Magic: The Gathering Drive to Work Podcast - #786: Oozes
Episode Date: October 23, 2020Magic has 32 Oozes. (I'm not talking about you, Changelings.) I talk about all of them. ...
Transcript
Discussion (0)
I'm not pulling in my driveway. We all know what that means.
It's time for another Drive to Work, Coronavirus Edition.
Okay, so today, I'm going to talk about one of my favorite creature types, oozes.
So it turns out there are 32 oozes in magic.
My podcast is about 30 minutes, so I'm going to see if I can talk about every ooze in magic.
That's my goal today.
Okay, so we're going to start with primordial ooze. I'm going chronologically if I can talk about every ooze in Magic. That's my goal today. Okay, so we're going to start with Primordial Ooze.
I'm going chronologically, by the way.
So Primordial Ooze is the very first ooze.
It showed up in Legends, which was the third expansion,
the first large expansion.
So Primordial Ooze costs a single red mana for a 1-1.
Clearly, it's an ooze.
Primordial Ooze attacks each combat if able.
At the beginning of your upkeep,
put a plus one, plus one counter on Primordial Ooze. Then you may pay X, where X is the Oracle text and not the actual card text, just because...
It is fun sometimes when you look at the original text.
The original text, real quick, and this one, I'm not going to do this on all the cards, but...
The original text real quick in this one.
I'm not going to do this on all the cards.
But must attack each turn if possible.
Gain plus one, plus one at end of your upkeep.
Use counters.
Then pay one per counter.
Or ooze deals one damage to you for each counter and becomes tapped.
So this, interestingly, if you had asked a trivia question,
where did the first ooze show up?
I don't think someone would, I think red is not what people would guess.
There's a lot more green. Oozes show up
in green, black, and red, primarily.
In fact, all the oozes are
at least one of those colors
other than
Handweird the Writhing Township,
but we'll get to that. But anyway, other than that, they're all
red, green, or black. I mean, some
of them are multicolored, or more than just red, green, or black.
But, anyway, so Primordial
Ooze was definitely playing into the trope of crazy out-of-control ooze,
a la, like, The Blob or something.
I know that Steve Connard, the man who made Legends, was a big, big fan of Dungeons & Dragons.
And there are lots of oozes in Dungeons & Dragons.
So I believe this was inspired by some monster they faced in a dungeon somewhere.
So, okay.
Next, Mwanvali Ooze.
So, this is from Weatherlight.
So, Mwanvali Ooze costs a single green mana.
It's one plus star, one plus star.
Not a lot of creatures have that stat.
Cune of Upkeep, two.
So, at the beginning of your Upkeep, put an Age Counter on this permanent,
then sacrifice it unless you pay two for each Age Counter on it.
Monvali oozes power and toughness at each equal to one,
plus twice the number of Age Counters on it.
Aye, aye, aye. We would not make this card anymore.
Okay, so first off, Cune of Upkeep was first introduced in Ice Age.
It was made by the East Coast Playtefters,
and for a while, it was just something...
Magic for a while, just like it was an evergreen ability,
Cumin of Upkeep.
And the idea is, it just makes you keep paying more.
It was loosely based.
Richard had made...
What card did Richard make?
Richard made a card that essentially had Cumin of Upkeep.
Stasis, by the way, kind of has cumulative upkeep
because the lands don't untap.
So the fact that each turn you have to pay one more
is kind of like it's an extra cost if the lands don't untap.
Anyway, so this is Weatherlight.
I think they were playing around with the idea
of something that just gets very big.
So it's Power of Tu of toughness is one plus its last paid cumulative upkeep.
Oh, I see.
So, you pay two, and then you pay four, and then you pay six.
So, the Oracle text is to say, well, it's double plus one.
Anyway, this card was a lot cleaner.
The original card was a little cleaner looking,
but it's definitely complicated in sort of tracking what it does.
This was made... So Weatherlight was one of the first...
So technically, Tempest started design first
because it was a large set,
but it came out after Weatherlight.
But Weatherlight was probably the second set made inside of R&D that wasn't made external.
Up until Tempest and
Weatherlight, all sets were made by outside
groups and we just worked on them inside.
