Mayday Plays - Ironsworn Session 14
Episode Date: May 25, 2021Allegra joins Sergio in this installment of Ironsworn. Note: An error caused this episode to be mixed up with episode 15, which was released previously. CAST • Allegra • Sergio MUSIC & SOUND EF...FECTS • “Eye of the storm” original theme by Aaron A. Pabst IRONSWORN LINKS • Ironsworn (www.ironswornrpg.com/) MAYDAY ROLEPLAY LINKS • Instagram (www.instagram.com/maydayrp/) • Twitter (twitter.com/maydayroleplay7) • Mayday website (www.maydayroleplay.com/) • Patreon (patreon.com/maydayrp/) • Twitch (twitch.tv/maydayroleplay)
Transcript
Discussion (0)
Hello, and welcome back to Iron Sworn Eye of the Storm.
I am your humble host, Sergio, with me today by unanimous decision.
I don't think it was unanimous.
No, it wasn't unanimous, but we had a Twitter poll because we forgot to decide who was going
to play next session, and Allegro won that poll, so here is Allegra.
Hi.
I'm here.
I'm afraid.
Thanks, Vince.
Vince left us in quite an interesting situation last session.
That sounded meaner than I intended.
I was really glad Vince was here.
It was really fun.
I love Vince.
We're going to try to dig ourselves out of the hole that was left behind.
Let me recap for everyone who doesn't remember.
So last session is Shana, a badass boxer woman who has kind of retired and become a
blacksmith, went out on a mission with her forecaster friend, Ellie.
They went out to survey ahead of the tribe because they were trying to get around the
dragon layer.
The dragon is in a corrupted frozen cavern and we wanted to avoid that at all costs.
So the storm was moving east north and we thought maybe we could venture, and it was
a hell of a trip.
I think we learned last session that you don't have a character with one wits lead an expedition
in which every time you undertake a journey, you have to roll wits because it was one bad
roll after another.
But we kind of rolled with the punches.
They got cotton quicksand.
They got pop the shoulder out of place.
Pop the shoulder out of place came across a fortress that was under siege.
We decided it was dragon slayers versus dragon cultists.
So we've established that Keha, the ice dragon has a little cult that has been following
them around.
And eventually those dragon cultists came after Shana.
They found this cart that the cartographers wanted them to retrieve.
And while they're fixing it, the dragon cultists came upon them, they fought them back.
But even though the cart was fixed, they realized that the tribe was probably being attacked
by the cultists.
So they went back, they fought off the cultists.
Most of them were killed.
Some of them ran away.
The dragon slayers decided to join us and kind of help out with the promise that we would
help them defeat the dragon.
That evening, the storm rolled in.
The storm moved south and we kind of ended the session saying that we were kind of caught
in the storm.
I think after thinking about it for a week, I don't think we would completely be caught
off guard by the storm.
So we should probably do some roles to determine just how bad it is, right?
Yeah.
Like, like, like they definitely have guards up.
They definitely have people on watch.
Like, you can't not.
So let's set the scene a little bit, Allegra.
You know, Ishauna has returned to the tribe, fought off the dragon cultists, probably goes
and sees Alba and their adopted son Quinn and, you know, set the scene.
What happens when the alarm bells start ringing and we know we got to get moving now?
Oh man, I think, I think Ishauna is going to like poke her head out the side and see
if she can see the wall of the storm and if she can, she's just going to grab the most
essentials and chuck Quinn out and grab Alba and just start booking both of them as fast
as she fucking can.
Yeah.
I think her, along with much of the tribe, you know, kind of realizing they're scrambling,
I think it makes sense for you to face danger to, you know, properly get out of here in
a timely fashion.
So we're moving with speed and agility, it sounds like.
So you're going to roll plus edge.
Can I make an argument for iron?
Sure, sure.
I'm bodily carrying my wife and propelling my 10 to 13 year old son.
So you literally like on each shoulder you've got.
Like I kind of have the idea of like she's got one arm like wrapped around Alba's waist
and is like, has our kind of up and then like she's just got Quinn under one armpit and
just like pushing him forward because she's got like big old hands and she's like, alright,
you're tiny, we're going.
Yeah, that makes sense to me, honestly.
Let's then we're going to roll iron.
You have convinced me.
Let's do it with aggressive action.
You are going to be moving.
Just full mom rage.
Roll in with iron.
Fire.
Don't.
Well, let's see.
We get.
Yeah, no, there's no reason for a for a plus to that.
Yeah.
We get.
Okay.
On a week hit, you succeed, but face a troublesome cost.
You are delayed.
You are tired or hurt.
You're dispirited or you sacrifice resources.
I think either dispirited or sacrifice resources makes the most sense because we're leaving
a lot of our stuff behind and it's going to get swallowed up by the storm.
So there's not really any way to go back to it.
Yeah, but I also think like there's the danger of like the storms coming.
I don't know if I'm going to get both of them out and that's scary.
I think the the the the supply makes sense because I feel like a lot of the tribe will
probably have to leave things behind.
Yeah, we'll say that your supply needs to go down by one.
Okay.
Down to two.
And that's it, but you do successfully grab your child and your loved one and you start
kind of booking it.
This is going to be, you know, it's not just going to be a five minute trek.
I mean, the tribe keep moving to get the hell out of here.
Let's first ask the oracle, you know, how caught off guard is the tribe?
Right.
Let's what do you think?
I think 50, yeah, greater.
The tribe was not caught off guard and has most of its supplies and the things it needs
and stuff.
What do you what do you think?
I think I think that makes sense because I don't think I don't think like they were
keeping a like a crazy eye out for the storm just because they just fought off cultists
and they were kind of trying to recuperate but still keep normalcy.
But I also don't think it's entirely unlikely either.
All right, give me a D 100 roll and 51 or greater.
All right, things will be OK.
Three one nice 71.
So the tribe is mostly able to, you know, hear the alarm bells.
They know what to do.
They're trained to do this.
They get up, they run and they begin traveling.
Now, if we look at our map, the closest hex from the from that eastern kind of
desert area would be this area that has that SV and that stands for the savage
village that I don't want to go back there.
It was half who like was able to kind of create past it and didn't see anybody.
But my shadow is shit.
So so we're in that territory.
We'll say that a couple hours have probably passed before people are feeling
somewhat safe, I think that the goal of the tribe should be to reach the middle
hex, which that MDZ stands for a magical dead zone.
Oh, that's right.
That's half also discovered.
So I think we should undertake a journey.
Normally, when you undertake a journey, you want to set how difficult this
journey is, I think we'll just do one role to kind of determine the the the overall
experience, right?
Yeah.
So you do have the tribe with you.
So you can roll plus one, but you will be rolling with wits.
Yeah, and that makes sense.
Shana is not that witty.
So let's see how we do.
No, she's a she's a himbo.
Strong hit.
Okay, I must protect my fucking family.
You reach a waypoint and choose one.
You may make use, you can either mark progress or you can mark progress and take
plus one momentum, but suffer one supply.
So just progress or progress and one supply.
Now, the thing is, is that because this undertake a journey is kind of just a
general, there's not really anything we can make progress on help tribe, forge
new path around chaos, frozen cavern.
You know, this is kind of part of it, but yeah, it's not really part of it.
It's just like it's kind of moot now that we're we're going going back.
Yeah, I think if you want, you could just take plus one of momentum if you'd
like to do that as opposed to that's yeah, I think that's what I want to do.
All right.
So so increase your momentum to six.
But we do come upon a waypoint.
Let's roll for it.
Yes, because it's a strong hit, it's not going to be the savage village.
Seven mile heck, so there's plenty of room.
But let's roll two D 100s and see what we come up with.
I feel like half also was like, hey, don't go over here.
True, yeah, and he's got enough like knowledge and he's got enough sway
within the tribe now that he can be like, no, no, no, no, no, no, no.
I saw these people were not touching that right now.
The tribe is on thin ice navigating these waters here.
All right.
So we've got a an 11 and a 62.
So for the action of this place, it is a break 72.
Sixty two, sixty two.
Oh, sixty two.
Family break or break family.
It was a strong hit.
So it's, you know, we don't have to think of the negative.
OK, good.
But this is a family break.
Oh, maybe it's somewhere that like, like there's like a like an outcropping
or like a like a like a like a oh, like a what's the word?
