Stuff You Should Know - SYSK Distraction Playlist: How Pinball Works
Episode Date: March 20, 2020Pinball was actually illegal until the 1970s in NY and other cities, hidden in the backs of pornography shops. The game was finally legalized, thanks to a Babe Ruth-style shot by the best player in th...e world. Learn all about it with Josh and Chuck. Learn more about your ad-choices at https://www.iheartpodcastnetwork.comSee omnystudio.com/listener for privacy information.
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On the podcast, Hey Dude, the 90s called,
David Lasher and Christine Taylor,
stars of the cult classic show, Hey Dude,
bring you back to the days of slip dresses
and choker necklaces.
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Welcome to Stuff You Should Know,
from HowStuffWorks.com.
Hey, and welcome to the podcast.
I'm Josh Clark with Charles W. Chuck Bryant.
Do do do do do do do do.
And there's Jerry.
Do do do do do.
This is Stuff You Should Know, the podcast.
What was that?
It was the news desk. Oh.
Yeah, I thought you were making pinball pings and bells
and whistles, no.
Sounds like a Vegas.
Vegas is like one big pinball machine.
It is, now that you've been to walk through those casinos.
Yeah, you just made my neck muscles tighten.
Oh man, I hate Vegas.
I like Vegas.
Yeah.
I wouldn't, I don't wanna live in Vegas
or like go to Vegas every weekend or anything like that,
but going to Vegas once a year, once every couple of years,
that's fine with me.
Yeah, not for me.
I mean, I've been a bunch and I've just, I'm done.
Oh, you're done with Vegas.
That's what you're saying.
I don't see any reason to go back.
I guarantee somebody you wanna see
will have some sort of residency out there.
And you will be back in Vegas.
When I'm like 60.
Sure. Yeah.
Like pavement will have a residency in valleys.
That's exactly, I think, what's going to happen.
Well, then you'll find me living in Vegas.
My friend. There you go.
Yeah.
See, I got you back on the Vegas train.
But that sound, yeah, it's like a million pinball machines
that take your money faster than pinball machines.
Yeah, and that was an early worry about pinball, actually,
as we will soon see.
Cause I say, Chuck, let's dive right into the history
of pinballs.
Yeah.
So pinball machines actually find their lineage
back in the 19th century.
There were things called, what were they?
I wanna say baguette machines, but that's not correct.
The bagatelle table?
Yes.
The bagatelle table.
Thank you.
They were basically a cross between pool and pinball.
You use a pool cue and everything and they sucked.
And nobody liked them.
I think it looks pretty cool.
Does it?
It looks old-timey and boring to me.
Well, I mean, yeah.
It's, if you're used to modern gaming.
The bagatelle table is not gonna thrill you,
but I thought it looked kind of neat.
So the bagatelle table was there.
It was in place.
And in the 1830s, a guy named Montague Redgrave came along.
Like you can't not say that guy's name like that.
No.
He came along and said, you know what?
People just invented a spring.
How'd you say his name again?
Montague Redgrave, like he's on Ladanum.
Yeah.
And he came along and said, somebody invented a spring
recently.
I'm gonna add it to this bagatelle table,
make it less sucky.
And then all of a sudden we have the,
what did he call it?
The ball shooter.
Which makes sense.
That's what you'd call it.
And now we had the first introduced mechanism of pinball.
Things are starting to take shape a little bit here.
Yeah, but you didn't stick a coin in a game.
What you would do is kind of like pool tables.
These days at a bar, you would go up to the keeper
of the balls and say, here's some money,
give me my balls and let me go play the game
on the bagatelle table.
Yeah.
And the guy would be like, he would go,
you know it sucks, don't you?
And you would say yes, but it's the 1830s.
Yeah.
And if I play really well, then I can win free drinks
and cigarettes.
I know.
And they said exactly.
Yeah.
Can you see little 12 year olds winning cigarettes
and then going back to play more bagatelle?
Sure.
So this is the way it went for many decades.
People were miserable until the 1930s.
And there was this enormous explosion
of innovation and pool tablery in the 30s.
Yeah.
Like just almost everything that you think of
when you think of a pool, a pool,
we've been saying, I've been saying pool table.
Just for the last like minute.
Why didn't you correct me?
I thought you were talking about pool table.
No, I'm talking about pinball.
Anyway, in the 30s, there was a huge explosion in pinballery.
Pinballery, yeah.
And everything that you think of when it,
when you think of a pinball machine,
almost all of it came about in the 30s.
Yeah.
Coin operation.
Sure.
The back glass, the thing that has like a kiss
or Hugh Hefner on it or something like that.
Yeah.
It stands up off of the playing field, the table.
Yeah.
Electric, well, I guess an electric current running
through it.
Yeah.
Legs.
Sure.
The tilt mechanism.
Yeah.
Bumpers.
Yeah.
Sounds.
Yeah.
Score keeping.
And then.
Bumpers, of course.
I think I said bumpers, did I not?
No, no, no, maybe.
But bumpers.
And then most of all, most importantly, Chuck,
was the 30s led to a huge surge in popularity.
Because he had the great depression and pinballs
were cheap entertainment that were widely available.
You noticed the one thing we didn't say though,
and all that innovation?
What?
Flippers.
Because still up until 1947,
you just bumped the thing to make the ball move.
Yeah.
There were no flippers.
No.
Which seems very counterintuitive to pinball.
And the flippers really changed things.
They fundamentally changed pinball.
