Magic: The Gathering Drive to Work Podcast - #1042: Costless Artifacts, Part 2
Episode Date: June 9, 2023This is part two of a two-part series where I talk about zero-mana artifacts. ...
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I'm not pulling on my driveway. We all know what that means. It's time to drive to work at Home Edition.
Okay, last time I started talking about zero-cost artifacts. There were 44 of them. I talked about 21 of them.
So we have 23 more to talk about. So let's hop to it and talk more about the design of zero-cost artifacts.
Okay, so we've made it all the way up to, what is this? This is Stronghold.
Mox Diamond. Okayhold. Mox Diamond.
Okay, so Mox Diamond costs zero.
Oh, as a reminder for those that didn't listen to my last podcast,
I'm reading them as they were printed,
just because I find it entertaining to hear as they were printed.
So, Artifact.
When Mox Diamond comes into play,
well, it used to be Enter the Battlefield,
it comes into play,
choose and discard a land card or sacrifice Mox Diamond.
Tap. Add one mana of any color to your mana pool. Play this ability as a mana source. Okay, so what we see now is our first attempt to make... I guess we made Lion's Eye Diamond and Lotus Petal,
which were us trying to make different versions of a Black Lotus.
Mox Diamond is the first time we tried to redo the Moxes.
And the lesson here, it's always the same lesson,
zero cost things that provide
mana are just good.
Mox Diamond ends up being very good.
So when we try it this time, we're saying, okay,
we're going to make you
discard a land card,
right?
So you have to be able to discard a land.
And so, okay, that's
you know, it's not just this one card, it costs two cards. One of which able to discard a land. And so, okay, that's, you know,
it's not just this one card.
It costs two cards,
one of which has to be a land.
And I'm like, okay, so that's, you know,
it's not just the moxes of old.
You know, it's a real cost.
You have to discard a land.
Well, turn one, when you have a land,
you have some land in your hand.
And this provides mana.
So losing the land so you can get the mana,
you're not, you know...
Anyway, the long, short story of it is
we were trying very hard to make something
that we thought was, you know,
like a fixed Mox.
And every time we tried to make a fixed Mox,
some of the later ones are a little bit better,
but Mox Diamond is just really good.
So lots of German play.
We just sort of added another good Mox to the mix.
I will say that I don't think it's as good as the original Moxes.
It's good.
It's not as good.
Although it is, the nice thing about Mox Diamond is we let you tap for any color.
So there's some flexibility with Mox Diamond.
Anyway, a very good card.
Next up, Spellbook.
So Spellbook was from Stronghold.
Oh, not Stronghold, from Exodus.
Sorry, from Exodus.
So Spellbook costs zero.
It's an artifact.
Skip your discard phase.
So Spellbook came about
because there was a card in Magic,
in Alpha,
called Library of Leng
that Richard had made.
So Library of Leng that Richard had made. So Library of Leng says,
cost one,
you have no minimum hand size.
If an effect causes you to discard a card,
discard it,
but you may put it on top of your library
instead of your graveyard.
So Library of Leng was a really cool card.
And the whole,
if you discard it,
you put it on top of your library,
like we wanted to make a clean version of that.
And so the idea was,
Spellbook was just a clean version of Library Lang.
A lot of people liked Library Lang.
It wasn't powerful, but it was fun,
and people liked it.
So we decided to just make it clean.
It's just a clean version of Library Lang.
We took off the sort of complicated extra text.
We said, look, you don't have to discard anymore.
And then, because we removed the other stuff,
we thought we could reduce it down to zero.
So anyway, it's a nice clean effect.
I think spell...
I mean, I don't know when and where spellbook's been used
although I think it gets used every once in a while
in decks where they want to fill up their hand
and don't want to have to discard things.
It hasn't seen a lot of play.
But anyway, it's a nice clean...
I like spellbook from a design standpoint.
It's just a nice clean card.
Okay, next up, we get to
Unglued. So Unglued
had four cards that cost
zero mana. So one of the themes you'll
see is, so we are halfway through
all the zero-cost cards,
and you'll notice, we're still in early
magic. We're in Unglued. Unglued came out in
1998. So the fact
that the vast majority of zero-cost cards are in
the early, early parts of Magic shows that
it's something dangerous we have to be careful with.
Not that there isn't designs, and we still do
make zero-cost cards. We make
less than we used to, and we have to be careful with them.
And we've been burned a bunch of times, so
we've learned to be very careful with zero-cost cards.
