Magic: The Gathering Drive to Work Podcast - #850: Faeries
Episode Date: July 9, 2021In this podcast, I talk about the history of the Faerie creature type in Magic. ...
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I'm not pulling on my driveway. We all know what that means. It's time for the Drive to Work Coronavirus Edition.
Okay, so today I'm going to look back at the history of the fairy creature type.
Fairies actually go all the way back to Alpha, but they've been through some changes.
So I'm going to talk a little bit about kind of the history of fairies and talk about some specific designs of fairy cards.
Okay, so to start with for fairies,
we have to go all the way back to Alpha.
The very first fairy was called Scrib Sprites.
It was a single green mana,
and it was a 1-1 flying creature.
And back in the day,
that was
aggressive for creatures.
Nowadays, 1 mana, 1-1
flyer is not that aggressive, but
creatures were a bit weaker back in Alpha,
and Scribd Spice actually saw some play.
I famously had a deck that Scribd Spice
was a big part of, a blue-green deck,
and just having a one-one-flyer for one mana
was a big deal back then.
But anyway, that was the first fairy.
Scribd Spice was the only fairy in Alpha.
Scribd Spice was the only fairy in Alpha.
I think a lot of what Richard was doing when he made Alpha was trying to sample and say,
hey, look at all the different fantasy tropes here.
It's interesting when you look back, there's not a lot of any one thing.
I mean, in retrospect, there's a bunch of humans, but the human creature type didn't even exist at the time.
So the creature types were spread over to lots of different abilities.
So the humans had what they did rather than what they were.
But anyway, there was one fairy. So, I mean, magic started, and it said, okay, hey, fairies exist.
It's a fantasy trope, but there was only one. So, the next fairy didn't show up till the second
expansion, Antiquities. So, Arabian Nights came. There are no fairies. I don't think there's a lot
of fairies in the Arabian Nights lore. But the next one shows
up in Argotian Pixies.
Shows up in Antiquities. So it's
1 in green for a 2-1.
And the text is, cannot be blocked by
artifact creatures. Any damage Argotian
Pixies takes from artifact creatures is reduced
to 0. Now, with modern
technology, that would have been protection
from artifacts. I don't think that was something
we had done just yet, and protection
was still in its early phases. So,
um, I don't think protection from outside
of a color happened for a little while.
Um, or maybe, actually
it's funny, there were, there was
an artifact ward in, maybe,
maybe there was protection from artifacts
in the artifact ward. But anyway, our Gothian Pixies,
um, so
this card ended up being, actually saw
a decent amount of play. Once again, this was also in
my little weenie deck.
And the reason was
that Mishra's Factories,
which were also a card in Antiquities, which
was a land that you could pay one mana to turn into
a 2-2 creature, were everywhere.
They were very powerful cards back in the day.
And the Argothian Pixies couldn't
be blocked by them.
So they actually, metagame-wise, were an interesting choice.
Like I said, I played them for sure.
But once again, so anyway, this is the first fairies that don't fly.
It's interesting, in the art, you see these fairies sort of sitting on flowers.
So they're not mid-fly.
In Scripps, right, we're seeing
flying.
So it's the first time we introduce non-flying
fairies. One of the ongoing things with fairies
is how much expectation is there
that fairies are going to fly.
As you will see, a decent amount.
And we have
to be very careful when we make non-flying fairies.
It's clear that this isn't the kind of fairy that can
fly.
Next up, We have to be very careful when we make non-flying fairies. That it's clear that this isn't the kind of fairy that can fly. Okay, next up.
So the next fairy, we then get to Legends, which is the third expansion.
There were three cards that were summon fairy.
Back in the day, this was before it would say creature subtype.
It would say summon and the creature.
So two of them were what I would call legit fairy fairies um one
was fire sprites one in the green for a one one flying green and tap add red to your mana pool
this is played as an interrupt is what it said so back in the day interrupts were um there used to
be a third card type and interrupts couldn't be uh you couldn't interact with them except with
other interrupts uh and so the idea is i can get my mana and you can't mess with me while I'm getting my mana,
was the idea.
The other one was Pixie Queen.
Two green green for a 1-1 flying.
Summon Pixie Queen.