Gosh, ring of trees open field.
The there's like a road for like a yeah.
Yeah, that's like that's big enough that everyone can kind of like sit, take a
breath, yeah, like gather ourselves a little bit.
Yeah.
And and it's and it's far enough.
It's like on the edge of the hex where half's like, OK, like we should be OK
away from the savage village.
Right.
And and so everyone kind of like gets to take a take a break and like
gather themselves, I guess.
That makes sense.
We were not able to really take a an evening's rest.
So maybe now we can.
So let's write camp.
Yes.
Yeah, yeah, yeah, you're going to roll plus supply.
All right.
Oh, did my supply go down one little last time?
It should be two right now.
OK, OK, OK, OK, cool.
Yes, it is a two.
All right.
So roll supply supply to make it submit.
OK, it's a miss or I can burn momentum.
Yes.
On a miss, you take no comfort and you pay the price or you can make it a week hit
and possibly recuperate or something like that.
I think.
I think we have to make it a week hit.
It's there's been too much too much.
It's happened.
We need a break.
Yeah.
OK, so we're going to make it a week hit.
There's some of it goes on to zero or no, it just resets to two.
OK, but you may choose one.
You can either take one of your health, take one of your spirit,
take one of your momentum or add a plus one to your next undertake a journey.
I don't.
I think we will be in a way undertaking a journey because we do want
to the tribe wants to get back to that center hex.
Right.
Um, some of your, you know, your supply is kind of low.
My supply is pretty low.
My momentum is pretty low.
I so so it was health spirit supply.
Momentum momentum.
Oh, health or momentum or plus one to your next undertake a journey role.
So unfortunately, your supplies.
That makes sense.
Um, I'll say we'll take.
We'll take a plus one to undertake a journey because every time it's
it's a wits and it's a wrap.
So we need as much as a whole bomb.
All right.
So, you know, let's just talk a little bit about this make this camp this evening.
You know, we've just had a kind of a harrowing experience.
We're kind of we've kind of backtracked.
I don't know if the tribe really sees backtracking in the same way that we might
like they're just trying to stay alive.
Right.
So, but they're in a kind of interesting area.
We have a lot of different things.
We have these mountains to the south where we were.
That's where, uh, ELA famously went to go, you know, find, um,
rip, corrupted ice reach there, you know, to the north.
We know there is that dragon.
What's the what's the CI on the on the erupted ice reach?
That's where we saw the the stone tower and all that stuff.
Right, right, right.
So, you know, is there anything said to the wife to the kid?
You know, I would imagine they're probably pretty shaken.
Yeah, I think I think Sean is just in like management mode of like, OK,
is is Albus comfortable?
Is she like, I'm sure she's had like felt terrible this entire time
and been been having a really rough go of it.
So just like taking care of her, making sure she has water, checking on Quinn
and like looking him over and making sure he's not hurt
and telling him how proud I am of him and how well he handled that.
And like just like just trying to keep them both safe and happy and like close.
And I would imagine the tribe is is obviously having like an emergency
meeting to talk about what to do.
Yeah, I think the most sensible thing is everybody wants to return
to the center of the eye where it's safe, this this middle hex here.
I'm sure half, though, he is not our main character right now,
probably warns them it's a magical dead zone.
So a ritual casters would be, you know, useless and that kind of stuff.
But it is the the safest thing.
So I think that is probably a decision in the morning.
They're going to venture in that direction, right? Yeah.
OK, so it's going to go from one hex to another.
I think we might as well create a.
A journey, undertake a journey.
We'll call it troublesome.
We want to get to the center hex, the magical dead zone.
And make sure the audience can see.
There we go. And, you know, we also have these dragon slayers, too,
who who originally, you know, wanted to go and fight the dragon.
Are they still with us?
Yeah, a part of it, they might want to like return into the storm or something.
Yeah. If they were if they were in the fort, I feel like
they would want to go back to the fort. Yeah.
Let's ask the oracle to see if the dragon slayers decide to keep coming with us.
I think it's I think it's kind of unlikely.
Unlikely. Yeah, I did too.
It doesn't seem like impossible, but there's I feel like
there's a chance that a few of them might want to.
But overall, roll a D 100.
If it's seventy six or greater, they do want to return to their thing.
No. So I guess they're wait, hold on.
If it's seventy six or greater, I thought it was seventy six or greater
that they would want to come with us.
Well, generally, seventy six or greater is yes.
So yes. So so maybe you're right.
Maybe I was saying it wrong.
If it's forty, it means that they don't want to go with us.
Yeah, because then they wouldn't want to go back to the fort.
All right. So so even trying to reason with them, it just doesn't work.
And they say we we got a head back.
There is a small sliver of that hex
that they could enter and not be affected by the storm.
But yeah, they're going to be turned to iron
going back to the storm, but that's what they want to do.
Yeah, I feel like I feel like the Shana tries to like thank them for for helping,
especially because she pounded down the door and was like, hey, get the fuck out here.
And was the one that dragged them out into it.
That's right.
She did have some coarse words for them.
I think she definitely is like, hey, sorry.
But appreciate it.
All right. So we're undertaking a journey.
This is kind of the whole try.
But, you know, let's let's think about it from kind of a Shana's point of view.
We are going to roll plus widths.
And I think you can add plus two plus because of the previous one
and you are with a bond, which is the tribe.
So all right, should hopefully be good.
It's like rolling iron, but also there's a chance I will fuck it up.
We get good enough for me.
That's good.
Let's see, on a weak hit, you reach a waypoint.
You mark progress, but suffer one supply.
So I'm going to move your progress up to three.
All right, I'm going down to one supply.
All right, you have one supply.
So let's roll 2D 100 to determine the action and theme of this waypoint we reach.
We have a 66 and an 84.
All right, you want that 84 for the action or the theme?
Um, action.
Sure. For the action, it is follow 66.
Follow is community.
Follow community.
The community.
I think I think that that to me, that sounds like they're all, you know,
coming together and working together and working as like a like a full
community to be like, hey, this is the way we should go.
Like this is this is what's going to be best for everyone.
I think even with all of the
disagreement between like the cartographers and the ironmongers
and like the forecast, like everyone, like the disagreement that everyone has,
I think at the core of it, they still want everyone to survive.
And this kind of tumultuous last 12 to 24 hours has kind of brought
them all together and it's making them work as like a team more than they usually do.
OK, I like that.
And this hex that we're in is kind of a it looks like there's trees
and a little bit of like mountain.
So maybe it's a little hilly.
But the point is maybe they have to kind of not single file,
but maybe they have to kind of bunch up a little bit more.
So they're kind of following each other in rows,
you know, kind of traversing through some of this area.
OK, great.
So they do that. That is progress.
We've got three progress.
We just need about three to six more to kind of complete this.
Yeah, let's continue to undertake a journey
unless you'd like to try something else, like secure an advantage or gather information.
Hmm.
I feel like.
I feel like
Ishaan is trying to say it.
Pray it.
Play it pretty safe right now
because she's she's still just trying to keep Quinn and and Alba together and safe.
So I think I think undertake a journey is probably is probably still the most
the most that makes sense.
You're going to roll plus wits plus one.
Oh, right.
Because I'm with the community with the tribe, you're going to be rolling plus one.
All right, another weekend.
So same thing again, your supply is going to go down to one,
but you're reaching down to zero.
OK, so do set to one.
We're going to mark progress.
It was already at one, so supply is a zero now.
We have none supplies.
Thank you.
OK, let's roll to the hundred to determine.
All right.
Roll to the hundred.
We have a fifty one and a sixty six again.
OK, so I guess flip the sixty six to the action now.
OK, so here's what I'm going to do.
I'm going to read from a location and a location descriptor.
Oh, cool. Oh, for the sixty six, it is a valley.
And fifty one is a protected valley.
Protected Valley. Oh, that's so nice.
What is a protected valley?
Who is it protected from?
So so we're in the we're in the hex.
That's the the savages.
Technically still.
No, no, no, we haven't.
Oh, we haven't reached that.
We're undertaking a journey to get there, right?
Right.
So this valley is protected.
You rolled a week hit, so it wasn't a miss.
So, you know, it's it should be something positive.
So I don't think we come upon these savages, but what else?
