Mayday Plays - Ironsworn Ep. 0 (Live Audio)
Episode Date: February 2, 2021A brand new MDRP campaign set in the Ironlands! Each week Sergio will act as host as a different member of the team takes the reins of an Ironlander. These characters belong to “the tribe” who fig...ht to survive in the center of the eye of a massive magical superstorm that rains iron onto any who dare enter it. Each week they must work to ensure the tribe’s survival as the storm moves across the Ironalnds revealing unexpected surprises. What adventures and horrors await them? Stay tuned to find out! This is an audio-only version of our twitch stream for you to enjoy. This episode contains profanity and references to sex. This work is based on Ironsworn (found at www/ironswornrpg.com), created by Shawn Tomkin, and licensed for use by © Mayday Roleplay under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (creativecommons.org/licenses/by-nc-sa/4.0) CAST • Aaron • Allegra • Amanda • Caleb • Eli • Zakiya • Sergio MUSIC & SOUND EFFECTS • “Eye of the storm” original theme by Aaron A. Pabst IRONSWORN LINKS • Ironsworn (https://www.ironswornrpg.com/) MAYDAY ROLEPLAY LINKS • Instagram (https://www.instagram.com/maydayrp/) • Twitter (https://twitter.com/maydayroleplay7) • Mayday website (https://www.maydayroleplay.com/) • Patreon (patreon.com/maydayrp/)
Transcript
Discussion (0)
Hello, and welcome to Mayday Play's Iron Sworn.
I'm Sergio, and tonight I am NOT your DM.
I'll act as host, I'll take notes, I'll make sure we follow the rules of Iron Sworn,
but this game will be played cooperatively, amongst all seven of the fabulous members of Mayday Roleplay.
Speaking of, hello my friends, how are you?
Hi buddy. Hello.
We are good.
So tonight is our session zero, and normally in session zero, I, the DM, would explain to you what you can expect,
and you know, I would define the world a little bit for you, but our session zero is going to be a little bit different.
We will collaborate together to define our iron lands and the things that make it unique, and I think we have a very unique idea for our game.
Before we begin, though our session tonight is pre-recorded, if you have suggestions or ideas for our game, please feel free to submit them into the chat while you watch.
In future Iron Sworn sessions, we will be live, and we want to encourage you to message us with ideas that might help push the narrative along.
Iron Sworn is a very narratively driven game, and when it comes to cooperative play like this, my motto is always, the best idea should win.
So, for those of you who are familiar with Iron Sworn, we'll be playing in a homebrewed version of the iron lands.
The show will work as follows. Much like a hex crawl, every week a different member of the Mayday group will join me as we tell the story of a tribe of iron landers that we're going to come up with tonight.
At the start of each session, they can either create a new member of our tribe, or will continue the story of one that already exists.
Character creation, along with as much as possible in our game, will be randomly generated, so we're going to be coming up with stuff on the fly.
We'll use the oracle mechanics of Iron Sworn to figure out motivations and themes, things we come upon, and I have a few random book tables that we'll use.
Book tables? Table books? Whatever. The story should unfold in front of us all as it happens live, and hopefully it's an epic story.
So, as we begin, I want to read the basic premise that we have all here at Mayday kind of agreed upon to start with.
Iron Sworn is set in a harsh continent to the north called the Iron Lands. Here, nomadic, disparate tribes known as iron landers live and survive.
The geography varies from rocky islands to the south. It has a craggy coast. It has deep, dangerous woods. It has beautiful rolling highlands.
A massive mountain range and an inhospitable north known as the Shattered Wastes.
But our iron lands are a little different, and here's why I'm going to read to you.
Long ago, before anyone living can remember, a planet-wide storm blanketed the earth and killed all life as we know it.
Any living thing caught in the storm quickly rots and dies.
Some speculate that the storm was a magical weapon that destroyed mankind, or maybe it is simply nature's wrath turned against us.
The truth of the storm's origin has been lost to myth and legend amongst the remaining survivors who band together in the only habitable place left on earth, the eye of the storm.
The eye is massive, over 20 miles in diameter, maybe even more if we decide that tonight.
And the storm's walls are always visible far in the distance.
The eye is always moving and will change direction albeit slowly for unknown reasons.
It takes the storm about five days to reveal an area and then pass through.
The storm never strays from the shores of the iron lands, or at least the storm's eye never strays from the iron lands,
leading some to speculate that there is something within these lands that may hold the key to controlling and maybe even stopping the storm.
While no living thing can survive within the storm, if the eye passes over a patch of land with dead things on it,
they will spring back to life as if they have been held in some kind of magical torpor.
This is how our tribe survives, by foraging, hunting, and exploring the ruins that are revealed to us by the storm.
So, with that kind of basic premise set up, does anyone have any immediate thoughts about the storm or our tribe,
anything they want to get off their shoulders immediately about our lore?
Don't all speak one word.
No, sorry, I'm writing.
So much information you just spewed on that.
Yes, yes, fair. That is a lot of information.
You guys have a handout called Our Truths that you can open it up and read along.
But we have discussed kind of the basics of this storm.
The basic idea is that we are trapped within it and we are surviving within it, trying to figure out what's going on.
So with this idea that we're sort of finding that dead life inside of the storm magically comes back to life,
does that apply for the tribe as well?
Have we lost people on the other side of the storm and all of a sudden grandpa is back two weeks later because we rolled over?
That's a great question.
Is it up to us?
Of course, of course.
Yes, oh man.
That's the purpose of today's session.
Okay, but are we thinking like is it like he died of natural causes in the eye of the storm,
died while they were still in the eye of the storm and then like we went back over it and he came back to life?
No, but perhaps the body is preserved.
So grandpa doesn't come back to life.
You just get a slightly less stinking corpse.
What about people who, let's say they got trapped in the storm, right?
Let's say you eat someone into the great storm and then they come back.
My question is if there was a person who was alive when that storm happens, they're technically in a frozen state, right?
So when their eye goes back over them, they would just be, but if you were dead, then we have just a corpse.
If you're dead, you're dead, but if you're dead because of the storm, you can come back?
If you die in the storm, you die in real life.
If you die in the storm, you come back to life.
So the only place that you can really die is in the eye itself.
Well, because otherwise you just go straight to stone.
Maybe something happens where you age very quickly or maybe you just kind of rot away.
If you're in the storm, you see the trees kind of withering and dying.
But of course, when that eye comes back over, everything kind of comes back to life magically.
I think it'd be really cool too if we had this concept of like, no one really understands what happens to the person that comes back.
Maybe they're not the same as they were before the storm or maybe they feel like they're someone different entirely, even though they came back into this body.
So maybe he was your grandpa last time, but now he's Richard Stevens and he wants nothing to do with you.
Please stay away from my child.
Yes, yes.
How new is this?
I mean, if we existed before the storm did and we have like a graveyard that's super far away from us because
bodies smell bad.
When the storm gets to the graveyard, is it a thriller situation?
I think what was said was the storm has already existed.
We were literally born and raised within the eye of the storm.
That's how we were raised.
I think to make the, you know, because Iron Sworn is so much like you're literally making things up as you go.
It's a very improvisational game.
I think it's best if we know as little as possible.
So it's definitely like it's been a few generations, water world style.
We forgot kind of what has happened.
We got no idea what's past those fog walls.
I think all that we do know is that as long as you're in the eye of the storm, you don't.
You're safe.
You don't kind of fall into this magical stupor or torpor.
I do like the stone idea, because I do.
I think they'd be very cool if we saw literally just a village of stones.
You know, going with the theme, what if everything else in the storm turns to iron?
To iron.
That's why it's the Iron Lands.
Oh, that's, I'm a fan.
Ruins of civilization.
All right.
Okay.
So grandpa becomes a critical resource until grandpa comes back to the eye.
Then he's grandpa again.
You can't use the critical resource because if he's inside, he's not a critical resource.
He's a flesh.
But is there a timeline to where you could turn grandpa into a sword if you wanted to?
I wonder.
I think there should be like a timeline.
Like you could go in the storm for maybe 12 hours and survive, but like anything longer, you'll petrify.
You know what I mean?
Yeah.
You get lost.
You just get discombobulated and I hate to say it, the further deeper you go.
There's got to be consequences though for going and staying in the storm even for a 12-hour period.
For sure.
Chunks on you.
Maybe like you age, but just more slowly.
Maybe it's like space, like interstellar, you come back and you're like 80 years.
But like the opposite.
It's like you're in for a year.
And last stranding where if the rain touched you, you would like age weirdly.
Yeah.
You want to play that game?
Death Stranding.
Death Stranding.
Death Stranding.
Oh, I like that.
No.
Yeah.
Okay.
So you're in the storm and the storm doesn't want people to leave the storm.
So once you're there, you start like slowing down, you start aging and it just makes it
that much harder to come back.
And time could be like infinite for you in there for a little bit.
Right.
Because the only way a tribe would be able to survive is if the things that return to
natural, like animals and stuff, like are able to come back to life because then you
could hunt them.
You could, you know, you could still survive off the land.
Because that was going to be one of my questions is what, what is there the hunt at this point?
Yeah.
Yeah.
What if the storm is like an advanced life cycle and that's why you age, you know, faster
than when you're in the eye.
It's because life is moving, you know, exponentially faster than it would in the eye.
So you almost view it as like a, inside the eye of the storm, it feels almost like you're
traveling fast through time as opposed to like a storm.
Yeah.
Well, yeah, like the storm is, is messing with time itself in that it's, you know, rocks
are going through the full rock cycle and eroding away within seconds and you know,
people are going through the full life cycle of gaining age and then coming back and you're
just like dying all the time.
Yeah.
Over and over.
The turning into iron is death.
Yeah.
It's like the end of the life cycle or something like that.
I'm not sure.
Well, so, so here's what I'm thinking.
It kind of has to be one of two of them because one of two.
Absolutely.
You could do a lot with both ideas because if it's the iron, imagine like, let's say
you lose a brother in the storm, so you run in and you're only in there for a few hours.
You find them and you pull them out, but maybe a detriment would be like your hand is now
a big hunk of iron.
You know what I mean?
You're like the Lannister.
You're like Jamie.
You know what I mean?
You have a big iron hand or, you know, maybe a part of your face or something.
But if it's time, then it's something like you come out and half of you is 60 years old
or something.
Yeah.
It's kind of a flavor thing.
Well, it's going to be a punishment too because we're not supposed to go willy-nilly
into any freaking storm.
So I like the idea of like you actually slowly become more iron because therefore it's like
seen in the Incredibles when he's, you know, when he's the Incredibles and he taps in and
he like hacks the thing and all the like the globbies go and like stick to him.
What if it's like like the storm is like liquid iron almost and like, like you get like splatters
of it on you?
What if there's someone like in the tribe who is like the prophet of the storm and he's
like 90% iron?
Or is that like splotches on his face or something?
Yeah.
Yes.
It's so weird that he'd be alive, but yes, I love him ever since.
Thank you.
I'm like, why is this weird?
Look, this is fantastic.
What if he's like most of the iron, though, what if he's like has to be carted around?
Yeah.
Like on a wheel.
Yeah.
On like a sled or something.
I mean, that could be like our hook for what we're, you know, starting the campaign off
of is like this old iron profit gives this big message to the tribe that something's
going to change about the storm soon.
That's just this old raving, you know, iron crippled man.
Yeah.
Okay.
So, so we're liking this idea of the iron storm, you know, to kind of just throw a question
out there, something that I think we should define as a tribe.
What do we call the front and the back of the storm?
Just as a boat has a bow and a stern, shouldn't the storm have parts or ways that we can delineate
it?
Yeah.
But I didn't think the lid, what's the lid is at the top?
I think the lid is the top.
The lid is like the eye.
What's the bottom?
Are we talking like top is in above our heads or like in front of us front?
But that's an arbitrary direction.
How do we decide which way is front?
North.
How's that?
Well, whichever way it's moving is the front.
That's exactly where, whichever direction it's moving is the front and you know, a word
like storm front or, or, or, no, the, I like the, I like the, like the, the, the weather
terms.
Yeah.
It's tip in the pommel, like, cause we could make it like a sort and I want to call someone
a tip.
Never mind.
Yeah.
That's fair.
Just for myself.
Cause I know about something.
Iron related.
I definitely like the idea of the lid, like, you know, look, look lidside and it just sounds,
it sounds so ridiculous.
I love it so much.
You want to do the lid in the socket?
The socket?
No.
I mean the socket.
I mean, that's worse than tip.
It is.
Look to the hole.
Can't do that.
Sure.
Can't do that.
What about like the point or something?
The point.
Yeah.
What about like the lid?
The compasses or stuff like that's what I'm thinking about right now.
I'm thinking maybe we named it off of the status of one.
You know, maybe the front is less active than the back and then the back can be considered
like the squall line because that's where the big thunder and lightning is coming from
or something like that.
That is going to be like the more pervasive danger is us getting caught up in the back
of it.
Right.
Exactly.
That's the thing that's constantly coming for us.
Right.
More ominous.
The boom.
The chase.
I like squall side, storm side, dark side.
Dark side.
Black side.
Maybe something.
Okay.
Okay.
Okay.
White sky?
Black sky.
Yeah.
White side, black side.
Like sky.
You know how like the sky is like, have you ever seen like clouds when you could see
where it's like really, really dark to gray to almost like.
Oh.
Not quite black.
How about this in weather turns and Anvil is the spreading out of strong winds.
Oh, wow.
Portion of the storm.
Hell.
Hell, yeah.
I'm here for Anvil.
Yes.
So the lid is the front, the anvil is the back.
Yeah.
Okay.
And we're the metal in between.
We're the iron in between.
So the lid side equals the front of the storm or the direction it's moving and the anvil
side is the back of the storm.
Okay.
I love that.
Cool.
Cool.
Cool.
And I think everything above us is the eye.
You know what I mean?
Yeah.
Yeah.
Do we get weather in the eye?
Or is it just like, is it like a, like the eye of a hurricane where it's just sunny
and like gentle?
