Magic: The Gathering Drive to Work Podcast - Drive to Work #60 - Comfort
Episode Date: October 11, 2013Mark talks about Communication Theory. ...
Transcript
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Okay, I'm pulling out of the parking lot. What?
So I had to drop off my daughter at camp today, because for me it's still summer.
I know in the future, I believe it's no longer summer.
But right now it is summer, and so I had to drop off Rachel at camp.
But it is still time for drive to work.
So, and I think I'm driving a little farther than normal today
since I had to go to camp. So a little extra content for you, I believe. So today I thought
I would talk about communications theory. I wrote an article about it and it's a very
interesting topic, much, much worthy or very worthy of a little more insight and a little more depth of talking about it.
So today, I want to talk about my college education and how it applies to my current job.
Okay, so a little background here to understand where I come from.
Okay, so, back when I was a wee one, I have always been very interested in media, in film, in television, in the Internet.
Although, when I went to school, the Internet was a youngin'.
In fact, the Internet did not exist when I was in college.
That's how long ago I was in college.
Well, it didn't exist in any sort of real public way.
I guess it existed.
I was unaware of it.
How's that?
So I was always very interested.
And in my heart of hearts, what I really wanted to do was I wanted to create television shows
because I love television.
And I think the medium of television is a great storytelling medium.
Television is a great storytelling medium.
Anyway, so the story goes, in my senior year, the summer of my senior year, or sorry, my junior year,
I was supposed to travel abroad as part of a program called AFS, which I don't remember what AFS stands for.
But the idea of AFS is you get placed with a family in a foreign country and then you spend the summer
living with that family,
sort of, you know,
their adoptive family
for the summer.
And so I went
and did all the interviews
and then somehow,
one of my interviews went bad.
I got rejected from the program
and I was very surprised.
I'm like, what's going on?
So I appealed, and I interviewed
again, and this time my interview went really well, and they said, we don't know what happened
that last time, but, you know, welcome to AFS. But then, because it was late in the process,
they weren't able to place me, so I ended up not going anywhere. And I was very, very bummed at
the time. This is something that I was really looking forward to. And the idea of not doing it was upsetting.
And my mom, so I was home that summer because I obviously didn't go.
And my mom felt bad.
So she was going to a conference in New Hampshire or something.
But anyway, she said, you know what, I got to drive up to the East Coast.
I'm from Ohio, for those that don't know. And she said, why don't you come with me? We'll make a
trip out of it. We'll see some colleges. And a friend of hers, she was meeting her friend
for the conference, and her friend was bringing her daughter, and they were planning to look at
colleges, so we all looked at colleges together. So one of the colleges that we looked at, not for me, but for her daughter, was a college called Boston University.
And while I was there, so when I was there, I discovered that Boston University had a
college of communications, which I was quite excited about. And so, a lot of times we talk
about things happening for a reason. While I was really, really bummed that I didn't get to go abroad and do all that,
because of that, I kind of accidentally found out about Boston University and its college of communication.
And I went and I visited, and I was hooked.
And I'm like, here's where I'm going to college.
I got in, and anyway, I spent four years at Boston University's college of communications,
COM for short.
I guess COC was too racy.
Anyway, so one of the things that was very interesting is,
so I was on the track to become, I wanted to write for television,
and so I graduated.
I went out to Hollywood.
I became a production assistant.
You've read some of these stories.
And I was a runner for a while, And eventually, I finally got a break.
And I got on staff of a show you might have heard I mentioned before.
But anyway, that was going on.
And then, you know, I hit some hard times.
And during that patch, where I was doing a lot of freelancing,
I was doing a lot of pitching at the time,
I got a little stir crazy.
I ended up starting to work in a game store to sort of get out and meet people.
It was at that game store that I first heard about Magic.
And through Magic, I ended up getting in contact with the company through the magazine.
And I made the puzzles.
And la-di-la-di, you've heard all this.
But, so the important thing is, when I decided to take the job at Wizards,
I really thought at the time, I'm like, okay, well, yeah, I studied, I did all the communication work,
but, okay, I guess I'll just toss that aside and I will go make games for a living.
