Magic: The Gathering Drive to Work Podcast - #471: San Diego Comic-Con 2017
Episode Date: September 15, 2017I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits ab...out Unstable from the panel that didn't make it out to social media.
Transcript
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I'm pulling on my driveway. We all know what that means. It's time to drive to work.
Okay, so today I just got back this last weekend. I was in San Diego for San Diego Comic-Con 2017.
So today's podcast is all about my trip to San Diego and Comic-Con.
Okay, so a little history. I've done a bunch of these over the years.
But a quick, I don't want to assume you've listened to every other Comic- history. I've done a bunch of these over the years.
But a quick, just I don't want to assume you've listened to every other Comic-Con podcast I've done.
So way back when, when I used to live in Los Angeles, before I moved out here to live in Los Angeles,
I used to go down to Comic-Con every year.
And then when I started working for Wizards,
there was a point where Wizards used to go to all the conventions,
and so I still used to go to Comic-Con every year.
Then eventually other stuff happened.
Wizards didn't always have a booth. And so I stopped going to Comic-Con.
And then about 10 years ago, my good friend Michael,
so Michael Ryan, the same person that co-created the Weatherlight Saga with me,
he was working for a company
that was going to be at Comic-Con, and so he had a room, because they had got him a
room since he was going to be there, and he said, hey, I have an extra bed, why don't
you come down, you know, if you fly down, I got a room for us, and we can go to Comic-Con.
And I talked to my wife, and she said, that sounds like fun, you should do that, then
I should do that.
and I talked to my wife and she said,
that sounds like fun, you should do that.
Then I should do that.
So we flew down and Michael and I had a great time.
So much so that the next year we did it again.
And then the year after that we were going to do it again and then Michael couldn't go for some reason.
So I just went by myself.
And after doing Comic-Con for a couple years,
I was really enjoying myself,
I had been to a lot of panels and I was like, you know what? We could have a panel.
Magic could have a panel. So I went
to talk to Elaine Chase, who's
the VP of Magic
brand, Magic brand.
And I said to her, look, would you
mind if I did a panel?
I said, you know, I could run it.
I've done panels before.
I'm media trained, obviously.
Would you mind if I ran a panel
and she said oh no no that sounds great
you can run a panel
so I set it up and then
they came back and said you know what
we should
let's do this right and so they sent out a bunch
of other people so the panel had a whole bunch of people
on it and for five years
we did a big panel
but as things happen we you know priorities move around and they decided you know a whole bunch of people on it. And for five years, we did a big panel.
But as things happen,
we, you know,
priorities move around and they decided, you know,
okay, maybe we shouldn't
do a giant panel at Comic-Con.
And so they said,
okay, this year
we're not going to do a panel.
So once again,
I went to Elaine.
I said, Elaine,
I'm going to go to Comic-Con.
Even if, you know,
even if Wizards
doesn't send me to Comic-Con, I'm going to go to Comic-Con. I, you know, even if Wizards doesn't send me to Comic Con,
I'm going to go to Comic Con.
I enjoy going to Comic Con.
And if I do,
I would have fun.
Let me, way back in the beginning,
I was going to do a panel by myself.
Let me just do a panel by myself.
And she goes, oh, okay, sure.
So starting last year,
I did a solo panel,
which I called Blogatog Live,
which is named after my blog.
Whenever I do a panel by myself, I call it Blogatog Live, which is named after my blog. Whenever I do a panel by
myself, I call it Blogatog Live, because my blog, obviously, people ask me questions, so it's like,
it's kind of like that, except live. And so, last year I did that, and this year I continued the
trend. And so, I had some fun stuff to talk about this year, So we'll get to the panel. But anyways, this is my second solo year.
Now, the way it worked is
Hasbro...
Wizards doesn't have its own booth,
but it has a wall in the Hasbro booth.
So if the Hasbro booth, there's one wall
dedicated to Magic.
This year, it had a giant Nicole Bolas mural,
the whole wall.
And then we had a glass display case
that showed off Arbor Devastation,
the set currently on sale.
And it showed,
there's a Nicola Bola statue coming,
I think later this year.
And it was an early version of it.
It wasn't painted yet.
But it was a model to sort of show it.
It was really cool.
And of course, we always have a exclusive.
