Judge John Hodgman - Huzzah the Ringer!
Episode Date: May 11, 2022Huzzah! Our docket is full of Dungeons & Dragons disputes so we called upon D&D Expert Griffin McElroy (The Adventure Zone) to help us clear it! ...
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Welcome to the Judge John Hodgman podcast. I'm bailiff Jesse Thorne. We're in chambers this week, clearing the docket. And with me, as always, is level 10 magic user, Judge John Hodg garb I adorn myself with today?
I doth note thine garb.
What are we doing?
It's just a sweatshirt.
It's a sweatshirt.
It's a sweatshirt from the no longer existing Cape Cod Coliseum, a hockey arena in Cape Cod.
So I'm kind of like extinct hockey Ren Faire.
Yeah.
But I'm talking funny, of course, because today is our much threatened Dungeons and Dragons slash
role-playing games dispute only episode of the Judge John Hodgman podcast.
And Jesse, you know, my experience with Dungeons and Dragons is minimal, very minimal. So we
decided to bring in what you call in the D&D game, a ringer. Yeah. Huzzah, the ringer. I mean,
John, I have a lot of Dungeons and Dragons experience. What's your D&D X? What are your
X points? I used to have a game called The Secret of the Silver Blades for my mom's IBM PC with a CGA monitor.
Bringing back some different but similar memories of Damon Graff's mom's digital equipment computer that we had to call into to play Zork 1.
I have read between the ages of 8 and 12 in the aisles of various used bookstores in San Francisco's Mission District, including but not limited to aardvark books and dog-eared books.
Yeah.
I read probably 8 to 10 Dragonlance novels, which are Dungeons and Dragons novels.
Right.
I don't remember anything about them. And my babysitter, Darius de Belgedere, was really into Dungeons and Dragons.
Was actually a ninth level elven cleric.
He's just a guy with a lot of dice.
Oh, I'm sorry.
I'm sorry.
Don't write letters.
I forgot.
Elves don't have last names.
I apologize. Who's to say Darius DeBelgadere wasn't his first name?
Yeah. The whole thing was his first name. Okay, great. Or their first name.
It's a nice man, Darius. Hey, but let us bring in the ringer. Huzzah, the ringer.
Griffin McElroy from the Adventure Zone. My brother, my brother, and me, and all the McElroy
family of podcasts,
you all have some experience with role-playing games, do you not, sir?
Really just D&D, which is, I think, what is like the cool kind of like sexy person's RPG.
All the stuff you all were talking about, what with your silver blades, I was hearing that. And just like like it's hard not to e-wedgie you when
i hear you talk that way because i'm over here just listeners at home that's electronic wedgie
electronic wedgie it's an electronic wedgie we i i sent you both uh a special apparatus that i have
control over from from my studio i do you got me okay yep but that was an adjustment john it looked
like you were uh you were you were sagging a little bit and you were about to, they were about to
fall and that's also a service I provide.
I am only wearing an extinct hockey sweatshirt, but I am wearing Motley Fool underwear.
Yeah.
It's got little bells on it.
Every time you give me a wedgie, you will be able to hear the bells jingling on my Motley
underwear.
Right, Jennifer Marmer?
Right, Valerie Moffat, who are also in the room?
That's right.
That's right.
That's right.
It's not a sound effect.
Go ahead.
Give it a try.
Give me a little, give me a number two on the e-wedge-o-meter.
Okay.
I mean, you might not even feel a number two, but here we go.
Click, boop, bop, click, boop, boop.
You could hear those bells.
I know you could.
Thank you so much for being here.
You know what my experience with D&D is, was?
What's that, John?
What's that?
I was a young person in Brookline, Massachusetts.
All the cool kids were playing Dungeons & Dragons.
And I played a few campaigns.
I believe John Guaz did DM the campaign.
But of course, I don't want to be a player of anything.
I want to run the game.
I want to be the dungeon master. So I told my parents, I'm taking my monster manual and my DM guide and
my fiend folio, my favorite one. I'm going to be going up into my room this weekend in complete
seclusion and I shall emerge a dungeon master. And I truly believed that through sincere monastic study in 48 hours
i would understand what the god or whatever all this math was i couldn't i couldn't wrap my head
around the math i was like i'm all for being in a fantasy world pretending that i that i have power
and don't feel terrible all the time. But I don't know why I need
to roll all these dice to do it.
Griffin, as a precocious youngest sibling of three, I don't think you could ever understand
to or relate to the extent to which John and my only child nerdery involves going in your room
by yourself. Ultimately, the conflict between us
and Dungeons and Dragons
is not one of cultural positioning
or anything like that.
It's really just that all of our nerd expressions
involved going off to be by ourselves.
Solitude, complete solitude.
I don't think I had my own room
until Justin left for college.
So that was, what you're describing
sounds like a tremendous luxury, honestly.
Yes.
It involves hanging out and reading Secret of the Silver Blades novels.
Right, exactly.
My experience and love of fantasy was only the first part of The Hobbit before Gandalf showed up.
When Bilbo Baggins just had breakfast, was sitting outside his big round door, a lonely bachelor smoking his pipe weed, no adventures whatsoever.
I was like, this is my fantasy.
And then this wizard shows up and makes him go to a mountain?
Forget it.
No thanks.
Yes.
You get 13 nearly identical names sort of rattled off at you.
And it's like, how am I supposed to keep Bofur and Bifur straight in my head?
And also, it's hard to read also the name Bofur without saying these nuts at the end of it.
Even as a child.
Yeah, it's just reality.
Also, I was warded off from Dungeons and Dragons by the classic chick tract known as Dark Dungeons,
which let me know that if I did engage in Dungeons and Dragons, it was technically witchcraft,
and I would be sort of brought into the Illuminati
and would burn in hell forever.
You would lose sense of your own self,
and you would become a servant of Satan.
Right.
What we call the mazes and monsters effect.
If you play too much Dungeons and Dragons,
Tom Hanks goes into the steam tunnels underneath his college and is never seen again.
I've also learned that they recently made a film adaptation of the Chick track Dark Dungeons.
Is that true?
Yes, apparently.
And I will be finding this movie this evening and cannot wait to dive in. You started the Adventure Zone, which is the podcast where you, your siblings, and your dad play role-playing games together.
Yes.
Particularly, but not exclusively, Dungeons & Dragons.
Mm-hmm.
How expert were you in the form?
Not at all.
I had played a couple games.
I had never run one, certainly. But I was
very curious. I didn't get into D&D until I was in my early 20s when everybody had jobs and stuff.
And so it was hard to get a group of people together for an evening to sit around and do math and funny voices.
And so, yes, I had very limited success.
But then a new edition of D&D came out and I wanted to play with my family.
And Justin and Sydney were expecting their first child.
And so we had some, you know, a break coming up that we needed to fill with content.
And luckily, the stars aligned and the Adventure Zone became that content.
And you would run these games, or you have run these games as the game master,
the dungeon master. What does that, for those who do not know, that takes work. It's not just
knowing the math, but you have to be a storyteller as well. Explain.
