Magic: The Gathering Drive to Work Podcast - Drive to Work #306 - Chris Rush
Episode Date: February 19, 2016Mark remembers the life of Christopher Rush and shares stories about their interactions. ...
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I'm pulling my driveway. We all know what that means.
It's time for another drive to work.
Okay, well today, sign of a kind of a sad podcast.
Normally, I do my podcast on Monday and Tuesday.
If all goes well, I don't record on Wednesday or Thursday.
Today's Thursday, and I actually, Monday and Tuesday went great.
I recorded my podcast.
But last night, I learned that Christopher Rush died.
And for those who might not know, Christopher Rush was an artist for magic.
He was very instrumental in the early days.
And someone I worked with, someone I knew, I personally knew.
And I think Chris was worthy of a podcast.
So this podcast is all about Christopher Rush,
someone who will be sorely missed.
So Chris is someone who I had a chance to work with and know
and was a friend of mine.
So I feel like I wanted to give a little bit of a podcast
to sort of talk about Chris and just share a little bit with you.
I mean, I think he was very instrumental in the early days of magic in a couple of ways
that some people might not even be aware of. And I want to sort of talk about that a little
bit. I want to, I don't know, I just want to spend a podcast talking about Christopher
Rush, who, who I was, like I said, very sad to learn that he passed away yesterday. Obviously,
I was, like I said, very sad to learn that he passed away yesterday.
Obviously, today, he died on the 10th of February.
So I recorded this many weeks ahead of time.
By the time you hear this, this will be older news for all of you.
But nonetheless, I felt I owed it to Chris to give him a podcast because he was a really great guy.
Okay, it might be a little, a little
hard. This is going to be a rough podcast for me, but an important one, I think. So,
let me talk about when I first met Chris, because, so Chris Rush, for those who don't
know, I came to work at Wizards in 1995. Chris already was working there. Chris actually had worked on Magic since the early days. In fact, if you ask what Chris worked on that you still to this day see,
the answer would be he worked with Jesper Mirfors on making the mana symbols. So the
five-color mana symbols, those are Chris Rush's work. I mean, along with Jesper, but
he had a lot to do in the early
days with doing a lot of the graphic design
and there's a lot of components
that he worked with Jesper on
that have become a basic part
of the game. And
he obviously did a lot of early illustrations.
I mean,
he probably was most famous for doing Black Lotus,
but he did over 100 illustrations. I'm going to get to that famous for doing Black Lotus, but he did over
a hundred illustrations. I'm going to get to that in a little bit, about all the different
illustrations he did. But first, I want to talk about sort of, this is, a lot of this
today will be me talking about my interactions with him, just because that's the stuff I
know. I'll talk a little bit about his accomplishments and things he did. Okay, so before I even came to work for Wizards, there
was a thing that we used to do called Caravan Tours, which I think was the brainchild of
Steve, Steve Conard, the guy who was the lead designer on Legends, who was a good friend of Peter Atkinson.
And Steve came up with this idea
of what if we got some Wizards employees
and some Wizards freelancers,
so like people working on the game
and the artists of the game,
and took tours and went around the country.
And so how the caravan tour would work is
he would take a couple employees
and usually an artist or two
and they would fly out somewhere and they would drive around
and go to local game stores in whatever the area was.
Usually they'd find a local artist.
So they'd fly in one or two Wizards employees.
They'd find a local artist who lived there because the artists freelance.
And sometimes the employees would be artists
because there were a bunch of artists that worked.
So I was asked at one point, and this is before I even worked for Wizards,
but they were coming to Los Angeles, which is where I lived,
and they wanted to know if I wanted to be involved in a caravan tour.
And I said, of course.
This was before I was, I think I was freelancing at the time,
but I wasn't working yet full time.
I was just a freelancer.
But I was doing the puzzles, and I think I was writingancing at the time, but I wasn't working yet full-time. I was just a freelancer. But I was doing the puzzles, and I think I was writing articles at this point.
And so I was, at least to the magic audience, some of the people might know.
So they said, hey, do you want to come do a caravan tour?
And I said, oh, that sounds awesome.
And so one of the people on the tour was Christopher Rush.
This is when I met Chris for the first time.
So for those who don't know, Chris, he was a small man.
