Some More News - SMN: Into The Metaverse
Episode Date: February 9, 2022Hi. In today's episode, we explore vast new digital worlds! An ever-expanding landscape of virtual delights and innovations! That you have to pay for with a hideous illustration o...f a monkey! Support SOME MORE NEWS: http://www.patreon.com/SomeMoreNews We now have a MERCH STORE! Check it out here: https://www.teepublic.com/stores/somemorenews Apple Podcasts: https://podcasts.apple.com/us/podcast/some-more-news/id1364825229 Spotify: https://open.spotify.com/show/6ebqegozpFt9hY2WJ7TDiA?si=5keGjCe5SxejFN1XkQlZ3w&dl_branch=1 Stitcher: https://www.stitcher.com/show/even-more-news Soundcloud: https://soundcloud.com/somemorenews Athletic Greens is going to give you an immune supporting FREE 1 year supply of Vitamin D AND 5 free travel packs with your first purchase if you visit http://athleticgreens.com/morenews today. Right now Trade Coffee is offering a total of $20 off your first three bags when you go to http://drinktrade.com/morenews. To get started, take their quiz at http://drinktrade.com/morenews, and start your journey to your perfect cup. Ready to give your brain some TLC? Download Best Fiends FREE today on the App Store or Google Play. That's friends, without the r—Best Fiends. Secure your online data TODAY by visiting http://expressvpn.com/somenews. That's http://expressvpn.com/somenews and you can get an extra three months FREE. Executive Producer - Katy Stoll (@KatyStoll). Written by David Christopher Bell (@Moviehooligan). Directed by Will Gordh (@will_gordh). Edited by Gregg Meller. Graphics by F. Clint DeNisco. Head Writer - David Christopher Bell. Producer - Nick Mundy. Researcher - Marco Siler-Gonzales (@mijo_marco). Associate Producer - Quincy Tucker (@LTP313). Follow us on social media! Twitter: https://twitter.com/SomeMoreNews Instagram: https://www.instagram.com/SomeMoreNews/ Facebook: https://www.facebook.com/SomeMoreNews/TikTok: https://www.tiktok.com/@somemorenewsSupport the show!: http://patreon.com.com/somemorenewsSee omnystudio.com/listener for privacy information.
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Pew, pew, pew! Ow! Lasers! Hello! Here is some news! Some future news!
Bing, bing, bing, bing, bing, bing, bing! More laser sounds! Robot fucking!
The Tron Legacy soundtrack, and so on! It is time to talk about the Metaverse!
Run the 4D title sequence!
Ah. No title sequence? Okay, fine. I'm not mad at all hold on one second all right text katie
uh need 4d title sequence when you get a sec t and x all right she will probably get back to me
we're pals anyway as you you probably heard, experts have predicted
that by the year 2030, a great deal of us
will be living in this upcoming metaverse.
Sounds exciting and radical.
And by experts, I actually mean a New York Post interview
with several futurists and VR enthusiasts.
Futurology, of course, being the practice
of guessing what the future will be like,
and sometimes being right, because that's how guessing works.
But still, lawnmower man shit, the matrix and such,
how cool is that?
No, seriously, I'm asking, how cool is that?
Is it cool?
Like do the teens think the metaverse is cool?
Because boy, I gotta say, it doesn't actually look, uh.
Hey, are you coming?
Yeah, just gotta find something to wear.
Alright, perfect.
Ooh, boy.
Oh, hey, Mark.
Hey, what's going on?
Hi, Mark.
What's up, Mark?
Whoa, we're floating in space?
Uh-huh.
Who made this place?
It's awesome.
Woof!
He is not a charismatic man.
So I don't know.
I guess that does look neat, neat-ish,
but also just use tabletop simulator
or like one of the many poker simulators out there.
Also, that's just a video they made and not the metaverse.
Like Elon Musk putting a guy in a suit
and calling it a robot, whatever.
I have to assume we're not required to play poker
with Mark Zuckerberg himself,
and that he largely won't be involved in our metaverses.
So that makes it marginally better.
