Magic: The Gathering Drive to Work Podcast - Drive to Work #233 - Blue-Red
Episode Date: June 5, 2015Mark talks about the color pair Blue Red ...
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I'm pulling up my driveway. We all know what that means. It's time for another drive to work.
Okay, so today is another nice series of the color pairs.
So, we're up to blue-red.
So, we're in the enemy color section of the color pairs.
So, these are now colors in which they have an internal conflict.
So, I'm going to talk about the two colors, what their internal conflict is, and where they overlap, what happens when you put them together. Okay, so blue, blue seeks
perfection through knowledge. Blue believes in tabula rasa, that every single thing is born a
clean slate, and it can become whatever it wants to become. That the only thing in its way is it
needs knowledge to understand how to do it.
You know, it needs to gain the experience. It needs to gain the tools. It needs to gain the, just the training. You know, Blue believes that like with the proper training and tools
and just understanding that Blue can become whatever it wants. And it is seeking perfection,
which it says is, I want to make myself the best that I can be. it wants. And it is seeking perfection, which it says is,
I want to make myself the best that I can be.
I want to figure out how to use my intellect
and reach the pinnacle of what I'm capable of.
Now, red, in contrast,
is all about seeking freedom through action.
Red says, I have the strong, my body
tells me what it wants. I have these emotions that speak, that are primal, that tell me
what I need to do. And my goal is to live true to my own heart, to, I have this passion
and this belief, and I need to live to my passion and my beliefs. And what I want is,
beliefs and I need to live to my passion, my beliefs. And what I want
is, I want to exist in a world
where that can happen.
Where I'm free to do what I'm
able to do. That I can have a passion,
have an idea, and do what I need to do.
And, Red is all
about seizing the moment of
following your heart. That if you
feel something, you act on it.
If you are happy, be happy.
If you are sad, be sad. If you are sad, be sad.
If you are angry, be angry.
Now, one of the things about red is red is often shown,
because we tend to focus on conflict and fighting,
you tend to see red's angry side.
And so a lot of people associate red with anger.
And while red does have anger as a component,
it's not the only emotion that red deals with.
It's just the emotion that is most frequently seen in the card set.
Okay, so now the conflict between blue and red comes from these different ideologies.
Blue very much believes that what you want to do is think,
and in order to have the best outcome, you want to think through every option.
Let's say a situation comes up.
Blue's like, okay, before I act, I want to think through every possibility because I
want the perfect answer.
And the key to doing that is to examine the problem at hand and look at every possible
solution.
So before I act, I carefully think through everything I do.
So before I act, I carefully think through everything I do.
Red, who's all about sort of impulse, is like, no, no, no.
Thinking causes you problems.
Thinking, you doubt yourself, you know.
What you want to do is be true to what you're feeling and act on your feelings.
So right here we get the key conflict between blue and red.
Blue is about thinking.
Red is about feeling.
Blue is about passivity, about waiting, about making sure you're doing the right thing. Red is about feeling. Blue is about passivity, about waiting,
about making sure you're doing the right thing.
Red is about acting in the moment.
So blue is all about not acting
in the short term to make sure that in the long
term you're doing the right thing.
Where red is all about doing the
right thing in the short term, not worrying about
the long term. And so
they very much come in conflict.
Very much this is emotions versus intellect.
The blue is the intellectual side, red is the emotional side.
This is a key, a human, a debate that goes back to the beginning of humanity, which is,
are you supposed to follow your head or follow your heart?
You know, do you follow your intellect or your passion?
Do you think or do you act? That is the key of the blue-red conflict.
Okay, so what happens when you get the color that's all about waiting and doing the right
long-term thing with the color that's all about doing the quick short-term thing?
And the answer is a very interesting one, because blue is about, all about, blue has a sense of curiosity and a sense of wanting
to know. Red has a sense of acting. And so when you get curiosity and action and you
put them together, you start getting creativity. Because creativity has two components to it.