Green green green tap.
Target creature gains flying until end of turn.
So the fire sprites, at least,
are color-shifting mana,
which is something green can and still does.
The Pixie Queen aids in flying, I think there's so much green
mana on that activated ability because flying wasn't
really a green thing.
And anyway,
oh, so the third fairy in the set
was aceling leprechaun.
Green for a 1-1.
All creatures that block or are blocked by leprechaun
become green creatures. Use
counters to indicate changed creatures.
Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.
So it was Magic's first Leprechaun.
I think they decided at the time that we weren't going to make Leprechaun its own thing.
So this is the time we decided that Fairy was a little bit broader than just the traditional Fairy. Oh, by the way, a little note just because people ask me this all the time we decided that fairy was a little bit broader than just the traditional fairy.
Oh, by the way, a little note, just because people ask me this all the time.
Why do we spell fairy F-A-E-R-I-E as opposed to F-A-I-R-Y, which is more traditionally how it's spelled?
I think it was Richard just trying to be a little fancier, a little more, you know, fantasy flavors.
It felt a little more mystical.
I think that's why he did it that way.
Anyway, so Ace and Leprechaun was us sort of saying,
okay, well, fairies can go a little bit broader.
It's not just like fairies with wings that grant wishes.
But anyway, so you can see early on, very green.
Oh, the one other thing I should mention in Legends
is Rubinia Soulsinger, back in the day it was a legend.
I mean, Legends was a creature type in Legends,
and we only had one creature type for creatures, mostly.
So Rabinia was just a summon legend.
She later would be in the Great Creature Type Update.
So when it was printed, she wasn't a fairy.
She wasn't flavor fairy. She wasn't Flavor Fairy.
In fact, Rabinia Soulsinger's model,
the art is modeled after a woman
named Carol, who used to run sales way back
in the day.
And she has the ability to tap, gain control of
target creature. Rabinia does not tap or
untap this creature. If Rabinia becomes untapped,
you lose control of this creature. You may choose not
to untap Rabinia as normal during your untapped
phase. You also lose control of target creature if either Rabinia leaves play, or you lose control of this creature. You may choose not to untap Rabinia as normal during your untap phase. You also lose control of target creature if either
Rabinia leaves play or you lose control of Rabinia.
So she could, the idea was she was a fairy
that was sort of luring people away
was the idea.
And she was blue, white, green.
So Rabinia's the first, I mean, she wasn't
a fairy, she was a fairy in flavor, not
in creature type until much later, but
she was a fairy in flavor, and this is the
first time you see us going outside of green.
Okay, so next we get to Homelands.
So Homelands has a couple fairies.
It actually has four fairies.
Three of which are green and one of which is blue.
So let's get to the green fairies first.
So there's Fairy Noble.
Two in a green for a one-two, flying.
Summon Noble was its creature type originally.
So it wasn't, actually, so I guess when it was printed, it wasn't a fairy.
But the reason for that was, flying, all fairies you control get plus 1, plus 0, plus 0, plus 1.
Tap, all fairies you control get plus 1, plus 0 until end of turn.
So at the time, I think all lords weren't what they were lord of.
Like, Goblin King wasn't a goblin.
That's why he was Sum noble and not summoned fairy.
Noble, interestingly,
would go away as a creature type
and then come back later.
So that's also interesting.
And so fairy noble was the first time
we were trying to sort of say,
hey, maybe you could play fairies as a deck.
It's the first time we made a lord for fairies.
Then there was willow fairy, one and a green for a one-two
with flying, which is a bit weaker
in Scripps Rites. And then Willow Priestess,
two green-green for a two-two.
Tap, take a fairy from your hand
and put it directly into play as though it were just
summoned. Two green, target
green creature gains protection from black until end of turn.
Okay, so
these three green fairies are all sort of playing in the idea
of, I mean,
Willow Priestess and Fairy Noble
are, for the first time ever, doing some
fairy tribalness.
None of these
are particularly strong. It's funny how Scripps Price
was actually decently strong, and then
you'll notice, like, ever since then, we're
1G for a 1-1 flyer,
2GG for a 1-1 flyer,
2G for a 1-2, 1G for a 1-2, 2GG for a 2...