This year's exclusive was six cards.
So it was the Gatewatch, or the main Gatewatch.
So it was Gideon and Jace and Liliana and Chandra and Nyssa and Nicole Bolas.
And the latest version of the cards.
So it was the Nyssa, Gideon, and Liliana from Amonkhet.
Nicole Bolas from Hours of Devastation.
It had the Chandra from...
The Kaladesh Chandra.
And then I think Jace was from Shadows of Inderstruck,
because that's the last time we printed Jace.
And what we did was,
they were the same cards mechanically,
but they had a different treatment.
And so the art was made to look like they were carved into stone, like they were kind
of like hieroglyphics.
And then you see that Nicole Bullis is carving them into the stone is the idea.
And then along with the six cards, there was a poster.
We worked with, I think it's called Mundo, I hope I didn't get that wrong.
And what it was is we printed on a magic sheet.
So the back of it is actual magic backs, if you've ever seen a magic sheet.
The way we make magic cards is we print them using an 11 by 11 on a sheet, and then we cut them up.
So this was a magic sheet.
The back are magic backs.
And the front was this really cool poster of Nicole Bolas.
It is white and black.
It's a white and black poster with a gold overlay.
It looks very cool.
Anyway, so that was the exclusive this year.
And the way the booth works,
Hasbro booth has one big booth that's for showing things off
and then one big booth that is the shop
where people can wait in line to get tickets and
come to shop and stuff that's where you can get the magic so anyway so Wednesday night is always
a preview night it's what I call the good shopping night because the way it works is people bring
stuff to sell now some people allocate it like abro shop, we allocate stuff for each day.
So if they sell out one day, there's stuff for the later days because it's allocated.
But most of the people selling at Comic-Con, they bring stuff, when it's gone, it's gone.
And so sometimes you want something, and if you don't buy it early enough, then it's not there.
Like there's a t-shirt I found for my daughter, and I didn't get there fast enough.
She needed a small, and they were out of small.
So no shirts for her. I mean, I got another shirt for my daughter but none of that shirt so anyway wednesday's preview night um so i went and checked into the booth um we had a small contingent this
year just two brand people a pr person and me um and so i checked in and uh at the booth they were
giving away a little uh like you ever been to at the booth they were giving away little, uh, like, have
you ever been to like Burger King?
They have like a little paper crown.
It's kind of like that except they were bolas horns.
So it's little paper crown bolas horns that you can get.
Um, and the idea is you could use it for, you know, take the crown or you like just
dressing up like bolas, whatever.
Uh, we were giving those away.
Um, and so I went to the booth to say hi.
And while I was there, I...
So one of the activities, and I'll talk to you when I get there,
was on Saturday, I had spent some time...
There was a boy named Ty who was there for Make-A-Wish.
And his big wish was to come to San Diego Comic-Con.
And he particularly liked magic.
And so the way, for those that don't know Make-A-Wish, the way Make-A-Wish works is
the kid gets to ask for something, they get a wish, and then they try to set up something
special for the kid that's a surprise that the kid doesn't know about.
So he was really into magic, and he wanted his family to come to Comic-Con.
He wanted them to dress up in costume.
So on Saturday, he was Sarkin.
His brother, who also plays magic, was Sorin.
His mother was Liliana, and his cousin was Jace.
And the local chapter of Make-A-Wish
had worked with a seamstress there to make the costumes.
Anyway, I ran into them on Wednesday night, and Saturday'll get into—Saturday was my day with them, so we'll get there.
Okay, so Friday night—I said Wednesday night was mostly me.
A good chunk—one of the fun things about going to San Diego Comic-Con is I have responsibilities, and I take those very seriously.
But a lot of the time, I just get to go over on Comic-Con, which is very fun.
So it's one of my favorite trips of the year
okay so Thursday
I didn't have a lot of responsibilities
on Thursdays
there's a few interviews I had to do
so one of my responsibilities is
we always have a PR person go
and they line up different press and stuff
usually on site
I'm doing more what we call niche press
or press that's more about people in which gaming is part of what they normally cover.
It is very, very hard at Comic-Con to get the mass press
because there's so much giant stories going on that it's hard to compete with,
oh my God, there's a brand new Marvel movie or on that it's hard to compete with, oh my god, there's
a brand new Marvel movie or whatever, you know, it's hard to compete.
