Magic: The Gathering Drive to Work Podcast - #1162: San Diego Comic-Con 2024

Episode Date: August 9, 2024

This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel. ...

Transcript
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Starting point is 00:00:00 I'm pulling on my driveway. We all know what that means. It's time for the drive to work. Okay, so today I just got back from San Diego Comic-Con 2024. So I thought that I would talk all about it. Okay, so first a little bit of history of San Diego Comic-Con. So San Diego Comic-Con has been going on I think since the 70s. The first time I went was in the late 80s. I believe the first time I went, the summer between my junior and senior year of college, I went to live in Los Angeles for the summer because I was planning to move there after
Starting point is 00:00:41 I graduated. And I was, I was originally there, I was a finalist there after I graduated. And I was originally there. I was a finalist for an internship, but then there was a writer's strike. Anyway, I was in the summer that summer. And San Diego is a couple hours south of, by car, south of Los Angeles. And so the first time I'd heard of San Diego Comic-Con,
Starting point is 00:01:04 I'm a longtime comic reader. I'm a huge comic fan for those that somehow don't know that So anyway, I was very intrigued and I've heard a lot about it. So I drove down there so While I lived in Los Angeles, I believe most of the summers I lived in Los Angeles. I drove down to San Diego Comic-Con In fact, it was at San Diego Comic Con that I saw magic for the very first time. I had heard about it. I was working in the game store at the time and people came in and asked about it, but I hadn't seen it. Now, I wasn't able to buy
Starting point is 00:01:35 it at San Diego Comic Con, but I was able to see some of them who had cards. I was able to look at them for the very first time. It's the place where I got to meet some wizards employees before I worked for wizards. And once I became an employee for wizards, I went down, I went down working for wizards and worked at a couple times. But then what happened was, I don't know, things got busy, I was doing other stuff, and I stopped going to Comic Con. And then my friend Michael Ryan, the guy who co-created the Weatherlight saga with me, he wasn't working at Wizards, he was working at another company, and he had gotten a room and he said, hey, hey, you could crash in my place, come on down, you
Starting point is 00:02:16 should come to Comic-Con. And I hadn't been there at that point in a while, and so I did, and I had a great time time and then so I started going again to San Diego. It really reinvigorated me and then after going a couple years I said hey yeah I went to I think our brand manager at the time and said Elaine Chase was a brand and said, would you mind if I did a panel on Magic? Is that okay? Could I do it? And she said, sure. And then they decided that they wanted to make a bigger deal with it. So our first panel was, I think in 2009, we previewed Zendikar, original Zendikar, and we sent out a whole panel. It wasn't just me. It was me and Aaron Forsythe
Starting point is 00:03:05 and I can't remember who all the people were. I think Matt Cavada was there. I can't remember everybody. Anyway, there was a bunch of us and for a number of years we did sort of a really big elaborate Magic the Gathering panel. And then at some point, I don't know, we decided that we were going to cut back a little bit on conventions and decided to not do San Diego anymore. But I went back, I don't know if it was Elaine or I'm right, and said, well look, I'm more than happy to do the panel by myself. Like, if you just send me down, I'll do the panel. You know, we don't need lots of people to do it. I can do it solo. And so starting, I don't remember exactly, like 2016 or so,
Starting point is 00:03:51 I started doing the panel solo. I will get to the panel in a second, or before our podcast is over, I will talk about this year's panel. But anyway, let me talk a little bit about San Diego Comic-Con. So for those that have never been to San Diego Comic-Con, it takes place at the San Diego Convention Center, which is quite large, and it encompasses all of the all the convention center, plus nearby hotels. I think there's stuff at
Starting point is 00:04:22 the end. There are things, people set up stuff all over the place. I think there's stuff that land there there are things People set up stuff all over the place. So like there's a lot of restaurants that get taken over There's spaces that get taken over there was stuff at Petco Park, which is the like the stadium There's lots of stuff going on in a lot of different places and it's it's quite a thing to behold I believe there's something like I believe there's something like 125,000 people attend. It's a giant, I mean, for those that have ever been to any convention, this is, the scope of this convention is massive.
