Magic: The Gathering Drive to Work Podcast - Drive to Work #38 - Unglued 2
Episode Date: June 14, 2013Mark Rosewater talks about Unglued 2. ...
Transcript
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Okay, well I'm not pulling out of my driveway, but it still is time for Drive to Work.
So my daughter, Sarah, forgot her glasses and I had to go to school and give her her glasses.
So today's Drive to Work didn't work out quite the way I planned.
So I thought maybe the topic of today's Drive to Work is a set that didn't work out quite the way it was planned.
I often talk about sets that I've designed that made it to print, but there is one set that I designed, and I mean designed completely, I finished the
design that didn't see print, and that set was unglued too. Okay, now, let me explain
for those that might be confused. So, unglued came out back in 97, 98.
And it came out to a lot of fanfare.
People were very excited.
It was something new and different we hadn't done before.
And so we decided, because the set hadn't come out yet,
that, oh, this is a smash it.
Let's make another one. So right away, before the first one even came out,
we started doing work on the second one.
And what happened
was, for those that don't know,
unglued, we had
a bad habit back in the day of not
understanding our
print sizes correctly and
misgaging things. And for a while
we were really good at printing way too much.
And the problem is, if you print way too much. And the problem is
if you print way too much, it doesn't matter if it's successful.
If you overprint something, it starts
becoming not successful because
you have material that you've printed but aren't sold,
which is a negative cost. Anyway,
unglued, too much unglued got
printed. It just,
I think today we have a much better
understanding of who the audience and how big it's supposed to be.
But back in the day, everything was like, this will be another smash hit.
And people didn't get that the unsets have a niche audience, much like our supplemental products.
But not everybody wants to play it.
It's something that's for a subset of the audience, not the whole audience.
Anyway, it got overprinted, didn't do that well, comparatively because of the overprinting.
And so the set ended up getting put on hiatus and never made.
But I want to talk about the design of this set today because I actually designed a whole set.
And some of it would later get used in Unhinged,
which is the second Unset.
But once again, I'm not talking about Unhinged today.
I'm talking about Unglue 2.
In fact, our working name for it was Unglue 2, the obligatory sequel.
I don't know if we actually would have called it that,
but that was what we were tentatively calling it.
So there's a couple things that I learned from Unglue
that I wanted to apply to Unglue 2.
Interestingly, some of them did not get applied to Unhinge.
But, so one of the things that I liked about Unglued
was that it had a theme to it,
which was this chicken theme.
But the chicken theme in Unglued
kind of got layered on near the end.
It was something that was meant as a smaller theme
that kind of ended up being a little bit of a bigger theme.
But it wasn't that big a theme, you know, for all the, the chickens. I mean, the, maybe there's 15 cars
unglued that reference chickens or have a chicken on it, or, you know, there was not, for as much as,
as, you know, trying to have a chicken theme, it didn't, it was a pretty minor thing. And so I
decided on the second one, I wanted a theme that was a little more pervasive.
So what comedy theme did I choose?
I chose animated vegetables.
Animated vegetables, you say?
Yes, yes I did.
And so one of the things I did is we had this vegetable theme,
and the vegetables, I said to the artists,
hide a vegetable in your artwork.
So the idea was every single piece of art for Unglue 2
had a piece of a vegetable hidden in the artwork.
Now, the fun part of this is some of the art from Unglue 2,
and by the way, we went so far that the art was done. The cards were
very, very... I was done with the
design file. We had gotten all
the art in. We hadn't laid the cards
out yet. And
in unsets, that's a much more complex process
because
normal sets, you get the art and just you plunk
them in the borders and they go where the art goes.
But in unsets, the art
breaks the borders.
A lot of them have treatments to how it looks.
You know, the card frame could be busted or split or someone's knocked out of it.
All sorts of things can happen.
And so we hadn't gotten to that part.
But we did have all the art.
So some of the art from unglued, too, got used and unhinged.
