Magic: The Gathering Drive to Work Podcast - Drive to Work #208 - Red-Green
Episode Date: March 13, 2015Mark continues his series on the two-color pairs with a discussion on red and green. ...
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I'm pulling out of the parking lot. We all know what that means. It's time for another Drive to Work.
And Mark had to do a little errand before we started Drive to Work today.
So, but I promise you, A, I'm very close to home, and B, if I need a few extra minutes, I will sit in the parking lot and make sure you get your full content today.
So, today is number four in the ten-part series I'm doing on color pairs.
four in the ten-part series I'm doing on color pairs. So previously, I have done white-blue,
I've done blue-black, I've done black-red, and today we're up to red-green. So what I do in these podcasts is I talk about each color, sort of what each one represents, and
then I talk about the overlap between the two, and I also talk about where they differ
from each other. So what does red and green do?
Where are they similar and where are they, you know, what happens when red and green get together?
Okay, so to start, let's talk a little bit about philosophy.
That's where I like to start with these things.
Okay, so red, red believes that you, within you, that you have a passion that speaks to you.
That every person should know
what to do because their body is telling them what to do. They have feelings and emotions
and that it's just follow them, follow your heart, follow your passion, that each person
has this hidden, not even hidden, this message that's communicated to them and that all you
got to do, do you want to be happy? Follow it. Your body is telling you what to do.
Now, green, green believes that there is a natural order, and that the key to life is
learning to accept what is.
That the natural order is this thing of perfection, and that the key to happiness is accept it.
You know, realize your role and your part in it.
So the overlap you'll notice in red and green is they're both very inward.
Both of them believe that inherently there's something within that is telling you what you need to do.
Now, red believes it is more emotional-based.
Green believes it's more instinctual-based.
You know, so the difference, people ask this a lot.
What's the difference between emotion and instinct?
I use these terms a lot.
So emotion is a little higher brain function.
It's like I have stimuli based on things.
Things happen.
I want to do things in response to them.
So you make me mad.
Ah, I want to hit you.
I have a great loss.
I want to cry.
You know, something awesome going my way.
I want to laugh and jump around.
You know, that whatever I'm feeling,
emotions are more brain responses to the stimuli. awesome going my way, I want to laugh and jump around. Whatever I'm feeling, emotions
are more brain responses to the stimuli. Instincts, on the other hand, go a little deeper. Instincts
are almost biological form. They're things like hunger and thirst and drives that you
have. They're just fight you know, fight or flight,
where, like, you just have these gut impulses.
So the difference between emotions and instinct is if you take any animal in the animal kingdom,
they have instincts.
Every animal has instincts.
But only the smarter animals have emotions.
You know, if you take a little field mouse,
I'm not sure that the field mouse
has a wide range of emotions,
but it has a lot of instincts.
You know, insects want instincts.
You know, anything that has any capable
of cognitive thought has impulses,
I'm sorry, has instincts.
But impulses tend to come more from an emotional place.
And so humans, and there's other animals that clearly have demonstrated emotions.
But anyway, that's the big difference there is
emotions are more stemmed from things you want to do as a result of external things,
where instincts are more like survival things.
In order to get the food I need.
In order to not die.
Instincts are much more about base things, in order to get the food I need, in order to not die. Instincts are much more about base things, where emotions are a little more nuanced. But both colors, both red and
green, say, within me, there is something. I was born with stuff. Green is very much
about the green-blue conflict is nature versus nurture.
You know, green believes that you are born the way you are.
Red, on the other hand, is all about emotion.
The red-blue conflict is emotion versus intellect.
But the big difference, I think, between blue and the two enemies, red and green,
which are the shared enemies of blue, that blue looks outward.
Blue says, I want to find answers.
So blue is looking elsewhere in the world.
Blue isn't so concerned about what's within.
Blue is like, I want to find answers, and those answers are external.
Red and green are like, I have the answers, they're already within me.
Red is like, I feel things. Green is like I instinctually know things. So that those
two colors are not as much about exploring the world around them as satisfying the world
within them. Now, there's differences between red and green. Red, for example, has a much
more selfish streak. Red's ally is black. Green's ally is white.
They're other allies.
Well, white is all
about the group.
Black is all about the self.
Well,
red's a little bit more
about the self
than green is.
Red is like,
what am I feeling?
What should I be doing?
Where green really understands
it's part of a larger ecosystem.