So fairies, we weren't getting particularly strong stuff.
The one important thing in this is Seasprite.
So Seasprite is the first mono-blue fairy we made.
And that is 1 in the blue for a 1-1 flying protection from red.
You'll notice that Seasprite is protection from red,
and Will-O-Priestess does protection from black.
Protection was more of a thing in early Magic,
and especially protection from my enemy.
One of the things that we played up a lot more in early Magic
was the concept of ally versus enemy colors,
and we really did more hosing of enemy colors,
especially through stuff like protection.
So you see that show up quite a bit.
It's funny, I think the C sprite had protection from red
actually became relevant for a very brief moment in magic.
Okay, so now we get to Mirage.
So Mirage introduces Uktabi Fairy,
one in green for a 1-1, it's got flying,
and three green sacrilege Uktabi Fairy destroy target artifact.
Okay, so the idea is
fairies mess with things.
That's always been
sort of a flavor.
And, okay, now we have something
that has some extra utility.
Well, it's a creature.
Hey, but later in the game
if you need to deal
with something, you can.
And then in Portal
we had Moonsprite,
one green, one one flying,
which just was a weaker version
of Scrippsprites.
Portal was introductory. Early
on
you couldn't even play. I mean it was only for introductory. You couldn't
play it in tournaments and stuff. Later we let you play it in
internal formats. Okay, so now
we're going to get to Tempest.
So you'll notice that up to
this point, other than
C Sprite and I guess Robinus, Silsinger
multiple colors, all the fairies are green.
1, 2, 3, 4, 5, 6, 7, 8, 9, 10.
10, there's 12 fairies in existence,
10 of them are green,
one is blue-white-green,
so it's green, but also blue in addition,
and one is blue.
Okay, but come Tempest,
things start to change.
So Tempest has Wind Dancer,
which is 1 and a blue for a one-one flyer,
and tap target creature against flying until end of turn.
So really what it is is a cleaner version of Pixie Queen,
except it's a bit cheaper.
Pixie Queen was four mana and two green-green.
This is one and a blue.
And it costs green-green-green tap to make something fly.
Wind Dancer just does it cleaner.
So what happened was, so I was, Tempest was my set.
The pitch that I made was, why are we doing fairies in green?
Like, the fact that green, flying really wasn't a thing in green, right?
You know, green had anti-flying.
It had reach.
It could destroy your plumbing and reach. It could destroy your plumbing
and things that could destroy flyers. But
green really was the anti-flying color, not the
flying color. And while we
could make the occasional non-flying fairy,
I'm like, look, at the core,
fairies want to fly. So why are we
sticking fairies in a color that really
like we just, if we want to make it,
like, green is not good at small flyers.
Well, it's not good at big flies.
Green's not good at flying.
But if we made fairies in green, we were just making suboptimal flyers.
I mean, and fairies are very tricky.
You know, they're creatures of the air.
They're creatures of magic.
They're tricky.
I'm like, why not make them blue?
There's a lot of reasons they make a lot of sense in blue.
And so we decided, you know, I made the big push.
And, like, in Tempest I specifically
said, okay, I'm going to take Pixie Queen
and make just a way better Pixie Queen,
and the fact that it's in blue, that I don't have
to tap green, green, green to get something flying,
I can just tap it to get something flying. So Wind Dancer
comes and really sort of
sets the standard of what can be.
So then
the next stop shows up in Urza's Legacy.
So interestingly, I was in up in Urza's Legacy. Um, so interestingly,
uh, I was in charge
in Urza's Legacy of doing creature
I was in charge of doing card concepting,
which meant I was in charge of doing a lot
of creature typing for things that weren't, like,
mechanically relevant. So,
hey, look! There's some
there's some fairies that show up in Urza's
Legacy. Three, in fact.
Uh, Cloud of Fairies, one in a blue, summon fairies, one. Three, in fact. Cloud of Fairies, one and a blue.
Summon fairies, one, one, flying.
When Cloud of Fairies comes into play,
untap onto two lands.
And it has cycling, too.
You can discard it, draw a card.
Thornwind fairies, one blue, blue, one, one, flying.
