Magic: The Gathering Drive to Work Podcast - Drive to Work #73 - Magic Invitational, Part 1
Episode Date: November 22, 2013Mark talks about the Invitationals in Hong Kong and Rio de Janeiro. ...
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Okay, I'm pulling away from the bus stop.
We all know what that means.
Actually, I don't know if you all know what that means.
What it means is, my daughter, it was raining today,
and so I drove my daughter to her bus stop,
and so she just got on the bus, and I am now headed to work.
On the plus side, it's raining, which means you might get a longer show,
because as we all have learned from this podcast,
Seattle drivers cannot drive in the rain.
Anyway, today I thought I would do a topic
that's kind of a personal topic to me.
I'm going to talk about the Magic Invitational,
a.k.a. the Duelist Invitational.
So I'm going to talk about where it came from
and then share some stories,
some of my favorite stories from the Magic Invitational.
Okay, so where did it begin?
It began many years ago with a magazine called The Duelist.
Now, I did a podcast on The Duelist, for those that have no idea what I'm talking about.
It was a magazine that Wizards made.
In fact, it was The Duelist that got me first involved with magic.
I did the puzzles for The Duelist, and my entry point into Wizards was through the duelist.
So I was very closely affiliated with the duelist. And in fact, when I went to get hired,
there was an argument, or multiple people wanted to hire me, one of which is the duelist
was interested in hiring me. So the agreement we made when I got hired was that I was going to be the R&D liaison
to The Duelist, which I was. And then pretty early on, the editor-in-chief, a woman named
Catherine Haynes, left Wizards, and I ended up becoming the editor-in-chief of The Duelist.
It is during this time that our story begins. So the producer of
The Duelists was a woman named
Wendy Noritaki. I'm sorry, the publisher.
The publisher of The Duelists was a woman named
Wendy Noritaki. And she was in
charge of all the business decisions of making things
happen. So one day, Wendy
comes to me and says to me
that we have a little money.
You know, is there something that I
want to do that I thought, you know, could maybe bring some attention to the duelists,
like an event the duelists could sponsor?
Now, for years we had sponsored or invented
the Origins Convention called the Duelist Team Challenge,
where it was a team event where you had five member teams.
Each member was playing a different format.
Usually two were playing different limited formats,
and then three were playing different constructed formats.
And we would run that every year.
But she had an idea of doing something a little bit bigger,
and so she asked me if I had any ideas.
Well, I did have an idea.
And my idea was,
the Pro Tour had started,
and I said that if we were trying to imitate sports,
I think we should have
an all-star game.
And the idea was
that we would fly some number of players,
I think 16 was actually my very first
suggestion, we'd fly 16 players,
oh, I know, I wanted to do a round-robin
tournament. And for those who don't know
what a round-robin tournament is, it's a tournament
in which every player plays every other player
once.
And I decided that we'd invite 16 players.
That means a 15 tournament.
That's something we could run easily.
We could do it in two days,
or we could do it in three days if we wanted to be a little more leisurely about it.
And so I pitched this idea of doing
what I called the Duelist Invitational.
Meaning that in order to get,
you had to get invited.
It was a special tournament.
Not just anybody could play.
It was an elite tournament that only a small number could play.
And I was modeling it after the all-star games of many sports.
Here in America, we have a, you know, baseball has an all-star game.
There's a pro ball, which is a football all-star game.
And basketball is an all-star game.
I'm sure in other worlds, soccer, I'm sure must have some sort of all-star game.
Anyway, so we started looking.
And the idea was we didn't have a lot of money.
And the reason this was, I was proposing it is,
all we were going to do was pay to fly and put up the players
and a little bit of staff that needs to run it.
We didn't have money for a prize, so I got creative and I said, well, how about this?
How about the winner gets to make their own card?
You know, and with help from R&D, you know, they're not carte blanche.
And the card would be developed and, you know, it would go through normal channels.
But, you know, they didn't have a chance to make a card.
