D&D is For Nerds - Fall from Grace: The Hag#3 Half-Breeds and Hags
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Sandspan's Radio, Australia's most procedurally generated podcast network. he accepted a quest investigating disappearances in the small town of Sheabrook.
Little did he know that this was the first step on what was to become a strange and dangerous life.
Welcome to episode three of Fall From Grace, part one, The Hag.
Previously...
I turn to Grattan. How do you feel about running?
Grattan says, I, says, I would, yes.
No shame in it, no shame in it.
Grattan sprints.
Are you following?
Yeah, yeah, yeah.
No.
No?
No.
You can hear him falling behind you, calling out,
Come back, food!
That's the being that followed me.
It was singing a song talking about a mother.
Mother said...
It's got a title called Emmanuel of Monsters.
Edition 1.
Emmanuel.
Initially, I guess I was thinking
that the trauma to the chest of Gita
might have been from, I don't know,
say, the swinging fists of the half-ogre.
But I can't see any of the half-ogre's tracks here
in some way responsible for what's been going down.
But I believe also that there is at least a second party as well,
someone who can cast spells, possibly change their shape.
Whoever can down their tankard the fastest wins.
This town rolls. The meeting to discuss their tankard the fastest wins. This town rolls.
The meeting to discuss your findings
from the forest ends.
And then you retire for the night.
Do people stick around after the meeting just to
casually hang out? No, not really.
It's quite late by the time it's done. That's fair.
If you want, like, people
do slowly leave.
So I would say
a Willian, who has a wife and a newborn child leaves first fair then
birkinth who also has a husband and several older children yeah then thudu who likes a drink yeah
and finally mally kind of dawdles at the end i probably stick around um just not necessarily
as part of the investigation but just for the social side of
it chatting people getting to know them mali quite clearly it when when it's just you and her
mali quite clearly seems troubled that gita uh was tricked or duped potentially by someone
pretending to be her well i mean you can't blameally. Like, that's the kind of thing, if anything's out of our hands, that is, you know.
She seems calmed by that.
Yeah.
I understand, though, that that's got to hurt.
It's a frightening world out there, I guess.
Previously, anything like this was done with,
well, with the knight that I trained under, that I squired under.
So, you know, gosh, I hope I'm doing it right.
But even doing investigations with him and squiring for him, you know, you would come across stuff like this.
But yes, no, look, I wouldn't blame yourself for this.
I absolutely wouldn't. M't blame yourself for this i
absolutely wouldn't mally nods again slowly and says thank the gods we have you for sure i mean
i mean again i'm just one man um i i wouldn't call myself divinely sad i'm just doing a job
but uh yeah hopefully we can sort it out it's good good work you do, Son. I give, like, a kind of a humble nod, you know.
Yeah, well, hopefully I can help people.
All right.
All right, well, I'm going to retire to bed.
You have a good night, and then I'll go to sleep.
Next day, what would you like to do?
Well, next day I'd like to, yeah, group up with Mally and with Thudu
and make for the site of the children's disappearance.
Thudu's busy again. That's okay. I'll just do it. I'll do it with Mally
and if anybody else wants to come.
If Grattan would is free or whatever.
Or Robert. Robert, no
last name given.
Robert probably isn't
going to go. That's fair. If you
go ask Grattan. Oh no, Grattan's
not going to go either. Birkinth.
If you ask her, we'll come with as well. So it's you, M either. Birkinth, if you ask her, will come with.
Sure.
So it's you, Mally, and Birkinth head towards the site of the children's disappearance.
Cool.
Birkinth is probably pretty good to take.
She was quite familiar with the family of the children.
For sure.
Did you know Gida?
I'll ask Birkinth as we make our way there.
No, I didn't know him.
Mally knew him quite well.
Yeah.
Yeah.
Yeah.
No, just checking.
Just checking.
You arrive at the small crook where there's a bit of meadow nearby.
It's very beautiful and picturesque here.
Lovely.
Well, I guess we'll go.
Is there like a.
I guess we'll investigate where they disappeared first and then maybe chat to the parents.
Oh, no.
Birkin says, if you have any questions for the parents you can ask me
okay for sure are they they're grieving no i yeah totally totally um okay well i'll just give a look
around the meadow you search the area in the meadow you find a the first thing you find is a bunch of
sticks twigs just whatever whatever you could find on the ground has been all piled together in like a little fort of sorts.
