Magic: The Gathering Drive to Work Podcast - Drive to Work #267 - Green White
Episode Date: October 2, 2015Finally, I've gotten to my tenth and final (and possibly most requested) two-color podcast. I talk about the colors green and blue, what they have in common and why they're enemies. ...
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I'm pulling up my driveway. We all know what that means. It's time for another drive to work.
Okay, so today is the final part of a 10-part series on the two color pairs.
So, I've done white-blue, blue-black, black-red, red-green, green-white, white-black, blue-red, black-green, and red-white.
Which means today, dun-da-da-dun-dun-da, it's finally time for green-blue.
I had a lot of people when I started this, they figured out what order I was going in,
they're going, no, Sydney's my favorite, but finally it is time.
So, the idea of this whole series is, I'm going to talk about each color, what its philosophy
is, and why that, why exactly, how the colors sort of interact, where they overlap, why,
in this case, why they're enemies.
Um, I'm going to talk about all that while I drive to work.
Okay, so let's start with talking philosophy of the two colors.
Because they, they are fundamentally opposed on a crucial thing here.
So, blue.
Or start with green, actually.
Green, blue.
We'll go in order of the, uh, of the mana symbols.
Um, green is the color that says life is good.
As is.
The natural system is the perfect way to be.
Stop trying to change things.
Just let the world be the way it is.
Now, I should stress, green is not anti-change.
Green believes in change.
Natural change. Evolution. I should stress, green is not anti-change. Green believes in change, natural change, evolution,
that the world will, with time, adapt.
And that is great.
That is part of how the world works.
You know, that green embraces change,
but what green embraces is a natural, slow, evolving change.
Green also is the one who, like,
because it very much is in the here and the now,
is the one that really cares about the creatures of the world and the land of the world. And,
you know, it is the one that says there are all these great resources already at our fingertips.
Let's use those. We don't need to go make other things. We have so much wondrous things before us.
Let's dig into that. And green
very much cares about nature and all
the things around it. It is definitely the
creature color. It is the color that cares
about land the most. It is
the natural color.
Okay, blue.
Blue believes in tabula rasa.
You are born a blank slate.
And that anybody
has the ability to become anything.
That, you know, green believes in destiny.
Green believes you are born the way you were born.
And the qualities you have are inherent to who you are.
And, you know, you are born the thing you're meant to be.
Blue is like blank slate.
You can become anything.
That if you have that proper knowledge and education
and training and tools,
anybody can do anything.
That you have the
potential to be anything.
And what Blue wants is to reach
its potential. And not just for
itself, for the world.
Blue wants to say
we could live in a world
that is so great that our job on this world is,
let's get that world to the potential it could be.
Let's reach our potential.
You know, that green believes that there is perfection.
That you can go out and you can figure things out and you can find stuff.
Now, it's not that perfection is an end state.
You can constantly perfect yourself,
but you should be striving to make oneself better.
And so green and blue, you can see, have an inherent problem here.
I mean, this is the nature-nurture conflict, right?
So what defines who you are?
Is it your genetics?
Is it who you were born to be?
Is it sort of built within?
Or is it your environment?
Is it who you surround yourself with and what
you learn? Okay, so green is trying to get acceptance.
Green is like, look, the key to life is just accepting
what is around you. Accepting life as it is. You know, green is like
you've got to look inward and you have to realize all the gifts you have.
All the world has to offer, and accept that, and embrace it,
and, you know, be at one with that.
And blue is like, no, no, no.
The goal of life is to go out and search, and get information,
and find out what exists, and find that perfection,
make things better, improve things.
You know, you have the ability, you have the potential to be anything.
Figure out your potential.
And on some level, by the way, it's not that Blue believes you can be anything,
as much as Blue believes that for each thing, there is a potential that can be reached.
It's not that I necessarily can be absolutely anything,
as much as I have the tools to, I have the tools to perfect
myself. And
Blue believes that like,
look, certain people, it's not that Blue
ignores any sense of biology.
Blue does understand that there are limitations built
in, that perfection comes at
a certain, you know, each creature
might have a slightly different level
of perfection they can reach because what they're going to do might be slightly different.