Starting point is 00:04:55 So the first night, so the convention always, on Wednesday there's a preview night. And what the preview night is, so there is a show floor of which there's people who are there and there's a whole bunch of different things there there are a lot of companies that have booths Hasbro is one of them I'll get the Hasbro booth in a sec but like there's Marvel and DC and all sorts of comic companies and then a lot of media companies. One of the big differences from when I went in the 80s back to when I returned in in the 2000s
Starting point is 00:05:30 was how much Hollywood, like originally it was more comic convention and over the years it's comic plus. As you will see I still, you know, I'm a huge comic, so I go see panels and stuff about comics, and interestingly those aren't the hard ones to get into. The biggest room C-Seph is called Hall H, and Hall H is where the big presentation for this year. For example, the one that I want to talk about is Marvel Films did a Hall H presentation
Starting point is 00:06:05 and that is where they announced that the big badge for the next adventure film was going to be Doctor Doom and they had the actor who was playing Doctor Doom come out dressed as Doctor Doom and they revealed, took off his helmet and it was Robert Downey Jr. and everybody started screaming and you can see that online. Anyway, that happens in Hall H. Anyway, on the floor, there are big companies that have booths. Some Hollywood, some comics, some... Also a lot of... There are a lot of people there that are just, you know, like Nickelodeon has a booth,
Starting point is 00:06:39 Doctor Who has a booth, lots of different stuff. There also are people selling things. There are a lot... I mean, you could buy comics, you can buy all sorts of collectibles. Funko has a whole giant corner, a lot of collectibles. And then there's a lot of individual stuff. People who like companies that are smaller. And there, you also can go meet individual artists. There's an area called Artist Alley. We can meet, and I've had a chance over the years to meet some artists. I really admire
Starting point is 00:07:08 anyway, it is I Don't know how I mean it is like multiple football fields long it is long So pretty unite what I always do is I start at one end and I literally walk every aisle to see everything that is there And preview night is three hours And it takes me about three hours to walk the hall. It is huge. Okay, so let's get into the Hasbro booth. So Hasbro normally has a presence and they have one of the things they do is they have unique collectibles that are just for that convention and then you have to get a ticket and then you
Starting point is 00:07:46 have to stand in line. It's a whole thing. In the past, Magic has done some unique things for Santa Comic Con, meaning certain cards that only existed at Comic Con. My favorite was one year we did a series of Planeswalkers, but it came with a Garrick's Axe, but as as a nerf axe. We had worked with nerf anyway this year We started tying in secret lair releases So I'll get to this second but we were the it was the first place to get the Monty Python secret lair of cards Which I will talk about
Starting point is 00:08:20 But anyway the booth so the booth is a collection of all the Hasbro's properties. There was a whole bunch of different properties. And what they did is they had an artist illustrate the characters from the different properties and it's around the booth. So in one section of the booth, you can see Marvel characters. So they have the Marvel license. You can see G.I. Joe characters. You can see Transformers.
Starting point is 00:08:40 And you can see magic characters, all done in the same style. And then there is different sections of the booth highlight different properties. One of the sections is the place where you can buy stuff, the sort of Hasbro sales booth, whatever. But there was one section where the magic was displayed. And so Bloomberg was on display, as well as there's a secret layer that is at all the events of the year that was displayed. And then, for the first time ever, the Monty Python. So, the Monty Python secret layer, there's two
Starting point is 00:09:15 secret layers, and the way it works is they're all reskins, meaning the cards are existing Magic cards. They're not new new mechanical cards but they're then redone in the flavor of Monty Python and the Holy Grail. One of the famous ones is there's Prodigal Sorcerer done as Tim the Enchanter. The reason that's particularly cute is when Prodigal Sorcerer first showed up in Alpha a lot of people reference that he looked a little bit like Tim the Enchanter from Monty Python and the Holy Grail and that the particle sorcerer's nickname from the very beginning was Tim and Tim came from Monty Python so the idea that there's now a
Starting point is 00:09:58 particle sorcerer skinned as Tim is really cool and there's a whole lot there's too but a scratch and all sorts of references but anyway I think that went for sale you could buy it online the Monday after Comic Con which is today but you could buy for the first time at Comic Con so anyway um oh the other thing that the booth this year was a little bit different why oh sorry the other thing that the booth this year was a little bit different Oh, sorry The other thing we showed off in the booth is not just to be sure of the cards But we have a bunch of partners that make cool things like cool binders and stuff like that
Starting point is 00:10:33 so some of that was shown off some of the also there's a series of secret letters that show Different planeswalkers in the form of different animals. Some of those were shown off anyway, there's a little section and there are people from Wizards working that part of the booth. If you wanted to ask questions, they'd answer questions for you.
