Get Played - Tiers of the Kingdom: Rare with Bridger Winegar

Episode Date: November 4, 2024

Bridger Winegar returns to the show to rank the games developed by Rare. They also talk about indie 3D Platformers, Diablo 4, Silent Hill 2, Dead Space and more. Check out I Said No Gifts whe...rever you get your pods. This month's We Play, You Play: Metaphor ReFantazio! Follow us on Twitter and Instagram @getplayedpod. Music by Ben Prunty benpruntymusic.com. Art by Duck Brigade duckbrigade.com. Check out our Anime watch-along podcast Get Anime'd and our complete Get Played, How Did This Get Played? and Premium DLC back catalogue only on patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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Starting point is 00:00:00 This is a HeadGum Podcast. Hello everyone. Starting November 1st, 2024, Apple is requiring Patreon's iOS app to add a 30% fee to all new purchases and memberships made through the app. Existing memberships will not be charged the extra fee. If you'd like to avoid a 30% fee, we recommend subscribing through a browser. Thanks so much. Hey, I thought this might be fun to get warmed up for, because we're doing this rare tier list
Starting point is 00:00:33 and these things tend to be kind of, you know, kind of sprawling and unwieldy. Yeah. But I thought that we could just do a fun thing, you know, for us, like maybe we just do a host tier list. Okay, yeah, that sounds good. Like for a get played host. Oh, so just our show,
Starting point is 00:00:46 not like say all headgum podcasts or anything, it's just us? We could do that, but I don't know. I thought we could just do the show. All right, let's start with us. That sounds great. Nick. F. F tier.
Starting point is 00:00:58 Immediate F. F tier. F with a bullet. Wait, what? Preferably with a bullet. Yeah, I think, Matt, I have to agree with you. There's been some debate on this, whether or not Nick has sort of stood the test of time. It's kind of a retro host.
Starting point is 00:01:15 But the truth is that I do think reviewers were initially very kind to Nick. But looking back, they probably regret those reviews. I say he's an F tier. And he obviously just has like flaws in general. I'll name a few off the dome. Like just for example, we would have moved the recording so you could have gone to New York
Starting point is 00:01:36 for Good Morning America. Okay, well I'm gonna bring that up. So it's an F as far as I'm concerned. I'm your friend and we do a show together. You think I'm F tier? Wait, we're not ranking as friends. Top tier of the guys as far as I'm concerned. We're ranking as hosts.
Starting point is 00:01:56 Yeah, if it was like guys that we know, friends of ours, probably in like the C, easily. Yeah, Nick's easy C. Ranch, be objective. Do you have a tier ranking for me as a host? Leave me out of this. OK. Wait, wait, Ranch just handed me a piece of paper
Starting point is 00:02:12 and I'm unfolding it just as F. Oh, boy. It's just got F. I assume that's what this is in reference to. She spelled it out. She wrote EFF. Yeah, she did. I guess let's move on to Matt. Wait, no, no, no.
Starting point is 00:02:24 It has an arrow pointing to me. Oh, wait, no, no. OK, no, no, no, it has an arrow pointing to me. Oh, wait, no, no, from her, okay, if I'm sitting from her perspective, it's pointing to Matt. Yeah, if she's sitting, it would be pointing directly. Okay, okay. Matt. Matt, I'm gonna give S tier, S tier.
Starting point is 00:02:37 That's really nice. I was gonna say S tier. Yeah, S tier for Matt. I think that's great. I think that Matt has become one of the most irreplaceable voices in podcasting. He's an incredible host. Suck it, Marin. Incredible person.
Starting point is 00:02:55 I would- Well, I think that we're just ranking hosting and they would bring personality into it. Yeah, so again- That makes you feel like maybe your F tier of me involves my personalities a little too. I would say that the talking over the female host is part of why Nick is that F tier? Yeah, but I will but I'll let us slide because he's already been ranked for example if the if the tier was for Actions during this portion of the show that could get you cancelled you'd be at the ass all right for sure
Starting point is 00:03:23 Yeah, specifically for talking over. Yeah Yeah over yeah yeah this room should shut up except for me I'm the only voice that matters in here anyway give Heather an S tier two like Heather you know can I say what just for pitching this as a as an exercise for us to do yeah it. It was Nick's idea. It was. I feel like we had to give some credit. That's true. That's true.
Starting point is 00:03:49 This is an F tier? F for fuck. OK, now I'm starting to like him. Ha ha ha. We carry a bird in a backpack and battle toads as we make our tier list for storied UK developer rare this week on get played. Welcome to get played your one stop show for good games, bad games, and every game in between.
Starting point is 00:04:29 It's time to get played. I'm your host, Heather Ann Campbell, along with my fellow host, Nick Weiger. Hi, that's me, Nick Weiger. I'm here with our third host, Matt Apodaca. Hello, everyone. Hello, everyone, and welcome back to the premier video game podcast where this week we are talking tears, we're talking lists, talking games.
Starting point is 00:04:50 Yeah, we're always talking games and sometimes we dedicate an entire episode to one game and hey, we're gonna be doing that at the end of November, our final WePlay YouPlay of the year covering the surprise breakout JRPG of 2024, Metaphor Re- Refantasio. So look for that. Yeah, you're vile someone.
Starting point is 00:05:07 Hey, you're vile. Hey, you're vile. Hey, you're vile. Hey, you're vile. Heather is singing the battle theme, which we will talk about extensively. That episode will be coming Monday, November 25th, if you want to play along, and we hope that you do,
Starting point is 00:05:20 because this will be a fun one to discuss. Yeah, it's a multi-platform game, so wherever you game, metaphor is there. And you know where else metaphors are? In our lives. Wow. Isn't that something? Yeah, that really is.
Starting point is 00:05:33 Gosh, sometimes I would leave the house, and I'm just like, ugh, inundated with metaphors. Yeah. Kind of just driving me crazy all the time. Yeah, yeah. I love it. Can't walk somewhere without running into one virtual realities like a metaphor for real life Hmm kind of a visual metaphor. Hey, we also we've there's been something of a groundswell of
Starting point is 00:05:54 You know of our listeners asking us to cover UFO 50 now I have UFO 50 and I will talk about it on a future. Well, what are you playing? I Don't think we're gonna do a full episode. What are you playing? No. Resident Evil Merchant? Not yet. No?
Starting point is 00:06:09 No, it was fair for you to jump in there. Oh, I- That was not your cue. Oh, I'm sorry, I heard it and I was half asleep, so I didn't wanna miss my cue. When Beetlejuice appears, yes. You say his name three times.
Starting point is 00:06:21 That's on you. That was on you, so that was on me. Yeah, I just hit my head. But no, just sit back and enjoy your kind bar, That's on you. That was on me. I was like, y'all are like a sheep in the den. Just sit back and enjoy your kind bar, and we'll get into your segment in just one second. UFO 50, I think we talked about it, and I just think the nature of the game, it's like a very interesting game and like an amazing art project that exists, but I don't know if it would be like an interesting thing to talk about for an entire episode, if that distinction makes sense.
Starting point is 00:06:46 Just because of the nature of it kind of being, kind of like a collection slash anthology presentation. This one's good. That one's good. Yeah, I think that, you know, maybe we're wrong, but I think that that's kind of where we landed and we're gonna instead talk about metaphor. But we're also gonna talk about some other stuff right now
Starting point is 00:07:10 with our guest returning to the podcast, he hosts his own podcast, I Said No Gifts. Bridger Weineger is back, hi Bridger. Oh, thank you for having me you guys. Thank you for coming back. Thanks so much for coming back. Last time we recorded with you was deep pandemic so we were on Zoom, it's nice to have you at IRL. I feel like last time I came on with the most negative
Starting point is 00:07:29 attitude you possibly... I just came to complain about the current state of video games. I ended the Zoom and I was like, what did I just do? No, it was great. We probably didn't help you feel any better about doing our show, but it was also,
Starting point is 00:07:43 it was a tough time. It was a tough time to be doing anything, honestly. I honestly, my memory of part of it is, I haven't re-listened the episode, but my memory part of that was- Which ones have you re-listened to? Oh, none of them. My memory was that because we were talking about the game Crazy Taxi, and the Crazy Taxi version
Starting point is 00:08:01 that was available to us is a port that is not great and has a lot of the charm stripped out of it because of a bunch of, you know, they don't have the license to the music anymore. They don't have the license for like Pizza Hut and all the real IP anymore. Don't include me in that us. Heather has the real one.
Starting point is 00:08:18 You've got the real one. You have the real one. I'm just saying like that. We can't all have the real thing. Part of it was us complaining about like, hey, if you don't have the Sega Dreamcast version of Crazy Taxi when we recorded that episode in 2021, if you didn't have that at hand
Starting point is 00:08:31 and you were playing whatever was available on Steam, you weren't getting the full experience. But- Nick and I being like mad, they took KFC out. Yeah. It was the heart and soul of the game. Crying? Meanwhile, I'm under a pile of magazines,
Starting point is 00:08:45 and I'm like, there's still heaven in my garage. You and Tim Walls. That's what I was going to say. Crazy Taxi is back in the news, coincidentally, as we're having our Crazy Taxi correspondent back on the podcast. It feels like such a full circle thing. Hopefully in a good way.
Starting point is 00:09:01 Hopefully it means something good for the rest of our lives. I was shocked. I was so thrilled. I never get into these humanizing headlines about politicians, but that one got me. I was like, I mean, that's such a specific thing. I can't believe the Dreamcast is being talked about. Like in here in the year 2024,
Starting point is 00:09:19 I think the New York Times has probably had to print the word Dreamcast. I'm so happy about it. Like I think like the New York Times has probably had to print the word Dreamcast Which I probably didn't do when it was out Sega's weird system Have you ever have you like have you thought more about crazy taxi in the like like, in its pop cultural resurgence? Since the Tim Walls thing? A little bit, yeah, because I, you know, like with Dreamcast things in particular,
Starting point is 00:09:52 it was like I was the only person in the neighborhood that played Dreamcast. Let's fucking go. So, of course. So when it comes into pop culture, I'm like, oh, there are other people out there that played these things. And I've gotten a new MacBook since the last time I saw you,
Starting point is 00:10:07 so I can emulate a little better. OK. And so I'm getting Dreamcast games. I don't know about piracy talk on this podcast. No cops listen to this fucking show. They do turn it the fuck off. There are certain games I just don't have access to anymore in a convenient way. And I've got to find my way into them. Which is also, I think, pertinent this particular week, to anymore in a convenient way, and I've got to find my way into them.
Starting point is 00:10:25 Which is also, I think, pertinent this particular week because the U.S. Copyright Office just found that, I don't have the headline in front of me, but it was that games should not be available in libraries for research purposes because there is the possibility, or ROMs in general should not be legalized, because there's the possibility that researchers will be playing them for fun instead of research. And it's like, does that mean that like when movies are available at the library that you're supposed to not enjoy them? Like, like, that's a weird caveat.
Starting point is 00:11:03 It comes from them still, you know, I think there's just an older generation that still views games not as art, but as toys. And so I think that's where that's coming from. But yeah, that's dumb. What's the distinction? That is the most 1994 headline possible. I thought we were beyond that with video games. Yeah, that's like Joe Lieberman's Senate hearings.
Starting point is 00:11:24 So the other thing I wanted to ask about, were beyond that with video games. Yeah, that's like Joe Lieberman's hearings. So so the other thing I want to ask about just just in the intervening years since we've had you on the podcast is did the pandemic itself affect your gaming habits? Like like have there been lingering after effects from you know, in the types of games you play how much you play, whether you play or not at all? I feel like it didn't change at all
Starting point is 00:11:46 because I was playing so many video games before. It was like a nice end to the pandemic for me. Where I was like, I'm set. You know, like it hasn't gone up or down. I would say I'm playing a little bit more video games lately. Maybe it's, I mean, I think that one thing I complained about a lot on this, the last time I saw you was that there were
Starting point is 00:12:04 no 3d Platformers available and now there's been this giant resurgence of them like in the indie space So and then I don't know. I feel like maybe things are just going my way. Yeah, things are finally going Britishers way Wait, what we're talking 3d platformers, you know a couple of a couple of great ones have been released in recent years you know, there was a ratchet and Clank Rift apart, and then also your most recently Astro Bot. Oh my god, are you kidding me? It's, I mean, what a pure joy.
Starting point is 00:12:37 So fun. I mean, I'm recommending it to people who don't play video games. And who will probably not like it. But for me, it's like the most Nintendo feeling game I've ever played on a PlayStation for sure. Right. It's like just every moment to moment is just like a fun thing you get to do. It's so polished and just, it's nice, something that's just happy and joyful.
Starting point is 00:13:00 And it feels like the people who made it are happy. You mentioned indie 3d platform Which is something that I have less knowledge of were there any particular that like you'd want to point people towards or the just? Oh completely enjoyed there's one called. I think it's called lunas does okay? I mean I wrote these down because again. I was like I cannot be grumpy about video games on this podcast. I have to bring better energy Let's say here Energy we do we loved having you on the last time no you didn't
Starting point is 00:13:32 Well, maybe you just made a mistake Was the other bridge we know No, it's called lunas this it's so good.'s like, it is kind of like an early PlayStation or like, there's like a Sega platformer energy to it, the look of it, and it's kind of like precision-based. It's delightful. There's a game called Super Kiwi 64, which is fantastic. I did pick up Super Kiwi 64 on Steam sale
Starting point is 00:14:03 and I've not played it yet, but with that rec I will mess around with it for sure. Yeah, it has like one specific mechanic in it that's like very fun as far as platforming goes and it's stupid looking and you're just a little kiwi. And then I got one called Corn Kid 64 which I'm liking but it's like an industrial aesthetic and like in that type of game you don't want to just be looking at gray walls. Right. Yeah. So that has been a little bit harder for me. I mean like the gameplay is actually very fun Lunas does I'm watching some of it right now It looks awesome. And yes, it is like very much like a this looks like a like a lost Sega Saturn game It's interesting because the retro aesthetic it was for so long Like, you know anchored in the 16-bit generation, and now
Starting point is 00:14:47 we're at a point where I guess 3D engines are at the point where a small team can make a full-fledged 3D game, but then also there's nostalgia for that early, you know, no anti-aliasing, no texture filtering. Completely. Just kind of, like, almost like ugly but charming sort of like PlayStation 1, Sega Saturn look. Right, and almost all of those games have a like, blur filter in case you want it to look even worse. What's your make?
Starting point is 00:15:21 There's like an extent that I can go to. I need it to look kind of clear. Wait, this fucking looks like it rules. It looks rad. It's so good. Holy shit. Came out in 2022, I somehow completely missed it. Oh my God. But this is absolutely kind of game I'd wanna play.
Starting point is 00:15:34 Yeah, it's really, really delightful. And it's mad as a cat game. Look, I didn't, okay, look, I didn't even know, I didn't even know about this and I feel like this should've, I'm actually mad at the audience for not telling me about it. And it kind of sucks that they wouldn't have my back in this way actually. So we can just do that.