Oh, okay.
Like a children's, kind of like a tree house.
Yeah.
It's on the ground, however, kind of sheltered in a bush.
Inside, you find a small clay pot that has been cracked and broken.
You find a couple of toys as well, maybe a doll and maybe a little wooden sword.
The.
Oh, sorry.
Also.
Yeah.
You also find by the river, there are a set of giant tracks,
presumably the half ogres.
Okay.
Okay.
I turn to, what's the other one? Not Mallory. Birkinth. Birkinth. I wanted to call them Cranley. Okay. I turn to, what's the other one?
Not Mally.
Birkinth.
Birkinth.
I wanted to call them Cranley.
No.
A lot of names.
Birkinth, the mirror and the nail that the children had,
did they disappear with them or do we still have them?
No.
She rummages in a bag.
I collected them because I thought we might need them she
hands them to you i'd like yeah to collect them and put them in my coin purse with the wolf coin
you note that well the iron nail is iron yeah but the mirror as well is completely made out of iron
it's a common thing because like mirrored glass sure for sure isn't really a thing. So the mirror itself is just
made out of iron that is polished to a
sheen. Okay. So we don't
know where the children
acquired this nail
and mirror. They came back with
them from here.
They came back with them.
Hmm.
Do I
know anything about...
You know what? I would like to open up my Emmanuel de Monster.
Yeah.
And I would like to look for anything relating to iron as a magical material.
Iron as a magical material.
Well, as a weakness, like something that a monster might be weak against.
Do you know what I mean?
Ghosts. Okay.
Ghosts do not like iron.
The Emmanuel would be very specific on that.
Cold iron, which is a specific type of iron made cold, basically.
Iron that has not seen fire, only being worked by cold tools, is good against fey.
So fey creatures include things like fairies, sprites,
a creature called a quickling,
which the book would describe as the worst of all the small creatures.
My Emmanuel de Monsters' least favorite small creature.
I, Emmanuel, the monster's least favorite small creature.
You would also see that it is closely related to the Feywild,
which is another plane of existence that mirrors the material plane.
Iron is used to block entrances to the Feywild because the Feywild requires a place of natural wonder or beauty
to create a natural crossing point.
And iron is considered an ugly, brutal thing.
So it can hamper or completely destroy a crossing to the Feywild.
You would also, if you keep reading, you find hags are a type of Fey.
Okay.
And you find that nymphs and sirens are types of fae.
There is a type of siren that lives on.
So this is obviously you might not think siren.
Yeah.
But there is a type of siren that lives on the land.
Okay.
Cool.
Well, maybe I'll turn to Thudu and.
And will-o-wisps.
But will-o-wisps are not typically considered intelligent.
Will-o-wisps, but will-o'-wisps are not typically considered intelligent. Will-o'-wisps.
I'd like to turn to the two ladies I'm with and be like,
this town, I don't want to call it superstition
because obviously so often it ends up being true,
but fae creatures, the fae realm, are there any, I don't know,
I suppose local legends, something like that?
Birkinth?
Birkinth says, yes.
I think I do remember some tale about the summer court
and the winter court.
Okay.
There was some dispute this is think something
to do with the fey wild not really material plane sure but the long and short of the story is that
they are like courts like royal courts that exist in the fey wild okay and all fey were once part of one court or the other until they decided to throw out uh creatures that were
twisted and dark that did not match their ideas of beauty okay and i know that creatures such as um
half breeds i think they're called and hags were among them and apparently one such one such
creature like a hag um found its way here when it was ousted um all right hag in my thing and circle
it who who's the oldest person in town the oldest person in town well that would person in town? Well, that would be
Dwoin.
Dwoin? Dwoin.
Would I be able to speak to them?
If it wouldn't be too much trouble.
Um, yeah.
Dwoin would
probably talk to you, but only
maybe out of politeness. She doesn't like being
disturbed. That's okay. Is there anything I could
bring her to maybe make her
more inclined? Birkinth
and Mally look at each other, then look back
at you. A beer. Okay, well
that I can do. Yeah, but
perhaps if I could just have a conversation with her
at some point.
I would like to...
The parents of Ancestor
and Annette, were they superstitious
sorts?
No, they weren't, Birkenth says.
Okay.
Not in, well, no more than usual.
Sure.
