Mayday Plays - Doomed to Repeat Ep. 12 - "Project Tell"
Episode Date: November 5, 2021The fate of all mankind rests in the hands of four elite soldiers sent back in time by a mysterious organization known as March Industries. With the help of some of the crew, The SEALs board the Eldri...dge and attempt to blow the ship’s conning tower. However, there are many ways to die in n-space and a gamut of sanity shattering stops await them aboard the Eldridge. In the end, Agents Hyde and Boomer regret their decision to dig through the case file without the other agents. This episode features an original scenario about a pivotal moment in Delta Green lore. TRIGGER AND CONTENT WARNINGS: Violence, blood and gore, explosions, death, body horror, mental illness, PTSD, helplessness, screaming and anguish sound effects, shrill sound effects, droning sound effects, sudden loud noises, the topic of Covid-19. Published by arrangement with the Delta Green Partnership. The intellectual property known as Delta Green is a trademark and copyright owned by the Delta Green Partnership, who has licensed its use here. The contents of this podcast are © Mayday Roleplay, excepting those elements that are components of the Delta Green intellectual property. CAST OF CHARACTERS • Aaron - Beefer aka Nate Shaw, Private Security Operator • Allegra - Dottie Ingraham, Engineer aboard the USS Eldridge • Amanda - Agent Boomer / Blue aka Chris Rivera, SEAL TEAM 6 • Caleb - Compass aka Jonah Langley, Navy SEAL • Eli - Agent Hyde / Pinks aka Nolan Eselu, Navy SEAL • Zakiya - Caesar Connelley, Captain aboard the USS Eldridge • Sergio - The Handler MUSIC & SOUND EFFECTS • Post Sound Supervision: Sergio Crego, Eli Hauschel • Mixed: Eli Hauschel • Original Music: Aaron A. Pabst • Soundstripe (soundstripe.com) • Glitch Machines (glitchmachines.com/) • Soundly (getsoundly.com/) • Epidemic Sound (epidemicsound.com/) DELTA GREEN LINKS • Delta Green (http://deltagreen.com/) MAYDAY ROLEPLAY LINKS • Instagram (instagram.com/maydayrp/) • Twitter (twitter.com/maydayroleplay7) • Mayday website (https://www.maydayroleplay.com/) • Twitch (twitch.tv/maydayroleplay)
Transcript
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Doom to Repeat is a Delta Green actual play podcast with violent themes in adult language.
For a full list of trigger and content warnings, please check our show notes before each episode.
Listener discretion is advised.
Hello, and welcome to Arc Two, Episode 12 of our Delta Green campaign, Doom to Repeat.
I'm Sergio, your handler.
I'm Aaron, and I'm Beeper.
I'm Allegra, and I'm playing Dotty.
I'm Amanda, and I'm playing Blue.
I'm Caleb, and I'm playing Compass.
I'm Eli, and I'm playing Pinks.
I'm Zacchia, and I'm playing Captain Connolly.
Tonight, we'll be playing through the last half of our original scenario aboard the USS Eldridge.
About a year ago, as I was planning this second arc, I knew I had to raise the stakes,
like any good sequel.
And with the assistance of Vince from Black Project Gaming, I think we achieved just that.
Vince helped me edit and design some of the major set pieces that you'll hear in this arc.
I recommend you all check out his Delta Green campaign,
A Night at the Opera, available through Black Project Gaming.
He's currently running Mayday through a Spooky Ghost campaign,
using Orpheus, by White Wolf Publishing.
You can catch that on our Twitch or YouTube channel.
Thank you, Vince, for being a great design partner, a damn good handler,
and an even better friend.
Now, let's begin.
This is Jonah Lainley, formerly of Callsign Compass.
I was originally a part of the teams.
I was a father, a husband, and a patriot.
My last operation was executed in 2012.
My corpse was found in the debris.
The USS Eldridge in October of 1943 is part of Project Tell, 2012.
This is the closest I've come to understanding this fucking thing.
Myself, Callsign's downtime, lie, and beef, or blue, and paints were called to a special
off for what I first believed to be a private military corporation.
Part of that was beefers involved, and he's PMC the whole way,
type that wouldn't blink at the devil.
But it became clear when they began what they called aptitude tests
that we were dealing with a whole different animal.
Definitely a fed-off paid through some sort of shell company called March Industries.
But I'm used to that, too.
Under all that, there's something more.
When they say G-Men, they're talking about these people.
The aptitude tests were there to thin the herd,
the fire range to fool us into thinking this was normal.
Lion just about showed us all up.
I don't think I've seen a tighter grouping of shots,
and I don't think he'd let us forget it either.
Even had some friendly competition.
You get enough seals in the room,
and they'll make anything into a pissing contest.
Downtime and pings were of the highest spirits.
I don't think it was for ignorance.
They were smart guys.
They just weren't about to let the lab coats break the joke.
But throw up that challenge and the government will answer.
More to contact Mind Diffusal.
Plummet and all.
A deep dive to get to the target.
Two teams to diffuse.
Simple stuff that we all took as a show of skill.
Never trust a group that will break you before they train you.
I regret everything that happened in Downtime then.
I regret more that I'll never know is Nate.
He was a good guy.
Great smile.
Finally, they brought us to the real reason we were there.
Destroyer class,
warship banked in the river, and an infill mission run through.
The kicker were these bizarre silver suits they practiced in,
no standard scuba.
Heart is all held to breathe in,
and my body was starting to feel the age of my arms.
They benched me after the first two infills,
and that's when things went to hell.
Not because of the team.
They were more than capable without me.
The test.
Cut out targets became the ringing of life fire round exchanges in the distance.
I don't know how Lyon went out,
but I know he gave every last part of himself on that test.
Let that be what you remember of him.
They dragged the survivors into a locker room under Paul's pretense,
and there it all went to shit.
A high-pitched whine, something like an ayahuasca headache,
and everything I knew about the world's shit.
If you want to feel big, be a marine.
If you want to feel small, be a seal.
If you want to be smaller, wade through the super dimension.
My vision shifted to Technicolor,
and in the swamp of it, these things came for us.
Oh, he meant nothing to see, not at the time.
It was our final test.
Then, in our final meal together before the briefing,
Blue asked our names.
We shared that much, scared to lose another man to a call sign.
Briefing didn't make this any easier,
but it put things into perspective.
In 43, the Eldritch, where I die,
is transporting a device called a resonator
that opens up a gateway to where we were in the locker room,
something called in-space.
That gateway took the destroyer glass,
but it's also going to take us nearly 70 years in the past.
It's same heat.
Inside in-space, it's up to us to infill the destroyer,
climb the conning tower attached to the surface of the destroyer,
prime a charge of demo to enter the tower,
and two more for the device trigger as dealer's choice.
I know what you're asking.
I asked it too.
No Expo.
No way out.
They readied us the rest of the day,
exposing us to that space,
making us accustomed to the monsters on the other side.
We prepped our equip, even had a phone call.
Now we're just about ready to go in.
There was something an instructor of mine
screamed at us the morning before our Kodiak tips.
The only easy day was yesterday.
Nothing else seems worth saying.
It's October 28th.
1943 at 808 a.m.
The cold water of the Chesapeake Bay
laps against the docks of Lynnhaven Roads, Virginia.
It's a bright, shining Thursday,
and the deck of the USS Eldridge,
a naval destroyer escort, is bustling with activity.
Deckhands and crew members go about their morning routine,
getting the ship ready to sail.
Though America is at the height of World War II,
the Eldridge has been pulled from the front lines
to perform an experiment that has been commissioned
by the Office of Naval Intelligence.
Because the ship is running on a skeleton crew,
there is something for everyone to do.
One of the individuals scuttling about the deck
is a woman named Dotty.
Allegra, could you introduce your character
and explain what she is currently doing
to ensure the ship is ready for departure?
So Dotty is about 5'2", and kind of short and stocky.
She walks hunched over, kind of in her baggy,
navy mechanic getup.
The legs are rolled up several times over her boots,
and the sleeves are too,
because they're clearly too long for her.
Her dark curly hair is crammed up under her cap
in a style that kind of looks like,
from a distance, that she has short hair.
But when you get closer,
you can kind of tell that it's piled forward.
She's got brown eyes that are always kind of squinting
at what she's doing with her hands.
She's got crooked front teeth,
and she usually keeps her mouth shut.
She's clearly trying not to draw attention to herself.
And she's kind of going along all the lines
of the ship and cleaning the salt off of them from the sea,
pulling bits of debris out,
checking to make sure all the fastenings
are fully tightened down.
If one's a little loose,
she'll pull a screwdriver out of one of the big pockets
and tighten it down.
Every now and then she'll kind of whisper to the ship,
just sweet little, sweet little ship words.
I'm going to take this dust off of here,
and all these little bits of hay.
Where did this even come from?
Why are you covered in hay?
It's okay, I'll take it away.
It'll be clean,
and then you won't have to worry about anything else.
You're a good ship, yes you are.
Wow.
This is just going to make us sad later.
Yeah, I'm trying not to pay attention.
I'm already feeling the regret.
Johnny, you're making your way around the ship,
and people are passing you constantly.
Everyone is in high spirits.
You've spent the last month basically on shore leave,
as the ship has been parked here.
You've come on and off every day
to kind of do your usual routine,
but the ship is ready to do whatever it is they're planning to do.
As you are kind of making a round,
you see ahead of you kind of walking down the deck of the ship,
along with a couple of people maybe following them,
is your captain.
Zakeel, would you mind describing the captain,
their name, and what they're doing to get ready for the day?
Yes, Captain Caesar Connolly Jr.
is a tall, old, bald, light-skinned man
who has...
He's the kind of person that would press his clothes so well
that they stand up by himself
and test them every morning to confirm that.
He's thriving.
He's living his best life right now.
This is a new day.
This is a new project.
He gets to tell people what to do.
Everything is perfect.
I think, yeah, I think he just walks up to Dottie
and just cuts her off.
Good morning.
Good morning, sir.
Are you ready?
As I'll ever be, I'm still not entirely sure what's happening,
but I'm very excited.
Looking forward to working with you however I can
and making sure this girl keeps running.
She kind of like pats the whole.
That's all we have to worry about.
He takes off...
He takes out a bosom pipe and lights the bottom of it
and rolls the wax around.
And it's not his job to blow the whistle,
but he does just to sort of remind people that he has a whistle.
And says, look, there's very little that we,
us kind of people have to worry about.
We just have to make sure that we get out and come in on time.
That's what we're here for.
Stay on schedule.
Everything works out.
Yes, sir.
Speaking of time, captain, you know that you were trying
to get a early start.
It's 8.09 and it's time to begin.
So what do you, where do you head?
I'm going to head probably to the helm.
Which would be the pilot house,
which is also part of the conning tower.
You make your way over there.
The only way to actually enter the conning tower properly
is going into the ship.
So you descend a level and then eventually get to the area
where you can go up a set of staircases into the main pilot house
where your pilots and your second are waiting for you.
And they ask, what are the orders, captain?
We just kind of have to take her out there for now.
Just follow the coordinates, everything else.
That's not for us to worry about.
We just take her out there, make sure we get there on time.
Yes, sir.