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Starting point is 00:19:36 But yeah, Astro Bot has been... It's maybe the best game I've played this year. I mean, the demo, you know, whatever came with the PS5 was my favorite PS5 game until this game came along. It's like, wow, so delightful. The only one I haven't played I wanted to play the VR one But I'm like, I can't justify buying a whole VR headset to play a single game. Yeah, I mean that is the only thing to you If you buy a if you buy a PS VR 2 you are only probably ever going to play one game on it. So, like, it's, I mean, like, I played, I played Gran Turismo, and then I think I put it down, and that's kind of how it works.
Starting point is 00:20:15 It's like in the same spot still, probably. Yeah. Tripping over it all the time. It could be worse. I feel like the two worst case scenarios for VR headsets are put it on, take it off once, that was kind of it, or you just always keep it on. Well, that's me with the vision pro.
Starting point is 00:20:34 I never fucking, I love that thing. Me and nobody. Wait, really? Yeah. You're just wearing that for like hours? Yes. What do you do? What don't I do?
Starting point is 00:20:44 So like, it's really great for, haven't I talked about it on the show? You have, but I guess I didn't know the extent of that you were just like sitting around in your home wearing this. I mean, not like, I'm not like just sitting around in my home being like, with it on my face. But like, I really like working in it because I work primarily on a laptop unless I'm like at my dedicated desk and I don't like the angle of typing when you're looking down at a laptop.
Starting point is 00:21:11 So I wear it and extend that monitor into like my regular necked field of vision. And it's a much larger monitor, which makes me feel more comfortable with the workspace. And it's a fine resolution for reading texts? Dude, it is sharper than my brain. It is so fucking sharp. And then I also use it when I want to watch movies,
Starting point is 00:21:33 especially 3D movies. It's just a pleasurable device. If it weighed less, I would wear it 10 times more. I would probably, if it weighed less and was like glasses, I'd wear it in times more. Wow. I would probably, if it weighed less and was like glasses, I'd wear it in here. But none. We should... I think we draw the line there. We should do an episode with it so you guys can use it.
Starting point is 00:21:55 Silently. Dead fucking silence. I didn't know what to say. I do want to do it. I was gonna... You have to understand. I was at a crossroads. Make fun of Heather Orr. No, no, no. Actually... I do want to do it. I was in a, you have to understand. I was at a crossroads. Make fun of Heather Orr. No, no, no.
Starting point is 00:22:07 Actually, here are the two options I had. Answer sincerely, which is yes, I would like to try it. Or actually make fun of Nick. That was what I was trying to do. And I couldn't decide which one to do. Cause I'm sitting on the same side of the couch as Nick. Don't know what the angle would be to make fun of me, but all right.
Starting point is 00:22:22 All right. Uh, Bridger, one more question for you and for everyone. What are you playing? What are you playing? Hey, it's me, the Resident Evil merchant, and I'm here to ask the question of the week, which is, what are you playing? And I want to apologize to the listeners
Starting point is 00:22:39 who are as disoriented as I was when Nick called me out, but didn't want me in the room. Well, I guess now we're a pot committed to keeping that in. I was going to have Ranch edited out and then no one would know. Wait, you edited me out of the show? Well, I mean, we could have done that. There was an option to do it.
Starting point is 00:22:56 We don't usually do it. I was going to leave it because I didn't hear a clean cut. There wasn't a clean cut. Too much crosstalk. There was just too much going on. We were all so excited. Yeah. I gotta go back and listen to more episodes
Starting point is 00:23:09 because now I'm worried that I'm not in them. You're definitely in them. You are all over them. Am I 90% of the show like I am in the room? I cut everyone else out. I like you, Rach. Rach is my friend. Nickurtress my antagonist. Wait, what happened?
Starting point is 00:23:28 I love you so much. I love you. I love you and you too. Matt and Bridger. And Heather. Thank you very much. Thanks, Resin Evil Merchant. Resin Evil Merchant, class act. I am. I am.
Starting point is 00:23:44 Oh, wait, wait, wait, wait. What are you playing? Mm... Mad Appaducka, would you like to go first? I'll happily go first. I finished two games since we last spoke. The finisher. One of them was quite short.
Starting point is 00:23:58 The other one I had been pecking at for a little while. I finished the Silent Hill 2 remake, a game that nobody forced me to play. We covered the game on the show in the past and that was my first experience with it. Did not enjoy it, did not have fun at all. Very scary game, but it is good. The is exactly the same thing. It's like, but the thing about it that Gene Park had a good, I'm gonna butcher what he said. Gene Park had a good quote about the experience
Starting point is 00:24:34 of playing it kind of, because he's like, it's kind of like looking at someone's photo of the Mona Lisa, because like the work itself is great and shouldn't have needed to be remade necessarily. It's good. But you do sort of lose something in the remake a little bit. Because there is a... The main difference between the remake and the original is that there is a camera perspective
Starting point is 00:24:58 shift where in the original... What would you call that camera angle? It's almost isometric. It's almost isometric. It's not the modern sort of over the shoulder where it's a little bit of a flatter angle and it's a little bit a little skewed, right? It also has cuts. Yes.
Starting point is 00:25:14 Like you'll be running in one direction and suddenly you'll change to a different camera angle and you'll be like, what the fuck? And a lot of people like to call that like a limitation of the era, but this game came out on the PlayStation 2 it wasn't a limitation It was an artistic choice In the remake it is an over-the-shoulder
Starting point is 00:25:34 Experience third-person experience not unlike Resident Evil or an Alan Wake or something so It it does change it a little bit There's something about it where because like you do feel a little bit more in control I'm still very scared like it is a very scary game and also I guess knowing the ending doesn't help you experience the the actual horror of the game because I know The the fate of these characters. I know what the story is a dog in the control room behind everything There's a Shiba Inu who is responsible for this evil town But that said I did enjoy it. I liked the The vocal performances in the game a lot more than in the original
Starting point is 00:26:16 Probably one of the negatives of the original, but it did add to the the charm of it of course That said I wish I had like of course. That said, I wish I had like rented it or something so I have no reason to go back to it ever again. I'm not going to play it again. I read an interesting, maybe it was in Gene's story about it, which was that the difference between also with the graphic fidelity is that when you played the original, you were like, I can't quite make out what this is supposed to be. And it would be upsetting to be like, I can't figure out what the face on this character is, what the face on this monster is.
Starting point is 00:26:53 And that now with the fancier graphics, you're like, oh, it's a face that is supposed to be blurry, which is a very different experience than being like kind of squinting and pushing into your CRT and trying to be like, what am I looking at? Which is kind of what James's experience of seeing those things is,
Starting point is 00:27:17 versus being like, oh, it's a nurse without a face. Yeah, it was designed around the limitations of the hardware, and it was like, okay, it was designed around the limitations of the hardware, and it was like, okay, it was designed with that in mind, and then when you remove those limitations, it creates the problem of how do you render this in a way that honors what the original piece was. Yeah, and so I played that. I liked it.
Starting point is 00:27:41 My wife did take the controller from me at one point and encountered Pyramid Head immediately and screamed and handed me back the controller back funny and then I also played through the Alan Wake to DLC the lake house and Only you're fully in spooky. So I'm in spooky season horror and that's not my this not my zone. No very much not so I'm Typically a coward but I was like Alan Wake 2 I think is one of my favorite video games and I was like I have to see what this DLC is it's about art versus content it's about like what it means to be an artist what is the responsibility of an
Starting point is 00:28:22 artist and art and it's very very interesting and very cool And I loved it so much. I think Alan Wake 2 is a Masterpiece and that everybody should play it. I think it's an incredible experience top to bottom That's that's it for me. I'm at by the way. Congrats on your a World Series champion, LA Dodgers. How excited Thank you so much. Very excited did not I think I said motherfucker more in my life this week than I have in my entire life. Yeah. And also, like, felt like smoking cigarettes, which is not something that I do either.
Starting point is 00:28:58 But I'm glad I'm good. I'm good. Thank you. I'm glad my boys brought it home and That that's it for me. How exciting what were they playing some great baseball? That's nice When they were playing the way I wanted to play which is winning the winning way. We're not doing it that way They won for one. It was pretty yeah, they were doing pretty good I wonder if the White Sox will ever be back in the World Series from what I understand probably not I wonder if the White Sox will ever be back in the World Series. From what I understand, probably not. And they break the record for losses this past season.
Starting point is 00:29:28 No, they almost did. They couldn't even fucking do it. They couldn't be so bad. They had to go ahead and win one time. Unnecessarily cruel. One day Chicago will go the way of your high school, Heather. And just disappear. No! No! HEATHER LAUGHS Heather's high school is gone. It just vanished.
Starting point is 00:29:50 Yeah, it's gone. No explanation. No, I mean, it's... there's an explanation. HEATHER LAUGHS Which is that it sucked. HEATHER LAUGHS Was it a public high school? Uh, no, it was a private high school, and it just...
Starting point is 00:30:02 Like, my... I joke on the podcast podcast But it's not kind of a joke But it's kind of a joke that my goal was to someday be so rich that I could buy the high school and shut it down And instead it did it for me Bridger what are you playing? Um, I'm playing three things. I'm mainly playing Echoes of wisdom the Zelda game. Okay, and I'm having a things. I'm mainly playing Echoes of Wisdom, the Zelda game. And I'm having a fine time playing it. That was kind of my experience. I bounced off of it, but please continue.
Starting point is 00:30:32 I'm kind of just forcing my way through it, but it's like, my problem with it is the biggest problem I had with Tears of the Kingdom, which is, it's like the problem I had with Tears of the Kingdom, it seems to be the only thing you do in Echoes of Wisdom, which is look at a menu screen. Right.
Starting point is 00:30:47 Which is just constantly opening the menu screen and picking a thing, which is just like not that happy. It's not that much fun. I'm also, I'm hoping, I haven't Googled this, I was like, does she ever take the hood off? She's wandering around in the hood and I want to see that beautiful blonde hair. Yeah, sure.
Starting point is 00:31:04 And so I feel like maybe it'll get its hooks in me eventually. I'm still pretty early on. But I'm like, if I just have to keep opening a thing and then going through an inventory to pick a thing that basically does the same thing as everything else, it's not that fun of a. Yeah, and your options are either like this massive horizontal bar that
Starting point is 00:31:24 spans the width of the screen that you have to scroll through that has some sorting options but is pretty cumbersome, or like you were saying, stop gameplay, go into the pause screen and this is all to basically generate objects that you can use to solve environmental puzzles, which is the bulk of the gameplay. Right. And if that was every once in a while, that would be fine, but it's truly most of the game.
Starting point is 00:31:47 Even when you're, I mean, the combat is essentially that, having to pick different. So I don't know, I mean, obviously those 2D Zelda games are always so charming, but I'm so far, I've never had to force my way through a Zelda game. So that's, it's tough. Yeah. It's like too woke too, right? It's way too, I mean. So that's, it's tough. Yeah. It's like too woke too, right? It's way too, I mean obviously that's the underlying problem.
Starting point is 00:32:10 This is the first video game I've ever played as a woman and it's been very difficult for me. I'm just sweating, I'm gritting my teeth. Why is this happening to me? I'm so nervous when I'm playing it, is this allowed? I did bounce off of it, but I'd like to get back to it, but the menus thing is a big problem now. Yeah, it's kind of a drag, unfortunately. What am I, at that Cheesecake Factory?
Starting point is 00:32:32 Nick! I like this! This guy knows what I'm talking about. I love it, I love it! Nick, take it back, you don't mean that. I don't mean that. What else are you playing? I'm playing in the spirit of the season, Dead Space, the remake. Which I'm getting better at playing scary games.
Starting point is 00:32:51 Did you play the original? Yes. But the only survival horror game I've ever finished is Resident Evil 4. Love to hear. Of course. I had to bring it up. You lost me at why, when are they gonna take off their hood? One day back with Resident Evil 4. I want that character to have beautiful blonde hair too. The merchant?
Starting point is 00:33:14 Yes. Me? Other than? Yes, you. Nobody will know. Um, and I don't think I'll finish this remake either, but I'm having a good time. The, I can't speak enough about the, uh, stomping mechanic. It's one of the most satisfying things you can do in a video game. It's like, whatever they did, it really clicks. Like, I feel like you could put, like, it could be like a game about a watermelon field,
Starting point is 00:33:39 and it would still be as fun. You're just going around stomping on things. And it's really weirdly satisfying. I think you got some of this watermelon feeling game. It sounds fun. Yeah, that actually could just be a game. But I'm a little weak. Ruin these watermelons.
Starting point is 00:33:54 Yeah, like that action pause when you successfully hit, crush a watermelon. Like when you land a punch in Street Fighter, it would probably be a very satisfying game. I really think so. I think maybe I start developing that now. Uh... We'll mail this episode to yourself.
Starting point is 00:34:13 That way it's a copyright. Um, but yeah, it's very scary. It looks great. It's... The Dead Space games for me are a little claustrophobic. Eventually I'm a little bit like, I don't want to look at this spaceship anymore. But I'm playing a little bit of that.
Starting point is 00:34:30 And then in the spirit of this episode, I started another game I'm forcing my way through is Banjo-Tooie. Which is just, they just put it up on the Nintendo service. And as much as I, we can get into that, but as much as I love the original, this feels like kind of a chore to play. I want to say before we move off it, I believe Dead Space is featured in the film Anora. And I wasn't quite sure, I
Starting point is 00:34:58 thought I made out Dead Space. There are multiple sequences where the main protagonist male dude, whose name is, I think, Ivan, is playing a video game on a TV. And you see flashes of the TV. But he is a young man, you know, certainly a young actor. And he does not- His character's like 21. He's like very young. Yeah, and he, the actor does not know
Starting point is 00:35:24 how to hold a PlayStation controller. How's he holding it? 21, he's like very young. Yeah, and he, the actor does not know how to hold a PlayStation controller. How's he holding it? And I was like, how is this happening? It was so distracting in every scene where he's supposed to be playing video games. He was holding it like, you know, like first he's holding it like, you know,
Starting point is 00:35:39 a dual grip where he's got like his hands in the right place, but then he starts hitting the like left side of the controller with his index finger on his right hand, or tapping the buttons on the front face like he's playing Street Fighter. And it was, I was like, but I don't understand how this human, not the character,
Starting point is 00:36:02 but the human being who is playing this thing, this character, doesn't have any access to how to hold a PlayStation controller, and then they would show Dead Space, and I'm like, do I not know enough about Dead Space? Well, okay, I saw the movie. That didn't bother me, but I don't know how to talk about it without getting into spoiler country
Starting point is 00:36:23 for a movie that I really enjoyed and I think people should see. But I felt like it fit the nature of that character to have no grasp of how to do that. You know what I mean? Like, like, like, like, like, like, and maybe you could say a thing, like, generationally, it doesn't make any sense. But to me, it was, it felt like a choice from the actor.
