Magic: The Gathering Drive to Work Podcast - #840: Planeswalkers, Part 1
Episode Date: June 4, 2021This podcast is part one of a three-part podcast walking through every Planeswalker that's ever gotten a card. ...
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I'm not pulling out of the driveway. We all know what that means. It's time for The Drive to Work, Coronavirus Edition.
Okay, so I thought today, and maybe next time, I'm not sure I'll get through this in one podcast,
I'm going to go through all the planeswalkers that have a card and talk about where the character came from,
why we decided to do the character. So I'm going to sort of walk through all the planeswalkers,
and as best I can, talk a little bit about where the planeswalker came from, why we decided to do the character. So I'm going to sort of walk through all the Planeswalkers, and as best I can, talk a little bit about where the Planeswalker came from.
And then I might talk a little bit also about mechanically
what we've done with the Planeswalker.
Okay, so I'm going to go alphabetically, starting with the living ones,
and then I will do the ones that have a card that have since died.
Okay, so first up is a Johnny Goldman.
So a Johnny showed up the very first time we did Planeswalkers,
which was in Lorwyn.
He was one of the original,
what we call the Lorwyn Five.
I think the idea of the original five Planeswalkers
was we were just really trying to embody that color.
So a Johnny was first designed
as just a mono-white character.
We liked the idea.
His shtick is that his
magic, he can help others.
That his magic doesn't really work all that
well on him, but it works very well on
others. When we first did
Ajani, I think we played him a little more
as a healer, but since then he's
kind of the shtick of his
powers is that he helps others. That he's very white in nature since then he's kind of the shtick of his powers is that he helps
others, that he's very white in nature
and that he's more about helping
the group than helping himself.
When he first came out,
he tested the worst of the five.
But as people have gotten to know
him, he's become a lot more popular.
There is a big differential,
by the way, between we do testing with
people who've never ever seen the Planeswalkers before
and testing with magic players
you get a sense of if you know the character what do you think of him
and just visually what do you think of him
and he's a bit off putting to people that don't know the character
but he's much beloved by people that do know the character
so the people that know him really do love him
he went through a bunch of color changes
early on. He started as mono-white.
We had a white-red version because
we were trying to show that he was really angry about
losing his brother. But then he kind of
settled on green-white. And because
he's all about community, he's ended up
being one of our most solid green-white
Planeswalkers. But he is, he's base-white.
So we occasionally make mono-white Ajani's. But he's green-white when wewalkers. But he's base white, so we occasionally make mono-white Ajani's,
but he's green-white when we do two-color.
Next, Angrath.
Our Minotaur, our Minotaur dad.
I think Angrath came about because when we went to Ixalan,
we liked the idea of meeting a Planeswalker
that was stranded on Ixalan.
And so them being stranded had to mean something.
And so we liked the idea that they were isolated from their family.
We ended up making a backstory.
We had kids.
I think his wife had died.
But he had kids that he was stranded from.
And he really wanted to leave.
We ended up making him tie into the pirates.
I think he might have been a captain.
I know Vraska was a captain. Anyway,
and I think
we had talked for a long time of having him
in the tour. I think
the reason that we, what we wanted to do
was something that clearly
wasn't from this world, wasn't from the world
of Ixalan, so we had to pick a creature type
that didn't show up in Ixalan, so it
was crystal clear that this was not a creature
from Ixalan, and so we had talked
about doing a Minotaur. I think that's how he ended up
at Minotaur.
And I think he was black,
red. Sometimes
the idea comes first and we match
it, and sometimes we do
color balancing of Planeswalkers
in sets, meaning, oh, we want
all the colors to get represented, and over the course of standard, we want a balance.
So I think we had a black-red planeswalker we had to make.
We decided that we wanted to be an outsider, and then we decided to make him a minotaur.
I think it worked.
I don't think we started with a minotaur, or I think we sort of started in, we had done
the other ones first, and like, okay, what we have left
is a black-red Planeswalker.
Next, Arlen Kord.
