Mayday Plays - 🕳️The Dead Drop | "Puppet Shows & Shadow Plays" | May 2024
Episode Date: May 10, 2024The Dead Drop picks up their monthly Delta Green discussion. We cover the latest DG news, a segment on conducting effective investigations, and a scenario discussion with Eric Prister (Nature of My Ga...me Podcast) regarding his recent run through of Puppet Shows & Shadow Plays. You can listen to Nature of My Game everywhere you get your podcasts. nomgpodcast.com Please consider donating to the Lahain relief fund; https://ko-fi.com/maydayrp Once complete, you can find the Investigations 101 pdf here; This episode has a Patreon companion episode with over 30 minutes of bonus discussion and content. Consider joining us for $5 @ http://www.patreon.com/maydayrp 👕 MERCH: http://ko-fi.com/maydayrp & https://mayday-merch.printify.me/products 🎙 Listen to us: 🟣 Apple Podcasts : https://podcasts.apple.com/us/podcast/mayd…ys/id1537347277 🟢 Spotify: https://open.spotify.com/show/5vdTgXoqpSpMssSP9Vka3Z?si=97a6a19d71cf4be0 🟠 Soundcloud: https://soundcloud.com/mayday-roleplay 🌟 Other Socials 🌟 🐦 Twitter: http://twitter.com/maydayroleplay 📸 Instagram: http://www.instagram.com/maydayrp/ 🔴 Website: http://maydayroleplay.com/ 🎵 TikTok: https://www.tiktok.com/@maydayroleplay 👾 Twitch: https://www.twitch.tv/maydayroleplay 🔵 Facebook: https://www.facebook.com/maydayrp Thanks for your support! 00:00 Intro 02:26 DG News 09:31 Investigations 101 11:39 The Initial Response 19:22 Working the crime scene 23:42 Checking Records 30:20 Interviews 32:27 Investigative Techniques 36:54 Getting Unstuck 40:13 Scenario Discussion 40:54 Puppet Shows & Shadow Plays 43:24 Initiated or Uninitiated? 44:25 The case solves itself 46:21 The Dischorder 48:02 Speeding up or Slowing Down 50:02 Tensions between authorities 52:07 The Dischorder ship 53:21 The Autopsy 54:39 The scenario: written vs played 55:11 The Manhunt 57:19 Anything you'd do differently? 59:25 Final Verdict 01:00:39 Nature of My Game 01:02:41 Outro
Transcript
Discussion (0)
Hello everyone and welcome back.
My name is Sergio and I am the handler for May Day's Delta Green campaign, Doomed to
Repeat.
And with me again is the longest serving vessel of the discorder, Black Project Gaming's Vince.
What's up buddy?
Hey man, good to be here and of course glad to have you all tuning in.
If you're enjoying the show, please consider liking and subscribing to us on whatever platform
you happen to enjoy us on.
Reviewing us on Apple Podcasts or Spotify helps boost our visibility significantly and
helps us continue to grow.
If you want to help us out further, there's our Patreon,
where you can find extended versions of these very episodes
as Patreon exclusives, along with my playthrough
of God's Teeth with the Black Project gaming role players.
Everyone, May is AAPI Heritage Month,
a celebration of our Asian American
and Pacific Islander communities.
This month, May Day is raising funds for the West Maui community of Lahaina.
On August 8th of last year, a wildfire decimated homes, businesses and cultural sites, claiming
the lives of 100 people leaving thousands without homes.
We hope to raise funds to support a community on the rebuild as many still lack dignified housing
or critical support.
So if you are willing and able to contribute,
please visit our Ko-fi where all proceeds
for the month of May will go directly to the fund.
And we have a link in our description below.
So now with the business out of the way,
let's get to it and access this month's Dead Drop.
Let's get to it and access this month's Dead Club.
Vince, last month we released our final Impossible Landscapes walkthrough,
and we have the rest of the year to talk about
all the other incredible Delta Green content.
This month we're gonna catch up on some Delta Green news,
and we will discuss investigative protocols
that help you be a better player at the table.
It's a rare player-centric topic for us.
And for our scenario discussion portion, we're actually going to be talking to Eric Priester of the Nature of My Game podcast,
who recently completed a run-through of puppet shows and shadow plays.
We're going to find out directly from him what he thought of the scenario and how best to run it. Okay, well let's first discuss some Delta Green news as it's been a couple of months
since we've had an update.
First of all, there is a lot of content coming from ArchDream.
The first is some sourcebooks, Operational History, which is a kind of deep dive on the
history of the fictionalized Delta Green from its inception to the modern world
filled with operations, NPCs, handouts, artifacts, threats, and more. There's also going to be a book
that we discussed with Dennis Detwiller in our last interview with him about Pisces,
and there's also a book called Deep State. Pisces covers the British organization that investigates the unnatural Adam Scott Glancy is nearing the end of revisions with the first draft by Giles Hill
and Deep State is also in the works. Those Who Come After is another sourcebook detailing the
extra temporal machinations of the so-called Great Race of Yith and that will include an
updated campaign of Future Perfect with all new art by Dennis.
So I feel like the end of this year is going to be looking very different from the beginning of this year
in terms of Delta Green content that's coming.
Yeah, it's going to be a great end of the year. I can't wait for some of these materials.
I mean, Deep State is going to be incredible. I'm super excited for that.
But speaking of campaigns, we've got Falling Towers on the way.
Still in the works, obviously no release date officially announced. We all know and love Arc Dream's
policy of it's ready when it's ready. This is one of the original campaigns that was
announced back with the original Delta Green Kickstarter. It's going to be set in 2003
New York City. It's going to involve the newly activated program, and it's going to be going after the fate
directly. And of course, everyone's favorite avatar of
Nyarlathotep allegedly Stephen Alzeez.
I like this because you know, we've gotten scenarios like Dead
Letter, which we'll talk about in a minute that kind of talks
about, you know, Delta Green mopping up those last of the of
the Nazi forces. And here's a more modern setting
using the program, using a little bit of lore about Delta Green in 2003 when they're taking
out the fate and the end of them. That's gonna be a doozy. Yeah, I'm excited for that.
There's a couple products coming out or are already out that are worth mentioning. The King in Yellow tarot deck was released in April.
This is a great supplemental product that can be used
with the Impossible Landscapes campaign,
and you can buy it in print and PDF format
at shop.arkdream.com.
The scenario Meridian is out finally.
Also out is God's Teeth Evidence Kit.
Maybe that's something that you want to get
for your game, Vince. Oh yeah, already got it, already using it, baby. What comes with it? What
does it look like inside? A bunch of different handouts available for the campaign that, you know,
like for example, one of the initial ones once you crack it open is the poster of the initial ones, once you crack it open, is the poster of the little girl with the white teeth and the pizza,
with meat written over it that you can see as you walk into the gas station.