And I thought at the time that my attitude really was,
oh, well, how am I going to use any communication stuff, you know, making games for a living?
Little did I know.
So what happened was,
very early on, I was involved with the Duelists.
In fact, when I first got to the company,
when I first got hired,
the Duelists actually were interested in hiring me,
but they decided that I would work for R&D,
but I would be the liaison to the Duelists.
So I ended up being the liaison to the Duelists.
And then at one point,
the Duelists was having problems,
and they needed... Oh, Catherine Haynes had left, who was the dualist. And then at one point, the dualist was having problems, and they needed...
Oh, Catherine Haynes had left, who was the original editor,
the editor-in-chief of the magazine,
and they were struggling, and then somebody recommended
that maybe I could do the job of being editor-in-chief.
And I did, although ironically I did it while also being an R&D,
so one of many balls I've juggled.
Anyway, so my first sort of touch into communications was doing The Duelist.
And then, many years later, the company decided that they were not as connected in to the
internet as they should have been.
I mean, we had a website, but it was very, very minimal.
And, you know, The Duelist had gone away at this point.
They were like, you know, we really should take the kind of content we did in the doulas
and we should be doing that online. And that assignment got passed down to Bill and then
Bill passed it down to me. And so, um, the sort of modern magic of the gathering.com
or now it's daily and dg.com. Uh, I was in charge of sort of putting that together. Uh,
and I, I've talked about that. I don't know if I do a podcast on that. I'm not sure. If
not, I will one day. Um, but anyway, then I started doing a lot for the website. I started writing
my column. Obviously, I had many columns in the do list. So for starters, I ended up getting a
relationship where I did a lot of interfacing with the public. And then I also got very involved in
sort of the marketing
and how we communicate with the public about what we do.
I mean, obviously I do a blog now and a podcast and an article and all sorts of stuff.
I do a lot of things where I interface with the public, a big part of my job.
And communication theory becomes very important.
So today I'm going to talk about kind of what I learned in college
about a thing called communication theory and communications
theory. And then I'm going to talk about how it applies to magic. I wrote an article on
this, so some of this is retread in the article, but I'll go in more depth than I did in the
article just because I had more time. Okay, so let me explain something very quickly.
There is something called communication theory, which has to do with understanding how people physically communicate to each other.
You know, and that is like very much physiologically,
like when I talk, what happens to the sound from my mouth and your ear?
And, you know, and then how does our brain process that?
That's a different thing than what I'm talking about.
What I'm talking about is what, at the time I learned it, was called communications theory. Now, I've done a little, I've went on the internet, and I
think the terminology that I learned has changed over time. Remember, I went to school 20 years
ago, and so, or over 20 years ago. So, what I learned, I believe the stuff I learned is
still true. I'm not sure if they use the same terminology today as they did then.
So I learned it as communications theory.
I don't know if it has a different name now.
But the basic premise of communications theory is it's talking about media and saying,
how do people use media and how is communication shared between people?
Not one-on-one like communication theory,
but more like media onto individual,
meaning how do you make your media such that it's digestible by people.
So one of the things I learned in communication school,
I mean, one of the most important things,
and this comes through my work a lot,
is the idea that if your job is to deal with humans, then you have to understand
how humans work.
You know, humans are a very interesting bunch in that we are very complex.
Our brains have all sorts of functioning that they're still, I mean, to this day, kind of
understanding how it works.
But while that is true, we are creatures of patterns and habits, and there's a lot of things that humans as a group pretty much do.
Now, be aware, any kind of theory is talking about humanity as a whole.
Any one person can, there's exceptions, obviously, to this.
But what I'm talking about is things that they've done a lot of testing, and pretty much is how humans function.
they've done a lot of testing, and pretty much is how humans function.
Anyone human might function differently,
but as a group, as a race,
as a species,
this is how we function.
And the reason it's really important is
that communications theory says,
look, your job is to communicate
with humans. Well, let's understand humans.
If you understand humans, it makes
your job a lot easier.