She is our Werewolf Planeswalker from
Innistrad. Interestingly,
in the very first Innistrad,
I had made a
double-faced werewolf
to be a character,
and it wasn't necessarily a
Planeswalker, I think, but we had wasn't necessarily a planeswalker, I think.
But we had talked about having...
No, I think we did talk about a planeswalker.
Yeah, it was a werewolf planeswalker. We did talk about this.
And then we decided that we were doing
in the original Innistrad,
Liliana and Garak have a fight
and Garak gets
cursed and goes from being monogreen
to being blackgreen. And that transformation
seems so cool.
We end up using the slot that was originally going to be our werewolf planeswalker to be Garak.
But when we came back, we're like, oh, come on, this is a cool idea.
We should do a werewolf planeswalker.
And while we're on Innistrad, because we have double-faced technology,
it's kind of interesting to show.
We made it red-green because that's the color of werewolves on Innistrad.
So we made her red-green.
I think she's base green when she showed up on War of the Spark.
I believe she's just mono-green.
So she's base green.
Werewolves are a little bit more green than red.
So we made her base green.
But she's red-green.
And then one of the interesting things about her is
she's one of
the few planeswalkers... Like I said,
in War of the Spark we made a single-sided version of her.
The thing about her
is it's the moon of
Innishrod that transforms her.
So however she travels to other worlds,
she doesn't change because
it's the moon of Innishrod that changes her.
So if she is a human and travels, she stays human.
If she's a werewolf and she travels, she changes werewolf.
And I think
she's traveled in both forms.
In War of the Sparks she was human
when she traveled, obviously, because her card in War of the Sparks
was human. Oh, the big thing
with her is we, because she's a werewolf
we like her to play nice with werewolves.
We give her affinity with wolves.
Like in War of the Sparks she interacts with wolves, for example.
But anyway,
the big schtick of Arlen Kord,
she's our werewolf planeswalker.
Ashiok.
So Ashiok first showed up
in
Theros. Originally,
it's funny, the character
before we officially sort of made
a character, the fill in the character
while we were waiting was Dark
Jace. We had played around
with the idea that there's...
The very early ideas for the Theros story,
not where we ended up, was there was this creature
the main protagonist
was going to be a dark version of Jace
that was bringing people's dreams to life
or dreams and nightmares to life
and attacking them with it.
And then that character kind of morphed into Ashiok.
And then it ended up being a side character,
not the main protagonist.
But we liked the idea of someone who plays around with dreams.
It didn't end up being dark Jace,
but it was a planeswalker that sort of, you know,
messed with nightmares and stuff.
And because it was kind of a dark version of Jace originally,
we liked blue-black.
Like, it's blue, it's mental, but black,
and it's messing with nightmares and stuff.
And Ashiok ended up...
One of the things that was pretty cool was we decided that
when we got original pictures of Ashiok, we concepted,
you couldn't really tell much about Ashiok,
like what Ashiok was,
and we really liked that mystery of who knows what Ashiok we concepted, you couldn't really tell much about Ashiok, like what Ashiok was.
And we really liked that mystery of who knows what Ashiok is.
You know, no one knows Ashiok.
Ashiok is...
I might have accidentally used he pronouns,
but Ashiok is a they.
No one knows what Ashiok is.
But the mystery of Ashiok
is a pretty cool part of the character.
And that
it's this mystery character that
messes with people's
messes with people's
dreams and nightmares. Anyway, a cool character.
Next, Basri Ket.
It's a
mono-white character. So,
Basri came about because
we had a hole for white
in our core set,
and we were looking for...
I think Gideon had died
in War of the Sparks.
Spoilers.
And for some reason,
we didn't want to use a Johnny,
and I think Elspeth was still trapped on Theros,
and we said,
oh, maybe we can make a new mono-white character,
and we came up with this cool idea of a character from Amonkhet.
And somebody who, he followed a Ketra,
and then, like, it was the results of our devastation
that triggered their spark.
And so the idea is, and I think Basri has a spear that's made out of an arrow from a ketra,
because he followed a ketra.