I thought that was pretty cool.
You know, it would go through normal channels.
But, you know, they didn't have a chance to make a card.
I thought that was pretty cool.
So what happens is we planned to have the event down in San Diego.
There's a very famous hotel called the Hotel Coronado, which is this fancy hotel.
And we were like, okay, San Diego's not too far away.
A good chunk of the players lived in the United States,
so that wouldn't be too expensive to fly them there.
We had some international players, but we felt like, okay, we could pull the whole thing
on a budget that Wendy could do.
And so we were all set and all ready to start the Duel of the Invitational in San Diego.
And then something happened.
So what was going on at the time was we were starting to try a Grand Prix system, a system
of Grand Prixs, which obviously now are a big thing.
But we were about to start it. And Hong Kong, at one point, they were talking about it becoming the first Grand
Prix. And so they planned a big event in Hong Kong. And then it turned out the Grand Prixs
weren't ready. We couldn't have a Grand Prix in Hong Kong. And so they were scrambling
to find something to sort of, because they really wanted this high-focus thing. And they
ended up making something called the Tournament of Champions. And so they came to of, because they really wanted this high-focus thing. And they ended up making something called the Tournament of Champions.
And so they came to me, because I had been talking in R&D about this idea.
And Scaf, who, I've talked about Scaf, Scaf Elias, one of the East Coast playtesters,
designed Antiquities and Ice Age and Fallen Empires and Alliances.
Scaf worked in R&D for a long time.
He was actually a brand manager of Magic for a while.
He was very high up. He was an executive vice president. And Scaf kind of did the stuff Scaf did.
He tended to sit in R&D, but he was the person who created the Pro Tour. Scaf was very highly
involved. And Scaf came to me and said, so Mark, this invitation you want to run, how about you run
it in Hong Kong? And I'm like, what, what? You know,
and then I'm like, well, Scaf, we have a budget. I'm not sure we can, our budget can make it Hong
Kong. He goes, no, no, no, we'll cover the, we'll cover the everything, you know? And I'm like,
oh, okay. If you cover everything, well, yeah. I mean, I went to Dr. Windy, but yeah, yeah. Okay.
Hong Kong, Hong Kong sounds awesome. And I was like much, much grander than I thought. I thought we were going to be in San Diego, but I was excited. Okay, Hong Kong. Hong Kong sounds awesome, and I was like, much, much grander than I thought. I thought we were
going to be in San Diego, but I was like, okay,
Hong Kong, sure, we'll do Hong Kong.
So I started the wheels in motion,
and the idea of the Invitational
was that some slots were
invited based on, like,
winning certain tournaments, and
some of them were based on
voting from the fans, and
there's a whole different set of criteria.
Some had to do with ratings.
And every year, exactly how it worked would change.
And I think the first year, actually the first year was more a cabal.
I think that me and a few other players just picked the people.
I think later on it would be a little more transparent.
Here's how you got invited.
But for the first year, I actually think we just picked people.
And I was trying to get a wide spectrum of people,
so we were from different places,
and I wanted to make sure we had some international people
and not too many Americans,
and I was trying to represent all the different continents
as best I could.
And so the first year, we invited everybody,
and I remember at the last minute,
Mark Justice, who was one of the big superstars,
his brother surprised him with like a wedding, with like a month to the wedding, he's like,
guess what, I'm getting married in a month, and so Mark called me, he was not so happy,
I mean, he was happy for his brother, but he's like, okay, I gotta go to my brother's
wedding, and so at the last minute, I had to replace Mark Justice, so I replaced him
with Mike Long, and so Mike Long ended up at the very first
at the very first
Invitational. And at the time, it was
called the Duelist Invitational because it was for the
Duelist. And really, there wasn't
any online coverage at the time.
So mostly, the coverage was in the magazine.
So if you go back and look at the magazine, you'll see
we did coverage.
I did a bunch of things. One of my favorite things
is this grid. I'm not sure if I did this for the first one,
but I made this grid where it showed everybody
what format they played against who and how they did.
