Mayday Plays - Starforged Ep. 1
Episode Date: July 15, 2021Eli joins Sergio for the inaugural episode of Starforged! This is an audio-only version of our twitch stream for you to enjoy. This episode contains profanity. This work is based on Ironsworn (found... at www/ironswornrpg.com), created by Shawn Tomkin, and licensed for use by © Mayday Roleplay under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (creativecommons.org/licenses/by-nc-sa/4.0) CAST • Eli • Sergio MUSIC & SOUND EFFECTS • “Eye of the storm” original theme by Aaron A. Pabst IRONSWORN LINKS • Ironsworn (https://www.ironswornrpg.com/) MAYDAY ROLEPLAY LINKS • Instagram (https://www.instagram.com/maydayrp/) • Twitter (https://twitter.com/maydayroleplay7) • Mayday website (https://www.maydayroleplay.com/) • Patreon (https://patreon.com/maydayrp/) • Twitch (https://twitch.tv/maydayroleplay)
Transcript
Discussion (0)
Here we are folks, we are live playing some Starforged, and with me on this special first
session is my friend, my colleague, couldn't do pretty much anything that we do without
her.
It's Eli, how you doing Eli?
Hey, I'm doing good, how are you?
I'm doing great, I'm so happy that for session one you are with me, you are a world builder,
I know that we are in good hands, even if we both have no idea what's coming, I'm excited
to play Starforged with you.
Yeah hell yeah, we're gonna figure it out together dude.
We're gonna do this together, let me get a little bit of ambience playing in the background
because we have that ability now.
Alright, so I've got some cosmic ambience kinda floating around in the background, chat
let us know if it's too obnoxious and loud, I'll try to keep it down a little bit alright.
So Eli, let me set the stage and then I'm gonna let you kinda take over, but for the
last roughly 18 sessions, we have been playing as Ironlanders, as a tribe of Ironlanders
stuck in the eye of a magical super store, right?
And for 18 sessions we have followed Eli, Ishauna, Half, all of these different characters and
got to learn about this tribe and how they survive and at a certain point, we came upon
a hole in the ground that revealed itself to have a craft in it, a ship and in the last
session with Amanda, we brought the ship to life, turned out the ship had a artificial
intelligence that we nicknamed KV because we thought it looked like Kevin Bacon and
we got the ship to fly, but it was not capable of going out into space, of leaving the planet
because it had a bunch of holes in it, so as the tribe we patched the holes and we could
only fit 50 people, but basically a bunch of Iron Age, Stone Age people are now aboard
a ship that is way, way, way more advanced than they are and at the end of the session
they managed to get it up into space and it worked and they were there and that's where
we ended it and the next time we talked about it, we all got together as a group and we
brainstormed about what the universe is like with the fact that there is a store, a magical
super store on this one planet and how do we get our Ironlanders to a new home, which
is kind of the big, the big goal, right? I think every Ironlander would probably have
that goal, we got to find a new home now that we have this ability. So we said some time
has passed, how much time do you think has passed? I think we kind of settled on a year
or possibly years. Yeah, I think we said like maybe like two or three years. Okay, I think
that it would take at least a year for the people who are aboard this ship to even remotely
understand how to operate and live in and function in it, right? Yeah, no, absolutely.
So like maybe the first year of these Iron Age, Stone Age people are just getting to
understand and the artificial intelligence KB explained to them like, this is how you fix this,
this is how you operate this. How do you imagine this ship is piloted? If you could think of
like what would be a really cool way to pilot this ship? So it carries like 50 people, so it's
like a pretty decent size. Yeah, it's got to be pretty big. It's I feel like it's got to be like
one of those ships like that requires like two people like like Mass Effect, you know, Mass Effect
two people. I think I remember I mean, there was just that one character that was kind of the
pilot. I'm thinking about Andromeda, they have like two people running like those giant arcs. So
they're like, like much, much bigger. I see you're making but I guess what one people one person
when you say two people you make me think of the Jager, the Jagers in. Yeah, I wonder if it isn't
like a Jager where you kind of stand, but there's like this like haptic feedback like, you know,
hologram type situation where you're kind of like standing and like depending on maybe how where
you lean. Yeah, that, yeah, that would be cool. Because like, I feel like because Iron Landers
aren't going to really understand like what a vehicle is and like sitting down and like using a
wheel. So like something that is more like physical might be a better way for them to be able to
navigate. Yeah, that'd be dope. Okay, cool. So that's what it's like to navigate this thing. On the
board right now, we're looking at our map on roll 20. There are two places that we created. One of
them is the relic. And if you remember, I'll pull up my notes to show us here. But the relic is kind
of located in deep space. It's not near any planets or anything. And we know that it is some kind of
experimentation facility. We the players, I don't think I don't the Iron Landers would totally
understand this. But we have a path chartered to the relic, which means that it would be easier to
get there. But there's also, we would say that maybe the ship's radar is detected, that there is a
planet and then like a moon called Ceeley and Sirius. I think the planet is Sirius. The moon was
Ceeley. Do you remember? I think that's right. No, okay, so I'm looking here. The tainted planet was
Ceeley or Ceeley. And Sirius was the moon. And what we know as players is that that planet is tainted
with vampires on it. Do you remember that? Yeah, the air is toxic, but it's full of vampires who
fortunately, I guess, don't know how to get off the planet or don't have the ability to. So with
understanding what the board looks like, I think we do need to talk about kind of what is the broader
strategy of the Iron Landers. But let's first real quick kind of change Ishauna's character
machine. I don't know if you would agree with me, but we're probably going to be doing a lot of
moving around. And if we're going to be using Ishauna as a main character, she's got to have higher
wits. Yes. Yes, yes, yes, yes. Okay, so you can change whatever stats you'd like. But I would say
maybe change edge with wits. You'll go from two to one. Swap those out. Okay, let's see. I think if
you hit the edit button, you should be able to change them. So Ishauna, I have put back to normal
where I plus five health plus five spirit plus five supply. She's had a year and change to get
better. She has the old goal, the old vow, which was to find and alleviate Alba's illness. I don't
know if you remember, but the last session with Amanda, we left it where Alba was kind of placed
in a kind of stasis. Imagine aliens or whatever, those stasis pods where people sleep or hibernate
or whatever. She's in that kind of situation. So she's not getting worse, but she hasn't gotten
better. We still have a little bit of ways to solve that problem. But then I also added kind of what
is, I would say the legacy of Ishauna, which is to find a new home for the Iron Lander tribe.
I said this at Xtreme. If you think it should go to Epic or if you want to argue for it to be
formidable, you're welcome to, but this is going to be a challenge. I think Xtreme is fine for right
now as we're getting our bearings and figuring out where we're going. And then finally, I did put a
menace. Starforge doesn't have menace, but I like menace as a concept. So under menace,
I put the jungle stops the iron landers from escaping. If you remember, the jungle is this kind
of giant corporation that probably is doing these experiments on these planets that the iron landers
are a part of, and they would probably try to thwart the iron landers from escaping. So every
time we fail, every time we fumble big time, we have to add one progress on that menace tracker.
So we got to hope that we don't screw up a ton. Okay. So 10 marks. We can discuss about
like how frequent, because I could see how that could go up very quickly.
All right. So you switched. I don't see that they have switched. Let me see if I can do this.
Okay. So no, I switched it. You switched it. Okay. Let me just do it on my end,
because for some reason it's just not. Okay.
Two. There we go. Apply. Okay. Boy, this is giving me like this weird error message.
