Magic: The Gathering Drive to Work Podcast - #838: Unglued, Part 3
Episode Date: May 28, 2021This podcast is the final of a three-part series where I discuss the design of every card in Unglued. ...
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I'm not pulling in my driveway. We all know what that means.
It's time for another drive to work. Coronavirus edition.
Okay, so I'm doing a series on all the card-by-card stories from Unglued.
In part one, I did white and blue. In part two, I did black and red.
So today is part three. Green and artifacts.
So let's get to it.
So Cardboard Carapace. Five and a green. Enchant creature.
Oh, so by the way, once again, this is early magic.
So now it says Enchantment Aura,
and then Enchant Creatures in the card text.
Once upon a time, it would say Enchant what it enchanted
in the card type line, and didn't say Enchantment on it.
Like, Creatures didn't say Creature, Enchantments didn't say Enchantment.
6th edition cleaned all that up, but anyway.
Okay, for each other Cardboard Carapace card you have with you,
enchant your creature gets plus one, plus one.
And then there is a rata.
It's a sticker that says a rata.
This does not count any cardboard carapace cards in play that you control
or in your graveyard, hand, or library.
So the idea is, what I wanted for this card was,
I wanted you to collect a lot of it.
Although this card is a rare.
But the idea
is that this was really
playing, like, the goal of this card
was to get as many of them as you could.
And the interesting thing
was, no
one would care about this card except people who cared
about this card, but the idea I was hoping for
was the people that cared would really care, and the people that didn't care wouldn't care, so the people that really cared would want to this card, except people who cared about this card, but the idea I was hoping for was the people that cared would really care,
and the people that didn't care wouldn't care, so the people
that really cared would want to trade it, and
people who wanted it would trade for it,
and anyway, I was trying to, anyway,
I was just trying to do something fun here,
and the idea was, it could
get really, really big. Like, I mean, it could
get infinite. We costed it, let's assume
you have a hundred of them. Let's assume it's infinitely big.
Also,
by the way, underneath the sticker,
there is flavor
text there we wrote. It's something like, this is
not that all exciting. If you can see it, it's not that
exciting or something.
But we cover it up with a sticker.
So this is, the
Rata is baked into the card, so it's always there.
Although, if you ever,
there's an interesting question with R&D Secret Lair.
If you lose...
Because it makes you get rid of...
R&D Secret Lair is interesting in that
the card is written this way, but it has
a Rada sticker on it.
Anyway,
yeah, I was just...
One of the things I was trying in this set was
just doing weird things.
And this card was like, hey, do you enjoy collecting things?
This was a card that rewarded you for collecting.
That isn't something magic does quite in the same way.
And so, like, I know people who have, like, will pick a card and they'll have, you know,
hundreds and hundreds of copies of that one card.
This card was to those players, right?
Here's something to really try to sink your teeth into.
Okay, next up.
Double play.
Three green greens, so five mana total.
Sorcery.
Choose another player. Search your library for a basic
land and put that land into play.
At the beginning of your next game with that player,
search your library for an additional basic
land and put that land into play.
In both cases, shuffle your library afterwards.
The wizard exclaimed, I'm
no chicken. So that's probably... One of these days,
maybe before this is done, I will read the...
Or maybe I should do it right. Should I do it right now? I'm gonna do it right now.
Because I keep saying I'm gonna do this.
Okay, so, in a duel
and taking a licking,
the wizard
exclaimed, I'm no chicken.
I'm facing defeat. Oh, sorry.
But the next time we meet...
Is that right? I'm facing defeat? Hold on a second.
Make sure you get the order of this.
Oh, okay. I'm sorry.
Okay, so it's... Once again, let's start from the beginning here.
It's in a duel
and taking a licking.
The wizard exclaimed, I'm no chicken.
I'm facing defeat, but the next time we meet,
you're in for a real, you're in for a nasty butt kicking.
So that is the limerick of the double cards.
Okay, next up, Elvish Impersonators,
three in a green, star, star, summon elves.
This is back in the day, by the way, where we had plurals,
and now we just say creature, elf.
No matter how many elves there are, it's just singular.