I am a small man, I relate.
He, very soft-spoken, Chris was one of the sweetest guys you've ever met.
I literally, I can't remember him, I can't remember ever saying a mean word.
He was really sweet, very soft-spoken, and he had a really passion for what he did.
He loved art.
He loved graphic design.
And it was, I mean, I didn't interact with him all that much at work.
I interacted a little bit, but all the interactions I had were great.
And he and I had a bunch of awesome discussions.
I'm going to talk about one of those in a sec.
But anyway, I met him.
And I knew who he was because I knew his art.
Obviously, I mean, he did Black Lotus.
He did Lightning Bolt.
He did, I think, Man of Flare.
He did a bunch of the early ones.
In fact, here, real quickly.
Let me just run down.
This is all the art that Christopher Rush did.
So I guarantee you,
if you've been playing Magic for any
length of time, the chance of you having
played a card that he illustrated is
pretty high. Especially if you've been playing for
any length, you know, playing a little
longer. Okay, so these are all the cards he
did, real quick. He did Abbey Gargoyles,
All Hallows' Eve, Apprentice
Sorcerer, Archangel,
Artifact Possession, Basil Thrall, Black Lotus, Blacker Lotus, at my request, by the way.
I might get back some stories of the arts for these. Blood of the Martyr, Blood Imp,
Bone Flute, Booster Tutor, Brainstorm, Brass Man, Canopy Spider, Chicken Egg,
Chronotog, Chronotog Totem, Circle Protection Black, Circle Protection Red,
Coal Golem, Collector Protector.
He did a bunch of unglued.
Craw Giant, Crookshank Kobolds, Dark Heart of the Wood, Demystify,
Descendant of Kiyomaro, Desert Nomads, Dread Reaper, Elvish Pioneer, Elvish Scout, Aaron the Relentless, Field of Reality, Fire Drake, Flying Men, Forbidden Love, Forbidden Ritual, Forest, Finhorn Elder, Gauntlet of Might,
Goblin Berserker, Goblin Grenade,
Goblin Rhyme Runner,
Granite Gargoyle, Green Mana Battery,
Heed the Mist, Hell Swarm,
Acacian Infantry, Eastern Shade,
Imaginary Pet,
Imprison,
Indomitable Whale,
Infantry Veteran,
Ishii Aki Crackpot,
Join or Adapt,
Jovial Evil,
June in a Freight,
Knights of Thorn,
Cormus Bell,
Krivik and Hor,
Lightning Bolt,
Limdull's Paladin,
Lotus Bloom,
Malachite Talisman,
Mana Flare, Mana Leak, Mana Barbs,
Metamorphosis, Moonring Mirror, Muse Vessel,
Mirror Quadrapod,
Mystic Restraints, Nass Asp,
Necrite, Nether Shadow, Netherborn Phalanx,
Nial Svane, No Daichi,
Order of Devonhan, Opal Guardian,
Overgrowth, Planes,
Power Leech, Prophecy,
Rajin Spirit,
Rakdos Ixbitter, Rakalite,
Rakshath the Slayer, Wrath-E-Dragon,
Relicbind, Reroute,
Rod of Ruin,
Rook Egg, Rook 2,
which might be the token maybe,
Rune Sword, Safe Haven, Seraph, Snapping Drake, Snow-Covered Plain, Soul Grail, Sildevi Adnit, Steam Spitter, Stone Rain, Storm World, Suchi, Sanashin Falconer, Tablet of Eperture, Taunus Coffin, The Wretched, Tomorrow Azami Familiar, Tormod's Crypt, Twin Strike, Ur-Drago, Ursa's Bauble, So that's a lot of magic cards, and a lot of really famous magic cards.
Okay, so here share some of my stories
um
so one of my
so I met Chris
originally on
uh
at the
um
Caravan Tour
and I was
I was really excited
to meet him
because I mean
at the time
you remember
I was a Magic fan
I mean I was freelancing
for the company
but I still was a Magic fan
I played Magic
um I actually in the early days I mean, I was freelancing for the company, but I still was a Magic fan. I played Magic.
I actually, in the early days, I knew all the artists.
Magic's outstripped my ability to remember all the artists. But there was a period of time where actually
I could name all the flavor texts and all the artists
and I think the manicots of all the
cards. And I was very
familiar with Chris Verrush's work.