Yeah, there's quite a bit of prep work that goes into it uh depending on what kind of dm you are
uh the the level of prep work varies there's some people who just like have a starting prompt and
see where it goes from there uh and we do a little bit more prep than that for the show
because uh you can have a boring dnd session when you're playing it at home, but when you are doing it for a podcast, you lose the ratings.
And those Nielsen reports, they mean everything to us.
That's why they say you can dance like no one's watching.
Right.
But if you're playing D&D, pretend you're doing a podcast.
Yeah.
They say that I have that on several quilts just to help
me remember my place in life. Can I ask you a sincere question, Griffin? This is something that
I'm actually don't know and I'm interested to know. Yes, please. When people play Dungeons and
Dragons together at their local game store or at a friend's house in the basement or wherever, just a casual social
get together. It is important that it is a subterranean room. It cannot be, if you're
playing in it, if it is a city like New Orleans or something that is already sort of below sea
level, there's some flexibility there, but otherwise you do need to be below ground.
I only play penthouse basedbased games. Yes, sure.
Only when surrounded by plate glass windows am I able to really enjoy myself.
Yeah, that's when you play chess by mail and the chess pieces are all made of glass.
Yes.
And you're wearing a velvet tuxedo and drinking a brandy.
That's the stuff.
But no, D&D is best played in a cistern for sure. So when everybody gets together in that cistern, do people do voices the whole time?
In my experience, not most people, especially if you're playing with friends who are not.
Now, that said, I have grown up pretty much exclusively being surrounded by what could be considered community theater performers.
And so there is like that level of... What if you grew up amidst a pack of siblings, all of whom are very smart, very performative,
and crave to steal the attention from the other one?
Yeah, I mean, yeah.
Would you do a funny voice then?
You can expect a voice here or there.
Yeah, but you should also anticipate being upstaged by your dad yeah who is not going to do a voice uh he's just going to be louder than everyone else which is a choice it's a choice that works too
i have a genuine question too jesse by the way i caught that shade you threw at me like i was
asking insincere questions no i just didn't I just didn't want anyone to think that I genuinely didn't know the answer to that question.
I wasn't trying to be weird or judgmental about people doing funny.
OK, I was just curious.
Yeah, people should do funny voices if they want.
It's fantastic.
But I don't know what this I was prompted here.
Jennifer Marmer, our producer, perhaps was Valerie Moffat, our editor, put into the notes here into the into the briefing.
Rule of cool.
I don't know what that is.
What is the rule of cool?
That is more of an ethos for DMs
where if a player has an idea
of something they want their character to do
that doesn't necessarily fit into the framework
of the Dungeons & Dragons rules,
which are pretty well codified at this point.
At this point, yeah.
And always up to, occasionally up to interpretation.
You go with the interpretation that makes a more cool moment happen.
So if somebody has an idea and it's like, oh yeah, that would be neat.
Let's try and make that happen.
Right.
But there are some DMs who say, well, no, that's not, that's against the rules.
So no,
for adventure zone,
we rely on that pretty heavily,
uh,
because it can get kind of dry.
Otherwise play by the rule of cool.
Of course there are maps,
but at the edges of the maps and the uncharted territory there,
there'd be monsters and monsters be cool.
Now I think that that rule should be sort of integrated into most professional
sports where if somebody throws, for instance, in the game of football, Now, I think that that rule should be sort of integrated into most professional sports,
where if somebody throws, for instance, in the game of football, American football,
if the quarterback does throw to the wide receiver who catches it, I think the wide receiver should then be able to throw to a second further down wide receiver,
not lateral or backwards, but just a whole nother pass altogether. I think that would
make the sport a whole lot more enjoyable. Basketball, if they don't feel like dribbling
and then they get a good dunk at the end of it, let it ride. If it's cool, let it ride.
If it looks cool, let it ride. Here's another sincere question I have.
Did you guys know that there's a Dungeons and Dragons of Teenage Mutant Ninja Turtles?
Because I definitely had that when I was in middle school.
I did not know that.
An RPG, a role-playing game of Teenage Mutant Ninja Turtles?
Yeah, a lot of people would think that it would be based on the TV show, but that's
because they're not cool enough to know about the comic book, which is what it was actually
based on, which is why it was so cool to have a Dungeons and Dragons of being a rabbit that
does karate.
I have a memory of an RPG that was introduced right after Dungeons and Dragons came out
based on a very terrifying animated film that is not for children
and book called Watership Down.
And the RPG was called Burrows and Bunnies.
And to this moment.
Watership Down.
Yeah.
To this moment.
RPG.
And yeah, you choose what warren you belong to. To this moment. Watership Down. Yeah. To this moment. RPG. Yeah.
You choose what warren you belong to.
You choose if you have magic forecasting of rabbit genocide like Fiverr did in Watership Down or whether you're just a warrior rabbit like Bigwig, a.k.a. Flaley.
By the way, that's not his last name.
I guess, John, I was too busy playing the Velveteen Rabbit RPG.
Saddest one of them all.
Heartbreaker.
Tears every time.
But listen, to this moment, I have no idea whether that is an invented memory.
Maybe that was a game that John Wolfe tried to design.
That's a friend of mine, John Wolfe, who I played D&D with.
Or maybe it really existed.
My finger hovers over the return key on my search engine search let's find
out yeah it was a real game good yeah inspired by the 1972 novel watership down published by
fantasy games unlimited in 1976 burrows and bunnies the fantasy world of intelligent rabbits
that rules okay i've got a new podcast for coming up too, by the way, Griffin. You're not the only one with an RPG podcast.
John, it would slay.
It would slay, right?
It would absolutely slay.
The world's ready.
But I don't know whether I can run it.
Maybe you can.
Do your bunny voice now for me?
Do the voice of your bunny character now for me?
Well, I'd have to do my imitation of John Hurt.
Okay, do that.
What is it, Fiverr?
You see blood across the field?
Sometimes I can get into John Hurt mode.
John Hurt had this incredible,
I mean, it's just an English accent,
but also this like,
it was like he was talking through a bag of sand.
John Hurt as Hazel.
I'm ready to dispense justice.
How about you guys?
I suppose so.
Here's a case from Jeremy.
I'm the dungeon master for a
party of dnd players we just finished a campaign set in this world's version of hell avernus
while in hell one of my party members attempted the spell heat metal to attempt to superheat the
metal of one of the quote infernal war machines quote. I ruled infernal steel was not susceptible to this spell, as it and the denizens of hell
are immune to fire damage.
Please rule A, I am the DM, and my party member needs to deal with it.
And B, C request A.
What is Avernis, Griffin?
I only recognize the name from a series of video games
that I believe must have spawned off of this.
John Madden football.
It was called NHL 96.
Bulls versus Blazers in the NBA playoffs.
Right.
I mean, it is what they said.
It is hell.
It is one of several hells.
One of the fresh hells.
And it's one of the, I think, one of the outer hells.
So it's not like the worst hell you can be in,
but it's still like hell.