Weatherlight was the first
released set that we had worked on
internally.
And anyway, once again,
it's just kind of an ooze going out of control.
And the idea with this one, the community of Upkeep,
is you gotta keep paying for it.
Okay, next.
Chaotic Goo!
This is the first ooze I made.
Chaotic Goo is two red red for a 0-0 creature.
Chaotic Goo enters the battlefield with three plus one plus one counters on it.
At the beginning of your upkeep, you may flip a coin.
If you win the flip, put a plus one counter on Chaotic Goo.
If you lose the flip, remove a plus one plus one counter from Kaataku.
So I was playing around with
the idea that whether it shrank
or grew was random.
That's why you're flipping a coin. And the idea
is it starts as a 3-3, so you have to sort of
lose, you have to lose
three more than you win for it to die.
So that can happen,
but it doesn't happen a lot, statistically speaking.
But one of the things about it was oh, you never know how big it is. And this is me really playing into
sort of the unknown nature of it. Obviously, it's in red and it's coin flipping. Interesting
note that at this point, we're three in and there's two red ones and one green one. So
oozes early on a little more. I think that we liked playing in the chaotic nature of them.
But oozes will soon become more of a green-based thing.
But anyway, I made this.
Tempest was my first set that I...
I both led the design team and was the first design team I was on.
And I made this just because I liked the idea of...
I've always been kind of a coin flip fan.
I like a little more randomness,
and so that was me just trying to make a random ooze.
Okay, next.
In Scourge was Consumptive Goo.
So black, black for 1, 1.
Creature ooze, of course.
2 black, black.
Target creature gets minus 1, minus 1 until end of turn.
Put a plus 1, plus 1 counter on Consumptive Goo.
So once again, you'll
notice that a lot of the oozes are really
playing in the top-down ooze space.
So this is black, and the idea that the
ooze eats you.
And so it eats you, and it gets bigger as it
eats you, is sort of the flavor going with it.
It's our first black ooze.
And this is
fun. I like
that one of the fun things
about magic
is you can take
a lot of different concepts
and just play around
with them differently
like I like that oozes
can be kind of wild
and out of control
or random
or corrosive
there's a lot of different
ways to do that
which I think is cool
okay next up
is
Ancient Ooze
from Scourge
also from Scourge
Ancient Ooze
is five green green
star star first power toughness it's an ooze they're all oozes I guess I don't have to say that it's an ooze, also from Scourge. Ancient ooze is five green green, star star, first power toughness.
It's an ooze. They're all oozes. I guess
I don't have to say that it's an ooze.
Ancient ooze's power and toughness are each
equal to the total converted mana
cost of other creatures you control.
So,
the idea is,
well, for starters, is it to say
other, each other?
Okay, so it's a seven drop.
It doesn't count itself, but it counts other things.
So the idea is by the time you get a seven drop,
and then, because it's counting Converted Manacost,
look, the thing can be pretty big.
That's why it's a seven drop.
It could be a really, really big creature.
So this is definitely playing in kind of the super giant ooze sort of flavor.
So Scourge, if you had the trivia question,
is what was the first set to have Ooze with Legends?
The first set to have two Oozes was Scourge.
So I don't know how many people will get that trivia question right.
Okay, next up in Darksteel, Mephitic Ooze, four and a black for a 0-5.
Mephitic Ooze gets plus one plus black for a zero five. Methodic ooze gets plus one plus zero
if each artifact you control.
Whenever methodic ooze deals combat damage to a creature
or destroy that creature,
that creature can't be regenerated.
Okay, so this is prior to Death Touch being a thing,
although one of the reasons we made Death Touch
in Future Sight was every time we wrote it,
we'd write it slightly differently.
I destroy nine walls.
I destroy one unblocked.
And we wanted to tighten it up.
The reason this cares about artifacts is we're sitting in the middle of original Mirrodin block.
Mirrodin block had an artifact theme, obviously,
and black just kind of liked having artifacts as one of the themes we played up in black.
And so the idea here essentially is I get bigger for sort of the things I eat,
the artifacts I have, the artifacts I have.
But then I'm also deadly.
You know, I'm a black ooze, so I'm poisonous to stay out of my way.
