Magic: The Gathering Drive to Work Podcast - Drive to Work #185 - Blue Black
Episode Date: December 12, 2014Mark talks about Blue and Black. ...
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I'm pulling my driveway. We all know what that means. It's time for another drive to work.
Okay, so today I'm going to continue with a series I started on color pairs.
So last time I did blue-white or white-blue.
So this time I'm going to go to the next color pair in order. Blue-black.
Okay, so what I'm doing with this series is
I'm explaining the two colors
and how they relate to each other. What they have in
common, what they have, you know, what they
don't like about each other,
and sort of explain the
relationship between them.
I'm not specifically explaining the guild,
although a lot of what the guild is comes up from
what I'm talking about.
So, when I occasionally use the term
demir, I just mean to represent blue and black.
Note that the guilds specifically
are not 100% the overlap between
the colors. There are particular interpretations
on the colors. The most obvious one, usually.
But, okay.
So, blue and black. So, understand blue
and black and how they interrelate. Let's talk
a little bit about blue and a little bit about black.
So blue is the color that seeks perfection through knowledge.
So blue believes that anybody can be anything,
and the whole point of life is to figure out what you want to be and become it.
Blue believes that what you need to become something is just the knowledge and the training,
you know, the experience,
that anybody can become anything.
And because of that,
Blue highly, highly values knowledge,
because if you want to become the best,
you have to understand what the best is.
That part of being able to seek perfection
is understanding what the perfection is.
Black, on the other hand, black seeks power and seeks it through opportunity.
Black believes that the role of life, the goal of life, is to be able to do whatever you want to do because you have the power to do it.
And black believes the way you get there is by taking
opportunities. And what black believes
is that what separates
the strong from the weak is
the strong are willing to take
advantage of whatever opportunity they can.
There's no off limits to
black. And a lot of the stuff
that black uses, other colors
sort of shun away from. That's wrong.
And black is like,
oh, you know, your taboos just make it easier for me, that I'm willing to do whatever I need to do,
and I have no qualms. There's nothing stopping me from doing the things I want to do.
Okay, so what happens when the perfection of blue gets together with the power seeking of black?
And the answer is that each one, I mean, they're allies, so each one sees within the other one a common bond.
So, blue seeks to be the best it can be.
Black seeks to have power.
Well, there's an overlap there.
That blue is seeking out, you know, blue does very much, blue thinks information is important because to blue, information is the key to perfection.
Black also feels information is important because information can be the key to power.
So both blue and black very much make use of information.
Blue is a little more blue area than black, but black definitely understands the value of information,
and that, um, black looks at any tool and sees the value of how the tool can be used.
Um, blue also understands that black is, in its own way, trying to seek a kind of perfection.
Um, blue looks at black and thinks that black is a little, um, a little tilted in the direction it's going,
meaning sometimes perfection doesn't require power,
but blue looks at black and goes,
okay, black is trying to perfect itself in its own way.
It's kind of self-restricting itself, you know,
that black only seems to want power,
and there's other ways to perfect yourself other than power,
but blue understands why you might want to seek out power.
Blue does get that.
So when blue and black get together,
both of them definitely understand the value of secrets, why you might want to seek out power. Blue does get that. So when blue and black get together,
both of them definitely understand the value of secrets. They understand
the value of
not always being straightforward
what you're up to.
Like the Dimir guild, obviously, in Ravnica
is all about subterfuge.
It's all about, you know, they don't want people to
understand what they're up to.
For example, in Ravnica, one of the big things was the public facing Dimir is that Dimir was a guild that once long ago used to do some stuff and it's kind of fallen apart and it's just a shell of its former self.
A lot of people falsely believe that Dimir guilds, no one thought it existed.
They knew it existed, but people believed it was kind of, you know, it's the weakest of the ten guilds, no one thought it existed. They knew it existed, but people believed it was kind of, you
know, it's the weakest of the ten guilds. It was a guild that way back in the day maybe did something,
but kind of has really fallen on hard times. And that's the image the Dimir want. The Dimir want
them to be underestimated. The Dimir doesn't want people to think of them as being the sneaky
underhanded guild, because it's hard to be sneaky and underhanded if people think you're sneaky and underhanded.
So Demeter definitely sort of downplays
a lot of its answers.