So you don't
want to you don't want to go there right um i don't i've never uh how does it compare to the
underdark is that something else i think the underdark is just like a place where where folks
live uh but by choice not heed listener we shall delve into the underdog later in this episode but anyway avernus is hell yes
and the heat metal spell i mean what's what's this all about if you're a mage or whatever
it's a pretty early yeah it's a pretty early thing you use it on uh uh you know you might
use it on someone's armor and then all of a sudden they have you know they gotta get that
armor off because now it's now there's a sort of like, you know, nipular discomfort that must be. And that's why actually a lot of breastplates that
you see, like the George Clooney Batman breastplate, you see the elevated nipples,
that's actually to provide a sort of buffer in case the armor is heated to an uncomfortable
degree. Yeah, no, of course. The heat metal spell is essentially to a magic user
as putting a bunch of matches into someone's shoe
and then lighting it on fire in a baseball bullpen
is to a relief pitcher.
Precisely.
And I'm glad you said it because one of us needed to.
It's hotting up the metal.
It's not making it molten.
Or is it?
No.
And I honestly can't believe we've spent this long discussing what the heat metal spell accomplishes. Here's why I'm so interested in it.
Because unless you can melt that metal, I think this spell is dumb.
I'm putting this on my list of dumb spells.
Well, tell that to Kevin McAllister, who accomplished quite a bit with the heat metal spell that he did on the doorknob.
That was essentially the first shot across the bow of the Sticky Bandits.
That, of course, was in the smash hit escapade film Denizens of Hell and Their Infernal War Machines.
Yes, exactly.
No, those infernal war machines yes exactly no those infernal war machines i think the debate
here is whoever devised these war machines to defend hell would almost certainly create them
out of some sort of they wouldn't create them to be just melted by hell just just radiant heat right
that you just sort of experience when you are in the outer hell.
It would be like pretty hot proof metal or it's metal that's so hot it doesn't matter
that it's hot if it gets a little hotter.
Unless these war machines were not built in hell, but are in fact subject to the punishment
of hell, in which case maybe they are not.
Maybe they are there to be slowly melted by the heat.
You mean hell is buying armaments from the surface world
because it can't make them itself because they're melting too fast?
Or alternatively, these war machines died on Earth
and then their spirits or programming or whatever was sent to hell.
And so, of course, their forms would be uncomfortable there.
Well, this, of course, is the quote-unquote fun of Dungeons & Dragons.
There's a lot of wiggle room for the dungeon master to decide.
If you were running this game, if you were the DM in this situation,
and I, Jonas Hodgmanis, cast Heat Metal upon the Infernal Machine,
would you agree with Jeremy's DM that it wouldn't do anything,
or would you melt that thing?
Well, it would depend which of my players is the one who did it.
Because, for instance, if it was my father,
I like to rib him by making his choices all turn out to be pretty foolish
and having unintended consequences.
In my book, this is a fun unintended consequences opportunity
than it is for a traditional success or failure.
Maybe the hot metal turns off the heat-seeking combat
radar or whatever.
I don't know how techy you're.
I think, would you think, my instinct
is, having just learned the rule of cool
for the very first time in my 50-year-old life,
it's more
cool if there is an unintended
consequence and the story is difficult
rather than easy.
Yes. Maybe it over clocks
that's a good plot point it's like i cast heat metal too bad you you dope it's already hot down
there this doesn't make a difference that's fun griffin i like that all of your ideas sound like
they're from a role-playing game based on the movie war games uh you know i like to fold in
all kinds of uh all kinds of inspiration. The punch cards light on fire.
Yeah, exactly.
Hold on.
There's a dial-up connection, and you have to concentrate on it.
Before I make a final ruling, Griffin, does the DM have the right to interpret this any way they want to?
Of course.
Then, Jeremy, them is correct yes yeah
there's because there's also a chance we did not address this i'm all for the rule of cool but this
could also be a real um a real stinker of a player and at the end of the day a rule of stool
at the end of the day you can't jump into the ocean and then cast create water to drown a whale.
So, yeah.
Classic aphorism.
That's actually an old Yiddish proverb that I.
Well, I agree.
Jeremy, you are correct.
And I rule in your favor.
You're the DM and the party member needs to deal with it.
And B, you're the DM and the party member needs to deal with it.
Here's something from Brandon C. My dungeon master, Zach, has ruled that player characters
cannot use spells or attacks against each other other than actions that would help the
other person, i.e. healing someone.
I believe it's most true to reality that people sometimes hurt their friends, and that
this can lead to really interesting storylines for the group.
I ask the court to rule that our fantasy D&D game reflects reality in this way and allow me to read the minds of my friends and force my friends to sleep.
Not maliciously, but because their character is losing it while we play.
Can you force another player's character to sleep?
Can you cast spells upon each other or only outward?
Because in D&D, you travel with a party and you are supposedly working together, not undermining
each other and causing them to go to sleep against their will.
What is your reaction?
This is true.
However, there are many, many, many spells that do not differentiate between friend or foe.
And sometimes you have to deal with it.
If you try to set a big room on fire that everyone is standing in, everyone's going to have to roll the save against that bad boy.
Whoa, whoa, whoa, whoa, whoa.
Stop.
Roll a save.
What are you doing with my roll save?
you talking about roll save uh traditionally if you are about to be uh subject to some ill effect you have an opportunity to stave it off whether it is with a a dexterous dodge or just the you
know your own sort of supple constitution uh you you have an opportunity to not have the bad thing
happen but that's in the in-game world in our world what you're doing is you roll a die or some dice you roll a 20-sided dice a 20-sided die
yeah and then and you get above or below like you have to hit a certain point in order to
yes we are not not catch on fire in this case and we are describing pretty much the sole mechanic
of dungeons and dragons uh Dragons with small variations.
I also love those dice.
I wanted to roll those dice so much.
They were so tactilely pleasing and weird.
What's the one that's like a pyramid?
Is that a four-sided?
Oh, a D4, yeah.
D4.
Delicious.
So whoever invented those dice was truly on some extremely mind-altering drugs.
They had a spell cast on them, let me say.
You're describing a pyramid, so that might actually be true.
Yeah, no, I know.
Yeah, for sure.
The person who woke up and said, maybe a die has 20 sides, that person had been touched by a certain kind of magic.
Let me put it that way.
But it still was all math.
I loved rolling the dice and counting the numbers.
That's the way it goes, I guess.
It's a little weird to me with the dice that they know how to make them glow in the dark or be sparkly,
and some of them don't glow in the dark or aren't sparkly.
Sure.
I have one that's covered in Swarovski crystals, and it's
the only one I use now.
That's one you can use
in a penthouse. Yes, exactly.
That's a penthouse die. Maybe there is an
instance where you do need your party members to go to sleep.
Maybe everyone's just had
a bunch of candy. Yeah.
And watched a scary movie.
Yeah. You can't have a candy headache
all night and wake up unfresh for the next day's adventure.
Got to get your Zs.
I have had evenings where I have prayed for the intervention of some mysterious warlock to come into my house and charm me into my bed, but in a fully platonic and sort of medical way.
What if your party member is a fighter and her
armor is too cold? You know what I mean?
It's too chilly. Yeah.
There's a spell I know. I just learned about it.
