Magic: The Gathering Drive to Work Podcast - #428: 2015
Episode Date: April 21, 2017This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year. ...
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I'm pulling up my driveway. We all know what that means. It's time for another drive to work.
Okay, so today is another in a long series called 20 Years 20 Podcasts,
which is very inaccurately named since it's been more than 20 podcasts.
But what happened was, many years back, on the 20th anniversary of the game,
at one of the World's Competitions, I did a video where I spent 20 minutes talking about the 20 years, one year, one minute per year.
And that inspired this series in which I take each year of magic since its creation in 1993 and have dedicated a whole year to talking about what happened in that year.
So we are up to 2015.
Obviously, I'm getting pretty close to modern day
so I will continue to do this series
but at a much slower rate than I once was
ok so we go back to the year 2015
so on January 17th was the pre-release
and January 23rd was the release
of Fates Were Forged
codenamed Dewey.
So it had 185 cards,
70 commons,
60 uncommons,
35 rares, and 10 mythic rares.
So it was the continuation
of Khans of Tarkir,
the
Huey to Fates Dewey.
So basically what happened was, if you remember in Khans of Tarkir, there were five factions. the Huey to Fate's Dewey.
So basically what happened was,
if you remember in Kanzantarkir,
there were five factions.
And each of the factions was wedge-related,
meaning it was three colors,
which was a color and its two enemies.
So the idea is Sarkhan Vol was the main character.
He had returned home to his world his warlord turn world
where dragons had been killed off
and he always loved
the dragons and feel like
that the loss of the dragons was a
cruel twist to the world
well he gets the opportunity to travel back in time
and Fate Reforged is back in time
so the way this worked was Fate Reforged was back in time. So the way this worked was,
Fate Reforged was a small set,
Kansatera was a large set,
Dragons of Tarkir,
which we'll talk about a little later in this thing,
was also a large set.
Fate Reforged was drafted with either set.
And to make that make sense,
we had a story with an altered timeline.
So what happens is,
Tarkin goes back in time,
and he changes something.
What does he change?
Well, Nicol Bolas and Ugin are having a major dragon fight.
And what happens in the original timeline is Nicol Bolas wins and kills Ugin.
And Ugin, it turns out there's a special property to Tarkir that dragons aren't born in a traditional sense on Tarkir.
They come from these dragon tempests.
And without Ugin there, the tempests stop happening.
So Ugin's death leads to no more new dragons.
And so once the dragons die, once the humans figure out there's no more dragons, they manage
to kill them off.
And then there's a world without dragons.
Well, he goes back in time and he ends up saving Ugin.
Bolas still thinks he kills Ugin because he saves Ugin after Bolas leaves.
But he manages to put him in a cocoon.
And so actually Ugin doesn't wake up until modern day.
But he does save him.
And by saving him, saves the dragons.
So when he comes back, there's a different timeline.
The dragons aren't dead.
In fact, the dragons are running everything.
So in this set, there were six mechanics.
Kahn's of Tarkir had six mechanics.
They had morph, and they had a mechanic for each of the five guilds.
Not guilds, sorry.
Five clans, I think we called them.
So what happens when you go back in time is,
first off, instead of morph, there's a
protomorph we called manifest. So what manifest was is, when you played a manifest card, you would
take the top card of wherever it told you, usually your library, and place it face down. And then,
if it was a creature, you have the ability to pay its mana cost to turn it face up. So it's kind of like, it's morph-ish, kind of a proto-morph.
Then what we did is, the idea is, there's two splinter timelines.
So what we, mechanically, what we did is,
three of the mechanics are the mechanics that you would see in Khans of Tarkir,
and two are mechanics that you won't see in Ordragons, or, you know, that timeline.
So the idea is you see mechanics from both timelines is the idea.
So from Khans, we brought back Prowess
for white, red, blue, called Jeskai.
Brought back Delve for Sultai, which is blue, black, green.
And we brought back Ferocious, which was Temur,
which is red, green, blue.
But the...
Let's see who else.
The Abzan had a
different mechanic called Bolster.
Oh, real quickly.
Prowess, which you guys hopefully should know,
became evergreen, is whenever you cast a non-creature
spell, creature gets plus one, plus one.
Delve gets cheaper if you
remove cards from your graveyard.
You can use that
to lessen the spells.
Ferocious is a bonus
if you have a creature
that has power four or more.
Bolster,
put plus one, plus one counters
on your...
Is that lowest toughness creature?
Is it lowest power
or lowest toughness?
I think it's lowest toughness creature.
And then Dash
was the Mardu mechanic.
Red, black, white.
I should mention, by the way, because this is proto-world,
the guilds are primary in two colors and splash in a third.
So the mechanics, for example, I think just go in the two primary colors.
Anyway, Dash is a creature mechanic that you can cast these creatures for a different cost.
And if you do, usually lower,
they enter with haste, but then they return at end of turn to hand.
And there's a whole bunch of different fun things we did
with Dash. So anyway,
this was chock full
of stuff. The set was led, the design
was led by
Ken Nagel.
I gave it to him because he was one of
the most senior people, because this is a really complicated
design. We made use of
hybrid technology, because
the weirder thing was, it had a draft fine
with Kanzatar Kyr, which was a
wedge set, and then it had a draft well
with Dragatar Kyr, which was an ally
color set. And so Heidi made cards that both
feel like they belong with a three
color and feel like they belong with a two color.
And the solution was,
one of the solutions was hybrid mana.
So we made use of cards that, like,
were three color,
but you didn't need all three colors to play, for example.
But anyway, that was
Fate Reforged. So shortly after, on February
6th to the 8th, was
Protor Fate Reforged in Washington,
D.C. So it had,
its formats were Modern and Constant Archeer,
Faced Archeer, Booster Draft.