That it's part of a,
you know,
web of life.
Now,
it's not that red
doesn't care about others because it does, but red cares about others that it has an of a web of life. Now, it's not that red doesn't care about others,
because it does,
but red cares about others that it has an emotional stake in.
If it loves somebody, red will do,
red is willing to sacrifice itself for ones it loves.
It's not like black.
Red is not quite as selfish as black in that regard.
But red will not just go out of the way
for someone that it doesn't have an emotional attachment to.
Green, meanwhile, Green feels very connected.
You know, now, Green has a, Green believes that the web of life does not mean there's not predator and prey.
Very much there's predator and prey.
Green has no problem going, I'm the predator, you're the prey, I'm going to eat you.
Green does not have wife's desire to keep the peace of, keep everybody, you know, keep everyone out of harm's way.
Green's like, no, no, no.
You know, the nature of life is there's harm that comes to people,
but they shouldn't unnaturally die.
That killing things that are not part of the natural state.
That's why green and black don't get along.
Okay, so let's talk a little bit about where red and green tend to overlap.
So, mechanically, we'll start with creatures.
So, red and green both have some pretty beefy creatures.
Green gets a little bit bigger.
Red tends to start a little bit smaller and not quite get as big,
where green has a little bit on the small end,
but has more on the medium end and a lot more on the large end.
So green and red tend to overlap in the middle.
They both have a lot of 3-3s and 4-4s and stuff like that. Green tends to get some little bigger stuff. Red,
because it's a weenie color, will get some smaller things. But because they have some
girth to them, both of them have trample. That's the mechanic that they share that both
do. Green is primary in trample. Red is secondary in trample. But both colors get it at common.
It's an ability that both colors get very frequently.
Now, red is primary in haste.
Green is tertiary in haste, which means that red gets it all the time in a common.
Green gets it, eh, not at common, maybe once or twice a block, usually on constructed level
cards, because the reason it's in green is more for constructed.
So from a limited standpoint, you don't see haste at common
maybe you see it on one card, two at most
usually no more than one per set
so haste doesn't really show up all that much in limited
but in constructed where the better
cards in green
it is used by
the development team to help green in constructed
so haste is much more of a green constructed thing.
Also, red is secondary and intimidate.
Black is primary.
And green is also like tertiary and intimidate.
So black gets intimidate and green occasionally gets intimidate.
As far as abilities interacting with creatures,
both red and green do power pumping.
And they do it in two different ways. One, they both have spells that will pump their power. The difference
between green and red is green is giant growth, so green pumps power and toughness, so not
just power, where red pumps power. You know, red usually is plus N plus O. It doesn't buff
toughness. And if it buffs toughness, the power is higher than toughness, like plus two, plus one.
You will not see plus N, plus N
very often in red
in instance onto creatures.
The other
thing is the power pumping also
will come on abilities. Red's most popular
ability is fire breathing, where you spend
some mana, usually a red mana, and it gives
a plus one, plus O, or plus N, plus O, until end of
turn. Green, meanwhile, has what we call the Walla ability, and what red mana, and it gives a plus one, plus O, or plus N, plus O, until end of turn. Green,
meanwhile, has what we call the Root Wall
ability, and what that is, is you spend
some amount of mana, it gets a bonus, usually
a power and toughness bonus, but you can only
do it once per turn. But it's a
larger bonus, like plus two, plus two, or plus three, plus
three. So the idea is you have a creature that can sort of
puff up, which is what Chuck Wall
does. Root Wall is originally named after
in Tempest, we made a card called Chuck
Walla, and then when the art
came back from the artists, they thought we'd
made up the name, and the art didn't
quite look like a chuck wall, so we renamed it to a root walla,
which is our version of a chuck walla,
I guess, because they
puff themselves up, which is the theme.
So red and green both do
power pumping, just slightly different
in how they do it.
Okay, another thing that's a creature-related thing So red and green both do power pumping, just slightly different in how they do it. Okay.
Another thing that's a creature-related thing is fighting appears in both red and green.
It's primary green, secondary red.
So fighting is when you say, this creature and that creature get into a fight.
I do my power to them, they do their power to me, and we'll see who survives.
So the idea is, it kind of forces what is kind of like a creature combat,
but outside of creature combat.
It's not exactly creature combat,
because not all the abilities carry over.
Stuff like death touch and first strike don't matter.