I guess I'm just wondering if a child disappears in the forest,
no one's around to hear it, no,
if a child disappears in the forest and comes back and you're worried that something fey may have taken them,
would you yourself give them a nail and a mirror,
some iron maybe to protect them? But I assume they came back with them. No, no, no, they may have taken them. Would you yourself give them a nail and a mirror? So some iron maybe to protect them.
But I assume they came back with them.
Well, that is very intriguing.
I'd like to give the place just like one more once over.
I'd like to just to cross some things off my list.
I'd like to go and investigate.
Is there a brook nearby or did you say like a crook in the rock?
Yeah, a crook.
There's a tiny little bit of water i'd like to go investigate that to see if i
can cross sirens off my list you can tell that the the crook has no no like the the ye olde
emmanuel of monsters describes that uh a siren that exists in a land
or like a body of water on land needs to exist on a lake or a river.
Not a river, sorry.
Like a still body of water.
Sure, sure.
So this would not meet the definition for a siren.
I cross siren off in my list in my book.
You've also got the little kid's cubby and the tracks.
That's right.
I'll go into the cubby and i'll
investigate i want to crack open that um cracked pot so i can see anything inside it i get a bad
boy card oh no it's not a pot it's like a bowl okay when you turn that over you can tell that
it just seems like discarded pottery i put it to the probably to play house with yeah for sure um
i searched the interior i searched the like amongst the
sticks see if kids have tied anything to them i try to imagine what games maybe they'd have played
you find a great deal of toys hidden amongst or hidden in the little cubby you find more toys
than frankly you would imagine peasant children should have yeah it
seems like too many and they're they're not great quality yeah but they're like nice and there's a
lot of them birkinth yeah um could you come in here please birkinth walks over and crouches down
uh you knew the children well and i yes i know peasant children tend to have maybe only one or two toys are any
of these toys um no my gosh as soon as you show the wealth of toys she says no this is far i don't
know where they got these they weren't taking them from down this looks like enough toys for every
child in town do some of the toys look very old or Or is it hard to tell age? They've just been in the elements.
No, a lot of them look homemade, but made with some level of competency.
Okay. Actually, I would say that all of them
look homemade, but with some level of competency. A lot of them bear like a little tag on them that says from granny.
From granny.
I'd like to write from granny in my notes and then write mother for the ogre and like do a line connecting them.
What's the next nearest town to here, I ask?
Next nearest town?
Yeah.
That would probably be Tipple.
Okay.
Is Tipple within the same?
Tipple is quite far away. Okay. Part sure sure sure i just wanted to check proximities okay uh well i'll come out of the copy and i'll check the tracks
all right oh another good boy card oh my god i'm breaking them in yeah yeah you check the the ogre the half ogre tracks and the half ogre has made
no effort to conceal where it's going from or to or anything like that and the mud here is fresh
enough that it's like a perfect cast okay you can see the half ogre tracks lead a little away from
the cubby to a slight hill like very close yeah for sure very close and on that slight hill you can
see half ogre footprints mixing with children footprints how many two sets two sets okay it
looks like children and half ogre in play the tracks lead off into the forest well the children
the why would you want children whatever is taking them i look back at my list of
possible fey i cross out ghost because that doesn't seem to make sense then i would like to
will of the wisp or cross out no spells uh nymphs are sea creatures yeah uh nymphs no they're not
sea creatures the tree creatures yeah they're typically creatures of a forest well they're creatures of anywhere beautiful and natural
to be honest
they could be in a forest
do some question marks after nymphs
some question marks after hags
Emmanuel of monsters
would call nymphs
creatures of light
and lighteth and goodeth
that would not dwell
with any creatures of darketh or evileth intent
unless such creatures were thoroughly dead all right maybe i cross out nymphs okay hags question
marks after sprites quicklings and fairies i'm not sure quicklings quicklings. Quicklings. I don't know. I don't know.
All right.
Well, that presumably is the direction they went.
What time is it?
Probably like midday, yeah?
It's just before midday.
Okay.
All right.
Let's get a beer.
Let's go chat to Dwellwyn and then see where we are.
You said, Mally, that Gita said that it was like the old days, yeah?
Things were returning. Yeah.
Things were returning.
Yeah.
Things were like the old times.
Okay.
I'm not sure what he meant by that.
Circle hags again.
All right.