One of those first synchronicity events is now a full-colored, fully-produced handout, which is awesome.
It really helps set the tone and the atmosphere for that first scenario. Yeah, hopefully it sells well and then they'll do what Dennis was hoping, which maybe they
do one of these for Impossible Landscapes and some of the bigger campaigns.
Absolutely.
Speaking that we mentioned earlier, Dead Letter is coming out this month.
It is out for review on Dennis's Patreon, so you can read it there and help out with
the editing of it.
It will eventually be gathered in the collection Delta Green incursion. So it sounds like they're gonna create another
Control group night at the opera type of collection of scenarios and it'll be part of that
Let me tell you if you want to see early versions of these scenarios of these campaigns and kind of have a hand in helping
Review them provide feedback or really just getting getting your hands on them before anybody else, you've got to join Dennis's
Patreon. It is, I mean, the value for the money that you spend is absolutely freaking
astronomical. I can't, I can't plug it enough.
Onto virtual tabletop news. For Foundry, we have Need to Know Now, we've got the Agent's
Handbook, we've got scenarios like Convergence,
puppet shows and shadow plays,
Jack Frost, Operation Fulminate,
and coming soon, I believe,
is reverberations for both Foundry and Roll20.
So, Arc Dream is really pushing hard
into this virtual tabletop integration,
which is absolutely awesome to see.
This is so great, it's so nice to see
that Arc Dream is really awesome to see. This is so great. It's so nice to see that Arc Dream is really trying to support the VTT workspace
because it just makes the game more accessible and it's so much less prep time for handlers.
You know, so much of our time is often spent producing handouts and things like that
and now we've got it in Foundry form. So that's great.
Absolutely.
Slightly out of the normal news, but worth mentioning, if you are a creator of Delta
Green content, Rachel Ivy has created a Discord where content creators can assemble, talk
shop, share resources, and even find ways to collaborate.
Vince and I are both on it.
And our discussion later with Eric from Nature of My Game was born from this collaboration. You can
also have your content publicized on the Delta Green website and through their
socials by submitting to the Arc Dream Publishing promotional portal which we
will include a link in our description below. Make sure to reach out to Rachel
join the discord and fill out that promotional portal because it is a great
way for your content to get seen.
Now moving on to Arc Dream related news, not necessarily related to Delta Green or Delta
Green content, but equally exciting.
Arc Dream has secured the rights from Glenn Cook himself to publish a role playing game
based on The Black Company, one of the very early examples of grim dark military fantasy
around the eponymous mercenary company.
It's gonna be great.
I'm so excited for that.
And listen, if anybody can do dark anything, it's Arc Dream.
So their take on this is gonna be absolutely stellar.
I have not even one iota of doubt
that they're gonna knock this out of the park.
It's gonna be a great product.
Did you ever read any of the books? The black company?
I did. Yeah, I did. They're great. Yeah.
I haven't read them. I was introduced to the black company through Matt Coville,
watching his streams. You know, he has the chain of Akron,
and that was an obvious inspiration from the black company.
So I'm excited for it as well.
I love the idea of
regular soldiers in a mercenary company but it's set in a very high fantasy or fantasy setting so
it's going to be a lot of fun to see how they produce this. It's muddy, it's bloody, it's gritty,
it's dark, it's going to be so good. I am very very excited for that. Yeah so we'll stay tuned
and we'll see what the latest developments are when it comes
to this, although I'm sure it's probably a few years away.
Probably.
So that's all the news for now.
Let's move on to an advice segment that is more player focused, but I do think that handlers
could get some helpful advice out of when designing their own homebrewed scenarios.
One area that we see a lot of players ask questions about is how to conduct an investigation
and what tools they can use to further their inquiries.
I think this is very common for a lot of players because they are not in law enforcement.
It's funny because in the Delta Green community there are certainly lots of folks who come
from law enforcement or from the military, so they have
an idea, but a lot of folks who love Delta Green have no idea how law enforcement works. So we're
going to talk about it today. Yeah, the intent really with this segment is to lay a foundation,
right? It's to provide some very basic, very foundational starting points, ideas for players
to conduct that initial response to start their investigation
off right. And then if need be, if they're already knee deep in an investigation and
it's going nowhere and they don't know what to do next and they're stuck, going over some
of these very basic, very foundational principles could help them kind of hit that reset button
and, you know, develop those leads that maybe they missed or find new avenues of investigation
to keep things moving forward.
As a preface to our conversation today, everything that we are discussing can be found very easily
doing enough research or a Google search.
And fortunately, Vince has some real world experience with this that we are building
off of.
Yeah, I've been fortunate or unfortunate enough, depending on how you look at it, to have worked in and around the military law enforcement security apparatus for the past 20 years.
So it's really just taking some of that experience and helping you build a better game as a handler
and portray a better character, a better agent as a player.
Today while we're discussing this, we're going to be using a document that Vince has actually
put together called Investigations 101. It's still in a draft phase and we're hoping to have
this put together and posted on our Patreon along with a link in the
description. Probably not going to be out upon our initial release but we will
have it out eventually. So the first thing we're going to talk about is the
initial response which is usually what I think players interact with the most.
It's usually at the beginning of a scenario, you have that initial response, but let's talk a little
bit about that. The example I'll kind of use in this case is we'll take that initial scene from
Viscid where you show up to the doctor's house to walk through the crime scene to assess where the
bodies fell. You know, this is really where you're going to get your investigation
started off right. The thing to keep in mind with Delta Green as agents, you are not first responders,
which means you are not going to be the first ones at the scene of a crime, an incident,
an incursion, whatever. Because of that, the initial forensic examination of the scene,
the collection of evidence, likely has already been conducted
by the time you've got there.
What that means is that you are going to have to play nice
with the local responding agency.
So first things first, who is the responding agency?
Are they, you know, in most cases,
your case officer is probably gonna have provided you
with that information,
but if not, all it takes is a quick Google search
to find which law enforcement organization is in the cover, a given town or a county. Now for
those who may not know how law enforcement typically works, you know, if
it's an incorporated community, so you know, your typical town or city, it's
gonna have a local police department. If the town or city is unincorporated, it's
gonna be serviced by a county sheriff's office, right, which covers the entire county. County sheriff versus local police. Do the police not have sheriffs? Sheriffs are a completely
different department. Can you explain the difference between those two? Yeah, so local police are led
by typically a police chief who is appointed. Sheriffs cover a county and are elected and they
may not even necessarily
come from within the department, from the sheriff's department or the sheriff's office.
In some cases, they are running for office, they run for elections, they have to campaign
like any other political nominee, and it is a very political position. Now, what's interesting,
not to get on too much of a tangent, but when you're dealing with sovereign citizens.
So in the United States, we have this thing called, you know, the Sovereign Citizen Movement,
where these individuals believe they are quote unquote sovereign and do not have to adhere to the United States law.