Or do we get like rain and shit?
Yeah.
Do we have like rain and snow?
Like normal weather.
Or is it like Pleasanton and it's always like 78 degrees and sunny.
There's something about that.
Pleasanto.
It certainly makes it easier to, we don't have to worry about rolling on weather tables.
But it wouldn't make sense though that there might be some extra random weather.
Or does it mean?
Yeah.
It might depend on where the eye is sitting on the continent.
Yes.
Maybe there are still deserts and we get that odd, oh, we just stepped off of a mountain
for the last, you know, five days.
Now we're in, you know, Death Valley.
What if like, not to get super abstract, but before this, the storm, what if like, you
know, the weather, the weather dies outside of the storm.
Yeah.
So whatever the weather was when the storm happened is just kind of a lot.
Oh, that's cool.
I like that a lot.
In there it happens.
Yeah.
We leave it.
So it's like, it's not just life, like, you know, life that freezes.
It's everything.
Yeah.
It's like the state of whatever, you know, the magical nuke went off or whatever.
The state that was in at that time is what's locked in the place.
I like that.
Cool.
Yeah.
This kind of answered our question, could one survive if they enter the storm, but return
to the eye before dying?
What are the lasting effects of interacting with the storm?
I think we've talked about, you might, you know, start growing iron on your body.
Yeah.
Yeah.
Please let us iron like wheel around a guy on a gurney.
I mean, it's kind of so far.
I'm a fan.
Yeah.
So far.
The iron profit, man.
Yeah.
As the, as the, the people in the, in the, in the, um, the storm, sorry, uh, as fuck
the storm.
So the storm is happening.
Are you, if you're in the storm, are you like conscious and cognizant of being in the
storm and just existing in it?
Or do you just like go blank until you go through the eye again and you're like, I mean, that's
some guaranteed insanity.
But, um, yeah, I know.
If you're not aware, or at least not totally aware, it allows for narrative situations
where you guys might come upon, you know, like a fort that was being, you know, controlled
and they're, you know, they're just coming out of time.
So they think that whatever was happening back then is still happening.
It's still happening.
So it might lead to a lot of Star Trek like situations, you know, kind of, you know, out
of time thing.
What if, what if there was a way that the tribe like devised almost like a space suit
that like allowed somebody to probe like a certain distance, a wall, this opens up
so many possibilities because I was, I was thinking about like, if you guarantee iron
coming apart of your skin, people are going to try to like, like sort of like scarification
or like tattoos, if you control where that substance goes, you could make iron like designs
on your body.
Yeah.
I like the idea of like a, like a storm proof, at least for a while.
I have written an age spacesuit.
Yeah.
Yeah.
It opens us up to this idea of having like a force of people whose job it is to actually
go out into the storm and a storm force, if you mean.
Storm runners.
Oh.
Storm runners.
Yeah.
So give me something concrete.
How much actual time can you spend or what, what are the rules with this storm force suit?
What if it's like a perfect day, like an actual day cycle?
You have a day to be out there.
That seems long though.
That seems too long.
But think of it this way, it's heavy though.
So if it's not like you can go very far, but if you needed to like keep watch or investigate
something, you only have a day and remember it's going to probably peel away and bit by
bit by bit.
And what it's doing is like, it's not like you're going to go, it just delays because
if I, the way I think it is 12 hours without the suit, all that does is give you an extra
12 hours.
Yeah.
Oh, that could be good.
12 hours with the suit or 12 actual hours with the suit.
That makes sense.
I was thinking too of like the abstract weirdness of what if it was exactly a day, like not
even give or take a few minutes or anything, but from the second you step into the second
you step out, it's an arbitrary amount of time and no one understands why it's that
much.
So you're saying it's cumulative?
Like if you go in for five minutes, it's permanently on your record?
Is that what you're saying?
Yeah.
Yeah.
It resets every time you go into the storm, but every time you walk in, it's for exactly
that amount of time and if you don't make it back, you know, you're done, though.
Okay.
So you're saying the suit, though, buys you that 24 hours, otherwise you've got roughly
12.
Extra.
And you're really not coming out after 12 hours, okay.
Yeah.
Yeah.
You would definitely be.
It buys you an extra 12 hours and what is it made of?
What repels this storm?
What if it's just like, so, I mean, I'm kind of imagining like the storm being like this,
you know, instead of like a hail storm, it's like these iron, like liquid iron balls almost
that like are striking you and pulling up on your body.
So like you almost have something like a, like a Kevlar vest or something that's just
like absorbing the impact and you know, like you're getting more and more weighed down
as you're walking through with like this protective thing over your body.
Yeah.
And it just gets to a point where, you know, it's with much within the iron sworn lore.
There is something called black iron, which is supposed to be like a very coveted kind
of iron.
I think it has magic.
I think all iron has magical properties in the iron lands if we decide to go with that.
But maybe there's a specific metal or because Kevlar's pretty advanced unless we could come
up with something.
Yeah.
But like, like we're talking like antiquity, the antiquity equivalent like Kevlar.
Yeah.
So like a chainmail made of black iron, let's say for some reason, this black iron seems
to repel it a little, repel it a little bit.
Yeah.
Wait, I have a question that might kind of throw us off this entire idea, but so the
eye of the storm is where everything comes back to life.
Yes.
But you can also have the iron stuck on you if you've been in the storm.
So wouldn't like by that logic, wouldn't things that we roll over still be covered
in iron?
Like if we go like if we go in the storm, well, and we get covered in iron by that logic,
wouldn't everything that we roll over also be covered in iron?
Yeah.
If we come back with iron or could it be like a choice thing?
Like if you go in by choice, no, I think it's not that the storm is going to go over your
body ever again.
I mean, it might randomly travel in some other direction.
It might be hundreds of years before it kind of passes that area again.
So it's like, it's like, do you want to, you know, live in a magical torpor for an indefinite
amount of time?
Or do you want to risk your chances and like just have your arm be made of iron and.
No, I mean, I get that.
But like, but like when we come back over things, they're supposed to be like useful
resources to us, right?
Like we're supposed to have trees and stuff.
So but like, if they've been in the iron for so long, they're just iron now.
Like what's the differentiate us from going in there from those things coming out of there?
I think because they've completed the cycle and they've been covered in the.
Oh, the cycle.
I forgot about the freaking cycle.
There's like a, you know, it's like becoming a vampire or something.
You know, it could maybe be interrupted, but once it's completed, you're always permanently
a vampire.
But well, you know, again, once the eye comes over you, then it kind of washes off of you.
So you have to like hit, you have to fulfill the cycle to come back entirely.
Maybe it's like a like a religious thing that's become to like the final season or
whatever that they've entered.
And this is a state that everyone refers to, to differentiate between us going out
there and us dying out there.
You know, oh, he's reached final season.
And, you know, we're not going to see him again because he's lying.
What if it was like, what if that was almost like a badge of honor?
Like, like, you know, you're getting to the end of your life.
Like it's considered honorable that you just kind of become one with, you know, whatever it is.
Right.
So it's like a midsummer vibe where the old people just kind of march into the storm.
Yeah.
Bye.
Do they just like sit and wait for the anvil to get them?
Maybe maybe they just like stay like, you know, when you move camp, they just like stick around.
Yeah, that would be interesting because if you ever did cross those old men again,
I mean, they'd be, you know, who knows how old and they would have interesting information.
I mean, yeah, it's oh my god.
It's almost like you're setting up like a like a cat like information.
Like it doesn't make sense.
Oh, yeah. Time capsule.
Wait, hold on.
Oh, so so they tell the stories.
It becomes super important, like how they're positioned.
Because I like certain tribes that position themselves in different ways.
And that's how you know, Amanda, Amanda looks thing for us.
I'm getting lost.
That's why because I'm I'm trying to keep it very like, sorry, I want very clean rules
and we can bend in like, I know where you guys are going.
I just need to be very clear with how the storm works and also how people respect the storm.
Does that because I like the idea of like when you're older, you're not really helping
the tribe. Maybe there is like a way that it's like, OK, now I'm kind of done or something
that way. But my question is, if this everyone agrees that the storm is bad, you don't go
in. So before everyone like goes like half cocked and let's all right, we're going to
create a bunch of fuckboys because we will do that.
We will create people who will go into the storm.
The whole point is we don't right as much as we am I does that make sense?
Well, I think it's just all about like survival, though.
I mean, yeah, I think maybe I think it's clear that nobody wants to just become a big iron
statue. But we also recognize that what we're talking about right now is not everybody.
We're talking about specifically the elderly who are the verge of death or the sick, those
who are not able to continue on with the tribes venturing, they might sit down and and we and
we might, in fact, use them as some kind of information beacon.
It's very interesting that idea.
But maybe they're also that's my question.
They're dying within the storm.
So you can only like the idea is that that's die die in the eye of the storm.
So like if you die, like if someone shanks you in the eye of the storm, you're dead.
Like that's it. Even if the storm rolls back over you, it's done.
But if you go into the storm die die in the storm and it rolls back over you, you kind
of like come back a little bit.
Yeah. So just imagine frozen in time.
So it's limbo.
It's kind of like limbo.
And then eventually someone's going to wake you up and you're going to have
70 years you lost because that's how long it took before that's a horrible way to fucking die.
You don't want that to your elders.
They're going to be lost in a weird ass.
But that's a weird sign.
If it's culturally significant, we don't know that they're like necessarily conscious,
you know, so it'd be like, right.
It'd be like in an ersteller how the lady is in like cryogenic stasis for a while.
So they can pull her out and ask her questions.
And we also talked about the the, you know, weirdness of what a person might be
when the eye comes back around, you know, are they different people?
Are they different, you know, from when they went into it, you know, whatever it is,
maybe that's what we're trying to figure out is the research behind.
So here's one thing I want to bring up because I think it will kind of shape
what antagonists might show up.
What if we have a very specific kind of burial ritual?
Because as we said, you can only truly die in the storm.
But what if the storm passes over a dead thing like a like a like a body in the ground?
You know, what if that has a different effect?
What if the next time the eye passes over, it's a zombie or it's a skeleton
or it's, you know, something supernatural as opposed to just a body?
We're like, I'm almost thinking they fuck.
What's it called? It's made out of clay, the golems, a golem.
Yeah, almost like an iron golem.
OK, well, that that seems like it would read as a bit of a of a judgment.
Like if the storm comes back and you are just like a body,
like just a human body versus being this other thing that that feels like
the storm passes over you again, then you did something to deserve becoming that thing.
OK, maybe not as a kind of a rule as to only ghouls and zombies
and things appear when the people that did something wrong died.
You know, like, like, you know, like their their their spirit has still
some some unfinished business or something like that.
I won't let them go forever.
Even whether or not it's actually true,
like that's that could just be something we think.
So I guess what I'm getting to is perhaps we have funeral pyres for the dead.
Perhaps we don't bury the dead.
Like we don't want to leave the dead behind. Yes.
I wanted to give an alternative.
I really like this idea, too.
I just want to throw this out and see what we think, too.
I was also thinking that there's a possibility that maybe the corpses
are what become the actual iron, because if we're thinking of these bodies
that go out and torpor and then get stuck in everything,
they come back and become real people again.
What if the dead corpses are raw material and our antagonists are trying
to harvest our dead and so something is using us as material?
Like if we pack them a specific way,
like like we found a way to like put them in boxes or something.
And then it I mean, not boxes necessarily specifically, but like something.
So yeah, you're just saying the next time we come around,
it's not so much information that they might have.
It's the dead bodies are literally made of iron that we can harvest.
Well, the people that actually died in the eye, I'm talking about,
the ones that are really dead, not the ones that are going to come back.
OK, they become actual iron instead of going into torpor.
Gotcha. Then permanent, permanent iron.
Yes. And that's maybe where we get black iron, too.
And maybe the antagonists, the monsters beyond the storm
or the bad people on the other eye on the world or whatever,
they're harvesting our dead and we hate that.
We want our people to rest.
We want them to return to iron, but they're eating our grandpas.
Well, that's how we that's how we like keep our tribe with us is like
keeping them with us by like reusing them as resources within the tribe.
I think both ideas are really cool, though.
I'm split down the middle there. OK.
I like how big is this tribe, by the way?
Hmm. This are you saying what's the other tribe?
Like, like, what is the general size of our tribe?
Yes. Yeah. Oh, honestly,
I think maybe a hundred people at the most.
Yeah. And that seems like it would be hard to sustain.
Yeah, because we're talking like, you know, I did a little bit of research
as to what the size of the eye of a normal storm is, like a normal hurricane
is about 21 to 40 miles in size.
And I think for hex crawl purposes, it would be nice if it was about 20
to 21 miles in diameter, which is a lot of space,
but also not enough to be easy.
You know, I don't want to make it too easy where we just have miles and miles
of open land. Right.
So the interesting part of that point is that then there is infinitely
more bodies than there will ever be a tribe.
So maybe part of the goal is to allow those people
that come back from the storm to die in the eye.
Sure. When you come back from final season,
somebody kills you in the eye so you can rest or whatever it might be
after we collect that information.
Oh, because we can't just keep bringing people back to travel with us.
That would just be unsustainable. We don't have the size.
Yeah. Or what if or what if they are like specific elders or like?
Like leaders of the tribe who choose to like this, like I am a way point here.
I will stay like this is where I stay and then it goes over.
And then whatever generation comes back to them, they're like, here's your history.
Right. Yeah. Like here's the history.
Here's the amount. I do really, really like that.
I've almost like, you know, these recurring elders.
And, you know, it's like it almost reminds me of like altered carbon,
where, you know, there's like they keep like they're, you know,
they're great, great, great grandpa in like storage somewhere.
And they'll pull them out for like birthdays and weddings and stuff.
And then they put them back in the servers, you know.
And it can be like a little marker of the year.
You come by and it says here lies so and so.
This is where the tribe was. This is how we were doing.
This is what happened during the time that we spent here in the eye.
That's very interesting.
And, you know, this is how we're telling our legacy.