And the funny thing is, not all the art, but if you look, there's a few Unhinged cards that have, like, vegetables hidden in the art, which makes no sense out of context.
But if you ever wonder, if you ever find a spare carrot or something, that is what's going on.
So one of the things that I wanted to do in Unglued 2 was I wanted to sort of have a little more themes than I did in Unglued. And I knew right
off the bat what I wanted to do. I, this is not a well-known fact, was always a big fan
of Poison. And what happened was I got to Wizards. I believe that I was here for Alliances,
which I think had one poison card in it.
I was here for Mirage, which had one poison card in it.
And I was here for Visions, which had one poison card in it.
And after Visions, it was decided,
eh, we're not going to do poison.
It's not worth it.
And I thought that was a bad idea.
I like poison.
I'm a big fan of poison.
And obviously, many, many, many years later, Scars of Mirrodin, I would bring poison back.
But that was not my first attempt to bring poison back. My first attempt to bring poison back was
Unglue 2. So at the time, I thought, like, okay, we're not willing to do poison. Fine. That's
perfect for a silver-bordered set. It's something we won't do in black-bordered magic.
And I had this idea of animated vegetables,
and so I mixed them together,
and the idea was the animated vegetables were all creatures with poison.
And in my head, I had a campaign like,
you know, not all vegetables are good for you,
you know, something like that.
And so we had, like, you know, not all vegetables are good for you, you know, something like that. And so we had, like, for example, I'm trying to remember, and clearly they were all puns because it was unglued and I was doing it.
So, like, there was Mad Beatdown, which was, like, these beats with spears running down a hill.
There was Rutabaga of the Night, which was a parody of Spirit of the Night.
There was Celery Stalker.
The Night, which was a parody of Spirit of the Night.
There was Celery Stalker.
There was...
They were all like this.
And then, one of my favorites,
is one of them, all of them were animated,
except one of them was just called Broccoli,
and it literally was a plate with a piece of broccoli on it.
And that tickled me to no end. I don't know how that would have played in the real, that, that tickled me to no end. Uh, I don't know
how that would have played in the real world, but it tickled me to no end. Um, that, uh,
broccoli was so dangerous, it didn't even need to be animated. Um, okay. So, I had my
poison vegetables. Uh, and the idea essentially was, they, they worked like poisonous, uh,
in Fusosite, the mechanic poisonous.
I think it's where poisonous first came from.
I think I... I'm not sure if I called it poisonous.
Basically, they would do so much poison if they hit you.
And I think instead of doing the unblock thing...
So there's a card called Swamp Mosquito in, I think, Alliances,
where you don't block it.
It's a zero-power creature,
but if you don't block it, it does poison.
These were, no, no, no,
like, if I hit you, I do so much poison.
Like, don't let him hit you.
I thought the flavor was better
than if you don't block it, does it?
It felt a little weird to me.
And so, yeah,
it's kind of the early version of Poison
when I did Poison's Future Sight
I was thinking of Unglue 2
let's see if I can take a drink
back in my days
of communication school
one of the things
they taught us
is when you do
verbal stuff
you know audio
type of things
they stressed that
you always need to drink
a lot of water.
And not sugary drinks,
things that will coat your throat.
But anyway, as I drive,
I'm trying to keep my voice lubricated
so that I can continue to talk for 30 minutes.
Which is...
Anyway.
Let's stay on in Bluetooth.
Drifting off here.
Okay, so we had the poison theme, and we had all the poison vegetables.
Then the other thing that I wanted to do was I wanted to riff off of things from the first unglued.
So the most popular card in unglued, so we do what we call God Book Studies,
which means we do market research, we take people and we show them cards in the set,
and we have them rank all the cards.
What do you think of this card? What do you think of that card?
And do you like the name of this card? Do you like the flavor text? Do you like the mechanics?
So the card that did the best in the God Book Study for Unglued was, actually it was two cards,
it was BFM, left half and right half.