Heat metal. That would be helpful.
I would say be careful with it.
Of course.
You have to be careful with heat metal.
Heating of anything. Magic is a powerful
tool. It can be used as a weapon.
Please be careful, everyone.
I would say that intra-party conflict
is a sauce and not a soup.
And there are many players
who are misanthropic enough
to make it the main course
just by, hey, my guy kills your guy
and steals all the stuff and
fortunately those players can be uninvited from unless it's somebody's uh you know spouse or
partner and then you get into all kinds of dynamics that we don't have time to to dive into
here but people have people have seen season eight of real housewives of new jersey exactly they know about that you can get disinvited from yes right okay i agree with griffin once again the rules are
mutable strange and and flexible in this world that is the the pleasure of the game intention
of the cast sleep spell is as important as the cast sleep spell itself so if
you're not doing it maliciously i think it's absolutely fine i would say if i were running
the game it's fine by me and what if you what if a party member uh is a is a warrior wearing a suit
of armor and her suit of armor is too cold guess what i just learned of a spell you can use to hot it right up heat metal or you could also just get a blanket and get a
blanket yeah blankets are made of metal griffin yeah yeah you're right yeah what about uh is there
is there a weave blankie spell conjure blankie i cast weave blankie i think that most people would preserve their spell slots for
a more sort of uh you know it's more of a round round peg square hole i cast conjure binky what's
your favorite spell if i could just if you could just have one yeah Yeah, if you had a spell, aside from remotely e-wedging me,
which, as you will remember, sounds like this.
Please go ahead, Griffin.
Hit me with a nine.
Oh, a nine would tear you in half.
No, okay, so a seven.
Give me a seven.
Okay, here I go.
Oh!
it's still okay here i go you're gonna wanna you're gonna want to take like to have a salt bath uh after this uh i already
had one planned i already okay good uh if i could do one spell it would be prestidigitation which is
a minor cantrip it's like a spell that babies learn uh and it has the most random assortment
of effects uh you can create an instantaneous, harmless sensory effect,
such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
You can light or snuff a candle.
You can clean or soil an object.
You can chill, warm, or flavor up to one cubic foot of non-living material.
You can make a color, a small mark, or a symbol appear,
or you create a non-magical trinket or illusory image you can fit in your hand.
It's like that's a lot of things you can do with one spell.
But a solid 20% of those are just being gross.
Yes, the foul odor, which is, I think, the only version of prestidigitation that has appeared on the Adventure Zone podcast.
Adventure Zone podcast.
Yeah, it's the one spell that's sold at Jack's Joke and Novelty Shop.
Yeah.
That no longer exists in Boston,
but on a dimension of its own.
You buy it on a scroll at Spencer's Gifts.
Yeah, you can produce a fake dog poop
for your friends.
Right.
Yeah.
I tried to buy it at Lids
and they didn't have it.
Let's take a quick break
to hear from this week's partners.
We'll be back with more cases on the docket
on the Judge John Hodgman podcast.
You're listening to Judge John Hodgman.
I'm bailiff Jesse Thorne.
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Welcome back to the Judge John Hodgman podcast.
We're talking about Dungeons and Dragons disputes this week with our guest Griffin McElroy, host of Maximum Fun's Dungeons & Dragons actual play podcast, The Adventure Zone.
No false play podcasts for us.
Here's something from Brandon E.
All the world shall be your enemy, prince with a thousand enemies.
And whenever they catch you, they will kill you.
But first they must catch you, digger, listener, runner, prince with swift warning.
Be cunning and full of tricks and your people shall never be destroyed.
I recognize that impression.
Yeah.
That's Morris Day from Under a Cherry Moon, isn't it?
Absolutely.
Prince, it is I, Morris Day, of Morris Day and the Time.
Jerome, bringeth my mirror.
Here's something from Brandon E.
As a CPA by trade and a dungeon master by hobby, I tried to introduce the idea of taxation into my D&D game.
First of all, I'm annoyed that it's a cpa by trade and a dm by hobby
i'd like to reverse them yeah dm by trade and a cpa by hobby i'd like to mix those mix the letters
up and just see what fun words i can spell mac ad yeah i like that too.
I don't think I put in the P though.
All five of my players nearly killed me out of character at the thought of taxing the gold they had earned.
They immediately came up with ways to commit tax fraud against my fantasy government and devised plans to capture any tax collectors I sent their way. Should taxation be an allowed mechanic in any D&D game?
So out of character means in IRL, right?
In real life?
The attempted murder occurred in real life,
but the plans to prevent tax collectors from coming occurred within the fantasy realm.
I hope that that is fantastical hyperbole.
I mean, you's, you know, this crowd,
pretty much everything we say is fantastical hyperbole.
Right.
But things can get heated in the game.
Like metal.
Like metal.
Like things can get metal style hot.
Yeah.
Among real people when the game,
there are real conflicts that arise.
Sure.
In real life.
Yeah.
Around stuff like this.
You might join the Illuminati, you know, one of your friends might just wander into a cavern
when their character dies.
These are real dangers, and I would encourage everybody to speak to their pastor about them.
Griffin, is there taxation in D&D?
I mean, there can be anything in D&D.
It is a fantasy world.
I would say I have never...
I think I have read the whole Dungeon Master's Manual at this point.
I do not remember getting to a part that did discuss taxation or sort of any kind of bylaws.
sure uh uh bylaws but you you encourage you encourage your uh your players to start a roth ira pretty early on in the game in the campaign right yeah because this savings accounts
if they put just a few of their you know silver coins that they got from beheading the ogre in
that at level one by the time they reach level 10 they will be they can retire basically yeah you know what's
you know what spell is even better than prestidigitation griffin the magic of compounding
interest exactly uh you got every dad will tell you at one point or another they'll tell you about
the magic of compounding interest you you got to play what you know right especially when you're
running the game you got to include stuff in there that you know about and you feel strongly about.
And if taxes is that for you, that's a life I can't imagine living.
But you do.
And I think that's special.
And so go ahead and put taxes in your game and then teach them how to get around this.
You know what?
Actually, it would be pretty sick to have around this. You know what? Actually,
it would be pretty sick to have a CPA friend that could just be like,
Oh,
you want to save some money on taxes this year?
Well,
let me tell you the secret.
Yeah.
Kidnap tax assessors.
I suppose.
What you need to do is,
is open up a tavern to launder your doubloons or whatever.
Right.
Exactly.
Yeah.
I think this could be fun. You want this could be fun you want to run your
treasure loot through the through a front business like a like a metal heater or something i guess
that would be called i guess that would be called what do you call that a sword uh black fire well
any fire i think can heat metal any fire yeah why do you even need a spell? Put it away.
Put that spell, open your spell slot for Weave Blanky.
I think the heist genre has been done a lot in the fantasy space,
but I have not read a sort of organized fraud plot in a fantasy world.
And I wouldn't read that because it doesn't sound very fun to me,
but it probably is to other like-minded Dungeons and Dragons playing tax preparation professionals.
So I needed some more information before I could make this ruling.
And I reached out to Brandon this morning via electronic mail.