And they, you know, kind of call around to begin.
The ship begins leaving the docks.
You know that the coordinates are the pokamoki sound,
which is a secluded area to the north.
You would have to actually kind of leave
the Virginia territory waters and head into the pokamoki sound
where you know this experiment is supposed to occur.
The ship embarks and you head northeast.
Trailing behind you, you would both see.
I'm sure captain, you would be in contact with.
Dotty, you would be able to see that there are two
chase ships behind you.
One is called the SS Andrew Furuseth and the SS Salinas.
These are part of the experiment.
And captain Connolly, you would specifically know
that the lead members of the ONI and of the scientific group
that were kind of handling this entire operation
are going to watch the experiment from those ships.
Okay.
Anything worth noting for the hour-long trip out into the sound?
Do you guys do anything or you just kind of maintain your posts?
The captain doesn't really have to do the steering.
So I think he's just going to make sure that the helm is okay
and then go back on deck and sort of stand about,
make sure everyone's doing their job.
Yeah.
And of course, every time someone pass you,
they give you a friendly salute.
It's, you know, again, it's a beautiful day.
The wind feels good on your face.
Eventually, after about an hour of travel,
the ship does find itself in the Pokimoki Sound.
Comes to a stop.
The Che ships are maybe a hundred meters or so away.
And you know that it's time to move to the next phase of the day.
Captain, what would you like to do?
What time is it?
It's about, it's getting close to 10.
Got maybe a minute or two before 10.
Okay.
Then I'm going to find,
I think I'll actually go to the workshop then.
You go down to the belly of the ship.
And on the kind of the first proper level,
there is the general workshop,
which you know that has been retrofitted.
And there is a big steel door that has been closed
because the entire room has been degaust.
Whatever the experiment is, it should not affect what's inside.
Okay.
Do I see Dr. Brown?
Through a small porphole, yes.
You can see Dr. Brown.
He is in the center of the room.
He has this kind of instrumentation in front of him,
what looks to be mostly kind of just meters and dials.
And behind him is all of the connective tissue
that connects to the resonator aboard the conning tower
and powers it.
Now that we're in place,
I'm going to just walk through and stand next to him
like I'm looking at everything and nodding.
And this is all very good.
You actually, you attempt to open the door, but it's locked.
And he waves at you and says,
he kind of is signaling asking if it's okay to begin.
Oh, double thumbs up.
You can hear him through the glass muffled up,
moving to phase one of the experiment.
And he begins pulling on a very large lever.
When this happens, there is a rumble and a wine,
a kind of shrill wine that is heard across the ship.
Dotty, you hear this kind of loud wine
and everyone at the same time kind of experiences a shutter,
just this kind of semi-violent shutter.
The lights dim a little bit, captain,
since you're down in the ship, but they come back.
And things are okay.
I'm going to knock on the door and just give another like,
is that normal?
He can hear me through the door, right?
Yeah, he can hear you.
He just kind of signals again another thumbs up,
saying that, you know, power's up.
I look at him like, is it actually okay?
He kind of ignores it and just goes back
to kind of looking at the dials and stuff.
This is peak experiment time,
and I don't think he has much time for you.
All right, then he's going to bow face
and go back up to the deck then.
Dotty feeling the shutter and like hearing the wine,
she's going to like smooth her hand over and say,
what was that, huh?
We're doing an experiment, right?
This has to be part of the experiment.
You're okay?
You're okay.
Do we have walkies?
I think that you have the ability on each level,
each floor, to find like a wall phone or something
that you could probably call to the deck
or something like that if you wanted to.
Cool.
About a minute later, Dotty,
some of the men around you begin stopping in their tracks,
and they're kind of, you notice them looking around.
And when you look up, you kind of notice
that there is this shimmering, flattened sphere
that kind of begins to blanket the air.
This perpetual humming has kind of almost disappeared
where it sounds like it's this,
you know, just one more buzzing sound aboard a ship.
But it's this kind of shimmering feel
that suddenly catches your attention in the air.
And the longer it lingers,
it begins kind of changing colors
and eventually settling into a kind of fuchsia-like haze.
Are you doing anything in this first moment?
No, I think she's just going to continue
her habit of like talking to the ship.
What's this, you?
Are you doing this?
Oh, I bet you're doing this.
You're a good ship.
You're a smart ship.
I bet you figured out how to do this.
This is definitely you.
Wow, it's very pretty.
Can I call Dottie over the, like, the wall phone?
Sure.
Okay, cool.
I'm going to loudly again, as usual.
Dottie.
She'll jump to attention and salute kind of awkwardly.
Yes, sir.
Over the phone, you don't have to salute.
Oh, yes, sir.
And she'll like try to salute again
and then realize and put her, put her arm down.
Yes, sir.
Did you see that?
Well, I think it would be hard not to, sir.
I agree.
I know you have a special way with the ship.
I know you whisper your ship words.
Please let me know if anything gets a little
higgledy-piggledy while we're out here.
What would qualify as higgledy-piggledy, sir?
Can you give me an example,
or is it just something out of the ordinary?
Because this is already out of the ordinary, sir.
The bar is very high.
The sky is pink now.
I do see that.
I don't know.
I trust your judgment.
Thank you, sir.
I will keep you abreast of whatever this is.
As you are having this conversation,
or it kind of comes to a close, Dottie,
the fuchsia haze is now darkening the horizon
and whatever distinct landmarks, islands, cities, other ships,
they eventually fade and all that there is,
all that is visible is this kind of fuchsia haze.
Immediately, like if we've just put the phone down,
I'm going to immediately pick it up.
Sir?
Yes.
There is, there's a bit of a...
As she is saying, as Dottie is talking to you,
the electronics cut out.
The line goes dead.
In fact, I'll say that, you know,
the lights that are inside cut out,
you can hear the engine suddenly,
there's only the hum of this machine.
If I'm not far from the workshop,
I'm going to write back around.
So you begin heading down there.
Dottie, things are getting more and more interesting
on the deck of the ship.
The crew members who were kind of stunned begin moving
and when they move,
there is this illuminated kind of tracing pattern behind them
as they walk.
And some of them are mesmerized by it.
Some of them are really kind of moving their hands around
to try to play up the colors.
If I move my hand,
are there like trails coming off of my hand too?
Yes, absolutely.
Okay, this is a higgledy-piggledy.
I need to find the captain.
Would I know where the captain was?
Sure, you would know that in all likelihood,
the captain would be in the pilot house.
I would probably start heading that way.
And then all of a sudden you hear a scream.
Screams, captain.
Yeah, I feel, I feel like I, well,
maybe I would go toward the, go.
Well, the good news is,
is that the screaming is coming from the direction
that you were planning to go anyway.
Great, then that solves both of my problems
and I will head that direction.
Yeah, and as you're walking, you see who is screaming.
It is a man that you know named Ensign Ronald Barlow.
And he is running around on the deck of the ship,
swatting at something.
You don't see what it is,
but he keeps screaming about, get it away from me.
It's disgusting.
Oh my God, don't you see it?
And, and there's other men kind of following him
and trying to calm him down.
Can I see if there's any like markings on him,
like something's like got him or?
As you look at him,
there doesn't appear to be anything out of the ordinary.
But there are other, other people kind of
taking care of him right now.
Yeah, there's about three other crew members
who are now kind of grabbing him
and starting to put him down, like on the,
on the deck of the ship.
Okay, I'm probably not any use there.
I need to find the captain
and then I need to fix your electricity.
Something's wrong.
And then I'll start heading back to the captain.
So as you continue heading to the captain's ship,
you have to pass this group.
And that's when you see Ronald Barlow,
his shirt begin to kind of tear open
almost out of its own volition.
And he begins screaming and even more pain.
And as he continues to scream,
the crew have to kind of back up as bits of his flesh
begin to tear in front of him.
And, and he's just screaming in bloody agony
as it seems like something
is beginning to tear him apart.
And I need you to make a sanity check, please.
Cool, cool, cool, cool, cool, cool, cool, cool.
This is super fine.
Logistical question, hold on.
I succeed.
Okay, you succeed.
You're only going to lose one sanity.
You know, succeeding on a sanity check is denial.
So how does denial work for Dottie
in terms of blocking this out?
Right.
Well, he must have a medical condition
that they didn't notice when they pulled him onto the ship.
Yeah, it must be something new
or something that was kind of lurking underneath.
I don't know.
Dottie, you enter inside the ship to get to the captain.
Captain, you are heading down.
You will probably cross Dottie soon enough.
But the problem is, is that you come down into the ship
and you have to have a flashlight
and you see other folks with flashlights.
You are making your way down the hall
and you see one crew member standing there.
And he just, he looks ill and he looks to you and he says,
I don't feel so well, captain.
And then he begins to sink into the ship.
What the fuck?
I'm going to try to grab him.
You run over and you grab his hands
when he realizes what's happening.
He starts screaming for your help.
Go ahead and make a strength times five or athletics.
That's a fail, 70 out of 16.
What's weird is that you run over to grab his hands
and it's as if his hands aren't there.
They're like, it's almost as if they're just like a projection.
You're touching nothing.
And what happens is you pull your hands back in amazement
and he stops his chest about halfway up his chest.
He just suddenly comes to a stop
and then starts gasping for air
as if his lungs have been disconnected.
And you go to grab his hand one last time
and now he is corporeal,
but his hands go limp
as he is struggling to breathe in your hands.
And I'm going to ask you to make a sanity check, please.
Let me not use my death dice.
Doesn't pass.
Okay.
You're only going to lose one sanity.
Dottie and captain,
both of you put a point towards helplessness,
but captain, you're stunned by what has just happened.
What are you doing?
He's dead or he's dying.
He is dying.
He is spitting up blood as he looks at you,
halfway fused into the ship.
I think apart from that,
this is familiar for him.
So he's going to get on the floor
and hold the part that's above the floor
until he stops and be like, it's okay.
It's okay.
It's and he'll just start listing like things
that are real right now.
Like it's, it's 1030 in the morning.
You know, you did a great job.
You came here on time.
You did your job and just wait.
Part of the ship, part of the crew.
Part of the ship, part of the crew.
You guys, it's a lot.
A few minutes pass and he does stop.
Dottie, you turn a corner
and there is one or two crew members
that have kind of joined you.
They also have the idea of, we got to get the captain.
We got to figure out what the hell is going on.
You turn the corner, Captain Connolly,
you see the three of them approaching.
The only problem is, is that behind Dottie,
the other two crew members just fade away.
What?
They literally just shimmer and disappear.
We got to turn it off.
We got to turn it off.
Yes, yes, we do.
Follow me and he's going to run back to where the machine is.
Before we do that, let's roll sanity checks to two of you.
Pink dice and purple dice.
Happy colors.
22, that's a success.
Okay, you are both going to lose just one sanity.
Justify for me again, what's going on?
How are you able to keep your cool
when you've just witnessed the impossible?
I think Dottie's mostly focused on the ship.
Like, oh, they've done something terrible to you.
I'm so sorry, it's okay.
I'm going to fix it.
We're going to fix it.
We're going to fix it and you can keep sailing.
It'll be okay.
And she's just like, she's not focused on the people.
She's focused on the ship.
