Mayday Plays - Ironsworn Session 4 (Live Audio)
Episode Date: March 2, 2021Amanda is in the hot seat this week! The anvil of the storm draws near as Haf enters a hallowed ruin where a lost leader of the irongmongers was left behind. Haf also knows that inscrutable iron pilla...rs of legend can be found here. What secrets will he unearth and can he survive the crumbling ruin? This is an audio only version of our twitch stream for you to enjoy. This episode contains profanity. This work is based on Ironsworn (found at www/ironswornrpg.com), created by Shawn Tomkin, and licensed for use by © Mayday Roleplay under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (creativecommons.org/licenses/by-nc-sa/4.0) CAST • Amanda • Sergio MUSIC & SOUND EFFECTS • “Eye of the storm” original theme by Aaron A. Pabst IRONSWORN LINKS • Ironsworn (https://www.ironswornrpg.com/) MAYDAY ROLEPLAY LINKS • Instagram (https://www.instagram.com/maydayrp/) • Twitter (https://twitter.com/maydayroleplay7) • Mayday website (https://www.maydayroleplay.com/) • Patreon (https://patreon.com/maydayrp/) • Twitch (https://twitch.tv/maydayroleplay)
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All right folks we are live playing iron sworn eye of the storm I
Am very excited for our guest today
You may know her as agent boomer from our doom to repeat campaign
You will soon know her as snooval the the gold dragon
Dragonborn from our Ashoka campaign us. Yeah, it's coming up
It's none other than Amanda. Hey Amanda
Oh my gosh, I'm so excited. Okay. I'm so excited. Yes. I know you're gonna bring the right
I
Have you ever seen like the good place?
Yes, yes, there's like this one little there's this character Jason and I the best thing I could think of with me
It was just like well if there's ever a problem
I just throw a Molotov cocktail and now I have a whole completely different problem
And I'm like I've heard I was set up for a problem like oh, I'm about to like this on fire
I'm so excited. Well, let's see. Hopefully we can like some stuff on fire. Hopefully we like this husk on fire. That's that's that's
Harassing half but before we get to ahead of ourselves. Let's go over the story so far, right? Okay, so
When we began last session half had returned a champion
He not only came back with some black iron that he helped my the cartographer
Leader whom it belonged to bring it back. He also came back with a
Stormbird and people who were amazed and it was a big deal and
Half immediately went to the historians
He wanted to talk to the historians to learn more about the storm bird and possibly if there's some kind of prophecy or something tied to this
appearance of this storm bird and sure enough
Oh, we rolled for it and the historians were quite worried in fact that there is a prophecy
That prophecy being related to the ironmongers and a and a lost leader that they believe
Will reappear when a when a storm bird shows up. So sure enough that night at the the the meeting at the tribe meeting
The ironmongers brought up that the storm
They did the the math and the storm is in such a place that it has revealed a location a site where
A former leader of theirs
Is likely resting or you know stuck and they want to save them and
Half got permission from the historians and the cartographers. He got it. He got their blessing to train the storm bird
But he didn't get the permission of the ironmongers the ironmonger said will give you that permission
If you help us retrieve our leader
Now I want to add a little wrinkle to this that we didn't do last session
Let's do it. I think the historians are actually scared about this ironmonger leader returning
Maybe he was very militaristic. Maybe he was
just
Wanting to do things that were not good for the tribe and the tribe has reached a nice kind of
Evenness right so the historians don't really like that the ironmongers are so about this. I
Want I think that it's appropriate that half would have to make an iron vow
to either the historians in
Which he promises them that he will do what he can to ensure this ironmonger doesn't return or
You can make an iron vow to the ironmongers simply to help them retrieve their
leader from this place on
One hand if you if you side with the historians
You will kind of cement your place amongst their ranks this is currently what half kind of wants anyway and
But you will forever probably taint your relationship with the ironmongers or
If you choose to go with the ironmongers you can gain a new ally in the ironmongers because right now they're kind of iffy on you
Right, but you would retrieve this new leader and you don't know what kind of chaos this new leader of the ironmongers might bring
So which of these two iron vows do you think that you would take?
And I can't do like a
Technically because what was stated? I just needed tech
Retrieve somebody didn't let in help didn't mean that I have to I couldn't kill them on the way back in my correct in that
Ass in that I think it's fair that I'm being interpreted that way if you want
But I don't I don't think you could have your cake and eat it to in the sense that you can
So I think yeah, it's down to one valve which side are you basically taking?
I I feel like with half and what they're true honest desires are
I'm gonna go ahead and make the vow for the historians. Okay, that's so
How do we word this vow?
half vows to
Have I believe have go ahead. I
Think the public the safety of the tribe above all
so I there
So to them he would be like I will put I will make sure like this does not come back and bite us in the behind
Does that make sense?
I mean, I think we could probably just I don't think half would murder someone if they were just chill
You know what I mean, okay? That's the thing is if they're innocent
That's why I think they would so if they're like an innocent person who let's just say got caught up in the storm typing
I don't think half would
Like just cold that Jason before he's this I think he would actually be like he would tell the historians
That's where the vows gonna go. I will go ahead and make sure if we bring whatever back
It is safe for the tribe, but if not, I will go ahead and handle that before it they even come back. Is that fair?
I think so. I think we will
Will say that you judge the iron monger leader
Perfect, you see if they are fit to return
Because I think you're right. Yeah, that if they're if they seem sane if they seem reasonable
Yeah, you're right half isn't just gonna murder somebody in cold blood, but if they seem super militaristic or crazy
Maybe they've gone crazy in the storm
Okay, so with that said I'm gonna mark this as a dangerous vow
Which determines how much progress we make? I think that because we found
The the location the the hallowed ruin
We're gonna mark to progress because the difficulty of the
Vow determines how much progress you can make every time you succeed. So right now on this vow
You have to check marks or two marks of progress
So now that we've decided that we've sided with the with the
Historians for now
Half goes out half goes out with like five iron mongers and their leader named Edda Edda
That was the name of the leader
They travel out and they travel to the edge of
the
foreseeable world I mean the the the
The site the hallowed ruin is found on the east side of
The storm wall very close to the storm wall, maybe only a mile or so away, so
find this hallowed ruin and
You see that there are these murals all around these crumbling walls
and it seems to depict a story of
Something creating the storm and there is some depiction of humans and there's some depiction of elves
But there's depictions of other things and there's this inference that half got that maybe something else was involved in the creation of
The storm, but the problem is is the iron mongers thinks this is blasphemous anything that talks bad about the storm or imply
Something bad about the storm is blasphemous to them. They think the the storm is their religion, right?
