Duncan Trussell Family Hour - REVEREND KYLE
Episode Date: July 22, 2014Virtual Reality evangelist Reverend Kyle joins the DTFH to spread the good news of the impending technological renaissance which will free all of us from the tyrannical constraints of analog reality.... Also an appearance by the TEA CUP PIG!
Transcript
Discussion (0)
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Hello my sweet little lovey-dovey baby boys and girls out there.
It is I, Duncan Trussell.
You are listening to the Duncan Trussell Family Hour podcast.
I cannot stop watching the news right now.
It's horrible.
I'm getting in Twitter fights with people because I'm saying you shouldn't kill kids.
And they think that I'm saying that this means that I'm pro Palestine and against Israel.
Which is pretty fucked up because I just think in general 100% of the time you should
have a don't kill kids policy in your life.
That should just be something that you a basic sort of rule that you follow no matter what.
No matter what.
Just don't kill kids.
Like when you're on this planet and you're wandering around and doing whatever it is
that you do whether that's you're a janitor or you work at a McDonald's or you run a country
you should make it a rule for yourself and everyone you know that you don't kill kids
with bombs, that you don't explode them, turn them into hamburger meat, that you don't drop
white phosphorus on them, igniting them and if not igniting them then causing them to
later get cancer from the depleted uranium and the shit that you're dropping.
You just don't do that.
Like when you're planning your day out make sure that if on that list you've written
drop depleted uranium on a city where there are children that might get burnt to death
just mark that off the list and then do everything else.
But just don't kill kids.
For some people it seems like it's hard to not kill kids.
For example if you're a Ukrainian Russian separatist who has access to a highly advanced
missile system then for you I guess it was hard to not kill kids because you had to put
in the code or squeeze the trigger or do whatever you did that activated the missile that went
flying into the sky and blew up an airplane thus killing a bunch of kids.
You whoever did that out there were not successful in avoiding killing kids in your life.
So for the rest of your life you're a child murderer.
You get to go around thinking about the fact that you blew an entire airplane out of the
sky and caused human beings to rain down on the ground and of those human beings raining
down on the ground some of them were kids.
You're a child murderer.
If you are somebody who is in Hamas the Palestinian anti-Israel militant organization and you
have convinced someone you know to strap bombs to their body and they've gone to a cafe and
blown up a bunch of kids well you're a child murderer.
If you are in Hamas and you've pressed a button on your missile launcher and the missile
launcher has flown into a city and blown up kids then you are you killed kids.
You're a child murderer.
For the rest of your life you get to be a person who killed kids.
If you are the president of Israel or in the military in Israel or a soldier in Israel
and you pressed a button that made a bomb land on a city and killed kids then you are
a child murderer.
It doesn't matter what the geography is that you live in no matter what if you kill kids
you are a child murderer.
Being a child murderer is the worst thing you can be in this incarnation.
There's a lot of shitty things you could be.
You could be somebody who raps to fault guitar riffs.
I would rather live on an island with 50 rapping fault guitar artists than one child murderer
because the fault guitar artists it's going to suck when they sit on the beach and do
their glib rhymes talking about how great sunscreen smells when they're rubbing into
their girlfriends back but at least you're not going to have to constantly think in the
back of your mind holy shit this psychopath thought something was worth killing kids.
I don't want to be in a car with a child murderer.
I don't want to be at a party with a child murderer.
I don't want to be in a bathroom sitting taking a dump in a stall next to a child murderer
and I sure as fuck don't want to listen to anything a child murderer has to say when
he's explaining why he had to kill kids.
I mean sometimes it is interesting to listen to serial killers rationalize or explain why
they killed kids.
Here's an example.
Listen to this.
This is an interview with serial killer Joseph Paul Franklin.
This is a white supremacist serial killer and this is him explaining why he killed
some kids.
Do you think about those two boys in Cincinnati?
No I don't really think about them.
I mean I can't go back and think about the cases you know individually.
I have too much other problems, too much other things I have to focus on and worry about.
Those are two young boys just 13 or 14 years old.
I regret the fact that I shot them down.
Why did you shoot them?
Well I was just waiting out sitting on that railroad track waiting for the first interracial
couple of blacks to walk by.
And what was your mission?
Well to try to get a race war started.
I mixed race couples and blacks.
I figured that once I started doing it and showed them how other white supremacists would
do the same thing and follow suit.
But you hoped people would copy me.
I hoped that other white nationalists would do the same thing.
Do you think you're a hero to those hatreds?
Well that's what they tell me.
I just felt like I was at war and the survivor of the white race was at stake.
Stuff like that.
Do you feel that way now?
No not at all.
I can see now I was wrong.
Violence is wrong at any time.
Do you feel that way because you got caught?
No not at all.
As a matter of fact it took me many many years to change.
I actually thought as misguided as I was I was doing the will of God.
So what you're hearing there is a serial killer who has an awesome accent.
Texas accent always cool.
And he's realized violence is always wrong.
This is a racist serial killer who prior to his death seemingly has finally
grocked that you shouldn't kill people, especially kids.
Now here's a chilling interview with someone who has also killed a bunch of kids.
Only the way he kills the kids is using an army and high-tech drones to do it.
Whereas this serial killer and most serial killers Joseph Paul Franklin
he just used a simple gun on the railroad tracks.
Here's another serial killer.
This guy is using an army government and high-tech military weapons to kill kids.
Let's listen to him.
Nevertheless it is a hard fact that U.S. strikes have resulted in civilian casualties.
A risk that exists in every war.
For the families of those civilians no words or legal construct can justify their loss.
For me and those in my chain of command those deaths will haunt us.
The language of war is so creepy.
It's way creepier than the serial killer we just listened to.
Just because the serial killer is like, yeah, I shot a couple of kids.
Obama can't say, well, me and people in my chain of command accidentally killed kids.
He calls them civilian casualties.
But one thing he has in common with the serial killer is he feels bad about killing the kids.
The difference is Obama hasn't figured out yet that violence is always wrong.
Somehow in his brilliant presidential brain the neurons haven't connected or fired yet
that make it so that he is incapable of killing kids.
But you don't have to be like that.
You don't have to be like a serial killer.
You can be like someone who doesn't kill kids.
And if you find yourself standing on some battlefield and you look down and you see a weapon in your hand,
just drop the weapon.
Put your hands behind your back or your head.
And when whoever you're working for is trying to get you to kill people walks up to you and says,
hey, I need you to squeeze the trigger that's going to launch white phosphorus into a city
or I need you to remote control this drone that's going to blow up Bedowins who are sleeping in their tents,
all you have to do is pick up your guitar, look them in the eye and say,
no, I don't kill kids.
I don't care what their parents did.
I'm not going to turn them into hamburger meat.
I'm not going to blow them up in the street.
I'm not going to burn their baby feet with shrapnel, shards, and chemical heat.
Hey everybody, it's me the Tika Pig and I'm going to lay down some roms.
Yeah.
Yo, you gotta stop killing kids.
It instantly makes you a villain.
There's never a reason for baby blood spilling.
Instead of killing kids, we should all be grilling and chilling on planet Earth
and licking lots of pussies because the pussies give birth to kids.
We don't kill kids.
We leave the kid killing two things like sins and snakes and alligators
and quicksand legs and roller skates with broken screws that grip up their face
and pitbull attached and plastic bags and lava cracks and deadly Big Macs.
No, we don't kill kids.
It doesn't matter what their parents did.
We're not going to blow them up in the street.
We're not going to turn them into hamburger meat.
We'll announce our country and our land if it keeps baby blood off of our hands
because no, we don't kill kids.
We don't, don't, don't kill kids.
All right.
Sweet children of this beautiful planet Earth.
I've got some big announcements for you.
I know I've already talked about it a little bit, but all of my upcoming tour dates
are located at DuncanTrustle.com and I really hope you'll come out and see
either a live DuncanTrustle family hour or me performing stand up.
These are all happening starting on the 21st of next month.
I'm going to be at the Laughing Skull in Atlanta.
Then I'm going to be in Chattanooga.
I'm going to be in Nashville.