And, essentially, the idea is,
how do humans absorb and take in media? So the thing I learned basically is there's three things
that you're trying to provide the audience, the three main things. If you've read the article,
you know this, but I will walk you through. So the three things up front are comfort, surprise, and completion.
And I'm going to explain what each of those means, because they're actually, I'm trying
to sum it up in a word, but some of these are a little more complex than a word.
So let's start with the first one, surprise.
Not surprise, comfort.
Okay, so the important thing to understand about humans is this. Humans are
biologically built to fear things.
So pretty much, the way to think of it is, I always say, go back,
look, one of the interesting ways to understand humans as a species
is to kind of go back to the beginning. So once upon a time
we were hunters and gatherers.
And look, we were very focused on survival.
None of this cushy making podcast stuff.
We were, you know, every day was about getting the food you need
and getting the shelter you need and surviving.
So when that was true, what was very important,
and what was built into our DNA, if you will,
was the idea of survival.
Survival, survival, survival.
Well, what is the greatest threat to survival?
The unknown.
Because if you've done things and they've worked and you're still alive, those things are probably good things.
Meaning, the known things are probably the safest things.
Now, that doesn't mean there might not be other safe things, but you don't know that.
And my example is, let's say there's a bush with berries on it, and you've eaten from
this bush of berries.
Well, you haven't died, so what that says is, oh, well, this bush is probably a good
bush, because if you ate it yesterday, or a friend of yours ate it, or a relative ate it, and they died,
well, that would be a bad bush.
But you've eaten from them.
Hey, you're still alive.
Odds are, good bush.
Now, let's compare that to another bush that might look identical to the bush you're eating out of,
but you've never eaten off that bush.
Now, okay, now it looks like the bush you've eaten out of, so it's got that going for it,
but probably the bush you've eaten out of, you feel a little more confident than the, but probably the bush you've eaten out of you feel a little more confident than the bush
you haven't eaten out of.
Okay, and let's go one step further.
It's a bush that looks nothing like your bush.
Its fruit looks completely different.
Well, that's a lot scarier because, you know, at least the bush that looks like your bush,
you've had that fruit before.
Odds are it's the same fruit.
Odds are it's safe.
But now you have a new fruit.
Well, this new fruit could be poisonous.
Who knows?
same fruit. Odds are it's safe. But not even new fruit. Well, this new fruit could be poisonous.
Who knows? And anyway, kind of built in to the self-preservation was this thing of just trust the known. The known will keep you alive. The unknown will kill you. And so what happens
is humans have this natural tendency to stick to things that they know. We are creatures of habit.
Humans are creatures of habit.
And one of the things I talked about in my article, which I will talk about here, is
that communication says, okay, how do we take advantage and use the knowledge of how much
people are creatures of habit to our advantage.
And the answer is, if you want your media to be successful,
you need to make your media part of the habit of the viewer.
And, for example, this is the classic study I always bring up,
but it's very famous and it makes a point.
So there was a famous newspaper, I don't remember what newspaper, but a big newspaper,
who wanted to figure out why people were reading their newspaper.
And so they had all these questionnaires and stuff, and so one of the questions was,
hey, why do you read the newspaper?
And one of the answers was to get news.
And that was number two.
To get news, meaning the function of the paper, was number two.
was number two. To get news, meaning the function of the paper, was number two. Number one was because I do it every day, which is I've made a habit of it. You know, my breakfast ritual
involves me reading the paper, you know. Now, modern day, the internet fills in for a lot of
what the paper used to be, but, you know, one, like, for example, when I was building the website,
one of the things I knew was I wanted
to make the destination of the website
a habit. Because if I made it a habit,
then people, like,
then I have human nature working for me,
not against me. So let me bring this up.
This is, if ever there is a
constant through my work, if ever
my, there's a theme that I said
that you want to pay attention to.
It is this, which is
you are not going to change human nature.
Human nature is
more powerful than you,
the designer.
Your job is not to figure out
how to change human nature,
but how to design something that works with human nature.
You want human nature
helping you, not hurting you.
Meaning if your game is trying to make people do something functionally different than they want to do,
you are fighting an uphill battle.