I'm going to go to the tavern, to the Broken Hammer, and procure a beer.
Okay.
A traveler. A traveler.
And then Mally takes you to Dwawan's house.
Knock on the door.
It's kind of a little hovel.
A elderly female dwarf answers the door.
Her beard is so long that it touches her toes.
And you can see that her eyes were once a beautiful amber, but now have become dulled.
You can tell that she's blind in both eyes.
She has a narrow face and straight red hair besides. She wears, though, very modest garments.
She looks like she might be, she looks like she could have taken a vow of poverty.
Okay. Good afternoon, Dwellen. My name is Sir Jordan of House Grace, and I was wondering if I could ask you a couple of questions.
I've brought you some beer as a gift.
She, like, peers as closely at you as she can,
and she has to get, like, right up in your face to do it.
Maybe she gestures for you to get in closer.
Oh, I crouch down.
Beer.
She's holding out her hand.
I guide it into her hand hand she starts drinking and turns around
and gestures for you to follow thank you we appreciate it you sit in her little hovel
there's like a stump table cool and smaller stump chairs i sit presumably with my knees
up around my breasts kind of like yeah it's a it's kind of sized. It's even strange because it's sized for a halfling,
not even a dwarf.
It's a chaper, I guess.
She sits down at the table as well,
picks off the table like a horn and jams it in her ear.
So where I'm sure you're aware of it,
there have been some disappearances lately.
The woods have taken an ominous sort of turn.
I was chatting to my good friend Mally here, and she said that in the past, there was some kind of town legend about
the summer and winter courts almost releasing some ill creatures into the woods many years ago.
And we've had one of the disappeared people talking about the old days. I just wondered if you had, I don't know,
any opinion on this,
if this reminded you of anything
that had happened once before.
Ah.
When you start talking,
she leans in so that the horn jammed in her ear
is kind of right at your lips.
Oh, of course.
She leans back.
Ah, yes, I know about the summer and the winter court long ago before even my parents
were but whippersnappers long before even that as far back as memory in time exists, there was within the Feywild the summer court and the winter court.
They were like night and day.
One was open and beautiful and warm, and the other was cold and awesome
and rude
sorry I couldn't help it
and the other
was cold and
awe inspiring
awe in every way
that the word can mean
I nod
inspiring of
awe neither was good nor truly bad but I nod. decreed that all fae should look and be as one,
and Winter Queen decreed the same.
Right.
But unfortunately for hags and fae of low caste,
they did not meet the summer or winter court's images
of what was fae and what was not for they were not beautiful as the summer
court and they did not inspire or as the winter court they were ugly and hated and they were driven out of the Feywild into our world.
And it is said that north of Shabrook was a crossing,
a crossing to the Feywild where they might pass.
It happened so long ago.
But brave knights such as yourself rose up
and forced the hags from our world as well,
scattering them to death or to the Feywild.
It is possible on a summer's day or a deep winter's night to still hear or see a hag at a fey crossing has fake crossings typically were uh blocked up by
iron correct a fey crossing it can only exist at a place of beauty or wonder within our world
such places can exist almost anywhere in the natural world, but worked stone or metal, man-made cities, they destroy fey crossings wherever they exist.
One might destroy a fey crossing with worked stone or iron. Okay. Well, thank you,
Dwawan.
I appreciate your
candidacy and
for being willing
to talk with me. And now,
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She sips from the beer.
I lean back in my chair or on my stool.
Do you think it's unreasonable for me to say that perhaps a hag is what we're dealing with here?
I mean, it would explain the magic.
Oh, yes.
A hag is surely the cause of our problems.
But what hag?
There are many.
Oh.
I open up Emmanuel's book of monsters to H4Hag.
It's actually alphabet.
It's actually ordered by size.
This stupid book. hack it's actually alpha but it's actually ordered by size the problem is that some of the sizes are only speculated or vary a manual you fool well you need to go to um-ish for medium-ish size.
You see, there are many different types of hag.
There's green hag.
The wretched and hateful.
Doth wretched and hateful hags, green, dwell in dying forests?
That's all loners of swamps or misty moors making hometh in caves okay well that doesn't it's it's
sort of more of a woodland area right not really swamp they have obsession death with tragic events
there is but also thine night hag slith and subversiveth. It's good to imagine Sir Grace finger under subversiveth.
Going back.
