Magic: The Gathering Drive to Work Podcast - #756: Chris Pikula
Episode Date: July 10, 2020In this podcast, I talk with Chris Pikula about the Pro Tour and what it's like to win a Magic Invitational. ...
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I'm not pulling out of my driveway. We all know what that means.
It's time for the Drive to Work Coronavirus Edition.
So I've been bringing really fun interviews and I have another fun one.
It is Chris Bakula.
Hi.
Okay, so Chris, I'm going to start with the question I've been asking everybody,
which is how did you start playing Magic?
I started playing Magic when I went home for summer vacation after my freshman year of college.
And one of my friends came home from, one of my high school friends came home from like a weekend LARP, I think.
And people at that event had introduced him to Magic.
So he came home with like, you know,
a handful of revised cards that someone had given him
and said, this game is pretty cool.
People taught me how to play.
We should buy some cards and play.
So, you know, me and seven or eight of my high school friends
that summer started playing Magic with Revised.
Okay, so this is like 94?
Yeah.
Okay.
Okay, so how do you go from that to becoming a pro tour player?
How did that transition happen?
Oh, wow.
So that first summer obviously like uh you know learning magic i don't
know how i don't really it's really hard to understand what it's like to learn to play magic
now um because there's just so many resources and and so many uh ways to just learn about the game. And back then, obviously, there wasn't.
So things took a while.
But I think I won a tournament at the end of that first summer at like a local store or something.
And then when I got back to Cornell, like a small,
obviously a tiny local store tournament in 1984,
pre-pro tour.
And this is,
this is then,
um,
and,
you know,
I,
I,
you know,
I could go on more into how I feel like I,
like what,
how I developed into like getting good at magic.
If you want to talk about that,
or if you want to talk about like,
you know,
I went back to Cornell and then instead of going to like getting good at magic if you want to talk about that or if you want to talk about like you know that the i went back to cornell and then instead of going to like the role-playing
section of cornell has a friday night gaming club um i don't know how long that had been going on
before i got to cornell there's always been a friday night gaming club there as far as i know
um probably going back to the early 80s um at least and uh you know when i got back from that first
summer vacation i started going to like the magic room instead of the like role-playing room and
that's when i learned really started to learn about everything like at the end of that first
summer um my friends and i still had not really figured out the difference between like alpha and beta and revised
we were still kind of confused as to like
why some cards were rare
and why we never got moxes and packs
and
I had to learn all that when I got back to Cornell
from like these people who had these like binders
full of like you know
all these old cards that I'd never seen
you know what when old cards that i'd never seen um you know what i when i think
about those days i really what what is so different about magic now than magic then
is that rares are just kind of good now they're either complicated or good. Okay. But back then, I was actually frequently confused because I would think something, but because a card was like a rare, but it seemed terrible to me, I would think I must be bad.
I must be bad at the game because this card's rare, so it must be usable.
So I must not really get it.
But in fact, i was just off and
right i just was kind of unwilling to accept the idea that i had was like smarter than the game if
that makes sense and then there were like cards that were kind of expensive that also confused
me like i don't know if you remember i'm sure you um it was like hard to get like killer bees
and i and i saw that card like why would anyone want this card i don't understand but it was like hard to get like killer bees and I saw that card and I was like
why would anyone want this card I don't understand
but it's like hard to get
but we're like really trading for it
so it took a while
to really understand
the whole ecosystem
but then when tournaments started
getting more organized and I guess
they rolled out,
did they roll out Type 2 just before the first Pro Tour?
Type 2 was the summer, I think, before the Pro Tour.
Pro Tour started in early 96,
and summer of 95, I believe,
was the introduction of,
they called it Type 2 at the time, but Standard.
Right, so when Type 2 came out, Standard,
and then there was Type 1 1 and Type 1.5
came in there somewhere, which is like legacy.
1.5 happened later, but yeah.
It became extended, I think.
Right, right.
So that's when it became more competitive, I think,
is when we started to get more serious about tournaments and such.
And then, of course, Pro Tour 1
was literally just a friend of mine
called and registered us.
