Mayday Plays - Doomed to Repeat: Debrief 2
Episode Date: February 12, 2021*SPOILERS AHEAD* The MDRP gang sit down and chat about the first 1984 episodes of their Delta Green campaign, Doomed to Repeat. Find out how Mayday formed, made their characters, and character secrets... you'll get nowhere else! This is live audio from the original Twitch stream of the conversation. CAST • Aaron • Allegra • Amanda • Caleb • Eli • Zakiya • Sergio MAYDAY ROLEPLAY LINKS • Instagram (www.instagram.com/maydayrp/) • Twitter (twitter.com/maydayroleplay7) • Mayday website (www.maydayroleplay.com/) • Patreon (patreon.com/maydayrp/)
Transcript
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Hello, and thanks for joining us. I'm Sergio, your handler, and this is episode 2 of the
Mayday Debrief for our Delta Green campaign doomed to repeat. We'll be answering your
questions submitted from all over the internet, as well as a few of our own. This is not live,
but if you have any questions, feel free to drop them in the chat, and we'll answer
them on the third and final debrief. A reminder that this is a spoiler-heavy talk, so if you
haven't listened to the sessions that take place in 1984's Detroit, then I suggest you catch up
before proceeding. So, with that out of the way, let's go to Detroit's least favorite journalist,
Oliver Lake, played by Caleb. He's my favorite journalist. Look, he's beloved by Detroit,
hated by journalists. I'll stand up. So, I've got two questions for you guys today to kick off
the recap, and the first one comes from an illustrious guest, and that's Vince from Black
Project Gaming. He's brought us a bunch of questions, but this is just one of those that he
threw at us, and I think it's a really good one to start off the show with, and it's targeted at
our glorious, beautiful handler, Sergio. Sergio, what was the inspiration behind revamping reverberations
as a scenario? How much research went into portraying 1980's Detroit?
That's a good question. So, I revamped reverberations for two reasons. One, because if it was going
to be a historical scenario, it needed to have more relevance to the year I was going to set it in,
and secondly, because I think that the scenario is excellent. The scenario is the perfect scenario
to explain to a handler how to run a drug sting operation, right? Like, it has all the things
you need, all the events and whatnot, but it has a slightly anticlimactic ending. It stops at the
Preda. There's nothing to do with the fate or any of that. You wouldn't even know the fate
were involved if you didn't find that VHS. You remember that the perennial agents eventually
put in and watched? That tape in the original version had a female lord that came to visit
Spider J, and when I read that, it was just like a single line, and the VHS was meant to be found
in a dumpster outside the hotel, so if your agent was really good, maybe they would find it,
but it was very unlikely that they would. So, when I realized that the fate were kind of the real
bad guy, I said, okay, let me just make them more involved, and it was perfect because I wanted
to set it in 1984 because you guys were near Detroit, and I knew that Detroit had a assorted
history when it comes to Devil's Night, when it comes to Halloween and stuff.
The reason I know it is because I have a friend who wrote a screenplay that was a horror screenplay
that took place in Detroit in the present day on Devil's Night, but in kind of reading about it
and learning from him the details about it, he was around there in 1984. He was a little
bit older than me, so he was kind of a teenager then, but it just sounded like such a crazy,
evocative time in America and Detroit's history, and it just felt perfect. It was the perfect
thing to exploit that not a lot of people knew about, not even a lot of northerners really
know about it. Those were the many, many reasons why I kind of decided to just
reform it and to make it something else. I stuck to a lot of the things that were in
reverberations, going to the club, the interview with the guy that was in the jail. I forget what
his name was. He was big something. Not Bad Luke, but yeah, it wasn't Bad Luke, he was the other
guy. It's in my notes. Anyway, that interview was kind of always there. The Preta experience
was always there, but that was kind of it. The scenario actually implicated a different kind
of enemy that are called the Chocho, and the Chocho are also known as the Uchi. I don't know if you
guys remember, there was a point where the agents learned about this indigenous mountain people
called the Uchi. Essentially, they're basically what is it called, mythos-touched people,
but they're also Asian people. Sometimes it's hard to depict the Chocho because it's basically
evil Asian people. I thought, okay, you know what, let me just leave that alone. They exist.
They still exist, but they weren't around to be interviewed in the scenario reverberations. You
could interview people of the Chocho community. I just thought it was kind of treading on thin ice,
and I just thought that because it's 1984, the fate were in their heyday then,
so why not just kind of make them the real enemy? It allowed for me to add a lot more clues. You
guys spent a lot more time learning about who was really behind all of this, and also, what's her
name? Debra Constance? No. Constance is not in there. I added her. Spooky ghoul lady. Tanika was
in the scenario, but she was not a ghoul. I decided to make her a ghoul because it would be
just kind of another connection because the fate and ghouls do have connections.
Yeah. So that's kind of my explanation for some of the reasons why I made those changes.
I had no idea that you changed so much. Yeah. None. I think the fate was the better way to go
too because I think it syncs so well with Perennial's attitude and the things that
we've experienced or will experience. It makes for a great villain. That lord of thought was,
like, I wanted 50 more sessions to try and understand that relationship. I thought that
battle in the hotel was part of the module. I thought that whole thing was like, oh,
this is where it ends. I thought the scenario needed that because, look, let's be honest,
the Preda moment is terrifying and obviously Oliver lost a bunch of sanity in that experience.
Everyone kind of did. I think everyone went temporarily insane, but it just felt like
that's where the scenario ended. I just thought there has to be a conclusion,
a little bit more of a conclusion to it. That's why I kind of implemented that last little bit.
Yeah. I mean, we were definitely not anywhere near conclusion at the end of Preda either. We
hadn't even figured out whether we were going to kill each other or not. I have one more.
This is from me, straight off the dome here. I was trying to think of it.
Okay. So I want you to think of this question in the realm of, Sergio does not exist. He cannot
kill your dreams. Okay? So in a world where Sergio cannot kill your dreams, for those of you who are
still alive, what does life after Devil's Night look like? And for those of you who are dead,
how are you remembered after Devil's Night? We'll start with alphabetically. So I think that's
what leg? Oh, it's Aaron. I think the double A cancels out. A wrongs me last.
So I feel like a deer in the headlights. I'm sorry. Can you leave the
like clip notes version of the question again? So post Devil's Night, how do you see
Fluke being remembered? What's his legacy after? Oh, well, I think the only people
that dug up any information about him was really perennial. So I think, you know,
his legacy is most for the most part, Merritt being like, I don't want to be that guy.
I don't want to, but also Merritt knowing I am that guy, but I don't want to be that guy,
but I am that guy. I have to be that guy, but I am that guy. So I mean, honestly, I think of
anything. It's his legacy is that he's like a big fat flashing warning sign for what not to do.
Yeah. I think maybe Carl, your fishing buddy misses you.
Maybe. The only bond he had was Daryl. The question is, did Daryl actually exist?
He'd have to if he was your boss. Yes, no, he'd have to.
Yeah, how would I confirm he did? You can't remove points from someone that doesn't exist.
You're fighting with your own imaginary friend. That would track though for Aaron.
I mean, listen, though, it was like so bad shit and say that like the bond,
I don't know how much good the bond did. Yeah.
I think any of us projected on any of our bonds anyway. No, I don't think we did.
Or I think I did once, but that was yeah. Yeah. Allegra.
Um, well, after, after, after that was night. Well, Rose deals with her secret that Ali never
knew. And how that changes her life. I kind of feel like you should say what that's.
Should I say what it was? Yeah, go for like you. It's pretty obvious. Rose was pregnant.
So like, no, I didn't know that. What the fuck?
To be 100% clear, was it Oliver's child? Yes, dumbass. I just wanted to be sure.
I don't think I did. Never mind. You definitely shot it. Okay. I wouldn't have done that if I knew
that. I wouldn't have done that. So I know you would have Aaron. I'm very aware.
So the whole logic of it was okay. Like Rose was like, okay, what the fuck do I do?
Oliver's gonna like getting ready to die. I don't want him to die. How do I keep him alive?
What's the thing Oliver loves most? Knowledge secrets. I have a secret. Oliver doesn't know.
He knows everything else about me. If I tell him he's going to want to live to find out what the
fuck the secret is. And then, and then it's a secret, but it wasn't actually like she didn't
know it was true. At the time, she was just like, this is a secret that one, if he lives,
it's easy to fake. It's easy to actually make real. It's easy to make real. Like
easy to make real survival, you know, like survival take survival or happiness takes many forms.
Two, it's like, it's a pretty like she's guessing he'll make that jump. So he'll want to survive
even more. And then he doesn't survive. And she does. And she's like, okay, well, I guess I never
have to like deal with that. That was just like a like a lie, basically, that ended up coming true.
I kind of feel like Rose would be regretful of not telling him like you never told him.
She never told him. And I think that like wrecks her from there on out. And like she's like the
kid, like the kid's middle name is after him. And there's like a hole. So she's been like living
with her like with her daughter and trying to let's go find that kid. What? Let's go find that kid.
You could. But I'll see you somewhere out there. And so yeah, so that's most of it is she keeps
working with Constance to just try and keep like herself safe from the from the group, basically,
to yourself and the baby safe. And yeah, that's the main stuff. I have my like soft like, oh,
she hangs out with Echo and like Echo and her kid. Echo doesn't want to hang out with you.
There's no way in hell and happy. Like the soft little happy part of me is like, yeah,
she and Echo are friends still and it's great. She lets me hold her hand. Yeah.
All right. Look, Rose had crushes. It was fine. Amanda.