Whereas if your game rewards people doing what they naturally want to do,
the wind's at your back.
And I mean, I will say this time and time again,
I mean, it's a theme that runs throughout my work
which is part of being a game designer
is making something that fits with your audience
which are humans
so you have to match human behavior
now that doesn't mean you can't ever fight expectation
or fight human nature
but you have to do it very carefully
and very pinpoint points
and the main crux of what you're doing cannot fight it.
So, for example, I was making a website for magic. Well, I wanted to make sure that I played into
what humans wanted. Now, humans love patterns. Love, love, love patterns. In fact, there's all
sorts of psychological tests and stuff they've done where you put humans and put patterns in front of them and they will complete the pattern.
Human brains.
So why do we complete patterns?
I'm not 100% sure.
It has something to do
with how we learn, is my guess.
That I think what happens is
humans are pretty smart
and one of the ways that humans are smart
is the brain comes preloaded.
So the way to think of it is, when you buy a computer, there's some programming that comes preloaded with the computer.
The same thing is true for humans.
When a human is born, the brain comes preloaded with certain things.
Why?
Because it's supposed to help the human adapt and learn and survive.
And one of the things the human brain does well is it learns really well.
The human brain is amazingly good at learning things, you know. And so one of the ways it helps you learn is it
attracts you to patterns. Because in general, patterns are good to know. Patterns help you.
Patterns get you math. Patterns get you language. Patterns get you things you need. And so the human
brain just seeks out patterns. So what communication
theory says is, okay, humans like patterns. Patterns are comfortable. Let's do that. So
for example, I use a magazine, but a website is very similar. You ever notice in a magazine
how like there's sections of the magazine and the same sections are in the magazine
every time in the same exact place?
Like that, if you sort of just broke apart your magazine, like it's just, it's formulaic where
things are because the magazine has a structure to it. Well, why, why do that? Now, for one, it's easier
to put it together. I mean that, you know, if you know I need section A and section B and section Z,
it can be put together easy. But the reason to do it isn't the ease of putting it together,
although that's a nice side bonus.
The real ease is it makes it comfortable to the human.
That when you pick up a magazine that you know,
you just know where things are.
Websites, same way.
We go way out of our way to make sure the same things are in the same place.
So if you like Magic Arcana, it's in the same place every day.
If you like Card of the Day, it's in the same place every day.
So part of comfort is making something
that reinforces a pattern.
And so the thing about humans is
there are certain patterns that we will follow.
The biggest pattern is the pattern of a day.
You wake up, you go to sleep.
You wake up, go to sleep.
There are certain things you do every day.
Eating, for example.
I mean, there's just certain things.
If you monitored your day,
if you actually wrote every single thing you did
and wrote down the time you did it,
what you will find is a lot of what you do,
you do the same time every day.
And your body, in fact, gets used to that.
You know what I'm saying?
That when you try to change your schedule,
for example, when you change time zones,
you know, when you travel, what you're doing to your body is just that your body is used to a certain biorhythm, change your schedule, for example, when you change time zones, you know, when you travel,
what you're doing to your body is just like your body is used to a certain biorhythm, a certain schedule,
and like you're just throwing your body for a loop and your body's like, what is going on?
You know, and then your body will slowly get adjusted to the new time zone.
Then you move back and you're like, what are you doing to me?
So it is very important to understand the rhythm and the patterns and then match that up.
So one pattern is daily. Daily is a very common pattern.
The second big one is weekly.
And the reason for that is we have a structure to a week.
Week is Sunday through Saturday.
So, oh, every Monday night you might do something or every Saturday morning you might do something.
So there are patterns that you set weekly.
And the third big one is monthly, which there are certain things that happen infrequently,
but, you know, oh, the first Friday of every month I pay my rent or whatever. There's certain things
that are on a monthly schedule. So those are the three things that humans have kind of learned to
do. I'm not saying you can't learn things at other time frames, but those are the three big ones.
Those are the ones that humans naturally set up, which is daily, weekly, and monthly.
So when we set up the website, for example,
we had to make sure there was daily content
and there was weekly content.