So I was very excited
to meet him.
I was far more excited to meet Chris than...
Chris, I mean, no knock on Chris.
I mean, I was like the puzzle guy of the doula.
So I don't think Chris really had quite as much sense of who I was
as I knew who he was.
But he was just so nice.
And I remember we chatted and he talked about...
One of the things that was fun to talk with him about
is just talk about his art.
He loved talking about his art.
And I remember everyone asked him about Black Lotus.
I remember the thing he always said is, because the artists don't know what piece of art you're going to make that's going to be the iconic thing.
And that, Chris was like, he always used to say, he goes, wow, if I knew that Black Lotus was going to be Black Lotus,
he goes, I maybe want to spend more time on it, you know.
That one of the things that's really funny is the artist,
I think it's very easy to sort of, like,
see how you would have made things even better.
And that Black Lotus is being one of, you know,
one of the magic card, you know, got so much focus on it.
And there's usually a seldom in between the card the artist draws
that's their favorite
thing they've ever drawn
and then the card
that ends up being
actually the card
they're known for.
Because a lot of that
has to do with
the strength of the card
and how much it's played.
The most favorite card
usually is tied
to what the card is
and so not necessarily
tied to what the best
art they've ever done is.
So anyway, here's my first story on Chris.
Well, first ones I met on the caravan.
Okay, so one of the things that,
when I talk about Chris's influence lasting far beyond,
like, he was an artist and he did a lot of art over the years,
but his legacy lives on.
So here's my story of how his legacy lives on,
which is Chris and I were flying, I think,
to Gen Con. So one of the things back in the day is Wizards of the Coast used to send,
and I'm not exaggerating, like 90% of Wizards of the Coast would go to Gen Con. Gen Con was a big deal. This is before we actually bought TSR, but Peter Atkinson,
who was the CEO at the time,
one of the founders, loved, loved,
loved Gen Con. He loved role-playing, he loved
Dungeon Dragons, and he loved Gen
Con. And so, Gen
Con was where he had first premiered
the game. I think it first went on
sale. Yeah, it first got
premiered at Origins,
they first showed the cards, but I think it first went on sale. Yeah, it first got, sorry, it first was premiered at Origins when they first showed the cards.
But I think it first
went on sale at Gen Con.
And Gen Con
just held a special place
in Peter's heart.
So anyway,
we all went to Gen Con
and I was my first,
I had just been hired.
It was the first summer
I was there.
It's like,
am I going to,
of course,
I had been to Gen Con
in 94.
Obviously,
I talked about that story
recently where I went to try to get more work.
And I ended up going to the first ever world championships.
So anyway, we were going to have Gen Con 95.
And I was like, okay, I'm not going to miss that.
Oh, no, no, no.
This wasn't 95.
I started working on it.
This was 96.
This was 96.
So the first summer I was working there was 96.
So anyway, so we were on the plane.
I ended up sitting next to Chris Rush.
And I mean, Chris and I knew each other.
I mean, you know, I'd come to work there.
And from time to time, I think the place we interacted, well, we obviously interacted for MagicSom.
And I also was doing work
on the Duelist
and I definitely
interacted with him
a couple times
on the Duelist
he sometimes
would help out
but anyway
so we were on
we were on the flight
and we were talking
about
I don't know
whatever
we got onto
different ideas we had
I think
I think I talked about
how I had some ideas
and that people just weren't necessarily receptive to all my I got some ideas I had big I think I talked about how I had some ideas and that people just weren't necessarily
receptive to all my ideas. I got some ideas, like big ideas, but, you know, they were a little too
big and people weren't as receptive to it. So Chris shared with me a story. He said that he
had come up with a really cool idea for how to do basic lands. And he said, look, you don't need
all, everyone knows how basic lands work. You don't really need all the text on the basic lands.
He goes, what if we just made basic land where it was just all art?
And he said, you know, he thought it would look really cool.
It would make basic lands look a little bit different.
And he had come up with this idea and he had pitched it a couple different times.