But it is something in which the idea of things fighting,
red and green are the two primal colors.
Red definitely believes, I mean,
they're violent in the sense that they accept violence.
Red says, okay, you know,
one of the impulses of humans is to fight.
That's a natural thing.
Hey, if you feel like you should fight, you should fight.
Green is like fighting is just essential to what beasts do.
And so, hey, it's just a way of life.
It's a way they interact.
So red and green are the two colors that go,
you know what, fights happen.
White is like Mr. Peaceful, you know, or, I mean, white's the one that says, I don't
want, I don't want creatures fighting. And blue and black might understand at times it's
necessary, but blue is not good at fighting. So blue really doesn't want to get into the
fight. And black fights when it absolutely has to, but it doesn't want to fight unless it has to. And only
red and green are the two that kind of embrace
just combat in general.
Also with creatures, both colors
have different kind of blocking restrictions.
So red,
red's most common blocking restriction,
other than intimidate, is what we call the
Goblin Wardrum's ability. And what that is,
it says, I must be blocked by two or more creatures.
I'm big, I'm intimidating. You want to block me?
You must block me by two or more creatures.
I'm not easy to block. You must team up to block me.
Then green is what we call stalking.
Neither of these, by the way, are the, these are just nicknames.
These are not keyworded things.
Goblin Wardrums comes from the card Goblin Wardrums,
and stalking comes from the card Stalking Tiger.
So the stalking ability says, I can only be blocked by one creature,
no more than one creature.
So Red and Green do something similar, but they're flip sides of the coin.
Red are like, I can't be blocked by one,
and Green is like, I must be blocked by one.
I may only be blocked by one.
Usually the way it works that way is
Green tends to have big creatures,
and so it's like, it's hard for you to block me because I'm big enough
that unless you have something big enough to deal with me
you can't team up to block me.
Okay, some other
overlap here.
Oh, I'm sorry. Let me finish creatures.
Another thing that deals with creatures is
red and green are both
token making. All the colors make tokens
but in order
white makes the most number of tokens then green, then red, then usually they're token making. All the colors make tokens, but in order,
white makes the most number of tokens,
then green, then red,
then usually black,
and then blue tends to be fifth,
although there are certain sets where blue makes more.
All the colors can make tokens.
It's something we give to every color.
But on a regularity, for example,
I don't think we put out a set
that doesn't make a white or green token,
and most, most sets,
especially large sets,
will make a red token.
And red tends to make a lot
of little things. They often make goblin tokens.
Green makes a little bit bigger.
Green's sort of given white the small tokens,
and green now tends to make the bigger tokens.
So usually the small tokens these days are usually
2-2. I mean, every once in a while, green makes a 1-1.
But usually they're 2-2 or 3-3 or 4-4.
Green tends to make a little bit bigger tokens.
The other thing that red and green
as far as creatures is, both of them care
about the size of the creature.
We just recently,
in Kranz, there's the ferocious mechanic
that cares about things being of certain size.
That played really well with red and green.
It's something that red and green both do.
Red usually cares about power, where green
can care about either toughness, power or toughness, but it's something that red and green both do. Red usually cares about power, while green can care about either toughness, power or
toughness.
But it's something that red and green both do because they have a decent amount of size
to them that they can care about it.
Okay, what else can red and green do?
So red and green are the two colors with the best access to mana.
The difference is green is more long term and that green both can get land and can do
things like land or elves and things that tap to reduce mana.
Green's mana production is permanent, meaning it tends to get things that will every turn produce mana.
It gets lands, it has creatures that produce mana.
Red has one-shot mana, so red is sort of like, I cast a spell and get a whole bunch of mana that I can use right now.
Red gets rituals. Red gets creatures that can sacrifice themselves to produce mana.
Red gets mana, but one-shot versions of mana. I get mana right now. Red gets rituals. Red gets creatures that can sacrifice themselves to produce mana. Red gets mana, but in one
shot versions of mana. I get mana right now.
And that ties a little bit into
that red is very, red is the
color most about the immediacy of right now.
I want something right now. Red's
the least of the short planning, red's the
least long planning of the colors.
Green is a little more long planning.
Green definitely is building itself up. Green
gets its mana to build up to get the bigger creatures faster.
So red and green both have a speed quality to them, but are very different.