Tap, Thornwind fairies deal one damage to a creature or player.
This is back when the Tim ability,
Prodigal Sorcerer from Alpha, was still a blue thing.
That would not last too much after this, but it was.
And the final one was Weather Thief
Fairies, two and a blue for two and one, Flying Protection
from Red. So like, okay,
you know, let's start making,
once we put it in blue, we can start getting more
aggressive. Like Cloud of Fairies, for example,
there was an untap mechanic in the Urza Saga block
where you play something, and then you
untap a number of lands equal to the number,
the mana value of the card.
So this costs two and untaps two lands.
So Clouded Fairies, I think, is the first really,
I mean, well, okay, Scribd Sprites
and, um, our Goethean Pixies
definitely showed up in Constructed Magic.
There's a few other fairies. I think
Uktabi Fairy showed up a little bit,
and I think Sea Sprite showed up a little bit, but,
um, it wasn't really...
Cloud of Fairies was the first time
that, like, a staple...
I mean, well, fine. Scripps Writes and
A Growth of Pixies saw plenty of play. Cloud of Fairies
really was the next time that we
really sort of made a constructed fairy.
Cloud of Fairies saw a lot of play. Turns out
the untapped mechanic was quite powerful.
Thornman Fairies,
Weatherseed Fairies didn't see quite as much, but
Cloud of Fairies definitely sort of, like
we started seeing more fairies out there and started
introducing them.
The next one to show up was
Cloud Sprite and Mercadian
Masks. It was a single blue
mana, 1-1 flyer, and
it could only block creatures with flying.
So, it's funny,
in Arabian Nights we had made Flying Man,
which wasn't a fairy, but it was a 1-1 flyer for blue.
We,
ironically, ended up weakening things,
thinking that was a little too strong.
Early magic development was not our forte,
and I think we really, we made
overpowered spells and underpowered creatures, and it took us a little
while to understand that. But anyway, Cloud Sprite
was, I think, one of the early, what we call
high-flying, meaning it can only block
things that also fly. And that
was our way to get a one-drop flyer,
even though now we give you a one-drop flyer
in blue with more than that.
Next up, what happened in
Invasion was Fairy Squadron.
So it's blue for a 1-1,
and then Kicker, 3 and a blue,
and if you paid that,
the Fairy Squadron comes in play with two plus one plus one counters
on it, and that's flying.
So the idea is, it's a one-one creature that doesn't
fly, but for three blue-blue,
you get a three-three flyer.
It's funny, if we had this card to do again, it would just have flying
naturally. Like, a card can just be
blue-one-one flying, but back in the day,
back in Urza Saga,
it is kind of funny that Urza Saga is known for us making
really crazy powerful cards,
but at the same time, we make some underpowered things
by today's comparison.
But that was making use of the kicker mechanic,
because the idea is, hey, it's a small creature
that you can use early
that can become a larger thing later on.
Okay, so fairies really didn't show up again.
So, like, once again, you can see,
they show up from time to time,
but there's a gap. So, like, once again, you can see, they show up from time to time, um,
but there's a gap. So that is in Invasion. The next
time fairies show up is not till Ravnica.
Um, and
that's, there's a decent gap between
Invasion and Ravnica.
Um, you know, there was Invasion Block,
and then there was,
um, uh,
oh, no, no, you're right, there was Invasion Block, and then we was... Oh, no, no, you're right.
There's Invasion Block, and then we had...
I'm blanking on things.
We had Odyssey and Onslaught
and Mirrodin and Champions of Kamigawa,
and then we get to Ravnica.
So it's like a five-year gap there.
Okay.
So in Ravnica,
we get Surveillance Sprite, one blue for
a 1-1 flyer. When Surveillance Sprite is put into
a graveyard from play, you may draw a card.
So something that draws your card when it dies.
We get Wiz and Snitches.
Three and a blue, one three, flying.
Player played with the top of the card of the library revealed.
Okay, anyway, I probably should speed up my Fairy Star
here. I don't need to go on all the individual cards.
So what happens is Fairy Stars start showing up a little bit.
Later in the block, there's Wee Dragonos,
which actually is a pretty powerful card.
And over the next couple of years,
they show up from time to time.
