D&D is For Nerds - Stories of The Greyhill Free Company I #21 Escapes from Large to Small

Episode Date: September 25, 2021

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Starting point is 00:00:00 SANS Pants Radio, Australia's least coherent podcast network. on the stories of the Greyhill Free Company. Lovers Blind puts a hand on your back, Big T, and says, Oh dear. You, from the top, look up following Lovers Blind's eyeline, and you can see several kobolds sticking their heads out from above. I will allow you to do 30 feet around, but there is a chance that you will accidentally lose control and fall. How close was the elephant bullet today?
Starting point is 00:00:47 Not too far. Okay, I'll keep that in the back of my mind. The Cobbled Scarper. They fly back up and away. Oh, they're winged to flap. They're not gliders. No, they're not gliders. You hear a booming, echoing voice coming down at you.
Starting point is 00:01:01 I am Cobbled One. Cobbled One speaks for Big Bird. Big Bird consumes. Big Bird says you die. We're watching you. What are you talking about? Wait, they can see us? They can see you.
Starting point is 00:01:21 They can see us? What? Oh, this changes so much. Well, I definitely wouldn't have done that. So, um, yeah, so we'll make it look like we're heading towards the armory. Uncover the ballistae, I'm sure, and
Starting point is 00:01:35 we'll be down that way. Check them, I love it. You begin heading deeper down. There are multiple sets of tracks here for minecarts or something else, I'm not 100% sure. There are multiple sets of tracks here for minecarts or something else. I'm not 100% sure. There are maybe three or four in total. Several
Starting point is 00:01:52 of them are small and definitely look like they're just meant for minecarts. But one of them is actually quite large. Enough for a horse-drawn wagon. Are they just lines or what are they called? They're actual tracks. What's that word that the cart goes on? Is a cart there?
Starting point is 00:02:12 No, there's no cart of any sort here. You start descending deeper and things become darker and darker and darker. It feels like it hits pitch black and keeps going. If we were to light a torch now, would it definitely be seen from up above? Maybe the NPCs who have dark vision can tell you this, but it begins to spiral as well. So you feel like you're reasonably well covered from uncovered light sources. Although, nonetheless, having a light will make you very obvious to anyone who can see that light. Right, we'll just wait a little bit.
Starting point is 00:02:47 You keep leading the way. I believe it's everyone but you. Oh no, Chantal doesn't have dark. The three of us don't. No, I can't see it. Love is blind and yay or why. I'll put some ball bearings, the ones we got from our wonderful rogue that I cannot remember
Starting point is 00:03:03 their name. May they rest in peace. I will put the ball bearings behind us on the stairs. Thamry Cherry Cheeks. Ah, Cherry Cheeks. Oh, Cherry Cheeks. I'll be like, thank you so much, Cherry. Can you please tell us that you do that? Oh, yeah, yeah, yeah.
Starting point is 00:03:19 Yes, yes. I'm going to be putting some ball bearings on the stairs behind us. It's a slope. Never mind. As soon as you put one down. Woo! Okay, so it's not a staircase. Yeah, no, it's not a staircase.
Starting point is 00:03:32 If you wanted to, you could tuck them into places, but I'm not sure what the purpose. So tucking them into places might not necessarily act as a great trail of breadcrumbs, which is what I feel you're trying to do. No, it's meant to be if people are tracking you. Oh, I see. Yeah, no. Also, it wouldn't be very effective as a trap.
Starting point is 00:03:49 Yeah. Yeah, no. It would just roll on down. It would. It would indeed. What if they take that first step on the pile of ball bearings? Yeah. Eat shit immediately on slope.
Starting point is 00:03:59 Probably won't. No, do it. Give it a shot. We'll keep walking. No, no, no. Save the ball bearings. The slope is gentle. At no point do you feel uncomfortable in any way or like you're kind of staggering forwards,
Starting point is 00:04:15 but you can tell that the slope is insistent and forever downwards. How long are you willing to just keep walking before you light anything? Probably like an hour. Okay. The others have dark vision, yeah? Yeah. So they can see things. Yeah, yeah, yeah.