So yes, what they what they tell half is before we leave this site, we're gonna destroy these murals
So that's one thing
Okay, right, so they rush in to the site and
Half does a circle around the site and he finds that
There is one mural that just that depicts this black
Figure that seems to be draining the life from everybody else and half realizes whatever this thing is it might be in
That hallowed ruin, so he rushed after the iron mongers to save them
Ran into them and they ran into some crumbled ruins
They only found one way to go into these crumbled ruins like a long hallway
They entered the hallway and then there was an avalanche or like a like a cave in
They all jumped out of the hallway in time to find themselves in a new room a dark room
but the cave in had had like a
Caused some of the ceiling to open up and there were these bodies like these mummified bodies that landed on the ground
And one of them came to life
And that's when we realized that it was a husk possibly the husk that is
Haunting this place and it started attacking it started attacking half
That's kind of where we last left off
so I
Think okay, we last left off. Let me look at the notes here
The husk moves much faster than half and leaps on to him half collapses to the floor
Being held at bay the husk being held at bay by half's hammer
But the husk's mouth opens
Revealing a black void. So what's happening now is that?
The husk has initiative which means it gets to
Attack and I think what it's going to do. I'll
Read you the description of this creature
So that you can have an idea
I'm gonna die
Hopefully not we'll see
Okay, here we go a husk is what remains of an iron lander whose body mind and soul are hollowed out by dark magic
So they withered flesh and black eyes. They have these clawed fingernails and a horrifying whale
I think that this husk is going to let out while it's staring at at half this horrifying whale
And I think that it is going to
Use the move clash when your foes initiative
And you fight in close quarters
You need to roll plus iron. So on your character sheet
Go ahead and roll plus iron all you have to do is click the iron button and it will auto roll for you
It probably will momentarily oh, I didn't hit them and there's no modifier. Sorry. Just no modifier
Okay, you got a strong hit. That's great on a strong hit
You get to inflict your harm and choose one of the following you also have initiative
Which means you'll be able to do something this turn, but
Let me pull up our map here
You
Inflict harm so that means we're gonna go to
Let's see. I think we have the husk written here. So marking progress against this thing or when you I'm sorry when you harm him
We'll say that it counts as one so you're gonna there's one check mark added to the progress of defeating this bad boy
You have initiative so you get to attack next round
But you also can either take plus one momentum or
Inflict an additional plus one harm
I'm gonna do a plus one harm. Okay, so it goes from three to four now for progress against this enemy pretty good
So you now have the initiative
Half and so you can attack
Now you can just continue to battle with this thing
And I would imagine that last round that clash probably looks something like you know
You bashed him in the face with with the mace
Yeah, before it could let out like a squeal before it could start to have an effect on you guys
So you can enter the fray
When you have initiative you can try to strike at this thing
Or you could try something unusual like you could try to gather information to
Better understand where you are because remember you're currently in a room that you don't know where the exit is
All you know is that this crazy monster is attacking you so you could continue engaging it or you could
Try to kind of back off like the iron mongers do some work and look for a way out
Well, yeah, I was gonna say how many iron mongers are in the room with me
There's probably like six of them in there and they're also kind of pulling out their weapons and trying to attack this thing
So I'm gonna say this
Is there a way for me to I like I would I do want to do some harm, but I actually want the others to do it
Reason being is because I'm hoping one of them will get killed
So I'm not all against so I'm not surrounded completely by iron mongers
But also they can also wear that thing down without me getting
So is there like a way like maybe when I hit it I hit it towards an iron monger
Did you get where I'm going with me?
I get that I get that
The best I can do is I can either give you a plus one on one of your attack rules
So you add a plus one to your modifier or I
Can just make the difficulty of this enemy less right now
It's formidable and I could make it dangerous
Because they engage in it and make the battle a little easier because they're taking some brunt of the attack
Let's do that okay, go ahead. Okay, so I'm gonna make this a little this is gonna be a dangerous encounter as opposed to a formidable
Encounter, which means the progress from this point on will be faster
Okay, but you are
Going to I
Suppose you're going to strike you're going to attack. Yeah, let's right
Yeah, let's let's do like a like a
Chest like a good kick to the chest so therefore I can hit it
But at the same time use my momentum because half is pretty big boom use that power towards that
Okay, cool. So you are gonna roll
Plus iron now I'm gonna look real quick at your assets. I forgot to show you this before we started
But there are some assets
You have a companion which is a hawk and it is leveled up to the point that it can give you plus one
When you try to distract an enemy
But when you face danger secure an advantage or compel something using thunder bringer, which is your big hammer
You gain advantages, but I think that's basically it you have trickster as well
But none of these really apply right now. So let's just stick with this idea of rolling plus iron
So you can go ahead and click iron again. Let's see what we get
Let's go where we get another strong hit
Okay, so on a strong hit you are going to inflict one harm and you're going to retain initiative now because this thing is
Dangerous you're gonna mark to progress
Let me open it up
So under the husk
We're gonna add two check marks to this bad boy
Two four so you've got six check marks total so it's described to me what this scene looks like as you
Strike at this thing with the ironmongers
When they tried to roar the first time I hit it with the hammer on that now that I feel like I got it up with that hammer strike
Being able to get my on my feet. I'm gonna go ahead and do a Spartan
300 chest kick
Right in dead center knocking that mofo pretty far let at least five feet back in my opinion
And and we'll kind of right into a group of ironmongers who just ride right into it out of it
Yes, okay. Well it you can continue to fight you have the initiative so you can continue to strike this thing
You could attempt to end the fight, but that's going to be
A little tough because you only have six progress you want to get you can get up to ten
So what would you like to do? Just I'm gonna fight this thing. I
This thing is in my opinion is I feel like this is gonna haunt me if I don't make sure it's put down
So while they're wailing on it, let's go ahead and I have the hammer
And I'm gonna go ahead and do a running start and gonna try to like
Clobber that sucker down. That sounds good. That sounds good
Let's do it. All right, so you're gonna roll plus iron again
Okay, let's do that
Come on
A miss a miss now unfortunately you can't burn your momentum because it's a ten and a nine
I think you're at like six now
So when you miss your attack fails and you must pay the price the foe has the initiative
So first of all you have to pay the price go ahead and roll a d100 for me to find out what happens to
You or the situation 39
Uh
The current situation worsens
Of course, what do you think would be a worsening to the situation? Ah, so when I let's just say
There's there's yeah, I I go to run and I trip
On uh, let's just say let's oh like because I'm the ground's uneven
uneven so like, you know like cobblestone
I can't see I trip on the uneven ground and I'm gonna land
Face first because it's on the ground. It's on its back. I'm gonna land on its stomach. Okay. Got it
Right on top. So so you kind of like land right on top of it
I think
A worse situation even still is that I would imagine like one of the ironmongers is like holding it and like waiting for you
To strike it but because you never strike it like turns and just kind of snaps the guy's neck or something and kills one
Of the ironmongers, right? Okay. So yeah that absolutely
So if that like a fall tumble causes one of them to die for sure one one one goes down
Okay, it's it's got the initiative. I think again it is going to attempt to clash with you
Uh, you're gonna roll plus iron as it begins to engage with you
Okay, let's do this. Come on do better do better
Weak hit but a hit okay
On a weak hit inflict your harm, but then pay the price your foe has initiative. So
We'll say that
There are still other ironmongers attacking it
But right and maybe you even managed to kind of scramble away, but you're gonna pay the price. So roll another d100
Yeah, let's see what that brings us
42
42
Let's pull up pay the price
A new danger or foe is revealed
You know what i'm gonna do. What are you gonna do?