But people were like, oh, full art. No, that's, that's not, uh, you know, that's not the way we
make cards. Um, and so he said to me that, yeah, he really thought like that would be a cool idea,
but that every time he presented it, you know, he couldn't get any, he couldn't get any traction on
it. Um, and I said to him, I like the idea a lot.
I thought that was a cool idea.
So anyway, flash forward, I don't know, a year or so.
And I'm working on Unglued.
And I'm trying to figure out what to include in the product that might be something that's...
Here's what I'm trying to do.
I was trying to make a product that just had a lot of interesting quirky things in it
and I liked the idea of pushing boundaries
and doing things that just we wouldn't normally do
and so I came up with the idea of maybe doing basic lands
in some way that was cool and neat
and then I remembered Chris's idea of full art lands
and so I said let's do full art lands
and because the whole product was kind of
this out-of-the-box weird product, I didn't get as much resistance as Chris got. So I was like,
okay, it's the weird product. You want to do Weird Lands. Okay. But I remember is my big thing is I
wanted to make them black border because I wanted people to play with them. And at first I was like,
oh, no, this is a silver border set.
They should be silver border. I'm like, no, no, no, no.
I go, I think it's okay to let people
play with these lands. And there was a big fight.
Not a big fight, but it was a fight to get them black border.
And eventually
we decided that we would do them on their own sheet
anyway. Because being black border, they had to be on their own
sheet. But I'm like, I wanted to put one per pack.
And
that was another big thing. I said, you know what? I want to do this black border. I wanted to put one per pack. And that was another big thing. I said, you know what?
I want to do this blackboard, or I want to put one in every
pack. And I thought that'd be very popular,
and obviously it was.
And I remember when I finally
I got it, I got okay and I got them,
and I waited
until I think
everything was done, and then
I went and showed Chris
the lands, and, oh went and showed Chris the lands, and
oh, no, no, no, actually, sorry, I'm getting
my story wrong. I think
we did,
we had mocked them up
at first, and I went
and showed, right, I showed Chris after we
mocked them up, and to get
any feedback from him, and I said, Chris,
here's something we're doing in Unglued,
I thought you might like this.
And I showed it to him, and I remember a big smile came to his face,
and he was like, oh, you remembered.
And I said, yeah, it's an awesome idea, Chris.
And now, you know what I'm saying, we did them Unglued,
and then Unhinged, we pushed a little more,
had even a tinier border,
and then in Zendikar we ended up wanting to do something special,
we brought him to Zendikar,
and then brought him back to battle for Zendikar,
and so I feel like this is a part of the game,
this is something that we'll revisit from time to time,
and that is directly Chris's contribution.
And like I said, and the man is,
I mean, this is definitely
somebody, if you love magic and you, you might not even realize that this is a lot of little
things that Chris added. And in general, one of the things that I think is really important
to understand is that in the early days, you know, there were not a lot of people at Wizards, and, um, Chris really,
his aesthetic and his eye, and it is something that definitely added a bit to the game, and I know,
uh, I've talked a bit with Jesper about, about sort of Chris's contributions, and that,
you know, Jesper and Chris, uh, Chris had the background in the background in graphic design, and so Jesper had worked with him.
Because Jesper was a little more an artist, I believe,
and Chris had a little more of the background in graphic design.
So the two of them had worked together
to sort of put together the frames and the mana symbols and stuff.
And so, I mean, obviously a lot has changed over the years.
You know, the card frames aren't what the card frames were
back in the early days. So the mana symbols have pretty changed over the years. The card frames aren't what the card frames were back in the early days.
So the mana symbols have pretty much stayed the same.
So let me talk a little bit about some of the stuff I remember.
Chris's, some of his paintings and stuff.
Because I remember one of the things that I wanted to do.
So a few stories here.
So I liked the idea of doing parodies. And one of my goals in
Unglued was whenever I did a parody, we wanted to go to the artists that originally did it
to see if they could do the parody. And so we had a couple, so I remember Black or Lotus.
I went and talked to Chris because the idea of Black or Lotus was I wanted a black lotus,
but more, more of a black lotus, but more, more
of a black lotus, you know, because I knew that card was going to be called Blacker Lotus.
And so we went to Chris and said, okay, Chris, it's called Blacker Lotus.
It's even more of a lotus.
And I remember Chris was really excited.
