Magic: The Gathering Drive to Work Podcast - Drive to Work #152 - Unhinged, Part 5
Episode Date: August 28, 2014Mark completes his series on the design of Unhinged. ...
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Okay, I'm pulling out of my driveway. We all know what that means. It's time for another drive to work.
Okay, today is the fifth in a series of five podcasts about Unhinge.
And so what I've done for this podcast is I've chosen to talk about every single card of the set.
So instead of doing an overview like I often do, I just am walking through all the cards and kind of telling all the stories I want to tell through the lens of the cards.
And the reason I'm able to do this on this set and not every set is this is just a set that I was intimately involved with.
I did a lot of the design work for.
There was no development team for this set, so the design team kind of did some development duty.
So I was there from beginning to end of this set.
So I just know it really well.
A lot of sets, while I know plenty of cards, I don't
necessarily know all the cards. A lot of times development
adds cards. It's not even there when I'm working
on the set. But this is a set where I'm familiar
with every single card. Okay.
Let's pick up where we left
off. So we were in the middle of S's.
So Stop That.
Okay. So Stop That is a card of S's. So stop that. Okay. So
stop that is a card
for 1B. It's an instant.
It says target player discards the card.
And then it has
gotcha. And
if they, so the gotcha is if they
flick cards. There's this thing
players do where they hold the cards and they flick them.
If they flick the cards, then you
get them back. You say gotcha and get it back.
So, I've talked about how I
regret gotcha, but I will say
if Laughing at Union was the
gotcha card I most regretted,
Stop That is the gotcha card I least
regretted, because I find it
so annoying when people flick the cards.
In fact, I've had people joke that we should put
this in Blackboard or just to stop card flicking.
There's just people that enjoy doing it.
It's a little annoying.
Interesting question about this card is why it's an instant.
That's a fine question.
Normally, our discard is done at sorcery speed.
I was trying to think why this is an instant.
Has something to do with a gotcha, maybe?
I'm not sure.
My designer eyes look at this like, hmm, why is that an instant?
That probably should be a sorcery.
But anyway, it's a gotcha card.
The art, by the way, is kind of fun.
You see a guy shooting out cards, and the card looks all mocked up.
I thought this was a hard one to explain without seeing it.
But anyway, so let's move on.
So I've explained that there are 140 cards in the set,
but that's actually not technically true. That's what we said. We said there's 140 cards in the
set, but the next card was called Super Secret Tech, and that card was not listed. In fact,
if you look at its collector number, it's 141 out of 140.
So one of the things we decided
to do, something we don't normally
do in normal Blackboard and Magic sets,
is to make a card that we
just didn't tell anybody about.
That's why it was super secret tech. So what the card is,
it's an artifact that costs three.
It only exists in premium because it was
on the premium sheet.
So the card only exists in premium. And was on the premium sheet. So the card only exists in premium.
And it said, all premium spells
cost one less to play. All premium creatures
get plus one, plus one.
And so the idea
of this card was, it was a card where
premium matters. But to make
it sort of fun, it itself only existed
in premium. And since it only
existed in premium,
we decided not to talk
about it. The joke of the card was
it was a secret card. And for a while, by the
way, it wasn't even Gatherer
for a while. I mean, eventually we finally admitted that
we did it, but
the idea was, we wanted to have a card
where people saw that they'd, like, debate about
is this real? Is that,
you know? So what happened was, by the way,
it was on the sheet multiple times.
So although it only existed in premium,
it actually is the most common premium of the rares.
I guess you can get common and uncommon premiums more often.
But for rare premiums, it was on the rare premium sheet,
the rare mythic sheet.
So it is the most common rare mythic to get.
So if you got a super secret tech,
that was more common to get than most other rare mythic rare premiums.
Anyway, it is definitely meant to be a really good card in an all premium deck.
So I talk about how I want you to have an all artist deck.
This card says, okay, you want to have some fun?
Let's get an all premium deck.
And this card is not easy to get because it only exists in premium.
Next, Super Size.
So Super Size is one and a green
for an instant. Target creature gets
plus three and a half, plus three and a half until end of turn.
So
the flavor text is you want
Mize with that. So here's a funny
thing about this is, we don't do
tons of references. I mean, there's a few
like, you know, meddling kids and stuff.
But most of the references in the set, most of the jokes are about existing magic things or past magic things.
Most of our jokes are about magic.
Every once in a while, we'll do a joke about something that's outside of magic.
And usually, we tend to get burned by that.
The famous example in Unglued was there's a card called Gesture Sombrero.
And on it is a little chihuahua, and he says, Yo quiero Cormis Bell, which is a playoff of a famous Taco Bell commercial, where the little chihuahua goes, Yo quiero Taco Bell.