Starting point is 00:10:52 All the Hasbro staff is wearing this pink shirt for the Hasbro booth. Then for the very first time ever, we've always had sort of an indoor room where they keep product and the people could take a break and they needed to take a break. But this year for the first time there was an upstairs. Like you go upstairs and there's this whole upstairs area that was off limits. It was mostly for staff. We used it like I did some interviews. So one of my interviews was up
Starting point is 00:11:16 there. It was a place for people if they had guests at the booth, the guests could be there. But anyway, it was sort of cool. It was the first time they've done anything like that. Okay, so that is preview night. Now we get, so there's Wednesday is preview night, Thursday, Friday, Saturday, Sunday. So it's four days is Comic Con. Normally I go for preview night. I'm there for Thursday, Friday, Saturday. Normally I leave on Sunday. Sunday is the slowest day day and I need to get back for work on Monday so I I leave on Sunday okay so Thursday the first thing that happened on Thursday is something that I don't normally they always do but I don't I don't normally
Starting point is 00:11:55 do is Hasbro does what they call what do they call it it is called the press breakfast and the idea is at a nearby hotel or somewhere on the on the top floor they set up all the different sections of Hasbro or many of them set up a little a little sort of mini booth or a table and they show off the newest things for that. So there was all sorts of stuff. There was Marvel figures, there was Star Wars stuff, there was all the different Hasbro things that had anything that was sort of made sense for the show. There were probably 10 or so different Hasbro things. These are all things that were at the booth basically. And the idea is that there's some displays there,
Starting point is 00:12:52 there's people to talk it through. And the idea is there's a breakfast there and any press who wants to attend, the qualifies, can come and they can have some breakfast and then they can talk to us and take pictures and it's just an opportunity for press to see all the things that Hasbro is up to and it's like 8 to 10 on Thursday morning so I'd never been asked before to the press breakfast but this year they asked me so
Starting point is 00:13:15 I got up early and I went to the press breakfast I basically was one of the people at the magic booth and I would answer questions about magic it turns out the I answered a bunch of questions, but it was more one of the things about press, it was a little more what we call mass media press, meaning sometimes the press I do are for people that are very into trading card games or into Magic specifically.
Starting point is 00:13:37 This was more general press. And so the people asking questions were more like, explain Magic to me and give me some details. And I did a little bit more of explaining what Magic was in the larger sense. people asking questions were more like, explain magic to me and give me some details. I did a little bit more of explaining what magic was in a larger sense. So anyway, we had Bloomberg, we had Modern Horizons 3, and then we had the secret layer, the Monty Python. So anyway, I explained things and talked about magic and talked about Bloomberg and talked
Starting point is 00:14:01 about the Monty Python secret layer. Oh, the one thing I forgot on Wednesday on preview night I did I did do one actual work thing was I did an interview I think with IGN so and I did a video interview someone had swung by the booth so they texted me so one of my responsibilities while I am at Comic-Con is press so if there are interviews and stuff and so like I said I did an interview on Wednesday, I did the press practice on Thursday, I would do another interview on Friday. So one of the nice things about it is I'm in charge of doing the panel. So the panel is my responsibility and I do a bunch of media
Starting point is 00:14:39 things when they need media things. But other than those two responsibilities I have some freedom so I can see it like, as you'll see. I can see a lot of the convention. It's a lot of fun. I enjoy, as a consumer, I enjoy San Diego Comic-Con. OK, so we did the press breakfast. I got some breakfast. And then, OK, so like I said, one of the fun things
Starting point is 00:14:59 is that I can actually go and experience Comic-Con. Oh, one of the things I did do was there's a play area. So one of the hotels, the one next to the convention center is called the Marriott Marquis. Magic Gameplay is at the Marriott Marquis. And for the first time, there was a pre-release the weekend of San Diego Comic-Con because of Bloomberg. We had pushed back Bloomberg, so Bloomberg was earlier than normal.