It was one of the most tightly...
There was more information in that densely one little graphic
than I've ever seen in another graphic.
Because it talked about what the formats were
and who played who and how they did.
So anyway, the very first Invitational, the way
we ran it was, I actually had six formats.
Every other Invitational
I would have five formats.
But this one I had six. So what I did was
all the
constructed formats, there were three of them, were
three rounds. And all the limited formats
there were three of them, were
two rounds.
Here's what I do remember.
So one of the formats we ran,
well, we ran something called Duplicate Limited,
and what Duplicate Limited is, or Duplicate Sealed,
is I made a list of cards,
and then every single person got the exact same list of cards.
I'd always wanted to do this format.
I thought it was a very skill-testing format
because not only do you have to make a deck,
but that's the environment.
Everybody has what you have.
And so you have to figure out not only what's the best deck,
but the best deck knowing that other people have the same cards.
So I did Duplicate Limited.
That was the only format played at every...
Well, not every Invitational.
We had some problems once we got on Magic Online.
We'll talk about that later.
But for every paper, everyone around with paper cards, we had Duplicate Limited.
The other format that I ran in a lot of the formats was something called Solomon Draft.
And what Solomon Draft is, is where it's a format, it's a two-person draft format,
where you take,
how many cards is Solomon?
You take four cards, I think, you take four cards off the top and divide them in two piles
and the other opponent chooses which pile to take.
Is that right?
Four?
Is it four or six?
I think it's four.
Anyway, it's a very good two-person format because it's very skill testing, figuring
out what you want and because you are the only two people drafting, anything you don't take, you know your opponent
gets. And so, with time, cards start changing their value because different players are going
to value them differently. For example, if my opponent's taking a lot more green cards than me
and a really good green card comes up, I know that they want it more than I want it,
so that I can take that into account when trying to do the divide. Anyway, and the third limited format
we did was called
what's it called?
Backdraft. Backdraft?
Where the idea is you're trying to draft the
worst possible deck, and then your opponent
plays with the deck you draft.
And that format taught me a very important lesson
because
it is a fun format
to kind of think about,
and it's kind of fun.
The draft itself is kind of fun,
but the games are, oh my God, painful.
Painful, painful, painful.
And I learned that part of doing a good spectator thing
is that the games have to not just be fun to watch happen,
but watch being played.
And I think that's an important lesson
of any kind of invitational thing
in which you want people to watch the games.
I mean, here we were reporting it,
so I guess it was a little less painful.
But later on, we would start covering
the imitationals online.
Oh, the other funny story about Backdraft is,
so one of the people I invited to it
was a guy named Bertrand Lestray.
Bertrand Lestray had come in second
at the very first Magic Worlds,
being beaten by Zach Dolan. And then he came in second at the very first Pro Tour, being
beaten by Michael Locanto. And so I felt like, oh my God, he's one of the, you know, if we're
talking about all-stars of the game, you know, the guy who came second at the first of two
major, major things. And I invited him, and it turned out that he had kind of stopped playing Magic, but
hey, it was a free trip to Hong Kong, so he, you know, he dusted off his cards
and the problem was that he just was very roughy.
So he lost every single match he played, except
he went 2-0 in the backdraft.
I mean, he went undefeated in the backdraft. He went undefeated in the backdraft.
And the running joke of the tournament was
no one told him it was backdraft.
But anyway, I like Petron.
Petron was a lot of fun.
And in fact, Petron didn't even come in last in that format.
A guy named Emil Feldman came in last.
Emil was a three-year Swiss champion, I think,
or had been on the Swiss team three years in a row.
Might have even been the Swiss national champion
three years in a row.
Anyway, we were looking for more non-American players,
and he had a really good record at his nationals,
and he, too, had kind of not stopped playing at the time,
so he also was kind of rusty.
In the future, we'd get more actively playing players.
But anyway, Hong Kong was cool.