They will often recognize the authority of a sheriff versus a police chief because the sheriff is elected by the people.
Just a little gee whiz piece for you there.
Interesting. OK, yeah, I mean,
I always see those videos online.
So if they come across a sheriff,
maybe they'd act a little differently.
Yeah, when interacting with sheriff's deputies,
they tend to be a little bit more well behaved
because they view them as elected.
And there is also the highway or interstate police
that are a little different as well.
Oh yeah, to make this even more complicated,
when we're dealing with highways or interstates,
right, that are not necessarily any given community, whether incorporated or unincorporated,
it's got to be state police that have jurisdiction over that, or highway patrol, which every
state has a different, you know, a different aspect of that.
Usually, however, state police investigators can be brought in to assist police departments
or sheriff's offices in more complex investigations. If you want to see a good example of that, True Detective
Season 1, where Russ Cole and Marty are brought in as Louisiana State Police investigators
to assist local county sheriffs with their investigation.
I see. So once you have identified who is in charge, what are some things we can talk about with them
and get from them?
Yeah, so first things first,
you're gonna wanna talk to four groups of people.
It's gonna be the first law enforcement officers
on the scene.
So who initially showed up
and who initially secured the scene.
Then you're gonna wanna talk to the responding investigators
because typically what'll happen is
once the scene is secured,
somebody's gonna call up the, you know,
back to dispatch,
back to the detective bureau. They're going to request assistance and somebody's going
to be sent out. Then you're going to want to talk to whoever processed the scene, which
is going to depend on how big the department is, right? It's either going to be the responding
investigators themselves or in cities with, you know, large departments, they may have
a separate crime scene investigation unit. We can talk to them as well.
And if we're dealing with dead bodies, the coroner or the medical examiner is going to
be that fourth party you're going to want to talk to.
Gotcha.
So there's the initial folks that show up, the usually police officers, there's the investigators,
the detectives that are assigned to it.
There is the crime scene investigation unit.
These are the folks that are more focused on like
the blood spattering, the evidence collection, those kinds of folks. And then there's the coroner.
That's what you're saying. Yep. And when talking to these folks, all of your questions should really
seek to answer those five W's and the one H. Who, what, where, when, why, and how. Really anything
else is superfluous and unnecessary. All of your questions, no matter how they are phrased,
no matter what you're asking about,
they need to seek to answer those six questions.
Who, what, where, when, why, how.
I think that's really a useful bit of advice for players
because I think sometimes players get really overwhelmed
by, oh, I'm not a cop,
so I don't know how to think like a cop.
Who, what, where, when, and why.
Those are simple statements that I think
everyone can universally latch onto
and revolve their investigation around.
So that's really helpful.
Yeah, it really, it's really not rocket surgery.
When you get down to it,
a lot of it is dictated by common sense,
believe it or not.
Now, something else to consider is that
there will be a variety of documents
generated by the law
enforcement response to end processing of the scene. You're going to want all of it, especially
if you're talking about a cover-up scenario, right? Where you're not necessarily conducting
a legitimate investigation, you are actively covering it up. So this is going to include,
but it is definitely not limited to, you know, the reports generated by the first law enforcement
officers on scene.
They're going to have to write a report.
Your crime scene entry and exit logs,
that's going to show you who came in and who left.
Crime scene sketches, photographs, video recordings,
because this day and age, crime scene documentation is huge.
So it can be recreated for juries,
and it can be shown to jury pools.
And it really helps paint the picture in prosecution.
So it sketches photographs, video recordings, you're gonna have all three. The investigators
reports, like so your detectives, whatever reports they're generating. Forensic reports for any
evidence that's been gathered and analyzed. And then of course, if an autopsy was conducted,
the report that came out of that. At the end of the day, this is really going to come down to interpersonal skills.
Flashing badges and just swinging around the big federal genitalia is not going to get you anywhere.
If anything, it's going to piss off local law enforcement and it's going to bring the investigation to a very early conclusion.
As with all hierarchies, being nice to the top usually gets you a lot more than being rude.
I think this is actually one of the first lessons that players new to Delta Green learn. You know, folks don't think about
it. They come in, oh, I'm an FBI agent, and they just start being jerks. And I've had
to teach several players the lesson of you're not going to get much that way.
No. More flies with honey, right? That's it. More flies with honey.
Yes. I like also that you list some useful skills that you can use in this section. Yeah. And that's when you, when we get the final document out, it's going to have
all this. So some useful skills to solicit cooperation, you know, bureaucracy, law, persuade,
a general charisma check. You know, you can use criminology search or intelligence to identify
items of interest in reporting, use forensics and medicine to identify information of interest in reporting, use forensics and medicine to identify information
of interest in the crime scene documentation and forensic analysis reports and the autopsy.
You can even use pharmacy to detect or identify, you know, poisons or illicit substances that
were in, you know, the decedent's system.
A skill that is not often used enough.
So I like that you included pharmacy there.
Once the agents have gotten to
the scene have been able to you know start the investigation there is our section about working
the scene and what players can do to be effective in the crime scene. Could we talk about that?
I can summarize it really quickly. At the end of the day start in work out. If as long as you
remember that that axiom, you're gonna be fine.
The thing to remember is that even though a crime scene,
and even if it's already been processed
by local law enforcement,
it may help for you as Delta Green
to do your own examination.
Because remember, you may be looking for something
that responding personnel had no reason
to believe even existed.
So you're coming in with a different perspective and a different mindset.
So you may be able to identify and see something that, you know, may have gone completely unnoticed.
So again, remember, unless you've assumed federal jurisdiction for this investigation,
you're going to need local law enforcement permission to enter the crime scene.
Unless of course you've got a good enough stealth rating
and you can make the requisite role, go nuts, right?
Sometimes you gotta go back to the scene of the crime.
Sometimes you gotta sneak into certain places.
So yeah, you mentioned here,
sometimes it's better to ask for forgiveness than permission.
Exactly, yeah.
But at the end of the day,
don't write any checks that your skill ratings can't cash.
If you do get caught,
you better have an excuse
or a sufficiently believable cover story.
But even then you've got to be ready for blowback.
It's common.
The specifics of every investigation are going to defer,
but the foundational principles are really the same.
For example, let's take a death
at a private residence at a house.
So we're going to start our examination
in the room where the body was found. then you're going to work your way out to the part of the house that
the room was located in, then you're going to search the remainder of the the structure,
and then once the interior has been thoroughly examined you're going to check out the exterior,
the yard, what we call the curtilage, which is legally defined as that immediate area surrounding
a dwelling. You know, Take notes of the residences or
establishments behind, next to, and across the street from your scene. Because especially in
this day and age where we've got ubiquitous video surveillance everywhere, they're either going to
be witnesses or they're going to have access to video footage that either needs to go away
or may be useful in helping you figure out what happened and where to go next. And what are investigators looking for? I suppose obvious things like bullet holes and things like that.