So if you turn into iron, if you are like voluntarily
going into the storm for this like sleep,
is there some sort of marking some sort of like ceremonial thing
with like the like low key expiration date?
So when you come back, people understand.
Yeah, it's like marked into the iron. Oh, yeah.
OK, so so let's just let's just define is it that they're still alive
or is it that they are dead and we're leaving like a postmark?
That they still in my mind that they're still alive.
They come back, they tell their story,
they tell you what happened in that year and then you kill them.
Yes. But remember, wait, why are we going?
The information could be false because if you're in there,
your brain's all scrambled.
That's what happened.
But we didn't. We haven't established that, though.
Yeah, I think we I think we should stick with the magical realism,
the fact that you just kind of come come out of a limbo.
You're not insane or anything like that.
Maybe you are. Maybe certain maybe we'll come across certain enemies
that might have gone insane from it.
But everyone, you know, most people just kind of maintain their composure.
Like I was saying, we kill them because we can't sustain them
like we were talking about because there's no but I mean, but like this
like their point is that they stay there.
Like they know that they can't come with someone from our year
or or the store or they just sit back down.
I mean, maybe you could do that.
Or if you want to preserve the knowledge,
you just let the storm roll back over them and then.
Yeah, yeah, I get it.
Committed a crime, possibly.
That is your well, that's that's the next thing we're talking about for sure.
Yeah, so before we go to ahead of ourselves, though,
let me just make sure that we've kind of gone over some things.
Let's kind of change pace here for a second.
We've got a lot of good ideas stirring.
But I want to talk specifically about our relationship with iron.
So these are or were known as the iron lands.
We don't have to call them the iron lands.
Maybe they're called something else.
In the book, they have three reasons
why you might or why this continent might be known as the iron lands.
One is it's rich with iron ore.
The second option is that it's a notoriously hostile place.
And so if you live there, you have to be tough as iron to survive.
And then the third option is that inscrutable metal
pillars are found throughout the land.
They are iron and gray and no one knows their purpose.
Do we care about any of these options?
Do we want to kind of create our own iron more?
I kind of like the idea that it's called the iron lands
because the storm is iron.
I also kind of like the pillars because that could go with our waypoints,
our markers, maybe we started mimicking the pillars
centuries ago to try and see if that's going to solve something for us.
So the idea of like an obelisk
and then like 20 metal people around it around is kind of bad ass.
Yeah, chills, chills.
Sikia, you just want to draw that.
But yeah, I was going to say, I was going to say that iron lands contain
inscrutable metal pillars that are found throughout the land.
We leave our elders or our chosen
to stay there as generational beakers, beacons.
Beacons. Oh, and they can like, since they'll be like a part of a part of it,
and they have 12 hours, maybe they can like in the iron.
Once it's like on a solid specific part of their body,
they can like etch the date into it within that like 12 hours.
So they know, like the last time that they were caught as in that way.
Is that why?
Is that why the the man we can't call him that,
but the Iron Man is so full of iron.
Maybe he had that job at one point.
Yeah, he was supposed to say they're like edgy on them.
Yeah, I can define why he's like that.
Well, I think maybe he had a vision while he was in the storm and then ran, you know,
was originally supposed to be a waypoint, but came back and said, you know,
I have to tell you something or, you know, the person that took them out there,
you know, he had some vision and we don't know fully if it's true or not,
but he came back and gave us this prophecy.
So there's there's two kind of terms in this Iron Sworn game.
One is called swearing an iron vow.
And the other one is to be iron sworn.
They're they're kind of obviously in connection.
Who are the iron sworn?
Is it just anybody who swears an iron vow?
Is it kind of like a defense force that we have in the book Iron Sworn?
It says that when people of the Iron Lands make an iron vow, they touch a piece of iron.
And when they do that, they are kind of the iron connects them to the gods or the land,
and it makes the vow more definite, more, more concrete.
So that's kind of the explanation in the book.
What do we think about that?
I think maybe it's the people that go out there and become beacons.
And maybe that's not the first thing you do.
Maybe it's the last thing you do as an iron sworn,
but it's someone who's made the vow that eventually I will be a story of my people.
Very interesting.
That's proven for a lot of sadness.
You do love our sadness.
Think about what you're doing, though.
You're giving up the idea of eternal rest, of death.
You're never going to die.
You're just going to exist in this weird state of limbo for ever, basically.
But I suppose that there is a promise, and maybe it's an iron vow,
one of your characters might take, is that one day I might come across my great-great-grandpappy,
and I promise I'll take his place, or I'll kill him, or whatever.
Okay, cool.
So swearing an iron vow, we like the idea that when you swear an iron vow,
you take an iron sword, or a coin, or a piece of metal,
and you make an oath holding it so that it's like a definite thing.
Yeah.
Cool.
Yes, for sure.
Do we cultivate iron for weapons or defenses?
If so, how do we smelt iron if we're always on the move?
I think that maybe no iron, because the storm does funky shit to it out there.
What if we're collecting iron for resources?
Oh, you're right.
But inside the iron-
What if...
Wait a minute, hold on.
A mobile...
What are they called this?
A forge.
A mobile forge.
Yeah, that's it.
You can do a little pit forge, and just have the...
So the blacksmiths would have to be way ahead of the storm.
It would suck if you're wrong.
They'd literally have a cart, and they'd just...
Yeah.
And you would just like...
Yeah, or they could have something mobile where they would dig a pit in the ground
and just forge from there.
I think that's relatively realistic.
I wonder how hard iron is to...
Like, if it's an easy metal to heat, or if it takes...
Hold up.
Because it's the melting point of iron.
Yeah, so forges are like 2,000 degrees, 2,000 to 3,000 degrees.
I mean, that's pretty damn hot.
But that's still like...
You could...
I can imagine having a brick oven on wheels.
Sure.
A melting point of iron.
I think of like a forge that's built into a train or something,
where like shoveling resources into both to follow the storm and...
So then the question, I guess, is as well...
If like, is the tribe always on...
Are they constantly moving, or do they move to like the cap?
Stay there and move again.
Well, we've kind of stated that because I did some very rough math
that if it's roughly like, you know, 21 miles in diameter,
then every...
We'll say every two days, it kind of traverses like 5 or 6 miles.
So the point is that I would imagine the majority of the tribe is in the middle of the storm.
And then, yeah, there will be people more towards the front.
One of them being weathermen.
Like, there's got to be somebody shamanic in nature that is paying attention to the storm
and like tracking what direction it goes.
And saying...
Oh, there's a couple there.
It's going that way.
Yeah.
Forecasters.
Forecasters.
I kind of like that as a name.
I have a little bit written about them because...
Let's see, what do we have here?
So the eye of the storm is always on the move and changes directions without warning.
And we'll talk about the mechanics of that within our game.
But, you know, the weathermen, I think you might need one for every direction,
north, south, east and west, right?
And they would have to be relatively close to the actual wall of the storm
to kind of pay attention to tell whether it's moving towards them or away from them.
So they might be very separated from the tribe,
where they never really see the tribe, but they're in communication.
Maybe someone is running back and forth between the main tribe and them,
and they're telling them, I think it's moving west.
I think it's moving south, you know?
No, they can have squires that do that.
Like, I don't know, apprentices that would be the messengers
between all the weathermen type thing.
We game of thrones and we send ravens and birds.
That could be fun.
That's hardcore.
Is the storm loud?
Yes.
I would imagine it would be sure.
Like a roar.
There's always a rumble.
So that was actually one of my questions is how might the tribe...
What methods might they employ to quiet it down to try to get a good night rest?
I think if you're immersing it constantly, you're going to get used to it,
and it's going to just kind of become...
Well, we're also going to be in a situation where a lot of us have tinnitus or hard of hearing.
That's what I'm...
Yeah.
Especially if you're a read and say forecaster.
We are all fluent in sign,
and there's a sort of symbolic language between us that's through without sound.
In case the storm is too loud.
So everyone knows sign language.
I love that.
But there's also this interesting aspect of if the storm is like an iron hail storm.
It might also be clinking.
Clinking.
Like sometimes...
I think that there's some kind of noise,
and I'm sure that it would be easy to get some wool or something and stuff it in your ears,
and maybe it helps a little bit.
Certainly when you get closer to the storm.
But yeah, I mean, there's a good chance that if there are weathermen and they hang out close to the storm,
they might be completely deaf.
And yeah, the only way to communicate is through writing or sign language or something.
Eli, what were you going to say?
No, I was thinking like maybe even to the extent of like maybe chimes or like using animals and stuff like that as even like warnings.
Because like if certain members of the tribe are on the outskirts and they are being affected in ways of being like signed,
the main core of the tribe is more towards the center of the storm.
So they're more further away.
So you could use like maybe like canaries or something like that.
Like birds for like when if the storm is getting too close or if it's changing or even like chimes.
I'm thinking of like twister.
Yeah, we're like that with a star game and all of a sudden everything like weather mains and stuff is going off.
Well, I love the idea of the birds too, because I mean, you could call them storm birds.
Yeah, they almost already exist.
Yeah.
Okay, so let's define what are the I mean, because you send a raven if the storm is heading north or something,
you know what I mean?
Or does one bird mean something?
You know, do we have to have four birds? Does a weatherman have four birds with him and he sends out the one specific to the direction?
I think I think it should be carrying like a stone like a stone marker or something like a specific color instead of like a bird.
Yeah, like birds in different sweaters.
Essentially.
Or like a ribbon tide on its foot or something.
Yeah.
Yeah.
I could just send black cats.
Let's go. Let's go. Please. Let's go with sweaters.
I would say like the guys who are like out scouting and stuff would use a specific type of bird and maybe drop birds are being used differently
and like inside the tribe, like more songbirds or something more vocal would be something used in the tribe.
Yeah.
Where a hardier bird who can handle weather and stuff like that would be used for scouting and for message relays.
Like forecasters have ravens and everyone else has robins.
I like the idea of there being like a like a big, I don't know, like monument or whatever in the center of the tribe itself where the birds combine.
They drop things into it like balls into ruts and mailbox.
Yes.
Yeah.
And they all symbolize different things that you could walk to the center of the tribe and go, oh, we're moving east.
We'll be there in two days.
You know, you can decipher what it is by what the crows dropped.
If you really thought about it practically, it'd be like, OK, so we send off as many weathermen as we think it's probably intelligent to kind of so that we can get, you know, as much data as possible, right?
So let's say we have two weathermen send us a west stone and then another weatherman send us sends us a west stone.
The final one sends us a north stone.
We can probably assume the storm is heading west, right?
So we have these four different weathermen to constantly gauge where the storm is actually moving and then we kind of make the decision to listen to them.
Yes.
And that could be a huge problem if they all send in different stones.
Yes.
Yes.
Or one of them goes crazy or if one of them stops sending stones.
The day that we receive no stone, everyone flips the flag.
Like the single one from all four.
All the forecasters are like, huh?
Or.
Yes.
Or we could have like a failsafe of sending two forecasters to each direction.
So that way, like maybe that happened in the past, like one of the four, like they only had one forecaster at each direction at one point.
I feel like it should be like, I'm sorry.
No, no, no, it's really fine.
And then like they learned, like after after that exact thing happened, they were like, nope, never mind.
We've got two forecasters for a failsafe.
Though I feel like it should be small bands of like a group of like maybe three to four traveling in one direction, right?
Because then you can spread out once you get to a specific location, get a wider array of what it is.
And you also got to come back together, send a stone.
Yeah.
Gotcha.
You also got to think about like, you don't want to send somebody to live their whole life in isolation on the end of the storm.
That's true.
Okay, so we're saying that the weathermen are really more like a weather family of like three or four people that go north, south, east and west.
And they kind of track the storm.
Yeah, exactly.
Love a good found family of forecasters.
Yes.
Are they iron sworn as well?
Are we saying that these the forecasters are part of the iron sworn and that sort of thing?
I kind of like the idea that there's something else, you know what I mean?
There's something else.
Forecasters have to be like special.
Engineers, you have keys, yeah.
You have different things, different jobs.
Cool.
So I made a little note here that while the weathermen use or the weather family use songbirds, I love that idea,
maybe hunters use bigger birds like ravens and hawks and things like that.
And obviously taming these creatures would be an incredible commodity.
I mean, you know, having a hawk, you'd be like the toast of the town.
How rarely do you really have, you know, animals that you have any kind of domestication over?
You know, we don't have cows and things like that.
Or maybe we do.
Point of order.
If you're sorry, if you're if you're a falcon and you're flying in the storm and you get ironed up, do you just drop far up there?
Okay, that's what I was thinking about is maybe there are specific birds that can go in the storm and those are storm birds.
The others are specifically for the eye.
And if you find a summer bird, you're the fucking dude.
Like, well, like a metal bird.
Yeah.
They got to go above the storm.
Oh, that's a good point.
Yeah, exactly.
I worry that like realistically, the top of the storm would be pretty damn high up.
Maybe they could.
That's miles.
Yeah, I'm not saying it would be a very important, like rare bird that could.
I feel like though a bird going into a storm like that is like not necessarily being used for like tracking or to see.
But maybe use for traversing.
So like, I would say like a bigger bird, like an ostrich or like an emu or something where you can like stuff with you.
Metal ostriches.
Yeah.
Big chocobos.
Yeah.
Especially if we're harvesting stuff or we're looking for things in the storm at the same time, we got to be able to bring it back and you as an individual might not be able to carry it.
I do.
I sort of love the poetry too of these animals who have actually seen the end of the storm and we never have.
And so the like agreed upon promise is that, you know, these are the only ones who actually know what happened on the other side here and we'll never know the way they do.
Okay, so.
The power of making an ostrich like the icon of the storm because they stick their hands in the dirt.
Oh, no.
And can serve up the storm like powerful.
That's like a compliment in the eye to be called an ostrich is someone who can't be affected by that.
They can't be affected by the storm.
It's like how the Egyptians worship cats.
We're going to have to bring it.
Oh, it is.
So.
All right.
