Magic: The Gathering Drive to Work Podcast - #505: Reactions
Episode Date: January 26, 2018I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell peopl...e news through the lens of the fun I had watching Unstable be revealed.
Transcript
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I'm pulling out of my driveway. We all know what that means. It's time for another drive to work.
Okay, so today I recorded these podcasts way ahead. So this morning was the first previews for Unstable.
Yay! So today, I did a podcast before where I talked about the hardest thing about my job is having information
that I can't share. But one of the coolest things about my job is sharing information,
is finally telling people stuff. So today's podcast is all about sort of the joy of finally
getting to tell people things. And I'm going to walk you through. So what happens on the day of, of preview days and stuff? So like, for example, okay, so today, uh, as we're recording this,
um, I actually wrote a preview article before preview week, or I'm sorry, I wrote a, I started
my design story before preview week cause I had a lot of story to tell. So my first unstable preview
column or design story column wasn't a preview column. But my
second one was all about contraptions! So I walked people through how contraptions
worked and I talked about how they got designed. And so the fun part is today I
got to see the reaction to contraptions as well as numerous other cards. Part of
previews is we just start showing people stuff and so one of the cool things is
once you show your stuff then people start responding to it.
And there's a whole bunch of different ways I get to experience it.
In some ways, the days we release information is kind of, you know, my, it's kind of like a Christmas morning.
It's just, it's so exciting and fun to unwrap everything or watch everybody else unwrap everything, I guess.
I guess it's kind of like when you're a parent and you spend all this time buying the presents for your kids.
And then it's really, really fun to watch your kids open the presents and get really excited about the presents.
I guess that's the better parallel.
So one of the things today that was fun is this last weekend on Friday, we did this little promotional thing where we sent, we took a contraption, chopped it up into nine pieces, and then mailed it off to different magic media people.
And then during the course of the day, people would reveal their piece.
And the audience slowly pieced them together to make the card.
So one of the fun things about it was we wanted people to get sort of a taste of contraptions without a hundred percent telling them what contraptions
were. The back of the card kind of reminds you so it helps a little bit. So
the idea was it won't get you a hundred percent of the way there but we thought
to get you 80-90 percent. Turns out that there were people who did guess what it
did but a lot of people were confused. So my article today gets to tell you
exactly.
I specifically walk through how it works.
There's also a mechanical article that also walks you through how it works.
But anyway, one of the true joys, and I think my wife knows this,
is how I just get so excited.
Like the day before the set's going to get revealed, I'm always really excited because I really, really want to see what people think and want to see what people say.
Now, one of the things about giving away information
is not everybody likes everything.
Sometimes you reveal something
and the audience isn't as happy as you like.
Usually, though, we spend a lot of time and energy
to try and make sure that what we're doing is fun and is good.
And most of the time, especially in previews,
sometimes people will play with things
and over time go,
eh, I don't like this so much.
But usually they're excited
when they see new things.
That is fun to see new things.
And the talk that tends to pull to the top
is people are excited with how to use it
and what does it mean
and what do you do with it.
Unstable is a little interesting for me
because in addition to just watching
everybody see everything,
I'm the un-rules manager,
so I also get to answer some questions today.
Like, for example, we showed off a card called Hangman today.
And so one of the things that's unclear about Hangman is
often when you spell out things on a card in rules text,
it's hard to get the nuance of everything.
But the intent of the card was, yes, you play hangman.
It's called hangman.
So a lot of people who are very technical are like, well, it doesn't technically say
you play hangman.
And then I have to come as the rules manager and go, yes, you play hangman.
That's how it works.
Play hangman.
So anyway, the first thing that happens is just sort of seeing the feedback.
Usually what I do when I first want to see something is I go to Twitter.
And that's just sort of the immediate sort of raw instant feedback.
It's very, you know, bite-sizeable because of the nature of Twitter.
So first I will go there and I usually will see what people think.
Both I'll see what people respond to me.
On something like Unstable, I get a lot more direct responses than necessarily other sets.
But a lot of people will talk to me.
Even if they're not my sets,
I get a lot of notes to me
just because people assume
that I have my hands in everything.
Then I go look at what other people,
other magic people are doing.
I follow a lot of magic people
and I see what they have to say
and look at their Twitter
and their Twitter followers
and see what sort of response
they're getting.
Another place I usually go, I go to Reddit, which usually is the place where they'll break
down card by card.
