Magic: The Gathering Drive to Work Podcast - #1054: Apes and Monkeys, Part 2
Episode Date: July 21, 2023In this podcast, I finish talking about all the cards with subtype Ape and Monkey. ...
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I'm not pulling my driveway. We all know what that means. It's time for the Drive to Work at Home Edition.
Okay, last time I started talking about the Apes and Monkeys of Magic.
There are 48 of them, and I think I talked about 19 of them.
So my goal is to try to finish today. I gotta pick up the pace.
There's so much fun talking monkeys.
So, okay, we're up to Unhinged.
Unhinged had two monkeys. Tainted Monkey,
one in a black for a 1-1, Creature Ape. Tap, choose a word. Tiger player puts the top card
of his or her library into his or her graveyard. If that card has the chosen word in its text box,
the player loses three lives. And then it's, come on, choose monkey. Everybody loves monkeys.
And then it's, come on, choose monkey.
Everybody loves monkeys.
And so, basically, the reason this is an uncard,
and this would be acorn if we made it in Infinity,
is normal magic can't reference if certain words are in text. It can talk about a specific name of a card.
But normal magic,
the normal rules can't look at a text box
and say, hey, is that word in it?
The reason for that is
that every card
is considered to be the same equivalent
of the English version of it.
So the idea that different words
would be different in different languages
means it wouldn't line up.
And so
that's not something we're allowed to do. It's a lot of fun.
So that's why we do it.
The other fun thing, there's two fun things about
this card real quick. This was a piece of
slush art. I have no idea
what card this was made for,
but it was a piece of slush art that I
found and I said, oh, this absolutely
positively has to be an un-card
because it was awesome.
The other thing that's funny is, originally in one of his foot, he was smoking a cigar.
But we don't show characters using tobacco in art.
And so we had to take it out. But all the smoke that's there that seems like, I don't know, incense or something, that was originally from that.
So, um, anyway,
this is definitely a fun card, and
um, oh, and the
reason it's called Tainted Monkey is that was the name, I mean,
that's the art I had.
So I'm like, okay, I guess I'm making this a monkey.
And we went through a lot of names, and somehow
Tainted Monkey was funny, so.
The other card is Monkey, Monkey, Monkey.
So, three and a green for a 1-1.
Creature type ape.
As Monkey, Monkey, Monkey comes into play, choose a letter.
Monkey, Monkey, Monkey gets plus one, plus one for each non-land permanent whose name begins with the chosen letter.
And the flavor text is many matches make more madcap monkey mayhem.
And then all the objects in the art are things that start with M.
And so you can go look at that.
There's like a metronome and a
masticore and a mermaid.
So anyway. And a mummy
and matches.
So once again,
just like we can't care about words in
text, we can't care about
qualities of names.
Normal rules cannot say, oh,
I care about what cards start with a certain
letter. Once again, it has to do with all the different languages, have to be treated the same,
but they start with different letters and different languages.
So both the monkeys are playing in language space, I guess.
In Unsets, monkeys like language.
Oh, wait, there's that.
Sorry.
There's a third monkey in Unhinged.
It's three monkeys.
Or three apes.
Utabi Kong. Five green, green,
green for an 8-8
trample. When Utabi Kong
comes into play, aka enters battlefield,
destroy all artifacts, tap two
untapped apes you control, put a 1-1
green ape creature token into play.
And then it says, I desire
the acquisition of a potassium-rich
fruit comestible of substantial
magnitude.
That is making fun of I Want a Banana This Big.
Last time I talked about Gorilla Titan.
That was a flavor check.
So it's making fun of that.
And this card is making fun of Ooktabi Orangutan.
Not much more I can say on that on this podcast.
But if you want to go look at the two cards, hopefully you can figure out for yourself
some of the jokes going here.
I will admit that this card, there's nothing about this
card that is, I mean,
flavor aside, there's nothing mechanically about
this card that the normal rules
can't handle. So if we were taking
old uncards and choosing to make them
eternal or acorn,
this would be eternal. There's nothing that the rules
can handle about it. Okay,
next up, we get to
Cold Snap. So Cold Snap
has Simian Brawler.
So Simian Brawler costs three
and a green for
a 3-3 creature. It's a
creature Ape Warrior.
I think this is the first...
There's some things, like I know
Gorilla Shaman now has Ape Shaman,
but I believe this is the first ape or monkey
that has a class creature type printed on it.
