Magic: The Gathering Drive to Work Podcast - Drive to Work #160 - 2003
Episode Date: September 26, 2014Mark continues his 20 years in 20 podcasts with the year 2003. ...
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I'm pulling on my driveway. We all know what that means. It's time for another drive to work.
Okay, so today I'm continuing a series, you guys know, called 20 Years and 20 Podcasts.
So for those that have never heard of this series before, what I'm doing is I'm going through every year of Magic's existence from its beginning and spending a podcast talking about it.
And we are up to 2003, so let's get going.
Okay, so January 17th to the 19th was Pro Tour Chicago.
So this is important, historically speaking, as I believe it's the last PT win thus far
of Kai Budda from Germany, the German juggernaut.
So Kai Buda defeated Nikolai Herzog.
So whenever you have two future Hall of Famers
playing each other in the finals, that's pretty impressive.
The other real famous thing about this PT
was it's the one time in the top eight
that John Finkel played Kai Buda.
And they played in the semifinals.
And obviously Kai won since he won the whole thing.
So the interesting story here is back in the day,
I used to be in charge of the producer for the video, for all the coverage.
And so I would pick what match we would start on.
And so I remember going back to talk to everybody.
I said, okay, here's what's going to happen.
We're going to start on Finkel on Buda. And then we're going back to talk to everybody. I said, okay, here's what's going to happen. We're going to start on
Finkel on Buda, and then we're going
to not end until it ends.
I'm like, we're going to them, we're not moving away.
Because usually what happens is, we'd watch
a game, and then when that game finished, we'd go watch
a different game. You know, we'd bounce around, so you had a chance
to see everybody. But I'm like,
Kaibuda is playing John Finkel
in the top eight of a Pro Tour.
We will watch that. We will watch that.
We will watch that for the entirety of that happening.
And it was very cool to watch.
Anyway, maybe they will meet again.
They both still play.
So I believe there's a chance for a Buda Finkel finals match again.
But that was the classic one.
So, oh, by the way, the event was Rochester Draft.
So back in the day, the way the Pro Tours used to work is we used to alternate between doing a limited format and doing a constructed format.
Rochester, for those that don't know, is one where you lay out all the cards and you draft one at a time.
But it's open information.
Everybody sees what's being drafted.
Where Booster, it's closed.
You're only going to see the packages passed to you.
There also was a Mafters event.
So we used to do these other events at the Pro Tour
that was sort of invitational.
You had to be one of the top players to play in it.
It just was another way for pros to make money.
And also, I think we were making content,
additional content.
Anyway, the Mafters was standard,
and Frank Canoe defeated Ken Ho in Standard.
Okay, then January 25th was the pre-release, and February 3rd was the release of Legions,
codenamed Moe, of Manny, Moe, and Jack, which were the Pep Boys.
I've talked about this before, that most people who do not live in a city with the Pep Boys have no idea who that is.
So the set had 145 cards, 55, 45, 45.
Now, for those that know their magic history, they're like, wait a minute.
During that period of time, small sets were 143.
They were 55, 44, 44.
What's up?
What's up was the gimmick of this set.
So, Legions is famous. Legions and Allure
Reborn are probably the two sets most famous for just being all of something. So, Legions
was all creatures. All 145 cards were creatures. It's also famous because the set at the time
was thought of as being very weak because there were not a lot of tournament cards in
it.
But it did really well with the casual crowd.
The set actually sold really well.
For a long time, it was the best-selling small set.
And it's a good example of, we used to use that as an example all the time,
of that there are different audiences.
And, you know, the more experienced players
that were more geared toward tournament play,
the set didn't have as much to offer.
But the casual players, they're just having fun.
There's just lots of fun things going on.
Clearly, Onslaught block was a tribal block,
so this set had a lot of tribal components in it.
And so, anyway, Legions was definitely something that...
Like I said, it had its fans, and I really did enjoy it.
The reason there's 145, the reason there's 45 uncombs and 45 rares was
we were keeping to tight cycles in the set.