If I want to see their individual thoughts and individual cards, I can go to Reddit.
There's a bunch of other boards I'll also visit.
There's a bunch of places where people can talk.
But Reddit is the easiest place where people congregate that I can see feedback on specific
things.
Usually there's, on any preview article I do, there's a response to my column,
and then there's card by card, what do you think of this card, what do you think of that card?
And that's fun to go see.
Usually then I often will go to Tumblr. Tumblr is my blog.
So people will ask me questions on Tumblr.
So that's an opportunity for me to sort of respond on,
oh, people like this,
but they want to know how it works. How does hangman work? How does contraptions work? Can I
do this? Can I do that? What counts as a watermark? And all sorts of questions I'm going to get,
I can go and I can answer that. So my blog is usually a place for more longer content and more
interactive content. Usually people will respond to me. Now, one of the things about my blog is
not everybody asks me a question on my blog. Sometimes people write to me just to write to me. And it's not, they're just like,
oh, I like it so much. It's not necessarily, I mean, sometimes I'll post and go, thank you.
But I get a lot of feedback on my blog that's not necessarily questions. But I do get questions.
And so one of the things I always want to do is I want to answer the questions as much as I can.
So usually when stuff comes out, I'm usually a little more active on my blog just trying to answer stuff.
This particular time, being the unrules manager, I'll be probably super active on my blog, A, because I'm excited,
and B, I am the definitive source for some answers here.
Also what I tend to do is I like to sort of, sometimes what I'll do is I'll use Google to sort of Google in certain terms
to get a general sense of what people might be saying.
There are other sites that write about magic. I will go
visit those sites. Usually
if there's preview articles on other sites, which we give
them preview cards, I'll go and read the other
preview articles. I'll see the responses to their article.
There's often threads in response
to it so I can see what they have to say.
I usually go all over the place looking
for things just because
I mean, one of the things, the point of today is,
while there's a lot of reason for me to do this for my job, meaning there's a lot of reason for me to understand what people do and don't like,
it helps me in the future make things better and stuff, but also it is fun.
One of the neat things about what I do is I make something for other people.
And so when other people get it, they react to it and I can see that reaction now that reaction isn't always positive as I said before
but usually usually magic players like new magic cards
as a general rule of thumb it's exciting to see new things
and even when the dust settles if you don't end up being that happy
usually your initial response is pretty happy.
And it's fun,
like I said, to use my
metaphor of Christmas Day,
the parents on Christmas Day, being a parent
who's been there many a Christmas Day.
For those who don't know, my wife is
Christian. I'm Jewish, but my family
does celebrate Christmas because we're an
interfaith relationship.
So I do, while growing up,
I did not interact with Christmas at all.
I have since I've been married.
And it is fun.
My kids get super excited from Christmas morning.
Also excited around the conica.
And, you know, there is great joy
in watching other people be happy.
And when you work on something,
like, unstable is this to the extreme, but like, I started this in 2011.
I've been working for almost, little shy of seven years on this product.
And so it's been through a lot.
You know, design lasted, I think, like three some years.
Development lasted a couple years.
There's a little bit of time.
We were just waiting for it
to get made. And so I poured a lot of sweat and tears in this. I worked on the flavor text for it,
names and flavor text. I was on the development team as well as the design team. Like I was
actively, and I was the, what they call the architect. I was the architect for the product.
So I was involved at every level and everything, you know. I was involved in the preview planning.
I was involved,
like I've been involved
on every level of this product.
I've been,
I went and shot a Game Nights episode recently,
which you guys will have seen
by the time this aired.
Also, I'm going to shoot,
but you guys will have already seen it,
Loading Ready to Run,
a pre-pre-release.
So, you know,
clearly there are,
I'm pulling all the stops out.
I really want this to be an awesome set.
I want it to do well, partly because I want to make more of them.
And this not doing well will keep me from doing that.
So I really want to do that.
But it is a great joy.
It is a great fun to watch people interact with what you do.
Not everybody gets that.
Like one of the things about a lot of jobs is the satisfaction of a lot of jobs is sort of a self-satisfaction, but you don't necessarily get an audience cheering you on.
And one of the cool things about my job is I have a very rabid, excited audience of millions of players who get to interact with what I do and get to respond to what I do.
Now, I have to take the good with the bad. Sometimes they don't like what I do. Now, I have to take the good with the bad.
Sometimes they don't like what I do, and obviously I have to accept that as well.