But blue strives to change.
Blue strives to improve.
Where green strives to see what is already there, appreciate what is already there.
And that's a big part of it, is that green really, really wants you to appreciate what
you have.
So green looks at blue, and green is like, wow.
Blue just does not appreciate what it has.
Blue, wow, just thumbs its nose.
It is insulting all that you are.
That to ignore all the potential you, I'm sorry, to ignore all the,
what you have to search for some unknown potential is, is,
is, is insult.
I mean, you have such greatness within you.
The world has such greatness around it.
Why are you trying to improve on the world?
The world is perfect.
Blue looks at green and says, wow, you are living in the past.
You know, it's great that you appreciate what you have.
That's fine.
Part of perfection is appreciating what you have, but you got to build on top of that. You know, are you telling me that you couldn't
be better without knowledge and education, without training, without experience, without
tools? You can't be better. Of course you can be better. You know, and so that's the
inherent blue green conflict. Um, so what happens when green and blue get together?
Um, cause it's kind of fun
when you talk about two things that are diametrically
opposed, but what happens when they team up?
And the answer is,
and this is where you see a lot of the
Simic stuff, is the idea of
improving
upon nature. Of saying,
oh my god, nature is amazing.
Nature does these amazing things.
Can we
take that and enhance it?
So blue-green, a lot of times you see
sort of like, a lot of the characters
who are blue-green, like Bruce Banner.
It's like, I'm going to mess with the fundamental
fabric
of DNA.
Now that doesn't go too well for him.
Bruce Banner's the Hulk, for those that don't know that.
Or Dr. Moreau. Or there's characters who are like,
I believe that I can take nature and make it better.
Now, like, a minor blue character is like, screw nature.
I don't care about nature.
I'm just going to go, you know, I'm going to create everyone I need to create.
I think one of the reasons that blue has an affinity for artifacts
and green hates artifacts
is blue sees artifacts
as a means to improve
and green sees it as kind of
a false, you know,
stop leaning on these false things.
You don't need this outside thing.
Look within.
Green tends to look to the past
and to look within.
Blue tends to look without
and look to the future.
But when you get them together, they're like,
okay, perhaps the future lies in the past.
Perhaps the way to reach that potential
is to take things already innately in us and bring them out.
And so it's a good example where a lot of blue-green characters
are all about sort of messing with the basic fabric of biology, of humanity.
A lot of scientists in blue-green.
Blue-green definitely is...
People who sort of have a fascination with biology and a lot of messing with genomes and a lot of that
there definitely is a mixing of blue and green there which is the idea of it's not just exploring
external it's like okay I'm looking within what do I have how do I make that better how do I adapt
how do I change it um and it is sort of the medium where you are trying to find the best of nature,
but you're improving upon it.
So that's where blue and green sort of get together.
Okay, so let's talk about, oh, so one of the things I always talk about, by the way,
is there's a couple different ways when you team up,
and the two most simple is that one color represents the means
and one color represents the goal,
which is I want to do this, and this is the means and one color represents the goal,
which is I want to do this and this is the means by which I'll do it.
So blue could be
I'm trying to perfect things
but I'm going to use nature
as a means to perfect them.
Or it could be
I'm trying to appreciate what is around
and I'm using knowledge as a means
to better appreciate that.
So the idea is the scientist is a little more,
I have blue ends and green means,
where sort of the naturalist,
someone who wants to know every possible thing there is about nature,
leans more of the green goal with the blue means.
Okay, so let's talk about where these colors overlap.
What do they do mechanically that is similar? Okay, so on creatures talk about where these colors overlap. What do they do
mechanically that is similar?
Okay, so on creatures, I like to start on creatures.
A couple abilities. So first off,
blue and green
are the colors of hexproof.
So hexproof represents
the idea of some
resistance to magic.
The reason blue has it is
blue is the color that has most chosen to understand magic. The reason blue has it is blue is the color that has
most chosen to understand magic.
It's like if knowledge is
power and my tool
to fight with is magic, well I'm going to
learn everything I can about the tool I'm using.