So he's an Ape Warrior.
So you discard a land.
Stimmy and Brawler gets plus one, plus one until end of turn.
And the flavor text is,
it's odd to see the apes rip down trees to arm themselves
in defense of their force.
To body of Kelsing, go Elvish Hunter.
As we continue, our ongoing theme
of elves being somewhat on the destructive side.
So in this case, you...
I think they get the idea they rip down trees,
so we had you discard a land and rip down trees.
Okay.
Our next one shows up in Planar Chaos.
We don't get a monkey for a little bit.
So it's Simian Spirit Guide.
Two and a green for a 2-2.
Creature, Ape Spirit.
Remove Simian Spirit Guide in your hand from the game.
Add red to your mana pool.
And then the flavor text is,
all my spells smell like burnt hair lately.
Jaya Bower, task mage.
So this card is referencing a card called Elder Spirit Guide.
So one of the things we did in Planar Chaos is
there was a bonus sheet.
All the cards on the bonus sheet are existing cards in magic,
but color shifted to a different color.
So red was now the color of Rituals, and so we took what was a green card that really never made sense in green and put it in red.
The card was very good in green, and it is very good in red.
Apparently, mana for not—I mean, it costs you the card, but mana for a card can be very valuable. So definitely, both
of those see play. People keep asking
where we're making the other three, but I don't think
there are plans to make the other three.
It's not a cycle, so.
Okay, next up we get to
Worldwake. This is the second set
in the Zendikar block. Summit Apes.
Three and a green for 5-2.
As long as you control a mountain, Summit Apes
can't be blocked
except by two or more creatures.
And the flavor text is,
if you climb Skyfang Peak,
avoid the pass.
Generation of apes made that trail
and they don't tolerate trespassers.
Sakhir Akum Expeditionary Host.
Or House.
Oh, Expeditionary Host.
Once again,
there's a theme we have with monkeys
that monkeys do not get along well with humans.
They like to break artifacts.
They're somewhat destructive, and they do not get along.
Avoid the apes.
All the flavor tracks are like, avoid the apes.
So this card is messing around.
I think this is part of a cycle where if you control a land of a different type,
a basic land of a different color,
then you get an ability that's natural for that color.
So basically this is Menace, although spelled out.
Menace hadn't become a keyword yet.
In fact, is it Menace on the...
Yes, it's Menace in the Oracle text.
Anyway, the idea is if you have Mountain,
which means you're playing red,
then you have Menace,
which is a more red ability than a green ability.
Okay, next up, we go to M15
for Curred Chieftain.
3 and a green for a 3-3, creature 8.
Curred Chieftain gets plus 1, plus 1 as long
as you control a forest. 4 and a
green, target creature gets plus 2, plus 2 and gains
trample at the end of turn.
If it would assign enough damage to its blockers to destroy them,
you may have it assign the rest of the damage to
defending player or planeswalker.
Oh, that's just defining what trample is.
Okay, so this is 5th edition.
I'm sorry.
The Core Set Magic 2015.
So I think the idea here is this is a riff off Kurd Ape.
I talked about Kurd Ape in the last podcast from Arabian Nights.
It's a little bit bigger.
That was red for a 1-1 that becomes a 2-3.
And this is 3 and a red for a 3-3,
then it becomes a 4-4. So it's just a larger Kurnate. Now, to give it something a little bit
extra, because it's an uncommon,
it also has a green-activated
ability where it can
what we call Rootwalla. It can
sort of get bigger for the turn. So it's plus 2 plus 2
and Trample. And so this is
definitely, I assume what we were doing
in Magic 2015 was
we wanted to have cards that felt like they were two-color
cards, but make them still playable
in a one-color deck in Limited. So this
is a red card that you can play.
I mean, it's a Hill Giant in a
mono-red deck. Nothing amazing,
but, you know, whatever, your 23rd card
or something. But obviously
playing red and green, it gets much better.
Okay.
Next up, we get to
Khans of Tarkir. So, there are two
monkeys, apes, I should say,
two apes in Khans of Tarkir.
So, we have
Sadisi's pet,
three and a black for a one-four.
It's a zombie ape. It's got
lifelink, and it's got morph, one and a black.
You may cast this card face down as a 2-2
creature for 3, turn it up
at any time for its morph
cost. And the flavor text is
the salt I distinguish between pet and slave
by the material of the chain.
So basically what happened here is
this is one of only two black
apes. All
apes in magic, barring this one
and one that's upcoming, are red or green.