So normally what we do, and the reason that we'll go to 144 is,
oh, what we do is you have artifacts or lands fill in the slots.
Well, it couldn't be lands
because we had all creatures
and artifacts could only be artifact creatures
and we didn't want to have
four artifact creatures at uncommon
and four artifact creatures at rare.
So what we did instead was just upped one.
So people often ask
why those numbers exist at the rate they do.
Why do we do exactly the numbers?
And the reason is, in a short hold,
is when we print magic cards,
the way it works is they get printed on a sheet. And the sheets, in the past, they were 110. I
think at this point in time in magic, they were 110. Now they're 121. And there's just math. If
you want every card to show up at the same, you know, every card of the same rarity to show up
the same number of times, there's just basic math of how much you can divide up sheets.
And sometimes a rarity will be on multiple sheets, and so the way we divvy up, we'll split it.
And there's complicated things about collation.
But essentially those numbers have to do with how we print.
Now sometime in the future, we're not there yet, we'll get to what we call print-on-demand.
I mean, print-on-demand exists, it's just not cheap yet.
Digital printing will get us to a place at some point where we might be able to
pick and choose the numbers we want and not be tied to sheet size
to determine size of sets, but we still are, so that is why that is.
Okay, what's next?
Next is, in March, anything in February?
I see nothing. In March 21st to the 23rd was Pro Tour Venice.
It was Onslaught Block Constructed.
And Osip Libidovic, from the United States, defeated Tomi Wallamies from Finland.
Both Osip and Tomi were Pro Tour regulars.
I mean, they were both well-known names.
Each one of them has been in talks for Hall of Fame.
Neither one has made the Hall of Fame,
but they were both people that people, like, voted
for and talked about and, you know, were contenders
for the Hall of Fame.
Venice...
I think it's the one time we were in Venice. Also,
there was a Masters event.
So the Masters event was team-limited.
So for team-limited, there was a team called PS2,
which was Masahiko Morita, Katsuhiro Mori, and Masahiro Kuroda.
So Kuroda is, I believe, in the Hall of Fame.
Morita and Morita, so all three of them are very, very famous Japanese players.
And so it was a very high-octane Japanese team.
They defeated 2020, which was Elijah Pollock, Steve Wolfman, and David Rude.
They had done well, I think, in 2002 at a PT, a Team PT.
So anyway, it was Japan versus Canada in the Masters Team Limited,
and Japan was on top.
Anything else
exciting about that? That definitely
it was a format of giant creatures
playing each other. Onslaught Block
obviously had a lot of
tribal components and that was definitely
one of the
it was a
finals of lots of big creatures.
The Onslaught Block constructed lends itself
toward pit fighters
and just things doing giant things.
For those who don't know Osep,
he is quite a character.
He's very funny.
In fact, this might be the finals
of two of the funniest people
to ever be on the Pro Tour.
Both Tomi Walamese and Osep
are both very, very funny
and real characters.
And so it was quite the finals.
Okay, next.
June 27th to 29th
was U.S. Nationals
where Joshua Wagner defeated
Gabe Walls.
That will become important later.
I bring it up just because
when we get to Worlds later, Wagner and
Walls will do something important.
Okay, next. May 17th was the pre-release.
May 26th was Scourge.
Scourge was nicknamed Jack for Manny Moan Jack, and it went back to 143 cards.
So 55, 44, 44, which is normally what small sets were at the time.
So Scourge was lead designed by Brian Tinsman.
So Legions was lead designed by Mike Elliott. Scourge was lead design by Brian Tinsman. So Legions was lead design by Mike Elliott.
Scourge was lead design by Brian Tinsman.
So the thing I didn't mention about Legions is,
it's funny, because Legions was lead design by Mike Elliott,
but led developed by William Jockish.
And William had this attitude that every creature in the set
had to really be a creature.
Because there's ways with creatures
to mimic, you know, you can put on
Enter the Battlefield effects and put
Flash in Enter the Battlefield effects and you can put
Global effects in. There's a lot of ways to
mimic other card types using
creatures and
William really didn't like that and
William pushed hard to try to
as much as possible make them creatures and not
creatures that were functionally filling other roles.