Anyway, my point, though, is
that both of them understand the value
of being careful about who knows what.
And both of them are fine with misleading information.
Both of them see knowledge as a weapon.
And that sometimes the way
you fight with knowledge
is you make the opponent or
the other people have the
wrong knowledge or get false assumptions
or learn something that's not true.
That knowledge can be used to guide
and control people.
And both blue and black understand that.
Okay, so let's...
Well, okay.
Yeah, let's talk about
the mechanics.
Let's get to
where blue and black
overlap mechanically.
And of all the ally colors,
blue and black
are the least overlapped.
Designing blue-black cards,
especially in hybrid
where they have to overlap
in what they do,
it's really, really hard
in blue-black.
In fact, the other hard color used to be blue-red,
but we've done a bunch of things in the last couple years
to add a few things to overlap blue-red.
So black-blue might actually be the hardest,
not just ally, but the hardest to overlap
of any of the color combinations.
Okay, let's talk about what they do do.
So number one is this focus on the mental. Both black and blue understand the value that the mind brings to the puzzle. So for starters, both of them understand that sometimes attacking the mind is how you do it.
Now, blue and black, the way it works is,
blue and black attack the mind a little bit differently,
but each one of them has access to the other means of attack.
So, blue mills.
What that means is, blue is like, if you forget the information,
then you're not going to be able to use it against me.
Black is like, if I surgically remove it with magic,
if I pluck it out of your head,
then you're not going to be able to use it against me. So blue makes use of milling, and black makes use of discard.
Also, one could argue that blue also uses counter spells,
which in some ways is also making you kind of not be able to catch your spells.
So blue both sort of makes you forget your spells and has learned magic to stop your spells,
where black, it has learned the most efficient way is just make you forget them, but more aggressively.
Blue is kind of like, whoa, you know, I'm slowly forgetting things.
And black is like, no, I go in and I pluck out the exact thing I need.
So let's walk through those mechanics.
So milling is primary in blue, secondary in black, or
I mean, black does it from time to time.
Normal sets,
you most often see black doing
milling in sets where milling matters.
Like in a graveyard
set or something where milling is
key, we'll start, we up a little bit and give
black more access to milling.
Normally in a default set, blue mills
and black doesn't tend to mill.
Now black, what black
tends to do is it goes discard, right? It goes
after the brain.
And this is another example of black doing something
that most colors think is kind of
wrong. Like black is like, well
I'm fighting you and the things that are
hurting me are spells that are in your head
and if I take them out of your head before you cast them
they can't hurt me. Sounds good to me. And everyone else is like, well, you're messing
with their brain. I'm like, I don't know. Does it work? Yeah, it works. So blue, for
example, notice that blue is a little, blue is willing to counter things you throw at
it. Blue will make you forget through milling. But blue isn't quite as aggressive as black.
Now, not only will black, by the way, do discard,
and I should mention,
blue does have kind of backwards discard.
Blue has what we call filtering.
So filtering is target player draws some number of cards and discards some number of cards.
So there's definitely times where blue will use
its targeted filtering
as a means to make
people discard stuff.
Usually, I mean,
and blue has a little bit of history
of discard. Blue's like tertiary
in discard. It doesn't do it very often,
but there's a little bit of blue.
Usually blue does counterspong rather than discard,
but they're definitely playing in similar
space. The other thing that black does, that blue does a little tinyun rather than discard, but they're definitely playing in similar space.
The other thing that black does,
that blue does a little tiny bit,
is what we call lobotomies in R&D,
or extracting,
where is when you go into your opponent's library and remove threats.
Now what happened is,
black used to permanently remove them in exile,
and blue would go steal them.
But the stealing was so brutal
that we sort of backed off on it.
That we didn't like the idea of, don't play
the big things, your opponent will just go in your deck
and take them.
Bribery and such. But anyway,
blue and black definitely play in the space of
messing with the
mind. Now, similarly,
on a more positive end,
you get to tutoring,
where blue and black both can tutor.
Black traditionally tutors for anything.
Blue sometimes can tutor for anything.
More often than not, it's tutoring for spells
or for instants and sorceries.
The Dimir mechanic, the first time out, Transmute,
was clearly playing into
tutoring space. Biggest problem is
R&D is just not super fond
of doing lots of tutoring,
because it lessens the variance of a game.