So yes, I think we do need to those remember that the storm needs to be scary and formidable and there shouldn't be a bunch of things that just really like I would not send my hawk into the storm.
Like one magical song or one magical storm bird that can do it and we're deciding it's an ostrich.
But, you know, that's fine.
It's like a legend type thing.
Like be a burden.
Yeah, maybe we haven't seen an ostrich ever.
It's just like an ostrich ostrich out there.
And it's like the chicken in orange is the new black.
One person has sworn that they've seen it.
I swear I've seen an ostrich.
And everybody talks about it like it's a dragon.
Yeah, ostrich is a dragon.
So, so to kind of finish our idea originally about the iron and how we smelt it and stuff.
Okay, so we have a mobile forge.
That's great.
The question is, I'd imagine it takes a little bit of effort and time to get iron like out of the ground.
I mean, if it's plentiful in the iron lands, that's one thing.
But like we have, I almost feel like scavenging is more of something that we might do.
Like if you come upon an ancient battlefield or something like that and there's just swords,
we'd probably take those and reforge them or something like that.
So I don't know how often we might actually be in a mine, you know, forging.
Yeah, especially when you consider that we're nomadic.
We don't have time to learn trades like that if we're moving every, you know, two days.
So it makes sense.
We're living off these past generations that come back every time we roll over them.
Like the Mandalorians can collecting baskets.
Yeah.
Maybe that's a part of the iron sworn to is before you take your final season,
you're the ones that go out into the storm to collect these goods, bring them back to the eye.
I think as much as possible, we should refrain from the idea of going into the storm.
Like literally, I think just the iron sworn go into the storm because unless your friend is lost in the storm
or break protocol and go in, but but I think as much as possible, like people need to survive within the eye.
Yeah.
What if because we're thinking like a storm, there's like residue.
So you think we can have iron, maybe just not like big, big slabs of it, but it's like almost like pebbles.
So it's like over time, you can collect them.
And especially if you're like, I'm going to go ahead and do this.
Oh, you are supposed to assemble and you're not ready until you get as much of that as possible.
So you're going to scavenge better than everybody to get every little bit of iron so you can go ahead and make your suit suit.
Or like if you stay at the if you stay at the lid of the if stay at the lid of the eye, like you can you can start like you can you can find it quicker.
Yeah, you can definitely probably find it quicker, especially like bigger trunks like cold digging.
Is there would there be a way to sort of like if I had something like a net made of like flux or something that I could stick into the storm to attract iron and then take out.
And there would be iron there.
That feels like a mag because I mean iron is magnetic.
So you can have a mandate.
We also that's what flux it means.
We were saying that we turn iron in the storm, right?
Does that go the same for everything we put in the storm?
Yeah, I think anything that that is in the storm is petrified iron.
So maybe we got, you know, people checking shit.
They're like fishing with magnets.
That should be something like maybe two people can do.
So let me ask you this.
How can you how in an iron age can you magnetize something?
Is it just a matter of rubbing it against the right thing?
I like that idea, especially since iron is magnetic.
Or since like since we're going with the idea that you become iron when you go in and then when you come out like you on iron, essentially, if you've gone through the cycle.
What if like there are like iron catchers.
So like when you come across something that's been iron for so long, they like and you you're like at the front of the at the lid of the eye.
Or not. I guess it's a little storm technically anyway.
But if you like it, you're at the front of the eye and then you like catch the iron as it sloths off things.
Yeah.
To like bring it back as a resource.
It makes sense that there might be just like particulates of iron, you know, still around that you could collect.
Yeah.
So there's a dude with a bucket running around old guys, viciously scrubbing iron.
I mean, basically, like you just like just like a like a catcher.
This might be a little morbid, too.
But maybe we burn off some of the iron from the folks who come back with like iron clubbed arms.
I don't know how much you want to lug that thing around all the time.
If you have an iron forearm, you're not going to keep that, you know, you're going to be ripped on one arm.
They're going to lock you off at the elbow.
You keep the arm.
I mean, it is kind of like a savings account.
Yeah.
Or you can just use it.
You can be like a formidable weapon.
You got people who are poor in the tribe running out there.
No.
Okay.
No, we're not.
That's that's something that the forecasters.
I feel like the forecasters because they're out there and there's at this point, like 16 of them.
They could just like watch, like protect people from running into the storm.
Sure.
As well.
Yeah.
Lifeguards.
Yes.
I also don't want us to be poor.
I want us to be.
Yeah.
I think everyone should be like, it should be a communal clapping.
I mean, you know, you think of the people, the free people of the North and Game of Thrones, you know, they were all kind of equal.
They had a king and we could define whether we want that or not.
But yeah, I mean, it's just, it's everyone's just surviving together.
So I don't think there would be many hierarchies or anything like that.
No, they would kill.
I'm in charge now.
It should be a trade system like we were talking about with the forecaster.
I'm especially good at this.
Yeah.
And so I rely on everyone else for the stuff I can't do.
So let's talk a little bit about some of our kind of historic legacies.
We've, I guess we've kind of already defined this, but how much of our past have we forgotten?
How much have we held on to despite all odds?
And that leads me to a next question.
You know, what kind of arts have survived during the storm?
What myths and legends and prophecies might exist?
Do you think there'd be instruments amongst us?
Do you think we could fabricate instruments?
Yeah, I'm sure we have.
I think the storytelling and sort of campfire nomadic storytelling has come back in a big way.
I mean, that's how we started as humans to begin with.
And like the things you tell around the fireplace are sacred because you learn them from a waypoint.
Yeah.
Yeah.
Or there's, go ahead to you.
I have not to be warp on Maine, but we do.
We would need a lot of textiles.
Yeah.
It's a lot of weather happening.
We would need them.
Looms are pretty easy to set up and take down.
You can literally just pick up one and run.
There you go.
A lot of tapestries.
Right.
Yeah.
So what would we call that weaving and what?
Just textiles?
Yeah.
Are we talking like for religious purposes?
No.
Just to survive.
You would need to create clothing.
Yeah.
I mean, there's like, there's weaving, which is going to take a long time.
And then there's like pelts, which is a lot quicker.
Yeah.
Can we tan things though?
Because like we're, it's, I feel like, does tan take a lot?
Because we move so much.
I'm almost a bad take.
I imagine they have carts.
Well, my understanding.
I think they're scavengers.
It would take time to tan something.
Yeah.
But I mean, right.
But I mean, I guess sort of for the idea of a, I feel like I can't,
you can, you can tan leather and urine, right?
That's a thing.
Maybe double check.
I'm not too.
I don't know.
You're the one that would know that among us.
I don't know why you're asking all our dumbasses.
In this game, we can.
Okay.
So if we decide it's true, we've said that there's definitely music,
definitely storytelling, weaving, sewing, textiles.
I mean, I would imagine any kind of physical accomplishments,
juggling, and maybe sports is a big deal.
You know, there would certainly be that competitive side to,
to us in a kind of community way.
You know,
It builds on by like making a stronger soccer.
Yeah.
Okay.
The having, having a soccer like game based on sort of like a
microcosm of the, of the storm of the storm itself.
Yeah.
Okay.
That would be kind of talking.
Keep talking.
So what if, what if the ball was like metal and so that you just
constantly stub your toe?
Maybe like wear metal shoes.
Maybe the ball.
That makes us move slower.
We don't want to move slower.
Yeah.
Like you have to fight through the, you have to fight through the
heaviness.
Maybe the ball represents the eye and the players are the storm.
Oh, yes.
Because that would be really good.
I feel like feeling weak by the storm, like the force that we can't
tame.
Now we can pretend to be the storm.
Yeah.
That would be important.
So then with the rule of the game is that if somebody kicks the
ball out of the circle, like you lose a point or you don't get a
point or maybe it's like, keep it up.
Like the whole idea of the eye in itself is survival.
So maybe if the ball ever slows down to a complete stop on your team
side, then you lose or something like that.
Like point of order is the ball really a chicken?
No.
Chicken around.
I don't want to kick a chicken.
I'm not saying we kick the chicken.
I'm saying the chicken is a metaphor for us.
And we have to catch the chicken.
Our job is to herd the chicken.
So it's a storm.
So the idea is what?
Two teams is everyone on their own team.
And the point is whoever catches the chicken first.
I don't know.
You're alone in this one.
Explain to us how this works.
We are all the storm.
It's the team versus the chicken.
Okay.
So the point is is that before dinner every night, we put a chicken in
the big circle and beat the shit out of it.
Because the message behind that game then is that eventually the
storm always wins.
We can elaborate on the rules of catch the chicken.
But I like the intent there.
We'll suspend the chicken game.
How about a rugby type game?
I think something to an end goal.
But the point of order with that is the point of order.
But the point of order with that is if the storm is always moving and
if we are moving with the storm, where does a person's side start and
end?
Where is midfield?
And where is your goal and where is my goal?
Maybe we establish waypoints that act as goals.
In the same way that we have the obelisks, they come into the game as well.
You know, maybe players are obelisks.
That's a long game.
That's a long ass game.
Well, no, I don't mean the actual waypoints.
I mean, we have the people like goalies represent waypoints.
Yes.
Yes.
Oh, yeah.
Not the actual way.
We're not playing across the game.
That's what that's what we're like.
Well, if there's this doesn't play some sort of like marching order,
and that could be our way of measuring like if you're if we're playing
a game from the like closest forecaster to the weavers or something,
then that's like no, not a mile.
That's insane.
But something like that.
Yeah.
There is definitely like portions of the eye that are not allowed
for anyone playing a game, being a child.
Sure, sure.
You have to be.
Yeah.
There is a portion within the eye that says you cannot be past this
point unless someone has told you you're allowed.
Sure.
For sure.
So you mean like a like an inner like diameter as like a like a safety
buffer?
Exactly.
Like maybe we put obelisks.
Moving constantly so we can't have anything in the ground.
I mean, I kind of like pointers.
Yeah.
So so if everybody is like traveling in like a line,
almost like a sort of like a train, you know, like this,
you know, train snaking across the landscape,
you have a perimeter at the front,
you have an perimeter at the back.
And unless you're authorized for some reason,
you can't go beyond those perimeters.
Exactly.
That's constantly moving mark.
Well, we it's kind of a solar system, right?
Cause we're all, we're, we're orbiting around each other and
we're moving as a system together.
So I, you could like hover in your little like pathway and you
could go closer.
I imagine anyone can always go closer,
but you can't go farther like Caleb said.
Yeah.
There's going to be people like hunters and gatherers and stuff
that have the job of kind of spreading out a little bit and
see what, what, what has the eye, you know,
revealed to us, you know, in this day.
Yeah.
So kind of staying in this world a little bit,
but maybe doing a little bit of world building,
are there any myths or legends or prophecies that exist?
I mean, do we have a prophecy that one day someone might stop the storm
or is that just, we don't even, I love that.
I mean, I guess that depends on how many generate,
because if they've been in there for, you know, five,
like four or five generations, they're not going to know anything else.
Like that, would it be like not having a storm,
would it be like a concept?
Well, what if that's like the myth?
Yeah.
What if the myth is that like there is a world without a storm
and it did exist.
What if it's like the, if the storm ends its judgment day,
like that's the end.
Gahana comes as soon as the storm ends.
There could be like battling belief systems, maybe.
Like they would find something in the storm.
Yeah.
See, that's Eli's point to me is why I think that we know
that there's something else because we keep coming upon ruins
and we keep coming upon people that were frozen in time at that point
and have joined our tribe now.
So I think that there is a little bit of knowledge that we have,
but it's very pieced together and very unsure still.
Maybe there's a mythology that if the iron swan could just go farther,
they'd find the other side.
Like the only reason we're stuck in the storm is because we can only go
12 hours without dying or whatever it might be.
And like there are tales of people who are like,
well, I think so and so saw the end of the storm.
They saw the world on the other side.
And if you get to there, you know, the grass is greener.
Then would that be like a position?
Like if the storm is positioned in a certain place and you can get to the,
to the outer diameter, then you can get out and be outside of the pathway
like forever.
Yeah.
What if, what if the people that who are like the iron swan and who are like
the landmarks, if they're not in the storm, they're trying to figure that out.
Right.
Like you, like they're like the storm is the positioning.
Yeah.
Yeah.
And that's, and like, they can be like, Hey, I saw the outside.
Theoretically, if the storm was close to the coast and you could somehow swim
or ride a boat out far enough, the storm would not continue out into the ocean.
It would move back inland and you would, but I do, I do really enjoy this.
I have there like leaving people around almost as like GPS markers so that
they can try to triangulate when and where they can exit.
And maybe there's a specific point on the GPS is that maybe someone said,
I, I saw it.
I fucking saw it.
There's an elder who said they saw this position.
You go this direction.
You all put on these like suits and you go this direction.
You're going to be able to get out and stay out for good at this exact time.
Yeah.
This exact place at this exact location, you're going to find it.
And we're just hoping for the day we find that GPS.
So if, if we're building on this special place being like a coastal thing,
if we're, if we've all we know is traveling on land, having people that are like obsessed with boats.
You carry it around like so stupid and a waste of time.
What if they're like hauling an arc around with them just waiting for the day that they can go?
Yes.
Like you are the crazy person on the street in New York talking about the world is going
to end because you have a boat.
So they're just hauling like on wheels.
They're hauling this massive boat around just waiting for when they get the chance to leave.
They're on like a big land arc.
Yeah.
So what it sounds like to me is that there's a maybe a cult or a sect of the tribe that
as like sort of penance or like a religious angle, they carry like a long boat or something
like that with them.
And they're, you know, they're crazy.
They're the doomsayers.
There's whatever, you know, but they, they believe that what will save us all is when
we get to the coast, we jump on this boat.
Hmm.
But I mean, I think we were talking about it more and like this is more of like a long,
long term societal goal is to mathematically pin down where like when the storm hits this
location and that's why they're leaving people around is that they can over a period of time,
you know, build up that knowledge and figure out what position the storm needs to be and
then what pathway they take to all, you know, make it make a societal mass exit and, you
know, usher in kind of like a new age of existing outside of the storm.