So the first of the Booster Drafts was planned for the block.
This is the point where most of the Protors had been standard,
but at the time, I think we still did one Modern.
We don't do the Modern anymore,
but at the time we used to do one Modern Protor.
This was it.
We don't do the modern anymore, but at the time we used to do one modern pro tour.
This was it.
So in it, Antonio del Moral Leon from Spain defeats Justin Cohen from the United States.
Then, February 27th was dual decks.
Elspeth versus Kiora.
So the way dual decks work is once a year we have a planeswalker versus planeswalker matchup and the other one
usually was tied to
the fall release
so
the reason Elspeth versus
Kiora I think the thing is we go back a year
so this was looking at planeswalkers
from Pharos and I think we were
trying to figure out planeswalkers that hadn't yet been
in a dual deck before so we were trying to figure out Planeswalkers that hadn't yet been in a duel deck before.
So we were kind of limited
in our choices, and
it's not really that Elisabeth
and Kira, in the story,
I'm not sure, I mean,
sometimes because of the duel deck,
they'll make sure the characters
meet in the story. Sometimes they'll try to get the characters
to actually have a fight in the story.
I'm not sure if Elisabeth met
Kiora. And if she did,
it was only because this
product existed.
Usually what we try to do is, we can
come up with a good battle, like a good
conflict. We do.
So, for example,
there's been a couple in the past where
it was a legit conflict between
the parties.
And so, you know, like them fighting actually made sense.
Like in the story, they really did fight.
Or they at least had a lot of animosity toward each other.
This one is interesting in that Elspeth's the good guy and Kiora's not the good guy.
She's sort of more, I don't know, chaotic neutral in some way.
But, I mean, maybe they find the story for this.
I don't remember.
But, anyway, I didn't write it down.
I assume, I didn't write the colors down.
I assume Kiora's deck is blue-green because she's blue-green,
and Elspeth's either mono-white or white-splash, a second color. I'm not sure. I don't remember. I did't write the colors down. I assume Kiara's deck is blue-green, Christie's blue-green, and El's Bath is either mono-white
or white-splash, a second color.
I'm not sure.
I don't remember.
I did not write it down.
Okay.
On March 21st is the pre-release,
and March 27th is the release
of Dragons of Tarkir,
a.k.a. Louie.
So, Huey, Dewey, and Louie real quick,
just for those that don't know
those are the code names of these three sets
that was
the three nephews of Donald Duck
Donald Duck has three
triplet nephews
that all look the same except wear different
colored shirts and caps
and
I thought it was a cute name at the time
I turned out it was a cute name at the time.
It turned out it was a horrible name for a couple reasons.
First off, not everybody knows Donald Duck's nephew, so the order Huey, Dewey, and Louie was...
I picked it because if you read the comics or watch the cartoons,
they are always referred to as Huey, Dewey, and Louie in that order.
So I'm like, oh, they have a clear set order.
The problem was not enough people... I mean, a few of them... Louie, in that order. So I'm like, oh, they have a clear set order. The problem was, not enough people,
I mean, a few of them,
a lot of people didn't even know who they were, and a few of them
got there with Donald Duck's nephews, but
they had no idea what the order was.
And the problem was that they
rhymed, so they were really
easy to confuse with one another. So people didn't know
the order, the fact they rhymed made
the interconnection of them confusing, and
for those who don't know, they're all spelled differently.
Huey is H-U-E-Y.
Dewey is D-E-W-E-Y.
And Louie is L-O-U-I-E.
So, they're all spelled differently.
So, it's not even like they're spelled the same.
So, anyway, it caused massive confusion.
We made a rule that said stop having
rhyming names as keyword names.
Although, we would have a few after that
even though we made that rule.
Not on purpose, just
lock and stock, for example. Lock, stock, and barrel.
Lock and stock rhymed, and then we had, like, tears
and fears.
But anyway, it proved to be a very
bad codename. Okay, the set had
264 cards,
101 commons,
80 uncommons, 53 rares,
and 15 mythics.
Had 15 lands.
So the way it worked was we're now in the alternate timeline.
So, and this was ally colored.
Originally, by the way,
it was going to be enemy colored
because players had been clamoring
for an enemy colored set
and I wanted to deliver it to them.
Plus, we had never done enemy colored dragons.
And I thought it'd be cool to do enemy colored dragons.
Turns out we had never done
legendary ally colored dragons either.
But anyway,
so what happened was
I wanted enemy colored,
but as we started working
on the draft structure,
which was
Wedge and then becoming
whatever this became,
Eric Lauer came to me
and said, here's the problem.
The correct way to draft wedge
is to draft enemy color
because enemy ties
into two different wedge, you know.
If I draft an ally color, then
I'm really committing to one wedge.
But if I draft enemy color, then I'm open
to two wedges. And so, the
correct strategy for drafting
concert arc here was to draft
enemy color. So his
concern was, if we made this enemy color,
the draft would be too similar.
So I knew
Eric was correct. So I
changed it to ally.
I promise you, the people that keep
clamoring for... We've only done one enemy color
set in the history of Magic, which was Apocalypse,
which was a long time ago.
And I know that we are shy on legendary things of enemy color, that we've done a lot more ally stuff.
And so people are always clamoring for an enemy set. I promise you we will get there eventually.
I tried for it to be this set, but for mechanical reasons it did not work.
Okay, so what happened in this set was...
So in Condor Dark here, we had five factions.
They were Wedge.
So, Abzan had Outlast.
Jeskai had Prowess.
Who was next?
Sultai had Delve.
Mardu had
Raid and
Teemer had Ferocious.
So what we wanted to do was
we wanted dragons to have five completely
different mechanics, but mechanics
that played nicely with mechanics that showed
up in the first block.
And then we wanted to have a morph variant.
