Magic: The Gathering Drive to Work Podcast - #926: Myr
Episode Date: April 23, 2022In this podcast, I talk about the lovable Myr creature type. I discuss how they came to be and run through the design of every Myr card. ...
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I'm not pulling in my driveway. We all know what that means. It's time for another Drive to Work at Home Edition.
Okay, so today I'm going to talk about one of my favorite creature types, Mirror.
So I'm going to talk about the history of Mirror, where they came from, and I'm going to walk through the designs of all 38 Mirror cards.
Actually, there's a 39th I will also talk about. It's not technically a mirror, but it's mirror-related.
Okay, so where did mirror come from?
So mirror are these cute little artifact creatures that live on Mirrodin, now New Phyrexia.
So they came about because we were making an artifact set.
So they came about because we were making an artifact set,
and one of my favorite things at the time was gnomes,
which are these little artifact creatures that I enjoyed.
And so when we were making the set, I wanted to put some gnomes in,
and Brady Dommermuth, who was the creative lead at the time, said,
gnomes don't make any sense.
And I was like, okay, Brady, I want cute little artifact creatures.
They don't have to be gnomes, but I want cute little artifact creatures.
And so Brady and the creative team went off and came back with mirrors.
So mirrors are named after Myrmidons.
Myrmidons are from Greek mythology.
They were soldiers commanded by Achilles, I believe in the Iliad.
And I think the idea was they were little servants.
You know, they were, I think the idea when we made them was they were little sort of robots, you know, robot-like creatures.
I guess they're not technically robots,
but they're little robot-like creatures that serve,
you know, that live to serve, sort of.
And anyway, the Myr have been very beloved.
It was one of those things that we sort of made, and the audience instantly took to it.
It exactly had the thing I wanted, which is the sort of cute little artifact quality to them.
But anyway, I thought today I would talk about all the Myr in Magic.
So there are 38 total creatures with Myr in their creature type. I thought today I would talk about all the mirror in Magic.
So there are 38 total creatures with mirror in their creature type.
19 of them were in original mirrored in block.
20 were on the Scars block.
And then three new ones were in Modern Horizons 2.
I'm going to talk about all of them.
Okay, so the first is a cycle I want to talk about,
which were the very first mirror ever made.
So gold mirror, silver mirror, lead mirror, iron mirror,
and copper mirror. All of them are 1-1
creatures.
They cost 2 generic mana,
and they tap for a
particular color of mana. Gold is
white, silver is blue,
leaden
is black, iron is
red, and copper is green. I don't quite know. I guess there wasn't a
clean metal. I guess lead. I guess it's lead. It's lead. Anyway, we knew we wanted... So the idea
behind these was we liked the idea of... They were what were called diamonds, where they were
artifacts that cost two that tap for a color. And those were a little too strong,
but the idea, if you put them onto a creature,
now they became a little bit more vulnerable so they can be destroyed,
and it ended up being about the right power level.
So, in fact, this cycle not only appeared
in original Mirrodin Black,
but we reprinted them in Scars of Mirrodin Black.
So the little mirror cycle has shown up twice.
The reason they existed,
the cycle existed,
was one of the things
I was trying to do
in original Mirrodin
is I wanted to weave more color
into artifacts.
The original design for Mirrodin,
in fact,
had even more colored activations.
They're still all generic costs,
but there was a lot more
colored activations going on in it. And there was a little bit too much going on, and Bill made me pull some stuff
out, and so I ended up pulling that out. But I didn't want to. Like, in my heart of hearts, I knew
that artifacts kind of needed some coloring into them to make an artifact set. Anyway, we would
learn that lesson down the road. But I guess,ively I knew that all the way back in Mirrodin.
Okay, next up, Alphamere.
Too generic for a 2-1.
One of the things that we often like to do in Artifact Creatures is make things that don't usurp any color,
but are something you might play.
And so a 2-1 is not amazing or anything,
but there are decks you might want to play it.
And in a set in Mirrodin where you cared about artifacts
and artifactness meant something,
you were much more willing to pay a 2-mana 2-1
than in some other, you know, a generic 2-mana 2-1.
Okay, next up, Lodestone Mirror.