Thine night hag wanteth to see the virtuous turneth to villainy.
Love's kiss turn to obsession and kindness to hate and devotion to disregard and generosity to selfishness
night hags taketh their perverse joy in corrupting those of mortals they are of course soul mongers stealing the souls of those sleeping there is eth also the sea hag sea haggots
live in dismal and polluted underwater lairs doesn't seem right of course one must also
considereth the anise hag they lair in mountains or hills. Despite being hunchbacked and hump-shouldered, eth,
they are the largest and most physical of all kinds,
standing almost, one eth might assume, eight feet.
They enjoy tormenting.
They enjoy corrupting children.
And they eth enjoy being a mother.
Circle and a sag.
There is of courseeth, and finally, the behuver.
The behuver.
The hag.
Behuver hags live in wintereth lands.
They have cold hearts that are attracted to selfish actions and they are awful to beholden
i fear what we're dealing with here if it is indeed a hag it's probably the anise hag
poor menteth of the weak although an anise hag can easily tear a grown maneth apart they enjoy
hunting children preferring their flesheth above all others.
They use the flayeth of skin of such of their victims to make supple leather,
and a hag's lair often shows the signs of industry.
I am wowing.
I'm like, you said that the story of the hags coming into our realm,
it happened back when your parents were children.
So do you remember a time where the forest was as it is now?
Or is this the first time it's happened?
First time in my memory.
Okay.
I'm just trying to piece together, I guess,
what could have caused the hag to become active.
Anise hags leave tokens of their cruelty at the edges of forests and other areas they claim.
In this way, they provoke fear and paranoia in nearby villages and settlements.
To an anise hag, nothing is sweeter than turning a vibrant community into a place paralyzed by terror.
They are children corrupters.
community into a place paralyzed by terror they are children corruptors when an anise hag feels especially cruel she disguises herself as a kindly looking elderly woman approaching a child in a
remote place and gives it an iron token that it can use it to confide in her over time granny
convinces the child that it's okay to have bad thoughts and do bad deeds. As I read this, I finger the coin that I have in my pocket,
the little mirror and the nail.
Tribe mother.
Much in the way that they befriend children in order to corrupt them,
Anis hags have a tendency for adopting a group of trolls,
ogres, or other loutish creatures,
ruling them through brute strength, verbal abuse, and superstition.
And then the book continues.
The Anathoth hag has its skills lying in those of deception and perception.
What accent is that?
It is resistant unto the coldeth and all weapons that are non-magical in nature.
It has upon itself the innate spell casting ability to make itself disguise or create a fog of clouds.
It is most dangerous upon its crushing hug.
is most dangerous upon its crushing hug.
I like to imagine that Emmanuel de Monsters is one of those books ostensibly written by Emmanuel de Monsters,
but if you read through it, you're like,
there's like 40 different people.
You know how Hans Christian Andersen would just take folktales
and slam it in the middle of their story?
It's just like a hodgepodge.
Is there a blacksmith in town i ask um mally mally
uh willian is the closest they have he knows how to work metal but he's a better carpenter than he
is an ironsmith okay do i think cold iron would damage this hag cold iron would overcome its
resistances yes cool because i just don't have any magical weapons.
So, yeah, it's resistant to cold and non-magical weapons. Yeah, cool.
Otherwise, it doesn't seem to have any active weaknesses.
Cold iron will hurt it.
If I can get over that resistance, that's all I need.
All right.
Thank you so much, Bowen.
I appreciate it.
You have a wonderful day.
You too.
I get up and leave.
Where are you going?
I'll go to the blacksmith.
I'll go to Will Owen.
Will Owen, yeah.
Can I help you?
He's in his workshop.
I've got quite a favor to ask of you, Will Owen, if that's all right.
I don't know much about blacksmithing, but I may be in the need of some
cold iron. I know that's
complicated to make, but I've been told that you're
the best in town.
They're not wrong. I am the best in
town. I...
Let me look
into this.
Yes,
I could maybe help you with that i don't know i don't need much just a spear
tip's worth a spear tip i could make that's all i need you'll have to give me a night that's okay i
i wouldn't want to head out now anyway i guess i'm doing this alone though that means unless um
the creature that I believe is responsible
for the disappearances and for the
deaths can only be
damaged by Kaldine or magical weapons.
In the town, you wouldn't
have magical weapons,
would you?
I feel silly asking.