Um, well,
because frost bit the dust. I frost bit. The way I kind of think is
them kind of like, not too much like if it's a bad guy, just probably because they were
brand new to the program, they wanted to they saw Fluke as like, okay, this person's going to help
make or break my career either. And they know that the program will off people. So they were
trying super hard to be impressive. Didn't like realize getting in too late that this person was
literally a wolf in sheep's clothing. So that's where they I would say she was
breathful kind of like in the prison, because that's why if you know, like she just kind of
turns herself in, but she doesn't really like fight. She's just like, I'm not going to fight
another cop because I because she was us marshal with certain other things. And so she had like
very adamant like, no, I'm not going to do that across this line. And because of all like the
not communicating properly. And kind of like that's where she put all her chips on Luke,
which was the wrong bet. So that's why at the end, I think to her, she just kind of was just like,
okay, I just don't want everyone will think of me as an asshole. But however, if I die, I can make
peace with I wasn't a total like, you know, try to at least do one last good thing before
that's what before she never leave. Without a doubt, Frost kind of redeemed herself.
What about Nana and pop pop? Like, you were hanging out with them and now you're on a trip and
then you're gone. I have a little thing because search because we talked about how my character
was really kind of almost a little bit into like serial killers and all that. And it was 1984,
which is around when the Night Stalker was really going up rampant and she was in San Diego. So
that's why she was like a little extra, like maybe a little too gung ho with like that sensitivity
going on with that mindset of murders. And so that's why they were very adamant about like,
we got to capture the bad guy because that was that's how I was like kind of picture. I'm like,
Oh, this was happening around this time. So she would be like, extra intensive, trying to right
the wrongs type thing. So she just made the wrong call.
Who's next? Oh, well, you know, I think
all these legacy is those tapes and that's what carries them through. And so my biggest hope
for him is one, of course, that Rose is happy and safe. The child is good and everything. Of
course, he has no, you know, awareness of that, such as life. But outside of that total tin foil
hat conspiracy, bane of the Delta Greens existence for a couple of months until they clean up him
completely. But I'm hoping somewhere, somewhere on the deep web, there are people that still talk
about lakes experiments and they have, you know, bootleg versions of the tapes and, you know,
the wiring of meeting Echo in the in the music shop. And everybody starts looking into Echo
because of all that. I just hope that a few people out there are trying to keep Lake alive,
like I know Rose is, but Rose is probably keeping him alive in a much less glorified sort of way.
Or like, Rose does not want Oliver to be remembered for being the dumb ass truth seeker that he was.
Well, a little bit, she does. A little, yeah, because that's who he is. But these people are
like, he broke down the systems and shit like that. Like I want that for him. Those stairs didn't
take everything. I don't know what's going to happen to Echo, to be honest, there's a lot of
like things up in the air. I mean, in a perfect world, like Echo would just like leave Detroit,
get her kid and stuff like that. But like Echo's in a custody battle. That's the biggest problem
right now. She's in a custody battle with her with her mom over Cason because of the fact that she
works with the with the pony down gag. And she's involved in a lot of illicit shit. And she doesn't
feel fit to be like a mom. But you know, but I'm afraid that the the the Lord of Thought's
going to come back for her eventually, because you know, she offered and got Luca out of his
situation. So I don't know how that plays out for everything else. Yeah, amen. I think Echo's
probably the most up in the air. I'm so scared. They're just going to bring her back and something
out of the blue is going to panic. It's like an echo and halo tag team.
Frog actually, I want her to like, I don't know. Okay, I think she she stops being a cop
because this experience was the worst. But I also want her to like take over the arcade that they
went to that one time. I have I have a whole like document about how she like starts teaching
self defense classes. And it like becomes a daycare that you take your children to it's like
it's all very cute. It's still an arcade, but also like she teaches kids how to kick ass.
Nice. I want that. There's a dojo floor like with arcades kind of all around. Yeah, yeah, it's
like the like jujitsu room. Yes, yes, where there's like air hockey, they just push the
tables to the side and kick each other. Yeah. Yeah, wouldn't it be nice if that's what happened to
everybody? Yeah. Yeah. I wanted to preface that question to make sure everyone understood it was
as if Sergio. I have dreams, but you know, that's not going to happen. Great. Cool. No.
No, no, I got nothing else. All right. I don't know who's Amanda. You're next. That's me. So
I actually have one more from Vince from Black Project Gaming. What was the inspiration for
your F cell agents and friendlies? Well, I'll just preface before as you guys think that one of the
things I also added to the scenario is that because it was in 1984, it was important that I be as
accurate as possible to what Delta how Delta Green was operating in the 80s, and they operated in
cells of only three people, which meant I have six players. So I have to come up with something else.
Oh, I'll make at least three of them friendlies in some way. So that was kind of the reason I split
you into three groups or two groups of three. For me, my character for Echo was based off
Benny from City of God, because City of God is my favorite movie. And I like Benny's character
because he's despite being like doing what he was doing, he was very well liked. It didn't
matter what gang you were a part of. It didn't matter who you were within the city. Everybody
knew Benny. Everybody loved Benny. So my whole tagline when I was looking for bonds with everybody
else was that I was the coolest kid in Detroit city because I know everything and anything you
could possibly know. I thought being an information hub and like a liaison between like getting
information on drugs and being in the darker parts of Detroit city would be a good idea to have a
friendly or at least try to, but it didn't necessarily work out with F cell.
I know for me, I started out kind of doing what Caleb was doing. I was like, I'm going to be like
1984 MJ Watson like crazy into it in overhead investigative reporter. And then I texted Caleb
was like, Hey, what are you thinking for this? And he goes, Oh, and he had this whole like he had
all of her all planned out. And it was like all done. I was like, I can't do that. Okay. What am I
doing then? And I don't ever play high intelligence characters because I get overwhelmed. And then
I get like anxious and I forget to be smart. And so I was like, Okay, yeah, I'll be smart this time.
See how that goes. stressful. But it was fun. I really, really liked it. And then
choose from like Oklahoma originally, because my family's from in that area. And it's, it was just
kind of nice to have like that tie back and like all the weird stuff that you know, you like hear
from family that lives kind of out in the boonies. And so I think it was nice to have like a really
intellectual person with a person who was kind of aware of all the like unexplainable stuff.
But had that like hunger to like, I have to know what the unexplainable stuff is.
So that's kind of where that came from for me.
I mean, I just really wanted to play like that. I don't know why, but for some reason,
like the 80s popped into my head and like that that trope of like, I'm going to retire in one week.
Everybody like hits the floor because like bullets are about to start flying type. I don't
know why, but that like stuck out in my head. So I literally, I made fluke
the FBI retirement age minus one. And his birthday was a week after the 1984 scenario.
So it was literally his last week in the FBI. And it was his last
And so the fact that he like didn't make it out of that situation was just perfect.
Everything I could have strong like the cop that's about to retire. And you know, obviously
she's not going to make it to retirement because he had the audacity to say, this is my last one.
I remember when Aaron said, I just want to play like a really old about to retire agent. And I
said, okay, but you're going to be fucking crazy because there's no way you last 56 and not have
some serious issues. But I was also like, you got it. For anyone to deliver on that, that would be
Aaron. Yeah, no kidding. But then Sergio was like, your agent's in charge. And I was like,
Are you sure? Are you sure you want to do that? Yes.
Yeah, I don't think anyone embodies what Delta Green really is more than fluke.
Like he's a model model agent. Delta Green influencer.
That's the key. How about you?
Frog. Yeah, all of frog frog's whole thing is like video game focused. Because I was thinking
about the Don Bluth adventure games that are super old. But essentially, like frog
thinks that she's a knight. And that just doesn't work in Detroit. Like all of our choices are like
trying to be nightly and noble. It's like, everything is broken. There's no way to make like a good
choice without hurting somebody. That's also why her last name is Bluth. And I didn't name her
Frogger because legal reasons, but frog. Yeah, I think that's that's pretty much it. She tries to
make the best choice and she can't. Frost is best way I thought of was I just wanted someone kind
of like, I just thought of like Rhonda Rousey at first. So like, that's who I sent for the art piece.
I was just like, okay, like, but like that kind of caged fighter, but MNMA wasn't around at that time.
So that's like, like, that's where I was like, oh, she does have a temper. She doesn't have
MMA to take it out on. So I, a young puppy loosely based Rhonda Rousey. That was it. So imagine
Rhonda Rousey in the red dress, that's the takeaway from the whole thing I can contribute to 1984.
For Ollie, it was, I was trying to create a character that was from the perspective of Merritt,
like, what can I do to teach Merritt a lesson from this historical scenario, which has become my
sort of guiding force for, you know, the next one we do too is what can we learn? And so I was
thinking, let's make a character that does not believe in Delta Green at all, does not agree with
its principles, does not agree with secrets, does not agree with living his life, thinking that
everything is the status quo. And let's work from there. And then I was just thinking of like,
just like Aaron was saying, like 80s tropes of the hard hitting reporter who takes shit from no one
and may not be liked by the networks, but is loved by the city or loved by the people. And
that was the heart of Ollie is, how do I write a character that rubs everyone the wrong way,
but is trying to do the best he can in the situation he's in. And, you know, it was like
weird nega Merritt in a way, from that point of view. Yeah. I did something similar with Rose,
I was like, what can I do to just fuck tuck up as much as possible? Exactly. Oh, cool. Cool,
good, like family stuff. Great. A person that she loves that may or may not survive. Cool.
And like I just like threw a bunch of stuff in there. I was like, this is just,
just this is me hurting me in the future. Yeah, yeah. I mean, a lot of it came from that situation
between Merritt and Sam Isle too is how could I get Merritt to see Sam Isle side and come to
understand how someone can be that way. And it's funny that while I thought Oliver might do that,
it was Fluke's attention to Oliver that did that indirectly. It was seeing through him to the
Sam Isle on the other side that was like, oh, holy shit, that's that's illuminating, you know.
It was, yeah, that was such a great element. I mean, there's so many,
so much of what makes I think our playthrough of reverberations great and fun is because
everyone had a hand in the narrative. It wasn't just me trying to be scary. Fluke was scary.
It wasn't just me trying to draw drama and, you know, the two of Rose and Oliver were in love.