So Lodestone Mirror is a 4-generic mana for a 2-2.
It's trample, and it has tap an untapped artifact you control.
Lodestone mirror gets plus one, plus one until end
of turn. And so this
was just us playing into
Artifact Matters. Like I said, the original
Mirrodin had a very strong Artifact Matters
theme, and the idea here was
the thought process was
that I would get a lot of my little mirror out that could
tap for mana, but later
in the game, when I don't need the mana,
I could use them to support my lodestar mirror.
So it was designed to go with the mana mirror
so that it sort of complemented them.
Also, because the set had a lot of artifacts
and there were artifact lands and all sorts of artifacts,
this also worked just generically in the set.
Next, mirror adapter.
So it costs three generic mana for a 1-1.
Mirror Adapter gets plus one plus one
for each equipment attached to it.
So equipment was introduced in original Mirror Adapter.
At the time, it was a set mechanic.
It would very quickly become a...
It would very quickly become a, you know,
evergreen mechanic.
But we were just trying to encourage you to
play, and so
it worked best if it was a small creature, because you
wanted it to grow. It's a small artifact creature,
okay, we make it a mirror.
The interesting thing in this set is I think
all the small creatures were mirror, and
then the bigger artifact creatures had a couple choices,
although we did allow ourselves to make some
slightly bigger mirror. Speaking
of which, let's talk about Mirror Enforcer.
So this saw a decent amount of actual tournament play.
So Mirror Enforcer costs 7 generic mana.
It's a 4-4 with Affinity for Artifacts.
And the reason this saw a lot of play in the early Affinity decks
was that it just was kind of a free 4-4,
that it wasn't that hard to get out enough Artifacts,
especially with Artifact Lands,
that you could play this, if not for free,
at least significantly cheaper than you normally would.
And it was one of the cards that definitely saw...
The Infinity Deck changed over time,
so this card didn't stay in the Infinity Deck
the entire time, I believe,
but it was a big part early on in the Infinity Deck.
Next, Mirror Mindservant.
One mana for a 1-1
Mirror. 2 and tap
Shuffle Your Library.
I'm not even sure
what this card was up to. I know
when we mirrored in, we liked making a lot of
sort of quirky artifacts.
This was an uncommon, and
I think that there were just different shenanigans.
It turned out later on the block that Scry got introduced in 5th Dawn,
and this actually played nicely with Scry, but I don't know.
We knew that when we made it that we were setting ourselves up.
Okay, next up, Mirror Prototype.
Another uncommon.
Cause 5 generic mana for a 2-2 mirror.
At the beginning of your upkeep, put a plus and plus counter on Mirror Prototype, another uncommon, costs five generic mana for a 2-2 mirror. At the beginning of your upkeep,
put a plus one plus counter on mirror prototype.
Mirror prototype can attack or block
unless you pay one for each plus one plus one counter on it.
So the idea here is it just grows over time.
But to keep that in check,
the idea of something that just grows over time,
we felt like, oh, well, you need something to rein it in
because obviously it can get quite big.
And so we added in the mana payment.
In retrospect, probably a little more mana than you needed.
I don't think this card saw a lot of play.
At least I don't remember seeing a lot of play.
But I do like the idea of it's something small that grows with time.
And clearly it was a mirror because it started small.
Mirror Retriever.
Two generic mana for a 1-1 mirror.
When Mirror Retriever is put into a graveyard from play,
return another target artifact card
from your graveyard to your hand.
This card, I think, might even predate the mirror cycle,
although I don't think it started as a mirror.
This card was really, really early in Mirrodin design.
I loved the idea. Basically,
I liked
the idea that it was something that got you back other
things, and it ended up being a mirror
because it was a 1-1, but it didn't
quite start there.
Next, Omega Mirror.
Two generic mana for a 1-2.
It's a vanilla.
I think we thought it was funny to do Alpha and Omega.
So Alpha is the beginning.
It's 2-1.
And Omega is the mirror, which is a 1-2.
The 1-2, I mean, because artifacts mattered so much,
I'm not saying this never saw a play in Limited,
but it was significantly worse than the 2-1 version.
But anyway, we thought it was funny
to make mirrored peers, so we did.