I think I made that one.
So, so far, we're six in.
We have two red, two green, and two black.
Next up, we have Vile Bile from Unhinged.
So Vile Bile costs one and a black.
It's a two and a half, two and a half.
You heard me.
Uh, this is Unhinged.
Uh, whenever a player's skin or fingernail touches Vile Bile, that player loses two life.
Um, so one of the interesting rulings, so this card was made in Unhinged.
Uh, the idea that was funny is it's an ooze that's caustic.
So, touching, literally
physically touching it causes
you damage.
I had
to make a ruling on this card that you
only lose life if you touch it,
not if it touches you,
because people were chasing people around
game stores with it, and I
was trying to say, okay, that's not the intent
of the card.
But anyway, I was just trying to, this is very much a top-down ooze. And I'm like, what? I'm
in Silver Border World. What fun things can I do with that? And so the idea of it harming you if
you touch it, it's kind of fun. Okay, next up, Snot. Okay, so Snot is also from Unhinged.
Green.
So it's star squared, star squared.
I think that's the first card to do that.
You may have Snot enter the battlefield, stuck to another creature named Snot.
If you do, all those creatures form a single creature.
Snot's power and toughness are each equal to the square of the number of cards named Snot stuck together to form it.
And then Reminder Tech says one is a 1-1, two are a 4-4, three are a 9 cards named snot stuck together to form it. And then reminder text says,
one is a 1-1, two are a 4-4,
three are a 9-9, and four are 16-16.
If you manage to get minus one snot stuck together,
it's a 1-1.
So anyway,
oh, that extra reminder text
was not on the original card.
They just added it on the Oracle.
Not often do we add extra reminder text on Oracle.
This card does that.
So the cool thing about this card was I was trying to riff off of BFM.
So rather than make two cards that you have to play together,
it's one card, but you can play
the one card with itself. And the art
was made so the right side goes off the card
but links to the left side. So you can literally
put them together and it makes a thing.
If you look at the art, it's a lot of fun.
There's a lot of references to Unglued and other unhinged it makes a thing. If you look at the art, it's a lot of fun. There's a lot of references
to Unglued and other
Unhind cards in this thing.
The ooze is eating things from other
Un cards, so it's kind of fun.
This card, by the way, is one of the
earliest cards to mess with
kind of where Meld went. This is kind of
BFM and Snatter kind of early
Meld experiments going on in the of BFM and Snatter kind of early Meld experiments
going on in the Unsets.
Okay, next.
Necroplasm.
So Necroplasm is from
Ravnica City of Guilds.
It's one black
black for a 1-1. At the beginning of your
upkeep, put a plus one plus one on Necroplasm.
At the beginning of your end step, destroy each
creature with a converted mana cost equal to the number of plus one plus one on Necroplasm. Dredge two. So this is a creature where it's slowly destroying things as it grows bigger.
So basically, we had made a card similar to this before that was an artifact.
And this was playing in similar space, but as a black card.
Also, in Ravnica,
the oozes showed up in Golgari.
So the other one is Bioplasm.
So these were made,
I'm pretty sure they were made
as mirrors of each other,
although they cost different things.
But Bioplasm's three green green for 4-4.
Whenever Bioplasm attacks,
exile the top card of your library.
If it's a creature card, Bioplasm
gets plus X plus Y
until end of turn, where X is the exiled creature's
power, and Y is its toughness.
There are not a lot of magic
cards that have plus X plus Y.
And in fact, this might be the only one.
But anyway, the idea is
it's sort of kind of eating
things and getting bigger based on what it's eating.
And the two oozes are in the Golgari color, since those are the it's sort of kind of eating things and getting bigger based on what it's eating. Um,
and,
and the, the two oozes are in the Golgari color since those are the,
um,
oozes are at most at home in,
um,
most at home in,
uh,
Ravnica.
Okay.
Next from dissension,
experiment,
crotch,
two green,
green,
blue,
blue,
ledgering.
It's a legendary creature.
Ooze mutant. So it's the, the first ooze that blue. It's a legendary creature ooze mutant.
So it's the first ooze
that is something in addition to being an ooze.