But what else should stand out to investigators?
So, I mean, from a legitimate investigative standpoint, right, bullet holes, blood spatter.
You're looking to see exactly, again, you're answering those five W's in the H, right?
How did this person die? You know? What was the mechanism of death?
What exactly happened for them to reach this state?
But as Delte Green, you're going to be looking for, especially if there's an unnatural nexus
to this whole thing, you're going to be looking for signs of unnatural involvement.
You're going to be looking for, if you're looking around and somebody died here and
you find a pillar of salt in somebody's bathroom, like, okay, that's fucking
weird. We've got a problem. Really anything and everything that may have
been missed by law enforcement. Because again, at this point, it's already been
processed more than likely. So you're not going to be the first ones at the scene.
You're looking just to see anything that they missed that could either generate a
lead to keep your investigation moving forward or something that needs to be
covered up.
And you mentioned witnesses. So, you know, if there are neighboring houses,
et cetera,
it's not only important to speak to those witnesses or to identify who may have
been able to have a good vantage point of the death or something like that,
but also because if they saw something,
they might be a potential vector as well that you'll have to deal with.
100%, 100%.
Yep, potential witnesses equal potential threats.
So, as far as skills go,
skills that could be useful in this,
bureaucracy, criminology, law,
persuade to gain access to the crime scene
or to come up with a credible cover story.
Again, listen, not all of our players
are gonna be silver tongue devils, right?
So sometimes we've got to let the dice do the talking. These are the skills or the associated ratings cover story. Again, listen, not all of our players are going to be silver-tongued devils, right? So
sometimes we've got to let the dice do the talking. These are the skills or the associated ratings
that will do that. You can use criminology, forensics, and search to identify and recover evidence.
And then when you're doing interviews, which we'll get into in a later section, hum it and persuade.
At the end of the day, those two are going to make and break your ability to talk to people.
You know, one of the less glamorous aspects of being an investigator is that you eventually have
to look through files, read things, sit down and kind of do the actual hard work. What are ways that
we can look at records and know what we should be looking for? If it hasn't become obvious at this
point, I may or may not have dabbled in some way, shape, or form in investigations.
And let me tell you, the first thing that we may or may not have done upon receiving
an initial complaint or allegation before we even do any of this other stuff is we check
records.
We run records checks.
Really conducting them is just a matter of having a sufficient rating in criminology
or law or making a successful role.
It may be beneficial to know what kind of databases are available to you, but the way just a matter of having a sufficient rating in criminology or law or making a successful role.
May be beneficial to know what kind of databases are available to you, but the way I would run it as a handler is if, you know, an agent or a player comes to me and says, I want to know this, it's
like, okay, make your criminology or in law role, and then you get it. Because if your agents can
think of it, there's a database for it. Full stop, guarantee it.
Now on the other hand, if you're trying to,
the thing to keep in mind is with these databases,
it requires a username and a password
and that creates an audit trail, right?
So if you don't wanna be caught using this
and you don't wanna be associated with that given name
or address or whatever,
you're gonna need to use your computer science guy.
So computer science or SIGINT really comes into play
if you're trying to cover your tracks,
if you're trying to hack into a database
or using false credentials to gain access to begin with.
You know, you've got the National Crime Information Center,
which is NCIC, which is kind of the end all be all, right?
It is criminal records that are, you know,
contributed to and accessible
by criminal justice agencies all over the state,
the country. You can obtain everything from an individual criminal record to records that have
been entered on stolen vehicles or stolen firearms. Then you've got ENLITS, which is
the National Law Enforcement Telecommunication System. I think it's now known as the International
Justice and Public Safety Network. It's not for profit,
it's privately managed, it's not a federal database, but it helps to consolidate and link
together every state, local, and federal law enforcement agency and public safety agency.
Then you've got Endex, the National Data Exchange, which is the FBI's version of Endless. So again,
we've got another redundant system
that allows users to search records from local, state, tribal, and federal criminal justice systems.
But then, you know, on top of all that, then you've got your city, county, and state law
enforcement records. So let's say a police department went out to somebody's house,
but they didn't arrest anybody. It's what we call it, you know, what's been called a call to service
or call for service. You know, that's not going to get entered in NCIC. It's what we call, you know, what's been called a call to service or call for service.
You know, that's not gonna get entered in an NCIC.
That's not gonna get entered in an Inlet.
That's gonna be an internal record or report.
So sometimes, you know,
getting with those local law enforcement agencies
and requesting those records nicely
is gonna help kind of fill some of those gaps as well.
That'll tell you if, you know,
police have been to a property multiple times. So yeah, I was going to say that that helps kind of delineate
the difference. You know, if, if you just want to, if you need records, if you need information about
a local situation, you might go to the local law enforcement, but unless there's a case, unless
there's an investigation, you're not going to find it in the NCIC and the others.
So let's get into databases and public records. What kind of organizations are handling those?
You've got two that are LexisNexis Accurate and then Thomson Reuters Clear.
They essentially just collate a bunch of public records information.
It requires a subscription that typically an agency will pay for. You know, journalists use it.
You know, people looking for, you know, bail bondsmen use it.
Police use it.
I mean, investigative agencies use it.
You can confirm an individual's address to include their past residences.
You know, so if you want to interview neighbors that maybe they had in the past,
that would be a good avenue to develop those leads.
This is a good avenue if you don't want
to create as much of a quote unquote official paper material. It's still a good avenue to develop
leads without requiring access or law enforcement credentials to access a given database.
And then you've also got TEX, which is another law enforcement database. It used to be called
the Treasury Enforcement Communication System, but now we just call it tax. It's Customs and Border Protection maintains it. It's essentially just identifying
when somebody has flown out of and come back into the United States.
Ah, I see. So this is kind of, you know, the records of travel of individuals.
Right. And not the full picture, right? It's not going to tell you, you know, every place
they've gone into, especially once they're back in the United States, it's going to be mainly like, okay,
did they fly out of LaGuardia and arrive in, you know, Munich? And so it's just helping to
build that international travel picture. And then you've got FinCEN, the Financial Crimes
Reporting Network. So what that is, is essentially certain financial transactions that are considered suspicious,
that are above a certain dollar amount, that generate, you know, I believe their currency
transaction reports and suspicious activity reports, FinCEN is going to have records of
those.
So if you've got a lot of money moving around that is generating some attention, that's
going to be where you find those records.
And last but not least,
when it comes to military records, this comes up a lot. With military records, there is no centralized
database, you're going to have to make phone calls. So it's really going to depend on the branch of
service that you're looking into. So we'll take the Coast Guard, for example, if you want to get
criminal records on someone that was in the Coast Guard and it was, you know, investigated and handled within the Coast Guard,
you need to get a hold of the Coast Guard investigative service.
For the Air and Space Force, that's gonna be the Office of Special Investigations.