Well, you know, do you want to roll to see what kind of randomly
is protecting this village?
Yeah, let's roll for it.
I like I like rolling for it.
OK, let's do let's see.
OK, fifty one or greater, it's human.
OK, not fifty one or greater.
It's like maybe something else.
Yeah, cool.
Roll the D hundred.
Let's see.
Seventy two.
OK, so it's something human like could be humans, could be elves,
could be something along those lines.
We have a nice triant this time.
We could.
We didn't roll for we didn't roll to achieve something other than human.
But oh, that's right.
We could.
I'm fine with just kind of going with something you're into.
Let's let's say maybe.
Oh, maybe there's some there are some like savage village or defectors.
OK, all right.
They're they're they're kind of like just making it out on their own
in the in the valley.
OK, so kind of.
So describe.
Yeah, describe the the coming upon these people interacting with them.
So I feel like they know like the way that the the the savage village works.
And so they've they've kind of found a way to hide themselves within the
within this in this little valley.
I think they've kind of like made their home within like, you know,
how in valleys there are like big old rocks that have kind of come down.
I feel like they've kind of like hidden themselves within those rocks.
In a safe way that doesn't, you know, if there's a storm or something
that they're not going to get crushed, but I think that they're like
they're really they're very like hidden and well.
Well, obscured, but they're like kind.
Yeah.
Do you think that they leave the tribe alone or do they interact with the tribe?
I feel like.
Maybe maybe they interact with like one or two.
Like like there are there are people who are kind of scouts or lookouts
who who know that they're not from the village.
And they're they're kind of like checking them out.
OK, so they go.
So like one, you know, an emissary and ambassador or something goes.
Yeah, yeah, yeah, they seem friendly enough.
If a shana comes with them, we could attempt to gather information or something
like that, otherwise the people come back and we're like, oh, they're nice enough.
But they didn't really know what to say.
Yeah, I don't maybe.
Oh, maybe maybe we can we can check in with them about like, hey,
do you know anything about medicines or anything that might be able to like help my wife?
Ah, OK, interesting.
Yeah, I think that's a great opportunity to try to advance
the the vow of helping your your dying wife.
So yeah, let's gather information with them.
You're going to roll plus wits and you are with the tribe, so you can add plus one.
All right, one.
And it's a complication.
Oh, no, I mean, your investigation unearths
a dire threat or reveals an unwelcome truth that undermines your quest.
Pay the price.
So very quickly, roll a D 100 and let's just see what the price is.
Yeah.
We can kind of determine what that is.
That's a 60. 60.
It is harmful.
So a part of me thinks that maybe what the complication is is that these aren't.
These aren't necessarily.
Well, they're defectors, but maybe they're like currently on the run.
And maybe that savage village is kind of looking for them.
Yeah, and we could potentially run into them.
It is harmful, implies that they could attack.
Yeah.
I almost think what we need to say is that the tribe needs to somehow prepare
for the worst, which is an inevitable confrontation with this with them, right?
Yeah, I feel like I feel like they like she goes to ask about, hey, like,
do you know anything about medicines?
And they're in the process of like throwing all their shit together
and being like, we have to get out of here.
They're they're looking for us.
They're they're close by.
And they're kind of like they don't even really hear the question.
They're just like, yes, but we have to go.
They're a little they're a little manic.
Yeah. OK.
So the tribe knows that these savage villages are somewhere close, hunting these people.
I feel like they would request some of their best warriors in the front.
Yeah, like Ashana to help in case they come across these folks, right?
Right. OK.
So I think I think Ashana is going to go to Ellie and be like, hey,
keep an eye on my wife and my kid while I go talk some shit up.
While I go to the front lines.
Yeah. Oops. OK.
So they're going to go to the front.
They're going to continue journeying.
I think you're going to undertake a journey or face danger
if it if it's that inevitable, you know, I I feel like given that it was a complication,
it's pretty inevitable.
So I'm going to say we're going to face danger
mostly because I want to face danger.
Yeah. And I'm almost thinking you could just enter the fray, which is a type of combat.
But maybe we can still get out of it.
Yeah.
Let's try to face danger.
How are we doing this?
What what attribute do we think we need to use?
I I'm I'm leaning towards a heart or iron because she's just like
pissed and ready.
So she courageously goes to the front of the line.
Yeah, I think she's sick of this shit.
She's like, all right, it's been it's been more than 24 hours of shit going wrong
and my kid and my wife are back there and I'll be goddamned
if I'm going to let anything fucking happen to them.
Exactly.
OK, so let's roll plus heart.
No modifier, modifier.
We can we can't. That's good.
All right. On a weekend, you succeed, but face a troublesome cost.
You are delayed.
You are hurt.
You are dispirited or you sacrifice resources.
There are no resources to sacrifice.
Oh, yeah, interesting.
You could definitely endure stress as this is, you know, stressful,
kind of moving through this area.
Yeah, I don't feel like she's gotten a whole lot of rest.
I don't know if they've like actually come to blows yet.
So I don't think health makes a ton of sense.
But I think I think it's just like the stress of it is, you know, like
building and building and building.
And you know how when like you just you felt like shit
and you've been so high strong for so long that you're just like on edge
and everything makes you like jump and you feel just insane.
Yes, I feel like that's where a show is at right now.
OK, so I think that you're going to reduce your spirit.
OK, and really what's left is for us to undertake a journey.
We need to. Yeah, we have six progress in this whole
trying to get to the hex.
We just need another three and we'll feel confident to end this.
So you're going to roll plus wits and you can add plus one. OK.
Let's see. Good. We can we can we can. OK.
You reach a waypoint and mark progress, but suffer one supply now.
What are we doing? We have no supplies here.
Let's see. There is.
I love watching you switch books for this.
It's so cool like I have this tome and this tome.
So unprepared is marked when you are at zero supply and out of supply.
You and your allies share the same supply value.
But if you are unprepared, you cannot increase supply.
For example, let's see.
Encumbered. Hmm.
Doesn't really say what happens if you're already.
At zero zero and we.
Hmm. Suffer one supply.
So what was that?
What was the other part of it again? Sorry.
So it's a weak hit. We suffer one supply and you can mark progress.
Make progress. You reach a waypoint, but you also suffer one supply.
So what do we how do we do this?
Can you go to negative? No, you can't. No, I think maybe we just reduce your momentum.
That would make sense. Yeah.
So your momentum goes to one. OK.
And we will mark progress.
So that is a total of nine progress.
What? So fast.
Yeah. Well, it's it's it's only a troublesome journey.
So we make three progress every time.
Oh, that's right. That's right. That's right. We go through.
So let's let's decide our waypoint.
Two D hundreds, please.
All right. What the location is that we come upon.
We have a seventy two and an eighty three.
All right. Let me I always lose these damn.
There we are. Seventy two.
A lake. A lake. OK.
Eighty three.
A corrupted lake.
Shit. A corrupted lake. OK.
You know, we could interpret this as like a lake that is.
You know, like run off from that.
Yeah, it's like a still, you know, like it like it's not drinkable.
It's not potable water.
Yeah, it doesn't have to be like mold corrupted.
No, no, no, no. So yeah.
You know, what is it like when the tribe comes upon this this corrupted lake?
Oh, man, I think I think when they come up to it,
I think the smell hits first because you know that, like,
you know, when you hit bad water, it's it's a very, very distinctive smell.
And I feel like it's just still in a way that water shouldn't be.
And so I think they can see like the like rainbow film on the top of it
and the the plants that don't look quite healthy.
And like maybe there's like a fish bobbing in it or two.
I was actually thinking because this is the savage village's territory,
there could be a couple of bloated bodies.
Yeah, probably.
Yeah, or like it's or like it's like it's where they dump things
that they don't use.
So it's just like ref like surrounded with refuse.
And, you know, like you said,
bodies and and just things that are not useful to them anymore.
I think we have made enough progress that you can now roll 2d10.
And as long as both of them are under nine,
we will complete this this vow of getting the tribe back to the center hex.
All right.
I'll turn our favor a nine and a four.
So that's a week that is reaching your destination on a week hit.
You arrive, but face an unforeseen hazard, envision what you find.
We can ask the Oracle.
I feel like there is
this maybe maybe maybe we'll see.
Let's see.