They were number one and two.
That's my favorite, by the way,
that the market research people listed them as two cards.
You know, anyway,
one of the funny things about the market research is
for a long time we used some services
and the people who did it didn't really know magic,
so they would just look at things.
So for example, in the God Book study for Unglue 2 the lowest
card was Blacker Lotus
and the second lowest card was Chaos Confetti.
Now, Blacker Lotus
was
a card in which it's
zero mana cost, you sack it for
four mana, but you have to rip it up.
It's like better than Black Lotus,
but it's only usable once.
And the Chaos Confetti,
you rip it into shreds
and you threw it
and whatever the piece is now,
it's like Chaos Orb,
but you made confetti out of it,
which is based on like a magic urban legend.
Anyway, that's the bottom one and two of Unglued.
And the note they have is,
we can't,
we found no correlated evidence
for why these are the bottom two cards.
You know, people like the name
for Chaos Confetti,
but they don't like, you know,
it's like, hmm,
why are the only two cards you rip up
the bottom two cards?
So we decided then and there
not to do rip-up cards.
Which is funny, because I actually made a rip-up card called Iron Man that was a good creature, but if he ever died, you ripped him up.
So if the game ended, he was in play, you're fine.
But if he ever went to the graveyard, you ripped him up.
It was based on this, I don't know if people know this,
but there's a format called Iron Man Magic,
where the way it works is
whenever a card goes to the graveyard,
instead of going to the graveyard,
it's just ripped up.
So the idea is, you know,
anything you play in this format
could just be demolished.
And spells are instantaneously demolished.
You cast them and rip them up.
And creatures, if they survive, they survive.
But if they die, you rip them up.
So I had a card called Iron Man
that when it went to the graveyard,
you ripped up.
But anyway, that one didn't get made.
The other thing that the God Book study did, dice rolling cards did poorly.
I don't know.
That's always the ones that I...
So because of that, we ended up not doing dice rolling in either Unglue 2 or in Unhinged.
I'm a little dubious in retrospect.
I think... I don't know.
I think players have a love-hate relationship with dice.
One of these days I'll do my random...
I need to do a podcast on randomness.
I did a whole article on it, but it's a really
interesting topic, and I will talk about it one of these
days. Maybe one of these days soon.
Anyway.
Okay, so.
The most popular card was BFM. And so I'm like, okay, well, how most popular card was BFM.
And so I'm like, okay, well, how do we riff off BFM?
So, first I explored the idea of a card that required more than two cards.
You know, what if it required four cards or three cards?
The problem I had was it was hard enough to get two cards out.
And it was a $99.99 creep.
What was I going to do?
You know what I'm saying? I don't know. I just felt like, yeah, it'd be harder to get out. Like, what? And it was a $99.99. Like, what was I going to do? You know what I'm saying?
Like, what? Like, I don't know. I just felt like, yeah, it'd be harder to get out, but BFM was already really hard to get out. I didn't feel like there's much more of a challenge to make.
So I said, okay, let's go the opposite direction. I said, okay, instead of having one card that's
so big it's on two cards, what if you have one card that's so little that two of them fit on
one card? And so I said, okay, well, what do you do with that. What if you have one card that's so little that two of them fit on one card?
And so I said, okay, well, what do you do with that?
What do you do with a card in which you have two cards and one card?
And they said, well, the obvious choice is you can choose.
It could be either card.
And this is how split cards got made in Unglue 2.
It was me trying to riff off BFM.
So what happened was I thought they were pretty cool.
Because of the frame treatment, I thought they were out there enough that I'm like,
okay, we can do this in Silver Border. I mean, it's two cars
in one car. That's pretty weird. I mean, we never
did that in Black Border Magic.
And so, we...
I made...
The funny thing is, they weren't silly at all.
They were actually...
When we made them, they were very straightforward.