I'm going to be in Asheville.
I'm going to be in Charleston.
I'm going to be in Durham.
I'm going to be in, in, in then in September at the end of the month,
I'm going to be in San Francisco doing a live DTFH Portland doing a live DTFH
Seattle doing a live DTFH Vancouver at the Northwest podcast festival doing a live
DuncanTrustle family hour podcast and I'm going to be in Calgary doing stand up.
So please come out and see me.
All the dates are located on my website at DuncanTrustle.com and the August shows
I will going around with Johnny Pemberton.
If you haven't seen him do stand up, you absolutely must.
He is so funny and creative and awesome.
And I'm really looking forward to spending a week traveling around the East coast with him.
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Hare Krishna.
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The next time you're going to buy something from Amazon, just go through the portal located
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It doesn't cost you anything and they give us a very small percentage.
And for all of you who have been doing that and have bookmarked it, thank you so much.
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will hopefully bring into your life a sweet darling whose hair you can comb in the bathtub.
I can't guarantee it, but I pray that it happens.
All right, you guys, we have an incredible episode for you today.
Today's guest is Reverend Kyle.
He is a virtual reality evangelist, an expert on virtual reality and Android.
And he really blew my mind in this interview by helping me understand just how quickly
this new technology of virtual reality is evolving and expanding and how we're just
a few short years away from existing in a universe where we will be able to stick our
heads and bodies into these strange digital portals that allow us to experience anything
that we want to.
You can go to his website to find out more about him.
He is at reverendkyle.com.
He's got a great podcast.
I will have links to all of this up at dunkintrussell.com.
Thank you all so much for listening to this podcast.
My apologies for the two week hiatus.
We are back.
I've got five podcasts in the can.
Great podcast, including an interview with Lucian Greaves, who is from the Temple of
Satan.
He's the brilliant theologian who is having a theologian and Satanist who's having a
Baphomet statue placed next to the Ten Commandments in Oklahoma.
And he's a really cool guy.
Also we've got podcasts coming up with Matt Dwyer, Ragu Marcus and David Silver, Honey
Honey and many, many more.
I love you guys.
I hope you're having a great week.
Don't let the news get you too freaked out.
Everything gets better eventually and I'm sure that soon all of this is going to transform
into the most beautiful possible outcome.
Let's pray for that.
Okay.
Hare Krishna.
Now everybody open your third eyes and send as much love as you can to whatever digital
sector of the universe Reverend Kyle happens to be hanging out at right now.
Please welcome to the Dunkin Trussell Family Hour podcast, Reverend Kyle.
Welcome to the Dunkin Trussell Family Hour podcast.
How are you today?
I'm doing very well.
Thanks for having me on the show.
Are you kidding man?
Thank you for coming on the show.
You are one of the preeminent scholars and mystics when it comes to the strange world
of virtual reality.
So I'm really excited to talk to you about all the stuff that's going on right now.
Yeah.
I think it's going to be a fun conversation.
Why?
Now let me just start off with a question.
I think everyone's wondering is are you an actual Reverend?
I am indeed ordained as a minister in the great state of Ohio and it's not my day job
but it's what I do on the side.
Whip a little religion on people when they least expect it.
But yeah, I've actually performed several marriages and done the whole minister thing.
The Reverend Kyle became my online persona when I was back when I was doing YouTube videos
with Android tutorials and I was Reverend Kyle the minister of mobile devices.
And once I stopped doing the Android thing I moved into the VR world and the name just
came with me.
What religion are you a minister of?
All and none at the same time.
So I was raised Catholic but I guess it's everything but that at this point.
So you're multi-denominational.
Exactly.
All are welcome in the church of Reverend Kyle.
It seems that there really is a kind of religious component to the groundswell of virtual reality
enthusiasts that's happening right now.
It can be very spiritual.
A lot of people take it to an extreme level and I think it's a great thing to expand and
think about it in that terms.
When you go to these events and I've only been to a couple which was the one that we
met at.
What was the name of that party?
That was the Los Angeles VR mixer.
It was during E3.
And at the Los Angeles VR mixer there's a feeling in the air that is a tangible sense
that these people have that this thing that's about to emerge into the mainstream is so very
powerful and so very weird that it seems to be mystical in nature.
Oh yeah, absolutely.
And we even discuss when we talk about VR to other folks who are not aware of it or
its implications to the future, we call it evangelizing.
We are evangelizing virtual reality to the consumer masses and it really is.
There is this kind of cult following behind it right now and it's what's pushing it forward.
You see at these events such strange technologies, the aesthetics of the thing are so odd and
in some ways some of the aesthetics are kind of horrifying to some people.
But they're also, it's just a fascinating thing to be in a room where you see people
with these black boxes strapped to their faces.
At one point I remember someone walking through the room holding a staff that had multiple
cameras attached to it that was recording the event in 3D space.
So you have, you know, it's just like some strange priest wandering through a church
with a staff or a wizard or something with these devices that are encoding or digitizing
reality and then, you know, every single one of these, this party, every demo is essentially
a portal into a virtual reality.
So you have these people who are in control of these dimensional portals and because of
all of this, the combined feeling is definitely one of being at some kind of church or temple
or, I don't know, it feels as though you're at a pagan gathering.
Oh, yeah, yeah, and some of the people are really enthusiastic about it to the point
where it is, you know, if somebody says something bad about VR, it's like time to go on a crusade
and convert these folks.
So yeah, there's definitely a lot of parallelisms between religion and VR and you're right,
you know, you look at this group of people coming together to worship at the altar of VR
and we were all disciples there just looking at this idol and just praising it.
And, you know, you do kind of have this weird Orwellian type of atmosphere, folks walking
around with black boxes on their heads, looking at things grasping out into the air, speaking
in tongues.
I mean, it's just it's it's everything and anything at this point.
Yeah, and it's, you know, the idol that you're worshiping has not fully emerged into this
dimension yet.
So there's the quality of, you know, everyone, these VR evangelists are all prophets who
are proclaiming the birth of this digital Messiah or this digital utopia that is its
tendrils are just beginning to poke into this dimension.
And the very tips of the tendrils, that's all we're seeing right now.
And the tips of those tendrils are the black boxes on people's heads and the variety of new
technology that's been assembled by people who are just inspired by a feeling more than
anything.
You know, the the guys who started Oculus Rift, they started in a basically in a basement.
Is that correct?
Yeah, they were just, you know, a college kid and he was working in his basement trying to
create the future.
And he couldn't he couldn't find something.
Palmer Lucky was looking for an answer.
He was searching for this this digital coming the next age and he didn't he couldn't find it.
And he went on a pilgrimage and came back empty.
And when he finally decided, I am going to be the one to create this future.
And from there, he acquired other people to help him.
And now we have them up on a pedestal as, you know, the VR, the coming, the coming of the future.
He felt it.
He knew that there was this potential to no longer exist in this reality because of the various
advancements that were happening and from, you know, accelerated computing power to motion
sensing technology to, I don't know, what do you call the thing that's actually in the
Rift that now detects when you lean forward?
What is that called?
Well, the positional tracking is done by cameras and sensors and IMUs, all sorts of fun
technology working together.
And these technologies are essentially brand new.
Well, a lot of it already existed.
It just didn't exist in the capacity.
You know, sometimes there are technologies out there and people don't realize
their full capabilities, what they are, what's possible with these technologies.
And it takes someone like Palmer to put them together in a room and say, OK, I'm going to put
them in my cauldron and stir them.
And I'm going to concoct a new type of technology out of these things, a hybrid, a new
thing that's going to come out and it's going to give us something just completely out of the ordinary.
That's again, you know, you use the term cauldron.
And I think it's a perfect way to describe it.
It's this kind of alchemical assemblage where you're taking all these multiple
technologies, sort of positioning them together in a way that literally opens up
a fucking portal.
It opens up a portal to an alternate dimension.
And people, you know, they I don't think people quite understand you understand it,
I understand it, but people who haven't experienced the new, the newest oculus rift,
they don't understand what is right around the corner.