It's a 4-6. Experiment
Crosh has all activated abilities of each other
creature with a plus one, plus one counter on it.
Tap, put a plus one, plus one counter on target creature.
So
there's a mechanic, the Simic mechanic
extension is called Graft.
They're cards that come with plus one, plus one counters on them,
and then you can move them
to other cards. I think this
started as a Graft card,
and then it
just became easier, instead of trying to do
Graft, just, you know, it was splashy
and it was a rare legendary creature.
So we just changed,
instead of having Graft, it just, it could tap to put counters
on things. I think the earliest version
of this card also
got all abilities of cards
but it turned out
you can't just get
all abilities of cards
it gets wonky
and causes problems
so it got
it ended up getting
all activated abilities
what we could do
I know we keep working
on the terminology
we're getting better
at finding different ways
to copy things
but at the time
we made this
you
it was problematic to copy more than just activated
abilities. We have since copied a few other things.
But anyway, this is a very
popular card. It's a lot of fun. I know
a lot of people play this in Commander
and it's a goofy fun card
from
Dissension. Okay, next.
Earthen Goo.
Two and a red for a 2-2.
It's got Trample and Cune of Upkeep, red or green.
This is from Cold Snap.
So, interesting.
This card came out after Ravnica, meaning hybrid existed.
Oh, I'm sorry.
I didn't...
Real quickly.
Trample, Cune of Upkeep, red or green.
Earthen Goo gets plus one, plus one
for each age counter on it.
So, as you put cumulative upkeep counters...
I mean, age counters is what cumulative upkeep...
But as you pay more, it grows with time.
So, once again, this is the...
The ooze that gets out of control.
But it's interesting to note
the cumulative upkeep, red or green.
Ravnica had come out,
and Hybrid Man existed.
And we talked about putting Hybrid Man on this, because that's what it is.
But,
this was a throwback. This was the
lost Ice Age set, and Ice Age didn't use that
technology, so we chose specifically
not to put
Hybrid on this,
even though
the option was available
to us.
Okay, next. Manipl us. Okay, next.
Maniplasm.
Okay, this is from Shards of Alara.
Maniplasm, two and a green, ooze, one, one.
When you cast a spell,
Maniplasm gets plus X plus X until end of turn where X is that spell
is converted to mana cost.
I made this card.
So this must have been on Naya, I think.
So Shards of Alara,
the world is split apart into five shards.
Each one has a color and has two allies,
and it's missing the enemies.
Naya is the green one,
where everything's growth has kind of grown wild.
So I'm pretty sure this was from Naya.
But it's fun.
And one of the things we were riffing off,
like obviously oozes want to grow,
and how do they grow?
And so this is us like,
oh, well, it keeps temporarily going based on when you cast spells.
It's just a different play pattern.
But it's kind of fun.
Okay, next, Bloodhall Ooze from Conflux.
1-1.
At the beginning of your upkeep, if you control a black permanent, you may put a possible counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a possible counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a possible counter on Bloodhull Ooze.
So the idea here is, Conflux was trying to get you to play more colors.
In fact, Conflux was trying to play as many colors as possible.
But there are a bunch of three-color stuff in the set.
So this is one where I'm a red card. It's a red card that gets better if you have a black card and gets better if you have a green card.
The reason, by the way, it doesn't say black or green,
why it writes it twice is,
if you have a black and green card, it gets two counters.
That's why it's written out as two different things.
And this is just, this was part of a cycle, I believe.
We had a bunch of cards that sort of cared about
if you have other cards, there's some bonus to it.
This was this version of it.
They didn't all get bigger, but this was the Ooze version.
Next,
Gledonus Slime, Conflux.
So Gledonus Slime, 2 in the green.
Creature Ooze, Flash, Devour 1.
As this enters the
battlefield, you may sacrifice any number of creatures.
This creature enters the battlefield with that many
plus 1, plus 1 counters on it.
So it's a 2-2.
Okay, so Devour was the mechanic
for
Grixis, which was
the black
in its two allies, so blue, black, red.
And
we went through a lot of testing
to try to figure out what was supposed to be...
Oh, was that Grixis or was that Jund?