Now, I hadn't yet gotten the
naming convention, the blank and straightforward. Now, I hadn't yet gotten the naming convention,
the blank and blank. That would happen during Invasion when we actually did the cards, and Creative just named them with, like, normal names, and it didn't have any cohesion of
the card, and that's when I came up with a blank and blank convention for naming. Anyway,
but these are pretty normal. I mean, it's funny. One of the things I've realized looking back at previous unsets,
Unglue and Unhinged and Unglue 2,
is that there's different kinds of cards in it.
And one of the cards I call, it's what I'll call cube cards,
which is there's something about it that's weird that makes it Silver Border,
something about it that's weird that makes it Silver Border, but
you know,
they're
normal enough cards that you could throw them in a cube.
They work fine. They're not
silly. They're just, you know,
like, I know probably one of the
most popular cube cards is from Unhinge
is the Split Split card.
So, even though Unglue didn't
get made, Split cards got made, and then
Unhinge did a split split card.
It's actually five cards.
It's a split card with two split cards,
and then one of that split card is split to split card,
allowing me to get all five colors of magic onto one card.
Who, what, why, when, where, it's called.
And that card I know is very, very popular in cubes
because it's quirky looking, you know,
but it's just a card that has five uses and five different colors, and it's very functional.
Another one I know people like a lot is Blast from the Past, which was the origin of the
mix of match cards, also from Unhinged, where it has Buy Back and Flash Back and Kicker
and maybe Madness?
Anyway, it had a whole bunch of abilities that went on spells,
and it allowed you to mix and match them and do neat things.
And the card is a little complex,
and the reason it was in the unsets was, you know,
at least I thought at the time, we're just not going to set
where I could take four or five mechanics from the past and put them on one card.
So I felt justified putting them in Silver Bordered.
But that card gets played in cube all the time.
Anyway, so the split cards were kind of like that.
I made them to be kind of fun and functional and not very quirky.
What else did Unglue 2 do?
I mean, Unglue 2, there's a bunch of cards that ended up in Unhinged,
like Booster Tutor came about in Unglue 2.
The idea was, I was very interested in,
I was trying, one of the things that I messed around a lot with Unglue 2
that you would see me doing more in Unhinged is saying,
let me take something you know
that's just a magic thing
and just push it one more level.
So, for example,
you know, Demonic Tutor,
the original tutor in Alpha,
you went into your library and got a card.
Okay.
And then...
We did Wishes, right?
Where you went outside the game
and you got a card.
You went to your sideboard
or your collection.
So I was like, okay, let's go farther.
Part of the unsets is go farther.
Like, okay, what can I get?
Well, it's not in my deck.
It's not even in my collection.
I go, whoa, I got to go get a booster pack.
And the idea was you'd be playing the story.
You had to like booster tutor or you go buy a booster tutor and sit down and open it up.
In fact, the art for booster tutor, the original one, the one on glue two, took place in a shop.
But we couldn't, even though the art was really good, all the product was dated at the time.
Like one of my problems is some of the cards I made, not that the cards weren't funny, but they just got dated quick.
I'll give you some examples.
So there was a card in Unglue 2
called Bob from Accounting
and one called Poodle Boy.
Now, how old-time magic are you?
Do you recognize those references?
We did a series of commercials,
what I will dub the best magic commercials,
15 years ago.
I mean, around the time of this set,
that we were making the set.
And one of the things is
they're testing...
What are they testing?
An org or something?
And they send in a goblin,
but the org just deals with the goblin right away or something.
So they go,
okay, send in Bob from accounting.
And Bob walks in,
and it turns around, and there's this giant org there, and he okay, send in Bob from accounting. And Bob, like, walks in, and it turns around,
and there's this giant org there, and he screams.
And, like, and then they, and he cuts in with them watching,
and they make some comment about how Bob's not doing too well.
And then Poodle Boy was a commercial in which they,
they were making fun of, they were talking about Visidrix.