Okay, so
that is all the ones in original Mirrodin.
So now we get to
Darksteel. So there were three
mirrors. There were
16 mirrors in original Mirrodin,
three mirrors in
Darksteel. So first up, Core Tapper.
2 generic mana for a 1-1 mirror.
Put a charge counter on target artifact.
Sacrifice Core Tapper.
Put two charge counters on target artifact.
Okay, so what happened was
Mirrodin Block originally had energy.
And as I mentioned earlier,
there was just too much going on.
So one of the things that came out
was energy came out. And what it got replaced by was a few cards that used charge counters, and then I wanted
a little bit of interplay with the cards that use charge counters. So Core Tapper is that card,
because it can put a charge counter on any artifact, but it really matters if the card cares
about charge counters. But that was, instead of energy,
we just had a bunch of artifacts in this block that had so many uses,
and you used the charge counter
to represent how many uses it had.
And the cool thing about this card was
it allowed you to sort of interact with all those cards
and kind of encouraged you maybe to play a deck
that had multiple cards with charge counters on it.
Obviously, energy would later come back to be in Kaladesh,
but this is sort of the
remnant of Energy going away.
Next up, Mirror
Landshaper. Three generic mana for a
1-1 Mirror. Tap. Target land becomes
an artifact in addition to its other types
until end of turn.
I think we were just messing around with trying to find
different ways to care about artifacts,
and one of the cool things was
that this
card could sort of generate a temporary
artifact. Because it made...
And the reason we made it a target
of a land was we were just trying to pick
something that probably
wasn't an artifact, but there were artifact lands.
And I think this was just designed
as a way to go, okay, artifact matters.
It's mostly limited, I think.
Here's a way to just up your artifact count
for things that care about that.
Okay, the final card, the final mirror
in Darksteel
was Mirror Moonvessel.
One mana for one one.
Artifact creature, mirror.
When Mirror Moonvessel is put into a graveyard from play,
add one to your mana pool.
So there's a card called
Tzu Chi,
which was in
original Antiquities,
I mean, Brother Wars
is coming, but Antiquities
was the second set in Magic.
It was
an artifact-themed set.
And in it, it had Tzuuchi, which was a 4-4.
Then when it died, you got 4 mana.
Mana burn existed at the time,
so that wasn't solely an upside.
But anyway, I think at one point
we made a 2-mana for a 2-2
that died and got you 2 mana.
And anyway, we made a 1-mana 1-1.
It was a mirror eclipse. It was a 1-1.
Okay, then,
in 5th Dawn,
we had, uh, 1, 2,
3, 3 more
Myr in 5th Dawn.
So first up, uh, Myr
Quadrapod, 4 mana for a
1-4, uh, for
3 generic mana, switch
uh, Myr Quadrapod's power and toughness
until end of turn. So the idea was
it was a 1-4 that for 3 mana
would become a 4-1.
And with the way, I mean, assuming you had enough
mana, the card
acted a lot like a 4-4,
but it required mana to sort of get there.
And I think at the time,
there's some tricks you can do at the time
that don't quite work anymore. But anyway,
we don't do a lot of swapping anymore
because the way that layers work
makes the cards not quite play the way you think they'll play.
So now, for example, this card probably would say 3.
Tower Creature gets plus 3, minus 3.
And then maybe even 3 gets minus 3, plus 3. I'm sorry even three gets minus three, plus three.
I'm sorry, it gets minus three, plus three.
But anyway, the idea here was
that it was a thing that could sort of swap itself around.
Next, Mirror Servitor.
One mana for a 1-1 Mirror.
At the beginning of your upkeep, if Mirror Servitor is in play,
each player returns all cards named Myr Servitor
from his or her graveyard to play.
So the idea was, as long
as you had one of them, it regrew all
the other ones. And so
we were trying to get you to play with a bunch
of these. You wanted to play with as many Myr Servitors
as you could for in a
standard deck or
most 60 card, you know, four of decks.
But anyway, it was kind of a fun card,
and it was this neat little build around where,
okay, one mana for a 1-1 is nothing special,
but the second one is a one mana for a 1-1
that maybe generates a second 1-1.