Starting point is 00:36:42 Oh. To me. But that was just, that was just my reading of it. I didn't read it that way. Yeah. But I'm glad a choice from the actor. Oh that to me, but that was just that was just my reading I read it that way. Yeah, but I'm glad we both liked the Nora I can't find any in from information with my binging of what video game is in the movie in Nora I guess it hasn't been out long enough. Did you think it was Dead Space? Did you happen and clock it at all? I couldn't place it, but then I also didn't play the Dead Space remake. So what if it was shadow of the Colossus? Again, it's the only game ever featured in a movie.
Starting point is 00:37:07 Uh, before we move too far past it, I feel like I have to say this. Yeah. And I'm sorry. Banjo Hawk Tooie. Oh Christ. For sure did not have to say that. Thank you, Prichard. Thank you for being on my team. Holy shit. Jesus Christ.
Starting point is 00:37:35 Here goes that famous Bridger bad attitude. Oh my God. I was crying. I wanted to be happy. Maybe you don't remember, maybe it wasn't that you were in a bad mood, it's that you were by the time you left. Alright, uh, Heather, what are you playing? I'm still playing the game that has become our WePlayYouPlay metaphor. I don't want to give too much into it because, or go too much into it because I want to share my thoughts when we actually do a deep dive into the game at the end of the month. But I will say that Gene Park, you know, a friend of the pod has been talking
Starting point is 00:38:28 about how it's changed other games for him. Like it's kind of lightly ruined other games for him for at least the short term. And I am experiencing the same thing, which is that it is such a, it's a really compelling play. And so I am like, I really wanna go back to Outlaws. which is that it is such a, it's a really compelling play. And so I am, like, I really wanna go back to Outlaws. I really wanna play, it's fall, I wanna play a Viking game,
Starting point is 00:38:52 and I'm not playing anything but Metaphor, as we head into the holiday season. And I'm surprised by that, because it was not, again, not on my radar at all. Yeah, not on our radar either. It came out of nowhere. Before I saw a clip of it and heard the music and I was like, oh, I'm in. This music, I'm done. Okay, I'm in.
Starting point is 00:39:16 Nick, what are you playing? Thank you so much for asking, Heather. I'll just real quick share my metaphor, refintazio PC port issues. I actually ended up returning it on Steam and getting the PS5 version and I'm playing it on there. It just has a number of, it's a bummer when this happens, but it just has a number of graphic and sound issues
Starting point is 00:39:44 that I spent too much time debugging. There has been a patch but it didn't seem like the patch like in the time when I got the game there was a patch that fixed some technical issues but it didn't seem to address specifically what I was dealing with. The main problem which I could not get resolved and And I was looking through various forums to try and find any info. Watched like an 11 minute YouTube video
Starting point is 00:40:09 from some guy just like walking through every single step you can do to debug this and doing all of it. And it's still not fixing it for me. The next step that I saw was people were saying like, yeah, if you download this third party software, that helped. And I'm just like, I'm just not taking that next step. I'm not downloading some new application to fix the VO a balance issue in one specific game I'm just gonna return it on a play on a different
Starting point is 00:40:32 platform so there's a little bit of a bummer even though I think the game is really cool the main thing I want to talk about is Diablo 4 vessel of hatred the DLC I finished the main campaign I hit the level 60 cap I started cranking on paragon levels which is the end content. One thing I like is that the way paragon levels work in Diablo force you have your normal levels that lets you you know, get more skills for your skill tree and then there's paragon levels which allow you to apply additional bonuses that you kind of go through and kind of honestly, it's kind of a sphere grit sort of system where it's like, you know, it just opens up various branches and you decide which which aspects of it you want to expand to. But I think it's a really nice inversion of how progression is typically paced in the end game of these sorts of experiences, which is paragon levels happen faster than regular levels. So you just start getting a bunch of levels all at once once you hit the level cap. And it's just really fun for that gameplay loop
Starting point is 00:41:28 of killing monsters, collecting loot, and incrementally improving your character. How does that sped up gameplay experience compare to, say, our quiz game, Blast Processing that we played, Nick? I'd say it's a much calmer experience than Blast Processing, which gave me a panic attack. There is a specific dungeon that has kind of like a rogue-like slash time attack sort
Starting point is 00:41:56 of mode that I was looking forward to playing, and when I messed around with it, it didn't quite get its hooks in me, I think just because it's, I don't know, it's just not quite, it just doesn't quite have that same sort of rogue-like feeling of like, oh shit, I'm like, I'm on one ass cheek trying to see how long I can survive this thing. It just, maybe it's just the way it's balanced or whatever. And one other thing I will say is,
Starting point is 00:42:22 like Shadow of the Erd Tree, it just kind of ends in a little bit of an anticlimactic fashion like there is a cool boss battle But then I feel like the ending of that is just like the the way it wraps up the story threads Which is overall pretty compelling it just didn't feel like it was like oh, there's the sense of finality here I mean, there's a gorgeous intro cinematic and I know it's super time and budget intensive to craft these It's a you know, it's a Blizzard signature, but it would have been nice to have a nice outro cinematic. Just some sort of reward for people who stuck through
Starting point is 00:42:53 to the end of the campaign, especially from whatever the number I heard was they make $150 million annually from the Diablo 4 in-game shop, so they had the budget for it. Wow. But the main thing I, main feeling I had playing this in the afterglow of vampire survivors
Starting point is 00:43:11 and other survivors likes, like a Deep Rock Galactic survivor, I was still learning the access and really enjoy. It's just really, those games have really distilled the slot machine effect the Diablo franchise has on my brain. You know, this is like maybe my most played video game franchise. I played every Diablo franchise has on my brain. You know, this is like maybe my most played video game franchise.
Starting point is 00:43:26 I played every Diablo at launch and played the shit out of all of them. Played Diablo II the most, but I've put a lot of hours into Diablo IV and its DLC. The formula is like perfected with Diablo IV, but fundamentally what you're doing is cycling through like a half dozen skills on on staggered cooldowns and
Starting point is 00:43:47 It's just to me. I'm like, what is the difference between having the skill fire off automatically when that cooldown lapses? which is what happens in a vampire survivors game or You the it's up to the user to press a button when that happens and it's like At a certain point they're kind of the same sort of thing, and they're kind of, again, doing the same sort of thing to my brain, so I kind of think, my half-assed take here is I kind of think when we get Diablo 5 in 2032 or whatever the fuck,
Starting point is 00:44:17 I think it's gonna be an auto shooter. I think they're gonna just finally say, like, you know what, because they changed the gameplay on each of these, you know? Diablo 1 to Diablo two went from being one dungeon to having like this whole open world that you could explore and a bunch of different dungeons. Diablo three, you got health orbs,
Starting point is 00:44:35 you got controller support. It's, you know, again, you're playing Diablo two with a mouse and keyboard, you're never thinking about playing this thing with a couple of analog sticks 10 years later, but that's what ends up happening. In Diablo four, you know, it's completely, you know, a redone potion system. It changed how evades work.
Starting point is 00:44:51 It's, you know, the skill tree is handled differently. Like, I just kind of think they're gonna make another fundamental change to the game that still retains its essence. But to me, the next step is just to like, yeah, make this be like a survivor's light game, but with the you know huge campaign that is the Diablo signature. Anyway I did overall really really enjoy Vessel of Hatred, but made me think some things. Alright let's talk about, I bloviated enough, let's
Starting point is 00:45:18 talk about Rare, Tears of the Kingdom for Rare, the UK developer, and it was founded by the Stamper brothers, Tim and Chris Stamper in 1985. They were already successful programming PC games and arcade conversions, and they are known for their workaholic mindset, or were known in the era. This is one quote I found, we feel that a nine to five work ethic produces a nine to five type game. So they were crunching over at Rare. Became a marquee second party developer,
Starting point is 00:45:47 first for Nintendo and later for Microsoft when they were acquired in 2002. Okay, Bridger, this was one of your pitches for what to talk about for this episode. What is your relationship with Rare Games? It seems like you are a platformer enthusiast. Yes, Rare is a weird company because they've been around, they were around for such a long time before they became what they were.
Starting point is 00:46:08 They've had various versions because the new one is, I don't know what it is either. But I think most people associate it with starting with Donkey Kong Country. Maybe starting with Battletoads, but that even feels like a different company at the time. So probably the first rare game I ever played was Battletoads, but I didn't become aware of it as a brand. I don't think most people knew of it as a brand until Donkey Kong Country. Yeah.
Starting point is 00:46:36 But I followed it all the way through until it's sailed to Microsoft, and then I get a little foggy. I've played a few of those games, but I think the quality is a little bit more all over the place. But yeah, I feel like they have made some unbelievably great games.
Starting point is 00:46:57 Well, I should say what's going on in the studio right now. So our producer, Rochelle Chen Ranch, is trying to get a TV working, a monitor working, so that we can have a tier list up that we can all look at. What's happened instead is that another TV got turned on and a Hallmark Christmas movie started playing. So we're all kind of distracted by that. As I requested.
Starting point is 00:47:15 And the actual secret thing is, it's my fault. Yeah, I mean, like it's a company, There we go. Yeah, I mean, like, it's a company that I have a lot of thoughts on, certainly, and I don't know. We'll find out where we all kind of lay here. But yeah, I guess when you talk about it like that, I wasn't really thinking about Rare as a developer. How much was I even thinking about developers all that much to begin with until the 16-bit generation
Starting point is 00:47:47 was a little older and was trying to be, it was more conscious of these sorts of things. Yeah, I feel like the first time I was ever aware of a developer was Squaresoft, because it was like, I also felt like the commercials that were for Squaresoft games would often shine the Squaresoft logo on the screen first before you would have the commercial. And from that, I then became aware of Capcom. Because I was like, oh, the word in front of the thing
Starting point is 00:48:12 means a thing. And Street Fighter is a Capcom game. And then at the arcade, I would be like, which other ones are Capcom games? But until that 16-bit era, I was like, like I didn't know that Mario wasn't made by the same people who made fucking Pit Fighter. Like, I didn't know.
Starting point is 00:48:31 Right. They were just all video games. Yeah, they were video games. Heather, do you have a relationship to Rare in particular? I mean, their output was largely clustered on consoles that I feel like you were not like, necessarily in that ecosystem. Yeah, so rare games are, I played Battletoads,
Starting point is 00:48:52 but I played it, you know, after, like I either rented a Nintendo and rented Battletoads. Yeah, and you're like, this is too easy. Yeah, it's like, what the fuck, you beat this? So it was either that like, I just wasn't in the ecosystem for them, or I would come to them late. The exception to that is I bought, by the time Perfect Dark came out, I had a Nintendo 64.
Starting point is 00:49:19 I'd succumb to the pressure of Nintendo. And so I'd played GoldenEye at friends' houses and I was like, this is fucking great. And then I bought Perfect Dark and the expansion pack on day of drop. And I played it for like two years. That was our multiplayer game of choice was Perfect Dark. And so I feel like I could quote,
Starting point is 00:49:46 like visually, emotionally, mentally quote Perfect Dark. And I don't know if you guys have felt this as we've all gotten older in video games. I have memories of spaces in the Perfect Dark game that my brain thinks were locations that I was in. Does that make sense? That sounds incredible. I would love to Does that make sense? That sounds incredible. I would love to have that sort of memory.
Starting point is 00:50:06 It sucks. You're getting lost all the time. I'll be like, often I'll be like, where was that big, there was like a big oil drum that was, and I'm like, that's fucking, that's the Final Fantasy Battle Royale that's no longer available. That's where I'm thinking about that,
Starting point is 00:50:22 like that game and its environment. But yeah, that's, so I would say that of the group here, I'm probably going to know the least about Rare games, but I have played a significant number of them post-release, sort of like archeologically. Matt, same question, where are you on Rare? You know, if it's called Donkey Kong Country, I'm very familiar with it great
Starting point is 00:50:47 And you know some of these other ones like I feel like I've dabbled in quite a few of them actually So I have very like yeah sort of minimal, but Some knowledge of a good majority of these for the most part. Oh shit killer instincts a rare game Yeah, oh, I played that a lot in the arcade. Yeah, of course you did. It had Killer in the title. I definitely have some blind spots when it comes to Rare. But I have played a lot of Rare games looking
Starting point is 00:51:18 at this list in totality. I think as we're going here, I think we should make use of the didn't play tier, if there's one of these games that all of us just you know we don't need to try to rank it off of reputation if there's something that we don't have a Any sort of a firsthand knowledge of I think we can just kind of have a an NA and move on. All right, let's let's get into it because this always takes for fucking ever Okay, first up mad at a bunch of extra rows Nick stop Okay, great all right first up where should we start? I mean, this is a weird place to start the way this list is ordered. The Banjo-Kazooie Game Boy Advance game. Well, can we, can we looking at this list
Starting point is 00:52:12 start at all chronologically and then move on from there? I kind of think the bottom might actually be a better, like it's not, it's not perfect, but starting at the bottom might actually be something of a better guidepost. Cause we're starting with Snake, Rattle and Roll. That was an NES game that I did play and is pretty rad. So I mean, maybe we start there. Although that leads us into Sea of Thieves. Ah, fuck, what
Starting point is 00:52:34 to do? This is chaos. A lot of things that are going wrong today are my fault. This one is not. This one was existing tier list. Here's what we'll do. I'll try to be the steady hand of the tiller here and I will just kind of drive things. So let's start with Snake Rattle and Roll. Snake Rattle and Roll, a very cool game that as an NES game, I might shove into A tier. What the? Wow! It was I mean, it's very playable. Wow. It was very fun and it was very cool.
Starting point is 00:53:07 I haven't played it, you know, it's been years since I've played it on even an emulator. So this looks like from just screenshots, it looks like a Qbert or Marble Madness style isometric play screen. And look, I love the isometric stuff, but I mean like it just like the way you maneuvered was very fun.
Starting point is 00:53:29 In my memory, there was a mechanic where the snake would get longer or shorter. And then it was a bunch of environmental obstacles and enemies to navigate past. I did put a fair number of hours into this on my NES and I enjoyed it quite a bit. I mean, like the reason I would say maybe not for A tier is just knowing how NES games compare to modern stuff
Starting point is 00:53:53 or to more contemporary games, even 16-bit games, when you play them through a modern lens. I feel like it probably maybe slots more into the B tier, but I do remember really enjoying this game. I do like the way the snake looks, I gotta say. I love the snake. Great design, great box art. And it does, I haven't played it,
Starting point is 00:54:10 but it does seem like the sort of game that has probably aged decently, like Marble Madness, which I basically get it, and like it doesn't matter what it looks like. Let's B tier it for now, and then we'll move on. Yeah, we can adjust. We can always, these aren't permanent until it's over. Okay.
Starting point is 00:54:28 I wanna say, I haven't played that game, but also I've never heard of it. So I'm shocked that Nick has played it. And then watching it, I was like, I can't believe I haven't heard of this game because it looks, one of the things that the early game systems do well is like separate spheres as body.
Starting point is 00:54:51 And it has like a really kind of a kind animation cycle because of it. Like something that has stood up well compared to like Mario's like two or three frame running cycle. Right. Yeah. Well, also the way that it was,
Starting point is 00:55:09 the environments were set up is that you had verticality. So it wasn't, you know, it wasn't just a maneuvering on a flat plane. Like, you know, like a cuber, you were going up and down and that kind of added, you know, a new feel to it before the era of 3D gaming. What's that arcade game that is on this list? and that kind of added a new feel to it before the era of 3D gaming. All right. What's that arcade game that is on this list?