I think that was a mistake, by the way, looking back in that,
look, if they say creature on the credit line, you've met your task.
That's okay.
That you don't necessarily need to, part of what you wanted to do with an all-creature set
is mimic some other creature types to make sure that you have the balance of the kind of things you need.
Anyway, on to Scourge.
So when Scourge was designed by Brian Tinsman,
he decided that,
I often talk about the third set problem.
He was trying to just do something different.
So he took a sharp turn.
One of the ideas for how to make the third set different
is just do something different.
So even though the set going up into this
was all about tribal and had morph,
Brian made his set all about converted
mana cost matters, which was
thematically about having
things that were expensive,
caring about having expensive CMC
stuff.
And that set has Scornful Egotist,
which was an 8-drop 1-1 with
morph. And the idea was, well, you didn't
play it with its hard pass, you morphed
it. And then we had it in play, it was
a cheap creature that had a really high converted mana cost
that you could take advantage of with other cards.
The other thing that happened was
Brian
made a set, I don't think it was Brian's
intent when he made the set
to have a dragon theme. In fact,
the design had very few dragon cards in it.
But somewhere along the way,
somebody, maybe someone on the development team,
decided that the set needed a hook.
And I guess Brian had put a few dragons in the set,
a couple high-profile ones.
And so they decided, well, since this was a tribal block,
maybe we can make the third set,
but tribal dragons, dragon tribal.
The only small problem was it wasn't really there.
And so the set was kind of sold as Dragon Tribal,
but it didn't really have that many dragons in it.
I believe the whole set has, I think, six cards that are a dragon or could make a dragon.
And then there's a bunch of cards that reference dragons and have a little bit of a flavor of dragons.
But anyway, Scourge was sold as a dragon set,
but was kind of sadly not really a
dragon set. I mean,
development pushed it a little
bit, so it had enough
with a straight face to say, well,
tiny dragon tribal, but
anyway, that was
a mistake. Check out some mistakes.
Okay, next.
Oh, wait a second. I did not talk about, I talked about Yokohama.
I'm sorry, not Yokohama. I talked about, what did I talk about? I talked about PT Venice.
Did I mention, no, I didn't mention, okay, I'm sorry. One of the things about these is
I have all the stuff written down and I'm driving and so I just can pick at notes. So trying to remember this all is tricky. Okay, so now we get, after Scourge...
Oh, did I skip PT Yokohama?
I did, I did, I did, I did.
Sorry.
Before, I jumped to Scourge, but earlier in May,
actually the week before, May 9th to 11th,
was PT Yokohama, which was a Bouchard Raft tournament.
And in it,
Matthias Jorstedt from Sweden defeated Masashi
Oyeso from Japan.
Both pretty good players. Both had
multiple top eights.
So
booster draft, so it was the full block
booster draft.
And there also was a Masters.
The Masters was extended. The Masters actually was a Masters. The Masters was extended.
The Masters actually was a pretty
high-octane Masters. Bob Marr,
who was, at the time, king of extended,
one of the best extended players,
defeated Gabriel Nassif. So once again,
that's another future Hall of Fame,
Hall of Famer playing Hall of Famer.
You know, Bob Marr Jr.
from the United States,
Gabe Nassif from Japan, not Japan, Gabe Nassif is from Japan. It's not Japan.
Gabe Nassif is from France.
And they were both really, really good players.
I mean, one could argue they're top ten of all time.
I mean, obviously in the Hall of Fame.
Okay, sorry, jumping around there.
So in July, we had the European Championships.
So kind of as a companion to the U.S. Championships, which was a pretty big event, Europe got together and all the European Championships. So kind of as a companion to the US Championships,
which was a pretty big event,
Europe got together
and all the people played.
And Nikolai Herzog of Norway
defeated Pierre Malabon of France.
So Nikolai Herzog,
I believe this is the second time
he won the European Championships.
And this is the sixth
European Championships.