But most of the time, people are very happy and excited when presented with new things.
And so it is really neat to see.
It is really fun to watch your products, the things you do, get interacted by other people.
I talk about this being my dream job, and part of it is the feedback.
Part of it is getting to see the excited faces.
You know what I'm saying?
Getting to see people sort of unwrap their presence metaphorically and have fun with it.
Like today, for example,
contraptions is a long time coming, right?
We made Steamflugger Boss and FutureSide as a joke.
We had no intention.
Assuming a contraption was nothing we were ever going to do.
Aaron then mistakenly told people that was something we were never going to do, that
it was just a joke for joke's sake with no intention of us ever making them.
That, of course, made the audience go, oh, you've got to make them now.
And so it became this thing, and I spent a lot of time trying to figure out how to make
them.
I spent a lot of time, five years probably, trying to make them, or maybe more. But eventually what happened was I realized that I had some
limitations. I didn't know how to make them in Blackboard or in a way that was truly exciting
enough. Like I found some ways to do them, like it technically worked, but it was kind of like,
you know, it wasn't something that said, oh wow, that's exciting. And so when Unstable came along and we're like, okay,
let me see if I can make this work without the restrictions that Black Border has, you know.
And I was able to make something that I really, really feel sort of shows it off.
Now, here's another thing is one of the things about the unsets is I'm experimenting in the future.
And ironically, I considered Future Sight to be an honorary
Silver Border set. It also got
to mess with the future. So it's kind
of apropos that
the honorary third unset
actually got paid off in the actual
third unset.
And, you know, the
I spent a lot of
energy, not just me, all sorts of people
my design team, the development team
Glenn was our editor
there was a lot of work
Liz who did the design for the frame
and Don who was our art director
who came up with the most awesome idea for how to illustrate them
there's all these people that went into making it just this awesome, awesome
thing.
And, you know, so one of the things that is so satisfying is we spend so much time and
energy trying to figure out how to do stuff.
And there's a lot of versions of things.
Like before you guys see something, we go through a lot of iteration.
I talked about in my article today in contraptions how, you know, for a while it, you physically attach the things to the bottom, top, left, or right, and it rotated around
going top, right, bottom, left. So it was on a four cycle rather than a three cycle. But, you know,
the nature of it meant that, and then cards had to be connected and like cards couldn't go
necessarily any place. So there were a lot of problems. It took up a lot more space. It had the problem of
sometimes you'd assemble a contraption but it would
miss. You couldn't assemble it.
Every fourth turn was a little bit too long.
So we kept fine-tuning it to get
to the right place. And even then,
you know, like once we got
there, like then Dawn came up with this idea
of how to do the graphics. And that changed how many
ones we wanted to have. And there's just a
lot of different components and pieces to it um so it is it is exciting um it is really exciting to
um watch um like we spend so much time and energy getting getting all the details down
that um getting to finally release it and getting people to see it and play with it is is so much fun it is like I said kind of the essence of today is
that there's a lot of reasons I love my job there's a lot of fun things about it
it's mentally challenging I get to make a game I love I do the matches of force
for good in the world but no doubt one of the awesome awesome things about this
job is the immediate and positive feedback when we release information.
It's not like I throw something out into the void.
The second the things are known, there is just a huge amount of information.
And the other fun part is once the set comes out, once people actually play with the cards, I'll get a second wave of information.
Like today, for example, what I'm getting is information about what do you think of
these cards, just the first impressions.
At some point, what will happen is the cards will get out in the world, people will play
with it, and then I'll get a second impression, which is, okay, I told you what I thought
about when I saw them, now let me tell you what I thought about when I played with them.
And one of the things that's cool is I get constant feedback all the time about things
that I do.
And that that feedback is really, like I said, it is the secret sauce.
Let's talk about this.
It's the secret sauce of what I do, which is my job is to figure out what you all want.
And so the secret to my success is I talk to you and I ask you what you do and don't like.
And that one of the fun things is it is neat to sort of see that.
Now, unsets have an extra element to them
than normal sets, which is
we are experimenting with the future.
If you ask me,
is contraption something that we could do in Black Border?
My answer is, not now,
but maybe one day.