And so that
makes it special here.
I think the idea is they wanted
to have a, we wanted a lifelink creature
and so either it had to be white
or it had to be black.
And since they wanted to put this into
the Sultai,
it needed to be black because white's not in Sultai. It needs to be black
because white's not in Sultai.
Sultai's black-green.
Black-green-blue.
So anyway, I think...
And then the idea,
they thought it'd be cool
to do a zombie of an existing thing.
So zombies are in black.
So it's important to point that
while this is the first ape
not in red or green,
it also is a zombie ape,
so it's an undead ape.
So it's not your normal.
The other thing that was in Conjuring Dark here
was hooting mandrills.
As we get more and more different types of apes.
Five in the green for 4-4.
Creature type ape, delve.
Each card you exile from your graveyard
while casting the spell pays for one.
So the idea is, and it has trample.
It's a 4-4 trampler.
Oh, it's Slave of Texas.
Interlopers in S Saltai territory usually end up
as Crocodile Chow or Baboon Bait.
Again, the theme of don't mess with the crocodile.
I was going to say, don't mess with the monkeys.
So this one, the idea
essentially is it gets cheaper
the more cards you exile for your graveyard.
So if I exile five cards for my graveyard,
I can cast this for green
and have a 4-4 trampler. So that's pretty good.
Okay. So next up,
we get to our very first monkey!
So,
I think, are there any monkeys?
So, monkey, monkey, monkey,
and tainted monkey
ended up being changed
to monkeys, because they have monkey
in their name, but both of them
at the time, and zodiac monkey, oh, I'm sorry, zodiac monkey actually was creature they have monkey in their name, but both of them at the time, and Zodiac Monkey,
oh, I'm sorry, Zodiac Monkey
actually was creature type monkey in
Portal 3 Kingdom, so,
and Tree Monkey was monkey in, okay,
so the portal sets did in fact use monkey.
So, this is the
first monkey to show up in a
standard legal set,
but not the first time monkey was used as a creature type.
But anyway, so we're in Kaladesh.
So Kaladesh has Wily Bandar, green for a 1-1.
It's a cat monkey, so our first cat monkey.
Two in a green, wild Bandar against indestructible end of turn.
And then part feline, part primate, all trouble.
This was us.
I think we made these cat monkeys.
I don't know if they're based off existing
mythology. They might be.
Kaladesh obviously borrows
a lot from India, and so
maybe... I actually don't know. I don't know whether
this is a made-up thing, or this is a thing
that we're borrowing from real-world
mythology. My guess is
it's real-world mythology, but I don't 100% know.
That is a fine question.
Let's see, let me put Bandar
so I'm not driving in front
of my computer. I could...
What is it, Bandar? No, okay.
I'm not sure whether we made it up or not.
Okay, anyway, Scrounging...
Oh, the second Bandar shows
up in Eighth Revolt, which is the second set in Kaladesh.
It's one in a
green for a 0-0 cat monkey.
Scrounging Bandar enters the battlefield with two
plus one plus one counters on it. At the beginning of your
upkeep, you may move any number of plus one plus one counters
from Scrounging Bandar onto another creature.
So the idea is, he's a 2-2, but then
you can move his stuff, and
there were some
synergies in Kaladesh with counters
Fabricate Existed and stuff like that.
Anyway, those are the two
bandards. There's one in each of the two sets.
Okay, next we get to Unstable.
So there are three monkeys
in Unstable, or I should say, one ape
and two monkeys. There's Druid of the
Sacred Beaker, two in a green,
two, two. Creatures are deer, bird,
ape, druid.
These were factions. The green
and white faction are made up of things
that are a whole bunch of different animals.
And so all of them
you will see that we have another one coming
up here. So the artist would
draw a fun combination of
creature types, and then we just identify
them and put them in the creature type line.
Anyway, the ability is tap, add green to your
mana pool for each Crossbreed Labs watermarks
among permits you control. Crossbreed Labs is the name add green to your mana pool. For each Crossbreed Labs watermarks, among permits you control,
Crossbreed Labs is the name of the green-white faction.
And they have a little, like, a test tube that has two tops to it.
It says, others try to be the best in their class.
She strives to be the best in her phylum.
A little science joke there.
So anyway, one of the themes in the set was watermarks matter,
because watermarks aren't allowed to matter in normal sets.
