Planetary Radio: Space Exploration, Astronomy and Science - Tabletops and telescopes: NASA’s RPG and the hunt for habitable worlds
Episode Date: April 17, 2024This week on Planetary Radio, we explore "The Lost Universe," NASA's first tabletop role-playing game, with Christina Mitchell, a senior multimedia specialist at NASA's Goddard Space Flight Center in ...Maryland, U.S.A. Then, we'll shift our gaze from the mythical to the methodical with Amaury Triaud, an astronomer from the University of Birmingham in the U.K. He and his colleagues have found a new method for potentially detecting liquid water on the surfaces of terrestrial exoplanets. We close out with our chief scientist, Bruce Betts, for What's Up and a new random space fact. Discover more at: https://www.planetary.org/planetary-radio/2024-tabletops-and-telescopes See omnystudio.com/listener for privacy information.
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We're exploring NASA's first tabletop role-play game and a new way to potentially find worlds with water on their surfaces, this week on Planetary Radio.
I'm Sarah Al-Ahmed of the Planetary Society, with more of the human adventure across our solar system and beyond.
If you're a space fan with a dice collection and a love of the Hubble Space
Telescope, you're in for a treat. Today, we're going to dive into the lost universe,
NASA's first tabletop role-play game with Christina Mitchell, a senior multimedia specialist
at NASA's Goddard Space Flight Center. Then we'll shift our gaze from the mythical to the methodical
with Amiri Triot, an astronomer from the University of Birmingham in the UK.
He and his colleagues have found a new way to potentially detect liquid water on the surfaces of terrestrial exoplanets. Then we'll connect with our chief scientist, Dr. Bruce Betts,
for what's up and a new random space fact. If you love planetary radio and want to stay
informed about the latest space discoveries, make sure you hit that subscribe button on
your favorite podcasting platform. By subscribing, you'll never miss an episode filled with new
and awe-inspiring ways to know the cosmos and our place within it. As a side note, I got a bit of a
cold while I was traveling to go see the April 8th total solar eclipse, but hopefully my croakiness
won't take away from the awesome science in the show. If you're a fan of games like Dungeons and
Dragons or Pathfinder, you'll be happy to hear that NASA has released their first tabletop
roleplay game. I've been an avid fan of these kinds of games since I was very young. At the
end of my time in college, I spent my nights scanning the sky looking for exoplanets going
around other distant stars. But by day, I paid my bills by working at
a tabletop gaming store. Tabletop roleplay games allow players to assume the roles of characters
in the game, acting out their part as they're guided through their adventure by a game master.
Tabletop roleplay games, or TTRPGs for short, blend storytelling and strategy,
as players explore worlds with dice, paper, and the power of
the imagination. I know, it's totally nerdy, but it's so much fun. Now our friends at Hubble, NASA,
and the Goddard Space Flight Center have created their own tabletop RPG called The Lost Universe.
Our first guest today is Christina Mitchell. She's a senior multimedia specialist at NASA's
Goddard Space Flight Center in Greenbelt, Maryland. Christina led the creation of this new and
beautiful game. Thanks for joining me, Christina. Thanks for having me. So I'm a huge space nerd,
but my second greatest passion is gaming. Dungeons and Dragons and Pathfinder and all
these tabletop RPGs played such a huge role for me growing up, but also for a lot of my coworkers and I'm sure for so many space fans around the world.
So I was so excited to hear that NASA had finally come out with a tabletop RPG.
And my first question is, what sparked the Hubble team's interest in creating this kind of roleplay adventure?
Well, it started outside the Hubble team.
So I work more generally in the
Office of Communications. So I'm a big fan of tabletop games myself. I play very often. I watch
actual plays and things like that. So it just sort of occurred to me one day that there's a lot of
crossover between space fans and tabletop fans.
And that's an audience that we really have never reached out to specifically.
So from there, it sort of snowballed in my mind until it became, we should do this.
So I called up my boss one day and I was like, hey, I have this absolutely insane idea.
At first, nobody really understood what it was or what I was
trying to do. But I pitched it to the Hubble team to see if they wanted to support it. And luckily,
they bought in. So from there, we're able to develop it.
There is so much that goes into creating a tabletop RPG. And the way I'm kind of thinking
about this is it's more of a module or a single adventure
rather than an entire roleplay system.
So what existing systems is it compatible with?
It can be adapted to pretty much anything.
We did write it with like a D20 base in mind
since those tend to be the most common,
but it wouldn't be difficult at all
to adapt to any other systems.
We tried to keep it all very generic, very system agnostic, so it'd be as accessible as possible.
And for some of the people out there who might not be familiar, a D20 is a 20-sided die, which is like the core die that you use in so many of these systems.
And what I personally use to figure out who our space trivia winners are each week.
what I personally use to figure out who our space trivia winners are each week.
I'm glad that this exists because in many cases, my astronomy friends over the years have wanted to play a science-based, space-based RPG, and we've had to kind of put together our own systems
to do this. So this is a fun opportunity to actually have one that's already put together,
and the world that it presents is so interesting and beautiful.
And while part of the story does take place on Earth, a huge part of it takes place on
this rogue planet called Exlarus.
Can you tell us a little bit about what this planet has gone through and how the story
weaves together?
Yeah, so honestly, creating the setting was, I think, one of the most fun parts of
the game design.
Because when I started the writing of it,
I was very adventure-focused and didn't really have the setting nailed down.
And it took a while to figure out exactly
what kind of a setting really belonged.
But once somebody, I think someone made the comment to me of like, hey,
you should do something on like another planet. And I was like, okay, what if it's a rogue planet?
And sort of spiraled from there. But yeah, so this planet, I see it as sort of a mirror of Earth
in a way, where it was within a solar system.
It was in its star's habitable zone.
There was a civilization that was flourishing.
And then like a black hole came close enough to knock it out of its orbit and send it off on its own as a rogue planet.
And the people on this world were able to tap into the energy of the vacuum, the energy of space around them and create magic and use that to make a force field essentially around this planet to keep their atmosphere in, you know, keep it habitable.