In Hong Kong,
we had the tournament in a mall
because it turns out
a popular thing in Asia is that you
have big events, especially game
tournaments, in malls. So we were in
a mall. I remember when we were going
there, there was this giant curved
elevator, escalator
that you had to go up. It was really
cool. I'd never seen anything
like it. And it was a
fancy mall. And I remember
it was very funny because
at that event, not only did I come,
Scaf came and Richard Garfield came. A bunch of people
came. And
Richard was in, I believe,
Richard's first trip to Hong Kong. And he was
inspired by that trip to make a game.
I'm not going to remember the game.
The game was called, and the design was called Hong Kong Signs.
What was it called?
It's a game in which you have signs, and you have a folder of card sleeves, three-by-three
card sleeves.
And the idea was you were trying to get advertising space, but as people got cut in front of you,
they might block your sign. And it was called, ah, I don't remember the name of this game.
It's something we put out, Richard made, it's a wizard product. Ah, I'm blanking. This is the
joy of me doing a podcast. I'm sure in my comments, all people like telling me 8,000 times what the
name of this game is. So anyway, in Hong Kong, I don't remember the constructed formats.
One of the things I would always do back in the day is
I would make of the three formats,
well, usually what I would do,
this is the very first one,
so this might not have been true,
I would do one normal format,
meaning a format that was just applicable.
I would do one format where you had to build something
in which was a weird deck building format. and then I would do a third format usually that had some constructed
component to it, but didn't force the players to have to build it ahead of time.
When I get to that, I'll explain how I did that.
I think for the first year, I just had them build three decks, and so one of the big complaints
about the Invitational, I mean, one of the things I would get from the players was, there
was no money on the line, it was fun, it was for honor, and so the players, one of the things I would get from players was, there was no money on the line, it was fun, it was for honor,
and so the players,
some of the players would put in some work, but a lot
of the players did not put in a lot of work
ahead of time, not like a pro tour or anything.
And so, you always
could tell the few players, like, some
players came really dedicated, they wanted
to win Invitational, and the thing
that's interesting is when I made Invitational,
I didn't really know, like, I wanted to be the All-Star game,
and I had high hopes for it, and it really took off.
Well, outside the walls it took off.
Inside, I'll explain, it had some issues.
But outside the walls, it became very popular,
and the card ended up being very exciting.
Although, as you'll see in a second,
the card was not exciting out of the gate.
So, okay, the finals of Hong Kong was Ularade versus Mike
Long. Now, for those that don't know, let me set the scene. Ularade, at the third Pro Tour ever,
was in Columbus. First one was in New York, second one was in Los Angeles on the boat,
third one was in Columbus. In fact, it was at Origins, and we were running both U.S. Nationals
and the Pro Tour the same week. So we had like two days of U.S. Nationals and the Pro Tour the same week.
So we had like two days of U.S. Nationals and two days of the Pro Tour,
and then a split final day.
Anyway, Ula Rade is Swedish, and the Swedish team,
something happened to their plane, and all of them, minus like two players,
were late, got there late.
But Ula was on a different plane, and he got there early,
and they called him the littlest Viking because he was very tiny,
and he was at the time very young.
And he went on to win, and now he didn't go on to win,
but then he went on to top four worlds.
He topped four worlds.
He made top eight at Dallas.
After Mark Jostice, who probably was the first kind of phenomenon,
he was the second.
And he won the first pro player of the year.
He ended up getting voted in by the players
the first year of the Hall of Fame.
So Ula's now in the Hall of Fame.
Anyway, Ula was a really good player.
And so he was in the finals versus Mike Long.
For those who don't know Mike Long,
one of the most controversial players of the game.
He was the bad boy of Magic.
I believe he deserves to be in the Hall of Fame.
A very controversial stance.
A lot of people believe...
The thing about the Hall of Fame is some people see the Hall of Fame as a metric by which others should measure themselves.
And some people, like myself, see it more
as a museum,
something that marks history, something that's
sort of there to say, this is what the game was.