Heck yeah.
Not just in the way you play, but in pinball as a game.
Because before flippers, it was a game of chance.
It was the same thing as playing high-low, basically.
Yeah.
Like you had no way, really,
of manipulating the movement of the ball.
Well, you shake the machine.
You could without tilting.
I mean, that's what you did.
Yeah.
That was how you did it.
Even still, the amount of skill it took was minute
compared to the skill that could be used
once flippers were introduced.
Pinball wizardry.
And it became a game of skill.
Yeah.
And then, but before that, like I said,
things were popular, get this.
In the early 30s, there were 145 companies
making pinball machines.
And the field became so competitive and ruthless
that by the mid-30s, like five years later,
there were 14.
Yeah, and most of those were based in Chicago,
which became sort of the pinball capital of the world.
Yep.
And I've never been there,
but I bet you anything Chicago still has a lot of,
a lot more pinball machines than elsewhere.
You know, I was trying to think of,
like researching this made me want to go play pinball,
like researching sushi made me want to go eat sushi.
And I was thinking like,
I have no idea where to go to play pinball.
You know, we'll go to my brother's house.
Does he have one?
He's got three.
Oh, I love your brother even more now.
Dude, he built a whole game room, of course,
because that's what my brother does.
What does he have?
He has a Tomcat F-14, which is the ripoff of Top Gun.
I've seen that one.
He said there's a lot of ripoff games for a while
of movies and actual movie tie-in games.
Yeah.
He has Black Hole, but not the movie.
Another ripoff game.
Okay, I would love that one too.
And those are both kind of old school.
And then he has Jurassic Park, which is newer.
I think, doesn't that have like a T-Rex
that comes down and like eats your ball?
I can't remember.
I've played all three of them.
I feel like it does.
But yeah, and he also did this.
He took an old video game,
like stand-up video game console and removed all the guts,
got a computer screen and computer
and hooked it up in there to where you can play
all the old school games, you know,
those programs they have now?
Yeah.
And changed the screen vertically.
So it just looks like a regular arcade game.
And you can go up and play Frogger and Space Invaders.
Oh, man.
And Scott invited me over.
Please.
And it's all free.
That's so awesome.
It's free.
Man, he's like Ricky Schroeder and Silver Spoons
or something, but growing up.
Yeah, pretty much.
And I think the reason why I don't play more pinball
over there is because we're always playing ping pong.
Yeah, that's a game of skill.
And I love ping pong.
But I'll try and get into pinball game.
Man, I wanna play some pinball so bad.
Let's just go out to Roswell, dude.
Okay.
We can do it right now.
And if I collected pinball machines,
it would definitely be mid-70s and mid-80s for me,
I would think.
Yeah, the heyday.
Yeah, all the bells and whistles and all that.
The new fangled bells and whistles, they're fine.
That's cool.
But not so old that it's like electromechanical,
but not so new that it's like nothing but like plasma screens
and stuff like that.
Well, somewhere in the middle.
Sure, sure.
I'm the same way.
My favorite game of all time, pinball-wise,
favorite game ever, Gallagher.
But a favorite game of pinball-wise
was Adams Family, pinball.
And then I learned in this article
that is the top selling game of all time from 1991.
Yeah, I think it was either Balli or Williams
put that one out and they sold more than 20,000 units of it.
Dude, it's awesome.
And it didn't surprise me.
And like I have no affinity for the Adams Family,
but it's the best pinball game I've ever played.
And when I saw it was number one, I was like, well, of course
it is because it's the best one.
You don't like the Adams Family?
No, I mean, I like it fine, but I didn't play it
because of the movie.
I got you.
I played it because it was an awesome pinball game.
I got you.
And they had one at the mall, not the mall,
the bowling alley near me in Athens.
Bowling alley.
That's where I could probably go find a pinball machine, huh?
Yeah.
I'll bet I could.
Or maybe not, sadly.
I'm starting a quest.
All right.
So Tony, let's go to my brother's house
because we can have a scotch.
OK.
So anyway, 1947 is when they finally invented the flipper.
D Gottlieb Company introduced a game called Humpty Dumpty.
And that was where most people say
the first modern game came about.
Right.
It took the level flippers.
All the innovations of the 30s and added flippers.
And boom, you've got pinball, not pool table, pinball.
Pretty much.
Although the flippers weren't the same,
it was in the 1950s, the same person came up with SpotBowler.
And that was the first modern arrangement of flippers.
Right.
And they were longer with that introduction.
Yeah.
Or else a little later on, the first flippers
they introduced, they were shorter.
Yeah.
And they didn't face this.
They faced in reverse of the way they face now, which is weird.
Yeah.
It was like a.
They were working it out.
Yeah.
Beta.
Pretty much.
So it's funny that they introduced flippers in 1947
because 1947, by the time flippers came around,
pinball was illegal in most of the major cities
in the United States and had been for several years.
I never, I think I'd heard this once and forgotten it.
Yeah.
But pinball was totally outlawed
because they equated it to gambling
because it was not a game of skill.
Which, and I guess because you got prizes.
Yeah.
Mayor LaGuardia, who you'll remember from the Burlesque
podcast, was a bit of a moralist.
Although he was a wet politician,
he was in favor of repealing prohibition.
He hated pinball.
Hated it.
He thought it was a mafia racket.
He thought that it robbed the, quote,
pockets of school children in the forms of nickels and dimes,
given to them as lunch money.