And four of the six European Championships were won thus far by Norwegians.
It was very much the Norwegian tournament.
They used to joke it was the Norwegian Imitational.
Because it was won by Norway so much.
Anyway, Nikolaj Herzog, like I said, he obviously early in the year got to the finals against Buda.
He was a very, very good player.
And obviously he got voted in the Hall of Fame, because
he was so good.
Okay, next.
July 28th was the
release of 8th Edition.
So 8th Edition had 357
cards, which is an odd number.
So it had 110 commons, 110 uncommons,
110 rares, because at the time our
sheets were 110s. I meant a full sheet
of each rarity.
And then there were 20 lands.
That's normal for a large set.
And then there were seven extra cards.
What?
What are these seven extra cards?
So what happened was we had some cards we needed for the intro game to teach people,
but we didn't want to take up slots in the thing.
So we put them in.
There was a starter product that needed them to teach. And so we just
put them in, we labeled them
as if they were in, they had 8th edition
expansion symbol, but they
were labeled special. They were like special
1 through 7. And so if you wanted those
cards, they only existed in the intro
game. You couldn't actually get them in a booster
of 8th edition.
We have done that a couple times where we just had
cards we needed and
we wanted them to be legal. The reason they're included
in 8th edition is we wanted
someone who bought an intro pack and that was what
they had to play with. If they went to a tournament, we didn't
want them kicked out. But the cards were low-powered
meaning we know they wouldn't matter for
constructed play. We just wanted them legal
so that if beginners played them, they weren't
kicked out for having some random, you know, eager
cadet or whatever one of the cards was.
So 8th edition, by the way.
So July, this is July 2003,
it was the 10th edition of Magic the Gathering.
Magic had premiered for the first time in July of 1993.
So in July of 2003, it was our 10th anniversary.
To celebrate, we decided to do something a little special with the 8th edition. The 8th edition was coming out on our 10th anniversary. To celebrate, we decided to do something a little special with
8th edition. 8th edition was coming out
on our 10th anniversary.
This is actually an idea that I came up with, that
we weren't really doing anything for the 10th anniversary.
I'm like, oh, we should do something. I go, look, we have a product
coming out, and it's a core set.
So the idea I pitched, which obviously
I managed to convince them to do, was
there was a gimmick, and the gimmick was
there was a card from each
set, each Blackbordered
set, in Magic's history
that had never before been
in the core set. So, starting
from... I mean, I think we actually repeated something from Alpha,
though, by definition that had been in the core
set. But from Arabian Nights forward,
every set from Arabian Nights up through
Scourge, I believe, there
was a card from every expansion
Magic it had. I even
tried to get a
card from Unglued in.
I think I tried to get the She Stands Alone.
But there's a rule about
how if you have a
if cards are the same name, any version
can be played. And there's a rule that says
silver-bordered cards can't be played. So if we had had a
black-bordered version of She Stands Alone,
one of two rules would have gotten broken
and we didn't want to break either rule.
So we decided, Silver Border said, don't get cards.
In retrospect, in retrospect,
what I should have done is stuck one of the lands in.
I didn't think of that at the time.
Anyway, but there's cards from
every Portal product.
There were cards from
anything that produced new cards.
And it was a fun promotion.
I was real excited
and we were definitely able
to jazz things up
and we threw a few cards in there
that might not have been Inspector
and maybe normally
we wouldn't have thrown in.
Although it was a challenge,
some sets had very clear,
easy choices.
And some sets,
like for example,
some of the early sets,
Raven Knights was a good example where we couldn't use uncommons and rares
because they were on the reserve list.
And of the commons, a lot of them had been reprinted.
So we had to find a common that hadn't been reprinted before that we could reprint.
Okay, after 8th edition, what is next?
Next is August 6th
to the 10th. What is the world
championships in Berlin?
