Magic: The Gathering Drive to Work Podcast - #1007: Black with Corey Bowen
Episode Date: February 10, 2023This is another in my series where I sit down with color representatives from the Council of Colors. In this podcast, I talk with Corey Bowen about black. ...
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I'm not pulling my driveway. We all know what that means. It's time to rather drive to work at Home Edition.
So I've been doing a series where I've been interviewing members of the Council of Colors, and today we have Corey Bowen with Black.
Hey, Corey.
Hey, Mark.
Okay, so let's start by talking a little bit about what do you think is the most misunderstood thing about black
most misunderstood thing about black black is interesting black gets to do a lot of things
i think more recently kind of i think a lot about black and its access to treasure i also think
about black as perceived as you know mostly evil or dark or this big evil
entity which which i think that there are a lot of positive spins on black um so i i don't know
do you want me to expand on one of those yeah let's dive into treasure so let's talk a little
bit should black be doing treasure right should black be doing treasure uh when you when you put it on the board treasure
doesn't feel back so treasure in its like essence is kind of it's fast mana it is ram uh it's just
like it's just mana production and typically green gets a lot of long-term mana production
and red gets a lot of fast-term mana. And so then we ask the question, well, when does black get mana production?
Well, actually, black used to get mana production.
Back in the day.
Back in the old, old day,
black used to have, you know, dark ritual
and all these little cards that did make some black mana.
But we don't want want to do that anymore,
so is that precedence for treasure?
The real precedence for modern treasure
is that pirates
are cool and black,
or at least they were black when we brought them back
and we started printing treasure.
We thought, this is cool enough, let's do this,
we like this, and we made some treasure
and hey, all of these artifacts
say the word sacrifice on them.
Isn't that pretty neat? That technically works with what black wants to do.
Hey, isn't it really fun to sacrifice little things that mean very little in black?
Black loves sacrificing permanents. Sacrificing artifacts is still pretty fun.
So it's kind of wiggled its way into making treasure.
So it's kind of wiggled its way into making treasure.
And there is some stance where it's like, oh, treasure doesn't really fit, but it does fit.
Oh, yeah, black is also greedy.
Black likes money.
I love cards where black is caring about money or commerce.
And clearly treasure really fits well in money and commerce and stuff like that. so then can black just make treasure it's just kind of a
mana refund i think more recently in the color council of colors i've been pushing for hey
whenever black makes treasure i don't want to treat it as a mana refund anymore where
it's like a spell that does something and then also makes treasure i would rather it exchange a non-mana
cost for the treasure whether it is something has to die or you're paying life or you're paying
cards or whatever other non-mana resource i think black is really good at exchanging those
um and kind of getting what it wants through other means. So I like that.
There's another angle I think about a lot where,
sorry, I'm rambling.
Do you mind if I keep rambling?
Hey, we're here to have you ramble.
I mean, the thing that's most important for people to understand of what you're sort of saying is
sometimes we get in the trap
where it kind of flavorfully,
like we made pirates in Ixalan.
It made sense that pirates were black. Treasure made sense for pirates. And then it'sfully, like, we made pirates in Ixalan, it made sense that pirates were black, treasure
made sense for pirates, and then
we, you know, it's sort of like, what are we doing
exactly? And it wasn't just black,
blue got treasure, I don't even know what blue's
doing with treasure, blue shouldn't have treasure at all,
and so, we definitely sort of bled
a little bit for flavor, and that gets us into
a dangerous spot.
And like, what you're saying is, we've sort of
re-looked at treasure, and what we said is
blue can't have treasure,
and black gets treasure, but only under certain
circumstances, and in a way that's more
black, and that it's red. You want a
pirate that just gives you treasure? Go to red.
Red's the color that can do that, red's a pirate color,
you know, and that's what
I found very interesting in this, is
we tend to drift a little bit sometimes, and
then it's up to the council of colors to go, whoa, whoa, whoa.
We kind of drifted a little bit. We got to pull back.
So that's a good...
Let's go to this topic. What has Black
done that it's not supposed to be doing?