It has a combination of a quest of curiosity and a love of knowledge
combined with a passion for discovering something, of finding something. And then when you get
blue and red together, you get this very strong, passionate creativity. The Izzet, for example,
which is the blue-red guild in Ravnica, they are the inventors. And Izzet, for example, which is the Blue Red Guild in Ravnica,
they are the inventors. And the reason is, Blue and Red both have a little bit of interaction with
artifacts. Blue believes in technology. Blue believes that the key to becoming the best you
can is having the best tools available to you. Technology is one of those tools. If I can have a device or something that will help me, then I should have that. Why shouldn't
I have that? If I'm better with a particular weapon or particular tool, well, then I'm
better to have that. Blue very much leans toward technology. Red loves to tinker. Red loves to get its hands on things, and it is very hands-on.
It learns by doing.
Red doesn't learn by reading or talking.
Red learns by doing.
And so when you get this passion for technology
and this desire for hands-on,
you very much get into the inventor's mindset.
That inventors are very passionate and must get in and dig and that they're not necessarily
thinking, you know, they're sort of exploring as they go.
They're learning along the way, you know, and that the is it mentality, which really
captures the sense I'm talking about, is the idea of this passion for discovery. You know, that you take the passion of red
and the love of technology
and the curiosity of blue
and you mash them together.
So, like, the interesting thing there is
the blue and red, when they combine,
one of the things about when you find colors combining
is they tend to find different aspects
as they move together.
So, blue, when blue gets with red, it gives up a little bit of its stand backness and
plays up more its curiosity, where red gives up a little bit of its recklessness, a little
bit of its destructive qualities and leans a little bit toward its constructive qualities.
its constructive qualities.
So,
and also another big difference is that,
so, well,
let me get to the similars.
I've talked a lot of differences.
So, the thing that
blue and red have in common,
the number one thing
that blue and red
have in common is
in magic,
we have,
the colors have
a percentage of
creatures versus spells.
So, the number one
creature color is white.
White has more creatures than any other color.
Green is number two.
Black is number three.
Red is number four.
Blue is number five.
Now, when you don't have creatures,
what you have in those slots are spells.
So it literally flips upside down.
So blue is the number one spell color.
And by spell, I actually mean non-creatures.
Blue has more of things. Now, it also, by that nature of having
more, tends to have more instants and sorceries.
It also tends to
it just has more non-creature spells, literally
because it has less slots
dedicated to creatures, so it has more
slots dedicated to non-creatures, which makes blue
number one and red number two of non-creature
spells, especially instants and sorceries.
So that's one of the areas where red and blue tend to overlap. They tend very much to be
spell-oriented. And as we get into mechanics, spell mattering is a very big part of red
and blue. That when you look at what red and blue do when they get together, one of the
big focuses they'll often have is caring about instance and sorceries.
Okay, so let's start talking about where they overlap.
Now, I will say this.
One of the things when we make hybrid cards
or we make, to a lesser extent, multicolored cards,
or like I was talking about recently,
I did the Dark Ascension podcast
where I talked about flashbacks with a different color.
Those act a lot like hybrid cards.
The key to a hybrid card is where the colors overlap.
You know, if I make a red-blue
hybrid card, it's like, well, what can red do and blue do? Where do red and blue overlap? And what
you find is red and blue of all the 10 color pairs overlap the least. Blue and black is probably
number two. But red and blue have always traditionally been very problematic. For example,
Um, but red and blue have always traditionally been very problematic.
For example, currently, right now, red and blue have no overlap in an evergreen mechanic.
You know, that, um, it's something we've been searching for forever, is what could blue and red do?
Um, and so one of the things right now is that when we do, um, hybrid cards, like blue and red have to start finding other things to do.
Activated abilities or
something. Because of all the keyword
abilities. Now, black and blue aren't much better.
Black and blue overlap in flying and flying
only. So, like I said,
red and blue and black and blue, somehow blue's
a troubled child, tend to have less overlaps.
But anyway,
let's talk about what do blue and red overlap? They do overlap in some places. of Troubled Child tend to have less overlaps. But anyway,
let's talk about what do blue and red overlap?
They do overlap in some places.
So, number one,
they both
have the ability to
well, I'll say
looting, although we call the blue version looting
and the red version rummaging, which is
drawing cards and discarding
cards. Now, blue will drawing cards and discarding cards.
Now, blue will draw first and then discard.
Red will discard first and then draw.
And that's trying to play up the different ideologies of the colors.
Both of them are spell colors.
Both of them want to have access to new cards.
