, economics and engineering. That is changing, but slowly.
Between 1970 and 2014, the proportion of PhDs in science, technology,
engineering and mathematical subjects that were awarded to women more than quadrupled.
And if a lack of educational opportunity is a problem, so too is a lack of mentors. A
huge study conducted by a team of economists led by Raj Chetty of Harvard found
that young people were far more likely to become inventors if they could see other inventors
around them, especially if their own parents were inventors.
Gender matters here. For example, female inventors seem to be far more inspiring to girls than male inventors are, and since
there are fewer women inventors around to inspire girls, the problem is a self-perpetuating
spiral. Indeed, Chetty and his colleagues estimate that if young girls had the same
exposure to female inventors as young boys did to male inventors, they would innovate
more than two and a half times as much as now and the gender innovation gap would be
less than half as big. That's why the Ms Monopoly set and advertising
campaign with its celebration of women inventors is so important.
But among the female inventors credited on the board, Lizzie McGee is conspicuous
by her absence. It is an astonishing missed opportunity.
But it's also a mystery. How did Lizzie McGee find herself so comprehensively airbrushed
out of history? And why don't the publishers of Monopoly want to acknowledge
her more than a century later? Could it be, perhaps, that they're a little ashamed?
Cautionary Tales will be back in a moment. Lizzie McGee broke the mould in so many ways. It wasn't just her politics, her defiance
of traditional values in refusing to marry when young, her far-reaching creativity as
a poet, actor, novelist and essayist. She actually had the determination to follow through
on her dreams, despite all the obstacles.
It's easy to assume that Charles Darrow and Parker Brothers were able to lay claim to
Monopoly because Lizzie McGee didn't have a patent. But she did. In fact, she had two.
The earlier one is for an improvement to a typewriter roller, but it's the patent for
the Landlord's Game that deserves to be remembered.
Letters patent number 748,626 dated January 5th 1904. My invention, which I have designated
the Landlord's Game, relates to game boards and more particularly to games of chance.
relates to game boards and more particularly to games of chance. When a player stops upon a lot owned by any of the players, he must pay rent to the owner.
The object of the game is to obtain as much wealth or money as possible.
Even today, few patent holders are women. In McGee's time, less than one in a hundred were.
She was a member of a small club of female inventors.
So if she had a patent, what went wrong?
The economist Lisa Cook knows that the innovation gap runs deeper than educational opportunity,
or even the presence of mentors.
There's also the question of mentors, there's also the
question of whose ideas get taken seriously. You can have a good idea and you can even
get it patented, but that does not mean your idea will thrive if your face doesn't fit.
For example, Lisa Cook's own cousin, the chemist Percy Julian, was repeatedly turned down for jobs
as an academic and as a corporate researcher because he was black.
Eventually Julian became the first African American to run a large corporate laboratory
at Glidden. He developed techniques for producing hormones such asrogen and cortisone and earned several patents. In 1950, Percy Julian
was named Chicagoan of the Year by the Chicago Sun Times. It was the same year that, infuriated
that a black man had moved into a nice white part of Chicago, racists tried to burn down
his house.
If you're suffering from discrimination,
as both women and African-American inventors were throughout the 20th century, then Professor Cook's
work makes it clear having a patent might not be enough. A patent isn't much good if nobody respects it.
Consider the case of Garrett Morgan. He was born in the 1870s. He was a gifted inventor,
developing products as varied as a gas mask, a traffic light and hair straightening cream.
But he was also African American, which didn't fit America's idea of what an inventor should
look like.
In one dramatic incident in 1916, Morgan and his brother led a rescue of several victims
of an underground explosion near Lake Erie. The rescuers used Morgan's invention of
a firefighter's smoke hood. Officials awarded medals to the white members of the rescue
party, but not to the Morgan brothers themselves. And while
the publicity about the daring rescue helped boost sales of the smokehood, several southern
cities cancelled their orders when they discovered that Morgan was black.
Morgan often concealed his race, even using surrogates to pretend to be him when he was
trying to sell his inventions.
You can't blame him.
Lizzie McGee didn't have to fear being firebombed like Percy Julian, or having her wares boycotted
like Garrett Morgan, but she did have to fear being ignored. Her game wasn't selling,
and she wasn't thriving. She was frustrated at having her freedoms and opportunities constrained
by her gender. A couple of years after patenting the landlord's game, she took out a newspaper
advertisement offering herself for sale.
Young woman, American slave.
This stunt, shocking then and shocking now, was a way of satirising the idea that marriage was
the only option for a woman.
We are not machines. Girls have minds, desires, hopes and ambition.
But while it made a splash, this outrageous stunt did not seem to turn the
tide either for feminism or for Lizzie McGee herself. A few years later, in her 40s, she
did marry. Her game continued to languish.
Like Garrett Morgan, Lizzie McGee did not fit the stereotype of a creative genius. By
the time Monopoly had become a bestseller, more than 30 years after McGee filed the patent
for the Landlord's Game, she was an unconventional old woman with unconventional political ideals,
still trying to get the world to pay attention to the case for progressive single taxation.
She was no match for Charles Darrow, the smooth talking family man peddling his version of the American dream.
Darrow charmed the Todds into giving him the monopoly rules in every detail, charmed the
artist Franklin Alexander into donating the designs that gave monopoly its clean, modern
look, charmed Parker Brothers into treating him as a creative genius, and charmed the press
into repeating his tale of creativity and adversity, carving this fictional origin story
in stone with the help of the publicists at Parker Brothers.
In 1935 Charles Darrow put that story in writing to the president of Parker Brothers. It is
hard to imagine that the company believed
him. They must have understood that he was lying to them.