And Brandon wrote back right away, I'm glad to say.
Because what I wanted to know was, who was collecting these taxes and what services were they providing?
And Brandon wrote back saying, the taxes were being paid to the city of Waterdeep.
Oh, sure.
Where the players had inherited and operated a gluten-free bakery.
Now, you may know Waterdeep government is an oligarchy
with one executive head open lord.
It's not an entirely corrupt government,
as the current open lord, Lady Silverhand,
employed the party in future profitable endeavors later in the campaign.
The taxes were paying for city guard protection
and other municipal services such as horse dung street shoveling,
lighting of city street lanterns, sewer services, and public schooling of the city's wizard school.
Valerie Moffat, I see you nodding your head along.
Do you have some knowledge of Waterdeep?
Yeah, so it's in the module Waterdeep Dragon Heist that does have a published rule system for collecting taxes and stuff like
that. Yeah. Have you played this module? I haven't. No. One of my friends has the source book,
and I'm meaning to get it from him and run it at some point, but I haven't. I have last week i did run a one shot for some friends where the plot hook was tax evasion oh
we did a bootlegging one shot where the kingdom had jacked up uh excise taxes on alcohol and led
to a cottage industry of bootleggers and rum runners and so I had the players take a ship out and find a lost rum
running ship and secure the cargo. If I had known that there were Dungeons and Dragons games based
on the Burt Reynolds films, White Lightning and Gator, I would be at the hobby store right now.
I would not have come into work today. Boy, oh boy. If there were some Elmore Leonard RPGs or so, you know, like Travis McGee
RPGs. Oh my goodness. I get, and I'm loving all these references.
All right, Griffin, what do you say? It sounds to me like you agree with me
that obviously the rules can include the levy of taxation. And if it inspires your
players to come up with imaginative ways
to evade taxation,
all the more fun.
Absolutely.
I think that that's a fun hook.
I would love to explore
the sort of more rote economic side of things.
Because you got a lot to play with.
Waterdeep is such a shady spot uh you know you
got you got the masked lords and any system that sort of favors a governmental anonymity like that
is just like it's just waiting to be exploited um by the uh the over exploited working class
which is what it sounds like your party is. I also advocate for the abolition of educational debt in Waterdeep.
All student loans should be wiped out.
Starting only at 10,000 gold coins, though.
Let's not go crazy here.
Yeah.
Some people played by the rules and they...
Don't play by the rules.
There are no rules.
That's what we're coming to understand about D&D.
The rule is cool.
You know what's cool?
Eradicating student death.
Here's something from Charlie.
I run a campaign for teenagers
in the school library where I work.
The other day,
one of them tried to cast the spell
Animal Friendship.
Looks like I've got a new favorite spell.
That's a great spell.
You have to get to level two
before you can cast Unlikely Animal
Friendship.
Yeah, but when that one wears off,
oh God. Oh no.
You don't want to be anywhere near it.
The alligator ate the bird.
I like
casting a spell of Animal Professional
Collegiality.
You know, not too personal, but you get along and you get the work done together.
The other day, one of them tried to cast the spell animal friendship on a hook horror.
I explained to them a hook horror is a monster, not an animal.
So they couldn't do that.
The rest of the session, of course, devolved into an argument about what an animal is.
Later in the day, someone took a picture to the an argument about what an animal is. Later in the
day, someone took a picture to the biology teacher who was cajoled into agreeing a hook horror is an
animal. And I was thereby outwitted by teens. Those teens. Judge, I seek a higher ruling.
There's only one office in the land that stands above biology teacher.
one office in the land that stands above biology teacher. In your highly qualified opinion,
does the hook horror appear to be an animal? If you rule against me as well, I will gladly let this teen have their creepy animal companion. But I think the hook horror is clearly no natural
beast. Well, first of all, I'm not a biology teacher, so I have not so easily cajoled as apparently this one was.
I will look at the evidence and make my decision fairly.
First of all, what is a hook horror?
Whoa.
A hook horror belongs to what is, I believe, to be a fairly wrongheaded category of beings in Dungeons & Dragons called a monstrosity. Which basically, if you are an animal in Dungeons & Dragons, like a bear or a bird.
Or a rabbit.
That's another one.
They would call you like a beast or a creature right um but if you have
several animal body parts from different animals now all of a sudden you're a monstrosity and i
think that's bad so there are beasts and there are monstrosities but there are also monsters right
uh i mean no monstrosity is a is is what you would classify as a monster and again these are taxonomies that
exist for game mechanics purposes yeah you want to know if an enemy is undead so that your
you know clerics spells will be especially effective but the monstrosity specifically
is is a chimera a combo of most of the time yes yes. A squid. Like a rogue taxonomy.
Yes.
A squid is a beast.
A kraken is a monstrosity.
That's another thing.
If the animal gets too big,
sometimes it's just now you're a monster.
Oh, I was going to say,
I mean, I always thought a kraken was just a big squid,
but I thought maybe as a monstrosity
it would be like a squid body with an eagle head.
I think that would earn you the monstrosity
title as well.
If you're a one-headed dog,
congratulations, you're a beast.
If you have multiple heads as a dog.
Squiggle exists now in the D&D
universe. I doth deem it.
Okay, it is deemed. It is so deemed.
But you don't like monstrosities. Why?
I just don't like that if you give a, you know...
Wait, wait, wait, wait, wait.
Hang on, hang on one second, Griffin.
I'm sorry.
We've talked a lot already.
I still don't know what a hook horror is.
It's got...
I've never dabbled in this particular...
Monstrosity.
This particular monstrosity.
I will say, despite all the things I have just said,
it does, I would say, earn the title.
We're looking at a vulture sort of face with whiskers,
a torso that I could only describe as rippling
with two big sort of bony hooks coming out
and some sort of talons situation on the feet area.
And abs.
Yeah, just ripped ripped abs it's humanoid
but it's got a vulture head and bony hooks for arms and ripped abs and uh i'm looking it up
right now and the two facts that i found are it lives in the upper levels of the underdark
good to know and uh they have a lifespan of about 40.
They tend to die around 40 because they're susceptible to parasites and infections.
This is true.
All right.
Is it an animal?
Is it a beast?
Can you cast friendship with animals upon a hook horror?
Well, let's start by discussing animal friendship because it is not a it is not this domestication sort of if first of all it lasts for 24 hours
then you got to do it again and they can wisdom save out of it so it's like yeah that's a that's
a high stakes pet you've got there where every day you have to see hey are you still going to
be my pet or are you going to try to embed your apparently disease ridden hooks into my into my supple flesh?
I love, you know, I used to have a cat that I had the same arrangement with.
It did not work out that that relationship.
You're saying that if I deem that a hooker is an animal and you cast animal friendship upon this animal, the hook
horror has an opportunity to save roll
against becoming your friend?
Yes, if it has a certain
intelligence score over a certain level.
Let me ask you a question. How's it
going to roll a dice with its hooks?
Its big bony hooks?
That's a really good point. I'm just saying
what it sounds like your player
wants to cast is dominate monster and that's's an eighth level spell. So that's going to be a while before they can pull something like that off.