So a lot of what the show's about is doing some of the smaller stuff, more focused things,
and then making contacts with people that you can, down the road, sort of do things.
But there are a lot of interviews that I will do with, you know, people who are more game
focused.
So I did a couple interviews on Thursday.
The rest of the time, I went to some panels,
and I did some shopping, and I walked around.
Anyway, I had fun.
There's a lot.
Comic-Con has all sorts.
There's so much going on, for those that have never been there.
The big thing this year, which I actually didn't do much of,
is what they called experiences,
where you got to go in somewhere and experience
something.
There's a Blade Runner one, Blade Runner 2049, where you got to like come in and experience
what it was like in the future.
So sort of like the idea is it's a set in which there are actors and there's all this
stuff to sort of make it exactly like what you know.
And you get to interact with the actors who are all in character.
There was a Stranger Things one I know where you could, like, be in the house.
Oh, and there was a super fancy one for Westworld
where only 150 people a day got to do the experience.
And then they treated you like you were in Westworld.
Anyway, I know people that did some of these.
I heard stories from some of them.
And so there was all that stuff.
There were a bunch of panels.
I had a chance to see a bunch of panels.
It is a golden age.
To be aware, for those that don't know this,
I am a huge comic book fan.
The reason that I went to Comic-Con,
for example, when I lived in Los Angeles, which was 20 plus years ago, when I went
there, it wasn't that they didn't talk about some movies, but usually it was
about like a comic book movie or something. It was very much more, it had a
little more of a comic book edge to it. The mass media has definitely sort of
taken off and while there's still plenty of comic book things, and I tend to like to go to the comic book things,
there are still, there's lots of other things.
And we are now in a golden age of comics in mass entertainment.
Like, one of the things that I've made an effort to do is,
I actually watch all, or most, the comic book TV shows.
And just because I grew up with the comics
and I really, I enjoy it
and I get all the references.
It's fun for me.
And they just keep adding more.
Like, for example,
new ones starting now that were at Comic-Con.
I mean, all of them were at Comic-Con.
So, The Gifted, I saw The Gifted.
The Gifted's an X-Men spinoff.
There's The Gifted.
There's Inhumans.
There's Krypton.
There's Black Lightning.
There is...
I think there's like five or six new comic book adaptation things.
The Defenders is coming out.
Anyway, there's an endless number of them.
And I watch them all.
So it is...
I'm backlogged right now trying to watch all the comic book things that I want to watch.
It is an embarrassment of riches for someone who loves comic books.
Anyway, so that was Thursday.
Okay, so Friday morning I did a signing at the booth, at the Hasbro booth.
So the way the signing works is that for one hour you're at the booth, at the Hasbro booth. So the way the signing works is that for one hour,
you're at the booth. And so we were handing out the horns again. And then people could come and
I would sign things and I would take pictures with them. And I would talk to them a little bit.
But anyway, it is fun for those. I've talked about this before, one of the neat things of kind of being a celebrity,
but in a bubble, like, you know, an E-list celebrity, whatever you want to call it, is
that there are moments in time where I get to be the rock star, if you will.
And signings are one of those times where it's just fun.
Like, there's people who are really excited to see you.
And, you know, I get a lot of people talking to me about
the impact magic has made on them
and how much they love magic.
They'll talk about different things.
There is no greater joy as far as
rewards for my job of
just seeing people happy and seeing
people tell me the impact that the game
has had on their lives and how
positive it's been.
That is awesome. I always love doing signings.
If you happen to be, go to HazCon.
I will be doing signings at HazCon.
I don't get out, I mean, I don't travel all that much.
So I'm not in, I mean, I go to events in Seattle.
But if you live in Seattle, seeing me at an event, magic event, is not that big a deal.
I do it all the time.
But if you don't live in Seattle, other places in which you don't normally have a chance to interact with me,
I know that's a bigger deal.
And so I try to make sure whenever I go someplace
that I can do that kind of stuff.
So it was fun. I liked doing the signings.
And
the other thing that's really funny, by the way, at the booth is
that when you
start, what happens is it's
all the people that came to see you. So you get all
the fans in the beginning.