Silkwing Scout, Diamond Fairy, Spirit Noble,
which is finally a blue...
Spirit Noble's important because...
Well, it is a
lord for flyers, not fairies specifically,
but it's the first time blue kind of gives you something
to help build a blue-based fairy deck.
Although, because it helps flyers,
it's more than just a fairy deck.
We have Scribbranger, Cloudseer.
Okay, so now we get to Lorwyn.
So Lorwyn is the first time
that we say, you know what?
We're going to have a tribal component to a set, and fairies are going to be part of
that tribal component. We said, okay, fairies are going to be
something that are key to it.
The other thing we do is, for the first time, we give fairies a secondary
color. And it's not green, it is black. The idea is, these are
trickster fairies, they can be a little bit mean, and it's not green, it is black. The idea is these are trickster fairies, they can
be a little bit mean, and blue, and plus we wanted them to fly, and white didn't feel right, so we
put them in black, because white, blue, and black are the three colors that naturally have the flying,
and red and green really, I mean, red has some big flyers and dragons, but red and green really
aren't the flying colors. So we, for the first time ever, start making, I mean, once again,
fairy noble and stuff, there was a little bit of tribal ahead of time, but we make a deck in which fairies are a thing we're making. Fairies are something that we are pushing. And this is when fair, 4, 4, Flash Flying, Champion of Fairy. So when this comes into play,
sacrifice it, and let's remove another fairy you control
from the game. When it leaves play, you return it to play.
When a fairy is championed with Missed by and Click,
tap all land target player controls.
So, here's a card that
is really powerful, but you
really need a fairy out ahead of it to play it.
Um, you know,
Pestermite, 2 and a blue, 2, 1, Flash Flying.
When Pestermite comes into play, you may tap or untap.
Target permanent.
There is... Bitter Blossom happens during this block.
Bitter Blossom allows you to lose a life and make a fairy every turn.
Anyway, we start making some powerful fairies.
Some fairies that really encourage you to play fairies.
And for the first time,
fairies become a thing. Become like a constructed deck.
And there's lots of powerful
things that push through. And so
the other thing that we did in Lorwyn Block
is... Lorwyn
Block then becomes
Shadermore Block.
And Shadermore Block,
the colors shift on,
like, you know,
I think goblins are black-red,
so they turn to red-green.
There's a color shifting that goes on all the creatures.
All the creature types show up again
in Shadowmoor Block
because it's still the same world.
But we decided that the one thing,
we thought it would be fun
that one creature type doesn't change
when the world changes, and that we ended up making
the fairies.
So, the whole block had a lot
of blue-black fairies. Videlian Click,
like I said, Bitter Blossom,
there's just a lot
of different fairies that show up during that block,
and because we kept them in blue-black
for both Shadamore mini-block
and
Lorwyn mini-block,
there's a whole year's worth of fairies.
And so for the first time, like I said, we really put fairies on the map
and start making a lot of really powerful, exciting fairies.
The story of Bitterblossom, by the way, is interesting.
I was inspired by Phyrexian Arena, which is a card.
It's an enchantment where every turn you're forced to lose a life and draw a card.
And I liked the idea of, okay, well, what if that was a creature rather than, and I wanted to do it in black.
And I think what happened was, okay, well, what were the creatures in Lorwyn, or actually, what was Bitter Blossom?
Bitter Blossom is, Bitter Blossom was in Mourning Tide.
So I was trying to figure out where to put it,
and we were doing tribal at the time,
so I thought it'd be cool to do a tribal enchantment
that made a creature type.
And I think in black, I think I can make a goblin,
or I can make a fairy, I think were the two things we were putting back,
or a treefolk, but treefolk was a little weird.
And I decided that a fairy would be fun because I could make it
flying rather than make it a ground creature
because you were paying a life.
So I ended up making Bitter Blossom. Really!
I didn't expect when I made a Bitter Blossom that I was going to make
as powerful a card as I had made.
I honestly thought I was making just a
like a cute, flavorful card.