When you play Elvish Impersonators, roll two six-sided die,
one after the other.
Elvish Impersonator comes into play with power equal to the first die roll
and toughness equal to the second.
And display of text says, uh-huh.
So this is one of my favorite die-rolling cards.
So the idea is that it's power and toughness
are each variable.
And so you can have anything from a 1-1 up to a 6-6.
And you can have, you know, 1-2, 1-6, 3-4.
This is a fun card.
And I enjoy it.
I like this card a lot.
I think I told the story
in my last Unglued
of how the artist drew young Elvis
and I went back and said,
no, we want old Elvis.
Okay, next.
Flock of rabid sheep.
X green green sorcery.
Flip X coins
and opponent calls heads or tails.
For each flip you win,
put a rabid sheep token into play.
Treat these tokens as two
green creatures that count as sheep.
And their bleeding was like a wet salmon
slapped upon the land. Slap, slap,
slap.
This is just a die-rolling card. I don't even
know why. Maybe it's because it's high
variance. I'm not sure why that's in the set.
I like the... I mean, it makes
sheep, which I guess was...
Although, no, Magic even had sheep.
There was a...
Ovino Mansion made sheep.
So, I don't know.
This is another card that I look back
and I'm like,
why was this in an unset?
We do...
I mean, I guess it was
a high variance coin flipping card.
Because if you...
Let's say you flip eight coins,
you could end up with eight 2-2s,
which could be really good.
So, although that would be 10 mana,
so maybe that's okay.
Anyway, next. Free range chicken. Three and would be 10 mana, so maybe that's okay. Anyway, next.
Free range chicken. Three and a red, three, three,
summon chicken. One and a green.
Roll two six-sided dice. If both die rolls are the same,
free range chicken gets plus six plus dice until end of turn
where X is the number rolled on each die.
Otherwise, if the total rolled is equal to
any total you've rolled this turn for free range
chicken, sacrifice it. For example,
if you roll two threes, free range chicken gets plus three plus three. If you roll a total of six for free range chicken later-range chicken, sacrifice it. For example, if you roll two threes, free-range chicken gets plus two plus three.
If you roll a total of six for free-range chicken later on the turn, sacrifice it.
So the idea, this is what we call a push-your-luck mechanic.
I roll two dice, and if I roll, I have the ability to make it as big as plus six plus six.
And in theory, I could get plus one plus one, plus two plus two, plus three plus three,
plus four plus four, plus five plus five, plus six plus six. So I could get plus 21, plus one, plus two, plus two, plus three, plus three, plus four, plus four, plus five, plus six, plus six.
So I could get plus 21, plus
21 in a perfect world.
I have enough mana and I roll perfectly.
This could become a 24,
24 in theory.
But anyway, the idea is
that you don't know how often you'll get something. One in six
you'll repeat. But
you know,
the chance of you rolling the same result is not super high. But, you know, the chance of you rolling the same
result is not super high, so
you know, it's a push-your-luck
mechanic, and it's the green part of the
there's a chicken cycle, there's a chicken in every color, so it's
part of that cycle. Next,
gerrymandering, tuna green, sorcery.
Remove all lands from play
and shuffle them together. Randomly deal
to each player one land card from each land
he or she had before.
Each player puts those lands into play under his or her control.
So who designed gerrymandering?
Richard Garfield in Alpha!
This was a card Richard...
So in early Alpha,
or early, sorry,
in early, you know,
before Alpha came out,
early Magic,
Richard did a lot more
of ownership swapping.
In the end, he did some anti-cards.
But early Magic...
So this card originally in Alpha,
not only did you change the land,
but you now owned those lands.
It was forever changed.
And Richard ended up not doing that.
He had told me about the card.
I liked it. I thought it was fun.
I made it, obviously, so you got the land back in your turn.
But I did think it was kind of a cool effect.
Gerrymandering
is me making fun of
the fact that we use big words sometimes.
Gerrymandering is a redistricting
of political things
to your advantage.
It's funny, gerrymandering's become much more,
the term is a lot more known now
than it was back in 1998,
I guess, when this came out.