And I try to take my time, but you know, there's just a lot of people there. So it goes quickly. And then at some point you have lines run out. Now you're just waiting because
you have a full hour, you know. So like the first half hour was, you know, sign, sign, how you doing,
talk to people. And then it slows down a little bit. So then you get to the part where people
who are coming up are not
necessarily magic players. They're just in the booth and they see that there's someone signing
and they're like, oh, and so then you start getting people who are just like, I don't,
I don't even know what this is, but I'm going to get you to sign my crown sort of thing.
And that's fun because I get to interact with people like who don't really know magic.
It's a very different experience, but it is neat to sort of talk to them, and we'll get a lot of
kids and stuff.
And then at the end, I tend to get people who
saw the
social media that I was there, so they weren't
there right on time, but they got there before it ended.
And so it's sort of like a whole bunch of magic players,
some non-magic players, and a bunch more magic players.
And once again, signing was
awesome. There's a little slip
they put out to tell you that there's a signing
last year the slip mistakenly
listed me
instead of head designer it listed me as
what was I
it was like lead
art director or something
which not only am I not
I've never done anything remotely like that
and I
I teased them last year.
Not that I didn't care.
I just thought it was funny.
I said, this is like, okay, we've got to get it right.
So they made sure that I actually said head designer and not lead art director on it.
Okay, so Friday I got to do more Comic-Con stuff.
Okay, Saturday was my busy day for Magic.
Okay, Saturday was my busy day for Magic.
So first off, I met with Ty and his family.
So it was Make-A-Wish.
So the way it had worked was Make-A-Wish had contacted us a month ago or something.
And basically what they had said to us is,
Hey, we would love for you to be involved.
And we, just for the record, we interact with Make-A-Wish every once in a while.
Never have turned down Make-A-Wish. Never have, never will.
Awesome organization.
Usually, though, in the past, when someone makes a wish, often it's to come to Wizards.
So we set up a tour and stuff at Wizards.
And so this was different in that we were somewhere else. But anyway, he liked playing commander, and we found out that he liked zombies, and he liked black. So what
we did is we made two commander decks. I had Pete Ingram, one of our N.E. folks, I had
him make me two decks. One was a Gisa deck, and one was a Garolf deck. So for those who don't know,
they're a brother and sister in Innistrad. She's a necromancer, he's a stitcher. So they both make
zombies, but one's black zombies and one's blue zombies. And the joke is they fight about what
the best zombies are. But anyway, I knew he liked zombies, and I knew he liked black. So he played
Gisa. We gave him choice, but he played Gisa, Gisa and I played Garalf. And we had a black on blue
match.
And so it was fun. It was dramatic.
So in the first
game, it was really close.
I was at like
six life. And he has like,
I don't know, like eight creatures on the board.
And I get Cyclonic Rift. I'm able
to bounce it. It's a spell that you can
it's from Return to Ravnica from I'm able to bounce it. It's a spell that you can... It's from...
Return to Ravnica from Izzet.
And it had Overload.
So it's bounce one of his guys or all of his guys.
So I had enough mana to bounce all of his guys.
And then when he brought him back,
he was able to get me down to two life.
But I was able to win that game.
It was very close.
So then we played game two.
And the reverse kind of happened in game two, which was I to win that game. It was very close. So then we played game two and the reverse kind of happened in game two
which was I got him pretty low
and I was like a turn or two away from winning
when he beat me.
So then Ty won the second game.
So we split 1-1
and we did a lot of cool stuff.
We brought a lot of fun things for him.
We had an artist that did a special sketch for him.
We had a giant Nicole Bolas card
that we'd given him.
And anyway, there was a bunch of different things.
One of the coolest things also is we gave him a bunch of Amonkhet packs and our Devastation packs.
And he opened up his Amonkhet pack and got the Force of Will Invocation,
which I was trying to explain to his mother how rare that is, like how the chance of that happening is so slight.
But anyway, so Ty, I believe, I've told had a really, really good time.
I'm happy.
It was a pleasure.
It was fun, obviously, to do stuff like that.
And Ty and his family were all super nice.
And it was a lot of fun.
I had a lot of fun playing with Ty.
It was really cool.
Okay, after that, I had to go back to the booth to meet Dana Fisher and her dad, Adam.