But the difference is blue, the careful, you know,
gets to draw first and think
and really think about what it wants to do.
Red is a little more reckless,
so it throws things away before it necessarily knows what it is getting.
And the reason we did that is, we like to have both these colors have access to some card flow,
but we wanted them to feel a little bit differently. And we like a lot. And a lot of people
complain that the blue one feels just strictly better than the red one,
and the answer I have to that is that card flow in red,
one of red's big disadvantages is red tries to burn you out.
Red has direct damage.
And that usually what happens in red is it gets very close.
It's trying to beat you as quick as it can.
Red can get very, very close to beating you,
and the ability to get access to one or two more cards often can mean the game, you know, can mean winning.
And so the ability of looting in red is just slightly better, that what red does, it is
very powerful. So one of the other reasons we do rummaging is that, you know, red already
has a slight advantage in that its lack of getting cards is something that's supposed to rein it in.
And so we're careful with red.
We don't tend to give red card advantage.
Blue can get card advantage, but looting isn't card advantage.
Card advantage would be drawing cards.
We go up the number of cards.
But we try to make sure that when we do with red
that we are careful how much utility of getting cards red can do
because it's so valuable to red.
That a color that, like, is trying to eke out the last few points of damage, getting
access to other cards can be very powerful.
So another ability that is a similar overlap is blue does get straight-up card advantage,
which is blue gets to draw cards.
What we've done with red is what I call impulsive drawing,
which is red can exile a card from the top of a library
and then until end of turn can play that card.
So essentially, red has its version of draw,
but it has to be used immediately.
It doesn't have the ability to long-term hold it.
It is a short-term answer.
And if you look at both rummaging and impulsive drawing,
it's a good example where you see the difference between blue and red.
That red can kind of do some stuff blue can do, but it has to do it quicker, more immediate.
It doesn't have any long-term gain from it.
It's trying to use it very short-term.
Okay, red and blue also have power-toughness swapping.
That's something we do as much. Sometimes in hybrid you'll see us doing it just because it's an area that red and blue also have power toughness swapping. That's something we do as much.
Sometimes in hybrid you'll see us doing it just because it's an area that red and blue overlap.
So one of the things that red and blue do is blue is all about being,
blue has a, I don't know if mischievous is the right word,
but blue likes to manipulate things.
Blue is into manipulation.
Red is into trickery.
Red likes to kind of fool you.
And so blue and red kind of overlap a little bit
and they will mess with you, but
the means by which they mess with you is a little different.
So, for example, both of
them can copy spells.
Both of them can redirect spells.
Both of them can kind of mess with what's
going on, but
the flavor, I mean, they overlap
a little bit in mechanics, but the
flavor is very, very different.
Blue is manipulating you.
It's carefully studying magic, and it is sort of using that knowledge to mess with you,
where red enjoys the sort of, ha-ha, what you thought was going to happen didn't happen.
Red really likes creating short-term emotional responses.
Ha-ha! Ha-ha! I did this! I tricked you!
And so red and blue overlap there.
And power, toughness, and swapping
is kind of blue manipulating and red going hee-hee.
So some of the overlap in red and blue
have that sort of feel.
Also, blue and red are the two colors
primary and secondary in gaining control of things
and this likewise has a little bit of flavor
but blue is a long term
what blue is doing when it takes control of something is
I'm using mind control, I'm using magic in which I'm
taking control of your mind
that blue sort of mental manipulation
is a long-term manipulation.
I have changed the way you are thinking.
You are now, you know,
I might have changed your memories
or I might have done something
where you are now convinced
that you are working for me
or that, you know,
that you have no idea
that I've manipulated your memory.
Red, what red tends to do
is when it controls something,
it's manipulating emotions, which are not inherently long-term.
It's inflaming your passion or
your anger or, you know, it's
taking some aspect of you that you already have
and sort of playing that up. But the point
is, at some point, you recover from that. It's like,
well, fine, you can make me angry for a turn,
but at some point I go, oh, okay, whoa, what's going on?
Why am I so angry? You know, and that red's
control is a short-term, bursty type of control
and not a long-term control, which is something that blue has.
Okay.
So let's see.
Red and blue, once again, you'll see a lot of this,
the overlap in red and blue.