One internal memo acknowledged that Darrow had appropriated the name Monopoly and added,
frankly, and I think without prejudice, that the original trading game came out in 1902. Nevertheless, Parker Brothers applied for a patent on Monopoly and managed to secure
it with remarkable speed.
Then came the business of acquiring the rights to rival games. Parker Brothers came to an
arrangement with Milton Bradley about their game, Easy Money, and paid a large sum for
the rights to the game, finance. They sued the publisher
of the game Inflation, yet somehow Parker Brothers ended up paying him at least $10,000,
relative to the wages of the day – that's half a million dollars, which does suggest
that Parker Brothers didn't really want to put their patent to the test.
Charles Darrow kept telling journalists the story of his moment of inspiration, and people such as Charles and Olive Todd, while irritated, didn't feel able to pursue the matter.
After all, while they knew Charles Darrow hadn't invented the game, they knew they hadn't invented it either.
So that just left Lizzie McGee. In one corner, an elderly left-wing feminist, desperate to
teach the children of the world the merits of the single-tack system through her obscure
board game. In the other corner, a smooth-talking Charles Darrow with a tale to tug at heartstrings and a host of sharp suits
from Parker Brothers. It was no contest.
One November day in 1935, travelling from Salem, Massachusetts all the way to Arlington,
Virginia, George Parker himself, the 70-year-old founder of Parker Brothers, made a call to
the house of Lizzie McGee Phillips.
Mr Parker, do come in. If we may move to matters of business, Mrs Phillips,
my colleagues at Parker Brothers have become aware of your landlord's game,
and we would like to publish it.
But this is wonderful news, Mr Parker. And so Lizzie McGee and George Parker agreed a deal. $500 for all rights. Or compared to
today's wages, Parker bought the rights to Lizzie McGee's creation for just $25,000.
No royalties. But she thought she was getting what she had dreamed about for 30 years, a mass audience
for the Landlord's Game, which would teach them a more cooperative, ethical way of running
an economy. She sold the game cheaply, even though she valued it dearly. Two days after
the agreement, she even wrote a letter addressed to her creation. Remember, the world expects much from you. The great game king George Parker quietly published McGee's board game in 1939, just as he promised.
But it didn't catch on, partly because he didn't promote it. After all, that wasn't
what George Parker was buying from Lizzie McGee, was it? He was buying a monopoly on
monopoly. Charles Darrow became a millionaire, even He was buying a monopoly on Monopoly.
Charles Darrow became a millionaire, even though his only original contribution to Monopoly
appears to have been the bold concept of claiming that the game was his idea.
Still, I have some sympathy for Darrow. He had been in a difficult place. His son, Dicky, had
been disabled by scarlet fever and had severe learning difficulties. Few schools would take
Dicky and the ones that would were expensive. Charles had no job and no income. He really
was desperate for money. As a plausible charmer with a good story and somebody else's idea, he managed to
make his name and his fortune.
Lizzie McGee was desperate too. She was desperate for social and political change. She was desperate
for the freedoms and opportunities that would have been hers without question had she been
a man. And she was desperate for her game to reach the audience it deserved.
As her father once said of her,
She wants to fly, but hasn't got the wings.
The journalist Mary Plon found Lizzie McGee's entry in the 1940 census, the first census
after selling her patent to George Parker, and the last census before she died.
She could have given her occupation as teacher, or stenographer, or writer, or housewife,
but she didn't. She wrote instead,
Maker of games. It was, after all, just one year after Parker Brothers had published The Landlord's Game.
She also listed her income.
Zero.
Just like the makers of Ms Monopoly, I'm all in favour of celebrating female inventors.
Maybe it will make a difference. Or maybe it will achieve no more social change
than Lizzie McGee did with her cooperative version of the Landlord's Game. But it seems
worth a try. So, when there's a new edition of Ms Monopoly, I have a great idea for someone
they might want to include. Be it known that I, Lizzie J. McGee have invented certain new and useful
improvements in game boards.
I'll do one more. Letters patent number 400.
No, I don't have a good thing for numbers.
Okay.
Letters patent number 7.
No, sorry.
It's a Friday.
Oh, ding dong.
Okay.
You do the special effects.
That was my knee, not the door.
Dumb and Parker, come inside.
Okay, I'll just do it.
I'll just get on with it.
Mr. Parker.
Do come in.
I like that.
She really is expecting him.
She's been expecting him for her whole life.
Do come in.
It's Mae West.
Too much? It's the worst.
Too much?
The indispensable source for this episode is Mary Pallon's book The Monopolists, supplemented
by Christopher Ketchum's article in Harper's
titled Monopoly is Theft. For links to academic work by Lisa Cook, Raj Chetty and others,
see timharford.com.
Cautionary Tales is written by me, Tim Harford, with Andrew Wright.
It's produced by Ryan Dilley and Marilyn Rust.
The sound design and original music are the work of Pascal Wise.
Julia Barton edited the scripts.
Starring in this series of Cautionary Tales are Helena Bonham Carter and Jeffrey Wright, alongside
Nizar Aldarrazi, Ed Gochen, Melanie Guthridge, Rachel Hanshaw, Cobner Holbrook-Smith, Greg
Lockett, Maseya Munro and Rufus Wright.
The show would not have been possible without the work of Mia LeBelle, Jacob Weisberg, Heather Faye, John Schnarz, Carly Migliori,
Eric Sandler, Emily Rostock, Maggie Taylor, Daniela Lacan and Maya Koenig.
Cautionary Tales is a production of Pushkin Industries.
If you like the show, please remember to share, rate and review. The Music