Starting point is 00:15:31 So we had never had a pre-release before. This will become important when I get to the panel, but we had never had a pre-release at Comic-Con before. But if you went, you could do pre-release events there. And they had a whole schedule. So if you were at Comic-Con and wanted to go play some magic there were just infinite different sealed events you can play in some constructed but mostly with sealed events just because people showing up were in order to play this thing you had
Starting point is 00:15:56 to be in center of comic-con so those people who were at the comic-con thought it'd be fun to go play some magic anyway I got a chance to visit there the other thing I got to do is I got a chance to visit there. The other thing I got to do is I got a chance to see a bunch of really cool panels. So for those that have never been to Comic-Con, the way it works is different panels are in different rooms, different rooms are different sizes, and the way it works is you can go to any room you want. It's once you pay to get in, once you're inside and once you have your ticket, you can go to any room you want. It's once you pay to get in, once you're inside, you want to give your ticket, you can see whatever panel you wanna see,
Starting point is 00:16:27 but you have to get in the room. And so the way it works is once you're in the room, you are allowed to stay. Once you have a seat, you don't have to leave. And so if you wanna see a panel, especially one that's gonna be a popular panel, you wanna get there early. So for some of the really big panels like the Hall H ones I was talking about there are people
Starting point is 00:16:47 that camp out overnight. I don't have that kind of time although the one record I had is this is many years ago Firefly was having their 10th anniversary panel and I was a huge Firefly fan so I stood in line I got up early early in the morning stood in line for seven hours up early, early in the morning, stood in line for seven hours and I didn't make it into the room. I missed by like half an hour. I've been there half an hour early. But anyway, I don't have the time for those kind of lines, but I can go, I will go wait in line. And so normally what happens is you figure out the panel you want to be at and then you can get there a little bit early
Starting point is 00:17:27 So on Thursday, for example, I wanted to see So the Marvel editor-in-chief is named CB Sibulski And he has a talk every year talking about he's in charge of the comics the Marvel comics this year he was doing an interview with Kevin Feingy who is, he's the guy in charge of the MCU, the Marvel Cinematic Universe, and I'd never seen him speak before so I thought it'd be very fun to go see him speak. The panel right before him was Jim Lee. So Jim Lee is an artist that has done a lot in the comic industry and what he tends to do in his panels is while he's doing his panel he illustrates cards he
Starting point is 00:18:09 illustrates while he's talking I thought I mean I really was there to see the CB Cebulski panel but um I was like okay if I get there early and I see Jim Lee that'd be fun so it turns out and I got there I got there before the Jim Lee panel and I did not make it into the Jim Lee panel. I missed by a little bit. I did make it into the panel I wanted to do but I was in line for a while. Actually I was in like answering questions on my blog. But I did get in and it was fun like I said I had never seen Kevin Feige. Kevin Feige is the person who's in charge
Starting point is 00:18:49 of the Marvel Cinematic Universe and it's just cool. I'm a huge Marvel fan. I've seen all the Marvel movies. And one of the things that's a lot of fun at stuff like Comic-Con is seeing people you've heard about but actually seeing them in person. I had the pleasure of, I mean there's a lot of people over the years that I've seen, like Stan Lee for example. I had the honor
Starting point is 00:19:13 of seeing Stan Lee multiple times in panels. And anyway, it's just a fun thing to see. So during the course of the weekend, just some of the panels that I was able to see real quickly before I get into my panel, I was able to see Brian O'Malley. It was the 20th anniversary of Scott Pilgrim. Obviously, it originally was six books, and then ended up becoming a movie, and then it became an anime. Anyway, he was talking about it. It was really fun. He talked about the creating movie, and then it became an anime. Anyway, he was talking about, it was really fun. He talked about the creating of it and seeing it sort of explode.