But that might take, you know, that might take decades.
That might take generations and generations and generations.
But I do like that group goal.
I do think that's a great goal.
I like the dueling idea too of some people believe the waypoints are to remember our past
and then some people believe they're to triangulate our future.
And so we're stuck in the present trying to figure out which is which, you know, because
maybe we don't know when we started leaving people.
Yeah.
And so the original intent isn't anywhere.
And so we're there to interpret.
Yeah.
So is there like a map maker person that tries to like like keep a record of these people
without just like kind of starting from scratch?
Because we like you said, we don't know.
And they like.
So there's almost like, like, and it could be like, like, I get what you're saying about
having to sex, but you could have like our religious sect where they have people that
are devoted to keeping track of information.
Maybe that's the iron prophet is he thinks he saw it.
And now he's trying to triangulate where he was.
And so he leads a church of people that are cartographers that are trying to find the point
that the prophet saw.
Oh, that could be a thing.
Like the cartographers are like, this is like how we get to the future stuff.
Who was on a compass tip earlier?
I think it was Eli.
Yes.
And we could we could bring that back.
Cartographers and historians and historians are like finders, cartographers, this church
of cartographers.
I mean, they would have to have a certain level of education to be able to do this stuff.
Maybe they are also the teachers.
And so there's like a there's like an, you know, education component where they make
sure, you know, people understand, you know, the knowledge is passed on.
Or it could be like the two schools of like the cartographers.
The ones like we're going to get off like we're going to get out of here and this is
how and here's all the math for it.
And then there's the historians who are like, this is our past.
This is what we have to remember.
And like it's like the two.
So it's like the goal is still there, but they just have like this split.
Like you're either keeping track of the past or you're focused on.
Yeah.
I'd like to introduce a third sect that just wants more iron.
Like what the bias.
Yeah.
I mean,
They're less about the fucking waypoint.
True.
That would actually be very fine.
Yes.
And still give a shit.
I mean, there might be folks that are just like, look, the only option is survive.
So the stronger we are, the better we'll survive.
And all of this record keeping bullshit is just a waste of time.
Maybe who are they?
Or I would imagine they're relatively militaristic or something.
Yeah.
Yeah.
They're probably our defense force and the people who, who oversee the
manufacturing.
So now we're almost, it sounds like we're almost getting, what's that book that
there's like the divergent.
I think it was divergent where you're from different colors.
Yeah.
That they're dedicated to different parts of the city.
Maybe that makes up our political system too.
You're either from the cartographers, the forecasters or the, I don't give a shit
group.
The ironmongers.
I like that.
The ironmongers.
I fucking love that.
Oh, the ironmongers.
The cartographers, the historians, the ironmongers.
Forecasters.
Forecasters are the ones on the outside.
And they form like the three people that run our council and that switches out.
There you go.
Every time we switch out.
So it's almost like those towns, like the schools of thought are divided into like,
you know, towns.
Yeah.
And they have representation on like a shared governmental structure.
Okay.
But we all like work together to survive.
Oh yeah.
Yeah.
Like you can disagree, but you can.
Yeah.
So we're on the subject of community.
Let's talk about it a little bit.
We'll get back to the specific things we're talking about.
But you know, what values do we hold dear?
Do we just want to kind of say that we're this, you know, iron age, Viking like, you
know, hunter gatherer society where there's not really an economy.
There's not really any trade.
It's all kind of like bartering.
Well, I mean, there would have to be some sort of an internal economy.
Not necessarily.
I like the idea of what we were talking about earlier, the trade economy of I can do this
very well.
Yeah.
You can do that very well.
We're going to scratch each other's back.
Yeah.
Like as long as everyone is doing their job, it's chill.
And then if you're not, then we can sort of move into like a court system or like crime
and things like that.
I also like the idea of like, you know, Finland does rotational service.
Once you're out of high school, you have to go into government service in some way.
I think maybe if we had some form of that, like as a member of the eye, you have to do
one job with one of the tribes before you're allowed to pick your vocation.
That's a good question.
Do I assume we don't want like your kids do what you do?
Like is there a chance for you to figure out where you're at?
Like if you're a cartographer, but your parent is an ironmonger.
There's like a sort of an access.
I really want to avoid the idea that, you know, one particular town resents the other
for who they are.
Yeah.
We don't want to set up like, we don't want to inadvertently set up like a caste system.
Yeah.
Exactly.
So we want, so I think we should consider creating a rite of passage of some kind.
Like it's like a, you know, you want to be whatever, maybe you want to be a hunter or
something.
Well, you've got to go catch your first dough or something, you know.
Yes.
There's a, oh, there's a thing in LARP called a flight of the sparrow for elves where you
like go off into the woods for like two days and you pretty much figure out where you're
going to be depending on how you help the group survive.
That's very like bones interpretation of it.
Okay.
But something like that.
Yeah.
So like you go out,
Right of passage.
Yeah.
Yeah.
Yeah.
Depending on what your job is, you know, maybe a rite of passage is you got to make your
first iron sword or whatever, depending on what you want to do for your job.
We talked about the recently deceased.
We decided that we do in fact leave them for the storm because they will turn into black
iron that we use later time, right?
Yeah.
Yeah.
So what does the tribe call itself?
Are we the eye of the storm?
Or are we something else?
Any names immediately come to mind?
Maybe it should be something based on like this, you know, triad like social or, you
know, quadrants, depending on if we count the forecasters is like, maybe it's something
to do with like that, you know, like three heads or four, four parts or something.
The triumvirate.
Triumvirate.
I feel like the council could be called the triumvirate.
Yeah.
They're like the leaders of each of our, I think the continent is called the eye.
I think we are something different.
Like we live in the eye.
Yeah.
Yeah.
Where are the iris?
Where the iris?
Where the, what are the different parts of an eye?
The cornea.
The cornea.
The rods and cones.
The rods and cones.
Yeah.
Where the rods and cones.
Yeah.
Where the little rods and cones running around.
Where the lids.
There you go.
Okay.
But can that be the metaphor of birds and the bees?
The rods and the cones.
The rod and the cone.
The rod and the cone.
I mean, that would actually work better than that.
I hate that.
That applies that they have some knowledge of medical science, but I like that very much.
Yeah.
Who's to say?
We can come back to the name of our tribe, but I like India.
I mean, yeah, I was also thinking maybe we could do alternatives for like the eye of
the storm, because I know they call that a cyclone and there are a couple different
names for them.
Your body like a cyclone.
Same.
Well, cyclone's gone.
I'm sorry.
Well, you were in shoddy.
I'm here to ruin cyclone.
Oh, no.
So let's go over again some of the jobs or functions that members of the tribe can serve.
We've mentioned obviously hunters.
We mentioned the forecasters.
Who else?
We need medics, you need people, medicine.
Yeah.
Yes.
Cartographers.
We have the cartographers.
Historians.
The historians.
And we have the iron mongers.
Scavengers.
We need people cooking.
We need people weaving.
We need people building stuff.
Like, let's be honest, if we're having carts and we're like, you're going to need people
who have at least repair it.
Yeah.
Yeah.
We need like a midwife at least.
Yeah.
Who's watching the children.
Oh, yes.
Yes.
Yeah.
Yeah.
Yeah.
Are we using cars or are we or horses pulling our shit?
Oh, what kind of animals?
Oh, yeah.
Where are we?
Are we using animals or do we create stuff?
I had this weird idea of it being like manpower where there's like people at the front hauling
it and people at the back pushing it.
Like big palanquins?
Yeah.
We're holding the whole.
That's what we carry around in the province.
But I mean, not like they're like, you know, like they have like, you have like a long
train that has like your forge and maybe like.
We're like the Amish, like we're building barns in .5 seconds and then just pulling
it away.
Yeah.
I mean, I think everything would have to be mobile.
Like we'd be staying in like, you know, leather huts and just very, very rudimentary things.
Right.
Because we're not foreign technology.
It's not like we're working with steam or anything like that.
No.
I think we should stay with the stone age, iron age kind of aesthetic.
I mean, you can get pretty complex tents that like fold to like a like a military backpack,
not like a school backpack, but it would be, you know, all very.
It just seems to me that it would make a lot more sense for them to have something that
they can just be like, instead of having to like, okay, now I'm going to set it up and
then I'm going to sleep and then I'm going to pack it up and then I'm going to move.
It makes more sense for something.
Okay.
I'm, you know, this is something that we can kind of constantly be moving.
It doesn't necessarily require you to tear it down and pull it back up because that they'd
have to be doing that constantly.
So it makes sense to me that they'd have some way to just, okay, I'm going to push it.
You're going to think of like everything they're wearing, everything that's around them, weapons,
all that, where that come from.
So we do have Smiths.
Yeah, this is a Smith.
Yeah, we have like, we do have people who make things.
There'd be carpenters guys who know how to work would obviously have to be people whose
job is solely to fix the carts and the and the things that we're using to keep them operational.
What if we have some kind of pack animal?
But just because it seemed in a tribe of 100 people, we've already got a ton of jobs that
we have to do.
And having people who also pulled things, that would be a big drag.
Maybe we would have collected over the generations, horses and cattle and, you know, you breed
them sustainably.
Yeah, what about the idea that like, you guys know how like a trebuchet is those big moving
buildings you use for siege?
What if we were like a big land flotilla, like almost like, yeah, a big Trojan horse
almost or or like a like a Hellenopolis or something.
I don't know what that is, but yeah.
That's a good point.
The terrains are really good point.
Yeah.
Yeah.
We're traveling everywhere.
Most nomadic tribes are on horses and are very minimalistic.
I think we could break it up to where it's like 70 percent of the population just walks
everywhere.
Then we have horses and cattle and, you know, maybe, you know, the last percentage is like
those carts and things that we use.
I think most people, though, would probably be on foot.
Yeah.
But I don't need.
No, sorry.
I'm just thinking of we would need either sheep or like a lot of rabbits or like a mobile.
Yes.
I'm trying to think.
Okay, cool.
I mean, you have a source of fiber.
We've got to have like an emergency movement plan to like the city always sits in the same
way.
Your building is exactly where it is on the map.
And then if we have to move quick, you're going to go and do the same exact thing in
the same exact place every time we move every two days.
Now, I was thinking if there's instead just one large tent.
Now, I'm thinking of Bugs Life, where the main character had like something that like
went over him as he walked, but just like magnified and added like six more people.
Like they're like a big carnival pop, low key.
But their costume is this thing that's like built into the point where they are physically
pillars holding a tent and they hold their position and carry the tent with them.
And if they wanted to just like take off their backpack, then there is the tent.
Oh, they can also put it on.
That's part of the community is some people's jobs is sorry, bud, but you're a pillar this
time.
That's a shit job.
You run a day two.
You have to like run into like the hut and like hoist it up on your shoulders and carry
it and then set it down.
Yeah.
And it can be like disconnected for when we go to different types of land so that it
doesn't just like that you're not like a big, yeah, just hexagon that's like, how do I
go up this fucking mountain?
I love the imagery of that, though.
You know what's not is eventually eventually this eye is going to be centered on like directly
a lake.
Oh, we've got to figure out how to hold you for a couple of days.
The cartographers are going to be living the day that we get to a link.
You're like, fuck, yes, here we go.
Here's our giant boat.
Yeah.
And theoretically, if the if the cartographers have kept good notes, you know, if the storm
is moving in a direction that maybe we've been before, it's like, oh boy, I hope it
moves this way because this will be revealed or whatever.
Right.
OK.
And so they tell us what to prepare for in those those two days from now.
Two days.
And now we got to be about people.
Makes sense.
Make it happen.
So what's unique laws exist?
I think an obvious unique law would be you don't enter the storm or you don't leave
right the the tribe unless told to rule number one, we don't talk about fight club.
I think like building zoning, like zoning laws and everything are extremely rigid.
You want to bring in a new tent?
You want to put up a new business?
You want to do any of that?
Well, we're going to fucking figure it out five times from Sunday, which makes sense
because they have to have very detailed plans about about the motion.
So and introducing like another, you know, piece into that would be hell.
Yeah.
Yeah.
So like a really strict homeowners association.
Gotcha.
So zoning laws are rigid.
I mean, I would imagine most things like like theft and murder are frowned upon.
Super shitty.
And if you do that, are you put in front of the triumvirate?
Is there a specific council thrown into the storm?
Yeah.
I like the idea of a catapult that like or a trebuchet that flings people into the
spots.
I have a little bit more of a practical but crueler way of we can do this, which is basically
we put a big iron rod in between, break their ankles and then just let them try to crawl
away from the storm.
Why can't I have my storm cannon?
I told you, it's a little bit sweet.
It's not as complicated as a catapult, but it sends a message.
No, it's very brutal that was like human, more humane or inhumane.
No, I know it's like that's like, I would say that's for like their.
Can you imagine if you're like, you know, you see a guy get his like legs broken and
you have to be sucked up like you're never going to do shit.
You're not going to see our community based off of like fear.
That's right.
Right.
That's not a way to start.
This way.
It's to deter.
Okay.
So if you got limited resources, you have 100 people and that means you're still probably
growing.
There's children I'm assuming with this and what you have to take into account is not
everybody is as good as you.
I think that certain leaders would choose this method, this, this cruel method and other
leaders might say, you know what, we're just going to cast you out, you're going to go
out and if you survive, good for you, but don't get anywhere near us anymore.
I think that's like my case would be if we murdered a whole family or something.
Yeah.
Like violent crimes, SVU crimes, like, like fuck you at that point.
What if we did like a Game of Thrones, like if you're bad enough, you get made to make
an oath and if you did a big enough crime, you are going to be a waypoint whether you
like it or not, buddy.
Is it that you do this or you're the one that has to go like pull up?
You have to go switch out with an elder and the elder gets to come back and live with
us.
Yeah.
Okay.
So you're like on a list then.
Yeah.
Yeah.
Bad enough.
Yeah.
So what would that to that would be is like, okay, you did something really bad.