So then we were all just in the Pro Tour
because one of us found out about it
and made a phone call.
For people that don't know, PT1,
there was a small list of people we invited.
But other than that small
list of people we invited,
you had a call on the phone to get in.
That's how you got into PT1.
Yeah, and...
So what was PT1 like?
What was PT1 like?
Yeah.
PT1 was...
So the coolest moment
of Pro Tour 1,
the one thing I remember,
the thing that really
hooked me on competitive magic.
So it was at the Puck Building in New York, which is now an REI.
And, and there was like a big, like, sort of like a spectator room outside the tournament
room.
And there was a big screen where you could like watch the feature match.
And of course that was all very new.
Yeah.
screen where you could like watch the feature match and of course that was all very new yeah um and i just very distinctly remember watching dave humphries use his sylvan library um
on the big screen in his feature match and i don't know it was just so cool watching dave
humphries play he was just like at sylvan Library and Sinbad in his deck, and then somehow
he still just got totally ruined
because his opponent cast Autumn Willow before
he cast his Autumn Willow, so he couldn't
cast it because of the old legend rule.
And, uh, I don't know.
There was something that seemed so...
So he was playing Dennis Bentley, by the way.
Oh, is that how he was playing? Yeah.
I did not realize that. So there was something so, like,
intellectually just cool about watching dave use his sylvan library on the big screen
that just really really struck me as as just what i wanted to do i wanted to like be involved in
this like weird intellectual battle on that could potentially be on the big screen for a much longer time. And, yeah, I really
did get hooked. I mean, besides
that, obviously, by modern standards, the tournament
had a lot of problems. The judges
were
extremely inexperienced.
It was the first pro tour.
Huh?
It was the first pro tour.
I know, I know. I'm just saying, you know. They had judged every pro tour. I know, I know.
They had judged every pro tour that existed up to that point.
Yes.
By modern standards, yes,
we would not be satisfied with the level of how much sloppiness was allowed for both the players and the judges.
But it was a cool event for sure.
No question.
So let's talk a little bit about early magic. for both the players and the judges. But it was a cool event for sure, and that made me want to do a question.
So let's talk a little bit about early Magic,
because one of the things that I like doing is using this as a chance to talk a little bit of history,
and you and I go way back to early Magic history.
What was the early Pro Tour like?
I mean, I think that people think of, you know,
modern sort
of pro tour and they don't realize that yeah it was a different time uh sure i mean the big
one big difference is how young everyone was for sure um you know i was 21 um 21 for Pro Tour 1.
Okay.
And I remember being thought of as, like, old.
And there were a few people older.
And even, like, a very tiny handful of people
who were over 30.
But it was really much younger
than if you go to like a competitive event.
Now,
if you go to a pro tour now or mythic championship,
um,
or even to look at the top tables that,
you know,
I guess I don't,
I want to talk about grand prixs.
I don't even know.
Well,
I mean,
we're in a pandemic.
Normally,
normally people gather and play magic.
This is a weird time.
I went to grand Pre two years ago and
looked at the top tables at the end. The average
age is definitely over 25.
That just obviously wasn't the case.
That was
one because Magic was so new, so there just
wasn't a group of people who'd been playing
since they were 12, obviously.
It just wasn't a thing.
But also because
the game got so much bigger and the prizes got bigger,
it just attracted a more older crowd, I guess, a wider crowd.
So, yeah, people were definitely a lot younger.
And that, of course, had both positives and negatives.
And that, of course, had both positives and negatives.
You know, I think the young, the age,
obviously I have a very big reputation for fighting against cheating in early magic.
And I do think that the age of the people
involved in that kind of magic did play a very large part in how much cheating there was in magic back then.
It wasn't just that the judges weren't as good at looking for it or that somehow the people running the tournaments were more permissive.
I mean, those things were true to some extent,
but it's just that people who are young make bad decisions sometimes,
and I think that really contributed to a lot of that.
So that was a big part of just how young everyone was.
Yeah, you always had this quality about you that you felt like everybody could do better.
Like, you know, people weren't doing...
Like, it could be better than it is.
Come on, people, we could be better.