Because if I have the best tool,
if I can use it the best, well then
I will have the strongest weapon.
Green has sort of a natural
resistance to magic.
Green is like,
things have evolved over time
to go, well, it might be better
if I had a natural immunity
to magic, that might help me.
And so green is more
evolved over time.
So once again,
the thing about green and blue is
they both do believe in change.
They just have a very different idea
of what that change is.
The green believes that like
the idea,
the way nature works,
you know,
sorry to go back to Darwinian sort of thing,
the survival of the fittest,
in a Darwinian sense,
not in a black sense
where like might makes right,
but in a green sense,
which is
nature will figure out what the best
is, and over time, it will
adapt that. That if you have
two creatures, and one creature has a thicker hide
and the other has a thinner hide, and the thicker hide
allows it to survive better,
you know what? The thinner hide ones
will die out, and the thicker hide ones will
propagate, and the creature will just, over time,
have a thicker hide.
So green very much believes
in change, but it believes in slow,
careful change.
That nature has this neat system
built into it to say,
you know what, the strong will survive.
And that whatever
helps something adapt and live
and survive, that will be passed
on, and that slowly over, things will be there.
Blue just goes a little faster than that.
Blue is like, you know, change the means toward perfection.
You want to get better.
And, okay, well, what can you do to change?
And blue doesn't have this, like, slow, natural, evolving change.
Blue is like, if I can change something right now, let's change it.
Blue, for example, loves to use artifacts
because it's like, and tools in general,
artifacts are everything tools,
but it's like, okay, if I can use this tool
and now I can do this thing I couldn't do before,
well, now I'm able to do it.
This tool enables me to do something.
Well, I'm going to use this tool.
So green more relies on its natural things
and blue is more than happy to use whatever
means necessary. It might not be tools, it might just be knowledge, just learning about something,
knowing that, oh, this is the way something works, and if I have that knowledge, I'm able to do it.
Okay, so anyway, blue and green both have hexproof. In general, by the way, blue and green both have
a little bit of protecting of their own.
Blue obviously has counterspells.
Green has the ability to grant hexproof.
So that sometimes it has a pseudo-counterspell in that, you know,
I'm going to harm your creature.
And green will go, no, I will prevent you from targeting it.
Or I'll make it bigger, or I will somehow enable it to survive the attack that you're giving it.
So blue and green both have defensive things.
Green is pretty much on its creatures.
Green is pretty much, you're going to try to destroy my creature, I have tools to protect my creature.
Where blue is kind of like, I'm going to stop you.
Not just my creature, you want to do spells? I'll counter whatever.
But the overlap between blue and green is they both can protect their creatures.
Okay, also, Flash.
Or as I like to say, Flash!
Ah!
Little throwback.
Flash is a mechanic.
Which, up to me, by the way, when I made Time Spiral,
my goal was to make instant a super type.
And say, okay, all these things that can be cast at instant speed,
instead of instant being a separate card type,
let's make it a super type.
And then instead of having Flash, you just have instant creatures.
And then there wouldn't be instants per se.
There'd be sorceries and instant sorceries.
But then you could put instant on whatever and you could cast it at a speed of,
when you can cast an instant.
Anyway, that didn't happen.
So Flash got made.
So Flash is the ability to play things quickly.
In blue, the flavor is, I have magic, and I figured out how to sort of speed up my summoning.
I can make my summoning happen faster than normal.
Where green is more like sort of a pouncing sort of thing, the idea that I can summon something
and it just,
almost like it can immediately pounce.
You know, the surprise of like,
I summon a creature
and because it's so instinctual,
it can react immediately.
Even though it's disoriented,
it's summoning sick,
it can respond immediately.
And so,
flashing green tends to go on bigger creatures
and blue tends to go on things that are a little more surprises,
often having enter-the-battlefield effects and stuff.
Green and Blue also have what we call the Curiosity Ability,
although that's a nickname, not a real name.
Curiosity Ability is whenever this creature deals combat damage to an opponent, draw a card.
There's a variant of it where you draw cards equal to power,
but you usually just draw a card for damage.