But this video does remind us of the looming specter
that Facebook will be in this new virtual existence.
And yes, I'm going to refer to Facebook as Facebook
and not meta, which is technically their new name.
Sorry, it's Facebook.
Anyway, since this announcement,
we're also seeing companies like Microsoft and Apple,
and I guess Walmart all begin to hype up
their own future metaverse for all the kids to rave about.
Although I'm pretty sure teenagers don't hang out
at Walmarts by choice.
Nevertheless, it's the future. pew, pew, pew, right?
Living and existing in a virtual world.
And here at the Showdy,
we are down with the future and progress
and not just fearing new things,
even if they look really, really stupid,
which is why we're pulling out all the stops
for this metaverse special.
Maybe we'll even jump into a virtual world in this episode.
Perhaps we have our own metaverse to share.
Some kind of Cody avatar, that would be cute.
You'll have to watch to find out.
Anything can happen.
Katie, hopefully, yeah, all right.
Out seeing moonfall, Don't ever text again.
How dare you?
Okay, well, still, we definitely have a fun show.
I can run this metaverse myself, right? And it's going to be big and fun.
And one thing's for sure.
By the time this is over, I'm going to have an exciting hot take on the metaverse.
You better believe it.
I just have to...
Hold on.
What exactly is the metaverse?
Oh.
So just like Second Life?
Does the metaverse actually matter?
Well, okay, shucks and darn.
It turns out that the metaverse, as everyone is defining it,
is just a 3D virtual world representing social interactions,
which I'm pretty sure is just online multiplayer video games,
PlayStation Home, Grand Theft Auto, and World of Warcraft,
would probably count as a metaverse in this sense.
Remember the Matrix Online?
No?
Well, it looked neat-ish.
And I guess the only reason we're talking about this again is because of new technology
like the Oculus Rift and other VR and augmented reality glasses.
In theory, we're going to be able to enjoy these 3D spaces a bit more if we have the
ability to experience them in VR, something that a lot of people with absolutely no hard data
seem to predict will be a booming industry.
But as of right now, the clearest estimate says
that only about 60 million people currently use VR.
And that's not even people who own a headset,
just people estimated to have tried VR
at least once per month.
This estimate goes on to say that only 6.1 million VR units will be sold in 2021.
Here's another article saying that Oculus
specifically sold between 5.3 million
and 6.8 million VR devices in 2021.
Again, everyone keeps saying that this number will grow,
but just so we're clear,
there were people saying that Google Glass
was going to make billions of dollars by 2018.
So again, just guessing.
But here's the thing, VR is actually pretty neat
and has advanced quite a bit since the days of Virtual Boy.
It's not a fad like Google Glass was
and will probably get more popular in the coming years.
But there's still a lot of guesswork
when it comes to technology
that people have to wear on their stupid bodies.
Not sure if you've been paying attention
the last few years,
but people don't love wearing stuff on their faces.
The smart money is almost always
on people rejecting gizmos like smart glasses
and high-tech shirts and talking butt plugs
and stuff like that.
In exceptions like the Apple Watch,
it's still a growing but niche market.
And what Marksbro Zuckingsburg
and others like him are proposing
is a world where people would be spending
long periods of their day shopping and working
in this metaverse reality.
Imagine if you could be at the office without the commute.
You would still have that sense of presence,
shared physical space, those chance interactions
that make your day all accessible from anywhere.
Ah, sweet!
Crowded office simulator!
That's just what we want.
So in that video, a man is able to put on a small pair
of glasses to enter this metaverse.
This is the augmented reality promise
of Facebook's Project Nazare.
And heck, that would be really cool for activities
that perhaps aren't just centered around work.
After all, we sure did love catching
all them Pokemon freaks.
Except the video goes on to very quickly include this
later in the demo.
There's a lot of technical work
to get this form factor and experience right.
We have to fit hologram displays, projectors,
batteries, radios, custom silicon chips, cameras, speakers,
sensors to map the world around you,
and more into glasses that are about five millimeters thick.