Actually, we might have something
that can help you.
Maybe leave that with me for now.
Okay, thank you.
I appreciate it.
If the magical weapon is something the town cannot spare,
I know a lot of villages that I visited in the past
have had heirlooms or sacred weapons to the town.
I wouldn't ever ask you to destroy them,
but if you have something you're
willing to spare well it may be all it'll take i i take my spear off my back out of a chief and i
like place it on the ground in the in the workshop but a cold iron tip to this is it would do me a
wonder of favor um i can try to work on a uh iron tip, spear tip for that.
Otherwise, a magical weapon.
Yes.
No, I think we might have something for that.
Okay.
All right.
I need you to grab Mally and Thuddu and tell Thuddu to go to the guild hall and speak with Ilyse. Okay, sure. I'll get on that
right now. Yes. Tell Ilyse what you need and say
that I will pay them back. Okay, for sure. And I'm sure
the capital can provide recompense for anything that
I've taken or you're owed. Yes.
I'll leave him to it.
And I'll go find Thudu and Mally.
All right.
You grab both of them in a rush and you head towards the guild hall.
Elise is, you learn on the way, a artist, an artisan.
She's like a glass blower.
Okay.
And she makes fittings with glass.
So, like, if you need a stopper lid on like a uh
as you're walking back with or like half running back with uh mali and thudu they say not to stare
at elise okay i i wouldn't she she has an affliction. Sure, for sure.
Elise, when you get to the guild hall,
she's working in one of the furnaces.
She has, when she turns around, a beastly appearance.
She has short gray hair and large blue eyes,
but she looks like a half werewolf,
if such a thing could exist.
Elise, I am Sir Jordan of House Grace. a half werewolf if such a thing could exist elise um i am sir jordan of house grace uh
i explained the situation to her we are in need of a magical weapon of some kind even
he'd better pay me back he said he would he said he would very well fact elise leaves and returns with a glass box okay
contained within the glass box are two green glowing shimmering with energy crossbow bolts
oh okay okay thank you no arrows, arrows, sorry. Arrows, okay, cool. These are magical predictiles.
Sure, okay.
She hands them to you.
Be careful.
Okay, you won't want these back, correct?
If they are used correctly, they should not return.
Sure, okay.
I appreciate it.
Thank you, Ilyas.
All right, what do you do? We'll head back to the black smoothie, I guess. And on the way you, Ilyas. All right.
What do you do?
We'll head back to the black smoothie, I guess.
And on the way back, I'll be like, what's wrong with her?
She came under some affliction a while back, a werewolf bite.
She was lucky.
She's been cured, kind of.
I can say.
Poor unfortunate soul.
All right.
It is, unfortunately unfortunately the danger of,
she used to be an adventurer.
All right, you are lucky, Sir Grace.
When you arrive back,
it takes an extra hour after you arrive back,
but slowly and surely,
William is able to construct a cold iron spear tip.
Cool.
I fix it to the tip of my spear, roping it down.
All right.
I'm going to say, though, that it is not a perfect make.
So you will take a negative one penalty to all attacks.
That's fair.
Hey, as long as I can get over that resistance,
because otherwise I'm just going to have two arrows.
Which, to be honest, I feel like if i go and do this alone that i will be in dire straits i i don't think that i
i am competent and i am confident but i am also just one man so mally or thudu if you would
accompany me we'll both help you i however I said, the creature has a magical resistance
to anything that's not cold iron or a magical weapon.
Are either of you good with a bow?
Thudu shakes her head, no.
I...
Mally?
Mally nods, yes, I can fire an arrow.
I present the two arrows to Mally.
Are the arrows made of glass or metal?
They're made of glass, yeah.
Okay, cool, cool.
The box is made out of glass
and the arrows are made out of
glass. Do I know, what do I know about magical
weapons?
It's difficult to make, expensive.
I guess my question would be
if we smelted
this glass down and turned
it into two new
spear tips, would all
three of us have a weapon that we could use against?
Or you would need someone who knew how to use the magic.
To magically smelt down a...
Okay, yeah.
Yeah.
That's okay.
Well, in that case, I'll just give the two arrows to Mally.
Okay.
Yeah.
Mally says, what's the plan?
Okay.
I would never want to attack...
Ogres don't have that resistance, do they?
No.
An ogre is an ogre is an ogre.