But anyway, he uses sand magic, is Basri's thing.
And so I don't know when we'll see Basri again.
He was a very cool...
He's a cool character.
Okay, next.
Kallax.
Kallax is green-white.
He's a Nyx-born agent from Theros.
So he came about because we wanted a green-white Enchantment Matters planeswalker.
Mostly what had happened was we...
We just kind of...
We had made...
There had been a number of artifact Planeswalkers.
Planeswalkers that mechanically...
Not that they were artifacts, although Karn is.
But not the creature type they weren't artifacts.
But they just cared about artifacts.
There's a bunch of Planeswalkers that have a mechanical connection.
You know, Tezzeret, Doretti...
Dovin, in some ways. connection. You know, Tezzeret, Daredi,
Dovin in some ways.
You know, they're ones that had some connection to artifacts.
And we really hadn't had much with a connection to enchantments.
We had
made...
What's her name?
The one of many masks.
We had made in a Commander product, but
creatively, she had some issues.
So we decided we were going to
make a brand new character. We wanted a brand new character
and so this was sort of a
bottoms up. We want it to care about
enchantments, so it's going to be green and white,
the colors that care about enchantments. And then the
creative team sort of came up with a character
that made sense of that.
And it was...
Kellex was
made by the gods
to follow Elspeth
and kind of, in order to follow
it, had a spark.
So Kellex created their own spark.
And anyway, it's now
after Elspeth, who
has left Theros.
Next, Chandra Nalar.
So, Monored. So Chandra Nalar. So, Mana Red.
So, Chandra's one of the original five,
one of the Lorwyn five.
We created a character that we wanted
to just represent red,
so the idea of a pyromancer
that, you know, is very impulsive.
You know, just, like,
Chandra was designed just to be
as red as you can be.
And very early on,
I think the idea of her hair turning on fire
was one of the early things.
Like, we just wanted...
How do you make a character as red as possibly can be?
And Chandra just came out of that.
And the other interesting thing was
we didn't know where Chandra came from originally,
but she had a very
steampunk look to her
she had the goggles and a bunch of different stuff
and so
when we were trying to figure out where she came from
we had talked about doing a steampunk world
so it sort of, Kaladesh came out of that
but it was kind of cool that she ended up being from Kaladesh
next
Doretti. So, Doretti,
we were making
a conspiracy,
I think the, was it the first conspiracy
or second conspiracy? We were making a conspiracy
set, and we wanted
to make
somebody from Fiora, which is where a conspiracy
is set, and we had talked for a long time
about wanting a Goblin Planeswalker.
We'd never had a Goblin Planeswalker. And we had talked for a long time about wanting a Goblin Planeswalker. We'd never had a Goblin Planeswalker.
And so
the idea there was they
wanted, I think we wanted a Planeswalker
Oh, Dreddy? Did Dreddy
first show up? I think Dreddy might have first showed up
actually in Commander.
We made a Commander set
where all of the Planeswalkers could be
played as Commanders. And I think we
were trying to make an artifact-themed planeswalker in red.
And I think the idea was that goblins are known for sort of fiddling.
And like, oh, it might be cool to make a goblin, you know, tinker, if you will.
We've made a lot of goblin tinkers over the years.
And so we ended up making that.
And then we ended up making him from Fjord,
and he showed up on Fiora
in one of the conspiracy sets.
I think what happened was
we were making it
and then we were doing
some throw-forwards
and we decided that
it might be cool
if he was from Fiora.
Anyway, he's our copycat.
Oh, the other interesting thing
about Doretti is
he is in, essentially,
a wheelchair.
I mean, a fancy one
that he made
because he's an artificer.
But he's one of our disability planeswalkers.
Next up is Davriel Cain.
He is black.
He's core black.
I don't know.
He might have some blue to him.
So, Dr. Kane,
Brandon Sanderson wrote a novella for us
and introduced this character.
He definitely messes with people's minds
and he can steal spells from people's minds and stuff.