And he got it outlawed in New York.
And once it was outlawed, he ordered like really dramatic
raids.
Yeah, right after Pearl Harbor, he said,
you know what we need to do?
The Japanese have just bombed us.
We need to get rid of these pinball machines.
And so let's go round them up like in a raid style.
Let's smash them with sledgehammers.
Let's dump them in the river.
That's what they did.
They dumped them in the river after they smashed them.
That's a very New York 1940s thing to do.
Exactly.
I bet you there's still pinball machines down there.
If anyone's brave enough to get into the East River.
I don't think they are.
No.
We should say also give a shout out
to popular mechanics who were working off of, in part,
a really awesome article.
They came up with 11 things you didn't know about pinball
history.
Yeah.
So from the 40s until the mid 1970s,
if you wanted to play pinball in New York City and Chicago
and LA, most cities in the US, it was illegal,
you had to go to a pornography shop, basically,
and go behind a curtain and play pinball.
Isn't that weird?
It's the weirdest thing that we've ever said on this show.
Until the mid 1970s.
And there were still raids and pinball
operators in the jail.
Like me, dude, little five-year-old Chuck.
Yeah.
I would have been dropped off at a porn shop to play pinball.
Which I'm sure your parents would have been happy to do.
Well, they did.
And I played pinball.
I didn't look at nudie people.
Did you really?
No, of course not.
Oh, I was going to say, man, you just blew my mind.
No, no, no.
And get this.
The city of Oakland, Oakland, California.
Oak Town.
Just this past July overturned an 80-year ban on pinball.
Free the pinballers.
Yeah.
Good for them.
Yeah.
So pinball's ban.
People are still playing it like crazy.
Yeah.
And apparently, the manufacturers realized this as well,
because they're still innovating and adding
and making new games and machines and all sorts of stuff.
Yeah, well, this is after World War II,
though, where things really slowed down,
obviously, because of the war effort.
Pinball was, big dent was put in pinball manufacturing, too.
Yeah.
Like everything else.
And then after the 50s, it took off again.
And it also became kind of a symbol of rebellious youth.
And this popular mechanics article points out,
like, the Fonz played a lot of pinball.
I never considered that.
From Tommy, from the Who's Tommy.
Yeah.
The Pinball Wizard and Tommy, both kind of rebellious,
like, stick it in your ear, LaGuardia.
Yeah, I mean, it seems silly now to think about that.
But when Tommy came out, it was illegal.
So pinball was sort of, yeah, I guess, it was just the rebels.
Yeah, you're anti-authoritarian if you played pinball.
It was just an image of it.
Yeah, and then the great Simpsons quote,
Sajjah Bob said, television has ruined more young minds
than pinball and syphilis combined.
Right.
That one flew right over my head when I heard it the first time.
I just thought, oh, that's silly, pinball.
Right.
But I didn't think about, like, moral turpitude.
Yeah, I didn't get that one either.
Yeah.
But I do now.
So luckily, pinball was still widely available,
albeit in the backs of pornography shops.
And the reason we say luckily is because,
somewhere along the way, a young man,
I think in his early 20s, named Roger Sharp,
who's a magazine editor, was called upon to save the pinball
world at a New York City Council meeting.
Yeah, they finally said, hey, City Council,
can we get a hearing on pinball machines?
You guys are being ridiculous.
Because it's a bicentennial of this country,
and we need pinball.
It's as American as America gets as pornography.
So they said, sure, we'll have a hearing
because their intent was to prove that it was a game of skill
and not chance, which was the whole rub in the first place.
Yeah.
So they brought in their pinball wizard.
Game of chance is gambling.
Sure.
LaGuardia had a point.
Well, sort of, I still don't get it.
But this law was obsolete because they added footpers,
and now it's a game of skill, but the law was still around.
Yeah, basically.
So they brought in their pinball wizard, Sharp.
And they brought two machines because if one broke down,
they wanted to have a backup.
Yeah.
And some jerk councilman, when he went to play the game,
said, no, no, no, no, no.
Why don't you play the other game?
The backup one.
Yeah, the backup game.
And Sharp started sweating because he was like,
oh, I'm not very good at that game.
Yeah, he'd never played it before.
Yeah, I'm a master at this one.
But he was a pinball wizard, so I believed in him.
Yeah, well, I didn't know it happened.
Did you see the documentary, Special Wind Lit?
No.
Oh my god, it has footage of this happening.
It's amazing, an amazing documentary, all about pinball.
I mean, all about pinball is not so awesome documentary.
I think this one called Pilt as well.
There is.
That's about a specific moment in history in pinball.
I haven't seen that one, but it sounds pretty good too.
But see Special Wind Lit.
Amazing.
Gotcha.
NC Tilt too, what's the deal?
So Roger Sharp's playing.
He's not really impressing anybody.
And things are kind of going bad.
And he decides to do a Babe Ruth call.
He pulls back the plunger.
And before he releases it, he goes,
I'm going up the middle aisle here.
Yeah, and just so you know, if you've never seen a pinball
game, you pull the plunger.
It shoots the ball up the right hand side through a trough.
And then it spits it out at the top.
And what he was trying to prove is where I'm going to spit it
out and where it's going to start its descent back to me
is going to be in a very specific place
in the center of the board.
Not on the left, not on the right.
Right up the middle.
And he did it.
And apparently right after where the city council was like,
OK, we'll repeal it.
Like it's obviously a game of skill.