Okay.
Well, an ogre is going to be...
If we try to attack the anise hag,
or we try to venture into the anise hag's lair,
the ogre will be there to defend her,
which means that it's probably cleverer to attack the ogre first,
maybe separate from the anise hag.
Now, when I was in the forest earlier, it was just me
and the ogre. Perhaps if I'd had some, if it had not just been more than just me, we would have
been able to take the ogre down. And in doing that, we've gotten rid of the muscle the anise hag has,
if you know what I mean. Yes, no, I understand. So perhaps we bait the ogre out. I mean,
okay, how about we just head into the forest
one of us alone the others hidden in the trees we wait until perhaps the ogre comes our way and
then we all come out and ambush him perhaps we should lay a trap mallee says that's clever that's
very clever my fear is that the only bait i think the ogre would go for is perhaps a child.
And that feels, I don't know.
Wrong.
Yeah.
Mally pipes up saying, you said that the ogre chased you.
Yes, it did.
Do you think you could just get it to chase you again into a trap?
Yeah, I reckon if the ogre would have come for me, yes. And I suppose if we spend enough time in, I'll do finger quotes,
its forest, then perhaps it would.
Yeah.
What kind of trap can we build?
It's huge, so pit trap's probably not going to work.
A pit trap might work.
Do you have the manpower?
Well, a pit trap might work if we put spikes on it.
That's true.
That's true.
All right.
We could get a couple of the woodsmen to come and help us.
I think we could grab or round up, I don't know, maybe fire or holy water.
Does that work against it?
Emmanuel's Book of Monsters.
No, it does not.
Holy water is used.
Holy water.
Only thine holeth of water, blessed and kissed upon by the gods,
All of water blessed and kissed upon by the gods can only burneth those that are inarrakably evil and from evileth locations.
I like to imagine.
Or the dead. I like to imagine in the entry for Ogre, it's like, if thou wishest to use holy water uponeth thine ogre to vanquish it.
Thou are thine world's largest imbecile.
No, probably not holy water, but spikes.
The ogre seems like a physical entity to me.
We can get alchemist fire, maybe.
That'd be good as well if it's in the pit to finish it off.
All right.
What time is it now?
It's maybe 3 or 4 p.m.
Okay.
That seems about good ogre hunting
time toward the evening that's when we encountered it all right let's round up as many people as we
can and start digging that pit is there like a like the clearing near where i kind of ended up
my run when i was fleeing the ogre do you reckon that was a good area to dig a pit you could dig
it around there yeah because then i can run into the copes of trees yeah all right well i'll i'll kind of like draw a little map
maybe in my notebook open it up and present like hey here's roughly a good idea where we could do
it all right so you do that and you grab maybe 10 or 20 woodsmen head out into the woods and begin
digging cool how deep do you want them to dig?
It's got to be pretty deep.
It's a,
it's a,
oh God.
All right.
But it's also going to be a matter of time.
So by the time the sun is setting,
if we start at say four by six,
six 30,
that's probably when we're going to have to stop.
Okay.
Well,
you get to around six.
Yeah.
And the pit is maybe 10 feet deep and you've got spikes to put at the bottom of it.
Yeah.
So the sun is beginning to set, but Mally says we could just keep going.
Yeah, but how much beginning to set?
How many hours left do I think I have before darkness?
The sun is dipping below the trees.
Okay.
Let's dig for half an hour more.
How about that?
You dig for half an hour more. How about that? You dig for half an hour more.
Nothing happens, and you've made the pit maybe five feet deeper.
It'll have to do us.
I don't want everyone here at night.
I don't want everyone in danger.
You plant the stakes, cover it as best you can,
and then Mally will hide up in a tree.
Cool.
Thudu maybe just take some cover somewhere.
Thudu is wearing, she's taken off.
She wears chain mail underneath her clothes.
She's taken off her clothes and she's just wearing the chain mail now.
Yeah.
She has a big Viking ass looking helmet that she puts on her head.
And as she puts it down, she gets to like really thump it down because the nose guard
is no longer in place for her nose so she like nearly severs her own nose putting the helmet on
but then she arms herself with a shield and a mace and she hides in a in a bush great all right
i will go back to i guess where i first encountered the ogre, plant my ground and wait.
Will Sir Grace's plan survive contact with the enemy?
Find out next time on
Fall From Grace Part 1
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