Anyway, he was made by Brandon Sanderson for the novella
and it's a cool character.
We ended up finding a slot for him in War of the Spark
because he's core mono-black.
He was mono-black because he's core black.
Actually, I had mentioned this, that we
he originally was slotted in
I think as a mono-black card in
Strixhaven, but then we came up with the idea
that Liliana was hiding out
as a professor in Strixhaven, so
she took that slot.
But anyway, he's a fun character.
We're going to find a place to use him.
He's a pretty cool character.
Next, Elspeth Terrell.
She is mono-white, mostly.
Yeah, she's mono-white.
I don't think she's ever shown up anything but white.
So she is... I think we first made her as sort of a knight.
We wanted to have a knight planeswalker.
She showed up on a Lara.
And I think we liked the idea.
One of the things for when we do monocolored planeswalkers
is finding aspects of the color.
And the idea of a chivalrous knight,
and the whole idea of her character was
she's someone that just kind of wants to live in peace,
but she can't turn away from trouble.
She can't not help people. And so she's someone that just kind of wants to live in peace, but, like, she can't turn away from trouble. Like, she can't not help people.
And so she's an interesting character
where she keeps trying to get away.
Like, on the surface, she's like,
look, I, you know, I just want to be by myself.
And, you know, she comes from a very traumatic background.
I believe the Phyrexians invaded her world,
where she's from.
I don't know if we've ever said where she's from,
but Phyrexians invaded her world. And, like from. I don't know if we've ever said where she's from, but Frexians invaded her world,
and, like, she just kind of can't get away,
and she can't not help herself.
You know, at the core of her heart is she,
she can't, like, turn away from people in need.
So kind of the ongoing thing of her is
we keep sending her places where she's forced
to kind of step up and be the knight that she is.
Obviously, for those, another spoiler here,
she got killed by the white god on Theros.
He had asked her to...
He had sent her on a quest,
and she ended up killing Xenagos,
and then he killed her.
But anyway, she was in the Underworld
for a long time. We finally revisited,
and she escaped from the Underworld.
So Elspeth is back.
And, uh,
I'm glad Elspeth is back. Elspeth is
a fun character.
Next, Garruk Wildspeaker.
So Garruk was another one of the original
Lorwyn V. We were just trying to
make a really mono-green character.
And we liked somebody that was kind of...
He's very big. I think he's
like 8 feet tall. He has
a mask that... Originally when you saw him,
you always saw him in the mask. Eventually we took the mask off.
But his
first few appearances were just in the mask. But he
interacts with beasts. We wanted to make him
a creature-centric, like a big creature-centric planeswalker, so he interacts with beasts, and he's,
the idea is he's real, um, he is just, uh, he's a hunter, I mean, not a hunter, in a, he's like very,
uh, of the, of the force, if you will, um, and, and he interacts with beasts, um, just super green.
super green. Next is Huatli.
Huatli came about
two things, basically.
We wanted a dinosaur
themed Planeswalker. Not a Planeswalker
that was a dinosaur, but interacted with dinosaurs.
And we wanted
her to be native from
Ixalan.
And the
funny thing is, the way the chart worked out,
she ended up being red-white
in the first set and green-white
in the second set.
I think our intent was always for her
to be more green-white than red-white.
But we saw the opposite.
What happened was
she was scheduled to be the green-white in the second one
and then we realized there was a hole in the first one
for red-white and we're like, and then we realized there was a hole in the first one for red-white,
and we're like, okay, well, maybe we can work on the story,
and the story explains why she goes from red-white to green-white.
We often will change...
Part of showing growth of planeswalkers and changing
is they'll change in their colors.
But anyway, the intent when the dust settled
was for her to be a green-white planeswalker,
a dinosaur-themed planeswalker.
And anyway, so the only reason she was red-white is kind of we had a slot for her
and saw this opportunity to sort of show who she was as a character.
I thought that was cool.
Okay, next up, Jace Bellerin, mono-blue.
So he's another of our Lorewin V.