That seemed like a through line.
Yeah, but it's funny because
even when... So every once in a while
someone will show me, like, a Usenet post
from me from, like, 1997.
Yeah. And I'm very
obviously young in these because i'm i'm saying the same
the things i'm saying are the same ideas i might use now yeah i say them very differently yes
um you know it was also uh
you know magic was different back then because it wasn't this uh
you know there wasn't nearly as much because it wasn't this, you know,
there wasn't nearly as much sort of hive mind about what was good and what was bad.
So people could take, you know, today there are players who sort of get credit
for kind of maybe doing things a little bit differently.
Like Sam Black is a recent, you know, very successful player
who I think has a reputation for, you know,
playing different decks than other people might.
But back then, almost everybody in some sense kind of did their own thing.
There wasn't nearly as much, you know
homogenous sort of
approach to the game where
now today is like
you know most of the players just kind of like
play the best deck and then there's these kind of like
you know
I don't want to use the word
outcast
they're not outcasts.
They're just different who kind of do their own thing maybe more often than they should.
Sometimes they're Dutch wits, sometimes not.
But back then, I feel like everyone sort of did their own thing more.
It was just harder to know.
I mean, of course, the structure of how the tournaments work
and what I mean by that is different
because the timing is different.
It used to be there was no real way to test for a Pro Tour
except with your friends.
There wasn't like a week of Magic Online before the Pro Tour
or even something like that where you could really play a lot. Um,
and because everyone was younger and the prizes were smaller, um,
but mostly I would say because everyone was younger.
So people just didn't have as much money.
People weren't flying and living together for two weeks before tournament
either. So everything was just much less explored,
and you were more likely to show up at a tournament
and not really know how good your deck was
or be more surprised by what you saw.
You know, obviously today people still show up at tournaments with bad decks,
but I feel like probably the last five years especially, I feel like the pro tour
decks have become a little bit, quite a bit more predictable. Where back then you would often show
up and someone would have a deck that really blew you away. You're like, we just didn't even know this was a deck.
So I'm going to segue into
a tournament
that talked about
not knowing what was coming.
I want to jump to PT Atlanta.
Okay.
So for those, let me set the stage. You know PT Atlanta.
Let me set the stage for the audience.
So PT Atlanta was the
pro tour where we introduced
the players to a
set that wasn't out yet. It was Mirage.
And it was a pre-release tournament
Pro Tour. Like, you opened up
the packs for the very first time. You've never seen anything
in the... Like, you're seeing the cards for the very first time
and now you're playing a Pro Tour.
So, what was that
like? So,
one thing I want to say about it is, yes,
you're playing a pre-release pro tour which
is obviously pretty nuts um especially because it's early in the days of magic where you know
wizards had not had you know they just they hadn't really gone through this like what they
have this modern idea of like building sets for Limited didn't really exist.
Well, Mirage was the first set we built for Limited.
Right.
Yeah.
But the other thing was, and this is related to that,
is that I think a large number of the people in that tournament
had never played in a sealed deck tournament before.
It wasn't just that it was pre-release. A
lot of people just didn't play Limited. People just played, you know, whatever their, well,
I guess Type 1 or whatever we were calling it when you could just play with all your
cards, and then Type 2. So even sealed deck was pretty new to a lot of people. Obviously some people had played the Ice Age
pre-release and then
I guess, was there a
pre-release for...
Alliances had
a pre-release that was held in a couple cities.
Including
in LA at the boat because it
coincided with a PT on the boat.
Right.
So there wasn't widespread seal deck experience either.
People weren't used to just going to the pre-release every three months and going seal decks.
Yeah.
So it was very challenging.
And I would say that it would be incredible to be able to go back and look at those decks.
Because the deck building mistakes...
I mean, I made top eight.
And I built my deck terribly
but my deck was just very good
so I could sort of
I just had bad mana essentially
if I drew my mana my deck was going to be
very good I didn't need to build it the way I did
it was just a terrible decision but
but I mean people made
I mean I just remember
Dave Price just made terrible decisions
Brian Weissman horrific I just remember Dave Price just made terrible decisions. Brian Weissman, horrific.