So the time was a very unknown word.
Now, sadly, because of all the gerrymandering, people know it a little better.
Next, Gosvan Ogris.
Green, 2-2, summon Ogre.
When Gosvan Ogris comes into play, the player who has the most magic games that day gains control of it.
If more than one player has won the same number of games, you retain control of Godsmond Ogres.
I like the idea of caring
about some weird thing
that impacted. Like, okay,
well, who's won more games today?
And there's a card called Godsmond Ogre
in Arabian Nights, I think.
This is riffing off
of. But anyway,
you can just tell me, me sort of just caring about a lot
of weird, different things.
Okay, growth spurt. Growth spurt costs
one and a green. Roll a six instant.
Roll a six-sided die. Target creature gets plus
plus X at the end of turn, where X is equal to the
die roll. And then
the flavor text looks like a
personal ad. It says,
More to love. Friendly, nature-loving,
bunion-esque SEM seeks SEF
looking for a huge commitment. SEM is single elvish male. Seeking single elvloving, bunion-esque SEM seeks SEF looking for a huge commitment.
SEM is single elvish male.
Seeking single elvish female, by the way.
Anyway, I like the idea
of a die roll. There's a lot of variance
to this card because plus one plus one is a
far cry from plus six plus six.
One of the things in general I learned
from this set was
that there's a lot of fun with variance
and die rolling is fun, and I definitely
sort of had fun making a lot of cards
that played in that space.
Okay, next. Gus. Tuna Green.
Summon Gus. Gus comes
into play with one plus one plus one counter on it.
For each game you've lost to your opponent since you
last won a magic game against him or her.
Now I lay me down to sleep.
Hey, what are you looking at? So this is
another slush piece of art.
I talked in the podcast where I talked about Black,
how Tempo the Damned was another piece of slush art.
I just got this art.
We had used it for something else
and didn't end up using the card.
And so I just made it.
He looked like a Gus to me, so I called him Gus.
It is a little weird I call him Gus
and he's not a legendary creature because Gus sounds like...
So I guess there's many Gus's is what I'm trying to say.
This is another card like Gosvond Ogres that just cares about weird things outside the game.
Like, this card cares about how many games I've won against my opponent.
So the idea is, if my opponent keeps beating me, if every time I play this person, they keep beating me,
well, my Gus just gets bigger and bigger.
So at some point, I don't lose, is the hope.
Next, Hungry Hungry Heifer.
2 in a green, 3-3.
Summon cow.
During your upkeep, remove a counter from any card you control
or sacrifice Hungry Hungry Heifer.
And then it has moo in giant font.
The joke there is we had done a card,
I think it was Ray of Command,
where it was something like heal was the flavor text,
and we thought it was really funny.
So for a while, in every set, heel was the flavor text and we thought it was really funny. So for a while,
in every set,
we did a flavor text
that was exactly four,
one word, four letters long.
And then we stopped doing it
and the very last one we did
was in this set.
And so I did moo.
I made moo four letters
and made it really big
to sort of say end.
That's the punchline.
We finished doing this joke.
And Hungry Hungry Heifer
is a reference to Hasbro's Hungry Hungry Heifer is a reference to
Hasbro's Hungry Hungry Pose.
Okay, next. Incoming.
Four green, green, green, green. So,
eight mana total, four of which is green.
Sorcery. Each player searches his or her library
for any number of artifacts, creatures, enchantments,
and lands, and puts those cards into play.
Each player shuffles his or her library
afterwards.
This is one of those things that maybe we would do in Black Border now,
but I don't know if we'd cross it to 8 mana.
It is pretty crazy.
I had an incoming deck.
It is pretty crazy.
Also, if you play incoming with BFM,
and you get both pieces of BFM,
BFM comes into play, which is also cool.
This card is a little crazy.
I mean, one of the reasons maybe we made it so over-bordered is
it is a little on the nutty side.
But I think with the different costs
it probably could be
in Black Border
but it's still
a pretty big effect.