So for those that don't know, Dana Fisher managed to go five and four in Las Vegas this year in modern.
The cutoff to day two is six and three.
So one match shy of making the cutoff for day two.
So why? Why is that impressive?
Well, you need to know that Dana is six years old.
Her dad taught her when she was three. In fact,
the day after I met her, she turned seven, so now she's seven years old.
But anyway, she's a six-year-old Magic player, now a seven-year-old Magic player.
She was dressed as Nyssa. Really cute.
And I had a chance to interact with her and her dad, and she was really smart and a really
cute little kid.
She loves magic.
The next day was her birthday, and she wanted to spend it playing magic.
And I think she had a really good record.
I think she went 18-6-1 or something.
She's a good Magic player. And her goal, her and her dad's goal is,
they wanted to see if she could make Day 2 at a Grand Prix.
And she almost did it.
In Modern, in Las Vegas.
She was one match away.
I think she's going to do it.
She wants to be the youngest person to ever do it.
We were trying to figure out how young.
We thought that maybe it was 10 years old.
We don't have stats quite like that,
so we're sort of using memories and stuff.
Anyway, that was awesome.
And so what happened was,
she walked back, we went up to the panel.
So my panel was on Saturday at 6.30.
We had a room that held about 500 players.
We filled it up.
So this year, every year sort of we, we can, we, we talk about different things.
And usually I go to all the brand managers and I say, Hey, is there anything you want
me to talk about?
Um, and so this year, one of the brand manager who said yes was the unstable brand manager.
Um, Adam's his name.
was the Unstable brand manager.
Adam's his name.
And so one of the things is Unstable is something we haven't done in a long time.
Unhinged came out in 2004,
which is 13 years ago.
And we want to do a little roll-up to coming out
because we wanted people...
What we wanted is, A,
if you loved the old Unsets,
we wanted to reassure you
that this is a fun thing that you will enjoy.
If you didn't either know about them or like them, we wanted to say, look, this is a little bit different.
We're using some modern technologies.
You know, while this has a lot of the fun of the originals, it's a bit different.
So I wanted to talk a little bit about the differences.
So what happened was I started by showing off a piece of art
one of my favorite pieces of art is that
of a raccoon turtle creature
selling
squirrels out of his trench coat which is an awesome art
all this art I believe is up now
on our site if you want to go take a look on it
or it might be
we might put it on social media
anyway it's out there
there's people who will be collecting the art
okay number two so then social media. Anyway, it's out there. I'm sure there's people who will be collecting the art.
Okay, number two.
So then I said, okay, I want to show you a card.
I said I wanted to show you guys a card from the set.
But I got two caveats from my brand manager.
One is I couldn't show a silver border card, which is a lot of the set.
And the other is I couldn't show a land.
So I told people that, yes, yes, yes, we're doing Fortland.
John Avon did the art.
We're doing something special with it that we had talked about doing in the past but didn't do.
But I did have one card that I could show you that both wasn't silver-bordered and wasn't a land.
And that's when I revealed the unstable version of Steamflugger Boss.
So for those who don't know, Steamflugger Boss was a card in Future Sight,
a future-shifted card from the future.
And we thought it was really funny to make a card that just made up terminology.
Meaning it just, like, we just thought it was funny.
We went through a whole bunch of different versions. Like, I remember there was a version like,
all splorgs get plus one plus one.
What's a splorg?
And then eventually we settled on
whenever a creature erects a monument,
instead it erects two monuments.
And then I remember editing,
it's like, erect, really?
Do you want players erecting things?
And we changed it to assemble a contraption.
And the idea from us was it was just goofy.
It was just like, ha-ha, it's referencing something that doesn't exist.
It was meant to be a joke.
But then Aaron, Aaron Forsythe, he was doing the development column at the time,
revealed that it was a joke, that we had no intention of doing it.
It was just, ha-ha, it was a joke.
And that triggered the audience.
They're like, what do you mean you're never making contraptions? And it just became a running thing. Do you have to make
contraptions? Are you making contraptions? Is this contraptions? So I vowed at one point
that before I retired, I would do contraptions. That is a bucket list goal as a, you know,
bucket list, as a magic designer. By the way, I didn't say I was going to retire once I
did it. I said I wouldn't do it, I wouldn't retire until I did it,
which now means I'm allowed to retire.