Because once again, I mentioned this in part one, everything has to be the same as the English version of the card,
and different printings might have different watermarks on them, so we can't use watermarks.
So watermarks, Unstable made use of watermarks mattering, because we couldn't normally. And this was part of a cycle.
There were five factions,
because Unstable was built around a faction.
There were five factions.
And then each faction had its own watermark,
and there was a cycle of uncommons that cared about that watermark
that all scaled on it, I believe.
Next up, we have Monkey, creature-type Monkey.
This is, so whenever a non-token creature
you control dies,
dot dot dot, and then
augment two and a green. So two and a green, reveal
this card from your hand, combine it with a target host,
augment only as a sorcery. And then it says
plus two plus two. So the idea is
if you have this card in your hand, you have to have a host,
creature type host on the battlefield.
They always have an effect. Usually when you enter
the battlefield, they do an effect. You override this,
you put it on the left part of the thing.
It overtakes the name.
And then it adds to its name and changes its name.
It gives it a creature type.
It can change its power toughness.
And then it gives it a...
So this is whenever a non-token creature you control dies.
So whatever the output is, this is the input.
So the augments give the input.
Augment was based on, we did a thing called
link. For
years we tried to do a thing where you could put two cards together.
It's the same thing with later lead
to meld in normal magic. It led to
host augment.
We came up with the idea of a left side
and a right side that you put together, but they're modular, so any
left side can go with any right side, and the
left side's the input, the right side's the
output. It had a very
weird creative, which is why I ended up putting it
in unstable.
It's an interesting question whether or not it would
work in the rules. Like, if we went back and
could this be acorn, or would it have
to be acorn, or could it be? I think in my
gut, I think it could be
eternal, but the way we set up
the rules might cause some problems because we didn't
design the rules thinking it had to be. That's my only worry.
Okay, next up.
Willing test subject. Two and a green for a 2-2.
Spider monkey scientist.
Reach. Whenever you
roll a 4 or higher on a die, put a
possible counter on willing test subject.
6, roll a 6-sided die.
So basically,
there's all the unsets
except for unhinged
have a die rolling theme because die rolling is fun
and this was playing around in there
so the idea essentially is
green cares about die rolling
green wants lots of dies to be rolled
so every time you roll a high die
she gets bigger but also she can
have you roll dice but she also cares
about other things rolling dice so she's really good
in a die rolling deck
okay next up have you roll dice. But, she also cares about other things rolling dice, so she's really good in a die rolling deck.
Okay, next up.
We get to Dominaria.
We get Grun, the Lonely King.
So, is this the first legendary ape? This might be the first legendary
ape. Let me look. Yes, it is. This is the
first ape that can be your commander.
So, four green, green, five, five.
Legendary creature, ape warrior.
Kicker, three. You may pay an additional three as you cast a spell. If Grun, green, five, five, legendary creature, ape warrior, kicker three, you may pay additional threes, you cast
a spell. If Grun, the Lonely King
was kicked, it enters the battlefield
with five plus one plus one counters on it.
Whenever Grun attacks alone,
double its power toughness until end of turn.
Ah, it's an ape. It doubles its power
toughness. I love double. So double's
always fun. I think this
was made, I just thought, we thought it'd be cool
to have a legendary ape. We actually
hadn't one. So it's interesting
up until before Dominaria, which is not that long ago,
we never had a legendary ape. So we finally
made one. And this one really is
playing in, I mean, it's playing in
mono green space. Most monkeys
are green. There's some red monkeys, but more monkeys are green.
And basically, the idea
is it doubles when it attacks
so it's a 5-5 but you can kick it to make an 8-8
and then if you can put counters on it in other ways
it just gets better
because every counter you put on it
it essentially attacks for double that
so every plus one plus one counter essentially
is plus two plus two on an attack
okay next up in M20
Silverback Shaman
so three green green for 5-4
creature ape shaman. It's got
trample. When Silverback Shaman dies,
draw a card. The apes of Yavimaya
draw strength from the spirits of their ancestors.
Oh, another little theme we play up in apes is
they're very tied to nature and stuff. They tend
to live in the forest.
Anyway, this is a pretty generic, straightforward
card.
I think giant apes
are kind of fun. So the King Kong
trope is good.
The core sets like to have
just good resonant things. So this was made as
a cool resonant card.
And I guess when King Kong dies,
you're sad, so you draw a card.
Next up is from
Commander2019.
So this is
Thieving Amalgam.
Five black black.