So the idea was we had morph, then
protomorph, and this was supposed to be future morph. And we tried a whole bunch of a morph variant. So the idea was we had morph, then proto-morph, and this was supposed to be future morph.
And we tried a whole bunch of different morph variants.
We ended up going with mega-morph,
which means that you cast it,
and a mega-morph, when you turn face up,
it gets a plus one, plus one counter.
So the idea is,
if you cast it through its morph,
it gets to be a little bit bigger
than if you just outright cast it.
It was an offshoot of something we called Smorph.
So what Smorph was,
is instead of playing three mana for a 2-2,
you played four mana for a 3-3.
What you did is you put it face down
and put a plus one plus one counter on it.
The problem with that was that
you couldn't mix it with morph and manifest
because the audience knew it was a Smurf card.
So it got killed for being incompatible.
In retrospect, I wish...
I'm not sure how often it matters that you play a Morph or a Megamorph
and people don't know which it is.
So, I don't know. I'm sad we didn't do Smurf.
People didn't like the name.
Megamorph rated really low in our...
I mean, like one of the bottom ever rated
mechanics. Now the funny thing is it plays
well. It saw a tournament play.
It's actually
a good mechanic.
I think the name was a little goofy
and I think people's expectations
were a lot more grandiose.
Because we went back in time and did a really
different variant. Manifest is a really different
morph variant. And we went to the future and people felt like different variant. Manifest is a really different morph variant.
And we went to the future and people felt like we just didn't do enough of a difference.
Okay.
So then what we did is each one of the keywords fit in with...
It was synergistic with the wedge keyword.
And the idea being is, let's say I have a wedge clan deck I made.
When you get this thing, it fits into that deck if you want it to.
I mean, you could, so for example, let's say I'm playing a Jeskai deck,
and then I get Ojitai.
Ojitai is white and blue.
Well, it fits into your red, white, blue deck.
So it fits into it, was the idea.
So, okay, so let's run through.
So Abzan was Outlast, And so this set was Bolster.
I just talked about Bolster being in Paper Forge.
So Bolster generated plus one, plus one counters.
Outlast also generated plus one, plus one counters.
And there are a whole bunch of cards that cared about plus one, plus one counters.
So it's sort of these two played together nicely.
Then Jeskai turns into Ojitai.
Jeskai was all about, um, um, prowess, and it turns into Rebound, which was our repeat
mechanic from, what was it from?
Uh, Champions of the Common God?
What was it from?
I'm blanking on what it was from.
Um, anyway, what it does is, they're sorcerer's instants that when you play it, they happen Uh... Champions coming? Where was it from? I'm blanking on where it was from.
Anyway, what it does is they're sorcerer's instants
that when you play it,
they happen again next turn.
Well, prowess cares about
non-creature spells being played.
Well, this, in one card,
gets you two spells.
So it works really well with prowess.
Then, um...
Saltai had delve,
which had things where you use the graveyard as a resource.
Uh, then, uh, I don't know the dragon's names.
Uh, Blackblue was Exploit, which is a mechanic that said when this enters the battlefield,
it was on creatures, if you sacrifice a creature, you get an effect out of it.
And the idea was, uh, in a vacuum, this creature could turn into a spell, essentially, because you could just sac itself.
But, if you had a cheaper creature that was less of, you know, you didn't want, you could sacrifice that to get the spell, spell effect.
Then, Teemer had Ferocious, and Red-Green was Formidable. So Ferocious got an upgrade if you had all creatures that had power four or greater.
And Formidable got upgraded if you had a combined power of eight or greater.
So it looked at all your creatures rather than just one.
But obviously, if you were able to, you know, if you're halfway to Formidable, if you could do Ferocious.
So both really wanted you to have a lot of creatures.
And then, the last one,
you had Raid in the first set,
and then we had Dash,
which was the upgraded mechanic
where you could get haste and attack
the turn you played it.
And so Raid and Dash played nice together.
So the funny thing about Dragons of Tarkir was
we really thought that, like, that people were going to go gaga for,
oh, it's all dragons all the time, dragon, dragon, dragon, dragon.
And the funny thing is we had made a world that people liked so much in Khans of Tarkir
that people really liked the clans,
that when Sarkhan altered the timeline and brought back dragons,
the players were sad that we
had sort of killed the clans.
And so
what we were hoping people for was like,
yay, dragons! They were like, oh, really?
Why did Sarkhan change
the timeline? So it didn't quite
pan out the way we hoped. I mean,
dragons are real popular.
When you do our market research, it's like
the most powerful creature type by far. I's like the most powerful creature type by far.
I'm sorry, most popular creature type by far.
I think angels is number two.
And goblins is number three, for those that care.
Okay, so on April 10th through the 12th
in Brussels, Belgium,
was standard, I mean, not standard,
was Protor, Dragons of Tarkir. And the formats was standard, I mean not standard, was Pro Tour Dragons of Tarkir.
And the formats were standard and Dragons of Tarkir, Fate Reforged draft.
So now you've got to do the second.
So each timeline got its own draft at a Pro Tour.
So at, in Brussels, at Pro Tour Dragons of Tarkir,
Martin Dang of Denmark defeated Shota Yasuka of Japan.
So Yasuka, for those who might
not know, he's a Hall of Famer.
He also was the 2006 Player of the Year.
So that was a
pretty high-octane finals.
Okay. Moving on.
May 6
was Tempest Remastered.
Now that was an online-only only product so what we did was
we took all of Tempest Block
so Tempest, Stronghold and Exodus
and we remade it using modern development technology
and so the trick was
that they were allowed to take any cards they wanted
from the whole Tempest block
to make a cool, modern drafting experience.
The only caveat was they couldn't change anything about the cards.
The only tool available to them was they could...