And to me, he was
a big part of the game. I'm not saying he didn't
do lots of things he shouldn't have done, I'm not saying that
elements of what he does were good for the game,
but I do believe he was part of the game, and a
big part of the game, and that I don't believe you can
tell early stories,
for example, I'm telling a story right now, without his name coming up.
So anyway, it was a tight-fought battle,
and I think it went... The way I used to do the Invitational Finals was,
you would play all the formats.
Later on, I'd have you play just the constructed formats,
but I believe for this one, you were playing...
I guess you didn't play all the formats because there were six,
but I think you played five of the formats.
You didn't do the backdraft because, love of God,
I thought not to make you
play backdraft again.
And so it came down
to the final format,
which I think was
vintage at the time,
and Ula Rade beat Mike Long
in the nail biter
and became the first winner
of the Duelist Invitational.
And at the time,
I didn't make them
make cards ahead of time. I would later make them
cards ahead of time. And when we were done, I said,
okay, Ula, you've won a card. And Ula
was like, eh, no thanks.
So I was a little bummed. I'm like,
okay, I thought this actually was a pretty cool
thing. And Ula literally turned it
down. Turned it down.
No cards for the winner of the first...
Well, some of you might go, wait a minute.
Isn't there a little card called Sylvan Safekeeper?
There is.
But if you'll notice, Sylvan Safekeeper came out later.
And I'll explain why when we get there.
Well, I guess I explained why now.
What happened was, the next year, Darwin would win.
Spoilers.
And he would make a card.
It would be Avalanche Riders.
It went over really well.
You know, it was a good card.
People were calling it Darwin. And like, Ula sort of, after a couple years, saw that
the cards really were becoming this cool thing. And he came back to me and he said, look,
I was wrong. This was something that was valuable. I would like a card. Could I have a card?
And so I said to him, I go, yeah, you can have a card. You earned it. I go, the only,
my only requirement was, we have to picture you as when you won.
Because when he won, he had really long blonde hair.
And by the time he asked for the card, I think he was in the army and shaved his head.
So I'm like, you need to look like when you won.
That was my only thing.
That it has to mark, you know, to mark the, you know, you winning the event and how you looked.
Anyway, we'll get there in a second.
So that was Hong Kong.
Hong Kong was awesome.
It was great.
And Hong Kong sort of set the tone for the Invitational.
So what happened was I got contacted by the South American or Brazilian office.
And they were like, oh, we, or maybe they contacted Wendy.
Anyway, they contacted us and they said,
we would really like to host the Magic Invitational,
sorry, the Duelist Invitational.
So year two, Rio de Janeiro.
Originally we were working on this budget,
we were going to be nearby San Diego
and all of a sudden it starts taking off
and local offices were very excited to host.
So what was happening is
the Duelists would pay for part of it,
but because the local people really wanted to have the Invitational,
we were getting sponsored by other people.
And so the Brazilian office co-sponsored it with us.
And so the second Magic Invitational,
sorry, the doulas Invitational,
still wasn't the Magic Invitational.
The second doulas Invitational was in sunny Rio de Janeiro.
Now, I had never been to South America.
In fact, I've never since been to South America.
This was my one trip.
Oh, I should point out, this is to me an awesome fact,
that the Magic Invitational has been in every continent save Antarctica.
That's pretty awesome to me.
In fact, I often talk about how magic has guided me to every continent save Antarctica.
And the funny thing is, the Invitational has guided me to every continent, you can say that in an article, and the funny thing is,
the Invitational's guided me to every continent.
In fact, both my single trip to Africa and my single trip to South America
were both for the Magic Invitational.
I've been to Europe and Asia and Australia multiple times,
but I was Rio de Janeiro,
later I was in Cape Town,
those are my two trips so far to South America and to Africa. Okay, Rio de Janeiro, you'll find later I was in Cape Town. Those are my two trips so far to South America and to Africa.