Mine, Mine, Mine
four green, green
enchantment
when Mine, Mine, Mine
comes into play
each player
puts his or her library
into his or her hand
each player skips
his or her discard phase
and does not lose
as a result of being
unable to draw a card
each player cannot play
more than one spell
each turn
if Mine, mine, mine
leaves the play, each player shuffles his or her hand
and Graver enters his or her library.
So the idea is, you pick up
your library, and then for the rest of the game
you can only play one spell a turn,
but you get to play all your cards.
Um,
uh,
on a, um,
oh, okay.
So the artist is Heather Hudson.
She was married to...
She's married to Dan Jelen.
I talked about Dan Jelen
in my Red Hot podcast.
Dan had done the art direction for the set.
Anyway, the wizard in this picture
is...
That's Dan.
I mean, with the beard and stuff.
Looking older than Dan normally looks, but
Heather did draw
Dan as the wizard in the picture.
Also, by the way,
this card, there was an episode of Game Nights
where they played Uncommander
and Mine, Mine, Mine got played
and it was a very big part of the game.
So if you ever want to see Mine, Mine, Mine play,
look up the Game Nights where the Un-Game Nights. Okay, next. Squirrel Farm big part of the game. So if you ever want to see Mind, Mind, Mind play, look up the game nights where the un-game nights.
Okay, next.
Squirrel Farm.
This is one of my favorite designs.
Favorite undesigns.
Two in green, enchantment.
One in green.
Choose a card in your hand.
Covering the artist's name,
reveal the card to target player.
If that player cannot name the artist,
reveal the artist's name
and put a squirrel token into play.
Treat this token as a 1-1 green creature.
And the ignorance shall fall to the squirrels.
Chip 254.
254 is my favorite number, by the way, if you didn't know.
It's in my Twitter handle.
So I clearly
did the favorite trick for this card.
So anyway,
I liked the idea of doing a card that cared
about art. I needed some effect
and I liked counters as being the effect.
Green makes a lot of tokens.
Now, white is more
in demand of making 1-1 tokens. Green tends to make bigger
tokens nowadays, but green does make
1-1s from time to time. Back in the day, he was king of 1-1s.
Anyway, 1-1s, what could it be?
It had to be squirrels, so
I made the squirrel farm.
Next, Team Spirit. 2 and a green, instant.
All creatures controlled by target player
and his or her teammate get plus 1, plus 1 until end of turn. Due to some late night party, the in a green, instant. All creatures controlled by target player and his or her teammate get plus one plus one
until end of turn.
Due to some late night party,
the chicken missed the group photo.
This was part of our teammate cycle,
our multiplayer cycle.
It was more of a multiplayer cycle, I guess,
than a teammate cycle.
Three of the cards referenced teammates,
but two of the cards don't.
Anyway, I think the flavor text was,
once we realized we wanted to have a chicken theme,
we realized that we were a little low on chicken, so
we added some chicken flavor where we could.
So, the idea here is we referenced the chicken
even though the chicken wasn't actually in the art.
Next, Timmy Power Gamer.
Two green green, one one.
Summon legend. Four. Put a card
into play from your hand.
Just wait till I get my Leviathan. This card
has since become... It got renamed.
Elvish Piper, I think.
This card has since been done in Black Border.
Although
Elvish Piper might have a tap on it. I'm not sure.
But anyway, we basically made this card,
if not exactly this card, in it.
The art of the card does reference a guy named Joe Grace
who used to be in R&D, who was very
Timmy, and so we made him... We had him pause for the art of the card does reference a guy named Joe Grace who used to be in R&D who was very Timmy and so we made him
we had him pause
for the art
but anyway
this is another card
that
barely
I mean
the idea of referencing
Timmy was kind of
on the butt
because one of the
psychic graphics
we have since
by the way
Unhinged did
Johnny
and Unstable did
Spike
so we've done all three
of the psychic graphics.
But anyway,
this card probably, it was very
very close to being Black Border when we printed it. Now
for sure it's Black Border. Like I said, we basically made it Black Border.
Okay, next. Astronaut's
Coupon. Zero. Artifact.
Tap. Sacrifice Astronaut's Coupon. Target
player gets you a drink. Errata. You pay any
cost for the drink. Limit time offer.