Also, so blue and green in general overlap on card drawing.
Blue is king of card drawing. Blue has all sorts of card drawing.
Green's card drawing is tied to its creatures.
So one of the things about green to understand is green has doubled down on saying,
I love nature, nature is powerful, you are the two most powerful things out of nature,
the creatures and the land.
And it is doubled down.
And so what Green has done is said,
I'm going to be, so I'm going to,
because I'm focusing on creatures,
the bonus is I get creatures cheaper,
I get bigger creatures,
you know, I have,
I get a lot of creatures,
other than, I get more creatures than everybody but white.
I get the biggest creatures. And so Green has sort of said, okay, I'm doubling lot of creatures. I get more creatures than everybody but white. I get the biggest creatures.
And so,
Green has sort of said,
okay, I'm doubling down on creatures.
The problem is,
Green's a little bit over-reliant on creatures.
It needs creatures as means to kill other creatures.
You know, it has fight and things,
but it needs creatures to deal with creatures.
It also needs creatures to do card drawing.
That is, card drawing is also tied to its creatures.
So Green's problem is, if it has no creatures, wow.
It has a lot of problems.
It can't destroy creatures.
It can't draw cards.
There's a lot of things it can't do without creatures.
And so curiosity is one option to this.
Another thing is cantrip creatures.
That's something that blue and green do,
which is a creature that when it enters the battlefield draws you a card.
Sometime when it dies, it draws you a card.
Green and blue are the specialty.
I mean, other colors occasionally do it, but blue and green are the ones that do it all the time.
Okay, another thing, and this is...
Both green and blue will bounce their own creatures back to their hands.
Blue can bounce anything.
So blue bouncing its own creatures back to their hands is just a subset of can bounce anything.
Green tends to bounce creatures back
usually as a cost.
White tends to do it on spells,
meaning I'll protect my things. For white, it's kind of
a protective thing. I'll save my creature.
For green, it's more like
part of getting a creature out
is returning other creatures.
Part of the ecosystem is
I can get a bigger creature, but
it makes the smaller
creature go away, sort of metaphorically. So green will bounce creatures as part of
a cost. So blue and green sometimes definitely will have strategies where, because both blue
and green have a lot of entrance battlefield effects, a lot of colors have that though,
I guess all colors have that. And then green and blue sometimes will have a deck where
it'll keep returning things back to the hand and you can replay them.
Okay, next, blue and green also have cloning.
So blue has straight-up clone.
Blue has creatures that come into play, look around, pick a creature, go, I'm that, and it becomes a copy of that.
Green tends to clone in two other ways.
Green will make clone tokens, which is something that blue will also do.
Green will copy tokens,
and green will go in the library and get duplicates of cards already in play.
So blue is the more straight-up cloning color,
but green has a lot of different ways to mimic it.
The one thing that green tends to do, different from blue,
is blue can copy anybody's creatures.
Blue can copy my creatures, can copy your creatures. Green, is blue can copy anybody's creatures. Blue can copy my creatures,
can copy your creatures. Green
pretty much can only copy its own creatures.
Green is using its cloning
to propagate
what it is doing.
So green isn't turning its
like blue more says, I'm going to turn my
opponent's resources against itself. Blue will do that.
Green is like, I will double down
on my own resources.
Okay, next, tutoring.
So, blue can tutor
for more than green.
Most often,
blue tutors for
instants and sorceries.
Every once in a while,
blue gets to tutor
for artifacts.
Green tutors for creatures
and for land.
So, actually, between the two of them,
they divvy most of it up.
Not everything, but they divvy a lot of it up.
But, and...
Usually the idea is
blue and green kind of care about different things.
Green is more centered on a creature and land.
That's what a tutor's for.
Blue's more centered on spells and artifacts.
That's what you can tutor for.
Okay, next.
Token making. Everybody can do token making
Green tends to make
Once upon a time, green made a lot of 1-1s
but now we've ceded most of that to white
so green tends to make a little bit bigger of tokens now
It can still make 1-1s
but it more often will make like 2-2s
but it also makes 3-3s and 4-4s
sometimes 5-5s
It'll make the biggest of the tokens.