No, no, it was Jund, because Grixis
was unearthed. Grixis was unearthed. So it was the Jund? No, no, it was Jund, because Grixis was on Earth. Grixis was on Earth.
So it was the Jund mechanic.
So Jund is base red.
So red, green, and black.
And anyway, Jund was sort of survival of the fittest shard.
And once again, like I said,
we like the idea that oozes can somehow get bigger.
So this is something where, well, the ooze can come and eat things,
and it gets bigger.
Note that it has flash, so you can sort of surprise people and
eat things and make a really big ooze to block.
Okay, next.
Acidic Slime.
Three green green. This is from
Magic 2010. Three green green.
Ooze 2-2.
It has Death Touch, and when Acidic Slime
enters the battlefield, destroy target artifact, 2, 2, it has Death Touch, and when a Sinic Flame enters the battlefield, destroy a target artifact
and enchantment or land.
So we had already made,
green already had the effect of destroying a target
non-creature.
Sometimes we spelled it out
and sometimes we said non-creature. At the time it didn't
matter because Planeswalkers wasn't a card type yet.
But green can't destroy creatures, but it can destroy
artifacts and enchantments and lands.
The idea of this card was,
this was made for Magic 2010.
That's the set where we kind of revamped the core set,
added new cards to the core set
for the first time since Alpha,
and they really were trying to make a,
they wanted to do a lot of top-down stuff.
So the goal here was,
how do you do a top-down ooze
that doesn't, that's not too complicated
and doesn't use plus one, plus one counters. So the idea
is, well, it's an ooze, so it's got death touch. It kills you
if it touches you, and
it can destroy something, so it can eat something when it comes
into play. So this card has seen
a lot of reprints.
It's a pretty fun card, and
like I said, it's the first ooze that,
it's probably the simplest ooze we made,
at least up to that point.
Okay, Metodic Slime from Magic 2011.
Four and a green creature ooze, four, four.
When Metotic Slime dies, create two two-two green ooze creature tokens.
They have, when this creature dies, create two one-one green ooze creature tokens.
So this card was inspired by a card in the Star Wars trading card game.
So this card was inspired by a card in the Star Wars trading card game.
It was a game that Richard had created.
I was on the design team with Richard that made the game.
And anyway, there was a card made in, I think, The Empire Strikes Back called, like, Meteor Storm.
And basically what it was was it was one big meteor
that when destroyed broke into two small meteors
and when those were destroyed broke into two smaller
meteors. And we just liked
it. I think I'm the one that brought it.
I think I made this card. But it's like, oh,
I like this card in
Star Wars. So
that would be if one of these days maybe we'll do some
trivia where cards inspired by not
magic and where they came from. But this
card was inspired by Star Wars and where they came from. But this card was inspired by
Star Wars, the trading card game.
Okay, next.
Necrotic Ooze from Scars
of Mirrodin. So two black, black
for a four, three. As long as
Necrotic Ooze is on the battlefield, it has
all activated abilities of all creature cards
in all graveyards. Okay, so
I definitely made this card. I remember making this
card.
I liked the idea of
something that sort of fed off
the dead. I think when I
originally made this, I didn't make it as an ooze to start
with. I think
creative change... Like, I made the
card, and I love oozes, but I don't think I made it as
an ooze. I think I made it as a wizard
or something.
But anyway, it ended up being
turned into a ooze.
But it's a fun card, and I really like...
Once again, note it doesn't copy everything
because the Black Border rules have an issue with that.
But it copies all the activated abilities.
Okay, next is Scavenging
Ooze from Commander
2011. So Scavenging Ooze is
one and a green for a 2-2. Green, exile target card from Commander 2011. So Scavenging Ooze is one and a green for a 2-2.
Green, exile target card from a graveyard.
If it was a creature card, put a plus
counter on Scavenging Ooze and you gain one life.
So this was made for Commander
set. My assumption
is that
there was some graveyard mechanic going on
and they needed to answer the graveyard
mechanic and this was a clever answer to that.
That's my guess as to how it was made. But it is a cute card that sort of eats dead things and grows bigger, answer the graveyard mechanic, and this was a clever answer to that. That's my guess at how it was made.
But it is a cute card that sort of eats dead things and grows bigger,
so the flavor's pretty cool. I like it.