I just remember people who are considered to be very good Magic players
who were already considered to be top-tier pros
were just totally flummoxed by this
because new cards, new approach to the game.
There were just a lot of mistakes.
Was that your first top eight?
Yeah, because Dallas was later.
Dallas was the next event.
Okay.
So that was your first top eight.
And then the very next
pro tour, right? Dallas was your next top eight, right?
Yes. Back-to-back top eights.
That's right.
So, because I remember it's funny, next pro tour, right? Dallas was your next top eight, right? Yes. Back-to-back top eights. That's right.
Because I remember, it's funny,
when you first came on the scene,
you were well known for being kind of an entertainer, you know, that you could
spin a yarn and stuff, but
I think back-to-back top eights finally
said, oh, hey, Chris is a player now.
You know, this is... What was that like,
sort of, finally making top eights?
Uh... I don't think it felt quite like that just because,
it's because, you know, they're only, I made my second top eight at the fifth Pro Tour.
Yeah. I made my second top eight at the fifth Pro Tour.
It's not like I was some... There have just only been five Pro Tours.
The first one, I obviously just showed up and didn't really realize
what we were getting ourselves into. They didn't have as many rounds
back then, so they felt a little more random.
It didn't feel that way to me it definitely didn't feel like oh i finally made it because like
i mean maybe it's just sort of like the you know trader gambler in me who wants to talk about small
sample size or whatever but it just it didn't feel like anything had was had already been
determined i mean i i knew i wasn't i probably already knew that i was not as good as john It didn't feel like anything had already been determined.
I mean, I knew I wasn't,
I probably already knew that I was not as good as John Finkel at this point.
Who is as good as John Finkel, by the way?
Right, exactly.
It was very clear very early that we weren't as good as him.
And we knew that we were playing catch up somewhat with the people who had just been kind of
playing magic 50% longer. I mean, we couldn't play magic and thinking about it,
like competitively, like quite a bit longer than us. So, um,
there just weren't that many years back then.
So if someone had been playing three years and you've been playing two,
it felt like a lot. Um, but I don't,
I don't think it felt, I mean, it felt good to do well,
but I was used to just doing well at local tournaments
and doing well at the tournaments that like neutral ground ran
or pre-neutral ground, gray matter tournaments, whatever they're called,
or whatever.
So I was used to doing well in tournaments.
And I think the Pro Tour was so new that I didn't feel like I had been stumbling
on the Pro Tour.
I did well. I got top 32
at Pro Tour 1
and 3, I think.
So yeah,
I mean, obviously it was great to do well,
but I don't think it hit me.
The top 8 didn't have the mystique it has now.
Okay.
So let's flash forward about a year.
So it is PT Tempest, and I tag you to do commentary for the first time.
Do you remember this?
Just for the top eight, right?
Well, we only did commentary for the top eight in those days I think it was, well, we only did commentary
for the top eight in those days.
Right, right, right.
Okay.
And Dave Price,
so a good friend of yours
would go on to win the tournament.
That's right.
And anyway,
one of the things I had done back in the day
was I would ask different pros
to sort of do color.
And I asked you to do color
on the Tempest one. I think,
did you do it with Brian or with Brian later?
At that tournament?
Yeah. I don't remember.
At that
tournament, it might have been
Brian Hacker? Maybe.
Maybe it was Hacker. But anyway,
for the very first time, I had you do
commentary, and you did it really, really well.
You were you were excellent in commentary. You were I mean, you've always been very entertaining, but you did a really good job.
Then I started using you all the time doing commentary. So what was that? What was that doing commentary like back in the day?
I always really enjoyed commentary. I think that uh i think i got lucky where early in my career
you put me in a couple spots where i was really biased and people enjoyed that yeah um
uh like it was clear who i wanted to win and i i somehow uh
i managed to do that in a way that endeared me to people
rather than made people not like me
because obviously you can imagine a situation where being
biased in the booth is going to turn people off
maybe my
you know
the opponents in some cases may have worked
in my favor as well
yeah
yeah I mean I will say that
I also you know I
compared to today for sure I mean I was just ahead of the curve
in understanding magic back then as well and
the longer I've been involved in magic and you know I've done
some sort of commentary lately,
like with the super leagues that my regular ran and, uh,
I covered the magic online championship when we did it online a few years ago.