Starting point is 00:55:28 Is that arcade Battletoads? It is arcade Battletoads. Oh, nevermind. I think we get to that when we get to our larger Battletoads discussion. Let's stay in the NES era. So what else do we have here? It looks like we've got both Wizards and Warriors
Starting point is 00:55:39 and Iron Sword. Yeah, those are the ones you're mousing over right now, Matt. I believe that is the box art for the original Wizards and Warriors. It might be the one to your left. Yeah, let's start with that one. Now, Wizards and Warriors was a really janky side-scroller. It was kind of cool just because it was like Swords and Sorcery, but I just remember it had a really strange jump.
Starting point is 00:56:04 You know what I mean? but I just remember it had like a really strange jump. You know what I mean? Like the physics of the jump didn't quite feel right. It did have like some cool potions and shit that kind of changed gameplay, but I think that I would probably put this as like a C tier. I will say that when you search wizards and warriors on YouTube, the second video that comes up is,
Starting point is 00:56:25 NES games no one played. Well, I own this and it's sequel, so. You do? Yeah, I did when I was a kid. Oh, I was gonna say, I thought you got rid of everything. No, yeah, I don't have anything. Oh, that went to goodwill. I put Wizards and Warriors, ah, fuck.
Starting point is 00:56:43 But I don't think that's Wizards and Warriors, that one, that's a different game. No, I think the one to your right. I put Wizards and Warriors, ah, fuck. But I don't think that's Wizards and Warriors, that one, that's a different game. What the fuck? No, I think the one to your right. I'm watching gameplay of this. Yeah. And it looks like you don't attack, you ram your sword into things.
Starting point is 00:56:57 Yes, it had a weird feel to it. What the fuck? Oh wait, no, Matt, that one is Iron Sword, that one is the box art for Iron Sword. Yeah, Wizards and Warriors was the first one. That was wrong. Oh no, you can attack. This playthrough is just not doing the attack.
Starting point is 00:57:12 He's just jumping into stuff with his sword extended. All right, I can't speak with any authority about this game because I've never even heard of it. It had an not feel to it Iron sword the sequel Was was a little bit more fleshed out a little bit better I think I would still probably just put it right in the same tier though I don't think there's any reason to go any higher than that What else do we got Bermuda? What is Bermuda Triangle? Is that what that one is?
Starting point is 00:57:39 Yeah, that's what that I did. I never played that did anyone play that Triangle I did not? Bermuda Triangle. I did not play Bermuda Triangle. Looks like a boat racing game. Cobra Triangle is actually. Cobra Triangle. It's worse than we thought. Well, they couldn't get the rights to Bermuda Triangle. No, no, no.
Starting point is 00:57:57 And they already had a snake in their IP. They're like, why don't we just have a different snake? Wow, this has a soundtrack by David Wise, though. What? Wow. The composer for the Donkey Kong Country franchise, of course, so I bet that slaps. This gameplay, it looks like it's an isometric boat game,
Starting point is 00:58:13 but I don't think any of us can really speak to it, so we'll put that down in NA. Well, and they, like, the only NES game I can think of, other than Battletoads from them, is RC Pro-Am, is that what it's called? Yes, that game rocked. Well, RC Pro-Am is fucking fantastic and it's not on this list. It's not on here for some reason.
Starting point is 00:58:31 Oh my god, oh my god. RC Pro-Am is, like, that's a game I rented multiple times. I can add it. It's so fucking good. We gotta add it, because that was a rare game, and that to me is like the best of their NES output. I also, you know, I rented and played Wheel of Fortune. I would love to play Wheel of Fortune right now. Yeah. I love Jeopardy! Wheel of Fortune video games. They're incredible.
Starting point is 00:58:56 Yeah, they're like I, I feel like they also did the Jeopardy! games for NES. So I feel like those are, holy shit, they did Who Framed Roger Rabbit, another game that I fucking rented and played a ton of when I was a kid. No, there were a lot of rare, like, licensed games. That was kind of their bread and butter for part of the NES era.
Starting point is 00:59:17 And they did Marble Madness. They did Marble Madness? They did Marble Madness. So Snake Land Man, whatever the fuck it was called, Mr. Snake, Snake, Extended Snake. What was it called? Snake... There it is. Thank you so much. It was off the screen. It wasn't like I couldn't read, listener.
Starting point is 00:59:36 Um, okay, I want to say Marble Madness is an A-tier game. Are they the original developer of Marble Madness? I mean, when I searched list of video games developed by Rare on Wikipedia, this Marvel Madness is listed in 1989. So maybe they based it off of, oh yeah, it was an arcade game designed by Mark Cerny and published by Atari.
Starting point is 00:59:58 Yeah, it was a port. They did a port, nevermind. A beautiful port. A beautiful port. That's probably the port, or the version of the game most people have played. Yeah, yeah. Where are we putting RC Pro-Am though?
Starting point is 01:00:10 Oh, jam that up an A tier. Yeah, I think that's an A tier game. That game rocks. I do wanna say Who Framed Roger Rabbit is worth, like it was one of those classic, like licensed games, but it had a really, really pretty cinematic aesthetic that I think is, like, shines given the limited palette of the NES. Like that's a good looking screenshot for a game like the giant Roger Rabbit logo up
Starting point is 01:00:43 in the corner of your HUD. The game we covered in the past with our pal Joan Ford. Yeah, so I think who Framed Roger Rabbit's a pretty decent game. I'd give it a C. Was it just like a side scroller? Yeah, but I also think it had minor puzzle elements. Oh, interesting.
Starting point is 01:01:02 I can't remember for sure. We covered it on the podcast and I barely fucking remember. They also, the Nightmare, did we do the Nightmare on Elm Street game on the podcast? Yes, we did, we did. That's another one I just, I do not remember much. I don't, no, no, no, no, no, not an A tier.
Starting point is 01:01:17 What are we doing here, Matt, come on. It's a C tier, dude, C. I'm sorry, I got distracted by looking at Jessica Rabbit. Of course, we're all drooling. Jaws on the floor. Yeah, we're all like, our big hammers are just slightly out of frame here. Nightmare on Elm Street, wasn't that the one
Starting point is 01:01:32 where you play as four different people? No, that was Jason. That was the Friday the 13th game. No, Nightmare on Elm Street sucked. I think that one goes an F-T. Yeah, okay. I think that one was, I think of the two, we're like, oh, Friday the 13th had some interesting,
Starting point is 01:01:46 had like the day night cycle, it had like a bunch of different characters you could swap between. It had some interesting ideas even if it didn't quite land them. Nightmare on Elm Street was just a shitty game. And you play as Freddy or a teen? No, I think you play as a teen.
Starting point is 01:02:00 He's like a funny little mouse. What the fuck? The thing about it is Freddy looks good here. It's like a funny little mouse Ready looks good here Yeah, the pixel art is good, but it does not mean that it was a good game after your game after your game. Oh There were you could control multiple characters in multiplayer mode and in nightmare and all straight, okay? All right, uh bitch I Love that I can't remember stuff. I've said on a podcast
Starting point is 01:02:30 We like research that game played it for the show and then did an episode about it I'm just like I thought look like this thing was I don't want to get into it. Yeah, our brains are irreparably damaged There's just no going back There's just worked. We're cooked. We're fucking cooked. I mean, there was that study published a couple months ago that was just like, each COVID infection ages your brain seven years. We're fucked. We're so fucked.
Starting point is 01:02:57 I think we overscoped this. Overscoped? I think trying to do all of rare, I think it's too much. What are you talking about? I think we're going to have to draw the line somewhere. I kind of almost wonder if we should just, I guess we'll see how long this takes. I am just learning that there was a Wizards of Warriors,
Starting point is 01:03:12 Wizards and Warriors 3, what the fuck? They made a third one? I'll put that in the NA right there. I can't believe that for the one man who played the two, didn't know there was a third. Wizards of Warriors and Warriors 3,, Kuros Visions of Power. All right, it's a subtitle. If we're going pseudo chronologically,
Starting point is 01:03:34 Battletoads is one of the next games that comes out. All right, let's talk Battletoads. That's 1991, it's published on Nintendo Entertainment System by Tradewest, and Battletoads we have covered in the show, and it is a historically difficult Teenage Mutant Ninja Turtles ripoff that kind of stood on its own for its characters with a bunch of personality
Starting point is 01:04:03 and its cartoony finishing moves where you'd punch a guy and your fist would become gigantic. What were they called? Zit, pimple, and rash? Yes. Wow, what an- Disgusting. See, okay, your brain's not doing so bad after all.
Starting point is 01:04:16 I know, oh my God. Mom's birthday not in there, but the names of the Battletoads, yep. And you say them every night like the Rosary as well. So... I think Battletoads was a solid A or B tier game, especially given the limitations of the NES and the difficulty of launching an IP that withstood the test of time and ended up having multiple sequels developed for it across multiple generations of gaming. And they also became a meme,
Starting point is 01:04:47 and not every game becomes like a meme, which I feel like that alone is a testament to its cultural relevance. I'm not as bullish on the Battletoads. I think it was cool. I don't think that game played as well as some other beat-em-ups of the era and I
Starting point is 01:05:11 Would have I would I'm against the consensus here I would have tried to slot that in C tier and take our C tier games and slot them down to D tier Just kind of but I think I could see it. I could see it resting up in B tier I don't feel I don't feel like it's up and up in a tier no Alright, alright make it a C tier game. That's fine. That's fine with me now does that include the arcade version? The arcade version was nicer, but I'd still put it at C. Okay Yeah, it's a weird game considering how difficult it is I imagine 98% of people have not finished the game Okay. Yeah, it's a weird game considering how difficult it is.
Starting point is 01:05:45 I imagine 98% of people have not finished the game. But like, the fact that it's like a weird knockoff IP has managed to worm its way into all of our brains is very interesting. Yeah, we all know what it is. I will say it's extremely funny that the frogs, or excuse me, the toads rather, they're buff. That's pretty funny.
Starting point is 01:06:05 Oh, they're so hot. They're so funny. Like this one right here, the guy in the fucking box has like a six pack. That's super funny. If we're going chronologically, games like Beetlejuice for the Game Boy, Wizards and Warriors 3, Danny Sullivan's Indie Heat,
Starting point is 01:06:24 RC Pro-Am 2, and Battletoads for the Mega Drive. 1993 becomes the year of Battletoads for Rare with Battletoads, Battletoads Double Dragon, Battletoads in Battle Maniacs, Battletoads in Ragnarok's World. Oh my god. They become the Battletoads developer, including a Battletoads release for Game Gear that I can't believe I never played. That's too many Battletoads. It's a lot. It's one year?
Starting point is 01:06:55 It's one, it's 1983 is the year of Battletoads for Rare, and then also Snake, Rattle, and Roll for the Mega Drive. Okay, let's go, you know what, now that we're done with Battletoads, let's go back to the well with the Snake, Rattle, and Roll for the Mega Drive. Okay, let's go, you know what, now that we're done with Battletoads, let's go back to the well with the Snake, Rattle, and Roll. 1994, the streak continues. Battletoads arcade, Battletoads for the Amiga, Battletoads and Battlemaniacs for the Master System,
Starting point is 01:07:15 and two bangers, Donkey Kong Country and Killer Instinct. Let's talk about those. We totally overscoped this. What are you talking about? No, there was like, there is like a full day's work required just to prepare the tier list is the thing. There's so many fucking games. We didn't talk about Anticipation, which was a game I had,
Starting point is 01:07:33 which was rare, I don't know if it was rare developed, but I believe it was rare published. We can't talk about all of them. Episodes would be too long. I think I'm doing a good job here. You are doing a good job. Scamming over the thing. This is just a lot.
Starting point is 01:07:48 And I think once you get into when they are in league with Nintendo, really the scope narrows pretty quickly. Yeah. All right. Donkey Kong Country and Killer Instinct for the arcade, both come out in 1994, and I would say that coming, like, coming off the success of Battletoads and the years of Battletoads releases,
Starting point is 01:08:10 these are two maximalist successes for Rare. Killer Instinct is a game that has pre-rendered SGI graphics, like silicone graphics, workstation graphics. Yes, this kind of became their signature aesthetic of the era. Where instead of doing pixel art, they would design these characters and output them on a supercomputer
Starting point is 01:08:33 as single animation frames, and then string those animation frames together like pixel art. So it wasn't that you were seeing silicone graphics on what you were looking at, like being, it wasn't that the system that you were watching the SGI graphics on was creating those graphics, but was rather just showing you pictures of those graphics from a different machine.
Starting point is 01:08:58 Yeah, a little bit like the backgrounds in Resident Evil, your initial game. Yes, yes, or- Where they look unbelievable for the system, Right. Because it's not actually rendering. Or Final Fantasy VII, Oh, your initial game. Yes, yes. Where they look unbelievable for the system. Right. Because it's not actually rendering. Or Final Fantasy VII, any of those, yeah. But Donkey Kong Country also uses the same technology
Starting point is 01:09:13 and both of these games are published in the same year. Donkey Kong Country, I have played because of my wife. And we played it on the original Super Nintendo and it fucking rules. It's an awesome game Now the question is what do we do with the Donkey Kong Country trilogy? What are we doing? No, that was orthogonal to your intro line. So what it's not really exactly We didn't say what do you play and we're saying what are you doing? I'm not really honestly. I'll just say you should leave You're done
Starting point is 01:09:47 You know I hang out until it shows over just in case something you don't have to you forgot something Not necessary and also Nick. I never want to hear you say orthogonal ever again. All right final excise it for my vocabulary Or a banjo Hawk to if you will Christ Kind of blow job. Or a banjo hock two-y, if you will. Oh my god. Jesus Christ. It's starting to catch on, I think. Killer Instinct, where would you put, where would you slot Killer Instinct though, Heather, as the fighting game expert of the pod? So, I played it a lot, but I hated it.
Starting point is 01:10:17 I, like I was very frustrated with it, but I kept playing it being like, is it me? Am I bad at this? It had these insanely long combos that you had to memorize. Kind of the dial a combo era. Yeah, where like, which were the same reason that I didn't like Tekken. It felt a lot less like you were improvising and more like you were setting up
Starting point is 01:10:41 a guitar hero style chain of buttons to press. Right. So I would put this game, I would put this game firmly in C, but I know that that's going to anger a lot of listeners. I'm sorry, that's my experience of the Killer Instinct brand. But Donkey Kong Country, that's a fucking A or an S. I was going to say,
Starting point is 01:11:03 I would have slaughtered Killer Instinct myself. And I did play it in the arcade, but most of what I played it was the ports. I do think that is like of the fighting games of the era. I think that is a B or C tier fighter. I think it's fine in the C tier. What one did you slot in there though? Is that the right Killer Instinct? I slot in the arcade one. That's the arcade one. Oh, we're evaluating the arcade and the C tier. The, which, no, wait, which, what, what one did you slot in there though? Is that the right killer instinct? I slotted in the arcade one.