I have no plans to retire.
But for those of you who thought that once I make the mic, I'm forced to retire.
That is not what I said.
Anyway, so people have been wanting us to do contraptions.
I tried for a while to figure out how to do them in Blackboarder.
And early on in working on Unstable...
Oh, so the Unstable story is back in 2011,
in fact, January of 2011,
there are two other people,
a guy named Mark Globus, who works in R&D,
a guy named Mark Purvis, that works in brand.
There's the three of us, which I call...
We're part of the Council of Marks,
want to make the set happen.
So we decided our plan of action was,
let's make the set.
Let's just design it.
And then once we have a finished product,
it's a lot easier to say to people,
hey, well, we have it.
Why don't we just put it in?
Why don't we just release it?
So we started it back in early 2011
when my daughter was in,
eldest daughter was in fifth grade.
She'll be a senior when it comes out.
And early on, while experimenting with stuff, I came up with an idea for contraptions that
was a little out there.
Something that we, something that would have been a hard sell to do in Blackboarder, but
it was clearly something that we could experiment with.
So, trying something trying something cool, I came up with a way to execute it that I think is a slam dunk
execution, because my goal that if I was going to do contraptions, what I wanted was you
to say, oh man, that is a contraption, not, well, yeah, I guess if I squint, I guess I
can imagine it's a contraption.
And so I came up with something that I really liked.
And anyway, I then talked about how we wanted to do something cool.
We wanted a world.
We wanted a cohesive creative treatment to it.
And so we came up with this idea of this kind of mad inventor world.
And there were five factions that invented things for their own reasons.
So at the panel, I showed off were five factions that invented things for their own reasons. So at the panel,
I showed off the five factions. So the white-blue faction are the cyborgs, what we call the Order
of the Wicked. And they are sort of Esper to a silly degree. They are people that are constantly using their technology to improve
themselves. So they are like
part people, but part machine
because they're constantly upgrading
themselves. But they're upgrading themselves
in the most
sort of
humorous fashion. So for example,
the philosophy of
them would be something like, well, why would
I need a toaster if my left hand is a toaster?
So they're constantly replacing parts of their body
with things they think are functional.
And they're turning themselves into like these robots.
They're cyborgs,
so there's still a little bit of humanity there.
But like I said,
it's kind of like what S-period was up to,
but a little less serious.
Then blue-black is the agents of sneak, S-, N period, E period, A period, K period.
And they are spies, and they use their technology to make cool spy apparatus, although they
are the worst spies in the world, although they do have cool gadgets.
Then black and red is the League of Dastardly Doom, that's the supervillains.
They have their death rays and their weather machines
and their apocalypse devices.
And they're just, they want to take over the world
or enslave the world or steal the world or whatever.
They each have their own thing.
But there's a whole bunch of supervillains
that are trying to do villainy.
Then we have red-green
is the goblin explosioners.
This is where we put the
where we put the
steam floggers.
One of the things, by the way, is
well, let me finish this and I'll get to that.
And finally we have the crossbreed
labs, which is green and white.
Crossbreed labs are creatures
who believe that the
solution for peace
is to embrace all creature
kind. And so what they do
is they
let people be
any parts of animals they want to be.
And so the art that I showed off was
a scientist
that was part monkey, part spider,
part jungle
cat. She had a jungle tail. But you get it, she was a spider, part spider, part jungle cat.
She had a jungle tail, but you get it.
She was a spider monkey.
Anyway, one of the things we did for this thing is we brought in people to actually do a world concept
like we do on any set.
And the artists were in and had a blast
just seeing all the stuff they came up with.
And I'm sure we'll show up some of the concept art
when we get closer to the project,
to the release of the set.
But anyway, they had a blast and the Crossbreed Labs particularly are just,
the idea is I'm part this animal, part that animal, part this animal.
So one of the questions I got, by the way, was why are these allied, not enemy?
For example, mad scientist world seems very is it and Crossbreed Labs people felt very simic.
And the answer was twofold.
One was that
I really,
I wanted the steam fluggers there.
The whole point of contraptions is building a world
in which the steam fluggers were there.