So
let's see. Daniel Zink
of Germany defeated
Jin Okamoto of Japan to become
the world champ. So
Daniel was
I think the first German. No, no, second. Kaibuta did in 1999. So, uh, Dirk, I'm sorry, Daniel was, um, I think the first German,
no, no, second. Kaibuda did in 1999. So, uh, Daniel Zink was the second German to become
a world champ. Uh, and there's only a handful of countries that have had multiple people
be world champ. Um, the U.S. has done it. Germany's done it. Japan has done it. Um,
might be it. I forget. I apologize if I'm forgetting somebody.
So the other exciting thing that went on there was,
so the U.S. team, 1995 Worlds was the first time that we declared a winner in the team event.
U.S. managed to win that.
So U.S. won every year, with the exception of 1997, where Canada won.
U.S. had won every year up until
2002. In fact, North America
had not lost until 2002.
Well, in 2002, Germany won.
Team Germany with Kaibuda.
And finally,
the U.S. lost after a pretty long
streak. So in
2003, the U.S. had a
mission. Team USA won
to win again.
In fact, there was one member of TSA that really wanted to win,
and that was Justin Gary.
So Justin Gary had been the U.S. champ in 1997.
So the U.S. had won every single year from 1995 through 2001,
with one small exception, 1997,
One small exception, 1997, the year that the U.S. did not, in fact, it's the only year up through 2003 that the U.S., including 2003, it's the only year the U.S. hadn't made the finals.
Not only didn't they win, they didn't even make the finals.
Now, in 2002, the U.S. didn't win, but they did make the finals.
In fact, in a very dramatic fashion, if you remember my 2002 podcast.
So, so if a team, at time, Worlds has had different amount of team members from the national team.
Sometimes it's been four, sometimes it's been three.
In 2003, it was three.
It's back to four now, but, or, well, it's now the World Magic Cup.
But anyway, we'll get there eventually.
Okay, so it was Josh Wagner, Gabe Walls, and Justin Gary.
Good players.
I mean, Gabe Walls and Justin Gary both had top eights.
Anyway, Justin was a man with a mission that he, you know, he had let USA down once.
He wasn't going to let it happen again. And so the finals were the U.S. versus Finland,
led by Tommy Wallenies,
who had just made the finals against Osa in Venice.
And USA pulled it off!
So the USA continued their streak of being in the finals.
Well, minus 97, they'd been in the finals every year,
and they'd won every year except for 2002 and 1997. But they won again.
The U.S. reclaimed the victory.
Okay. Next.
Let's see.
Was September 12th through
the 14th. Was Pro Tour
Boston. So that was a team
limited event. So a limited
event was
I'm trying to think how it worked.
I think what happened
was the first day was
team sealed, where they just got a lot
of product, and then I think it went to
Rochester, team Rochester dropped. I think that's
how it worked. Anyway, the team that
won was the Brockafellers.
So Brock Parker,
Matt Lindy, and William Jensen.
William, aka Baby Huey Jensen,
or Huey Jensen.
So
Jensen went on to become a Hall of Famer.
Matt Lindy was probably
most famous for winning the U.S. Nationals
in 96, where he defeated
Mike Long, to keep Mike Long from
becoming the U.S. National Champion, in what I consider
the most dramatic finals ever.
And then Brock Parker was another very, very good player.
And the three of them came up and won.
And they defeated the original Slackers,
which was Ricardo Osterberg,
Lord, how do I pronounce his name,
Thrande? I'm not sure how to say his name.
And Jake Smith.
I don't know if all of them were from Sweden.
I know Ricardo was from Sweden.
Osterberg was from Sweden.
I think his teammate.
I think they might all be from Sweden.
Anyway, they lost to the Rockefellers who are all from the United States.
Okay, we then get to September 20th,
was a pre-release, October 3rd was a release,
of Mirrodin, whose codename was Bacon.
Mirrodin Block was Bacon, Lettuce, and Tomato.
So we liked the idea of having three sets of things
that went in an order that you knew,
but we decided we had to be more careful
and pick things that everybody knew.
Well, Bacon, Lettuce, and Tomato, pretty good.
A lot of people, by the way, when they heard the
codename, people always assume the codenames mean
something when they don't. And so, bacon,
meat, it's a meaty set.