It is out there. it uses a separate deck um but it is
not like one of the things that i consider is that there's a border between silver and black border
um some things i believe will ever be in black border there's things that you're doing in any
of the onsets that are fun and i like making those kind of cards and it's things that you're doing in any of the unsets that are fun, and I like making those kind of cards, and it's fun that you get a high five, everybody in the
store, you know, there's cool things you get to do. That doesn't mean that the idea is that
everything we make, I have intentions to be Blackboarder. But there are some things that I
like to experiment with, and both the main mechanics, both contraptions and host and
augment, were designed to be something that we could see how people react to.
They're both something that's a little out there, but not crazy out there.
And that one of the things that's really interesting in watching just the evolution of magic
in its relationship to silver borders is,
there are things we did in unglued that are now no one would blink.
Like, one of the questions I get sometimes is people look at unglued cards and they're like, why was this even a silver-bordered card? And I'm like,
at the time, this was considered a little out there. And that what's happened over time is
magic expands with time. The reason for that is twofold. One is that magic is trying to do new
and different things. Well, there's only so much new and different things we can do
before the low-hanging fruit has been done.
So partly, we stretch things a little bit
because we want to push magic to new places and do new things.
The second thing is that the very nature of a trading card game
is it has a flux built into it.
The very nature,
like even if we didn't do wacky things,
just we're going to make cards
that do things we've never done before.
And all of a sudden,
you know, that could become something.
We make things in turn evergreen.
We make one-shot abilities.
Oh, that's kind of fun.
And then it becomes a reoccurring effect
that we'll do in magic.
Magic by its nature is stretching.
Alpha, the second Arabian Nights came out
after Alpha, magic stretched. Now there are new things you could do and magic is
forever this expanding thing. So one of the cool things with doing Silver
Border is I'm testing the waters to see what will happen. So one of the things
I'm actually interested in when I sort of put out new things like contraptions
is I'm curious what people think. Do people go, there's a couple of reactions people
could have. One could be, I love it. This should be in Black Border. I love it. I'm glad it's in
Silver Border. I don't want it in Black Border. I hate it. I'm glad it's in Silver Border. Or I
hate it. This better never come to Black Border. But the idea is, one of the cool things about
Silver Border is, Silver Border isn't normal magic
it has a little bit of a distance
if we try something and fail
everyone's like oh whatever it's the wacky set
if we try something and succeed
you know like Full Art Lands is a perfect example
you know when Chris Rush first came up
with the idea he couldn't get anybody to do them
it just was too out there
and when I put them in Unglued
the reason no one blinked is, ah, it's the
weird set. Whatever. Whatever.
It's the weird set. You know, no one
people weren't putting their critical
eye on. You know, if I tried to do that
in a normal set, I probably wouldn't have been able to
do it. But I was doing it in the
set and no one cared about it because it was the weird set.
And then, players got
to see it and experience it. And they
liked it.
You know, on Hinge, they pushed it even more.
I even used up even more of the frame.
The art was even bigger.
Ironically, on Hinge, on Stable, we went even farther.
Border, we don't need no stinking borders.
There's no borders.
But one of the things that happened is people really took to it.
And when we did Zendikar, original Zendikar,
the reason we were able to do Full Art Lands was we'd experimented,
we saw the positive reaction, and we were able to do it.
Same with token cards.
You look at stuff like MELs or Forecast or the Pact Cycle.
There's a lot of things we've done that the reason we were able to do them
is we tried them first. People generally liked
them and that meant
that we can expand on them. So one of the things that's fun
when I look at initial reactions is
you know, a bunch of people are sort
of saying to me, wow, this is fun.
Oh, couldn't this be in Black Border? Like I have
numerous cards we previewed today
is please make this Black Border.
Please, you know, they're like, ah.
And one of the things that I always say real quickly
on my ongoing silver border is
I understand in non-un-tournaments
you cannot play silver border cards.
Yes, got it.
But in casual play,
for fun,
with your friends,
for fun,
you could agree to play
with some silver border cards
if you really have fun.
If you're playing your commander games,
you and your group,
or at least you could say
from time to time,
let's do a silver border night where for this night we're allowed to have silver border
cards so you can make some decks with silver border cards there's a lot of fun cards that
very very much were made with with commander in mind saying you know this would be fun to commander
and there's something about this that it's hard to do in normal magic right now in black border magic
but hey it's fun like one of the things that we often do in Silver Border that we can't do in Black Border is things where the rules don't technically work. Last Strike is
a really good example. Last Strike and Triple Strike. Look, the rules are pretty straightforward.