Okay, Rio de Janeiro, it was fun.
So one of the things that we did that started in Hong Kong
was because we were invited by the local people
and we wanted the players to get adjusted to the time,
we would come in early and we would have a tour.
So in the early invitationals, we would always have a tour.
So in Hong Kong, they took us out, we saw all the different
things, we saw temples and all sorts of cool things.
And then in
Rio de Janeiro, they took
us out, and we saw, once again,
it was a...
Where did we go? Actually,
did the tour get cancelled in Rio? Oh, I know
what happened, was they were going to do a tour and something happened.
So I ended up taking out the players on the tour.
Although a more abbreviated tour.
But we went out to the beaches and saw a bunch of different areas.
I guess the Rio tour wasn't as fancy as some of the later tours.
But anyway, we had Rio.
We had a bunch of players.
But anyway, we had Rio, we had a bunch of players.
So this time, there were two players that weren't able to make it,
one of which I found out ahead of time, a guy named John Yoo.
And so I replaced it with another player.
I forget who replaced him.
But one player, a guy named Jason Zila, who was out of Los Angeles, a young kid,
who top-aided a couple pro tours. He canceled at the absolute last minute, and I was not able to replace him.
So Rio only had 15 players, and the joke of the tournament was that I kept Jason Zila.
To play Jason Zila meant you got the bye, because Jason wasn't there.
But every round, as I called up pairings, I would just pair them against Jason Zila.
And that meant that you got the buy.
And that
tournament, the finals of that
tournament were, can I remember this?
What? Darla,
oh yeah, right. Darla Castle
versus
from the Czech Republic,
Jakob Schlemmer.
Jakob had won, Jakob Schlemmer. Jakob had won...
Jakob won the world championship the year before?
I think he had. I think he was the world champion.
Anyway, oh, so Rio, by the way,
so we go down to Rio, and it is
104
degrees in the shade.
No, in the shade and the sun.
Maybe in the shade. It was hot.
I guess the shade would make it hotter.
It was hot. So we the shade would make it hotter. It was hot.
So we were together
with this Grand Prix. And in fact,
John Finkel and Steve
Omen Schwartz and
Adam Katz, a bunch of pro players came down
to play in the event. They weren't in the Invitational,
but they were playing in the event. So the Invitational,
by the way, so we were in this old building.
And so they stuck up
in this glass room that was the only air conditioned
room in the whole building
and mind you, mind you, Rio was hot
hot, hot, hot, hot
maybe the hottest I've ever been
I remember being in my room and I was just like sweat dripping off me
and I opened the window and like just hot air
blows in
Rio was very hot, Rio was lovely, it was gorgeous
it was beautiful, but it was hot
and we were there in, I think, their summer.
We were there in our winter, but it was their summer.
And so we were in this air-conditioned room.
And up above, the Grand Prix was on the second floor, pretty much in the hottest place.
Like, not only was it hot in Rio, but they were in this building, and the upper floors,
it didn't have any circulation.
Like, it was just an oven.
And I remember Charlie Catino, who was the head judge for that event, would come down to
our booth and just lay on the floor for a couple minutes
every once in a while, and he was,
you would think you had dipped him in a pool. He was just
like, it was
all sweat, but it looked like he'd gone swimming.
That's how wet he was.
And Charlie probably lost some weight that day.
And the other thing that was funny is is because we had a glass closure,
that all the players that...
In the States, you know, seeing pro players wasn't that big a deal.
But in Rio, it was almost unheard of.
You know, especially the named players, the top stars of the game.
And so all around us were faces pressed up against the glass.
You know?
And the thing I thought hilarious was
at first I thought that they were just so excited
to see everybody, which they were. But also I realized
later that, oh, the glass was cool.
But anyway, and when the
players would leave, they'd be sworn by
players and won autographs.
It's the first time I think some of these people were
true, true celebrities. People were
clamoring for attention. And they ended up, they had a first time I think some of these people were like true, true celebrities. People were clamoring for attention.