Except, that commercial has long since gone away, so when you see the card, it just seems like, yo, Kiero, Kormitz Bell, what? So this is a similar thing. So this card's called Super Size. McDonald's used to have this thing where you, when you'd
order your food, you could super size it, which meant you would upgrade it and you would
get a larger fries and drink, I believe is what it was. And so you want my's with that
is joking about like McDonald's, you want fries with that. The problem was we printed this card, got the name, we're all done, off to printer,
and before the set even came out, McDonald's discontinued the supersized program
because they were trying to appear a little more healthy.
You know, they were trying to, so anyway, so we named this after this thing that we're like,
okay, well this is, you know, we're not going to have the Yo-Ki-Oh-Korma spell problem
because this had been something McDonald's had done forever
and then all of a sudden we do it and then McDonald's
stops doing it. So that is
the joy of the printed medium.
But anyway, if you've
never understood, I mean, I guess supersized in a
vacuum, whatever, you're making it big. But for
those that didn't realize it was a
reference, it actually was a reference that just
went away. Probably when it
came out, enough people, because
McDonald's had been doing it forever,
the joke probably worked. But I feel now,
now that it's gone on for a lot of time, people might not even know
it's supersized.
It's one of those jokes that probably is not
lasting the test of time.
Next, we have Swamp, another
John Avon lovely
full art land.
So the thing about these, by the way, if I didn't explain before,
is there was a slot for them.
So they were on their own sheet.
So one of the things is, because the set is silver-bordered
and the lands were black-bordered,
and the reason the lands are black-bordered is they are playable in any deck.
Silver-bordered means you can't play it
unless it's a specially specified tournament where you play silver-bordered,
where we wanted these lands to be playable. border means you can't play it unless it's a specially specified tournament where you play silver border, where
we wanted these lands to be playable.
And so what we did was, we put one
in every pack. It had to be on its own sheet
because you can't intermix
silver border and black border.
It's very complicated.
It has to do with printing. It has to do with
how you cut the cards and stuff.
But basically the idea is when you cut the cards,
you're sitting right next to the next card, and so you need to have, you cut the cards and stuff. But basically the idea is when you cut the cards, you're sitting right next to the next card,
and so you need to have,
you share the same board with the card next to you.
Also, if you'll notice, by the way,
did we unglue this? Did Unhinge do this?
I know for sure in Unglue we played around with this,
where if you put cards next to each other on a sheet and you cut them,
then you can have art flush all the way up to the end.
Anyway,
the way it works is because there was
a land sheet, we dropped
one per booster pack.
So every booster pack had one land.
So if you buy an unhinged booster pack,
barring some irregularity,
you should be getting a
full art-sized land. I mean, which one you get, we'll mix it up.
But, anyway, um, and anyway,
that was, um,
I think I told the Booster Tutor,
uh, anyway. Okay, so let's
move on to the next card. Uh,
Symbol Status. So it's 2
GG for Sorcery,
and you put a 1-1
Cullis Expansion Symbol,
um, creature token,
into play for each different
expansion symbol you have on permanents you control.
So this is another card where we
wanted you to build around. So what this card says is
your deck wants to have as many
different permanents as possible
that have different
expansion symbols.
And I don't think this said non-land.
No, it does not said non-land. No,
it does not say
non-land.
So,
what that meant is
you wanted all your lands
to be from different
so basically
what you wanted to do
was you wanted to
try to make your deck
have as many
different expansion
symbols as possible.
And by the way,
one of the things
Silver Border does
that I really,
really enjoy is
I love giving people
just different
kind of challenges.
Something we do
in Blackboard
is it's not unique
to Silver Border.
Silver Border just allows you to care about things
you would never care about.
But one of the things, and this is general design,
is that we want every set
to just make you care about some stuff that maybe
previously you haven't cared about. So all of a sudden
you can look back at your old cards and go,
oh, well for this deck, I care about
this quality. Like one thing that I liked a lot about
Devotion in Theros block was
Devotion says, and same with Chroma, which is the precursor to Devotion,
you need to care about how many mana symbols are in your card.
Normally, having something with a lot of mana symbols in it is considered a downside.
But all of a sudden, this mechanic says, no, no, no, this is an upside.
So, you know, let's say you're playing a mono-color deck, which is where Devotion shines.
It doesn't, there's really no, if you're playing an all-forest, you know, let's say you're playing a mono-color deck, which is where devotion shines. It doesn't, there's really no, if you're playing all fours, for example,
it doesn't matter whether your creature costs, you know, colorless or green mana.
And so all of a sudden, it makes you start hunting down cards with lots of green mana in them.
And those cards become valuable all of a sudden.
And that's cool that, like, this mechanic makes this subset of cards have value.
And that's something we're constantly trying to do, is we want to make subsets of cards have value.
The unsets are allowed to do that to the nth degree.
Like, the challenge here is not just what the cards do,
but kind of in a broad sense.
Like, there have been this many magic sets.