I'll say right now, the thing that I've enjoyed a lot about this podcast, but one of the things I enjoyed the most was when you, Griffin, said, what you want to cast is Dominate Monster, and Valerie Moffat just nodding her head so strongly that really spoke to
you didn't it val yep yeah you'd have to be like level 15 or 16 to cast it yep to cast dominate
monster and what do you get out of a dominate monster uh total control over any creature that
uh that fails the save against the spell got it look you win this one, Charlie. You're not an angry old guy in a trap
having been foiled by those meddling teens
and their animal friend, Scooby-Doo.
Those teens lose.
They can't cast animal friendship on a hook horror,
not only because it's a monstrosity, not a beast,
but also because they don't have the skills.
Isn't that right, Griffin? Teens don't have the skills to dominate monsters. I mean, if they're particularly high level tween teens, then
I almost said tweens. There's no way there's tweens making it to 15th or 16th level. You know,
impatience will get the best of them at some point. What about the wizards of Waverly Place?
Those wizards at Waverly Place, there's no way they could dominate a monster. I'm just saying
they could press to digitate. They could make as many odd odors as they would like.
They could even heat metal from time to time if they had had a long rest. But there is no way
they could dominate a hook horror. We'll talk about gelatinous cubes when we come back in just a second.
Hello, teachers and faculty.
This is Janet Varney.
I'm here to remind you that listening to my podcast,
The JV Club with Janet Varney,
is part of the curriculum for the school year. Learning about the teenage years of such guests as Alison Brie,
Vicki Peterson, John Hodgman, and so many more
is a valuable and enriching experience.
One you have no choice but to embrace because yes, listening is mandatory. The JV Club with
Janet Varney is available every Thursday on Maximum Fun or wherever you get your podcasts.
Thank you. And remember, no running in the halls.
remember, no running in the halls.
If you need a laugh and you're on the go, try S-T-O-P-P-O-D-C-A-S-T-I.
Hmm.
Are you trying to put the name of the podcast there?
Yeah, I'm trying to spell it, but it's tricky.
Let me give it a try.
Okay.
If you need a laugh and you're on the go, call S-T-O-P-P-O-D-C-A-S-T-I.
Ah, it'll never fit. No, it will. Let me try. If you need a laugh and you're on the go, try S-T-O-P-P-P-D-C-O-O.
We are so close.
Stop podcasting yourself.
A podcast from MaximumFun.org.
If you need a laugh and you're on the go.
It's Judge John Hodgman.
We're headed to New York City and Lincoln Center.
So I hope that if you are in the New York Metroplex, is that something?
The four corners of New York City.
It's called the Mega City.
The Mega City.
Mega City One. The megacity. The megacity. Megacity one. If you're anywhere that the Amtrak Acela rolls, we demand that you join us at Lincoln Center for a free Judge John Hodgman in June.
Not just merely free, Jesse Thorne, but also outdoors.
You know, there's a guy that we hung around with when we were in our 20s here in New York City.
We were sitting for a friend who had an outdoor deck.
So we had some friends over, including this guy, Rana.
And we were all sitting around in our 20s.
You know, we didn't get to sit around on a rooftop all that often.
You know, we didn't have access to rooftops, never mind one that had some chairs on it.
And Rana looked around with this look on his face of just sheer delight.
And he said, outdoors, outstanding.
And it's true.
Never thought it.
Being outdoors is outstanding,
especially if you live in a city.
In New York City, there aren't a lot of outdoor shows you can see.
And Lincoln Center Summer Festival
has invited us, the Judge John Hodgman podcast,
to be a part of it in the amphitheater outdoors where they have the circus.
And you can go for free.
Why wouldn't you?
I hope you will.
Bit.ly slash JJHO Lincoln.
Sorry, I had to make one.
Bit.ly slash JJHO L-I-N-C-O-L-N.
All capital letters. all one word.
Come join us, won't you, at Lincoln Center for live Judge John Hodgman.
Ooh, under the stars, justice under the stars.
It will be a blast.
Jesse, what do you got going on?
Well, I just want to mention a couple of cool guests that have just appeared or are just upcoming on my interview show, Bullseye with Jesse Thorne.
A lot of Judge Sean Hodgman listeners have been sending me nice notes that they checked out the show because they heard about it on JJHO.
And I am very grateful to them.
So this week on the program, interviews with an archive interview with the late Gilbert Gottfried.
Oh my gosh, yeah.
An amazing,
an amazing guy,
a totally fascinating guy
and a great interview.
An interview with
the Three Busy Debras
from the show
Three Busy Debras.
Have you seen
Three Busy Debras, John?
No, I honestly.
Three Busy Debras
is so funny.
It is so funny.
Oh my God,
that show is so funny.
They're so cool.
And then next week
on the show,
Jenna Fisher and Angela Kinsey
from The Office and Office Ladies
to like total brilliant geniuses
and kind, friendly, nice people.
And then in coming weeks, John,
try on for size,
the great Claudio Odority,
the hilarious Claudio Odority,
Michael Stipe from a band called Rem.
Oh, wow.
And Robin Thede, the creator, showrunner,
and star of a black lady sketch show
who's a phenomenon.
You know what that lineup is, Jesse?
What's that, John?
Stacked.
Lineup is stacked.
Oh, yeah, baby.
And I've even gotten to when Keith Phipps
comes on to talk about Nicolas Cage for an hour.
They don't call this radio show wide of the mark.
Do you know what I mean?
They do not.
They don't call this radio show whiff and a miss.
They call it Bullseye.
That's when you hit a dart or an arrow right into the center of the target where it counts and get maximum points.
You've got your podcast app in your pocket right now.
So just pull your phone or whatever out and search for Bullseye and hit subscribe right now. Let's get back to the show.
Welcome back to the Judge John Hodgman podcast. We're addressing Dungeons and Dragons matters
with our friend Griffin McElroy of the Adventure Zone. Here is a case-
Wait, wait, Jesse. Jesse, it's me, Judge John Hodgman.
I just realized we don't have characters. We're playing this game with Griffin. We don't have
characters. So I quickly went to a website called fastcharacter.com that rolls up characters based
on some specifications. I put in player name Hodgman. I said it should use a random character
name. It's going to generate its own name. I am going to be of random ancestry slash heritage and of random class.
I could be an artificer, alchemist, barbarian.
I don't know yet.
I'm going to use for me, he, him pronouns.
I'm setting myself at level 20.
And let's roll it up and see what my character is.
Tine Luthor, Rogue 20 Arcane Trickster with 369,000 experience points.
I am Dragonborn of the Silver Dragon line and my background is charlatan.
Jesse, you ready to get your character i guess okay so i
had to i had to add personality traits in order to roll the character and my personality traits were
judgmental interested in extinct hockey and uh my my flaw was talks too much and takes up a lot of
time during the podcast what would be your personality trait one? Artsy.
Artsy.
This is like,
I saw you dig deep there.
Personality trait two.
Do you want to pick it yourself or do you want Jennifer Marmer to pick it for you?
She's known you your whole life.
Jen and I have known each other for about 20 years.