You know, there was just, everyone brought an interesting amount of stakes to it that
rounded it out to make it more of a narrative experience than just a playthrough.
So I have a second. My question is now knowing you did. There you go.
There you go. So for my second question, now knowing what you know now, and Serge, I may,
I'm not sure. I don't know if I want you to answer after everyone or at the end.
Now knowing what you now know, if you can change one thing you did during 1984,
what would be the one thing you would change? And Serge, I'm kind of curious,
and the reason why I want you to answer is whatever they say, how would you say, okay,
if that's the case, then this would have happened. So that's what I'm going to go with.
Fuck, what was the, what was the lady agent's name? Constance? I think I probably would have
been a little bit nicer, the Constance, because I think what really fucked everything up was
Fluke coming in and be like, I'm in charge. Fuck you, Constance. This is my operation.
And if I could do it again, I would be just like a little bit nicer to her.
You would have gotten away with a lot more, that's for sure.
Just her though.
Was it, was Tanika's codename High Sally, that was it?
No, actually, you interpreted that, Caleb, but High Sally was a different NPC that she never came
across. Wasn't she, wasn't she the guy that, she was the guy that was the, the, how freak,
what was his name? The guy that ran the arcade, that was his knee, right?
Yes. Yeah. So what I would have done is I would have investigated High Sally way earlier. I feel
like I got so bogged down and trying to survive. I lost the thread of what was actually going to kill
me. And if I could do it over again, I'd definitely do at least one more day of actual investigation.
She would have brought you closer to Tanika sooner, for sure.
Yeah. A day before, I think, right? Which would have given us so much more time to process the
hotel situation. Because our understanding of that hotel situation, our plan was not for anything
that was going to happen up there. Nothing. No, nothing.
It worked out pretty well in narrative reasons, though. For you. Yeah. For me, yeah. For our listeners.
We did pretty good too. That's a 50% survival ratio. And we got that fucking crystal out of
our, out of the Lord of Potsdam. So we won, we just won a little less than we could have.
Yeah. Actually, yeah. Going against everything you just said, I would have challenged the little
boy to a Duck Hunt competition. Probably would have ruined everything. Zakiya, you had no idea
how powerful that could have been because maybe, yeah, Emanuel might have let you get away with
a lot more if you had beat him in Duck Hunt. No way. That was the secret. You just had to kick
his ass in video games. We were running out of time and I wasn't sure. I don't want him to just
shoot me in the head if I'm like, Hey, can we play? And then that's it. So. Oh man, that would have
been so much more ridiculous. Yeah. Yeah. It's been a completely different ending. It's like the
city of betrayal playing for it. Yeah. Allegra. From, oh man, I think from Rose's perspective,
I wouldn't have jumped out the window in the bathroom. But from my perspective as a player,
I think I would have been a little, I think I would have been a little bit more like,
I think I would have tried to work with Frog more, if I could. Because we eventually got there,
but it took a while and I wish I'd trusted her more quickly. The other two,
I stand by my mistrust of them. Totally fair. But Frog, but Frog, I think. I think I would have
wanted to work with more. Like the second time we agreed to work with her, that was when we got
shot up in the diner, which is fucking nuts and considerations. That was a fun, stressful time
though. Yeah. In the moment I hated it afterwards, I'm like, that was fun. You know what, that might
actually be another one I would do if I didn't do Heist Alley. Take away any of the situations
where I lost at least one HP, because then I would have survived the fucking stairs! God damn it!
Didn't you take a point of damage when someone punched you in the face?
If I'd never been punched by Echo, I'd be alive today.
So in the end, Echo did kill him. That was one of your personal motivations.
Yeah, no. In the end, I got everything I wanted. It's really hard for me to find something that I
would want to change outside of like booting you all out of my store to begin with and not getting
involved at all. Poor Echo. Echo was too active. Besides maybe selling my soul to the Lord of
Thought, I kind of got away with everything. Math is not too big. That was a big fear of mine,
I was going to lose my store. That or one of the gangs was going to shoot me and kill me on
Devil's Night. That was the thing. Or the cops. I had a list of people that I thought it was going
to get me at Devil's Night. Pretty much. I regret that I didn't end it where Echo's
like kind of walking back to her shop and then as she steps onto the sidewalk, a train just runs
her over. It comes back for a train. There was a lot of sanity there. Rose would just like
lost it and be done by Amanda. Did you say yours? Oh, I thought because I asked the question,
I can dodge it. You said for everyone. When has that ever been the case? I wish I heard it clear
that it was daytime instead of night because then I wouldn't have worn that damn dress.
It was a lovely dress. How could you regret that gift of the red dress?
True, but I was like true. That's my joke answer. But probably would be,
I think, I can't remember exactly the moment, but there was a moment that I decided to go with
Fluke instead of Frog. I think that would have been the moment where I would have been
kind of, I would have been more of a, like I would have pulled Frog aside and then got,
and I feel like there was like around that point where there was like when we were fracturing off.
I felt like if I would have pivot and I chose Frog instead of Fluke, I'd be alive.
You would definitely still be living. Well, no, maybe I would have died because everyone in
the hotel died. So I don't know. But like Karma though. Yeah, maybe. But her Karma would have
been different if she'd gone with Frog and not you. Yeah, maybe. I chose wrong. Although I've
got to say from the beginning Frost was kind of pro shooting us in the head. Yeah. I believe she
was the one that brought it up. Like what are we gonna do? You were the one that asked. Hold on.
You were the first one that asked. Wait, wait, wait, because again, I'm thinking of like the
young buck person. This is like men in black, super secret. And you guys were a little too
cavalier, like kind of taking it like that. I'm like, whoa, whoa, whoa, whoa. So me trying to
be like so questioned. That's why I was like, so do we take out the friendly? So remember first
mission with friendly. That's what I'm saying. She wasn't the smartest person. Got it. So that's
why I asked that. If I hadn't heard that, things would have been so different because I snuck
up and heard that. And if I hadn't, and I ran back and told Ollie, but the fact that you came back
really triggered me because I'm like, well, why are they being extra suspicious? And I could tell
you were lying. So that's what I'm talking about. It was that no communication and we both were
presumptuous and that's where she went south. It was crazy, like that role of Allegra of Rose,
who didn't even have proficiency of any kind in stealth, rolling under the 10% or something.
That was the catalyst for the entire rest of the scenario.
I want to say I'm sorry, but honestly, I'm not. No, I'm not. It's okay. Your baby daddy died.
So that's what I know. So there we go. Wow. There we go. Nice and easy. I can't even listen to
songs. Thanks, guys. I died. Don't worry. I'm right here, guys. Well, I still love you. Oliver
deserved it. I love y'all. I didn't deserve it. He was good to all of you bitches. You were not good
to me, sir. We wrote that into our backstory, though. You and I are the only ones who have
reason to hate each other. And even there, we were trying to love each other, or at least I was.
You are. It's a one way to fix it. I hated all of you. Amanda, are you out of question? You had me
on your side. So yeah, I feel like I caused enough little chaos for that question. Eli is next.
My first question is from Daffy from Instagram, and they said, what is everyone's favorite trait
of their characters? Are we talking 1984 characters? Oh boy. What is my favorite aspect of fluke?
Yeah. Makeup ability. He's persistent. He's persistent. Once he commits to doing something,
he's committed. He's very driven. He's crazy. I respect that. Otherwise, I don't know how
much there is to commend. I think it's worth mentioning that. I don't think Aaron and I did
not talk about his character going crazy as the handler I hoped he might. I got to say that was
not my intent at all. It wasn't until that point where I was like, no seriously, get in the fucking
car that that kind of flipped in my brain. Yeah. Honestly, like going back and listening to that
first episode of 1984, I did not get that vibe from Aaron at all. I knew he was a hard ass,
but he works for DG, so he's got to be. It wasn't until we had that moment at the club,
and then the shooting of the drug dealer, and everything post 7-Eleven was fucking nuts.
Yeah. I think I was texting somebody after the moment at the club with the bouncer.
I was like, fluke is like 200 years old, and he's not human, and he's trying to,
he's like super sensitive about his age. That, yeah, that spun everything off.
Who are you calling POPs? Yeah, that's Clint Eastwood coming up to the club there.
Allegra? My favorite trait of my character. I like that Rose tried to see the good in everyone,
like even Tanika. I don't know. I think in this game, it can be really easy to
go with everything's evil, and everyone's bad, and everything's just going to be terrible,
and so I really like trying to play the, okay, well, maybe even this ghoul has some good in her.
I listened back to the stairwell talk, and I was like, oh, I could see where
Tanika's loneliness and Tanika's this, and everything that led her to this,
would be the reason she's like she is. So I think that was something I was proud of for Rose,
was that she tried to see the good in everything, even though, except for fluke. He was going to
kill her, and so she was like, fuck that. Yeah. I loved Rose for the single fact that
moment where she breaks down after escaping, she slips out, kind of busts her rib,
sneaks back to Ekko's place, then just breaks down. I thought it was wonderful because you so
rarely kind of get to see that in Delta Green. Maybe you'll see it in the occasional Call of
Cthulhu game, but it takes a wonderful role player like Allegra to just finally show that
anybody dealing with this, any normal person, would have a breakdown. This is so crazy. There's
a reason why people don't experience these high velocity, high intense situations every day,
because they would lose it, and it was refreshing to watch you do that.
That was just me panicking.
Amanda?
I would say I respect and admire Frost's ability to just kind of say, fuck it and just do it,
like really be like, okay, I'm going to do this like, and as stupid as it is,
she's like, no, I'm going to do it, and she'll do it. For better or worse, she will. So that's
I will, I admire that. I wish she thought a little bit better, clear, put logic involved,
but other than that, I do admire the, she definitely goes with her gut and her guns
very much so. And she was jealous of like the other people because she could tell
like they had a connection. She's like, I'm not involved.