You know, in fact, at the time this came out,
I assume it was close to, I mean, we're in the 70s now,
but there might not have been 60 when the set came out,
but there were probably 50 or so.
But the idea was you could pretty much have one of every expansion symbol
on a permanent in your deck.
And let's assume you have a few spells, so those aren't permanents.
So, like, I mean, it was a challenge,
finding a card from every single set and then getting, you know,
so anyway.
Symbol status, the other thing to notice, by the way,
if you look at it,
it's their expansion symbols dancing around a fire,
and all the little tokens are different expansion symbols from different sets.
And so that's kind of cute.
You're just going to see, you know, the visions one is dancing,
and I see the one from Onslaught.
Anyway, there's just all these different expansion symbols.
Next, Tainted Monkey.
So Tainted Monkey costs 1B for a 1-1 creature.
It's an ape.
And then you tap and choose a word,
and target player puts the top card of their library into their graveyard.
And if the chosen word is in the text box,
that player loses three life.
So the idea essentially is you have a chance, you're milling
them one card, and then you have a chance
to also make them lose three life.
So this card can go in a milling deck, it can go in a deck where, I mean,
there's also fun decks where you do stuff like
boomerang things atop a library or
peek atop a library, and then you can use this to kill them.
So this card, by the way,
I'm trying to think where the...
I think we liked the name... Oh, that's right. So this card, by the way, I'm trying to think where... I think we liked the name...
Oh, that's right.
So this card originally was called Monkey Seer, I think.
So S-E-E-R, like someone who sees the future.
And I think originally this card was like
monkey seer
and so it was supposed to be
a monkey fortune teller
I'm not sure why
I think we decided
the name Tainted Monkey
was funnier
I'm not sure why we went off
monkey fortune teller
but anyway
we really did concept
it was concept as a
monkey fortune teller
and
so another little trivia here
is if you look near the foot of the um of the tainted
monkey you'll notice a whole bunch of smoke and like and maybe it plays off like oh it's smoky
because she's a fortune teller or he or she is a fortune teller um but the reality is originally
the tainted monkey had a cigar in its foot it was smoking it. And it was ruled that we didn't want,
like, I think that
we don't like to show
different, you know,
tobacco use,
different drug use in cars, so we don't show it.
And so we photoshopped out the cigar.
And so the smoke,
we couldn't get rid of the smoke, so the smoke's still there.
So if you ever wonder why it's kind of
smoking near his feet, a secret.
That is why.
Okay, next, the Fallen Apart.
2 BB for a 4-4.
It comes into play with two arm tokens and two leg tokens,
or two counters for arms and legs.
Whenever it's dealt damage, you have to lose either an arm or a leg.
And then if it has no legs, it can't attack and then if it has no legs,
it can't attack, and it has
no arms, it can't block.
This is one of my favorite names, by the way.
So, the
Fallen Apart. So, this is another
card, by the way, that's referencing something
that probably
people might not know. There was a commercial for a long
time for, what was it called?
It was a device that you would wear that you could call for help for older people.
And it's about I've fallen and I can't get up.
Anyway, this card is subtly making reference to that.
It's also making reference to...
There's a card in The Dark called The Fallen.
It's probably the...
That's the magic reference.
But...
So anyway...
So there's a zombie in the dark called the Fallen,
so the Fallen apart is...
I guess that's...
I like making both references,
but I guess more clearly
it's referencing the Fallen,
which is from...
which is a magic reference.
And so the thing that's fun
about the cards
is the idea that we got them
and one of the things
that I love doing with unsets
is trying to mess with cards
in different ways.
And so what I did a lot with
is experimenting with
how I can mess with the art.
And we'll talk about that in a second.
There's another one coming here.
So the idea here is
that this card has things that represent
stuff. So it represents arms and legs.
And then on the card, if you look, there's little
dotted lines
to show you kind of where to put your counter
to represent. Now, the funny thing
is some people don't put anything on it
until they fall off
because they represent the counters,
meaning it's fallen off.
I'm blocking, it's gone.
Some people put it on
when the card gets played
and take them off.
You can do whatever you want.
But the card art is definitely helping you
convey this thing that's a little more complex.
Because the idea is,
this card has two things representing arms.
This card has two things representing legs.
Those are two different things. But the reason it's not too complicated is the art of two things representing arms. This card has two things representing legs. Those are two different things.
But the reason it's not too complicated is the
art of the card helps you. The art
is an aiding. And like I said, we'll get to
Water Gun Blue Game in a second. It's another card where
and Bingo is a card I already talked about where
the art is a gameplay
resource. And it's
something I've tried to do in Blackboard. We've
talked about it. Every time I've attempted it
it's kind of gotten shot down.
But I like to feel that
the unsets are kind of
beta testing, if you will,
for weird things. And that, if you look,
there's things we did in Unglued and things
we did in Unglued 2 that made their
way, Unglued 2, not Unhinged,
Unglued 2, that made their way into Black Border.