And from there, we're able to kind of start to rebuild their society.
So yeah, I had a ton of fun sort of like imagining the history of this world.
Obviously, when something like that happens, there had to be ramifications for the civilization itself.
It's not just going to be one day we're happily orbiting our star and the next we're a
broke planet, but hey, everything's fine. So the way I wrote it was there was this period on the
planet of real chaos, real upheaval following this event. And I think that that helped really
create some interesting settings where you have these creatures that had been in the darkest parts of the planet now coming out.
And people were hoarding whatever they could to try to survive.
And cities were being ransacked and left to ruin, which is another big setting for the game is some of the ruins.
So, yeah, that was just a ton of fun to put it all together like
that. And I really value that you tried to come up with a scientific basis for this magical system.
Because as a science nerd, one of my biggest pet peeves is just, and magic did it. So trying to
interject that it was this idea of the vacuum energy that allowed them to do that is a really cool learning
opportunity. And as I was going through this book, I realized there's so much science that you've
woven in. Other than vacuum energy and what's going on with that, what are some of the other
scientific concepts that you're trying to explain? The vacuum energy was, I think, really natural
because it's something that we don't know a ton about.
So to me, it presented a really interesting opportunity to be like,
we don't know much about this thing, but what if this thing could power magic?
And so that bridged the fantasy elements back in.
And we have a puzzle that goes over redshift and blueshift. We have gravitational lensing puzzles as well. And, you know,
at the beginning of the adventure, it's set on an alternate Earth. So you get to see a lens of
some of the contributions that Hubble has made and what it might be like if we didn't have those.
And that's an interesting point, too. How does the story about this
rogue planet careening
through the void somehow connect to Earth? Yeah, so without trying not to spoil too much of it,
some things happened with the magic on this world. And Hubble got erased from earth's timeline so hubble got stolen basically and taken to this world
and the researchers who had been looking through hubble's data to help them learn more about their
own world also went missing so the adventures are really on this quest. These adventurers who are people from Earth who somehow, through magic, found themselves on this other planet.
It's really an adventure to rescue Hubble and these researchers and put everything back right in the timeline.
back right in the timeline. And it's such a great point because we, at this point in time,
kind of take for granted the fact that we've got all these beautiful images from Hubble. It's been out there for so many decades, teaching us more about the universe. And now we have new telescopes
in space, like the James Webb Space Telescope, that are kind of like the successors to what
Hubble has done. But if I really take a step back and think about what it
would mean for humanity if we didn't have Hubble, how that would have changed our timeline, it could
have dramatic impacts on the way that we see ourselves and the universe. Oh, absolutely. Yeah.
I mean, we wouldn't know how old the universe is. We wouldn't know black holes are in the center of
galaxies. I mean, we think of all the beautiful imagery that we wouldn't have. We wouldn't know black holes are in the center of galaxies. I mean, we think of all the beautiful
imagery that we wouldn't have. We wouldn't have the International Space Station because astronauts
learned a lot from Hubble's servicing missions. So there's just so many things. And then if you
think about the impacts International Space Station has had on the research on Earth,
like, it's just the, it was really interesting to see that particular element of the story
come together where we were all sitting in a room thinking, okay, what else?
It also points out just how important this kind of information could be to creatures beyond Earth. If they didn't know what was going on in space, just having some of that knowledge or access to people who knew anything about it could be really powerful for them and their ability to understand their place in the universe.
Like, they don't really have a need for orbiting telescopes, but having this rogue planet and then having the magic system in place there, it was an interesting opportunity. Because, like I said, I imagine Ixalara is sort of a mirror of Earth.
And that's the way the researchers in the story also approached their connection to Earth is they were using Hubble to try to
see on one hand, this is what our world could have been like. And on the other hand,
how can we use this to help us learn more about our own position in the universe?
What do you think was your favorite part of the creation of this game?
Oh, my. You know, I, I loved every minute of it.
I mean, from the very beginning, this has just been absolutely a passion project for me. From
the moment the thought popped into my head to seeing it go out into the world and seeing all
the comments and the videos and all these things come in about it. I've just loved every minute of it. Writing the
adventure itself, I think was really my baby, creating the setting. So I'm really, really proud
of the setting. And part of the goal was to create a robust enough setting that if we wanted to
continue doing something, or if somebody else wanted to set up a campaign outside of this one shot there
would be enough material there to be able to fill in the gaps and have this world there for people
to explore so you know I really loved doing that the playtesting I think might have been my favorite
though because I was able to get friends of mine outside the agency to playtest with me.
And there's an NPC there that I play in our home games that they did not know was involved at all.
So that was honestly a really hilarious moment when they realized who exactly they were dealing
with at one point. So that was so much fun, just putting in these little tiny
Easter eggs that I know not everyone is going to get. But like the handful of people who do,
it's going to be a lot of fun. Do you have a lot of co workers at Goddard that are into this type
of gaming? Yeah. So there was definitely no shortage of volunteers to playtest. I think we had two internal playtests with different players. And yeah, definitely no shortage of volunteers.
we've been wanting to set up a tabletop RPG game,
not just for those of us who love this type of gaming,
but to teach our other coworkers who we know would be passionate about it,
how to play this type of game.
And as soon as we heard that this thing existed,
we were like, dude, we gotta do this.
So if anyone out there is listening
and you wanna see us play this game, perhaps,
I don't know, email me or something
because maybe we could share that experience. That'd be really fun. Oh, that would be awesome. Yeah. And if you do like stream it or
something, please send it my way. I'd love to watch. Definitely. But ultimately, this game is
not just a fun opportunity for bonding, but really highlights the pivotal role that the Hubble Space
Telescope has played in our understanding of the universe
and really kind of the last few years of humanity and our scientific endeavors.
What do you really hope that players take away from this game about Hubble?
What I really hope they take away is, you know, first of all, how vast the universe is.
I mean, it is incredibly vast and we have learned so much.
I mean, it is incredibly vast.