Starting point is 01:11:26 That's the arcade one. Oh, we're valuing the arcade and the port separately. Which one did you play, Heather? I played the arcade version. Okay. And I'm curious because it's kind of a knockoff of Mortal Kombat. Yes.
Starting point is 01:11:37 Do you prefer Mortal Kombat? Very, very minorly. Okay. Like if I, if I saw the two machines next to each other, I would definitely go play Mortal Kombat But I didn't I wouldn't say that I enjoyed Mortal Kombat Mortal Kombat 2 I really liked like I would say Mortal Kombat 2 is a fair straight forward good game, right? Mortal Kombat 1 was clunky and Mortal Kombat 3 started to get like too ridiculous
Starting point is 01:12:01 But yeah, Killer Instinct, solid C-tier game, Killer Instinct for the Super Nintendo same. It was like a great port of a game that I didn't like. Yeah, I thought that was, I feel like they were kind of the equanimity in terms of the port in the arcade, not that it was arcade perfect, but it was like they kind of were the same game. It wasn't one of those things where it was like sometimes you get, you have an arcade port that would just be like, oh, this is, this has the same title,
Starting point is 01:12:25 but this is fundamentally pretty different. Like I would put- It's closer to like the Street Fighter II Super Nintendo. It was like a pretty good translation of the arcade experience. Yes, yes. I would put Donkey Kong Country for the Super Nintendo in S tier for music alone.
Starting point is 01:12:38 I'd have no issue with putting DKC up in S tier. My only issue is, is does that, I may think DKC2 is better. I agree too. So do we wanna put them both in S or do we wanna put DKC in A and put two up in S? Put DKC in A, put DKC2 in S, where do you think DKC3 falls? I could see them either place.
Starting point is 01:13:03 I mean, I like one more, but what do you think, Bridger? I think, I mean, weirdly, I think three just belongs in B just because like at that point, if you've played both of the one and two, three is just like, this is essentially nothing new, except for if we've added the baby character, which nobody really cared about.
Starting point is 01:13:25 He hasn't had like a lasting legacy among the Kongs. Yeah, because 2 is crazy. Diddy Kong is maybe more well known than Donkey Kong at this point. Introducing that character, it's interesting that that started here. You want a Diddy Kong and then Dixie Kong becomes the big addition. But also, you've got Funky Kong and Candy Kong. They're still lingering. Of course, Cranky Kong is introduced.
Starting point is 01:13:48 I mean, the whole Kong family, the extended family, no one really talks about Donkey Kong Jr. anymore. That's in there. Nick's grandparents' names out of his own brain. Knows all the Kongs. Look, I forgot orthogonal at your request. More Kongs are going in there. I mean, we'll go ahead.
Starting point is 01:14:09 Oh, I was just going to say something slightly controversial. Please. Oh, let's go. I think that the retro developed Donkey Kong games are better video games than the original three Donkey Kong Country games. Wait, the interesting what they made the ones that the retro release Donkey Kong, Tropical Freeze, and then Donkey Kong Country Returns. Yes. Those are both, I believe retro developed both of those. I think just like gameplay wise, they are better video games.
Starting point is 01:14:36 I think that the original Donkey Kong Country games are pretty good, but what people remember most is the music and the pre-rendered art, which that part I don't think has aged that well. I still think that this is great, the tiers make sense to me, but I do think that there's some nostalgia that... the newer Donkey Kong Country games are actually better video games. God, I'm realizing we could separately do a Donkey Kong tier list, and it would probably take even more time. Oh, yeah.
Starting point is 01:15:04 Hundreds of years. Yeah. And then we got to rank all the Kongs, of course. We haven't talked about Donkey Kong land for the Game Boy, which was Rare's port of silicon graphics, workstation graphics from a Super NES to a Game Boy. So these were like very weird looking games because it does evoke the Donkey Kong country aesthetic and it also played really well
Starting point is 01:15:39 on the Super NES Game Boy adapter. Like it had like fancy backgrounds and additional colors and graphics. That was how I played it, was on the Super Game Boy. I marvel at the technical achievement of making that game on a Game Boy. It's as if you told me that somebody had ported Baldur's Gate 3 to a fucking analog watch. It's like, you're like, how is that,
Starting point is 01:16:13 what are you even talking about? It's not a great game, but it's a technical marvel, so I wanna put it at sea. Donkey Kong Land for Game Boy. It's on the same level to me as when, do you remember when they somehow figured out how to cram Shrek, the whole movie, onto a Game Boy Advance cart?
Starting point is 01:16:33 Yeah. And they sold it as like, I don't know how they did that, but God bless them. Yeah, I never played the Donkey Kong Land games. Matt, did you play those? I don't think that I did, no. Cause yeah, my first foray with Donkey Kong land games. Matt, did you play those? I don't think that I did, no. Because, yeah, my first foray with Donkey Kong was on the Indie Donkey Kong Country ports
Starting point is 01:16:51 for the Game Boy Advance. And I loved it. I think those games are some of my favorite platformers in general. But I do think that the new ones are very, very good. They're excellent. Amazing. Yeah, those are cool. Are we in the N6464 era is there any other Super Nintendo we haven't covered?
Starting point is 01:17:09 1996 gives us Killer Instinct 2 Ken Griffey jr. Winning run right in Donkey Kong land to Donkey Kong 3 And Killer Instinct gold I feel like you said you you you you made a sound when we said Ken Griffey Jr. Is winning run. No, I just like I forgot that game made a sound when we said Ken Griffey Jr.'s winning run. No, I just like, I forgot that game existed, but yeah, that was the, I didn't play it. I mean, like the Nintendo kind of first party sports games, I don't feel like were ever all that worthwhile. I did like Kobe Bryant.
Starting point is 01:17:40 I thought that was a good basketball game. Oh, okay. 1997 is another monumental shift for Rare as a developer. This is the year they bring out their first N64 games. We'll call Killer Instinct Gold one of those, which was technically released in 1996 and was awful. It was awful. Terrible game.
Starting point is 01:18:02 Fucking awful. It's really shocking, but then they release blast Corp Goldeneye And Diddy Kong racing all in the same year We played blast or the same year all the same fuck last year 97 Arguably one of the best years in gaming history well hold on before we move on from killer instinct gold We should tear we should-list that game. Yeah, it was just... Look, there was a paucity of... Is that word okay with you?
Starting point is 01:18:31 What is happening over there? All these big words coming out of his eyes. He took like the limitless drug this morning. And I took the reverse limitless drug. There weren't a ton of N64 games outside of the big ones. Do you want a Killer Instinct Gold to be good? And it was not. I think that's maybe a D tier fighting game.
Starting point is 01:18:55 F. You put it all the way in F. It's F, it flopped, and also it was a terrible use of the controller. Like it sucked playing that game on that controller. That's true, wasn't it a D pad game? Yeah, it sucked. That was a terrible use of the controller. Like it sucked playing that game on that controller. That's true, wasn't it a D-pad game? Yeah, it sucked. That was a bummer.
Starting point is 01:19:10 We played Blast Corps on this podcast, didn't we? I don't remember doing it, but that was a game I rented and played the shit out of and really enjoyed. Oh my God, the amount of calls I made to the West Jordan, Utah blockbuster asking for blast corpse. Seeing if it was in stock,
Starting point is 01:19:28 probably at least 25 times. But I think it's such a good game. Yeah, it rules. It's not coming up on my master document of all the games we've, or all the episodes that we've done. We must've talked about it at a certain point. Maybe this was a Mandela effect episode
Starting point is 01:19:47 that I recorded in a different multi-lis. We did Contra Rogue Corps. No, I remember that one. That sucked. Yeah, it was bad. It probably has come up in discussion. It's one of those things we've talked about and so it felt like we dedicated more time to it.
Starting point is 01:20:01 I think that, I would say Blast Corps is maybe an A tier game. It's really fun and unique design and kind of like one where it's just like, oh man, it would be cool if they made another one of those. Yeah, I'm surprised there hasn't been another one. Nick, you definitely said that on the episode where we played Blast Corps.
Starting point is 01:20:18 You remember that specific. Yeah. Let's talk about the big one, GoldenEye 007. It's, look, I'm not the biggest GoldenEye guy. Part of this was being a PC gamer. I just like, the frame rate was a big issue for me, but it is a really cool game historically, and for what it did for console first person shooters
Starting point is 01:20:42 and for console multiplayer, it absolutely belongs in the S tier. It also is a game. It's also a cool game. It's a well-designed game. It's a well-designed game that came out when nobody gave a shit about GoldenEye. Right, completely.
Starting point is 01:20:54 Like, it was many years after the movie comes out. It's a game that launches on the Nintendo 64 to no fanfare and then becomes like the college dorm room multiplayer shooter for years afterwards. Yeah, you don't get to Halo without GoldenEye. And so that alone puts it up in the S tier. But I also think, and we did an episode and we visited, there was, part of my experience is like,
Starting point is 01:21:24 this is just a really well-made game given the limitations of the hardware. I mean, I can't speak to this, but like, is it the first person game to kind of have a heavy stealth element? Good question. Because I remember that being like, oh, this feels different, I have to be sneaky.
Starting point is 01:21:40 Yeah, good, I mean, there was Thief on PC. Oh, right. But I don't know what came first. I think those were roughly contemporaneous. I think the GoldenEye absolutely, but again, it's one of those things where it's like, whether or not it did it first, it popularized it, and it made it a thing, and so much of what it did,
Starting point is 01:21:58 I mean, even targeting specific body parts was less of a thing before GoldenEye, you know what I mean? I wanna read from Wikipedia here. GoldenEye 007 was released in August 1997, almost two years after the release of the film, shortly before the release of its sequel, Tomorrow Never Dies.
Starting point is 01:22:19 It faced low expectations from the gaming media during development. However, it received universal critical acclaim and sold over 8 million copies, making it the third best-selling N64 game. Was a fucking licensed game for a James Bond movie that came out years earlier. That's wild. And one and two are Mario 64 and Cell Dockering of Time, I assume? Uh, no. Mario Kart? Mario, yeah. Oh, yeah, yeah.
Starting point is 01:22:47 Mario 64, Mario Kart, GoldenEye. That's wild, wow. GoldenEye is above Ocarina of Time. I think GoldenEye is probably the best game that makes me wanna throw up when I'm playing. It is an auspicing experience. If that's the case, then you would have hated the weapon in Perfect Dark, it's a spiritual sequel,
Starting point is 01:23:11 which made you drugged and blurred the screen. Oh my God, oh my God. You could inject in multiplayer, you could inject something so many times that their screen became mush. In multiplayer Times became mush Literal great oh my god, and it wasn't because it was like a pre-rendered graphical effect It was because they had been so drugged that every time they'd move those pixels would bleed for like a full 30 Seconds oh my god
Starting point is 01:23:43 That's making me ill thinking about it. Where are we in the chronology? Are we on? We've got Donkey Kong Land 3 on the Game Boy, again, technical Marvel, but I don't think any of us played it. And then Diddy Kong Racing also comes out in 1997. Look, I like Diddy Kong Racing more than Mario Kart 64.
Starting point is 01:24:00 Holy shit, there's the take. I think it's a better game. I also introduced Conker, who we'll get to. This was Conker's first appearance and I kind of just think it's a super fun kart racer, especially in the single player mode. This is a game, one of those games is inexplicably 100%ed because what else was I doing? And I would argue for the to jam this bad boy up an A tier. Oh, I think so, certainly.
Starting point is 01:24:30 Okay, okay, all right. I prefer Mario Kart. I feel like Mario Kart has more character. Like, Diddy Kong feels very like, you found this at the bottom of a cereal box or something. Yeah, some of the peripheral characters, like, you know, is it a tipsy mouse or whatever? You're just like, what is this? Right, Tyler the Turtle, this sort of thing. Yeah, exactly of the peripheral characters like you know is a tipsy mouse or whatever you're just like what is this?
Starting point is 01:24:45 Right title of the turtle this sort of thing. Yeah, very generic. I played it Within the last year at a friend's house and I was very very bad at it But I my first it was my first experience with it ever and it was one of the levels where you are flying a plane Yeah, and that's though. You're absolutely right. the the aerial aspect is a whole other dimension hovercraft. Yeah What a lot of fun still even though I was not Not winning. Who's the fucking pig you got a race that bit whiz pig The only game that rare releases in 1998 is Banjo Kazooie Banjo Kazooie is the height of 3D platforming of the era.
Starting point is 01:25:29 I think it's a wonderful game. I really love it. I would argue for that to be an S tier game. If it's not S tier, I walk. It is such a good game. And it holds up so well. And at the time, I feel like people are like, this is just a good game. Yeah. And it holds up so well. And at the time, I feel like people were like, this is just a Mario 64 copy,
Starting point is 01:25:49 but they're very different games. It's more of like an adventure type thing. It added a lot of more dimensionality to it. The level design was really creative. I can't remember the name of the seasonal level, but that was such an amazing level. And then also it was just before it went over the edge to getting into collectathon territory,
Starting point is 01:26:15 where it was just like, this is the right amount of collectibles. Right. Yeah, really awesome game. 1999 sees four releases from Rare. These are Conker's first personal game, or first individual game, which is Conker's Pocket Tales for the Game Boy Color.
Starting point is 01:26:32 So funny that that came out first and had a completely different tone. Yeah. Jet Force Gemini for the N64, Donkey Kong 64, and Mickey's Racing Adventure for the Game Boy Color. Okay, did anyone play Jet Force Gemini? I did.
Starting point is 01:26:46 You did? I did. Where would you put this? I would put it at... I would say C tier. Okay. It's perfectly fine. Yeah.
Starting point is 01:26:53 But it's like, it's kind of, it has a ton of backtracking and is ultimate, like none of it really works that well. I also remember when they first announced the two main characters were children. And then I think there was some period where Rare had to like, they were like, let's make them more mature games. And so they turned these two into teens. They like just made them slightly taller and sexier.
Starting point is 01:27:18 Just so bizarre. But I don't think it's a good game. I think it's fine. Fair enough. I did not play a Conker for Game Boy, just Game Boy Vanilla, right? Yeah, Game Boy Color. Yeah, I did not play that. Did anyone? No. But did you play Donkey Kong 64?
Starting point is 01:27:36 I played Donkey Kong 64 and it is a, in fact I 100% at Donkey Kong 64. Wow! It is a bloated mess. It's a disaster. There is way too much going on in that game. The characters are all too similar. The reason, the only thing I think that maybe nudges it up a full tier is the Donkey Kong rap, which is lingered.
Starting point is 01:27:57 But as a game, I think it's just way overstuffed. And by the time you reach the end game, you're exhausted. This is a game that came packaged. Now, I mentioned this earlier when I talked about Perfect Dark. Donkey Kong 64 included the expansion pack. Yes, they realized the only way it was going to sell is if they sold the whole package for like $70,
Starting point is 01:28:19 including the additional RAM you needed to run this game, which still had like a 15 frames per second frame rate. You've sold it as like a piece of shit game. I don't think it's a bad game, but I think it's way overstuffed. I think it's got elements that are fun. It won the 1999 E3 Game Critics Award for best platform. Well, I could see it showing really well at E3.