So Jen,
besides artsy,
I mean,
that's probably my most famous character trait.
Inquisitive.
Inquisitive. Loquisitive, loves tacos.
Okay.
I'm going to just add that.
I do love tacos.
That's true.
And your ideal?
What would be your ideal?
I put justice down for me.
Decency?
Sure.
You could put tacos for that too.
Tacos de cabeza?
I'm putting tacos down for Bond.
I don't know what Bond means in this context.
Valerie, do you know what Bond means?
It's your favorite Bond movie.
Your favorite Bond movie?
I put Tomorrow Never Dies for mine,
and it was a pretty badass character, actually.
And your flaw, Jesse?
Cares too much.
Cares too much.
Sometimes I work too hard okay
you are chalutil you are a level 20 monk way of the open hand you have 365 000 all round up 367 000
experience points you are also dragon, though of the bronze dragon ancestry, and your background is as
a hermit.
Your alignment, neutral.
I will help others, but avoid serious personal risks or loyalties that don't benefit me.
That's not true.
That is the only child's creed.
I wanted to point out that I accidentally went to fastcharacters.com,
which is the plural version of this website and not the correct one.
And this is a firm that does design mascots.
And just the top sort of characters that they've created here at the top of the page
do not instill in me, I would say, great confidence
that they would be able to make a
mascot for my business uh that would earn me even the uh amount that i spent on the design of the
mascot we have they have they have characters like rich elephant and pizza tiger and dog holding its
own leash which i assume is for a dog walking, but this is a bipedal dog holding a leash,
which lets me know that it can probably handle
most of the heavy lifting here by itself.
It's like those barbecue restaurants
where like a pig is holding like a platter of meat to serve.
Yeah, I don't want to be confronted with this vision.
If I may continue sending you all random jpegs that i have
captured on my computer uh there's three more further down on the page that i love uh even
much more actually than the uh the top the top cast here here we're looking at them here we're
looking at rack armor which is a man made out of skyscrapers and buckets i do believe there's just
a strong football player.
Right.
That's one of them,
is strong football player.
And then there is what appears to be an HVAC person
whose body is made out of a furnace,
but they have an air conditioner hand and a heater hand,
and they are wearing a hat with the Red Cross symbol on it.
Also a stethoscope around their neck.
And sneakers, red sneakers.
So I'm guessing this is a business that is literally titled HVAC Doctor.
If I was just to guess the name of the business that required this mascot.
Speedy HVAC Doctor, I believe, is the name of the business.
Speedy HVAC Docs.
These are exceptional.
Thank you, FastCharacters.com.
And yes, we will feature some of these images on our show page,
maximumhump.org, as well as our Instagram,
instagram.com slash judgejohnhodgman.
And of course, I'm going to send
you these character sheets because there's a lot of information
and it's really, really
fun. I gotta know more
about Detective Dinosaur that they have on there.
What
possible business could Detective Dinosaur
be
the representative of?
Honestly, I'm going to say it's probably for people who are trying to find oil to drill.
Also, why does Detective Dinosaur hold his magnifying glass with his tail
when he's got two perfectly good hands?
He's also smoking a pipe, which you don't see a lot of mascots doing anymore
for legal reasons sure
and could you cast animal friendship on any of these or do you need to well i mean you need to
mascot domination do you think that that dinosaur has an intelligence score of under
four no that that dinosaur not only has an intelligence score of 1,000, but also, as Jesse points out, has hands to roll the dice.
Yeah.
Here's a case from Steven.
I'm a longtime dungeon master and have an ongoing debate with my friend Tim.
The gelatinous cube is, as the judge knows, a popular monster in D&D.
It's essentially a giant quasi-sentient jello cube that consumes anything it touches and dissolves what it has consumed.
I've always maintained the cube should grow given adequate food and time,
though that process is not described in the Monster Manual.
Now, place said cube in a limited space, such as an indigestible corridor that's 20 feet long 10
feet tall and 10 feet wide the cube is 10 by 10 by 10 i contend given enough time and food the cube
should grow to fill the corridor until it has completely filled the space. Tim maintains the cube never increases in size and that all
consumed material is completely dissolved with a total loss of mass. The monster manual is vague
on this point. I still think it's fair to make a dungeon that's entirely filled by one huge
gelatinous cube. Tim thinks it could only be filled by other gelatinous cubes but it's also unclear if cubes
can eat other cubes what does that mean it can a cube eat another cube i don't know how else to
phrase it other than how it has been provided for us here can one cube eat a gelatinous cube
eat another gelatinous cube and the answer is the the amount of brain power that is gathered here is truly staggering, but I do believe it would require more of a scientific level of expertise to discuss the sort of like surface tension reactions that would be happening in the provided examples.
If there is one thing that has just happened on this podcast that has happened, I would argue on almost every episode of this podcast. It is this. I have failed my role for wisdom. How big of you to admit to
that. But I do appreciate your animal collegiality, Jesse. You really heated my metal. You really
heated my metal. With your honesty. One of the things I remember from that day that I tried to become a dungeon master, a master dungeon master, as it were, was my love for the gelatinous cube.
The gelatinous cube is as described complicatedly by Steven, but it's very simple. 10 by 10 foot cube of jello that is clear and it is one of the original monsters designed by
gary gygax in the earliest versions of dungeons and dragons the white box set as they say on the
internet and it was designed to fill what was then a standard dungeon hallway, 10 feet by 10 feet. And if you want it to be a cube,
then it's another 10 feet. Here's what I learned about gelatinous cubes, Griffin.
Please.
As I looked it up, because I love a gelatinous cube and I want to see the integrity of the
gelatinous cube preserved. This is a legacy. Would you call this a monstrosity it's not made up of
other beasts no this is a gosh it's more of a plasmoid yeah situation no i think you could
call it a i think you could call it a monster i would call i would i would call it a monster
in a in a colloquial sense yeah but specifically it belongs to the class of oozes
and slimes okay that are the spawn of the demon lord jubilex jubilex being the dark god of ooze
and slime you're sure it's not goobalex it's not goobalex in the one website i found that had an
extremely detailed description of gelatinous cubes,
including one of my favorite subheadings of all time on any wiki, notable gelatinous cubes.
There is one notable gelatinous cube, Glabagool, the only known sentient gelatinous cube
who lived in the underdark sometime in the late 1480s or 1490s hey i'm cubing here yeah and the
cube just moves along down the corridor filling up every inch and millimeter of it stupidly eating
anything that comes in its way if you get caught in it it eats you up and it's got usually got a
lot of armor and swords floating around in it and then
it'll get rid of that i learned that a gelatinous cube uh reproduces by uh by dividing into two
cubes it plops off a smaller cube that is usually eight by eight by eight and then it grows to be
ten by ten by ten but so it can it can grow. So it does grow.
It does grow, but can it exceed 10x10x10 in a neutral environment?
Like if it were in a larger cavern, could it get bigger and bigger and bigger and bigger?
They do not experience senescence, much like the lobster.