There is like a like a village scout that's just like
patrols the edge of the magic dead zone and he sees us.
OK, I think that's I think that's legitimate.
And I think that gives us an interesting challenge.
So we make it.
But, you know, as Shauna does see this kind of savage scout,
they probably have, you know, piercings and tattoos and they look pretty fierce.
And they see them dart off into the woods.
What are we doing? Are we going after them?
I'm going to get them. OK.
There's they're going to send people after us.
Hell, no, I agree. They probably will.
So just full on tank, charging off into the forest after that bitch.
Let's see. How do we do this?
You are going to probably face danger or secure an advantage.
Yeah, I now is if I'm going by herself or is she going to bring Ellie along with her?
Um, I feel what was our can I ask it?
Well, your bonds, bonds, I wanted to run myself with Ellie.
Ellie is a forecaster, so she's a pretty good ranger and, you know, hunter.
Yeah, I feel like I feel like I'd bring her with because I feel like she would like want the
the the the the praise that would come with finding the finding that that person and like
keeping the tribe safe.
So I'm going to be like, hey, we're going to fuck this guy up.
All right. So let's first face danger.
Okay.
You are rolling either what's that are using speed, agility, courage, aggressive action.
Let's look at our assets here.
Face danger.
When you face danger or clash against a brawling attack.
This isn't really that when you enter the fray that's going to be coming up.
Let's just say face danger without any kind of advantages.
You're going to roll your iron.
Let's see what we got.
Just like Trent.
Oh my God.
No.
Oh boy.
Okay.
On a miss you fail or your progress is undermined by dramatic and costly turn of events.
Pay the price.
Now we can either roll to pay the price or we can come up with what's obvious.
Yeah, I.
What is obvious to you?
That is a complication.
Okay.
I don't like making things sad, but I'm going to make things sad.
So, so we're barreling head first into the forest after this person and we run into an ambush essentially.
There's more of them, right?
Yeah, more than one.
Well, here's the good news.
There's let's ask the Oracle.
Is there more than two?
Two.
I think it's.
Yeah.
Yeah, I feel like.
Yeah, 50 50.
Okay.
51 or greater, there is more than two.
Right.
And we'll just say it's like three.
That's the case.
46.
So there's just two of them.
There was one kind of waiting out waiting for the other guy, right?
Yeah.
So I feel like I feel like the one guy like ran and then flanked off to one side.
And then as we're going towards him, the other one like pops up behind us.
Did they clever girl you?
Is that what you're saying?
Yeah.
I'm saying the clever girls.
Okay.
Unfortunately, I think what is obvious is you're going to enter the fray.
Correct.
Hell yeah.
Now you do have a path called banner sworn.
When you enter the fray, bearing your banner, add plus one and take plus one momentum on a hit.
When you burn your momentum while carrying your banner in combat, take plus one momentum after you reset.
Okay.
So keep that in mind.
So you're going to enter the fray.
What is, what is my banner?
I don't think I ever understood what that was.
Well, I think we know.
I know I'm like, you are an iron monger, right?
Isha is an iron monger.
So she probably has some, you know, image or, I mean, it could be whatever you want.
It could literally be like a banner that she has on her back, you know, like how the Japanese samurai,
remember how they used to have like flags on their backs and stuff.
It could be something like that.
What do you think?
I feel like she has it like stamped on like a piece of her clothing.
Like a, like, like some kind of crest that she made up for, for the iron mongers.
And then there's like a little bit for Quinn and Alba because they're her like big things in her life.
And like, maybe she's, she's got it covered with a cloak or something.
And she like, yeah.
You about to be banners sworn.
Let's go.
So you're going to enter the fray with a plus one.
First, we have to set the challenge for this combat.
So let's real quick go.
Well, we can erase this center magic hex thing.
We're going to say these savage village scouts because there's two of them.
It's a dangerous.
I think it's dangerous.
Okay.
Yeah, you too.
Now that we've said that we're going to, if you're facing off against your foe, you're going to roll.
But if you've been ambushed, you're going to roll plus wits.
And you did say that you were ambushed.
No, it makes that makes sense.
You're going to roll plus wits plus one.
All right.
And it does make sense that I would roll it.
It tracks.
I'm just sad about it.
It's a miss as I expected.
Okay.
Here we go.
On a miss.
Combat begins with you at a disadvantage.
Obviously you're going to pay the price and the foe has advantage.
So real quick.
Roll the D 100.
And let's see what the price is.
Oh shit.
Things are getting dicey here.
50.
A new danger or foe is revealed.
Let's say my immediate thought is these savage village scouts.
And the foe has initiative.
Meaning they get to go first.
Yeah.
So you are going to clash.
When a foe has initiative and you fight them in close quarters.
You're going to roll plus iron.
Yes.
Good.
Real quick.
Let's move on.
I'm going to start with the foe.
I'm going to start with the foe.
I'm going to start with the foe.
I'm going to start with the foe.
I'm going to start with the foe.
Yes.
Good.
Real quick.
Let's look at your assets because.
I think I have a plus one.
When you face the foe or clash against a brawling attack add plus one.
And momentum.
Okay.
So you can roll iron plus one.
Let's go.
This is what Ishauna was built for.
Oh my fucking god.
This is what Ishauna was built for.
And we cannot roll a good dice.
Oh boy.
Okay.
On a miss you are outmatched.
Punch things.
You must pay the price.
Roll another D hundred.
Bitch.
Oh boy.
I don't want to kill.
I just want to be happy with my wife.
It forces you to act against your best intentions.
It forces you to act against your best intentions.
So what is the scenario where these two savage villagers and a wolf coming upon you and Ellie
forces you to act against your best intentions.
Either you have to what do you think.
I think our best intentions are to like catch and beat their asses and don't let them follow
us.
Yeah.
But I think knowing that we're outmatched makes us retreat huh.
Yeah.
Like we have to turn back a little bit.
Okay.
I don't know if we go all the way back.
Yeah.
So you guys are or even like call out like turn back enough to call out for like reinforcements.
You are returning.
You are calling back but they still have the initiative.
So they are going to continue to harass you.
You are going to clash again.
Roll plus iron.
Just a plus one.
Hold on real quick.
Let me see.
Yes.
You do still have plus one.
All right.
I want to punch something in the fucking face.
Hell yeah.
Hit.
You inflict your harm and choose one you have the initiative.
You can either take one momentum or one additional harm.
So I think I get a momentum for.
Yes.
Hitting.
Yes.
So I'm up to two and then so I can take momentum or I can hit him again.
So I so I inflict time already and then I can either add momentum or inflict time again.
Yes.
I'm fucking frustrated and I want to hit him again.
Okay.
So you have two progress.
You inflicted one harm and now you've inflicted another harm.
What does it look like you're running away but then some opportunity appears where you
managed to get them a little bit.
I feel like I like she.
Oh man.
So I think either either they're focusing on Ellie or there's a there's like a rock that
I can duck behind really quick and as they run past just like clock them.
Nice.
It was like gauntlets like he was talking about.
So it's just like a cling.
So you managed to knock one of them maybe the other two maybe the wolf and the other
guy are distracted by Ellie or something.
So you're right now you're one on one with a guy and you have the initiative so you can
strike.
Yep.
Let's see once per fight when you risk it all you may steal initiative.
Nope.
That's not what we're doing.
Or you could try to battle which is kind of a kind of wrapping up this combat quickly.
I think probably a strike makes the most amount of sense.
Yeah.
I think so.
All right.
Let's look at your assets.
Do you have a strike strike.
No.
Okay.
You are rolling plus iron.
Okay.
See how you do.
Do I have any modifiers because I don't know that's just.
Yes.
Okay.
Okay.
You inflict your harm but you lose initiative.
So.
Okay.
You managed to get a couple of another good blows on this guy but they're tough.
They're wiry and it's now their turn.
So they are going to clash with you.
Please roll iron.
This was the one I have a plus one on.
Yes.
Okay.
Strong hit.
Yes.
On a strong hit inflict your harm and choose one.
You may either inflict additional harm or gain momentum.
Oh man.
I think.
Right now you have four progress on this formidable enemy.
So if I hit him twice I'd be six.
It would be five.
Right.
I think I want to do the harm and then take the momentum because I'm I like I
feel like the battle rage is like clarifying a little bit in the in the
sense of like okay you got like your your one like big hit out of the way now
play smart so you can finish this.