In fact, there's a few things in Unhinged, like
a rocket-powered, turbo-powered rocket slug that got into the packs, for example. on Bluetooth that made their way into Black Border. In fact, there's a few things on Hinge, like a
turbo-powered rocket slug
that got into the packs, for example.
So things that start in
Silver Border can end up in Black Border.
And so I think art as a resource
is something I've messed around with that
I like to think one day we'll make use of in Black Border.
It allows you to do things that are
more complicated, like the Falling Apart is
a more complicated card
if I had to do it completely in text
in fact if I had to write it out completely in text
and didn't have any
art help
I don't know if I could fit it in the text box
the other big question about this card was
okay if you lose two arms two legs
I knew one of them should prevent attacking
and one prevent blocking
so I finally decided that the reason attacking
needed legs is well I gotta go to you to attack so I went back first. So I finally decided that the reason attacking needed legs is,
well, I got to go to you to attack.
So if I lose my legs, I can't do that.
And then the arms were like, okay, well,
if I lost my legs, I could stand here and try to block you.
But if I lost my arms, then I couldn't block you.
So on some level, legs seemed,
like once I lose the legs, I don't have the mobility
and it felt like it could apply to attacking or blocking.
But it felt more like
legs were attacking.
So that's why legs were attacking
and feet were blocking.
Legs were blocking.
Sorry.
Arms were blocking
and feet were attacking.
Next,
Time Machine.
So Time Machine
costs five mana
for an artifact.
You tap,
you remove Time Machine
and target
a non-token creature
from the game.
Now we would say exile. Oracle applied to these things.
And then we would turn both cards on the X turn,
where X is the turn amount of cost of the creature you take away.
So if you take away a one-drop creature, you get it on turn one.
Of the next game, by the way, that's the important part.
So the idea is the thing goes away in the next game.
So one of the things that we do in unsets,
we had a cycle of cards in Unglued called the double cards
where it didn't affect now and getting in the next game with the same opponent.
Time Machine did the same thing where you can affect not just your game,
but the game with the next opponent.
I try to actually do that.
I try to do some double cards in Fifth Dawn.
It's the first time I ever had to not do something
because it just was completely unprogrammable in Magic Online.
There are other people that didn't even want to do them in the sets.
It wasn't like everyone was gung-ho and then it got taken out.
It's something I wanted to do. I thought it was cool.
The problem was in Magic Online,
the games have no connection to other games mechanically.
There's no way to say, oh, well, this happened,
and then some other, they're disconnected from each other.
So literally just, without major, major, major
work, it wasn't something we could do.
I like
Time Machine a lot. If I could bring Time Machine
to Black Border, which I, and the reason
I can't bring them to Black Border is
in Silver Border,
I can say things like, next time you play them,
and, you know, I mean,
imply it in that, next time you play them in a Silver Border game.
Since Silver Border, one of the meta rules
is Silver Border games can affect Black Border games.
And usually, like,
in a tournament where you're playing the same person,
like, one of the fun things in a,
you know, an UN tournament, that
if I play you game one and I play Time Machine,
well, then in game two, I get this to happen.
And same with the Dublin cards.
Anyway,
so Time Machine was fun because that there is,
it just, it does something that Magic doesn't normally do,
that we only get to do in Unsets, which is affect other games.
So the Time Machine, by the way,
you'll notice that there's this goblin riding the Time Machine
that shows up in both Old Foggy and Blast from the Past.
Those are the two cards that are
back-referencing cards that are in the old frame.
So the joke is the goblin has gone back
in time. He actually crashes in Old Foggy.
You notice the thing that's crashed. He's flying in the air
and blasts from the past.
In the bottom right corner of Time Machine, you'll notice a little
illustration. That is
a flux capacitor!
I love Back to the Future, so we decided
we'd stick a little flux capacitor on the card. A, I love Back to the Future, so we decided we'd stick a little
flux capacitor
on the card.
A little,
a nod to Back to the Future
for those that
might not have caught that.
Time Machine
is another one
of those names
that we went back and forth
should we call it
Time Machine.
It's possible
we could do a card
in real Blackboard
imagine with a name
and we couldn't do
this mechanic,
but anyway, we did go back and forth on that. Next, I was speaking of cards Possibly we could do a card in real Blackboard Imagine with a name, and we couldn't do this mechanic, but...
Anyway, we did go back and forth on that.
Next! I was speaking of cards with...
Aren't helping you.
Toglidite.
So Toglidite is a 3-mano 4-4.
It's an artifact creature golem.
When it comes into play, it's turned off.
Whenever you play a spell, you toggle it to on.
And... I think...
Let me see what this card...
I remember what happens is, in order to...
It's off. In order to turn it on...
Oh, I see. Whenever anybody plays a spell, it toggles on and off.