Now, they were able to change rarities, and they were able to use cards from anywhere else in the whole block,
but they made a large set worth of cards for a drafting experience.
So the set ended up being 269 cards, 101 commons, 80 uncommons, 53 rares, 15 mythics, 20 lands.
So it was changed to modern day sizes.
Sets were actually slightly bigger back then.
So it was changed to modern, had modern rarities to it. It really was a fun experiment to sort of see what you could do.
Like I said, the fact that they could only use cards that pre-existed,
that were from the block, meant that they didn't have, you know,
a lot of times if you want to do something, you can just change the card.
Oh, we're missing a three-drop? Fine, this four-drop becomes a three-drop.
Couldn't do that there.
I believe the person who designed this,
I think, was Adam Prozac.
Oh, Drags of Tarkir, by the way,
the lead designer was Mark Gottlieb.
I don't,
not that lead developers aren't really important,
just I don't know them off the top of my head
and I did not write them down.
So, because I'm in charge of design,
I know who did things
because I was, you know,
that's who I interacted with.
I think Drag Stark here,
I know Condor Stark here had been
Eric Lauer leading the development,
and Dragon Stark here, I'm pretty sure, was Dave
Humphreys.
Oh, no, no, no. He did
Fate Reforged. Dave did
Fate Reforged, and I think
Tom Lepilli did
Dragon Stark here.
I think, actually, it might have been a combination of Tom and
Dave did Dragon's Dark here. I think Dave
did Fates Reforged, and then Tom and Dave together
did Dragon's Dark here.
And Tempest Remastered,
I don't know. I mean,
there was a design team that then handed
off the development team, or maybe they were all, maybe
for that product, it was just one. Adam
Prozek, I think, led that.
So I think he might have been
the design and development.
Development's a little less important
in a product in which
all the cards have already been tested.
I mean, there's some development
to be done, obviously,
but not quite as much
as a product in which
you've never seen the cards before.
And people ask me all the time,
is Tempest Remastered
ever going to come to paper?
Like, would we ever take that product
and print paper versions?
The one thing stopping us is
the reserve list.
About 80% of
the rares in those blocks
are on the reserve list.
And I don't...
There's no way to make
this product without making some cards on the reserve list.
There were enough restraints on it already.
So, anyway, Tempest from After
will not be a paper product,
but it was fun. I don't know how often
by the time we're talking now
things come on for X amount of time.
Maybe it's the kind of thing
once in a blue moon they do a
nostalgia draft. I don't know.
Anyway, before it began
Adam came to me to ask
because Tempest was my first set, obviously.
And so we walked through what Tempest was up to and the design and what our thoughts were.
And I gave him some insights into how I thought it clicked together so that he can reimagine it,
you know, he can remaster it.
Okay, moving on.
So May 22nd was Modern Masters 2015 edition.
So I think this was the second Modern Masters, I think.
One of the problems with jumping back in the past,
when you have products that are all, you know,
Modern Masters 2013 or whatever.
In fact, I think the first Modern Masters
didn't have a year on it.
And then when we did the second didn't have a year on it.
And then when we did the second one, we put a year on it because we had to differentiate them.
So Modern Masters started out
as a one-time
supplemental product thing.
Proved to be very popular and
we've since turned the
Masters series into
an annual product.
It's not always Modern Masters. Last year we did
Eternal Masters. So, I mean, there's different Masters things. But anyway, into an annual product. It's not always Modern Mafters. Last year we did Eternal Mafters.
So, I mean, there's different Mafters things.
But anyway, this was the second of them.
And the Mafters was we wanted to give people more access to cards from Modern,
but we also wanted people to have a fun draft experience
that sort of allowed you to draft Modern cards.
And so Modern Mafter Masters was this cross between
a fun modern product that also, you know,
gave people more access and stuff.
Anyway, Modern Masters...
Oh, I didn't write the date down.
But there was a giant Grand Prix that used Modern Masters.
And I think at the time it was the largest Grand Prix ever.
I think it was like a record-setting Grand Prix.
There were, I don't remember exactly, but thousands and thousands and thousands of people there.
I think the Grand Prix itself might have had like 3,000 people, I think.
I mean, they capped out the Grand Prix.
Like, they couldn't have any more people.
So that's a pretty big, and they were prepared for a lot of people.
So that was pretty big.
Okay, moving on.
So next, July 11th was the pre-release,
and July 17th was the release of Magic Origins.
She didn't have a codename.
I think it was like M15 or something was the codename.
So it had 272 cards, 101 commons, 80 uncommons,
55 rares, and 16 mythic rares, 20 lands.
So it had two mechanics, which was renown, which was renown had a number after it, and
the first time a renown creature does combat damage to the opponent, you get to put that
many plus one, plus one counters on it.
Now some renown creatures also care about having plus one counters.
And then spell mastery went on, I think just Instants and Sorceries. And
there are spells that upgraded if you had two Instants or Sorceries in your graveyard.
So it's a spell that kind of encouraged you to play Instants and Sorceries.
So Magic Origins was the start
of something new. So we were
starting, we were we started doing a refresh
on two different things.
We were changing kind of
how we were doing the sets.
Dragon's Dark here was the last of
what we call the third set,
three set blocks.
For years and years and years,
the way Magic did blocks was
we had a large set in the fall.
These are all, you know,
northern hemisphere seasons. In the fall, we would have a large set in the fall. These are all, you know, north northern hemisphere seasons. We had, in the
fall, we would have a large set. In the winter, we'd have usually a small set. And in the spring,
we'd have either a small set or a large set, depending on what we were up to. In the beginning,
it was always a small set. Eventually, we started doing large sets. And we eventually figured out
that it wasn't quite working.
So we changed to a two-block model.