Starting point is 00:19:49 And I learned a whole bunch of stuff about Scott Kilgourman, you didn't know. I read the X-Men comics. I'm a big X-Men fan. And so there was a panel talking about From the Ashes. They name the different segments, like there's different eras of the comic and so they named them. So this was talking about there's all the writers that were doing and some of the artists that were doing that the new X-Men and I'm a huge X-Men fan. And then I got to see Robert Kirkman.
Starting point is 00:20:15 Robert Kirkman he is the creator of many things. The thing he's probably most famous for creating was The Walking Dead, which is a comic I read. And my favorite comic, a comic called Invincible, that is now an animated show on Amazon Prime. They've had two seasons. They just announced at the convention that the fourth season, the third season was already in production, but they've greenlit a fourth season. A really fun show, a little violent, but a very fun show if you've never seen it. At last, Invincible is my favorite comic. And I'm just a huge fan of Robert Kirkman. I like it that night. There's a point in time, like, I'd read every single thing he wrote.
Starting point is 00:20:54 One of the things that I enjoy as a comic reader is to find writers that I really like. I'm... and I will read all the stuff by the writers I like. I'm and I will read all the stuff by the by the writers I like So anyway, um like Brian Michael Bendis is one of my favorite writers And so I read a lot of stuff that Brian Michael Bendis writes anyway, so it was fun seeing Robert Kirkman He monitors himself like it's a Q&A and it's just him and he is he is very forthcoming and very honest about things and He talked a lot about invincible and some walking dead stuff and some other stuff. So anyway it was very very fun to do. Okay let's get to my panel. So on Saturday, so every year the way it works
Starting point is 00:21:33 is you have to submit a panel but because we've done it for many years not only do they you know do they accept it every year but we kind of have a spot. On Saturday from 630 to 730 in room 24 ABC we've been there for over a decade. This year by the way was the 15th, our 15th time that Magic had a panel, although two of those were online during the COVID year. But anyway, was our 15th panel, all of which I have been to in the last bunch I had done solo. So the challenge of this year's panel was it was a pre-release weekend.
Starting point is 00:22:12 So what happens is normally I go to our PR media people and start to say, OK, hey, I'm doing the San Diego Comic-Con panel. What can I talk about? And oftentimes, a couple of couple years ago I premiered Unfinity and you know there's been times when I got to show things off. Last year for example, the week after me, last year was they were we were talking about or a few weeks after me is we were talking about all the upcoming years. So I showed a lot of pictures teasing stuff that was coming up
Starting point is 00:22:44 but this was the pre-release and so so when I talked to them, they said, we need you to talk about Bloomberg. It is Bloomberg's pre-release weekend. We want all eyes on Bloomberg. Because if I show off stuff in upcoming sets, that's what people can be talking about. What we've learned is whatever the new hot new thing is, that's what people want to talk about. But for the pre-release weekend, we want people talking about the previous experience in the previous So they said please talk about bloomboro Now the challenge of talking about bloomboro at previous weekend is we've shown off all the cards. There's no and all the art There's nothing to preview that you haven't seen that's in the set because we've shown it all
Starting point is 00:23:21 So I wanted to come up something I wanted to normal what happens is I talk like 15-20 minutes and then I do a Q&A. And so I wanted to do something that was new information that something people could appreciate for being in the panel. So what I ended up doing was I did five mechanics that didn't make it into the set. It was a little behind the scenes talking about. So real quickly I will go through the five mechanics. Some of these I've talked about in depth in other podcasts. So just as a heads up, I'm not going to go. The two that I've talked about more elsewhere I will talk about, but I'm not going to go into depth as I have
Starting point is 00:23:56 elsewhere. So the number one was the animal megabatch. I did a podcast on batching. I talked a bit more about that. The idea basically was when we make a batch. I did a podcast on batching. I talked a bit more about that. The idea basically was when we make a batch, normally you only get two to five items. We were sort of questioning, well, you have to have two to five items because you've got to list them and you've got to remember them. But what if we did something so intuitive that we didn't need a list, that you would just know whether it made sense or not. The idea we were playing around was an animal. Like you know is a bird an animal? Yeah! Is a rabbit an animal? Yeah!