For Ollie, I mean, I think I admire most his authenticity in that in my day to day life,
I am a person who very easily will not speak up when I see something wrong or not share my full
opinion because I don't want to hurt the person on the outside or whatever it might be. When it
came to Ollie, like, I love that I have the ability to say exactly what I was thinking and really
fight for that. And there's a strength in knowing that you're right in fighting for the ability to
be right. And, you know, that's if I could take anything and put that in my real life, it would
totally be that Ollie never gave a shit about anyone who was wrong. If you were saying the
wrong thing, it was the first to tell you you were wrong. And that's why you fell down those stairs.
I did feel bad that you were the first to go, correct? You were the first or was that Aaron?
No, I was pretty sure I was the first. And the problem was is that I was so shocked by the death
too is I didn't even describe it very well. I was like, yeah, you fall downstairs next in the
I didn't say, you know, Oliver falls and his head cracks open and his, you know, blood runs out.
I didn't just say anything. Yeah, I was kind of denying myself. Yeah, I didn't really even know
because I had when I told you the original HP that I dropped, I'm like, oh, I'm still good. I've
got one. And then I realized I'm looking at the wrong fucking sheet. And so half a second to come
back to you and go, wait, no, fuck, no, I'm dead. I'm gone. It was just as much of a surprise for me.
I think the one trait that I liked about Echo was that she's stuck by the things that she found
important and sought to complete that. Like she didn't give a fuck about Delta Green. She didn't
give a fuck about the network or what their influence on destroyed to her. It was just another
gang coming in to claim their stakes, make their money off the city and stuff. But the only thing
she cared about was finding Luca because Luca is her family and that's all that matters for her.
She's one of the few people that she generally actually cares about and wanted to find him,
make sure that he was safe and do something for him. And I think that's kind of like why I think
she doesn't like Oliver because like Oliver does try with the best intentions to do good by the city.
But I feel Echo feels at least that he leaves behind the city in the stakes of like trying to
reveal truth to it. Like you can't accept the fact that if Detroit wanted to make that change,
it would. No matter how much you want to put the truth in front of their faces,
this is just the way it is. And Echo accepts that and then tries to work within those means to solve it.
I always viewed us as sort of like two very weird different sides of the coin on truth where
Ollie always came at it from this systemic point of view of like, well if everyone knew what was
happening, they'd change it. We have to have to believe the world would be good and the systems
would change. Whereas Echo has grown up in a situation where there's no guarantee ever that
anyone's going to want to change something just because we know it's bad. And that duality I
think is definitely their biggest split outside of the shit that happened in their past. But
I totally agree with that. They're totally opposed in that respect.
The relationship that Kayla, excuse me, the relationship that Oliver and Rose had with
Echo was just so interesting because obviously they were the ones on the outside of the operation.
They were the friendlies, but they kind of didn't even, at least on Echo's part, didn't really even
like them. And there was an obvious privilege that Oliver had that Echo did not necessarily have.
Oliver and Rose could have a nice quiet Sunday night while Echo's shop is getting
shot up by the agents. Without even meaning to manufacture it, there was this kind of natural
reveal that people have different, different people of different strata have different
levels of experience in a city like Detroit. It was really interesting.
I wrote into Ollie's backstory that he was like in the Virginia riots in 1960.
I don't know. I'll get back to you off and look at my bio.
That's what you got your scar from. You got like a little scar or something, right?
Yeah, exactly. He's got a scar across his lip because he was this white guy there covering
a riot that had nothing to do with him. And you know, he got a shit rocked because he thought
that he was the one fighting. And that story is something he tries to battle with the entire
time over. You're totally right. He's a privileged son of a bitch that is trying to break out of it
as best as he can in 1984 and is completely oblivious to the things he can't grasp yet.
It was definitely a story of how do I write someone who is trying to do the best but is
unlearning all of those things that he barely has a grasp on.
Sure. Did everyone answer? What was the question? What is your favorite trait of your character?
Right. Okay. I think Frog is, despite the way some things played out, very resourceful.
I think the only reason why she's in Delta Green in the first place is because she thought that
being with them would help her accomplish more in Detroit. So that was just a tool. I'm thinking
like in the club when she tried to like hang and smoke Queen, that was a tool for her to
accomplish what she wanted to do despite how badly it went. Oh, it was a great scene. I love that scene.
I was so surprised you were going to smoke when I handed it to you. I was trying to oust you as like
a gnarth. The thing is there was that going and she's like, I have to accomplish this mission for
one, but this is the one thing that's getting in the way like the DEA agent will smoke.
That's fine. We'll get through it. Yeah, I think that's it. I also, I don't know what the word is
for the moment. She just stopped having patience and just like was rude to Fluke in the car.
That's whatever that is. That's another thing. I was here for it. I love that snap of just like
no longer tolerating his bullshit. Yeah. Any other questions, Eli? Yeah, I have a question for the
F cell agents. So the first time you showed up at Echo's shop trying to get information,
knowing the residual consequences after that, would you guys have changed anything in that
situation to maybe have gotten Echo on board to help you guys out? Yeah, I would have just sent
Rose in. I knew we were going to meet at some point and the fact that I had already, maybe I
wasn't the one that arrested you, but we had already had a sort of law enforcement themed
conversation. We already weren't friends. So it's like profound, profound snitch, I believe is what
you said. Yeah, you did. You call it. Yeah. Prog had a couple of great lines for sure. I know that you
speak for the trees. Great conversations. Yeah. Get on your carpet and fly away. I think there's
something about that. Erin, what do you think would have changed with just Rose going in?
I'm curious. I think Echo would have been a lot more cooperative.
They would have not had as big of a picture because I think she just could immediately
tell there was something up. Right. I mean, you had this prostitute walk in,
seeming prostitute walk in. Sex worker. Sorry, sex worker. And you have this guy that she hates
walks in and the only redeeming factor out of all of that was this person that she kind of likes,
was like also happened to be there. Yeah. So if I could do that again, I mean, you're going to
take out both of the negative aspects and just have sent Rose. I feel like Rose would have told
her anyways. Yeah. I mean, it's like a drug themed case. We would have hinted at one of us at some
point, even if Rose was the only point of contact. If Rose had been the only point of contact, it
would have been real awkward. She would have just been babbling for probably like five minutes and
I could have been like, what the fuck are you saying? I would have probably lied to Rose and
then moved on with my day. If Rose only went in. No, he's Sergio. He would not have allowed you
to just get away like that. He'd be like, okay, okay. Oh, yeah, I would have. I was going to run
at some point. I was getting to the point where I was like, fuck this shit. I got Narx up in my
shop and there's probably cops somewhere and I'm already got some heat with the police and with
my own situation. Yeah, fuck this. I'm out. I would have ran. That's why I lied and told you guys
to go to the studio overland like first and foremost, trying to get you guys away from my shop
in the event that I needed to dip somewhere else. Well, thank God, you were the one that came up
with the concept of your cousin, Luca. You were trying to find your cousin. It helped keep Echo
around. Yeah, that was the only thing. Otherwise, that would have been a short game for Eli.
I know. Eli would have been Deborah Constance. Yeah, yeah. Poor Debbie and passed around the whole
scenario. Would have done a way better Debbie than I did. No, you were right. Deborah Constance.
You just sort of fucked us when we had to get it.
You didn't know that. It's not your fault. No. But I did use her. I was just like,
I think I texted her. I'm like, hey, I think I can bring Frostback because I didn't want to
accept it. I didn't go with Deborah. I was just like, well, there is another person who wasn't
spotted. It worked perfectly. How much of a heads up did you have about that? I just wanted to see
you play both characters at the same time. That's a little too. I mean, that whole sequence at the
second to last episode just worked perfectly where I was like, all right, we need a suicide squad.
Who can we call two people that we don't mind if they die or not? I mean, it didn't work out that
way. Yeah. All right. So Eli, is that all your questions? One more question. So since I'm very
new to tabletop role playing, I personally have never experienced a character death. For those who
died, what was your reaction with your character death? How did you guys deal with it afterwards?
I mean, for me, it kind of, I was just like, whoa, that happened so fast. Not that I was too
like, like in love with the guy, but it was just like so sound like, whoa, what? You just got
crunched and he's dead. Oh, what? Okay. That happened. Wow. I thought that'd take a little bit longer than
that. Yeah. Yeah. So I mean, for me, it was way different than when Merritt died on the plane a
couple episodes later in that with Ollie, I was aware this fucker was going to die
like a little before the predator. I was like, there's just no way it's going to be fluke. It's
going to be the predator. It's going to be this Tanika person, whoever it's going to be. There's
no fucking way this guy's existing. So I had the ability to sort of enter the morning process
really early. And then when he went insane, I was like, well, I'm never getting him back
the way I had him before devil's night anyways. So if he does go out, I want him to go out
blaze of glory. And I got that. Thankfully, I got the crystal. Yeah, absolutely. Yeah. It was the
circumstance that fucked me the most. It was the fact that I was sitting there going stairs.
My boy died to stairs. And that I think is inherently what makes
tabletop a whole lot different than, you know, like traditional media, like writing books and
movies and all that in, in, you know, I don't know, in Star Wars, no one ever dies to stairs.
Like you get to see the resolution like they're going to die. There's going to be some heroic way
or yeah. Yeah. And it's going to mean something. And you know what? I got like nine tenths of that.
It's just, you know, he dies in a blaze of glory with the crystal in his hand and the culprit is
getting fucked up on some stairs. But you know what? That it's what I love about Delta Green is
in that moment, it felt really real. Like, yeah, sometimes you just fucking go. And it was a miracle
I last at this long. Yeah. I mean, if it makes you feel any better, it was technically Emmanuel
who shoved you down the stairs. You know, it was a malicious act that this man performed. He
didn't just turn into something and bite you or something like a fluke. But oh, totally. Yeah.
Nonetheless, he still died by his hands. Yeah. Frost. Frost died like a badass.