And likewise, you know, you can make three and four.
And it also, this card worked really nicely
in some sacrifice decks and things
where you would make use of it to get to the graveyard
knowing that the next time you played it, you got it back.
Okay, the final mirror of original Mirrodin block,
Mirrodin block, was Suntouch Mirror.
It costs three mana for a 0-0 mirror with Sunburst.
So Sunburst says,
this comes into play with a plus one, plus one counter on it
for each color of mana used to pay its cost.
So the interesting thing here was,
this was one of our, and we had a bunch of Sunburst cards that did this.
One of the reasons Sunburst was in an artifact set,
where you could spend up to three mana,
so you could spend up to three different colors of mana,
so this could become as big as a 3-3.
Interestingly, there are ways in this block
to make it cost more than 3,
and if you increase the cost,
you actually can increase the possibility of making it bigger.
For example, if you can make it cost 2 more,
you can pay 5 different colors of mana to make it a 5-5.
Okay, the next mirror, which is the only mirror
to appear not in a Mirrodin set or a Modern Horizon set
is Sarkamite Mirror,
which was in Future Sight.
And it was a future-shifted card,
showing the future.
And so anyway,
so it's
two Sarkamite Mirror gains flying
until end of turn. Oh, I'm sorry. The card
costs two and a blue, three mana total.
So it's a blue artifact.
Two Sarkamite gains flying until end of turn. Two Sac I'm sorry. The card costs two and a blue. Three mana total. So it's a blue artifact. Two.
Sarcomite gains flying.
End of turn.
Two.
Sacrifice Sarcomite.
Mirror.
Draw a card.
So this card was hinting at the future.
What we thought we were hinting at was I knew that I wanted to one day do colored artifacts.
Little do we know they've become a standard evergreen thing, or deciduous
thing, I guess. But anyway,
I was hinting
at the time that would happen. When we had done
Original Mirrodin, we had laid
the seeds for the return to Mirrodin
to be the Phyrexian War,
and have Phyrexia overtaken, become New Phyrexia.
That had all been planned when we made Original Mirrodin.
So this card was hinting at that,
was talking about it.
The flavor text is,
a horrible sight, yes, but the sound,
it's twinging, tenuous, and grinding gears
are almost musical.
Brutaclad, Telcor Engineer.
We'll get to Brutaclad before this podcast is over.
But anyway, this was us hinting
that what was going to happen in Mirrodin,
that the Fractions were going to take over.
That's why it's a mirror, but why it's a Frexenized
mirror. And
I was also hinting that colored
artifacts would be something we would do in Return to
Mirrodin. It turns out that we needed
to use it for the Esper Shard
in Shards of Alara
before that. So, while it was hinting
it's something we did do, it ended up being
not quite where I thought we were going to do it.
Okay, so now
let's get into Scars of Mirrodin.
Okay, first up, Darksteel Mirror.
Three mana for a
0-1, and Darksteel Mirror
is indestructible.
Nowadays, I think it would just
be, let's see, now it just says
indestructible. At the time we made it,
indestructible was a word
but not a keyword.
It just was a descriptive English word.
Anyway,
we had introduced
indestructible in Darksteel
and we decided it'd be fun just to make
a teeny tiny indestructible guy
and
he was small and he was on Mirrodin, so we made him a mirror.
Next, Iggclaw Mirror.
Two for a 1-1.
In fact, this creature deals damage
to creatures in the form of
minus one, minus one counters,
and to players in the form of poison counters.
Whenever Icarclaw Mirror becomes blocked,
it gets plus two, plus two until end of turn.
So it's a 1-1 that does one poison to the opponent,
but if blocked by a creature,
it's a 3-3 that will 1 poison to the opponent, but if blocked by a creature, it's a 3-3 that will put 3-1-1
counters on the
blocking creature. So this is
the first mirror
to
show the sides of the Phyrexian.
There's a couple Phyrexian mirror
in Scars and Mirrodin. I'll get to them.
But clearly we were showing
that the mirror was starting to get affected.
And Infect was one of our Phyrexian mechanics.
And this card had a Phyrexian watermark on it
to show you that it had been affected by the Phyrexian.