Like Treasure, where
does it sort of push a little bit of, like, we have to be pulling back?
Where's the push
that we have to be pulling
back?
Well, I think
Treasure feels like the main one for me
in this aspect, but even
then,
to some degree, I think Treasure is just
fine in black if it's paying the right costs,
only because the output
of Treasure, to some degree,
is to get more mana
and
I guess every color has different ways to get more
mana in their own ways but I think
about like reanimation as another mana
cheap way so I don't know
Black clearly gets to like sacrifice
creatures to add mana right like
it's not that black can't produce mana
what we're saying is a creature that
enters the battlefield and all it does is just gives
you a treasure where you've done nothing
there's no cost,
that's not particularly black.
Yes.
So what,
what,
what was the prompt again?
What black is doing that it shouldn't be doing?
What is black doing
that, you know what,
it's kind of drifted,
it shouldn't be doing that?
Or, you know,
what are the areas
where black has sort of
got into spaces
it shouldn't be getting?
I know black is tricky
because black has this weird thing of,
hey, pay a life or sacrifice a creature.
Black does most things, right?
It's a question for black
because it is so versatile,
but here's some things that come to mind.
First, I'll say one thing
I've been thinking about recently
is that we've been paying one life
for a lot of things,
and I think one life is not very relevant in some of our formats, so I want to start paying one life for a lot of things. And I think one life is not very relevant
in some of our formats.
So I want to start paying two life for more things.
Okay, more life!
Threshold up, let's get those costs up.
But other than that,
I think a lot about some mechanical themes
that have kind of expanded to black
in the past few years.
I think about plus one, plus one counters in this aspect, more like caring
about plus one, plus one counters.
Zendikar
had black
green. Zendikar Rising, I think, had
black green plus one, plus one counters
mattering.
Kaladesh or Ederable also had black one, plus one,
plus one counters mattering.
Plus one, plus one counters mattering,
which I thought were weird for black. Plus one, plus one counters mattering um which i thought were weird
for black it plus one plus one counters are kind of agnostic nowadays they go in other colors it's
fine for black to care about them um but it it is a little bit of a this isn't it's it's not a core
central theme of black i don't think it should be a core central theme of black um other colors
have that as a core central theme um so i guess I would like to see less black cards that care purely about
plus one, plus one counters. I also think about
black's method of recursion, and we've talked about this a lot recently.
Black can bring back creature
cards from your graveyard to your hand. And
historically, in sets with
big artifact themes, it can
also bring back artifacts. In sets with
big enchantment themes, it can also bring
back enchantments to your hand
for what it's worth. I don't think we do a lot of
reanimating to the battlefield
with artifacts and enchantments, but
Black's Recursion
gets kind of stretched depending on
the needs and the themes of this set.
However, we have this hard line in, like, Strixhaven,
or currently we have a line where we don't want Black
to bring back Instants of Sorceries
from your graveyard to your hand.
So there is a line that exists, which to me spells that,
because we've done it for some permanent types,
or some card types, but not other card types
how much should we be restricting
that more? Should it be a hard line
on creature? It depends on the need
to the set at the end of the day
and at the end of the day, strict saving and other ways
to make sure you could cast spells
and recurring instances
and sorceries isn't always the most fun
it can be a little repetitive
so I guess
those are my answers. Plus one, plus one
counters, and
Black's ever-encroaching march
to dominate all of the recursion of Graveyard.
Okay, so let's ask
the opposite question now. What isn't
Black doing that, you know what, maybe
Black should be doing?
Where are you pushing?
Outside space, you're like,
you know what, I do think Black should be doing this a little what? I do think Black should be doing this a little bit.
I do think Black should be doing this a little bit.
One thing I've been noticing about how we use goading,
goading in Commander sets,
is that goading right now is staunchly a red and blue mechanic.
We believe it is red.
We believe it is red. We believe it is blue.
And I, in Commander 2020,
made a cycle of auras,
one in each color,
that would attach to a creature
and keep it goaded forever,
which technically put goading in all colors,
but more on this tertiary level.