So it starts off. Whenever anybody plays a spell, it toggles on and off.
And as long as it's off, it can't attack or block.
And all damage it would do is prevent it.
So the idea is, if you...
So for example, if I block with this creature,
you could play an instant and toggle it off
and not take any damage from it.
So the idea of this card is,
it's a back-and-forth game of you guys playing spells,
and because instance exists, it can happen at any time.
But a three-mana 4-4 is pretty powerful.
So what happens is, this card has an on and off switch
so that you literally can take a counter or a penny or whatever
and mark whether it's on or off.
And this is another card that without a visual guide to help you
would be a little harder to reference what's going on.
It also, in the art, literally, the creature in the art
literally has an on-off switch, which is kind of cute.
And Togglidite references the fact that it's toggled on and off. art literally, the creature in the art literally has an on-off switch, which is kind of cute. And
Togglutite references the fact that it's Togglutite
on and off. Next,
Topsy Turvy. So Topsy Turvy
is a
enchantment that costs two and a
blue, and it says the phases of
the turn are reversed, and then it lists the
phases.
And then it says that there's more than two
players, the turn order is reversed.
So the first fun thing about this card, I mistakenly thought this was a different card
earlier in my podcast, or in a previous podcast. So if you take this card and turn it to the
back, you'll notice that the back is upside down. Meaning if you take the card with the
title bar at top and turn it over, the back of the card is upside down. The reason is
the whole card is actually upside down.
And if you turn the card upside down and look at the art,
you'll realize that if the card is oriented normal
with the title bar at top,
the gravity is wrong and everything is falling,
but we turn it around, you'll notice that the card actually,
the art is meant to be upside down.
And then the back of the card is represented that,
meaning that the back of the card is upside down in relation to be upside down. And then the back of the card is represented that, meaning that the back of the card
is upside down in relation
to its normal orientation.
And then there's
things like falling, you know, so if you
hold the card upright, a normal, like with a
title bar top, things are falling because the gravity
is upside down. Anyway,
Toxic Turvy is definitely one of the
fun cards that just does
wacky things. It's another one of those cards that we talked about
doing in Black Border and it got so
weird that I was told yeah just do this
in Silver Border
but I did try it in Black Border
most of the cards that seemed like maybe we could do it in Black Border
I did try in Black Border I was told we couldn't do it
okay next
Touch and Go
3R Sorcery
Destroy target land.
So it's a stone rain for one more mana.
And the gotcha is touching your face.
So this was another one.
This one was another one that's a little better.
Some of the other ones, like, I'm not going to do it.
So, like, if I say these things, I'm just going to not talk.
This one's a little harder.
Not touching your face is not something you can just say you're not going to do.
So this was a gotcha that was a little more subtle.
So I'll teach you a great trick.
Here's your trick on this card.
When you use this card,
put it in your graveyard,
wait a minute or two,
but then touch your face. Don't say anything.
Just scratch your face or touch your face.
What you'll notice is
your opponent tends to mirror you. And if you touch your face, they unconsciously or touch your face. What you'll notice is your opponent tends to mirror you.
And if you touch your face, they unconsciously will touch their face.
So anyway.
Next, Toy Boat.
Toy Boat costs three.
It's an artifact creature ship.
That's a 3-3.
Cumulopkate, say Toy Boat quickly.
And so the fun thing about this is Cumulopkate,
what it means is you have to say Toy Boat once on the first time, second, and third.
And so this is just a tongue twister.
The word Toy Boat is hard to say fast, especially if you're saying it multiple times.
And so what happens is this card can only last so many...
You eventually can't say it. You'll mess up and it goes away.
So this is like the Fretchen Librarian.
It's just kind of, here's a fun card that...
Let's see how long you can keep it in play.
It also makes fun of having a little ship.
I always think it's funny.
This is literally an animated ship.
It's a ship with a face.
So I thought it was funny making fun of the ship being a creature.
Next, Uktabi Kong.
Five, green, green, green for an 8-8 trample.
When Uktabi Kong comes into play, destroy all artifacts,
and you tap two untapped apes to put a 1-1 green ape
into play.
So this card, if you ask me what
card, what joke did you do
that actually ended up in print?
So here's what I'll say.
It's a family-friendly
podcast. What I will say
is this card is making fun of a card
Utabi Orangutan from
Visions. All I will say is go look at Utabi Orangutan and look at this card is making fun of a card Utabi Orangutan from Visions.
All I will say is go look at Utabi Orangutan
and look at this card.
The joke is yours to pick up on your own.
The other thing I do love is
the flavor text is...
I'm almost to a stop,
and I will read when I'm coming to a stop.
By the way, one of the things
when I occasionally read,
during this series of podcasts,
you might notice from time to time
I'm reading something.
I have some stopping starting in my drive,
so when I'm reading something,
it's because I'm stopping.