Starting point is 00:24:29 And so the idea there was could we have a batch that's so big but so intuitive that it wasn't listed on the card? Had to be listed in the rules but it wouldn't be listed on the card. And animals felt pretty straightforward like I felt like if I went to the average person on the street, not even a magic lantern, and said, is this an animal? You would say yes or no. And I thought at the time, I'm like, so it turns out it's not quite as simple as you thought.
Starting point is 00:24:53 First off, we realized we didn't want humans. Then we realized that we didn't want fantasy animals because not enough people have knowledge of fantasy animals. You know, and so, and is a fantasy thing an animal or not an animal? It got fuzzy. And we realized we didn't even want fantasy animals that were part real animal, like a unicorn, just because it got fuzzy in fantasy. So we said, okay, just earth animals.
Starting point is 00:25:18 We said yes to dinosaurs because they did exist even though they're extinct now. And then there's a bunch of stuff like, is a German animal? We said no. Is a beast an animal? No, it's a grouping. And so in the end we came up with a like it's any animal that exists or has exist as a real-life animal on earth was the thing. There's a lot of coolness to the batch. There's a lot of backward compatibility. In the end, the thing that killed it was one, it was complicated. While 95% of it was obvious, you started getting to the 5% that it was less obvious. I think if I start asking beast in German, serpent was another weird one where serpent
Starting point is 00:26:04 in magic means a sea monster but the word serpent means snake so if you said it is a serpent animal people would say yes. So it ended up being a little bit complicated. It was it required upkeep like every time we made a creature type we'd have to add it to the list of belonged and and we have to be careful doing too many things require upkeep. Not that one in a vacuum is a horrible problem but just in general we make a lot of them it just becomes a lot of extra work for us. And finally it was a really big category play design said like you we can't give you that much of a discount you know there's a lot of animals and so in the end it didn't work out.
Starting point is 00:26:45 you know there's a lot of animals and so in the end it didn't work out. Mechanic number two I talked about was Fellowship. So Fellowship was the way we did our typal effects at handoff was you would have mouse fellowship. Mouse fellowship says hey add mouse to your fellowship list and then this card affects all creatures in your fellowship. So at first it would be just mice but then you play your Otter card and add otters to your fellowship. Now your cards that affect your fellowship affect mice and otters. It worked as a typo glue. It was created by Jeremy Geist who works, he came in second in the third grade designer search and works in design. It did a lot of cool fun
Starting point is 00:27:21 things. It allowed you to mix and match creature types in a neat way. The problem with doing ten creature types is the math doesn't work out really well. Anyway, it was an I thought of a really cool solution. It ended up there's a lot of monitoring you had to do. It was a little bit hard to learn and it just in the end the set didn't need it was really we realized that we wanted typo to be a little more like innistrad than lorwin where if you drafted all the things that belonged you know if you
Starting point is 00:27:52 drafted all the same animal it would play a certain way because that animal has a play style but the way to play is not necessarily play nothing but that creature type, but that's hard support in limited and in constructed. Okay the third thing was called holidays. One of the things we were trying to do in vision design was capture the feel of the world. Not just we did a lot of animal things directly, but there also is a gentleness that we were trying to get like sort of a camaraderie we wanted to capture. So the idea of a holiday was, it was a cycle, and each one did a basic effect, I think it was uncommon, and that when you cast it, you've got to go get another card that wasn't this card. So the idea was, if I cast the white one, I could go get the green one, or if I cast the green one, I could go get the blue one.