So right now, as it stands,
goad is red and blue
and then all the other colors in tertiary.
But the feeling of goading feels like I'm sabotaging you.
It's almost a pseudo mind control, which FYI, black gets mind control at a secondary tertiary level.
We just don't do it often because it's not that fun.
But technically it gets to do that sometimes.
But goading is like a slice of that.
It's, you know, I'm controlling your guy.
I'm the puppet master. I'm pulling the strings. So goading is like a slice of that. It's, you know, I'm controlling your guy. I'm the puppet master.
I'm pulling the strings.
So goading feels like something,
and we made a lot of black or red cards,
like black, red, multicolor cards that goad,
and I think the more we've done that,
in my mind, it's cemented this idea
that, hey, this definitely is red,
and it kind of feels black in some senses.
It feels insidious.
I also think about,
on a non-mechanical angle,
positive spins of black characters,
like positive ambition,
non-evil black stuff,
if that makes sense.
Yeah, no, no.
I've done a bunch of podcasts on this topic.
It's very easy to see the negative side of black,
and it's a little trickier to see the positive side.
Ambition can be a negative thing,
but it can be a very positive thing.
It's fun for me.
I like seeing the dark side of white
and the better side of black and stuff like that.
Yeah, for a while i was trying to think about what is like a mundane example of a positive to neutral ambition and my favorite example is like you have you probably
know that one person in your life who coupons way too hard they have a bunch of coupons they
hunt coupons they're always looking for the best deals.
They have groupons or whatever.
They're clipping everything.
I think that is a mono-black activity
to really hunt for those coupons
to get yourself the thriftiest deal possible.
Yeah, another interesting thing about black
is the idea of merit-based systems.
A system in which people should,
by their merit excel
that the people
that try harder
should do better
and that
that idea
is a very
black based idea
even though
I think a lot of people
go but there's nothing
wrong with that
what's wrong with
merit based systems
where people that do
better you know
but go talk to white
white's not about
merit based systems
so
everybody should get
the same treatment in current White.
Right. Merit-based stuff is because it rewards the person who, like, you know, they're the best.
Like, Black was like, I want to do what I need to do to be the best.
Yeah. And I reward the best. That's Black.
Like, I want systems that reward people that put more time and energy in.
But also, ironically, in the same way, in merit-based systems,
energy in so but also ironically in the same way in merit-based systems black characters are more often to find ways to like skirt the rules to get to the top of the merit-based system well i mean i
mean black's whole thing is i'll do whatever i can that i'm allowed to do you know so right exactly
okay okay so i want to talk about something that uh one of the changes the last couple years
i want to talk about enchantment destruction.
Yeah.
So let's walk through,
many years ago,
Black could not destroy enchantments.
Now Black can,
so I want to talk about
how we got to it,
being able to do it,
and what are the current rules
about enchantment destruction?
Yeah, enchantment destruction
is a tricky one,
and it's very interesting
because not only
was there a lot of allowances
for Black to destroy my opponent's enchantments, but we also more recently had started making allowances for black to destroy its own enchantments, which is not something you typically think we would even safeguard.
So black could not destroy enchantments, it destroyed creatures and planeswalkers.
And after a while, we started thinking about kind of like black, red limited decks. I think particularly during Theros Beyond Death, when we were playing that limited,
there was reports of some people even being frustrated that in a red, black limited deck,
you couldn't really answer enchantments.
And some enchantments were a big deal.
There was a heavy amount of them, and it felt bad.
There was several, like a whole color combination or, you know, multiple colors that couldn't answer this card type that we wanted to be prominent in certain sets.
And so the first time we experimented with this was Commander 2019.
And Glenn said he had a card.
I'm going to say it out loud.