They don't know that this Palmer lucky fellow and you and all the enthusiasts,
evangelists and technicians out there are making this happen, have given human beings
the ability for the first time in human history without the use of some kind of potent
psychedelic or being hypnotized to stick your head in a hole in the universe and look
around in some brand new place born inside of someone's imagination.
One of the nice things, one of the fun things about what I do with evangelizing VR to the masses is
that there will be times I will take it out to a group of people, a gathering, maybe
a party or something, and I'll have somebody come in, I'll say, here, put this on your head.
And they'll look at me skeptically and they'll say, what is this?
And I said, it's the future, sir, put it on your head.
And they'll they'll still kind of look at you weird, like, why am I doing this?
Once they take it off of their head after they have had this first experience in VR,
their reaction is just priceless.
I need to start taking a camera and taking a picture after they take it off their head
each time that we've all seen the videos on YouTube and we've all heard people's reactions to this.
But you are right, the majority of the world, the sleeping masses out there
right now have no clue what the future is going to be.
They have no clue that in a year to 18 months, this is this is a technical
reticence, a digital revolution that's about to hit us.
And the majority of the world has no idea what's coming.
And that's thrilling. That is thrilling.
You know, I don't know if you have ever taken LSD.
No, well, you should.
It's a wonderful drug.
And when you if you're someone who's like taken LSD, the first time you experience,
you can become an acid evangelist.
Because when you take this drug, you experience this heightening of consciousness
emerging into the universe and a myriad of other beautiful things can happen to you,
depending on the size of the dose and who you're around.
And when you take it, you in your life becomes completely shifted
in the direction of a of what I would consider a kind of spiritual awakening.
So many people's spiritual paths have started with a nice dose of some psychedelic.
When when you are around someone who takes it for the first time
and you get to watch this transformation happen to them and see them
wake up to the to the incredible and sensual and mystical world
that LSD offers a person or any good psychedelic.
There is such a rush in that.
And in this it's a very similar rush when you introduce people to this,
because it's it's like going into
it's like going into a room where someone has been,
I don't know, in a wheelchair for their entire lives and giving them a
hope that they're actually going to walk.
Only the hope that virtual reality offers us is not that we're going to be able to walk.
It's that we're going to be able to fly.
It's that we're you know, it's that we're finally going to be able to experience
flight and that we're finally going to experience every single
mystical and incredible thing that happens to superheroes
and to all the fantasy beings that we've seen in movies since we were growing up.
It your mind, some part of your mind will grok that you
because of this technology are eventually going to be able to walk through walls
in a virtual world. And man, it's so cool to watch that
that that whatever that thing has happened to people.
One really fun experience in virtual reality.
It's a very popular video game called Minecraft.
And with VR, the Oculus Rift and Minecraft is a very
it's a very good combination because the worlds are so
just fluid, you can change them, you can manipulate them.
And it's it's almost surreal to think that I can
I can look over here and push a button and a block appears that didn't appear before.
And it's gotten to the point where we have these towers that are,
you know, relatively speaking, thousands of feet in the air.
And you can stand up on top of these towers
and look down and know that all I have to do is take a step forward.
And even though it's not real, even though it's in the virtual world,
you still hesitate and then you take the step
and you're plummeting to what would be your death normally.
But then you just land and you move about your business.
And it's just something you have to experience to appreciate.
And no one's got no one in the history
of our species has gotten to experience
that without turning into fucking jelly.
And that that's there.
I can't emphasize that enough that this is I mean, I don't know.
Maybe there are mystical shaman
shamans who can fly and walk through walls and alter the laws of physics
using their mind. I've heard that these people exist.
But I'm betting that this is the very first time we've had access
to this kind of this level of sense gratification.
And there's no telling what the implications are.
And you you I love that you call that you're totally
that you call yourself a VR evangelist.
And because that shows that you recognize that there is
you you you do recognize that this is the birth of probably a new religion.
It probably is a religion.
We're seeing maybe the second coming or something.
It might be like the second coming of Christ.
I don't know.
You know, it's it's really an interesting story when I first started
with the VR, a friend of mine, a colleague had said,
hey, have you seen this this this Oculus Rift?
And I hadn't at the time.
And when I saw it, a button, a switch, a trigger in my mind,
just just flipped and said, this is what you need to do.
And on a regular basis, when I would bring it up with people,
they would look at me like I had no idea what what I was talking.
They had no idea, no concept of how this could possibly work.
And that's when I started doing my own podcast, the Revvr podcast.
I I knew that there was this void that needed to be filled.
I knew that there had to be a way to reach out to the masses
through the digital world, the Internet, and say, listen, folks,
you've got to see what this is.
You've got to come and follow us into the future.
Because if you don't, you'll be sitting on your couch,
watching Honey Boo Boo and the rest of the world is experiencing
cosmic everything, cosmic everything.
That's it. It's not games.
That's a really important point.
It's not games. It's not just games.
A lot of people think that it's just games.
It's going to let people play Call of Duty as though we're real.
And that's, of course, that's definitely going to happen.
But that's just the very beginning.
Where do you see what in two years
describe to me what what society is going to look like once VR has
initially emerged into it?
The easiest way to answer that is a conversation that I had
with a colleague at work who is very much in the know in terms of technology.
And he said to me, he asked his question, he said,
what are they going to be able to do with virtual reality?
And my answer to him was yes.
And he he said, what do you mean?
I said, yes. It's like, well, yes, what? Yes, everything.
What do you want to do?
Because in two years, you're going to be able to do it.
Everywhere, all the time.
I am a bespectacled person.
I wear glasses on a daily basis.
And if I am walking down the street two years from now and I decide
that I want to flip into a digital world, a button on the side of my glasses
will allow me to do that.
If I want to sit at a bus stop and instead be sitting on a on a park bench
in Paris, talking to a beautiful young French girl, eating a baguette.
I can do so.
You think that's two years?
I don't see why not.
I don't see why not.
I like to be optimistic about it.
Maybe three, definitely five.
But I have a feeling in two years, we are going to see advancements in this
technology, because what will happen is the rest of the world will suddenly
get it next year at this time.
The rest of the world will suddenly click and they'll go, oh, wow,
we need to focus our attention on this.
And then everybody will start putting a large emphasis and a lot of manpower
into making this be better than it already is.
And as a result of that, we will reap the fruits of those labors.
And two, maybe three years, I'll be talking to that French girl.
Wow.
And wow.
And it's going to be an AI, you know, maybe it'll I hope it's a real French girl
who's got glasses on at her bus stop, but it might be an AI French girl
because what's growing along with this technology, side by side
with this technology is artificial intelligence is becoming increasingly advanced.
You know, the story that hit the Internet recently was the Wikipedia robot.
That's I don't know.
Did you see that the Wikipedia?
The computer that passed the Turing test.
And so the Turing test says, are you human?
And a computer has finally passed that test.
And what that means from an AI perspective is that a year from now, two years from now,
you are not going to have any idea if somebody on the Internet is real or fake.
Now, combine that with the giving an AI the ability to manufacture virtual worlds.
And now what you have is artificial intelligence becoming the architects
of virtual landscapes that human beings can experience using VR goggles.
And now suddenly you start taking me down a very narrow road
into our possible dystopian future.
You think that's dystopian?
Well, it could be.
I think that that's the fear.
Unfortunately, Hollywood has not portrayed VR and artificial intelligence
in the best of lights.
And as a result of that, we have a lot of folks who are very, very afraid
of innovation and technology.
And if suddenly our virtual worlds are being controlled by our virtual people,
then who's to say that we ever end up coming out of it at all?
And the machines take over and we scorch the skies and it's all very matrixy.
Well, that's where you get into the idea that.
That already happened in an infinite amount of time ago and that we are inside the thing.
Wow. Yeah.
And then that means that we here we are designing it yet again.
Maybe that'll maybe that's the portal on the way out.
Or we will go in and we'll come out the other side where we should have been.
Well, yeah. Or, you know, maybe it's just a kind of
infinite re recursion.
Is that would that be a recursion?
It's like an infinite, yeah.
So that's what it is.