And what the two-block model was, starting with Battle for Zendikar,
which I will get to momentarily or eventually in this podcast,
we were doing a large set in the fall, a small set in the winter,
and then a large set in the spring, and a small set in the summer.
And so we were going to be doing two blocks a year.
Each block, instead of being three sets, would only be two sets, a large and a small. And starting with Magic Origins, we were also, not rebooting, but changing up how we were
doing the story a little bit.
So at the time, there were five characters in Magic Origins that you are seeing the origin
of.
So it's five Planeswalkers.
In white was Gideon, in blue was Jace,
in black was Liliana, in red was Chandra,
and green was Nissa.
So you did not know it at the time,
but these obviously would be the first five members
of the Gatewatch,
who are currently playing a major role in the story.
And so we were giving you their origin.
So the way the set worked was for each color,
or sorry, for each planeswalker,
you got to see what plane they originated on,
their home plane,
and you got to see what plane they went to
for the very first time when they sparked.
So for those that don't know how it works,
usually sometime in adolescence,
but at some point in your life,
when you undergo great trauma,
your spark will ignite and you will teleport,
your planes walk for the first time to a different plane.
Up until that point, usually you had no idea that there was a multiverse.
And, okay, so, as of the set, before the set came out,
the only one who we knew their home plane was Nyssa, who was from Zendikar, obviously, okay, so, and as of the set, before the set came out, the only one who we knew
their home plane was Nyssa, who was from Zendikar, obviously, we knew that.
Okay, so Gideon turned out was from Pharos, people didn't know that.
Uh, and his first, uh, planeswalk, he sparked to Bant.
Um, Jace was originally from Vryn.
Um, Vryn had only been mentioned before
in Plane Chase,
the supplemental product where you had the different
planes. We introduced a bunch of different
planes, and two of those show up for the
first time in the set.
I think the first time in the set.
Jace was from Vryn, and his first
planeswalk was to Ravnica.
Liliana
was from Dominaria, no one knew that. And her first walk was to Ravnica. Liliana was from Dominaria.
No one knew that.
And her first walk was to Innistrad.
Chandra was from Kaladesh,
a place you guys had never met before.
In fact, was made just for this product.
Although, obviously, as you guys all know,
we eventually went there.
So we knew when we made this
that we were planning to go there.
So we spent some extra energy on Kaladesh
because it was part of our plan
to be going to Kaladesh.
Then, when she goes, to go there. So we spent some extra energy on Kaladesh because it was part of our plan to be going to Kaladesh. Then
she goes
to Ragatha, which is kind of a
volcanic plain. Ragatha
had been also in Plane Chase, just like Vryn had been.
But that's the only reference
I think you'd seen to those two.
And then Nissa started
on Zendikar, which is the one place people
knew, and she ended up going to Lorwyn.
So really what we were trying to do is show our characters interacting with a bunch of planes people knew.
You know, Ravnica, Innistrad, Lara, Lorwyn, you know.
And so anyway, and not only only that we also introduced some new planes
well
we finally showed off
Rin and Ragatha
and we introduced
Kaladesh
and we had to spend
extra energy on Kaladesh
because we knew
we were going to Kaladesh
so there was a lot
of time and energy
spent in Magic Origins
but anyway
Magic Origins
shows the five
origin stories
oh and the coolest
part about it is
we had five planeswalkers well five legendary creature cards representing the five origin stories. Oh, and the coolest part about it is we had five
planeswalker, well five legendary creature cards representing the five
characters, and then they transformed because they were double-faced cards.
You got to see them spark and they transformed into planeswalkers. Now, the
way we did it is, I think you saw them on the front side, the age of which they
first sparked, and you saw them on the back side, the age of which they first sparked, and you saw them on the back side,
modern day.
So we learned also, for example, that both Gideon and Chandra were pretty young when they sparked.
They were kids, especially Chandra, who was like 12.
She was pretty young.
And you learn their story.
You also learn about, because we told you their origin story,
so what exactly caused each of the characters to spark?
And as we learned,
there was trauma in all their lives.
Chandra was about to be killed when she sparked,
stuff like that.
It's kind of cool.
And then there was a theme in the set of growth
because we were watching the characters grow.
That's why both Renown and Spellmaster
had a flavor of growth to them. Now the set originally, by the way, before we decided to
do what we did, originally was going to be a normal core set that had a villains theme in it.
But once we realized that the core set was going away as part of the two block plan
and that we were going to start this new storyline, we decided to use it as a means to introduce.
we were going to start this new storyline.
We decided to use it as a means to introduce.
So Magic Origins is very core set-like,
although it's a little more aggressive than a normal core set.
Normal core sets didn't have new mechanics,
and this had new mechanics.
So it wasn't exactly a core set.
It was sort of a, we used to call it a core set plus.
Okay, anyway, that was Magic Origins.
And then July 31st
Oh, hold on. Before I
get to that. July 17th, at the same
time the set came out, was Deck Builder's
Toolkit, 2015 edition.
So what we do is every year
we put out a Deck Builder's Toolkit,
which is meant as a product to
help a new player. One of the things we know
when you're beginning, it's hard to get a lot of cards.
So Deck Specialist Toolkit is mostly commons and uncommons,
but a whole bunch of cards.
And so it allows a newer player to just get a lot of cards.
It gives you deck themes,
and the way it's put together is there's different clumps of cards
that push toward different themes
to help encourage you to build decks for the first time,
you know, thematic decks.
And that came out July 17th.
Anyway, then July 31st through August 2nd was Pro Tour Magic Origins in Vancouver, Canada.
The formats were Standard and Origins Booster Draft.
And there, Joel Larson of Sweden defeats Mike Sigrist of the USA.
So Mike Sigrist was the 2014-2015 Player of the Year.
Joel Larson was a longtime pro from Sweden.