I'm sorry. Whoever's taking over. We're gonna probably have another husk another husk
We can just we can have just maybe we can make or is there something else less?
Well, think about it. Just previously there was a cave in
We could make an oracle roll and decide is it a cave in is it another cave in or is it a another husk?
You think that's fair
Yes, okay roll a d100 and if it's 51 or greater, it's another husk
41
So not another husk describe to me what happens. Okay
Let's do this
so
With the battle going on, uh, let's say because of the cave in and let's say another ironmonger is some
Maybe a little too close to one of the shaky walls of the cave in
causes like a rippling
Yes, causes let's say more. Let's say something falling from the roof
So whether that uh, that ironmonger is killed or at least damage that thing hits him in the back
Like I want to say in the shoulder or something like that. Okay, so another ironmonger goes down is what you're saying
Crushes. Yeah, it's crushed by the cave. I think that's fair with that said half might
um
Half might also have some fall on him. You are going to
Uh make an adventure move called face danger when you attempt something risky or reacts to an imminent threat
So you may decide how you like to react to this. Do you want to roll with speed agility or precision?
Charm loyalty or courage
aggressive action forceful defense strength or endurance
deception stealth or trickery
expertise insight or observation what kind of
What what feels right here?
In this moment, I uh, I would because if you're going to dodge something I would say the speed
Uh, that one that would that would say it's either that or the strength and endurance
But I'm going to go with speed just so we can at least avoid much of that as possible. That totally makes sense
You're going to roll plus edge
So click that plus edge button and let's see if you make it out
Yeah, let me whoop. I'm sorry
Uh, is
Under under your character. She's plus it go to summary. Yeah
There's a tab that says summary
Got it. Sorry about that and and it was edge. Let's go ahead click that and submit
Sucker a strong hit man. You're rolling these strong hits
Okay on a strong hit you're successful. So you definitely dodge out of the way and you can take plus one momentum
Oh sweet. Okay
Now your enemy
Yeah, so add that plus one momentum to your momentum meter
The enemy still has initiative though
So I'm going to say that you know the husk has like thrown a couple of these ironmongers off two of them are dead
um
Maybe it's gonna is it going to go for the other ironmongers or is it going to go for you? Let's do another oracle roll
Uh
Roll the d hundred fifty one or greater. It goes for you
Okay, so oh it doesn't it's it's focusing on the ironmongers and it's going to town on them. Uh
Go ahead and
Let's let's have you roll plus iron
Because this is a clash move and we're gonna determine
What the enemy does here?
Okay, so we got a miss right there on a miss you are outmatched and must pay the price
So I think what happens is is that this this thing finally lets out a screech successfully
And it's it like racks your brain with pain and the other ironmongers are like
Go ahead and roll a d hundred. Let's determine what price you must pay
As this happens 55
It causes a delay or puts you at a disadvantage. Yeah. Yeah, I'm gonna say that
Oh, disoriented. Yeah, you're completely disoriented. Yes
Now because it's succeeded it still has the initiative so you're going to continue to clash with it except
Currently if you look at your progress of this
Of this enemy
Yes, you have
Uh eight progress you could end the fight
Or turn the tide to gain initiative or end the fight to actually end this fight and kill this thing
Do you want to risk it with eights progress?
If I if I fail does it go down in progress if you fail
Something bad happens
Yeah, that's probably okay
Uh, not necessarily death, but like you might endure hard. You might endure stress
of
Another okay. Well, there's
There are still two others and it's focused on those two bad
There's three others three other ironmongers three others are okay. So at least I have some buffer there
I'm not gonna I'm gonna
I'm gonna attack it because this thing needs to be put down
But I'm not gonna try to like end it where
Does that make sense or I'm gonna because it's focused. Can I come up from behind and try to strike it?
Yes, it sounds like you want to try to gain an advantage
Yes, that's sorry advantage is the move
Um, yeah, I think that's fine
What you are because I'm out of disadvantage. That's why you have to tell me what you want. Do you want to do this with?
strength agility
Stealth or using your wits
Let's go with stealth. Okay. So you're gonna try and I'm trying to get
Yeah, I'm gonna try to sneak up on that thing and try to gather my bearings because I am still a little rattled
All right. So roll plus shadow
Let's see what you get
Oh, come on. Oh, oh, oh, I'll also say this because you're trying to secure an advantage
You could use your hawk
The hawk would fly out and distract the enemy and you would gain a plus one to this roll
Okay, yeah, let's see. Yeah, let's go ahead and use the hawk. Yeah, for sure roll with shadow and then you'll add plus one
Nice, oh, yeah strong hit
Um, here we go. You gain the advantage
Take control make another move now add plus one to your progress. So, um, we're gonna go
Plus two because this is a dangerous foe
Which means you're gonna be a 10 you'll be at the full
progress
Which is very good
um, you're gonna
Take two momentum. So your momentum goes up to nine
That's yes
And the next move you make you can add a plus one to it. So
You can
You can try to end this fight now or you can attack it. I mean you basically are
Going to be able to end the fight
I I was gonna let's uh at this point. Yeah, we it's already practically done. Let's go ahead and end the fight
Okay, and what you're gonna do is you're gonna roll 2d10
Against the fact that you have 10 check marks. So you're gonna hope that at least one of those dice is under a 10
Okay, you
Hold on I got too excited. All right, too excited. It's good. Let's do this correctly. That is a strong hit a nine and an eight
On a strong hit the foe is no longer in the fight
They are killed out of action flee or surrender as you appropriate or as appropriate to the situation and your intent
So describe to me how you finish this thing
Okay, so
uh, I send the hawk off to
kind of circle around to the
The front the facing and to do a loud screech
It he's facing up behind with me kind of like shaking it off
Like kind of just like that grab my hammer and then I'm just gonna go ahead and just do like
Like a run in and then I'm going to jump and I'm gonna pop that mofo right on top of the cranium to
Literally smash it into the ground and imagine the head just kind of like explodes in a puff of black
dust
So, uh, perfect, uh now that you have done this
The dust settles and it quiets
It's you
Um and three others. Let's decide if edda is still alive. Do you think it's likely?
Or unlikely that edda is still alive. I feel like edda would still be alive
Okay, so let's just go with the fact that there's edda and there's two other ironmongers left
And they're just as you know, kind of flabbergasted as what happened. They're looking at all the other bodies too
But you find yourselves in a room with no visible exit
So what do you think is the next move?
Um, I'm actually gonna go ahead
Is there a way I can train my hawk to start flying around to see if they find
Something yeah, it sounds like you're trying to gather, you know, it's
Right and also is how much light is there in this room? Is there like a little bit?