So you are going to get that momentum because of your your asset so you can
increase your momentum.
And I increased the the the progress.
Let's say that you kick this one guy's ass and now there's two left.
There's the other guy in the wolf.
So you go after them to try to help Ellie.
You have that one down and I'll ask you have the initiative.
You can either find them and strike at them or you could try to secure an
advantage of some kind which would give you a plus one on your next role.
Okay.
I think I.
I think Ellie do we think Ellie's holding her own or does she need.
I don't know.
Let's ask the Oracle.
Okay.
All right.
So how likely do you think it is that she can hold her own between a wolf
and a another dude savage villager.
Okay.
Well she's a forecaster.
She's pretty fucking tough.
Yeah.
Yeah.
But it's a it's a wolf and another and a dude.
So I feel like unlikely.
So a 76 or greater and she is holding her.
Self her own pretty well.
Okay.
Let's see.
71.
Oh she's I feel like like she's trying but they're they're they're gaining
on her.
Okay.
So they basically probably you know pinned her somewhere or they've got
her cornered and you kind of come upon the scene.
Then I think I don't think I don't think I would think to secure an
advantage.
I think I would see my friend in danger and just go.
So you're going to just go right into it.
So.
Yeah.
Let's see.
You could try to battle.
Which would kind of wrap this up a little quicker.
Because.
And the fight is a progress move.
Yeah.
I don't think we're quite there.
Okay.
So so sounds like you want to strike.
Yeah.
Roll plus iron.
No.
Strong hit.
Nice.
This is what I was built for.
You are going to inflict one harm and you're going to retain the
initiative.
Does the asset say anything about strike.
No.
Just just face danger.
Okay.
So your progress goes to six.
I believe.
Yeah.
Go real quick to here.
One, two, three, four, five, go to six.
And you still have the initiative.
Cool.
What are you doing?
I I'm still I'm still fighting them.
I'm I think strike is still.
Okay.
Hold on.
Can you remind me what battle is?
Sorry.
So battle.
When when this battle happens in a blur, envision your objective and roll.
If you primarily fight at range, your role edge, if you're fighting
depending on your courage, your role plus heart.
So you choose which stat you want to roll.
And then on a strong hit, you would gain plus two momentum on a weak hit.
You achieve your objective, but without a cost on a miss, you're
defeated and the objective is lost.
So this isn't necessarily to bring the fight to a close.
This is to have like a certain objective.
Like I want to get rid of the wolf or I want to maim, you know,
the guy or something.
Can I can we try battle?
Yeah, sure.
What is your intention?
What is your objective in this battle?
I think my intention in this part of it is to to get rid of the wolf
because I feel like that's like, like, I think we like the two of us can
take a dude, but I think the wolf is like an unforeseen kind of added
danger that we weren't prepared for.
Okay.
And then what stat do you think would be best for that?
Either harder iron probably.
Okay.
I mean, if you're just looking to come up and bash the dog for the back of
the head, iron makes sense to me.
Yeah, I think, I think, I think it's just one of those moments of like
drop the shoulder and just pile drive into the wolf.
Got it.
You're trying to overpower your opponent.
So role plus iron.
Let's see how we do.
Good.
Good.
On a weak hit, you achieve your objective, but not without cost.
Okay.
Price.
So roll a D 100.
It is a one.
Oh, interesting.
Roll again and apply that result, but make it worse.
That's such a dick move.
Like, hey, do it again, but it's worse this time.
If you roll this result yet again, think of something dreadful that
changes the course of your quest and make it happen.
Okay.
Roll another deal.
62.
God damn.
It is harmful.
Okay.
Well, I think I was going to initially say that like she gets kind of like nipped
by the, by the wolf.
But I think, I think in like in the struggle, the wolf like clamps down on
her arm and just like doesn't let go.
Yeah.
And she finally like bashes it off, but she's pretty like pretty bloodied and
pretty, pretty wrecked.
Oh, it's just, it's like the same arm that she like dislocated your
shoulder.
So it's like stub luck.
So it's not all the way out, but it's partially out and it hurts like a
bitch.
I think because it's twice, you need to reduce your health from five to
three.
It'll go down to this is technically, it's not really a progress move.
You have, you have eliminated the wolf, but we still need to make progress to
finish this.
Even Ellie, you're facing down this last savage villager.
Right.
What are you going to do to bring this battle to a close?
You could try to end the fight now, but that would mean rolling 2d10 against
your six.
I don't feel comfortable with that.
I think it's, I think it's just continuing to strike unless there's
something else.
Let's, yeah, I guess you do still have the initiative.
It doesn't say anything about losing the initiative.
Um, yeah, let's just strike.
Roll plus iron.
We can't.
Okay.
You inflict harm, but you lose initiative.
So it makes sense.
It goes up to seven progress, but now they are going to fight against you.
Now they are going to clash against you, but once per fight, when you risk it
all, you may steal initiative from your foe to make a move.
When you do, you can add plus one and take plus one momentum on a hit.
So you could attempt to strike at them while they're trying to strike at you.
Yes.
Okay.
You are going to turn the tide.
You may roll iron plus one.
Cause clash.
Hopefully.
And actually.
Yeah.
No, no, just plus one.
Right.
We're turning the tide that, and that, that's where you're getting that plus one from.
Okay.
Okay.
Yeah.
All right.
Come on.
Another weekend.
I'll take it.
Uh, let's see.
You will take plus one momentum on the hit.
Nice.
And you will inflict your harm.
So that's now eight.
Nice.
Okay.
But you lose the initiative.
That's okay.
So I saw punch in my face.
Yes.
I'm going to take plus one momentum, but they, they are going to clash against you roll iron
one more time to see what happens is they get a plus on this one because it's clash.
Yes.
Yes.
Nice.
One day I'll remember all the rules to this and it'll be great.
Yes.
It's a hard to remember.
We hit again.
Okay.
Uh, you inflict your harm, but then pay the price.
Your foe still has the initiative.
Uh, the good news is, is your progress is real high as soon as you get the initiative.
Roll a D hundred.
Let's find out what the price is that you are going to pay.
This is a little bastard.
Yes.
A friend, companion or ally is put in harm's way.
Fuck.
So Ellie's.
Yeah.
He, he like gets Ellie on the ground and is like going after her.
Okay.
Maybe even stabs her once or something.
Yeah.
Nonetheless, he still has initiative.
Um, we're going to clash.
We're going to clash again.
Yep.
Cause I'm trying to get him.
I'm trying to get him off.
Yep.
You're trying to get that initiative.
Yeah.
You're going to roll a strong hit.
You have plus one.
Plus one.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Come on.
Oh, no.
Okay.
On a miss, you are outmatched and must pay the price.
Okay.
You're going to fall unconscious.
You know, maybe they like at her and she falls unconscious.
Just backfist knocks her out.
Yeah.
All right.
So what's next?
What are we doing?
This is kind of wiry.
Savagery is, you know, is looking.
Yeah.
What are we at?
We're at a, we're at, are we at a nine?
I want to have the initiative.
You have to have initiative.
So you've got to take it.
So I, what, what can I do?
I don't, I just do it.
I mean, basically you're going to clash with them again.
Yeah.
What's he doing?
All right.
Roll another plus iron.
Oh man.
So he's like, he knocks her out and I'm just like, like,
wide stance, low, ready.
Finally.
You inflict your harm and you now have the initiative.
Let's say you take plus, you're going to take plus two momentum
because of your asset.
And you are now at a 10 actually.
So let's end the fight.
You're going to roll 2d10.
And let's just hope that they're both not 10.
And eight and a three.
That's good.
That is a strong hit on a strong hit.
The foe is no longer in the fight.
They are killed as appropriate to the situation of your intent.
So describe to us how you bring this battle to a close squeeze.
He's like got Ellie on the ground.
She's unconscious.
I'm like low.
And I think he's going to try and like swing.
And I'm going to just duck under and like pick him up and knock him
into the ground and like hit his head on a rock.
Nice.
And then like one more punch just to be sure.
You hear the, the, the crack of the skull and you're like, yeah,
I'm pretty sure this person's done.
Yeah.
Okay.
Then I'm going to set my shoulder back in place and pick up Ellie and try
and get back to the tribe.