Blue's tokens
usually are flyers.
Blue probably makes tokens the least
of the five colors.
But when it does make tokens, it often will make flyers.
And usually small flyers, not particularly
big flyers, although every once in a while it'll make bigger flyers.
Okay, next.
Blue and green both
have a little bit of untapping.
Green has the ability to untap creatures and untap lands.
Usually it untaps creatures as a means of surprise.
It used to be a white ability that would be stuck in green because green was having some defense issues.
And so the untapping is nice because I can attack with my big giant creature,
and then when you attack I go, whoop, my big giant creature is now back to block.
Green can also untap lands.
Blue can untap anything. In fact, blue. Green can also untap lands. Blue can
untap anything. In fact, blue usually has tap or
untap, and it can untap whatever it wants.
Okay, next.
The graveyard.
So, blue can regrow
instants and sorceries.
We've had it regrow
artifacts. It's more moved over to white.
White's more of the artifact regrow color now
blue in the early days
did a little bit
but blue gets instant
sorcerers back all the time
especially instant
but it gets instant
sorcerers back
green has regrow
so finally reverse
here's the case
where green can do anything
and blue has a subset
green has the regrow
mechanics
so green can just
regrow whatever it wants
it often will regrow
subsets of that
sometimes it will regrow
green cards or creatures
or, well, usually
regrowing creatures is a black thing, so
in general, green is just
I can get anything back from the graveyard I want.
Part of this is, by the way,
that green cares more about the graveyard
and blue cares more about the library, and the reason
for that is green looks
to the past and blue looks to the future.
Dun-dun-dun. Okay, next, both colors
have the ability to take cards in the graveyard, all the cards, like, these are the two colors
that most often shuffle the graveyard into the library. In blue, it's, you see, like,
time twister-y type things where it's like, okay, I'm mixing things up and then I'm going
to, you know, often sometimes get a new hand or I'm mixing things up, and then I'm going to often sometimes get a new hand,
or I'm refreshing things or starting over.
Green is more about sort of reclaiming the past
and sort of the idea of the internal cycle of life.
Green has a lot of sort of secular qualities to it,
so that's part of green sort of getting things back.
Both blue and green do cost reduction.
Once again, blue's cost reduction tends to be for instance of sorceries or artifacts.
Green's cost reduction tends to be for creatures.
So you can see a very clear divide here,
where green cares about creatures first and lands second,
and that's it.
It's really what it focuses on.
Green will care a little bit about enchantments.
You'll see enchantresses show up in green.
White and green
care the most about enchantresses,
and white has issues with
card draw, so green tends to be
the enchantress color, which is getting draw cards
for playing enchantments.
You'll see green care a little bit
about enchantments. I guess third in
line, but green has a weird relationship with enchantments.
On some level it likes them,
and on some level it hates them.
Green is like, some of it feels natural to green,
some feels artificial.
And so, one of green's issues that blue has with green,
essentially, is that green makes these lines
for what it considers natural to unnatural,
and blue and black both always get like,
why did you draw the line there?
Why is that the line?
Blue-blue analytical one is,
I don't know if you're drawing the line in the right place.
Okay, next.
Blue has the ability to make creatures attack,
and green has the ability to make creatures block.
So the idea is blue is more the one that can sort of...
Blue is more defensive than green.
Green is a little more offensive.
And so blue is sort of like, I can set up my defense and sort of pull you into my lair.
Where green is kind of... I can have big monsters and then make you attack my big monsters.
Okay, next.
I talked about green having giant growth before as a means to protect itself, to save its creatures.
The one area that's similar is
when we want to do a giant growth type effect in blue,
we have a sneaky way to do it.
You know the sneaky way we have?
We do flash auras.
Because what happens is, auras with flash on it,
we can do it in green, and we do it occasionally in green,
although it's very giant growth-y in green.
But in blue, it kind of gives giant growth to blue
because you can take an aura, because it's flash, growth-y in green. But in blue, it kind of gives giant growth to blue, because you can take an aura,
because it's flashing, do it at instant speed,
you save it, much like a giant growth,
but then it sticks around.