All right. But I think we're back. So now we have edge one, heart two, iron three, shadow one,
wits two. Yes. Cool. All right. The other thing I wanted to show you is under, man,
I guess my internet is acting weird or something. It's going to progress actually.
So under progress, if you click progress, you'll see that there's quests,
bonds and discoveries. This represents the legacy tracking that Starforged has added.
I don't think that there is a trouble rating about like how difficult this is. You just go to 10
checkmarks. If you make 10 progress, it just, you gain a certain amount of points or something.
And I think it's one checkmark per progress of any kind, whether it comes to quests,
bonds or discoveries. So if we complete a quest, even at troublesome, we can mark a checkmark.
Maybe depending on the intensity of the quest, that might determine how many checkmarks. I think
that's fair. Does that make sense to you? Yeah, that makes sense. Okay. And then finally, under
the sites tab, I added the relic. I also like about Delve, the whole like building a Delve site.
So maybe we can just kind of like when we find a new location, we can build it out,
but we can kind of use this format. I have the relic. We can decide the theme of the relic.
Because that is in Star Forged. If you wanted to, one, two, three, four, five, six, seven,
roll a D seven. And let's see what the theme of the relic is. I know we're jumping around a little
bit, but there's just some things we have to fill in. I think if you do forward slash roll D seven,
it should work.
There it goes. Okay. Three. Okay, cool. Let me try something. I just need to reset roll 20 because
it's just not refreshing very well. Okay, so I see you're three. And that, let me look in
the place that has these themes. Here we go. Nearly there. Okay, so I screwed up roll a D
hundred because you can in fact roll a D hundred to figure this out.
I'm showing the audience the possibilities and I'll read out your number. Okay, so you rolled a
30, which is basically a three just with 10 added to it. The place is fortified, which makes sense.
Enemies defend this place. Sorry. That's something caught my throat. Enemies defend this place against
intruders. You know when there's like something in your throat and it just wants to tickle you?
Okay, I feel better.
Riveting gameplay with Mayday at all times.
So we, this place is fortified and that makes sense, right, Eli? Like you already said this place was,
I think we said that experiments of isolation were being had here. Something like that. Yeah. Okay,
so let me just make a note of that. Here we go. I'm opening a Shauna's character sheets
and we'll say this place is fortified. Okay, we figured that out. What really matters is Eli, what
paint for me a picture of like what this year after has been and like what do the Ironlanders
want to do? I mean, even though it's been a year and change of them learning how to operate this
ship, like if it really breaks down, they're going to need people who are better than them to repair
this ship. I mean, they're pretty, they're still in a rough spot. Yeah, I mean, I think like, yeah,
I think like the beginning part of that whole year was just them figuring it out, but like towards
like the tail end, once they're like got some level of a bearings, you know, I imagine some parts of
like wear and tear on this ship because it's also been so old and like in the dirt for like God knows
only how long. So I imagine there are at least some of the more like intelligent of them is
starting to notice like wear and tear things are breaking down, you know, which has to
been like trial and error on some things, you know. And remember, there's always KB who can
probably direct them and tell them, oh, this is starting to wear down or yeah. But yeah, there's
going to be there's going to be like, you know, filtration systems and all that kind of stuff
that are going to need to get fixed. Yeah, I feel like towards like the end of this year,
like Katie is going to have to come up to Ashana and be like, you know, this part or this part is
starting to wear out. And if you don't get it fixed, that's going to be problematic. So we're
going to have to figure out how to we're going to define like a port or we're going to have to
find a planet to resupply. So is Ashana piloting the ship?
No, I don't think Ashana is the one applying. I think she would have had to have learned so she
has the capacity to. But I feel like eventually she would have like designated those rules to other
people so that she could focus on other stuff. Okay, so she's just taken more of like an administrative
leadership role. Yeah, she was born for this back back in the iron lands. She was a famous boxer
and was part of the ironmongers. Do you think the the whole like weird three groups, the whole
triumvirate that we had come up with, is that still sticking around after a year and a half up here?
No, I will. I wonder how many like we could ask the Oracle because I wonder how many of like the
distribution between the three groups because I know historians weren't so inclined to like know
what goes on beyond the storm. What I recall is that that last session with Amanda she rolled a
critical success specifically in does the tribe like is there a lot of quarreling when it comes to
who goes and who stays? So I kind of feel like exactly who wanted to go would have gone.
But I guess we can ask, you know, is there a proportion of one over the the other?
Yeah. So we're going to ask the Oracle that and let me find...
It's been so long since I've used these books, but let's...
All right, so do we think that it is, do we want to just roll 50-50 or do we think it's likely
that one side probably has strength over the other? You know, the most intelligent tended to be the
historians and the cartographers, you know, the ironmongers wouldn't necessarily...
They'd be there for protection. They'd be there to, you know, help in a fight.
Yeah, I think it would be even because I feel like some ironmongers would have gone just because
it's a Shauna and would have rallied behind her. So there would have been some level of...
Yeah, I think it would be even. So I did math on my phone because I'm very bad at math and 50 divided
by 3 is 16.666. So the point is that there'd be roughly 16 per group. And I think that's fine.
Okay. That way we've got all the smart people working on keeping the ship running and we've got
at least a nice team of 16 strong boys and girls to protect everyone. Okay.
What is the first move? Shauna is the leader. They know of a planet out that they would have to
charter and find, but maybe in kind of using the ship they found the relic, but haven't really
explored it very much. Or do we want to just go somewhere else?
I think Shauna would at least try to either get close enough to figure out if it's a planet
worth trying to go down to get parts or something like that, or at least try. It's the first place
they've seen in God knows how long. So I think they would try to explore the relic first a little bit.
The relic first. And the priority is to try to find parts and like, you know, filtration systems
and all the stuff that is needed to probably power cells and things like that. Right? Yeah.
Okay. Yeah. So I think that we should...
How dangerous is this place? I think that we should at least say that it is dangerous because...
Yeah.
Last we left that the relic was in some kind of like turmoil. We had said that maybe
jungle forces were trying to stop like an uprising or people that were trying to break
out of their experimental chambers on the relic. What is... What do you think are the kind of
denizens that we would find there? One of the very common ones I put would be drones.
I would imagine some kind of drone. Would Iron Lakers have a name for drones?
Buzzers or, you know... Wow, like buzzers. Buzzers, maybe because they make some kind of noise over
the radar or something. Yeah. Okay. No, I like that. Another common denizen. I would say...
I would say like jungle security would definitely be common people. Right.
The jungle security, which I'll put that. And then another common would be obviously the people
who are being... What is the right terminology for that? Not an experimentor, but a...
Experiments. We'll just put the experiments. We'll put the experiments. What might be
some uncommon things that we would find here? I feel like uncommon stuff would be like stuff
about the actual planet, like environmental things. Now remember, this relic is floating
in the middle of nowhere. It's not near anything. Okay. Did you want to go to the planet or did
you want to go to the relic? No. I don't want to go to the planet.
You know, I'm just thinking out loud, like maybe there's some kind of, you know, like space eel
or something that like, you know, will get near or orbit like these kinds of places.
I'm thinking like the things that stick to sharks, you know, those little fish creatures.
Yeah. Maybe they go to sources of power. Oh, yeah. Like electric eels. Okay. Yeah. No.
Yeah. Okay. So we'll say, we'll say plasma eels who, they probably don't even look like eels.