Anyway, okay. Unglue
did four of them. First up was
Ashnod's Coupon. It costs zero. Artifact, obviously. Unglued did four of them. First up was Ashnod's Coupon.
It costs zero.
Artifact, obviously.
Tap. Sacrifice Ashnod's Coupon.
Target player gets you target drink.
And then it has errata literally put on it that says errata.
You pay any cost for the drink.
So Ashnod's Coupon has become...
It's one of the most popular Unglued cards
just because if you're having fun and you're goofing around
and you're not taking your magic
super seriously, this is a fun
card to include.
And I've heard many, many stories
of people being forced to get drinks and getting
all sorts of different drinks.
I've had to make weird rulings about this
card.
Like, for example, there's ways to write
out the errata. And so, like, oh, if I
get rid of the errata, do they have to pay for the drink? And the answer is, well, they're supposed to write out the errata. And so, like, oh, if I get rid of the errata,
do they have to pay for the drink?
And the answer is, well, they're supposed to pay for the drink,
but they can just quit the game,
and then they don't have to pay for the drink.
But anyway, actually, that's cool. We did make, when Unhinged came out,
we did an Arena League version of the card in foil
that is very, very rare.
The funny story is
I was visiting
Card Kingdom is a place that
has cards, and we
were visiting their, they run
a bunch of game stores here.
So they brought us up to their warehouse
to show all the cards they had, and they said
name any card, and we can produce it.
And I said, okay any card and we can produce it. And I said, okay.
The foil promo version of Astronaut's Coupon.
They're like, we do not have that.
So, anyway.
This is a fun card.
It's all a lot of fun play.
And I'm happy I made it.
It definitely has brought lots of joy to lots of people.
Okay, Blacker Lotus.
Blacker Lotus, cost zero, artifact.
Tap, tear Blacker Lotus. Blacker Lotus costs zero. Artifact. Tap.
Tear Blacker Lotus into pieces.
Add four mana of any color to your mana pool.
Play this ability as a mana source.
Remove the pieces from the game afterwards.
Okay.
So, my favorite story.
So, Blacker Lotus was us making fun of Black Lotus.
The idea is it's even better than Black Lotus.
You get four mana, but you literally only get to use it once.
You have to rip it up to use it.
So we did a guidebook study,
a market research on Unglude,
and the two cards that are most hated
were Blacker Lotus and a card called Chaos Confetti.
Chaos Confetti, you rip it up and sprinkle it,
and every card you hit gets destroyed.
It's a riff on the urban legend of Chaos Orb.
Anyway,
we get back the data and the people who crunched
the data, who at the time were external,
now I think market research is internal,
but anyway, the people came in and said,
okay, we've looked at all the data,
these are the two most disliked cards,
but we've looked at names
and art and we can't
find any correlate
on why these are the two most disliked cards.
And I'm like, did you read them?
These are the two cards you rip up.
Maybe people don't like ripping up cards.
So we learned that lesson.
We no longer make cards that rip up.
Although I think there's one more card
that actually gets ripped up.
Oh, did it get printed?
It did not get printed.
I did make a card in, what it get printed? It did not get printed. In, um, I did make a card, uh, in, um, what was it called?
Uh, it was a card in the Unglue 2 that didn't get published.
I think it was called, like, Iron Man.
Um, and there was a format called Iron Man Magic, that whenever cards die, you ripped them up.
And so Iron Man Magic, um, I think you ripped it up when it died.
Anyway, I was making
a rip for that. But we didn't actually ever print
any more rip-up cards. I think I made
that, and then who knows if that actually would have ever come out.
But I didn't design it, because it was
funny. But I probably would not have printed
that card. Anyway, Blacker Lotus
is obviously bonkers broken,
although you can only use it once.
The funny thing is, I was the first
person to ever rip up a Blacker Lotus. When we first got the cards off the line and we were doing a playtest with it, I got Blacker Lotus, and I use it once. The funny thing is, I was the first person to ever rip up a Blacker Lotus
when we first got the cards off a line
and we were doing a playtest with it.
I got Blacker Lotus, and I ripped it up,
and I won my game.
I don't know how many Blacker Lotuses have been ripped up.
Some.
But anyway, it is a weird card.
Okay, next, Jack in the Mox.
Zero cost artifact.