Red is trying to get out small things as fast as it can
and just defeat you before you can stop it,
where green is trying to quickly ramp up into big creatures.
Okay.
Also, red and green both have a pretty destructive quality to them.
Red believes that... I mean, red is definitely the color that believes that destruction is something that you need to do.
Red's liability is that red can only destroy things that it can tangibly get its hands on.
So red will destroy artifacts. Red will destroy land.
Red will destroy creatures with direct damage.
Green, on the other hand, Green also has a very destructive side,
but one of Green's philosophies is
that it uses its creatures to kill the other creatures.
So Green is allowed to kill flyers and artifact creatures
because it can kill artifacts and has an anti-flying thing.
We'll get to the anti-flying thing in a sec.
So Green can destroy anything but creatures.
It's allowed to destroy
non-creature permanents.
Which means, by the way,
that green happens
to be able to destroy
planeswalkers,
and red,
with its direct damage,
happens to be good
at destroying planeswalkers.
Not directly,
but indirectly,
because you can redirect
the damage to it.
So red and green
both have means
to deal with artifacts
and land and planeswalkers.
Green also can deal with enchantments, which red has a big problem with.
The reason, by the way, that green destroys artifacts also is
the blue-green conflict has a lot to do with artifice versus nature,
natural things versus artificial things.
Blue believes that whatever it needs to do to get what it wants to get done,
so blue's a big believer in technology,
that blue is very much
the idea of let's adapt and make new things. Green is like, no, no, no, appreciate what we have.
And so a lot of artifacts represent new technology that green's not so fond of. So green's more than
happy to smash to bits that technology. Red smashes into bits because red just kind of likes destroying
things, where green is more like, has a, doesn't particularly
like artifacts.
Okay, now let's get to anti-flying.
So red and green happen to be the two cowards that do the least amount of flying.
Blue is the center of the flying, white does a lot of flying, even black does a decent
amount of flying.
Red and green do very, very little flying.
Every once in a blue moon they'll have a little flyer.
Red's one big exception is it gets dragons and it gets phoenixes. So at high rarities, red will have some bigger
flyers, but you don't see it at lower rarities. So red and green and limited especially tend to
have problems with flying, but they each have some weapons to deal with it. So green has reach,
so it has the ability to block flyers, and it has a lot of anti-flying spells, spells that directly hurt flyers.
One of the places you'll see direct damage in green is green can do direct damage to flyers.
It can also do it to artifact creatures, because that's the two kind of creatures it's allowed to do damage to.
Red every once in a while pulls out flyers.
You can tell that red's the second anti-flying color, because every once in a while it'll hammer extra hard on flying creatures.
But mostly the reason it doesn't do more.
It did more in the beginning.
Earthbind and Vertigo.
And early in Magic there was more anti-flying.
Then we just realized that, like, you know what's really good against flying creatures?
Direct damage is good against flying creatures.
And so Red, one of Red's most most natural things just handled it really well anyway.
So the decision was, okay,
every once in a while we'll mention it.
We'll mention little anti-flying stuff so you get a sense
that Red doesn't like it. Red, by the way,
is very, I mean, Red and Green
also overlap in their love of Earth.
Red loves the Earth because
Red is very much about the elements
of Earth and Fire. So Red likes
rock and dirt.
And red appreciates the earth itself.
Green, meanwhile, is a color of nature.
And so it appreciates the earth in a very tangible way.
Just like blue, it's enemies in the sky.
Green is the ground.
So red and green also overlap in sort of the love of the earth, of the dirt.
They both have a tie to the land.
Okay. Also, what else to see? Red and green, also, because of the tide of the land, all the colors are
allowed to care about their basic land type. And so you will see effects. We do cycles
every once in a while where everybody sort of counts up their basic land type. But red
and green are two colors that do it outside of cycles,
that they will do it normally.
And I think the, if you look at the core set,
you'll often see green or red count up its basic land type,
you know, count up forests or count up mountains, and care about that.
And that's a very common thing for it to be doing.
I think that is the...
So the thing to recap here is
that red and green...
Oh, where are red and green?
Where are they different?
That's a fine question.
Red, for example, is very into destruction
and red is very good at destroying creatures with damage.
Green has a much harder time.
Green, one of green's issues is Green wants
to deal with its creatures
through
other creatures.
And so, if Red has
no creatures on the board, it is fine
dealing with creatures. It has tons of direct damage.