They overlap mechanically, but they represent different things.
It's a very common theme you'll see today.
Okay, so red and blue also have plus n minus n, which what that means is, oh, I get plus 1 minus 1.
I get plus 2 minus 2.
For blue, it tends to be part of a shape-shifting flavor.
Usually when you have plus 1 minus 1, you also have minus 1 plus 1.
They don't have to come together, but in blue, when you see it, it's a means of representing shape-shifting.
That blue is changing its shape.
Blue is the color of change, and so it has the ability to manipulate its own shape.
When red does it, it is representing a red pushing advantage short-term at a long-term disadvantage. The idea of being, okay, I'm willing to put more attention to my offense
at the sake of my defense.
That now I'm tougher, I'm more powerful,
but I'm easier to damage and destroy.
So when red uses plus N minus N,
it is more trying to show that red is
pushing to gain advantage, not caring about the disadvantage.
That red is king of, I will get my advantage with a disadvantage, just like, okay,
well, if I need to get my offensive advantage for a defensive disadvantage, okay.
Black and red overlap a little bit here, although black is more, red more red is like whatever I'm going to do it
and black is like I've weighed the options
this is worth the trade
that is one of the big differences between red and black
is that they both do it but black has carefully thought it out
and decided it's worth the risk
red is sort of like whatever good enough I'm not going to think about it
another area that blue and red this is one that all the colors kind of overlap worth the risk. Red's sort of like, eh, whatever, good enough. I'm not going to think about it.
Okay, another area that blue and red,
this is one that all the colors kind of overlap,
which is token making.
Red is number one in temporary token making, meaning it makes tokens that
go away at end of turn.
Blue dips its fingers into that a little bit.
You also
sometimes see, when we do red-blue,
that red can make dragon tokens,
and blue can make big flying tokens.
So the two colors that could make big flying tokens,
that's another place for overlap.
Blue is not particularly big at making tokens,
although it can do it.
But making the big tokens and the temporary tokens
is the biggest area you'll see some overlap.
Okay, another big area, and this is a funny one, which is blue and red both have the ability to help get creatures through combat.
But they do it differently, although the outcome is very much similar.
Red says target creature or any number of creatures can't block.
It keeps creatures from blocking.
Blue keeps creatures from being blocked.
So here's the funny thing. If I make an
enchantment and I say,
no creatures can block.
Creatures cannot block. That's red.
If I make an enchantment that says all creatures
are unblockable, that is
blue.
They do the same thing.
That if, or better yet, more likely, instead of a broad one, you know, that if,
or better yet, more likely, instead of
a broad one, you might want to say, all my opponent's creatures
can't block, and then all my creatures
can't be blocked. That does the same thing,
yet one is red and one is blue.
And there's a little nuance
there, I mean, one of the things that's very important
in game design in general is
the reason the colors exist, the reason
there are five colors is
we want there to be different ways to play
and you have different choices
and we want the colors to have different nuances.
That's why the color pie exists.
That's why each color has different abilities
and different strengths and different weaknesses.
That when you play a color,
there are certain things it does for you
but certain things it can't.
And it's important to us
and this is why the color pie is so important is
I want to make sure that the colors
represent what they can do
and that they have reasons you'd want to play them over colors and reasons you don't.
A lot of this flavor stuff is also important.
Even when you overlap mechanically, it's important that what they represent is a little bit different,
that feels a little bit different.
Okay, next.
I talked about, so interest in sorcery matters.
I mentioned that up front, but let me talk about that a little more.
So number one, you'll see a lot of triggers,
where it's like, when you cast an instance or sorcery, something happens.
A creature, like, a very common thing is you'll see a creature get a bonus.
Or sometimes you'll have a trigger,
an enchantment where when you do it, it triggers something.
Yeah, and red and blue very much are, care about sorceries and instance being played. Enchantment where when you do it, it triggers something.
Red and blue very much care about sorcerers and instants being played.
Sometimes they can make it easier to play instants and sorceries.
They also are the two colors that allow you to go get instants and sorceries from the graveyard and bring them back.
They're the two colors that sometimes allow you to use flashback,
to grant flashback to instants and sorceries in the graveyard.
They're definitely the two colors that
intermingle to allow
you to play a deck
in which you want to emphasize
instants and sorceries.