And then when they found out
later on it was an artifact, they said, ah!
Because artifacts up
until Mirrodin had been brown. And so,
ah, meat is brown, and it's an artifact set,
so it's brown, like that.
Whenever you find a connection
between the codename and the set,
it was accidental
because codenames were not decided
to have anything to do with the sets.
Usually they're picked before the sets exist.
Anyway, Mirrored Inn was 306 cards,
so 110 rares,
88 uncommons, 88 rares.
I'm sorry, 110 commons,
88 uncommons, 88 rares.
You'll notice, by the way, as I go through the years and talk about different sets,
the set sizes keep changing.
We are always sort of readjusting and figuring out what the correct set sizes are supposed to be.
I believe Mirrodin was us cutting back a little bit.
Before, we had done 110, 110, 110, I think, and that was a bit high.
And so we're doing 110, 88, 88, which is a little smaller, a little more manageable.
So Mirrodin, for those that might not know, was an
artifact block. All about
we visited the metal world
of Mirrodin, who was
we later found out, I think we found out
at the time, it was created by Karn,
and it was run by
what's his name?
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and so there was a lot of metal components to all the creatures.
And the shtick of the set was, it was Artifact Matters,
we introduced equipment for the first time,
the set had Entwine, and had Imprint,
and had probably the most broken mechanic,
affinity for artifacts.
So Mirrodin ended up being pretty broken.
Dark Steel, which would come out next year, 2004, added fuel to the fire.
And it was a pretty, I talk about the biggest mistakes design has made.
And I think the biggest block mistake,
probably Kamigawa was the biggest design mistake.
And the biggest developmental mistake is a tie
either between Urza Saga or Mirrodin.
But Mirrodin was a little bit overpowered.
Okay, a little bit, it's being kind.
It was really overpowered,
and we ended up having to ban a lot of cards from the block.
Plus, it being an artifact block and everything being colorless,
it was hard to stop the deck by removing one piece.
I always prefer it as a blob.
No matter what piece you took, it just had other pieces,
and we ended up having to ban a lot of cards to be able to deal with it.
Mirrodin, the world of Mirrodin we go back to,
obviously we see it later in Scars of Mirrodin.
Also, in Mirrodin, we actually laid the seeds for
the Phyrexian invasion, which we knew
in Mirrodin was going to happen.
Like I said,
how we were going to portray it
changed a little bit, but
the idea that we wanted, that
new Phyrexia had sneakily
I'm sorry, that Phyrexia had sneakily
got its way onto Mirrodin and was slowly
turning it, was something that there's little tiny glimpses of in Myrddin,
but would come to full fruition, obviously, in Scars of Myrddin seven years later.
Okay, next.
October 31st to November 2nd was PT Norlins.
PT Norlins.
It was an extended event, and Rick Osterberg, Ricardo Osterberg, Osterberg?
Osterberg? He's from Sweden. Osterberg, Oosterberg, he's from
Sweden, defeated Gabriel Nassif from France. So, obviously, Gabriel Nassif, gone to be
a Hall of Famer, Osterberg, a very good player, you just heard about him coming in second
in the Masters up above, or previously, and anyway, extended was, At the time, we used to have an Extended Pro Tour every year.
But anyway, Extended has since...
Not as supported as it once was.
Okay, next.
Oh, wait, wait, wait.
Did I talk about...
Who was...
Did I write down...
I don't know if I wrote down the Masters from PT.
I did not write down the Masters from PT New Orleans.
At some point, the Masters ends.
Although I think there was a Masters from PT New Orleans.
I'm pretty sure there was.
I don't think it ended yet.
I just didn't write it down.
So whoever won the Masters at PT New Orleans, I apologize.
Okay, so the next thing that came out in December was the World Champ Decks,
the 2003 World Champ Decks.
I don't remember who all they were.
Obviously, it was Zink played Okamoto,
so both of those were in.
Like I said, the World Champ Decks was,
it was the two finalists,
assuming the finalists weren't playing the same deck.