You're the suicide squad that has to pull on the suit and go to the store.
Yeah.
Yeah.
You're an iron sworn.
You're involuntarily made to take the oath.
That's cool.
Okay.
Yeah.
So let me understand it a little bit better.
So if you commit a crime, I mean, I think, look, it's going to be a scale.
Well, yeah, it has to be a scale.
And I think also like, I'm sure there's a big thing that, you know, if somebody murders
somebody else's wife, that, I mean, simple justice is just the other dude's going to
come and kill him and cut him down.
And that's the end of that.
But if it's something more like theft or the wife has an affair with a guy, does that guy
have the right to kill the guy who has the effect?
Do you see what I'm talking about?
Yeah.
It can get sloppy really quickly.
So we've got to be very clear.
Maybe for some of it, it's frontier justice.
Yes.
And for crimes that go against the tribe, that's something that gets brought before the council.
Yes.
And they seem judgment.
I also feel like I was thinking while you guys were talking about fantasy contraception
and I feel like we have it because we only are a hundred people.
You can't be adding that's you have to keep that population size right now.
Yeah.
Thank you.
Thank you.
Because there's also another thing we don't want to talk about because it's called the
number.
Like there's only a certain amount of people left.
I think I think we just encourage that everyone keeps it together.
And like the zoning laws, you have to apply to have a child.
So that if what happens is what happens is we can support it.
Then yes.
And that's why all the gays are super chill is because it doesn't matter because you
can't have kids.
I might even go so far as to say that the tribe probably promotes a more homosexual
lifestyle because it fucking it allows the better strengths are we.
Yeah.
And then Amanda, if a man cheats or like if there's some sort of a parent that results
in a child, that's way worse than you just.
Yes.
Creep it.
You know, like who's going to take care of this kid.
It's another resource to mouth to feed.
And so I think the parent because the child has no choice parent is like giving the ultimate
punishment.
The child is accepted into the tribe.
No.
Maybe there's a word for being an orphan.
It's parent.
Just because.
No, but then.
But maybe it goes into like a system we put up.
But think about it, though, because these people are so that would be like the worst
crime you could commit is to tax the resources of this this tribe further.
So having an like an unplanned child would be like the worst crime that you could commit
because it would make sense.
Like, you know, the people who have to carry everything, they're going to put a whole guilt
complex on that.
You get like the less desirable balance where, you know, having a kid is not going to do
is destroy the entire fragile ecosystem.
But you know, there is a reality that the I might enter a place where there were people
who were in a torpor for a long time.
Do we adopt them into the tribe?
Do we kill them all?
Do we leave them there?
I mean, that's a challenge.
And I think that I think that there should be a little bit of leeway where we could adopt
new people as old people died.
I think it would come into like how useful are you?
Sure.
That's what I'm saying is it needs to come down to like.
It sucks.
But you got to think about you got to think about the reality instead of that.
No.
No.
No.
Are you straight?
No.
Can you cook?
No.
Can you fight?
And we go through these questions.
If you answer correctly, then you can hang.
Plus, like, some of this has to be bad if we're ever going to make a lovely, happy, perfect
beautiful society of everyone that's kind and good.
It would suck.
I know.
I know.
I know.
We just became the 100.
We're the 100.
You're exactly that.
Oh, no.
Yeah.
And this is where you're going to get your trauma when you're playing the character.
Right.
Because otherwise you're going to have no fun.
I'm going to let you guys decide this then because I'm just going to advocate for a perfect
happy society where everyone is loved.
I do think that it, depending on the size, because if it's like less than 20, I'm sure
we can accommodate and do something.
But if we came across, like, of another 100 bunch of people, now we're into a territory
of, and also, we don't know what their response to us would be.
Sure.
Or who they are.
A part of the fun of Iron Sworn is that there's nothing stopping your first character being
the current leader of the tribe.
And you could dictate whatever you want the tribe to do, and, you know, so there's room
for that.
So let's keep moving.
So we talked about...
That sounds like a dick move.
I've created all these rules in this session of zero.
And now I'm the leader of the fucking rule.
I'm the leader of the fucking rule.
I'm the leader of the fucking rule.
I'm trying to give you what you want.
I'm trying to give you what you want.
I'm trying to give you what you want.
I'm trying to give you what you want.
It will be great because then every episode becomes the next person undoing what the last
person.
It's just real politics at this point where we're just...
No use.
Signs back of executive orders.
I'm the president now.
So let's move on to our leaders.
How do we govern ourselves?
It sounds like we've decided there are...
What did we call it?
The Triangle.
The Triangle.
The Triangle.
The Triangle.
The Triangle.
The Triangle.
So we're trying to give you what you want.
But I also think there should be checks and balances in place for that.
Like, there should be something that backs up in case we have three asshole...
But like...
But like in an Iron Age society, would there be checks and balances?
I guess that's...
If it's Athens?
Yeah.
But otherwise...
I mean.
You know what?
I can adopt whatever we want.
I was gonna say I feel like there's a lot of places that had their shit tight that just
weren't writing shit down.
Let's consider best case scenario that these people all said, look, all that we have are
each other.
So we have to come up with something that everybody feels is relatively fair.
We have these different factions that kind of do things.
We're gonna take one leader or one person from each of these factions and they kind
of make the major decisions for the tribe.
But these leaders have to kind of present these ideas to the tribe.
And if the tribe thinks this is suicide or it's a crazy idea, then they have to face
the tribe and the repercussions of that.
So we have a majority veto that goes at the tribe level.
If the tribe represents 51% do not want this to happen or whatever percentage, it doesn't
have to be 51%.
But if we decide the council's fucking nuts, we go with what the tribe says instead of
them.
But remember, there are people who are gonna be loyal to the council regardless.
So it's gonna...
Oh, 100.
You'll have like a definite...
But we want that.
That makes the game more exciting when we're playing it.
Now how does the Iron Prophet fit into all of this?
Is he part of one of those factions?
He is own thing that they allowed every once in a while?
I think maybe he's the counselor for the cartographers.
Maybe he's been there for fucking forever and everybody's like, when this guy's gonna
die.
He's the guy with the boat.
But he's not necessarily like the guy that goes to the triumvirate.
He's just kind of...
No.
He's like an advisor or something that you go and talk to.
It's like, oh, we gotta go talk to this guy.
Think about the impracticality of rolling him to the council every now and then.
He's considered like a pope or an apostle or something like that.
You go to him in a religious crisis when it comes to being a cartographer, but he's
not one making a decision.
He could be one of the original people, if you think, or the oldest current, the longest,
the legacy.
Oh, yeah.
What if being mostly composed of the iron preserves him somehow, like his heart is beating
slower or something?
Oh, that's not where I was going.
Wait, where were you going, Amanda?
He's just old.
I just think he's the oldest one there.
You could say his grandpa that he obviously remembers was around before the storm.
Or maybe he's the closest person to know what life was pre-the storm or something like
that.
That's why, or at least because I feel like if he's old enough, you would give him the
respect that he deserves because he does know a lot.
But at the end of the day, you're like, yeah.
And there's a lot of respect.
A couple tacos short of a platter, but still.
And there's a lot of respect in him claiming to be the one that saw the edge of the storm.
Right.
Yeah.
And there's obviously something very interesting about the fact that he's almost entirely
iron and yet is still alive.
Yeah.
There's something.
Yeah.
It's like that's something.
It's almost like the guy, like, you know, the guy and fall out for, you know, you're
the main character and fall out for, you know, you wake up 200 years later.
Why?
And you're, you're this rally.
Yeah.
So go ahead.
I like the idea of people trying to figure out why he's like that.
You know, why didn't he enter final season?
Is that because he found the end of the storm?
Is that because of all these ideas?
And so it becomes a religious sort of research amongst the cartographers to find out why this
old guy's still kicking.
I think there's a weird, because water is like this weird, like not enemy of the storm,
but like a gate to getting out of it for the cartographers.
There's a real like boy in the iceberg potential for him being the way that he is, regardless
of if that's true.
But we can like say he like froze almost to death or something.
Gotcha.
Uh, here's another question that maybe we can't answer, but it's worth bringing up.
Is there a secret that the leadership knows that most members of the tribe do not?
Is there some kind of hidden thing that only the top brass know?
The obvious thing to me here is like either, either they, they know they're the only ones
that know, Hey, there's a potential for us getting out of this place.
We can just figure out where, you know, when and where we need to go, or they disseminate
that information to everybody else to keep them going, but they know like inside is that's
not true.
We just made that up to keep, you know, in line, the prophecy is kind of propagated
by the leaders.
I was thinking maybe they're hiding a greater evil in the storm too.
Maybe something's chasing us and they don't have the heart to tell us.
Yeah.
I think they might know that there are horrors lurking in, in the storm that sometimes trickle
out and we've managed to keep them at bay, but you know, the hunters, the folks that
are always at the edge of the storm are the first to see it.
Yeah.
And maybe they go spontaneously missing when someone comes back and claims they saw something
because they're trying to keep us away from doom and gloom in the society.
So what they'll just like, like somebody comes back, Oh, you know too much.
Well, on their head.
Yeah.
All of a sudden they're left crawling.
Another reason why the ancestors are not necessarily always coming back to the tribe.
They always stay away because they see things.
What if there's an instance where the storm just wants enough to make it where we don't
know if it's going to happen again?
If the storm, if the eye shrinks, shrinks one time and we don't know why we it doesn't
keep happening, but we like if people know they're going to think the eye is shrinking
and they're going to start freaking out and buying toilet paper, then it becomes, I love
that.
You know why I love that?
Because then our whole iron swarm game becomes a climate change metaphor.
Yeah.
So maybe part of the myths and legends is that at one time the eye was bigger and we theorize
it might be getting smaller over time.
Oh, I like that.
And they're keeping that information for someone that comes out of Torpor that was here when
the storm was bigger and they come back and they're like, Hey, this is small gang.
And you shouldn't say shit like that.
And they just think like they don't know that that's a problem.
Any other thoughts on this?
I just really enjoy that concept of grab over.
What is the political climate right now?
It sounds like we've kind of established that these three factions have a kind of peace.
They're all doing something useful, but it sounds like we were implying the iron mongers
might be a little bit more militaristic.
Yeah.
Yeah.
Like you have, yeah, like the iron mongers and then there's the cartographers and then
there's the forecasters.
Forecasters.
Well, but then it sounds like the forecasters are more like a special group.
Yeah.
That's more like a job.
Well, then who is representing the, because our cartographers are representing what the
future is representative of our keeping the past alive.
So to make it clear, the cartographers are their ultimate goal is to escape the storm.
That's why they're following it.
The historians want to preserve our records.
They want to preserve our history.
And then the iron mongers just want to put all resources into surviving.
Yeah.
Yeah.
Yes.
And I think maybe there's sort of a right brain, left brain to the cartographers and
the historians.
Yeah.
Maybe the historians are where we get our art and the the cartographers are where we
get our sciences.
Science and manufacturing.
Yeah.
And we'll say that like knowledge and wisdom and that the tribe is mostly happy with the
leadership as you know, we'll start at a kind of a neutral point where there's not, you
know, there's a, there's a sort of peace in the tribe.
I do like the idea though, that there's some mystery around the council where people generally
enjoy that they keep us safe and that they make these big decisions, but everyone knows
there's some things that maybe they don't tell us the whole story on or or we don't
know exactly what happens in the room.
I like that too.
Let's move on to a different subject.
Let's talk about the defense.
We talked about the forecasters.
They're a major defense of learning.
What defenses can be employed by a nomadic tribe from, let's say, scavengers?
Let's say that there are a group of people that were frozen in iron when they come out.
They're really aggressive.
You know, I guess we have weapons.
But there wouldn't really be like, we wouldn't have fortresses.
We wouldn't have big things to defend us.
No, I feel like we need more like like a Calvary guard at the very least or and then
just regular ass on foot guards in the tribe.
What are like different rings of guards?
Like the forecasters are kind of like the first line of defense.
And then there's the Calvary and then around.
Oh, God.
So the forecasters are almost like Navy SEALs training.
Forecasters have a hard job.
Yeah, they're like Rangers who just out on their own doing their own shit.
Right. And then I think iron, the iron swan would be our main line of offense
in terms of militarization.
They're the ones that if we have to, if nothing else can be done,
they're the ones that go out into the storm.
And, you know, it's like you're calling in SEAL Team Six.
Yeah. OK.
Go ahead, Zakeel.
I was I was thinking of just like if people, if the eye moves and we have
people that are iron and we're waiting for them to thaw,
do we put like mines around them just in case?
So when they do thaw, we're like, be cool or else.
They're not cool.
It seems like a lot of work.
Mine. I think for the purpose of survival, we have to say that magically
things come back to life pretty quickly.
Like I would say within an hour, anything that was alive
when the storm hit comes back to life work.
We've talked about like there's a Viking mentality a lot.
And if that's true and we want to go with that Viking mentality,
the attitude would be there's these people we're coming across.
We don't know who they are.
They have valuable resources.
You get in there, you slaughter them, you take their stuff and you move on.
I know. I know.
That is one. It's true.
This this brings us kind of to the next subject, which is our religion.
Within the Iron Sworn Book, there's there's three options that they give you
that we can build upon, which is are our views on religion
that iron landers just mumble prayers out of habit,
but most believe the gods have abandoned us is prayer comforting
and religions are in fact practice and or see are the gods very present,
plentiful and powerful.
I like the idea that.
Oh, sorry. Go ahead. Go ahead.
I like the idea that like the cartographers, the historians,
the ironmongers all come from different places on like a religious kind of spectrum.
Like the cartographers are like the future is what like the future
is what will preserve us.
So like we're moving toward the future, like the future is almost its own god.
And then the historians are like our past is what preserve us.
So like the ancestors and like the ancestry of the tribe and like the old beliefs
of the tribe are really alive within them.
And then the ironmongers are like the earth is what gives us like they all
kind of like have like different levels.