It's just kind of like, you know, you take what is it?
You take there's a I was just reading about.
I mean, numerology and I can't remember you.
There's a well, do you take pie, you know, and you have this infinite string
of numbers that just goes on and on and on and on and on.
And maybe it's some function of what we are or this dimension that we're in is what it does
is it just keeps reproducing itself.
That's just it.
It just replicates itself again and again and again and goes
in certain civilizations get to experience
the birth of it.
You know, that's the most that's that's the most incredible thing to exist
pre VR and then after VR, we get to exist.
We're on the border here.
And it's such a beautiful thing because, you know, the next generation,
it's going to be a they won't it won't they won't blink at the novelty
of being able to travel into alternate universes anytime they want to sit on
park benches and be in Paris, France or to sit on fucking park benches and be
in on Mercury, you know, or absolutely.
Yeah.
No, I have children of all different ages and I am envious of their
generation because they're going to see this taken.
I mean, you know, we talked about two years, three years, five years.
Imagine 25 years from now.
My children will be in the prime of their lives and experiencing
something that I can only dream of right now.
Well, I mean, you that this is reminds me of a conversation I had at the GF 2045,
which is that conference Dimitri Itchkopf through with it.
And it was with a geneticist working on life extension technology.
And we asked him 10 years from now, what's that going to look like?
And he said, that's a long time.
That's a long time.
Let's talk five years from now.
Let's talk four years from now.
And what he, you know, what he was, he was well aware of is just this
in acceleration that we are seeing happen right now.
Did you, I don't know if there was a great thing that popped up on Reddit today,
which is this month in technology.
Did you see that?
I did not know.
Oh, my God.
It's like 10 things that happened just this month or that came, you know,
that people became aware of this month, that people have been working on them for years.
But one of them was the Wikipedia robot that's printing, you know,
tens of thousands of Wikipedia articles that look like they were done by a human.
The other one was the Google contact lenses that are going to be able to measure your
blood glucose levels.
And then the most fascinating one to me was a new way to do brain scans of human brains
that will allow you to get, will allow us to have an entire map of the human brain within,
I think it's like a month of scanning a human brain.
And that would have normally taken years to get the kind of detail that this scanning
technology is going to allow us.
And of course, being able to scan the human brain in great, precise detail is one of
the prerequisites to being able to digitize the human brain and theoretically
summon up a kind of true digital consciousness.
You know, and that happened this month, this month.
So 25 years from now, I think it would be impossible to imagine what kind of universe
that we're going to be living in.
The human brain struggles to predict beyond a linear motion.
So we can predict where we will be based on the current trend, the current line that we're on.
What happens though, and it's always happened to us all throughout history and it will happen
in the future, is that there are these forks, these branches, these disruptions in the line
that suddenly skew us off into a tangent possible future.
And that is where we struggle as humans.
We struggle with the ability to see that far ahead.
And so I understand the limit to five years, because I think anything beyond that, it's,
it's almost like just reading science fiction.
Yeah, yes, this conversation reminds me of a conversation in a science fiction book I would
have read 15 years, 10 years ago.
And because, you know, it's important to under, I see VR as being one of the limbs of this new
being that's emerging into our dimension.
It's one of the limbs though.
And I think the being has the many limbs, the artificial intelligence is another of the limbs
of the creature.
And another of the limbs of the creature is life extension technologies.
And this is something that this, I wish I could remember his name, the geneticist was telling
us that currently the human lifespan every year increases by half a year.
And their goal is to make it so every year the human lifespan increases by a year.
You do that and you've got immortality.
That's human immortality.
It doesn't mean that if you get shot, you're going to survive.
But it does mean that if every year we live a year longer, then you're going to live for as
long as you want to live.
And so here we have these three limbs of this.
Oh, and then the other limb, of course, is 3d printers.
And so here you have basically these components are there to extend our lifespan so that we
can witness the incredible things that are past our ability to predict.
But then also you have with 3d printers, that is what's going to make it so that we don't
just go into the realities, but they can come out in here.
3d printers are portals into this universe.
And if you combine that with artificial intelligence, the artificial intelligence can
start 3d printing androids and assigning them, you know, virtual personalities, then
suddenly this liminal state between what isn't and what is, which contains all the
potentiality of the infinite number of artificial intelligence beings that could
exist in the universe, that begins to pour out into this dimension.
Wow.
Yeah.
And then you can take it even one step further into the absurd and say, what if I
can digitize my brain and now put it into one of these 3d printed androids?
I could be both real and manufactured at the same time.
Absolutely.
And then you just take that 3d printed android and you put it in your 3d printed
mini rocket ship and you blast that thing to Mars.
And now you're a fucking colonist or some version of you that you replicated.
And man, this sounds crazy, but it's not that far off.
Even if it's 50 years away that you can do that sort of thing.
That's what's wild to me is that, you know, I don't know about like, I know that
where 3d printers are right now is essentially it looks like they're already
capable of printing out some incredibly detailed figurines and stuff.
But I don't know where they're at as far as like printing circuit boards and
stuff like that, but.
So I was at a store the other day that had a 3d printer and there was sitting
in front of it several examples of things that had been 3d printed.
And one of them was a bottle, just a bottle, but it had a lid and it fit perfectly.
And I said, oh, here it comes.
Here it is.
Suddenly two pieces are perfectly made for each other and they were printed
individually, but with such precise, just detail that they fit perfectly.
It's just a matter of time before it's printing limbs, before it's printing
circuits, before it's printing entire ecosystems to the point where we have
just like 3d printed an entire small planet, even.
Well, yeah, right.
I mean, that's the thing is all you got to do is it's, you know, there's some
things that you need.
Okay.
So one of the things that you need is the ability to have some kind of matter, a
lot of matter that you could use as your substrate or what would you call it?
Your precursor, your substrate to create the various components.
And then you need the technology to, you know, you almost need like a little
mini chemical factory or something.
But the ideal place to do these experiments is obviously the moon.
We get these devices up on the moon.
You build some kind of, I don't know, some kind of habitat or geranium up there,
some kind of place where the initial experiments can happen.
And all the matter that's on the moon, if you could make that a precursor material,
the 3d print structures, androids, whatever it is, you've colonized the moon.
Not in the way we thought the moon would be colonized, but with, um, uh, but, uh,
with androids, which are being controlled by us.
So yeah, we're talking about the colonizing other planets.
Yeah.
Yeah.
I mean, it's, it's gotta happen.
I mean, we, we have to have the technology, you know, within the next couple years,
we're going to have enough technology that we're going to have something on the
moon. We'd be fools not to be taking advantage of that.
Obviously Mars is just a hop, skip, and a jump away.
Uh, and then, you know, they're finding planets that are very earth-like,
not even 16 light years away.
So we need to find that technology to travel at light speed.
And then in 20 years, we can have, uh, a colony on another planet and possibly
where we could breathe, uh, their atmosphere.
So yeah, that, that technology, the technology is going to take us there
into space where we were destined to go.
This is, to me, what's really interesting about this is if you look at the model
of most video games, you have, you know, you start off with some kind of character
and over the course of the video game, the character begins to gain special
abilities that, uh, sort of press reset on the novelty of the game.
I remember, I'll never forget the first time I, I really, I, I got a flying
mount in World of Warcraft.
You ever played World of Warcraft?
Oh yeah.
And you know that moment when you're no longer having to get a taxi on a
bat or whatever, but you're, you're, you're flying above, sorry, for those of
you who are not video game nerds, but you should be, you're missing out.
But that moment you, you, you rise up above Ogremar, you know, you can fly
and suddenly you're in a, the game has reset itself.
It's a whole new game.
And so many other games are like that.
You gain these special abilities, you find, you get the ability to, you know,
in Borderlands, suddenly you're able to like ride around in a, in a, in a vehicle
or, you know, you name it.
There's so many different games where suddenly you get this new ability.
Um, so it's interesting to me that what we're talking about here really does
mimic the pattern of a video game, which is that here you are, the subjective
you, the personal you existing and whatever meat body you've been forced
to inhabit for your entire life by whatever genetic role of the dice,
made you who you are.