Yeah, she did. I can't play it on that. At least you got to fly. I flew and did not land. Let's just
say, I honestly, I just wanted her to like in her mind because it was a suicide squad. I just
wanted Frost to be like, she wasn't like a psycho. She really was. She just unfortunately made some
wrong calls. And I kind of wanted her to be like, no, she just made a mistake or she made some grave
ones and she's accepting that. And I kind of wanted her to like have a redemption. So the fact that
that did work out, I was happy. And believe it or not, like getting warped out or at least
being one of the last ones to like cause like, I think distraction at one point or just
to do that because I was just like, yeah, no, that's how she and the way it turned out is like,
yeah, I'm happy with that. I think Frost was one of the only folks that actually did damage to
Emanuel because you had that machine gun that had a lethality rating. Yeah. Yes. It was the only
way to actually damage it. Didn't something happen with like, I touched. Oh, yeah, you were
definitely like burning him too with the symbol. I got that in. I just did it at the wrong time.
I didn't time it right with the buildings. And the, what was the name of the symbol? The elder sign.
The elder sign was also not in reverberations, but I asked that Fluke know it because I knew
that it needed to be introduced. I needed to introduce the fact that sometimes agents
hang on to certain things they shouldn't for their own protection. That's one.
I think Amanda has died in games we've all played together more than anyone else.
I did. I just did that math in my head because she died when she was the wizard,
like our very, very, very first game way back when. And then she died when we did the first
Delta Green like practice game that we ever played from the nineties. That's right. And now
Frost, I think, I think Caleb's close second, but I trail by one because I didn't die during
the claimers. You know what me and Amanda like died? You guys had to gather a lot too.
We did die together. On Thanksgiving, yeah. Yes, we did. We died in a fiery blaze together.
That's right. That's right. Wow. That was a good game. That was fun. We make a lot of decisions
together, Amanda, that are just like that trailer part too, where we're just like,
fuck it, nobody else? Okay. Damn, let's do it. And it always ends up killing us.
Oh, yeah. Damn it. Yeah, I make choices at least. That should tell me a lot about my life right
there. He's smart with choices. All right, so let's move on. I believe Aaron has the next
round of questions. Yes. This first question comes from Chief McClain from Patreon.
Hello, patrons. Chief McClain asks, what are your likes and dislikes about the Delta Green
system slash setting? Great question. I have a couple off the top of my head that I know.
I really, I like, I, this is like, this is like a double because I like it and I also don't like
it because you know how in D&D you get like death saves and there's like a chance you won't die.
And then in this, it's gone. And I, I like that and I don't like that because it's like,
yeah, sometimes you get shot in the fucking face and you, you're gonna die.
But also I want a chance to save people. Yeah. So I like that. And I also, I like the, it's just so like,
like the, like the consequences feel a lot more real than like stuff like D&D. Like I love,
I love D&D, but like, yeah, but like the, the, the consequences sometimes seem a little bit more
removed, especially because of like the setting is like not our normal setting. Like I can't
always imagine like I'm walking through a forest to fight some fucking displacer beast or whatever.
Whereas this, it's like, okay, well you're, you're in a high-rise building downtown and you're
fighting off, I mean, the demons part of it doesn't really work, but you know,
I don't know. That's, those are my, those are my big ones. Well, you're touching on the difference
between D&D and Delta Green, which is D&D is a hero fantasy. You are a unstoppable person who is
destined to save the world. And Delta Green, the best you can hope for is that you're a character
that at least gets the job done because you're probably gonna die or go crazy. It's just a
different kind of narrative. Yeah. I don't think there's anything more dangerous than playing D&D
and then immediately playing Delta Green afterwards. Your brain does not understand
consequences, reality, physics, any of that. It's just like, you've got to revivify everything will
be okay. I think that's what I like about it though, is when you're playing horror as a genre
in tabletop, just like in Call of Cthulhu, the most important thing is that when you sit at the
table, you do not feel big. You feel small and confused and unaware. And I think that's what
it does the best. I think it gives you a really good opportunity to be both good at the game and
good at the problem solving that goes with the game. Because, you know, we were just playing
in that game yesterday and I found myself thinking like, okay, my character is really good at this,
but what am I going to solve myself on the outside to support him in getting this done?
And I think I find a lot of joy in us actually cracking things and finding the answer to the
puzzle before we get there so that our characters are more informed. On the difficulties I have
sometimes, I mean, I'm with Allegra. There's a little to none when it comes to wiggle room.
Sometimes you really want something to happen. And for me, I'm a very narrative player. I love
when a story comes to a good conclusion. I love when we get a great beat. I love when, you know,
it fits right in my mind and how I picture it in my mind, right? And so for me, when that role
that I'm picturing in my mind perfectly does not go my way, and I'm sitting there thinking like,
well, how do I make it? How do I do it? And at that point, I'm like, I don't, I die, okay.
Yeah, I've experienced that frustration before too. Yeah.
I'm going to add on to the how unforgiving it is both sides is like, I do like how
you really, the first, I think, time we were really playing it, it's like, I remember when
you did the whole thing in the whole house and everyone just went pop, pop, pop, pop real quick
and everyone was like, what the fuck is happening? What's happening? This is too much too fast. And
then when we played it again, it's like, I remember us playing it more cautiously.
I remember we were being cautious and we weren't being a bunch of him bows doing stupid shit. And
we were like, we're going to investigate. And again, like Caleb, you and I both died. Yeah.
And other people you're just like, whoa. So even this time going in, it was like, okay,
we're going to play it right. But no, because you're still in the moment. And then sometimes
you just like, no, honestly, I would do this. And then you're like, Oh, these consequences,
they're like, Oh, it's not like a paper cut or I could be like, Oh, I just stubbed my toe. No.
Okay, you stubbed your toe, but you broke your big toe. And now you can't really walk. And now
because you can't walk as well, you're going to fall down the stairs or something. Like there are
real long consequences with that. And you hit on I love that. Oh, go ahead. You hit on a really good
point too, I think in the in the positive category. And that's the pacing, where it can go really
slow for the first hour or two hours. But when it pops off, all of us are dead in the next five
minutes. And there's one of us left. And I enjoy that spontaneity of the story that at any moment
it could pop off. And I think we could recognize even though you want your characters to live as
long as it can. Narratively, we're producing a show. It's amazing for a show because, you know,
there's real consequences and it's, you know, you're going to have character death and it's
just it just adds a lot more to the product that we're trying to produce, you know, as opposed to
just, you know, four, you know, six characters that just never die. What I love what you do, Sergio,
is the fact that we in this series, we're allowed to kind of play multiple characters and we go
back. But I'm like very protective of the 2020 crew. And I'm like, I like them. I like them. But
like all the other stuff we can not that it's just that's where it's like, wow, I get very protective
of like the 2020 because they're just right down just doing a research mission. They're not doing
anything. They're just collecting all the stuff. But I like that idea that we can, I don't have to
always worry too much in 2020 compared to when we start flashbacking. We're like, Oh, yeah. Anyone
else? I really like the bond system. Yeah. You know, your mental health and, you know,
the way that you take care of yourself in your work life can cascade and affect the people around
you as well. I think that's one of the more real aspects of the game.
Yeah.
Eli? I mean, I don't know. I like the game system overall. There's nothing really I have
complaint wise. I do I do like the percentile mechanic and stuff like that. I do like chance
and fate a little bit. I think that really helps shape narrative a lot better. Yeah. And for improv.
Yeah. Yeah. It's it takes a little bit to wrap your head around it after you spend a lot of time
doing the D20 system. But I from the handler perspective, I like Delta Green because it's
a lot more streamlined than Call of Cthulhu. There isn't a luck system. There isn't a the
lethality system is a little bit more of a streamlined version of the way Call of Cthulhu
does it. Yeah. And I like that Delta Green tricks the player into thinking, Oh, maybe I have a chance
because I'm playing a very skilled FBI or army or, you know, medical expert or something like that.
And, you know, one of the things that happened in 1984 is that Frost and Fluke were able to get
like powerful sniper rifles and bigger caliber weapons. And I had no problem with them getting
it because I knew in the end it wasn't going to serve them any good. So it's a it's just I guess
the other thing I would add is that the the lore behind Delta Green is so interesting. And that's
kind of the the impetus for this whole campaign is to try to highlight that a little bit more and show
it off. Take you got anything? Yeah, I was going to say I I like this goes for 2020 crew and 84 crew,
I guess, but having that concept of like escapism or like becoming a hero or becoming this impossible
person, while being someone that would like exist in the real world, like trying to negotiate
something that still lets me live a fantasy, but a character that still has flaws and is either
perennial or I forgot her name. It defils people else. Yeah. F cell.
It's weird. And I think the only reason why it works is because these people are like,
incredible soldiers or incredibly like medically gifted people. And that's like,
maybe that's the only reason why it works. But then you get friendlies that just like
know how to use a camera and a microphone and are nosy. And that's what makes them
impossible people. So yeah, I like having access to real history and being able to inject that
quickly. Yeah. And there's something kind of there's something kind of refreshing just being
able to play like an average Joe, you don't necessarily have to put on like a voice or
you don't necessarily have to like, you know, think what what would I be like if I was a a
six, seven foot tiefling warrior? You know what I mean? You can just kind of be a person.
And it has an interesting effect on I think the role play. Yeah. All right. Any more?
So go ahead. I have I have but one question. And somehow it's a moderately serious one.
And it's how do you think the information or the 1984 scenario, how do you think it affected or
impacted your 2020 agents? Did they learn anything from it? Did they like get any new
like concerns raised? Do they have like decreased hope for like their own prospects,
et cetera, et cetera, et cetera? For hide, I think 1984 reaffirmed some of the
things she already knows about Delta Green to know that it was an expectation to clean up
for the sake of getting information and the willingness for agents to to do that without
question, definitely affirms that that's just a culture within Delta Green. And it doesn't matter
who you are, what you are, you know, if they don't think you're valuable, you don't have any stakes
to offer them, then you're indisposable. And it goes along with like things that goes on in her
past and what she's had to deal with in terms of the program. And it just fuels the constant
distrust she keeps and maintains with Delta Green. Who's next? Well, don't everybody speak?