It's not hard to understand what they do, but actually making them work in the real rules means
messing up the rules a lot. It's adding a lot of gunk to the real rules. But can people understand
what they do? Hey, I'm Last Strike. I'm like opposite first strike. I don't do a damage
to after normal damage. Yeah, people get that. It's pretty straightforward. So there's things
in Silver Border that aren't hard for people to grasp that would just be in Black Border
if they didn't cause kind of rule issues. So they're not. But it doesn't mean they're
hard to understand. They're not necessarily hard to understand.
Anyway, this is my plea
to you, Silver Border, if you're playing
casual settings and you'd like to use Silver Border,
that is something you can do. You and your
friends just have to agree to it, and then you can do it.
So,
one of the things, and I'm talking a lot
today, just because today's the day that Unstable
news came out, but there's been other times that I've been
very excited. Probably the other time that I was this excited was when Scars of Mirrodin got previewed.
So I was a giant fan of Poison.
A very big fan of Poison.
And when I first got to Wizards, the very first set I made, Tempest, I put Poison in it.
And the Poison got taken out.
And Arnie decided that Poison wasn't going to be part of Magic anymore.
So I began this quest to get poison back into magic.
I tried to put an unglued two
that got put on Hades and never made.
I obviously
got a little bit of it in Future Sight with Poisonous
sort of hinting that maybe poison would come back.
And then in Scars of Mirrodin
we were trying to bring
the Phyrexians to life and sort of give the
Phyrexians a feel.
And I realized that poison was the perfect marriage of sort of flavor and mechanics.
And it required a lot doing.
It required a lot of convincing.
But I finally, and I think it was like 14 years later, got poison into the game.
So that was a long time coming.
I had been through a lot. I multiple times to get Poison in and failed
I had had an inset that then either got taken out in development
or the set itself just never came out
so that, you know, there was some frustration there
but when I finally got to put it out
it was exciting to see, you know
and the other thing that is cool is
anything that I'm excited for
anything that I'm like for anything that I'm
like I really like this thing but it's been a long time there are people out there that feel the same
way not everybody likes poison but there are fans of poison there are people that really do enjoy
poison and so just like I was excited to bring you poison I knew there were people excited to
have poison um and so one of the neat things about doing this was that I was able to, you know, I really
was able to see
all the poison fans out there.
I was able to bring poison.
And like
the night before, like the night before
I did the video where I revealed that
unstable existed,
I could not fall asleep. I was so
not the night I shot the video, but the night
I knew it was coming up for you guys to see it
the day before
it was going to announce
to the world
that unstable existed
that no one even knew
it was a possible thing
and then we announced it
I couldn't sleep
the night before
the night before
I think we revealed
the poison was out
I think I also
have been antsy
I get really excited
when we're going to
tell you things
and it's been
a lot of fun
for example
because we teased
contraptions over the weekend so that people were sort of, and I, all weekend long
I was just giving away little tidbits of information on my blog.
You know, that I was just sort of spoon feeding. I knew it was all coming out on Monday, so
I had some freedom, more so than normal, to sort of spoon feed a little bit of stuff.
So it was fun. Oh, there's a contraption deck. Oh, they go to the scrapyard.
Oh, you know, just revealing things about it. And so it was kind of fun. Oh, there's a contraption deck. Oh, they go to the scrapyard. Oh, you know, just revealing things about it.
And so it was kind of fun.
Other times, oh, another one that I love is,
so on, sorry, Invasion, we,
have I told the story?
I might have told the story.
I tell a lot of stories, again.
So long-time listeners, you probably know this, I do this.
But here's a story, I'm not sure if I told this. This is a good chance I have, because it's one of my favorite stories.
So when Invasion came out, Invasion was the set that first had the split cards in it.
So for those who don't remember their magic history, I put split cards in Unto, the obligatory sequel,
inspired by BFM, sort of a reverse BFM, because BFM was a card so big it was on two cards.
It was the most popular card in Unstable and our guidebook studies.
So I decided to make a card or a series of cards that were two cards on one
that we ended up calling the split cards.
I made the ally cycle to be in Unstable and on two.
And then when Invasion came along, I convinced Bill to put them in the set. Now, you guys have
heard the stories of split cards. Bill, I, and Richard were the only ones that liked them.