We have learned so much.
I think I would love to see players take away that Hubble has been,
while all the images are absolutely incredible,
there has been so much more than that.
And in all honesty, we don't know what else there might be. So I think that would be the main takeaway that I want people,
like in terms of Hubble,
is just to realize the universe is vast and we genuinely,
we don't know what else might be out there.
And, you know, if you're ever looking up at the stars at night,
just think about all those poor rogue planets out there that just lost their stars.
Right?
Think of Ixlaris.
The drama.
Does NASA have any plans to create any future tabletop rpgs so we don't have anything else in development right now but we are definitely tracking how
this is being received we're tracking all the online response and we're keeping our options
open in the future well i might be super biased because I love this kind of game, but I think
about how many people might learn more about space through this medium because it was their new intro
to this world. And I've seen what space gaming and science fiction and all these things have done to
inspire whole generations of scientists. And I'm sure that somewhere out there, someone is about to
learn about the vastness of the universe just because they played this game. So fingers crossed
you hear from enough people that this played a role in their understanding of the universe,
because I think there's something interesting here that you've tapped into.
Yeah, I mean, it's absolutely incredible. And like you said, it's the education element too,
right? Where kids could be
playing this game and thinking, oh man, maybe I want to be an astrophysicist. You know, we were
promoting it at AwesomeCon a couple of weeks ago and seeing these like nine, 10, 11 year olds coming
up and being like, oh, I want to play this. It actually is influencing kids to learn more about space. So that's been,
it's been really surreal and absolutely very rewarding.
Well, I can't wait to dive into this with some of my co-workers. And thank you to everyone at
Goddard and the Hubble team and you especially for creating this beautiful game. Because as I
was going through the book, I was just like so excited and I'm really glad this exists yeah I mean it definitely definitely did take a
village I had a fantastic team around me and we all were there because we genuinely loved it
the team was amazing and it did take a village to get this out Always with every project, especially space projects.
Well,
thanks for joining us,
Christina.
And for anyone out there who wants to get their hands on this game,
I'm going to leave a link to the website for this,
where you can download the PDF and all the other fun accessories,
the map and everything.
That'll be at planetary.org slash radio.
Thanks so much,
Christina.
Thank you.
Now we turn from the realm of fantasy ex exoplanets, and extraterrestrials to the ongoing scientific search for life in the universe.
So far, there's only one planet that we know of in the universe that has life, the Earth.
We have the right temperature conditions for liquid water and the right chemicals to allow creatures like us to exist.
That's not to say that worlds that aren't like Earth can't have life, it's just that we've never
found them yet. And since we know that our planet is a winning recipe, it makes sense for us to look
for other worlds that have similar conditions if we hope to determine whether or not we're alone
in the universe. Unfortunately, searching for Earth-like worlds with water on their surfaces
is pretty difficult, but that won't stop people from coming up with new and clever ways to enhance the hunt.
Scientists have developed a new method for detecting habitable and potentially inhabited
planets by comparing atmospheric carbon dioxide levels across multiple planets within a system.
In human biology, the process of converting oxygen and nutrients into energy produces
carbon dioxide as a byproduct, which is why we exhale carbon dioxide.
But that's not why we're looking for it in this case.
Researchers from the University of Birmingham, MIT, and other institutions found that reduced CO2 in an atmosphere could suggest the presence of liquid water, possibly indicating a planet's habitability.
could suggest the presence of liquid water, possibly indicating a planet's habitability.
Their research paper is called Atmospheric Carbon Depletion as a Tracer of Water Oceans and Biomass on Temperate Terrestrial Exoplanets. It was published in Nature Astronomy on December
28, 2023. Our next guest is the lead author on this paper, Dr. Amiri Trio. He worked alongside
Julian DeWitt and many others in an international
collaboration on this research. Amiri is a professor of exoplanetology and the head of the
Sun, Stars, and Exoplanet Research Group at the University of Birmingham in the United Kingdom.
He focuses his studies on exoplanets that are unlike the ones that we see in our solar system,
things like hot gas giants and circumbinary
planets. But he also searches for planets with masses and temperatures that are similar to our
planet Earth. Hi Amari. Hi Sarah. Thanks for joining me. I feel like humanity has made such
amazing strides in the fields of exoplanetology, trying to detect exoplanets, trying to understand them
better. But to this day, we still haven't found a habitable world like Earth with liquid water
on the surface. Why is it so challenging for us to find these types of worlds?
Well, I would say useful or interesting tasks are challenging to begin with, otherwise we would
already have done it. So I think to begin with, this is a question that has been in people's minds, at least in writing,
for two and a half millennia. So it's been a long time in the works. In terms of planets,
the issue is more that finding a planet like Earth around a star like the Sun is really
difficult. The signal that an Earth-like planet does is absolutely minute.
And distinguishing it from the sort of noise, the buoyancy,
and the stellar variability that happens from its own star is very difficult.
And then beyond that, studying the content of its atmosphere is even harder.
And here, maybe I need to explain that.
So it's difficult to directly image a planet.
So the only thing that we can do is find how the planet influences its own star's light.
So it's a very indirect measurement.
And in order to find out whether there is liquid water at the surface of another planet,
then first you need to distinguish the planet from the star. Then you you need to distinguish the planet from the star.
Then you distinguish the atmosphere from the planet and the star,
and then tease out of that atmosphere what is the information
that might relate to the presence of liquid water
on the surface of that planet.
So it's a very complex problem.
We have now identified Earth-like, meaning the same size as the Earth,
same mass as the Earth, same mass as the Earth,
so planets like that, in the habitable zone around the stars. And now the step that is happening is
to one, find out whether they have an atmosphere, and second, then what are the conditions at the
surface of this planet. So it's just about coming, and hopefully in the next few years,
we might have some satisfying answer.
And thankfully, your team has come up with a really innovative way of helping us try to figure out there's actually liquid water on the surface of these worlds without looking for water directly.
Which is a very interesting thing, given all of these challenges.