I think he's trying to like rewrite the deaths
with like more rational deaths that he's seen.
And just like, this is combat.
It happens.
It happens all the time.
So Captain Connolly, with crewman Dottie,
you head to the lower level where there is the general workshop.
You come up to the door where there's the small porthole
and you can see Dr. Brown inside
and he doesn't seem to notice that anything is unusual.
In fact, you can see that on your side,
everything is colored in this kind of pink fuchsia glow.
But inside, it looks like,
it almost looks like you're looking at color television
or something.
It's just a completely different light.
He's going to bang on the door.
And try to get his attention.
First, yeah, just not say anything.
Just bang on the door to see if he's even aware.
He has on some headphones that he takes off
and looks up at you.
He gestures once with his shoulders
and when you won't let up,
he walks over and opens the hatch
and says, what's the matter Captain?
Uh, Brown, I think it's time to turn it off.
It is time to turn it off.
I'm sorry.
We have another 10 minutes of testing.
It doesn't matter.
People are dying.
You have to turn it off.
People are dying?
Could you give me a little bit more of a description
as to what's going on?
They're not alive anymore, Brown.
There were people on my ship that were living.
They walked on here and they're going to have to get wheeled out
because of whatever the fuck you just turned on.
So turn it off.
I don't understand.
All of my readouts and dials
are saying that the machine is working perfectly.
What exactly is this machine meant to do?
Well, you know, Captain, it's a stealth device.
Is that working?
How would you go to the deck of the ship
and you tell me what's happening?
Fine.
Donnie.
Yes, sir.
Can you go to the deck of the ship, check things out,
but also talk to the Andrew and the Salinas
and see what they see as well?
Yes, sir.
The last time I was up there, though, they were gone.
Everything's just pink.
There's no land.
There's no ships.
There's no anything.
It's just pink.
I can check again.
I can check again.
Yeah.
Even if you can't see them, try to call them.
Yes, sir.
And she'll just take off at, like, a dead heat sprint
trying to get up to the deck.
OK.
Dotty, you make it to the deck.
And as soon as you come out, what stands out to you
is how drastically things have changed
in just a couple of minutes of being down on the ship.
You come out and, you know, this fuchsia haze
that feels thick like water is everywhere
and it is nothing but screaming and yelling.
You look around and almost every man is either fighting
something or tearing their clothes off.
You see men leaping off of the ship in terror.
And when you go to the side, they literally,
it just looks like they fall forever
until you eventually can't even see their faces anymore.
Oh, OK.
OK, Captain told me to call the Andrew and the Salinas.
OK, OK, I'm going to find...
None of the communications are working.
Yeah, I'll pick them up and put it down
and, like, fiddle with any wires that I can see,
any kind of, like, box that I can open.
I'll, like, flip it open and try and, like,
see if there's anything, like, any current running through.
Go ahead and make a, either an electronics
or a, I would say, maybe a heavy machinery roll.
So, there's no, like, I know we can't see anything from the top,
but there's, like, no sound.
There's no wind. There's nothing.
Just...
Yeah, a dotty does not feel any kind of wind.
Yeah, nothing.
I rolled a one.
OK, you are trying to put it together,
but, I mean, it's as if...
I mean, there's just no electricity to work with.
Something has completely sapped the ship,
and yet the machine is still working.
Stay and experiment taking all your electricity.
Oh, we have to turn that thing off.
Captain, you're down, and at this point,
you step in and you step out of this kind of fuchsia haze.
It feels like things are different in here.
And Dr. Brown is just kind of asking you questions.
You know, what is the effect?
How are people dying?
I don't understand, you know, could you be more descriptive?
I'm just going to take him by his shirt and stick him outside
and look at him in the eye and just like this.
Do you get it?
You pull his head out and he doesn't, you know,
he's like, oh, how intriguing.
What is this effect?
And then you just see him kind of look down the hall and he goes,
oh my God, you know, as if he's watching something horrible to,
you know, unfolding in front of him,
and he just kind of shuts the door and is breathing heavy.
He's like, he looks at you and he's like,
we have to turn this thing off now.
Thank you, okay?
Great, I'm glad you're here, Brown.
He rushes over to the control panel and just starts
mass, you know, pulling levers, hitting buttons,
and you can see that the machine, the control system
is shutting down.
You hear that, but the problem is, is that same buzzing,
that same persistent machine noise continues.
And Dr. Brown looks at the instrumentation panel
and he looks at you and he says, it's off,
but why won't it turn off?
I don't understand.
He kind of rushes back to the instruments,
trying to understand what's happening.
But as far as you can tell, everything is off.
But when you look out that poor hole,
or if you stick your head out, the effect is still lingering.
What is it?
I guess I'm wondering if it's hooked up to another,
is it hooked up to another power source?
Is there any chance that it could be like a generator or something?
The doctor's like, it was on batteries.
That's it, and the batteries have been disconnected.
There's no way that there was a malfunction.
There's no way that this thing should be running.
It's impossible.
I need to get to deck of the ship.
I need to see this for myself.
Okay, is the entirety of the machine just in the workshop?
No, you know that there is a battery system in the lower deck.
Okay, cool.
Then, nope, never mind.
Grabbing him, going down to the lower deck.
Show me these batteries you're talking about.
No, no, I want to see the deck of the ship.
Could you please roll for me an unarmed combat
or a strength check, whichever you like?
Mm-hmm.
And it's going to be opposed,
because he's trying to get to the deck of the ship.
Right, strength is...
Okay, pass to the 38.
Nice.
So you just manhandle him.
He critically fails with the 99 trying to get off of you.
So you managed to kind of pull him back,
but the problem is he kind of takes a step and trips on an instrumentation
and he falls and he slams his head against the wall
and he appears to now be unconscious.
Oh, Brown.
Damn it, okay.
Then I'm going to keep going down to the battery then.
Okay, we're going to leave you for a moment.
Dotty, you are on the deck of the ship.
You know that the power's out.
What are you doing?
There are men who are just in fetal position crying.
There are men who seem to be attacked.
You have been exposed to this fuchsia haze long enough
that you can now see there are wriggling creatures
wriggling in the sky and moving around.
And there's different kinds.
Some look like eels, like eyeless eels.
Some look like tumbleweeds that are like stuck to the walls.
Go ahead and give me a sanity check for that.
Just barely succeed.
Okay, you are going to not lose any sanity.
You are maintaining your composure.
What part of the ship are you on at this point?
I probably would have gone to this passage and gone up.
So I'm probably like center of the ship closer to the stern
and kind of looking off to the starboard side.
You are just kind of trying to stay safe.
There is this kind of bright flash in the stern of the ship
and you look and there's a commotion as men as crew members
are backing away from what appears to be four individuals
in these shiny silver suits.
They are carrying what appears to be very large weapons
but their face is covered by a silver domed helmet
and you cannot see their faces.
They look like aliens that you would see in comics or something.
I would have read about aliens in comics for sure
and I think I would like pull out the giant wrench I have
in one of my pockets and just kind of like get ready.
I don't have any other weapons but I got a fucking wrench.
The seals of Project Tell.
One moment you were in a large metal experimentation chamber
and now you are on the deck of what looks to be a ship in hell
you were warned that it was a hell of a situation
and you see your worst nightmares.
There are men leaping off the sides of the ship.
Men who have become fused to the ship.
Men that are fighting which you can see
are liquivore type creatures moving through the end space.
All of you give me a round of sanity checks
as this is even worse than you were expecting.
Yeah, that makes sense.
Okay.
I pass.
I pass with a 38.
So Sergio can I ask you something really quick too?
Do our suits have any like ringalia on them?
Like an American flag or like a United States navy
or anything like that?
No, there's absolutely nothing.
Great, we're a hostile force.
Got it, got it.
Good, good, good.
I'm good.
Everyone succeeds?
Yeah, I succeed.
Great, you do not lose any sanity.
You know, you were warned about what to expect
and it's just as bad as you thought it might be
or as they were hyping it up to be.
But you have one very clear mission.
You are in the stern of the ship.
You know that you have to get to the conning tower
but the only way is to go into the ship.
You have the port and the starboard side as possible entrances.
You know, you look to your port
and you see that there are about six men milling about there
and if you look to the starboard side
there is a single man over there.
Did we have a point person designated that I'm not remembering?
I'll do it, I'll do it, I'll do it.
Are we going port side though or starboard side?
I'm all about going the route with the one person.
Yeah.
Okay.
Yeah, so we'll go down what port side, the side with the one guy.
Just everyone knows I have all the explosives on me.
So we wouldn't put you on point, is what you're saying?
Yeah, I would probably be at least protected on that side
because I have to at least be very determined to shut it down.
Should we inform these people to stand still and put their hands up?
They don't know what the fuck is going on.
No, we just need to go.
Yeah, they fire, we fire.
You begin making your way port side,
pushing through the occasional crew member
who's just kind of stunned looking at you.
I'll say Dottie, you are one of those people
as you see these four individuals just start darting towards the center of the ship.
Do you want to do anything in particular or are you just kind of watching them?
So if they're going for a passage to get down into the ship, right?
It looks like to me.
You don't know what they are or who they are or what their intentions are.
Okay, then I don't know that.
Then having listened to War of the Worlds
and knowing that I can't fight the aliens,
I'm going to try and duck down into a passage
so I can get to the captain as quickly as possible.
Are you going to follow them on the port side
or are you going to go to the starboard side?
There's a passage pretty close to me
because I was kind of, in my head,
I got up around what would be directly above the general workshop.
And there's the passage directly stern word of it.
So I think I'm going to duck down back in there.
The four seals, you make your way to the one individual
and as you get closer, you realize this individual
has been stripped down to their underwear.
Where their clothes are, you have no idea,
but they are staring longingly out into the void.
And you can hear them saying, they're so beautiful.
It's all so beautiful.
Do you do anything as you pass them?
No.
Bowler right through them.
I am keeping, as I'm moving in the back,
I am priming a handgun against him
in case anything goes wild as we're passing.
As he is just continuing to say,
God, they're all so beautiful,
he kind of looks in your direction and smiles
and then just is yanked off of the ship
by some kind of invisible force.
I need all four of you to make sand checks, please.
You got to go.
That's why I'm keeping my head down.
I succeed with a 25.
Succeed with an eight.
Succeed with a 65.
I, yes, succeed, yes.
Okay, you're all hard and bad asses.
I don't believe you lose any sanity,
but shit is popping off here.
And you, the way we're going to do this now
is if you would like to move somewhere.
So we'll say that you hit the passage there.
Go ahead and roll the D100 for me.
All of us.
Let's designate one person.
How about the point, man?
Pinks.
I got it, I got it, I got it.
14.
What room are you moving to?
I think we should go straight line as far as we can and...
Yeah.
I don't see why we do anything else.
Yeah, so we'll just move forward towards the washroom.
You move in and this is tight quarters, first of all.
I don't know if I really explained well enough
in our first session that it's tightened here.
I mean, the walls, the ceiling,
you're really having to watch as you move
that you don't kind of bump into anything
or get caught on something.
But you're making your way through the crew washroom.
There are toilets and showers and bunks.