Yeah, I think Warp didn't learn a whole lot from Frog, other than Frog confirmed a lot of the
things she already like suspected was that there isn't really a way to win Delta Green.
No matter where you come from, like, it's going to be terrible. But at the same time, I think
I wanted Frog to be a little bit more like big, bigger than Warp. And I think maybe that helped.
I think the most thing that she learned is that Frog survived. And that's really good.
So she did, trying to like, keep things together worked enough.
Frog had a lot more sanity, though.
That's true. Different childhood.
I will say, after reading like the 1984 file boomer, it just solidified, I need to get the
fuck out. It just, it triggered a lot of fear. It just like it confirmed, she knew it, but she's
like, I got to get the fuck out. I don't know, let's go.
For Sam L, it was like, I wouldn't say he necessarily learned anything from it,
other than how to maybe repeat some of the same mistakes. And he was like, hyper geometry,
magic, can I learn how to do that? And then, you know, I think he was very attracted to
some of the information that Luke had. So if anything, I think it probably led Sam L down a
darker path. That's great. It all feels so much better. Yeah, good to know he's growing.
I think for Merritt, you know, I mean, I remember in college, in theater classes,
we'd go through these big huge exercises, and then immediately after you're like crying and
breaking down from this huge emotional thing you did, and that's when they go into the next
lecture, right? That's exactly when they'd hit you with the theory. And you soaked it in better
because you were in the thralls of this situation, you just put yourself through.
I think Merritt was in the same, same perspective when we went into 1984. He had just killed his
first bout of innocence. I mean, he had just gone through everything at the trailer, and he's
trying to decompress that. And then immediately he's fed into this story of what you can become.
Merritt was operating a lot from not D.G. being a bunch of heroes or anything like that,
but it absolutely is. He comes from the FBI. This is an institution where he thought he was here to
do good, and he read a story where everyone who looked like him, everyone that would have been
him, did the wrong thing and ruined the hope of these people behind, the real people that
Merritt thinks he's protecting and doing so. And so I think it broke him. I think he's cracked.
I think it's the first time he's ever doubted, burst his real profession as an FBI agent. And then
second, his involvement with Delta Green. I mean, he's starting to doubt for the first time
because in his mind, he cannot conceive how he could be fluke. And he's doing everything
possible right now while breaking down the barriers he's already got up to prevent that from happening.
I think anything that Tuck might have learned from it got completely shattered by the fact that
the Lord of Thought came up. Well, specifically the Dark Man. Yeah, but they have the same thing,
right? No. Oh, they're not? Oh, fuck. Somebody write that down. But maybe Tuck thinks that,
but maybe Tuck thinks that. Somebody write that down. Yeah, but that whole like, the Dark Man comes
up and like, that's a connection to something that happened to her years and years and years ago.
And it's, I think finding that connection has kind of set her off down a whole rabbit hole that
she thought she'd like filled and put cement in. And like that she worked really hard to pull herself
out of. And then hearing like the Dark Man and like the Lord of Thought and all that is just kind
of like, suctioning all that dirt out of the rabbit hole and being like, look, look, it's right
there. You can go get it. Just jump on down. So I think, I think there's going to be a whole lot,
at least in the coming, in the coming episodes and coming sessions, it's going to be a lot of like,
Tuck trying to find balance in that. And like, maybe she'll try to talk to, you know, you know,
maybe she'll try and find the people that were there and like talk to him and see what they know.
She can always ask Agent Halo what the story is. Yeah, thank you for that one.
We'll get into who Agent Halo was and the connection. Yeah.
Sergio, you didn't go. Well, so if you could tell us how you felt after 1984 and your agent,
what did your agent learn? What did your agent learn? Oh yeah, every single
What did Agent Mallory learn? Well, you know, it was more like I was, I was thinking,
what can I make sure to teach or get across to you, the players, because again, a big premise
of our campaign is you guys are kind of unearthing the bigger meta narrative of the program and
Delta Green and stuff. So, you know, I wanted to get across that Delta Green wasn't exactly
formulated in the same way, you know, it was kind of uncommon in the 80s for there to be
six agents together. They were a little bit more of a clandestine illegal operation.
They didn't have quite the power they had now. I wanted to get across that there was this hyper
geometry and that in fact agents would occasionally utilize it for themselves at a cost. I wanted
to get across that there were enemies that were not just bloodsucking monsters, but just other
humans who were taking advantage of this, these tomes and these old relics and things that had
that had power in them. I wanted to get across that the relationships were complicated, you know,
making Tanika a ghoul that was in some way connected to the fate that was in some way
connected to Delta Green, you know, just showing that there were many threads that you were
just beginning to become aware of was kind of important to me. Yeah.
Write that down, like write down on it. Hold on.
Look, this is why I sit in front of my, in front of my things where all my notes are.
They can't not write it down.
All right, so Zakiya, I think you're next with the questions.
Oh, yes. Okay. I also have two questions. The first one is
based on this mission and how it went, how do you, the players, think you're going to approach
character creation or like mission execution for our next scenario?
What are you going to take with you as you prepare for the next one?
Honestly, this is going to sound weird for me, but I want to play like a completely like neutral
friendly that'll just do like whatever somebody else says.
I think opposite that, I've been thinking the exact opposite that is I want to play someone
completely off the fucking rails because I haven't done that yet and I want to.
So Aaron, Aaron, you and I are just going to switch.
I was going to say chaotic suggestion. You guys ready to do these characters?
That doesn't have to happen. That might, that might be pretty cool.
That'd be kind of fun, actually.
Well, I know that after this last scenario, me and Eli made a pact that we're going to be
spooky bitches next time. That's right. So definitely look out for some unnatural score.
I need a spell. I need something. I need to, I need to climb a wall.
I need to. I don't know.
I just want to be like, you know, I want the warp effect of everyone's like,
what the fuck is their deal? Like, I feel like I always play characters that are like,
here I am, bitches. This is everything about me.
You express your feelings.
I'm going to play someone with me.
Look at the dog. Look at the dog.
But I see a dog.
Perfect.
Everyone does.
She's so blind. You can see the whites.
And then finally, just like I was saying earlier, like I'm going to try and make someone
that can be a lesson for perennial that afterwards I can look at,
especially because I'm working with Merritt, who is in desperate need of redemption.
If he's ever going to get there, he needs some positive role models.
So hopefully that's the goal.
I feel bad because I'm always like, so what is everyone picking?
Okay, which spot hasn't been filled in?
And I just usually kind of do something there.
I mean, you know, that's a player role that you that you fulfill.
I do that a lot too, where I'm like, all right, what's everyone else doing?
Okay, I'll do this.
Yeah. And it doesn't have to be a character aspect.
It could just be like, maybe this time I'm not going to shoot anyone.
I don't know.
I don't know.
You know what?
You're trying to say something there?
Maybe next time we'll like each other.
All of us, all of us.
We'll be friends.
I go out of my way to find dislikes and people.
Have I played anyone like nice and lovely?
And just like,
not on a podcast?
Yeah, not on a podcast.
Not on a podcast.
I think maybe I would like to play like,
like a friendly that is just like kind of very in over their head type scenario.
I think the one thing I did regret, I realized because I think we needed Asian was
I'm an 84 was thinking about being a firefighter as a backup.
So I kind of, I kind of like the idea of possibly playing like someone who almost
like idolizes like Superman or like that white knight syndrome and just
wanting to be like the most girl scout of the girl scouts won't cuss,
which will be a challenge for me.
But like, I think I want to try to emulate like a good old fashioned Captain America type thing
or just like really gung-ho about something, but maybe in over their head.
The character that Frost played Tiffany was any indication.
I think it'll be a lot of fun.
Oh, just two.
I'll bring it.
That's right.
We're going to make it.
Just bring Tiff now.
Tiff.
Tiff.
Yeah.
Hi, girl.
Hi, Tiffany.
Oh my god.
Anyone else?
Did anyone else not go?
Eli.
Okay, cool.
Did Eli go?
What?
Did Eli go?
Yeah, you know, at first.
Oh, sorry.
My brain's switched.
Let's see.
The second question is what 80s item behavior or concept did you use to attach yourself
to the time period?
Was there a book, a movie, a character?
Good question.
How did you guys get into 84?
I mean, Fluke, well, here's the thing.
Fluke was an old man.
Like, I feel like he was not, you know, he wasn't super like up on his shit.
He wasn't meant to be a hip 84.
No.
I think I did something similar with Rose, like she's kind of like, and I hate this phrase,
but she's an old soul.
And like, but like all her music, like Echo was literally the only reason she listened to popular
music is because she'd go to Echo and be like, what the fuck do I listen to?
And I could be like, here's this, here's this, here's, you know, fucking Janet Jackson,
because everything else she listened to was like 50s, 60s, 40s even.
So she, so that was kind of what I went for is just like Lil nerd who doesn't,
who doesn't know like where her tie, like where she is in time entirely.
I guess the closest thing I did was her, her big old purple chunky sweater with the weird
designs on it.
That was, I think the main thing I did.
I watched a lot of young Alec Baldwin films.
I listened to Bob Seeger a whole bunch and Tom Waits.
I tried wearing a single earring.
That was pretty fun.
I bought a Detroit Tigers t-shirt.
You know, I was just trying to think of like, what is this dude who will eventually be the
daddest of dads walk around like?
So I tried, I tried to pursue that.
Subnaught.
Would have been the key.
He's a clean out dad.
That sucks.
Felt that dad.
He would have been a killer dad.
He would have been old hippie dad for sure.
But such is life.
I was really like 80s movies.
So it was like, even though it might not have been in 1984, to me, I didn't,
to me it was just like that time period of like Robocop terminator,
Scarface, Lost Boys was a big inspiration for me.