Starting point is 00:04:30 It doesn't take long. We'll just trust them. It actually doesn't take long. It's maybe five or ten minutes before. Oh, who do you want up front? Probably Yayola. Yeah, give her a win. Yayola whispers back, trying to be as quiet as possible
Starting point is 00:04:46 but it echoes nonetheless. There's a... doors on either side. Platforms and doors. Open them at the same time and then hide so they fight each other. Do you think it's safe to produce flame? To produce a light source?
Starting point is 00:05:02 I can't see anyone. I'll produce a light source? I can't see anyone. I'll produce a light source for us all. Sure enough, see, there are four doors, two on either side of you. They're made out of stone and reinforced with metal. You think they'll be trapped at all?
Starting point is 00:05:17 They don't appear to have any locking mechanism. They're just like doors. Oh, I have a look. Can I check for traps? Oh, am I good at that? Maybe I shouldn't be checking for traps. But you can cop it. None of us are good at it. It would be an investigation check. Yes. I shouldn't do that.
Starting point is 00:05:34 Oh, yes. I'm in the neg. That's true. You've only done well so far. That's true. I'll give it a... We'll take one each. We'll all investigate, you know. Okay.
Starting point is 00:05:46 Is yours the same? So are you checking the same door? So are several people checking the same door multiple times? No, I guess we'll all inspect each door. Okay. So I'll say tree stump, you check. Maybe if we're going two doors on each side. So if we're starting on first left door,
Starting point is 00:06:06 tree stump, you check that. You detect no traps. The second door on the left, global, you give it a look over. You detect no traps. The second door on the right, we'll say, Sean, no, love is blind. Detects no traps.
Starting point is 00:06:23 And then the first door on the right Yayola detects no traps Are they just pushing in and that's where we go? Sure, are you opening all four at the same time? No, we'll just go there Oh, there would be, sorry, I should also say There would be signs written above both of these So there'd be one sign for the two left doors
Starting point is 00:06:41 And one sign for the two right doors Oh, we can work together for this one again. One on the left says men's barracks. I think I can guess the other one. The one on the right, you have no idea. Never mind. I can't get it. The one on the right, actually, surprisingly, the one on the right says a bathroom. Oh.
Starting point is 00:07:07 Oh. Okay. There's a bathroom. We have the bathroom and we have the barracks. Maybe the women's quarters is further down. Or maybe no women lived here. Is it further down? You keep going further down?
Starting point is 00:07:21 You can continue to go down if you want to as well. No women lived here. Then why say men's? I couldn't say Dwarves are strange creatures Not at all We're all strange Well, I guess
Starting point is 00:07:34 One is equal to the other So let's just go to the first door Close to us for the bathroom I don't need to go Or do we need to keep going on? Do we need to? I don't know, I don't need to go. Or do we need to keep going on? Do we need to? I don't know. I don't think there'll be an exit here, but there might be something else.
Starting point is 00:07:50 Well, look, we seem to be going just further down. I just walk in. I just walk in. That's taking too long. Which door are you going? Bathroom. Left or right? Left.
Starting point is 00:07:59 Left? Okay. So there are two doors on either side. So when you said the bathroom doors, there's a left bathroom door and a right bathroom door. So if that's where the confusion was. Okay. So you open this door. This room appears to be a barracks.
Starting point is 00:08:14 Doesn't look like a bathroom. There's beds upon beds upon beds. And yeah, nothing else here. Huh. I'll go to the right bathroom. Same as the last one. It's not the bathroom at all. Yeah, there's else here. Huh. I'll go to the right bathroom. Same as the last one. It's not the bathroom at all. Yeah, there's barracks.