Like Roger Sharp single-handedly, well, double-handedly,
because he was using the flippers.
Save pinball from illegality.
I wonder if they said, yeah, fine.
Good Lord, just it's legal.
Get those machines out of here.
Get this loser out of here.
But he is not a loser because he is currently
still the number 536th ranked player in the world.
I'm surprised.
I thought he went on to be, I think at the time,
he was number one, which is why they chose him.
He probably was, but he's been falling ever since.
Man, that's another thing in special win lit.
Oh, man, there are some really good pinball players.
Well, I've got the list.
I'll quickly go with the top five.
Number one in the world as of today, 2014, August, whatever
it is, Keith Elwin of the USA is number one.
USA.
Jorian Inglebrecht, then of Sweden is number two.
Sweden.
Zach Sharp.
Recognize that name?
That sounds vaguely familiar.
Roger's son.
He's the number three player in the world.
That's awesome.
Number four, Daniela Celestino Axiari.
What was that?
He's Italian.
He's number four.
Jorgan Holm is also Swedish.
He's number five.
There's a Canadian at six, a Swedish at seven, then eight
through 20.
Save one are all Americans.
Wow.
And number 20 is Josh Sharp.
So his son's followed in his footsteps.
That's great.
And are both top 20 ranked players.
That is good.
And I bet Josh is jealous.
Zach.
Maybe Josh is also, he's like, I want to be a veterinarian.
So I'm paying more attention to that kind of thing.
Maybe so.
So Pimball was saved by Roger Sharp.
Hooray.
And Pimball just kept going on and on.
Apparently it had its golden age.
It's widely believed between 1948 and 1958.
But it was also huge in the 70s, huge in the 80s.
And then video games came along.
And all of a sudden, Pimball was like, uh-oh.
And it started to decline.
And decline, and decline, and decline.
And I think we were down to maybe five major Pimball machine
producers.
And by major, I mean, the only ones.
They're already minor Pimball manufacturers?
No, because I mean, it takes a lot of time and effort
to manufacture a functioning good Pimball game.
So by the 90s, there were just a couple left.
Everybody was selling off their Pimball divisions.
And there was a company called Bally Williams, which
were former competitors that emerged.
And this is what the documentary tilt is about.
They went to their Pimball division and said, hey,
you guys are great in the Pimball world,
but the Pimball world sucks.
We want more money out of you guys.
What are you going to do?
Was that Pimball 2000?
Yes, they came up with Pimball 2000.
They said, we will give you a chance to save yourselves,
figure out what will revive Pimball for the 21st century.
And they came up with Pimball 2000.
Yeah, it's basically a hybrid of video gaming and Pimball,
where you have kind of a standard Pimball setup,
but a video screen that's interactive as the backdrop.
No, on the playing field, too.
So holograms pop up on the playing board
and run away from the ball and interact with the ball.
Yeah, it stinks, though, and no one liked it.
Have you played it?
I haven't played it, but I saw videos of it,
and it didn't look like fun, and no one liked it.
So the thing is, this one article I read pointed out,
it wasn't given a chance to flourish.
The idea was great, and the fact that they pull it off
successfully was really something.
Well, they built only two games.
Right, and I think each one had a few thousand production run.
But there was Star Wars Episode 1, which here's my theory.
The reason Pimball 2000 went nowhere?
Jar Jar Binks.
Yeah, I don't know about that.
The other one was Revenge from Mars,
and you can still find those used today.
But despite the fact that Pimball 2000 was created,
it was OK as far as successes go.
Balli Williams pulled the plug, which
left one company, Stern, there's a guy named Michael Stern,
I believe, who inherited his father's business
and became the only people making Pimball machines
in the world.
Still?
No.
Oh, is there a new one now?
Yeah, man.
Oh, good.
Had we been recording this two years ago,
we would have basically been saying Pimball's dead.
It's on its last leg.
There's one company making it.
They've started to lay off their designers
because of the economic crisis.
Some of those designers went on.
Some of the Stern vets went on and founded a company
called Jersey Jack.
And for the first time in many, many years,
there are more than one Pimball manufacturer.
There's two.
Right, but the competition has caused Stern
to go back and rehire some of the people they laid off,
come up with new designs.
Oh, yeah.
And there's a Pimball renaissance, a nascent Pimball
renaissance, just beginning to bud that could happen.
Well, Pimball is definitely sort of an end thing now.
If you're super cool and you have some money,
then you might have a Pimball machine in your house
like my brother.
Right.
It is apparently Stern's ratio of home sales
to commercial sales has risen from 35% to 60%
of their total sales.
So the market now isn't for arcades
because what are those?
The market is for the person who has enough money
to buy a Pimball machine and wants a new one.
You don't have to, well, yeah, if you want a new one,
it's going to cost you.
But if you want a vintage one, I mean, it's 1,500 still.
I mean, that's a decent amount of money.
But the Adams family one's less than 5,000.
Oh, man, that's the one that you need in the house.
Yeah, so I think my brother actually refurbished his.
I think I'm right.
I think they weren't even working,
and he was able to fix them.
Very neat, yeah.
Yeah, I imagine you can get them for way less
because these are fully refurbished, polished, ready
to go ones.
Yeah, yeah.
And a lot of them are starting to come from overseas
because the demand in vintage collectors items
is rising so much that 70% of them come from overseas.
They're re-importing them back to America now.
Well, and it's big in Europe because, I mean,
as evidence from that top 10, two or three of them
are European.