That if you always get a tutor, the games just keep playing the same,
because you keep getting the same cards.
And then Cypher was us playing around
in a similar space of trying to...
So another aspect of blue-black is the idea of evasion.
The blue-black is sneaky.
The blue-black are the colors that try to...
For example, blue has unblockability.
It has flying.
It has island walk.
It has a bunch of different ways to sneak by. Black doesn't have quite as many. Obviously, it has flying, it has island walk, it has a bunch of different ways to sneak by. Black doesn't
have quite as many. Obviously, it has flying
and it has
intimidate.
So, I mean, blue and black definitely want
means to sort of sneak by.
The
cipher, which was the Return to
Ravnica demure mechanic,
or I was saying gatecrash, but Return to Ravnica block,
tied in a little bit into
the idea of
blue and black are definitely two colors
that like what we call
saboteur effects. So saboteur effects
are when I hit you,
I get to do something. And so
one of the overlapping blue and black is a creature
type called Rogues. And Rogues are one of the overlapping blue-black is a creature type called rogues.
And rogues are kind of the thieves
and the underhanded ones of the magic universe.
Rogues are the ones that do what they got to do, you know.
And that rogues are blue and black
and that rogues often will do saboteur things.
Ninjas, for example, which are essentially rogues
in a more narrow sense,
also had ninjutsu, which likewise was a mechanic
that had to kind of do with, like,
I attack, you misunderstand what I am, boom,
and I turn out to be something other than what you think I am,
and I hit you for more.
And most of the ninjas had saboteur effects.
So, and the...
Well, the saboteur effects vary between blue and black,
but there are two colors that have of the saboteur effects vary between blue and black, but there are two colors
that have the most saboteur effects.
So also, blue and black,
because they care about knowledge,
are also the two colors that,
well, two of the three colors
that do a lot of card drawing.
Green also does card drawing.
But blue and black do,
green's card drawing
is tied to creatures usually.
Blue and black just do
straight up draw cards.
The difference is,
blue is focused on knowledge as being its key thing, so its card drawing is tied to creatures usually. Blue and black just do straight up draw cards. The difference is blue is focused on knowledge as being its key thing.
So its card drawing is just one of its major things.
Black's card drawing comes at a cost.
Because in order to diversify and do more things,
black has realized that to get the things you want,
sometimes you need to pay the cost.
And so black only draws cards through some payment.
Usually it's life payment.
Sometimes it's sacrifice.
But blue and black both do card drawing.
Also, blue and black also do shrinking of power.
The difference is blue tends to do minus n, minus zero,
where black tends to do minus n.
I'll say minus n.
It doesn't always have to be exactly the same. But while black is lowering power, it often lowers toughness as well.
Where blue only will lower the power, it won't lower the toughness.
One of blue's weaknesses is blue is not very good at killing.
Blue can counter things, it can bounce things, it can steal things, it can lock things down.
But it doesn't really kill them.
Where black, black has no qualms with killing things. Black's the number one creature kill color. So it's
interesting that one of the differences between black and blue is black is number one in creature
kill, and blue is number five in creature kill. One is the first, one is the last.
There are a few other minor things where blue and black overlap. For example, blue and black
are the two colors that will most often
look at the opponent's hand.
Now, why they're looking at the opponent's hand is very different.
Blue does it to seek out knowledge.
Blue has peak effects where
it's just looking so it can learn from it.
Black only looks
because it has discard effects
and sometimes it gets to go in your brain and pick the thing it wants.
So, black often
will actively go after particular spells,
where blue is sort of just aware of what you have and then can counter them.
Okay, so there's where blue and black are alike.
So let's talk a little bit about how blue and black are different.
How do blue and black differ from each other?
So the way to do this, I always say, is take the allies of each color,
look at the other ally, and then see the conflict
between their other allies. So blue's other ally, other than black, is white. Black's
ally, other than blue, is red. So what is the white-red conflict? The white-red conflict
is order versus chaos, is the fact that white believes that things need to be structured,
that there needs to be rules in place,
that people, if left to their own devices, will just create chaos.
Red believes in freedom.
Red believes that people should be able to do what they want to do
and shouldn't be tied down and restricted.
So, you know, white looks at red and sees anarchy.
Red looks at white and sees fascism.
So the conflict there is how much control you need over things.