It has lots of means to direct with creatures.
If Green has no creatures on the board,
it has a horrible time dealing with creatures.
Green does not directly get to affect creatures.
Now, go to the flip side for enchantments.
Green is very good at destroying enchantments.
It's got the Homo Naturalize.
It's got lots of answers to enchantments.
Red, well, it's not tangible.
You can't touch it.
So red just has a real hard time with enchantments.
It's one of the things that red has the biggest problem with.
And those are just very different.
Also,
oh, here's an overlap
I forgot to mention, which is
the lure effect. So, green
will have lure, which means that you must
be blocked. Sometimes
it does, everybody must
block me, and sometimes it does,
somebody must block me.
Red just does the latter. Red just does, somebody must block me. Red just does the latter.
Red just does somebody must block me.
Red doesn't make everybody block, but Red's like,
well, I want to get in a fight. Somebody's got to
fight me. And so they overlap there.
Although Red is more about the
panic effect, which is you can't block me,
than about you must block me.
Where Green
tends to more often have, like, you must block
me sort of thing. So they differ a little bit there.
Green's more about sort of provoking the fight,
where red is often about avoiding the fight.
I mean, red doesn't mind fighting if it has to fight.
Other areas of difference is I think that red and green,
while they both have a speed quality of what they're trying to do,
the difference there is red is not looking for long-term gain.
Red is looking for short-term advantage, and it's the color with the least amount of long sight.
Now, blue, red's enemy, has the most long sight.
But green is the color that, while it's trying to be fast, has much more of a long game, much more so than red.
And part of it is green is growing into bigger and bigger things.
And so as the game progresses for green,
it just makes things harder and harder to deal with.
Where red's philosophy is one of,
I want to hit you fast before you can establish yourself.
So green is about establishing yourself,
and red is about hitting you before you can establish yourself. So green is about establishing itself, and red is about hitting you before you can
establish yourself. So in some ways, they're very different
there.
The other thing that also is sort of
philosophically different,
like I said, one of the ways to understand how colors
are different, if they're ally colors,
is by looking at their shared enemy.
So, I'm sorry, not their shared enemy,
their opposite
allies, their conflicting allies. So red's ally is black, that they're shared by me. They're opposite allies. They're conflicting allies.
So red's ally is black, and green's ally is white.
So black is the most self-centered color.
Black is very much about me, me, me.
How do I advance myself?
Green, I'm sorry, white is very much about the good of the community.
How can I make sure the community will thrive?
So white wants peace, black wants power.
You see that a little bit in how
red and green, that red is
a lot more
red wants to achieve things
that personally helps red.
Now, red will want to help things that red
is connected to.
Red has ties to other things
and so it goes a little broader
than black. Black is very much what benefits
me and everybody
else can can be damned where red is like well who do i care about and i care about more than just me
so red has a wider circle of what it cares about but red is it's still very focused on things that
it has a direct emotional tie to um in some ways that's the big difference between red and green is
red like red circle if will, if you talk
about the circle of how much you care about things around you, black is very, very tight around
itself. Red is bigger than black, but the next smallest. You have to have an emotional tie
to something that red cares about for red to care about you. Meanwhile, white is the biggest. White
cares about everything. White is trying to help everybody. Green is the second biggest.
Green really has a sense of the community
and really is looking out for the community.
Now, like I said, that doesn't mean that green is trying to save everybody,
but it does mean that green will look out for, like,
if somebody is trying to harm the ecosystem
in a way that green does not like,
green does look out for others in a larger sense.
Oh, do not kill off these creatures because that will
imbalance the system. Green is
very big on the system.
And that's another difference where I think black and
sorry, red and green differ from black
and white, is that I think
green leads more toward the spiritual
side, because it connects to white,
of there's a greater purpose,
there's something that ties us all together.
So, while green definitely is following its of there's a greater purpose, there's something that ties us all together.
So while green definitely is following its instincts,
green has a larger sense of its place in the world,
which I think ties very much into white,
where red is thinking about its own personal place in the world.
And so it is much more thinking about how it advances, you know,
and doesn't quite think like green does about the bigger picture.
But I think there's a lot more in common.
That when red and green get together, the kind of things you see are big, beefy creatures that like to fight,
that trample or that, you know, are pumping their power, you know.