We do a little bit of monthly content, but the website works
better with daily and weekly. So what that means,
for example, is
there's certain things that'll be there every day you show up.
Car of the Day, Magic Arcana
are two examples where
I know if I go to the website, that's going to
be there every day. And I understand the way we do it on the website is we just do weekdays, but humans will separate
weekdays from weekends because, you know, you have other patterns that make you do that.
Also, you act a little differently on the weekends. You do the weekdays because your
schedule is different. Daily features is where we get the columns. Like, okay, well, every week,
we're going to have a column to bring that to you. Now, another thing about comfort is the presentation of where the comfort comes
from. So another truism that I like to say is that people don't connect with ideas. People connect
with people. And so one of the reasons we, when we did the website, that we had calmness was that I
want you to connect to design. but you can't connect to the concept
of design, but you can connect to a designer, aka me.
You know, we had a development content.
Well, instead of connecting to the concept of development, you know, we started with
Randy Bueller, and, you know, now we have Sam Stoddard, and the idea is there's a person
there you connect with.
You know, we had a Timmy column, we had a Johnny column. We had a Spike column.
You know, we...
But in order...
We have to give you a personality.
Why?
Because, once again, it is more comfortable
that you understand that, you know,
that people can relate to people.
And so if you have someone who has a constant voice
and sort of a constant message to them...
And another thing we did, you know,
and we did this in the Duelists,
we do this online,
is the column is about something.
It's not just like,
eh, so-and-so talks about
whatever they want to talk about.
There's a theme.
I talk about design,
design principles.
Now, I mean,
I'm willing to stretch it a little bit,
but if you notice,
I always bring it back to design.
I always bring it back
to what the column is about.
If I'm going to talk about my wedding,
what's talking about
building to a theme?
If I'm talking about my dating, I'm talking about design mistakes a theme? If I'm talking about my dating, I'm talking about design mistakes.
I always tie my thing back to my theme because, hey, this is what my column's about.
People come to read it because they know, oh, it's about this thing.
Same with my podcast.
My podcast is about doing design and related magic things.
It's not like today in podcast I go, making cupcakes.
Not that I'm very good at making cupcakes, so that would be a very bad podcast.
My wife makes good cupcakes, though.
So anyway, so when I talk about comfort, what I'm saying is that it's important early on
when you bring comfort to somebody that you do it in a way on many levels.
You know, for example, I'll give you different things.
I talked about this in the column,
which is story structure.
One of the things that's amazing to me,
all stories, for those that don't know,
have a thing called 3X structure.
There's a color wheel to represent colors.
Story is about something called 3X structure.
The easiest way to think of 3X structure
is beginning, middle, and end.
The middle is about twice as big
as beginning or the end sections.
But if you see a movie,
there's act one,
we have what we call a plot point,
where something happens,
act two, which is most of the movie,
then a plot point,
and then the end of the movie.
Maybe one of these days
I'll do a podcast on 3-act structure.
It is fascinating.
But the thing today that's interesting is
that Act 1 is very much about comfort.
What that means is, Act 1 of a story is,
let me ground you in the world of the story.
Let me make you connect to the story.
I want to take the main character
and maybe some other characters
and make you connect with them.
Oh, I've experienced things like that character.
Hey, I kind of relate to that character. Now I'm on board and I'm
connected to the story, so now I care. I have an emotional
bond to the story. Hopefully an emotional bond to the main character.
And that a lot of
communication theory says, okay, this comfort is very important
because a lot of communication theory says, okay, this comfort is very important because
humans function better when emotionally invested.
That if you are,
for example,
you'll notice that when the newscasters report a story,
so let's say
there's a
there's a cruise ship
that sinks in the Mediterranean or whatever.
What do they want to do?
They want to find somebody from the local area.
Okay, so I'm from Seattle.
So let's say there's a sinking cruise ship.
The very first thing that the news people will do
is they're like,
was anybody from Seattle on that cruise ship?
And if there were, then the story's about,
hey, meet Bob.
Bob lives in a town near to you.
Bob experienced this bad thing.
Wasn't that bad?
Maybe we can talk to Bob, you know?