Honestly, Lost Boys and Goonies, like Michael Jackson's
Thriller, like kind of that 80s, like kind of rock thing that's really heavily influenced.
And then Valley Girl for Tiffany.
A lot of that stuff did come out in 84.
Terminator came out in 84.
And so did, you mentioned, oh, I think Thriller came out in 84.
So.
Yeah, I think that was around like just came out when we were,
like what would have just come out when we were existing.
Was that it?
Okay.
So I've kind of haven't really liked the 80s in terms of aesthetic for a while,
simply because in high school, I played in a Shakespearean play called Much To Do About Nothing.
And I played the, I played the Bard and we did, we did the bad 80s.
When did they say even the 80s for Much To Do?
Good God.
Because we were, because we were doing fame for the musical, so they tied it into it.
Yeah, they dressed me up as Boy George and it was terrible.
And I had a very sad time about it.
So when we had to go back to the 80s, I was like, okay,
I need to find a way to be as cool as possible.
Yeah.
So I found like the coolest elements of the 80s and brought a little bit of like the
rising like punk scene into like grunge in later parts of the 80s and that kind of aesthetic.
Yeah, I like that Echo liked the punk scene when you guys went to that rock club.
Yeah, you and I went to it.
Oh, Eli, please tell me that there are pictures.
You will never find those pictures.
Aaron, if anyone can find them, it's me.
That's Aaron, find those photos.
I will share them with everyone.
Who dressed you as Boy George?
I liked the way it came out.
Oh, yeah.
Oh, don't worry.
Don't worry.
It will.
All right.
Oh, really quick.
Before we move on, I wanted to give a shout out.
The Detroit Historical Society has that was so important.
Well, I was trying to figure out what frog was, but there's a the police department had a band
called the Blue Pigs and I just encourage everyone to investigate.
I forgot you sent us that.
My favorite.
So important.
They obviously they weren't in the scenario.
They were busy.
Bless them.
But the Detroit Historical Society had a lot of cool stuff that I pulled from two.
There was a mention when Oliver and Rose were hanging out reading the newspaper.
I said I said that there was a transcript of what the mayor, Mayor Coleman Young had said.
And there was, in fact, in the Detroit archives of a video of Detroit,
of Mayor Coleman Young being like, all right, this is what we're doing on Devil's Night.
We're going to be hard.
You know, he was really it was interesting to see.
There's a lot of cool footage.
Yeah.
Those are all my questions.
So leg.
Cool.
Let me see.
Well, actually, my first question is for you, because we talked about this a few weeks ago.
And you told me all of these fantastic, incredible little secrets that you put into the
you put into the art of the of the Devil's Night VHS thing.
And I swear to God, I spent like five or ten minutes sitting in my car looking at it and
like looking at what you told me and look and be like, what the fuck.
So I think you should tell everyone because I think that was the coolest
shit I've ever heard.
Oh, dude.
OK, I got to pull it up.
Hold on.
OK, let me let me get.
So we're referring to that red poster that Zakiya produced.
We put up kind of towards the last episode.
I'll put it.
I'll put I'll put a link to the to the Instagram.
OK, OK, so everyone can see it.
Super, super cool art.
So good.
Yeah, there's a few.
OK, wait.
Sorry.
OK, so there's a few things going on with that.
Oh, I'm trying to remember.
OK.
OK, one I know that's very clear.
The marching order is is intentional from the closest to us.
The top of the stairs to the bottom is frog.
No, frost, frog, Olly Rose.
And then echo and fluke frost is close to the top of the stairs because the stairs
lead into where the monster is and flying over the city.
So that's how frost ends.
Oh, man, there's so many other ones.
Keep going.
Ah, wait, I have to look it up.
The the the hands on the banner.
So that was one.
I put the oh.
Yeah, yeah, I saw the hand right now.
Yeah, so there's two.
Everyone has their hands on the rail, but there's only two hands that go over the rails.
And it's the the people that die.
The people that that have like surprising deaths
or maybe unfortunate deaths.
I feel like fluke's death was kind of earned.
We also have one coming.
But yeah, we see frost and we see Oliver's hand over it.
And what else?
Oh, every all of the stairs are like that's not how stairs look.
They're super round.
And it's round because you can kind of see an abstracted elephant's trunk,
but also the places where the Preda exists is outside of the rounded areas.
Just why none of the Preda pieces go over the stairs because they're round.
And I think that's everything.
Well, there's also I noticed at the top of the stairs,
there's kind of like a like a tentacle like wing there.
I've pasted it into OBS.
So it's it's there now for our viewers to kind of look at a slightly smaller version.
But I suggest everyone find it and look in more detail.
But yeah, I'll put it in chat.
So it's like for sure.
Yeah, they was like, oh, yeah, yeah, I forgot.
About that.
That was thank you.
I literally sat for 10 minutes in my car like, holy shit.
They did all this cool shit.
And then my my go to favorite question because I like it.
Everyone pick a song from your playlist.
Tell me why it's there.
Oh, that's a good one.
Yeah.
Aaron, Aaron, you have the easiest job.
And I want to say what you got.
Yeah, I mean, I picked that one because, well, obvious reasons.
Fluke went down in a burning rain of fire.
He wanted to create.
I'm not sure if if everyone picked up on it, but he wanted to create his master
like super villain plan was he was going to use the devil's night fires to burn
a massive elder sign into the city of Detroit.
See, that was that one.
And I was I guess I was feeling lazy.
So my whole the whole fluke playlist is started as a joke of you being like,
what if it's just bring a fire 10 times?
I was like, if you don't tell me anything different, that's what I'm doing.
You didn't tell me anything different.
That's what it is.
Mine would probably be when doves cry by Prince, which is the one song that I had
intro to echo in, but mainly because I have the Prince's purple rain poster
sitting in my office at work that my Bay partner, Michael Taylor, brought in
specifically for it to hang up in our office.
We did.
I believe we did some work on purple rain at some point.
I think we did some work on it.
Yeah, but it was just like the thought of it.
And I thought it would be funny to include Prince since he was as much in the 80s.
And it's one of my favorite songs from him to include that.
Yeah, my playlist.
I'll choose a step into the bad side from dream girls because I think it's a
very Detroit and it's also about being naive and like having this idealized
version of yourself.
Also, nothing.
I don't think most of the decisions frog made were not ones at the age and should
be making.
So, yeah.
For me, it's a very, very important thing to do.
Should be making.
So, yeah.
For me, it's a Tom Waits song called Old 55.
Probably is, you know, most popular one, but incredible song that is about coming
home from someone's apartment and, you know, driving into the dawn, basically,
but it feels like a goodbye.
The entire song feels like a goodbye.
So when I started the character, I decided that, you know, this song would have
come out the same year that Oliver lost his mother, who was this huge influence in
his life and reason he became a journalist.
And now post campaign, it feels like exactly the sort of thing I would play on
Ollie's way out because it is just about feeling as though you've done everything
you can.
You left feeling alive and now you're leading the way out.
Beautiful song.
I love that one.
Amanda.
Bodak Yellow, Amanda.
I'm good.
I literally was staring between two.
Bodak Black Yellow, is it?
Yeah, Bodak Yellow.
That was Boomer.
We'll bring him back.
Thank you for that.
It's either come on, feel the noise by quiet, right?
Or crimson and clover by Joe.
It was because the way I was like, that to me music is very inspirational.
Like I can have like a scene in my head and I'm like, that's the character.
And the best I could say is, come on, feel the noises in her garage as she's literally
fixing up her and her husband's truck.
Like with smoke.
She had a husband.
I forgot about that.
By the way, that character was straight.
Yes.
So yeah, she had a husband.
She was straight A.F.
A.F.
Honestly?
Did no.
Yeah, yeah, Ross had this whole very romantic relationship where she would write
these long letters to to their husband and back and forth.
So that's why in her recap, she was writing a letter.
Yeah, so she was writing a letter and they were very kind of playful.
Like I would say they were high school, sweetheart, season, the Marines and all that.
So that's why they wrote really long letters.
So like, but to them, they were like little punk kids that grew up.
So that's where it's like, they were just like, yeah, that's where I say like,
so music and they would rock out.
So what was your what was your song for the the dress scenario?
Oh, what's Tiffany's song?
Yeah, Tiffany's song are off the top of my head.
These boots are made for walking.
Oh, my God.
Spot on.
Doom, doom, doom, doom, doom, doom.
As soon as she walks in, that's I listen to a lot of eyes without a face by Billy Idle,
although that I don't think that's necessarily the song for reverberations.
But for some reason of the songs I put on, I just always listen to that song or something
kind of haunting about it.
But I think the best song would be David Bowie's Panic in Detroit.
Originally, the screenwriter that kind of inspired my knowledge of Devil's Night
had always wanted Panic in Detroit in their movie and it hasn't been produced yet.
So I thought I'd kind of do a little homage and make that be the song.
Oh, yeah.
I like that a lot.
Was that everybody?
I'll give mine.
Oh, yeah.
I think
Quédate Conmigo by Tito Rodriguez is probably mine,
which is stay with me in Spanish.
There's a line that's seen nadie en el mundo de querido asà Quédate Conmigo,
which is if no one in the world has loved you like I love you, stay with me.
And so I think that was kind of a huge thing for Rose and Ollie,
this person that kind of gets her when no one else kind of has.
And that was really new for her.
And the whole idea of Quédate Conmigo is you just have to stay.
You just have to, that's it.
So that was a big one for me and also a message in a bottle by the police.
Yeah.
All right.
Cool.
So I think I'm left.
You are.
For this last question, I'm actually going to do it in an Australian accent because I think
I'm going to put us in the right mindset.
Yes.
All right.
So listen up your baddie cats.
Trog Bren from Patreon asks,
This question is more so addressed to Caleb, Aligra and Serge.
Romantic relationships shared between PCs is an often contentious topic.
Personally, I feel as though it's a performance where you're balanced on a knife's edge.