For the Army, Criminal Investigations Division, and the Navy and the Marine Corps, it's gonna be NCIS, which has its own TV show.
Yeah, so you're reaching out to the Internal Affairs Departments
to speak to them about these investigations.
Gotcha. Exactly. That's where your bureaucracy and your persuade and all those relevant skills
are going to come into play. What are some useful skills? We've already mentioned some of them that
you could use in this situation. Criminology and law just to make the check. Criminology to identify
associations and patterns. That's just straight from the skill description in the book.
associations and patterns. That's just straight from the skill description in the book. Bureaucracy, law, persuade, or as mentioned, military science to obtain information from other agencies that
you've got to call up. And then of course, the ever present computer science or SIGINT,
or both to gain that unauthorized access and cover your tracks.
Now, I think that players are most comfortable often with what we're going to talk about
now, which is interviewing witnesses and associates of whoever it is they're investigating, etc.
Because this is just kind of a more natural thing to just talk to people, to ask questions,
etc.
But what are some things we should be thinking about as agents when we conduct these interviews?
I mean, when it comes to interviews, it is at one time both like the easiest avenue
of information gathering,
but also one of the most complicated
because you're not dealing with ones and zeros,
and you're not dealing with objective fact,
you're dealing with people.
And at the end of the day,
people are the most unreliable form of evidence there is.
Eyewitness testimony is not the make or break thing
that everybody thinks it is because people are fallible. Recollection is
fallible. That's worth pointing out too because I feel like I've run
investigations where players are like, this person admitted something or this
person said they saw something and they just felt like they had found all the
clues they needed to find and in reality it doesn't hold up in a court of law.
Nope, sure doesn't. Because you got to be able,, like, especially if you're going legitimate, you know, if
this is a legitimate investigation, you got to be able to prove this shit.
Um, and that includes false confessions, right?
There have been instances where people have falsely confessed, you know, due to
mental illness or whatever other motivation.
And, and, you know, you can't put them away without stuff to back that up.
When it comes to Delta Green, really the way to look at interviews is just a way of
generating further investigative leads.
It's not necessarily, you're not building a case, right?
You're covering something up or you're looking to do something off the books.
But interviews are great for two main things.
Like I said, to develop those additional investigative avenues, but also to provide context, especially
when you're interviewing subject matter experts.
These are the people who are going to help you make sense of what you've found.
So if you're given working group or cell or whatever within Delta Green does not have
that subject matter expertise in it, interviewing people who do that for a living, provided
they can be trusted, may help provide that much needed context to really just take that
investigation to the next level.
We can move on to a subject matter that I think often takes up the majority of the investigation,
which is the investigative techniques to find clues.
This includes things like surveillance and monitoring.
How do we approach this?
How do we, how do we do this efficiently?
Oh man.
Yeah.
So I, again, not going to get into how these things are done legally because that's
like a college level course in itself, right? Like the warrant and the subpoena requirements
and all that other stuff to get some of this done legally. We're talking your federal agents who have
these resources at your disposal, but you're employing them in an unethical, in a legal manner. So keep that in mind, right?
You know, when it comes to surveillance, right?
It's really just, you're following somebody.
You've got a team, your working group.
And in my DeltaGrey, no one's giving you backup.
You are the backup, you are it, you know?
But you're gonna run surveillance.
You're gonna follow an individual
and develop what we call a pattern of life. what do they do day in and day out?
What is their, what is their average routine look like?
And then what are the abnormalities in that routine?
Um, what are they doing that raises attention or suspicion or, you know, are
they taking you to a scene of a crime?
Or are they taking you to a place where they've stored evidence?
One of a few places that they're going to go back to, they're going to go back
to their, their intimate partner. They're going to go back to. They're going to go back to their intimate partner.
They're going to go back to mom.
They're going to go back to where their guns and drugs are.
And so, you know, typically those are good ways to find where somebody may have
stashed something or left something, you know, but then you've got monitoring
devices, right?
Fucking Apple is making it so goddamn easy.
Just get an Apple tag and adhere it to the bottom of somebody's car.
Who's not trained in counter surveillance or surveillance detection and watch.
That's all you got to do. That's your surveillance operation.
Yeah. It's easier now more than ever. I mean,
modern Delta green agents are going to have a lot easier time than the nineties
or even the eighties. You know,
let me tell you, if you want to build tension,
a few things are as nerve wracking as conducting surveillance
because you will literally start jumping at shadows.
And like after, I tell you, five minutes,
you're going to be convinced that they know you're there.
They know you're watching them.
Even though you've done nothing to indicate, you know,
nothing to expose yourself,
you are going to be convinced that you've burned yourself
and they now know where you are.
It is, you will play mind games with yourself
more often than not.
Oh, that's a great perspective that I think handlers
and players can use for sure.
That's awesome.
Obviously, like we discussed in our modern age,
electronics are gonna be a big factor.
What are some examples of things that agents might use?
You can, I mean, as long as you've got a computer science
guy, the world is your oyster.
So like, I honestly think like the two best characters
you could have in any working group
are gonna be your people person with high human and persuade,
maybe bureaucracy and criminology
thrown in there for good measure, and your computer guy.
Your computer guy is going to save your ass
more often than not.
When it comes to electronics, I mean,
we're talking like ripping the contents of their phone, including shit that they thought
they deleted. We're talking breaking into their house in the middle of the night, mirroring
their hard drive and then taking a look at everything that's on it. So if you're dealing
with somebody who's posting unnatural tomes and copies to the internet, get access to
their computer, you know? These are ways to get access to that information because now our whole lives are all electronics.
Between the cell phone, between the computer at the house, laptops, I mean smart devices.
These are, you know, even if they've got a home surveillance system, you can crack into that and essentially conduct surveillance
without leaving your hotel room using the devices that they've installed.
What are some useful skills that might be needed in these investigations?
Yeah, bureaucracy, criminology, law, persuade, computer science, SIGINT, forensics, search,
all of those are going to be critical to this.
Let's take the hard drive mirroring example.
Maybe SIGINT to disable a security system,
Stealth to break in,
you know, Craft Locksmith or Special Skill Locks,
you know, lockpicking to gain access,
Computer Science to mirror the drive,
you know, you can use the previous stealth rating
to assume that they get out,
provided they were successful.
And then, you know, once you've gotten the data and you're looking at it, maybe, you
know, criminology to identify those patterns, you know, computer science to determine network
traffic, stuff like that.
So then we get to a point where sometimes investigations get to, which is that the clues
run out or the well runs dry and we get stuck. We don't know how to proceed if we find ourselves
in a cul-de-sac of some kind.
How do the typical investigators in the real world
find their way out of this situation?
You see this a lot with cold cases, right?
I mean, cold cases are really the closest real world analog
you have to getting stuck in a TTRPG investigation.
These are cases that have gone dead because we just don't have the information to develop
any further leads.