Nobody else in the company wanted to do them. And Bill and I had a long, dragged-out fight to get
them into the set, which we did. Then, before the set came, so what we had done is I asked not to
preview them. I said, what I wanted to do is they're so weird and cool and they're uncommon,
let's let people just open them. Let's let people just not know they exist,
open them and go, what is this? Because visually speaking, this is back in the day
where we really didn't mess with frames much. So this was us really doing something out of the box.
You know, when we first did split cards, it was out there. You know, now we're much more
willing to do kind of things like that. But at the time, it was really different.
Now, what happened was one of the card sheets got linked from the printer or something,
and there were actual split cards on the sheet.
It must have been the uncommon sheet.
But people sort of rationalized away that they were what they actually were.
My favorite was that it was a test sheet, and we weren't sure which card was going to go there, so we put both cards as a sign that one of the cards would
go there. But anyway, it wasn't quite the surprise that I
wanted because people at least had seen, some people had seen that image.
One of the things about leaks in general, by the way, is that
there's a diehard audience that really cares about leaks. And with social media, leaks do
permeate a little more than they used to,
especially back during Invasion.
But not everybody looks at them, and so not everybody knows.
So I went to Invasion. I went to the pre-release.
It was at the Tournament Center back when we used to have Wizards of the Coast stores.
Our big main store was at the University of Washington in the U District.
And I was in the basement there watching people open up Invasion packs.
And one of the things I was really excited about
is I knew somebody would open up a split card
and not know what split cards were.
Not everybody necessarily saw it ahead of time.
Some people did.
And one of my favorites is,
I actually got to see somebody open it up.
This guy opened it up, and...
In fact, I think I saw a bunch of people open it up,
but my favorite was this one guy who...
He just had... His reactions were so pure and so big,
it was just fun to watch.
Like, he opened it up, he, like, did a double or a triple take,
he couldn't believe the card.
He's, like, looking around, like, can anybody else see?
Like, everybody else is busy building their deck,
and he's like, like he's on a camera show,
like, anyone seen this?
And then he sort of looked at it,
and then you could sort of see him
furrowing his brow
and then he got it.
He figured out what it was
and then he had this giant smile on his face
and like just seeing that reaction,
seeing like,
one of the reasons that I go to
a lot of pre-releases
is it's fun to watch people open the cards,
you know, talking about getting feedback.
It's fun to watch people play with the cards.
It's fun to talk with people.
I love getting first impressions.
Although these days, one of the cool things,
back in the day, we were able to sort of surprise you at pre-releases.
It's a lot harder to do that.
Unstable, hopefully, hopefully, hopefully,
this is recorded after Unstable came out.
I hope you guys were surprised.
We didn't reveal everything.
I'm hoping that the pre-release actually had some surprise in it
since we were trying to do that.
It's hard to do at pre-releases
early early in Magic a lot of times people would play
and not know what was in the set
now you gotta work really hard not to know what's in the set
you have to actively sort of avoid social media
for multiple weeks to know what's in the set
just because it permeates so much
but some people do that, bless their heart
and I
I don't
it's a different response.
The reason I go to pre-releases is to watch people
react to the cards and play with the cards
and see what they build and see how they feel about it.
So I do get a lot of fun reactions.
I don't tend to get first reactions
because these days most people
will look at things ahead of time before they get to the thing.
Which is fine.
It's the age of information. I'm not against that necessarily.
Although I do miss a little bit.
There was a lot of fun.
I actually played in the Ice Age pre-release
where I knew nothing.
I knew nothing and I opened it.
That was a lot of fun.
It was fun playing in an event
that you just never had seen the cards before.
You had to figure out on the fly
what's good and what's not.
I did figure out Zoran Orb was really, really good.
Mostly because I played Dark Heart of the Woods
and Dark Heart of the Forest in Dark.
Xuron Orb was better than that card on eight axes,
so I was able to figure out how good it was.
Dark Heart of the Woods was pretty good.
Dark Heart of the Woods? Dark Heart of the Forest.
Dark Heart of the Woods, I think.
Anyway.
The other fun thing, by the way way when we see things when they come
out is um it is fun to the the nature of modern uh social media is not only do i get to see your
response i get to interact with people so i get to answer questions i get to sort of talk to people
uh i i and one of the nice things one things, one of the really cool things about social media for me is,
you know, I have a lot of followers. I'm up to like 70-some thousand followers. So whenever I
want to get feedback on something, I can ask, and I will get immediate feedback. It's one of the
perks of having a lot of followers on Twitter is at any one moment in time of my 70,000 plus viewers,
a bunch of them are paying attention. So sometimes I, I will, I will use that to like answer
questions and things. I can't solve something or I need to know something. I'm writing an article.