It could go awry, quick.
I was hoping that you could explain your process behind creating Rose and Oliver's relationship,
the collaboration between GM and players,
how you felt you could accentuate the scenario,
and tips you would have for players and GMs interested in similar circumstances.
Good bye.
It wasn't that bad.
I loved it, Serge.
You need to do this more often.
Let me just say, Trog, I'm sorry.
We appreciated while you were with us.
I totally understand the Apollo.
I love my Aussie fans.
I love the Aussie fans.
Now does anyone know what the question was?
Should I repeat it?
We're talking about the relationship between Rose and Oliver.
What was the inspiration?
How did we start that?
I'll start from my end.
I did not initiate it.
You two came to me with the suggestion.
Yeah, I don't even, I think,
I think it stemmed from that same conversation where I was like,
I'm going to be an investigative journalist.
Fuck, never mind.
No, I'm not.
Yeah.
And then I don't even know how he came to it.
We had some discussion over how Merritt and Tuck's relationship
were so antagonistic at the time that we wanted to find something that
allowed us to be as good of friends as we are outside of this damn game.
And started out with like, well, what if they were brother and sister?
Or what if they were such and such?
But then as we were sort of in the process of writing these two,
it just made more and more sense that they were clinging to each other in this situation.
I know you and me love trauma, so immediately we love the idea of
how do people in a Delta Green situation keep love alive?
There's no way.
We love the fatalism too of them not knowing they were going to be on the same DG project
and then finding out.
Yeah, that was what I loved about it.
I think after we talked a little bit, we came to that conclusion of,
ooh, what if they actually don't know that they were both involved in some ways?
Yeah, because we'd both done cases with them before.
And then separately.
And then we both had, we were both affected by it and saw each other while we were affected by it,
but it never clicked really.
Yeah, in terms of collaboration, I think I just kind of recommended that
we try to play that up.
Like I really wanted there to be that, oh my god moment.
And Oliver did kind of do that in the first meeting when he saw Rosie.
He's like, I need to take a break.
I need to walk away.
And that was kind of your indication to it.
In terms of advice, go ahead.
I thought you were really gracious when we came to you too.
Like when we had this initial idea, we said, well,
we can do this under the predication that Sergio agrees and we can move forward with that.
It was really cool because we came to you.
We said plainly what we were looking at trying to accomplish.
And you were like, hell yeah, let's do it.
Let's see how it works within the realm and we tooled some things in.
I think that in everything, it's always about communication,
especially in a game like this where we sit at each other's tables
and we want to be a part of what everyone created.
So yeah, talking with you definitely focused things in.
Yeah, and definitely I think in that direction too.
I think we wanted to explore that.
Like it's not a huge thing in Delta Green.
In D&D, sometimes it's like dating Sim halfway, which is fun too.
But I think in Delta Green, you have that added stress and that added level of like,
the mission should come before everything else.
And then if you have that romantic relationship, where does that kind of go out?
So I think that was something I was really interested in exploring for Rose and Ollie.
Because you know how you have that idea that like, okay, I made the scenario in my head,
and this is how I'm definitely going to react to it.
And this is how it's going to go.
And I'll be heroic and I'll be really proud of myself.
And so Rose had that idea and then Ollie was there and that drove everything else out.
Everything else was gone.
It was like, okay, well, this is the only person that's ever understood me.
This is the only person that I want to be with.
So I have to keep that alive.
And if the mission fails because of that, I'm almost okay with it.
And like, I think there's a lot of guilt and rose for that too.
Of like, I thought I had this whole plan and this one thing just threw it out the window.
That was something I was interested in trying to, because I usually try and play people that are like,
for the greater good, and I will do whatever.
And then having someone who doesn't necessarily stand by that was time for me, at least.
I think that ended up being a smoke.
Go ahead, go ahead.
Go ahead, go ahead.
I was going to say, I think that
finish your thought, Caleb.
There must be some sort of lag.
Don't do it, Serge.
I was just going to say, I think that ended up being the conflict between you and me
on the smallest scale possible.
Of course, they loved each other.
It wasn't going to be anything that broke them.
But we both sort of traded on the, what the hell are you doing?
You're going to get yourself killed.
And then on the other side of it was, well, this is who we are.
This is who we've always been.
We're going to do what we came to do.
And it was that fight that made things interesting between us on a relationship standard, too.
I think that's important to realize as a GM is that, one, you can't force players to do this.
Secondly, it's only a certain kind of player that really enjoys doing this.
You have to want to really play up some of the awkwardness that sometimes comes with
being in a relationship and some of the challenges of communication.
It's something that advanced role players, people that really want to kind of explore
something would do.
So you can't really force it on your players.
But if they're gung-ho about it, I mean, absolutely, I think it should be encouraged
because it was justified because you weren't DG.
You were friendlies.
You know, you were more just kind of normal people.
Even if you were DG, I could still see it working.
I think romance has existed in between characters in Delta Green, other agents.
And it just added so much narrative weight.
There were consequences.
There were stakes.
And it took it from being just like a procedural kind of story.
It added this very nice human element to it.
It wasn't too hokey of a romance.
It was something that felt very real and grounded.
And I think it just helped round out a fabulous run-through of the scenario.
He asks, any tips for players in GMs interested in similar circumstances?
I think the answer is obvious.
You've got to communicate and you have to.
I think the players have to want to do it almost more than the GM to pull it off.
But yeah.
And from a player standpoint, that one's going to touch that.
So from a player standpoint, both in NPC situations and in player-to-player romances,
my advice would be don't force your way into it.
Try and find characters that you really think resonate with your idea.
Because just like in real life, you cannot make two people be compatible
or have chemistry or have any sort of relationship without there being that inherent connection.
The same is true of role-playing.
If you've ever thought of a relationship on screen or in an actual play or anything that is hokey,
nine times out of ten, it's because someone was trying to gain a round love and a relationship
that might not have worked.
So my suggestion is really look at who you made and think about who they would love.
Excellent answers.
Okay, I have two, but I'll try to make them fast.
The first one is, this is for everyone, would you rather take reverb in a room with lots of corners
or have a slumber party with Emmanuel?
You know, slumber party with Emmanuel.
I'd take the reverb.
I think that'd be a lot of fun.
I think Emmanuel would kill at a slumber party.
He would, really?
He would.
That's what's...
Terrible fun.
I'll take the slumber party, too.
I'll punch that kid out, but the preto, you can't punch.
I feel like the preto would be nicer to me in terms of death.
That thing does not, it's not interested in torturing me.
It's not interesting in hearing my woes or anything like that.
I feel like Emmanuel would make me last the entire slumber party before he killed me.
But there's no guarantee that the preto's always going to show up.
True.
Right?
I guess that's true.
I'll take those chances.
I'll take those chances.
I'll do the reverb in the room with the chance that I don't think of...
Because it might come back, right?
Like, it may be 20 years later that thing fucking shows up for the last time.
That's 20 years.
But you don't know when and it's in you now.
We're not going to do it.
I'm not doing no haunting of blind management.
It always comes after me ten years.
That's a stage with you forever, but you know...
All right, and then my next question is what was the most unique or interesting fact
about the year 1984 or the city of Detroit that you learned
while playing or researching your character?
Which was the one that Sergio got run again?
That one's my favorite.
I got one.
I don't even remember.
It was Caleb.
It was Caleb.
Oh, yeah.
If you guys are interested, this is what I did.
Stand By Me is a movie that came out in 1986.
The body is the short story it was based off.
I should have said the body.
I said Stand By Me.
Fuck me.
I know.
That came out of that.
I like that trains are sneaky in the 80s.
I love both then and now always will Judge Mathis.
Yeah, I was mine too.
So this is something that not everyone might know,
but there was a character in the game called Greg Mathis that kind of helped echo.
You know, he was an informant.
He covered her shop while she was out.
Greg Mathis was a real person.
He ran with Pony down, but he grew up and he became Judge Mathis,
a successful judge who eventually had his own daytime court TV show.
He's a real person.
No way.
I love that man.
Yeah.
I think that for me, it was that in response of the Detroit Tigers
winning the World Series that year, they burned their own fucking city.
You know that that I'll say that.
Yeah, I agree with that was actually really cool.
Yeah.
Just kind of Devils Night in general is a very interesting topic.
Yeah.
Yeah.
And Angels Night too.
Angels Night.
For some reason, Angels Night pissed me off.
I was like, stop.
Wait.
I don't know what happened.
I just imagined a bunch of like white suburban moms.
Yeah.
Old ladies.
We shall overcome.
Serge, quick question.
What really caused all the fires then?
I mean, it had nothing supernatural.
It was just folks running around setting fires.
I didn't know if it was tied in with it like in your version.
I was just like, oh.
Maybe there could be a version.
I was thinking of eventually maybe making like doing not reverberations,
but doing like a Devils Night scenario where maybe there isn't a natural cause to the fires.
But in a way, it kind of lessens the impact of the reality that this really happened.
This wasn't just some unnatural thing.
It was a real thing that happened.
When Sam I.L. first took the reverb, I was concerned that it was what started the riots
on Devils Night, that he was going to like set us on fire or something like that.
Oh, interesting.
Yeah.
That's interesting.
Yeah.
All right.
There's still time.
I was going to say, I don't like that's interesting.
I'm like, nah, I don't like that.
Well, I believe that is all the questions, fabulous questions.
Thank you, everyone, for listening and watching.
This is the second of three.
We're going to have one more probably in a week or so.
Again, I think for the next one, we might actually try to do it live.
I have no reason why we shouldn't.
So number three will be live.
We'll be able to take your questions on the fly.
But we do have a last couple of questions from our
patreons and our friends on Instagram and stuff like that.
The phone lines are still open.
If you want to send in more questions, you can call 1-800-MADE-A-M-D-R-P.
But yeah, that's the show, guys.
Thanks for checking in with us.
All right.
Well, we'll see you next time.