And that blue and black definitely share that.
That blue wants control, but blue very much wants control through a more structured order.
Black understands the value of letting things... I mean, blue is the one who will team up with white
and make a very orderly, lawful world,
where black will team up with red
and make a very chaotic...
So, in D&D terms, interesting,
there is two spectrums.
So there is lawful and chaotic,
and the other spectrum is good and evil.
And so white-blue often will be lawful good,
which means they believe in having the law,
and they believe in, you know,
they'll uphold the law, but they will,
they're trying to do good, but they're also, you know, they'll uphold the law, but they will, they're trying to do good,
but they're also, you know, they're both lawful and trying to do good.
Where black-red is pretty chaotic evil.
It's like, we're not trying to be lawful, nor are we trying to be good.
Now, you can, for example, lawful evil means you're doing evil things, but within the context of a law.
And chaotic good means that you're trying to do good, but you're
not following the law.
So, for example, red-white, which is
Boros, red-white is
chaotic good. It is trying to do
good. It wants to do good.
You see a lot of vigilantes showing up in
red-white, because they're trying to do good,
but you know what? The system doesn't work for them.
They have to break the system.
Where lawful evil, for example,
probably, I mean, white-black
is a good example of lawful evil.
The Orzhov.
The Orzhov want to work within the law.
To them, the law can be a weapon.
And that, in some ways,
sometimes, you can argue Azori sometimes is lawful evil,
but it's usually that you're using the law and structure.
I mean, definitely Orzhov uses structure as a weapon
to punish the people that it wants to punish.
Anyway, so the difference here is
white-blue leans more toward lawful good
and black-red leans more toward chaotic evil.
So the idea is blue wants the change that it wants.
It's trying to seek out perfection,
but it doesn't want to do it
at the cost of the world.
You know,
that blue does understand,
I mean,
now that blue can't be selfish
because it's allies with black
and it has its selfish times,
but blue kind of understands
the need for some set of structure
to reach the thing it needs.
And black,
while black will use structure if it needs it, doesn't to reach the thing it needs. And black, while black will use structure
if it needs it, doesn't
quite see the value of it.
What black realizes is
there are lots of creatures willing to act.
Like, black looks at
emotion.
Blue, for example, is all about, you know,
the blue-red conflict is about
emotion versus intellect.
And the white-black conflict is about the community versus the individual.
So what happens is, as you get to the colors,
black understands the value of emotion,
blue understands the value of community,
and you start pulling on the edges.
So it's...
Actually, it's a little more complex, I guess.
So clearly the white-red conflict exists between blue and black,
but also the blue-red and the white-black conflict,
each one skewing the other way.
So blue and black, blue really wants to do what it wants to do,
but it is not trying to create chaos in the process.
Blue does not see value in,
blue is like, I want to perfect myself, so I'm focused on myself.
I will do what's right for me, and sometimes helping yourself is helping the community around
you. Blue understands that sometimes the way that I thrive is by helping others thrive.
Where red, sorry, not red, black is like, I'm going to do what I need to do. If the emotional needs of others can be manipulated by me, more to me.
I don't care if the world burns around me as long as I'm getting the things I need.
And so blue and black definitely have a conflict there where blue says, I want to reach perfection.
And I understand some of the tools that black will use.
But blue doesn't always agree with black using those tools.
And black looks at blue and goes,
hey, blue has the idea of some of the tools how to get power,
but man, blue is not really completely focused on power.
Blue will often just try to make itself better for what?
You know, for why?
You know, if it's not going to help you,
if changing is not helping you get more power,
what's the point of changing?
And so black and blue,
where they differ is
they don't quite 100% understand
what the other one is up to.
And mostly,
this is true of all the colors, by the way,
most of the colors
don't completely understand the other colors
because the other colors prioritize things
that those colors just don't prioritize.
It's funny that a lot of the conflicts in the color pie in general
are just things that are diametrically opposed
and trying to understand why,
that's why the enemy pairs at least,
they're fundamentally at odds.
Now when you get to allies, the reason they disagree is just
their subtleties of what the difference is between them.
Okay, so now that we've talked about sort of what blue does mechanically
and sort of where they agree and disagree,
let me talk a bit about designing for blue and black.