Chris also got Chicken Egg, which was a parody of Rook Egg, which was his card from Arabian
Knights.
And I know he had a lot of fun with that.
And then he also, he did the first Booster Tutor.
So remember, originally, Booster Tutor was an Unglue 2, the one that never got made.
And the thing that, if you've seen it,, seen it is, um, Chris got the idea of it setting
in the store and the idea like you're using magic and you're actually getting the booster
out of the store.
Uh, and he did a lot of detail work and all the background, like, I think he must have
actually gone to a comic store or a store that sold magic cards and try to, you know,
figure out all the things you could see.
Uh, the detail work of that, I really like the detail work of that.
Um, what else? the things you could see, the detail work of that, I really like the detail work of that.
What else?
I'm trying to think of other fun, I know that, the, so one of the things that I remember about Chris is, he always had a smile on his face, and he was, well in fact, here, let
me, let me share my last story.
What happened was I had worked with Chris.
He was at Wizards.
And then at some point he went on to do other stuff.
And I hadn't seen Chris in quite a while.
And so I was at, my family was actually having a family reunion in Portland.
And it just so happened, I mean, literally, like, coincidentally,
across, right across the river, so like two miles away,
was Grand Prix Portland.
This was back in 1994.
And so my nephew was really into magic,
and he really, really wanted to go, and I wanted to go.
And my wife, Laura, who had never been to a Grand Prix before, said, oh, I'd like to come.
So the three of us went.
And I went inside and saw people and did my normal stuff and signed autographs and took pictures.
And I did some interviews online because there was a live stream going on.
But on my way out, there were a bunch of artists.
So I was looking around and seeing who the artists were
and I saw Chris Rush.
And Laura was with me.
And Laura also knew Chris.
Laura, for those that don't know,
my wife worked at Wizards.
In fact, she worked at Wizards before I worked at Wizards.
She started in February of 95.
I started in October of 95.
And she worked at Wizards up until the birth of my first daughter.
And then she ended up leaving Wizards.
So she knew Chris as well.
So we saw Chris.
And I think Steve Argo, I was like, oh, he saw that.
Would you like me to introduce you to Christopher Rush?
And I was like, no, no, no, I know Christopher Rush.
And I saw him.
And he's like, Mark, how you doing?
And I hadn't seen him in years.
And it was a really nice reunion.
Hugged each other.
If you saw the day he passed, I posted
a picture of me and him. That was from
Grand Prix Portland. Laura took a picture of us.
And he and I chatted for a little bit.
And
that's the last time I saw him.
But it was a very nice visit
and I'm kind of glad I had the last chance to sort of see him.
Like I said, I don't know 100% what he was up to.
I mean, I know he went on doing graphic design and doing art.
But the thing that I will always remember him, uh, the best is, um, the,
the, he was somebody who truly loved what he did. He was infectious in his love of what he did.
Um, he was kind. He was, he was just one of the sweetest guys I knew. And it was rough.
The same week he died,
Wayne England, another very famous magic artist,
who also was awesome.
I didn't know Wayne personally, like I knew Chris.
And so it was a rough week for magic.
I mean, one of the things,
I mean, magic is now, this year it turned to 23.
So a lot of the people, I mean, magic is now, this year it turned to 23.
So a lot of the people that are working on magic, you know, especially in the early days are getting older.
And it is, like, I remember Quentin Hoover was an artist from the early days of magic who died a couple years ago. And there have definitely been a bunch of pretty famous early magic artists who have sadly passed away.
Let me talk a little bit.
I read off a list of his cards early on,
so I wanted to talk about a few of his cards,
just sort of stories that I remember about art and stuff.
Okay, let's see.
All Hallows' Eve.
So All Hallows' Eve was from Legends
I remember
I think Chris is one of the ones
I think Chris liked All Hallows' Eve
I'm just trying to remember
stuff Chris talked about
So it was
It was a weird card in that
It's one of the few cards
in Magical Trivia on it
that was printed as a sorcery
but was later eroded to be an enchantment
and the reason is
it acted just like an enchantment
like you put it out and it did something
and then it went away sort of
and it didn't really act like a sorcery
and so it later got eroded to an enchantment
I don't know if it got eroded back to a sorcery
but it's one of the cards where it's...
There's not a lot of cards that are printer one card type.