And while you're crossing through here,
you notice some crew members in their bunks
kind of getting startled by something
and they kind of stumble backwards.
And as you look over, you see a light source,
a very bright light source,
appear. There is a man, completely naked,
but glowing orange.
His eyes, a bright yellow.
And he, you realize is phasing through like the bunks.
Like he's literally just walking through the bunks
and kind of comes to the center of the room
and looks at you guys.
And, but it just kind of stares at you
and then turns and walks through one of the opposite walls.
And I need you all to make sanity checks, please.
Go, go, go.
All right.
Tight, tight, tight.
That's gonna be great later.
Dr. Eldridge on the boat.
I, I fail with the 74.
Exceed with the 10.
50.
Barely, I failed by one.
Those of you that succeed, you take zero.
Those of you that failed, you're gonna lose one sanity.
It's not so bad, right?
You continue pushing on.
Dottie, you scramble down and you still see men
running back and forth,
but you are able to eventually get back to
the general workshop.
You look, the door is open.
There is a unconscious Dr. Brown
and the captain is nowhere to be found.
But the machine, and do I notice the machine's off?
The instrumentation panel is off,
but the effects and the hum,
that constant hum in the background is still on.
Okay, okay.
Captain's gone.
Captain's gone.
He might have just disappeared too.
He might have just disappeared too.
He's part of the ship now.
He's part of the ship now.
Captain, you're part of the ship now.
It's fine.
What does Dottie want to do?
Honestly, she just wants to sit down and cry,
but she knows that's not an option.
So she is going to, I don't,
I wouldn't know about the battery, what I...
Well, you have a 60 in engineering.
I think that you would understand,
and certainly be an engineer,
you probably would be under the understanding
that there are, there is a battery system
for this resonator, probably just the level below, yeah.
Okay, yeah.
Then I would probably start heading in that direction if I...
Because that's the only thing I know
that could be connected to this.
And is there an electrical...
We'll say that the aft fire room, number 26,
just below the general workshop,
is where the battery system is.
Great.
Then I will head that way.
Let's have Dottie and the captain.
We'll say that Dottie, you're moving down,
I assume, to the next level,
and the captain will say that you're already there.
So let me have one of you roll a D100.
Go for it, Cap.
Oh, okay.
It's a 69.
Nice.
Nice.
Others that have the success.
Yeah, it is.
Hard to get a 69 in 1943.
Captain, you are making your way to the part of the ship
where you know the batteries are,
and there is this kind of ripple effect going down the hall.
Like, you can literally see this kind of rippling
coming down the hall.
I'm going to back up away from it
and also throw something into it as I'm backing up.
Okay, what do you throw into it?
Yeah, if I have like a pen or something
in the pocket of my shirt.
Okay, I imagine you just see this thing
and just yeet a pen at it.
Dottie, the same thing, you turn the corner
and you see this rippling effect coming down the hall
and the captain attempting to dodge it.
Are you also going to attempt to dodge it?
Yeah, I don't know what the hell this thing is.
Okay, I need you both to make dodge rolls, please.
I always forget about that, I'm a little score.
Yeah.
I failed by six, 36, I failed.
Pass with a 21 out of 30.
Okay, so captain, you do manage to step out of the way,
you throw the pen.
Nothing seems to happen to the pen,
it just kind of falls to the ground,
but the ripple effect does go through it.
This shimmering ripple.
Dottie, you're kind of taking a back by it and it hits you.
And when it hits you, you are filled with the horror
and the fear and the confusion of every member of the ship,
almost like a psychic wave strikes you.
And I need you to make a sanity check, please.
Let's see.
I know, I put too much pressure on you, I failed.
Okay, you're going to roll a D4.
And that is how much sanity you're going to lose.
Four.
Okay, you can always project it if you like.
I'll project it onto my mother.
Okay, roll another D4.
I rolled a one.
What does this look like, Dottie,
as you are hit with the entire ship's emotions in one instance?
I think she just collapses back against the hull of the,
like whatever part of the ship is behind her
and she's like pressed as close as she can to it
and has one hand clapped over her ear
and the other just like pushed into the side of the ship
because like that has to offer some kind of solace
and it's, she's trying not to scream.
Captain, you can now see Dottie who has been hit
by this strange wave.
Okay, he's down in front of her.
He's going to like pick up her face.
Are you okay?
Does it hurt?
Are you?
Everyone's hurting and everyone's scared
and you're not part of the ship anymore.
Congratulations.
Yes, thank you.
I'm also glad that you're not in a wall,
but I need you to focus.
You're the only one that could really,
I mean, I don't know what these batteries look like.
You know what batteries look like, right?
I am mildly aware, yes.
Okay, great.
Then I'm going to need you to focus up
and get up and help me, please.
Yes, sir.
Just like furiously mopping her face,
trying not to make it obvious how hard she's crying.
There we go.
That's the spirit.
You get up and you begin moving.
You make it to the battery room.
You swing the door open
and it's many, many batteries
that have been installed in here
that really only afford about,
I believe it's like about two hours,
of power to the resonator.
Dottie, with your high engineering
and mathematics and electrician skill,
you can see where you would need to
sever the connection
between the batteries and the machine.
Cool.
I will, I'll pull out just like a,
I assume I would have like a pen knife
or a pocket knife or something.
I'll start pulling him out
and I'll go and just start cutting
as many as I can.
This stupid parasite is in you
and it's making everything terrible.
I'm very sorry.
We're going to fix it for everyone
and then you'll be fine.
I don't mean to interrupt.
Is there anything I can do to help?
I'll start directing the captain as well
to, to whatever I think he,
the most obvious ones that I can be like,
that one over there, those lines over here.
I'm going to cut this like this hard to find one, you know.
Yeah.
And you guys begin working on that.
Let's go back to the seals.
You moved out of the cruise water closet
and you move into another passage.
If you'd like to continue going,
go ahead and give me another D100 roll.
I did 73.
You are moving at a good pace.
You're making good time
and you get into this, this room.
This is the, the washroom.
So again, more sinks and things like that.
You're kind of moving through the,
the private quarters of a lot of the officers here.
And when you enter the room,
you have to kind of pause for a second
because instinctually you, you look.
And what you see is that the, the wall of the eldritch,
the, you know, what should be protecting you between
here and the outside has been just torn open,
exposed to the void.
And as you look, you can see one or two men
falling into a Bolivian.
Another round of sanity checks, please.
Yeah, that's some shit.
Oh, succeed with a 17.
I failed with an 82.
18.
I failed.
Those of you that succeed,
you do not lose any sanity.
Those of you that fail, roll a D4, please.
Okay.
I lose three points.
Okay.
If you'd like to project it, you can.
Yeah.
I'm going to project all three onto my wife.
I also got three.
So I'm going to project onto my girlfriend.
Oh, I got a one.
Okay.
So you can only project one onto your wife.
So you're only going to lose two sanity and eat all the
sanity I'm going to get.
And I'm going to die in a couple of minutes.
Anyways, sorry, Claire.
Compass in blue, you know,
how does passing through this room affect you?
I think that for Compass,
he's already aware that this thing is going to kill him.
And so every room he walks into could be the one that
ends up being where they find him.
And staring out into that empty void and knowing that it
can suck him in at any moment and ruin everything it's getting.
Blue actually kind of has like a little existential
like mini crisis for a second where he's like,
is this where you go where you die?
Oh my God, I'm looking into time.
Is this space like, like things don't make sense,
but they make sense.
So it's kind of like too much.
He's trying to think of like shit and it's like,
holy crap, am I looking into God?
What is this?
Yeah, and it's just such a powerful image.
I mean, you're almost kind of thrown off in terms of like,
which way is up when you kind of see that there's this void
past the broken wall there.
But you are able to kind of push on.
You go into the next passage and go ahead and roll me another D100.
I haven't made a roll like this yet.
Oh, oh wait, that's not too bad.
Forty six.
Okay, let's go back to,
let's go back downstairs to Dottie and the captain.
Okay, all right, sure.
Okay.
Yeah.
As we've been cutting the ropes or the wires and everything,
I've just been like,
like between my like check-ins with the ship,
I've just been monologuing everything that's going on up top.
There are these really weird squiggly things in the air.
They look like eels and everyone's losing their minds.
They're ripping their clothes off and there's things coming
and it looks like they're being bitten.
Also, there are aliens.
There was a big flash at the end of the stern
and there are aliens now.
There are four of them.
They have silver suits on.
They have, you can't see their faces.
They have weapons.
Wait, wait, wait, wait, wait, wait.
The aliens, there's aliens and there's eels and they're not the same.
They're not the same.
We have two things coming for us, captain.
Okay, what are the aliens?
What, I don't, I don't know.
You heard War of the Worlds.
They, they, I couldn't fight them.
They had huge weapons.
I mean, they didn't look like the ones in World of the Worlds
sounded, but they could have been.
Who knows?
Are they, I mean, okay, basics.
Are they flying?
Are they on fire?
Do they have guns?
They're on foot?
They're on foot.
They're in silver suits.
You can't see their faces.
At this point, the two of you have completed the job
of disconnecting manually the, the, the batteries.
You look around, nothing is different.
Shit.
Somehow this machine is still running.
Go ahead and both of you make sanity checks,
as this is impossible.
Let's see.
That's a fail.
Uh, that's a success.
Okay, uh, you will lose nothing.
If you succeed, lose one if you fail.
Okay, cool.
At this point, what is the next step, Captain?
What's next?
I'm going to...
Troll.
I don't know.
Part of me wants to go to the, to the, the pilot house.
The pilot house and the conning tower.
Yeah.
I, I think that, that would be the most sensible thing
that a captain would know to do.
It is where people are going to expect you to be,
and it is where you can relay your orders the best.
Okay, great.
Then yes, I'm also grabbing Dottie if she lets me.
Yes, sir.
Why don't you guys go ahead and roll another D100?
44.
Let's go back to the seals.
You enter the area where you would know the general workshop is.
You know that this is, there is a room
where the resonator was watched by one Dr. Brown,
that it was degaust.
It should not be affected currently by the effects.
But as you start walking down the hall,
a very strange effect happens.
At first, you just think that there's discoloration on the wall,
and then you realize that this entire hallway
has been completely rusted out.
The kind of degradation that only happens to a ship
that has been sitting around for 50, 60, 70 years with no care.
It's almost as if this part of the ship is further in time
than the rest of the ship.
Are you going to proceed?
What are you going to do?
How stable is the floor?
Make an alertness check.
Can we all make alertness, sir?
Yeah, sure.
I fail my alertness.
Oh, an eight.
Yeah, I passed with a nine.
Oh, thank God I have eight.
31 with a size of pass for me.
Okay.
Only blue is not really able to know this, this,
but there are definitely places along the wall,
and then eventually see places along the floor
that seem extremely brittle.
If we back up, we can take the passage down to the lower level.
We can move through the app engine room and across the way,
still make our way up.
It's just in two rooms over for the passage back up
to the upper floor.
If you don't want a chance, we're going to have to.
Let's go.
All right, yeah.
We'll go down.
We'll go to passage 21 and then go down.
Okay.
Every once in a while, you'll see a crew member
or something like that,
and as you are going down the stairs,
coming up the stairs are two individuals.