Starting point is 01:28:45 It looked so good for the time. The lighting was really good, and it was exciting that they were finally making this. Right, and it's also like, oh wow, I can switch over to Lanky Kong. Right, little did you know. Yeah, exactly. But they all just have different guns
Starting point is 01:29:00 that are used to shoot different, you know, different levers to open doors. It's just like a, it's a pretty, it's a pretty crude way to differentiate the characters. I also want to say, if you're a listener and you're, you know, too young to remember the expansion pack, this was a additional RAM cartridge that could be slotted into the Nintendo 64 to give the machine a little bit more power.
Starting point is 01:29:29 It was only four more megabytes of RAM. Yes, so crazy. But it increased the console's RAM from four megabytes to eight megabytes. And it was, part of the reason it was released was that the 64DD was held back in Japan. It was delayed. And so they started figuring out ways to make the system more compatible with larger games
Starting point is 01:29:58 like Donkey Kong 64 and the upcoming Perfect Dark 64. Yeah, this thing that was supposed to come on a disc format, now instead we've got to make it put it on a cart. How do we get this to run on a regular N64? I would, where would you slot the Donkey Kong 64, Bridger? I mean, I think I might be too harsh. I would say D. I'm fine with putting it in D tier.
Starting point is 01:30:21 There's so much, I mean, just the way they make you change characters is frustrating and time consuming. Yes, yeah. Really cumbersome. It's a game that feels like they did not play it as they were making it. It's kind of crazy that they shipped the Nintendo 64s with an empty slot that they knew that later on they would have to fill.
Starting point is 01:30:41 Well, there was a bunch of stuff on these earlier systems that were ports that they weren't quite sure what they would do with. OK. There are expansion ports on the back of the Saturn that never, ever saw anything released for it. You also, notoriously, the actual controller for the Nintendo 64 has a
Starting point is 01:31:06 giant open port on the back of it which would eventually accommodate like the rumble pack but at the time they were like oh here let's make it so that you might be able to put something in here let's give it a slot it's the year 2000. The games that come out in the year 2000 are Donkey Kong, Game Boy, Dinky Kong, and Dixie Kong. Didn't play it. Dinky? Dinky. That's the most forgotten Kong character, certainly.
Starting point is 01:31:36 Then you have Donkey Kong Country for the Game Boy Color. Again, technical marvel, but they managed to put a Donkey Kong Country game on a Gameboy. Mickey's Speedway USA for the N64. Did any of us play that? I did not. No. No, I did not. It felt like they really was like a cash job. But I played, I played the next game I'm gonna say for two straight years, and that's Perfect Dark. It is an S-tier game. It's so good perfect dark is everything the golden eye was plus additional stuff minus frames
Starting point is 01:32:14 Not if you played it with the expansion pack It was really chugging if you if you play it with the expansion pack. It was a smooth experience I look I'm not gonna overrule you. I'm just gonna say I would not put this all the way up an S tier. I do not think it is as good as the games that are up there, but I'm fine with it being an S. Let me push back and say that it has all, like if GoldenEye is known for its multiplayer, Perfect Dark has all of the levels
Starting point is 01:32:42 from GoldenEye's multiplayer, and it has additional weapons, it has additional concepts, you can dual wield in Perfect Dark, and it runs smoother because of the expansion packs. So you're playing those GoldenEye levels with a faster frame rate. Additionally, it has the best gun ever made for any video game ever, which
Starting point is 01:33:06 is the laptop gun. The laptop gun is awesome. And that is really cool. And such a good opening level. Great opening level. It has a kind of a sense of humor. It's serious, but also fun. Like you're rescuing aliens from area 51. I really, really, really loved this game. And for my friends who played GoldenEye multiplayer sort of religiously, this one just completely,
Starting point is 01:33:36 it just, that cartridge never got slotted back in. Also of note, it was supposed to launch with a Game Boy camera feature where you could take your own picture and map it onto the faces of Perfect Dark characters. They pulled it at the last second. So the code is still in the game because they were like nervous
Starting point is 01:33:58 that in the political atmosphere of the early 2000s, the idea of like taking a photo of your teacher and allowing you to shoot him over and over again in a multiplayer game was probably bad optics. Yeah, but what really was gonna happen is people were gonna take pictures of their hogs and map those onto faces. Yeah.
Starting point is 01:34:17 Yeah. Look at my character ass face. I'm fine with it being an S tier. Look at my character ass face I'm fine with it be I'm fine with it being an S tier I just want to shout out the same year on PC No one lives forever comes out which is also like an espionage first-person shooter game And which is really cool and leans more into the Austin Powers side of being a little bit more of a spoof And you know, I think that's just that's kind of a better execution of a Sub-O-Lite. I did love that game.
Starting point is 01:34:47 Yeah, very cool. Did it make you Randy? I did not play Perfect Dark for the Game Boy. Me neither. Oh wow. Yeah. Kind of surprising that it exists. That's very interesting.
Starting point is 01:34:59 I didn't have a Game Boy is my, meaning that that's a big blind spot for me. So like a lot of Game Boy games I just never, never play. How about- Did you go straight to Game Boy Advance? Yeah, Game Boy Advance was my first handheld. Wow. Yeah, another game that comes out here
Starting point is 01:35:11 in the year 2000 is Banjo-Tooie. Banjo-Tooie. Oh boy. I mean, I kind of want to Banjo-Hawk-Tooie on this thing. Yeah! I thought this game, I don't like this game. I really wanted it to be awesome. I think it suffers from the same issues as Donkey Kong 64
Starting point is 01:35:34 and it's just bloated and it's just got too much going on. I think I like it better than Donkey Kong 64. It's definitely a better game. Yeah. Like there's not nearly as much character changing. The worlds are a little smaller. But it is, like, it, yeah, it's the thing where, like, people started getting sick of this type of game because there are a billion things to collect.
Starting point is 01:35:55 I think it's like a C tier game. Yeah, I think C is fair. There's an interesting, like, kind of Metroid element of it, of like, you see something, I can't access it until later, and you come back. But unlike Metroid, it's not like you see something I can't access until later and you come back. But unlike Metroid, it's not like a cool world you want to explore, so you just forget about all that stuff. And so just not that satisfying of a game.
Starting point is 01:36:14 Yeah, too many ideas, too many mechanics. Some of the stuff that was like, it was a fun one-off in the first game, you know, like turning into a washing machine now becomes like a whole like thing you have to play in this. And you know, I'm really, that's what reminded me of another thing of Donkey Kong 64. In order to finish Donkey Kong 64, not a hundred percent, in order to finish it,
Starting point is 01:36:34 you have to play through all of the Donkey Kong arcade game at a certain point. So it's like, it's- It's just torture. Yeah, yeah, yeah. And like, I like the original Donkey Kong arcade game, but also, but just to like force you to do that, to force you to like, you know,
Starting point is 01:36:48 go to an arcade cabinet in game and play through it. It's just, it's a weird decision. All right, let's keep going. 2001 sees two games released, Mickey Speedway USA for the Game Boy Color. I'm gonna assume none of us played it. And- They were churning out those Mickey Speedways.
Starting point is 01:37:03 And Conker's Bad Fur Day, a game that had been in development since Killer Instinct Gold, and had been pushed back because they realized it overlapped too much with Banjo-Kazooie, and thus they made it into an extremely, quote, mature game with swearing, shit monsters,
Starting point is 01:37:24 tobacco use, et cetera? I mean, look, I think a lot of people have affection for this game. It's certainly because it was edgy and because it had a sense of humor. I mean, that was what made it stand out. The thing is, look, I'm talking about frame rate a lot. The frame rate in Conqueror's Bad for a Day is so bad.
Starting point is 01:37:44 And I don't think it's a particularly fun game to play. And also, who am I to criticize anyone's comedy? But the humor does not work for me personally. I think the other rare games are funnier than Conker. Because it's more subtle and you don't expect it. Like I'm playing Banjo-Tooie right now, and the game starts like one of the characters is killed, and then you have to lie to the family that
Starting point is 01:38:05 He's not dead things like that. Yeah, that's much funnier than like just basically Austin Powers. Yeah, then really then reenacting, you know the with with forest animals the the cold open for a Saving Private Ryan, you know doing or doing a matrix a matrix gag that would also be in a bleach commercial the same year You know is my memory of Conker incorrect? Did he say fuck in stuff? Oh yeah. Some of the swears were censored, but yes, he did say swears. Oh my god.
Starting point is 01:38:34 I just can't abide by it, it's too rude. They basically, I think, had fully developed the game as like a cute game. It probably exists somewhere, and that probably would have aged better. You can see screenshots of it in its original form. It was an interesting approach. I don't think it really works. I'd put it next to Donkey Kong 64 in the D tier unless anyone wants to defend it. I might say it's a C tier.
Starting point is 01:38:56 Okay, we can put it up in C tier. Oh, C tier it is. And the thing about him is I don't like him and I feel like I've gotten in trouble with our audience in the past for bringing it up as like a game that is not good. It's a game that I've gotten in trouble with our audience in the past for bringing it up as a game that is not good. It's a game that I've never played, but I just don't... I personally don't like him. As a person.
Starting point is 01:39:13 Yeah, I think if I ever saw him, it's on site. We enter into a tough era for Rare as 2002 to 2006 brings very few hits for the developer. In 2002 they released Star Fox Adventures for the Gamecube. I really wanted to like this game. I did too. Doesn't really work. It's such a fascinating story because it started as a fully different game. Well kind of a different game, Dinosaur Planet. Right. And then they last minute turned it into a Star Fox game, which I think they did. I mean, that worked as well as it could have.
Starting point is 01:39:51 Well, the I also the idea and I don't know if, you know, some people really like No Man's Sky. I have not played No Man's Sky. But the the idea of part of what what people I think were disappointed about with Starfield is the idea of like, I can fly to different planets and then I can explore them. Like the open world aspect is me flying through space. Like that is a cool idea. And the idea of connecting the planets that way
Starting point is 01:40:15 in Star Fox Adventures, it's like, oh, okay. The idea of having a space element as well as a, you know, like a 3D sort of Zelda-like element was cool. But yeah, oh boy, I just don't think it really works. I don't know why, I don't wanna just overload the seat here, but I kind of feel like that's where it belongs. It's surprisingly difficult, it seems to make a good Zelda-like game.
Starting point is 01:40:42 I wanna say just as a side observation, and this is not a surprise to me, I can't stand most of the box art by Rare Games. Interesting. I find them visually just a bummer. I will say as a company, their art has been even within the games a strong suit. Yeah Yeah, it's just not my aesthetic and that's fine for people who it is, but even on perfect dark I was not like wow this game looks cool from the box instead. I was like God like but if you were to just have like a blue box with that great font and logo, would be fantastic.
Starting point is 01:41:25 Instead it was like, I don't know, close up on like a CG girl's face. Can I just say, in Rare's box art defense, we didn't talk about the box art for Iron Sword Wizards of Warriors 2, which features Fabio himself. Oh, it's really him? It's really Fabio.
Starting point is 01:41:40 It's not a Fabio-like model. That is actually Fabio holding a sword like Conan the Destroyer. 2003, so 2002 is the only game that's released as Star Fox Adventures. 2003, tough year. You've got Donkey Kong Country for the Game Boy Advance, which was, again, technical Marvel, holy shit.
Starting point is 01:41:59 It's all of Donkey Kong Country and it's portable. Not very many years after the game came out and was cutting edge tech. So you're like playing it and you're like, holy fuck, this is mobile already. Yeah, the only thing stopping me from playing this anywhere is needing batteries. Yeah. Then you have Banjo-Kazooie Grunty's Revenge for the Game Boy Advance, which I doubt any of us played. I played it.
Starting point is 01:42:22 Oh! And it's shockingly adequate. Oh, that sounds like a C. Yeah, it really kind of captures what the original game had for a Game Boy game. It's isometric, but it's interesting. It's an interesting experiment. I'll mess around with that in an emulator.
Starting point is 01:42:38 And then a game with box art that I find straight up offensively bad, grabbed by the ghoulies for the original Xbox. This game actually has pretty decent art. It's kind of this shell-shaded aesthetic, but yes, the box art is, it looks like a, you know, like a direct-to-video CG animated movie, like from the same people that made Food Fight.
Starting point is 01:43:04 It's a real bummer of a box art And something about the title bothers me If it was like attack of the ghoulies or attacked by the ghoulies. I'm sort of more on board Yeah grabbed well, it's a pun the double entendre. Yeah Is it British for balls British for for testicles as ghouliesicles, it's ghoulies. So grabbed by the ghoulies. Not that that makes anything okay. It makes a little Randy, a little off color. I take back what I said.
Starting point is 01:43:30 You love it now. Now it's good. Now we're off to buy the game. Oi, have you checked out that Xbox game? Oi. Grabbed by my cock. She go, he brought me ghoulies, love. Grabbed by the ghoulies was,
Starting point is 01:43:44 the thing about grabbed by the Ghoulies is that they had a weird decision where you did all the control with the analog sticks. Oh, right. And the camera you controlled with the shoulder buttons. So it like, it's, I haven't replayed it, but I feel like if you messed around with it in modern, you know, with that control scheme compared to modern games,
Starting point is 01:44:06 you'd be like, what the fuck was going on here? It is a little cumbersome to play. I don't know. I would almost just say that's maybe a D tier game. Yeah. What a rough period for them transitioning into a Microsoft. Yeah. And I wanted them to thrive.
Starting point is 01:44:23 I was very excited for that. In 2004, you get Saber Wolf and Donkey Kong Country 2 for the Game Boy Advance, as well as It's Mr. Pants and Banjo Pilot. It's Mr. Pants also released for mobile phone. Wait, was Saber Wolf, was that the Killer Instinct character? I feel like it may... The Killer Instinct character may have been based on another previous thing that Rare
Starting point is 01:44:51 had done called Saber Wolf. Saber Wolf is a 2004 video game. The player controls the safari adventurer Saberman, who runs and jumps between platforms to retrieve treasure. The game is a remake of the 1984 action adventure Saber Wolf. Oh, wow, okay. Though it is not a Killer Instinct title. But then the name of the character is an homage to...
Starting point is 01:45:12 Right. Yes, like you were saying. Then we get Conker Live and Reloaded for the Xbox. Just a remaster? Was that just the remaster? That was just the remaster, right? That's what they called it? Yep.
Starting point is 01:45:24 You get Donkey Kong Country 3 for the Game Boy Advance. Mr. Remastered? That was just the remaster, right? That's what they called it? Yep. You get Donkey Kong Country 3 for the Game Boy Advance, cameo, elements of power, and Perfect Dark Zero for the Xbox 360. Can't tell you how excited I was for Perfect Dark Zero. Can't tell you how angry I was once I began to play it. Fuck, God damn it. Fucking F tier. Wow.