Starting point is 00:28:45 Because you can only play them, they were in color and there were only five of them, but you didn't get that many of them. In Constructed, you could play as many as you had colors and stuff. In the end, it ended up being a little too... It was hard to balance. The set was already kind of crowded in. You had to kind of design the five of them as one giant card, sort of. And it just didn't fit with other stuff
Starting point is 00:29:13 going on in the set. It just wasn't the best fit. The cycle of the little paw print animals that you get the paw energy, those cards ended up going in that slot and moved up to rare. The fourth mechanic was called sense. So one of the things about animals is that they can sense things, they can sense weather and stuff like that.
Starting point is 00:29:34 So we've been looking for, one of the ideas we've been talking about is trying to keyword what we internally call, what do we call it? I'm blinging in my word. When you look at the top cards of your library, the idea is we do a lot less tutoring. So now instead of going in your deck and getting what you need, you look at the top number of cards your library
Starting point is 00:29:57 off of five. And you, oh, intuition is what we call it the idea is an intuition that's the wrong word anyway no impulse impulse is what we call it we've been talking about wanting to keyword impulse just because we use it a lot so what if it represented the animal sensing things and so the way sense works is you named a cart or you named something mostly we we were naming cart types, and a number. So sense land two, and you can look at the top five cards of your library, you put up to two lands from them into your hand, and the rest on the bottom of the library in random order. We ended up, the set didn't really
Starting point is 00:30:38 need it. The name was a little too specific. I mean, if we're going to keyword it, we want to use it in a lot of sets. And the animal flavor just wouldn't make sense in a lot of places. And just synergistically, it just wasn't what the set was doing. We just didn't need it. We had a lot going on. And it didn't tighten quite as tight. The last mechanic we tried was what we called Defeatable. So one of the challenges is that we had a lot of small creatures,
Starting point is 00:31:04 and we had a lot of the Calamity calamity beasts the big nasty things they fight well in the source material Sometimes little guys defeat the big guys How do we recommend that kind of little guys like one ones and two twos and the big guys are five fives and six sixes? seven seven So for a while we thought we needed a mechanic that allowed the little guys to defeat the big guys So we had mechanic called defeatable the guys to defeat the big guys. So we had a mechanic called Defeatable. The way Defeatable worked is, for example, we had like Scary Bear, four green for a ten, four and a green for a ten ten, but it had Defeatable. And what Defeatable
Starting point is 00:31:36 is, all damage dealt to this creature is dealt in the form of minus one minus one counters. It's sort of a cross between the phantom mechanic from judgment and wither from Shadowmore. So the idea essentially is the big creature is going to take out multiple creatures but you could team up or have a bunch of creatures that could take out this big creature. That it became a defeatable thing. In the end the reason we didn't do that was we just didn't need it. We didn't have that many giant of the Calamity beasts that we just didn't need. Didn't have a unifying mechanic. It just wasn't necessary.
Starting point is 00:32:14 Anyway, and then after that, I did Q&A for half an hour and people asked about all sorts of questions. I always refer to my panel as Blogatog Live. It's a lot like my blog where I answer questions, except on my blog I choose what I answer, right? I get asked a lot of questions, I answer the ones I want to answer. When it's live I don't choose what I answer, so there were a lot of questions and I talked about a lot of things and I was I tried to be as honest as I can. I talked about how murders of Carl of Manor didn't quite do as well, and why and I talked about all sorts of different things
Starting point is 00:32:47 Anyway that my friends is San Diego Comic Con 2024 it was a lot of fun. I always enjoy comic-con I got to do a lot of fun things that comic-con. I got to see a bunch of old friends I got a I Bought some merch. So it was super fun. And anyway I was glad as always to be there.
Starting point is 00:33:10 I always... doing the panel was one of my highlights of the event and the panel was a lot of fun. And then after the panel I always take pictures and sign autographs and stuff. And that was fun. But anyway guys, I'm now at work. So I hope you enjoyed
Starting point is 00:33:27 My talk of Sanico Comic Con 2024 But as I'm here at work, we all know that means means at the end of me talking about magic and time me to start making magic So I'll see you all next time. Bye. Bye

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