One of them appears to be the captain,
and another one appears to be an engineer.
It's Dottie and Captain Connolly.
What is happening in this moment between the six of you?
I have my wrench in one hand and my pocket knife in the other,
and I'm just like, I instinctually raise my gun.
Do I see a gun pointed in our direction?
To say Connolly does have a weapon.
He just has one pistol, but he always keeps that thing on him.
Yeah, I think that Compass has had his SIG out the entire time,
but it's not pointed at anyone.
It's just at the ready, at his chest.
And if he sees Connolly pointing his weapon in our direction,
he's going to call out friendly.
Put your hands up.
One, two, three.
You got three seconds.
One, two.
What are you doing, Dottie and Captain?
If I hear a human sounding voice come out of it.
Do we have those weird like voice modulators?
I was going to say, it sounds a little modulated
because it's this kind of electronic voice,
but it is speaking English.
Yes, sounds like a man.
Put your fucking weapon down, last chance.
Gun down one hand up.
And then I keep moving.
Yeah, let's go.
And if they're not the direct threat,
we should just keep moving.
Keep moving.
No, excuse me.
Who the fuck are y'all?
We just pushed past.
Well, I think we're just pushing on path.
Can I grab?
Can I grab an alien, please?
Who are you grabbing?
I'm on the end.
Okay, if you want to grab the last person,
then you would have to make an opposed check.
I'm going to go ahead and get a fist full of beaver.
Fist full of beaver.
Yes.
This is going to be opposed athletics.
I got a 22 out of 80.
Athletics.
I got a 27 out of 30.
Wow.
The higher number does win.
So Beaver, you are stopped in your tracks
by this captain who is holding on to you.
Can I attempt to subdue them?
Sure.
If you want to make an unarmed strike
or an unarmed combat against them.
That is a success with a 51 out of 60.
Okay, captain, you can attempt to dodge if you'd like.
Yes.
That was a one.
Unfortunately, though you succeed,
he still manages to kind of knock at you.
Go ahead and roll a d4 minus one.
Or if you want, you can just kind of, you know,
disconnect the captain from your arms.
That's all you really want to do.
I'm just trying to put them on the ground
so I can keep moving.
I think that's fair enough.
The captain, like almost out of the blue
with a kind of move you haven't seen,
he is able to kind of knock you to the ground.
You have not taken any damage,
but you're now prone on the ground
and these four men just continue moving.
Yeah, excuse me.
If you're going to be on this ship,
I need to know who you are.
United States Navy.
Just shout.
I just shout that it's because we're already gone.
Can I shout one more thing?
Sure, sure.
Do you want the eels to go away too?
No shit.
Then you're going the wrong way.
So with that little exchange,
Captain and Dottie,
are you going your own way?
Are you following these folks?
I'll follow the captain, actually.
I'll help him up off the ground and I'll...
Captain, where are we going?
I think I feel like they're going the wrong way.
So I'm going to keep going to the pilot's house.
Yeah, because I can't send you to follow them.
I can.
You know what?
Yeah, follow them.
Yes, sir.
Taking off after them.
So Dottie's going after them and where are you going, Captain?
Pilot's house.
But you don't know about the rest of that path.
Yeah, that's the thing is that when you come to the general workshop,
the entire space has changed
and now this hallway is just covered in old rusted metal
and you worry about...
You could attempt to cross,
but you worry whether it would even be able to hold you.
Shit.
Okay.
Then no, if it doesn't seem like I could even get to the other side,
then yeah, I'll turn around and follow them.
Okay.
In the meantime, did I have you guys roll a D100 already or no?
Not yet.
Okay.
Go ahead and roll another D100 as you go down and you're now passing the battery storage area.
I had a question.
How long have the four of us been here?
I imagine we've been keeping time.
Oh yeah, it's mere minutes.
Okay.
So we're not getting anywhere near the 20 yet?
No.
I have a 36.
Everyone make a luck roll.
Anyone that is traveling make a luck roll.
Me too.
I have a five.
Yes.
So a success.
I fail with a 59.
25.
Oh, pinky.
50.
7.
I have a 70.
You are all moving.
Dotty, you're catching up to the seals and blue, where are you in the...
Are you second, third?
I believe I am third.
So Beeper, you are traveling, blue is just ahead of you and as you are moving, something suddenly
happens and blue begins to sink into the deck of the ship.
I move the grab, I move the grab, the explosives off of them.
Okay.
Go ahead and make a, I think a dexterity times five roll makes sense.
That's a 61 out of 65, which is a success.
Nice.
Oh my boy.
So right at the last second, you grab them and you pull them off of him.
Blue, you phase through the floor and you come tumbling down to the bottom, the floor just below.
You find yourself suddenly whole again.
You are no longer falling, but you are in a different part of the ship.
Am I in the aft fire room?
You're in the aft fire room below the battery.
Yes.
Do we have comms in our suits?
I'll say yes.
I'll just be like this.
I'm no longer transparent.
Thank the Lord.
I am on the, I hold on.
I'm in the aft fire room.
I'm like one deck below you.
Keep moving.
I will, I will meet you forward.
Copy.
Actually Sergio, let me, can I ask a question?
Is there any way that I can split the explosives up into like two pieces that two different people can carry?
There are two, there are two sets.
Yeah, there's two C4 explosives.
So however you want to distribute it, you can.
I hand, quickly I hand one to say, say pinks just because I don't want to still lose both.
Cool.
I got one.
Yeah.
Now we are going to continue.
We'll say that Captain Connolly, you're able to kind of catch up with them.
So the five of you are traveling.
You give me a D100 and pink, excuse me, blue, please give me a D100.
80.
98.
Oh, the five of you are traveling into the next space, which is the forward engine room.
The lights are off.
The engine is dead.
As you pass through, there is a small puncture in the wall and you can see water pouring into the room.
But you take a moment thinking, where's this water coming from?
And you actually realize the water is moving backwards out of the room.
What?
Go ahead and make another round of sanity checks.
Yeah.
Failed with a 90.
A pass with a 25.
Pass with a three.
I have, I currently have a 72 and I roll a 72.
Do I pass or fail?
Yeah, hitting the number is a success.
Okay.
Blue, you are traveling through and you see one of these liquivores, one of these
eel-like creatures kind of notice you.
And as it starts moving towards you, a member of the Eldridge steps out and kind of looks
at you and is kind of stunned by you and looks the other way.
And this thing just suddenly turns and starts attacking them.
And they kind of stumble backwards screaming.
Are you helping them or are you continuing?
Hell, fuck no.
Keep moving.
And I will, I'll be like, that sucks, bro.
I will literally, but I'd be like that sucks, bro, but better you than me.
As you rush past, you hear him screaming for your help.
Please make a sanity check.
What happens if you failed the previous sanity check?
Because I did.
I'll say you just lose one.
Lose one?
Okay.
I got a 73 and I have a 71.
I fail.
You're going to fail.
You are going to roll a d4.
A two.
You can project it if you like.
Hell yeah, two.
Another round of D hundreds, please.
As we are now in the center of the ship and we're moving closer to the bow of the ship.
I got 65.
I got a 42.
Blue, you move through, you rush through this space and in this space, there is a fire,
a really bad fire.
You suspect that you can either head backwards or you could try to rush through here.
Well, considering the suit, I'm assuming we can at least have a buffer.
And knowing that we have a clock, really can't go back.
I am going to go ahead and haul ass.
You haul ass through this room.
Give me an athletics check to see how you do.
Oh my God, Amanda.
Let's go.
Let's go.
Babe, you're made of oxygen.
You got this.
I believe in you.
Well, four is fucking three and I passed.
Yes, 53 and a 60.
Hey, here we go.
53 and a 60.
You are able to kind of dodge out of the way of kind of the bigger flames and you get through
this space moving as fast as you can.
The other team, you enter the forward fire room.
These fire rooms are where the boilers are.
You enter the room and what you see is one crew member on the ground kind of crumpled,
seemingly unconscious and another standing over him, shaking you assume from fear.
He immediately notices you and his eyes are wide.
You can immediately assume thinks the worst of you and he's going to raise his gun to fire at you.
Open fire.
Yeah.
Pop a cap at us, dude.
He does not have as high of initiative as everyone else.
Compass, you would be first.
Yeah, I'm going to pop him, you know, twice with my sick and I pass with an 11.
He takes eight points of damage.
Okay.
Yeah, he's dead.
He just gets shot, you know, three times in the chest, one in the head and drops to the ground.
You are faster than him.
So you're able to get the jump on him.
One down check for noise.
They may come.
They may come for all.
So I assume Sergio that we're moving in like a wedge or like a diamond shape.
Can I be the guy that's kind of like leaning against someone else to guide myself while I
look backwards?
I'll help you out with that, beef.
Oh, yeah.
Sure.
Sure.
Yeah, absolutely.
Let me get another set of D 100 rolls between blue and the other group.
33.
I got 41.
I rolled 42 last time, so 41 this time.
That's weird.
So blue, you run out of this room that is on fire and you run into the service fuel oil room.
You are surrounded by barrels and by containers full of gasoline and oil.
Oh, shit.
Shit.
You know that you need to get out of this room as quickly as possible.
Blue, you know that in the next room, there is a passage to go up.
However, just to the side, there is a new creature.
This is the time something that is disc shaped.
It's very strange.
It's like multiple discs kind of connected to each other.
And it's just sort of digging into a dead crewman.
It has not noticed you, but if you want to try to get past it,
you're going to need to make a stealth check unless you want to fire at it.
Hell no.
All right, I'm going stealth.
Everyone count all the times we've made stealth rolls on your fingers, please.
My stealth is a 70.
I have a 71.
Oh, no.
Snap on a twig.
Chris is moving through and you just get to the threshold of the door,
but your big heavy boot kind of hits the metal.
And this disc thing kind of looks in your direction and starts moving towards you.
Now, what is your dexterity?
Dexterity is just average.
It's only 50.
So you are able to move first.
You see this thing kind of skittering towards you.
What are you doing?
Okay, this is what I'm going to do.
So since there are barrels of oil and gasoline nearby,
I'm going to pull one down, roll it,
because these things are all about vibrations and sounds and shit.
So I'm going to go ahead and create and push it into another
so it can create like a domino effect of noise.
So hopefully it gives me enough time of distraction to get through the door,
because I am at the door.
I like it, Blue.
I think it's clever.
We're going to see you upstairs in a second.
I'm sure of it.
You'll hear me one way or another.
You're going to hear me all the time.
I hear you.
I feel you.
We will know.
I think, honestly, a persuade with a plus 20 percent,
I think is kind of the most sensible thing.
So a total of 40.
32.
Good.
Yes.
Let's go.
Whoa.
I hate everything.
This is too much.
This thing is coming at you and it's spinning.
It's almost like a like a living saw blade kind of coming at you.
Yeah.
And you dump this tank of gasoline to the to the ground
and it immediately kind of diverts and it is distracted by it.
It kind of dives down.
But when it hits the metal, there is a spark.
And I'm going to roll now to determine what happens.
Oh, I rolled an 80.
The sparks are enough.
The floor lights up and I will give you a dodge roll to get up the stairs to see if
you're about to get hit by this fire.