Okay, next.
The Mimeoplasm.
The Mimeoplasm costs two black, green, and blue.
It's a legendary creature.
It's a noob, obviously.
Zero, zero.
As the Mimeoplasm enters the battlefield,
you may exile two creature cards from Graveyards.
If you do, it enters the battlefield
as a copy of one of those cards
with a number of additional plus-and-plus encounters on it
equal to the power of the other card.
This is a very popular Commander.
I think it was made by Ken Nagel.
And I believe it was set on the world of...
What's it called?
Not Miranda.
Miraganda.
Miraganda.
Which is like our prehistoric world
that has shown up in...
It showed up originally in Future Sight
and I think it showed up in Plane Chase.
But anyway, this card I think is set there.
And anyway, everyone loves the ooze
with the dinosaur for the hand.
So that's why I think it's beloved.
And it's a really cool card.
Okay. How are we doing on cards here?
I... It's taking longer than I
expected to talk about oozes.
So I've got through...
Okay. Let's zoom along here.
I'm going to speed up. Predator Ooze.
Dark Ascension. Predator Ooze. Green, green, green.
It's a 1-1 indestructible. When Predator
Ooze attacks, put a possible counter on it. When a creature dealt damage by Predator Ooze's turn dies, put a possible counter on Predator Ooze, Dark Ascension, Predator Ooze, Green, Green, Green. It's a 1-1 indestructible. When Predator Ooze attacks, put a possible counter on it.
When a creature dealt damage by Predator Ooze's turn
dies, put a possible counter on Predator Ooze.
I made this originally in...
I originally made it for
Innistradic. I pushed back to Dark Ascension,
but I led both teams, so I pushed
it back to myself. Anyway, this was top-down
the blob. I just wanted the blob,
so this is us doing the blob. We're in Horror World, so
I did the blob, which is a movie monster
that is an ooze.
Next, from Return to Ravnica, Goblin Ooze.
Four and a green for 3-3. Green.
Sacrifice another creature. Put a plus one plus
counter on Goblin Ooze.
This was designed
because
it's a cross,
but one of the things we try to do on
monocolor cards is make sure they fit different
archetypes, and so I believe
the fact that it can sacrifice creatures worked well
with Golgari,
and then the fact that it got bigger,
I don't remember all the mechanics, but
this was designed to overlap two guilds.
It was made both for
one thing cared about big creatures, and one thing
cared about sacrifice and graveyard, so
this sort of
overlapped those two things.
Okay, I'm going a little faster
since I realize
I'm trying to get done.
Okay, Experiment 1.
This is from Gatecrash.
Green for a 1-1.
Evolve.
Remove two plus encounters
from Experiment 1.
Regenerate Experiment 1.
So Evolve was a mechanic
that Ethan Fleischer designed
in the second Great Designer Search. They had to design their own worlds one. So Evolve was a mechanic that Ethan Fleischer designed in
the second Great Designer Search.
They had to design their own worlds, and
his major mechanic was Evolve.
During the...
They were making the same
world from week to week, so we gave a lot of notes.
And Evolve evolved a bit from all our notes,
but it ended up being a really cool mechanic.
I knew I wanted to do it, and so
when I had Gatecrash,
and I knew I had Simic,
I knew it was perfect for Simic.
So it was day one, I think Evolve was on it.
And then this one,
we wanted it to have some means
by which you could use the counters.
And so we ended up doing Regeneration
because Regeneration was still a thing back then.
We don't do Regeneration anymore.
Inexorable Blob from Shadows over Indusrod.
2 and a green for a 3-3. Delirium.
Whenever an inexorable blob
attacks, if there are 4 more card types among cards in your graveyard,
create a 3-3 green ooze creature
that's tapped and attacking. So this is
the first ooze that starts replicating itself.
You'll see, we did have the one that
was a 4 that broke into 2s and broke into 1s.
But this is the first one where, like,
it makes a copy of itself. You'll see this
pops up a few more times. But the idea
of oozes splitting
and now you have two oozes is a
trope we hadn't done before. So we did it here.
Okay, next.
Handware, the Writhing Township.
So it is
a... Oh,
is it the backside?