And they ended up, they had a good time.
So the finals of Barcelona was Darwin Castle versus Jakob Schlemmer.
And Darwin was sick as a dog.
In fact, we had multiple times where we had to pause gameplay so Darwin could go throw up.
Because he was sick.
But despite it all,
it was kind of impressive, actually,
that Darwin, despite being
I mean,
crazily sick, beat
Jakob and won to become
the second
Invitational winner. Now, unlike
unlike
Ula,
Darwin wins, and then
two seconds later, here's my card.
He had made it. He hands it to me.
He was excited.
And the card he had turned in was very,
very close to his card. So his card is
Avalanche Riders, which is a creature
with Echo. I think it's a 2-1 with Echo.
Then when it comes into play, it destroys
target, I think it's non-basic
land?
I'm not writing all these cards down. But yeah, anyway.
It destroyed a land when it entered the battlefield.
I think what happened was
I think
he turned it into a 2-1, and we changed it to
2-2, and then
we made it Echo. So essentially, his card was a little
too powerful, so we depowered it by adding Echo.
And one of the things we always tried to do
was add whatever the mechanic was that was on the new set.
We tried to take the card and weave it in.
So we would take the essence of what they wanted.
In fact, when he turned it in,
in fact, I think his name was Avalanche Rider.
He turned it in as Avalanche Rider.
We decided we liked the name.
Oh, and it
turned out that card was in Urza's Legacy.
And I was
the person who did the card concepting
for Urza's Legacy. Through a
fluke of events, I did the card concepting.
And so, I just said
that we had never, at the time,
we had not promised the players that their picture
would appear on the card. That wasn't, in the early days
that wasn't something we promised.
But I said, you know, it's a human, because
it ended up being a human nomad or something.
And I'm like, oh, well, it's a human.
Can we just show Darwin? I mean,
someone has to be the model. Why not make it Darwin?
So I got a picture of Darwin, and I got
the artist to do it.
And that ended up being a giant deal, and we
incorporated it into the prize.
And I think it added something special in that, you know, literally, like, Darwin was in the card.
And so the card came out, and people called it Darwin, and the card was actually very good and got played.
And it did exactly what I wanted it to do, that it really sort of excited people.
And it, like I said, my hope was this card would become something really special,
and I was happy that when the dust settled, it did.
It did, I talked about this in my podcast during Odyssey,
when I talked about Shadow Mage Infiltrator,
that I had a conversation with Chris Bakula,
where he admitted to me that of all the things he ever won,
that this was the prize that really emotionally meant the most to him,
and that, you know, money was nice,
and yes, he was glad to win the money,
but that, you know, years later as he's looking back, who knows what he did with the money,
you know, but this card
is like he'll always have it, that this card
made him part of the game he loves, and that
that's a really, really big honor.
In fact, it's such a big honor that one of the things
I get right now is people are very upset that we don't
make this prize anymore.
And it's tricky, and there's a lot of things going on.
But a lot of people have really wanted
to try to transfer the prize somewhere else.
I guess right now we have
the World Championship that, well,
not the Invitational, has some
similarities to the Invitational.
It's not a round-robin tournament,
but it is Invitational 16 players
that has a similar invite structure.
It's a little more merit-based.
We had more voting.
We had voting.
There's no voting in the World Championship.
We allowed the players a little more input.
And there were certain players, for example, Chris Pakula being one of them,
who he went to a lot of events partly because he was very popular
and people wanted to see him there.
And my big thing on the Invitational was,
look,
it's a spectator event.
In fact,
the little tagline
I used on it was,
it's the tournament
where every match
is a feature match.
Where like,
you just want to watch everybody.
Everything's cool.
Like, you know.
And you knew
because of the Ron Robin
that whatever,
whatever two players
were your favorite,
they were going to play.
That was going to happen.
And one of the things, by the way,
let's talk about logistics a little bit.
So I became an expert
running round-robin tournaments.
They are very tricky.