OK.
OK.
Come on, dude.
With that oxygen tank on your back.
I got a 22.
Oh, yes.
So the pool of the room just like fills with fire and it shoots out like a like a flame
thrower.
But you let towards the stairs and kind of land collapse on the stairs.
You're still alive and you start climbing up the stairs.
Incredible backdrapping.
That's not the day.
The rest of you hear this kind of explosion
and a moment later coming out from the cruise messing and birthing room is blue.
Holy shit.
Point a gun at blue.
Jesus Christ.
It's me.
It's me.
It's me.
Welcome back.
So you know that you need to move once more to the cruise messing and birthing to be able to
access the stairs to move forward.
So as a group, please roll a D 100.
One of you roll.
Blue, you're on a you're on a fire.
Well, yeah, you get it.
Go ahead, blue.
I'm exhausted.
I got a 37 as you pass through here.
The smoke from the fire has just started filling the space and it is very hard to see in here.
I need everyone to please make will times five rolls will power times five.
Okay, that's a success with a three succeed.
65 out of 60.
That's a fail with a 71 as a fail with an 83 success with a five.
Those of you who succeed, you are going to lose one will power as, you know, it's difficult.
It's time consuming.
The clock is ticking.
You now have about 10 minutes before you die of radiation poisoning.
Some of you are starting to feel pretty sick.
If you've ever been seasick or just been nauseous from the flu.
It's just you're sweating profusely in your suits.
This is very difficult.
Those of you who fail, please roll a D6.
Oh, no.
Oh, fuck me.
I rolled a six.
This was especially difficult for you, Dottie,
because you did not have a mask and you were kind of coughing when you come out of it.
So you reach the cruise, messing and birthing.
This is like the living room of the ship.
It's kind of a larger space where there are couches and seats.
The problem is, is that there's a little bit of a standoff.
There are three crew members kind of hidden behind tables that have been upturned.
And there are three liquivores, three of these eels, and one of these tumbleweed like creatures
that are on the other side of the room in order to get up the stairs.
You're going to have to either get through them or continue traveling in some way.
But the three men kind of hiding behind the tables see you and they're just kind of,
they're unsure what to do.
They point their weapons at you.
Give me a wrench.
I have an idea.
Okay.
Don't hurt my ship.
I won't hurt the ship.
And I'm going to take that wrench and I am going to throw it at one of the guys.
And hopefully I can hit them and put enough noise so those things can go after those guys.
Good plan.
Good plan.
Good plan.
I'm proud of you.
Go ahead and make a, this is going to be a melee weapons role.
We don't get to do melee weapons very often.
Search just for future ref.
I'm going to put the sig away, take the rifle out.
Okay, got it.
I'm trying to think like stealthy guys.
I'm trying to like last of us, put like all the things not on us.
Yes, yes.
Throw bricks, throw those bottles.
Yeah, no, I only have a 50 and I had a 60.
Ah, you, you throw the wrench and it falls near him.
And he's like, what the hell?
And two of the eels do kind of get attracted to it and they start attacking him.
But the problem is, is that the other two crewmen see you do this and they just start opening fire
on you thinking that you are also the enemy.
Oh fuck, that's my bad.
Compass, you see that they are about to draw their weapons on you guys.
And there are also these four liquid wars.
What are you doing?
I want to make a burst shot on the nearest crew member that's pointing a weapon at us.
I'm also going to call to the rest.
I need distraction while we lay down shots and you know, I'm going to fire.
Go ahead and make an attack against the crew member.
I have an 18, which is under my success rate.
So and then roll another D 100 to see if you roll a 10 or lower.
That is an 83.
So it is not lethal.
Actually it is.
The way lethality works is that if you don't get under 10, you take what you just rolled.
So you just did 88 points of damage to one of the guys.
Yes, that's how lethality works.
That is dangerous.
What the shit?
So I just like...
Those are dangerous guys.
He just gets mowed to pieces.
Holy shit.
And I assume you're going to move in further into the ship?
Yeah, I am.
I'm going to try and move as far away from the noise that I just made as possible.
All right, I believe Beeper, you are up next.
Following Compass's lead, I am not going to stop moving.
I'm not going to let myself sit in one point and I'm going to open fire on the next sailor in the procession.
Okay, roll a D 100.
That's an 11.
Okay, roll another D 100 to determine the lethality.
80.
Okay, you completely mowed down the other guy shortly after.
And I'm moving in the same pattern, trying to make sure I...
And not making any noise, distancing myself from the noise that I just created.
Captain, you are next.
Captain Connolly, what would you like to do?
How?
You've just watched these guys mow down two of your members.
Yeah, and is there anyone that's still alive in the room other than us?
No, the only one that is still alive is the other crew member who's currently being eaten by two liquivores.
You could take him out of his misery if you wanted to.
I mean, yes, but I feel like I need to do something else.
There is a kind of tumbleweed-looking liquivore and there is another liquivore that is just kind of starting to notice you guys moving.
Yeah, I'm going to take aim at the one that just started to notice us.
Is there any way that...
Do you think that the captain could identify the explosives on the aliens?
No, I mean, all you see are two white bricks.
You do not have any idea what they are.
I mean, they look like clay.
You have no idea what they are.
And historically, C4 did not exist at this point, so you have no idea what it is.
Okay, cool.
Then I'll just take a shot.
So you're shooting at us?
No, I'm shooting at the one of the...
Oh, okay.
I wasn't sure if we were the aliens enough.
All right, so go ahead and roll your firearms.
Don't worry about that, because that's an 85 out of 40.
Okay, you shoot wide.
The creature is able to kind of squirm around the shots.
Pinks, you are next.
What are you doing?
Do we have clear access to the passage at this point?
You can get there, but there's also two of these creatures that are kind of close by.
Is there anything I could grab that I could attempt to try to distract them that would
pull them away from that area so that we can have a clear access to the passage point and just get
out of here?
There's lots of things.
There's books.
There's random trinkets that people keep in this area.
So if you wanted to just grab a heavy object and toss it, you could attempt to make a persuade check.
No, that's a fail with an 84.
You chuck something kind of to the opposite side, and it creates this colorful trail behind it,
but that trail leads directly to you.
Oh, no.
Are you?
I assume you're moving, though, as far as you can?
Yeah, I'm going to try to move away now.
Okay, you can basically get to the staircase that leads up.
Okay, that's where I'm headed.
Dotty, go ahead.
Yeah, you can go ahead.
Okay, so I saw the trail that Pinks left when he moved things around, right?
Yes.
Would I notice if it's speed that matters in the ripples that we make,
or would that not have been something I could notice?
Make a intelligence check.
30, straight on.
You have spent enough time in this strange environment to tell that people who move too
much attract these creatures.
So yes, you start to understand that movement seems to be what's attracting these things.
Okay, I'm going to really, like, low tones to everyone that's close.
I'm going to say, move slowly, and they might not see you.
Go ahead and make a stealth check across the room.
Okay, stealth.
Do the creatures seem at all, we know that they're attracted to motion or vibrations.
Do they seem at all affected by the bullets moving throughout the environment?
Yes, but there are, you suspect that out of kind of their natural evolution,
they seem to understand the difference between little things zipping by and bigger, slower things.
Gotcha.
Sir, I rolled a six.
I rolled a six.
I only have a 10 in stealth, but I rolled a six.
Holy shit.
You just kind of slowly creep through the room.
As all this chaos is happening, people are getting shot.
Your own crew members are getting shot by these aliens.
You're just kind of slowly moving through the space.
I've got, like, one hand still.
Just any time I can be touching the ship, I'm touching the ship.
I'm just, like, trailing one hand really gently across the ship.
So on brand.
Amanda, it's your turn.
There are two things working on eating a crew member, and there are two things kind of blocking the way.
Wait a minute.
Is there any liquor bottle nearby?
Yeah, you see a nice bottle of brandy that someone was saving for after the mission.
Here's the deal.
I do have that big, powerful weapon.
Do I have the eel thing closest or the diskey thing closest?
They're both about the equal distance from you.
All right, then I'm going to go for the diskey.
Disk boy.
So what there is is an eel and a tumbleweed.
I'm going to hit the tumbleweed.
I'm sorry.
And I have a better ship.
29.
29 is a success.
Roll a D100 to see if you roll under 10.
I know.
84.
The tumbleweed already looks like a very fragile, sponge-like creature,
and you just rip into it, and its pieces fall apart as if it was brittle and weak.
And it just kind of crumples to the ground, and this kind of green ooze is just coming out of it.
I'm going to still take that bottle and go.
There is one creature left that noticed pinks, and it is going to go after you.
No.
Pinks, no.
Not here.
It's going to make an attack against you, pinks.
Ooh, it succeeds with a 44.
This thing latches on right under your armpit, and it just kind of digs past the foil,
and you're going to take nine points of damage.
And you can feel the pressure as it is sucking the blood out of you.
The other two are distracted by who they are eating, so we're back at the top of the round with Compass.
What are you doing?
You see pinks getting attacked by one of these.
Is it on top of pinks so that shooting in that direction could harm pinks as well?
It would be quite risky, yes.
Okay.
Unless you want to drop the weapon and pull out your smaller weapon, but even then that would be a risk.
It's eating me.
I'm going to call back to the rest and say upstairs is the wardrobe.
After that, we have to get through the top passage.
We're in the pilot house, and then immediately I'm going to sling the rifle on my back.
Would a sick be less dangerous, or should I go directly to the knife with my military intelligence?
The only way you can guarantee, well, the only way you can make sure that pinks is not directly
harmed is to use a knife.
Okay.
I'm going to take my tack knife out then, and then I'm going to go help pink, because...
All right.
Make that strike.
It is a melee weapon strike.
Melee weapon.
Let's see how you're doing there, Jonah.
Jonah, melee weapons 50.
That's not terrible.
Oh, and a six will do it, folks.
Give it to me.
Thank you.
The combat knife is a D6.
Okay.
Oh, five points.
Yes.
Die, bitch.
Get off, pinks.
Compass, you rush over and you stab into this thing, and it wriggles and screams,
but it's still attached to her.
Hanging on to life, but it's still alive.
Next up, I think Captain Connolly.
I'm going to try to...
I'm going to try to shoot it off of pinks, because we're not super friends.
Okay.
Go ahead and make that firearms roll.
But Captain.
I'm not your Captain, remember?
Six.
Six.
A six is going to succeed.
Go ahead and do the damage.
Okay.
That's just the 1d10.
Three.
Okay.
That is enough to finish it.
Compass, your blade is actually kind of shot out of the creature as it explodes and is dead.
Yes, I did, son.
Yes, I did.
Whatever.
You shot plenty of people.
You don't know.
Up the stairs.
We don't have time.
Pinks, as you start kind of rushing up the stairs, following them, you're holding your wound,
your skin is now exposed to the outside.
And oh, geez.
That's when you kind of have to pause and you start coughing involuntarily.
And when you look into your mask, you can see there's blood coming out of your mouth.
You are slowly dying, not just from this wound, but also from radiation poisoning.
All of the seals, the four of you, are beginning to feel the effects.
Let me have everyone make a round of constitution times five rolls.
Before we do that, Serge, can I go ahead?