I think it's maybe maybe a crack in the ceiling, but it's mostly like torch light
It's all torch light. Okay. So yeah, I'm going to oh my poor baby bird
Um, it's for the best though, but I'm gonna go ahead and
Send it off to see
Because I can hear the flapping of the feathers. Maybe it's uh, it's call
whatnot to kind of figure out how big the room is
Also, there's other pathways. Sure. Absolutely. You're trying to find a way out of here
Now, let me also set the scene for you here in the sense that
It's about midday
The storm is maybe only a mile or so away
By tomorrow morning if you don't get out here by tomorrow morning that storm could sweep this area
And half would be lost to the storm. Oh crap. Okay. So time is of the essence here. Okay. Yes. Okay
With that said, uh, go ahead
Uh, do I have a torch or who has torches if you could have a torch if you want I think it's reasonable that you would have one
Um
I think the iron mongers. Yeah, that's fine. We'll make a roll for that. But I I think the iron mongers also would
They would still be adamant about finding their leader
They don't want to leave here until they find that leader. So at some point it's going to become
You know, uh a decision
Anyway, if you're going to gather information
You're going to roll plus wits now. I don't believe you have a, uh
You have your, uh, hawk, but I don't know if gathering information
If you get a plus one, let's look now, uh undertake a journey resupply
Nope, that's it. So you're going to roll plus wits
Not half's greatest
Attribute but that's okay
Still strong. Wow, you are you got some luck on you girl
Yeah
On a strong hit you discover something helpful and specific the path you must follow or actually you must take to make progress
Is made clear envision what you learn and take plus two momentum. So your momentum is going to go to max
I think it's going to go to plus 10
Yes, but the thing is is that you successfully find something now. I think
What we can do is maybe rolling on the features of this ruined halo will help us figure it out
Roll a d 100
All right
52
52 okay again interesting some collapsed architecture. This is we kind of rolled this last time
So I think maybe
Go go ahead and explain what you think char your your hawk finds that is like collapsed architecture
Uh
I let's go ahead and say there's like a little ledge not like
Like you go a little bit into the room and it's like
You actually have to kind of hook your way up. It's like maybe five feet
So you have to kind of run jump, but there's like tunnels and but this is like
Oh like it leads to a tunnel to maybe a room that
Could show us a little bit more history
Sure, uh, or also maybe we can maybe smell fresher air or just indication that
We can exit out this way. Does that make sense? Yeah, absolutely
You could almost explain it like the collapsed architecture like reveals a hallway or something like kind of opens up
So but you say it's a little it's a little high up, right? So
I'm gonna ask
I think it's probably easy enough using the the
The tools and the things that you and the other ironmongers have to get up to this thing
I mean, you know, you throw a rope and lift every exactly or use some petons or something
But the point is is you get up there and you start traveling forward you are now
Going to make a new move
You are going to delve the depths so what you're going to do is
Depending on the way you're entering are you moving with haste?
Are you moving with stealth or are you moving with expertise?
Oh, that's so good, uh
Well, I hate to say it with the adrenaline that we just went through and we're collapsed and we know that times of the essence
I hate to say we're gonna have to go with speed on this as much as I would like to be cautious
We don't have okay. You're gonna roll plus edge. Let's see what happens
We get okay. Let's go where we got plus edge
Be nice
Here we go. No, okay. Now. Here's the good news. You can burn the momentum and make it a strong hit
I want to do that. I'm going to burn the momentum. Okay. Okay. It would just be a weak hit. Would you still a success?
Oh
The weak hit is still technically a success
Just there's a complication or you can just have a strong hit if you want to burn your momentum
Yeah, we're out of 10 we can go down to a nine in my opinion
No, no, no, you're going to go to plus two is the problem. It resets to two
That's the catch
Are you kidding?
That was a little bit I okay
Let's no because I I read I'm going to still burn something because I just don't feel like we should be messing
You just want to guarantee that you can get out of here. So on a strong hit you delve deeper
You're going to mark progress and you're going to find an opportunity
So on our character sheet
you're going to go to
Judge the iron monger leader to see if they're fit to return I think
We're going to add two check marks to that. So if you want to go ahead and do that add two check marks
to the progress
okay
and
Go ahead
So start with the momentum. What should the number correctly be for momentum?
Because you haven't burned it. It's still out of plus 10
Got it. Got it. Got it. So set it to 10
Okay, and then now let's go to progress
and the husk is destroyed so we can
Uh delete this
But let's go to the site
We're still we still have to make a little bit of progress in this site because it's formidable
It's only going to be one check mark of progress. Okay, so now you have three check marks. So, um
Here's what happens on a strong hit find an opportunity
so
What that means is
You're going to find an opportunity
Let me just triple check
If this isn't a move. I think it's
Something we roll
On the uh define the opportunity okay find an opportunity when you encounter a helpful situation
um
You are going to uh either gain insight and take plus one momentum
But you can't do that because you have already plus 10 or take an action now
You and any allies may make a move which directly leverages the opportunity when you do add plus one and take plus one momentum on a hit
um
Go ahead and roll a d hundred for me
and we can kind of decide
With the roll what opportunity we find you rolled it 38. All right. Yeah
An aspect of the history or nature of this place is revealed
An aspect of the history or nature of this place is revealed
What do you think that means
I think because it is tied to that leader. Let's go ahead and um
Let's do you know how like in
Like in egypt they would have a story
On walls that they would tell of the persons either accomplishments and whatnot
Let's go ahead and start revealing what this person is like, which will help me determine if they're
Worth it to come back to the tribe or not. So this will like
That's what I think. What do you what do you think? I think that's interesting. Yeah, let's let's let's see now the the thing is is that
um
An aspect of the history or nature of this place is revealed. Okay, roll a um
We're going to gather information it sounds like so roll a plus wits and you're going to add plus one because of your last success
All right wits
Plus one come on. Give me something decent
An opportunity the reason it's an opportunity is because the challenge die are both three
And you rolled higher than them. So this is a strong hit with an opportunity. So this is really good
Yes
The path you must follow or actually must take is made clear envision what it is take plus two momentum. Okay, so ignore the momentum
but
I think the path is going to be made clear
But we have to roll for it because we don't really know now
I think true what's really left to
This building was built before the iron monger leader. So if it has anything about the leader
It's only going to describe whether the leader has been corrupted or made better by this location
So, okay, I think
Do you think that it is more likely that the
Iron monger leader has become corrupted or that they have somehow gained power by being in this place
Remember that the iron pillars are meant to be somewhere in here
That's a good point
Ah, we're gonna make an oracle roll just so you tell me which is the more likely which do you think is more likely
Is it wrong? I'm like so I'm like being negative. I'm like this guy's now gone to the dark side
I mean, let's be honest
This is a place with a bunch of scary like zombie husks. Like there's something about this place
Sorry. Yeah, like I don't see him acting like pattington or something like that. This
This guy is gone. Yeah, he's gone sith lord. Let's do it. Okay, so we're gonna we're gonna ask the oracle
Uh, 26 or greater and he is corrupted. So roll ad 100 and 26 or greater
He has been corrupted in some kind of dark way
Let's see
11
Okay
He has not been corrupted
Not twist no
Now here's what happens like I imagine you're walking down the hallway and you see like murals that depict people
Maybe interacting with the pillar. Some of them become corrupted. Some of them don't
So it's still kind of a 50 50
But I think because you rolled that's cool
You rolled an opportunity
Um
I think we can continue to delve continue to delve the depths
Oh, that's a plot twist. I think that'd be funny. That'd be funny. Am I assumption? He's just like, no, my name's Chad
Let's see, um
It's just a himbo
Yeah
Okay, so I think the most likely thing is just to again delve the depths you guys just I agree
We're gonna keep going. Yeah, you you find this long hallway again with with uh, uh stuff on it
Depicting and so now you're still unsure whether the leader has been corrupted or not
Right, I'll say this because I just matching the dice like so we're like half is
Uh, let's like they already have a bias and all this because of uh iron mongers and all that so there
I think that let's let's go ahead and do that like they
Automatically were uh being presumptuous in certain things
but with what we're seeing
it
Makes them double guess and kind of be like, okay
I've got to be less judgmental. Maybe I don't I don't know everything
So let me get a little bit more before they actually make a final decision. So does that make sense?