When it comes to those, you just start at the beginning.
You just start at the very beginning and you go through it again.
And maybe there's a new technology or a new investigative technique that is now available
that you didn't have previously that can help illuminate a lead that you didn't know existed at the time. Typically the truth
and the fact that you're looking for is there you just haven't stumbled across
it yet. And so really what you need to do as a player is go back to the beginning
and just go through that list look at what you haven't done look at what
questions you have unanswered and then think about who can answer that question
who can who can check that box for me Who can check that box for me? What can check that box for me? And go
pursue that. And sometimes maybe the handler won't have an answer and they need to come
up with something on the fly and be like, that's a great point. Okay, we're going to
improvise. And yes, this is something that we can use to address that.
Yeah, it's funny because we are talking about a situation where there is a beginning, middle
and end. The scenario has all the clues ready.
And I also love in times five as a mechanic for that. Um, especially if
you're given, you know, you're dealing with a character who should know who
is like that skilled experienced investigator in the group, have them
make that in times five. And it's like, you know what, sometimes that happens.
You get tunnel vision, you get locked into a particular investigative path.
And sometimes like you're just, you've got blinders on and sometimes, you know,
you'll sit there and you'll be like, you know, why didn't I think of this earlier?
It's because that happens sometimes we are like with witnesses, right?
Even the investigators are fallible and we are going to miss things. We are going to,
we are going to misconstrue or you know, um, what's the word I'm looking for? We are going to miss things. We are going to misconstru or, you know,
what's the word I'm looking for?
We are going to misinterpret things.
Seems like the golden rule works here
where if the agents are at least trying to be friendly
and approachable with other agencies,
they should be able to get the information they need.
And same with the witnesses and the folks
that they're, you know, investigating.
Kick them in the teeth with official blowback
if they're not though.
Right, exactly, yes.
Yep. Hell yeah.
Again, another reason why we love Delta Green
is because so much of the game is when things fall apart,
you gotta pick up the pieces.
So it's really helpful to know the basics of investigations,
the structures that you're dealing with,
the organizations that you have to interact with.
So this has been very insightful and helpful.
I hope that not only handlers, but also players can get something out of this.
Handlers, if you felt like this was useful, because I'm sure mostly handlers watch us,
feel free to share this segment with your players.
And when we eventually have this document created,
we will be sure to update this video so that you can download it both here and on our Patreon.
Definitely. It'll be completely free since it does involve DeltaGrain Mechanics,
so it's going to be free to everybody. So just pop on by, download it, maybe consider joining.
I don't know. Up to you.
Well, with us today for the scenario discussion portion of the show is Eric Priester.
Hey, Serge. How are you? Good to be here.
discussion portion of the show is Eric Priester. Hey, Serge, how are you?
Good to be here.
So Eric is the handler, the DM, the GM
for his actual play podcast, Nature of My Game.
We do mostly horror games.
So we've done the Yellow King RPG
from Palgrain Press to Gumshoe Game.
We've done some Delta Green,
Knights of Black Agents, Call of Cthulhu,
Monster of the Week.
And yeah, we're in the process of recording and getting ready to launch a
Full-on Delta green campaign. Yeah, love Delta green. It's probably my favorite game right now
Well, that's why we have you on because you reached out to us and you mentioned that you are running
puppet shows and shadow plays which if I'm not mistaken was one of the original
scenarios created for Delta Green,
and then it got a recent revamp for the conspiracy Kickstarter.
Am I right?
I think so. I think it was supposed to be agents first,
an agent's first kind of introduction
to the world of Delta Green.
It's meant for just two agents, both in the FBI.
So I think it probably, for a lot of people who started out early on in Delta Green, it was their first scenario they ran.
Well, maybe before we go too deep into talking about the scenario, I am curious about what was the initial inspiration on your end to run this particular scenario for the new season. Yeah, I think part of it was that it was created as kind of an intro scenario.
I'm also still going to use Last Things Last for the same campaign, which obviously is
the classic modern day intro scenario.
But I was intrigued by the idea of just two agents.
The new podcast is really gonna be focused
on one particular agent.
So I love the idea of him and one other person
encountering the mythos, the Delta Green mythos
for the first time and kind of engaging with it in that way.
I also wanted him to be a federal agent of some sort.
And so it felt like this was as good of an opportunity
as any to run this particular scenario.
You know, not until you mentioned it just now, but I realized it is a pretty good scenario
for a very small group of folks because as we'll get into, they get support from the
local authorities and stuff.
So it is kind of perfect for that.
Yeah, so Eric, if you wouldn't mind, just go ahead and give us a quick rundown of what
puppet shows and shadow plays is all about and how you've kind of adapted it for the campaign you're going to be running.
Sure.
So I think it was originally designed, I know it was originally designed as an intro to
a 90s campaign.
And so it brings what's supposed to be two FBI agents onto a case of disappearances on
the San Carlos Apache Res reservation outside of Phoenix.
You know, kind of as they go through and investigate the disappearances, so it gets connected to
a string of murders that are happening across the United States and of course as they dig
deeper, they find things that their characters of course weren't expecting, even if the players
maybe weren't expecting since they were playing Delta Green of course, weren't expecting, even if the players maybe were expecting since they were playing Delta Green, of course.
Yeah, so you mentioned, you know, one of the highlights or one of the aspects of the scenarios
that you can choose, whether they are initiated already or not, what did you go with and what
did your players actually choose for their agents in terms of their backgrounds and jobs?
So I wanted to set my campaign in the modern day.
And so we started in 2022,
and my two players were not members of Delta Green.
One is an FBI agent,
and she was recently transferred to the Phoenix office
of the Phoenix FBI office,
didn't really get along with anybody in previous roles
and has not been assigned a partner yet.
And so the special agent in charge brings in
a federal marshal who is better from the area
who's kind of better at managing
some of the complex relationships
with different local law enforcement
as her partner for this case.
And so one player is the FBI agent,
the other one is the marshal.
Some scenarios feel like if your agents do nothing,
the scenario kind of solves itself.
I think you maybe mentioned that this scenario
can have those issues as well.
Is this something that you took into consideration
and kind of what did you do to mitigate this?
I don't think I actually realized it until I was in the middle of running it because
it felt like the players were they were doing a lot of investigation. They were finding
out a lot of information and they didn't have any idea what was going on, which I think
ended up being good and fine. And I think probably happens a lot in the scenarios where agents are not part of Delta
Green.
I actually I almost compare it to something you might have in like a Pathfinder or Dungeons
and Dragons game where you have like an event based scenario where like time keeps rolling
on basically no matter what the characters decide to do.
And it's really about how they handle those things that come out them
rather than like moving from one clue to another,
which I think is what a lot of DG scenarios are,
is like moving from one clue to another.
And this is a little different than that, I think.
And this, I mean, I think this scenario really,
there are so many good options for all sorts of different play styles, right?