Starting point is 00:08:29 Yeah. Yeah. Highs or lows? Highs. You can't really see very well into these rooms because Glovel's light doesn't cast very far. So you can't see very well into either of these rooms, but they both definitely look like barracks. I couldn't see very far in, but they had beds. The second one you open, several of the beds are overturned
Starting point is 00:08:47 and it looks like a bit of a mess. Someone's been here and raided them, I think. Yeah, recently, or is it just they're all dusty? Do you want to have a close look? Yeah. I couldn't see. I didn't bring a torch in, I just had the peek. You approach Globble with the fire
Starting point is 00:09:04 and you cast the fire into the room to try and get a torch in. I just had to peek. You approach, Globble, with the fire, and you cast the fire into the room to try and get a better look. You see the firelight flick across several beds that have been overturned and obvious signs of struggle and whatnot. You can see several corpses lying on the floor.
Starting point is 00:09:20 Yeah, old corpses? Old corpses, indeed, yeah. But I guess the fighting continued from upstairs to here. That's no good. I'll stick my head in right barracks? Yeah, the other, the men's barracks. It's a similar site.
Starting point is 00:09:38 You can see some corpses in both of these barracks as well. Let's keep going on. Are you going inside either of these barracks? I'm assuming you're looking for the doorway. Oh, I was going to be going in.
Starting point is 00:09:47 Oh, okay. That's different then. Sorry, let's... Yeah. I assume we just sort of head in. So you enter into the barracks that is
Starting point is 00:09:58 labeled as a bathroom. Translation error. You got a nat one. How close are you looking at the bodies? Not, probably very close. Are you going to touch them, turn them over? I wouldn't touch them, no. Okay.
Starting point is 00:10:13 Well, I'm going to roll you a medicine check at disadvantage because you're not physically touching the bodies. Are they, yeah, similar to upstairs? They were killed violently, but that's all you're able to deduce. Okay. There's obvious signs of violent struggle and whatnot on pretty much all of these corpses. Right. None of these people look like combatants.
Starting point is 00:10:33 They were children or the elderly. They look like they've been... You also notice in this and in the men's barracks, it doesn't look like they were actually... No, you actually couldn't tell that. They look like they were hudd no you actually couldn't tell that they look like they were huddled here for safety yeah if i can like if i think they're not going to rise and attack me their scalp most of them are scalp wow that doesn't necessarily mean anything actually but yeah no none of them stir and you feel no twinkling of magic in this area none that you
Starting point is 00:11:02 can tell of maybe go in for a bit of an inspect more closely for the what kind of wounds they were to be if they're like dwarven made wounds or are they more of a creature? They don't look like weapon blows. None of these appear to have been dealt by a weapon of any sort. There's no characteristic
Starting point is 00:11:19 broken bones that you might expect or anything like that. With some of the... The corpses are really advanced in age, so it's really hard to tell. But you think several of them were suffocated? Hmm. Hmm.
Starting point is 00:11:33 Yeah. Do you think perhaps... Or strangled, rather. Well, it's either perhaps they knew upstairs their brethren was falling, so this was mercy or perhaps they had someone from the inside
Starting point is 00:11:49 betrayed them don't know really much about dwarven warfare as it were I do not like to linger with the dead let's just keep hearing I was only ducking my head in I did not go that far.
Starting point is 00:12:06 A bit of a look. Looks gross. Yeah, it was fairly gross. Let's. For a brief moment, you are alone in one of the barracks. Because just coincidentally, you maybe were the most circumspectly looking over the corpses. I would imagine that Chantel and Big T just didn't enter the barracks perhaps chantelle because she does not like to be among the dead and also wanted to keep a lookout and big t for
Starting point is 00:12:31 maybe similar reasons and then love is blind and yayola were maybe just in different parts and you are coincidentally just the last one in this barracks you feel a chill run down your spine as if something cold had brushed along it. Then you leave. Yeah, same thing. Got the willies. Oh, no. All right. Well, I will keep heading down.