And what we're looking at here is in a couple of years, you're going to have
the ability potentially to go into other alternate dimensions.
And then a few years down the road from there, after AI starts working on
this problem of time travel on, or not time travel, but, uh, interstellar travel,
there is this weird chance.
Let's say it's one in a 50 million, but still a weird chance that in your
lifetime you might teleport to some other alien world.
And that's just like what would happen in a video game, which leads us back
to the idea that, that's called simulation theory, which is that we might
really be in some kind of super advanced alien game.
If that's true, that I'm very pleased with the outcome that has been given
to me, my simulation has put me in a good position to be part of this emerging
technology, you know, just similar to your comparison to video games.
Technology has the ability to change lives in so many ways.
And virtual reality has changed my life.
It has changed my life's direction.
It has given me a new purpose, a reason to get up every day and to do my
podcast and to talk to you and, and, and have these moments where you feel good
about what you are doing, evangelizing virtual reality.
So if this is a simulation, then I'm very pleased with the outcome of mine.
Well, wouldn't, I mean, yeah, you're, what a, what a cool way for the
video game to transition or for you to level up is that, that, you know, it's
like if you were to read the back of the box, it's like start out as a limited,
you know, meat thing on a planet in the middle of a void.
And, you know, over the course of the game, you will experience what it's like
to usher in a new alien intelligence called artificial intelligence that will
pave the way for you to travel through the universe infinitely.
It's such a cool game.
It is absolutely a cool game.
And it is a lot of fun also to know that, you know, just like in a
video game, there are NPCs, there are, there are artificial and intelligent
people wandering around.
They're just game players.
They're not real people.
They're just wandering around because they need to give you somebody to interact
with.
And right now, the rest of the world who is not familiar with the VR renaissance
that's coming, those are the NPCs.
And the VR may be able to give them an opportunity to wake up and become
self-aware and then be part of the game for real, as opposed to just being there
just for my own benefit.
Do you, do you, do you think this is the age of Aquarius that all the new
agers and hippies were talking about?
They just didn't know it would happen like this.
I, I, I guess so.
I mean, it's very possible.
A lot of times when people are visionaries, they don't exactly know the
medium with which their vision is going to be delivered.
And so what you end up with is, you know, Nostradamus or, you know, any of
these astrologers that are out there or horoscope.
So the horoscope tells me I'm going to have a good day today.
Well, why is it because I'm going to win the lottery or is it because I'm going
to find a nickel on the sidewalk on my way to work?
Both of those are very good, possible representations of that vision.
So it's very possible that VR is this delivery method for which we will
receive this age of Aquarius.
I like that.
That's, that's a good representation.
It's such a beautiful and optimistic worldview that you have.
And have you noticed that your techno optimism is upsetting to some people
who would prefer to live in a world that is crumbling into hell?
I have always been an optimist and it does follow through into my VR evangelism.
And yes, there are folks close to me who are skeptical and it's okay
because they're going to be skeptics and they don't want to believe that this
is anything more than just a video game accessory.
And I don't, it don't let them bother me.
You know, then again, there are those folks who believe that this is going
to be the antichrist.
This is going to be the thing that drags the world down into this dystopian
oblivion, like the movie surrogates where people don't want to leave their house
anymore and they just live through a virtual interface.
There are those folks as well.
I say to all of them, that's fine.
I'll just be there to prove you wrong when it does come out.
And it works exactly the way I said it was going to.
This is the very common pattern in history with any new emergent technology.
There's always a group of people that feels terror over it.
I certainly have explored in my mind and on other podcasts, the dystopian
aspect of this thing, which I guess is this, if you, if you haven't really,
really thought it through, then what you see is this kind of insular heroin
like world where people in the flickering darkness of their, there's a great painting.
I'm sure you've seen it of the kind of emaciated kid in the dirty apartment
wearing VR goggles.
Yeah.
And that sort of sums the whole thing up.
Just VR addicts lost in a maze of sense gratification who are no longer
experiencing the beauty of Mother Earth.
And these people don't haven't been to serve us.
They haven't, they haven't gotten to experience what it's like to not just,
they don't understand that there's a whole physical component to VR.
And that actually what's going to end up happening with this is people
are going to start getting really good at stuff.
They're going to get really good at like playing piano.
Shooting guns, physical activity, all these things are, it's not that
people aren't going to be moving, wearing this stuff.
That's one of the amazing things about VR is that it'll actually
incorporates the movement of your body, which no video games or TV,
video games and TV obviously can't do.
Yeah, the, the Servios guys are fantastic.
And they are true visionaries when it comes to the virtual reality movement.
And they really do fully understand what needs to happen for this to be
a real, true occurrence in the history of mankind.
They know that you have to have all of your senses be fulfilled in this
experience. And so when it comes down to it, when you put on their gear and
you're standing in their little stadium, their stage, and they give you these
controllers and you just have the ability to control the environment,
experience the environment in multiple levels, it really truly makes you
appreciate this future technology and where it's going to take us.
Do you think that the homes, homes in the, in the near future are going to
actually have VR rooms built into that house?
Absolutely.
I mean, I do, it's, it's going to have to be a necessity.
I mean, if you look at it right now, there are children who are sitting
10 foot away from their television and they have a controller in their hand
and their gaze fixed upon their 46 inch LCD TV on the wall and, and they are
just immersed and everything around them is completely gone.
And all you have to do is take that exact same experience and make it VR.
And you're not losing anything.
You're gaining future technology.
And you tell people there's going to be VR rooms and houses and they're
like, whatever, I'm not going to have a fucking VR room.
It's like, well, you've got a TV room.
That's common.
Like most homes have a goddamn TV room.
No one blinks at that.
But prior to the existence of the TV, there were, if you told somebody,
there's going to be special rooms in homes where it's not a fireplace, but
a glowing rectangular hypnotic screen with couches arranged and speakers
arranged, they would be like, what are you, no, I would never
build a room like that in my house.
What, what would a VR room look like?
What do you, what does your VR room look like?
A VR room looks like, well, there's two ways that you could look at this.
You could look at what the ultimate is and you can look at what the practical is.
So the practical is you don't even necessarily have to have a screen,
but if you do, it's out of the way.
You have a high end computer running the technology.
You have your headset with the wires hanging from the ceiling or a wireless answer.
Yeah, you have, you have seats for your friends who can be involved off to the wall.
You've got a lot of room to move around.
I mean, that's going to be the key is that you have a lot of empty space
to move around and you have the ability to protect yourself from potentially,
you know, taking a nosedive through a paying glass window or something.
Yeah, they're going to be pad.
The room's got to be padded.
They're going to have to have some kind of nerfed padding.
And, you know, well, yeah, the like the people watching you experience the VR,
that's going to be a big part of it too.
But, you know, when we, when I, we, I did survey us,
my girlfriend ended up slamming her hand into a desk just because you forget,
you forget so quickly that you're in another, that you're in a room.
And you just think that you're in a, you know, the place
that the virtual reality is projecting into your mind.
So, yeah, these rooms have got to be padded, little padded rooms.
Yeah, and it doesn't take long for you to get so immersed in these worlds
that you forget that if I'm swinging my hand with a baseball bat or a hatchet,
full speed at something in a, in a, in a fake space that who knows
what that's actually going to hit.
I mean, I could have very easily punched somebody's lights out
while playing this game at Cervios and not having thought anything of it.
Not even.
I'm so involved in this game.
Do you foresee the one we've gotten, you know, like ear buds
or virtual reality for your ears?
And the TV is a kind of virtual reality that you're being pulled into.
But the one thing that they haven't been able to digitize is smell.
Do you, do you know anything about this?
Is there any kind of like smell technology on the horizon?
You know, there are, there has been some forays into that field.
People have attempted to do different things.
I even saw a one piece of technology that had a an assortment of like 300
different scents that could be blasted at you at your face to give you a sensation
of your smelling something.
I honestly don't know if that is as important as all of the other senses.
So I think smell might need to come, but maybe later down the road.
You know, man, I have to disagree with you there.