They're probably like ethereal and glowing or something, but they go to where the plasma energy
of the, of the angel is. Space worms. Space worms. Anything else uncommon? I have, let me
look at the character, excuse me, in the book, there are creatures that it offers as a possible
thing. Let's see. Sector, planets, creatures, page 174. We don't have the hardback version of this,
so we're using the PDF because the Kickstarter just finished and they were very successful,
but all they have so far right now is the PDF. So we are on virgin territory. So
creatures. Yeah. I mean, if we want to roll for another kind of creature, we can do it right now.
Yes. Let's roll for one more creature. Okay. So let's roll a, they're in space.
So let's decide their scale. Roll a D 100 and we'll find out how big this thing is.
100. No, you didn't. Oh my God, you did.
Um, okay. That's hilarious because on the scale, 100 is ultra scale. No, let me, let me see what
ultra scale like really means here because I mean, that kind of makes sense. We're out in the void.
So something got off. So below, below ultra scale, there is huge, which is whale sized.
So there has to be something that is bigger than a whale near the relic.
But, but this is fine because we're currently just deciding the denizen. So this thing could
maybe not be around if we don't roll for it, but let's just keep going. We rolled ultra scale.
Roll another D 100. Ultra scale has its own like list of size. There's Titanic colossal and vast.
Let's see what you get.
66. 66 is Titanic. So at least the size of a hill.
Okay. We'll say again, whale sized. It's pretty, you know, pretty much
could have been mountain or planet sized. All right. This is cool. I like this. I like where
this is going. Um, let's keep going with figuring out what this thing is. Uh, the first look,
roll a D 100. Let's determine kind of what our first impression is of this thing. Tell me.
All right. Don't, don't ignore that one. Okay.
Just call out what you got.
35. 35 is elongated neck. Elongated neck. What do you imagine at this point?
Right now, just imagining a space giraffe or dragon actually. Like since the ultrasound is like
giant like Ghidorah. Okay. Okay. Love it. Love it. Ghidorah. As a lifelong Godzilla fan,
I will never turn down Ghidorah. That is, I would have put that in the rare category, right?
Yeah. Yeah. No, totally. We're going to put that in the rare category. I'd like to not.
Let's just choose a creature that already exists at this point. Uh, hold on. Let me go back to
the list to figure out creatures. Page 174. Uh, but there are, let's see, am I crazy? Uh,
because I remember there being a whole thing of like, let's see, because if I go to 174,
I'm worried that it's just going to be, yeah, it's just like the roll table. Um,
let's see. Access community. Yeah. I don't seem to find it. That's fine. Okay. Let's just come
up. Oh, here, I think I just fell upon it. Firestorm. Here we go. Ember, Wisp, a draft pirate. Okay.
Okay. So sample encounters. Okay. Here we go. So let's do, um, oh, pirates. Pirates are just good
as an option, right? Oh, hell yeah. Okay. So we'll say that uncommon are drift pirates
is what they're called in the book. Thank you, Starforged. All right. So we got our things noted
and I think we're good to do that. I think that we should create a new, um,
um, under summary, we should create a new quest or a new vow and that vow needs to be something like
recover, uh, resources from the relic, right? Yes. Okay. So under that third option and summary,
fill that out. And I think that we can make this dangerous. Yes. And the menace, what might the
menace be? Well, the, I feel like the jungle would definitely be the biggest menace out of all of
them because if they find out that we've escaped our planet, we're going to be in trouble. So the,
oh yeah. So how do we do this? Like, is it a situation where the jungle is currently being
represented just by like, uh, uh, robots and shit? Like there's not actually anybody who can do anything
about the fact that an experiment has escaped. You know what I mean? Yeah. Yeah. Yeah. I would,
I would say that because like, I feel like community, because communication would definitely take
time regardless. And since we're in the void, that would be a while. So I assume that most
planets are a droid run with maybe like a handful of personnel. Okay. So what I'll put is the menace
is that the jungle is notified by the relic, uh, communications, uh, drones, right? Yeah. So, so,
so what this is tracking is not that if the jungle comes in or steps, but if the jungle even knows
that something has happened here, uh, that involves our, our iron landers. All right.
Dangerous makes sense. We just want to get in. We just want to get out. What's the plan? Like,
how do they approach? Cause I kind of feel like the approach should be finding like just where we
think the supplies might be and like jumping in and jumping out. Yeah. I think it would be like
trying to scan the relic to try to find the location of where the supplies we need and then
try to find an entry point as close as possible where we can just dock, get in, get out and get
ahead. Okay. I think we are ready to make our first move. If we look at page, let's see, I think it's
227. Whoops. Seven. We have our moves. So it looks like you're either trying to secure an advantage
or gather information. Yes. I'm leaning more towards gather information because you're specifically
trying to figure that out. Yes. Are we going with the idea that this, that the, the relic is currently
occupied, like the, the jungle forces are currently occupied with this kind of breakout that's happening?
Um, yeah, I would say the jungle is pretty preoccupied. So like personnel would be like
gathered in specific areas. So there might be a chance that this is like an opening for us to,
to go. All right. So before we do that gather information role, I just realized we have to
travel there first, right? We're currently orbiting the Ireland planet. So we need to
exploration. When you follow a known route, which it is through perilous space across hazardous
terrain or within a mysterious site, you will roll plus supply. So make a supply roll and let me know
what you get. A week hit on a week hit, you will arrive, but face a cost or a complication. You
can choose one. You can either make a suffer move, uh, or you could face a complication at the
destination and envision what that is. Well, I would say, wouldn't it be that maybe when we arrive
to relic, one of our key like problems, like the filtration system or something like that,
that's finally gone. So we don't longer have it. I like that. So it kind of puts a ticking clock
a little bit because I'm sure KB says, uh, we've made it to relic, but we now only have an hour of
oxygen. Exactly. Yeah. So yeah. So we only have so much time. Okay. I like this. So, so put a little
pressure on here. Um, we'll discuss in a second whether it's worth increasing the difficulty
of this location, but, uh, you, I think that's a good complication. Now I think we can gather
information. Okay. So when you gather information, you will roll plus widths and let's see what you do.
More widths. We can't. We can't. On a week hit, the information provides new insight,
but also complicates your quest, envision what you discover. So the ship comes out of,
you know, some kind of fast drive and you see the relic and there's something going on. This is
probably the first time that KB does like a good scan of it and he's like, yeah, uh, there's a lot
of violence going on. It seems like people are, uh, there's some kind of breakout happening here.
Looks like there's a bunch of automated units, you know, kind of patrolling,
but what is the complication, Eli, that makes this a little more challenging?
Would it be complicated if like there are people holding out in the supply area that we have to
go? So there's literally like they're behind a door with all of the supplies we would need.
And on the other side of that door is like a bunch of buzzards just waiting to
try to storm the facility. Yeah, that's interesting. And I think that's the most
obvious thing is that, you know, the skirmishes that we would be hoping to happen elsewhere
are happening exactly where we need to go. Yeah. Okay. You know that wherever you dock,
there's going to be people there that you're going to have to face. How are you arming yourself?
How are you defending yourself? Who's coming with you? How many people are coming with you?
What's, what's the game plan? Um, let's see. Well, Ashana is going to definitely go, uh,
and I think she'll probably take a small like squad of people. Like they don't need a lot of people,
but they just need enough to try to get themselves through. And if they need a heavy hand to try to
defend themselves, but I don't have 16 ironmongers, how many of you think you'd bring along with you?