Starting point is 00:12:56 You continue to head downwards. As you head downwards, it feels like the temperature is slowly rising. After a little bit of time, you come across a minecart. The minecart is full of ore, and the brakes have been set on so that it is stuck here in this position. If you have the light still, you can tell that they were mining metal. Iron, I would imagine. Yeah, I guess it was an iron mine at one point here.
Starting point is 00:13:20 iron, I would imagine. Yeah, I guess it was an iron mine at one point here. It might not be the smartest decision, but we could jump in and turn the brakes off. Sort in. At least if we run into a monster, they're surprised too. Well, we could give it a
Starting point is 00:13:39 undo the brakes, see if it budges. Oh, I suppose we could send it down first, but there might be a warning, but we might get them. Get whom? I don't know. Just in case. Or we could leave it. It's alright to leave it. Don't have to touch everything. Yes, probably not have to touch everything. Okay, let's keep going.
Starting point is 00:13:58 Okay. I mean, we're not slower or faster than a minecart, are we? A minecart would probably be faster. Yeah, we could always get in and you could try and... Depends how much further you have to go. You just don't know. Is it not still sloping? Yeah, it is still sloping.
Starting point is 00:14:12 So it wouldn't just go pretty fast? Yeah, but you don't know how further there is to the bottom. Yeah, we don't know how far it is to the bottom. We don't know how noisy it would be, perhaps, as well. Okay, we'll leave it. And I just hope no one turns it on when they're up in front of it. It's a very good point. Well, look, you want to test the brakes, by all means.
Starting point is 00:14:31 Big T, you're proving yourself to be quite a strategist. Oh, thank you. I'll test the brakes. The rusted mechanism does not shift as you try to force it. Oh, no, we're safe. Let's keep going. And I guess further on, hopefully this comes up and out of another
Starting point is 00:14:52 section of the Dwarven Fortress. Does anyone know much about dwarves in terms of how they build their mines? Do I? I'm friends with a lot of dwarves. This is starting to feel like you're delving down into where the mine was. It does not feel
Starting point is 00:15:08 like this is an exit. This feels kind of the opposite, actually. It feels like you're cornering yourselves. So it would be best to try to perhaps build like a makeshift barracks ourselves and then perhaps wait for the kobolds and then attack
Starting point is 00:15:23 if they come towards us. That's good to work. It might work better than doing this way. This way really truly feels like we're going to hell. Even getting warmer. And I don't know why. We can keep going further so nothing gets snuck up on us in the middle of the night. Or day or whatever time it is.
Starting point is 00:15:43 Thoughts, gang? Chantantal says, yes, I wouldn't mind bedding down. The problem is, where exactly? Obviously, should we bed down? I don't like the idea of doing it here. This place feels too open.
Starting point is 00:15:58 I don't like it. We could go back to the barracks. That feels weird, but if we cleared one of the barracks out, we could stay there. Yeah, no one's using them. That's true, yes. Lover's Blind shifts uncomfortably and says, I don't like the aura that that place gives off. Yeah, I felt very like I got the wheelies.
Starting point is 00:16:16 I don't know, there was something... I think I would also rather have my back to a wall. Look, I'm kind of the opinion. When I was there alone, this felt a bit, you know, yes, the vibe of it all. What if we all sleep in the corner like we are corpses, like we're hiding? We don't clear it out. We just move them out of one corner.
Starting point is 00:16:35 Well, we, Yale is talking now, we could just move them out entirely. Why put them in a corner? Better to hide? Because if someone sticks their head in like I did, I was like, oh, a room full of dead people, and I left. I would think we'd be locking the door, wouldn't we? Yes. Oh. Is that not suspicious?
Starting point is 00:16:55 I suppose because there's not a lock, barricading the door might be suspicious, yes, but would it not also be safer? Unless if they break it down, we could hear them. Yes, they would have to alert us to their presence. I understand. We would be trapping ourselves, but are we not already trapped?