Like there are so many things that you can highlight
or kind of move into the background,
depending on what you think your players will enjoy,
the pace of the story, all sorts of things like that.
You know, you have opportunity for major combat
in the manhunt, you have plenty of opportunity
in for investigation.
You have opportunity for social interaction
if you wanna really play up the interaction
between the state police and the tribal police and the agents themselves and the locals
and all of those things. So we're gonna start getting into a little bit more of
the spoiler stuff so if you at home have not read or played the game now is the
time to walk away if you didn't already in the beginning but you know eventually
the agents are going to come to learn that the main antagonist is some kind of unnatural being
That the scenario calls the discord or
I'm curious as to
You know kind of how far into the investigation did the players go before they finally realized it was an alien that was you know
Kind of the the main antagonist
Yeah, so they they didn't actually and you know one of the main antagonist. Yeah, so they didn't actually.
And one of the things that I always promise my players
is just play it like your character would play it.
And I promise you, I'll tell you all the things
you want to know as characters after the scenario.
But they definitely realized something unnatural
was going on. And I kind of brought the program
in to kind of put a hard end to the scenario.
So they didn't actually learn the kind of final puzzle piece at the very end of the
story.
Yeah, it sounds like you were doing that kind of stylistically because it was such a small
contained story.
There's no need for them to know everything.
And I can see in this scenario why that would work
because the Discorder is extremely hard to see,
it rarely ever shows up, it lives in people's bodies,
there's a million reasons why you would never see it
if you were a particularly crafty handler.
Yes, yes.
I actually, I think it's almost hard to bring it out unless you really want to do it intentionally.
Because it has so many defenses and so many ways of trying to kind of wriggle its way out of trouble that it's kind of its last attempt at saving itself is leaving the body. The scenario overall definitely gives a lot of flexibility to handlers to either, you know,
speed up or slow down the pace by feeding, you know, specific clues at particular moments.
So how did you incorporate that in your own run-through?
The first time, this is a bit of an aside, but the first time I ever read the Handler's Guide
and read through Sentinels of Twilight, I was so, like, almost blown away by the section at the end that talked about,
here are ways to speed up the action if it's dragging,
and here are ways to slow down the action if you feel like it's going too fast.
And so I've kind of, like, incorporated that into every game that I run now,
because I love that idea so much. And it, you know, that's more for running games on podcasts, I suppose, than it is for running a
home game, because in a home game, you might just let your players linger on clues for as long as
they wanted to. But I love the idea that there are these like levers that you can pull as a handler
to kind of shift the narrative in a particular way based on what you think
needs to happen.
And so I found myself in this one where I felt like I really had to speed things up.
They were really digging into the investigation and finding interesting things, but they just
didn't – there was no real way for them to find the answer.
And there are kind of certain things that happen along the way,
the finding of the Braverman's car, the finding of the sheep and the Begay family out at their
property, the kind of connection with the sacred cave and going to that place, and then finding
the fingerprints of, finding Santana's fingerprints and identifying him
and knowing that he's the one you have to go look for.
I had kind of an initial plan in my head
of like how long those things would be spaced apart
and had to kind of speed things up
because it felt like I was just gonna have days
of investigation that wasn't gonna lead them anywhere
unless I sped things up.
One of the things I really like about the scenario is the fact that there is
this interesting tension set up regardless of the unnatural elements.
And that is that there is this natural tension between the federal authorities,
the local law enforcement and the tribal authorities.
You know, the fact that this is happening on tribal land is an interesting wrinkle.
And I think sometimes that's where the best scenarios play.
When I ran reverberations, I just
felt like it was lacking that genesei qua.
And so that's why I said it in Detroit, 1984,
in a much more interesting time.
So this thing has it in spades.
How did you play that up, and how did you find
dealing with those elements?
Yeah, I feel like I prepared all sorts of directions that that could go based on how the
how the two agents just came in. Like what was the initial interaction, right? Because they
basically get sent from the FBI office to tribal head, tribal police headquarters,
where they're supposed to learn everything about the case right then.
You have this big personality from the state police, Major Garrett, and then the tribal
police chief, Colorado's, who I think is more willing to work, it says in the scenario at
least, is more willing to work with the agents, though both of them make it clear that this
isn't an FBI case and that they want jurisdiction.
And both of my players, kind of right from the beginning, were very deferential to the
tribal police chief.
And so I made the decision in the moment to have him be very helpful to them.
And so the three of them kind of were able to lock out the state police because he was
a much more kind of demanding and also unpleasant person.
And so they kind of teamed up with the tribal police chief.
And I think that helped them a lot and was able to kind of allow me to throw in some
of the beliefs that the scenario says that the Apache people have through him,
rather than them having to go interact with a lot of other locals.
I'm curious, did your agents, did they ever end up finding or interacting with the discorded
ship?
They found the ship, but they didn't figure anything out about the ship.
That actually, that was the one thing that really played up the kind of jurisdictional
Drama between the police forces
I didn't want them to to be able to spend too much time with it in the FBI labs and you know
having the ship in the in the the Apache tribal police office is
What causes the police office to be attacked or the police department to be attacked,
which is kind of an important part of the scenario,
an important part of the story.
And so I really played up the challenge
for which police department was able to take over
this rock that they find,
which helped me get it back in the hands
of the tribal police department
so that it could then be attacked.
That was the one with the really disturbing imagery too,
right, where the cops are handcuffed
and their faces are flayed off and it's just the, you know.
Horrible.
Horrible and you absolutely have to have that scene
in any telling of a puppet show in Shadow Place.
So like it had to be done.
Yes, yes it did.
Did the players get to the autopsy? I know that you mentioned they didn't really know what the hell was going on, but at the end of the scenario there's described a kind of autopsy scene where the Discorder can show up. faked dead when they encountered him and arrested him.
In the scenario it describes that if he's able to play dead
in that situation, then the kind of zombie version
of Santana can come back to life.
And so that's what happened in the autopsy room
with the medical examiner and just the two agents.
And he's so strong that even though they tried
to apprehend him, he got away.
That's when the program shows up and kind of takes control of the situation.
And it's really more like a, like a operate,
like a blue fly team rather than the like a team of agents.
It's like six, six SUVs pull in all with guns and they take Santana into
custody and take everything, every bit of evidence with them.
It's worth mentioning for handlers that there are two completely different stat blocks for
Santana because he goes from a 17 strength to a 26 strength.
So it's worth remembering that.
After he dies.
So we've already kind of touched on a little bit, but are there any other key differences
between the way the scenario plays out on the page versus how you ended up running it?
I don't think there are any other big differences other than the change of timeline, and even that
didn't feel like that big of a change. I had other small things like, you know, there's a suggested
timeline for when events happen, and like I said before, I kind of accelerated that timeline.