But it ended up
being a powerhouse and just being
one of the things that helped fuel the fairy deck
the other one I should talk about real quickly
Vidalian Click
Vidalian Click is 1 blue blue 3 1 flash flying
when Vidalian Click comes into play
look at target player's hand
you may choose a non-land card from it
if you do, that player reveals the chosen card
puts it on the bottom of his or her library
then draws a card
this one's a little on the bottom of his or her library, then draws a card. This one's a little...
On the Color Fight Council, like, it's kind of doing discard, which really is a black thing.
At the time, we said, well, what if blue does some sort of forced looting,
where it makes you loot, but it's looting.
So you're not down a card, which is what black always does.
This is a bit bendy.
I think in retrospect, this probably wants to be blue-black
and not just mono-blue.
I don't mind saying
target player discards a card and draws a card in blue.
The fact that you pick what the card is
feels a little bit too much black
to be mono-blue. That's my
take on it. Okay.
So we do them. It's very popular.
People have a lot of fun with them.
And they show up throughout
the
Lorwyn block and Shadowmoor block.
And then
they show up in Shadowmoor and Eventide.
And then fairies kind of go
back to being this occasional
thing.
You know, they show up in various sets along the way.
Like, Fairy Mechanist shows up in Conflux,
and Zephyr Sprite shows up in Magic 2010,
and Fairy Impostor shows up in Return to Ravnica.
So, like, you start seeing fairies.
So, fairies are clearly not a thing.
People like fairies.
Some of the older fairments now have a fairy deck
because of all the fairies from Lorwyn and Shadowmoor.
But anyway, it definitely sort of retreats to being
sort of an occasional thing we do from time to time.
I mean, they show up, they're there.
But it isn't really until we get to Eldraine
that we start sort of...
Eldraine is the next time we go to a world and say,
okay, this is a fairytale world.
The word fairy is literally in the description of what the world is, right?
It's a fairytale world.
So how do you not have fairies in a fairytale world?
Now this time, we were trying to figure out...
So one of the things we looked at is we said okay
well what do fairies do in fairy tales
and the one big difference
in fairy tales is while there are
mischievous fairies in fairy tales
there are also some very helpful fairies
and like the
fairy godmother is a good example of
in fact we made fairy guidemother
which was very much
playing on that so it's white for a 1-1 flying.
Obviously, we're not doing one-drop flyers without worrying about it.
And then it's an adventure.
So Gift of the Fey, one and a white.
Target creature gets plus two, plus one,
and gains flying until end of turn.
So the idea is it temporarily grants something flying,
and then it's a flyer itself.
But, like, the idea of a Fairy Guide Mother
is very much like a fairy tale staple thing, right?
And that's a pretty helpful fairy, you know?
It seems pretty white.
So we decided to do tribal fairy again.
Well, I mean, we tried to do fairy in numbers again to make it a component of the set.
And so we decided to put it in white and blue.
component of the set. And so we decided to put it in white and blue.
Our thought process is that
the heart of fairies is in blue.
Even putting them in black in
in
Lorwyn
was more like we needed a secondary color.
So the idea is the heart of fairies are in blue.
We did, by the way,
actually, when I said white-blue,
we put them in white-blue. We ended up doing
a little bit of black fairies in
Eldraine, because
fairies are, there are some mischievous
fairies, like Wrinkle, Master
of Pranks, Two Black Black, Three Three,
Legendary Creature, Fairy Rogue, Flying Haste.
Whenever Wrinkle, Master of Pranks deals
comment damage to a player, choose any number.
Each player discards a card, each player loses one life
and draws a card, or each player sacrifices a creature.
That was us playing off sort of
the Rumpelstiltskin.
There are fairies that are
mischievous and kind of mean in fairy tales.
So, while we put the majority
of the fairies in white and blue, actually
most of them are in blue, second is in white, but
there are some black. Although now that I
look at them, I guess maybe there's
three white and there's three black
monocolor fairies.
I think if you start looking
at multicolor,
there's a white-blue. There's a little bit
more white than there's black. But anyway, we definitely
brought fairies back. It's something where we wanted to do
something cool with them. We wanted
sort of to... And you'll
notice, like, animating fairy, two blue,
two two. It's a flyer.
And then it's an adventure.
Bring to life, 2 blue. Target 9
creature artifact control. Becomes a 0, 0 artifact creature.