And the most ones I can think of are ones in which,
like, it was a misprint, but that wasn't a misprint.
Just at the time, like, it's a sorcery.
Now, I remember that card, because Chris really...
I remember Chris commenting he liked that card.
I mean, one of the things
that's very interesting is
I didn't talk
like Chris didn't talk
a lot about his art
I had some
a little bit of conversation
with him
and like
I remember when I met him
at the Caravan Tour
when I was
I was kind of a fan
you know
I definitely
like one of the things
I know when people meet
magic celebrities
is they connect
with the thing
that you know
like one of the things
that artists do if you don't know is when artists go to events, they'll sit and they'll
sign, they'll sign cards. And people will bring a lot of cards. Usually there's like some limit,
like, oh, try to, you know, bring 10, 15 or something. But, you know, it's usually sort of a,
not a rule or anything, it's kind of a guideline.
And people will sometimes bring more cards.
And Chris would sign however, no matter how many cards someone brought, Chris would sign how many cards.
And, you know, it's, I mean, you think signing your name is easy, but like sign your name a thousand times or two thousand times or three thousand. It gets tiring.
And also, people really like the artist to try to draw something if they can
and Chris was
one of Chris's things is no matter how many
cards people brought he would always sign them
and he was
always he loved talking
with the fans he loved sort of hearing
people you know
it's very funny like I said
he and I had a few conversations
about his art but I know when he met I had a few conversations about his art,
but I know when he met with fans,
one of the things about the fans is the fans,
that's what the fans want to talk about, and so
I remember he would talk all about different things, and people would ask
where inspirations came from,
and
the one thing that's funny is
Chris would always point out the
flaws, like he always
would look at something and go, ooh, I could have done this
better if I did this or that.
And whenever I talked
about him in his paintings, it always felt like he was talking about
what he's learned about it
and how he could have done it a little differently if he did it
today.
Although I think Chris, one of the things that was
fun is, I think Chris really
enjoyed the fact that he just had
some very, very iconic things.
I think the fact that he really did enjoy that he had done Black Lotus in the sense that, you
know, Black Lotus is this forever, you know, icon of the game. And it is fun. I think Chris
really enjoyed the fact that he got to be part of magic in a really deep, like, you're
never going to disconnect Chris from magic. I mean, like I said, the mana symbols alone live on his legacy, but,
but just the fact that like lightning bolt and, you know, black, black lotus, like this
really, really iconic magic cards that, that from the beginning, uh, that have Chris's
touch on them. Um, do I remember any other fun, the one place where I interacted with
him, uh, normally I didn't do art stuff, so I didn't have to other fun the one place where I interacted with him
normally I didn't do art stuff
so I didn't interact with him
the one place I did interact a little bit
was I had done the art descriptions
for Unglued
I wasn't the art director
because there was an actual art director
that did all the
I just wrote the art descriptions
I did what we call the card concepting.
Like, oh, what is this card? What is it?
And I did the card concepting.
And one of the things that I was very open with
is I wanted to give the artists a lot of freedom
to sort of have some fun.
Because one of the things about the unsets is,
you know, they're very different from normal magic.
And I know Chris had a lot of fun doing the unstuff
and that he really enjoyed doing the
parodies and I know
he and I talked a bit about when he was
trying to do Blacker Lotus or do
Chicken Egg or whatever
of trying to
he wanted this
medium of, he wanted to sort of
have a little homage to the original
but also have a sense of funness
to it.
And I remember we
I just remember
having some fun talks with him where he was like sort of
he'd run an idea by me. I think he showed me
sketches, I think, just because
he knew I was so involved.
And it was always, I love seeing sketches.
Like he also
did chaos, he did Collector Protector.
So Collector Protector, the idea of it was,
it was an aura that grants you power and toughness
based on how many copies you own of it.
So the idea was, in order to be really powerful,
you had to collect a whole bunch of copies of it.
And then Chris came up with this fun idea
of having the person in the picture wear armor
and have the armor be magic cards.
And I don't know, I think I...
I don't remember exactly what my card concept was,
but I remember Chris came to me,
and he had this idea, and I thought it was very funny,
and so we talked it through,
and if you've ever seen it, it's a very cute picture.