Starting point is 00:17:12 Yes. Well, we either head further down to see if there's another kind of room or something like that we could kind of position ourselves. Perhaps the poor feeling we could fix that by giving those poor folk a proper burial. This feels very unlike Yeola. Yeola isn't like a callous person, but Yeola has never really cared about funeral rites. Yes, perhaps that was the vibe. Give these poor folk a decent burial.
Starting point is 00:17:39 Say a few prayers over their fallen comrades. I suppose if they get the burial, they can't be brought back. You mean resurrected. Yeah. Sure. Well, I'm happy to head back, or do you want to keep going further down? BT, what do you think? I'm happy to go back.
Starting point is 00:17:54 Everyone seems to be wanting to go to sleep, and that's okay. I want to go to sleep too. Yeah, yeah. If we go back, we've got a little bit of work making a bed, but if we go forward, we don't know how much work we're going to have. All right, we head back. Anyone good at putting down some traps, perhaps, on the other doors? My trap making is...
Starting point is 00:18:15 I put up my wet, moist hands. No one here is necessarily good at making a trap, or better at making a trap than anyone else, but I guess it depends on what sort of trap you want. Just either something to alert us, or at least cause a bit of grief. Well, Yaiola begins collecting all of the bodies
Starting point is 00:18:33 gently, maybe with the help of Chantal, and the two of them do like a rights thing. Yaiola produces a little book, a pocketbook, that she must have taken from back when she was in the chapel and it has a bunch of dwarven prayers in it and she begins
Starting point is 00:18:49 speaking prayers of the dead over the corpses Love is blind begins trying to work out maybe how to set up some sort of alerting trap That's a very good idea. I trust them Is there a bucket or something around? A container of sorts? Oh to fill with water put on top of the door?
Starting point is 00:19:05 Yeah, you could find... Yes, but also more for me. You could find baths here. Yeah, it's actually just baths here. And if you want, there's also, like, pumps to use the baths. Oh, I do the pump. How's the water? The water is black and grimy and bad.
Starting point is 00:19:23 It looks unhealthy. I just, I create water myself. Yeah, that's fine. Lover's Blind creates a very basic makeshift sort of thing. Just basically when the door is opened, it will knock over a table, which should hopefully be quite loud. Perhaps do it for the other traps, the doors as well. Well, he can't set that up from the other side. Oh, yes, of course.
Starting point is 00:19:48 Yeah, alright. Okay. We should trap all the doors. How we get out of them, that's the problem. He can't trap them from the other side. He can't trap them from the front? I don't know how to. Love is blind cannot work that out. No, he tried his best. It's alright.
Starting point is 00:20:04 Yeah, I would not hear who you're there. Perhaps he's barricaded as much as we can up against the door and he's here for the best. All right. You have a fitful rest. Meanwhile, further up in the dungeon, the Dwarven King, who has been laying here for centuries, maybe even millennia, no one's 100% sure. Not even the
Starting point is 00:20:27 spirits that rest within this place know how long they have been here. All they know is that they have existed here since before they can remember. Since before, for them, time began. And in that entire time, this dwarven king has knelt before in this giant chamber his last words still magically echoing through time a seal upon this place for magic comes in many forms both through careful studying of a book through force of personality or gifted to you from a higher being. But some scholars will tell you that the words of powerful people themselves are inherently magical. And this king was one such person. His word carried the weight to shift and manipulate the energies of the worlds itself. And his final words, an oath to seal the creature within here,
Starting point is 00:21:28 final words, an oath to seal the creature within here, lay rested upon the strength of his remaining body. And as the kobolds enter that room and see his corpse, they think to themselves, what a delightful find we have. For they pilfer from him his armor, his crown, his hammer, his boots, his gauntlets. And when they have taken everything but the corpse itself, they think it good fun sport to sacrifice that corpse to their quotation marks, bird god. And in doing so, they break a seal that has existed here for so very long. A creature deep within, at the bottom of the long tunnel that your party has been traversing down, awakens. Stirring, it realizes that its cage has been unlocked
Starting point is 00:22:19 and it has not fed for so very long. Its many tendrils unfurl. It stretches itself up to full height. And then, faster than a sprinting wildcat, it moves, shooting up the tunnel network. Your room begins to shake. Oh no. I mean, it does sound like two of our problems are about to solve themselves. At first you feel
Starting point is 00:22:52 like it's an earthquake, but then you realize that the earthquake is getting closer and that's not how earthquakes work. Something explodes past, moving along the tunnel at a tremendous rate. Because of the door, you don't see it, but it moves so fast and it has such mass behind it that the door rattles and shakes and Love is Blind's trap sets itself off. The entire room wakes up.