Yeah. And that's where the religiosity that makes
an interesting concept, because then it's almost like you have the cartographers
are worshiping, you know, science and the future.
Yes. Right. Exactly.
And then you have the historians, which are almost looking at like past historical figures
from the world before.
And that's what I was thinking.
Almost like an Alexander the Great type for historians.
Maybe there's this belief that our dead become gods.
That the waypoints, the people that we keep out in the storm are part of the
central religion and are like the direct speaking voice.
Like low key oracles of Delphi. Yeah, exactly.
Exactly. Yeah. OK.
I think that that kind of centers everything from like heaven, earth,
not hell, but down there.
The the ironmongers are earth focused.
Yes. They're sort of got asked, or at least metal heads.
Thank you.
And then the the cartographers are like, God has changed
in science, in the air, future.
Yes. Yes.
And then the historians are below.
The ancestors are like soul, right?
The historians, yeah, yeah, worship the ancestors.
And that's kind of a soul component.
I like that. Yeah.
And I mean, it's sort of like there are like Asian cultures where sometimes
they'll dig up their dead and bring them out.
And actually bring them into the center of the community and everyone throws
a party for their dead and redresses them and hugs them and loves them
and leaves them gifts and then interns them again.
That's what I'm thinking for for our historians is like
it's a celebration because you're speaking to God because this is who came before.
Right. And so, yeah, exactly what we're going for.
Is there any religion around the storm?
I mean, certainly if if ancient man would look at the sun
and think that might be a God, certainly an all-encompassing storm
would be some kind of maybe what if they think they were ironmongers?
But what if they think it's more of like like a consequence than a God?
Like, hey, I was like, we fucked up and this is why this happened to us.
Oh, I like the idea of a curse or the storm is a consequence of that's our rapture.
Yes, or like or like Eli was saying with the.
You should say you said it.
You should say the words.
Oh, I was saying that the that the ironmongers
would be more connected with the storm or with with that stuff
and maybe even more of a zealous kind of attachment to it
since iron is what the storm creates.
Therefore, making items out of iron to defend the tribe and stuff like that
is the most like honorable goal for an ironmonger to to achieve.
The storm takes us that we give back like we take for me to.
Yeah. Yeah.
So is the for the ironmongers is the storm
an extension of of the divine or the divine itself?
Well, I think while other places see it as a curse or residual consequence
to something, they see it as a gift that was given to them.
Yeah, it gives them a source of power.
Yeah, this is what we are supposed to do.
We get why you think about it.
Yeah, like these goodies.
The ironmongers must think the storm gave them the eye.
Like there has to be a reason why they're protecting us.
Yeah. And then obviously to attempt to leave the storm
would be blasphemous or a terrible idea.
Cool. So let's move on from religion.
You go to mysticism.
Do we a call upon mystics to divide and fortune or perform rituals?
Be magic is rare and dangerous.
Or see magic courses through this land and even common folks know a ritual or two.
I think it would be nice to kind of live in that middle ground where magic is rare.
But it's there, you know, someone could learn it.
There are probably people who could divine things.
Unless you like I want to say like are the boys that are out
on the edges of it.
There are forecasters are the ones that might have some residual
mysticism attached to it.
And especially our guy who has who's covered in iron,
he should have some type of mysticism attached to it
so that we relate iron to being a source of like power on multiple levels.
So interestingly enough, in iron sworn iron is like a magical thing.
It can repel the fey, it can repel certain magical creatures.
So yeah, I like the idea that there's something magical about iron.
So it's almost like the people who have more exposure to the iron
collect some of that residual power.
Yeah, that would make sense for the forecast.
There's there's a there was a belief that if you if you put
like the ashes of your ancestors into a blade while you're making it,
that the blade would be stronger.
So is that kind of what's happening here in that?
Like more like the the black iron?
Yeah, yeah, sword made of black iron.
It might contain the soul of the ancestor or something like so.
Like give it a plus one.
Yeah, like black iron.
It comes from like the dead you leave behind.
And then later on across again, we we should put in some mythology, too,
for the idea of people holding black iron that comes from their legacy.
Like if you could find some black iron that is of your blood,
it's even more powerful in your hands.
Interesting to have.
Or like families are carrying a weapon that they've had for generations.
Exactly. I love that.
I love that.
So if you leave a body leaving a leaving someone into the storm,
the markings that get left on, I think every group has a marking.
So like the people that would yeah, that would keep track of your blood.
That's a story and shit.
But like where you are and when you are, that's cartographer shit.
And then I have to overlap.
Want to like think about because they if they want to turn your body into something,
they want to remember what kind of person you work.
They don't want like shitty black iron.
So they're going to put something about your character on you.
Yeah. So oh, my God, that's brutal.
So they're like branding you with like tattoos.
Yeah. Yeah.
I love the idea, too, of like if we were to find an ancestor,
the person alive in the tribe is the one who has
first say on what happens with that iron, not the council, not anyone else.
This is Greg's buddy. Greg's going to do it.
My boy and I'll make him into the sword.
My son, a question for the the LGBT ones that it
because if they don't have children or something left behind,
they can if they want to probably inscribe.
Yeah, of that lineage.
Yeah, yeah, like their own families without like.
Yeah, you're going to create your own family crest or something like that.
Your family should be very easy, whatever you build.
Yeah, it should be very easy in the community
to make someone a part of your ancestry.
Yeah, as long as both parties are consenting,
it should be like an instant thing.
And they write it down in the big historian book and now cut.
And blood.
Yeah. So that's blood.
So that's sort of the more common magic is the magic of consent,
not to be a college RA.
Yes.
That is that is something that everyone can participate in.
And more powerful stuff is for like the forecasters, right?
And it speaks to this idea of how important connection is to the tribe,
being bound to someone that you appreciate everything like that.
I think that's really special.
Yeah, that's cool.
Are these people who have mystical or or, you know, powers,
are they accepted, feared, persecuted?
I mean, in this society, it seems like I have to imagine these forecasters.
They have to be revered figures, revered.
Yeah, like they're like the heroes of your society.
You know, they're telling you where to go.
Yeah. Well, I think anyone with an oath is in that same vein.
It's like, oh, my God, look at the walking dead.
Like this is someone who's promised to give their lives.
And and yeah.
And I think that can tie to how, you know,
are the ability to form an alliance with somebody has its own kind of magic.
Making a vow has its own kind of magic.
And, you know, committing to something gives it power.
And the more people that commit to it might give it more power.
But OK, so we'll say that people with these powers are actually very accepted
and revered because we've already established that everyone
who has an ability is kind of, you know, you know, some they find a purpose for them.
I like kind of treated it a little bit like the the Night's Watch
in Game of Thrones, where it's like, yeah, we like him and we respect him and stuff.
But I wouldn't want to be those guys.
You know, necessarily go out of my way to be it.
Yeah. Yeah.
Like, you'll definitely get the respect and the cloud points for it.
But, you know, I'm not going to tell my son to go become a forecaster,
even if you have the power or the ability to do that.
So common folk don't like like if my son might be a forecaster like, no,
I want to be an iron monster.
Is that just more of a more difficult way of life?
Because it's easier like when you could just be in the center
of like the town, village and whatnot.
It's that's just the easiest way of life.
You don't want that for you, but about like think about like how some people
don't want their kids joining the army because they're afraid of the danger
that they'll sure. Yeah, right.
Something like that.
Plus, it reinforces that those forecasters have their own residual
bond as a group and stuff like that, because they're pushed out to the outskirts
and then their survival is not only like a part of like the tribes
overall survival, but there as a group, their own secular survival.
Yeah, I think maybe go ahead, like it's gone now.
My brain threw it out.
It doesn't exist anymore.
No, no, it's totally not important.
I think maybe there's a rule to that in the council, only two out of the three
seats can be someone who uses magic.
So maybe there's this awareness that there has to be some representative
for them that that isn't magic.
Yeah. Yeah.
Only two out of three can perform magic.
Like like at most, like yes, you can you have you have to have one,
but you can't have more than two. Yeah, exactly.
Yeah, must have one, but not more than two.
I also feel like the forecasters are kind of because they they would be
the first people to see if the cartographers are right, or if there's a bunch
of people coming in or the first people to meet people that might know things
that disagree with what the council is telling people, right?
They might want to have forecasters in their pocket.
Yeah, just like to be sure.
Like if you send a bird back, send it to my house.
No, right.
They're like community faster, whatever.
So now you're almost getting into like a corporate.
Well, it reminds me of the space fairing guild in Dune.
Like they have their own kind of power.
So so let's let's let's continue, though.
We're getting close to the end of some of the questions I have.
I have another question about in Iron Sworn,
there is a group of people called the first born, and these are technically elves.
Do we have elves in this world?
Is that something where before the storm, there were elves?
Are we just complicating things with this extra element?
This might I this is purely from me liking pretty elves.
But I like elves, please.
Yeah, do you want it for all just you're there?
You want to hear their butt cheeks clapping?
No, we're not there yet.
I say elves because I've already ordered new Elf ears.
OK, OK.
So we have elves.
Are they integrated into it?
Are they just kind of like legend?
Like they once existed and maybe we'll come across them.
I say like come across them.
OK, I like the idea that they're like one in a thousand people
actually carry the blood for it.
And you know, there's like Yoda.
Yeah, there's one blacksmith
who swears the sword is made from like an elven black iron,
but is fucking lying.
They're like coveted, coveted materials,
like an elven corpse is perfect or something like that.
Maybe it goes back.
Elven blood is the people who came before the storm.
Oh, they like mutated.
Yeah. Oh, so is the iron profit enough?
That's a dream. Maybe that would be interesting.
I like that because that would make him like he could be old.
Yep. And why he could survive it for so long.
Oh, and then maybe that's what his naysayers say.
Like everyone under his church is like, oh, my God,
he saw the edge of the storm.
Everyone else is like, no, he's just an elf.
He's just a first born.
You can't trust him.
So the Elven people were in the iron lands before the storm.
And they, you know, probably had some level of prominence or something.
And then the storm occurred.
Maybe they even maybe they even were the cause of the storm.
Who knows?
They got the hell out.
It's important to note the difference between elves
and whatever not elves are is their heartiness to the storm.
And it's not like elves are are maybe a strain
or like a variance of human and not a race
because that could be weird.
Yeah. That's maybe elves are automatically iron sworn to.
They're they're born with a vow because of their lineage
and because how much they can do in the storm.
And that's that's how it happened.
That's how they happened.
There's there was a big vow, an ancestral vow
that I've done that people agreed to.
And that's why that magic is bound like binding for there you go.
Thousands of years, however long we've been here.
And part of that consequence was whatever physical shit
that makes elves look like else.
So they saw the storm.
They understood that they brought this folly on the world or whatever happened
because it's going to be super vague.
And they said in the face of it, we're going to make a vow
that we stop this thing or whatever it might be.
We become a part of this.
I love that. Yes, cool.
OK, well, we'll add that to kind of the the legend where it's not.
It's not entirely sure, but it's kind of insinuated, maybe,
or maybe we think that.
And obviously, I think this is at least I think this question is obvious.
But did ancient civilizations leave behind ruins and relics?
And I think that's an obvious. Yes. Yeah.
Yeah. Yes, for sure.
So I want I want our Viking raids.
Absolutely.
So let's talk a little bit about the beasts of the land.
Theoretically, any wildlife that we come
across has only been reanimated for maybe a few hours.
I'm thinking, what if the tribe?
What if the tribe decides to hunt animals only in the back of the storm
because it implies that they've had a chance to live for maybe a couple of days?
There's like a kind of like a mercy kill to it.
But I also imagine of like the survival in like
human survival instincts would drive you to be right at the front
as soon as you see something move, you shoot it, it's dead, you eat it.
That's that's humanity. You're right.
That's you. But also be a little cool in a way.
But also if we if we know we have limited resources,
we're not going to just cap all of them.
We're going to we're going to have to have to have that whole system.
Also, the idea that they are harvested at the back
implies the cyclical nature that we sort of already been going through.
They're allowed a life cycle from the lid to the
I already forgot our word, the lid to the anvil.
And then as soon as they reach the anvil, that's the end of their life cycle.
I think, again, you know, Aaron has a point, but that might be like a
like a who's ruling kind of make that decision.
I mean, if it's a situation where we haven't found any meat in weeks,
yeah, we're going to right to the front.
And the first thing that moves, we're taking it out.
But I think that, you know, if we're if we're doing things right
and things are going accordingly, then the hunt tends to happen at the anvil.
Or what about what about this?
Like in in Polynesian culture, in Hawaiian culture and stuff like that,
there are certain times of the month you you plant, harvest and reap and catch things.
So what if, like the beginning of the the month cycle, you hunt towards the anvil
but towards the leaners or towards the end of the time,
you're then hunting more towards the lid or even during seasons or something like that.
Like when things are scarcer, the hunting is free for on either side.
During more abundant times like the springtime and stuff like that,
you're only hunting towards the anvil and stuff like that.
Is there like a more rugged cartographer
that's like declaring what season it is for everybody?
And like when you can hunt and wear, I think they would have that at that point
because it's been so long.
They I feel like that would be a natural thing within their jurisdiction.
Where? Yeah, they would know.
Oh, like, oh, we're hitting that this season.
We're hitting this time.
It also begs the question, though, if we've been around for generations
and generations, how are there still resources?
I mean, they come back to life.
No, but if you kill it in the eye, it's dead.
I mean, my answer to that is that if you look at the map that I have here,
that is all hexed out. That's right. It's huge.
It's huge. Yeah.
And every and every hex counts as like six miles.
So there's lots and lots of space.
And so I think I don't think I'm thinking about it too much.
I won't ask anymore.
Well, no, but you have to consider that animals will adapt
to migration patterns and stuff like that.
And that's a good point.
Also, yeah, my rating just as we are.
There's there's an important that becomes super important to like animal
husbandry is if if we can only accommodate 25 sheep,
but our sheep keep fucking, we got to leave some sheep in the store.
Yeah, because save it for later kind of thing.
Oh, that's a great idea, too.