So it's more of like an emotional thing that they're gonna. Yeah, absolutely
It totally makes sense. So we're gonna continue to delve the depths of this place
You are going to tell me whether you are rolling with haste stealth or expertise
Uh, yeah, we're gonna still go with haste. Okay, you're gonna roll plus edge
No plus this time
No, my edge isn't like it's okay. Let's see come
Huh interesting. Okay. So here's the thing is if you don't burn that momentum
Um, it's going to be a really bad complication. Yeah, we're gonna burn it and we get a strong hit out of it. So
Yes, that's awesome. So
on a strong hit
You delve deeper mark progress and find an opportunity. So again, let's
Find what this opportunity is
by roll by, um
You can either gain plus one momentum we go from two to three because you've already burned it or
You can make another move of some kind
Uh
First of all, what are the moves it well first roll the d100. So let's see what we find. Yeah
That's sure. Let's do that
75 75
This area provides an opportunity to scavenge forage or hunt
Oh
To scavenge forage or hunt
Um, I think scavenge you're gonna find some really cool. Shit here
You think we might find like something
magical or
I want to so bad
But I I also let all right, so we're entering it. Could it be
Like for what?
It could be precious metals. It could be magical. I or elf related. Okay artifact. Let's let's say that you
Go down this long hallway and it leads to a new room and there are precious like things, you know
Finally made goblets finally made armor
Different colors of of metals and such
It's like that scene in the mummy where they just walk in and they just are like, holy crap. Yes that I love that
um
I think I want to add a wrinkle to it though, which is that
There's probably a chance that this is like a trap of some kind
Absolutely
Are you going to ignore what's going on?
You know kind of everything around here and kind of press on or are you going to explore this place?
I am not going to explore because
I'm thinking also
We don't have time. We don't have like the man
Bodies to like carry all this stuff. It's it's a distraction
but if there is some like
Like precious iron or something that's very distinctive like a weapon or rarity or something that within the culture
Is that's the only thing if it was like
Okay, black iron. Do you know what I mean? Do you want to gather information?
And look around this area to see if you can find something or do you want to just press on?
I want to you know, uh, can we gather information without
Oh
Without touching anything that's like that half is like
Because it is I'm assuming a big room
So they probably want to make sure they're like something that they're not missing
But we're not going to spend like all day. Okay
You're going to roll plus widths to gather information and you're going to be able to add plus one because of the last
Good roll that you did
Okay, also, is my hawk still with me or is it still with you? I would imagine if I flew back with you once uh once you moved on
Come on
We kick hit
On a weak hit the information complicates your quest or introduces a new danger envision what you discover and take plus one momentum
So you will add plus one to your momentum, which is good
But a complication arises. I think that complication is that maybe some of this stuff might be trapped
I think and also we're we're not putting to the account the other people in the party
So let's I think a complication. I feel like one of them
Especially would go and maybe set off a trap. Okay. All right. That's cool
Um, maybe I took it too far. No, no, I think it's interesting
Roll roll a d100 to see kind of what happens when this person does this if he dies. I don't care
That's where I'm like 46 46
I'm rolling on the mystic backlash
Uh, so 46 you affect or damage your surroundings causing a disturbance or potential harm
that okay, so how about this so
uh
Dumbass number one behind us
Maybe see something and is like, oh
Okay, like this is like a lot of gold or just something jewels or something
Maybe they go to grab like that chalice. They do that
And it sets off. What is it like that root gold burger Fett work?
It caused like an avalanche and it caused like a
Crump and he's full on gets crushed. Oh by
By a lot of the thing like by the things that he wanted. So it's like just like
So I think that
There is that chance that he could die
Uh, but I think a role needs to determine that. Um
A trap is definitely set off
And I think I like the description of how like it's like a an avalanche
Maybe it's an avalanche of gold
Maybe sand starts pouring into the room or something because I think everybody would be probably screwed by this
So yes, absolutely because of that you need to decide what you need to do next are you you're definitely facing danger
But are you going to do it where you're just worrying about yourself or are you going to try to save this guy?
in the process
Yeah
Yeah, if you're worrying about yourself you would roll plus edge if you're trying to be courageous and help somebody you would roll plus heart
I feel yeah, I just gotta I would try I have to at least try okay, you're gonna roll plus heart
Yes
To determine what happens
Oh
Oh nice strong hit on a strong hit you're successful. You're gonna take plus one momentum
So increase that momentum plus one and describe to me how you save these guys how you get out of this room
I I would imagine you managed to escape the room
So let's go ahead uh
That one grabs the child starts getting that avalanche. Let's say
It's happening so fast
I I let's just say and there's a lot of gold and metal. It's just adding more and more weight before they get crushed
It's like a one two heave hoe
Drag him out of that thing and then I'm like, uh, we're gonna just go ahead and drag and hopefully the other people will see
Because this person's still injured because they got took on a bunch of pressure like that
That we're just gonna go ahead and carry this
Guy out. Okay, so you get out of the room
And you know the the the sand starts kind of filling the area where the guy was but you're safe now
You all look at each other like this place is dangerous as hell
And I think this is a good place to take a break abanda. All right, so we'll be back in five minutes to finish the session
So
So
So
So
So
So
So
So
So
So
So
We are back playing iron sword. Yes, this is hella exciting. You are rolling really well. You are on fire
Hopefully hopefully this break and break your stride. Let's see what happens. I know
We'll see so
Describe the new situation now. You're you're out of this crazy trap room
You've saved one of them. Although one of them is taking a little bit of damage. What's the next move? Yes
Uh, we're gonna go ahead. So we're now we left that big massive room. I feel like we would uh enter into another hallway
because I don't think we would just go straight into another room
I feel like we were gonna get into a hallway
and
I'm debating about if I want to add another wrinkle, but I'm just gonna do it
We're gonna go down a hallway if there's any more art there is but we're gonna probably enter a room with
A couple passageways. Maybe okay, so you're gonna try to continue to delve the depths
Oh, yeah, we in it. We're going
Now at this point, let's see because the ironmongers are aware
Of the time limit as well. But one of them is now injured and I think they might argue that we need to
Stay for a bit and heal this guy. We need to wrap up his wounds or something
That's fair. That makes it. I would yeah, no, I would make I'm going to say
You can compel them not to do that
Or you can make camp, but it will take time off
Uh, I would say we um
Think of it this way. We just left one trap for another
We don't want to be staying here for as long
So if he wants to we're gonna have like if we have to move
Let's move because if not, we die and hopefully they listen to me on that
Papst is saying you need to delve those depths. So you are going to compel them first. You need to compel these guys
and
The way you're going to do it is
We have a poll going right now. Should the group make camp or delve the depths?