Starting point is 00:23:20 Something big has passed you and it's already fading into the distance. I'm glad we didn't keep going, but I'm scared it'll run into the big trough. Oh, the cart? Cart. Yes, look, I forgot the word for track. It's fine. Does anyone...
Starting point is 00:23:38 What was that? I don't know, but it sounds like it's going away. Chantel slowly, deliberately draws her weapon and then creeps to the door. Oh, no, don't, no. No, no, no, no, no, no. Shh, come back. Don't do that. That's so big.
Starting point is 00:23:56 Did you hear? So big. Come back. Oh, my God. It was so hard to, I don't know how many. What do you think the alternative is? Wait. Wait for what? Wait to come hard to... I don't know how many... What do you think the alternative is? Wait. Wait for what?
Starting point is 00:24:07 For it to come into here? Why don't we... What if it's gonna go away? What if it doesn't? I draw a dagger. Resting a bit more is not gonna be a detriment, right? You just don't know that. Well, shall we...
Starting point is 00:24:23 Chantal gently opens the door and sticks her head out. She casts around, pulls her head back in, closes the door and says, whatever it is, it's gone. Good. And now a quick word from our sponsors. Hey, Jackson interrupting here, just to say that if you like this podcast you're currently listening to, you'll probably like our video game review podcast, Thumb Cramps,
Starting point is 00:24:48 where me and the two Joels review whatever video games we've been playing that week. Also, sometimes we don't even review video games. Instead, we review sausages or being sick. It's good. Trust me. Just search for Thumb Cramps wherever you get your podcasts. you get your podcasts. If the kobolds came down,
Starting point is 00:25:11 perhaps whatever was down there heard us or them or something and has decided to go up there. Perhaps now, if we go there, if one thing is dealing with the other, we can sneak out, perhaps? Maybe this is a good chance for us to leave?
Starting point is 00:25:30 I think it's potentially possible that, maybe, I don't know. We could be walking into the back of it, we don't know what it is. That's true, but we could also be walking into its lair. Going to sleep and staying for a bit? Oh, I mean like going either direction I think is a risk. I think the original plan of a rest was a good idea.
Starting point is 00:25:51 I suppose so. What are the advantages of moving now? So if whatever it is fighting those kobolds is distracted enough that we could then go past the doors and leave. And if it's not fighting the kobolds, is distracted enough that we could then go past the doors and leave.
Starting point is 00:26:08 And if it's not fighting the kobolds? As in if it's already destroyed the kobolds? As in if the kobolds aren't there? Yeah. Then I guess we walk into the back of it. Yeah. Space, you're right. Have a sleep. Let's set the trap again for the door.
Starting point is 00:26:24 It's not a bad idea, yes. Love is Blind does a decent job of resetting the trap and you all have a long rest. Yes. Good. Good, good, good. I assume we all took a bit of a watch. Yeah, we would have all taken a little watch, a petite watch for the game.
Starting point is 00:26:40 No encounter dice. Nothing else wants to be here right now. That's fair. Okay. What's the plan? Well, shall we traverse up? Sneakily? Be as quiet as we can and I guess see what's going on. Do we want to love you pretty quick? You could go ahead of us, perhaps?