But the one thing I will want to say
about Utabikong is
this is definitely a card that
could be done in Black Border.
The joke really has to do with
the larger art and stuff.
But mechanically, this is a card.
I was trying to play up a topic.
Okay, I've now stopped.
I desire the acquisition of potassium-rich,
fruit-comestible, substantial magnitude.
So one of the pieces of flavor checks we did
that's a very famous piece of flavor checks
is a gorilla goes, I want a banana this big. is a gorilla that goes, I want a banana this big.
And that is just saying I want a banana this big in fancy, fancy words.
Next, Urza's Hot Tub.
Urza's Hot Tub costs two.
It's an artifact.
For two, discard a card and search your library for any card that shares a name in its title with the card you've discarded.
And at the bottom, there is a website.
And the website helps you figure out
what cards share the same name.
So if you put in the word,
it'll list every card that has that word.
Now, I'm not sure if this website's been updated,
meaning it might...
I think it was tied off Gatherer.
Hopefully it still works.
I'm not 100%.
I haven't looked at it in years.
So a couple fun things about this card.
One is, you'll see in the hot tub,
is Urza's disembodied head floating in a little inner tube.
So in Black Border world,
Urza had his head knocked off and he died.
But in Silver Border world,
he lives on as a disembodied head.
So one of the differences between Black and Silver Border.
Number two, you'll notice in the hot tub, is the creature from AWOL.
The creature, the one AWOL in the AWOL that's cut out of his thing.
You can see him. In fact, you can see the edges that he's ripped out.
The AWOL guy is here enjoying the hot tub.
Next, Vile Bile.
Vile Bile costs 1B for a creature, it's an ooze, for 2.5, 2.5.
Vile bile costs one B for a creature.
It's an ooze.
For two and a half, two and a half.
And whenever a player's skin... I think it's skin or fingernail.
Whenever a player's skin or fingernail touches vile bile,
that player loses two life.
So the act of touching it.
Now, here's an important rule.
You have to touch it.
It doesn't touch you.
You are not allowed to run around and touch people with it
and make them lose...
I mean, you can have a house rule saying you can do it, but
the official rules is you
have to touch it to lose life, not it touching you.
So you can't take and put touch into your opponent
to make them lose life. They have to volunteer
with their own free will to touch it.
Now there's lots of fun things you can do with this card.
Here's another good tip is when someone says
what does that do?
What you might want to do is just say, oh, you can read it
and sort of nod to it to let them pick it up.
And they pick it up, they go, oh!
That trick also works for Stone Cold Basilisk.
Next, Water Blown Balloon Game.
Costs two.
And Water Blown Balloon Game
has a little track on the side,
and as it comes into play,
each person puts it at zero.
Whenever you play a spell,
you put your pop counter to one,
and then whoever gets
all the way up to the top
wins a 5-5 giant pink teddy bear.
So this is a little game
you're playing.
So when you play this,
whoever casts the most spells first,
or how many spells is it?
I think it's four.
It says on the thing.
Oh, five.
Whoever casts five spells first
wins a 5-5 giant teddy bear.
And it's pink, because pink's a color in, five. Whoever casts five spells first wins a 5-5 giant teddy bear. And it's pink,
because pink's a color in Un-Un, apparently.
So it's a giant pink teddy bear.
We just chose to make it a different color.
And the reason you can track this
is because there's things on the side
that allow you to track it.
So that's one of the important things,
is that the art allows you to do that.
Next, Wet Willy of the Damned, Sorcery.
2 BB.
Wet Willy of the Damned deals 2.5 damage to target creature player,
and you gain 2.5 life.
It's just a drain life.
Fractions allow us to do some simple spells, but using fractions.
When Fluffy Bunnies attack, 3B for an instant.
Target creature gets minus X, minus X until end of turn,
where X is the number of times the letter of your choice appears in that creature's name.
So the idea is you look at the name, you pick a letter. So the interesting thing is this can't kill
everything. Not every creature has enough names equal to its power toughness. So that's
another kill spell that I like. We do a bunch of these in Unsets, which is that this kills
things, and in Magic sometimes this kills things with three toughness or less you know in Unworld this kills things
that have
you know
a greater toughness
than it has
unique letter
versions of a unique letter
in its name
which is just something
that's a little different
also
the funny thing
about this card is
this is one of those cards
that
we really didn't know
how to concept
like how do you concept
you lose you know,
minus N, minus N
from the number of things.
And so,
the Flavor Text is
Bucky Flavor Text Writer.
I just parsed why I'm reading again.
It says,
what does it say?
I have to read this.
It says,
get it?
Bunnies, letters,
minus X, minus X,
me neither. So, we gave it a silly name when Fluffy Bunnies, letters, minus X, minus X, me neither.