It is the backside.
Oh, that's funny. It just showed me the backside.
So it's from...
Hold on a second.
Let's see if I can...
I'm going to search real quickly for Hanweir.
Okay, well, show me if I
go here. No, it's not.
Oh, was it not? Oh, I was like, maybe it's not.
I'm thinking of the backside. Maybe it's not a backside. Is it just... Oh, I was like, maybe it's not. I'm thinking of the backside.
Maybe it's not a backside.
Is it just...
No, no, it is.
It's the backside of a double-faced guard.
So the backside is Hanwar, the Writhing Township,
legendary creature, Eldrazi Ooze, 7-4,
trample haste.
Whenever Hanwar, the Writhing Township, attacks,
create two 3-2 Colossal Eldrazi Horror Creature tokens
that are tapped and attacking.
So this starts as a town that turns intoal Eldrazi Horror Creature Tokens that are tapped and attacking. So this starts as a town
that turns into an Eldrazi monster.
So...
Hold on a second.
So I'm going to put Hanwear.
Oh, yeah.
Hanwear.
Is it Hanwear Battlements?
No.
I'm not sure.
Okay, so this is the backside of Double-Faced Card. I don't have this is the back side of double-faced card
I don't have access
to the front side
but anyway the flavor
we wanted to go to
is get really
the whole flavor here
was
El Adrami at Com
or it was drawn there
by Nahiri
and it was warping
and changing the world
and the idea that
this whole town itself
morphed into this monster
this Eldrazi Ooze
was anyways
it was kind of cool.
Okay,
Spitting Slime.
Okay, from
Conspiracy, Take the Crown, the second Conspiracy.
Three green green, three three,
four green green, Monstrosity
three. So if this creature isn't monstrous,
put three plus four counters on it, and it becomes monstrous.
So it's a three three that can turn into a six
six. When Spitting Mind becomes monstrous, create. So it's a 3-3 that can turn into a 6-6.
When Spitting Mind becomes Monstrous,
create a token that's a copy of Spitting Slime.
So obviously, we're now getting the path of Slime starting to copy themselves.
So the idea here is
that it's a 3-3 that becomes a 6-6, but when it
becomes a 6-6, it makes a new small 3-3
that can keep sort of replicating
itself, which is quite cute.
Corrosive Ooze. This is from Dominaria. Corrosive Ooze, one green, 2-2.. Corrosive Ooze.
This is from Dominaria. Corrosive Ooze 1 green
2 2. When Corrosive Ooze
blocks or becomes blocked by an equipped creature, destroy
all equipment attached to that creature and end combat.
Once again, like I said, Oozes
have a... Like, sometimes they grow, sometimes
they split, sometimes they destroy things.
This is playing into that
sort of corrosive thing, but
you see, Oozes definitely have a bunch of places to play,
but it's fun watching what we do with them.
Okay, next, from Commander2010.
Ravenous Slime.
Two in the green, one one.
Ravenous Slime can't be blocked by a creature with power two or less.
What R&D calls Daunt.
That's our nickname for it.
If a creature an opponent controls would die,
instead exile it and put a number of possible components
equal to the creature's power on Ravenous Slime.
So the idea here
is it eats anything that dies and
sort of gets bigger. And then
trample, we put,
we use daunt in places where trample's a little
too much, so daunt makes it harder
to trample on with small things,
which is what this card, this card kind of wants
bigger things to die so it can sort of eat them.
But this is another in the
eat and get bigger sort of slimes.
Next, Biogenic
Ooze from Ravnica Allegiance.
So Biogenic Ooze
is three green green. It's a 2-2.
When Biogenic Ooze enters the battlefield,
create a 2-2 green ooze creature token.
At the beginning of your end step, put a plus or minus counter on each ooze
you control.
One green green green, so four mana total,
three which is green. Create a 2-2 green ooze creature token.
So the idea is,
oh, so this came about
because I said to Sam,
I realized that I had
twice worked on sets
that had Simic on it
and had not made an ooze lord.
And like, if ever there was a place for an ooze lord,
I love oozes.
So when I handed the set over to Sam, I led the
vision design. Sam led the set design.
I said, Sam, I ask one thing.