Like the two times that we've
visited the Izzet
in Ravnica, both times
they were very spell-oriented.
The first time you saw Replicate,
where they had spells where you could copy the spells.
Copying spells is something Red and Blue do.
The second time was Overload,
where they could change the number of targets.
Well, changing targets is something Red and Blue does as well.
And as you can say, a lot of the stuff that Red and Blue overlap is
types of spells.
For example, most of the stuff that red and blue overlap is types of spells. For example,
most of the stuff I said today, I mean,
obviously, like, power toughness swapping
occasionally is on creatures, but normally
you do it to creatures. Looting and rummaging,
once again, can appear on
creatures, but more often they're spells. Copying,
redirecting, token
making, unblockability,
a lot of that stuff is spell-oriented.
A lot of where red and blue overlap.
Now remember, red and blue have more spells,
so there's clearly a place to overlap.
So that is a place where you
see a lot more of it.
Red and blue, when you get them together, by the way,
so one of the things that's interesting is, every time
we make a set, we have to make the color pairs
and figure out what the color pairs do.
And there tends to be what we call
a default deck. And what that means is, given no exterior changes,
the set's not doing something a little different
that pushes in a slightly different direction,
each color pair has a natural state,
the kind of thing it wants to do.
So the blue-red neutral state deck
tends to be a tempo-oriented deck.
It's spell-oriented and it's tempo-oriented.
What I mean by tempo-oriented is
red and blue
both have a lot of spells
that kind of
disrupt things.
Thematically,
it goes back to
the manipulation,
the trickery,
that there's a lot of spells
that disrupt.
Now,
some of them are
where they overlap,
some of them are different.
Counterspells can be
very disruptive,
direct damage can be
very disruptive,
and a lot of what's going on
is the idea of tempo advantage
we'll get a little bit into
advantage game theory
the idea is there are different
ways for you to get advantage over your opponent
card advantage is all
about, oh, well I just am netting more
cards long term than my opponent, I will have more cards
available to me, cards are a resource
I will overwhelm you in a resource
well another resource is time and opportunity.
And what tempo says is, if I'm able to gain advantage, not because I'm drawing more cards
than you, but I'm forcing you to sort of waste more time than me, that I'm getting things
done where I'm doing things that are delaying you, that I get an advantage of time,
what we call tempo. And the idea, a good example of tempo is, I'm able to play a spell, play a
creature that, like Mana War is a real good example. I'm using old school. Mana War is a
2-2 creature, the one comes into play, it unsummons one of the opponent's creatures.
So if you think about what it does is, I play a spell, I play
a creature, when the dust settles
I now have a creature. I'm up
a creature. And you
are down a creature. Now the creature's back in your hand,
it is not forever gone,
it's not like I destroyed it,
but I did, I had a tempo advantage.
I played a turn in which I went
up a resource, and you went down a resource.
And that resource is time-oriented.
You're going to get to play the spell again, but you're going to take a turn to play it.
You're going to have to waste your mana and take a turn to do that.
So I've sort of stolen a turn from you.
That's the idea of tempo.
Once again, I'm way oversimplifying this.
But it's the idea of getting the advantage of time and opportunity on the opponent.
Red and blue tend to do that very well. They have a lot of different tools and availability to do that,
and they tend to combine in a way that does that well. So that's one of the resources that blue and
red get you. They also have a spell center. Usually when there is a mechanic in a set that's a spell
centered mechanic, usually the deck that takes advantage in a set that's a spell-centered mechanic,
usually the deck that takes advantage of that archetypally
is usually red-blue.
Not always, but very often.
You know, when Scry matters, a lot of the time,
red and blue might be, you know, the Scry matters deck.
Pick your spell-oriented mechanic
that red and blue often are the deck
that's going to take advantage of that.
Okay, but wait a minute.
Is there nothing? Do they not overlap anywhere
in creatures?
So let me talk about the area, there's a thematic area
they tend to overlap a little bit.
So red and blue happen to be the
two colors of the elements.
So there are four elements.
So red takes the fire and
earth part of the elementals,
and blue takes the water and the air.
And those components are very important parts of the color, thematically.
The reason blue has so many flying creatures
is because blue is the color of air.