Swedes.
Swedes, look at them.
So we'll get into how pinball actually
works right after this.
On the podcast, Paydude, the 90s,
called David Lasher and Christine Taylor,
stars of the cult classic show, Hey Dude,
bring you back to the days of slip dresses and choker
necklaces.
We're going to use Hey Dude as our jumping off point,
but we are going to unpack and dive back
into the decade of the 90s.
We lived it, and now we're calling on all of our friends
to come back and relive it.
It's a podcast packed with interviews, co-stars,
friends, and nonstop references to the best decade ever.
Do you remember going to Blockbuster?
Do you remember Nintendo 64?
Do you remember getting Frosted Tips?
Was that a cereal?
No, it was hair.
Do you remember AOL Instant Messenger and the dial-up
sound like poltergeist?
So leave a code on your best friend's beeper
because you'll want to be there when the nostalgia starts
flowing.
Each episode will rival the feeling
of taking out the cartridge from your Game Boy,
blowing on it and popping it back in as we take you back
to the 90s.
Listen to Hey Dude, the 90s, called on the iHeart radio app,
Apple Podcasts, or wherever you get your podcasts.
Hey, I'm Lance Bass, host of the new iHeart podcast, Frosted
Tips with Lance Bass.
The hardest thing can be knowing who to turn to when
questions arise or times get tough,
or you're at the end of the road.
OK, I see what you're doing.
Do you ever think to yourself, what advice would Lance Bass
and my favorite boy bands give me in this situation?
If you do, you've come to the right place
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This I promise you.
Oh, god.
Seriously, I swear.
And you won't have to send an SOS because I'll be there for you.
Oh, man.
And so my husband, Michael.
Um, hey, that's me.
Yeah, we know that, Michael, and a different hot, sexy teen
crush boy bander each week to guide you through life step
by step.
Oh, not another one.
Kids, relationships, life in general can get messy.
You may be thinking, this is the story of my life.
Just stop now.
If so, tell everybody, yeah, everybody about my new podcast
and make sure to listen so we'll never, ever have to say bye,
bye, bye.
Listen to Frosted Tips with Lance Bass on the I Heart Radio
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All right, so we've talked a lot about the history of pinball,
which is way more interesting than I thought it would be.
But we haven't talked about the game
because I assume everybody has played pinball.
But if you haven't, we're going to break it down.
Yeah, and it's actually, it's pretty simple.
If you really think about it, there's two real components
to the game now, ever since 1947.
Flippers in the ball.
Yeah.
Everything else is just kind of ornamentation or whatever.
But to play pinball, you need flippers and a ball
because the point of pinball is to score points using the ball,
bouncing off of obstacles and all that stuff.
And then to prevent the ball from going down the drain
using the flippers.
That's right.
There you go.
Flippers in the ball.
That's right.
You've got your flippers typically at the bottom of the playfield,
which is what it's called, directly above the drain
on both sides.
A lot of games you'll see now have other flippers on the
upper right and upper left that also do fun things like flip
the ball.
But you know, a lot of times the ones at the top will flip it
into the very special chamber where you can score tons of
points.
Yeah.
And you basically want to propel the ball up with your little
plunger.
And then all the bumpers and ramps are there to score your points.
And it makes a lot of noise.
It's a lot of fun.
And that's pinball.
Yeah.
I mean, that's it for me.
This article on how stuff works pointed out like, you know,
when you're talking about scoring, which we'll talk about later,
that's like doesn't mean anything to people who are playing pinball.
Most of us, because I'm just trying to keep the ball from going
down the drain.
But the way that pinballs are arranged as you get better and
better at it, you'll learn that there are all sorts of combinations
and tricks and stuff that you can do to really score some points.
We'll get to that later on.
I get ahead of myself.
That's right.
The ball itself, if you want to just talk hardware, it's one in
one sixteenth inches in diameter.
It's steel and it weighs about 2.8 ounces and can reach speeds
up to 90 miles an hour.
And you see that thing shoot out of one of the little chambers
that'll come back at you.
Yeah.
It's going really fast.
Yeah, it is.
And that is, sometimes it will use magnets underneath the table,
too, because since it's a steel ball, you'll sometimes see a gain
that has like a spinning disc, like a vortex in the center of the
table that will start at any given moment.
And it can catch your ball and keep your ball there with its
magnet just sort of spinning in place, which is no good.
Or it could be super good, depending on what you're after.
Sometimes they do use a ceramic pinball called a power ball.
And it is lighter and faster and immune to magnets.
So a lot of times when you'll have multi-ball going on, some of those
other balls are ceramic.
Yep.
And that's when things get crazy.
So as the ball's going around the table, it's hitting the bumpers,
it's hitting the targets, and they're sending messages to the, well,
if it's post-76 game to the motherboard, that's keeping track of
your score and all that jazz.
Yeah.
And you've only got the three balls.
That's a game.
Yes.
But there are circumstances where you can get more, which we'll tell later.
So Chuck, there's also another component.
You don't have to have to play pinball, but all pinball games have it now.
It's called the black box.
And if you look at a pinball table, you've got the field, right?
Yeah, the play field.
Which is the board that has all of the bumpers and the stuff and the
flippers and everything on it.
And then at a right angle to that, coming off of it, you've got what's
called the back glass.
And connecting the two is called the black box.
And this is where all of your electronics and your solid state stuff goes.
Yeah.
Your back glass is not only going to have your scoreboard and your information,
like they'll say things like, aim for the, aim for the canyon.