Um, so I still occasionally do commentary now and I watch a lot of magic
coverage. Um,
and the one thing that I have realized now is being good at magic and being on top of your game
in many ways is is still the most important thing to being good at commentary and and it's not
because it's not because that's what people necessarily want from commentary but because
when you when you always understand what's happening it just frees you up to be a better partner be entertaining um when you don't have to think
of as hard about the magic where you can say intelligent things about the game as it's happening
um and still have enough brain power left to be a good um you know sort of entertainer um or entertainer slash journalist um i think
that's just worth a lot and i've just been constantly blown away by almost every really
good magic player i've always like wow this person's way better commentary than i would
have expected them to be based on their personality.
It's because they're just really good at magic and that makes the commentary.
I'm sure I'm biased because
that kind of
spiky player commentary
appeals to my sensibilities.
As a consumer of magic
content, I'm sure I'm biased towards liking
those kind of commentators.
I still think it's really important. I was one of the good magic players back then, so'm sure I'm biased towards liking those kind of commentators, but I still think it's really important.
I was a good Magic fan back
then, so I think I probably stood out
from the group a little bit more.
Okay, I want to jump ahead, because before we run out, I definitely
want to talk about Kuala Lumpur.
Okay.
So you had been to a couple of invitations,
so this is the Magic Invitational at Kuala Lumpur.
You had been to a number of Magic Invitational
before that
you were a frequent, the fans
used to vote you in all the time to go
and see if you remember this
I used to
tell you you were invited and by the end of the
proctor you had to tell me whether you were going or not
and for Kuala Lumpur
I went back to you and you said I'm not going to go
I'm out, do you remember this?
really? yes, and I had to talk you into going do you remember this? no, yeah you said, I'm not going to go. I'm out. Do you remember this? Really? Yes. And I had to talk you into going.
Do you remember this? No.
Yeah, you were like, I've done it. I don't need
to do it anymore. And I'm like, oh, come on, Chris.
You enjoy it. And I had to talk you into saying
yes, which I did, obviously.
Kuala Lumpur is so far.
Anyway,
I got you to say yes,
but you did say yes.
So let's talk about what happened at Kuala Lumpur.
So this is...
For people that don't know, it's the invitation you won.
So this is obviously...
Right. So obviously,
it seems like I won. I beat John Fink
in the finals, which...
Pretty big moment for me.
Each of us had a colossal
misplay, which is interesting.
Well... Oh, and real quick,
the audience doesn't know this.
The finals in the Invitational
is there were five formats
and you played each of the five formats.
And one of the formats was Solomon.
I was Solomon Draft,
which you're not very good at.
Solomon Draft, I'm just terrible.
I famously lost to you in it once.
So famous to me.
It's a famous event to me.
So I'm really bad at Solomon Draft.
So really I had to win three out of four.
Solomon Draft is also like many people consider to be like the real skill testing format,
which is why it's so embarrassing that I lost to you,
but also why there was just no chance I could beat John.
So really I had to win three of the four other formats is how I viewed it.
Yeah.
And that is how it played out.
So yeah, beating John in the finals of that is obviously amazing.
But the big thing from that tournament, the other big thing besides, you know, me winning
and Middling Mage, is that i showed up
at that tournament and i was very unhappy with our decks i was like i don't like the decks we built
i don't think they're good i don't know what i'm going to play so i went to dave humphries
and i said hey are you guys willing to share technology i mean i'll be honest
i don't think our decks are great which is why i'm coming to you but uh um but what do you think like i you know do you want to share like work together and
this is like the day before and i don't know i assume he proposed it but it doesn't sound i
don't know who proposed it but i know that he was like whatever it's not a pro tour
it's no big deal but he said to me
I'll show you what I'm playing
but if you win this tournament
you have to fly me to wherever the tournament
is next year because there was always a Grand Prix
there was always
a Grand Prix on site
associated with the Invitational so he said
okay fine you can see my decks
if you win the tournament,
you need to fly me to the Grand Prix
where the Invitational is next year.