I need some help. Um, but it's a great tool for feedback. Oftentimes what I will do is on the day
that something gets released, like I haven't done this yet, but later today, I will post on my Twitter, okay, guys, we finally released contraptions. What do you think of
contraptions? And I can seek out. So like, first I get the feedback, which people just on their own
free will just give. Then I seek feedback. That's the next layer where I go on. I ask people
specifically. And the neat thing about social media is I can ask about specific things that
I want to know. I can say, hey, I'm curious. how do you feel about blah, blah, blah, blah, blah, blah.
I can go specifically to things.
And that is pretty cool.
For example, today, I'm really curious about contraptions, what people think.
And I can say to people, like the one that issues I have before, would you like this to be someday Blackboarder?
And some people will say, yeah, oh, yes.
And some people will go, no, absolutely not.
And I can actually, I can get questions that I don't necessarily,
I mean, people might offer up sometimes, but I can ask very pointed questions.
I will often do this on my blog, by the way, if you guys follow my blog,
blogatog and Tumblr.
Sometimes people will ask a question that I go, that's a great question.
I want to get feedback.
Okay, audience.
And I do this all the time on my blog,
which is what I call the deep dive,
where I go, hey, I want to know what you think on this topic.
Usually it stems from somebody asking me something
and I respond to it.
Sometimes it's just me saying I want to know.
Sometimes I'll just post out there going,
hey guys, I'm curious, what do you think on such and such?
Traditionally what I do on my blog is I'll give two or three answers and say which answer and why, just
so I can consolidate to what people are thinking. Sometimes they're open-ended, depending on
the question. But then I go back and I read it and I get really detailed information.
We do a lot of market research, obviously, where we're doing larger data collection.
But the sort of, I mean, and it's anecdotal, I get it, but I do love lot of market research, obviously, where we're doing larger data collection. But the sort of, I mean, and it's anecdotal,
I get it, but I
do love sort of gathering my own information,
be it on Twitter or Tumblr.
You know, it is neat
to sort of do something and say something
and watch all the people
just give immediate feedback.
And that is
both useful and
a joy.
Like I say
I hope I'm capturing
a little bit of my giddiness
like literally
here's the funny thing
I'm driving to work
as soon as I get to work
as soon as I stop the car
I will immediately hop on
and see what else
people have been saying
just because it's exciting
and it is
it's fun
trying to think other stories of just me being excited Just because it's exciting and it is fun.
Trying to think of other stories of just me being excited.
I remember when we first revealed Ravnica,
I was really interested in what people thought about the hybrid mana.
That was another thing that I came up with that I was really, really proud of.
Yeah, that's another example where I was really happy with it.
I came up with it and I walked around R&D and said, guys, check this out.
What do you think?
And everybody's response was like, eh.
And I'm like, no, no, no.
Don't you see?
It's a tool.
And I just couldn't get people to sort of get the coolness of hybrid.
And so when it finally came out and the audience got to see it, and the audience loved it.
So that was kind of like I literally had not shown anybody and had them be excited by it up until we showed the audience. And then you guys and the audience loved it. So that was kind of like, I literally had not shown it to anybody
and had them be excited by it up until we showed the
audience. And then you guys got quite excited by it.
The thing that's interesting, by the way, there's a difference between
within
Wizards and outside that you guys don't realize
is, or maybe you didn't realize, maybe I haven't told you this before,
is the
critical eye that someone in the building
is looking at is,
should this or should this not even be in the game?
So if I show you something, you're like, is this good or is this not?
Should you use this or should you not?
That's how you think about it.
Internally, that's how you think about it.
Because the game doesn't exist yet.
The audience, it exists.
When I show you something, it's not, should this exist in the game?
It is, this now exists in the game.
So you, the audience is not, I mean,
not that there isn't ever doubt. You know, the first time we ever showed double-faced cards.
Oh, that was another fun one. I'll get to that story in a second. Is that the audience internally is trying to figure out whether or not we should do it. And the audience external is reacting to it.
You know, it's not, there's no critical, like, ooh, is this a good idea, is it not?
Just, what do you think?
So the story on the double-faced cards, which is funny, is, so we used to do a party at PAX, at Penny Arcade Expo.
And we liked to reveal cards there.