So they showed, like, putting a bunny in and a chainsaw
and something else, and a wrestler maybe. And then talking about Visidrix, so they showed, like, putting a bunny in, and a chainsaw, and something
else, and a wrestler, maybe, and then, oh,
came Visidrix, like, it mixed things together,
and it made, you know, from these,
from a wrestler, and a bunny, and a
chainsaw, you got Visidrix, which
was this crazy bunny thing from back
then, if people don't know the card.
And so,
the joke at the end was
that the guy delivering the mail was Poodle Boy.
Obviously, this experiment didn't work quite as well as Vizidrix.
Um, so anyway, Poodle Boy and, uh, Bob from Accounting were in the set.
Um, like I said, I have art for them and everything.
Um, one of these days, maybe I'll do an article where I show you all the art we didn't use from Unglue 2
and talk about what they all were.
That might be a good article.
Um, okay, so, uh, what else did I do that was outdated? Oh, so the other thing
I did was I used some magic sling. So back in the day, it shows the sling. So they used
to call any aura that beefed up a creature's toughness,
they would call it pants.
And sometimes they would call it fat pants.
Because I think fatties are still around.
So, you know, can Nego love the fatties?
So the term fat pants meant you beefed it up.
And so there also was a magic slang at the time where you use some to mean very.
So like, ah, some match we played.
And anyway, so I made a card that was called Some Fat Pants.
And what it was was it was an entire army inside a single giant pair of pants.
They aren't done by, I would say Phil Tholio, but we were Claymore J. Flapdoodle.
Anyway, the entire army was in one pair of pants.
It was called Some Fat Pants.
But that joke's been making...
Once the slang was gone...
I mean, it's funny, because I think Unhinged made Mize,
which was slang that also is kind of fun, by the wayside.
But it's funny watching Magic Slang.
I mean, that's another whole topic for a podcast.
It's just talking about different phraseology.
Phraseology is my music man show.
Okay, um, what other cards?
Let's see, what other cards did I make that, uh, never saw me late today?
Um, oh, I made a cycle of gins that all had puns in them.
Uh, there was, let's see if I remember them,
the cotton gin was the white one, the hydro gin was the blue one, the rummy gin was the
black one. Is that right? No, no, the slow gin was the black one, the rummy gin was the
red one, and the slim gin was the green one. And they actually
were messing around with caring about colors. Invasion also, I'm not sure why they were
in Unhinged, I'm looking back. They had puns in their names, but their mechanics, they
were cars that got better if you had a majority of a certain color, and we ended up using
that mechanic in Invasion as well. I'm not sure, in retrospect, I'm not sure why they,
I mean, I like the puns, but I'm not sure why they're there.
Oh, the other one I did is
um,
some of the stuff was just, people gave me puns
I thought were funny. So one of the things I thought
was very funny was, I had a chicken theme
in the first set, and so
somebody loved the chicken theme and said,
hey, next time you do it on set, you should do a card
called Bantam of the Opera, which was
a chicken dressed like Phantom of the Opera.
And we did that.
There also was a card called Tequila Mockingbird,
which showed a mockingbird in a bar.
Which is funny, by the way, because for a long, long time,
we've not shown tobacco or alcohol.
We don't show those in cards.
And so it's kind of fun.
Oh, Tainted Monkey.
Tainted Monkey from Unhinged was actually a card in Unglue 2.
It's a different name.
I don't remember.
Was it Monkey Seer or something?
Why was there a monkey that's a fortune teller?
I think I liked the art.
The art was awesome.
Although if you notice, by the way, right by his foot,
there's smoke coming out of his foot. And that's because he was smoking a cigar, and we had to take liked the art. The art was awesome. Although, if you notice, by the way, right by his foot, there's smoke coming out of his foot.
And that's because he was smoking a cigar,
and we had to take out the cigar.
So, um...
But I loved the art, so we ended up making Tainted Monkey.
I think one of the other ones...
There's a card called Dolphin Boy.