You know, they'll give you hints and little tricks along the way.
Look out for the T-Rex.
Look out for the T-Rex.
But it's also to the back glass is where, like if you're walking through your
arcade and it's 1983, that's where you're going to see, that's where your
attention is going to go.
So that's where you see the Playboy models on both sides of Hugh Hefner or
KISS, looking cool.
So it's sort of an advertisement, hey, come put your quarters into me.
It's shiny.
It's colorful.
They spend money designing those things.
And a lot of those have become art now.
They'll remove them and frame them and hang them on the wall, which would be wicked
cool.
I think it would be, but I'd rather have the actual pinball game.
Yeah, sure.
So like I said, back in the 70s, they introduced solid state electronics.
Prior to that, all pinball machines were electromechanical.
And at first when I was researching this, I thought, well, okay, so solid state took
over everything.
That's not the case.
Solid state took over basically the back class.
Everything else is still electromechanical, or it was up until the very, very, very recent
times, although they still might be electromechanical.
So when you hit a bumper with your ball and it makes it like bounce and vibrate and you
get some points, that's because you set an electrical impulse using an electromechanical
assembly to the motherboard, the solid state motherboard that's keeping score.
So the motherboard is now keeping score, now they can use digital sound so they could add
speakers to the back glass and all that stuff.
But the actual function of the pinball machine while you're playing is still electromechanical.
Yeah, that's old school.
Yeah.
And there's about a half a mile of wiring in each one.
And if you come over to my brother's, he will show you the guts.
That's neat.
He has his rigged where you can pull down the back glass.
Look under the hood?
Yeah, basically, and you know, it just looks like a huge mess of wires.
Half a mile of wires.
Yeah.
There's a lot.
It's pretty crazy.
Does he wear like a chain wallet when he works on his pinball machine?
I don't know, maybe.
So the play field itself, which is what everything is on, is tilted at about six to seven degrees
toward you and it is made of wood and it's also very old school, you know.
So at some point, someone makes this like a wood base like cornhole and it's got holes
drilled in it and it's got stuff painted on it.
And a bunch of layers of finish to keep it, you know, to protect it.
And to make that ball go.
Yeah, but I mean, that's basically it.
It's pretty simple.
Yes.
Some of the very newer ones, I guess from the 21st century, replaced the wood playing
field with plasma screens.
Oh, really?
Or LCD screens.
Yeah.
But you know, kids today.
No, thanks.
But other than that, it's like screws and glue and wood.
It's just, it's fairly old school and still like entertaining, pinball's challenging.
That's why you hate pinball 2000, huh?
It was newfangled.
Yeah.
Totally.
Like, hey, let's take something awesome and make it new for everybody.
Like I hate that, you know, it's like taking some classic drink like you're a cocktail guy.
Yeah.
But what's that, you know, what's that some, some new oxygenated something to the Manhattan?
You're like, no, a Manhattan's perfect.
I don't know, oxygenated something.
I just hate every, like some things are perfect the way they are.
And I think pinball's one of them.
So Chuck, you approach the pinball machine, you put your quarters in and everything.
And you either, so you press the start button or well, once you press the start button,
the ball should fall into the launch lane, which is the, at the back of the launch lane
is the plunger.
Yes.
In some of the newer games, there's a solenoid, which shoots it for you.
Yeah.
I've seen other things like a, like a gun handle trigger and stuff instead of the plunger.
Very clever.
But again, I'm into the old school.
You like the plunger?
Sure.
Sure.
One way or another, you're going to launch the ball.
The advantage of a solenoid that launches it for you with the press of a button is that
if you are playing a game and you're pretty good and the pinball machine decides it wants
to see what kind of a wizard you are, it will send more balls into action.
The way it does that these days is by using a solenoid.
In olden days before the solenoid, say the eighties, there was a little man inside.
Well, you had to pull the plunger back yourself and that meant you had to take your finger
off of a flipper button, which meant, Hey man, you better be quick.
I kind of forgot about that.
Or you're dead.
Yeah.
I mean, that's the advantage they have.
Yeah.
I'll take that advancement.
That passes my bar.
Okay.
The solenoid is good.
So let's talk about actual pinball play after this message check.
Ding, ding.
On the podcast, Hey Dude, the 90s called David Lasher and Christine Taylor, stars of the
cult classic show, Hey Dude, bring you back to the days of slip dresses and choker necklaces.
We're going to use Hey Dude as our jumping off point, but we are going to unpack and
dive back into the decade of the 90s.
We lived it.
And now we're calling on all of our friends to come back and relive it.
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Do you remember going to Blockbuster?
Do you remember Nintendo 64?
Do you remember getting frosted tips?
Was that a cereal?
No, it was hair.
Do you remember AOL Instant Messenger and the dial-up sound like poltergeist?
Also leave a code on your best friend's beeper, because you'll want to be there when the nostalgia
starts flowing.
Each episode will rival the feeling of taking out the cartridge from your Game Boy, blowing
on it and popping it back in as we take you back to the 90s.
Listen to Hey Dude, the 90s called on the iHeart radio app, Apple Podcasts, or wherever
you get your podcasts.
Hey, I'm Lance Bass, host of the new iHeart podcast, Frosted Tips with Lance Bass.
The hardest thing can be knowing who to turn to when questions arise or times get tough
or you're at the end of the road.
Ah, okay, I see what you're doing.