And so that's the sneaky way if we want to do a giant growth effect
in blue. We can do a lot of it, but we can do a little bit.
Another difference is, both blue
and green have relationships with flyers,
very different relationships.
Blue obviously has the most flyers, green has the with flyers, very different relationships. Blue obviously has the most flyers.
Green has the least flyers.
Blue has what we call high flying,
which are creatures that can only block creatures with flying.
Green has reach,
creatures that can block creatures with flying,
in addition to blocking ground creatures.
So both blue and green interact with the air in different ways.
In some ways, they're the opposite ends of the spectrum
in that blue loves flying and is the air in different ways. In some ways, they're the opposite ends of the spectrum in that blue loves flying
and is the most flying center color.
Green hates flying.
One of the things green can do, green doesn't have a lot
of creature destruction that's not tied to its creatures,
but anti-flying is one of them.
It can destroy flyers.
The one other thing that green and blue
do is they will care
about what's in the graveyard.
What I call a graveyard's barometer.
Green does it a lot more, the kind of
Lurgoyf type of factors, like, I
care about something in the hand,
and
green saying that
I care about some resource in the graveyard
and I can get bigger based on that resource.
Where blue will care about different things.
In Innistrad, you saw like sort of caring about
using blue as a resource out of the graveyard.
You made zombies by getting dead bodies out of the graveyard.
So blue and green can both do about that.
And then finally, I saved this for last
because it's my favorite overlap.
Blue and green are the Morrow colors.
So Morrow is a creature whose power and toughness is equal to the number of
cards in your hand. Obviously has a
warm affinity in my heart,
being what I'm named after, or named after me.
So a lot
of people go, why is this ability in blue and green?
So let me explain. Blue
is the color of knowledge. Most people seem to get that one.
It's a little more straightforward. The biggest
problem with it being in blue is
blue already doesn't want to cast any spells
and so gameplay-wise, it's
not particularly interesting. It is kind of
like the color that already has a giant hand
gets rewarded for having a giant hand. We do that
some. We do a little bit of you get the thing
you want to do. Green is
the color of growth and
of
power toughnesses. Star star
is a real green thing. Every color gets it a little bit, but green is a lot of it. Green is star, star is a real green thing.
Every color gets it a little bit, but green is a lot of it.
Green is this idea that I have variable power toughness and I can grow over time.
And so the reason we originally put the Marrow in green
is play-wise it's a much more interesting card.
The idea that my entire color tells me
never ever play cards, hold them in my hand anyway,
is less compelling than, hey, green kind of wants to play its creatures but at the same time it wants to make this bigger. So it led for more interesting gameplay.
But we do both. Morrow actually shows up in blue and green.
So it's definitely an ability that either can have.
Okay, I'm almost to work. So those are most of the mechanical
overlaps. So let me... So those are most of the mechanical overlaps.
So let me talk about how...
I talk a lot about why blue and green are enemies.
And I talked a little bit about what happens when blue and green get together.
But thematically, why might blue like green?
So, first off,
green and blue are the two colors
that care about information.
Green cares more about,
green's more the color of wisdom,
blue's more the color of intelligence,
for the Dungeon Dragon fans out there.
The idea is
wisdom is more about
learning from what's happened before
and getting better
by learning from your past mistakes.
The idea of wisdom
is this idea that,
okay, I want to improve
and part of improving
is looking back and seeing what's happened before.
That green says
the key to the future is understanding
the past.
Blue believes that, look, to make the best decision, I just want the most information.
You know, it doesn't have to be previously known information.
It can be brand new information.
I can go seek out things.
I can investigate.
I can experiment.
I don't need to limit myself to known information.
And so green and blue both are the information value and colors
and when you get them together
what you see is
that they're sort of like
okay
I'm going to value
all the information
I'm going to value
the old information
new information
I'm just going to take
all the information
and you know
that the blue green character
is one who says
okay
I appreciate
the past
and all the lessons
we've learned from the past
and I want to follow those and learn from them.