So we decided we'd reveal the double-faced cards.
So what we did is we put three cards on that, you know, they were double-sided, but they only one side faced out.
And then it was time for the, so we showed those cards, and then it was the time of the
big reveal, and we, the cards twisted and showed the back.
The problem was that the audience were like, oh, they're showing us three new cards.
And they didn't get that, no, no, no, this is the same side.
So we literally had, I had some double-faced cards on me
that I'm like,
no, see, it's the back of the card.
Like, we had to spell that out.
Like, even though they physically saw a card
that flipped over was the back.
The same, for example, with the contraption.
We sent out a contraption
that had, you know, a new card back on it,
had a contraption back on it,
not a magic back.
And people were like,
oh, well, these are two separate things.
No, it's the back of the same card.
Some things are sometimes hard to convey even when you physically show them to people because if you're assuming something that's sort
of out of the norm then people don't assume that's what it is. Well cards have
magic backs. That doesn't have magic back. That can't be right. So it's one of the
neat things when you do that and like I said it's not every day that we sort of
break the... it's not every day that I do crazy stuff. I mean, it's neat to see nuance of simple
things. Let's just have new mechanics and things. I mean, it's kind of extra fun
when you're doing something that's out there that people don't expect. I admit that
there's an extra joy to having people see a double-faced card for the first time
or a split card or contraptions or things that are just a little more
out there. Usually because I had to fight so hard to make them happen.
I mean, there's a common story here
between split cards and hybrid mana and double-faced cards,
is that people's first reaction in the building
wasn't always, oh, let's do that.
A lot of times, they're like, oh, I don't know.
I'm not sure we should be doing that.
Interestingly, with Silver Border, I don't get that.
People don't say, you can't do that in Silver Border, I don't get that. People don't say,
you can't do that in Silver Border. I tend to have
free range, and people, they don't treat
the Silver Border stuff the way they treat Black Border,
in that people don't go, you can't do that.
They go, oh, Silver Border.
That's usually when I show something weird, oh, Silver Border.
But I am,
it is really, really
interaction watching
that, and like I said, I'm going to pull up to work in a few minutes here, It is really, really interaction watching that.
Like I said, I'm going to pull up to work in a few minutes here
and I'm going to hop on social media the second
I stop so I can see more stuff.
So the thing
I will say, as you guys listen, is
I love the feedback.
When you see something
that you like, please
let us know you like it.
It really, it is one of the greatest joys of the job
to see players really embrace and love something.
So if you really have strong feelings, let us know.
If you don't have strong feelings or you dislike something,
I still want to know that.
I will admit it's not quite as fun
watching people dislike the things you made,
but it is important. Part of my job is to make sure that you guys like things. And so if you don't like
something, I need to know. And be aware, by the way, no matter what it is, somebody dislikes
everything. There's no such thing as a universal thing that everybody loves. There are things that
most people love. You know, double-faced cards are mostly loved, but there are people that hate them with a blinding
passion.
There are people that, like contraptions
are going to be the thing. Right now, most people are very
excited by them. Some people don't like them
at all. And so, if you don't like
something, I actually want all the feedback.
If you really don't like something, let me know.
Usually negative opinions, people
are more than happy to share,
but please don't stop that. While me hearing negative stuff might be not quite as
much fun it is valuable and it's important also by the way if you have a
lukewarm feeling if you if something's like oh it's okay I do want to hear that
too I don't want to just hear extremes you know if you have a feeling of any
kind I'm eager to hear that feeling I I want to know what you think. And so I,
you know, it is important to me that I get a full sense of what the audience wants. So
the reactions, while being a treat for me, also are super valuable. So part of today is to say,
hey, this is a fun part of the experience. I really enjoy it. But also it's a valuable part.
So please, please, please, Twitter, Tumblr, I'm on Google+, I'm on Instagram.
I'm all over the place.
If you see something, if you like it or don't like it,
or just have strong feelings or weak feelings or feelings, let me know.
I really want to know what you think.
And as an extra bonus, if you enjoy something,
it is such a reward to the people that made it. If you want to pay back
the people that made something you love, saying
nice things is a really awesome
payment. It really means a lot.
So, um,
so please, um,
give us feedback. We love to
hear it. But anyway, I'm now at work.
I'm about to hop on social media. Um, so,
uh, this is the end of my drive to work. So instead
of talking magic, it's time for me to be making
magic. See you guys next time.