I would say like six to eight. I would take let's say eight. Let's, you know, this is the first
mission you want to make sure you have the support you need to survive this. And what does it look
like? I mean, they, they dock and it's now KB is now like, all right, I can open the door at any point.
What are we doing? Um, I think everybody's just like, yeah, they've, they've geared up. Actually,
I also think I should bring somebody who is intelligent. Okay. All right. Maybe one, one
historian or somebody, somebody who's like gained some knowledge on techs at one of the smart guys
who's willing to risk their life goes with you. Yeah. Um, but yeah, I think they, I think the only
weapons we would necessarily have would be the weapons we've brought with us from the ironlands,
unless KB, unless KB had a small armory on, on deck, that might be worth a roll. Do you,
I think it's unlikely that KB would have like advanced weapons. Do you want to fight me?
No, I think it would be unlikely. I feel like you, KB was like a transport ship of some kind,
and that was it. Right. So if we roll a 76 or greater, we do not have weapons
because it is unlikely. Oh no, the answer is yes. If you roll 76 or greater, but we are saying,
yeah, yeah, I think I'm correct. Go ahead.
35, which means that it, no, it's the opposite. You do have weapons. Oh, fuck. Hell yeah. Okay.
Cool. Cool. Um, a lot. We gotta be, we gotta be a little, it's gotta be like a couple of them.
So I feel like maybe two or three have like maybe a plasma gun or some kind. Okay. And
everybody else got iron lens, spears. There's gotta be something in Star Forge, the book about
weapons like that. Let's see, vehicles, oracles, uh, buh, buh, buh, choose your character.
See, here's the thing. I kind of feel like a weapon is, um, is like a, like an asset or
something that you would have. It really doesn't say anything about
how weapons work. Combat action, anomaly effect, oracle arrays.
All right. We'll, we'll just say that a plasma weapon does like too harm or something. Okay.
So yeah. So like two or three of them like have it. Ashana is going to go in with,
with her gauntlets and then, uh,
Okay. So she doesn't even have one. No, no, no. She's punching her way through this ship and
through this campaign. I love it. Okay. So they're going in and the goal is just kind of grab whatever
looks like supplies. Yeah. I imagine KB would have like, uh, like told them what it looks
like at the very least. Don't, don't explain what they need, but like you need this too,
this box, this little circle, bring these three things back. This is what we're looking for.
All right. So the first obvious thing to me is you need to face danger, right? Okay.
Yes. Absolutely. How are we facing danger with what stat are we using?
You could go with edge, heart, iron, shadow, or wits.
Hmm.
I feel like they're not like going to be the first to like attack. They're going to try to come in,
prepare to fight, but like are just trying to move. So with the speed and agility,
you're just trying to get in and out. Yeah. So shadow. No, with edge, which has unfortunately
been turned to one. We were purpose to. We could, we should have done hard, but
we don't like playing low heart characters. No, we're all heart dude. Yeah. Okay. So we're
going to roll edge. Oh my gosh. You still got a weak hit. It's a week. So on a week hit,
let's look at what you do. You succeed, but at a troublesome cost. Oh, first things first,
we forgot to bring your momentum up. So bring it up to three because of that last roll.
And we need to make a suffer move. So that is a combat is not suffer. It's suffer. Okay. So you
are going to, I guess you can decide whether you want to lose momentum, endure harm or endure stress.
First of all, just, just, just tell me what, what, what happens when those doors open and you
get involved in what's happening and you know, why it justifies what you think the suffer move is.
Okay. I mean, I, I imagine when the doors open, this is like the first time they've really seen
other like locations. I feel like it's like brighter than the KB ship. Interesting. So it's
like, it's like bright like apple kind of just like vibe. The jungle always has good lighting on
all of their ships. Yeah. So it's just a little disorienting and, and, but you can hear like
just like blasters going off, people firing stuff. There's, you can kind of at least smell like fire.
It's kind of happening with an eye shot as well because like we said, it was happening very close.
So they probably see, you know, whoever these people are in their, in their experimentation
jumpsuits and stuff, you know, like, we're, like, we're down like a small hallway and we just see
people just like running through the hallways and stuff like that. Like, like people like
orange jumpsuits or something like that firing off and like these little bots just like exploding
and stuff. It's so it's like loud, disorienting. But there is a little bit of familiarity, I
guess, because, you know, we, we, we as Irlanders fight in the fray a lot. Yeah. All right. I think
at this point you need to tell me what you want to do because you have to either undertake an
expedition to find the stash or you could say that you're already within eye shot and it's just a
matter of like gathering information or securing an advantage to find the right stuff. I feel like
one, one role of exploration would be cool just to, you know, it's a new ship, which we need to,
we need to experience what ships and being in the space world is like. So I think a little bit
of that. Love it. Yep. This, and this makes sense as well for our site, which is the relic.
I don't think we've made any kind of progress or anything yet. Our objective is to
steal supplies. Okay. All right. So we're going to undertake the expedition. And to do that,
we're going to either roll edge, shadow or wits. Stay vigilant with wits. Keep under the radar
with shadow or move at speed with edge. I kind of think wits make sense. Yeah. It's better than
edge or shadow, which you have only one of. Yeah.
Adjust this a little bit so folks can see the roll results.
There we go. Okay. So you said wits. We're going to roll wits. Yes.
We're going to stay vigilant. Strong hit. Nice. Yes.
Strong hit. That's great. Let's look at what the results are. On a strong hit, you reach a waypoint,
envision what it is, or we can roll for it. Either way, you will mark progress
per the rank of the expedition. So because it's dangerous, we make two full checkmarks
on our progress of just kind of exploring this place. And because we reach a waypoint,
we can explore that waypoint. So let's see if there's a waypoint oracle real quick.
About oracles. Settlement starships. Maybe starships. Let's try that. 164.
Fleet initial contact first look. Starship mission. Starship name.
Yeah, no, that's just other stuff. That's not what we want. Maybe first look.
Or starship mission. We said that this is a fortified place. We could roll on the features
table to kind of figure that out. Roll a d20. Hope we roll a nine or through 12.
Oh, so close. Okay, we find what is a work or training area. A work or training area.
What does that mean to you?
Um, what's a training area? Well, maybe it's like a, because there would be actual human
personnel somewhere on this ship. So that's probably like, like a lab facility or something
like that, or, um, okay, like our observation facility, like, like deck or something like that.
All right, it's, it's ultimately, do we want to explore this space or do we want to try to
keep looking for our, our storage place? I want to keep looking for our storage space.
That makes sense to me. And because of that, we will go back to our moves. I think we are,
let's see, exploration.
I still think we're kind of undertaking that expedition. So roll me another
wits, shadow or edge roll to determine if we find anything good.
All right, I'm doing wits again. We're going to try to keep running down this hall and staying
vigilant. We kick. Okay, that's good. On a weak hit as above, which means you reach a waypoint,
but it costs you one of the following. Either you make a suffer move or you face a peril at
the waypoint and envision what you encounter. Do you want to figure out what the waypoint is first?
Yeah, let's figure out what the waypoint is first though. Okay, um, how did I do that again?
I've already forgotten. We did a, we did features last time. So it'll be a one d 20.
Oh yeah. Yeah. Yeah. Roll another d 20. Here we go.
A two, a two, a two, a camp or quarters, camp or quarters. I'm reading off of the old iron sworn
cards, but I think this is still related in some way. The point is, is that we come upon
camp or quarters. So obviously that means like a bunk or some kind of sleeping area.