Starting point is 00:27:04 Yes, I will do that then. Yes. Yes. Yeah. It's head upstairs. You creep back up to that large open room. You can see that the entire, so the room is still a mess, but it feels like the debris has been like, this entire room was kind of like a snow globe and someone picked up the
Starting point is 00:27:23 snow globe and shook it a little bit. All of the debris is slightly different. Okay. Anything look out of place or new? It's probably from the earthquake, right? Well, I mean, what felt like the earthquake. The moving earthquake. Casting your eyes around, first off,
Starting point is 00:27:41 Globble, can I get a number between 1 and 31? Let us go with 15 oh well done focused double your proficiency bonus for one round casting your eyes around you see many cobalt corpses in addition to your other ones i okay the cobalts have definitely been attacked can i look at the the wounds of the cobalts they were choked, suffocated, if you will. Something was forced down their mouth until they couldn't breathe anymore, and then they were choked, and then it came out, and now they're dead. Ew, something...
Starting point is 00:28:16 So what got the people in the barracks downstairs is what got the kobolds. I look around for tracks To see whatever it was That made the earthquake No tracks To see perhaps if any debris are sort of leading to where it might have gone You see no obvious signs Of where it was
Starting point is 00:28:38 Other than corpses I suppose We need to leave So we can try the rope Or we can try where the king was The rope is here, right? You can see there are several ropes dangling down That the kobolds have obviously dropped Shall we?
Starting point is 00:28:54 Yes, right now This is very scary Alright, who's going to climb up first? Tug, tug Do you want to do the tug trick there? I test all the ropes I mean, the cobbles came down.
Starting point is 00:29:08 Number 21 and 31. Eight. Eight. Good news, bad news. Which would you like first? Bad news. There's one less rope because you tear it out of its socket. Good news is An extra walloping Play before you hit But if you do hit it counts as a critical hit
Starting point is 00:29:30 So you have to play this Before you confirm the hit But if you do hit on this roll It's a critical We got the ropes let's go I think we should Alright so who's up first I'll stay back keep going Love is blind is probably the best climber Well he doesn't need to roll I think we should, yes. All right, so who's up first, sorry? Yes.
Starting point is 00:29:45 I'll stay back. Keep going. Love is Blind is probably the best climber. Well, he doesn't need to roll. He just climbs his way up to the rope until he's up the top, and then he gives you a big thumbs-up sign from the top. Excellent. Well, right.
Starting point is 00:29:59 I'll go next. Aren't there several ropes, though? Yeah, you don't have to go one at a time. You just have to. That's true. I want to go up. Let's not go one at a time, because just have to have been. That's true. I want to go up. Let's not go one at a time because then once I'm up, I can help pull people up so it's faster. Good strategic thinking there, Big T.
Starting point is 00:30:13 We've got to get out. Big T, you're about 50, no, 150 feet up. When you lose your grip and begin falling, you need to make a dexterity-saving throw. Oh, no, this very specific thing happened to begin falling. Ah. You need to make a dexterity saving throw. Oh, no. This very specific thing happened to me yesterday. Critical. All right.
Starting point is 00:30:30 So you manage to grab onto the rope and you take six points of fire damage. Ouch. But you don't fall to your death. I. What. You. And Globble, you're at the top. I'm at the top here.
Starting point is 00:30:50 I'll try and aid or help anyone who's not. All right. You just don't think you could pull Big T up. But that doesn't matter too much because Big T, you're up. Yes. And I'll help others by pulling them up as they climb. Chantel and Yayola begin climbing up. I hope nothing tragic happens.
Starting point is 00:31:09 All right. No! About 50 feet up, Yayola loses her grip. She's fine, though. Okay, she's fine. She's fine. She takes three points of fire damage. Oof.