So, as I mentioned earlier, blue and black by far, by far, by far, by far, by far,
is probably the hardest color combination to design for,
especially when you're doing overlap. So for example, hybrid, when you're doing a hybrid
spell, it can be cast by either color. So you have to be doing spells that can work
for either color. And that, that is like pulling teeth in blue black. In fact, one of the limitations
for how much hybrid we can do is how many blue-black
spells can we make. That is
the biggest limitation for hybrid.
Now, when you're doing
gold spells,
what you'll find is blue
and black actually blend interestingly.
They don't overlap well,
but they blend interestingly because they do a lot
of neat things.
For example, one of my
favorite spells
of all time is blue-black,
multicolor spells, called Recoil.
So Recoil was an invasion.
So Recoil is a perfect example
of getting two colors to mix
together to do something neither color
can do individually, but together
by using the abilities they can,
which is kind of a cool multicolor card.
So what Recoil is,
is I think it's one blue and a black.
I believe it's three mana.
So it's unsummon target permanent,
or return target permanent to its owner's hand,
and then that player must discard a card.
So the cool thing about this battle is
blue cannot destroy anything.
Black can destroy creatures and destroy lands.
And planeswalkers.
Sorry.
Can destroy lands, creatures, and planeswalkers.
It cannot destroy artifacts.
It cannot destroy enchantments.
But if there happens to be an enchantment
or an artifact in play, and your opponent does not have anychantments. But, if there happens to be an enchantment or an artifact in play,
and your opponent does not have any cards
in their hand, which might be the result of
black making the discard cards,
if you cast Recoil, they pick it up,
and since that's the only card they have,
they must discard it.
And so, if your opponent has an
empty hand, Recoil becomes
a destroyed target permanent, which is not
something blue-Black normally gets.
But, it's using two abilities,
in fact, two iconic abilities, one of
Blue, one of Black, that when combined
does something pretty interesting.
Now, that card probably is too cheap.
I keep talking about development and bringing it back
and it's just a little too good.
But, I like the, I mean, that's more
of a development issue, but I like the design of it in that
blue and black are pretty interesting.
So when we were designing blue-black for Ravnica
and Return of Ravnica,
the shtick of blue-black when you play them together in a deck
is that they tend to win...
The way I used to describe it is
when a blue-black deck beats you,
at the end of the game you're like,
how did I lose that?
Because what happens is blue and black keep getting incremental advantage beats you, at the end of the game you're like, how did I lose that? Like, because what happens is
blue and black keeps getting incremental
advantage on you, but in a way
that in the moment, none of the incremental
advantage seems that big.
You know, just incremental, obviously.
It's sort of like, oh, well, they kept
nibbling me and having small things,
but how exactly did I lose?
And the thing I like is blue and black
is the tricky color combination
and part of the tricky is
they manage to
slowly grind out through card advantage
and through just a little bit of tempo sometimes
and that before you know what's going on
they've managed to put you at a disadvantage
but you don't quite understand why or how and that is the strength
when blue and black get together
is that
in some ways blue and black
are the colors that have spent the most time
understanding the nature of magic
itself
because discard and counter spell are interesting
when you look at it
every other color says well you're going to cast your spells
and then
I'll deal with it.
I mean, there's a little bit of land destruction, I guess.
I guess that was a preemptive thing for red
and green at some point.
But blue and black right now,
blue is like,
I have to understand the nature of how you're going to
function, so when you cast a spell,
if I know it's a spell that's going to be
damaging to me, I will stop it.
And black is like, I'll go in your hand and I'll just
rip it out. That's the problem? I'll rip it out.
And so blue and black
definitely are the two colors that have
spent some time and energy understanding
the way magic works. And
a lot of their strategy
of their spells deals with interacting
with that.
Likewise are the colors, like I said,
that do tutoring, so they're the colors
that also can find ways to
maximize how magic gets used.
You know, that they can speed up
the, I need a certain spell,
how can I make that happen? Oh, there's some tools
to be able to do that.
I mean, the thing
that's fun about blue-black is
that I think that you look at some other color combinations,
and what they're doing is a little more blunt.
The blue and black has this nice synergy, but it's a synergy that comes, it's a very subtle synergy.
One of the things that's really interesting when you do design is that there's certain things
that are true in the color pie
that you don't think
are actively in the game
until you start
messing around with them.
And you're like,
oh, wow.