But other than that, I think I stayed pretty true,
at least to the extent that any one playthrough
can hit all of the things in a scenario.
I really love the manhunt section of this scenario.
There's so often in scenarios
where everything is done in secrecy
and if there is any involvement with the local authorities,
it's something that the handler has to make up, kind of understanding the situation.
But the scenario calls for, at a certain point, the agents have all the power that they need
to capture this person.
How did you implement that and how did it go?
I know so little about how law enforcement works. I was thinking about control group again,
and it's, you know, you play astronauts in control group,
you play the military in control group,
you play CDC doctors in control group.
I don't know anything about any of those things.
And so, you know, I think that's a challenge for me
as I run Delta Green.
And so I played up the things that I felt like I could most
kind of genuinely describe for them.
And so rather than, and also the two players I had
also don't know anything about law enforcement
or like how to organize a manhunt.
And so I kind of shared all of the resources
that they had available to them to kind of impress
upon them this feeling of just a massive, massive manhunt.
And we did the roles like they suggest where you can do criminology or bureaucracy or a
couple other things to try to figure out how successful you are, how long it takes you
to find Santana.
But other than that, the only real kind of scenes that we did where we had one of them do a press conference talking about
finding Santana or you kind of identifying Santana and that they were going to go look for him and
then kind of fast-forwarded to the
the chase scene where it's nighttime and they find him, and the two of them are the ones
that are kind of in the lead of running him down.
And so it turns into kind of like a three person,
almost sniper combat.
And so other than really highlighting
just the huge amount of resources they had,
we didn't do a lot of kind of strategizing in the manhunt.
The cap to all this, anything you'd do differently
if you had a chance to run it again.
I think that I would probably bring in Majestic
or the program a little more prominently in the Manhunt.
It was something I was kind of intending on doing
and then I was so focused on kind of making
a good confrontation between the agents and Santana that I just kind of, that's what I was focused on kind of making a good confrontation between the agents and Santana that I just
kind of, that's what I was focused on rather than bringing in the program into the manhunt.
But I just, I think the idea of this super powerful government organization or like conspiracy,
because that's the direction the players were thinking things were going. It's like, it's
this huge cover up. And so I think bringing in Blackhawk helicopters as part of that,
even if they don't actually ever interact with them,
would have made things a little more a little better
and a little more intense for them in that situation.
Nice. Yeah.
I think that's definitely an element that the 90s set games have
that's vastly different from what we're seeing in the modern era, right?
Where the war with Majestic was much hotter, I guess you could say, versus the Cold War
that we're seeing between the program and the outlaws.
I mean, man, because when NRO Delta comes around, they don't worry about not leaving
a mess.
Totally.
It's a fine balance, too, because you want the players to have agency, you want the players
to feel like they've accomplished something, and if the big badass program swoops in and steals
all their thunder, that could be a little frustrating.
It might be effective for the show, but you're also running a game for players, so it's
a fine balance.
I understand if handlers maybe often find themselves not involving the program, or if
you play it in the conspiracy era the
you know majestic as much as maybe the scenario suggests or as much as you'd
like it's just there's a lot going on in the background there's a lot going on
there's a lot going on and in this case I I want this player to be recruited by
the program so I didn't want it to be so adversarial that that wouldn't make any
sense right, right.
That all makes sense.
So what is kind of your final verdict of this scenario?
Is this something that you would recommend to only experienced
handlers?
Is this really a great scenario for everybody being a newcomer?
How do you kind of rank this?
I love it as an intro scenario for new agents,
especially if you have people
who want to play federal agents. It would be hard. I think it would be hard to run it
for people who were not federal agents. You know, you can you can fudge that stuff, but
I think having having those roles really sets it up really nicely. And then in terms of
experience handlers versus new handlers, I think it's a scenario that helps you break away
from what I think where a lot of people get their kind of DMing or GMing experience from which is D&D or Pathfinder or something like that.
The idea that everything that's written in the scenario is exactly as it has to be and you shouldn't change it.
Right? The scenario is a set of tools for you to use as a handler, strings to pull on, and
nothing is set in stone until you say it out loud.
Even then it may not be set in stone if you decide you want to go back on it.
But I think it's a hard scenario to run if you're not open to that, but if you're trying
to learn how to do that better, I think it's a great place to start.
I think folks listening, watching are going to be pumped to watch this.
Well, where can they catch puppet shows and shadow
plays by nature of my game?
We're in the process of launching
a new story for the podcast, calling it
Sandcastle Virtues, which is a line from a Jethro Tull song
that I love.
And it's really going to focus around one agent, Agent Cliff
Strickland, the federal marshal who was in
the puppet shows and shadow plays run through as he gets recruited by the program and then
learns some disturbing things about the program and decides to bring it down from the inside.
His goal is to learn as much as he can so that he can make sure that when the bomb goes
off it goes off and takes everything down with him. So that's the idea for the
story. The idea for the podcast is a chance for me to bring in players from
other from other podcasts or from other places as well to interact with Cliff
and so in this first season in this prequel season we actually have Sydney
Emanuel from the Glass Cannon podcast who played the other agent, the FBI agent. She was amazing and hopefully want to bring in people from all over the Delta
Green community as part of this podcast as well.
Yeah, so you can find us anywhere you get your podcasts, nature of my game. We're going
to be releasing this on our main feed at least through the summer for at least this beginning portion of it. We are at NOMG Podcast on Instagram and Twitter and Blue Sky and Threads
or at natureofmygame.com.
That's awesome. Eric, thanks so much for coming on.
We always want to try to support the community.
You reached out to us talking about running a great campaign,
and so we wanted to talk to you and see what
it was all about. So thanks so much.
Yeah, thanks for joining us, man.
Absolutely. It was an absolute honor to be here. I'm also on record that I think Doomed
to Repeat is the best Delta Green podcast out there. So very excited to be able to chat
with you.
That's awesome, Eric. Appreciate it so much. Thank you.
Another month, another episode. This was very informative and fun. We hope that you guys liked that interview with Eric. We had a ball talking to him. So much good stuff, but that is it for
the month. If you have any questions or comments, feel free to reach out to us.
Yeah, let us know what you want to talk about. That's really
what's driving this show forward. You know even Rachel Ivy herself mentioned that there is a
noticeable gap in the Delta Green content front after the Green Box kind of took their hiatus
where you know there's not enough discussing the game itself, the mechanics, the system, the setting.
So let us know what you want us to talk about. You know, we want to fill that gap for you.
So tell us what you're interested in,
what you want to hear, and Serge and I will talk about it,
and we'll bring people on to discuss it with us.
100%.
But in the meantime, we've got to thank,
we've got to thank our operator level patrons.
Advance Wars, Sammy, Bimblewort, Cameron S,
Jonathan M, Kirby's Double, Onk, OGPan, Ren,
and WTF again.
Yeah, thank you guys and we will see you next time.
Be seeing you folks.