Trying to find liquid water on the surface of a world is
something that we really want to do, particularly because of the search for life,
but it's just so uniquely challenging. And it occurs to me that probably most of the worlds
that we think of as habitable are going to be these ones that are rocky terrestrial worlds.
But there is an opportunity for us to find life on worlds that have subsurface liquid water oceans.
But we're not talking about that in this case.
We're specifically looking for terrestrial worlds with liquid water on the surface.
Yeah, completely.
And it's not because I don't like or nobody in astronomy likes subterranean oceans.
It's simply because we can't detect them.
We don't know how to.
And we know full well in the solar system, it's taken a lot of effort to find out that there
are oceans under the crust of Europa, Ganymede, and etc. And only now are we finding out that some of
that water goes into space in the form of plumes. But it took in-situ measurements to figure it out.
Like doing it remotely from Earth would have been particularly challenging, even though people are trying. I think going there is still the best way to analyze those plumes and find out about
the properties of that ocean.
So now if we place the problem much further away on another star, an exoplanet, well,
effectively what the atmosphere does is becoming a reservoir of what's going on on the surface
or in the interior of the planet.
If the planet doesn't have an atmosphere, then it's as good as just a circle that passes
in front of its star and we won't have much more information than that about that planet.
So the atmosphere is really important.
And so that's why we, in exoplanets, we're really concentrating on planets with atmosphere.
If they don't have an atmosphere, maybe we'll know a
little bit about the surface, do a bit of mineralogy, but not much more than that.
If there's water underneath, it's going to be particularly challenging to detect. So yes,
let's stick to planets with atmosphere. Now, what's sort of interesting is that we started
off or you started off with a question about habitable zone and i think most people are aware of that concept that there is an area around the star where the
temperature is not too hot and not too cold is just right like the also called the goldilocks zone
where you could expect water to become liquid under earth-like conditions that means earth-like
atmospheric and geologic conditions. Obviously,
those can change. But that concept of habitability has been studied a lot, but remains really
theoretical. And what we did in that paper is try to show how we can bring a bit of empiricism.
How can we actually measure habitability? And what astronomers mean by habitability is the presence, the actual presence of liquid water on the surface, not the possibility of liquid water on the surface.
So obviously, liquid water is liquid water.
And people, if we were to fly over it, would probably sit almost in an instant and recognize it.
So how would we recognize it without saying it?
That's where the difficulty laid.
So another concept that somehow society or the public and astronomers are really well
aware of is biosignature, the fact that biology will produce some gases as waste on Earth,
that biosignature, the most prevalent one is oxygen, O2. And that can be detected from afar.
And there's plenty of literature on how to detect biosignatures on exoplanets.
And some involve oxygen, some others involve other gases.
It's very well and good.
And it's weird that for somehow something as complex and even more difficult, I guess,
to detect as life, there's
something to detect, a biosignature. But to assess whether a planet is actually habitable,
that it has liquid water, there were no observations proposed to do it. So there were a couple of ones,
but they were really impractical. For example, and it's really, really impractical, one of them was
to try to detect the glint of water, a bit like you can
see the glint of the sun on the methane lakes of Titan. A beautiful observation, by the way,
beautiful picture for people to look at. But on an exoplanet, this is just simply too difficult
to actually be a practical way of assessing the presence of a liquid body. So then we had to think
of something else. And the idea we present in the paper
you referred to is actually not novel in geophysics. It's something that is very well
known for us, but somehow had been missed in exoplanet literature. So what we've done with
my colleagues is bring that idea to the astronomical community and say, hey, we can do this.
You know, if we look at what we understand about geophysics, actually, we can apply that on exoplanets and maybe find out liquid water.
Your team has devised this new habitability signature. Specifically, you're looking for
CO2 in the atmospheres of these worlds. Why would the amount of CO2 in an atmosphere
give us an indication of whether or not there's liquid water on the surface? Right, yeah. So the first part of your question was actually interesting.
First, we needed a word. It's weird, but when you don't have a word, we usually don't know what
we're talking about. So in fact, yes, we define this based on biosignature as habitability
signature. Then it means that we propose one, this CO2, but it means that other people might
propose another that might even be better than the one we proposed. But at least now we're talking about measurable, observable signatures,
not the theoretical concept of habitability. So what we saw on Earth, at least, and what we know
on Earth, is that there is a lot of CO2 dissolved in the ocean. There is two bars of carbon dioxide dissolved into the Earth's ocean. So if you were
to remove all that carbon dioxide from the Earth's ocean, suddenly the atmospheric pressure would
increase by more than a factor two. That's kind of crazy, right? More than 20% of the atmosphere
dissolved in the ocean. And within the crust of the Earth, there is as much carbon dioxide
as there is in the atmosphere of Venus, which has an atmosphere of 80 bars.
So 80 times more important than that of the Earth.
And the reason there is so much CO2 in our ocean and in our crust is mainly because of water.
So the carbon dioxide through the carbon silicate cycle dissolves into the ocean, then precipitates as the form of carbonates.
And then it gets progressively buried into the crust with plate teitates as the form of carbonates, and then it gets progressively
buried into the crust with plate tectonics on Earth. And so that is really rather unique.
And we can't think, and through a paper we've been looking at other possible scenarios for
stripping our atmosphere of CO2, and we can't find any natural mechanisms that would manage
to do that in such quantity.
And in fact, it makes sense, right? Because with the current climate crisis on our hands,
we wish we had a method to get rid of CO2 from the atmosphere. And we find that this is
excruciatingly hard. And actually, the most interesting and constraining pieces of information
and evidence we've gathered in that paper actually come from industry, from
people who are trying to remove carbon dioxide from Earth's atmosphere and can't do it except
if they use water. And so it's very difficult to do any other way. So water is really important.
So oddly enough, biology does it too. And so the paper has another component on the biosignature
related with carbon dioxide, because about, at the moment, 80% of the carbon that is sequestered into the Earth at the moment is by the ocean and 20% in the form of biomass by forests and meadows and etc.