I want to be wise.
But also, I want to get as much information as possible
because I want to be intelligent.
And that when blue and green get together,
you get that.
The other thing is,
blue and green, like I said before,
both actually have a decent amount
of sense of change to them.
Blue and green also very much sort of have figured
out where, like,
blue has put its money more
into instant sorceries and artifacts.
If you look at a blue deck,
blue just has less creatures. You know, blue
in limited, you just have less creatures when you're
playing blue. Blue is not,
on some level they're the opposite
on the spectrum, but they're similar in the way they're
opposites. Green said, I'm all in on lands and creatures.
Creatures first, lands second.
And maybe a little bit on enchantments.
And blue is like, I'm all in on instant sorceries and artifacts.
I'll do a little bit of enchantments on some creatures.
But blue's like, I'm really in on spells.
I have more instant sorceries than anybody.
I care more about instant sorceries than anybody. I care more about instants and sorceries than anybody.
I can tutor for them. I can regrow them.
I can make them cheaper to cast.
I got it. I can make
instants and sorceries a thing.
I'm the color when it comes to instants and sorceries.
And also artifacts. Blue also
excels at artifacts. It can get artifacts.
It can make artifacts cheaper. It does a lot of
affinity with artifacts. It's like, okay,
I'm in. I got artifacts, instants and sorceries. I've chosen with artifacts. It's like, okay, I'm in, I got artifacts, I got some sorceries, I've chosen my weapons.
Green is like, okay, I'm in. Creatures, land, I'm there, I can do the thing.
And each one of them really, really, like, went all in on their thing.
And almost to the point of problems at times.
Green is like, wow, if I don't have creatures, I kind of have a problem.
And blue is like, if I don't have creatures, I kind of have a problem. And blue is like, if I don't have spells, I kind of have a problem.
And so each one of them ironically kind of erred in the opposite end of the spectrum.
But there's a mirroring.
That's one of the things you'll notice when you look at enemy colors is
there tends to be a mirror in that they're diametrically opposed,
but ironically, in their opposition, they are similar in the way they function.
And you can see a lot of the different things.
I mean, all five of the enemy color pairings,
there is this quality of, I diametrically oppose you,
and in some ways, I'm a lot like you,
because we both go to our end of the spectrum
and then act similarly at our end.
So that's one of the cool things.
The other thing about blue-green in general that I like is
I have a lot of fun playing blue-green.
In fact, while I'm is it in spirit,
the colors I actually enjoy playing the most,
I really, really enjoy playing black green
and blue green,
which is interesting.
And the thing I love
about blue green is
blue green always has
this world of possibilities
in that you get a,
blue green is kind of
the building color.
I mean, it's interesting
that blue red isn't,
from a thematic standpoint,
are the inventors,
but blue green
from a play standpoint kind of do more inventors. But blue-green from a play standpoint
kind of do more inventing.
I mean, it's biological inventing,
but there's a little bit more.
I mean, one of my big issues, by the way,
with Izzet is that I've never...
I've never actually led the set with Izzet in it,
but I feel like the Izzet of...
It's that one guild that we've never quite gotten...
We've never quite mechanically matched their flavor.
Where I think the Simic, especially
in Gatecrash, I was really happy.
I feel like we nailed the Simic.
That we,
there is a really fun gameplay of blue and green
that I enjoy quite a bit.
That has a lot to do with kind of like, I'm experimenting
and making things, and what can I make, and how can
I do that? And it is very,
I don't know, it's fascinating.
I really enjoy playing blue-green.
While I don't know how much green there is within me as a person,
I mean, some, obviously, but I really, really enjoy playing blue-green.
And I enjoy Simic in general as a color pair.
It's just a lot of fun to play.
So anyway, ten podcasts later, I have gone through all 10 color pairs. So I'm hoping
you guys enjoyed this jaunt through
the color pairs and what they all represent
and where they overlap.
But, I'm in my parking
space. So we all know what that means.
It means it's time to end my drive to work.
So instead of talking magic, it's time for me
to be making magic. I'll see you guys soon.