Put 4 plus 1 plus 1 counters on it.
That's us doing the blue fairy from
Pinocchio.
Fae of Wishes, 1 and a blue, 1, 4
flying, 1 and a blue, discard 2 cards.
Return Fae of Wishes to its owner's hand.
And granted, 3 and a blue. You may choose a 9 creatureae Wishes to its owner's hand, and granted, three in a blue, you may choose
a non-creature card you own from outside the game, reveal, and put
in your hand. That's us playing the idea of fairies
granting wishes, and a wish,
the wish mechanic in Magic is going to get stuff outside
the game. So, so we definitely,
like, one of the things in Eldrin, we really had a lot
of fun playing around in that space
and doing things
that were, um,
that really sort of helped that.
We did make
in Throne of Eldraine
there is Alea.
So I think this is
was this in one of the
this might have been one of the side decks.
Artful Provocateur
Provocateur.
That is hard to say.
One white-blue block,
two three,
Legendary Creature,
Fairy Warlock,
Flying, Death Touch,
Lifelink,
other creatures control
with Flying,
get plus one, plus oh.
Whenever you cast
an artifact or enchantment spell,
create a one-one blue
Fairy Creature token with Flying.
So that, for example,
is us making Commander
with Flying.
I mean, it says
Creatures with Flying
because there's only
so many Fairies.
So, you know, when you try and make
a commander deck, just
fairies, it becomes a little bit hard. So,
we made it a little bit broader. But you can definitely see us
trying to do that.
So, I'm almost out of time here.
What is the future of fairies?
You'll notice that fairies have a lot
of feast and famine in Magic, meaning
that, hey, we do them every once in a while.
There's something that, you know, we
like fairy, they're a fantasy trope, so we like
having them, you know, every once in a while we'll do a fairy here
or there.
But there are worlds we come to
where we sort of dive in
and fairies become a thing.
Obviously it happened in Lorwyn, it happened
in Eldraine.
So the question a lot of people ask me is,
will we see more fairies? It's a question I get a lot.
Like, one of my biggest complaints
from Modern Horizon 2 was
the lack of fairies. People really wanted
people want more fairies.
The
fairy fans are out there. I hear you guys.
And what I will say is, we recognize
there are fans of fairies. I do think
we will find places to do more
fairies. I mean,
fairies are the kind of thing that will show up in small
doses continually in Magic.
But I think from time to time, when we find the right
worlds, where fairies really
feel at home, we can do more fairies.
There will
be more sets where fairies really play
a larger role in the set.
They're definitely one of those creature
types that, like,
when the right world comes around,
they really set the tone for the world.
And so I think we will find more...
I mean, A, if we ever go back
to either Lorwyn or Eldraine,
obviously there'll be more fairies
because we've established lots of fairies there.
And I do think we'll find more worlds
where fairies make sense.
Like, I recognize that fairies sort of hit something fun
in that they're very, like,
one of the things I always talk about
is the importance of resonance,
is that you really want to find something
that means something to players outside the game itself.
And fairies are one of the things.
There's a lot of fairies in pop culture, you know?
There's a lot of fairies that permeate through.
I think that they hit a sensibility that's
fun. Different creature types
hit different players.
I recognize
fairies are something that really
hit a certain audience. The people that
like fairies really, really like fairies.
That's one of the reasons when
a new set comes out and there's not fairies,
the contingent always talks to me. And I do,
I just want to say that I recognize you guys are out there.
More
fairies coming. I
do understand that it's, there are
certain creature types that's kind of just
hit a chord and really, the audience
that loves them loves them so dearly. So
I promise you, I promise you, there are
more fairies in the future. But anyway,
I hope you guys enjoyed this little jaunt through
the history of fairies.
It was fun looking back, and
it's always neat to me to see something that starts
all the way back in Alpha, but then slowly
evolves and goes along. And it took fairies
a little while to find their feet.
Like I said, they change color of their core,
and it's kind of neat looking at
the history of fairies.
Anyway, guys,
I'm now at my desk, so we all know
that means this is the end of my
drive to work. So instead of talking magic, it's time
for me to be making magic. I'll see you guys
next time. Bye-bye.