I think this was his first win at a Pro Tour, I believe.
But anyway, two really good players played in the finals in Canada, in Vancouver.
And then, let's see, August 21st was From the Vault Angels.
So when we first made the product from the vault, it was a brainchild of one of our magic
brand managers and us I think now he's a brand director. Um,
He came up with the idea as a product to
Sort of show off the collecting of magic make them cool for the stores
and the very first one we made was from the vault dragons and
Elaine who is uh another
brand manager now the vp of um magic brand um she really was uh wanted to do a from the vault angels
and she encouraged us she wanted the follow-up from the vault dragon to be from the vault angels
but we were like we really want to mix it up. If we just always do creature types, then people believe that's what it is.
And so I think the second one was Exiled.
Cards that have been banned
and restricted. But anyway,
we promised Elaine that one day we would get to Angels
and finally we came
true in our word. So
finally, From the Vault Angels.
So it had
15 Angels. I didn't write down the Angels or anything, but
it's... And there's some that,
like, we, we, we managed to get, um, some versions of art you haven't seen.
Some, some is brand new art, but some, like Sarah, was art that we'd used, but, and, you
know, either I'd never printed it on a card, or I think maybe it was only a promo card.
But anyway, if you love angels, that was for you from the Vault Angels.
Um, okay. But anyway, if you love angels, that was for you from the Vault Angels.
Okay, and then on August 28th, we had Duel Decks, Zendikar versus Eldrazi.
So our custom at the time was that the fall Duel Decks would be tied into the fall set.
So the fall set was Battle for Zendikar.
So we had been there before. Turns out, by the way,
that it's hard to lead into a set where you haven't been there before. We luckily had been to Zendikar, so we had a whole block of Zendikar cards to play around with to make these decks.
When you're going to a brand new world, it's a lot more challenging because you just don't have
cards from that world. But anyway, this was trying to show up the fight that the Battle for Zendikar was all about a battle
between the Zendikari and the Eldrazi,
so we showed that up in the duel deck.
And then, August 28th
of the 30th, was
the 2015 World Championship
at PAX.
So we actually had a giant,
Magic likes doing things at PAX,
in 2015, we decided to do a giant reveal for Battle for Zendikar.
In fact, if you Google PAX 2015 Battle for Zendikar, you will see,
we had this cool thing where we had, I think it was Ulamog,
that was breaking out of the window, Like, there's this giant statue.
He was, like, half in, half out.
And out on the street, he was, like, crushing a police car.
And, you know, it was really cool.
So we spent that, and we had a giant blowout
where we introduced for the very first time Battle for Zemekar.
We had a big show that I took part of.
I was on stage with Will Whedon.
And I did a whole podcast on this,
by the way, if you want to hear it.
If this sounds fun,
you want to hear it all in detail.
You can hear about how
I practiced with Will Whedon
multiple times,
only on the final show,
him to say to me,
I'm going to go somewhere
different with this.
But it went well.
It went well.
It was fun.
I enjoyed Will.
Will was fun.
Anyway, at the same event, we had the
World Championships. So they played four formats of the World Championships. They did a Modern
Masters Booster Draft. They played Modern. They did a Magic Origins Booster Draft, and they played
Standard. And the finals were played in Standard. So anyway, at it, Seth Manfield from the USA
defeats Owen Turnwald, also from the USA.
So Owen would later get inducted into the
Hall of Fame. Maybe one day
Seth will. I don't think he's qualified yet.
Anyway, both really good players, and
it was quite the finals.
And that was
a very interesting world. I mean, worlds got kind of
overshadowed that year,
just because they were sort of stuck in the basement
of all the stuff that was going on.
And the next year, in 2016, which was last year for us, we were a little bit better at
that.
Once again, the world champion was at PAX, but we gave it a little bit more focus, a
little more spotlight, if you will, than we had the previous year.
But that is from the 2016 podcast.
We'll get to that.
But anyway, that was a big packed blowout.
It was fun.
I had some busy, busy days.
In fact, one of my days,
I remember,
I think I had to show up for,
like I had to show up at like,
I don't remember what it was,
some crazy, crazy early time,
like 6.45 a.m.
And then I left at like 11.30 p.m.
I had a long day.
Okay, but anyway,
speaking of Battle for Zendikar,
on September 20th, no, 26th, was the pre-release. October 2nd was the release of Battle for Zendikar.
274 cards?
Yeah, 274 cards, 101 commons, 80 uncommons, 57 rares, 15 mythics, 25 land.
The land were full art land, by the way, for those that don't know that.
That was a big hit.
We had done that the first time in Zendikar on the Travel Back.
We also did it.
So Battle for Zendikar was when we had left off, there was a cliffhanger.
What had happened was we came to Zendikar for Zendikar and World of Wake,
but we knew something was amiss.
Oh, the Eldrazi had been trapped inside the world and why the world was going crazy.
And so in Rise of the Eldrazi,
a combination
of some planeswalkers and
so I believe
it was Jace, Chandra, and
Sarkin had been kind of lured
to a certain spot by Nicol Bolas,
made them unlock
the door, if you will, to the jail.
Nissa opened the door thinking that the Odrazi would flee to her plane,
and the plane would be safe.
That's not quite what happened.
So anyway, they got free, and we kind of ended on this cliffhanger,
like, what's going to happen to Zendikar?
So we came back.
It was time to see what had happened.
So what had happened was the Odrazi had kind of taken over the place,
and things were looking
pretty grim for the natives of Zendikar, the Zendikari, but they had not given up the fight.
And so we sort of told what we call a rebel story, kind of like Star Wars, where like
someone's in power and they have a great advantage, but you're rooting for the underdogs to see if they can take back their world.
So this set was the first set in the new two-block structure,
although it changed mid-design, which brought up some challenges.