The reason blue has so many water-based creatures
and the merfolk and stuff is that blue is the color of the water.
Also, thematically, if you go to astrology and stuff is that blue is the color of the water. Also, thematically,
if you go to
astrology and stuff like that,
water and air have a lot of mental
qualities to them.
Earth and fire have a little more body qualities
to them. That's another
a little difference between blue and red
is that blue is very
focused on sort of
the mental and red is a little bit more focused on sort of the mental and red is a little bit more
focused on the physical.
A little bit, I mean, more on, like red is sort of like how am I feeling and I am, I
am, I have senses that I have and that the physical sensation, maybe I should say physical
versus mental, maybe that makes more sense.
Red is very physical.
I feel something. That's a very physical thing
I must act on how I feel
but blue is about sort of
how I'm thinking about it
that's a very different thing
anyway
because the element overlapped
there are two colors that have elemental qualities
we have an elemental creature type
so that's something that you'll see in red and blue
it's not that the other colors don't have elementals you'll see in red and blue it's not that the Alcatraz don't have elementals
it's just that red and blue have the most elementals
because the four elements
if you will, show up in red and blue
and so that's a very common place
for us to go
now magic has had its fun with elementals
you know
we've made elementals out of things that aren't
really elements by any stretch of the imagination
you know, time elemental we've done elementals out of things that aren't really elements by any stretch of the imagination.
You know, time elemental.
I mean, we've done all sorts of things.
But it is something that you definitely see overlapped in red and blue.
The other thing that red and blue tend to do a lot of is red and blue, because they're spell-oriented colors,
you will also see that they often have
a little bit more activated abilities
on creatures that have a spell sensation to them. Blue does this a little bit more than
red, but red still does it. They definitely have a little bit of, I have a little guy,
and the little guy, although he's a creature, has a little spell orientation to him. The other big thing on creatures in general is you will see that red and blue tend to
like activations. There are colors that, for example, red has fire breathing, and blue
often has different types of pumping as well. You can see, I mean, different colors do pumping in different ways.
Black has its shades and things.
But there definitely is a sense that even when you get down to the creatures of red and blue,
that there's a little bit of a spell-like quality to them.
Okay, so let's talk a little bit about, okay,
so the positive part of blue and red getting together is, like I said, this passion curiosity,
this desire to get your hands on and find answers through trying things.
So what is the negative side of red-blue?
The negative side of red-blue tends to be, well, the negative side of blue is
impassivity, is the idea of not doing anything. And the downside of red is sort of acting
irrationally. So when you get impassivity and irrationality together, blue and red together can be very vindictive.
That blue is all about sort of manipulation
and sort of thinking things through.
And red has a very petty side
because red is very emotional.
And so if you cross red,
if you do something that red doesn't like,
that red can really harp on it.
Well, blue is mental.
So if you take red's quality of harping on things, of not letting things go,
and blue decides to dissect things, and blue sort of leans toward trickery,
you know, blue and red are the tricky colors.
If you get those together, they can be a bit mean.
They definitely can be, you know, so like sort of a positive red-blue
is definitely kind of the fun,
absent-minded inventor,
which it plays into quite a bit.
And the downside of blue-red
is a little more the mean, vindictive,
almost the bully in some ways,
but the intellectual bully.
Not the one that's going to beat you up,
but the one that's going to beat you up, but the one that's going
to make your life a living hell
because it knows the things you
care about and is going to one by
one take those things away from you.
Now, blue-black
also has a little similar quality.
Blue-black also...
Black's a little more
sadistic than red.
So blue-black also has some of these qualities.
But the difference is that blue-red comes more out of emotional spite
than it comes out of tactical advantage.
The blue-black is not going to do something that long-term is problematic.
Where blue-red sometimes will.
Sometimes they're like, I'm really upset with this person.
I'm going to get him.
And if it's not necessarily
long-term
the right thing to do. Blue-black
will get somebody if it has gained
long-term for doing it, where blue-red
does not. And once again, the kind of difference
between red and black there,
where red and black both can be pretty
vindictive, but black
is vindictive carefully, and red
is not very careful. Red is not a careful color.