Tap, roll a six-sided die for Jack in the Mox. On a one, sacrifice Jack in the Mox. Zero cost artifact. Tap. Roll a six-sided die for Jack in the Mox. On a
one, sacrifice Jack in the Mox and lose five
life. Otherwise, Jack in the Mox has one of the
following effects. For two, add
white. For three, add blue. For four, add black.
For five, add red. For six, add green.
So I was trying to make
a Mox variant, and the
whole idea of this is you didn't know what color you were going to
get. But because I thought Moxes
were so strong, I added this
if you roll a 1, you lose
it and you lose 5 life.
Goodness gracious!
I think this does see
a little bit of play in, well,
it's an uncard, so you have to be playing uncards. But I think there are
people who play
Crux of the Thumb that lets you
roll 2 dice. So if you
can roll 2 dice, you have to roll two ones.
So it's a one out of 36 chances gets destroyed.
So in the right deck where you can sort of offset the bad roll,
it's a mox.
In RetroVec, it's sort of funny.
I think I overshot a little bit in how negative the thing was.
One of the lessons we got from the market research was
players did not like die-rolling cards in which
the bad things happened.
They didn't mind if nothing happened. Like, if
one was, you get no mana.
Maybe the card was too good. If one was
just, you get no mana. So, like, five out of
six times you get mana, but one out of six you don't get
mana. Anyway,
this card
is... I see
some play just because it is still a Mox.
Even though it's weaker than the average Mox,
and you don't control what color it is,
and it can blow up,
people still play it because it's a Mox.
Finally, from Unglue,
the fourth zero-cost card is Urza's Contact Lenses.
So Urza's Contact Lenses, zero-cost artifact.
Urza's Contact Lenses come into play tapped
and does not untap during its controller's untap phase.
And then it says, all players play with their hand face up.
Clap your hands twice. Tap or untap
Urza's Contact Lens.
Okay, so first
to understand this card, you have to understand
that at the time
tapped cards turn off.
That is how the rules work. We changed
that in the 6th Edition Rule Update. But this is how the rules worked. We changed that in the 6th edition rule update.
But this is for the 6th edition rule update.
So the idea of the card was
it let you look at your opponent's hand.
Oh, but when you looked at their hand,
they got to look at your hand.
But the idea is,
obviously I was making fun of Urza's glasses.
And so,
and then I also,
I wanted something to make you be able to, uh, turn
it on and off.
And so I had you clap twice.
Uh, it's kind of like the clapper.
Clap on, clap off, clap on, clap off, the clapper.
Uh, it was a device that you could have.
I don't know if they still sell the clapper, but, uh, you could hook it up to like your
lights and things and you could clap to turn things on and off.
So you didn't have to stand up and go do it.
Um, anyway, uh, the other thing about, uh, I should mention about the unset is a lot flap to turn things on and off. They didn't have to stand up and go do it. Anyway,
the other thing about, I should mention about the unset is, a lot of
Ungluten and Unhinge was
parroting existing magic.
But later, Unstable, Infinity, we started
building our own worlds, but like
Astronaut's Coupon, Urza's Contact Lenses,
both Black Lotus and Jack the Mox will make it.
So there was a lot of making fun
of existing characters and existing cards and stuff. There there's a lot of making fun of existing characters
and existing cards and stuff.
There's a little bit of that in Unstable and Infinity,
but not as much as there were in Unglued and Unhinged.
Okay, next up, we get to Urza's Saga.
We get to Claws of Gix.
So Claws of Gix costs zero.
It's an artifact.
One, sacrifice a permanent gain of life.
So it's a riff on, like, Zurn Orb.
The big difference is it costs one to sac it and not zero.
But you can sac anything, and you got one life instead of two life.
I think this saw some tournament play.
There definitely, there were some cards in which you would get some benefit,
and then you wanted to get rid of it.
And Closet Gix played well there it also
allowed a little bit of life gaining
I know Closet Gix saw some play
I don't know how much play, not tons I think
but it definitely saw some play
the 1 mana versus 0
mana was definitely a difference
I don't know if Closet Gix
is considered too good, it's good
it's the Zern Orb being 0 mana to a difference. I don't know if Closet Gix is considered too good. It's good.
It's the Zern Orb being 0 mana
to Sack of the Land versus
1 was a big differential.
Okay, next up, Chrome
Mox. Okay, so we have
two cards from
Mirrodin.
One of which was
kind of broken, and one of which was not.
Let's see if you can figure out which. One has the word Mox in it.
Chrome Mox is zero. It has imprint.