The thing about Unglue 2 that's funny is that I was definitely having a lot of fun with just coming up with crazy things.
Like I said, some of it, I'm trying to remember how much got into Unhinged.
Some of it got into Unhinged.
Oh, Granny's Payback.
Four of those five, not Mai's, four of those five were cards that I'd used in the original Unglue 2 that we reused, but we redid the art.
But we had art for them.
So in the alternate, we made alternate cards for some promotional thing.
But we had the art, and that's one of the reasons.
Like, we already had the art, so we made the promotion.
So, like, I think you see the original Booster Tutor's art in that.
You see Granny's Payback's original art.
Also, by the way,
I think on Mize, you see
the dogs playing poker.
Now, that, I made a
card called Poker Table,
in which you had to use
your cards as if a hand of poker,
and converted mana cost was
the number, and
your mana symbol was, your color was your suit.
And you were making poker hands using your magic cards.
Anyway, the most awesome thing about that whole thing was we got that piece of art, which is Dogs Playing Magic,
which is one of my favorite pieces of art made for Unglue 2.
We ended up finding a home for it in a promo card for... I just couldn't...
I tried...
I decided the poker table card wasn't that good,
so I ended up not using it in Unhinged,
but I love that art, so we just tried to find a home for the art.
But it's tricky, because it's dogs playing
magic, so...
It is... Finding the right
spot for that was tricky.
It's funny.
The...
So... Oh, real quickly, let me tell the story. I guess I'm talking about the making of Unglue 2, spot for that was tricky. It's funny.
So, real quickly, let me tell the story.
I guess I'm talking about the making of Unglue 2,
but let me tell a little bit about how I discovered that it wasn't going to see
the light of day. So, what happened
was, I'd finished the file,
I'd designed all the cards, we had commissioned
the art, and in fact,
Jesper Mirfors, the original
art director, was back in R&D at the time.
He had left and he came back.
And he was there during the period of time
where we were doing Ungulu 2, so he was the art director.
Jesper Mirfors was the art director for Ungulu 2.
And
so we had the art made,
the art came back, and like I said, I had
Oh! Here's something we did I completely forgot!
Okay.
See, this is the fun of doing the card thing.
A crazy thing that we were going to do was scratch off cards.
I completely forgot about that until I was thinking ahead of the different visual art.
And so the idea was we were testing the idea of having cards that would have three lines,
and you'd scratch it off, and you'd see what it did.
And then to keep you from knowing exactly what was going on,
we would make multiple versions of the card,
so there were alternate versions that all looked the same,
but that way, once you scratched off one line,
you didn't necessarily know what the other two lines were,
although once you scratched off two lines, you knew.
But we set it up so there might have been ten copies,
and the first line on half of them was one, and the other half was another, and mixed them up so like, you know, there might have been 10 copies and, you know, the first line on half of them was one, the other half was another, and mix them up so that there was
variety, but, you know, if you scratched off and the top one was the same line, there was
more than one card that did that, so you didn't necessarily know the other two.
And they were all themed as scratch-off tickets, like lottery tickets and stuff, and they all
had, all the cards, all the art were
done as if they were scratched off tickets. Um, and the interesting thing about that is we did
some tests on that. Um, but it's funny. One of the downfalls is the fact that you kind of knew
once you scratched off the second one, what the third one was, uh, was always kind of like a
little sad. Like I, I love the idea of what's going to happen. I have no idea.
Oh, what's going to happen? And you do something.
And that was across all the colors.
Anyway.
Another thing we didn't go to.
Anyway, so the art
had come back. We were just about to start
to do the design framework.
So one of the things about unsets in general
is the layout time
of making the art. Normally what happens in magic is you get the text, you get the art, you get the name and everything,
and then the editors put them in place and they just plunk in.
The people who lay them out, literally it's a program, they plunk them in.
And then they have to go back and look at them and make sure they're right, but most of it's automated.