Oh
What did they say?
We'll see in a second what what chat wants to do. But in the meantime, let's try to
compel these guys
To make camp you are going to roll
um, if you're trying to
Convince them you're going to roll plus heart if you're trying to threaten them
You're going to roll plus iron or if you're trying to lie to them. You're going to roll plus shadow
What do you think uh, well, I actually don't want to make camp I want to keep moving so that's
I understand that they want to make camp. So you're trying to compel them. How are you? Oh, I see
I'm looking at my numbers like lie or be nice lie or be nice
I am
Now I feel like half is actually a good
Person. Let's go hard. Okay. Roll that plus heart and let's see
The uh, the poll has ended and it's 50 50 of delver make camp. So this is why we are rolling for it
Okay, so you roll a week hit
On a week hit as above but they ask something for you in return envision what they want
So you will take plus one momentum
And
They do what you want
But what is it that they want in return?
What would they want to return we can think about that we don't have to
I was gonna say the only because I don't think they want anything in
Possession of me because the only thing I have is my hammer. Yeah, you're just causing one of them
You're causing one of these guys to just have to endure like a broken leg. So I go ahead. What were you gonna say?
Let's let's kind of do something in the middle like where maybe I'm trying to push them further and they're like, no
No, no, let's go ahead and I we relent and we meet in the middle
So we're gonna have to go we're gonna go to slower pace. So unfortunately
Like we're cut in half in speed. I like that. So therefore
So we can at least do that. So it's like because I mean in this situation. I feel like that would be the most sense
It's like that compromise of like, okay. I don't want this but
This is the best way. We're just gonna go at an unfortunate slower pace. Yeah, sound kid Eli says you're responsible for this man's life
And I think one way is maybe they even put one of his arms over your shoulder
So you're like helping him walk along, right? Yeah, I'll do that. Okay, so I'll like do that
You you did successfully compel him. You're moving at a slower pace. You are going to delve the depths
Are you doing with haste with stealth or with insight?
Well haste is gone because we're gonna go slower and what's insight
I think insight is like using your wits to
Dissern what might be dangerous what might not be dangerous what might be a good direction to move
And what was the other one? I'm so sorry. The other one was uh with stealth. So you'd be rolling plus shadow
Uh, you know what? Let's go with stealth. We're gonna go with stealth because I feel like if I'm going to be that that way
It's like we uh, I will try to be as sneaky as possible without setting off traps since we just set one off
So one of the reasons you are moving slows because you're also trying to be real quiet
You are going to roll plus stealth or plus shadow. I mean
Let's see what you get
Come on
You and these okay, you could burn momentum if you wanted and get a strong hit, but otherwise it's a big hit
I think we should go ahead and burn one. Let's go ahead and burn one. Okay, you're gonna go plus to back to plus two momentum
uh, you know what actually I think um
You you have a 10 because you haven't changed your momentum since the last time I had you reset
Am I wrong about that because there's no way you're back at 10
I think you have no no no. I don't think yeah, I'm gonna say you have like a plus four right now
You have a plus four to your momentum. I'm gonna move it to four. So yeah move it to four and regardless
It's gonna be a weak hit. So on a weak hit
Roll on the following table according to the stat that you rolled. So give me a d hundred
Let's do this. Let's see what we get
What what mystery is on 36? I'm hitting a lot of 36. Yeah
I think I was like 37 39. You are simply going to mark progress
So under the site
We're gonna go from
I think it's four check marks. We're gonna go up one check mark
We're half we're getting there. We're getting there getting there halfway there. You're right. Uh mark progress. Um
Let's roll on the uh, the site features itself. Give me another d hundred to see what we come upon
done
17 17
Dwellings or gathering place a dwelling or a gathering place now. I'm gonna chime in here one obvious gathering place
Would be where the iron pillars are right?
Yes, we've talked before about how people worshiped around these pillars. Sometimes we leave things at these pillars
So maybe you come upon the the room
Where these pillars I think we've come upon the room. Okay, let's do it. I think we're in the room with the pillars
Dwellings or gathering place now you
Describe what this room might look like because these pillars are like maybe 10 feet tall. So it's got to be a pretty high ceiling
Okay, so let's go ahead and do this so
Think like a dome type structure. So we're gonna have a dome roof
Um
How many pillars are we thinking like four or five? I think at least six iron pillars
And they're like thicker than people, you know what I mean? They're like wider than people
Yes, okay. I have an idea. So we're gonna do it
this way
If I can draw decently which I can't go. Oh, well, y'all suck it up
So it's like think of it in like
Yeah, a circular type of motion that way. Sure. Okay
So
Sound kid Eli asks a very interesting question. Is the leader here
Do you want to ask the oracle or do we want to gather information or some other kind of move?
Yes, we're gonna ask if the leader's here. Okay, so
How likely do you think I think it's pretty likely that they're here
Yeah, so if it's I mean from the location if it's if it's very likely
We'll say that it's almost certain you're going to roll a d hundred and eleven or greater the leader is probably here
77 77 they are definitely here now are they
The same as they were the last time the iron mongers left them
We've talked about how the pillars can either corrupt or strengthen someone
We can do a 50 50 or we can
I think we could
Try a different kind of roll
You can maybe
Roll on the the the person's disposition
Or maybe a plot twist
Oh god
My my my dramatic self so wants to do a plot twist. Let's do a plot twist. Let's let's just see
Let's do a plot. We know that he's here, but let's just see what the what the twist about him being here is
So roll a d hundred
Yes
73 73
A new danger appears
I I did this to myself. So I think I have no one to blame. I think it's fair to say that
He's here
If we follow the rules of the way
Being in the storm works
He would be a danger. He would
Actually, this is an interesting problem
If he's alive
It's because it had to because he was turned to iron during the storm covering him, right?