You heard me.
Six seven.
Ape snake.
At the beginning of each opponent's upkeep, you manifest the top card of that player's library.
Put it on the battlefield.
Face down as a 2-2 creature.
Turn to face up any time for its mana cost if it's a creature card.
Whenever a creature you control but don't own dies, its owner loses two life and you gain two life.
but don't own dies, its owner loses two life, and you gain two life.
So, obviously, this is a card where you manifest the top of your opponents.
This might be the only card that does that.
So, anyway, the idea is you're manifesting your opponent's stuff,
and if you can turn them up... Oh, no, no, no.
If it dies, you still control it, and you don't own it.
So, the idea, essentially, is you're manifesting,
but then as things die, you get to drain your opponent.
This is the second black ape
and the only one that's not a zombie.
So this is an ape.
Now it's an ape snake.
That's why it's black.
Although a green could have an ape snake,
but its abilities are all very, very black.
So I'm not quite sure why they made this an ape snake,
but they did.
Okay, next up, we're going to get to Ikoria,
Lair of the Behemoth.
So there's three monkeys, or three apes, I should say.
There's Ferocious Tigorilla, three in a green for a four-three.
Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter.
From a certain perspective, it's an inspiring story of overcoming obstacles.
So this is, he's part gorilla, part ape.
So, he's a cat ape.
Um, so, what's going on is, on Ikoria,
uh, the monsters get breeded together
and make cool, weird monsters.
And so, um, this is a cat and an ape.
Uh, we have Prickly Marmoset.
So, two and a red for a two-three creature monkey.
First strike.
Whenever you cycle a card,
Prickly Marmoset gets plus two plus one until end of turn.
It's either terrified or extremely mad at us.
It's definitely one of the two.
John Old Mission Naturist.
So this is a monkey that kind of looks like a porcupine, sort of.
Anyway, it's another weird creature,
but it's a little monkey.
And the idea is you don't want to mess with it
because it's prickly.
And then we have a Kogla, the Titan Ape.
Three, green, green, green.
Seven, six. Legendary creature
ape. When Kogla the Titan
Ape enters the battlefield, it fights up to one target
creature you don't control. Whenever Kogla attacks,
destroy target artifact or enchantment. Defending player
controls.
One in the green, return target human you control to its
owner's hand. Kogla gains indestructible end of turn.
So this is us making King Kong.
So it cares about humans
and humans help it and
it breaks things and it's a giant thing
that can fight stuff. So this is
us doing our version of King Kong.
In a set all about giant monsters.
Go figure.
Okay, next up is Ragavan
Nimble Pilferer.
So this is from Modern Horizons 2. It's Red Manifold 2-1 Okay, next up is Ragavan, Nimble Pilferer.
So this is from Modern Horizons 2.
It's Red Mana for 2-1, Legendary Creature, Monkey Pirate.
Whenever Ragavan, Nimble Pilferer deals combat damage to a player,
create a treasure token and exile the top card of that player's library.
Until end of turn, you may cast that card.
And it's dash 1 for 1 and a red.
You may cast the spell for its dash cost.
If you do, it gains haste and is returned from the battlefield to its owner's hand at the beginning of the next end step.
Ragavan is very,
very, very good. It is played
in every format I think it is playable in.
So Ragavan
first showed up
his, what's her name?
What is her name?
I'll get her name in a second.
It, uh,
what is Ragavan? Hold on.
So Ragavan showed up as a token.
Okay, I'm looking it up.
Oh, Kari Zev.
So Kari Zev from...
Where did Kari Zev first show up?
She first showed up in Dominaria,
and she made a Legendary 2 run Red Monkey Creature Token!
And so we decided to give him
his own card in Modern Horizons 2.
And we gave him a very good card, and so
he's quite good.
Okay, next up,
Simeon Sling.
Red, oh, I'm sorry, now we're getting into
this is Kamigawanean
Dynasty. So this is an artifact
creature, an Equipment Monkey. Is this is an artifact creature, an equipment monkey.
Is this the first artifact creature?
Oh, by the way, Ragavan's the first legendary red...
First legendary monkey
and first legendary red
April monkey. The other two were having green.
Simeon Sling
I think is the first artifact monkey.
I don't think we have other artifact monkeys.
So he is 1-1.
Equipped creature gets plus 1, plus 1.
Whenever Simian Sling or equipped creature becomes blocked,
it deals 1 damage to a defending player and reconfigure 2.