We liked the idea of, once again,
a Mono Blue character that really spoke to being blue.
And the idea that we had really early on
that has really stuck with the character is
blue is all about knowledge.
So it seemed cool to have a character
that really cared about knowledge
yet was missing information of their own past.
And that just seemed like a really cool character.
And then the idea we messed around with was
that he can mess around
with other people's memories,
that he sort of
has telepathic abilities,
and the idea that he,
like, he can do illusions.
Everything he did
is sort of mental.
It's like a mental character.
But the idea we really loved was,
well, he can mess with
other people's memories.
He himself is missing
his own memories.
That he, he kind of,
like, he cares about knowledge in a way that most Planeswalkers
don't.
And part of it is because he himself is missing information.
Okay, next up, Jaya Ballard.
So Jaya Ballard first showed up in Flavor Text.
She was just this pithy, mono-red pyromancer that would say fun things.
Interestingly, she's named...
There's a city in Seattle called Ballard,
and one of the Flavortex writers
used to live there,
and when they were naming the character,
it needed, like, a last name,
so she just used the city she lived in.
So Ballard is named after,
for those that know the city of Ballard.
Jaya first showed up in Ice Age
a long, long time ago,
back in 1995 in Flavor Text.
And we really enjoyed her Flavor Text.
She was a fun character
to write Flavor Text for.
So she showed up as a legendary character
in Time Spiral.
I think Time Spiral proper,
the block at least.
And then at some point we decided it'd be fun.
She was a planeswalker from way back when
we decided it might be cool if she's still alive
and so she's aged quite a bit
and we wove her into the storyline of Chandra
in a lot of ways by the way
when we made Chandra
we liked the idea of what Jaya had been
but we wanted a sort of a more younger take.
So, in a lot of ways, some of the fun of...
I mean, Chandra's a different character from Jaya,
but there are definitely some elements of Jaya
we brought into Chandra.
And then we thought it'd be cool if we could...
Once we realized that Jaya could be alive,
we wove her into the storyline of Chandra.
She ended up being at the school on Ragatha,
where Chandra sort of learned from.
And so anyway, we made an interesting relationship
between them. Jai is
one of our older planeswalkers.
I mean, older and looks older. We have some planeswalkers
that are hundreds and thousands of years old, but, you know,
like Liliana's very old, but doesn't
look very old. Where
Jai actually is old and looks old.
But she's a fun character.
She's always been a great character.
The one tricky thing about her is
we try to separate the power suite
between Planeswalkers,
meaning that they do different things.
They're not always doing the same ability.
And so Jaya and Chandra are both pyromancers.
So the thing we try to play up is that
Jaya has more control over pyromancy
than Chandra does.
But still, it's kind of tricky
because they're both mono-red pyromancers.
So trying to keep them separate
has definitely been a challenge.
So next, Jai Ngingu.
He is a boy from, I think,
the Plain of Mountains and Seas.
And the shtick of his is he always travels with a dog named Mao.
I think technically Mao can turn to stone.
We really haven't gone into how exactly he can travel with Mao.
As far as I'm concerned, hey, there's defaults to planeswalking.
Normally you can't take things with you.
For some reason, Zhang Yingyu has some bond with his dog. The dog, you can't take things with you. For some reason, Zhengyang Yu has some
bond with his dog. The dog, I think,
can turn to stone, so maybe
when he travels with it, it's stone or something. But he's able to travel
with Mao.
So Zhengyang Yu
came. We made
a starter game,
sort of a corset, if you will,
specifically for the Chinese market.
And we made two Chinese planeswalkers
that were made for that.
Mu Yanling was the other one.
Anyway, he's monogreen.
Yanggu's monogreen.
And in Chinese, the...
What do you call it?
The informal name is second at first.
So Yanggu is his name.
Anyway, I think there is...
Both Yangu and Yanling
are based off Chinese mythology, I believe.
So the idea of a dog that's stoned
comes from Chinese mythology.
But anyway, that's where he came from.