Starting point is 00:31:25 Yayola gets to the top. They're happening at the same time, but I'm just rolling individually. And Chantel gets to the top. All right, you're all out. What's around us? Let's quick vibe check of the area. Dense forest. You're at the top of a mountain, I would assume.
Starting point is 00:31:44 Okay. And there's dense forest all around you You can see the camp that the kobolds set up a camp around this ring Obviously meaning to wait you out The camp has been abandoned in a hurry Oh, that's, I guess, good news There's a bunch of equipment just left behind because the kobolds didn't pick it up It looks like all the heavy stuff got left
Starting point is 00:32:04 Anything good? You gonna go through it? Just a glance. I think we should go. I think we should leave. At a glance, you couldn't tell. Okay, we should leave. We should definitely just go.
Starting point is 00:32:13 Can you roll the incandidate? Was there a shield I could vibe? 11? 11. So if you want to, you could search for a shield, but there's none visibly obvious. Visibly obvious. So you start making your way.
Starting point is 00:32:32 I'm going to guess. Are you going back to camp or are you going to make your way onwards to the cult thing? Well, what is the general vibe of the group? I say, well, scared. We could head back to camp or we could do what we wanted to do and we could try to head back to that cult thing. Where are the, I guess, where are the kobolds running? Can we see that at least?
Starting point is 00:33:00 You scan around and you can't see where the kobolds were. It was just kind of a general panic. They ran in all sorts of directions. Okay, okay. You couldn't really tell. Well, there's still the bandit slavers roaming around these parts. And there's that cult we said we would try to deal with. So we can try to soldier on, leaving this dwarven fortress behind,
Starting point is 00:33:26 and keep going. Or we can head back to camp. Does anybody want to go home? I think we're all okay, aren't we? And Love is Blind nods his head and Yayola says,
Starting point is 00:33:41 I'm a bit shaken up, but I think we're all okay. Chantel? Did you pick up? Yeah, Chantel was the first person to speak, yeah. I was really just asking if she died. Did she come back, though? Yeah, she did, but, like, sometimes you just want to go to bed for a bit,
Starting point is 00:33:59 like your own bed and not a grave, so. Okay, well, we can get the cult, but we just need to get away from here really quickly, so fast. Oh, my goodness. Why are we still... I start walking. Terrifying from underneath and terrifying from above. You know, nothing seems safe right now.
Starting point is 00:34:19 I just hope everything eats each other and then they go... I die. Yes, me too, Big T, me too. Big T makes a note to look for shooting stars that night. Will Big T's wish come true? Find out next time on Stories of the Greyhill Free Company. Adam here, resident dungeon master to the stars. Did you know that myself and Jackson host a show here on Sandspan's Radio where we create and show off homebrew content
Starting point is 00:35:05 that we ourselves have created. It's called House Rules. And if you've ever struggled for making your own content, then it may just be perfect for you. Some episodes will come in with stories, classes and abilities that we've already made and tell you about them so you can see where we've succeeded and failed.
Starting point is 00:35:22 And sometimes we'll even make the content on air so you can follow along at home and make your own or even improve upon ours. Head on down to sensepantsradio.com and sign up for a king-level subscription today to start listening. Hey there, fellow adventurer. If you're picking up what we're putting down and want more D&D content,
Starting point is 00:35:48 we have just what you need to scratch that itch. D&D is for Nerds+, the symbol, not the word, where you can listen to select campaigns that were once only available to Sandspans Plus members, the further adventures of the Greyhill Free Company if you want shorter campaigns with beautiful guests, and D&D is for Nerds, not Ognot, Adventures of the Greyhill Free Company if you want shorter campaigns with beautiful guests. And D&D is for Nerds, not Ognot, where all our non-canon D&D adventures go to rest.
Starting point is 00:36:14 Just search for D&D is for Nerds on your favorite podcast app of choice and join us on this epic quest of D&D podcast discovery.

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