So we gave it a silly name when Fluffy Bunnies
attack. It had weird art
with a dragon and bunny. Like, nothing
about this card makes any sense. It's just kind of funny
and then we had the flavor text kind of make fun
of the fact that nothing about it makes sense.
Sometimes the unsets just you have that
where like there's just no easy concept and so
we kind of make fun of how it's hard to concept cards sometimes.
Okay, I'm not at work, but I'm almost done.
How am I doing on time? Okay, so we're going to quickly finish this up.
I had less cards to do today. I think I should talk more. Next is the split, split, split card called What, Who, When, How, and Where. And the idea is
No, What, Who, When, Where, and Why. Sorry. And so what it is, it's a
split card made up of split cards
that one of the split cards is yet again another split card
and so what I wanted to do
is I wanted to
have a split split card
and then I decided to do it so every color would appear
and so this card
super small, it's hard for me to read
basically each color
destroys something, blue is a counter spell
and so the idea is it deals with all the different types you would need to deal with.
What is a black card that destroys land?
White is a card that destroys enchantments.
Win is a blue card that counters spells, instant sorcery spells.
Green must destroy artifacts,
and red destroys...
Oh, no.
Oh, that's hard to read.
I guess black must destroy creatures.
It's hard to remember.
Anyway, one of each color...
It's hard for me to read these.
They're so small.
Basically, it destroys one of each basic land type,
one of each basic card type,
and then blue counters instant sorcerers, I believe.
So it must be... Okay. One of these basic card type and then blue counters Incident Sorcerers, I believe.
So it must be...
Okay.
Green must destroy land.
Green can destroy artifacts. Red can destroy land.
Well, there's a bunch of choices.
Red or green or white can destroy land.
White or green can destroy enchantments.
Black, white, and red are the ability to destroy creatures. The black is the only one that
destroys a creature.
And then black, red, and red, all the ability-destroyed creatures, all the black is the only one that upright-destroys a creature, and then black, red, and green destroy land.
I'm not sure of the mix here.
My printout is a little too tiny, so...
Anyway, this card is probably the most popular uncard to stick into cubes.
There is nothing functional.
I mean, it's just a card that has five different functions, one in each color.
It's laid out weird, and it looks funny, but, you know,
and that's why it's clearly silver-bordered.
But, and at the time, well, at the time we did the split cards,
obviously they'd been done in black-bordered, but split-split cards had not.
So that is why it's there.
Next, Word Mail.
It's an Enchanted Creature for W.
Enchanted Creature gets plus one, plus one for each word in its name.
So the idea is the more words you have, the better.
Obviously, the combo with this card
is to put it on, our market research shows
that players like really long card names,
so we made this card have the longest card name ever, Elemental.
So let's see, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25.
So if you put word mail on that card, it's a 27,
27 with Rampage 2. That was
the combo. And I think they're both...
Word Mail is uncommon, and
yeah, they're both uncommon. So, that would
happen from time to time in Limited.
There also are other wordy cards
in the unsets. I mean, Word Mail
is taking advantage of unsets allowed to have
sets with longer names. Like,
Infernal Spawn of Evil,
for example,
has seven,
you know,
you can turn that into an,
what's Infernal Spawn of Evil?
That's an 8-8.
So you put word mail on an 8-8
and it has seven letters,
seven words as name,
comes to 15-15.
So in it,
there is,
oh, in fact,
in it is the Infernal Spawn of Evil
holding a sword and shield because it has a long name. And then it says, there is... Oh, in fact, in it is the Infernal Spawn of Evil holding a sword and shield, because it has a long name.
And then it says,
Suck on its sting, Sulcanar the Swamp King.
You're joking that Sulcanar has a long name
and sting is a short name.
Working stiff, 1B creature mummy.
As working stiff comes into play, straighten your arms.
When you bend an elbow, sacrifice working stiff.
So it's a 1B tutu.
And the subject is, oh, does your nose itch?
So this is funny.
At the time to get a tutu for 1B, you had to go through the is, oh, does your nose itch? So this is funny. At the time, to get a 2-2 for 1B,
you had to go through the rigmarole of keeping your arm straight.
And now, we just make 1B2-2s.
Zombie.
I mean, funny thing, this is a mummy.
I guess mummies are mummies.
We've been...
I think we've moved mummies.
I think mummies are now zombies.
I think in modern day, mummies are zombies.
Anyway, that is that guy.
World Bottling Kit.
Five mana for an artifact.
Five sacrifice for a bottling kit. Choose a magic set. Remove from themies or zombies. Anyway, that is that card. World Bottling Kit. Five Mana for an Artifact. Five Sacrifice World Bottling Kit.
Choose a magic set.
Remove from the game or exile.
All permanents with that set's expansion symbol
except for your basic lands.
And this card was actually,
I tried to do in Blackboard.
I tried to do in...
What's that I tried to do?
Maybe Mirrodin or Premir...
I tried to do this in a real set.
And it turned out that we stopped
making expansion things count.