Next is Karn, the only Planeswalker
that I actually made, I believe.
I had a little bit of hand in some, but as far as the one I,
Michael Ryan and I made Karn.
Karn came about because we wanted to have an artifact member of the Weatherlight crew,
and we came up with the idea of being a golem.
Later, it was decided that he had been designed by Urza,
that he was a creation of Urza.
And we had always said when we made him
that he was part of a legacy,
and later it turned out that Urza was behind the legacy,
so Urza had made Karn.
Karn's made of silver.
He's a silver golem.
When we first made him,
he was what we call a gentle giant character.
He was a bit of a pacifist.
And the idea was that he
we liked the idea of this artifact
that really, like, really cared.
It's this artifact creature. Normally when we think of
artifact creatures, we think of, like, emotionless
robots, right? That's not Karn at all.
Karn very much cares, and
he
ended up getting a spark
from Venser.
I'll talk about Venser later on.
But anyway,
but Karn was just his beloved character.
We decided to end up making Karn a Planeswalker.
He didn't start a Planeswalker.
He had a legendary card.
But anyway, he's been a fun
and he's kind of our artifact Planeswalker.
I mean, we've chosen not to do other card types on Planeswalkers
for play design reasons, so
on his card, he's not Artifact
Planeswalker, but he is in flavor in
Artifact, and his legendary creature
was in Artifact. Next is
Kazmina. So Kazmina
first showed up in
War of the Spark.
Lord of the Spark.
That's not... War of the Spark. Lord of the Spark. That's not... War of the Spark.
And
she was very mysterious.
The one thing we played into was she had
some connection with wizards.
We would later learn that she teaches
at Strixhaven.
So there
always was a plan that she
was tied to Strixhaven. When we first made the character, we knew that was true.
For a little while, there was talk that she
might show up in Eldraine
as a
Merlin-like character, sort of.
And we knew that she was going to be a mentor to the
twins, to Rhone
and Will.
The plan had always been that she lures
Rhone and Will to Strixhaven,
but originally she was going to show up in Eldraine before she lured them to Strixhaven.
Anyway, we've not said a lot about this.
She's a little bit of a mysterious character right now.
I don't want to give too much away because there's fun future for her.
But anyway, she does teach at Strixhaven.
She is tied to—she's base blue, and she very much cares about
making wizards.
Okay, next is Kaia.
So, Kaia is white and black.
Kaia first showed up in
Conspiracy. I think the first... No, in the second Conspiracy.
Conspiracy, uh,
take the crown.
The story revolved around that the king
was killed, but the king was a ghost,
King Brago. So how do you kill
a ghost? Well, with a ghost assassin.
So Kaia's abilities
is she can
in comic books they call it
phasing, but she can sort of
walk through things, if you will.
And in that, she can sort of
go into the ghost, the
intangibility of ghosts.
She can be intangible, essentially.
And she can be intangible.
And when she's intangible,
she can then interact with ghosts and kill ghosts.
So she has the capability of killing.
Kaya's an interesting character in that she's an assassin,
but she has a very moral code.
And she only kills things that she thinks are problematic.
Anyway, Kaya is one of the characters that joined the Gatewatch
and so she's definitely somebody.
She's somebody,
I think she's a very cool character
and I have fun with her.
She just showed up recently on Call Time,
which was fun seeing her with axes on Call Time.
She has, she makes these spirit,
she can make spirit weapons that are purple
that she then uses.
Okay, next up, Kiora.
So Kiora is a merfolk from Zendikar.
She's green-blue.
She interestingly first got created
because in Duels of the Planeswalker, Zendikar. She's green-blue. She interestingly first got created because
in Duels of the Planeswalker
we had this giant, like,
blue-green, like,
sea monster deck that we
made for Duels of the Planeswalkers.
And none of our... Every deck on
Duels of the Planeswalkers had a Planeswalker that went
with it. And so
there was no Planeswalker that made sense. Like,
Garruk didn't make sense for it, and Jace didn't make sense
for it, and so we ended up making
Kiora, and then we also
ended up making, uh,
was it Ralzeric, I think? Um,
so we ended up making a few characters for Duels of the
Planeswalkers. Uh,
um, Kiora was one of them.