Starting point is 01:45:50 Yeah, it makes me wonder how much oversight Nintendo had of the company when they were working together. Hmm, interesting. Because the quality really goes off a cliff for a little while. They had a pretty heavy hand in Donkey Kong Country in that series, I believe, but that part of that was like, we're handing over our, you know,
Starting point is 01:46:07 the IP that founded our company to, we're giving that, putting that in your care, so. Yeah, I think they had a lot of influence there. But yeah, I never really thought about that. Maybe just like the, just them being freed from Nintendo's shackles also kind of made them sort of creatively listless. Did anyone play Cameo?
Starting point is 01:46:29 Yes, I did play Cameo. I thought it was fine. I honestly think Cameo might be a B-tier game. Wow. I mean, did you play it? I played a little bit. Not enough. I wasn't that impressed, but yeah, I assumed it would be like a C tier game. Maybe I will revisit. I think the the You know, it's got this really pleasing aesthetic And it's it's it's got this like kind of like vibrant sort of colorful palette And you know, it's it's mechanically pretty simple But I thought that was a that was a pretty a pretty good game and like kind of like okay
Starting point is 01:47:03 If this was like the first salvo of what they're gonna do, what they're gonna be doing for Microsoft, and hey, trying to create a new IP, I'm a little bit more bullish on it. Viva Piñata comes out in 2006. Microsoft had a lot of eggs in this basket. It was a life simulation game
Starting point is 01:47:22 that was also accompanied by a animated show. This was supposed to be one of the big pillars of Xbox's 360, I don't know, IP development. Can we go back to Cameo for a second? Sure, go ahead. Am I wrong? Was that in development for a GameCube at a certain point? Yes, I think I like to remember that. I feel like it kind of alongside Star Fox.
Starting point is 01:47:43 Yeah, that was around for a while, right? Yes, Cameo is known for its prolonged development cycle, which spanned four Nintendo and Microsoft consoles. It was originally conceived as a Pokemon style game of capturing and nurturing monsters, but traded the lighthearted Nintendo overtones for darker themes, more befitting of Xbox's audiences. A multi-year development cycle for Cameo.
Starting point is 01:48:12 All right, sorry, I interrupted us. We were talking about Viva Piñata. Viva Piñata. I never played Viva Piñata, but boy, when I was going to E3 at this time, everybody was talking about Viva Pinata. Yeah. And I liked Viva Pinata.
Starting point is 01:48:31 I'd never played it. What would you compare it to? It's like a life management thing, or like a gardening game. So it's a little bit Harvest Moon, a little bit Sims. It looks really cool. I don't know it was for a company that's like so known for just taking other things and then making a slightly different version it felt pretty original for them it is a gorgeous game
Starting point is 01:48:54 it's a really really like unique looking game and especially for the time it's just that the art direction and just the animals all being represented as pinatas was very cool. I do like pinatas quite a bit just in general. They're very fun. They are fun. Viva Pinata is featured on a list on comic book resource or whatever it's called of video games
Starting point is 01:49:21 that should have been hits but had impossible competition. And it is listed as number 10. Unfortunately, sales of the game fell well below Microsoft's expectations. The console's target demographic was busy playing Gears of War, Oblivion, and Dead Rising when the game was released. Yeah, I think it would have done better on the GameCube. Oh yeah, sure. Yeah. That's just where the market was. Where would, I think it would have done better on the GameCube. Oh yeah, sure, yeah. That's just where the market was. Where would you slot this, Bridger?
Starting point is 01:49:48 I would say it's a B. Yeah, put it up there. All right, Viva Pignada's a B. That makes me wanna put Cameo down in the C. Let's just move Cameo down. Put it down. It doesn't make sense right next to Viva Pignada. The tough streak continues with Diddy Kong racing for the DS.
Starting point is 01:50:04 Oh. Jetpack refuel racing for the DS. Oh. Jetpack refueled for the Xbox 360. Viva Piñata party animals. Viva Piñata trouble in paradise. Viva Piñata pocket paradise. And Banjo-Kazooie nuts and bolts. Oh, we can't talk about all the Viva Piñata spin-offs, but I think we should talk about
Starting point is 01:50:23 Banjo-Kazooie Nuts and Bolts. Bridger, it seems like you're something of a Banjo enthusiast. Yeah, I... The more I think about it, I'm like... I guess it's because the original game is so good. Yes. Because... And I can see why people might like Nuts and Bolts, but it is not... It's not the game. It's not the game at all. No, yeah.
Starting point is 01:50:40 It's almost like, uh, Tears of the Kingdom. Yeah, it's doing its own... You're building vehicles. It's doing its own thing, and I guess maybe there was an element of, especially they were looking at the response to Banjo-Tooie, and they're thinking like, okay, hey, we're maybe almost 10 years removed from that game at this point. Like, what, you know, what do we do with this formula? Let's completely shake it up. But it ends up being something completely different. Did you play it?
Starting point is 01:51:07 Yes. Did you enjoy it? I wanted to like it. I feel like that's the feeling of most, maybe there are some, there must be some apologists. I think there must be. But I feel like mostly people are just like, I wanted to like it, I saw what they were trying to do,
Starting point is 01:51:23 but it doesn't really, Is this another C tier? I think the closest to a Banjo-Kazooie sequel is Jack and Daxter. Yeah, that's honestly, yeah, 100%. Because that's a really solid game and basically does the same thing. The streak continues as Rare descends deeper and deeper into sadness. Connect Sports is released in 2010.
Starting point is 01:51:48 Connect Sports, a direct answer to Wii Sports, highlighting the body-sensing camera apparatus of the Connect. Connect Sports, Season 2, released in 2011. These are the only games from Rare in these two years. Oh, to be working at the company at that time. To remember the heights from which you fell. But don't worry, listener, there is a compelling third act for Rare.
Starting point is 01:52:20 Did anyone play Kinect's, the Kinect sport game? I didn't. I like it a Best Buy. Okay. But it was like one of those, it didn't work. You know, it was based on motion and it just fundamentally I don't think really worked. I think that was kind of a global note for the Kinect, unfortunately. It didn't work. I didn't have an Xbox at this time, but I remember hearing about the Kinect
Starting point is 01:52:45 and thinking that that was too invasive. That was too much. Like privacy wise? Yeah, I was like, what do they need to be seeing me move all the time? Especially when I look like an asshole. Yeah, I'm just saying, I look like a stupid idiot. Especially when the Wii could do very similar stuff.
Starting point is 01:53:01 Yes, and actually kind of work. Yeah, yeah. It was a tough couple of years for Rare there with Kinect Sports and Kinect Sports Season Two, so much so that they go completely dark in 2012. Oh God. And then return swinging as hard as they can with killer instinct for Xbox One.
Starting point is 01:53:24 I remember this game looking really cool, but I was not super compelled by the gameplay. I didn't end up buying this game, but I did play it a decent amount. It's tough. It's tough. Killer Instinct for Xbox One, not a major hit. Not a major success. 2014, we see the release of Connect Sports Rivals. Wait, it kept coming?
Starting point is 01:53:51 Heather, do you have a take on Killer Instinct for Xbox One? No, if the podcast listeners recall, I wrote some advertising for Xbox One and Microsoft did not send me an Xbox and so I banned the system from my apartment. I have never to this day played a single Xbox One game out of spite.
Starting point is 01:54:15 I guess we'll put that, I mean, I did play some, but if I'm the one person considering I didn't own the game, maybe we should put this in the they did not play tier. Also considering that I went from I don't like the Xbox to I'm playing Xbox 360. Like this is toe to toe with the PS3 in my house. Holy shit, am I Xbox girl? You want me to write ads?
Starting point is 01:54:41 Yeah, I'll do it. I'll fucking do it. I'll come down to Microsoft and I'll see your new system, which at that point was still being packaged with the Kinect. And they were like, you can't tell people about it, but you can't hint at it in the commercials. And I was like, yeah, let's fucking go.
Starting point is 01:54:55 I'll fucking do this, let's go. And I wrote it and I gave it to them. They loved it and they aired it. And I was like, yes, do you think I could have an Xbox One? And they were like, no. That is wild. Was like, fuck you guys. All right.
Starting point is 01:55:08 You can never get, it's blood from a stone, getting fucking anything for free from any of these companies. It has become my writer in commercial writing. Yeah. Because of that experience, now when I write a commercial,
Starting point is 01:55:20 I ask, I'm like, I will do the commercial for my rate. I additionally want one piece of merchandise. This is why you have five Toyotas. What? So like when I did the Wendy's ads that I wrote, they gave me a year full of free Frosties. When I did the Adidas ads, they gave me the shoes. Like they gave them to me in the wrong size,
Starting point is 01:55:41 but I still got the shoes. You know, like I was like, I'm never falling victim to the Xbox One circumstances ever again. In 2015, Rare starts dipping into their past catalog with Rare Replay. This is like the fall of Rome, when they start looking back at the good days of early Rome and they're like, what if we became Romans again?
Starting point is 01:56:06 But instead Rare is just re-releasing old titles. But what a value. What a value. An excellent value, the Rare replay package for Xbox One. How do you rank this given that it is games that we have already ranked? I mean, is it worth ranking a compilation? Probably not, right? If we've skipped some other things already?
Starting point is 01:56:30 I mean, I will say it's very comprehensive. I mean, I would say it's a B, just because it's such a good package. Shove it up there. A great package. Shove it up the B. Um... That's 2015. Rare goes silent.
Starting point is 01:56:45 Oh, my God. 2016, 2017, pass with no word from Rare. What are they up to? I'll tell you what they're up to. They're up to bringing out their biggest hit in more than a decade, more than 10 years. It's Sea of Thieves for the PlayStation 5, Xbox Series X 5, Xbox
Starting point is 01:57:05 Series XS, Xbox One, and Windows. Sea of Thieves is a massive success and one of the largest IP launches for Microsoft in Gen 8. See, so Sea of Thieves is a huge game. I see it gets streamed a lot. I know a lot of people play it. I've never played Sea of Thieves myself. I don't understand. I feel like every video I watch, it streamed a lot. I know a lot of people play it. I've never played Sea of Thieves myself. I don't understand. I feel like every video I watch, it's just rowing.
Starting point is 01:57:29 Yeah, I mean, like it just, it's the sort of experience that doesn't seem to appeal to me. Kind of just like a, I mean, it's essentially like a pirate MMO, right? Is there more to it than that? Sea of Thieves is a first-person perspective action adventure game where the player selects their procedurally generated player avatar.
Starting point is 01:57:51 It's set in a shared world, which means groups of players will encounter each other throughout their adventures. It is the first game from Rare to ever be released on a PlayStation console. Oh wow. Has anyone played this? I have not, you mateys! It does seem huge.
Starting point is 01:58:09 The closest I've been to it is I've been invited to play it with some friends of mine who are all, have like a squad and then sometimes they're down a player and they're like, we need another player for Sea of Thieves, do you wanna play? And I always tell them no. I'm just straight up not interested in it.
Starting point is 01:58:26 I mean, if we were journalists, and I think this is the kind of game we would have played at some point just to like have an idea of what it was and have it wrap our heads around it. But we're not, we're just like people who play games. And I think this one does not appeal to any of our taste, at least on the surface.
Starting point is 01:58:43 That said, I don't think we can really rate it. So I, yeah. This doesn't appeal to any of our taste, at least on the surface. That said, I don't think we can really rate it. So I, yeah. This doesn't appeal to me, but what does appeal to me is the idea of, and I know it exists and I just haven't played it, piracy game. Like where you just are on a fucking boat and you're ramming other boats
Starting point is 01:58:58 and you're cannonballing other boats. I've seen tons and tons of like TikTok clips of games like this that exist. And I wish that I had played some of them, but I don't have the time to play every game listener. Well, why don't we commit to at least playing like a dragon pirate Yakuza in Hawaii? Cause that would be a fun one to talk about.
Starting point is 01:59:15 Oh yeah, that does look like a good pirate game. I mean, here's the thing. I'm fucking in man. Of course. I'm absolutely in. It's so wild. Steve, these are all right. I guess, yeah, we did, look, I was worried about this
Starting point is 01:59:27 and I was right, we overscoped this, it's almost two hours. But we're not done, we have one more game. Jesus Christ. One more game. So See If Thieves comes out and it's a pretty big success. Can I also just say, good on Rare. Yeah, we were rooting for them.
Starting point is 01:59:40 They ride in the ship. They ride in the ship with a naval experience. They've had so many flops that in a modern day, this studio would have been shut down and they wouldn't let it happen. They persisted. They kept trying. God bless them.
Starting point is 01:59:55 And they hit the ground one more time with 2020's Battletoads. This game did not really work for me Game did not work. Yeah, I just didn't I just didn't enjoy it as a beat-em-up. I thought some of the Writing was actually pretty charming, but I think the the dedication to I believe they were all hand-animated though with the way that the you know that the the character animations were But that's a really really tough thing to make also with the way that the character animations were. But that's a really, really tough thing to make also play well.
Starting point is 02:00:30 I mean, it took the Cuphead developers like a half a decade plus to try to figure out how to mesh that arc style with playable gameplay timing. with playable gameplay timing. I don't wanna, I probably would F tier this game, honestly. I just don't think it's very fun to play. And it's also so slight. Going out with their final release from four years ago, Battle Toads in the F tier.
Starting point is 02:01:01 Did they develop Battle Toads? Yeah, I'm curious, or was the name just somebody else? Battletoads was indeed developed by Rare, according to Wikipedia. Wow. I can scroll down to the release and double check. Yeah, a 2020 beat-em-up developed by, oh, Delala Studios with Rare.
Starting point is 02:01:23 Oh. So maybe it doesn't count. Yeah, maybe this one doesn't slot on here. I mean, we can keep it just for being comprehensive, but. Maybe the final game that has been released by Rare was Sea of Thieves. Their next upcoming game is called Everwild and is supposed to be published by Xbox for Windows
Starting point is 02:01:45 and the Xbox Series XS. What is the, so we definitely, there were some that we didn't get to, you know, the Super Nintendo Battletoads, the, oh, Battletoads Double Dragon that you mentioned. There were some of these that we didn't touch on, but I think we did a pretty comprehensive job here. Yeah.
Starting point is 02:02:04 Yeah, this was like the the big names Yeah, sure, and we should probably just have skipped some of these but fucking whatever no It was good that we got Wizards and Warriors 3 on there It's really talked about that and how none of us played I did play the other two Wizards of War Wizards of Warriors Yeah, no, of course these are always like this but I always end up feeling like they end up being interesting because this is such a comprehensive look
Starting point is 02:02:31 at a single developer's output. And I don't know, there's like nothing, there's no trends necessarily. Well, I do think there's a trend because look at where the S tier is clustered. They just kind of hit their peak in like between 1994 and 1999 yeah it's like they really just kind of crested there that's when they were really really their approach
Starting point is 02:02:53 to game design and you know whoever they had working there at the time their pipeline led to just some some classic games of the era yeah I see another trend which is that after they are purchased by Microsoft, they don't hit those tiers, that tier of success again. And I think they were purchased by Microsoft because of those games, because of that success. But like, there's not a single fucking 360 game that really knocks it out of the park, that doesn't even, and I'll even hear, I'll field Nick's I don't like perfect dark attitude and say, okay, I hear that, but not a single Xbox 360 game
Starting point is 02:03:36 hits perfect dark levels, which is crazy. I'd be curious from our listenership, we must have some Sea of Thieves enthusiasts out there. Where would you put that among a rare tier list? I'd be curious for people's input there. And if you've played any of these other ones. I mean, like, has anyone played Cobra Triangle? I'm sure someone has.