Most of the sets are mono-colored, so whatever
two colors you put them in, you have to make mono-colored
versions of them. And I
really wasn't up for mono-white
or mono-blue goblins.
Plus, these goblins are
not smart.
They are sort of
experimenters on the lowest end,
which is kind of like, we're going to just
slap together crazy stuff and breed
fast enough that we don't wipe out our race.
The goblins,
the goblin explosionators, like I said, they're a little obsessed
with hammers. And they're not about orderliness
they're about almost like
sort of a chaotic quality to them
and that really felt red-green more than anything else
so once one of them was red-green
it pushed toward allies, I mean
cyborgs in white-blue made a lot of sense, the spies in blue-black
made a lot of sense, the supervillains in black-red
made a lot of sense
the reason the Crossbreed Labs is not
Simic is Simic is
Simic is all about change for the sake of change,
where the goal of the Crossbreed Labs really is,
you know, they're not out experimenting.
They're not trying to find the latest thing.
They really just have a technology,
and they're sort of abusing this technology for their agenda.
And their agenda is a very white agenda
of trying to create peace through acceptance.
I mean, white meets green.
It's peace through acceptance.
It's sort of like, well, can't we all get along
if all of us are part of every, you know,
if I'm part of this and part of this and part of that,
how discriminating can I be?
I can't discriminate against others
if I'm four different things myself.
And so their
philosophy is very green-white.
They vary, sort of
band together. It is not
a Simic sort of feel to it.
Even though I get that Simics do a lot
of mutation. But this
is less mutation for
experimental sake, which is the way Simic
tends to do things.
Anyway, I showed off all the unstable stuff.
And then I answered questions.
Then it was time for me to answer questions.
It's one of my favorite parts of doing the panel.
And I got asked all sorts of things.
One of my favorites is Dana asked a question.
Her dad got in line and
she started her question by saying, so I've been playing Magic half my life.
That was hilarious. She asked me how Nissa came to be. So I explained that Nissa
actually first existed on the packaging of Duels of the Planeswalkers. And we
just thought there was a really cool image and said we have to do something
with this. And originally she was made to be a villain. That was the original plan.
But when we made
the Gatewatch and needed a monogreen character
because Garak had just turned
and gone evil,
we didn't have any choices of a monogreen
Planeswalker other than Nissa. So
we sort of changed her character
a little bit and sort of
made her more of a hero and less of a
villain.
Sort of had her learn from her mistakes
to sort of go a more heroic path.
But anyway, so I did my panel.
And then I, afterwards I stayed after
and I signed a lot of autographs
and took a lot of pictures
and answered a bunch of questions.
And then the tradition when we go to Comic-Con
is we go, we have a staff dinner at this seafood place
that's really really good.
And I always get a crab because I love crab, lots of king crab.
So the funny thing is I order a pound and a half of crab, this is a quick story before I go.
I order a pound and a half of crab and they bring me a plate and it seems like a lot of crab.
And so my first thought is, oh,
did I misremember how much crab I'm supposed to order? Like am I supposed to order a pound of crab and And so my first thought is, oh, did I misremember how much crab
I'm supposed to order? Like, am I supposed to order a pound of crab and I order a pound and a half?
And then they bring me a second plate, which is not quite as big, but close to the size of my
first plate. And then I'm like, oh, okay. Did I, wow. Did I really misjudge? I go, that doesn't,
I'm pretty sure when I eat crab, that's about how much crab I eat.
And then the waiter comes by and starts laughing.
He goes, oh, somebody made a mistake.
So instead of bringing me
the pound and a half of crab I ordered,
they mistakenly brought me
three and a half pounds of crab.
So much crab was had,
not just by me, but by my table.
And I had a great time.
It was fun.
And then time to come back home.
So anyway, I had an awesome time at San Diego Comic-Con this year I loved
meeting everybody I like meeting the fans I had fun the panel was a great
thing I the Make-A-Wish was lots of fun meeting Dana was great so all the
signings everything was a lots of fun and Comic-Con of course was lots of fun
itself so anyway that my friends is the exciting story of San Diego Comic Con 2017.
But, I'm now parked.
So we all know what that means. It means this is the end
of my drive to work. So instead of talking magic,
it's time for me to be making magic. I'll see you guys
next time.