And then usually two other people in the top eight,
based somewhat on deck choice,
based somewhat on personality.
Usually we'd pick the four best the four most interesting decks to play,
and then if there was multiple people playing the deck,
we skew toward the better player, the better name.
Because part of the... The decks were trying to both build the archetypes
and build up the player, so...
And that was...
Henry Stern used to always go to the Pro Tour.
That was Henry Stern's job.
I think I explain this
every year that
Henry Stern did that
okay so
I'm almost to work
we
that my friends
was 2003
so you'll notice
by the way
I mentioned this in 2002
but it's
worth pointing out
so
in January
we had
not January
was it January
um
yeah Legions came out in February Legions came out in February we had, or not January, was it January?
Yeah, Legions came out in February. Legions came out in February.
Scourge came out in May.
Aethedition came out in July.
Mirrodin came out in October. We had
World Champ Decks in December. And that's it.
We had three expansions.
We had one core set.
And we had the World Champ Decks.
And back in the day, that's all we made.
It's funny, because one of the things that will happen as we move forward through time,
and you'll start seeing us adding products
to the point now where every
month we have a product. So
it was a very different time.
Also, if we go back in the day,
the people that were making Magic
back in 2003 was a much smaller group of people.
I mean, most
of the design, I mean, Mike, Ellie, and I were the normal people. I mean, most of the design, I mean,
Mike Elliott and I were the normal designers.
I mean, there were a few people like Brian Tinsman
that would chip in.
But anyway, it was just a much smaller group back then.
From a PT, there was no one dominant.
I think in some of the previous years,
there were just people dominating.
And I mean, obviously, Kai won a Pro Tour,
and there's other names here
that show up multiple times.
But no one...
Kind of the Pro Tour
has settled down a little bit.
It wasn't nearly...
For a while,
it was sort of like
it was very star-studded
where one person
was just dominating.
And now,
it's settled down a little bit.
There were a bunch of names
that were doing well.
And clearly,
as I can demonstrate, you know, a lot of that were doing well. And clearly, as I can
demonstrate, a lot of the people doing well would later end up in the Hall of Fame, which
is obviously correlated. But it wasn't like nobodies were winning. The name people were
winning and doing well. Like I said, Gabrielle Lucey, for example, shows up multiple times.
So there are people doing well, but it's not the dominance that you saw in 2000 and 2001. That just wasn't happening.
Okay, so what was my final recap of 2003?
I mean, we learned some stuff.
I feel like the gimmick of legions taught us a lot about the difference between some of the casual players
and some of the more experienced players.
Well, actually, the tournament players versus the casual players.
You know, the tournament players were a little unhappy with legions,
but the casual players really ate it up.
And it taught us a lot about there's an audience that's very vocal
and very in front of us, but there's another important audience
that's also very big that is a little more,
we used to call them invisibles because they were much harder to see.
So in 2003, I was learning a little bit more about the invisibles.
It was definitely
a year
of mistakes from a developmental
standpoint, where
we made a broken... I mean, it would not...
The brokenness would really take...
It's 2004
where you'll see the brokenness take fruition,
but it started here.
But anyway, guys, that, in a wrap-up,
or in a 30-minute wrap-up,
was the year of 2003.
So I hope you guys enjoyed hearing about it,
and it was not a...
It wasn't a standout year.
There was not a lot of high-profile things.
But there were a few things here and there
that definitely went on to...
I mean, Mirrodin made its stamp, and obviously we'd go back to Mirrodin. But anyway, also, things here and there that definitely went on to, I mean,
Mirrodin made its stamp, and obviously we'd go back to Mirrodin. But anyway, also, by
the way, I should mention, Mirrodin at the time was the best selling set Magic ever had,
and it held that record for quite a while. Now, part of the reason is it drove a lot
of people out of the game, so Mirrodin was a weird child. But anyway, that, my friends, is 2003.
But I've now parked my car,
which means it's time for me to be making magic
and an end to my drive to work.
Thanks for joining me, guys.