That means, too, that byproducts of life like oxygen or ozone could be added as a measurement here to give us an even better indication of whether or not there's actually potentially life or something that could be sequestering more of this carbon dioxide.
Yeah, yes, indeed. So the paper goes on first to explain that idea of habitability signature, and then it goes on to how we can use the James Webb Space Telescope to detect it and the plan.
And one of the things that we point out is that if we observe in the mid-infrared at 4.5 micron specifically,
then you can find CO2 very easily, which can give you first a test that the planet has an atmosphere,
what we want to know.
Two, it tells you that you can observe more.
Then you find out whether there is CO2 and whether there is a lot or not too much. But then right next to the CO2 feature, there is an ozone band absorption,
absorption band there. And ozone, like CO2, creates massive signatures in the presence of minimal amount of molecules in the atmosphere. And if that ozone is there, then it would point
out to an atmosphere that has a lot of oxygen as well, and thus tell us that some of that CO2 or missing CO2 in the
atmosphere would probably have been sequestered by biology as well. So it can be turned, in a way,
into a biosignature. So although we started on the idea, let's create a habitability signature,
actually, some of it can be also used as a biosignature, which is really useful. And the James Webb Space Telescope was launched with one of its primary objectives,
trying to assess presence of life in the universe. But many people have become a little disappointed,
but first in a number of planets that are at the disposal of the James Webb Space Telescope,
but also how hard it is to tease those biosignature signals out of the noise
of the planet and the star itself, mainly the star.
So by looking at that habitability signature, oddly, we stumbled on this other biosignature,
which, interestingly enough, is actually just a little better to observe with the James
Webb Space Telescope than many of the other things that people have proposed. And so we're quite optimistic that hopefully our plan of
observing some of the planets that we're interested in will be followed because this is quite
convenient. Nature did us a favor, really. Absolutely. And it's really lucky that the
James Webb Space Telescope can actually observe this kind of thing. Because similarly to a lot of people, I really wanted to know more about these exoplanetary atmospheres,
potentially have a hint at life in the universe, only to find out that a lot of people were saying
that this telescope wouldn't be able to give us that information. So finding new ways to actually
get that data and potentially suss this out means that we can get even more out of this telescope.
Not like we need to already. It's blowing the lids off of so many different parts of science.
Exactly. It's an incredible telescope. But yeah, if we can use it to make that discovery,
that would be absolutely fabulous. Yes. Now there's a little more hope that we can.
We need to convince our colleagues to, in fact, do it.
We'll be right back after this short break.
Hi, y'all. LeVar Burton here. Through my roles on Star Trek and Reading Rainbow, We'll be right back after this short break. that curiosity in a young explorer's life. That's why I'm excited to share with you a new program
from my friends at the Planetary Society. It's called the Planetary Academy, and anyone can join.
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There are other things that could potentially impact the CO2 in the atmosphere.
As an example, CO2 could be photodissociated by light from space. Is that
something that we have to take into account here, or is that such a small factor in the calculation
that it wouldn't be important here? Yeah, it's something that we point out at some point in the
paper. So we explore a number of false positive and false negative scenarios. So now I think the
public is also quite aware, thanks to the COVID pandemic, of what a false positive is.
So a signal that would mimic one that we expect.
So here we expect a deficit in carbon dioxide.
So we could have a deficit created by other means, which would not be by liquid water.
We find that none of those are actually really credible.
And false negative, which would be the planet is not stripped of CO2, but does have liquid water, which is harder to assess.
So indeed, you could have some photodissociation involved, but what we find is, so first in the paper where we,
there's an element that we haven't discussed yet,
is that what's important to us is that we have to measure this carbon dioxide abundance in a planet
of several planets in a single system and then
compare them to one another so if we look for instance in a solar system venus lots of co2
earth not much co2 mars lots of co2 in volume earth stands out and in many ways we want to be
able to do that on other worlds because we don't exactly know what content of carbon they started
with and so doing that measurement in isolation in absolute would be very difficult.
But then photodissociation interestingly scales with distance.
So if the CO2 were to be removed by photodissociation, you would expect it would happen less on the
outer planet than on the inner planet.
So tease out that signal or at least correct for it. Photo dissociation is important, but not usually the most important, you know, of the processes in an atmosphere.
Only a fraction of the molecules in the atmosphere are going to be photo dissociated usually.
Otherwise, it means that something very bad is happening to your atmosphere,
and you're probably not habitable, like the sort of world that we're looking at.
The one unfortunate thing about that is that it means that in order to determine whether or not
one of these worlds has liquid water, we have to target a system that has multiple worlds in it.
Do they have to be terrestrial worlds, or can we use other gas giants and ice giants to help us
get an idea of the carbon dioxide content within that system?
So that's interesting. We haven't really looked that far into it.
So I think the premise was that we were looking at rocky worlds primarily,
but it's true.
Other planets would have a sort of balance of the various elements
that would probably be useful as a calibration to some extent.
But yeah, I won't be able to speculate more on that.
Yeah, let's leave it as something to check.
Hopefully the paper will actually mean, and we talked about it already,
because it's now named and hopefully highlighted that we can observe
or infer the presence of liquid water on a planet.
Maybe other people will come up with other schemes or actually refinements of liquid water on a planet. Maybe other people will come up with
other schemes or actually refinements of the idea that we present. It really is an introduction
of a new concept for astronomers. Again, that was well known for geophysicists.
Within our solar system, we have very few examples of worlds with thick atmospheres that we can
really look at. We have Venus, we have Earth, Titan,
but we have very few examples to compare this content between. And what I'm intrigued by is
this idea that clearly the Earth has an okay amount of CO2 for us to exist currently. Venus
does not. How do we figure out where that tipping point is between habitable and not habitable?
As an observer, again, that's a
territory that is hard for me to go into it. This is more of a theoretical concept.
Many gases are relevant for the greenhouse effect. So water, for instance, water vapor is by far,
I think, the gas that keeps the most heat on our planet. Just CO2 is the easiest to change.
the most heat on our planet, just CO2 is the easiest to change.