Okay.
I think that it's easy enough to return to the tribe.
Let's just face danger once because you are wounded.
You know, you're not in the best of health.
You don't have to carry somebody.
Yeah.
Okay.
Let's just face danger and see just how difficult this is.
You are going to, I don't know, I guess you're, I guess you're using
aggressive action, strength, endurance.
That's iron.
Yeah.
That makes sense of just like you got your shit rocked.
You got to keep going.
Yeah.
Roll plus iron.
We can.
Okay.
You succeed, but you do face a troublesome cost.
You are either delayed and you're going to suffer momentum.
You are hurt.
You are dispirited or you sacrifice resources.
There's no resources.
So I think it's either moment like it takes a really long time to get back
because we're hurt or we just like get worse.
What do you think?
Both are valid.
Yeah.
It's, to me, it doesn't matter which one, which, whichever one you think is
more narratively makes sense.
I think you're going to be bleeding profusely, right?
You know?
Yeah.
I think, I think, I think the, the, the hits of health is makes the most
sense because like, I think in her mind, she's like, I got to get back.
I got to get back and got to get her back safe.
And I'm like, regard for herself is utterly gone and just like plow
forward, keep going, keep going.
Oh, why am I dizzy?
Why is the tribe?
I got to keep going.
That kind of thing.
Roll up, reduce your health to one and less, excuse me, two.
I'm sorry.
Okay.
I was like, oh no.
That's what I should have said.
I was like, shit.
And because you would have theoretically lost so much blood, I think that
it's likely that you might pass out by the time you reach the village.
Yeah.
I feel like I pass her off and I'm like, good night.
Roll a D hundred, 26 or greater and you do pass out.
Oh, an entire 100.
Just 100% guaranteed that when Ishana finally reaches the tribe, she just
collapses onto her knees and falls forward and people rush to you.
And it's time to take a break for, for Ishana.
I think she needs a little bit of rest.
Yeah, for sure.
I think that we can sojourn.
It'll probably take a couple of days.
Oh, for sure.
Right.
So let's sojourn first just to kind of determine, you know, what this rest looks
like you are going to roll plus heart and you can add plus one because you are
within the tribe.
All right.
Heart plus one.
On a week hit, you may choose one.
Okay.
You can either clear a condition.
For instance, you are unprepared.
You could clear that condition.
Oh, hold on.
Whenever you sojourn and score a week hit or miss, you may claim the rights of
hospitality warrant warranted by your title or lineage.
If you do roll all dice and then add one, if you miss your.
So, so do I, do I just roll?
I'm going to re-roll plus one.
Plus one.
Okay.
Cool.
What did you roll?
I'm sorry.
Can you remind me?
You rolled heart.
Heart.
Thank you.
And then plus one.
And you share a bond actually too.
So we'll say that your action score is seven.
So it's a strong hit.
Yeah.
Very good.
On a strong hit, you and your allies may each choose two from within the
categories below.
Okay.
So we'll say you can either clear condition, recover or provide aid.
Clear condition would be like getting rid of this supply thing.
Yeah.
Recover would mean that you could take plus two to your health or plus two to
spirit or plus two to supply or plus two to momentum.
I think I want to, I want to, I want some supplies again.
All right.
So you have to clear the condition.
Of being unprepared and your supply is going to go to plus one.
Nice.
And then what is the next thing you want to do?
So I, so I get two of those.
Did you say or just one?
Yeah.
You can choose another one.
Um, then I think.
So there's like larger categories, which is clear condition, recover and
provide aid.
And within those, there are, you know, subcategories within recover.
Yeah.
There's taking two categories.
Yeah.
There's take plus two to health, plus two to spirit, plus two to momentum
or supply.
I think.
Uh,
health or spirit makes the most sense.
Um,
what are your, what are your thoughts, Serge?
It's not good to have low health.
Uh,
I feel like you would have spent most of your time like bandaged and,
you know,
trying to fight off whatever infection might be.
Yeah.
I think,
I think health should be increased to four.
Cool.
So should it be.
And,
and,
and what is the recovery process for a Shana?
What does it look like?
Uh,
I think that kind of stuff.
Yeah.
I think she, you know, like comes to.
And is like being bandaged and like.
Is a little disoriented, but then remembers like everything that happened.
Uh,
checks on Ellie.
Make sure she's okay.
Checks on Quinn and Alba.
Uh,
and,
and like,
I feel like Shana is like a shitty patient in that she's like,
I have other,
I have other stuff to do.
I can't recover.
Everyone's like, sit the fuck down.
Yeah.
And she's like, huge.
So it's really hard to get her to say so,
but eventually like,
I feel like Alba is like the only one that can be like,
sit down.
Don't go anywhere.
So,
so you recover.
Um,
it's going to take a couple of days.
Let's say it takes.
What do you think?
Three or four days?
Mm-hmm.
Probably three or four days.
Probably three or four days.
Yeah.
The storm is going to move twice.
So let's roll a D eight and find out what direction the storm is
moving.
The good news is that the tribe is safely in the middle.
So they should be able to.
Maneuver.
But let's,
Oh, did we make it to the.
Yes, we did.
Yes.
Okay.
Cool.
Nice.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Yeah.
Nice.
Um,
a three,
three,
uh,
eight,
seven,
six,
five,
four,
three that's Southwest.
So it's going to move.
Uh,
how do I do this?
I'm going to keep going in the same direction,
but a little West.
That doesn't make much sense.
Let's see.
This is the hardest part is when I move south,
when I move like the, the,
not the true directions,
it's hard to like,
like half a hex down and half a hex sideways,
maybe that's kind of it right there.
Yeah.
Yeah.
So that's Southwest and let's move one more.
Roll another D eight as it's been four days of rest and we
move every two days.
Again,
three interesting.
Uh,
so same direction again.
Down and over.
So we're kind of in new territory.
Uh,
the good news is that the storm is heading south,
which is kind of better land to be, to be around.
So we're now in this center hex,
which I haven't really determined what this,
uh,
light green with little specs means.
What,
what do you think that means to you in terms of what this
territory is like?
I feel like it's like a planes,
like a really like a wide flat open plane,
planes and maybe there's,
there's like rock outcroppings and stuff like that.
Yeah.
Or like, like cops as a trees, but nothing really like foresty.
Yeah.
Pretty light when it comes to the trees.
Yeah.
Uh, awesome.
So, so we're kind of a new territory.
We've moved away far away from the,
from the dragon and from that savage village.
So when a Shawna comes to,
we're definitely in a better place.
Yes.
So with all of that said,
a Shawna is good enough to kind of get up and walk around.
And, uh, we can,
I think we can remove this,
defeat the dragon cultists cause the,
they've left us.
They're,
they're frozen.
Right.
They're gone.
We want to alleviate Alba's illness.
We want to help the tribe forge a new path.
Um,
So I don't think that one really applies anymore either.
Yeah.
I'm wondering if we have to forsake that vow.
Um,
or if we just,
uh, roll to finish it.
Uh, let's see.
When you renounce your quest,
betray your promise or the goal is lost to you.
Uh,
The goals,
I mean,
the goals technically kind of lost to us cause it's back in the storm.
It is,
but it's not like a bad thing.
No.
I think we just need to fin,
we need to just fulfill this vow.
Like,
Yeah.
We didn't get where we wanted to,
but we got somewhere nonetheless.
Right.
So you have five progress on this currently.
Mm hmm.
Technically you can roll 2d10 right now.
And even if it is a miss,
it's not the end of the world.
There,
there might be a new complication of some kind,
but let's just roll 2d10 and see what happens.
Let's do it.
Little unorthodox,
but let's see.
Okay.
And so we hit on a week hit,
there was more to be done or you realize the truth of your quest
and vision what you discover.
Then mark experience because this was a formidable thing.
You are actually going to gain two experience.
So it's going to go to four.
Nice.
And we can clear this.
We can clear the menace.
And, you know,
what is the more to be done or you realize the truth of your quest?
What do you think that is in regards to, you know,
forging the path for the tribe?
So it could be as simple as a shot.
It should not be the one.
Yeah.
I definitely think it's one of those moments of like self self reflection
and being like,
I'm not cut out for the leading of path things.
I am, I am a, I am a protector.