So we still have a ways to go with Nazare, but we are making good progress.
So not exactly a thing that actually exists.
It's sort of like if Steve Jobs announced the first iPhone by getting up on a stage and showing a drawing of a rectangle.
Apps go here scribbled on it, a little arrow pointing to the screen that was drawn.
But let's just assume for the sake of not being bogged down
by details that they eventually nail the technology side
of this.
And in just a few short years, people will be able
to wear customizable glasses that allow them to see
the world through augmented reality,
coupled with lightweight VR headsets
so that they can also exist in this fabled metaverse.
Let's say it's as safe for kids as anything else is
and as affordable as a smartphone.
Without all those limitations,
would people be into the metaverse?
The answer, who in the shit knows for sure.
As I noted at the top of this video,
predicting the future is just throwing out guesses.
And I think it's just easier to assume
something will become popular.
There are of course scores of examples of people boldly making the wrong predictions about things like the
internet and smartphones being fleeting fads. And so no one wants to be the one dipshit late to the
party. This is the dreaded fear of missing out where people invest big in something despite that
thing being perhaps clearly dumb. Because no one wants to be the person
not buying Apple stock in the 80s.
And we're gonna get to that
as it pertains to the metaverse for sure.
But if you wanna hear this Cody's opinion on it,
well, here's what I think.
You're like a cool space.
I zip through a cyberspace, you know,
Cody's node's graphic
where I make predictions about the future.
Hello, is anyone?
Fine, here's my take.
The technology of the metaverse as in augmented
and virtual reality is clearly a thing we want
and have wanted since mankind looked to the stars
of the film Demolition Man.
Remember that VR sex shit looked great, real steamy and raw.
And I bring up that film because I think that's actually
closer to how we'll use VR, not just for sex,
but as another tool to interact and enjoy games
with our friends, as opposed to like shopping or working
or really doing anything for long periods of time.
Most of us aren't going to live out entire days
in this virtual world.
And I think that because Facebook's pitch for the metaverse
seems to be that people will be surrounded
by floating screens and interacting with friends
at the touch of a button.
But that's just what reality already is.
We have the internet in our pockets.
That was why smartphones blew up.
We can walk around our homes with access to music
and friends and movies already at our fingertips.
And the entire point of things like working from home
or shopping online is to specifically cut out
the inconveniences that come with those errands.
Now for the record, that now viral video is actually from 2017,
which speaks to the fact that this version of the metaverse
has been around for a very long time
and is actually a stalled concept.
Because even before the pandemic,
everyone wanted to shop online,
as in sit in a chair and tap their phone.
That's the whole point of phones.
So we don't have to walk through an aisle
and pick up items and look at them.
Why pretend to walk through aisles
and move your arms to place virtual items in a cart
when you can scroll through items and tap them?
Because again, we're already living in an augmented reality
and it's really, really telling
and perhaps something I'm gonna talk about later,
that all these big companies can think of
is that VR will be used for shopping and working.
You know, the money stuff.
And that people will want to sit down
and simulate an office environment
when the entire point of working from home
is that you get to avoid that.
The entire appeal of a home office
is to not be distracted by the work office.
Having your screens where you want them
and existing in the comfort of your personal space.
That's the whole gosh darn point.
We don't want a virtual work office that everyone can see
or that our boss can have say over.
Co-workers walking around in our home space.
And in fact, the hardest part about working from home
during the pandemic is having to interact with others
in ways that aren't face-to-face.
There are a bunch of articles on this
and so-called Zoom fatigue,
where people are finding it difficult
to conduct meetings via video
because it doesn't naturally facilitate
the way we communicate.
VR doesn't solve that
and probably makes it even more awkward.
Instead of just having a single camera looking into your home, you'll have your workspace melt into your
personal space. Communication will be even more diluted with avatars and stereo sounds of people's
microphones half working through shoddy internet services. This literally takes all the worst
parts of working from home and engulfs you in it. The kind of idea only an out of touch tech billionaire boss
would think was good.
Because none of what they're pitching actually serves us.