Because Pink's had some C4, correct?
Pink's has one of the blocks of C4.
I'm going to take the blocks of C4.
Okay.
From them.
I succeed with the two.
I fail with the 64.
Nine.
Got an 80.
Okay.
If you succeed, you are okay.
If you fail, please roll a D4.
You're going to subtract that from your health.
Oh, one.
Okay.
It took two points.
Okay.
You are all feeling the effects.
Your the guns are feeling heavier.
It's a little harder to breathe.
Some of you are starting to bleed out of your noses or out of your eyes.
We can't see their faces, can we?
No, you can't see their faces.
But you can see that one of them has a very nasty wound
from one of these creatures attacking them.
And is bleeding red, right?
It is bleeding red.
Yes, definitely looks human blood.
When I took the damage from the eels the day before,
you know, 70 years in the future.
Yeah.
Did I heal from that?
Or am I?
Yes, you did.
You should be at full health if you...
Okay.
All right.
Day before, 70 years in the future.
Yeah.
Yeah.
You begin climbing up and you are able to finally get to the conning tower.
You swing it open and you come inside and inside are three or four of Captain Connolly's
pilots and his second and they were all terrified.
They're kind of hiding under their consoles.
What are we doing?
We're blowing this bitch up.
Yeah, we're locating.
We are not blowing my ship up.
What you understand is that above this pilot house is the conning tower.
So you have to go up one more level.
Great.
Let's go.
Would anyone look out the window?
I'm trying to think about something here.
I was going to cover the climb.
I'll look out the window.
Pinks, just kind of resting yourself against the glass.
You look out the window and you can see running up the starboard side are four individuals
in silver suits.
It's you.
Make a sanity check.
God damn it.
No, I don't need this in my life.
Time warp is real.
I'm 16 with a nine.
Okay.
You're going to lose one sanity as you see yourselves disappear into the bowels of the ship.
Captain Connolly, these four people in suits are attempting to get to the above level, the conning
tower, but you know that that door is locked.
Assuming we have a way of getting through a door.
I have no problem getting that open for you.
I could let you know which one of these boys has the keys, but I need to know what you're
doing on this ship very quickly.
We're keeping it from tearing the country apart.
It's opening time space portal.
That's about 15 minutes.
We're all going to be dead.
That answers my question about the extraction plan.
Shit.
Okay.
If you open this door, we can climb up.
We can plant the C4 charge in explosive.
That explosive device destroys the machine, sends us back to 1943 in the microcores instead of...
He's going to take out the keys that he had and open the door.
Connolly runs right up, pulls out some brass keys and is able to unlock the door.
What is what is that thing you're holding?
But what is that in explosive device with all of us in here?
Is that smart?
There's no leaping.
We go up.
We destroy the resonator.
We stop the electromagnetic pulse.
We die.
I can stick around down there if you guys want to go up since I'm hurt and dying.
Keep them from going up there.
You sure about that, Pink?
Yeah.
Wait, is he the only person stopping us from going up there?
Well, there's also the three of us.
I don't like being told where to go on the ship that I help keep alive.
I think Connolly is going to put up a fight to try to get in that room
and get Dottie in that room with him.
Let's do this in initiative.
So at the top of the initiative, Captain Connolly, you have the highest initiative.
Pink's is standing in the way.
What are you doing?
Are you trying to push past him?
Okay, so we're going to make opposed athletics roles to see who wins.
This is assessed with a 43 at a 60.
Damn, that's a athletics.
Yeah, success with a 21 out of 30.
Okay, the seal has the higher success.
So they are able to kind of fight you back and keep a hand on you.
You are not able to go up the stairs.
The next in the initiative is Jonah.
You rush up and what you see is this kind of metal frame that has a familiar
cylindrical top with these kind of tuning for sticking out of it.
This is definitely the resonator's main piece.
And you know that this is where it has to be blown up.
I'm going to stand up there at the top of the ladder and help the others first up.
And then I'm going to prime my rifle and make sure that no one comes up to us.
Nothing interferes with what we're doing.
Pink, special close attention for any glowing orange phasing men.
I will also point out that there are almost like moths attracted to the flame.
There are many liquivores of various kinds kind of floating around the ether around the resonator.
Interesting.
Then I'm also going to stand as perfectly still as I can.
Put my mouth to the comms and whisper to the others.
Whatever you do when you come up to be safe, they're up here with us.
Got it.
Go ahead and make a stealth check for me, please.
Okay, 48 and I have a 50 in stealth.
So I barely passed.
50 in stealth.
Okay, you are holding still.
Nothing seems to have noticed you yet.
Coming up next, I believe, is Beeper.
You have one of the charges, I believe?
Yep.
So yeah, I'll come up the ladder.
Do I need to make a stealth check or?
What is your intention now that you're up here?
I have one of the charges in which case I'll be placing that.
First, give me a stealth roll to be hidden.
38, success.
You are able to use all of your movement to get to the position and you begin doing that.
But on the next round, we will make a roll for it.
Okay, that's all you are able to do this turn.
Got it.
Next up is Nolan, Pinks.
What are you doing?
I think I'll just hold an action to keep both Dottie and the captain
from going up.
Yeah, let's keep holding.
Let's go with blue.
Yeah, I'm going to get up with the charges as well.
And just because I have the other one, I'm going to go ahead and set it so we can make sure it
definitely gets destroyed.
Dottie, you are next.
I'm going to try to...
I'm going to try and radio out one more time.
Make a roll for it.
Let's see if you can do a electrician's roll.
53, I fail.
You just get static.
I'm going to put it out into the ether anyway.
SS Andrew, SS Salinas, we are boarded by people from another time and
aliens and monsters, please respond.
We are under attack.
So you put out that Mayday to reach out.
I didn't want to say Mayday, but yes.
Well, I did.
Yes, thank you.
Keep it on brand.
At the top or at the bottom of the initiative, these creatures have not noticed you yet,
but coming through the wall is a familiar glowing orange man.
And he's just kind of stoically stepping through the wall and he sees what's happening here.
And he just kind of puts his hand towards Beeper.
He raises his hand and suddenly like a microwave.
Beeper, you are 100 times hotter than you would normally feel.
Suddenly your suit, your sweating.
Let me do a roll here.
Fuck.
That actually succeeds.
And you are going to take three damage as you can feel your skin starting to boil.
Shit.
As long as you might just start, I start screaming.
I imagine I know how to control myself.
But, but, but yeah.
Yeah, exactly.
Oh, yeah.
Back at the top of the initiative with Captain Connolly, you hear screaming coming from upstairs.
If I'm okay, I think, I think Connolly is understanding how tragic the situation is.
Seeing Dottie try to like radio out one last time.
And you said that there's a bunch of little like things in the air around them, right?
That they're just trying to be still to keep them.
Yes.
Then I'm just going to look at Dottie, swing, and then I'm going to take out my whistle.
And I'm going to blow it as hard as I can and move towards the door.
Go ahead and make a persuade roll.
That's a 29 out of 20.
You blow the whistle.
Those of you above do notice that the glowing man kind of recognizes.
He kind of looks in the direction of the staircase, but then kind of refocuses on you guys.
It is a compass's turn.
You see this man?
He raises his hand and the air around Beeper begins to heat up.
What are you doing?
I mean, I can't let Beeper go.
He has one of the detonators.
I don't know if he's pulled the charge yet.
I have to get this man off of them.
I'm going to fire full auto on the orange man.
Okay, go ahead and make that attack.
Nineteen.
Success.
Go ahead and do your personality.
Just a five.
You spray this man with bullets and what you notice is practically all of them are
not bouncing off of him, but kind of ricocheting around him.
And he does seem to take some kind of damage, but it's not nearly as much as you would hope.
But you do have his attention now.
I'm going to call to the others.
You have to plant the charges, get the detonator, get downstairs and blow it on him.
I just nod.
Next would be, I believe, Pink's.
You can hear your mates upstairs firing a machine gun.
Yeah, I kind of want to get up there, but...
You can close the hatch behind you.
Yeah, that's what I'll do.
I will close the hatch and head up there and try to see if I can position myself somewhere to be helpful.
Or maybe if I can pop off on the orange dude, I'd like to do that.
While the captain and Dotty are distracted, you rush up the stairs, close the latch,
and you can see this man.
You can see the creatures floating in the air.
I'll allow you to attack something if you wanted to.
Yeah, I'm going to attack the orange dude.
Nope, that is an 85 out of 80.
It does not hit.
So you fire at him and just kind of hit the wall.
No, unfortunately, no dice.
After you, I believe it would be a beaver.
You can go.
I would like to push through the pain and finish laying the charge.
Okay, please give me a demolition's roll to set the charge.
Not my highest.
But I succeed with a 37 out of 40.
Yes!
Yes!
Oh boy!
You, it takes the entire turn to place it, set it in, get the explosive right.
How are you going to detonate this?
I'll set the blasting cap and get ready to move.
Is it still hot, by the way?
Sorry.
No, it kind of dissipates after a few minutes.
Like he just managed for a few seconds to super heat the air.
But blue, it's your turn.
What are you doing?
The job is done.
Okay, because he's setting it up because that's what I was going to do as well.
And beeper beeper beeper is there.
He has to go back out of the room.
So I'm going to go ahead and want to shoot the orange man.
So at least beeper can leave with the charge.
Okay, go ahead and fire at the orange man.
I got a 93.
So he definitely...
So a 93 is a failure, right?
Oh yeah, I'm an 80.
Because you fire at him and you kind of spray, most of the bullets miss.
But when you spray across him, again, most of them just kind of phase past him and seem to have no effect.
But we're back to the top and he is going to go.
I think he is going to approach and engage Compass in hand-to-hand combat.
He just kind of runs up and starts trying to strike at you.
He does succeed with a one.
Yeah, he clocks you across the face and the helmet that you have shatters.
You get three damage and you kind of stumble across and he's now just kind of trying to come at you as you fired at him.
We're back to the top with Jonah.
What do you want to do?
This man is engaging you.
I mean, I'm absolutely upset that he would do that.
How dare you, sir?
Yeah, I knew I was going to die here.
I didn't know it was going to be that way faster.
I'm going to unload with like every bullet I have just to keep him on me.
And I'm going to try and move backwards as I'm doing it to provide an easier escape for the ones getting down the ladder.
You're trying to kind of pull him away.
Go ahead and make your attack against him.
I passed for the 56.
You fired him.
Go ahead and roll your lethality.
Get the bitch.
A 96.
Okay, that is not a lethality success.
You are just pumping bullets into him,
but it's as if these bullets are just immediately vaporizing the moment they get near him
and they seem to be barely doing any damage.
Beaver, what do you want to do?
How far away am I from the ladder down?
I think that you can use all of your movement to get down to the bottom.
Can I like slide down?
Actually, I'll say that it'll cost your movement and an action to unlock the door that pink's locked.
I'll take it.
I'll get it open.
So you're able to get to the bottom of the staircase, but you have not yet.
You don't have enough action to pull the trigger.
Gotcha.
In this round next is Nolan.
I would just probably, pink's will just probably try to keep
with Compass and keep the orange men distracted and try to
hold off.