I think that we just haven't, because it's something so crazy to imagine
how you're going to have a scent dispersal system that can like reproduce smells.
But just imagine in, I don't know, imagine being a playing call of duty,
for example, and smelling the charred flesh of the people you just blew up.
Like imagine playing, I don't know, whatever the next world of warcraft is going to be.
And standing in some field and smelling flowers, smelling the like, you know,
the feeling that I think that that is a really important thing.
People just don't know how to do it.
So we like just get used to not being able to smell anything.
But to understand how important smell is the next time you find yourself out in a forest
or anywhere in nature, just, you know, clamp your nose shut for a little while.
Oh, yeah.
No, it definitely has to happen.
I just don't think that that the people who are developing this technology
are looking at it as a priority.
I mean, maybe we need to, maybe we need to petition these companies
to make sure that they attack this as well and move it up on their priority list just a bit.
But I think one of the pieces that people are really focusing on right now
that is important is the control mechanisms with which you interact with these VR world.
So the gloves or the controllers that track your body movement,
those are important pieces right now that we need fully developed.
To go along with our head mounted displays.
Yeah, that's right.
You serve us has some kind of, I don't know what it's how it's doing what it does.
But it's like it definitely seems like it's using some form of whatever the connect is doing,
along with that weird thing on your head.
I don't understand the stuff, you know, I'm purely an enthusiast.
I don't I'm not a technician.
But yeah, that's that's that's a really important thing that we need.
And then I was wondering if you could talk a little bit about haptic technology
and anything that you might know about producing like using wind or fans
to create a sense of like defining spaces.
Haptics is very important because not only do you need to be able
to manipulate the virtual world, but the virtual world has to be able to manipulate you back.
And so there has to be for every action and equal and opposite reaction.
And haptics is the technology technological answer to that.
So you have to have, you know, there are devices.
There's a company called Tactical Haptics that has a reactive grip control.
And when you hold it in your hand and one of my favorite demos that they have
is a fishing game where you pull back and you whip your fishing rod
out and your your fishing lure goes out into the water and you can jerk that thing
and wind it in and you feel it in your hand like a real fishing rod.
Wow. And it is unbelievable.
They have a slingshot where you pull back with one hand and you feel the tension
as you're pulling that back in the farther back you pulled of the tighter it gets
and it's real and it feels sensation.
What are the materials that they're using?
How do they are they pulling that off?
It is several servos that are moving things against your skin.
So when you actually feel if you take a if if if you take a rod in your hand
and then you pull back on it with your other, you'll feel your skin
stretch against it against the material.
That's what they're doing.
They're simulating that by moving the servos against your hand.
And it's fantastic technology.
And, you know, everybody wants to know about this.
Talk a little bit about where you see the future of pornography
with this kind of technology.
Absolutely. And it's something that I'm sure that will surprise folks
because Reverend Kyle doesn't, you know, why would he talk?
No, I'm a huge advocate of the porn in the VR world.
I think it is an amazing thing.
If you end up with a good video or a good
experience and you do it in VR, you'll end up very, very happy.
Is it a replacement for the real thing?
Absolutely not.
But there are pieces of technology out there that can simulate.
You could take a flashlight and attach it to a servo.
You could very easily just have your partner be involved.
That's something that I have experimented with and having somebody
mirroring what I'm seeing in the virtual world.
And it's it's a fantastic, amazing experience.
Wow.
That's connected to everyone.
So you have put on VR goggles.
What what I when I, you know, I have I have a rift.
And because I get motion sickness from the thing, I've I don't use it as
I'm waiting for the new one as we I we can talk about that in a second.
But I'm waiting for the new one.
But so I could never really find any kind of good porn programs.
And I definitely look for them.
I couldn't find any kind of porn.
Is there a newer new VR porn out there now that now?
No, no, here's what you have to do.
There's something very basic.
It's a basic program that's been out for a long time.
It's called VR player, and it just plays a video in stereo onto your ref.
So it's a basic, simple video player.
It just gives you the two images and they're barrel distorted.
Now, here is where you have to get creative.
You have to go find that perfect POV shot porn, right?
You have to find the right one, the one that that just gets it.
And there are very few of them, but I have a nice assortment.
I'll have to send you some links.
Please. Yes.
It's very important that if you're going to do this, you do it correctly.
Yes, we need a guide.
You need to have a guide up on your side about that.
Now, so you've had you've put the goggles on and then you've had your girlfriend
or you've had a partner go through like mimic what was happening.
Yes. Yes.
My wife was watching the screen and she was simulating what I was watching.
Wow. Now, that's super cool.
And you have an awesome wife.
Congratulations on this.
I do. Thank you.
Now, the the next thing that's going to happen, though, that when I think about
porn, what I imagine is going to happen is like currently the way we film
porn is, you know, you have lights and a camera and you film people that way.
The next way they're going to start filming porn is using
whatever the weird 3D camera things, you know, I don't know what those are,
but those weird camera staffs that record 3D space.
And then it seems like there's going to be an addition to that,
which is that the guy in the porn or the woman in the private guy is going
to have something attached to his penis that is recording sensations on his penis
so that his cock is like when you're when he's going in and out,
it's exact. It's recording that whatever that is.
And then this haptic technology you were talking about,
you could have something that you put on on your penis on your cock
that takes the place of an awesome wife.
If you don't have an awesome wife who's going to do that,
it will perfectly replicate the experience of this porn actor.
Yes. And that will happen.
And that is being developed as we speak.
So it's just a matter of time before you see that as well.
And it's going to make it's going to cause all sorts of amazing experiences
and problems at the same time.
And for example, what it's going to allow you to do is you will be able to
record the sensations of making love to your girlfriend in the same way.
Some people shoot videos of themselves having sex.
You're going to actually be able to record a sexual experience.
And anytime you want to have that again with your girlfriend or wife or boyfriend,
you're going to be able to experience that even after the breakup.
And where it gets even stranger and more in the problems like you're talking about
is when I was a kid and I went to visit my dad after the divorce,
when he went to work, the very first thing I would do is try to hunt down
his porn collection.
But in this case, what's going to happen is kids are going to stumble
upon the recordings of their parents having sex
and they're actually going to feel what it's like to be their parents having sex.
And that's fucked up.
That is that is some like, wow, yeah.
No, I hadn't thought about it to that extreme.
But yeah, that's some edible, edible type of stuff there.
Yeah, man, and it's going to get even weirder.
Like imagine five generations down the line and the same way we have like
old antique family pictures, you're going to be like,
do you want to experience what it was like when your great-grandmother
had sex with your great-grandfather?
I love this.
This is this takes it to an absurd level that I hadn't thought about.
And I love it because you're absolutely right.
This is messed up beyond.
But you know, this is a plot line to a movie, actually.
There was a movie from like the mid eighties.
It was called it's called Strange Days.
Great there.
That it had a great soundtrack, didn't it?
That was an amazing soundtrack.
I don't know. That was it.
They were selling the experiences of having sex with different women.
Oh, that's right.
Yeah. So that's that's what it's going to be.
You're going to get, you know, it's going to leak.
It's going to be leaked into the it's it's going to be people.
There's new sex tape.
It's not going to be watch Kardashian have sex.
It's going to be feel what it's like to have sex with Kim Kardashian
or feel what it's like to be Kim Kardashian having sex.
And that's going to be so wild to be able to experience that.
And that's a sex is a huge part of the human experience.
So what we're talking about here is this aside from the the the the
being able to replay sex, we're talking about massive digital orgies
happening inside VR space live.
It's not just that you're going to once the technology exists
to reproduce a sexual experience.
Obviously, it's you're going to be able to stream one too.
I wonder because now since we're delving into this area,
what would it cost to purchase the sensation to have sex with a Kardashian?
But think of the economical aspects here.
The entire entire industry could be created and empires built
all around Kim Kardashian's vagina.
It's already happened, unfortunately.
But that's the other thing is, you know, the can't the sexual
cameras of the future are going to look like dildos.