Now I'm going to open Scryfall so i can read it
because i know all the podcasts it's called in misery uh my misery is one b for sorcery each
opponent sacrifices a creature or enchantment and this was an uncommon in commander 2019 it's kind
of weak because they can choose a creature or enchantments so it's not reliable at getting
your opponent to sacrifice enchantments and this was
this is one of the kind of core tenets of black enchantment destruction is that we like we don't
want it to be as strong as white or green so we don't want it to be incredibly reliable or we want
it to pay a cost uh in pharaohs beyond death we had another one which i have to look up hastily uh so why you
look at why you look it up real quickly let me just give some background to the larger conversation
um eric lauer who is one of the main set designers um he brought to our attention
to the council colors attention that one of the weird things about black was that it was the only
color that couldn't deal with two
different permanent types. Because black can't
destroy artifacts, and at the time, black
couldn't destroy enchantments. And he said
that it was really odd that it was kind of causing
problems in black.
That we made environments, and
so we looked at it, and we
said, well, red can't destroy enchantments. We already have a
color that can't destroy enchantments. So we liked
black not to destroy artifacts. We liked that already have a color that can't destroy enchantments. So we like black not to destroy artifacts. We like that there's a color
that can't destroy artifacts.
And artifact had destruction
in red and green and white. So there were
three colors that could destroy artifacts, but only two
that could destroy enchantments. And so
that is why we made the change.
That's why we started on this path.
So go ahead. Did you find your card?
Yeah. In Theris Beyond Death, we printed
Frigga's Libation, which is
our iteration here. It's the
2B, 3 mana, for an instance,
and you choose one, either
your opponent sacrifices a creature, or
your opponent sacrifices an enchantment.
So this is more reliable
if they have one enchantment and one creature.
My Art Misery, the previous
card, they would sacrifice the worst
of the two, but with Frigga's Libation, you can force them to
sacrifice the enchantments.
But it's still needed. If they have multiple enchantments,
you're not able to get rid of it
as easily.
And that's kind of...
We want Black to have
effectiveness
against interacting with those decks,
but not
complete choice. Well, I not, you know, complete choice.
Well, I mean, it's funny.
When we started, like when we started,
we dipped our toe in and slowly advanced, right?
Early on, early on, it's like,
well, you don't have complete control
and maybe they don't even do it.
And then, well, now we can force them
to sacrifice an enchantment.
But, you know, it's interesting how we keep getting,
like, as we do more of it,
we're allowing black to have, like, more and more.
Yeah.
My personal favorite black enchant removal card
comes from Zendikar Rising,
called Feed the Swarm.
Feed the Swarm is a sorcery, 1B, so 2 mana,
to destroy target creature or enchantments
and opponents' opponents controls but you
lose life equal to that permanent mana value um i like a lot of things about this card i like that
you pay a black cost which is losing life in exchange for the versatility i like that typically
destroying a creature on an average game of magic is going to be more impactful than destroying
enchantments so it's it's rated kind of towards the stronger side, which is destroying a creature,
but it has the versatility or the utility of being able to answer an enchantment
if that's what you need in the game you're in.
So it's a little below average for a removal spell on a creature,
but you are paying some cost to have this really good utility that black doesn't get very often.
Which I think is one of the better ways to make black enchantment removal. It feels weird to make a card in black that its sole purpose is to destroy enchantments.
I don't know if we've done that yet.
But if I'm black, I get to remove creatures as I always do.
And I pay some efficiency for the utility of being able to
destroy enchantments, maybe for a cost,
maybe for unreliability. I think that's
really cool, and at least
gives black, again,
interaction against that card type.
Okay, so one of the
things I've been doing in all these podcasts is I've been
talking to the representative about
the other four colors.
So, let's start with white.
What do black and white fight over from a color pie perspective?
Right now, I think we're fighting...
Well, recently white's been getting more reanimation
from the graveyard to the battlefield.
So that's something that we're sharing
that sometimes the lines need to be defined on
because the cards will look too close.
I think right now, whenever i think about why i think about the separation between white board wipes and black board wipes i think for a long time white has gotten a lot of the kill everything
indiscriminately cards uh like wrath of god kills, destroys all creatures on the battlefield,
but to me, that feels more black,
and it feels more white to leave stuff behind.