Yeah. Is it security or is it like the experiments? Are we like seeing what one of their isolation
booths might have looked like? Yeah, it would be more interesting if it was experiments,
like a experiment bunker or facility. It's one of those like those like Japanese hotels where
it's just like the bunk. Yeah, the capsule, a capsule hotel. The capsules. Yeah. That sounds
horrifying. Bunch of capsules. God, all these people must be crazy if they've been kept in
isolation. They're just like gnawing at the drones and stuff. Okay, still haven't found our place.
So we got to keep looking, right? Yeah, we're running out of time. Yeah, we are running out of
time. Go ahead and roll another, uh, you, we do make progress though. So let me go to the site.
We'll make another two checkmarks of progress and go ahead and roll another wits to see if we can
find it. Please. Oh, we get to explore any of these a week hit. Okay. You reach a waypoint
and you can mark progress. So another two checkmarks, but, um, we need to roll a d20.
I don't know. I'm kind of, I'm not sure this is what I want to do anymore. I kind of want to
let's see, how could we, how else could we
portray this? Because I'm actually kind of surprised that the book isn't more obvious about
things you can find impacts, vehicle troubles, burdens, lasting effects, assets, equipment,
vehicles, oracles, rolling oracle here. Let's, let's see if the oracle has any
stuff though. This is just how to ask the oracle. Um,
do you want to roll like the Dennis in this time to see if there's something dangerous
speaking? Sure. That would be, that would be interesting. It would, it, it, I don't know if
it would be worth it because it could, it's going to be mostly detrimental and we didn't roll that
poorly. A weak hit is still like a success. Yeah. So it's more like, I just want to make sure
we are doing this correctly. Uh, create, starting a sector, starting your adventure,
uh, guided play, tips and tricks, action. Oh, okay. Okay. Here we go. Action theme and descriptor.
This is what I'm looking for. 133. Okay. So let's roll on the theme of this
new waypoint we found. Roll a D hundred and that will determine it for us.
Learn it as we go. Play in Star Forge. You just got a 64, which is a price. The theme here is price.
Okay. Which is a little weird. We can try to roll on the action table if that doesn't
help clarify things. If you want to roll another D hundred. Let's do it.
Price. The price of what? The price of what? 37. Distract. Distract price or the price
of distraction. We did say that these people were distracting the security system. What if
they are like basically getting in our space or within eye shot or, you know,
yeah, or we just, yeah, or we just run into some security and we weren't expecting to,
they weren't expecting us. Okay. All right. So, so, so the distraction is coming at a price,
you know, something like that. So I think we should face danger. Okay. Uh, to determine just
how bad this situation gets, you're going to roll, uh, I think let's go back to 27.
Yeah. How are you facing this danger?
Um, well, if we're running into security and stuff like that,
Ashana, Ashana only knows how to do one thing. Okay. So with strength, endurance, and aggression,
Ashana is going to not even try to hide, just try to fucking destroy whatever's coming. Go ahead
and roll iron. I think you can kind of determine setting the mood here of just how good or bad things
are. Oh, well, you could use some of your assets. You have the starship, which is your asset,
but you have the brawler and the banner sworn. Uh, banner sworn has been changed to something
else in Starforged, but I made sure to check that they're both basically the same. Okay. When you
face danger, uh, under, do I get the plus one? Clash against a brawling attack. I don't know if
this drone, if that's what they are, would be brawling with you unless you think you're brawling
with the experiments. Oh, what about jungle security? I thought it was actual security guards.
Well, we, we spoke earlier that maybe the jungle security was all robots and stuff,
and that's why it's safe to kind of come in here. Okay. So if there's no people, then the other option
is when you enter the fray, which is what you're doing, maybe, maybe we can skip the whole face
danger. You're just going to enter the fray. You can, uh, gain a plus one on the, enter the fray.
Let's see. When you enter the fray, bearing your banner, add plus one and take plus one momentum.
When you burn the momentum, uh, while carrying your banner in combat, you can take plus one
momentum after you reset. That's cool. So you're going to enter the fray and add plus one to that
modifier. Copy, copy. Oh boy. Missed anyway, fuck. Even with that plus one. Okay, interesting.
Let's look at, enter the fray, uh, on a miss. Connection moves. Where's combat? Combat is,
right here. Enter the fray, on a miss. The fight begins with you in a bad spot.
What is that bad spot? Yeah, uh, I think because the Shauna is just gauntlets and this drone is
probably just faster in general. It can float around. I think there's multiple drones as well.
Yeah. Like a Shauna like swings at one and then like a bunch of them show up, you know?
Yes, I do know. Um, all right. So there are multiple drones and this isn't going to be as easy
of, of a combat as, as you thought. What is the move? Are you, is the Shauna really going to try
and fight all these things or she just going to try to run? I feel like, yeah, I feel like a Shauna
is wise enough as a warrior to know that if, if more, if the Calvary's come, yeah, that we should
try to retreat, regroup and try to find our objective, which is the, the, um, the supply, uh,
the supply area. Okay. So I think we can make a move called take decisive action. When you
seize an objective in a fight, envision how you take decisive action and you can roll to, to
succeed. Um, if you're in control, check the results. It's normal. Then roll the challenge
die and compare to your progress. Here's the problem. You're not in control. I just forgot
about that, which means that you are going to clash first. Okay. Roll plus iron and, uh, let's find out.
Well, first of all, is it close quarters or is it at a distance? I imagine these drones have like
little, either they have like little tasers or they have like, you know, some kind of laser
taser. No, yeah. Stung guns. Yeah. No, totally. But are they having to come up close to you or
are they like shooting you from afar? I would say they're shooting from afar because that's
normally what drones would do. Okay. So unfortunately you're going to have to roll plus edge because
when you exchange fire at a distance, you must roll plus edge. Oh no. Why didn't we get rid of the
edge? We made a mistake. We thought wits was going to be the problem. Yeah. I mean, she's kind of
leading the show now. Oh no. Another miss. A three on your action score. Okay. Let's see. Clash on a
miss. Your foe dominates this exchange. You stay in a bad spot and you have to pay the price. Roll a
D100. Let's figure out what that price is. What do you got? A 16? 16. You are separated from something
or someone. It just breaks off from the back. There's too many hallways and we all scatter to
the wind. So your, so yeah, maybe all eight of your guys like run off in a different direction or
something. Like I imagine we're like running away now at this point and Ashana's like in the lead
and then they keep firing against a point where they just like manage to split us down a split
hallway. So some people go left, some people go right. Maybe 50-50, we can ask the Oracle does
at least a handful of guys stay with you and we'll say if a yes, at least one of them has a gun.
So roll a 50-50, 51 or greater, at least one of them stays with you and they have a weapon.
Okay. I think, yeah, I think that we'll say that two of them stay with you and one of them has a gun.
Thank God. Okay. A laser pistol, right? Unfortunately, the problem is, is that you still
are in melee with this thing. You're going to have to roll
plus edge again, unless you can have a reason that these droids get closer, these, these drones.
But so far their tactic is working of shooting from afar.
I don't want to get closer. All right, you're going to roll edge again. Let's see what you get.
Please. Oh my God. Why did we switch the circuit?
It's only now relevant because, because like, oh my God, this is insane. This might be the
shortest Star Forge session in Twitch history. That is a big time miss. You're going to pay
the price again. Roll another D100. Oh boy. Oh my God. 100. No, no, no, that's me. That's me,
not really great. Okay, okay.
24. Something of value is lost or destroyed.
Something valuable. I don't think the gun is valuable.