And that one makes a big change really fast, those CFCs as well.
So I think one can imagine normally when you observe a planet's atmosphere, you measure the volumetric mixing ratio of these molecules.
So you know how much of the atmosphere is made, say, for us of nitrogen, how much is
water vapor, how much is oxygen, CO2 is oxygen co2 and all that and from that
you would put them usually in a model and that model would tell you what is the temperature at
the surface and that will tell you sort of the conditions for habitability the approach that
we're doing is really because of the lack of co2 like us, the way we see it is that Earth started with as much CO2 in its atmosphere, presumably, as Venus did.
And already within the first half a billion years, it lost most of it into water, dissolved into rocks and the crust.
So the presence of water, I would say often people have been, and there have been papers before,
I would say often people have been, and there have been papers before, that were trying to say, oh, how much CO2 should you have on a planet's atmosphere in order to remain habitable as a function of orbital distance?
Where we turn sort of that problem around by saying, well, if you find that there is a planet with not much CO2, where has the carbon gone?
And the only way that it can have gone is somehow in the water or into the crust via means of water.
So somehow there must have been liquid water involved, regardless of whether you think it's habitable now or not, if you see my meaning.
So it's a trace of that liquid water.
Then the concept of habitability, then I think that's more theoretical.
Then you put all your gases together, you find out what the temperature is at the surface.
But if water is liquid and that it is keeping the atmosphere low in carbon dioxide,
then somehow it must be habitable.
At least that's how I see it at the moment.
Maybe I'm missing a step in my logic,
but yeah, time will tell.
I mean, if all of the other terrestrial worlds nearby have a certain amount of carbon dioxide
and this one does not, whether or not it's an actual indication of water, something is
weird going on there.
And I would love to know more, right?
Exactly.
That's exactly like we are.
When we started off, we are really observers.
We're astronomers.
And what we want to find is something weird that tells us you need to observe more effectively. And that's exactly what we're saying there. And
actually, among the false negatives, we say maybe there is another solvent in the universe that can
dissolve liquid CO2 better or as well as liquid water does. But if it does exist, then that's
great. Because in our fight against rising amount of carbon dioxide on Earth,
we'd love to know what that solvent could be.
And so it would force us to anyway question why is there so little CO2 on the particle planet.
And this is part of why we advocate so hard for new missions to places like Venus,
because it's not just about understanding our neighboring worlds.
This kind of science can have a big impact on the way that we interface with our own planet.
I agree.
So if we combine all these things together, you now have a pretty effective three-step plan.
What are those three steps now?
So those three steps are to turn the James Webb Space Telescope to
multi-planetary systems with rocky worlds, including several of them in the habitable zone. Actually,
personally, my take is that I don't really like the term habitable zone because most people think
of it as, oh, I can go and pitch my tent over there and have a picnic. It's not quite like that.
I prefer temperate because I think even worlds that are not habitable, that don't have water,
in that sense, would be interesting.
Like in the case that we were talking, the case of Venus,
I think the edge cases, Mars and Venus, same for exoplanets,
are really insightful to learn about habitability.
So first you need to identify a system with multiple planets,
and we think we have one.
There's a TRAPPIST-1 system already with seven worlds.
We're working hard to find others similar to that.
And then you need to use the James Webb Space Telescope
to do at least 10 transits on a few of the planets,
preferably starting with TRAPPIST-1e or 1f,
which are in the middle of the system
and seem to be the best candidates
in terms of expected surface conditions.
And then you need to observe the planets next to it.
So first I would say, let's observe E or F, maybe both,
measure the carbon dioxide band,
and find out whether there is carbon dioxide.
If there is carbon dioxide,
then it must mean that there is an atmosphere.
Then game's on.
Then we can start by taking something like 40 new transits or so on that planet, but also on
another planet in a system in order to at least have that calibration.
And then that tells us already how much carbon dioxide there is in that planet's atmosphere.
And we're not looking at subtle effects.
You know, we're looking at Venus, 95% carbon dioxide in the atmosphere, Earth, 400 parts
per million.
Even if we find a planet with less than 20%, already the deficit needs to be somewhat explained.
So it's not a subtle effect.
And fortunately, well, unfortunately for us on Earth, but fortunately for exoplanets,
carbon dioxide makes very easy detectable structures or absorption bands.
And once we have that, then we can ramp
up again the pressure, put more transits, like of order 100, to then really measure precisely how
much CO2 there is, but also try to see that ozone band on the side and see whether we have a carbon
depletion that is created only by geology or also by biology.
That makes the TRAPPIST system an even better target when we consider the fact that you're going to need a certain number of transits.
All the worlds in that system are pretty close in toward their stars,
so we'll be able to get those transits a lot faster.
But I imagine that trying to get the telescope time for this kind of observation
would be rather challenging.
Yes, it is. So, yeah, you point out the right thing here.
Like we've been with a TRAPPIST-Speculoos team, we've been involved with those low-mass
stars from the beginning because of that, because you can go 50 times faster in a way
because your planet is also much closer to the star.
And it fits within James Webb's expected lifetime.
But indeed, because you need to acquire so many transits as the planet passes in front of
the star, that's the only time where you can measure the atmosphere. And so you're limited,
you can't do all those measurements, because it happens at least at most once a week, once every
10 days, you can't do those within a year. So you have to apply across what we call multiple cycles
of the telescope. And at the moment, the telescope doesn't have a way to do it. You have
every year to ask what you want for the following year, which makes it difficult because when you
want to ask for that time, if we were to go straight for the 100, the only thing that you
could promise is that you would not find anything this year, that they need to trust you, that next
year you will apply again and not find anything either. And then eventually you will find something.
So that makes it really difficult.
That's why we came up with that plan of doing it progressively.
First 10 transits, then assess.
Then a bit more, then assess.
And then a bit more, then assess.
It's easier to convince people.
The problem and the downside of that is that it is slow.