When Chrome Mox comes into play, you may remove a non-artifact, non-land card in your hand from the game,
and then tap Add One Mana of any of the imprinted card's colors to your mana pool.
So the idea was imprint was a mechanic from Mirrodin.
In this particular case, you imprinted a card from your hand,
and then it could tap for whatever colors that card was.
So, it was a bigger cost than...
Mox Diamond made you discard a land,
but a lot of times the land didn't mean much.
Crow Mox made you discard a spell.
It's a little more of a cost.
Still not enough of a cost.
Crow Mox was still very good and still played a lot.
So, you can see us incrementing
and trying to make
moxes that aren't quite as broken,
and we keep incrementing a little bit and making it a little
less broken, but we still haven't got to the
not-broken part. Chrome mox still
sees lots of play, and I believe it's restricted
banded formats and stuff.
The other card, Welding Jar, 0.
Sacrifice Welding Jar, Regenerate
Target Artifact.
So the idea, essentially, is it can save... So if you put Welding Jar out, it saves one artifact. So the idea essentially is it can save
so if you put welding jar out
it saves one artifact.
So if an artifact
is going to be destroyed
essentially you could
sacrifice this instead.
My favorite story
about welding jar
is
welding jar
was in the file
from the very first version
of the file
in Tempest.
And I wanted to write
a story
about the design
and so I did an
article from the point of view
of Welding Jar. I chose Welding Jar
because it had been in the set the whole
time. And it's all about Welding Jar
just talking about all the cards around it getting knocked
out and changed, and Welding Jar
just keeps on doing its thing.
Welding Jar is
a cute card in the sense that it does its function.
It's not super powerful.
I mean, it was a common.
But it definitely...
It saw a little bit
of play in Limited.
It wasn't a great card.
But it definitely...
Sometimes if you had
some really good bombs
that were artifacts,
most bombs were artifacts
in Mirrodin,
you could use Wellingjar.
So I think it saw
some play in Limited.
I don't know if it saw
play outside of Limited.
Once again, it's a common card.
It was kind of designed
for Limited, which...
So it did show up there. And anyway, if you've never read the again, it's a common card. It was kind of designed for Limited, which, so, it did show up there.
And anyway, if you've never read the article,
it's a cute little article.
Okay, next up, we get to Fifth Dawn.
So, Fifth Dawn has a card called Paradise Mantle.
So, Paradise Mantle is an equipment.
So, this is the first zero-cost equipment.
So, equipment showed up for the first time in Mirrodin.
There was no zero-cost equipment in Mirrodin or in Darkdale,
but it shows up for the first time in Fifth Dawn.
So equipped creature has tap,
add one man of any color to your mana pool, equip one.
So the one nice thing about equipment is you have an equipped cost.
So there is a knob here.
There is a cost you have to pay.
But I think we decided that this ability was
weak enough at equip one
that we can make it zero cost.
And so, you know, I think that is an important
part of that.
I don't know this all play, but
anyway, it's our first
it's the first zero cost equipment.
There will be more.
Okay, next up, we now get to
Cold Snap. So Cold Snap has Mishra's Bauble. Tap, next up, we now get to Cold Snap.
So Cold Snap has Mishra's Bauble.
Tap, sacrifice Mishra's Bauble.
Look at the top card of target player's library.
Draw a card at the beginning of next turn's upkeep.
So I talked in the last podcast about Urza's Bauble.
This is a nod toward Urza's Bauble.
Basically, Urza's Bauble will let you look at a random card in your opponent's hand. This lets you look at a card on top of their library.
Similar effect. I just thought
it would be fun to throw it. And all
the cantrips in
Coldsnap, because it was the missing set from
the Ice Age block, were all slow trips.
So that's that. Okay, next up
we get to Lorwyn. So, Herbal
Pultis. Pultis? Pultis?
Zero Artifact. Three tap Sacrifice, Herbal Pultis. Pultis? Pultis? Zero Artifact. Three tap
Sacrifice Herbal Pultis. Regenerate target
creature. So, Herbal Pultis is just
Welding Jar, but for creatures
rather than artifacts.
Regenerating creatures
is a little bit more powerful, so
it costs a little bit more. My guess is Welding Jar.
Being that this costs three and Welding Jar
doesn't cost anything, I told you Welding Jar might have been a
smidgen cheap. That's why this one now costs three.