It serves them and their fantasy of what they want workers
and consumers to do and boy, more on that later.
But there are still a few sticky bits we need to get our
fingers all up in when it comes to the logistics
of this current metaverse push.
The technology being used,
the legal and regulatory aspects of it all, et cetera.
Because whether or not we use this metaverse,
the value of it as a convenience
really shouldn't be the only consideration in judging it.
To quote our generation's most revered science mind,
"'We're all so preoccupied with whether or not they could.
"'They didn't stop
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Oh, so back.
So futuristic we are.
Man, when are we gonna get that 4D graphic going?
Maybe we'll unveil our own Some More News VR game
where you toss papers in the air or fight Wormbo.
Katie will not answer my texts.
Just seems like we should do something special
or have some kind of fun character.
I'm just a bit lonely, I guess.
I'll even eat something, I think.
Okay, so just tell me what you want me to eat.
Or, fuck it, okay. So just tell me what you want me to eat or...
Fuck it, okay.
Wow, I'd hate it if some sort of darn puppet showed up.
That'd be bad.
Really?
He hears me all the time, like all the time.
All right.
Hey, Warmbo, what are you up to?
I know it's rock bottom, but it just seems like we're probably not gonna cover the metaverse again
And we should have more of a showdy, you know? Oh perfect
So he's also seeing moonfall! Are they both seeing moonfall without me? I want to see moonfall
fucking
moon falling
Sounds awesome.
Maybe there's some kind of way we can metaverse it.
Ooh, okay.
Obviously, one of the first ideas for VR
is for it to replace movie theaters.
Something that we could have done really easily
during this pandemic, had people actually own headsets.
Instead, we settled on a lot of movies going directly
or simultaneously to streaming,
which it turns out worked just as well.
However, the first moment they could,
young people in particular, flocked back to theaters,
despite whether or not that's like a good idea.
And I know we just did a whole thing on the virus,
but the fact that people aren't really willing
to stay inside much longer, despite a pandemic,
should give you a hint
on what the future of the metaverse holds.
People like being lazy for sure,
and VR can add a lot of accessibility
to people who can't physically go see something in person.
But ultimately, people like going out and being in groups.
Yeah, yeah, we all hate each other now,
but actually for the most part,
people like people and being around them, it's nice.
We're seeing this with VR concerts,
which even in the pandemic didn't really take off.
Again, not saying these are all dead concepts
and there have been some really successful virtual concerts,
but ultimately this is an extra thing
people will enjoy secondary to the real world experience.
We like live music because it's just that, live music.
We wanna be there with the band, dancing with other people
and grinding our shit on other people's shit.
But this is again, the could of it all.
Let's talk about the should, specifically the fact
that this metaverse would have to be in some way regulated.
After all, despite them wanting us to call them meta now,
which we won't, we're talking about fucking Facebook.
If you think they've hit their limit
of how much of our information they can skim,
you really haven't thought hard enough
about their acquisition of the Oculus headsets,
also known as devices specifically designed
to be covered in cameras.
Oculus Insight relies on three types of sensor data.
Image data from cameras in the headset to generate a 3D map of the room, pinpointing
landmarks such as corners of furniture and patterns on your floor.
Rotational velocity and linear acceleration data from the inertial measurement units in
the headset and controllers track your head and hand movements. And infrared LEDs in the controllers are detected by the headset cameras, further
improving Insight's ability to track the position of the controllers. Yeah, seems bad. Especially
since nothing in Oculus' Terms of Service specifies how data is captured and stored through the
headset. And when asked about this, Facebook put out a statement saying, and I quote,
"'We don't collect and store images or 3D maps
"'of your environment on our servers today.'"
Yeah, it's a nice little last word you got there.
I'm sure the company famous for lying
about giving out our personal data
totally won't use the camera covered 3D mapping headset
for anything bad.
And as this idea of augmented reality becomes more
and more realized, that just means more
of these privacy doubts.
And this really gets to what I would call the larger problem
with the internet that no one has solved
and perhaps should solve, perhaps soon.