They age pretty much interminably unless they are forcibly killed and they do not they do not
naturally degrade on a cellular level but do like the lobster do they continue to grow bigger and
bigger and bigger and bigger and here's the thing steven as far as i can tell is correct through all
of the all of the internet research i did about this cube, all of the iterations of its description,
through all of the different editions of the Monster Manual,
including one in which it is able to grow a pseudopod,
a fake arm to slap you around,
and then they took that power back
and then they gave it back again,
there's no discussion of whether or not
a gelatinous cube could grow indefinitely
in an unhindered environment.
What do you think, Griffin?
Well, I mean, energy can't be created or destroyed, right?
Just changed.
I guess one thing I would need to know to calculate this is,
do gelatinous cubes leave behind any kind of residue?
They leave the slime okay so they are they are
reducing in in mass as they as they just sort of move around the world and as they consume things
i imagine they turn it into more cube stuff i can only imagine then yes i believe if they do not age
and they consume things unchecked, they would
continue to grow unchecked.
The real question to me is, can they become irregular shaped or at the very least more
column-like than cube?
Yeah, I do know based on my reading that they can ooze through smaller passages this is important right so if
they if if a gelatinous cube comes to the terminus of a path of a 10 foot by 10 foot passage
they can squeeze through a eight foot by four foot door but then they will retake their 10
foot by 10 foot by 10 foot shape on the other side, presuming there is space to allow it.
So they can,
they,
they are mutable in that sense,
but would they grow?
Would they grow if they ate and ate and ate,
would they grow longer and longer and longer?
Much like,
okay,
I said this was a non-explicit podcast and this isn't explicit.
It's just science.
Would they grow longer and longer and longer like a poop in the
large intestine? I think, yes. I think if you put a gelatinous cube in a 10 by 10 hallway and you
let it eat and eat and eat and eat, it'll stretch out to fill the hallway, no longer being in cuboid
shape. But if there was some sort of collapse and the ooze then escapes into a larger environment, I think it would regain its cube form,
thereby spreading that additional sort of dimensional growth
across all of its axes,
thereby wanting to be a cube shape again.
Here's what I've learned from talking to an actual dungeon master
and from my readings and our discussions
and our disputes so far, Griffin,
the rule of cool would suggest that a giant gelatinous cube is definitely possible because
it's cool. The idea that if you have a hallway that is a hundred feet by a hundred feet
in its dimensions and of endless length, that there would be a 100 by 100 by 100 foot
gelatinous cube in that hallway, that is amazing to think about. That is totally cool. So in that
sense, I agree with Stephen. However, a gelatinous cube that is in a 10 foot by 10 foot hallway that gets longer than 10 feet.
In other words, it grows longer like a poop in a, in a, in a bowel.
That is not cool.
That is gross.
In my campaign, that would not be allowed because it's right there in the title gelatinous cube.
It is not a thing that can exist in nature.
It's not a gelatinous blob.
It's not just an amorphous goo.
It wants, as you point out, it wants to be a cube.
That's what makes it cool.
Of course it wants to be a cube.
It wants to be a cube and reforms a cube wherever it is.
There's no reason that blob,
how does that blob form into a cube?
It's like a flat surface.
If I had a half, a six inch by six inch by six inch gelatinous cube and I squished my hands together
on it like that, it would turn into a non-cuboid shape for a moment until I released it.
What makes it, and I only realized this now after many, many years from that first day
that I tried to become a master dungeon master alone in my room, when I first fell in love
with the gelatinous cube to now, decades later,
I get it now in part because what I've learned through doing this podcast is in nature,
there are very few cubes.
You got some crystalline forms and then you have wombat poop.
Other than that, nature doesn't want to make a cube.
And I love the fact that this thing is so un that what makes this i thought why i love the
gelatinous cube was that it was called gelatinous cube which is a silly name and it's jello but i
realize now i really love it for its uncanny cubedness and i would defy in my game anyone
who would mess with the cubity or the cubeness of a gelatinous cube.
I don't want a gelatinous log, even if it's square shaped.
Give me that gelatinous cube.
Can it be giant?
Yes.
Can it stretch down a hallway?
Not in my game.
But then again, what's cool for me may not be cool for you.
Griffin, you love to stretch out that cube is what I hear.
Oh, yeah.
Hold on, wait, was that long enough?
Because I can...
Oh, yeah.
Ow, ow, ow.
Griffin, you're writhing with pleasure and you're accidentally e-wedging me.
That's not accidental, John.
I just wanted us to share a moment
well
now I have to reform my
my gelatinous self
into a human shape
thank you so much for joining us on the Judge John Hodgman
podcast Griffin
yes it's been a pleasure sorry I said so much nasty stuff about these cubes
they're cubes of goo
it makes sense
sure
Griffin McElroy is one of the hosts of the Adventure Zone podcast right here at MaximumFun.org.
As well as one of the hosts of wonderful podcasts that I bet Judge John Hodgman listeners would love to hear about.
Oh, absolutely.
Things that are great in life.
I think that is maybe the most natural Judge John Hodgman companion
in the Max Fun universe.
Jennifer Marmer and Valerie Moffat and I, Judge John Hodgman,
are nodding in agreement to that.
It's a wonderful podcast.
A lot of cube talk in that one, so you're going to like what you hear.
Griffin also dispenses semi-advice with his brothers on the My Brother, My Brother and Me
podcast. All of those shows, wonderful programs. We hope that you will keep in touch with Griffin
across the Maximum Fund Network. Griffin McElroy, thanks for joining us. It was a joy to have you.
Thank you for having me. I adjourn myself.
The docket is clear. That's it for another episode of Judge John Hodgman.
Our producer, Jennifer Marmer, our editor, Valerie Moffitt. You can follow us on Twitter
at Jesse Thorne and at Hodgman. We're on Instagram at Judge John Hodgman. Make sure to hashtag your
Judge John Hodgman tweets, hashtag JJHO. Check out the Maximum Fun subreddit at maximumfun.reddit.com
to discuss this episode.
I'm really excited for people to go on the Instagram, John, and see these mascots.
They're so weird.
So plain.
It's not even that they're, it's not that they're strange.
They're so aggressively, I don't even know.
There's something just upsetting about.
They're monstrosities. They're monstrosities.
They're monstrosities.
It's like when you're watching a movie
and somebody is on a social media network,
but they've changed it just enough.
Right, exactly.
There is an uncanny resemblance to something that exists
that is not this.
Yeah.
It's unnerving.
We are looking for your prom disputes. Look, we'll accept disputes about
any formal dance. If you've got homecoming disputes, we'll take those. Even semi-formals.
Even quasi-formals. Casuals like the sock hop down at the community center.
We are actually getting some really great prom disputes in, but we do still need some more. So
if you have any disputes surrounding the
concept of prom, anything that happened on prom, anything you believe about prom, even just
disputes about corsages, anything to do with wearable floral arrangements, let us know.
Write us at MaximumFun.org slash JJHO. And of course,
we don't want to just hear about prom if you have any kind of dispute, right, Jesse?
we don't want to just hear about prom if you have any kind of dispute right jesse big or small hit us up maximumfund.org slash jjho and let us know about your beeves
we'll talk to you next time on the judge john hodgman podcast
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