Unsets are not automated. Unsets are done hand by hand, I mean, card by card. The way it would work is the person would lay them out, and
then the guy who's the graphic designer, and then we would come back, and the art director
would give notes, and I, the R&D person, would give notes, and there'd be a bunch of notes
sort of to find the card to slowly get it spelled out, because there are a lot of jokes
and layers and just different things we're trying to do. If you look at the Uncards, there's a
lot of attention that goes on to each one.
In fact, there's a great article.
The guy that did the layout for Unhinged
did an article talking
about that. He talked about
a lot of the little tiny teasers and little Easter eggs
he put in. It's a really cool article.
I forget his name. But if you look under
Unhinged
and layout, maybe you'll find it.
Anyway, so what happened was the art came in.
We were about to start the layout process, which is a long process.
So, I mean, when I say we were far along, we were far along, but we weren't.
We had a ways to go.
It wasn't quite done yet.
So anyway, Tyler Bealman, who would later go on to be an R&D at the time.
In fact, real quickly, I'll tell the abbreviated Tyler story.
So Tyler started as a marketing person, in fact, a freelance salesperson.
And in fact, I was working on the duelist as the head of chief
and
Tyler and his partner Mark
Mark Jessup, both of which would come to work
for Wizards eventually, came in to pitch
ideas for the duelist, for ads
and I didn't like his pitches
and I remember the meeting and I'm like, yeah
I don't like any of those. That was my first meeting with Tyler
just shooting down all the stuff that I'm sure they worked
very hard on. But both Mark and Tyler would end Tyler. It was like just shooting down all the stuff that I'm sure they worked very hard on.
But both Mark and Tyler would end up working at Wizards.
Tyler started in the brand team.
Mark would go work in the marketing team.
In fact, Mark was in doing advertising and stuff for a long, long time.
He left a couple years ago, but he was there a long time.
Tyler then, after he left brand, would come to R&D.
And I worked closely with Tyler.
He ran the creative team for a while.
And Tyler and I, along with Brady, were very instrumental in putting together the world of Mirrodin.
And Tyler was on the design team for Mirrodin.
Anyway, Tyler was definitely on a bunch of sets.
He did some design work.
Anyway, this was when Tyler was in Bran.
So Tyler was the one sent down to me.
He was like the junior member of Brand, I believe.
And Tyler was like, Mark, we need to talk.
And it's like he said
I forget. Basically he
said that they're putting this on hiatus.
And now I came from Hollywood, right?
So in Hollywood, when you're on hiatus,
hiatus means it's gone.
And so he was trying to sort of, I don't know, let me down, but the second he used the word hiatus,
I knew he was dead. Like, the second he used the word hiatus, I'm like, oh, you're killing
it. You know, and he was like trying to soft pedal and say, well, and I'm like, you're
killing it, right? And he's like, yeah, I'm like, look, if you're killing it, just tell
me you're killing it. And I go, don't use fancy words, you know like, yeah, I'm like, look, if you're killing it, just tell me you're killing it.
And I go, don't use fancy words.
You know, hiatus.
I'm from Hollywood.
I know what hiatus means.
We're not doing this, right?
And he's like, yeah, we're not going to do it.
And thus got dashed to the rocks, unglued to.
Like I said, I salvaged a bunch of it for Unhinged.
I think when I do my Unhinged one, I'll take a look so I have a little more knowledge of what I,
when I do the Unhinged podcast, I will try to do a little
research to talk about what I stole from Unglue 2.
And like I said, maybe I'll do an article on Unglue 2 one of these days. There's a lot of art that's fun to look
at that I don't think is going anywhere else. Hey, Bob from Accounting.
But anyway, that is the story of
Unglue 2, the set that I made
that never made it to print
so anyway, I'm glad you were here today
I stayed in my parking lot a little extra
because I know I stole some time in the beginning
and I wanted to get your full podcast
out of me
so anyway, thanks for listening today
and I guess it's time to go make the magic