And we need to remember that the James Webb Space Telescope
will not live forever. It has a limited amount of fuel, it gets bombarded by micrometeorites
and such. And if we really want an answer to one of humanity's oldest philosophical
question, we have a chance right now. And I think we better take it, otherwise we'll
regret it. I think there'd be nothing worse than, you know, fast forward 50 years that
we realized we could have done it nowadays.
What do you think are going to be the biggest challenges to doing this kind of
science in the coming decades, apart from just getting the telescope time?
Yeah, understanding the star is probably the main challenge besides telescope time.
Stars are noisy, stars are misunderstood, especially stars like the star at the center
of the TRAPPIST-1 system, because those are stars that are very different from the sun, and they have signals
that can mimic atmospheric features.
They have things that are difficult to assess.
So there is a big initiative run by a colleague of mine who actually co-signed the paper,
Julien De Witt, from MIT to actually gather the community around and accept
that we need to understand the star, we need to understand the planet and come up with
an efficient plan to observe this system so that we don't cost too much telescope hours, you know,
to allow the astronomical communities to do their science as well and make the most out of what
little or what time we have on that facility.
And unfortunately, these red dwarf stars sometimes can be very feisty.
They send out a lot of flares in their early years.
That in and of itself could be a danger to a lot of the creatures that could live in those systems.
Yes. I mean, I remain quite agnostic on these kind of things personally,
because the main
problem is whether you retain your atmosphere.
I think flares and stellar wind, the main issue is whether your planets are atmosphereless
and that's why I think the first element is one detects whether the planet has an atmosphere.
If it does then I would say anything is fine, like stuff underwater doesn't care, hasn't
seen a photon in their life.
You know at the bottom of the ocean it's two degrees across the earth you know from pole to equator it's two degrees at the bottom
of the ocean three kilometer deep everywhere so they've never seen a photon in their life they
don't know what star is so i would say i don't care much about flares and whatnot so long as the
atmosphere has at least remained or got reconstructed later on.
I think what is worth pointing out, though, is the stars are weird.
And it might seem strange to start by the weirdest star or stars that we don't understand
too well.
But at the moment, it's just we don't have an Earth around a Sun-like star.
And they're even harder to find.
And it turns out that those small stars are three times as frequent as sun-like stars.
And it turns out also, and those numbers are really rough and prone probably to revision,
but at the moment it seems that they have three times as many rocky planets.
So if you count all the rocky worlds in a galaxy,
out of ten, nine will be around these red dwarfs and one around the sun.
So if we want to find out how often is there biology in the cosmos, not just is there biology, but how often is there, then if we find out that none of the planets around red
dwarfs have, you know, atmospheres, then we'll know that at least, at most, one planet in 10
could have detectable life. So that limits, you know, that's already a huge number, you know,
as the first order of magnitude, one in 10. To do one in 100 will take a really, really long time. So it's essential to
start with those. And that's why like, what I find is that a lot of people are obsessed with
detection, they want to detect life, they want to, but I think a non detection in this case is just
as invaluable information. Because in our quest to understand how life started on Earth, and why
are we around a sun like star, we need to understand those little red dwarfs as well.
Could they be either the biggest host of biological hoises in the universe, or are they all barren?
And it means that Sun-like stars are the real targets, and that's why we're around one.
You know, like, that's the sort of answer that eventually we can tease out of that,
even with non-detections.
But wouldn't that be beautiful if there was a higher chance of having terrestrial worlds
around these types of stars? They have much longer lifespans than larger stars,
so that could potentially be a safe haven for life for billions of years to come.
Yes, it could be. Yes, indeed.
But all very theoretical. We're just at the beginning of this beautiful journey toward figuring these things out. And I'm glad to have a new tool because we all want to find life out there in the universe. We want to find our own world reflected out there. And the fact that we haven't found one yet just makes me want to search even harder.
Doesn't it? Yes, same. I mean, I want to find out before I die. So that's why I go for red dwarfs faster. And then if we don't, then OK, we haven't we haven't waited to find a planet around the Sun-like star, which will take a while.
It's so difficult.
It is, but we're taking next steps. What is your group's next steps in this?
Are you actually trying to get telescope time to figure this out?
Or you've already said that you're working with some of the other teams that are trying to get this data on TRAPPIST-1.
I'm involved in the Speculus survey.
So Speculus is a series of telescopes around the world.
The prototype was TRAPPIST, which found TRAPPIST-1.
So it's a long, whole project in that it will take 15, 20 years to survey all the red dwarfs that we have north
and south but we expect to find out of that sample something like 20 to 30 other rocky worlds. So
when you account for TRAPPIST-1 in that sample which is in the sample that we envisage from the
start then we already are counting nine rocky worlds detected with a telescope around such
stars.
So we're doing well.
We're already half or a third of the way.
We have more stars to cover.
Some of them would be great for James Webb.
So yeah, we'll see.
We were just discussing actually just earlier on detection methods, etc.
So I think people should be on their seats waiting for our next discovery.
So that's the main thing.
If this method in any way helps us find a world with water on it, that would be one of the most amazing breakthroughs in our history exploring the universe. So
I'm really happy to have you here with us to share this. And hopefully,
you've inspired other people to want to help in this effort and use this method themselves.
Yes, thank you very much, actually, for your interest in it and indeed for amplifying our message in a way.
Here's a new area.
Please get involved, do research,
tell us whether this idea is one good or bad,
implementable or not,
and find other habitability signatures
because I think empirical traces of liquid water
would be dearly needed to direct our efforts,
our telescope efforts.
It'll be a multi-year, multi-decade effort,
and we're going to need more than just one detection on one place
to actually prove that life is out there or that there's water on a world.
But the fact that we're even this close at all,
when just 20 years ago we'd barely started finding exoplanets,
is just absolutely remarkable.
Indeed.
Well, thanks for sharing with us, Anne-Marie.
Thank you, Sarah.
Now, let's see what our chief scientist, Dr. Bruce Betts, is up to and what's up.
Any guesses as to whether or not he's a fan of tabletop roleplay games?
Hey, Bruce.
Hello, Sarah.