Blue and black
when you mix together
actually act philosophically
like blue and black.
They're subtle
in what they're up to.
They're sneaky.
You know,
they try to beat you
without you being aware of what's going on.
Where you take something like
red-green, and they're not remotely
subtle. Those aren't subtle colors.
They're just doing their thing. And gruel's
a cool color, but it's just not about subtlety.
And it's kind of neat that the colors that
are more about subtlety actually have
subtle gameplay, and the colors that aren't
about subtlety have a much less subtle gameplay.
That's one of the things I...
I mean, I actually love the color pie.
If you can't, don't tell my
wife, but I've been having a love affair
with the color pie for 20 years.
21 years.
And
the thing that is really, really cool is
that the color pie does such a great job
of both being the center of the color, of of the flavor and being the center of the mechanics.
And that's one of the things that I think Magic does so well, is that it's all woven together.
The mechanics and the flavor aren't separate from each other.
That the mechanics are just as flavorful as the flavor of the game itself.
as the flavor of the game itself.
And blue-black, like I said,
the thing that is really, really neat about blue-black for me
is the feel of them
when you play them together
really captures the essence
of what the two clans are.
Not two colors, sorry.
So I'm sure the ending has moments to work.
I think that finally, when you talk philosophically,
that blue and black also have a lot of...
I think they're the ones that have the most,
the easiest ability to put aside
that, I mean, blue has the ability to
intellectually sort of remove emotion from the picture, because it goes,
okay, I'm not going to let emotion cloud my judgment, I'm solely going to think intellectually.
And black has this ability to say, I'm going to think about
what's right and not think about the morality of it. I'm not, I have no morality issues. There's nothing that can't be done. Um, so when you
definitely mix those together, it is blue black combining is, has one of the greatest potentials
for, uh, for, uh, uh, malevolent behaviors, let's say. Because blue can detach emotionally
and black can detach morally.
So when you have someone who's not driven
by morals or by emotion,
black-blue definitely has the ability
to be sociopathic, if you will,
and sort of just do what needs to get done
without consequence of what it means.
That definitely has a very strong essence of blue-black to it.
On the flip side,
I do believe that blue and black
are definitely the colors that
kind of are the most free-willish, if you will.
Their shared enemy is green,
and green is all about determination. Green is about
destiny. Green is about you are the way you are. And that blue and black definitely fight
against that, because blue believes that you can become anything you want to believe, and
black really believes in free will, that people are free to do whatever they're able to do.
And to put those together, I mean, the dark side of blue-black is kind of the sociopath and the super sneaky rogue. The positive part of blue-black is the idea of the person that
says, I'm going to carve my own future. The power to decide who I am and what I'm going
to do is up to me. That nobody can tell me who I am or what I must do. There's no role pre-written for me.
That I have the ability to craft my own character,
to craft my own destiny,
to choose what I want to be.
And that's very blue-black too.
I know one of the things that people love to get into
is the idea that something's inherently good, inherently bad.
And every color has an ability for both.
So blue-black can be, you know, the sociopathic rogue,
or it can be the person really trying to carve out their place in the world.
And both those images are both really blue-black.
So anyway, the plan is I'm going to be doing these podcasts every once in a while.
Next up will be black-red.
I gave you a little tease
of it today
what I was talking about
but next time
we'll be talking about
Black Red.
The plan, by the way,
is I'm going to go through
all the ally colors
in WooperGuarder
and then I'll do the enemies
in WooperGuarder.
So after Black Red
will be Red Green
and Green White
and then I get to the enemy colors
which will be White Black
Blue Red
Black Green
Red White
and Green Blue.
I hope you guys are enjoying these.
One thing I always want to end up with is,
I say this all the time in my column,
but I don't always say it in my podcast,
which is, I really enjoy feedback.
The podcasts are ahead by a bit.
I'm ahead by seven, eight weeks, I think.
So it might take a while for your feedback to hit me
so that I can react to it.
But very, very much, I care what you guys are
saying, so I want to hear feedback.
Hopefully this series, you guys
haven't heard the blue-white one yet, so
I do not know. I'm anticipating
you'll like this series, but I would love to have any
feedback. So, anyway,
I've now parked my car, which means
that this is
the end of my drive to work.
And I have to go be making magic.
So thanks for listening, guys.
And I'll talk to you next time.