Void prohibited. Limited one per purchase.
Void only in participating duels.
This coupon is non-transferable
and invalid if shattered,
crumbled, detonated, pillaged,
or otherwise disenchanted.
Cash value less than
one twentieth of a cent.
Offer not valid in Quebec,
Rhode Island,
and were prohibited by law
or the DCI.
We actually looked at real,
real contest flavor text
to get that flavor text.
Anyway, this has become a very popular card. It just makes
someone go get you a drink. If you have
R&D Secret Lair, the erotic doesn't happen, so they
pay for the drink. You can always concede and not pay
for the drink. But anyway,
this has become a very goofy card.
It doesn't have a lot of functionality.
It just makes people get you a drink.
But anyway, it's become super popular
just as a fun, goofy card.
Blacker Lotus. Zero. Artifact.
Tap.
Tear Blacker Lotus into pieces. Add four mana
of any color to your mana pool. Play this ability
as a Mandasaurus. Remove the pieces from the game
afterward. Mandasaurus was a
term we used for a while, talking about
effects. Certain effects
interrupt... Anyway, it was a weird
set of rules. I don't need to get into it.
It was a thing.
So the idea was, it was better than a Black Lotus.
Instead of getting three mana, you got four mana.
The only downside was you had to
rip it up and destroy it.
This card in our market research
got the worst marks.
Chaos Confetti got second.
Apparently players do not like ripping up their cards.
Anyway,
Chris Rush did the art
because he had done the original Black Lotus.
But we were just having fun
and I thought it would be cool to say,
well, here's a card once. You can use it once.
Bronze Calendar 4 Artifact.
Your spells cost one less to play
as long as you speak in a voice other than your normal voice.
If you speak in your normal voice,
sacrifice bronze calendar.
Every page holds a month, every date a numeral. So the
idea is
we were making fun. The picture shows
a bronze calendar, not a
bronze calendar. We were making
fun of the card stone calendar
and then I basically
wanted to make a stone calendar that was the cost I
meant. Stone calendar costs five and I thought
it should never cost five. I thought it should cost four, so I made it so it costs four.
And I may just talk in a silly voice, but who doesn't want to talk in a silly voice?
And then we made this joke about sometimes artists would get the art wrong,
especially in early magic, that doesn't happen to know as much anymore.
And, you know, you want them to draw a Lemur, and they draw a Lemur, things like that.
Anyway, we were making fun of that. And so it's a bronze calendar.
The card's bronze calendar, but it's a bronze calendar.
Next, Chaos Confetti 4.
Artifact, 4 and tap. Tear Chaos Confetti
into pieces. Throw the pieces onto the
playing area from a distance of at least 5 feet.
Destroy each card in play that a piece touches.
Remove the pieces from the game afterwards.
And you thought that was just an urban legend.
So there is a story in Magic how people
were playing with a Chaos Orb,
and they did exactly what this thing says,
how they ripped it up and then threw it,
and you can't actually do that really with Chaos Confetti,
but it was with Chaos Orb.
And so we decided to make reference to that.
Like Blacker Lotus, the idea was you ripped it up to use it,
but it was a common,
so the idea was you'd have a lot more Chaos Confetti,
so you'd be a lot more willing to rip it up.
Blacker Lotus was meant to be a special thing. You didn't use that often.
Clay Pigeon,
three artifact creature, flying.
One, throw Clay Pigeon into the air at least
two feet above your head while seated.
Attempt to catch it with one hand. If you catch Clay Pigeon,
prevent all damage to you from any one source
and return Clay Pigeon to play tapped.
Otherwise, sacrifice it.
In design, by the way, now you have to throw it up,
but your opponent was allowed to throw cards at you,
or throw cards while you were trying to catch it.
But Mike Elliott demonstrated to me how he could just hurt me
by throwing cards at my head, and so we took that part off.
But anyway, it's a physical dexterity card.
It's actually really hard to do.
Throwing up a card and catching it is very hard to do.
If you're practicing and good at it, maybe you can do it. It ended up being a little bit too hard to do. Theing up a card and catching it is very hard to do. If you're practicing and good at it, maybe you can do it.