How are you feeling?
Oh, I'm getting there. I caught a little bit of a something while I was
hugging people at Eclipsorama, but totally worth it.
Ew, gross. That's why I covered myself in saran wrap while we were there.
Yeah, life on Earth is pretty gross, but still amazing.
There you go. No, it's amazing. There's no doubt about that.
Yeah.
So in the show, I got to talk with Amarie Trio about this cool new idea about ways to find water worlds,
or specifically terrestrial worlds that have liquid water on their surfaces.
It's interesting because I feel like there's so much potential for looking for life out there in the universe,
but we're kind of in this Earth-centric kind of mentality about it because it's the only planet where we've found life so
far. I don't know. Do you think we're more likely to find life that's Earth-like? It's hard to even
guess. Yeah, no. All of those questions are so hypothetical. To me, what I understand of it,
it seems likely in that Earth life found a really good set
of stuff to use to power itself and form molecules and uses liquid water as a solvent, which
is really good at it to do your chemical interactions.
And so it seems not unlikely to me, but then we don't know.
That's what's exciting.
I remember hearing in a planetary science class that, you know, part of what makes water
so useful for this is its chemical properties, the way that it interacts with other chemicals.
But what's really cool about it on Earth is that it exists in this kind of triple point
where we can have both gaseous water and frozen water and liquid water, and that you would need
some kind of, you know, if you're going to be looking for life on another world that wasn't
water-based, you'd have to have some kind of scenario like that for it to work. And that's,
it gets more and more complicated as you climb up the periodic table.
Yeah, water, I don't have a specific comment on that, but water's just got some amazing properties
and we often take it for granted, but some of them are
relevant and some aren't.
But it's got this, does chemical actions really well, which is relevant, but it also takes
a very large amount of energy to change its temperature.
Here's a neat thing.
It forms ice on top.
Ice, the solid form is less dense than the liquid. And that's kind of cool because then you're less likely to freeze your oceans or your lakes.
And one thing, all life on Earth, if it is Earth life, as far as we've found so far, requires liquid water.
Not just water, but liquid water at some point in their lifespan anyway. You know, that was a cool topic,
but my nerdy heart was really excited to talk to Christina Mitchell about The Lost Universe.
Have you heard about NASA's new tabletop RPG?
No, I have not.
That's a wild concept, I think.
So tell me stories.
Well, it's the first time they've ever done anything like this,
which is funny because I don't know
how many times this has happened to you.
I should probably ask you first so everyone knows this.
Are you a fan of tabletop roleplay games?
No, not at all.
I find you to be a freak.
Yes, I am a fan.
And most of that has been Dungeons and Dragons, but I have various editions.
But I have done others.
I do find them entertaining, especially if you various editions. But I have done others. I do find them
entertaining, especially if you end up with the right set of people. It can be a big, big, big,
big fun. So many times I've tried to play these games with my friends, and we want to do a space
version of it. So we'll end up creating some kind of weird homebrew set of rules. But essentially,
the Hubble team at NASA Goddard decided that they were going to try to create a roleplay game that you can play on top of one of these other tabletop roleplay games.
So say you're using the rules for Dungeons and Dragons, but you're playing in this world where suddenly the Hubble Space Telescope has disappeared or you're on a rogue planet careening through the void.
And I'm really hoping that we get a chance to play this together sometime.
Yeah, that sounds wild. I'm reminded one of our regular listeners has developed some,
not only D&D, but a thing called The Strange. I don't know if you encountered it, but you have such flexibility to add things on top, whether it be Sherlock Holmes worlds or a broke planet
worlds. Anyway, that's just a side note.
So cool.
One of these days, you, me, the rest of the Planetary crew will be playing that game at HQ.
I can see it already.
I can see it, and I can see you just destroying us all with your Rogue Planet.
You know me too well.
All right.
What's our random space fact this week?
It's a random space fact.
So during that eclipse thing, a lot of people who didn't have total clouds and had proper looking at the sun stuff, when you hit total eclipse,
there were those orange things off the edge in some places. Those were prominences, which are these basically
material that comes off the photosphere, kind of the closest thing to what we call the surface
of the sun, and extend thousands, at least, kilometers. and as many as the longest measured is hard to even imagine,
was about almost a million kilometers long.
And they're plasma charge material like the rest of the sun, but following magnetic fields out there.
And they form in like a day-type time frame or days, but they can actually dissipate over months, which I find
amazing. And they're cooler than other stuff, so you don't see them normally until you stick the
moon in front. And just like you see the wispy corona, you can see a few of these prominences
if they're sticking their heads up. That was a crazy experience, all of us just
waiting for the clouds to part. And then I was standing next to one of our colleagues who looked up and it was like,
what is that thing?
I'm like, that's a prominence.
And just being able to see it with your eyes, that's its next level.
That was so cool.
Yeah.
So, so I'm guessing you enjoyed the eclipse, Sarah?
Nope.
Hated it.
It was amazing.
All right.
That's what I figured.
Space stuff just does not inspire you. Sarah? Nope. Hated it. It was amazing. All right. That's what I figured. Did you enjoy it? Yes, I enjoyed it very much. It was quite the dramatic effect of clouds.
Will they? Won't they cover the sun? Will they appear? People cheering, lots of great
enthusiastic Planetary Sighting members. It was a great experience. And I assume you had
one too. In fact, I know you did,
despite what you say. Well, I'm sure we'll get more into it next week when we take everyone on
this adventure to Eclipsorama. But I'm very happy I got to experience that with you, Bruce.
And I with you, Sarah. That was fun with you and all the Planetary Sighting staff and lots
and lots of members. It was big fun. It was.
All right. Let's take this out.
All right, everybody. Go out there.
Look up at the night sky and think about
noodles and what you most
like to do with them. Thank you
and good night.
We've reached the end of this
week's episode of Planetary Radio,
but we'll be back next week with a trip to our Eclipsorama Festival in Texas.
We had such a great time.
Thank you to all the Planetary Radio fans that I met along the way.
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