Do you ever think to yourself, what advice would Lance Bass and my favorite boy bands
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And a different hot, sexy teen crush boy bander each week to guide you through life, step
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Kids, relationships, life in general can get messy.
You may be thinking, this is the story of my life.
Just stop now.
If so, tell everybody, yeah, everybody about my new podcast and make sure to listen so
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Listen to Frosted Tips with Lance Bass on the iHeart radio app, Apple podcast or wherever
you listen to podcasts.
Okay, scoring and pinball, like you said earlier, if you're a regular schmo like us, we're just
trying to keep that ball on the table.
But if you are a pinball wizard, then that means you know the game within the game and
all the combination shots that you're specifically trying to hit in order to rack up the big,
big, big points.
This is nuts to me.
I have to tell you, I didn't even know that this existed until I was younger.
Yeah.
Oh, I knew.
I just, you know.
Like that's how poor my pinball playing is.
No, I'm not any good either.
But you, is your brother good?
So you've seen him?
Yeah, he's better than me.
So they use this, in this article, they use the example of a game called High Roller Pinball.
And basically, imagine this, while you're playing High Roller, you basically want to knock
out some icons that are associated with poker.
Once you've hit all the icons with the ball or something like that, so there are tiles
that you knock down or whatever, once you've hit them all, you've unlocked a game within
a game.
Yeah.
And I think it starts with poker.
And all of a sudden you're playing pinball while you're also playing poker on the back
glass.
Yeah.
So like you're trying to hit a specific thing that will give you a specific card and a poker
hand, let's say.
Right.
And like you have to be, you know, you have to, you're trying to do this with your flipper.
This game of skill, like we said.
Right.
But at the same time, you're still playing your pinball game too, right?
Well, I mean, it's part of the game.
So like, you know, you'll know you've got the cards up on the back glass and you'll
say, all right, I got to hit that bumper to get a king.
Got you.
So I'm aiming for that king the whole time.
Okay.
So if your brain hasn't melted yet, prepare for the finish.
Once poker's done, there's like four or five other casino games that you play after that.
And you play them in succession and, and as you win them, you get closer and closer to
this special play mode called casino frenzy.
That's what it's called in the high roller machine.
Yeah.
That's after you've won all the game, the poker games.
Right.
Yeah.
But yeah, it's all the games.
Yeah.
And so you're playing casino frenzy and that's what's called a wizard award where it's like,
okay, this kid's good.
Yeah.
Now we're going to really let them or her.
Sure.
They're points by playing a special round and all of a sudden the field is like flooded
with balls and every bumper you hit is worth like hundreds of thousands of points and it's
just scary and terrifying.
Yeah.
Multi-ball is, is stressful for a guy like me.
Same here, man.
I just try and keep, you know, what happens to me in multi-ball is I usually lose them
all pretty quickly.
And like, I can't even hold onto the one cause it just, it stimulates me too much.
I'm like, what?
What happened?
Right.
I've got one.
I'm, I'm, I'm breakeven, but with, um, with wizard award functions, um, that's when you
start to earn even more points.
But imagine having like three, four, five balls on the field and the computer in the
machine is telling you like, hit this combination and we'll give you like 20 million points.
Yeah.
And, um, if you're even in wizard award ball, you're a pretty good pinball player, I would
imagine.
For sure.
It's not a roller game, but most games have a couple of games within the game that you
should look out for.
And, um, that's how you get your free game.
If you've ever, uh, lucked up or been super good and gotten, um, you know, they'll tell
you on the back glass how much, uh, you have to have like replay value 30 million.
Um, and that's what you're shooting for because you want to get that free game, not just because
it's a quarter or whatever, but because it's like a big award, you know, it's like entering
your name on the, um, in the top 10 in Gallagher.
You're right.
Yeah.
Um, so I didn't understand this.
When you get a free game, is that like three free balls or one extra ball?
I think it's three.
I think it's a full free game.
That would make sense.
That's why they call it free.
And it keeps tallying.
It doesn't like reset.
Right.
Yeah.
You can also fall backwards into a free game with something called match where I had
never heard of this.
Every once in a while, the computer will just flash like a random number between, uh, what
00 and 90, I think.
Yeah.
Multiple of 10.
If the last two digits of your score at that moment happened to match that number, then
you win a free game.
It's like a little lotto game.
Yeah.
And I think I've gotten a free game that way because I remember getting free games before,
but being like, how did I get a free game?
I must have hit the match.
You like just turned into Christopher Walker in the dead zone.
Uh, I saw that not too long ago.
That holds up.
Yeah, it does.
Um, but as far as replay goes, it says that most machines are set.
So you have to be in the top 10% to get a replay and you can get a second replay, but
they have it, um, maxed out at 150% of the first.
So a double replay is tough.
Yeah.
I mean, you're Tommy at that point, or your last name is sharp.
Yeah, I guess so.
Um, and then tilt Chuck, you know, tilt.
Yeah.
It's synonymous with pinball tilt is where you are being.
Well basically where you've been punching the machine, the machine says enough hands
off man.
And basically, like we were saying, early pinball machines, um, the only way you can manipulate
them before the flippers was to move the machine.
Yeah.
Kind of bump it.
So the tilt mechanism has been in place to prevent people from overly cheating by tilting
the machine by it's really old timey contraption.
And I guess it's still in use.
It's pretty funny how old school it is.
Basically they have like, I guess like a copper, copper wire with a, um, circle on the end,
a ring on the end and dangling in the ring, but not touching it is like a metal ballast.