It ended up being a little bit too hard to do.
The average person just can't do it.
Next, Giant Fan.
Giant Fan costs 4 mana.
It's an artifact.
2 and tap. Move target counter from one card
to another. If the second card's rule text
refers to any type of counter, the move
counter becomes one of those counters.
Otherwise, it becomes a plus one, plus one counter.
Only a villain would unleash a giant fan
on anyone.
Giant fan.
This has inspired a real magic card. You can't...
Black Border magic...
Sorry. I just said real. I should not say real.
These are real cards. Shame on you, Mark, for
saying real. Black Border.
Silver Border
are real.
This effect... Black Border. Silver Border are real. This effect,
Black Border can move
counters, but it can't
change the counters so they become
new counters based on what that card
cares about. It can't do that.
You can move it, and you can just say
you can say just move it and say what it is.
You can say move it and it becomes the thing
you name. Move it and it can what it is. You can say move it and it becomes the thing you name.
Move it and it can become a plus one, plus one counter.
That's how we did it in Mirrodin,
is it becomes a plus one, plus one or a charge counter,
which are the two things that were used there.
But anyway, this is a fun card.
It plays in my Johnny sensibilities.
I tried to make this a normal magic couldn't,
which is why it ended up here.
Next, Jack and the Mox, zero. Roll six out of die. On a one, sacrifice Jack
and the Mox and lose five life. Otherwise,
Jack and the Mox is one of the following. Two-ed
blue, three-ed blue, sorry, two-ed
white, three-ed blue, four-ed black, five-ed
red, six-ed green. Again,
it doesn't need a sacrifice. It just
do nothing. And two,
five life? Man, I
punished you for rolling badly in this. I don't need to punish you
so badly. That's the big lesson in life is die
rolling cards. Jack
the Mox, I know it actually has shown up in some
people put in their cube.
It's a weirdly risky card,
but it is quite powerful.
Even if, by the way, anyway, it's still very
powerful, even though it
destroys itself. Next,
Jester's Sombrero costs
two generic mana, artifact, two and tap,
sacrifice Jester's Sombrero, look through
target player's sideboard, and move any three of those
cards from it for the remainder of the match.
And there's a little chihuahua saying,
Yo quiero Cormus Bell, making a little
Taco Bell joke, which is very dated at this point.
And so,
there was a card called
Jester's Cap
in
Jester's Cap was in
Ice Age and I was making a
reference. The same artist Dan Frazier did
Jester's Sombrero. A little
bit of trivia
Jester's Sombrero ended up being on
the booster pack
for the set and I ended up buying the art from
Dan Frazier. I'm now looking at it because
it's in my home. But it's, I own
four original pieces of magic art,
which is, I own Maro, the original Maro.
I own Jester Sobrero. I own
Look at Me on DCI, which is also from the set,
which I did and I kept.
It's framed with the check that I
never cashed, the $1 check I got
for doing the art.
And then Mize, which was on the unhinged booster pack,
Matt Kavada, who did it, gave it to me as a birthday present.
So those are my four pieces of original magic art,
three of which are from Unsets.
Okay, next up.
Mirror Mirror, seven mana artifact.
Mirror Mirror comes into play tapped. Seven tap, sacrifice mirror, mirror, at end of turn
exchange life totals with target player
and exchange all cards in play that you control
and all cards in your hand, labyrinth, graveyard
with that player until end of game. The idea
essentially is you swap positions
with them. So they're playing
your game and you're playing their game.
The original idea was for the entire
card to be mirror imaged,
but people were worried that no one could read it.
So we ended up sort of mirroring the name
and the type line
so it shows normal then shows mirrored.
But I still kind of
wish we'd mirrored it. Yeah, it'd be hard
to read, but it'd be...
I think we should have done it.
Oh, we also mirrored the artist card as well.
Okay, next up.
Paper Tiger, Rock Lobster, and Scissor Lizard,
all of which cost four mana,
all of which are four three-artifact creatures.
Rock Lobster cannot attack or block.
Oh, sorry.