They're going to be, you know, phallic haptic recording devices
that women can use like webcam girls are going to be able to push
into their vagina some kind of sensor technology
that a guy will have a sheath on his cock and will actually
experience having virtual sex with her in real time.
That's the prostitution of the future.
You know, a lot of people are talking about the people are going
to lease androids that are going to be sexual partners and workers for them.
But I think before that happens, this other thing is going to happen,
which is that some kind of flesh light that simulates haptically
simulates the sensation of having sex in real time with people with cam girls.
That's going to happen.
Absolutely.
I totally agree.
Actually, it's going to be quite interesting.
It's going to be quite interesting and it's going to create all kinds
of fascinating problems.
But again, you know, that's just one little thing.
It's like it's the sex is a huge thing.
A lot of money is going to go into these technologies.
But what about other nonsexual stuff?
Like, what does it feel like to shake hands with the president?
You know, that kind of stuff, just like gloves that you can wear
that record these haptic technology, it records sensation.
You know, that's what we're looking at, because VR, to record,
to produce these digital experiences, the recording devices of the future
are not just going to be cameras.
They're going to be sensation recorders, right?
Absolutely. Yeah, this is all truth.
I mean, we're going to see these things.
They sound ridiculous now, but they're not.
They're going to exist in reality in the next year or two and or three, maybe.
But yes, you're going to have all of these different experiences.
I was very pleased.
I went, I had a chance to go meet.
There's a group of guys out in LA, the company's called Kite and Lightning.
And they had a technology at their office that blew my mind.
It was this huge jungle gym looking device.
It looked like something out of like a horror movie or like some sort of weird
like sexual dungeon torture chamber.
And there was a bed on it.
You laid down in it and they put a rift on me and these headsets.
And I was transported out into space and they had a fan that blew down on you.
And I'm traveling through this like Arctic world and I could feel it.
There was it was snowing in this digital world.
I could feel the motion, the movements and the sound.
And there were these like vibrations coming out underneath the table.
And they had these like like motors that were shaking and the fan blowing on me.
I actually felt like I was in this like cold world.
And those sensations were easily created now.
Imagine what they'll be able to do with technology a year from now.
Fuck, beds of the future are not going to be beds.
Beds of the future are going to be some kind of sensory
some kind of holodeck that makes so much sense.
They're going to have beds that you lay down on.
And as you're going to sleep, it's like, where do you want to sleep?
Experience what it fall asleep in a in a in a forest or fall asleep
in a, you know, in a volcano, just depending on what it is you want to experience.
I mean, the problem, of course, the problem right now is it's probably hard
to sleep with a goddamn giant plastic blindfold on, which is what the rift is.
But that clearly that's going to shrink down.
Well, yeah, and imagine the invalid and in the Alzheimer's,
the people who are affected by all these just depilitating diseases
and they are laying in a bed and they cannot experience the world.
We can suddenly give them this sensation of living again.
Oh, I know, man, our kids in children's hospitals.
Oh, my God, so many wonderful things that are going to be done with this stuff
and air travel, you know, flying in planes.
The planes are going to have these VR goggles that you put on.
And, you know, I imagine they're going to remove the exterior of the planes.
You're just floating in the sky real time.
And it's a funny, I have a funny story about that.
I actually flew out to LA a month or so ago
and I actually had brought a portable device, an Android based
the Derovis dive is an Android based VR experience.
And so I put it on my head and I'm watching a movie in VR
and the guy sitting in the plane next to me, he goes,
what in the hell are you doing?
And I said, oh, no, don't worry, man, it's VR.
It takes me into another world.
And I ended up doing like an hour and a half demo
to all of the people sitting around me in the plane.
And I'm thinking to myself, even at 30,000 feet,
here I am evangelizing and showing everyone the future.
It's so cool.
And in the tyranny of experience, it's like the tyranny of this
the the idea that we as human beings are finally innovating away
to free ourselves from the tyranny of reality,
which forces itself upon us just as it is, you know,
the idea that suddenly we're able to we're going to free ourselves from
you're not going to be in a plane anymore.
You're not going to be sitting staring around in some boring, gross plane,
watching people with hangovers, puking the bags.
You're going to be flying through the air with no one around you,
just you alone. That is beautiful, man.
I find that to be so beautiful.
Why do you think people or some people are so against or terrified of
or just so generally dismissive of this technology?
Fear, pure fear.
I really truly believe that people just fear technology,
especially when it does something they've never seen before.
Then there's another group of people who also are just purely
skeptical of everything.
Oh, we've seen that before.
We've seen that before.
That's not new and it's not going to work and they'll just dismiss it.
But those are the people who come back after they see the success
and they see the the the masses of consumers
just just just dumping their money out down the drain to get this technology.
They those people come back, but there will always be that group
that just are afraid they fear change.
And I don't think there's anything you can do to get through to those folks.
Do you how far away do you how long how long is it before
there is a legal virtual reality experiences that are
legislated?
I unfortunately, I think that'll happen within a year.
Possibly 18 months.
But I have a feeling that once consumer VR
hits the world and it starts being purchased, you're going to see
children who spend all their time in it or somebody does something very,
very stupid while wearing this.
An irresponsible adult does something very stupid.
I try to drive with one.
Yeah.
And suddenly there's litigation and then regulation and then just absolute chaos.
I a lot of it, I'm going to have to blame a lot of this when it does occur.
I'm just going to foreshadow here.
I have a feeling that mainstream media is going to be virtual realities biggest
enemy. They are going to run with every negative thing that they can find
about this new technology and it's going to be a detriment to the future.
Yeah, I think you're absolutely right.
That is what's going to happen because, you know, mainstream media is already
there, at least TV is just a old, crumbling, dying, disgusting
Bayamoth. It's like TV right now reminds me of when the whales wash up on the beach
and just start rotting.
It's just this gross, rotting, stupid thing.
And yeah, they're not going to like the fact that this new,
this new incredible way of absorbing content happens.
Do you think that I think what the problem is going to be
one of the more we begin to
with greater and greater precision, duplicate reality, and the more difficult
it becomes to discern the rift dimension from this dimension,
that's where the problems are going to come.
And it feels like there's going to have to be a
that the beginning legislation might be that in really realistic VR games or VR
experiences, there has to always be some glowing thing on the screen showing you
that you're in a virtual world and not the real world.
You know, something that always reminds you,
you are not in the real world right now, you're in virtual space, because that's
where the that's the there will be a court case where somebody says,
I didn't know that I thought I was in a video game when I strangled my wife.
Yeah, I unfortunately, yes, that is a future news reel.
But there's nothing we can do about it.
You know, it just like in terms of
of addiction, you can you can relate it to addiction.
Addiction is not the fault of the substance.
Addiction is the fault of the person consuming the substance, not being able to
handle themselves. Right.
And so you cannot blame the addiction that the see the substance is not
responsible for the addiction.
So when it comes to VR, when somebody says, oops,
I didn't know that I was not in VR.
I thought it was OK to kill her because I thought it was a video game.
That is that person's fault for not understanding the difference.
Well, I thought of the sorry, go ahead and sorry.
No, no, that's basically my point.
Well, I thought of a malicious game that that you that scans
your house, you know, that's the other thing that happens is it's like this is.
So
words, I don't know when this is going to happen.
This is my
prediction of what what happens in the future, which is that you buy these
little mini like camera drones or scanning drones and you bring them into your
house and you release these scanning drones and the scanning drones fly through
your house, recording your entire house and replicating that so that you could be
in your walk through your house with your VR goggles on and be in VR space.
So the game is you put the VR goggles on and the very first part of the game is
you take the VR goggles off and you're still in the house that was created by
the swarm by the drones, you know what I'm saying?
So that the game tricks you into thinking that you're not playing the game anymore.
Well, absolutely.
And so what we have to do is we have to make sure that people are
responsible enough with their own technology to have some sort of safe word
or something to let themselves know that they are not still in the virtual world.
You know, it's going to be a little while before the technology is so perfect
that we get to that point where people can't tell the difference between the two.
But it's a neural prosthesis because as long as you, you know,
the reminder is you touch your face and you're going to feel this fucking thing
on your head.