So there were a lot of mechanics in the set.
I will run through them all. So Rally was a variant on the ally mechanic that you saw in original Zendikar.
Just cleaned up a little bit.
And the original one only worked on your allies.
This one worked on all your creatures rather than just your
allies. But basically
Raleigh was
when a creature enters the battlefield
Raleigh says
whenever this or another ally
enters your battlefield, it does something that
affects your creatures. Either it counts
them or it doesn't
an effect for them. It grants them all something. And that was Rally. Landfall came back. That's a
popular mechanic. Landfall triggers whenever you play a land. Awaken was a spell mechanic
that if you kicked the spell, if you paid extra mana for the spell, you animated,
permanently animated a land. You put plus one plus one counters on a land and animated it so you turn it into a creature.
Still as a land, but now it can attack or block.
Devoid was, the Odrazi were all colorless.
But because we didn't want everything to be sort of what we call true colorless,
we made a bunch of cards that were inspired by Ghostfire from Rise of the Odrazi.
No, I'm sorry, from Future Sight.
And Ghostfire was a colored spell,
meaning it cost color to cast it,
but was colorless.
And there was a colorless theme
that went on in the set,
so Devoy played into that.
Converge was a mechanic
that made you count how many colors
of mana you spent when you cast it, I think.
Ingest was a mechanic that made you
exile cards off the top of your library.
Oh, I'm sorry, not you.
Made your opponent exile cards off the top of your library.
And then Processors were creatures that could eat cards
in your opponent's exile.
And by eating them, what it did is it put them
into your opponent's graveyard.
But anyway, this was Ulamog's set.
Ulamog was the hungry one or the great eater or something.
I'm blinking on his name.
But his big thing was he consumed things.
And so the Eldrazi were slowly eating the world of Zemekar.
And so we wanted to capture the idea of Ulamog.
At the time, he's the only Titan left.
He's the only Eldrazi left.
We later learned that's not completely correct.
Emrakul had gotten lured away,
and we learn about why that later in a different block.
But it turns out that Kozilek had gone underground,
and he comes back in Born of the Gods.
But anyway, this is the start of our story.
When the story begins, various planeswalkers,
I guess Gideon is the first one to realize this problem.
Gideon goes to get help.
He runs into Jace and Liliana.
Jace volunteers to come help.
Liliana turns him down.
They then go to Chandra, who turns him down.
So just Gideon and Jace go to Zendikar.
Nissa is a native, already lives on Zendikar.
Kiora, also a native Zendikar, will later show up.
Anyway, they fight. They meet up Nixilis, who
uses the opportunity to get back his spark. He almost defeats them.
Shinder shows up at the last minute and saves the day. And then
the planeswalkers, through some
using some knowledge that Jace had acquired,
are able to defeat them in, well, that's the story in Born of the Gods.
But anyway, this is the very beginning of the founding of the Gatewatch.
They don't actually become the Gatewatch until Born of the Gods.
But this is the beginning where they first start coming together.
And like I said, a chock full of mechanics.
I'm not sure I think any other fun facts.
So October 16th through the 18th was Pro Tour Battle for Zendikar
in Milwaukee, Wisconsin, here in the United States.
It was standard and Battle for Zendikar booster draft.
And, let's see if I can say names correctly,
Kazuyuki Takamura from Japan defeats Ryuichi Tamada from Japan.
So there was a point in time on the Pro Tour where the Japanese were very dominant and
having a Japanese on Japanese finals was happening all the time.
While the Japanese still are very good players, their dominance dipped a little bit over the
years.
More so, other countries came up to meet their quality.
It wasn't that Japanese got any worse, just other countries also got really good.
And this was the first all-Japanese finals in a while.
But anyway, once again, an exciting thing.
So now we move to November 6th.
So November 6th was the 2015 Holiday Gift Box.
So it is five boosters, 20 basic land,
a foil scythe leopard from Battle for Zendikar,
and six illustrated dividers in a fancy box.
This product was created because there are people,
like your grandma, that might know you're into magic
but have no idea what to buy you.
And what we wanted to do was make a product
that very clearly told someone
who had a loved one who played Magic
that they were looking for a gift. It said,
Hey, you want to get a gift? How about the
2015 Magic Holiday
The Gathering gift box?
Howdy gift box. Ooh, I think they might like
the Howdy gift box. So we wanted to make a product that was
clean and clear for someone who didn't know
much to buy. And that you, the Magic
player, if your grandma or somebody bought it for you, you go,
oh, yay, this is something I would want.
We tried this
product over many years, and
the one thing that finally got us to succeed,
interestingly enough, was the name.
That whenever we got fancy with
the name, you know, the beatdown
box or whatever, people didn't
understand the purpose of it. So the key
to the success of the product was calling it the
Holiday Gift Box.
Get it? It's a gift for the holidays.
It's a holiday gift box.
And this was the first time
I think the first time we did the
dividers, I think. I know
Ethan was in charge of making the dividers
and I know he spent a lot of time figuring out
like what dividers would you want and this and that.
Oh, were the stickers? I think the dividers that came with stickers that, like, what dividers would you want and this and that. Oh, were the stickers?
I think the dividers that came with stickers, they put on the dividers, I think.
Unless the stickers were next year.
Anyway.
Okay, moving on.
November 13th was Commander 2015.
So these were two-color enemy commander decks.
There were five of them.
And the mechanics in them is they introduced experience counters.
And the idea is experience counters stayed with you.
So if your commander had activations that used experience counters, and then something
happened to them and you had to recast them later, the experience counters were continuous.
So the idea was your commander kind of got stronger over time, because even though he
might die and come back, the thing
that he referenced off of didn't go away.
The experience counters didn't go away.
Also, there's a mechanic called Myriad.