I was like, yeah, okay, fine.
So that actually happened
and I had to fly Dave to Australia.
Right, he was in Sydney.
Not a cheap flight to Australia.
Yeah, the thing I always remember
about Kuala Lumpur,
we were at some,
like,
amusement park or something.
It was some,
like,
some half water park,
half amusement park thing.
Do you remember that?
I remember we went bowling.
Yeah.
We went to the night market.
Remember the night market?
I remember bowling.
I don't remember
the amusement park thing.
Well,
I mean,
we were staying at,
the place we were staying at
was some,
like,
resort. Oh, right. I mean, we didn't really The place we were staying at was some resort.
Oh, right.
We didn't really go to it.
Yes.
It was this big Kuala Lumpur resort that
we had no idea what it was.
Yeah.
That was a cool trip. It's so long ago.
Since we're almost out of time,
I want to hear a little bit about winning the card.
What is it like winning an Invitational card?
I mean, it's amazing.
Having the card is amazing, especially because it really, it's not what I submitted, but
first of all, it's better than what I submitted, which obviously makes it cooler.
They changed the card, but it's very, very much in the spirit of what I wanted
which is the most important thing
yeah we worked with you
you worked with me to get me something I would be happy with
I think that I happened to
win the Invitational at a time where
magic design was changing a lot
so it was very difficult for me to
design a card that was
going to fit perfectly with the direction
that you guys were taking magic design.
So it made more sense for me.
In many ways, it made more sense for me
to give you the gist of what I wanted
and for you to come up with the specifics.
And it worked out amazing.
It was really exactly...
Of course, now it's sort of underpowered
by modern standards.
I don't know if you saw the thing going around on Twitter about
the card I submitted in 2002.
Oh, I did not, but...
Which was a much
fancier
design that ended up sort of like being ahead
of the Magic Design crew.
I designed a 2-2 goblin
that you could tap
to reveal, you remove the top card of your library from the game,
and if it was a goblin, a sorcery, or a mountain, you could play it.
Okay.
Which is basically like a red card now.
Yeah.
That was 18 years ago.
Yeah.
But Meddling Mage, there wasn't really a card like it,
so I wasn't sure exactly how to design it.
I think I actually submitted a Spikedale creature.
You sacked it to counter the creature.
You named a card, and you could sack it to counter
the card that you named, I believe is what it was.
Right.
Anyway,
it worked out amazing, because it was exactly
really 100% in the spirit
of what I wanted, and a really powerful card.
It's been a four of in two decks that won Pro Tour, or three decks. It's been a four of and two decks that won Pro Tour.
Or three decks. It's been a four of and three decks that won
Pro Tour.
And obviously no other
Invitational card has done that.
Yeah, and
the intent when I came up with the prize
was to give somebody something that
would mean a little more to them than
just winning some cash at the tournament.
It sort of put you as part of magic
in a way that was just very different.
Oh, absolutely. It's incredible. I wish you still did it.
Well, we started
the World Champions. We're starting to
work with them on a card.
We're kind of redoing it a little bit
with the World Champions now.
That's a great idea.
But anyway, Chris, I realize I'm approaching my desk
so I'm almost to work.
Do you have any last thoughts before we wrap up today?
Last thoughts?
Yeah.
People always ask, people, whenever they interview me, they ask me last thoughts.
I'm like, no, I did not prepare any clothes in your box.
Yeah, I don't know. I hope magic, you know, post-quarantine,
we figure out how to make in-person magic happen again
and feel as exciting as it used to feel.
I guess that's my only closing thought.
We will.
Once we get some sort of the proper medicine, we'll get there.
Magic will return.
But anyway, I'm at my desk, so we all know
what that means. It means it's the end of my drive to work.
So instead of talking magic, it's time for me
to be making magic. So Chris, thank you for being
with us. Thank you for having me.
And guys, I will see you next time.
Bye-bye.