Why do they do that?
Why does the news do that?
Because when you see Bob from your local neighborhood,
you're like, that could have been me.
I could have been there.
Wow.
Imagine someone like me having that experience.
And it just, it makes it more personal.
And it makes it, when you boil down to it, and I don't mean this in a bad way, but humans are very egocentric, which means that you believe in the things you believe in
because they're things you've experienced and understand.
And the reality is, it's so much easier to understand why things that matter to you matter
than things that don't matter to you.
And it's not a bad thing.
It's just from a pure experience standpoint, I've experienced
these things. I understand them. So, for example, in Magic, one of the common things I run into
is somebody says, oh, I'm confused. Here's how I and my friends experience the game.
Why doesn't everybody experience it that way? And I have to go, oh, well, that's, you know,
your experience is something of you and your friends
but that's not, it's not true of the whole group.
Like one of the big problems I have in my blog is
I will say we've done, you know, market research or whatever.
We have data that shows something to be true.
And when I say true, I mean, you know,
for the majority of the audience it is true.
And then I always get someone going,
no, that can't be true,
because I've experienced something completely different.
And then I sort of say,
well, okay, you experienced something different,
but that doesn't mean you're the majority.
And people have a hard time,
because they're like,
no, no, no, if I experienced this,
or, for example, this is what magic means to me.
This is the kind of game magic is to me.
Well, we make something that's not for that kind of game.
Why are you making these cards?
They're worthless.
Oh, well, they're not for you.
You play a certain way of game.
This is for a different audience.
They're just as valid.
They also play the game, you know.
And then the egocentricism, which is just an inherent part of humanity,
apparent part of the human experience.
And so part of making sure that the thing you're doing connects
is making people understand how it connects to them.
So here's my, I will now sell the metaphor.
I think I've talked about this before, but it's very important.
Another creative thing that's very important is the importance of the metaphor.
I never metaphor I didn't like.
So why metaphors are so important, which
is, I've just explained, that
people, if they can emotionally
connect to something, they will bond with it much easier.
So if you have something and you want
someone to understand it, what you need to do
is take it in the terms that it exists
and translate it into terms
they understand. That's what a metaphor
does. A metaphor says, here's
something you do not comprehend. I will take something you do comprehend and use that as a tool to help teach you what
that thing is. So for example, let's say I have some complex scientific process. And
then I compare it to, you know, how you feed your dog or something. You go, oh, you know, like, all of a sudden, ding, ding, ding, like this thing that was
this foreign thing.
Because if you don't understand something, if you can't connect it to something that
you personally can relate to, it just is unrelatable, and it's just, it's distant.
You know, that one of the reasons, for example, one of the reasons that I write a lot of articles or I do a lot of podcasts
where I talk about personal things is,
so for example, I could have written an article just about design mistakes.
I could have written an article just about building toward your theme, you know.
But all of a sudden, like, I'll take my design article,
like I tied it to my relationship
with women, and in most cases, my failure, my dating foibles of things I did wrong. And
what happened was, what I found with that article was, it did a really good job of people
understanding, because you know what? Everybody's had dating problems. It's super universal.
And what happened was, I would say, look look here's the mistake I made
here's why I make it
and here's the same mistake
I'm making the exact same mistake
but as a designer
I mean
one of my beliefs by the way
if you ever follow me
is I'm a big big believer
in just things being holistic
meaning that the way you design
and the way you live your life
they're all connected
you know
the mistakes I make in design
are the same mistakes I make in life
and that if I understand my
mistakes in life, I get better at design.
If I understand my mistakes
in design, I get better at life.
And I truly believe that to be true.
And that's why I'm constantly striving to get better
because every time I get better in any
aspect of my life, I get better in all aspects
of my life. And the reason I'm
very gung-ho to try to help all of you
and try to, in my column, in my podcast and such, offer advice where I can
is, hey, anytime I can teach something
and I love teaching things because
when people teach me things, it's an amazing gift. There is no gift,
a few gifts, quite as amazing as giving somebody
knowledge.
Because if you give them knowledge that's applicable,
you've now affected their life.