For a while, expansion symbols counted on cards,
but then we realized we didn't want different versions
of the same card to be affected,
and so we changed it.
And so this is really...
World of Bottling Kit is just a make-your-own
City in a Bottle,
which is the card that destroyed all Rabian Knight's cards.
And so eventually we changed City in a Bottle
to destroy all cards with the Rabian Knight expansion symbols
but then that got taken
out of Black Border
or now
the way it works
in Black Border
is the card
it lists
every single card
it destroys
rather than
caring about
the expansion symbol
so World of Bottling Kit
was just that
I'm trying to think
what world this is
there's a bunch of creatures
I don't know what world
World of Bottling Kit
is destroying
some wacky world
next
I think my favorite card in the set
is yet another Aether Vortex. 3RR
for enchantment. All creatures have haste.
Players play with the top card their library has revealed.
Non-instant, non-sorcerer cards on top of
the library are in play under their owner's control
in addition to being in the library.
And the flavor text is that it puts the cortex
in flavor text.
Sorry, it puts the vortex
in flavor text. So, this puts the vortex in flavor text.
So this card does really, really weird things.
I answer questions about it
all the time.
The answer, remember,
is it's both on top of your library
and in play,
which means all sorts
of wacky things can happen.
And anyway,
it's a fun, fun card.
I love this card.
This card just does
neat, neat things.
This is another card
I experimented with
in Black Border.
It's really weird. This is the card where experimented with in Black Border. It's really weird.
This is the card where, like, I sheepishly went to talk to the rules manager and, like, get out of here.
You know.
Black Border cannot handle a card being in two zones at once.
Silver Border, yeah, we can handle it.
We're better at it.
The other funny thing about the card was
it was playing into the fact that magic
loves to have these magic vortexes. When you're having magic effects
you don't know quite what they are. And so, anyway, it was playing into the fact that magic loves to have these magic vortexes. When you're having magic effects, you don't know quite what they are.
And so, anyway, it was just
yet another age of the vortex was playing into the fact of like
yet again!
And I always had weird things coming out of it, like
a giraffe and just weird things.
Okay, two more cards. Zombie Fanboy.
2B. It's a 1-1
zombie gamer. As it comes into play, choose an artist.
Whenever a permanent by the chosen artist
is put into a graveyard, put two plus one counters on
zombie fanboy. This is just a black ability
that we do.
In black, when things die, this is just
artist matter cards. You get two
counters instead of one, since it's a little
more of a reward for you. So if you play an all artist deck,
this thing can get pretty big.
Finally, Zax's Abyss.
So Z-Z-Z
Y-X-A-S-A-B-S.
1 BB enchantment.
At the beginning of your upkeep,
destroy all non-land permanents
with the first name alphabetically
among non-permanents in play.
And so what's going on here is
it's a card that says...
It's an Abyss variant,
but it destroys things
starting on their alphabet of their title.
And then the cutie thing is this card
is the last card alphabetically in all of Magic.
You could argue the no-name card is the first card alphabetically.
This is the last name card.
And we went over Z, Z, Z, Y, X.
In the art, by the way, Pete Vanders did the art.
Whenever Pete Vanders did the art,
he loved referencing old cards, which is awesome.
And I believe all the dead things in there
are things that start with the letter A.
And then you'll notice Pete, who did Baron Sanger,
he drew the card Baron Sanger,
has Baron Sanger waiting with a B in his hand,
meaning, well, Bs are next.
So anyway, that, my friends.
Let's see how we're doing on time.
Okay, a little extra time so I can finish up today.
That, my friends, in five podcasts
is everything you ever wanted to know about Unhinged.
I hope you enjoyed it.
I hope it was worth five podcasts at a time.
Hopefully, even if you never knew the set, it was worth five podcasts at a time. Hopefully,
even if you never knew the set, because I went through it and talked about every card, you got a sense of what
kind of things we can do.
And I hope
someday to be doing
a podcast.
My little pledge at the end
here is, people ask all
the time about a third unset. I would love,
love, love to do a third unset.
What I need to say to you guys is if you want to see it happen,
you need to communicate this to Wizards.
Not just to me, because I'm the person who most wants it to happen.
So I love that people constantly tell me they want it,
which is great, makes me feel good.
But you need to tell other people from Wizards,
just if it's something you want,
and this is true of anything, not even of a third unset,
but if you want something, if you want,
if we did something you love and you want us to do it again,
please be vocal.
I mean, I'm one outlet,
but be loud in many places.
Say, I love this thing.
I would love to see this thing again.
We listen to the public, and that if enough people
make their voice heard, that increases the chance
that we do something like that.
So anyway, whew, thank you for being here
for the Unhitched podcast, but I'm now part, which means, thank you for being here for the Unhidged podcast,
but I'm now parked, which means it's time for me to be making magic. Talk to you next time.