So one of the things that's tricky in general about talking about blue-red is that blue and red,
like I said, are not, the lack of overlap is, like one of the things that is interesting, which is,
if you were starting from scratch, and you're like, okay, I'm going to make all the color pairs, I mean, Richard clearly spent
a lot of time and energy giving each color strong identity, which he did a great job
at, and the mechanics kind of fell out of where it made sense, and then with time, like,
a lot of the things I've labeled that were overlap blue-red things
did not start in both colors.
You know, spell
redirecting was a blue thing that we moved to
red. Stealing was a blue thing that we moved
to red. Looting was a blue thing that
we moved to red. That there was a bunch of things
that we said, oh, I think red could
do this too. So we had a meeting
many, many years ago
where we said, oh, you know what?
Red has the smallest piece
of the color pie.
Red, there's the least
number of things.
Of all the colors,
red does the least
number of things.
Well, let's go look
at other people's things
and take some things
so that red could do
some stuff that felt red.
And in some cases,
we were extending it,
meaning the original color wasn't losing it, just red was also
doing it, and in some cases we were moving
it to red, red didn't used to do it
now red was going to do it, for example
temporary stealing used to be in blue
and we decided to say, okay, what if we
divide up stealing, give permanent
keep permanent stealing, give temporary
stealing to red
and anyway, it was funny because what we
said is,
let's just go with what the colors want to do.
We wrote down all the abilities.
Okay, here's what red does.
What might red want to do?
What philosophically will make sense in red?
And what we found was most of the things that red wanted to do
that were in somebody else's color pie tended to be in blues.
There was some overlap with black. Red and black have a lot of overlap.
But it's interesting that, well, black and red tended to overlap in the destructive areas.
Black and red were all about, oh, well, black and red both have this destructive quality.
Okay, there's some destructive overlap between the colors.
But when we went to anything with some nuance to it, red and blue were where the overlap happened.
It was very interesting. Interesting sort of.
And that's where you realize that red had
this trickster quality that we hadn't
really been playing up.
One of the things that's hard is
red likes chaos.
And trying to, for a long time
we interpreted chaos as randomness.
And a little bit of randomness
is okay, but it's not particularly
great gameplay because you can't control it.
And while thematically makes a lot of sense, keep giving Red things where it can't control it doesn't make for good gameplay.
You know, if Red can never control what it's doing, then why play Red? You won't play Red.
And so what we found is what Red wanted to do was not be chaotic itself.
It wanted to create chaos in others.
And that was a really important distinction.
That is why I spelled redirection
and some of that stuff started to happen.
Where it's like, Red is all about,
you thought your plan was going, you know,
you were all orderly.
I introduced chaos into your order.
Not that I was chaotic.
I used chaos as a weapon against you.
Anyway, that was an important distinction.
So, anyway,
final thoughts. I traffic
today, so this is not the podcast.
Some podcasts, when I get in the
car and I say, okay,
oh, I see some traffic. Okay, whatever.
I can talk forever about this topic.
Blue and red overlap, you know, blue and red,
the color pair,
is tricky because it is...
I mean, somatically, blue and red do overlap a decent amount.
There definitely is this desire to manipulate for different reasons where you see the overlap.
And there is a spell orientation overlap, but it's just less.
Like, I take a sheet of paper and write all the things that overlap,
just so I can look at it before I start my drive.
Just go, okay, what is the overlap?
And blue-red just had the smallest.
I knew it had the smallest, but I wrote it out anyway.
And, like, there's some colors, like black and red or green and white,
where, like, the sheet is filled.
Top to bottom, I'm writing little notes on the side.
Like, it is just filled to the gills.
Blue-red, it's like, ah, it's space.
I can make my lettering a little bigger.
I mean, I have tons of space. There's just not
a huge amount of overlap between blue and red.
Should there be more overlap between blue
and red? It's something we're always
looking for. One of the
holy grails that we've been looking for
is the idea of
a keyword mechanic
that overlaps between blue and red. Likewise, a keyword mechanic that overlaps between blue and red.
Likewise, a keyword mechanic
that overlaps between blue and black.
Flying right now,
the problem between flying is
both blue-white and blue-black,
their only overlap is flying.
And so we need one more mechanic.
Blue and white kind of wants to be the flying overlap
because blue and white are the two flying colors.
Black is for sure third in flying.