Starting point is 02:03:57 Maybe it's good. I don't know, maybe it rips. I don't know. Yeah, who knows? Let us know. It's the RC Pro-Am of boat games. Boat. My favorite genre, boat. Alright, let's do a segment.
Starting point is 02:04:22 It's the return of Who's the Boss? This is the music segment that Matt, for some reason, named after the forgotten Tony Danza sitcom, Who's the Boss? So we'll need our headphones for this one. Why did I do that? I'm not a hundred years old. I'm too young for that sitcom. So Nintendo being Nintendo, they surprise launched something nobody asked for, which
Starting point is 02:04:59 is Nintendo Music, a new app that silos off its amazing library of video game music into its own ecosystem requiring of course a Nintendo online subscription, so They have a curated list of boss themes. I will play a boss theme from Nintendo music This is from their boss battles playlist. There are 15 tracks on here We won't get to all of them But I will play one of them for one point and you buzz in with your name Name the franchise for a second point name the specific game and you can get a bonus point if you can name the boss And I will say
Starting point is 02:05:35 The games that they have represented on here because they don't have everything You know, it's it's it's Nintendo. It's it's the kind of they do they do shit like hey We want Super Mario Brothers 3 and they're like, hey, there you go urban champion, you know, it's Nintendo. It's the kind of, they do shit like, hey, we want Super Mario Brothers 3, and they're like, hey, here you go, Urban Champion. You know what I mean? It was a calculator. Exactly, yeah. So expect some games to be represented
Starting point is 02:05:54 that you maybe might not expect, and expect some other ones to be absent. I will say that as a general hint. Also, just while we're on this, a music app, an alarm clock, where's the fucking Switch 2 Nintendo? What are you doing? It really does feel like you're just torturing people.
Starting point is 02:06:08 Yeah, what are they doing? Surprise Nintendo music. Hey, that's what we wanted. All right, we'll start things off. So I'll play a little bit of this, buzz in when you think you've got it and get whatever specifics you have. So name the franchise, name the game, and name the boss.
Starting point is 02:06:25 You can do any of those, or all three. All right, first up. ["It's A Me"] It's a me. Go ahead, Heather. That's Legend of Zelda, Link to the Past. It is not Link to the Past, though you do have the franchise correct, so I'll get you one point for that.
Starting point is 02:06:52 All right. Fuck. Oh my god. Anyone else want to try to guess the game? It's a Twilight Princess? It's not Twilight Princess. Is it Link's Awakening? No, you're all dancing around the N64 generation. Is it Link's Awakening?
Starting point is 02:07:05 No, you're all dancing around the N64 generation. This was from Ocarina of Time. This is the boss battle theme. And this is what plays when you fight the parasitic armored arachnid Goma. Do you remember that boss fight? That's a big boss fight. I liked the oomph you gave that, that was great. Oh yeah, I'll put a stank on that.
Starting point is 02:07:28 I'd like to change my name to Goma. All right Goma. All right, Heather has won, Matt and Bridger are waiting to get on the board, next up, play a little bit of this one. ["Skyfall 2"] Play a little bit of this one. Matt, this is... Is this from Super Metroid? Matt, you are correct. It is from Metroid, but it's not Super Metroid.
Starting point is 02:08:02 But I'll give you a point. Is it? Anyone else? But it's not super Metroid, but I'll give you a point Anyone else trying to remember the names of the bosses in in that Is it a raccoon Goma? Goma is that is the fucking things name Ridley is there is Ridley, but this is not from the Ridley boss This is from the you know I think this is actually from the base escape Which happens when you fight mother brain? This is from the original Metroid, but but again this being Nintendo They included the version from the Famicom disk system of course the one we all remember
Starting point is 02:08:43 Well, it's got more, it's like. It sounds better. Yeah, it sounds better. It recently came out that Legend of Zelda had a much more elaborate title screen track on the original Famicom Disk system. I want to hear that. That being said, can you imagine downloading this app
Starting point is 02:08:59 and being like, fuck yes, and hitting that and listening to it in your car. That makes me want to like look at the security guard at the drive in gate where I work, and just like have it blasting. Just drive cross country to that. I'm gonna DJ at a club and put that on and see how people react.
Starting point is 02:09:21 All right, let's do this next one. All right, let's do this next one. I'm gonna give it, I'm gonna give it, I'm gonna give it a Donkey Kong Country. You are correct, it is Donkey Kong. Because it sounds like David Wise. Yes. Because he does that really good in and out. You get a point for naming the franchise.
Starting point is 02:09:38 I'm gonna give it a Donkey Kong Country. You are correct, it is Donkey Kong Country. Because it sounds like David Wise. Yes. Because he does that really good in and out. You are correct, it is Donkey Kong. Because it sounds like David Wise. Yes. Because he does that really good in and out. You get a point for naming the franchise. Beyond that, I haven't played these games enough to know.
Starting point is 02:09:53 I only know his Sonic signature. I couldn't tell you a name of a boss from Donkey Kong Country to save my life. The only one, King K. Rool. Yeah, King K. Rool, yeah. Classic character. Is it Shits Banana? This guy's name might be Shits Banana, for all I know. Wait, you don't, you're looking at him.
Starting point is 02:10:18 You don't know his name? The track is called Bad Boss Boogie. And I don't know if Boogie is the name of the boss. We'll just move on. But this is from Donkey Kong Country, the original game. I believe Boogie is the name of the bird, but I'm not sure. But yeah, it's a bird boss. Love it.
Starting point is 02:10:39 I would have accepted bird boss if someone said bird boss from Donkey Kong Country. Nothing is selling me on the app harder than this playlist. Has no context for what you're listening to. And you need a Nintendo Switch online subscription to have the app. Yes, yeah. But Heather does get a point. Okay, next one.
Starting point is 02:10:59 This one you might remember because this is in recent memory. ["Super Mario Bros. Wonder Theme Song"] Oh, fuck, this is Super Mario Bros. Wonder. Not Wonder. Fuck! Mario Odyssey? It is Mario Odyssey. Heather, I will give you a point for getting the franchise right. Richard, you'll get a second point for getting the game,
Starting point is 02:11:26 the specific game. Does anyone know what boss this is? That game came out eight years ago? Did it really? Yeah, Switch is eight years old. That's insane. Holy shit. Oh my God. I've been thinking about replaying it.
Starting point is 02:11:42 Great game. This is the rabbit boss fight. It is, it is the Brut world. Oh wow the Brutals How could I forget about another point you have four? To the other the the boys have one a piece alright next up We'll do a couple more of these Bridger were the boys with the boys now From here on out This has the timber of a Pokemon game, I'm guessing this is from Pokemon Scarlet and violet
Starting point is 02:12:25 Man I'm sorry is not from a Pokemon game. It's the Legend of Zelda. Not from Zelda. Wow. I will say this was one that as it was playing, and yes, obviously I know the name of the track, but I was like, I recognize this immediately. I knew what it was. Is it Fire Emblem?
Starting point is 02:12:37 It's not Fire Emblem. No, this is Star Wolf's theme from Star Fox 64. Oh wow. You know what, I'm realizing I also owned from Star Fox 64. Oh wow. Wow. Yeah. Ah. You know what, I'm realizing I also owned the Star Fox 64 soundtrack on CD. So that must be part of why it's kind of in my memory. It kind of sounded like Pokemon battle music.
Starting point is 02:12:55 It did a little bit in there. It does, very much so. All right, two more then we'll get out of here. I'm liking this game. I love nostalgia that makes me angry. OK. Next one. I'm going to say Super Metroid. It's not Super Metroid.
Starting point is 02:13:29 It's really good. Yeah, this rocks. This is a great game. This is an all-timer game. Is this from Super Mario World? I'll give you a point for getting Super Mario. This is from the Super Mario World. Super Mario game. Okay. This is Super Mario Brothers 3
Starting point is 02:13:49 No, fuck. No. This is from the city. This is this is not the nes sound chip This is a 16-bit game. This is Super Mario World 2 Yoshi's Was gonna be Super Mario Brothers 3 re-released on the Famicom and Super Mario Bros. All-Stars. All right, we'll do one more here, and then we'll talk about this app real quick and be done. All right, next up. Final one. Smash Bros.
Starting point is 02:14:23 This is not Not Smash Brothers. Oh! Kirby. This is Pokemon. Pokemon Scarlet Violet? Yes. So you get another point. Is this for the Elite Four Challenge?
Starting point is 02:14:40 I mean it's for Gym Leader. I don't know if they re-use the same queue or not. Probably not. I'm't know if they reuse the same cue or not. I'm tempted to give you another, well, I won't give you another point because that would mean you'd win outright. Instead, it will be a tie. And see, isn't that interesting?
Starting point is 02:14:53 He doesn't want me to win. They don't want me to win. They're taking away my points. Unbelievable. So here's the thing about this app. You can sort by, like it does have some cool curated playlists for like walking music. It has all the Wii shop music, which is awesome. Like a lot of the Wii like shell music is really good.
Starting point is 02:15:15 That was very good music. Yeah, some of it, some of it is awesome. But if you search by title, it's just pure chaos what they do and don't have. So they have one Game Boy Advance game, Fire Emblem, The Blazing Blade. They have two Nintendo 64 games, Ocarina of Time and Star Fox 64. They have two Super NES games, Super Mario World 2, Yoshi's Island, not Super Mario World 1, and Donkey Kong Country, none of the other entries in the franchise. The only NES games they have are Metroid for the Famicom disc system and Super Mario Brothers. And then they have more Switch
Starting point is 02:15:50 games, but even among the Switch, it's like, it's they have, they, you know, they don't have tears of the kingdom, but they have Pikmin 4, you know, they have Splatoon 3, but no other Splatoon games. They have Kirby Star Allies, but not the other Kirby game that came out. The Forgotten... Yeah. Land? But I do feel like your frustration, though, Nick, is unwarranted if you just listen to the tone of the baffling ad for this that released it,
Starting point is 02:16:20 where it was like, with Nintendo music, you can listen to music that you liked on the Nintendo systems. Uh-oh, it's Bowser's playlist. And you're like, why is there pausing? Why are there pauses? There don't need to be pauses here. It's very Nintendo to give us something we didn't ask for or want, and then also have it be kind of shitty. Right. It will not be the best version of us something we didn't ask for or want and then also have it be kind of shitty
Starting point is 02:16:48 And then they're gonna add more stuff and it'll be like oh cool now we have the soundtrack for balloon fight Yeah, the only looking for the only gaming company that could have done a worse version of this is Sony But at least Sony would have been like, surprise, all your PlayStation favorites are available on our new format, the 70D816. Get a 71D816 player and you can listen to 15 tracks per record-sized cartridge. It did sort of make me want a shitty Nintendo iPod that just has this stuff on it. Yeah. I was like, I would buy that.
Starting point is 02:17:34 But you can make that. Yeah, I could make that. You could make like an iPod Nano that just had Nintendo music on it. It might be kind of nice. It might be nice. This may eventually be, this app may eventually, once it has everything, it could be cool to have. But'd be nice. This may eventually be, this app may eventually, once it has everything,
Starting point is 02:17:45 it could be cool to have, but also there's an element of like, I just wish I could use my music app of choice to listen to Nintendo's songs, which they probably now will aggressively pull off of other platforms on YouTube. Of course. Ruin lives to get them off of other. Yeah.
Starting point is 02:18:00 Well, hey, that's this week's Get Played. Our producer is Rochelle Chen. Ranch yard underscore underscore start. Ranch, you streaming anything lately this week's Get Played. Our producer is Rochelle Chen. Ranch yard underscore underscore start. Ranch, you streaming anything lately? No, not right now. I'm done with RE4 and the DLC. So are you soaring off of streaming now? We'll see.
Starting point is 02:18:14 Okay. No, I'm really enjoying streaming. I'll be online more in the new year. People can find you on social media there and perhaps eventually you might return to Twitch. Our music is by Ben Prunty. Benpruntymusic.com. Our artists by Duck Brig there and perhaps eventually you might return to Twitch. Our music is by Ben Prunty, benpruntymusic.com. Our artists by Duck Brigade Design, duckbrigade.com. And check out our Patreon, patreon.com slash get played.
Starting point is 02:18:31 We're gonna find our Ontario pre-headgum back catalog plus ad free main feed episodes and our Patreon exclusive show Get Animated. Matt, what are we watching this week? Oh boy, let me tell you. It's gonna be really, really good once I let you know. We're actually, we're watching something pretty interesting. There's a Sonic the Hedgehog anime, and we did a watch along for that.
Starting point is 02:18:52 And you know what? I'm just gonna go ahead and say it. We had a great time. This came out in the 90s, and this was two different episodes that were stitched together into one OVA. And we watched it as a movie, which is how it was presented in the States,
Starting point is 02:19:07 and talked about it. Patreon.com, slash get played for all that. Can I say what's coming up? Please. Yeah, we haven't told anybody what we're doing after this. I want to tell them right now. Let them know. After Sonic, we are going to watch
Starting point is 02:19:22 Gundam Requiem for Vengeance, and let me say, it's heaven, it's paradise. After Sonic, we are going to watch Gundam Requiem for Vengeance. And let me say, it's heaven, it's paradise. Let's fucking go. We are recording this on Halloween, just for a little behind the curtain. Don't be scared. Behind the scenes. I did go to work dressed fully as Char Aznable today in the helmet.
Starting point is 02:19:44 Incredible. And, you know, the people who went by me on the star tour just looked at me like, oh, is that somebody in costume? Like, what are they, is that a movie that's shooting? So Heather, you mentioned that before, off-pod, before we were recording, that you went dressed as Char to work. When you said it, I was unfazed, recording that you would that you went dressed as char to work When you said it I was unfazed but also did not real register that it was Halloween today
Starting point is 02:20:24 Bridger Weinegger, thank you so much for being here. So fun to talk with you. Thank you for saying so long This was a super sized episode, but we had a super guest. We had a ball wonderful to talk I hope I was a little bit more optimistic this time. That was great. You definitely were okay. I didn't complain that much I loved it. Please come back. Would you like a single joke didn't make you mad or anything? I said no gifts is your podcast feel free to plug that in anything else you want to plug that's it That's the podcast and you can find it on Instagram. There you go, right? Matt you got played. Oh, thank God Thank God. I didn't want to have to do it. I Usually our guest gets played and I didn't want to have to thank you that I'll take the bullet. It's fine
Starting point is 02:21:04 Bridger also got played. Oh, fuck! That was a hate gum podcast.

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