One of the things that's amazing to me is I get a lot of letters, a lot of very nice letters.
I know you think all my letters are people like calling me the devil,
but I actually get a lot of nice letters.
And the letters are usually like,
here is how magic interacted with my life,
or even here's how my columns or something I said
interacted with their life
and how it was just a positive experience.
Because of that, they learned something
and it made things better for them.
You know, then when I wrote my dating article,
I had a whole bunch of people write to me and go,
oh my gosh, you just said some stuff
that I never thought about.
Yeah, I do that all the time.
I didn't realize I was making that mistake.
You know, and a lot of people are like,
thank you very much.
And that, it means a lot.
I mean, one of the things,
one of the reasons I enjoy doing
all the social outreach that I do is,
I do, I do believe that my job is,
on some level, I mean, you know,
but is trying to help people make people's lives better.
I think games make people's lives better.
Not only does it entertain people, which people make people's lives better. I think games make people's lives better.
Not only does it entertain people, which is awesome, but it teaches.
Games are an awesome teaching tool.
I think there are a lot of very, very valuable life lessons that come from teaching.
That come from... I mean, you can learn, you can explain something, and they go, oh, I can apply that.
And one of the things,
I mean, I'll probably do it,
I'll probably, I did this as an article once,
but I may do it as a podcast with life lessons.
I'm just like, here's things I've learned, you know,
and how I apply them to design.
And anyway, I'm deviating a little bit.
But so the main point of today is that
if you want to connect to the audience in anything, in a game, in
an article, in a movie, that what you need to do, number one, is connect, make it comfortable.
And what that means is, A, find a connection between you and the audience so that it's
not something that's external but internal and something they can personalize and they can connect to their own life. Put it in a form that they understand,
you know, put it in a, make it, and even if they have to learn the form, then repeat the form,
you know, make a formula they can get. And that doesn't mean you can't change your formula up,
but you want them to become familiar and comfortable. So you have to give them things
to become comfortable with.
And then make it part of their habit, especially for media in general, which says,
look, if I'm going to make a website and I want them to experience my website,
then I have to make sure the website matches them.
What do people want from a website?
They want daily content and they want weekly content. And you need to make sure that if
you do your website correctly, what happens is every day they visit your website. It becomes
part of their habit, part of their experience. And once they do that, once it's part of their
experience, you got human nature working for you because now breaking that cycle is fighting human
nature. Now human nature's got your back. Human nature's helping you do your thing.
You know, human nature means that your audience is seeking out your media every day
because you've gotten them to make it part of their life.
You know, that you've involved it in their life.
And there's nothing more personal than someone's life and their pattern and their schedule.
That to become part of that, that's very personal.
You know what I'm saying?
Like, I'm touched beyond belief that, like,
there are people who are like, you know what I do at, you know,
midnight on Monday night or 9 p.m. depending on where you are?
I read your article. That's what I do.
Do I wait later in the day?
No, I read it when it comes up, you know.
And that means a lot to me that people, you know,
that something I've done has become a part of their life.
That is, there is no greater compliment than I've made you part of my life, you know.
And that is, that is very touching.
As I said, I get a lot of letters and stuff that, I mean, I realize that what I'm doing has an impact.
It's one of the reasons I like doing it.
It's one of the reasons I keep seeming to do more.
It's like I write an article, then okay, I'll do a blog, okay, I'll do a comic, okay, I'll do a podcast.
I've run out of things to come up with, but every idea is. Although, I've also run out of time to do more. It's like I write an article, then okay, I'll do a blog, okay, I'll do a comic, okay, I'll do a podcast. I've run out of things to come up with, but I have ideas.
Although, I've also run out of time to do it. Once I'm doing it on my drive to work, I'm not sure when the next bit of time is. But anyway,
so understand, you want
to connect with people. What comfort means is,
as I'm trying to define here, is you want
to make what you're doing part of your audience. You want your audience to emotionally connect
to it. You want your audience to be involved with it. You want your audience to make it
part of their schedule. You want your audience to make it part of their life. That is what
media, or anything really, it can be games, it could be anything. I mean, when I'm talking about media theory, the coolest part about it is,
what it really is talking about in communications theory is how to communicate with humans.