Yeah, I was about to say the gun or the gauntlet. The gauntlet? Sure. I mean,
Oh my God, they break our gauntlets. So here's what we can do. Either the gun is kind of shot
out of the hand of one of the guys and you can either, you can still maybe retrieve it,
but we still have the issue of you, you have to get a success to be able to at least attempt to
get out of here or fight again. I still think you probably want to get out of here. Yeah.
So the point is, I think Ashana has to get close to roll with iron, but it's still their turn.
Do they get closer? 50-50, do they get closer? 51 or greater, they move in closer
because they think they can swarm you now. Oh no. They stay far away. You are going to have
to roll plus edge. Let's see what happens. Fuck. Roll with edge to see what happens.
Please. Oh no. Please. Another bad spot. You can either pay the price or make a suffer move
because I think at this point these things are legitimately like probably hurting you.
Yeah, I would say I guess we'll make a suffer move on this one. Okay, here we go. Suffer moves.
I think you're going to endure harm. When you face physical danger, suffer, you reduce your health by
one. Okay. Or, no, that's fine. And then you will lose momentum equal to the remaining harm. If your
health is zero, no, ignore that. Then if your health is zero, ignore that. You're going to roll
health or iron. I think your health is higher, so you will roll iron. Let's see what you get.
Strong hit on the iron. Here we go. This is why we got in close. On a strong hit,
you can shake it off or you can embrace the pain and take plus one momentum.
I'm going to embrace the pain and get more momentum. All right. Increase your momentum from
three to four. And now that you have rolled a strong hit, you now have the initiative.
So you can attempt to continue to combat these things and we can
like detail their difficulty. I think they're going to be, you know, if it's
more than two or three of them, it's going to be pretty difficult. Or you're going to attempt to run away.
And the only way I think you could really do that is
react under fire. When you are in a bad spot, you can fight to avoid danger or overcome an
obstacle and try to gain ground, which is like, you know, secure an advantage.
Or you can try to take a decisive action. You know, maybe there are crates or something
that you can topple to, you know, block the way of the drones and then you can kind of get out of
there. What one of those makes sense to me? What was the first one again, sir? The first one was
react under fire. When you are in a bad spot and take action in a fight to either avoid danger or
overcome an obstacle, I think, you know, I feel like that kind of makes sense.
All right. I feel like Sean is trying to at least like
make a like a path or a hole to get out of this, you know, so they all can run.
So what stat are you going to be rolling with? You can block or in or divert with force, taking
the hit. You will roll with iron if you want to use that stat. Yeah, I feel like I would use
iron because I think Eshada would like, since she gained that one momentum, kind of pushing
through the page, she would just kind of charge through and use both of her gauntlets to try to
just like knock out some some drones. Okay, clear path. You are going to roll plus iron and let's
see how you do. Hopefully better, much better. A weak hit, something you succeed, but face the
troublesome cost. You have to make at least one suffer move and you stay in a bad spot, meaning
I think you might lose the initiative. Let's look here. Bad spot. Let me see.
Trying to search in the document what bad spot means. Let's see. Take decisive action. You're
in control. You're in a bad spot. Use this oracle to help inspire when you're not sure enemy does
next. Okay, okay. All right, so here's what we're going to do. What did we say? We said that you
succeed, but something troublesome happens. So what does it look like? What does it
like look like getting through these drones? I think, I think Eshada is probably going to just
like iron monger up and just like battle cry through this whole like hallway and just like
taking both of her fists and just pushing her away. Like maybe more just like pushing them
even though anything. Yeah, like pushing. Yeah. Just making a way for her and her allies, right?
Yeah, like move, bitch. Get up. Let's roll a combat action to find out what the enemy does,
what these drones do. Roll a D 100 and we'll figure that out.
34, okay. 34. Here we go. Intimidate, taunt, or frighten. That is what the drones attempt to do.
They try to intimidate, taunt, or frighten you. Okay. And your allies. How do you imagine that?
What would that look like? How would a drone, maybe the drone sets off like an alarm or is like,
maybe the drone says we need to go, you know, communicate with jungle, you know, so we need to
go, you know, spread the news, right? Yeah, like I imagine like a communication beacon
or something goes off, something that that would trigger more or trigger, trigger alarm,
trigger something that's happening here that would reallocate resources. Exactly. Our goal
is to recover resources from the relic. We did note that the jungle is notified by the relic if
the menace track goes all the way. I think that that's one progress for them, like saying we
need to go do that. And I think we at least need one more progress for all those misses that we did
earlier. Yeah. Okay, so the drones fly away, they buzz away, and we're back to either finding
some supplies. We have under our location, under our site, we have six progress. We're going to
attempt to find what we're looking for. But if we roll a miss, there'd be some kind of complication
with that, or we can keep looking. We got to keep looking because we don't have we don't have a lot
of time and we're also missing people and they know the objective would be to keep looking for
that stuff. So I feel like we would intersect in some way. All right, so do you want to portray
that looking or finding the storage as we roll right now? And you will find it, but there could
be a complication because you only have six out of 10. Or do we continue exploring or, you know,
that previous roll? What was it? Let me look it up. It was like we're doing we're doing wits rolls.
Yes, it was it was a not a quest move. It was an exploration move. We were undertaking an expedition.
I kind of want to explore one more time. All right. All right. You are going to roll plus wits
unless you'd like to roll with edge or shadow. No, let's see what you get.
We get on a week hit, you reach a waypoint, envision the location and mark your progress.
So we can go up one in terms of our
never mind we go up in terms of our site. So we would make two progress on that. So we now have
seven, eight progress, but
we have to either make a suffer move or face a peril at the waypoint. We can if we wanted to
say that we get to where we think is where the storage is. Okay. But what's the complication?
Do we either suffer a move or make a suffer move or there's some kind of complication here?
Well, I know we we had mentioned that the that there was potentially a standoff at this like
supply thing. So there were experiments like holding out in the one place that would have
stuff. So we're like walking up on the standoff. Okay, gotcha.
Face a peril. I think the most likely thing is that we face danger and that might determine
what's going on here. I assume there's some kind of firefight or there's some kind of skirmish going on.
But our face danger role will determine how bad it is. And we have to let's see.
You tell me what stat you want to roll with.
I feel like I would try to maybe with wits try to figure out what get try to get a vantage point
try to see. Well, then why don't we secure an advantage then? Okay.
Uh, you can roll with wits on that if you want to.
Oh, on this you fail or your assumptions betray you pay the price. You can either tell me right
now what those assumptions might have been. Maybe it's as simple as you thought you were
going to be able to like hide somewhere and there's nowhere to hide like there's people
everywhere. There's drones everywhere. Yeah, I would say like trying to trying to find cover in
some way ends up being even more of a not a good vantage point. I put him like right in the middle
of the frame. Okay, okay. I think regardless that menace track needs to go up. Yeah. And
first of all, I want to point out that Allegra is freaking out in the chat.
I know saying they're about to drive some real dice down to you. That's funny.
Okay, so how do we get ourselves out of this? So you just so it's just kind of chaos right now.
I think that you have to either try to face danger to just find supplies or gather information to
get a more definite like idea of where these supplies are. Either way, if you face danger,
you're not going to know what you're grabbing. It's just kind of like a grab all.
Well, okay. Yeah, no, I guess I would gather information and maybe, you know, open up a
couple of crates and see what's inside. I'm going to try to try to open a crate and figure out what
it is. All right, we're gathering information, roll plus wits. All right, it's a weak hit.