So making flying the blue-black thing is
problematic because really blue-white wants to be the flying thing.
So finding the blue-black overlap and finding
the red-blue overlap in the keyboard
mechanic is...
Anyway, an ongoing quest.
We have a whole bunch of...
One of the things that we do at R&D is there's things
that we want that we kind of write down that we know
we're always looking for.
And the fact that we haven't found it yet just means
that it's not sitting in an obvious
place.
But anyway, we have a list of things that we're looking for.
And like, for example,
I talked today about
both rummaging and
about impulsive drawing.
And both of those are relatively new.
One of the things we've been playing around with red
has been, can you take abilities that you see in other colors
but have a more short-term feel to them?
That red can do it, but it has to do it quickly and immediately,
where the other color normally gets more time to do it.
And so both these abilities obviously were us going to blue.
There is an interesting thematic.
One of the things that's very neat about enemy colors is
that there is something, every enemy color,
like, obviously the allies have something in common.
I mean, the entire nature of the color wheel
makes them have this huge philosophical overlap.
The neat thing about the enemy colors
is definitely the idea of
there is something about them that's familiar,
even though they represent
upper ends of the spectrum.
The blue and red are the spell
colors, even though they're
radically different. Even though one's the intellect color
and one's the emotion color, there still
is an element to them that overlaps.
And
I think black and white is probably
the most iconic of the conflicts,
but blue and red is probably number two.
You know, the emotion intellect's pretty big, you know.
And then even down to the idea of fire and ice, of just, of heat and cold,
that there's these qualities of red and blue that really feel as opposite ends of the spectrum.
Like, I just find it very funny, like, whenever I look at a faucet, you know,
there's red and blue in every faucet, because red is the sign color for heat, and blue is the color for cold.
And that is just something that's, the iconography is there in us.
Just like black and white are very much, obviously, iconography, opposite colors.
That the yin and the yang is black and white, you know, and that when you want to see contrast, you know, a checkerboard
is black, white, and stuff like that.
It's interesting that blue, red's another thing with this color combination
where there's this clear opposite thing that you'll just
see show up in everyday objects.
But anyway,
I'm almost at work.
You can tell I'm trying to
wax poetically here.
I am blue, red,
for those who do not know this. I'm Izzet.
I am a passionate, curiosity sort of guy.
Within me, I have a love and a quest for knowledge.
I very much want to constantly perfect myself
and get better and learn and improve.
But I also am an emotional person,
and I very much act on my emotions.
And I'm famous for saying
what's on my mind and I get in trouble all the time for sort of voicing what I'm
feeling. So it's very funny how when you combine those two together,
the two color combination that I by far most
identify with is blue-red. I see the blue in me, I see
the red in me. One of the red in me. So one of the things,
by the way, that's fascinating for those who've never done it is it is neat to try to self-identify.
I know people do that a lot when we do the guilds and things. But one of the best ways to understand
the color pie is to apply it to things that you know well and sort of see, oh, well, what color
am I? What color are my friends? We do a lot of, on my blog, we do a lot of pop culture.
What color is Thor? What color is Yoda?
It is fun to sort of look at characters and get a sense of what their motivations are
and what are the tools available to them and stuff like that.
So Blue Red, by the way, when you look at all the guilds and you say to the public,
what is your favorite guild by self-identification, Izzet is number one by self-identification.
That when we say, hey, you can join a guild and you can pick whatever one you want,
that people tend to gravitate toward blue-red.
I'm not sure what that says. It's very interesting.
We know that blue as a
color tends to speak very highly
to Magic players, just because game
players in general tend to have a little bit more
of the intellectual side that shares with
blue.
Anyway, a little tidbit that
Izzet is the number one self-identified
guild, and I'm in the guild.
But anyway, my
friends, I am now arriving at work.
We have a little extra traffic today, so you got
a bonus
extended version of
Blue Red. So obviously,
last time I talked white-black,
which means next time I will talk
black-green, and we will
learn all about life and death and the
conflict there. But anyway,
I hope you guys enjoyed
the little tiny peek into the world of blue and red.
But I have just parked in the parking space.
So we all know what that means.
That means this is the end of my drive to work.
So instead of talking magic,
it's time for me to be making magic.
See you guys next time.