And the reason is that
in the later rounds,
there are people that no longer
are in contention
playing people who need to win
to get to the finals.
And in the Invitational,
there was just a final two.
Just the final two advanced
and they played.
So we had 15 rounds of Swiss,
which was a lot of rounds.
It wasn't that we weren't
finding the best players.
It was just a matter of...
So I did a couple things.
One thing I did was
I allowed players
to pick their roommates.
And then the tradition was you would always
play your roommate on the first day,
often in the first round, but if not the first
round, at least the first day, meaning the person
you were closest to wasn't someone that
near the end of the tournament could be in a position to go,
oh, well, my friend needs to win.
Also, there was a policy of
no intentional draws
that you had to play,
and there was kind of a general rule saying,
guys, look, you know, it was...
I used to say at the beginning I would sit them down.
Oh, one of the things interesting about the Invitational was
I was the head judge for many years.
Later on, we would go on to get another head judge,
and I would be there, but for most of the early years,
I was the head judge.
In fact, I ran the tournament.
I would make all the, you know, I would assemble all the decks and make the Ducalette Limited
and figure out the formats.
I mean, I had help from R&D, but I was the head judge,
and I would be running things.
Not only that, one of the things I tried really hard to do
was make the event more than just the event.
I would always bring products for the players
and make sure that they felt pampered.
This was a special, this was the all-star game.
I mean, also, we were traveling around the world
going to exotic locales, and we had tours.
I mean, I felt the Invitational was pretty cool.
Oh, the other thing I did was,
normally at the Pro Tour, we used to give away T-shirts.
And what I did for the Invitational was,
we would make polos,
which is like a nicer knit collared shirt. So the idea was, for the Invitational, we just make polos, which is like a nicer knit collared shirt.
So the idea was for the Invitational,
we just would give away slightly nicer shirts.
And one of the reasons we did that,
in fact, you would get multiple shirts,
because we made you wear the shirts every day
while you played,
because it was a spectator thing.
It was always at an event where people could spectate,
and also we took pictures.
So if you ever see the pictures in the duelists,
everyone's all dressed
in the same shirts
and the staff would have,
like,
usually contrasting shirts
or shirts of a different color.
Um,
anyway,
I'm looking at my list.
So I,
my list here,
let's see,
there's one,
two,
three,
four,
five,
six,
seven,
eight,
nine,
ten,
eleven.
There were eleven
invitationals
and I got through two.
So,
so,
um,
I guess what this is going to be is I'm going to turn this into another ongoing thing. Now, so, um, I guess what this is going to be
is I'm going to turn this
into another ongoing thing.
Now,
I don't think I want consecutive
because I don't know
how many days in a row
you want to listen to me
talk about the Invitational,
but I think there's a lot
of cool stories
and a lot of fun stuff
that goes on.
And,
uh,
so I'm going to make this
an ongoing thing
until I get through
all the,
uh,
the Invitational stories.
Um,
uh,
the early ones have a lot
more stories,
I think, than the later ones,
just because we were more exotic locales.
Although, I guess there's stories in every single one.
So anyway, I've been winding up.
My color one and my car type type
are both winding up very soon.
So anyway, I need to start some more ongoing stories.
So the invitation will be another ongoing one,
unless I guess I get radical feedback.
No, no, stop talking about the invitation!
Um, but I'll do it every once in a while.
I love the invitation, and, I mean, it's neat.
I can talk about formats, and there's, it's just, it's top players playing, so, uh, there's name players.
So, it, people seem to like my Pro Tour stories.
I'll cut this as being like the Pro Tour stories.
Anyway, I'm now at work, and, uh, let's see how we did today.
Oh, oh, a few extra minutes. I, I'm now at work and let's see how we did today. Oh, a few extra minutes.
I guess the rain was not as bad today.
Actually, it stopped raining quite as hard
so my commute wasn't too bad.
Anyway, guys, thanks for listening
but it's time for me to be making magic.
Talk to you next time.