It used to be that with radio and television
and physical media, information was a one-way path into our homes.
What the internet did was essentially make a way
for media and data to go both ways,
in and out of our holes all day, every day.
We now put information out into the world
and companies sure want that information.
And because the government never really got ahead of that,
fucking everything and everyone is selling our data,
our mobile carriers, ISPs,
and even the goddamn TVs are spying on us.
For the most part, we don't really care.
Or I guess we do care,
but not enough for it to make a difference.
After all, it's how a lot of products
and services are so cheap.
But at some point, we're really gonna wish we did care more
because Facebook, for example,
has grown to be so unavoidable
that they collect your data
even if you aren't using their apps or products.
And now they want to digitally map out your home and office
and even your facial expressions.
And so I think a question we should be asking ourselves is,
how did it come to this?
Why are these companies allowed to do
whatever they want
with our data?
Who regulates Facebook and by extension, social media
and inevitably the metaverse?
The answer is horrifying.
See the internet itself as in the series of tubes
is simple enough to regulate.
After all at its core, this is no different
than regulating the telephone, right?
It's a bunch of wires that we use to communicate.
And for that reason, really seems like it should be treated more like a utility.
When talking about net neutrality, this was often a part of the debate.
The FCC constantly redefining broadband internet as either a telecommunication or information
service.
If it's telecommunications, which it obviously is, then it needs to be regulated to ensure
that ISPs
don't give preferential treatment
the same way phone companies can't make certain phone calls
better quality than others.
During the Trump years,
they tried to redefine it as an information service
so they could regulate ISPs less.
The point being that the physical internet,
the tubes, they are handled by the FCC,
which regulates communications. What the FCC doesn't regulate, however, is the handled by the FCC, which regulates communications.
What the FCC doesn't regulate however,
is the content on the internet,
the businesses using the tubes.
For that you have the FTC or Federal Trade Commission,
otherwise known as the people
who handle consumer protection.
And what's weird to think about is that
despite having taken over the internet
as the way most of the world communicates
with each other, Facebook and Twitter and social media
are still technically businesses that exist on the internet.
To the government, they are no different
than Ritz crackers or Lockheed Martin
or your grandmother's sex toy Etsy shop.
You know the place.
Dildos by NAMM.
And so shockingly, most of this business with data
and privacy is being funneled through the FTC.
All these questions about allowing misinformation
and Nazis and such, all of it is legally seen
through the lens of a business
and not a telecommunications service.
It's also why we often laugh at people
when they claim that Twitter bans
are harming freedom of speech.
We often remind those people that Twitter
is a private company and can ban people
for any reason they like.
But also, maybe we should rethink this?
I don't know if you've noticed,
but the internet is now just like five social media sites.
And no matter which site you spend all your time on,
they all just serve as a hub for other people's content.
They're middlemen, virtual tubes.
So now we have these real tubes
that we access
with internet browsers, which open up hubs
that organize the stuff we actually want to see.
News and funny pictures and handsome YouTube celebrities
and so on.
For you young folk, it wasn't always like this.
There used to be different websites that you'd go to
for news or memes or super cool lists
about pop culture or strong bads.
The appeal was that there were no gatekeepers.
It was a totally free place
where anyone could create anything they wanted,
where corporations had just as much control
as some guy making a rap song about Star Trek.
And so for a lot of us, it's kind of weird and fucked up
that social media basically destroyed all of that.
By aggregating the internet under one umbrella,
they took all the limitations of capitalism
and applied it to this digital space.
And a big problem that happened with Facebook specifically
is that they became gatekeepers instead of aggregators.
Suddenly the big companies with money
could get more visibility
while the smaller ones were fighting for their lives.
This is why we lost so many comedy websites
in the early teens,
including one that perhaps I worked at.
Facebook essentially became the internet,
exerting control over other websites,
while at the same time enjoying the luxury
of being regulated as a business.
And that's what we're facing with the metaverse,
another service that can legally define itself
as just another website,
while also being the essential infrastructure
that could make or break anyone who exists on it.