I am not a, a, a leader in that sense.
I think you're spot on with that for sure.
So we have kind of a, you know, a, a new, a new chapter here for a Shawna.
We could try to find a new vow and new, a new quest for Shawna
or try to kind of pursue the, the bigger vow of helping Alba.
Yeah.
You can roll up a new character.
What, what are you in the mood to do?
Um, I don't want to, I don't want to roll a new character yet.
I like, I think, I think we should, I think we should hang out the Shawna more.
Um, I would like to go talk to the, the cartographers because they have,
you know, they have all the information.
They have, they're kind of like the information hub of the, of the tribe.
So maybe I want to go talk to the, I think.
Uh,
building a relationship with a cartographer with the purpose of trying
to find information to help Alba.
That makes sense.
Uh, so you're, you're going to be asking about, you know,
uh, uh, salves and, and, and things that might help with a week long.
Yeah.
Okay.
This would be considered progress towards finding the cure for Alba's illness.
And what, what kind of a move do we think this is?
Is a, a gather information, a compel, um, a forge a bond.
I feel like it's forge a bond because I don't think she's trying to like
intimidate anyone into anything.
I think she's genuinely going into it with like a heart of like,
I just want to help my wife, help me help my wife, please.
So when you spend significant time with a person or community,
uh, you stand together to face hardships or make sacrifices for their cause,
you can attempt to create a bond.
So this is going to be over the course of maybe a couple more days of like,
Hey, I'm a little bit of, you know,
I want to be indentured to you to get into your good graces kind of a thing.
Right.
Yeah.
And I think, I think there might,
I think an issue might be that she is an ironmonger.
And so there is that like.
And there are not on good terms.
Yeah.
You are going to roll plus heart.
Okay.
And let's see how you do.
Let's see how we do.
Let me also say before you do this,
you have four experience that you can spend at any time.
Well, okay.
So what does that mean?
So if you spend two experience,
you can improve a current asset or if you spend three experience,
you can gain a new asset.
Ooh.
Yeah.
So you could improve two of your assets right now.
Could improve too.
So what would, what would that look like?
Well, let's see.
You can, you know, check any of the boxes that you like.
It does say under empowered,
when you forego your title or lineage and forge a bond as an equal,
or when you swear an iron vow,
you can add plus one and take plus one momentum.
I kind of like that.
I like the two.
It works with what we're kind of trying to go for here.
Of like, of like dropping all like the pretense of being like this,
like badass brawler and like coming to them.
And it's a very like human person.
Yes.
Yes.
I don't know anything.
You guys know more than me.
Yeah.
I'm a big dumb dumb.
Yes.
Please help me.
Okay.
So we're going to, we're going to do that, huh?
Yes.
We'll spend two.
Yes.
It's two experience.
Yeah.
So we'll go down to have two experience to use if you'd like to.
Okay.
Um, I think that's what I,
that's all I want to do with that for now.
So you've spent two experience.
Yeah.
Looks good.
So now,
because you have selected that when you forge a bond,
you're going to go plus one with your heart.
Nice.
All right.
Heart plus one.
Let's see what we get.
Ooh.
Nice.
Uh, make note of the bond.
You will mark a tick on your barn bond progress track and you can choose one.
You either gain plus one to spirit or plus two to momentum.
Okay.
So do we need to have a new bond or we haven't created the bond yet.
We will create a new bond.
So we can, you know, it could be a current iron monger,
excuse me, a current cartographer that we know,
which I think, uh, in half's case,
that was Ed, Edda.
Let's take a look here.
Ed is kind of a bitch.
I don't know if I would be down with Mona was a historian.
Okay.
Vella was a four.
Oh, wait.
Mona's the historian to the ones I want to talk to them,
not the cartographers.
The historians.
I forgot about the historians.
Sorry, historians.
I mean, the historians are kind of more like record keeping.
The cartographers are kind of the scientists of the, uh,
Oh, I guess that's true.
I mean, if you want to justify the historians,
you certainly can.
Oh man.
I just forgot.
Historians is my problem.
Um, I feel like,
I feel like it could go either way.
Let's stick with the cartographers because we can create a new cartographer.
So we're going to increase your bond here by one because you've
gained a new ally and we're going to add a bond.
Uh, do you want to roll for their name?
Yeah.
Let's, let's roll for that.
All right.
Roll the D hundred.
Let's see what we get.
I'm bad at fantasy names on the fly.
44.
44.
Uh, do you, do you want to find out their name or do you want to find out their
disposition first?
Disposition first.
Okay.
Uh, uh, their disposition of a 44 is suspicious, which makes sense.
That makes sense.
Yeah.
They're suspicious of you.
Now let's roll another D hundred to find out their name.
95.
So they are suspicious of your loyalty, but 95 is Katanya.
Katanya.
That's a good one.
Yeah.
Katanya.
Uh, they are with the cartographers and.
All right.
So, so this is our new bond.
They're suspicious of us, but nonetheless, uh, through proving ourselves on a
strong hit, uh, we do forge a bond with them.
Yeah.
I feel like they come like multiple days and like, and I'm like, look, I'm not,
I'm not trying to like fuck you guys over.
Yes.
Let's, let's roll a D eight again to see where the storm moves.
See.
Eight.
It's going to move true north.
So we are now here.
Okay.
So we're going back into some.
Yeah.
Lightly wooded areas.
All the weird stuff is to our northeast, but we're so far still in the clear.
Yeah.
It becomes a little more woodsy here.
Now that you have befriended them, are you going to try to compel them, gather
information?
What do you want to try to do?
Um, I think I, so if we forged a bond and I think, I think compelling them to like
tell me things.
Is that what I want to do?
Tell me your secrets.
Please tell me things.
Now, if you attempt to persuade someone, which is what a compel is.
Oh wait, I take it.
I take a plus one for spirit and a plus one for moment or is it or, or a plus one.
Are you saying because you're, you're a bond?
Cause I forged the bond.
You're going to take one spirit or two momentum?
Ooh.
I'm going to take one spirit just to like make you everything you've been.
Sure.
We have to serve our OCD tendencies.
Uh, so patterns.
It's not really OCD.
It's just patterns.
If you want to persuade them, you can compel them.
Or if you're just trying to gather information and this and your, your bond would give you
a plus one on that gather information.
Yeah.
I feel like compelling seems very like kind of like that would kind of go against everything
I've been trying to like do by like just coming to them and being like, Hey, help me.
So I think compelling sounds like you're kind of being shady about it.
So you're going to roll plus wits, but you will have that plus one.
All right.
It's a miss, but if I burn momentum, it's a weak hit.
So I'm going to burn momentum.
All right.
You burn that momentum.
So you go back to two.
The information complicates your quest or introduces a new danger.
Envision what you discover.
You can ask the Oracle if you're unsure, but you will take plus one to your momentum.
Okay.
So back up to three.
Um, so what do they tell you that complicates things?
Well, I think like, like an obvious one is that they don't know anything, but I don't know if that's maybe, or maybe
they have to point you in a different direction.
Like maybe, maybe this is where we have to like, they're like, I don't know, but the historians might know like this.
Like you might get like bounced between sources, maybe.
Possibly.
I would also say maybe they do know of a plant that when burned, you know, helps alleviate, you know, breathing problems.
You know, I'm thinking of like an aloe vera or something.
Yeah.
But that plant is hard to find or that play is only in a certain place or something like that.
Yeah, that would make sense.
So that way we have some kind of progress, but it's not perfect.
Yeah, I that that makes a lot of sense to me.
The idea of it of it being hard to find.
Okay, so we decide that it's a plant of some kind.
And how do we how do we make this achievable in some way?
First of all, I do think that this is a little bit of progress.
So we are going to mark half progress nice on this because it's an extreme goal.
The progress is only done in half.
Yeah, right.
So you have a plant that you have learned of.
You know that it is either rare or it is hard to get to or something else.
You know, do we want to ask the Oracle to kind of define it better?
Yeah, let's let's let's do that.
So let's see.
We could.
Is it just like not a common plant or is it in a weird place?
All right.
So so let's just do 5050.
It's either uncommon if it's less than 51.
If it's 51 or greater, then it's just in a certain place that is difficult to get to.
Okay, let's see.
Okay, 69.
So our favorite number.
I think we get that almost every session we get.