Okay, next up
we get to Bonesaw. This is from
Conflux. So Bonesaw,
another
powerful zero cost card. So
Bonesaw costs zero. Equip creature gets
plus one, plus oh. Equip one.
So Bonesaw is pretty good.
I think we
were a little too not cautious enough with our colorless equipment.
Nowadays, when we push equipment, we tend to make it colored.
So Bonesaw is definitely a good card and saw some play.
Next up, we get to Zendikar.
So Zendikar has two zero cost.
One is Spider Silk net, zero cost
equipment. Equipped creature
gets plus zero, plus two. Equipped, two.
Bone saw caused issues.
Spider silk net did not. So,
giving two toughness,
it's not as powerful as giving one
power.
Giving one power is very valuable.
Okay, next up, also in
Zendikar, ever-flowing chalice. It's got zero. It had multi-kicker, two. Okay, next up, also in Zendikar,
Everflowing Chalice.
This costs zero.
It had multi-kick or two,
so you may pay an additional two any number of times as you cast this spell.
Everflowing Chalice enters the battlefield
with a charge counter on it for each time it was kicked.
Add one colorless mana to your mana pool
for each charge counter Everflowing Chalice.
So the idea is it taps for one,
but you can kick it.
So if you spend two on it, it taps for two. Four on it, it taps for one, but you can kick it. So if you spend two on it,
it taps for two.
Four on it, it taps for three.
Oh, I'm sorry, I'm sorry.
No, no, no.
You have to spend two
to even get one out of it.
Is that right?
Yes.
So if you spend zero on it,
you get nothing
because there's no charge card.
So it's two gets you one,
four gets you two.
So this is a zero-cost card,
but only in the sense that it's the way to properly balance it.
It is not really a zero-cost card.
I mean, you can play it for zero and not be able to tap it
if you somehow need to have an artifact on the battlefield.
But this is a good example of a zero-cost artifact
that really isn't zero for purposes of being free,
but more we want it to adjust multi-kicker.
So it's zero, so the Multikicker is really
the cost. So there is a cost. If you want to tap for one,
you gotta spend two, so...
Okay, next up.
So this was in Scars of Mirrodin.
There were two...
Three cards. It's three zero cost cards in Scars of Mirrodin.
A quarter shield.
So a quarter shield is zero in equipment.
Equipped creature gets plus zero, plus three,
and that's Vigilance.
So, as a sign that we made Spider Silknet,
it wasn't too good.
We made it even a little bit better.
Okay, Mem Knight.
So I talked about how we made zero for a zero-two flyer.
We made zero for a zero-six that could block six times,
that could keep shrinking.
We made zero for a zero-three.
Mem Knight is finally saying,
okay, we're going to make a zero-cost creature
that has a power, one power.
It's a one-one. There was a lot of debate about Mem Knight, like, can we make a zero-cost creature that has a power, one power. It's a 1-1.
There was a lot of debate about Memnite, like, can we make a 1-1? Is a 1-1 okay?
It turns out it was fine. It didn't cause any problems.
So anyway, I don't know. We haven't really pushed beyond this.
1-1's the, I mean, we haven't made anything more than one power.
Could we do zero for a 1-2? I don't know.
Maybe 1-1's as good as we can get. I'm not sure.
Not on a play design team, But that is us sort of pushing
there. And Mem Knight was...
Zero-cost artifact creatures make people very
happy. People love Mem Knight, so
there's something fun about that. And
I don't know. It's just a fun card.
Okay. We also made a Mox!
Because we never learn, and we keep making Moxes.
So Mox Opal costs
zero. Legendary artifact.
We finally decided, hey, maybe these should be legendary.
Maybe we should stop making Moxes that you can just have four of in your deck.
Or four of at once in play.
Metalcraft.
Tap.
Add one mana of any color to your mana pool.
Activate this ability only if you control three or more artifacts.
So Metalcraft was an ability where it sort of, the threshold was having three artifacts.
Now, Mox Opal is an artifact.
So secretly, it really needs two other artifacts. So it is an artifact, Mox Opal is an artifact, so secretly it really needs two other artifacts,
so it is an artifact.
Mox Opal also saw a lot of play,
so I think we keep making it slightly not as broken,
but still, overall line was really powerful.
So Mox Opal saw a lot of play.
Okay, next up, we get to Darksteel.
Oh, no, Nufrexia. We get to Nufrexia.
So Nufrexia had a card called Darksteel. Oh, no, New Phyrexia. We get to New Phyrexia. So, New Phyrexia
had a card called Darksteel Relic.