This wouldn't be an issue if they were just pitching
an open world where you get to play games and fly around.
That is of course what we would actually want
in a metaverse.
It's the appeal, the freedom we also enjoyed
with the conception of the internet,
a place we can be and do whatever we want.
Ease and accessibility, the idea that everyone can have a front row seat to an experience that you might not be able to have in real life.
But that isn't the metaverse these people have in mind.
What they have in mind is much, much sillier.
Dare I say, the mostest silly.
Owning land now in the metaverse is a little bit like buying land in New York 250 years ago.
Metaverse real estate isn't all that different from property in the real world.
It just exists digitally in 3D cities where users can simulate real life pursuits.
There are only a few platforms where investors can buy and sell real estate, each with
their own unique cryptocurrencies.
Each platform has a limited number of parcels available for purchase,
which is tracked using blockchain technology. In November, Republic Realm, a firm that buys
and develops real estate in the metaverse, said it paid $4.3 million for land in the world of
Sandbox. It's the largest digital property sale publicized to date. The whole reason why it is a store of value is because at the outset, each metaverse platform
declares exactly how many parcels there will be.
So they would be cannibalizing the value of their own holdings if they continued to mint
more and more of it.
So that tenet of scarcity is what gives the category value.
Hey, cool!
You know how most of us can't afford a house?
Well, what if we took that real world frustration
and applied it to the limitless space of VR too?
Like, I'm not the most tech savvy folk in the world,
but most pop culture depictions of virtual reality
are of an everyday person escaping their shitty life
and entering the world of limitless freedom,
zip zapping around and turning into sex dragonflies.
Most VR apps today draw off of this
to create out of body experiences.
And what I'm getting at is that if anyone tries
to sell you something digital
based on artificial limitations and scarcity,
be it fake real estate or a fucking JPEG of a monkey,
well then that thing probably isn't
and definitely shouldn't be the future.
Most likely it's a symbiotic relationship
between scam artists and people who are terrified
of not catching the next big wave.
And yes, sadly, we have to talk about NFTs
when also talking about the metaverse
because the same silly ass people are pushing both.
The idea being that these collectible pictures
will be the currency in this metaverse
that I guess we'll buy virtual land with.
But even if we wanted the fake land,
why wouldn't we just use money?
Like digital purchases, you know, the way we already do.
This isn't an NFT video,
but geez,
I think I just defeated the cryptocurrency
by pointing that out.
Ah, seems stupid is my point.
Anyway, seems like, much like the very silly concept
of virtual real estate, making up virtual currency
completely misses the entire point of the internet.
Like, you know how money is fake and something we made up?
The point of stressing that fact is to emphasize
that there's no reason that anyone should be starving
in the streets.
We don't have a shortage of land or food in this country,
but rather we built a system where the basic things
people need to survive are artificially made scarce.
So it's just extremely funny that there's a chunk of people
also realizing that money is fake
and coming to the conclusion
that we should make even more fake money,
but put a fucking dog on it or whatever.
Take the absurdities of capitalism
and apply it to like fucking colors.
Yeah, let's monetize colors.
That's definitely the future.
This is like taking the red pill,
realizing you're in the matrix,
and then deciding the solution
is to build a second worse matrix
where everyone has troll face avatars.
In the end, it's not only just dumb scams,
but really old scams being applied
to a new unregulated system.
Stuff like inflating an NFT's value
by trading it between two people
is literally something people have been doing for centuries.
And these scams are gonna bleed right over
into this shitty version of a metaverse,
which is super why we need it to be actually regulated,
not by the FTC, but perhaps a brand new agency
that understands this goes beyond consumer protection.
Because they're not creating a free world
of infinite possibilities,
but once again, hijacking the tubes
and taking control over something
that should be free and cool.
They're bringing the worst parts of capitalism
into the metaverse before it's even a fucking thing yet.
And the only reason I'm not more upset about this
is because I'm pretty sure it won't work,
or rather the metaverse,
as these companies and scammers are picturing it work. Or rather the metaverse as these companies
and scammers are picturing it,
is certainly not the metaverse that will succeed.