This information provides new insight, but also complicates your quest, envision what you discover,
then take plus one momentum. Your momentum goes up, but it provides new insight. I don't think
that means it isn't what you're looking for. What is the new insight though? Something that
complicates your quest. You got it, but what? Maybe it's like locked within another kind of
like system that you're going to have to figure out once you get on the ship, like how to get it
out or. Okay, yeah, like you can see it's like either marked or you can have like a clear case
where you can kind of see what it is and it looks like the things that KV showed us. Yeah,
but yeah, it's got like a security lock on it or like a keypad. Okay, so we found what we're
looking for. We have to get out of here, right? Yeah. Okay. I think we can, if you want, we can
make an old delve move, which is you would just exit the site or you could attempt to find some
other way out. No, got what we wanted. We need to go. We have what we want. I see no reason why we
can't try to escape. When you flee or withdraw from the site, are you moving with edge with
heart, iron, wits or shadow? If I can move with the very, I feel like. I mean, with iron, you'd be
fighting your way out, which I guess kind of makes sense. I feel like, yeah, I feel like at this
point, the sneaking around and being vigilant is just behind us and if we can, if we can run and
punch our way back to KV. Yeah, I would do that. That makes sense. Roll iron and let's see what you get.
Strong hit. Strong hit. On a strong hit, you make your way safely out of the site. Take plus one
momentum so your momentum goes up and describe to me how, even with all of this ruckus,
you know, Ashana and the other iron landers pick up this crate and take it back to their ship.
Yeah, I feel like, you know, like they're like peeking out the door a little bit. They're seeing
the firefight going on between these drones and these experiments and Ashana just like does
like an iron monger like war cry and just like, ah, and they just go and they all just run. They're
using the crate to block. Ashana's like punching people out of the way. Anything that stands in
front of her, she's just moving out and they're all just like one solid iron monger unit, just
like a phalanx, you know, like around the thing. And I would imagine these drones are busy with all
of these people that are escaping their cells and that kind of stuff. It's just enough chaos
to be able to get out safely and you go back the way that you came. Actually, you probably would
go back the way the other iron mongers went. But either way, you get back to the ship, you get on
the ship. The relic, let's see, if we look at the site, we have made enough success that I think
we should roll to see how we kind of leave this place. So you're going to roll 2d10 and we hope
that we roll higher than an eight. We're doing this a little bit backwards because according to
the delve rolls, we should have rolled this to fine, but a six and a five. That's a strong hit.
That's to locate our objective, I believe on a strong hit. You locate your objective, which we
did. You make another move now and add plus one, take plus one momentum. So bring the momentum up to
seven and we'll say that your next move has a plus one. You tell KB to start the ship.
What's the idea? Do we just want to get out of this area or do we want to head in a new direction?
Yeah, I think for now, we just need to get out of the area because we have no idea if anybody's
going to come looking for us or like we have no idea and we still need to figure out how to open
this crate first. True. Let's just face danger to see what the journey getting out of the distance
of the relic is like. Facing danger, you roll either edge, heart, iron, shadow or wits.
What do you want to say wits? Because I feel like Ashana would be trying to just navigate people
out with a plus one modifier. Strong hit. Very nice. On a strong hit, you are successful. Take
plus one momentum. Momentum goes to eight. You are able to navigate away from the relic.
It's security systems too preoccupied with containing the experiments and we'll say you're
now just kind of, you know, orbiting, you know, however many hundreds of meters away. I don't know
a lot about distance and space, but you are far away. You're safe. We have to figure out these crates.
How long did it take this whole thing, Parsex's Allegra? How much air time is left? How much air
is left? I'm concerned because we did a lot of misses. We were there for a little bit. Let's say
I don't think that it would be 50-50 that there would be 20 minutes of air left. I think there
would be very little air left in terms of, but then again, we docked with another ship and that
oxygen would have like gone in. So maybe we have another hour. I think that's just logical. We'd
have an hour. Okay. So we have an hour to figure out how to replace all the filtration system,
right? And all the things that need fixed. What kind of a role does this seem like to you?
Maybe...
I know, Shana knows that they're not capable of unlocking this box.
So I think... Oh, that's right. That's the challenge. I think she would try maybe to try to use heart
first to try to convince one of the smarter people or maybe KB to unlock the box.
I think KB makes the most amount of sense. Okay. So let's do...
First of all, we fulfilled an iron vow because we had made a promise to steal these resources,
right? So we do gain a certain amount of experience that I might have to get back to you about.
It was a dangerous quest, so you would have received, I think... We'll figure that out.
Right now, we're trying to figure out how we break open this box.
What are you thinking? Are you looking through the rule book here to see...
Make a discovery, enter the fray. I don't think it would be combat. I don't think it would be a
suffer move, threshold move. No, that doesn't make sense. A recover move? No. We could maybe try
to make a repair move. Yeah, I was going to say repair. Yeah, that's... When you spend time
recovering within your community, you sojourn. This is a weird kind of sojourn. We could also just have...
Because the problem is we're handing this off to KB, so we still have to roll with
Ishauna's stats. How about test the relationship with KB? How do you imagine that working if it
goes good or bad? I mean...
Because you develop your friendship, but I think that's... I think you could still make that...
I would allow a success to go towards unlocking this, but
could it be a check your gear or a secure and advantage roll?
It could just be a face danger roll and we'll roll with the computers or with KB's
wits and we'll just say like a plus three because it's KB, you know?
Let's decide. What do we want to do? Or we could hold off, but the problem is we only have an
hour of air. We don't have time to hold off. This just feels like face danger, right? Let's just
face danger. If you want to roll with wits, roll it plus three, so I think you just add one to your
wits. You know, as a modifier, right? Yeah. So roll with a wits plus one and let's just see what you get.
Strong hit. Strong hit. All right, so that's good. You are successful. Take plus one momentum.
Your momentum goes up and sure enough, you know, with enough time and you guys plug KB into the
thing and sure enough, it unlocks and everything you need is in there. Now, because it's a strong
hit, I don't think it's necessary to roll how much time is left. Okay, let's just say that you're
able to put everything back in and the ship is back in fully operational condition. So with the ship
working as it should, but we still kind of need to find a home one for one. And I think we can
make progress in that whole home thing. So we have the legacy track. We'll put one, put two ticks
towards because it's three, two, one, half. Yeah. So we'll put a new tick there to show that we are
at least stable. We can continue trying to find the home. We only know that there is
Sealy and serious. The iron landers don't know what's happening there, but we can either go there
next, which would make the most sense if they're looking for a home, or they can try to charter
and look for a new place besides this. We are in kind of the farthest parts of the forge. So
there's very little around here. Yeah, I feel like just because they don't know, they would try to
find the first planet and like check that out. Okay. So they're going to go to Sealy. And because
they have never been there, they are going to be making a special exploration move called
Undertake and Expedition. I think as the last roll of the night, let's see how you do. You can
roll either with edge, shadow, or wits. I'm going to stick with the wits and
LaShawna is going to keep helping to navigate. All right. So real quick, before we do that,
let me just make sure we have everything written down. We're going to create a new
track here, which is to travel to Sealy. And there could be a threat, but we don't have to
worry about that right now. How dangerous of a journey do we think this could be? It's
theoretically, you know, it's just through mostly uncharted space and we don't know what's out here.