It's a zero artifact, and it
just said, Darksteel Relic is
indestructible.
So, indestructible had shown up
in the previous set.
Oh, no, indestructible,
sorry, it showed up in Torment. So, anyway,
sorry, indestructible had shown up
previously when we were on Mirrored
and that's what,
so Darksteel is,
all the things
that are Indestructible
were made of Darksteel.
So this card
was a controversial card.
It doesn't do anything.
It's a zero-cost artifact
that all it does
is it's Indestructible.
And there was a lot
of talk about this card
and should we do
and should we not do
and then in the end
we're like,
oh, let's see what happens
with it.
I don't know what really happened with this card.
It was a quirky, weird card.
I assume there were people out there that did
stuff with it because it's the kind of card that dares you to do
something with it. And so
yeah, like I said, I don't
really know.
I'm not well versed what people did with Dark
Steel Relic. I don't know of it being like a tournament card
although it could have been.
But it's a good example that sometimes
we like to make things that
are...
We like to make something that makes people
sort of think, like, what is this?
You know, and I
know... I think what had happened
was we had talked about making Dark Steel
Relic way back in Torment.
That we talked about making...
We made a land that was indestructible
and that's all it did, I think it tapped for mana
but
we had talked about this and I think we
finally went back and were like, let's just do it
and we did it, so I think Darksteel relic
the original version of it
was in Torment and we ended up
not making it, so that's my memory of
what happened with Darksteel relic, but anyway
we made it, it's a quirky card.
I'm sure there's people out there that found
weird things to do with it.
Having an indestructible artifact
that costs zero. Okay, next
up, we get to M12. So we get
Kite Shield. So
Kite Shield costs zero. Artifact
Equipment. Equip creature gets plus zero, plus
three. Equip three.
So the funny thing as you look
through this is, spider silk net,
zero for plus zero plus two and has reach.
Mmm, not quite strong
enough. A quarter shield, plus zero
plus three and vigilance. Eh,
slightly better than we need. Kite shield
is okay, plus zero plus three.
A lot of times in core sets, what we do
sometimes is, we like to find the cleanest
version of things.
And I think we sort of played around in this space and just decided, look, it didn't need
an ability.
Plus zero, plus three is the right amount.
You know, it doesn't have to vigilance us a little bit too much.
So, uh, a nice clean version of the card.
Okay.
Next up.
Oh, wait.
That's funny.
I didn't look ahead to this card.
So the ongoing story of plus zero, plus three.
So Cathars Shield,
and this is from Eldritch Moon.
This is funny.
Okay.
So Cathars Shield is zero artifact equipment.
Equipment gets plus zero, plus three,
and has vigilance.
Equipment three.
So it's a quarter shield exactly.
So, okay.
So I'm not a play designer.
So, I know the spider silk net
was too weak. A quarter shield got made.
Then they made kite shield. So maybe they made
kite shield to be simpler.
Maybe it wasn't a power level issue.
And then I guess when they made
when
Sam Stoddard did Eldritch Moon,
I guess he's like, oh, you know what?
I'd rather just have a quarter shield
than kite shield.
I think that's fine.
I think vigilance is okay.
Or maybe in a premier set,
you could be slightly higher power
than the core set.
I'm not quite sure why,
but the reason it's Cathar's shield
and not a quarter shield
is I assume a quarter shield
is making reference to something
that's unique to Mirrodin.
Cathar's shield was set on Innistrad,
and so they had to change the name. I assume
that's what's going on.
Thalia is now in the Reminder text.
A leader can inspire courage, but it is the
smiths and healers who truly keep the hope alive.
Thalia, Heretic, Cathar.
Okay. Now we get
up to our last zero-cost
Mox for now. Mox Amber. Okay, so we get up to our last zero-cost Mox for now.
Mox Amber.
Okay, so Mox Amber shows up in Dominaria.
So the idea is we're back to Dominaria
after a long period of being away.
It was many, many years, over a decade.
And they're like, okay, we're back.
We're back on Dominaria.
Okay, you know, I think it's time for us to try to do the Mox again.
Um, and this time, um, so Mox Amber is a legendary artifact, cost zero.
Um, all the technology that we've learned, we use.
Uh, tap, add one man of any color among legendary creatures and planeswalkers you control.
Um, so this one is interesting in that
instead of being a cost
that you could pay out of your hand, like,
oh, discard a land. Well, I might have a land. Discard
a card. Well, I probably have a card.