And I'm going to tell you why,
after we do more advertising in exchange for money
that we use for weed.
And then, I don't know,
maybe we'll even unveil our own NFT.
That would be weird since we just shat all over them.
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There's more showdy.
You know, all this talk about the future makes me wonder what a future version of me might think of the metaverse.
I bet it would go a little like this.
Okay, I guess that grizzled future version of me is also busy.
Hold on.
Hey, future Cody, you around?
I can pay this time.
So anyway, I was just saying that all this metaverse jizz
is probably and hopefully going to fail.
And more than that, fail in a way that will bankrupt
a lot of people
trying to make the metaverse bad.
One second.
It's just an emoji of the moon with four exclamation points.
Anyway, what these people buying virtual real estate
are betting on is not only the idea
of a virtual main street
where young people will go shopping
and hang out with friends,
but that the specific property they bought
will be the main street people will use.
And if that doesn't happen,
then they just lost all their money,
which I'm pretty sure they will.
This is not only a fundamental misunderstanding
of how the internet works,
but how young people work as well.
They're going to require from technology
an experience that's 3D and immersive,
and they are not going to be content
with their parents' social media or e-commerce experiences,
which are 2D and about scrolling.
They're gonna wanna go meet their friends
in what we now call a metaverse,
where they can interact in a way that feels much more human
and much more normal.
So I'm not the most teen savvy folk in the world.
I don't hang out with a lot of teenagers
and quite frankly, don't plan to.
But despite what a lot of media wants you to think,
teens actually still want to go outside
and hang out with their friends IRL.
That's teen speak for in real life.
Yes, the pandemic has skewed things a bit,
but teens largely haven't actually changed much
between the 90s and today.
What I mean is that, for example,
you might see articles about how kids don't go outside
and the average teen or child spends
between five and eight hours a day in front of a screen.
Here's one saying that teens spend an average
of seven hours a day looking at screens for entertainment,
which is interesting because that number happens
to be the same amount of time Nielsen reported
that average Americans watch TV per day in 1996.
Here's another article clocking screen time in the 90s
at six hours and 43 minutes for kids over eight.
And so what I'm getting at here is that we've been talking
about screens and kids since TV was invented.
And yet since computers and the internet,
that average hasn't really risen, at least not that much.
Like I imagine it did go up a bit
because people have screens in their pockets now
and we have tied more aspects of life to screens,
shopping, news, et cetera.
But the access kids have to the internet
didn't replace real life interaction
any more than access to the telephone did.
Kids chat with their friends the same way
90s teens hogged the landline.
Like here's a survey from 2015 showing
that teens were more likely to hang out
at a friend's house than online.
And while the internet did take up a lot
of that hangout time as well,
they still largely did activities in real world places
like school or going to clubs and junk like that.
You know, just like we all did at that age.
Remember all the drugs and fucking we did as teens?
Yeah, you can't do that online.
That's still analog for now.
And so again, stuff like concerts and movies
will always be things young folk want to do in person,
even if there's also a screen involved.
Kids are naturally social, which is of course
why this whole pandemic lockdown
was very difficult on them.
Also, they grow just the raddest facial hair
and the masks get in the way,
but the internet is a great way for them to stay connected
when they can't see each other.
The actual problem isn't the screens,
but the fact that the world sucks.
Aside from the pandemic itself,
people have largely moved to places like suburbs and cities
where trees are becoming less and less common.
There's actually a growing lack of access to nature
for a lot of kids, specifically in communities of color.
And while that's the subject of another video,
it really speaks to the backward thinking of adults
who hand wave teens as being lazy
or not wanting to go outside anymore
as the world gets hotter and more toxic every fucking year.
Just like me. Ooh, year. Just like me.
Ooh, yeah, just like me.
That was a fun zinger.
Why didn't we get the title monkey to do that?
Title monkey, why didn't you swoop that across the screen?
BRB seeing moon fall.
Motherfucker!
So I guess my point here is that the idea
that the youth of the future are going to naturally
glom onto a metaverse is actually really cynical
because it subconsciously assumes that the world
will get so shitty that they won't have a choice.