Paper Tiger says Rock Lobster cannot attack or block.
Rock Lobster says Scissor Lizard can't attack or block.
Scissor Lizard says Paper Tiger can't attack or block.
And then Paper Tiger says the tiger's always quick to fold.
Rock Lobster says many take the
lobster for granted. And Scissor Lizard says
nothing beats the lizard's sheer power. S-H-E-A-R.
So Paper Tiger
and Rock Lobster are actual expressions.
Scissor Lizard we had to make up.
So the idea of making rock, paper,
scissors, which is an expression used, I mean, it's a game
obviously. People talk about magic being rock,
paper, scissors. So we literally did that.
Rock beats scissored,
scissors beats paper, paper beats rock, is it.
And they're costed, especially
from the time they were made, to be a bit on the aggressive
side. So the idea is I'm playing paper tiger
and my opponent is playing
scissor lizard?
Oh no! So.
Okay, next. Spatula of the Ages.
It costs four generic mana. It's an artifact. Okay, next. Spatula of the Ages. It costs four generic mana.
It's an artifact.
Four untap.
Sacrifice Spatula of the Ages.
Put into play from your hand
any card from an unglued supplement.
And the flavor text is,
At last, Urza's power focused
on the incredible artifact.
Who wants pancakes, he asked.
So the idea here is
we liked a card that just helped you
with your un-cards.
And when we made this, I mean, we didn't know there would be any other stats.
So all it was really helping you with was unglued cards at the time.
It now helps you with other silver-bordered...
Yeah, from an unglued supplement.
I guess we did word it to be a little vague.
And it's now the current templating,
the Oracle templating is
you may put a Silver Border permanent card from your hand
on the battlefield. So it cares about any,
no matter where it is, it could be from
Unhinged, it can be from Unglued,
it can be from Unstable,
Unsanctioned, it could be a Holiday
card from Hazcon.
Wherever you got your Silver Border card, it interacts
with it. So that's kind of cool.
By the way, there was a card in Unglue 2,
the card that never got made,
which was the other specialty ages.
I thought it was funny.
Okay, next up, Urza's Contact Lenses.
Urza's Contact Lenses cost zero, artifact.
Urza's Contact Lenses come into play tapped
and does not untap during its control or untap phase.
All players play with their hands face up and then clap your hands twice, tap or untap Urza's contact lenses.
So the idea of this card...
Let me see the Oracle thing.
Does it say...
Oh, yeah.
As long as untap.
The idea here is when you have your contact lenses in, you can see.
When you don't, you can't.
So when you have them in, Urza's glasses let you see your opponent's hand.
So Urza's contact lenses do the same thing.
But you can take them in and out, is the idea.
And so you can clap. Oh, the idea is
everybody can see everybody's hand. And then you
can clap your hand. So it then has...
There's a thing called a clapper, where you
clap twice to turn on things on and off.
We're making fun of stuff like that.
So anyway, the idea is his contact
lenses, he can put them in and out because they're contact lenses.
And when they're in,
everybody gets to have Urza's glasses, basically.
What's the joke?
That's why it's Urza's contact lenses, by the way.
Okay, next up.
Urza's Science Fair Project.
Six Mana for 4-4 Artifact Creature.
Note, Artifact Creatures
didn't have creature types at the time.
Is it now a construct? I'm guessing it's now a construct.
Let's see. It is now a construct.
Okay.
2. Roll 6-sided die for Urza's Science Fair project.
1. It gets minus 2, minus 2 until end of turn.
2. It gets no combat damage this turn.
3. Attacking does not cause it to tap this turn.
Vigilance, but we didn't say vigilance
at the time.
So, 2. It deals no combat damage.
4. It gains first direct until end of turn. Four, it gains first directional end of turn.
Five, it gains flying.
Six, it gets plus two, plus two.
So the idea essentially is one or two is bad.
So if I roll a one, it becomes a two, two.
If I roll a two, it doesn't deal damage.
And then the other three, four, five, six are all positive,
and they get better as kind of you go up.
This one, I don't mind so much that there's some negative.
And once again, it doesn't kill it.