Creatures with Myriad attacked
all players at once.
So, essentially, it made a copy of every
of, it made a copy of itself
and then attacked every other creature.
So, we had done a bunch of different commander decks,
and this was, I think, the first time we had done the enemy.
Like I said earlier, with Dragons of Tarkir,
we know there's a dearth of enemy color,
two-color enemy legendary cards.
There's a lot more ally than enemy,
so this product was helping try to alleviate some of that.
So the final event of the year,
December 11th through the 13th
in Barcelona, Spain,
was the World Magic Cup.
So for those that don't know,
we,
the World Championship broke up into two pieces.
There's the World Championships, which took place
at PAX in this year, which is
an invite-only tournament.
Originally it was 16, and now it's up to 24.
It's an invitational
event. And then, the Magic World
Cup is the team event, in
which, I think
at the time it was top four. I now
think it's top three.
Anyway,
at least back in 2015,
the top four people
that applied
that um
at the
uh
the way it worked back then
was
we had three special events
in your country
and it was
the winners of those three events
plus the
your captain was
the pro player
that had the most pro points
um
from that country
and anyway um uh so the formats were the pro player that had the most pro points from that country.
And anyway, so the formats were Battle for Zendikar, Team Sealed,
and Team Unified Standard Constructed.
So what that meant is Team Sealed is we give you a whole bunch of cards, your team divvies them up into three pools.
So the way it worked, by the way, way is any one point in time three people would
play and one person would be the coach so the the that way there was the best two out of three
matches um and then you had somebody who got a float being the coach and it's actually kind of
fun being the coach so team sealed means you you get a whole bunch of cards for your country
you build three limited decks.
Standard team constructed means you're building three constructed decks.
And not only are they each standard, but if you stack them on top of each other,
all of them together are standard legal.
So not only must each deck be standard, but all the decks together have to be standard,
meaning you only get four copies of every card.
So if you put two copies in one deck,
you can put two copies in another deck.
But you can't have more than four copies of anything other than basic land
between the three decks.
So both events were very,
very team-oriented.
Both Team Sealed
and Team Constructed
are really cool in that
they have a lot of interactive
play. And the way it would work
is three people would sit
down, they would play three people from the other team,
and then the coach would
be able to talk to, I mean, the players could
talk to themselves, but there was a coach that
was focused on going around and making
sure everything was okay.
So anyway, at the
2015 Magic World Cup,
I'm sorry, the World Magic Cup,
I've got to say that correct,
Italy defeated Thailand.
I think this is the first time
either of those was in the finals, I believe.
So Italy, I apologize,
I'm doing my best to say these names.
So Italy was Marco Camelucci,
William Pizzi, Francesco Beffero, and Andrea Magucci.
Those were the winners.
And then the second place team, Thailand.
Okay, I really apologize for these.
Virapat Sirulatavarkul, Akhiresh Sorakup, Sutupong Papatukagol,
and Cham Pasadaparcha.
Parcha.
Parchia.
I apologize.
I mangled those names.
Anyway, that was the final.
So Italy defeated Thailand.
So that's, by the way, a really fun event.
I've gone to a couple of World Magic Cups,
and it is just real neat. There's a lot of a really fun event. I've gone to a couple of World Magic Cups and it is just real neat.
There's a lot of team nationality spirit.
The teams usually dress up in some uniform of their country.
So it's just fun to watch and it's fun to, you know, they get really, you know, it's
just a neat event and it's fun.
We don't have a lot of team events in Magic.
There's some but this is probably kind of the't have a lot of team events in Magic, there's some, but this is
probably kind of the high pinnacle of team events in Magic and it's really cool to watch. So anyway,
to recap the year, I'm almost done here. 2015, we had a chock full of stuff. So once again,
Fate Reforged came out. We had Protor Fate Reforged. We had dual decks from Elspeth versus Kiora. Dragon's Tarkir came out. So the Protor Fate Reforged was in Washington DC.
We had a Protor of Dragon's Tarkir in Brussels. We saw a Tempest Remastered. We
saw Modern Masters 2015 come out. We saw Magic Origins come out, including the
deck builder. We saw Protor Magic Origins.
We saw a dual deck
Zendikar versus Eldrazi.
We saw the PAX event happen
where we introduced it, and we saw the World Championship
happen at PAX.
We saw the release of Battle for Zendikar.
We saw Protor Battle Zendikar
in Milwaukee, Wisconsin.
We had the Holiday Gift Box.
We had Commander 2015. And we had the World Magic
Cup in Barcelona, Spain. That's a lot of stuff to happen. So anyway, as I said in the beginning,
I will eventually get to all the years. I still got 2016 left. Probably before this year's up,
I'll do 2016. And then we'll be reduced to one a year since once I'm caught up, I can only do the previous year.
But the plan is to continue these. I will continue them.
Probably what I'm going to do is, like, I'll do 2017 late in 2018 to give you guys a little bit of time for 2017 to go by.
But anyway, I've been told a lot of people like this series.
So as we get closer to modern day, I hope you 2017 to go by. But anyway, I've been told a lot of people like this series, so
as we get closer to modern day, I hope
you continue to enjoy it. And
that was 2015. It was a good
year.
As you can see, by the way, if you watch the evolution,
how we just, there's more and more product
getting put out. So there was a lot
more to talk about, a lot more stuff.
But anyway, I hope you guys enjoyed that. I hope you enjoyed
2015. But I'm now driving up guys enjoyed that. I hope you enjoyed 2015.
But, I'm now
driving up to Rachel's school. So we all
know what that means. It means this is the
end of my drive to work. So instead of
talking about magic and all its history,
it's time for me to be
making magic. So we can create even
more history. Anyway,
thanks for joining me, and I'll see you guys
next time. Bye-bye.