But even if I'm wrong and this metaverse
becomes the next new hotness,
I really don't think it'll be Facebook's version.
While we normally like to back up as much as we can
with sources on this show,
I don't really have a factual way to frame this
except to say Zuckerberg's version of the metaverse
just looks bad.
And in fact, most of the versions we keep seeing suck.
Much like these NFTs, they're rather artless and gaudy
and just uncreative, derivative.
They seem to be starting with the concept of monetization
and working backwards,
trying to reverse engineer something genuine,
like someone tracing over an old Banksy painting
and then scanning it and selling it
on the blockchain or whatever.
Because unlike the internet of yesterdildos
started by the common folk making fun of things
that grew in popularity, this version of the metaverse
is being built by the big corporations.
It's the out of touch rich person's version of the metaverse is being built by the big corporations. It's the out of touch rich person's version
of the metaverse.
And so naturally it's just pulling from pop culture
and stolen content and boy, sure seems to assume
that everyone in the world lives in these giant fucking
rooms where they can do all the VR they want.
Like the fact that one of the first things
they're focusing on is fucking real estate
and virtual offices should tell you everything
you need to know about these people.
It's not revolutionary.
It's not interesting.
I mean, I couldn't even get Wormbo here to talk about it.
Hard to compete with a film about the moon falling,
obviously, which is objectively 10 times more interesting
than a fucking virtual Walmart.
And I guess that's why this is just a straightforward
missionary position video about it,
because it sucks and it's pretty dumb and doesn't deserve to be talked about very much.
Even movies about VR aren't worth talking about.
Like I could have tied this into Ready Player One, but chose to do Moonfall instead because
that's way more awesome.
The moon is attacking the earth in that film!
I haven't even seen it yet, but come on!
That's money in the bank right there.
And so I super don't think the youth of tomorrow
is going to give much of a shit about it.
But that isn't to say the technology itself
won't be useful, just not in the way I think
these big companies are planning.
I wanna show you something and it might better explain
what I'm getting at.
There's never been an iPod that can do this.
Or this.
Or this.
Or for that matter, this?
That is one of the first ads for the iPhone,
an objectively revolutionary technology
made by a big dumb corporation.
There is no denying that this moment was historic for tech.
But what's funny to me is that out of all of those ads,
not a single one of them focused on text messaging.
They all ended by highlighting that it was a classic phone.
All of the early iPhone ads did this.
They were really proud that you could make voice calls on it.
In fact, text messaging wasn't even really available
on these early models,
despite being the actual way young people communicate today.
I don't know, I just find that funny. We're seeing this revolutionary product
that is still defined by the expectations
of the company making it,
boasting the least important communication feature
of their product while completely ignoring
the most important one.
And I think the metaverse is no different.
We're not actually going to use the metaverse
based on what a big company tells us.
And if I had to bet on whether in 10 years,
people are talking about the historic time Facebook guy proposed,
we have virtual meetings where people in a screen look at another fake screen.
It just seems really doubtful.
I'm not psychic and don't expert in futurology,
but what it comes down to is that we're still very much in the early stages of
the internet.
It hasn't really been regulated correctly
and the pandemic has skewed everyone's perspective on it.
And now we're seeing a lot of bad ideas become very popular
and maybe these bad ideas will stick around,
but I sure hope they don't because they're bad.
This Facebook metaverse is silly and ugly.
NFTs are silly and ugly.
I'm sorry, they just are.
Like I have yet to see a single cool...
Shucks, all right.
But that's the only good one.
All right, we will replace all currency with moon fall bucks
but then that's it.
All right, we've officially solved money.
So that's good.
Congratulations to us, video complete.
Gonna go burn all my money and I guess ask the gang how Moonfall was.
They're seeing it again?
Wow, I'm stuck in a virtual paradise. Hi, thanks for watching the video.
You are beautiful and sweet.
Make sure to like and subscribe and the YouTube stuff.
We've got a patreon.com slash some more news
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