It doesn't really matter the distance. Let's say maybe dangerous at the very least. Or maybe
formidable because it's the first time we've really done this. True. All right. Say formidable
question. That makes sense. Let's have you roll one of these stats to see what the expedition
starts out as. Oh, you rolled a opportunity. So it was a strong hit with an opportunity
that's a critical success on a strong hit. You reach a waypoint, envision the location,
and mark progress per the rank of your expedition. So I'm going to increase that,
but this is a critical success. You can. What is this? What is this waypoint? We can either
decide right now or we can figure it out next time. Let's figure it out so that person next
time can deal with it. I like that. So let's roll the theme. Roll a D7, or excuse me, roll a D100.
We'll figure out the theme. 83. This is a ruined place. Time, disaster, or war has ravaged this
place. This is a ruined place. And let's look real quick at ruined. Yeah. So we can roll on
some features if we want to kind of, maybe we roll on a feature, a peril, and an opportunity to
kind of further define what's happening here. Oh yeah, let's do it. All right, roll a D100.
Four. Four. Collapsed or broken structures or terrain. Collapsed or broken structures or
terrain. So something is destroyed here. Let's roll another D100 to determine the peril.
68. 68. That is Unearthed Secret's Best Left Buried. Unearthed Secret's Best Left Buried.
And then one final D100 roll to figure out a possible opportunity.
We're kind of going against convention, but let's just see what this pans out for us. What did you
get? 52. 52. Interested or useful device or artifact. So there's an interesting or useful
device or artifact. This place, what did I say? It's ruined. Yeah, Unearthed Secret's Best Left
Behind, but it is a collapsed or broken structure or terrain. And if you look at the page 207,
it's a photo of a planet that has been shattered, which is immediately what I think of.
Mm-hmm. Yeah, I was thinking, I was thinking smaller, like it's like a city or a town that's
just been abandoned. It's empty and it's just desolate and torn apart. There was a civilization
here and now it's just ruins and nothing. But is it on a planet? Yeah. Okay, maybe this is one of
the failed experiments that we come across. Oh, shit. Yeah. What they do, what they do the
planet's on. Right. Okay, so you're saying the collapsed or broken structure is represented in
that whatever was on the surface is now destroyed. Yeah. Okay, let's determine what this planet is
since we know now it could be a planet. It might be something else, but let's see.
Let's see. Settlement details, generate a planet, generate stars.
Let's just go for planet.
That's not what I was actually looking for. Here we go. Oracles.
Let's see, planet, space sighting, exploring space, sector name, planets. All right, here we go.
144. Okay, let's roll a D100 determine what type of planet it is.
90. 90. It is a rocky world, a rocky world. So it's kind of barren. There's not
really any water or anything like that. But maybe that that works with the whole thing,
like maybe it once had water, but it was just kind of annihilated or something.
I'm going to add it to our site. We're going to add a new site. We're going to get too in depth to
this, but it's a rocky planet. The theme is that it was ruined, I said, I think. Yes, it's ruined.
And we can figure out, let's see, let's see what else we can figure out about the planet.
If it's a rocky world, let's see, I'll go to Jovian World, Jungle World. Here we go.
A rugged planet scarred by eons of destructive asteroid impacts. Is there an atmosphere?
Do we want to find that out?
Well, if it's a ruined place though, and yeah, if it's a broken up planet, yeah, there would be no
atmosphere. We did decide that there was some kind of settlement here that was destroyed.
Let's, we could determine just how big this was, this settlement was.
Sure. All right, roll a D100.
83. 83. Whoops. And 83.
It says orbital settlement. I don't think that's good. Let's use that 83 and let's see what is
observed from space. Towering plateaus. There are towering plateaus on this, this planet,
this rock planet. Let's just, I don't know, I want to kind of end us on something interesting.
Possibly something unique about this place.
Well, can we roll about what the thing is there? Because I believe we rolled that there was like
an item or something useful to our... Right, right, there is some kind of item
of note. We said that it was destroyed. I'm just kind of writing them down in our
character sheet. Destroyed settlement, possible experiment gone wrong.
And okay, so we want to find out what is there. Let's see.
Let's roll an oracle here. Let's see. Adventure note, that's not what we want. Story complication
is probably appropriate. 209. Hmm. Combat action anomaly effect. Maybe anomaly effect
will help us get to that. Roll a D100. Let's see what we get.
Tell me what you got.
28. Hmm. Corrupts or infects devices or computers.
Oh, shit. What are you thinking? Okay. What would be like a virus or something,
like a computer virus? Something that could affect KB. Right, and okay, so there is a computer virus
here. I think we'll leave this for the next person. I don't really know if it's worth exploring this
place, regardless of whether it has a computer virus that could screw up KB or not, because it
has no oxygen. It's kind of like a ruined place. Yeah. I think that that's fine. I think this is
a good place to bring it to a close because we'll say that, you know, you found some place, but it's
not home. You've got to keep looking. You've got to keep heading in the direction of
ceiling. Cool. That was a pretty good first session. We managed to get through it. Oh, yeah.
I like this. Let me, I want to add like a rocky planet on our map to see,
ooh, there's kind of a good one with a big explosion in it that I think we can use.
I'll put that between, we'll figure out the name and all that stuff. That's where we are now.
I've been using little markers to try and mark where we are. So the red mark dictates that's
where we are. Awesome. Awesome game, Eli. Thank you so much for joining us. I really like where
this is going. I like that. I like that even trying to make Ashana better made her worse.
You know, if the next player really feels strongly about it, maybe we can switch back
the stats, right? Because it seems like, let me look real quick at the quest moves. Because
if we're wrong about these quest moves, no, you can roll with wits. You can roll with supply. You
can roll with wits. I still think it was a good move to change it to wits. No, I mean, it makes
sense. It's just, of course, the rules wouldn't. Our luck was not with us. Awesome. Well, guys,
thank you for joining us. This is going to be the next stretch now. Oh, we should roll a d6 to
figure out who is next. I don't remember at all what the what the code was in terms of
who was in what. Go ahead and roll the d6 and let's try to figure this out. I think I can
number one. All right, so it was where we all were logistically on our world building. You
rolled a one. Allegra was one. So next leg. Allegra will be joining us to save the iron landers.
Yes. Find them a home. Guys, thank you so much for watching. It's always a blast to do this stuff
and to share with you guys our stories and our games. If you like what we're doing, we have
a Patreon that you can subscribe to. We are going to be releasing something soon with the last episode
of Ashoka. We got merch. We have stickers. I don't have them in front of me. You don't have one. Do
you, Eli? No, I don't. I think Aaron has it. I kind of want to bring Aaron on. Maybe Allegra
has one. Maybe next session we'll show them off, but I think we'll show them off like in a photo
on Twitter. But point is, is we're selling merch. If you join us before the end of the summer on
Patreon, you can get one of these stickers. It's kind of hard to sell it when I don't have it in
front of me. But the point is, is I'm just hyping it up now. It's fine. Trust us. We have stickers.
Exactly. You can also just follow us on Twitch. You can subscribe to us on Twitch. So any way that
you can show your support is always appreciated. But thanks for watching. We have the last episode
of Ashoka coming out this Friday. This Friday. Eli, are you ready? Are you, are you, everything's
going well with the edit? Ever, it's going, it's, it's going as far, it's going to be our longest
episode. Awesome. But yeah, no, but it's going to be fun. We also have Heroes You Should Know Tomorrow.
I believe Caleb and Lake will be together. I don't know who they are talking about,
but it will be at 7pm. So be sure to check in with us then. It'll be interesting nonetheless.
Yes, of course. Awesome. Okay, guys, thank you again, and we will see you next time. Have a good one. Bye.
you