2. Attach target creature you control or unattach from a creature.
Reconfigure only as a sorcery.
While attached, this isn't a creature.
So this was one of our reconfigure cards.
So reconfigure is based on an ability
called Lysids
from way back in Tempest,
where it was a creature that could turn into
an aura. So this is a creature that can
turn into an equipment. And it's
a mechanic that we have in set, and
this is a little monkey.
And he's very cute.
Next up, we get to Dominaria United.
So we have two cards from Dominaria United.
First up, we have Yavimaya Steelcrusher, one in red for a 2-2.
It has an ape warrior. It has enlist.
As this creature attacks, you may tap a non-attacking creature you control without summoning sickness.
When you do, add its power to this creature until end of turn. One, sacrifice Yavimaya Steelcrusher, destroy target artifact. I'd like to see monkeys still destroying artifacts.
So the theme carries on from the very early days.
Basically, Enlist was a revamped version of Banding.
Not quite as complicated, but the idea that I can...
This creature and another creature can kind of band together.
So it's a redone version of banding.
Dominaria sets tend to do throwbacks
just because it's all about the history
and the history of the game and stuff.
We also have Silverback Elder.
Two green, green, green.
So five mana total.
Three witches green.
Five, seven for an ape shaman.
Whenever you cast a creature spell, choose one.
Destroy target artifact or enchantment.
Destroy artifacts or enchantment. Destroy artifacts
or enchantments. Look at the top
five cards of your library. You may put a land card from among
them on the battlefield tapped. Put the rest on the bottom
of your library in random order, or you gain four life.
So this is
a Mythic Rare from Domino United. And it
gives you a choice. The Elder, he does many things.
He can destroy things, because apes destroy things.
He can help you find land, because apes
will scout for things. And I guess you can gain life, because he's... I don't know, you can rest. You because apes destroy things. He can help you find land, because apes will scout for things.
And I guess you can gain life, because he's... I don't know, you can rest. You can kick back and rest.
Okay.
Next ape we get to is in the Brothers' War.
Simeon Simulacrum.
So it's three generic mana for 2-1.
He's an artifact creature ape, so the second artifact creature.
When Simian Simulacrum enters the battlefield,
put two post-mortem counters on target creature you control.
And he has Unearth. Unearth 2-green-green.
2-green-green, return this card between a graveyard
to the battlefield. It gains haste.
Exile at the beginning of the next end step,
or if it would leave the battlefield, Unearth only as a sorcery.
So,
the interesting thing about this card
is we were definitely messing around
with...
We made a lot of references to
Antiquities.
And so...
In Antiquities...
Is there...
Oh, no, no, no, sorry. It's making reference to
Solemn Psychcle Lacrim.
Okay, sorry.
This is actually referencing...
There is a Soltevi Cycle Lacrim,
but that's not in...
That was in Ice Age.
So anyway, I'm thinking...
It's making reference to Solemn Cycle Lacrim,
which was a card won by...
In one of the Invitationals.
Jens Torin won.
This is not exactly that.
Simulacrum just means a robot.
Oh, the other thing I should point out is people
seem to like that the creature in it
appears to be dabbing, which people find very fun.
Okay, next up.
Kibu
Utabi Prince. So this is
from Jumpstart 2022.
In fact, there were two monkeys in Jumpstart.
I think there was a monkey deck
and these were in the monkey deck, I think.
So, Kibu Utapi Prince is a
legendary creature, Monkey Noble. The first
Monkey Noble. Tap is
a 2-2. Each player creates a colorless
artifact token named Banana. With Tap
sacrifice this artifact, add red or green,
you gain two life. Whenever an artifact
an opponent controls is put into a graveyard from the battlefield,
put a plus or minus counter on each creature you control
that's an ape or monkey.
So this is the first one that's made to be a commander
that connects apes and monkeys together.
Whenever a Kibo attacks, defending Plato's sacrifice
is an artifact. So it does
all the things. It's a commander.
It references monkeys. It makes bananas.
It destroys
artifacts because
it's a monkey. So anyway, people have asked about this
because it's the first treasure that, or it's like treasure, it's an artifact token that makes mana,
but it makes various particular mana. People are like, oh, is there a whole range of fruit that do
different colors? I think this is a one of, I don't think we're going down that path, but,
and people know that I'm not a big fan of bananas.
But I do appreciate good designs, and this is a good design.
So I can appreciate banana tokens more so than actual bananas.