Green and red, when they get get together are very much focused on
conflict. That when you get to the gruel
for example, which is red and green in
Ravnica, that they're all
about living by
what you're
able to accomplish. That red and green
when you get together is very
survival of the fittest.
Whatever you're able,
whatever you can gather and take can be, you know,
not in a black way,
not so much in a selfish way,
but as much in a,
like, you need to be able to,
you know,
the person in charge
should be the biggest guy,
you know,
or guy or gal.
Whoever's the person
that's the most powerful,
you know,
and that a lot of the way
the gruel functions
is who is,
who is the most powerful right now?
Who's the one that's proven themselves? And that there really is this constant kind of fighting
for power. And that there's no
there's not as much a long-term quality
to it. It's right now, who's
the person who's able to be the biggest
fighter? The fact that
Borboregmos is able to last as long as he did is a great
testament to the Cyclops, because he's
big and bad.
So the other thing that I think in general
about Red and Green is that
they are very much into
the...
They are very much into
the...
They forego...
They're the ones that most forego society,
that most forego any sort of sense of inherent structure,
that they kind of believe that, like,
there's a natural rhythm that they need to follow,
and that they need to follow that rhythm,
and that they're the most nomadic of the color combinations,
they're the most ones that are sort of,
when I say they fight,
it's kind of they do what needs to get done,
and they're very much about the bare basics.
I think you saw that Teamer was red-green.
I mean, it was blue as well.
Because it very much was like survival of the fittest quality.
We can brave the environment because we're the toughest guys around.
And that red-green definitely have a lot of that quality to them.
I mean, designing is funny.
When you combine color pairs,
there tends to be some overlap,
which is where you're drawn.
If you put black and blue together,
you kind of get pulled to the library.
You put black and green together,
you kind of get pulled to the graveyard.
You put red and green together,
you kind of get pulled to combat.
Very much, if you notice, the mechanics that deal with red and green are, you kind of get pulled to combat. Very much, if you notice,
the mechanics that deal with red and green
are very combat-oriented.
Bloodthirst was combat-oriented.
What was the one
in the one where you discard cards?
Tufted Pump.
Blank on the name of it.
You very much saw
that red and green is about
doing damage and fighting other creatures and there is a very strong feel of that when you get that red and green is about doing damage and fighting other creatures,
and there is a very strong feel of that when you get to red-green.
That's where the center of red-green tends to be.
And, as I said before, that red-green definitely have a very destructive...
As color combinations go, maybe black-red is more destructive than red-green,
but red-green's out there.
Black-red and red-green are the two most destructive colors.
Obviously, it's red and red's two allies are the most destructive, because red's's up there. Black, red, and red green are the two most destructive colors. I mean, obviously, it's red and red's
two allies are the most destructive, because red's a very
destructive color.
So anyway, I
got here.
I left a little. I didn't leave quite for my
house, and I had good traffic.
So we're a little early.
I'm trying to wrap up here, since I want to make sure you get
your full content of
Drive to Work.
Red green is fun to design for.
Red-green creatures are
a lot easier to make than red-green spells.
Red-green spells tend
to be combat-oriented spells, or
things that enhance creatures,
auras, or, you know, red-green
is very creature-centric and very combat-centric.
And so, creature,
making creatures is just a little bit easier
to do than making spells.
Which is funny, because
in different combinations, they're different. But in red and
green, creatures and creature
combat stuff is where it tends to be centered.
Anyway, okay, I see I hit my
threshold. Usually I try not to go under
28 minutes, and so we hit 28 minutes.
We hit the mark. So,
hopefully, guys, like I said,
the next up will be green-white. I do these every once in a while. By the way, I got some
feedback that people really want to hear this series. So I'm trying to speed it up a little
bit. It won't be, it still will be every once in a while, but I'm trying to do them a little
more regular so that I can get through them. I know there's people that have color combinations
they're very fond of. Like, when are you doing this when are you doing that so I'm getting there
I know people want this series
so I'm definitely trying to make do
but anyway I hope you guys enjoyed
Red and Green
you gotta be grueled to be kind
so I hope this was fun today
but I am parked in the parking spot
I've been here for a few minutes
but we all know what that means
it means this is the end of my drive to work.
So instead of talking,
no, instead of,
yes, instead of talking magic,
I'm going to be making magic.
One of these days I will get this,
and I keep doing it,
I will get better at it.
But anyway,
thanks for listening.
I'll talk to you guys next time.
Bye.