So it's a guy on armor, but his armor is magic cards, and Chris made sure to make sure, like,
he did it so that a lot of the cards are the back of the cards, but I think a few of them
are the front, and he put a lot of time and detail into that.
In general, he put a lot of time and detail into his stuff.
I don't know if you look through all his work.
He really did have a lot of,
um, he, he enjoyed the eye for detail. He was, wow. Um, I'm almost to work. Uh,
yeah, like I said, this is, this is, um, I just really,
I worked with a lot of people. Like I've worked at Wizards for 20 years now, obviously,
and I've worked with a thousand people on Magic,
if not more.
And Chris was one of my favorites.
Hands down, one of my favorites.
In fact, it's funny,
because this morning I was talking to Laura
before I was about to go,
because I decided I was going to do a podcast,
and I'm like,
I didn't really know what I was going to tell.
I didn't know what stories I was going to, you know,
and I just wanted to, I felt he was worthy of doing a podcast and I'm like I didn't really know what I was going to tell I didn't know what stories you know I just wanted to
I felt he was worthy
of doing a podcast
and so I said
oh Laura
do you have any stories
and Laura was talking about
how
it's funny
her story is
she and he
were flying on a plane
to New York
for The Gathering
which was the
Homeland pre-release
it was like one thing
and she remembers that he she and he and a couple of people were playing some game.
And that she was saying that he was doing something, he was making a joke.
And she was laughing real hard.
And that was her favorite memory.
And I think the thing she said to me was,
the thing I should have referenced earlier was
that she can't ever remember a time
that he wasn't just really sweet.
Anyway, and like I said her memory of him was
of just sort of him laughing
and making her laugh
and so anyway like I said
I'm
I mostly want this podcast to just
for those that didn't know Chris Fretch I mean
some of you might not have been playing Magic all that long.
Maybe you've never actually played with the card as illustrated, although if you've been playing it any time, that's tough.
But even if you didn't, I guarantee there's mana symbols on your card, and you probably played with a full art land.
I mean, his touch on Magic will be felt for a long, long time.
I mean, his touch on magic will be felt for a long, long time.
And so I really wanted to do a podcast to kind of say farewell.
Like I said, I've worked with a lot of people over the years.
And a lot of nice people.
I don't want to imply that Chris is the only nice person I've ever worked with.
But he was definitely one of the sweetest people I ever worked with.
And I think one of the things that he taught me early on was he had such a strong passion for his work.
And he was so excited. And I think watching him interact with the fans was one of the things that really sort of taught me a lot.
Because I really was touched watching how he interacted
and I try real hard when I
interact with the fans to have that
same
he always bonded with everybody
and I really tried to emulate that
I loved how much that
he really tried to get a one on one with fans
and really tried to
bring forward what they loved about the game.
Sorry.
I'm historic.
My process went soon.
So anyway, a little sadder. I don't
usually have sad podcasts,
so
I'm not going to apologize for crying,
because I do
miss Chris, and
I don't think you
can do a podcast in remembrance
of somebody and
not show emotion, so that's okay.
Anyway,
I just want to say that if you've never seen Chris' work,
please do me a favor. Go and gather. Put Chris Rush in. Look at his work.
He really did amazing art.
Or even just take a look at the mande symbols.
Sometimes people don't really,
you're gonna take them, blow them up big, look online, look at the mana symbols, look at the
detail work. Um, they really are a really cool piece of graphic design that I don't, I don't
know if people even stop to take a moment to think about that. Um, but anyway, um, I just,
you know, uh, if you love this game, and I hope you do,
listen to my podcast.
There are a lot of people that have made Magic special over the years.
And Chris Rush is definitely one of those people.
Maybe it's not a name that everybody knows.
Hopefully most people know him.
But if not, I think my podcast today was just to sort of say
that there's so many awesome people
that work on magic and have really had
a touch on it. Chris was one of those.
He was an amazing
human being. He was a wonderful artist.
He was a great friend.
And so you'll be missed, Chris.
Rest in peace.
Anyway.
I'm in my parking space.
Do we all know what that means?
It means the end of my drive to work.
So instead of talking magic, it's time for me to make some magic.
Rest in peace, Chris.
You'll be missed.
Bye, guys. I'll see you next time.