And then people really liked it, so we ended up bringing her
into Magic.
So, um,
it was a lot of fun.
So, Kiora is very
in-your-face.
She got in a fight with
Fassa, who's sort of the
god of water, of the oceans,
and ended up stealing
her bident, which is a weapon she has now.
Anyway, Kiora's pretty
cool. Mostly her whole shtick is
she interacts with sea monsters and stuff.
And, you know, she controls
sea creatures.
But she's a fun character
to write, and it definitely has a lot
of cool attitude toward her.
Next up is Koth.
So Koth is what we call a geomancer.
So he's mono-red.
Koth is what we call a geomancer, so he's minor red. Koth controls Earth and does Earth magic.
He can make earthquakes, he can tap into volcanic energies.
He's an elementals that messes with Earth.
Koth showed up...
Koth's from Mirrodin,
and mostly
Kos' story has been interacting with the
Phyrexians.
When the Phyrexians took over and made a new Phyrexia,
he's still there, fighting the good fight, I believe,
along with the
rebels on there. And
anyway, he definitely is
a cool character who...
Like I said,
we have characters that mess with the different elements, like Chandra
and, um,
Jaya do fire, and
Mu Yanling, which I'll get into in a second,
does wind, and, um,
I guess Kira
messes with water, doesn't really do water magic necessarily,
but anyway, Koth is our
earth, our earth
sort of, um, elementalist, if you will.
Next, Liliana Vest.
Liliana comes from...
She's one of our original Lorwyn Five.
She's from Dominaria originally.
Liliana is a necromancer.
We made her to be very, very black.
And what's more black than a necromancer?
And so she connects with zombies.
We have a lot of planeswalkers
interact with specific
creature types.
She actually interacts with zombies.
And she does, her
sweet base is things,
she can do some kill spells and she
definitely can mess with the graveyard and stuff.
And Liliana is definitely, Liliana has been a character that's gone through a lot of different stories and stuff.
She actually started as sort of a mono-white healer way back when.
Well, I guess even the earlier version was mono-black.
But she had some...
Some of her would go way back in her character, more before we showed her as a card.
She started as a healer.
I guess she's even black in the first time we showed up.
But she ended up doing something
she wasn't supposed to do to save her brother.
She accidentally cursed him to zombieism or vampirism.
I guess she made him a zombie, not a vampire.
But anyway, the trauma of that sparked her.
And she is definitely a fun character
who has a lot of attitude
and definitely does things that she wants to do.
Next up is Luka.
So Luka is from Ikoria.
He's all about bonding with animals.
Although, unlike with Mawu and Yengu,
he doesn't travel with his animals.
So he tends to bond,
like he'll travel to a new world and bond with a new,
so he always has a native creature that he's bonding with.
But he's really good at bonding with creatures.
I think he was once in the military.
Like, he's a good strategist.
He's mono-red, and he plays a little bit into the military aspect of red that we don't,
the fighting aspect that we don't often.
And like I said, he's sort of,
he's good at strategy and he bonds with animals.
It's kind of his thing.
A bit of a bad boy.
Okay, next we have Mu Yanling.
So she is, oh, it says here she's a hydromancer.
Oh, so maybe she is,
I was thinking she is an airmancer. She's a watermancer. So Oh, so maybe she is... I was thinking she is an airmancer.
She's a watermancer.
So anyway, she messes with water.
And once again, she came out of us doing the Chinese... the corset for the Chinese market.
Her and Yangu.
So once again, I think she came out of Chinese mythology, I believe.
She also is from the plane of mountains and seas,
is the plane the two of them are from.
Next up is Nahiri.
So Nahiri is a core,
and she's from Zendikar.
So we knew her for a long time as the Lithomancer,
because her magic deals with stone,
and she's very good at making things
out of stone. She tends to make,
she can make
monoliths out of stone,
she can make weapons out of stone.