That tracks for us.
I know Vince definitely got a 69 last session.
All right.
It's somewhere that is hard to get to.
Okay.
Is is that somewhere?
Like mountains or is it within range?
I like the idea.
Go go go.
It's just hard because like if we set it in a particular hex, it's like we have no idea
if the storm is ever going to go to that hex.
Yeah.
It should be something a little bit more common.
Like maybe it has to be in a certain kind of place.
Yeah.
Like a like a specific kind of swampy area.
Yeah.
Like it or it has to grow within a certain other plant in a swamp.
Like, like, you know how, you know how in like in trees sometimes there'll be not holes
and then dirt and stuff will fall in there and seeds will like grow out of it.
Like air plants or whatever might grow on trees.
Yeah.
Okay.
Maybe it's that kind of thing.
Like an air plant that grows on other trees and it needs to be kind of marshy land.
Yeah.
So that's what we'll do.
So whenever we travel with the Shauna, if we come upon land that reminds us of marsh or
swamp, we know, okay, this might have this might have it.
This might have it.
Yeah.
Okay.
How do we record that?
Yeah, I want to make a note of that.
Maybe I'll just in her box, I'll say find marsh or swamps to look for plants.
Yeah.
That's what we have for now.
Okay.
So that's that's that's progress.
That's something that's good.
What is a Shauna's next move?
What does she want to do next?
Um, she has been neglecting her job for a little while.
Yeah.
I have, I have been a little bit distracted.
Um, yeah, I think, I think she's, she's probably going to go and try and try and gather some
iron, like keep that, keep that job going and keep that, that, that, that place within
the, within the, within the tribe secure.
Okay.
Uh, you, we could attempt to test your bond with the iron mongers.
Your bond is tested either through conflict, betrayal or circumstance.
Um, that could be interesting because I'm talking to a, a car, a car.
Yes.
Yes.
So you're going to roll plus heart to see what the iron mongers think of you.
All right.
No modifier.
We kit on a week hit, your bond is fragile and you must prove your loyalty, envision
what they ask of you and do it.
Okay.
If you refuse or fail, you will pay the price.
Oh man.
Okay.
So.
So first of all, you've, you've been gone for a number of days.
You know, you went on that quest and then you came back and then I got hurt.
Yeah.
So, so they're like cartographer and it's weird.
Right.
So it sounds like you're going to need to swear an iron valve for them.
So they are going to ask something of you.
Yeah.
Um, what?
Okay.
It could be something within the tribe.
It could be, um, you know, Hey, we need you to, uh, find out what the cartographers
are up to, or we need you to, uh, help us forge some black iron that we found.
Or.
Oh man.
I think we can roll a D hundred, you know, to ask.
Can we roll a D hundred?
I feel like I'm going to, let's do the action in theme table.
Roll two D hundred.
And let's see if this helps us at all.
95 and a 51.
Learn is a 95.
Okay.
51 is stranger.
Learn stranger.
Learn about a stranger.
And about a stranger.
This does kind of track with the whole like, you know, get into the cartographers and.
Yeah.
I think that's.
Oh man.
That's going to be tough for her because it's, it's like, it's like at odds with her,
with her wanting to be in with the cartographers to help.
It's like, they're like conflicting, conflicting vows almost.
The, the leader of the cartographers, I think is the, uh, what was his name?
We had the guy that's like almost completely made of iron.
The iron profit, right?
Yeah.
He's pretty strange.
I don't know if they want you to somehow.
Like get in the contact with him.
Yeah.
Yeah.
Maybe.
Okay.
Okay.
Okay.
Maybe it's, maybe it's one of those situations of like, Hey, get in with the cartographers.
Yeah.
And then, and then, um, it's like, okay.
And then maybe she's going to try and find like a way to.
Bridge the, like bridge the gap.
Maybe maybe she's going to like in her, like for herself now.
I'm.
I don't think the iron mongers would care about making bridges.
You know what I mean?
They just want to amass power.
I feel like the, like we have to quantify this as a vow.
And I think it would be something like, you know, steal something from them or learn something
valuable from them and report it back to us.
Yeah.
Or, um,
Learn stranger.
Maybe.
Maybe, um,
Maybe there's a cartographer that has like a ritual power.
Yeah.
That maybe learn strangers, like, like get one of them on our side, you know, have somebody switch
aside.
Yeah.
Or maybe, or maybe they have like, uh, the iron mongers know about like a, like a, like
a source of black iron somewhere in the vicinity and they want me to go like find out where
it is.
I think that is a totally legitimate, uh, quest or vow.
I just also remember that it is Shana is not the best one undertaking journeys.
So it could, I mean, we could totally do it.
Learn stranger.
Oh man.
Maybe, maybe someone within the cartographers knows that there is black iron that belongs
to them within the area and you've learned of this.
And maybe the iron mongers are like, go and help them, but we want it.
Yeah.
Yeah.
Oh, but that's, that's still, I feel like that's still going to go against my like, I
need to have an in with the cartographers or do I really need an in anymore?
Exactly.
Exactly.
That's a, okay.
Yeah.
Yeah.
Yeah.
And that's what we'll do.
So how do we quantify this vow?
What do we say?
How to retrieve black iron and steal it from the, from the cartographers?
Yeah, I think so.
Retrieve black iron and steal it from the cartographers.
Let us swear an iron vow.
That is a move that we can do.
Uh, where is it?
You are, you do have a bond with them.
So you can roll plus one, but you will be rolling plus heart.
Okay.
Opportunity.
Good.
Good.
On a strong hit, you are emboldened and it is clear what you must do next.
Take plus two momentum.
Nice.
So momentum goes to five and it's clear what you must do.
I would even argue that the iron mongers, the iron mongers say like,
if you do this for us, we will help you find this plant or something.
Yeah.
That might have your back.
Yeah.
I think that, that makes a lot of sense to me.
Right.
So that just gives you even more of a motive to, to do it.
Yeah.
Okay.
Or like, or maybe even they, they were like, we know the plant you're looking
or like, we know what it might look like.
Yes.
Like they might have extra information that I maybe didn't before.
Either way, your bond with the cartographers is probably going to be
short lived as you inevitably go to undertake this journey.
I think this is a good place to bring the session to a close.
Uh, next session we can go and, and find this black iron.
But, uh, yeah, I think we got ourselves out of trouble.
We got into trouble, got back out of that trouble.
It was a good session.
So stressful.
So much fun.
Yeah.
And Shanna is still alive and we are a little bit closer to helping, uh, her
lovely wife.
Yes.
We all know, we all know I love wife.
Any iteration of any character I play.
We all want to protect our waifus.
Well, Allegro, thank you for joining me this session.
Thank you, sir.
I love, I was playing with you, dude.
Absolutely.
Thank you for keeping the, the chaos going.
Uh, we're at the end of the session.
Is there anything we need to plug or talk about before we close?
Oh man.
Uh, we come back with a shoka at the end of this week.
That's right.
Yeah.
So, so, you know, I didn't say it to be any of this session, but this is all
prerecorded.
So this is not live, but, uh, uh, Wednesday you will have a guest as well.
Right.
Yes.
Wednesday is a key and I are going to talk about Chepsoot.
Nice.
The Egyptian pharaoh queen.
Interesting.
She's super cool.
I love how much history there is to sift through.
I've gone down many a rabbit hole on my research.
I have too many notes and I'm still not done, but it's great.
It's going to be so cool.
Chepsoot's dope as fuck.
That's awesome.
So we have that on Wednesday and then on Friday we come back with the
shoka.
We're all very excited for that.
Yes.
Yes.
Yes.
But, uh, thank you guys for tuning in.
Uh, remember if you do love our stuff, we have a Patreon or you could
choose to subscribe to our Twitch.
Either one would be a lovely way of supporting us.
Thanks guys.
Uh, we'll see you next time.
Oh, wait, wait, wait, wait, wait.
We have to roll.
That's right.
Thank you.
Thank you.
Roll a D6.
Let's find out what's going on.
Who the next player is.
A four.
Now, if I remember correctly, it was, uh, Amanda Caleb, uh, Aaron Zekia.
So I think Zekia will be with me next time.
Yeah.
Cool.
Yay.
All right, guys.
Thank you.
Good night.
Bye.
Bye.
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