And white has parts that leave stuff behind, but
I would like black to have more
of the board wipes that clean, clear
the board, and white to have more of the
board wipes that leave some sort of
material, either big or small, behind.
Okay.
Let's move on to blue.
What do black and blue fight over?
Black and blue, do we fight?
I feel like we don't interact.
I mean, black and blue is historically the least overlapping two colors,
so let's start there.
We have done some stuff to make them overlap a little more, but...
Black and blue has this great
relationship in my opinion where blue draws so many cards and black also draws so many cards
but uh because blue draws more cards we just kind of get to draw cards without letting other people
know that we're drawing a thousand cards uh so i mostly i think about card advantage in black and
blue and black's card advantage is so many more words than white's
card advantage more often but um uh to me i see that as whenever i'm reading a black card that
draws cards in one way or another i'm always comparing it to what blue can do and so i guess
that's the most often way i conflict with blue okay so i'll pick up a few other places they
conflict see what you think of um go for it. How do we differentiate milling between blue and black?
That's a great question.
Oh, that's even stealing from libraries in blue and black or stuff like that.
But yeah, differentiation.
I feel like both colors just get to mill.
It's where both colors get to mill the opponent and both colors get to mill themselves.
Should there be differentiation, mill as of now or historically has been niche enough where I don't think it's needed be differentiation. Mill as of now or historically
has been niche enough where I don't think it's needed
a differentiation.
I mean, black for a long time couldn't do it.
There was a period of time where blue was
king of mill and black didn't mill
and we decided that we needed a second mill
color and we wanted more black-blue interaction
so we started giving black milling.
And now black does all the milling
it wants to do. I mean, blue is still better than black at it but um we do let black have plenty of access to it
yeah i always see like blue as the color of raw mill like my i mill for the number of cards i
know and i i've always viewed black as i mill for like for something i'm milling you so i can take
your thing i'm milling you so I can count the creature in your graveyard.
That's the way I've always viewed it.
Maybe that's because we don't do enough black mill
that when we do, it's for a reason.
Another one you just brought up
was the idea of sort of casting the opponent's stuff,
whether it be out of their library
or you hit them in exile stuff.
Is there a clear delineation between blue and black?
Like casting the opponent's spells?
Yeah, I mean, blue used to do it,
but since recent times, black is...
I mean, both colors in the past
have been mastery of my opponent's library.
Like both colors are so good at getting my opponent's library
and getting stuff out.
But more often we found it more fun to
kind of lead into that as a
sabotaging nature for black, where black
can get stuff from my opponent's library
or it can
draw a card from my opponent's library
effectively by exiling them face down
or face up and being able to cast them later
from exile.
Blue gets...
Blue can still cast random stuff from my opponent's library it can still get random creatures from my opponent's library but we don't do blue cards that effectively draw cards
from the top of my opponent's library nowadays because we think that is fun black space and blue
gets enough unique effects in my opinion uh do you have any thoughts on this? On where you see the clear lines?
Yeah, I mean, I think the
black wants
to feel more invasive than blue
and so I think that
like, clearly black's better
stealing stuff out of the graveyard is way better at black
than blue is.
And that, we've done a little bit
more black of like, I'm hitting you and exiling and then capturing your cards. We've started making a little more black than blue is um and that we've done a little bit more black of like i'm hitting you in exile and
then capturing your cards we've started making a little more black than blue so here's here's like
black can steal from your library it can steal from your graveyard it can steal from your hand
yours being your opponents so black can steal from all of your zones effectively blue can steal from
your battlefields it can steal incense and sorceries from your graveyard
sometimes because recently we've let red do that and it can steal random stuff or yeah random stuff
from your uh library also blue can steal from your stack that's another thing you can do that
black doesn't do yeah black doesn't do the uh stack. Okay, let's move on. Red.
So black and red, let me say that white and green and black and red
are the two color pairs that overlap the most.
So where do black and red fight?
Yeah, I mean, black and red, when they're together, they're very aggressive.
Either aggressive or wildly destructive, which just makes a lot of sense.