Even if it is small goggles, you'll feel them where it gets weird is when it's
an implant or some kind of like sound, something that like uses vibrations
to stimulate your neocortex to create duplicate realities inside your brain.
That's where that's where you can get trapped in a virtual world.
And that's where you're in the virtual.
It's so fun to think about this game, though,
where as part of the game, you go to a psychologist and you're like,
I know I'm in a video game and the psychologist in the game is like, you're
just not, you've gone insane, you know, there's no way out after that.
You're in a Philip K. Dick novel after that.
Because even if, you know, finally the game gets deactivated or whatever,
you're still never going to trust the reality that you're in.
I am totally going to go once we're done talking and start writing a game
that does exactly that.
Please, that that that is just, you know, you you go to a doctor and the doctor
says, no, this is real.
This is real life.
Yeah, just try the whole point of the game is to convince you that the virtual
world is real. That's dangerous.
Yeah. The idea is it turns this dimension inside out.
And, you know, the the the when I took, when you take, when I was at
Servios and I took the thing off and I went out back to talk to the guys,
I was like, holy fucking shit, man.
Like, I'm not sure this is real.
There's a second where your brain is like, wait a minute,
if that's not real, this thing that I just experienced and just automatically
believed was real, are you telling me this is real?
Now I have to just believe this is real.
So a game that fans the flames of that suspicion so that when you pull the
thing off, you know, that you aren't quite sure that you've pulled the thing off.
That's got to be part of the game.
Is the character in the game is always taking the goggles off.
You put the game on the character.
When you put the goggles on, the character in the game takes his goggles off.
And, you know, oh, yeah, you know, some kind of virtual wife says to you,
would you why are you always playing that stupid game?
You know, you'll appreciate this.
There is a there's a group of guys who are developing a piece of software called
Riftmax Theater and Riftmax Theater has become this haven of different virtual shows.
I actually hosted a virtual talk show of like a late night type of thing there.
We do stand up comedy.
We do karaoke on Thursday nights and we do all of this virtually.
And we have avatars.
We go meet each other.
I have spent on one occasion six and a half hours
with an Oculus Rift and headphones on in the Riftmax Theater software and
interacting with folks from all around the planet.
And I'll tell you what, when I took those things off, finally,
there was about a good half hour where I seriously wasn't sure where I was.
Yeah, that that thing that you just described, there will be a name for that.
We don't have a name for that feeling,
but that is a new feeling for the humans to have.
And yeah, I don't know what that is.
It's some kind of like
jet lag, virtual jet lag or something where your your mind can't accept the fact
that you're in a completely different universe when you are a different kind of
dimension when you spent so much time in one.
So yeah, man, that's going to be an interesting challenge
for an interesting field of topic of study or subject for psychologists
to explore.
And then the other thing that I wanted to talk to you about, I know we've gone over
an hour, but this is such a so fun to talk to you about this stuff, Reverend.
Is the drugs, psychedelics and the various drugs that combine with this,
with virtual reality.
Don't you foresee certain drugs emerging,
tryptomines or psychedelics that are especially tailored to go along with a
virtual experience?
I think that there is definitely room for that.
You know, if folks choose to enhance their real life experiences with whatever
type of drugs that they choose, that's fantastic.
I feel like that should translate very well into the virtual world.
I have seen things in the virtual world and I have said to myself, wow,
this would be amazing on, you know, whatever type of enhancement drug.
So yeah, it's definitely going to translate well.
And I think that it's going to open up some new horizons for a lot of a lot of people.
It's just this device that you would have.
And I don't know how the drug would be administered to you,
but some kind of advice were in the same way that the game is metering out your
experience of sound and sight.
It would also be metering out like little drops of some kind of caffeine like
substance or some kind of like sedative or something.
You know what I mean?
So that you're not just experiencing fans blowing on you.
You're not just experiencing some chemical con concoction to duplicate smell.
You're not just experienced the haptic reality of feeling things push against you.
But also you're experiencing shifts in your actual
neural state by some kind of
induction that's happening using a drug and a device that can
pump it into you according to whatever is happening in the game.
So some of the most inventive pieces of
technology that I have seen in my days have come from
folks who are trying to find a new way to administer some sort of recreational drug.
I've seen novelty and ingenuity at its greatest as a result of trying to
consume whatever type of mind altering substances they choose.
And so, yes, this is definitely going to be a reality,
something that occurs where you have people who want to take a really,
really good experience of virtual reality and then kick it up to eleven
and really and really have something to help them be even more immersed.
Well, yeah, that's it. It's that's what it is.
It's like more and more and more immersion.
That's what we want.
You that's that's the idea is deeper and deeper levels of immersion.
And the final step, the ultimate step, is going to be a way to
digitally record a person's feeling states,
literally their emotional states and their thought patterns so that in the
virtual state, as whatever avatar that you're playing,
you don't just experience having the shell of the thing around you.
But imagine playing Wolfenstein and hearing the thoughts of the character
that you're inside your own head.
You know, it's this technological, I don't know, this GF 2045,
they were talking about neural prosthesis that they put in.
I think they said your hippocampus or something that records thoughts
and memories.
Isn't that the final step of this?
This is where shit really, really goes off the deep end is where when you go
into these virtual worlds and you assume your world of Warcraft character
in 2045, you actually assume their memories as well.
Yeah, that's it.
That is the final frontier.
Absolutely.
Man, it is such a blast talking to you.
You are such an expert in this stuff.
And I think people are going to want to
want to have chats with you and connect with you.
How can people find you out there?
It's very easy.
You can go and find me on the website road to VR.com.
I'm part of the road to VR team.
Road to VR is the best place to go for all of your virtual reality news.
I actually do a podcast, the Rev VR podcast.
I do it weekly, mostly.
And
it's available on iTunes and on Stitcher.
So you can find me there.
I'm also on Twitter under Reverend KJR.
You can also find a lot of this information.
A lot of the things that I spend quite a bit of time in the Oculus subreddit,
which is where a lot of the VR community resides.
I'd also like to encourage everyone, if you are interested in becoming part
of this VR community, that you can actually go and join our chats.
There are several chat programs available, VRChat.net, where you can go to riftmax.com
and download the application and join us for a chat virtually.
It's a lot of fun.
Yeah, I would like to do that after we stop recording.
I'd like to talk to you about doing that because I do have a rift.
Can you assure the people listening right now?
Is there any way that you can prove that we are not in some kind of super advanced
simulation right now and you're just the voice of the machine?
No, I can't.
And that's what's wonderful about this.
Thank you so much, Reverend Kyle.
Howdy, Krishna.
Everybody definitely follow him on Twitter.
And I'm going to talk to him now about figuring out a way to go into this riftmax
space so maybe we can figure out a Duncan Trestle family hour meetup
with Reverend Kyle once this thing gets released so we can all hang out in virtual
space together, those of you who haven't.
Thanks for listening, everybody.
And please go check out Reverend Kyle's website.
Go to DuncanTrestle.com.
Check out all the new dates.
Give us a nice rating on iTunes.
And most importantly, thanks to NatureBox.com for sponsoring this episode.
Go to NatureBox.com slash Family Hour and you'll get 50% off your first order.
NatureBox.com slash Family Hour.
And after you do that, don't kill any kids.
Have a wonderful week.
I'll see you next week.
I love you. Goodbye.
You're listening to Neil Young.
This is from his album Decade.
It's called I Am a Child.
I last a while.
You can't conceive of the pleasure in my smile.
You hold my hand.
Love up my hair.
It's lots of fun to have you there.
I gave to you now.
You give to me.
I'd like to know what you learn.
The sky is blue and so is the sea.
What is the cause?
When black is burning, what is the cause?
You are a man.
You understand.
You pick me up and you lay me down again.
You make the rules.
You say what's fair.
It's lots of fun to have you there.
I gave to you now.
You give to me.
I'd like to know what you learn.
The sky is blue and so is the sea.
What is the cause?
When black is burning, what is the cause?
I Am a Child.
I last a while.
You can't conceive of the pleasure in my smile.