Yes, if he's
If you're inside a cave when a storm passes over you, do you turn to iron or do you just not
Turn to iron, but you remain alive
Because the storm isn't touching you in the rune. He's within the runes right the storm isn't touching you
Maybe because the runes are also magical
as well
That could be
So either the runes either the runes have have kept him alive
Or he's gotten really really old and like survived in here the whole time, you know, he's like, you know
Close to a hundred or something like that
Or he's been corrupted, uh, or has changed somehow
I think this is what we can do
Because of the think of it how the like the runes are almost like in a circular way
Yeah, if he learned some magic with that he used the runes to enhance it to kind of like protect him as a shield
But the second he almost either leaves that's worth. Let's go ahead. I think he would be
Alive he would be preserved
He'd be preserved. Okay, and let's have him be but because of that time gap
He would be I think he should be
Old like really old and frail
So somehow he's been kept alive, but he's aged nonetheless or he hasn't aged today
Oh, okay. Okay. Okay. Yeah true true true that true that
Now that implies that yeah, that implies that the the iron pillars are somehow able to keep people alive or preserved
Or he found something that has kept him alive
I feel like there would have to be a magic ritual you would do to activate that
Does that so that's where I would feel like if as long as you're
Doing other chant or maybe you do a sacrifice or something like that to sustain
Therefore, it's like the iron
Because iron is magical honestly. It's enhanced. Yeah the iron
And also we're in this runes
Alrighty, there's a probably stuff that we're not seeing like probably the stone itself is pure black iron for all we know
Because we haven't really examined it. So I'm gonna go with the fact that homeboys alive. Okay
And I do think oh, you know what? No, he that's
Every dad the old frail. He's young buck. He's he's as is
He's as he was the last time they left him which leaves everybody stunned. They were expecting to find
Well, I guess they I guess they weren't sure what they were expecting to find but they weren't expecting to find him
Like I like to imagine like you guys walk into this room and in the middle of this circle
Is the man he's like sitting uh like meditation style facing away from you like his back is to you or something, right?
Yes, that's a great way like he's at a trance. So my question to you is what is half's next move
Does half walk in does half call out does half inspect the area? What's what's the next move?
well
Half would because they're going stealthy too. They are not calling out. I think they'd be stunned
My fear is the dipshits behind because that would possibly be them where
I'm going and I'm also carrying this guy true. So that's a so I'm gonna call
I'm not gonna
I'm gonna be quiet and stealthy and try to actually go around to get a visual look of this
Whether the people behind me follow my lead. I don't think that's
I don't think they would and I think you can use that to your advantage
So you can either secure an advantage or you can gather information
um
depending on what you do
You I think you can roll with stealth for both of them or or with your shadow for both of them
but
You're also kind of you're kind of facing danger. You're walking into a place. You don't really understand
I think I think the key thing is to maybe secure an advantage at this point because I know this this is
Ain't good. No one's coming at me with like, oh, here's a plate of roasted potatoes
This is some guy in a freaking like no, this is not good. So I'm gonna go ahead and try to secure an advantage
So you're gonna kind of try to be quiet sneak into the shadows while the iron mongers possibly distract this guy
So you're gonna roll plus stealth you're gonna. I'm sorry. You're gonna roll plus shadow
I hope you fail because then we just we just turn it into this guy's like an evil evil sith and just starts like electrifying these dudes
I got a weak
How do we get you succeed so we'll say you definitely get into the shadows
But you face a troublesome cost. You may choose one
You are delayed lose advantage or face a new danger
You are tired or hurt. You are dispirited or afraid or you sacrifice resources. Which which do you think makes sense?
I think it's going to be
We're gonna face new danger that that to me is the most logical sense of I go ahead and sneak around
Maybe the dipshit
That's injured
They're calling out and that it's going to activate the new danger. Does that make sense? Yeah. Yeah, so
The new danger for my bad. You're gonna suffer one momentum. You're gonna reduce your momentum by one
You're going to lose whatever advantage you had
And you're gonna face a new danger
Um, yeah, we've already we we previously rolled that you came across
a
Something dangerous here already. I think a move or two ago
I I I think the danger is this iron monger guy
Yeah, that's it. Like that's it. How do you imagine it playing out? Like does he look at them and attack?
Does he have some kind of powers?
I think we're gonna okay, so
noise gets off and we're gonna actually see him
Just move his head slightly that he hears and acknowledges it
and then
Because we don't really know exactly what his mental state is at this moment
He's going to go ahead and stand up
and face the crew
Maybe not me because I I did sneak away. Yeah, but he yeah, his attention is definitely drawn to the iron mongers
so he's going to go to the iron mongers and
Kind of curious like do we have to roll to see what his response would be to them or well? We know that it's dangerous
We know that it's dangerous the the chat actually has an interesting suggestion. He controls
So like he puts his arm out and all of a sudden like husks start coming out of the walls or something
Yes, and oh my god. We are fulfilling my mommy fantasy. Yes. Okay. Y'all don't understand. Okay, so
Let's go ahead. He faces the crew and then
He could be like
I'm not thinking of a cool one liner. I gotta think of a cool one right now
He just says something we'll come back to that. I wish we could roll for one liners, but I don't have that
He could be like
Oh good, they were hungry and then snaps his finger and let's go ahead and let's how how many husk would you like to have come out the wall
Uh, that's a good question. Let's
Hmm
How how likely do you think that it's more than two because I think two is a lot because because they're formidable enemies
They're they're they're heavy. They're hard to beat. I would say let's I think that it's it could be 50 50
Or I think it's unlikely that it's more than two
Let's stick with two
Let's stick with two. All right
So I think we can just decide that two husks kind of come out of the wall and are like clamoring towards the iron mongers
This is this is a problem. This is a problem. No, she and half has to make a decision
They're either going to jump in and fight with the iron mongers one of whom is probably injured and like in the doorway
I imagine the guy who's got a broken leg is probably in the doorway
You can either face danger
You could try to get the hell out of there, which still might
Require a face danger role, but you could try to gather information or to secure some kind of advantage
to get out of here
Because I made a promise
That they wouldn't bring back. Well, good news is these iron mongers are dead practically, so
They're not bringing them back. You can also make a delve move where you just attempt to leave this site
You can straight up just nope out of here
If you want you can try to take the guy who's got a broken leg
But it's pretty obvious that two husks plus this dude who controls them. That's pretty dangerous
It's just like probably not a fight. You're gonna be able to win. No, I and and I think have
Understands that instantly especially with what they faced what they have
honestly, they're gonna go ahead and
Take their hawk and they're gonna
I'm debating if we need to take an advantage or just dip out because we're gonna still face danger regardless
So if we get an advantage on the dick you get where I'm going
I'm trying to think of that so you could secure an advantage with your hawk
And gain a plus one and then try to escape the depths. So you can do two moves instead of one
I think that would be
So just as things get extra hairy you are going to try to secure an advantage by sending your hawk out ahead of you to
Kind of let you know when to make the right turns
Um, are you doing this with speed and agility?
Aggressive action deception stealth or expertise probably insider expertise, huh?
Yes, you're going to roll plus wits
and um
Again, let's look to see if your hawk gives an advantage
I just realized surge if my wits is kind of okay
Almost like
What does shadow get what a shadow
Shadow
Let's see. Can you do it? Yeah, you you could do it with deception stealth or trickery
You could kind of say that you're using like your your deception to like throw the other ironmongers to the wolves
and
Well, also because I'm using oh wait. No because the hawk's not distracting that guy because that's
Yeah, you don't use that when you're combating against them
Right, right, right. Okay. You're right. Okay. So let's go ahead and you you could try to secure
an advantage by hitting or breaking an inanimate object and gain plus one
You want to how would you flavor that?