So we see the beginning of the Phyrexian invasion of Mirrodin.
Next, Myr Battlesphere.
Seven generic mana for a 4-7 Myr construct.
I think this is the first Myr that has a creature type other than Myr. Yes, it is. Seven generic mana for a 4-7 mirror construct.
I think this is the first mirror that has a creature type other than mirror.
Yes, it is.
Anyway, when mirror Battlesphere enters the battlefield,
put four 1-1 colorless mirror artifact creature tokens on the battlefield.
Whenever mirror Battlesphere attacks,
you may tap X, untap mirrors you control.
If you do, mirror Battlesphere gets plus X plus 0 until end of turn and deals X damage to a defending
player. So this was the
first card, and it's a rare, made
to be sort of a mirror build around.
It's the first card that
kind of, as
a creature type, cares about mirror.
We didn't
end up making a mirror,
like a legendary mirror,
and so that would be something, we'll talk about that didn't end up making a mirror, like a legendary mirror.
And so that would be something, we'll talk about that
later. But anyway,
it is definitely something that
we were
recognizing how lovable they were
and so we definitely, in the second set,
or sorry, in the return block,
we made a build around for them.
In fact, there's other build around for them.
In fact, I will get to the next build around for them.
Mirror Galvanizer.
It's a three generic mana, 2-2, artifact creature mirror.
Other mirror creatures you control get plus one, plus one.
One and tap, untap each other mirror you control.
So here's a mirror lord, specifically, that says, and this is an uncommon.
So you could play this in limited.
You could draft this in limited.
But you could see the mirror were very popular on our first visit.
So clearly on the return visit,
we are starting to build in ways to play with Myr.
Next, Myr Propagator.
Three and a tap.
Put a token that's a copy of Myr Propagator on the battlefield.
So it's a three mana 1-1,
but it can keep generating itself.
And each version of it can copy itself.
So if you get enough mana,
you can start making a lot of them.
Palladium Myr.
Three mana, two, two.
Tap, add two generic mana to your mana pool.
I'm sorry, two colorless mana to your mana pool.
So this was sort of playing off the Myr cycle,
which we had broadened back.
And this is just a little bit bigger,
but taps for two.
Perilous Myr.
Perilous Myr.
Two mana.
Oh, by the way,
I've been saying this the whole time, but Myr rhymes with, like, deer.
It's from Myrmidon.
So, uh, that is how we pronounce it.
Um, okay.
So, two mana for a 1-1.
When Perilous Myr is put into a graveyard from the battlefield, it deals two damage to target a creature or player.
Uh, death triggers were a Phyrexian thing.
And so we were trying to make more Phyrexian Myr.
So this is another Phyrexian Myr.
Icarus Claw Myr is the first, Perilous Mirror
is the second. Next up, Brass
Squire, three generic mana for a 1-3
mirror. Tap, attach target equipment you
control to target creature you control.
So we were back on Mirrodin equipment
while now evergreen, still with
something that showed up here, and so
we liked making a little creature that played into that theme.
It was an uncommon sort of build-around
for if you wanted to make an equipment deck.
Next up, Mere Sire.
Two mana, one one.
When Mere Sire is put into a graveyard from the battlefield,
put a one one colorless Mere artifact creature token
onto the battlefield.
So, by the way,
there have been three different Mere tokens.
Four different Mere tokens.
Although, two of them are similar.
This was
these are mirror
these are Phyrexian mirror tokens.
We had other things that made mirror tokens
and then we will
get to a few other tokens down the road in a second.
Next,
oh, and this is the third of the
Phyrexian mirror.
Mirror Welder.
Artifact creature mirror, 1-4 for 3 generic mana. Imprint.
Tap. Exile target artifact card from a graveyard. Mirror Welder has all active
abilities of all cards exiled with it. So imprint was an ability that had shown up
in original Mirrodin block that we brought back in Scars of Mirrodin block.
And so what imprint means is you take a card in your graveyard
and exile it. And so what imprint means is you take a card in your graveyard and exile it,
and then this card cares
about that card, and so
it'll have all the abilities. In this case, it has all the abilities.
Next up,
Plague Mirror.