If I roll a one, I get a minus 2 minus 2 now I'm risking
if I roll a second time but at least I know
I'm taking that risk when I roll
anyway so this one's a little
bit better of a die rolling card
oh that's interesting
my search does not show the tokens
so 88 cards doesn't count as tokens.
There are, I think, six tokens.
So not 88.
So 88 plus six, so 94.
94 is the correct number of cards.
I think in the first podcast I said there was 88
because that's how many showed up
when I looked at my search here.
Okay, so I want to talk about the lands.
I'm almost out of time,
but I just want to reference the lands
and reference the tokens.
The lands,
Chris Rush had come up with the idea of four lands. He couldn't get anybody to do it.
He told me about it. I was
doing the Wacky set. I'm like, this is awesome.
We did it. Huge hit.
We did it in the beginning in Unhinged, and then
we did it in Zendikar, and now
from time to time we do four lands. They're awesome. Everybody loves
them. This is another example of
an unset sort of
pushing in areas. These were made
with Black Border. They were made so that
every pack got one. They were
super popular.
Definitely one of the reasons a lot of people bought
Unglued, or bought
either bought Unglued or bought more than maybe
originally planned to buy, just because the lands were so cool.
There also were six tokens.
I don't have them in front of me, but see if I can remember them.
And the way the tokens work is I didn't label the tokens.
And they were the first time we'd ever done tokens, creature tokens, on cards.
So another thing that undid first.
So there was a goblin.
There was a human.
There was a sheep.
There was a squirrel.
There was a zombie.
And there was... What, there was a sheep, there was a squirrel, there was a zombie, and there was...
What am I forgetting?
They weren't in all colors,
so there wasn't a blue one.
The idea was that they were flexible.
So like the white one,
we didn't say human or soldier,
actually humans weren't even a thing yet.
But the idea was if you want to use them,
hey, anything that makes sense to use them,
then you can use them.
Obviously the goblin
and most of the other ones
were a little more exacting.
Like the goblin was for goblin tokens
and zombies were zombie tokens.
But we didn't label them
so that you had the opportunity
to do them.
I think we didn't even say
how big they were
so that you could use them
for whatever you wanted
to use them for.
One of the things
that inspired me
when I was making Unglued
was I used to do magic, like magic tricks,
and there was a deck that I bought.
There's a lot of special magic decks,
and I bought a deck,
and in it just had a lot of weird one-off cards,
like the three and a half of clubs
or, you know, a queen of hearts
that was black rather than red.
It just had a lot of weird...
And the idea was that you could take these cards
and mix it into your... and do fun tricks with them,
and it didn't tell you what to do with them.
It just said, here's something you could use.
And so I really liked that mindset,
and that's what convinced me to make the tokens in the first place,
was here's a cool thing people might use,
and normally when you open a magic pack,
you expect just to get playable magic cards,
but here's something you can use that's playable, but not a normal magic card.
And so I experiment with lands, I experiment with the tokens.
One of the things, hopefully, as you listen to all these podcasts and realize is how much,
hey, Unglued did a lot of things, you know, Unglued, four lands, basic tokens,
the forecast mechanic, the meld mechanic,
the idea of enchant player.
There's a lot of things that
this is where it started.
This is where we did something
and then later magic could grow from it
and learn from it and that there's a lot of things
that have become
staple parts of Black Border magic
that this is where it got its start.
So anyway, I hope you guys enjoyed my card-by-card.
It's kind of fun just going in,
and especially these sets,
since I work so, you know,
the unsets I work so hard on
that I literally have stories for every card,
just because a lot of sets I work on
and I hand off to somebody else,
and so there's cards that get made
that I never even touched or had anything to do with.
But in the unsets,
I had something to do with all the cards,
so I can tell you lots of stories.
Anyway, it was a lot of fun.
I had fun doing this.
I hope you guys enjoyed
this three-podcast series,
but I am done talking about it
and also I'm now at my desk.
So we all know what that means.
It means it's the end of my drive to work.
So instead of talking magic,
it's time for me to be making magic.
I'll see you guys next week.
Bye-bye.