Please, please, please make
an Ooze Lord. I put one in the file.
I'm not saying you don't need to make the one
I made. Just please have an Ooze Lord.
And so, he is
kind of the one, he
riffed off my version. My version,
this is close to my version, but he riffed off my version. My version... This is my...
This is close to my version,
but he riffed on it and made it better.
But the idea is it sort of makes oozes
and the oozes keep growing.
And the idea also is
it puts counters on not just its ooze tokens,
but all oozes.
So if you play it with...
You know, you play it as an ooze lord,
it's good for your oozes
because it makes them better.
And most oozes are already built in.
In fact, they get bigger, so that
the Pulse of Conquerors mean something to them.
So it works well. But anyway, I'm happy we
finally got an Ooze Lord.
Prime Speaker Vanifar, also
from Ravnig Allegiance.
So it's an elf ooze wizard.
So we've had ooze mutants,
but this is the first elf ooze wizard.
I'm not sure why they're in that order.
So 2-4, and she's a legendary creature.
Tap, sacrifice another creature.
Search your library for a creature card with Converted Mana Cost equal to 1,
plus the sacrifice creature's Converted Mana Cost.
Put the card onto the battlefield.
Then shuffle your library.
Act as if you're building it only any time you can cast a sorcery.
It's interesting.
This card, I don't think it was made to be an ooze.
Like, this card was made to be a creature version of an artifact that people like.
I think it got made an ooze in creative, just because it's kind of funny that, well, she's part elf, part what?
You know, because we're talking Simic.
And I think the ooze was because it grows and changes.
It felt oozy.
So that's why I think she was an ooze.
This is also another fun commander.
Okay, next.
Umori the Collector from Ikoria, Lair of the Behemoths.
Two hybrid black or green, hybrid black or green.
Legendary creature, ooze.
It's a companion.
Each non-land card in your starting deck shares a card type.
If this card is your chosen companion,
you may put it into your hand from outside the game for three, anytime you
can cast a sorcery. That's obviously with
Fiorada. As a more of the collector enters
the battlefield, choose a card type. Spells you
cast of the chosen card type cost one less to cast.
And it's a four or five.
So this was one of our, we had ten
companions in Ikoria.
I think
once again, we just wanted to make fun
like, the whole flavor of the companions was
you got a little beast buddy that you're
you and your monster are fighting together
and I think
yeah so this one was playing around
with the idea that
you picked a card type and everything's that card type
and then
it got spell reduction of that card type
so the reason that what
companions like to do is say, here's a
restriction, build your deck around it, but then we'll help
you for having done that.
And then they're all hybrid because the whole cycle is hybrid.
They're all two-color hybrid. It's a ten-color pair
of which every hybrid pair is done.
Okay, finally,
the last ooze
from Zendikar Rising.
So we finished up with Zendikar Rising. So two and a green.
Two, two. When Oran Reef Ooze
enters the battlefield, put a plus one counter on target creature
you control. When Oran Reef Ooze attacks,
put a plus one counter on each attacking creature
with a plus one counter on it.
So this one's a little weird
in that it can grow. Obviously
you can put it on itself and every time it attacks, it gets bigger.
But instead of putting it on itself, you can
put it on something else and make that get bigger.
So this is a little bit different.
It's an ooze that can share its ooze-iness with other things.
But anyway, that is my final thought.
I managed to fit in all 32 oozes.
So I do love oozes.
I don't know why it's a creature type I like so much.
Like I said, I've made a lot of oozes, a lot of oozes today. I made a number of these oozes. But it's fun to see. So anyway, I hope
you guys enjoyed my ooze fest. One of the things that I can do when I'm home, I can't do on the
road just as easily, is I can open up a database and look at all stuff. And it's easy for me to do
podcasts, a little easier for me to do podcasts like this. So anyway, I hope you guys
enjoyed it and if you'd like to see me cover
a different subject subset,
let me know. What else would you like?
This is oozes. What other subsets would you like
me to cover? Anyway, I now
see my desk. So we all know what that means.
It means it's the end of my drive to work.
So instead of talking magic, it's time for me
to be making magic. I'll see you guys next time.
Bye-bye.