But like mono black aggro decks
mono red aggro decks just aggressive cards in general i think will will appear very similar
they're both like doing damage to your opponent directly just like by loss of life or by literally
lightning bolting into the face um so i think they struggle for differentiation in those kind of forms.
And then when we're making heavy cost of black-red cards,
it's just all about big explosions and destruction and doing all this stuff,
which is not necessarily terrible.
I also think that's – well, maybe that's not actually a conflict here.
Well, let me bring one up that I know is one we always talk about, is sort of killing
creatures. How do we
delineate black killing creatures
from red killing creatures?
This is actually a really weird line, right?
Because black can straight up murder
any creature. It can just murder. And so
it usually gets most subsets to murder, but also
very often we get that
black can kill small
creatures i can destroy a target creature with power three less i can destroy a target creature
toughness three or less or whatever um which is identical to dealing damage right like a burn spell
is just saying i kill creatures under this threshold and it has a little bit of flexibility
but also we you know red can kill creatures through damage but to prevent it from feeling too
much like black we have this like limit on how much damage a burn spell can just do like do we
want to print a four mana sorcery that deals seven damage to target creature that kind of starts
feeling close to a black card because seven doesn't matter at this point it's not a threshold
that's relevant. So I guess
that's a place where they conflict.
Yeah, one of the areas we've been having issues
with is Black does
minus X, minus X effects,
and it's very hard to not feel
direct damage when you're doing minus X, minus X
effects. It is very
often when you're doing minus X, minus X, it is
when you are killing the creature, which is
the same case of when you're dealing damage.
You know?
And I know we've been trying to be careful about...
I mean, we want red to be king of damage,
and so we've been trying hard with black to sort of...
Like, we did a little experiment for a little while
where instead of loss of life, we were doing damage.
Remember this experiment?
Yeah, because we thought it was cooler with lifelink
and stuff like that
uh it was just i don't know it felt weird no exactly we we were we were like okay they're
they're very similar on the rules what if we just make them the same and then the feedback from the
audience was yeah no that doesn't feel like black and so we just we went back okay black life
it was weird it didn't feel like black the The words read very red because it's damage.
Red does damage, obviously.
And it was more words on the cards.
So whatever.
Yeah, it was, yeah.
Okay, let's move on to green.
Black and green.
What does black and green fight over?
Well, you know, I'm always arguing about regrow.
Which color could regrow things from the graveyard?
Why does green get to get any card from the graveyard?
Isn't black the graveyard color?
Isn't the one that has master over the graveyard?
And, you know, we talked about this.
Yeah, the funniest thing about this is I blame Richard Garfield,
which is, I don't know why black is the tutoring color that goes and gets anything out of the library like blue really speaking blue should be that color but it's it's been grandfathered
into black um and in the same way green got kind of grandfathered in the graveyard and the problem
is we don't want one color getting anything out of the library and anything out of the graveyard
so it's like well if black's going to do the library color getting anything out of the library and anything out of the graveyard.
So it's like, well, if black's going to do the library, then green gets to be the graveyard.
And so, like, it's just Richard made some decisions very early on that have definitely swayed things.
And it's hard to get the inertia to go a different direction.
Green has this, like, really weird thing going on where because it can get anything, it can get subsets of anything, but sometimes once in a blue moon, we'll
print a card in green that just
returns a creature
card from your graveyard to hand, and those
look so weird to me compared to
this. That's a black, that clearly is a black
card. It's a necromancy thing.
Those look very weird to me. I guess it's
all. Green, what we've learned is
getting anything's okay for green, what we've learned is getting anything's
okay for green or getting a permanent is okay for green but right when you say a creature it steps
on black when you say a spell it feels weird because it steps on blue and red like you know
when you get too specific reminds you of another color that's the problem too specific reminds you
of another color and it makes you think, why is green getting everything?
Yeah, the other thing that's quirky is the graveyard is one of those things that
every color needs some interaction with it.
Totally.
It's funny, back in the day,
in the block system,
we'd hit themes a little bit slower.