This one says, okay, I don't
really turn on until you do something
else. And that something else is
played legendary creatures or planeswalkers.
And on top of that,
you know, it is... Legendary Creatures and Planeswalkers don't tend to be cheap.
I'm not saying we...
You know, yes, there's a little doggy that costs one.
But mostly they cost more.
And so the idea is, yeah, this will help you,
but it more helps you in the mid-game than the early game.
The reason mocks are so powerful is
it allows me on turn one or turn two or turn three
to get something out that I just
can't do that early. And this mocks
sort of addresses that issue in that
it does help you and does
help you get into larger cost things,
but it doesn't help you play the really
cheap stuff. Now, I'm sure
I mean, like I said, there are some cheap
legendary cards, but
this is still legal in Pioneer, in Modern, in Legacy, in Vintage.
So that says we finally did it.
Like, when I look back, let's see, let me look back at Chrome Mox.
So Chrome Mox is banned in Modern, not legal in Pioneer.
It's just not legal in Pioneer.
So it's banned in Modern.
It is legal in Legacy and Vintage, although Legacy and Vintage,
especially Vintage, has Moxes.
So let's go look at Mox Diamond.
So Mox Diamond,
well, it's legal in,
yeah, it's not legal in Modern and Pioneer.
It was banned in formats,
in other formats that existed in the past.
But, okay, so we finally made something
that's playable in Modern
that doesn't cause problems. It's funny, so we finally made something that's playable and modern that doesn't cause problems.
It's funny, the one thing that's neat about the story
when I go through something like the evolution
of artifact creatures at zero,
or moxes at zero,
is we do learn from what we've done before.
Now, artifact creatures,
we never really misstepped quite as much,
but moxes is interesting in that
we kept sort of slowly incrementally, you know,
like getting the technology and making it legendary.
Getting the technology that there's some other cost that matters.
That it's just not mana outright.
You know, all these things help us slowly get there.
Okay, the final card to talk about today, and then I'll talk about all 44 of the zero cost artifacts, is Jeweled Lotus.
So it's an artifact.
Tap, Sacrifice Jeweled Lotus. Add three mana an artifact. Tap, sacrifice Jeweled Lotus,
add three mana of any one color,
spend this mana only to play your commander.
Okay, so this
was in, let's
see, Commander Legends. Oh, I think
this showed up in the Commander Legends.
This was in
one of the decks.
So this wasn't in Dominaria.
It wasn't in Dominaria proper.
It was in the Commander decks.
So essentially what this is,
is it's a Black Lotus,
but only for your Commander
to help get your Commander out.
I assume they made this because
a lot of low-powered Commanders,
because you can get them out so fast,
are very powerful.
And I think they were trying to help make...
Encourage players to want to play some more expensive stuff.
Although, the problem is you can use this even for your cheap stuff.
So, I don't know.
I'm not well-versed...
Let's see.
It is banned in Oathbreaker.
But it is legal in Commander.
So, I don't really know the fate.
My guess is it sees a lot of play
because Black Lotus is very powerful.
So for all the Commander players out there that go,
of course it gets played all the time.
That's my assumption,
but I didn't really want to say that.
Anyway, so in 30 years of Magic,
we've made 44 zero-cost artifacts.
So it's, let's see, 44 divided by 30.
So it's about one and a third every year or so.
Now you'll notice they get front-loaded.
The vast, vast majority of them are early in magic.
I think as we've moved along, we've found spaces where they can be.
Obviously, you can get plus zero, plus three as an equipment for zero.
You know, we've played around in different spaces
it's interesting to note
how many of these cards ended up being
banned or restricted somewhere, a lot of them
so the lesson here is
you have to be careful, mana cost
is a knob, it's an important knob
not that you need it, the card cost can
adjust for it
but anyway, that is a look at all 44 zero-cost artifacts.
I hope you guys enjoyed this jaunt through it.
I've gotten some notes that you guys like my card-by-card stuff,
so I'm trying to up it a little bit, do a little bit more of it.
It is much, much easier for me to do them at home than it is in the car,
so I think most of them I will do at home.
And so it's just, it's better.
Anyway, guys, I'm now at my desk.
So we all know what that means.
It means this is the end of my drive to work.
So instead of talking magic,
it's time for me to be making magic.
I'll see you all soon.
I'll see you all next time.
Sorry. Bye-bye.