I'd like to be the last person out of the room if possible.
Okay, are you going to fire or are you going to attack him physically?
You know what, let's attack him physically.
Let me just like get up in there.
That is a success with the 35.
How are you like buddy him with the end of your gun?
Or are you using a knife?
What are you using?
Um, I'm an arm combating him.
So I think I'm going to try to like either like tackle him or like try to like punch him
or like just like get in between him and Compass.
I believe a punch is a d4 minus one.
Yeah, that will be a one.
You run up and you clock this glowing man.
And what's strange is you have seen bullets just fizzle in front of him,
but your punch and you are a unit of a man makes contact and he is corporeal.
It seems like this physicality is working better than shooting at him.
Blue, what are you doing?
I'm actually going, uh, going with beaver.
That's actually most important is just to go ahead and get well there because they're doing,
I can tell what they're doing.
I'm going so we can and I'll say that at this point,
you can see some of the liquid liquid was being attracted.
So if you wanted to, you could try to shoot at one of them.
Attracted towards me or they are being attracted towards what is happening below.
So yes, towards them.
Not okay.
Oh, if it's towards them, I don't want to be cruel,
but it has because I would, it's a guarantee to the least because they're,
I hate to say they're, they're done.
They're dead.
Yeah.
So it's not like that.
So yeah, no, I'm going to cause too much noise and ruckus.
I hate to say it and I'm so sorry too.
I'm going with beaver and I'm going to hold.
If anything, it charges at me, then sure, but like I'm holding that action,
but I'm going towards beaver.
You're all good.
They said we're the only two they find.
So this makes perfect.
Back at the top of the initiative, the glowing man is angry at the fact that you punched him,
pinks, he is going to kind of put his fist into the air and the two of you are suddenly
affected by this super heating.
But, but I'll say that he rolls a 93.
So he's going to fail that attempt of this attack.
So I'll say that he attempts to do it, but you kind of push him backwards and kind of
take him off his game.
And the two of you are able to pull back and not be affected by the glowing hot air.
Compass is your turn.
Yeah, I mean, now that he's coming after pinks directly, I have his back and I've seen that
that works with that huge uppercut that pinks throws.
So I'm going to go and try and do the same thing with my fists as well.
I'm just going to go straight to CQC and try and take him down from behind.
Okay, make that attack.
It's cap winter soldier.
I know, yes, let's go.
Yes.
I want some leg day kicks, y'all.
A 28 out of 60.
A success.
That's a success.
With the weapon, you'll roll the D6.
Okay.
Six straight up.
Wow.
So pinks, you see Compass take the opportunity to run up behind him with a blade and you see
him stab this glowing man.
And the glowing man for the first time has this stoic look and goes into a kind of panic.
His eyes wide and his mouth opens.
As you can see, it's nothing but kind of bright yellow inside his mouth.
And there's this kind of static that comes out of his mouth instead of voice.
It's just this strange unnerving sound, but it seems like Compass really just got him.
However, it is Beaver's turn.
You're at the bottom of the stairs.
What are you doing?
Remember, respond.
I pulled the cord.
You pull the cord and there is a massive explosion from above.
Compass and pinks.
Beaver, roll a D100 because it does have a lethality.
Twenty two.
Okay.
There is an explosion that actually blows the door closed and Compass and pinks.
You are able to see this better than everyone else.
But when that explosion occurs, there is this ripple, this this wave of pink energy that
surges out of the resonator through the entire ship.
And I need everyone, all six of you to make luck rolls, please.
I'm going to immediately grab on to pinks.
I'm going to take pinks by the hand, like stay together through this.
Oh, here we go.
Beaver gets a 33.
Okay.
I got a 16.
Oh, pinkies.
The explosion blows Compass and pinks out of the conning tower.
You both land on the deck of the ship.
And in your last moments, you can see the purple, the pink haze slowly starting to dissipate
and a blue sky returning to the ship.
Oh, I think immediately I'm going to pull the mask free from the suit.
Like, like, and zip myself as much as I can so I can be me as the sky turns blue.
I don't think I'm going to say anything.
I'm going to look at pinks and slap them on the chest.
Last few dying moments.
And I'm going to stare up at that blue sky and thank God that that's the last color sky I see.
Yeah, I'm going to I'm going to pull my mask off to when he does it.
I'm just going to enjoy the sky as he slaps.
We have just got to look at him for a second and said, we did good.
No, my head just breathlessly.
The shockwave knocks Dottie and Captain Connolly unconscious.
Blue and Beeper, you also are kind of blown back unconscious.
The radiation has gotten to you all.
Except while everyone is unconscious, blue, you suddenly gasp back to life.
You are not dead.
You look around.
The ship seems to have returned.
You see blue skies, blue water.
Somehow you are not dead from radiation poisoning or from creatures.
What are you doing?
I'm actually going to go ahead and go where I see compass and pinks.
I'm going to go to the deck.
I'm going to see them and I'm going to also make sure their dog tags are out and
just kind of like give them like a mini salute.
And then because I'm finally even off that shit's gone, I'm going to take the damn suit off so I can at least breathe some air.
And it feels good.
You can feel the cold wind on you and you see the two chase ships now and the familiar landscapes of 1943's Hokamoki Sound.
I am going to take up deep breaths.
Thank God.
And then I'm going to lean over the ship and jump into the ocean.
With a splash, you jump in and no one really notices.
There are crew members, the surviving crew members, who are waving to the chase ships, who are
helping others on the ship.
Nobody notices you disappear into the Pokamoki Sound.
And that's where we're going to bring this scenario to a close.
It's April 24th, 10 a.m.
In 24 hours, Hyde and Boomer, you have spent your time combing through this digital case file.
I will say about halfway through, around 5 or 6 p.m. of the previous day,
Samuel came in and checked on you and then went about his day and he hasn't been seen since.
So the new day comes and
you have spent the entire
evening there, the entire day, and the same staff that you kind of noticed from the previous day is
milling in, but you're not really distracted by that because you are trying to digest what you're
reading here and you've come to understand its contents and you've also gained a little bit of
insight into what is probably the broader picture.
This case file is about Project TEL, but it begins with Project Rainbow.
This is the joint project of the National Defense Research Council and the Department of the Navy,
which was created to develop many different things, many different types of technologies.
Under Rainbow, there was a sub-project called Mirage, which eventually gave birth to the Mirage 3.
After the disaster aboard the Eldridge, the case file details something called Project Puzzle.
Which was an effort by the O&I, the Office of Naval Intelligence, to cover up and study the Mirage 3 incident.
Then the clearance levels change. You see this in the documentation.
It seems the research was inherited by this Majestic 12 clearance level,
which then in turn created something called Project TEL, which was to study and improve
the resonator. Inspired by Project TEL was something called Project Garnet,
which was responsible for solving the loop paradox, which involved the seals Jonah Langley and Nolan
Esselu, who were found aboard the Eldridge. And finally, the sub-project Wells,
which sent the seals back in time to 2012. So from the O&I to Majestic 12 to March,
nearly eight decades of conspiracy and cover-up that lead to one obvious fact.
The program was, and perhaps is, not alone.
Agents, you began this research without the aid of your teammates. I need you both to make sanity checks.
Uh, 28. 60, 68.
Boomer, roll a d4.
Two.
And, uh, Hyde, you're going to roll a d6.
Oh, five. Lovely.
Are you, are you just taking that sanity, or are you projecting?
I cannot afford to project today. I will take the sanity, I will eat it.
Because you have hit five sanity, you are going to go temporarily insane.
Ah, lovely.
I think the most sensible is probably Flea in the sense that, like, you have to get out of this space.
Do you agree, or do you feel like a better?
No, Flea is, is perfect.
So Boomer, you are finishing this case file, kind of digesting it, and Hyde,
what does it look like when you suddenly bolt out of the room?
Um, I just, Boomer would probably see that I'm, one of my hands is kind of starting to kind of just
tremble, but it's starting to get a little bit progressively worse, and Hyde is going to put
a hand immediately over it, stand up, and walk out of the room, and I'm going to walk to the
nearest street.
I will have tried to attempt to go after, like, like, try to touch their shoulder, be like,
like that.
Shug, but I'm a shug, a shrug, shug.
And then Boomer, are you following, or are you just staying in the room?
I, I'm going to, I'm going to stay in the room.
Hyde, you come out, it's a brisk morning in New York.
It's, it's actually quite, quite quiet in the streets, but nonetheless, it's, it is New York,
so there is some hustling and bustling.
What are you doing?
Where are you going?
I'm, I'm just walking.
I'm just walking down the street.
I don't know where I'm going.
I don't know where the fuck I'm at, and I don't care.
I'm just clamping tighter onto my hand as much as possible to try to keep the shaking from
getting noticeable or worse, and I'm just kind of, just going to keep going.
Boomer, 10 minutes go by, 15 minutes go by.
By this point, I won't know where they're at, so I am going to
at this, I'm going to go ahead and make notes, copies on my disk drive.
And I'm going to go ahead and while I'm doing it on the other side, I'm going to go ahead and
pull out a second disk drive that I've had, and I'm going to make another copy as well.
You pull a second USB drive, little black USB drive, that only the three researchers
are supposed to have one for each, and you put it in and you make a copy.
And I think that that's a good place to stop for now.
It's the winter of 2008, and John Gates, a 92 year old man, lies in a hospital grade bed
at the center of his palatial estate. Even in the final hours of his life, Gates can afford the
best treatment that money can buy, and so is surrounded by expensive life support machines
that monitor him around the clock. To the world at large, John Gates is one of the most successful
financial players in history. In the early 50s, his biography details how he scraped together
his meager earnings and invested in new companies like IBM and Boeing. The Cold War made John a
rich man, and he consistently found himself on the ground floor of companies and fads that would
inevitably rise to popularity. The financial world marveled at his seeming ingenuity,
and Gates lived a comfortable and fulfilling life. He regrets nothing, and now, on his deathbed,
has only one thing he wishes to get off his shoulders. There's a wrap at the door, and John's
son steps in and approaches the bed. Hey pops, how you doing? The nurse said you were asking for me.
John Gates, the tycoon with near-preciant foresight, removes the breathing mask from his face,
and gestures for his son to sit beside him. Under his wrinkled hands lies a black portfolio folder.
Nolan, listen closely to me. You need to know my name is...
Pops, don't worry about your name. Your name is synonymous with success. Gates Brokerage
is now a multinational corporation that's gonna lead the world of investment financing into the
future. My name isn't Gates. Excuse me, says Nolan. Once, the people I cared about,
they called me Chris Rivera. I was a Navy SEAL, call sign,
blue. So long ago now. Feels like a dream, but they were real. Compass, thanks, be for her.
I'm sorry, pops, but I don't understand you. Let me get one of the nurse John Gates, the man
out of time, pushes the black folder onto his son's lap with the last bit of strength he can muster.
As Nolan is distracted investigating the portfolio, John Gates, the living loop paradox, slips from
consciousness. His vitals drop quickly and the medical equipment by his bed rings out in alarm.
A team of nurses rush in to stabilize him, but it's too late. John Gates, Chris Rivera,
the only survivor of the SEAL team that saved the world, is now dead. His mission finally accomplished.