That's a good point.
We've bought a freezer roast them in.
Yeah, like a walk in freezer.
They were for us by our previous generations.
Yeah, we have to do the same.
We have to replenish because we don't know how long we'll almost like it.
Almost like a religious sacrifice.
Yeah, well, yeah, we leave those around the obelisks.
Yeah, that could be an issue if we if we encounter other tribes
is seeing people that aren't recycling.
And that's like we recycle.
No, no, no.
What you take you put back because you don't know when we need it.
But like even is there room for another tribe?
And it seems like it seems to me that in this
well, that's a relatively confined space.
It seems like we're going to see another tribe.
I think I think realistically, the tribe assumes
that they are the only survivors in the entire world.
And if they come across someone else,
it's because the eye of the storm has passed them and they've like dropped the
you know, the iron has gone away, but they're not like their own tribe
surviving in the store.
I just want to say this before I physically forget it.
But I think instead of having a normal day cycle,
we track time on the cycle of the movement of the storm.
So if we move five miles,
you a whole day is the span of our two days.
Almost like you're keeping track like you're like talking about time
like its distance. Exactly. Yeah.
So we didn't go through a day.
We went through a storm cycle or something like that.
Storm cycle like that.
Time. Space is time.
Storm cycle is the is the time it takes to pass.
Yeah.
A blanket.
Someone needs to write this up.
We made a spreadsheet for you.
I really like the idea of like, you know,
you're totally right that like deer populations would stay within the eye
once they enter the eye and then they would always kind of be around.
And like we'd be aware of them like if we all lived like in a in a national
park or something like that, you know, you'd be aware of the populations
of the different animals.
You know, sometimes you get a bear caught in there.
We got to decide what we're going to do about this fucking bear.
That's you know, now in the eye, you're going to want that.
You're going to want that.
Well, that's going to be a whole thing.
Wait, if this is like a rule of magic, can someone just like,
I don't know, hypnotize the bear and therefore we could have a bear to ride
like a horse. Sure.
I just love that you want to ride a bear like a horse.
But yes, I love the idea that eventually the forecasters are like,
I'm so sorry, guys, it's tiger season.
Please stay indoors.
Like it's going to be tiger season in the next two cycles.
So let's get to the kind of the one, the final section here,
which is called the horrors are the horrors of the iron lands.
Stories to frighten children only found in the dark forests and lurking
in deep depths or the dead do not rest in the irelands.
And at night we like torches, scatter salt and post-century.
So the implication is how how bad is it in the storm?
You know, how how plentiful are our our enemies?
I think it should be the bat like in the lurking depths in the background.
Yeah, it's almost like like sea monsters.
You know, like you there's stories about them.
But like in that like a bit of Prince of Egypt,
where they like split the sea and there's that big fish thing
that you don't know what the hell it is. Yes.
Have you guys ever seen that really bad movie, The Mist?
It was based on. Yes.
You know how at the very end, he's sitting there in the car
and those big fucking behemoths walk just past them in the in the fog outside.
And, you know, in reference, he's like six feet tall
and the behemoths like two hundred and fifty.
I mean, I love the idea of that, of like you you walk out there
and there are these things that you can't even fathom that are just designed.
We have no idea what they are like a titan or something.
Yeah, like Titans.
A lot of our shit is like body focused.
We have not at all considered ghosts.
True. And can they move freely in the storm?
Maybe. Oh, God.
Yes, I feel like the storm would actually like it traps them.
It's like because it is a mystic kind of storm as well.
It's also cursed.
So that could be another reason why they say, no, it's cursed.
If you go in there, you're going to see some shit.
Yeah. So maybe like Iron Ghost, the dead that are.
Yeah, the folks who are waiting for the eye
are spirits and tell the storm passes through.
So the people who are beacons become spirits
and they are without rest until the eye brings them back to life.
And they could be whatever like they don't have to be human size.
They could be these Titans.
Huge. Yeah, this imagination.
Yeah. Oh, yes.
If you see some dope ass Titans,
that is going to be what leads us to this their black iron.
Oh, that that will be what inspires.
And that's sort of I think the forecasters
are the people that have that insight of like there is a tight ass bear coming.
But then they have like a motivation to go out and like try to fight that.
And then or find the black iron.
It's protecting. So wait a minute. Wait a minute.
The bigger the ghost, what the means?
The more important person that's straight up straight up out of soul eater.
But the stronger the soul, the bigger the soul is.
Yeah. So like a past council member, like one of the triumvirate
from 200 years ago would manifest in a way that resembles the etchings
we put into his iron body or whatever.
You know, if everybody called him the bear, he might come up as the bear.
I see you.
Or what if or what if the like the spirit goes back into the wrong body
when the eye goes over?
What if like all the spirits are like mixed up and someone gets like the wrong
soul showed back into the magic that comes out of the bastard kid
that we were discussing earlier?
What if their soul is like frighteningly large and like people
like that's what gives them their credit?
Because society wise, like they would be this like orphan
that no one gives a fuck about. Yeah.
But if they are lost, if they are in the storm
and see their spirit and it's just insane, like and they come back
after a cycle and they're, you know, weird or however,
that would give them way more credit than they had in their life before.
For sure. Yeah. So yeah.
So it's it's it's unusual if a young person has a giant soul,
but it could happen.
One could inhabit them or they could be destined for something.
And there can be like stories about like, oh, if you like the stories
to scare kids could be like, oh, that big soul is going to come in
and steal your body while you're sleeping and you're going to throw it out
in the storm and they're going to come into your body.
And like that one may or may not actually happen, but that can be like.
Well, but I don't like those can be like the spooky stories of kids here.
Yeah. Yeah.
I think there's a lot of truth to that story, because if you're wandering
the storm trying to find your body, you'll take whatever first one you can find.
So maybe the spirits don't see our world the way we do.
And so they see us traversing the storm and think that's where I need to be.
And that's how we get into fights with these titans is they're desperately
trying to find home.
And like some of some of them still like have enough memory to be like,
OK, I have to stay around my body.
Yeah, like there are other parts of the storm that are like worse,
maybe like or more intense.
And that's where like the bigger.
Yeah. Yeah.
So souls get lost out there.
Oh, so anything we've talked about a couple of things
that might be able to survive the storm.
One of them is a stormbird, which sounds like it's going to be an ostrich.
And the other thing is elves.
Do are we going to commit to this idea that the elves can somehow survive?
I think they're hardly a good idea.
I don't know that it's like they live forever out there in the storm.
I think it's that they're way more accustomed to it or like resisting.
Yeah, maybe the elves can like live outside of it and they can
like they have enough hardiness to pass through the entire wall of the storm
to get to the eye.
Like that's the extent of their ability or like opposite direction.
What if we regardless of whether or not it's true,
but understand that elves, the are like storm cycle
is what they they can survive in the storm.
It's like our 12 hours is their three days.
Maybe maybe they can just go for like longer.
Yeah. Yeah. Yeah. OK.
So.
Before we close this out, I wanted to go over some mechanical
game rules that I wanted to talk about that are a little bit homebrewed,
but I wanted to just kind of make sure everybody was on the same page about this.
So when we begin our first session, one of you and we're going to have to decide
who's going to go first, but one of you will play and will design a new character.
But I want to have a rule that a new character can only be generated
once a preexisting character has made it safely back to the tribe.
If that preexisting character is still undergoing a quest away from the tribe
or something like that, then the story must be continued until it reaches
some kind of conclusion. How does everyone feel about that?
What happens? That's fair. Yes.
What happens if this person on the quest ends up being eaten by the storm?
You know, I just stays the whole 12 hours and becomes iron.
This. Do we make a new character then?
I would say I would say that that story comes to a reasonable conclusion.
I mean, maybe we run into them again.
But I think, yes, that would be grounds to make a new character.
My second rule was I was going to say the only type of character
whose storyline we can abandon between sessions are the forecasters,
because they rarely would be close to the tribe anyway.
So they're always going to be on the outskirt.
So if one of you wanted to play a forecaster, you could.
And then if the next session, someone else wanted to play a different character,
I would allow it.
Oh, then you're getting this like lovely
like thing where you're like skipping around like from these different beats every.
Yeah, that's right.
So wait, sorry.
Can I ask one question?
So like, we're going to are we staying as our character?
Or are we literally like passing the character?
Like, I think we're passing.
I'm playing.
So like, if I start a character on like three weeks from now,
the next person who plays is going to continue playing that character.
They're going to continue playing it unless that character
has already successfully made it back to the tribe.
And then they have the option of continuing or picking a new character.
Can I return to this is going to bring?
We can return to characters.
Sure. Yeah. OK. Yeah, absolutely.
I do kind of like this almost like sitcom idea where like, OK,
this person is like running on this beat and, you know, then next
someone else comes in and they run on a beat with a different character
for a little bit and you're kind of like switching back and forth.
When you guys see the mechanics of Iron Sworn, it's very easy to pick it up.
Like it doesn't matter who is playing this character,
simply that we're rolling the dice and this and figuring out
what narrative we have that's next for this character.
Could we possibly play NPCs that were established in a previous stream?
I see I see no reason why not.
So. Is there like a it seems like there's there's one main character at all times.
There's you and then whoever else wants to be there or is it always?
No, because because although there's going to be me and another person,
we're both I'm not rolling any dice.
We're both working together to determine
what the outcome of those dice mean narratively in the story.
So I'm just here to help bounce ideas off of you,
but we're both playing the same character.
Oh, cool. Cool.
So here's a homebrew rule I want to make about the storm and its movement.
If you look at the truth section, it's written out,
but I'll try to explain it as best I can.
Every two to three in game days,
I think we should decide every two in game days you, the player, must roll a D8
with the eight standing as true north and four is true south.
So seven is northeast, six is east, five is southeast, three is southwest,
two is west and one is northwest.
Every two days in game days, the players will roll the D8
to determine what direction the storm travels to, you know, in those two days.
If a result on the die is rolled twice in a row,
meaning four in game days pass and we roll an eight twice,
the cardinal direction becomes locked in.
The direction can only change if the exact opposite,
the direct opposite of the die is rolled.
For example, let's say in session one, Zakiya rolls a D8 and she rolls an eight.
The storm reveals or the storm travels north and the story continues.
Another two in game days have passed, but this time it's Aaron.
He rolls a D8 and again, it's an eight.
The storm moves north and now will only move north
unless the opposite die is rolled.
But let's say Eli on her next session rolls a three, which counts as southwest.
This means the storm is not going to move just north, but northwest.
It's not going to move south.
It only stops once it moves true, once you roll true south.
So eventually, let's say, where do I have it here?
Let's say Caleb rolls a four, which is the cardinal opposite direction.
The rule I currently have is the storm stays put for those two days
and the cycle is completely reset so that the next session, Amanda rolls a six
and the storm starts heading east.
I see. Does that make sense?
Yeah.
And it gives us a chance that if we do roll that complete opposite,
the storm doesn't go anywhere and it gives you an extra couple of days
like in the same place.
So if if someone rolls north twice and then the third roll is west,
so we're heading northwest, if the fourth roll is west, are we heading west?
Are we still heading northwest?
You just you start moving like at an angle.
OK, but always north, always in the northernly direction.
Cool.
And we don't have to roll southeast to flip it.
We just have to roll south.
You only have to roll southeast if you're moving northeast.
Like if northeast was what was locked in.
OK, if it was northeast twice, then I see southeast.
OK, yes. Gotcha.
So that's kind of all that I have.
Is there any other thoughts that anybody wants to write down
before we kind of complete our session zero?
I think you've got a lot of good ideas.
Yeah, I think if we can just go over everything just once,
one, one time to lock everything in. Sure.
Everything. It's a lot. Yes.
Well, it's like two and a half hours worth of stuff.
Here's the good news.
We have the Our Truths handout, which I will update right now by saving it.
So you guys can open up the Our Truths handout and read everything
that we've kind of added.
And if you want to edit it, you should have the ability to.
If you don't have the ability to, you're welcome to let me know and I'll add you.
But it's all written out there, all the notes that we've made for today.
And so the only really the final thing is to decide
who's going to go in the in the first session, who wants to join me.
A roll off.
That's what you're trying to say.
I think it should be a roll off.
OK, no one's going to want to go first.
We got it.
So let's say decided.
Hundred sites. D6.
Let me get a six.
So if we're following according to what's on the stream,
Amanda's at the top and then Caleb.
So maybe we'll go one, two, Zakeel will be three.
Aaron will be four.
Allegra will be five.
Eli will be six. OK.
Here we go.
Do it. Well, cocked person.
That means we all have to go.
Number three, which means the key is going.
Oh, yeah.
Yes. Oh, God.
I feel like out of everyone, it's going to be.
Yeah, it's a great choice.
So.
Sure.
Guys, we're going to be strapped.
It's going to be weaving for two and a half hours.
I'm ready.
I'm ready.
What cork are you?
What specific character trait?
That's where I'm like, OK, good.
They're going to create the main one.
No idea.
Awesome.
Mom's bucket.
So the next time we do this, it'll be next Tuesday,
and we will play live.
And I will go into more detail on the stream
about how we play the game.
I'll send you guys some information as well.
So you have a kind of an idea.
The basic idea is that there are moves.
Moves are like actions that your character is able to do.
And you should think of them as kind of like scenes and movies
where a move determines whether you succeed or fail
and how badly or how strongly you succeed or fail.
And the main thing to keep in mind is that we want.
This is more like D&D than it is Delta Green
in that the heroes, even if they fail,
the narrative should still move forward.
Like like failing and critically failing
doesn't mean you automatically die.
It should mean more like you get captured
or you get really set back in some way.
But it shouldn't mean it's the end.
It should it takes quite a bit, I think,
to kill a character in Iron Sworn.
But we'll go into that and all the other
actually fun mechanics of the game next time we play.
But thank you for being amazing.
I love these ideas that we came up with.
Thank you, everyone, for watching.
And yeah, I guess I guess we'll see us next time.
Bye.
Bye, Josh.