Two generic mana for a 1-1
mirror. It has
Infect and Tap, Add 1
colorless mana to your mana pool.
So this was us sort of playing around with
like the mana mirrors that you saw,
but we wanted to infect it,
but we had it tap for colorless as to not...
But the implication is that your gold mirror
or your sapphire mirror,
one of your mirrors got sort of tainted
and became a plague mirror.
But this is the fourth of the Phyrexian mirrors.
Oh, did I get off? Sorry.
Starting with Brass Squire, I actually had moved to Mirrodin Besieged.
So in original Scars of Mirrodin, in fact, there was Icarclaw Mirror and Perilous Mirror.
Those were the two Phyrexian mirrors that show up.
But also, there's one last mirror in Mirrored and Besieged, and that is Shimmer Mirror.
Three generic mana for a 2-2.
It has flash, and you may cast artifact cards as though they had Flash.
So this was meant as a sort of artifact enabler
to want to play a lot of artifact things,
especially a lot of artifact creatures.
Mirror artifact creatures.
So it did play nicely with Mirror,
meaning your Mirror deck might want to play Shimmer Mirror,
but there were other things you might want to do with Shimmer Mirror
with other decks.
Okay, now we get to New Phyrexia.
So New Phyrexia was...
The mirror had won the war, and they had taken over Mirrodin,
and now it had become New Phyrexia.
And so now we see...
Oh, interestingly, the three mirror that we see in New Phyrexia
are actually none of them are Phyrexian mirrors.
They're all sort of showing some holdout
of a few mirror that haven't been taken over
yet. So the first is Alloy
Mirror, three generic mana for a 2-2.
Tap, add one mana of any
color to your mana pool. So this is
sort of making a play off the cycle of
mana mirror.
Next we have Hover Mirror, two mana for a
1-2 Flying Vigilance.
So it's just made to be a little flyer.
I guess it stayed away from the Phyrexians
by getting up in the air.
And the third one from
New Phyrexians, Mirror Superion.
Two mana for a 5-6.
So a pretty big mirror. Spend only
mana produced by creatures to cast Mirror
Superion. So there are a lot
of mirrors that tap for mana,
so this definitely plays nicely in the
Mirror deck, because if you're playing Mirror deck, you have a lot
of Mirror, probably you have a lot of Mirror that produce
mana, and this thing particularly
lets you play much quicker,
like for two mana, so all I need is to
have a couple Mirror out, and I can play my 5-6
on turn two, or not on turn two,
but let's say turn one, or sorry,
turn two I play one, turn two I play one,
turn three I play another,
and turn four I can get out of five, six
and have some mana left over.
Okay, so up to now,
all the mirrors showed up on,
in sets that were
premier sets
set on Mirrodin,
be it in the first block,
there were three sets
in the first block
and three sets
in the second block.
But,
in making Modern Horizons 2,
Aaron and his team made three
new mirrors, and they had some fun
with them. So first up is
Knighted Mirror, two in a white.
So this is the first colored mirror,
other than
the Future Sight mirror. So two in a
white for a 2-2. Artifact
Creature, Mirror Knight, so one of the few mirrors
that have a second creature type on it.
2 and a white, Adapt 1.
If this creature has no plus 1, plus 1 counters
on it, put a plus 1 counter on it. So Adapt
was the redone version of Mistrosity
we did in Simic
in the Return to Ravnica,
although I think it was in the second one.
Whenever one or more
plus 1, plus 1 counters are put on Knight and Mirror,
it gains double strike until end of turn.
So the idea is I attack with a 2-2,
but if I have three mana open,
all of a sudden, I could be doing six mana out of the blue.
And so you have to keep in mind.
Plus, by the way, the way this is worded, it doesn't care.
I mean, it can only put plus and plus encounters on itself once.
But there are other ways to put plus and plus encounters on it.
And any time you do that, it will give it double strike for
the turn. Next up,
Parcel Mirror. One and a blue for
a 2-1. It is an artifact creature
Clue Mirror, and
it's to sacrifice Parcel Mirror,
draw a card. So this is making
a little bit gnar to Sarcomite Mirror,
which costs
3 mana for 2-1 that you sacrifice
to draw a card.