But now that we're doing a lot more different
sets, we hit graveyard themes
so fast because it's just
a very popular theme and it plays really
well. And so,
I feel like we're doing graveyard sets all the time
these days. I mean, they're varied
and how we use them are different, but
from a console color standpoint,
we're always going, oh, how does green,
how do the colors interact with the graveyard?
So,
oh, okay, so
that's black and green talking about the graveyard.
Um, let's talk a little bit about like death touch.
Um, where do we, where do you have any sense of where did, where, where the lion gets like,
um, they both have death touch.
They both, um, I guess that's the big one between them.
Um, in my, in my eyes, like death touch is a very weird mechanic i think about it as in
black i think about that touch not only as oh this is like my creatures of murder but also to me it's
evasion to me it's like if i'm attacking you you have to make the choice between losing your giant
creature or me dealing damage to you which feels very black in green i see it mostly flavorfully
as poison stuff and poison feels fun
in green as a flavor thing, not a
mechanic. Well, maybe it's a mechanic too
but
I don't feel like I have
hard lines on where Death Touch can go
in green and black. I think it's
very obviously more often on black cards
but we make prints one mana
one one Death Touches in green
For limited, right?
for limited, yeah
I mean, that's
there's another weird thing
that goes on in the color pie
where
like certain formats
have certain needs
like we talk a lot about
like how we've been shifting things
to make things work for commander
but like limited
like the green
the small green death touch creature
exists almost exclusively
because green needs help in limited to deal with creatures.
And it's a nice, clean answer
because we like green creatures dealing with other creatures.
Yeah, green is about creatures.
And if green's removal is effectively a creature, that's great.
My Death Touch creature is technically removal.
Also, one card I don't like, I don't like Ambush Viper in green.
Ambush Viper is 1G, 2-1, Flash, Death Touch.
And to me, it reads so much like Destroy Target Attacking Creature,
because that's what it is.
Death Touch is tricky when you combine it with other things.
It starts to feel like the base function isn't green, I guess.
Yeah, you've got to be careful.
Green, we always joke that, like,
it's a flash green creature that fights
when it enters the battlefield with death touch.
Like, you're like, that's called terror.
That's not a green effect.
Yes.
That is a removal effect.
Okay, so we are almost out of time here
because I can see my desk.
So final thoughts on black.
What's your final sort of,
as the keeper of black,
what's your final things of
where the future of black lies?
Black is awesome.
Black's cool.
We should pay more life than black.
I'm tired of getting away with paying one life.
Let's pay two life.
That's the campaign I'm on right now.
More life.
Let's go.
I think black is relatively stable.
I feel good about black.
Other than I want to make sure we're paying more significant non-mana costs
for the things that black gets to do that it shouldn't get to do for free.
Yeah, the interesting thing going on about black,
just real quickly before we leave,
is red and white have had this issue for a while
because of the rise of commander.
Red and white really aren't, like,
they weren't suited for how commander functions.
We had to make a lot of changes to fix it
Blue and Green were like
they're perfectly suited for
all the Commander stuff and so like we've had to
weaken Blue and Green a bit to like
take away some stuff for them to help balance them
but Black's been sitting in the middle
so Black's definitely been I'm not too good
I'm not too bad you know and so we've
other than the Enchantment thing I don't think we've made
major and we gave Black Flash I guess a couple years ago but we haven't done a lot with
black versus the other colors no but i will say treasure is impactful for that format right because
uh we haven't we know recently because we're not doing dark rituals or black market or whatever
we don't have a lot of black cards that generate a ton of mana um and then so
and man is really great in commander in those longer game formats so currently this introduction
of more a little bit more treasure in black uh does contribute to like having black be yeah i
think in my head a little higher on the pedestal yeah okay well i want to thank you for joining us
cory thanks talking black with us yeah Yeah, thank you so much, Mark.
And everybody else, I'm at my desk,
so we all know what that means.
It means it's the end of my drive to work.
So instead of talking magic,
it's time for me to be making magic.
So I want to thank Corey for being with us.
And I'll see all of you next time.
Bye-bye.