Yeah.
Right.
And it's connected to the machine.
So as long as the ballast is just swinging around freely within the ring, you can tilt
as much as you like.
Yeah.
And a skilled player knows how to tilt without getting caught.
Right.
It's part of the game.
Yeah.
If you tilt too far and the metal ballast touches the copper ring, a current is formed.
Yeah.
And all of a sudden it sends that to the motherboard and the motherboard says tilt.
This is your first warning.
And apparently most modern games give you two warnings and then the flippers stop working
and you lose your ball.
Yeah.
And that's just losing one ball.
Right.
If you really get upset, if your ball is stuck or if you're just having a bad day at the
office and you pick up the front of the machine and slam it down, that's called a slam tilt.
And then these little leaf switches inside the machine for that.
And if they touch each other, that means you have really taken things too far and that
is shut it down.
No game.
Yeah.
Not we're taking your ball.
They're saying leave the machine.
You're not going to win any cigarettes doing that.
Exactly.
And that's the slam tilt.
That's pinball.
Maybe.
Yeah.
I got nothing else.
I don't either.
This is very exciting.
I'm glad we finally did it.
It's been on my list forever.
Oh, really?
Ever since I found out it was illegal.
Yeah.
You're like, oh, I got to get into that.
But that was like a couple of years ago, I feel like.
Wow.
Yeah.
When I saw Special Wind Lit.
Nice.
Man.
Everybody, go see that.
Is that on the old Netflix?
I believe it is.
Tilt definitely is.
All right.
I think Special Wind Lit might be too.
I'll add that to the former queue, which they had to change because Americans are dumb.
What do they call it now?
It's not called a list because people are like, what's a queue?
Really?
Why is it spelled like that?
I hadn't noticed that they did that.
Oh my goodness.
Yeah.
I've heard that's the reason it makes sense to me.
I can't verify that though.
Well if you want to learn more about pinball, go check out Special Wind Lit.
Go check out Tilt.
Check out the popular mechanics article we mentioned.
11 things you didn't know about pinball history.
It's pretty awesome.
And of course, check out the article on howstuffworks.com.
Go to the search bar and type in pinball and it will bring up this article.
Since I said search bar, it's time for listener mail.
Yeah.
This is via Facebook actually in regards to our Morgallons podcast because one of our,
is that funny?
I think it's Morgallons, but you are literally the only person on the planet that calls it
that.
Fine.
So Tyler Murphy are one of the generals in the Stuff You Should Know Army and Facebook
and email friend pinged, I guess a doctor friend of his named Chris Wells and was like,
hey dude, check this out.
Do you know anything about this?
And so he commented on there and was like, hey, this is a listener mail.
Can I use it?
And he said, yes.
So he says he's only come across it twice and in both cases they brought stuff in telling
me it was eggs and bugs.
I along with my med technologist reviewed it under a microscope and it was mainly lint
and hair follicles.
One had some insight that it was not an actual infection and felt relieved.
The other was very upset that I suggested otherwise.
So he kind of got both ends of the spectrum.
I would never treat with an antiseptic, I'm sorry, anti-parasitic med if I didn't think
it was a real infection.
The risk of causing harm versus fixing anything is too high.
Anti-parasitic meds can have all kinds of unwanted effects from kidney and liver impairment
to lowering the threshold procedure to potentially being carcinogenic themselves.
For every case of monsters inside me on TLC that goes undiscovered and later is found
to truly have a parasitic infection.
There are many more where there is no physical evidence of infection because they're simply
not one.
You feel really crappy as a physician though when you have to tell someone that everything
they brought into your office is all dust and lint, that there is no physical evidence
for their ailments.
The most important thing for a clinician to remember is that even if this is all in their
head or imagined or however you want to word it, the patient is still experiencing it which
is what we pointed out.
Yeah.
So you need to try and treat the root cause whether it be with continued reassurance and
second opinion within reason or cognitive behavioral therapy or other means.
And that is Chris Wells via our buddy Tyler Murphy.
Cool.
Thanks guys.
To Tyler's a teacher and in the summertime he works at the big putt-putt chain.
Putt-putt.
No, it's like the big adventure land or what I can't remember what it's called.
Pirate Scove.
Is that a chain?
I don't know.
It sounds like a chain.
Anyway.
That's what he does.
It sounds like fun.
Man, I could totally do that.
Oh yeah.
That'd be fun.
Yeah.
Well thank you very much you guys and anyone else out there who has any further clarification
on any episode we've ever done we want to hear from you, you can tweet to us at SYSK
State Podcast, you can join us on facebook.com slash stuffyoushouldknow.
You can send us an email to stuffpodcastatdiscovery.com and as always go check us out at our home
on the web stuffyoushouldknow.com.
For more on this and thousands of other topics visit howstuffworks.com.
From the podcast Hey Dude The 90s Called, David Lasher and Christine Taylor, stars of
the cult classic show Hey Dude bring you back to the days of slipdresses and choker necklaces.
We're going to use Hey Dude as our jumping off point but we are going to unpack and
dive back into the decade of the 90s.
We lived it and now we're calling on all of our friends to come back and relive it.
Listen to Hey Dude The 90s Called on the iHeart Radio App, Apple Podcasts or wherever you
get your podcasts.
Listen to Frosted Tips with Lance Bass on the iHeart Radio App, Apple Podcasts or wherever
you listen to podcasts.