It doesn't matter what your source material is.
I believe a game can communicate with humans as much as a movie, as much as an article, as much as anything.
And that part of being a game designer is understanding that.
So let's apply this to games real quick.
If comfort's important, how do I apply that to games?
Well, one, I want the rules to make sense to my audience.
They have to naturally make sense.
So, I talk all the time about why I work with intuition.
Like, why I do things that are intuitive.
Because if your game does what the audience expects
it to do,
human nature's at your back.
Okay? Once again, if I can stress
one thing in this podcast, no matter
what you do, have human nature
at your back. Don't fight
human nature. You will
lose. Humans are way more stubborn
than you are. I guarantee it.
It is very, very hard to change human nature.
And even then, maybe you can change one person.
Changing a lot of people, I'm not saying it's impossible.
And there are people that do it.
And there are inventions that fundamentally do do it.
But those inventions have something so awesome to offer
that they bend human nature are few and far between.
They exist.
And I'm always amazed when one happens.
In fact, that's, by the way, how I know that something
truly amazing is happening
is I see myself
bending my schedule
around that thing.
That is how you know
that something has potential
to affect the future
is it makes people
change their schedule.
That is a very rare thing.
You know,
like I remember
the very first day
I got an answering machine
and I'm just,
the thought process of,
oh my,
because before,
answering machines existed. most of you probably
are too young for this
but if someone
wanted to reach you
and you weren't there
they couldn't reach you
you know
and all of a sudden
like there's a means
by which they could
leave recordings
and then cell phones
came along
and it said
you know what
they can reach you anywhere
you know
and that each of those
fundamentally changes
how people function
but they were so valuable
that people were willing to change
how they function around them
but that is a truly breathtaking invention
and I'm not saying that maybe you can't invent that
but as a general person when you're making something
be aware that it is hard to fight human nature
and that if you can have human nature at your back
so lesson number one for today
obviously this is going to be a three-parter as I see it work.
I managed to get through comfort today.
I've turned this
into a three-parter without even realizing it.
The lesson here today
is, for games at
least, your games
have to be comfortable to your audience.
Your audience has to walk in the game and
understand things. What that means is
A, your rules have to be intuitive,
and B, your flavor of your game has to be something the audience can bond and connect to.
And that's why flavor is so important.
Because flavor will help explain mechanics.
You know, like one of the reasons flying is so valuable is that,
what does flying do?
What flying would do?
It's like, oh, I get it. It's flying. I can't
block it. It's up in the air. Oh, I get it.
It's flying.
Same with tramples. Same with most of the things
in our game. It's like, oh,
I see what it represents. Oh, okay.
The mechanics now match
my experience.
So if you're trying to use
comfort to your advantage,
what that means is that you have to make sure that your game
has a rule set that people understand
and a flavor people understand
and that they're all working together in conjunction.
Because you want your audience,
when they sit down to play the game for the first time,
you want them to feel a sense of comfort with the game.
The game does what they expect it to do.
It doesn't jar them.
When you jar somebody in your game experience, you better
have a really good payoff for doing that.
Whereas if you sit down and it
does what people expect, that feeling,
that sense of comfort, is really important.
But wait.
Shouldn't your game surprise people? Why, yes,
it should! But that is next time
when I talk about
surprise. So anyway, taking my daughter to camp did, in fact, add some when I talk about surprise. So anyway,
taking my daughter to camp did, in fact, add
some extra time to this podcast, so a little
bonus from my daughter to you.
Anyway, like I said, I'm going to
turn this into a three-parter. I did not know that when I started,
but it's pretty clear that I can talk a lot about
these topics, and they're fascinating.
I find them very, very fascinating, so
hopefully you do, too. Anyway,
so today was all about comfort.
Next time will be all about surprise.
And the one after that will be all about completion
as we walk through communications theory.
But anyway, that being said,
I have to go do something that has become very comfortable to me
and part of my life and my pattern,
which is I need to be go making magic.
See you guys next week.