Now, obviously, this one doesn't have the added ability to have flying,
so it's a little bit different,
but it's a little nod,
and I think it's sort of...
One of the things we always talked about
was how Future Sight was sort of potential futures,
and this was a little nod of, like,
not exactly, but close.
The other thing that's super cute
is we made it a clue
since you spent two and sacrificed it, and
that's what clues do. We decided that we
could make this a clue, so this is the first
artifact creature clue, which is very cute.
Okay, the final mirror
of our 38 mirror
is
Mirror Scrapling.
So this is a Cullis mirror.
One generic mana for a 1-1, and it says, Sacrifice Mirror Scrapling. Put a plus a Cullis Mere. One generic mana for a 1-1. And it says
Sacrifice Mere Scrapling. Put a plus one
plus one counter on target creature.
So this is a little utility creature. I know
there was a token theme in
Modern Horizons 2, and I think this card
was made for that. Plus
I think there was an Artifact Matters theme. So this
was, it crisscrossed between the Artifact Matters
theme and the counter theme.
Okay, but there's one more card I want to talk about.
It is not technically a mirror, although if you look at the card, it looks very mirror-like.
So this is Brutaclad, Telecore Engineer.
If you remember, I read you the flavor text from Sarcomite Mirror.
We were hinting at the future.
Well, guess what? Brutaclad
Technor Engineer, the guy that's
quoted on the
Sarcomite Mirror
gets his
own card in Commander 2018.
So his card is
four blue
red, so six mana, one blue, one red
for a 4-4. A legendary
artifact creature artific artificer,
creature tokens you control have haste,
at the beginning of combat on your turn,
create a 2-1 blue mirror
artifact creature token. Then you may choose
a token you control. If you do, each other
token you control becomes a copy of that token.
So, this was
made, the card was designed
to be friendly with artifact
tokens in general. Well, actually, it's made to be friendly with artifact tokens in general.
Well, actually, it's
made to be friendly with tokens in general.
But it was clearly flavored toward
the mirror and has a mirror sensibility
to it. And
it makes a mirror token. It makes a 2-1 blue
mirror token, which is something we hadn't made before.
Like I said earlier,
there are the
colorless mirror that show up
on
a bunch of cards
Genesis Chamber
Master of Call
Mirrored Masage
Mirrored Battlesphere
Mirrored Incubator
Mirrored Matrix
Mirrored Turbine
Mirrored Smith
Origin Spellbomb
there's a Phyrexian mirror
that shows up
the 1-1's colorless
on Mirrored Sire
Parasitic Implant
Shrine of Loyal Legions
there's a Bluetooth one
that shows up
on Brutal Clad
and then also as I said, Myr Propagator
made the little one one that could propagate itself.
Those are all the Myr tokens.
Anyway, I think Brutaclad was a little nod
toward a legendary guy that cared.
I do know that there's a lot of desire for a legendary Myr.
I don't think we've made a legendary
mirror. Let me look at my mirror here.
I do not believe we've yet made a legendary
mirror. I do know there's a desire
for a legendary mirror. So for all the people out there
that are like, why is it a legendary mirror?
I do understand. The one restriction
we have is mirror only exists
on a certain world.
So we need to either be on that world, or
we need to be in a set, like a supplemental set like Modern Horizons
that can make reference to whatever world it wants.
So, but I am aware,
I do know how lovable Mere are.
There have actually been conversations of,
is there a way to get Mere off of Mere
and can Mere show up in other places?
And if we ever figure out a way to do that,
I would love to see more Mere
or maybe however Mr got made here,
maybe someone made them somewhere else.
I don't know how to get Myr elsewhere,
but it is a very, very lovable creature type.
Like I said, it is,
it was lovable out of the gate.
It is something that I really felt
the creative team just did an amazing job
in original Myrden
and we've had fun with them ever since.
So anyway, I hope you guys love
hearing all about the mirror, because
I do love the mirror.
But anyway, guys,
I can see my desk. So we all know what this means.
This is the end of my drive to work.
So instead of talking magic and talking mirror,
it's time for me to be making magic.
So I'll see you guys next time. Bye-bye.