The other card is Towering Gibbon.
Three and a green for a star four.
Ape. Reach.
Towering Gibbon's power is equal to the greatest mana value among creatures you control.
Don't worry, folks. We're perfectly safe here.
That's a banana processing plant.
Oh, it's a giant monkey. In the art, it's a giant monkey.
They're being kind of silly.
Anyway,
this is
played into a theme, I think, in the set,
talking about, caring about wanting high
mana values, and so that's something green does.
Okay, we have two
final monkeys,
and both of them are the same kind of card,
although one of them is from March of the Machine Commander,
and one of them is from just March of the Machine.
Okay, so first up is Rashmi and Ragavan.
One green, blue, red, 2-4, Legend of Creed for Elf Monkey.
Whenever you cast your first spell during each of your turns,
exile the top card of Tiger Porn's library
and create a treasure token.
Then you may cast the exiled treasure without paying its mana cost
if a spell with mana value less than the number of artifacts you control.
If you don't cast it this way, you may cast it this turn.
So, uh, Rashmi is from...
Rashmi and Ragavan are both from Kaladesh.
Um...
I think that's right. Ragavan's from Kaladesh.
Kari's out from... Okay. I think they're both from Kaladesh because, um that's right. Ragavan is from Kaladesh. Kari is that from...
Okay.
I think they're both from Kaladesh
because this is the team-ups.
Merchant of the Sheen did a series of team-ups.
And the team-ups were creatures,
legendary creatures from the same world
that are fighting together to stop the Phyrexians.
So the fun thing we did in these cards
is we mixed and matched.
And so I think Rashmi is green-blue and Ragavan is red.
So combine them together and you get green-blue-red.
And the ability does a little bit of what Ragavan does, a little bit of what Rashmi does.
Rashmi interacts with artifacts.
Ragavan is stealing things.
So it's a mix and match.
It's also the first time that a monkey has blue in it.
We've made red and green monkeys all the time.
We made some black monkeys.
No white monkeys yet.
So maybe one day we'll make a white monkey.
Finally, the final card.
Time is just right because I'm running out of time here.
It's Kogla and Yadaro.
I think it's from March of the Machine.
The other one's from Commander.
Two red, red, green, green, seven, seven.
Legendary creature, ape, dinosaur, turtle.
Because it's combining...
What is...
Kogla is from...
I think this is from Ikoria?
Yeah, Kogla is the ape I talked about earlier.
He's the King Kong, the King Kong-like ape.
And Yadaro is...
Oh, the Dinosaur Turtle.
Okay, so yeah.
That's why it's an ape-dinosaur-turtle.
So it's King Kong and the Giant Turtle
are fighting together.
Legendary creature, ape-dinosaur-turtle.
When Kogla and Yadaro enter the battlefield,
choose one.
It gains Trample and Hasten to end of turn.
It fights target creature you don't control.
Two red-green, discard Kogla and Yadaro. Destroy up to one target artifact control. Two red green, discard Kogel and Yadaro, destroy up
to one target artifact or enchantment.
Shuffle Kogel and Yadaro into your library from your
graveyard and then draw a card.
So this is the first
legendary red and green.
So if you want to play a...
Now, it's not typo for
apes and monkeys. I mean, like Kibo is.
But it is red
and green and is an ape.
So if you want to have a red-green ape deck
and you want to have the commander be an ape,
this is your option.
I guess Rashmi and Ragavan also allows you to do that
because you can have a green-blue red deck,
although there's no blue apes other than Rashmi and Ragavan.
So anyway, this is again what we did,
is we take the abilities of the cards
and sort of the designs and morph them together.
The team-up cards are very, very popular.
Players adored them, and they're seeing a lot of play in Commander and various formats that can play them.
Anyway, guys, that is my talk through all of the apes and monkeys.
So it's a lot of fun.
It's neat to see how our early
themes of monkeys destroying artifacts
have managed to make it all the way to modern times.
They still live in the
forest. They're still angry. And they still
don't interact with them. They're dangerous.
That seems to be our ongoing theme.
Maybe one day we'll make pacifistic, nice
monkeys and maybe we'll put them in white.
But we've not done that yet.
Anyway, guys, I'm at my desk, so we all know what that means.
It's the end of my drive to work.
So instead of talking magic, it's time for me to make it magic.
I hope you guys enjoyed the monkey talk,
and I'll see you all next time.
Bye-bye.