How would I how would I break this big thing? I um
If there is I always think you're like Kool-Aid man like bursting through walls
I'm just trying to find a way out. I'm about to
I'm gonna uh, this is what we're gonna do. Okay
Yeah, because I don't think that hammer is great enough to literally take down a whole
Pillar because this thing is thick of iron now. We're okay
realistically what we're gonna have to do is
I hate to say we're gonna have to speed it hasted out
Honestly, okay
I would like to do others trust me, but I'm trying to think in that moment. It ain't it doesn't make sense
Absolutely, you can roll with speed. You're gonna roll plus edge, but because you
You are using your hammer also to like knock down some walls. You can add plus one to that roll
Yes, see what you get because maybe I'm gonna maybe try to do a cave in as well on top of this guy
So remember how so remember how we had that where the walls were shaking and all that
So if I can start like hitting some key points and we cause
Well, what am I doing? I'd like that dome cave in type thing. We'll do it. I hear you
What what am I gonna roll in my edge heart? I
Plus
Your
Plus edge plus one
Okay, that'll get me. Yeah edge is not bad. You got a plus two an edge
All right
This is very good you that is a strong hit with an opportunity. So
On a strong hit you gain advantage. You may take control first of all add plus one momentum
Done
You may make another move or you may take plus two momentum. What do you what do you want to do?
Probably just make another move and add plus more to make another move. All right, so you are going to attempt to escape the depths
You are going to add a plus one as a modifier
But are you trying to find the fastest way out?
Are you trying to steal yourself against the horrors of this place? Are you trying to fight your way out?
retrace your steps or keep out of sight
It's either fight your way out or keep out of sight because I don't just find the fastest way out too
Find the fastest. Yeah, we're gonna do that. Okay on the fastest way out roll plus edge plus one
This is going to determine how things are left with this site
We can't
On a weak hit
You find your way out, but this place exacts its price choose one
You are wounded
You are shaken. You are delayed and it costs to
You leave behind something important or you face a new complication as you emerge from the depths or a denizen plots the revenge
I I think I know
Well, think of it this way because I've been banging on that thing the whole time
I'm gonna probably get injured in the way out
That's how I like maybe like if things are falling. I do think I'm gonna get hurt
That makes sense. You are going to make an endure harm
roll
This is a suffer move. So when you face physical damage
Suffer minus health equal to your foes rank or as appropriate to the situation
so
Your health I think is four right now
Yeah
and
When they say
We'll say we we decided this was a formidable
Place. So I think you are going to take three
Farm let's check here. Oh, no
What were you gonna originally do? So, so what were you originally? Hold on. We're not we're not done yet
So you're gonna take minus three to your health, which means your health is going to go to plus four to one, okay?
And
Let me just switch so that everybody can see your character sheet here
Um, yeah, so you're gonna go down to one. It doesn't mean you're dead though
No, now you're gonna roll either plus health or plus iron, whichever is higher
And I think your iron is higher. So you're gonna roll your iron and let's see what we get
All right, buddy, just stop crying go away. Sorry my cat is arguing. That's okay iron
And in no modifier, correct? No modifier
I got a complication
God
So hold on. I was rolling so good and they're like, hold on. We go
We'll surprise you at the end. Why does all of our sessions always end with a complication. This is hilarious on a miss
You suffer minus one momentum. So reduce your momentum by one
Done um
If you are at zero health, you are wounded, but you are not at zero health, but you are going to roll a d100
What did you do? What did I do?
I got a 40 a 40
You are reeling and fighting to stay conscious if you engage in any vigorous activity
Before taking a breather for a few minutes roll on this table again. So
You're fatigued. I think I'm gonna you've taken damage. Yeah. Yeah, like stuff has fallen. Maybe I got hit
I got hit in the back of the neck and I got concussed. Let's just go with that. I'm concussed. I have a concussion
You're still conscious enough to just keep moving
And I like to imagine that maybe like, you know, because of the the ceiling caving in the structure being very weak
It just kind of opens up to you and you're able to escape
Yes
But are you you are so in pain and beat up from this experience that if you try to undertake a journey to get out of here
You could pass out. You could fall unconscious. Are you going to rest?
Or are you going to continue on and you can hear the storm in the distance probably
Not far at all from you and it's deafening. Well
We don't press on I guess and we're gonna have to see
If you're gonna press on roll ad 100
It's 47
You get the same result again, I'm gonna say
that half passes out
from the exhaustion
And
We don't
We don't know how long it's gonna take for him to wake up
But I think that when half wakes up
It's just this incredible noise like so loud
And he looks and he can see that the storm wall has already passed and he is inside the storm
And he looks at his hands and he can start to see the iron starting to stick to his fingertips
Oh, no, no, no, and we will find out if half can make it out of the storm
next session
Oh my god
I didn't think he could ever get this crazy, but of course leave it to amanda to leave us
On this note chaos
I tried I tried so hard. Hey, man. You were rolling incredibly well. I cannot believe how well you were rolling
But always every session always has to end with a complication. So here we are
And I love that maybe the storm wall is only a couple dozen yards away and you can find it
I know
But you are in the middle of the storm slowly turning to iron and we will find out my poor bird
I hopefully he went uh, yeah, we can we can decide next session whether he maybe got yeah, you know, he moved ahead and is safe
But that's that's that's the next person's problem
That's the next person problem and speaking of the next person
Let's roll a um, let's roll a d4 odds
Allegra evens calib. So they're the only two people that are left
Roll the d4 for me
If it worked
Okay, odds. I know the first one is odd. We'll take the first roll. That is Allegra
So next session the amazing Allegra will
Either attempt to save half's life or be rolling up a new character. We'll find out
On the next iron sworn. Thank you guys for checking in. Thank you guys. Amanda. Thank you for being here. You were so much fun
Likewise, sir. You were amazing. Thank you. How did you like the game? Did it feel relative? Oh, I'm easy to understand
I love
Oh, yeah, I would say when you're in it. It's so much fun
Also, like like writing and all that stuff if this is I love how it's so collaborative
And we can actually just build on it. So like two seconds and like, oh, I'm in it
I'm totally seeing it and it helps so much to to have the tables that you can roll on that kind of help you make a decision
Absolutely, you did a fantastic job. Oh, thank you. Amanda. So did you Amanda? Is there anything you want to plug or say before we wrap tonight?
Uh, everybody, I know I just want maybe as of right now if you can like we have other great stuff coming out
with legs, uh historical and also, uh, Aaron's streams on Mondays
I do watch it. I think y'all should as well
But I'm gonna really say if you can just wait till Ashoka comes out
I think you're gonna be pleasantly surprised
And very delighted with what we came up with
And let's not forget this coming Friday where, uh, Amanda plays
Brunhilda one of the Visigoths of Maugas versus Visigoths
It's a super funny, uh, one shot that Zakiya ran for us
Can I give one hint to that one shot?
It's Britney, bitch. That's all I will say
And you know exactly what I'm talking about with that one
So, uh, expect that Friday, guys, if you like what we're doing give us a follow
Uh, if you'd like to, uh, subscribe on our Patreon, please do if you prefer to subscribe on, uh, twitch
That's also awesome
But, uh, we're only able to do this because you guys are supportive and, uh, watch our streams
But thank you guys for checking in and we will see you next time. All right. Thanks, Amanda
Thank you guys. Bye
You