She was one of the three planeswalkers
that originally imprisoned
the Eldrazi on
Zendikar, her and Sorin
and Ugin.
And then what ended up happening was
she stayed on Zendikar to guard and make sure
that the Eldrazi didn't get out.
And then, through a series of events,
Sorin trapped her in the Hellvault.
And then when she got out of the Hellvault,
she was pretty upset about it,
and then went and decided to sort of
take it out on Sorin
and Sorin's home plane of Innistrad
and
had a big role in the Shadows Over Innistrad
story.
She then recently showed up
on Zendikar, in the
Zendikar Rising.
She very much cares. She's a character. She's a red
white character.
She very much cares. She's a character. She's a red-white character. She very much cares about
Zendikar and her people.
But she has been wronged
and she's definitely
very angry about it.
It's not.
She's one of the interesting...
She's a villain,
but in the sense that
it's not that her core things, what drives her
is villainous, but somehow
in the way she executes some things can be a bit villainous.
Okay.
I'm going to do three more and then call it.
Next up
is Narset. So Narset's
blue, white, red.
She was from the Ojitai
on Tarkir. We first saw her
as a...
Well, so originally she was in the Ojutai clan
as a legendary creature.
And then when Sarkhan went back in time
and changed the timeline,
she ended up becoming a planeswalker.
So she is...
I think she is, um, I think she is, uh, uh, oh, uh, nurse.
It is, um, neuro, um, atypical.
Uh, and, uh, so she, she, and she, she is someone who is very in, uh, she's a good fighter.
She's very into sort of, um, learning and, uh, she's a good fighter. She's very into, sort of, um, learning
and, uh, meditation
and stuff, and, um,
I know she is friends with, um,
Tamio and, uh,
Johnny, I believe. Um,
next up, Nicole Bolas.
So, he might
be the oldest planeswalker.
As far as the planeswalker that we knew the character,
well, I guess Urza technically is the oldest, but, um, a very, very Planeswalker. As far as the Planeswalker that we knew the character, well, I guess Urza technically is the oldest,
but a very, very old Planeswalker.
Nicole Bolas is a
dragon, a legendary dragon,
elder dragon, that first showed up in Legends,
the third ever expansion.
He was blue, black, red then.
He was a bad guy.
He's just become one of Magic's major bad guys.
He was the main
antagonist of the War of the Sparks storyline
that went on for three years.
He's super smart.
He's a mastermind. He plans everything out.
He really...
He's one of those things that, you know,
master plans major things, and he had
a big plan to try to steal
the spark from a whole bunch of planeswalkers and become
uber-powerful. His whole
thing is, he was once super-powerful,
and then the mending depowered
a lot of the planeswalkers, and he was trying to recapture that.
Anyway, he's right
now disparked and trapped in his
meditation realm. But
who can
keep an evil dragon down? But right now
he's imprisoned.
And we're going to end today on
Nico Eris.
Nico is an athlete from Theros.
Non-gendered.
Nico can make these shards,
these metal shards,
and then uses them.
And they can contain living things in a pocket dimension.
That's the how they work.
Um, he's white, uh, they're white-blue.
Um,
and, yeah,
I, I, the interesting mechanical thing was,
uh, interacting with a, a token type that's unique to the character, uh, and we did
some stuff. So, uh, when Nico,
when, when Nico shows up again, I'm sure, uh,
they will, they will use the shards.
Um, but as a character, we a character, we liked the idea of...
We were looking for a character on Return to Theros.
Theros, Bound Death.
And we liked the idea of making a non-binary character.
So that's how Nico came about.
Anyway, guys, I just got to
the halfway point, and I can see my
desk. So we all know what that means.
It means this is the end of my drive to work.
So instead of talking magic,
I'll be making magic. I will
continue this next time. I
got through half of them, so obviously the other half will come.
Anyway, I hope you enjoyed hearing about all the
Planeswalkers, and I will talk to you next time.
Bye-bye.