Tales from the Stinky Dragon - Karcasuuk Coup - C02 Ep 18 - ...Delightful Assassins, Grifters, and Rogues!
Episode Date: September 6, 2023The party sneak their way through the Horduum fortress and into the perilous Pyramid of Ontiq! Check out our merch and follow us on Twitter, Instagram, TikTok and more: https://linktr.ee/TalesFromThe...StinkyDragon Go to http://shadyrays.com and use code DRAGON for 50% off 2 or more pairs of polarized sunglasses. Learn more about your ad choices. Visit megaphone.fm/adchoices
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This is a Rooster Teeth Production.
Jubilations Jabberwocks! Flap your wings into the stinky dragon, swallow our latest swill!
dragon, swallow our latest swill. It's a mixture of Ilej, Diraerat, Duna, Rebu, Lunap, Zulim, and Ifer. One drop of this draconic drink, you'll find your enemies doing nothing except
use all their movement to move in a random direction. Whatever that means.
Previously, our adventurers met a manic mothman munching on the Book of Evenfall,
but our party of professionals painlessly procured the ancient tome and left the library lickety-split.
On the way to the Pyramid of Antique, they ran into a sizable stronghold, a surreptitious stranger, and are now swathed in shade.
Draw yourself a drip. Let's dive into this dank drama.
Micah came out right out of time to make up more alliteration poem stuff
so he just went Gus
he has two cats and they just
jumped on his keyboard yeah I like that
that's a good narrative play it backwards for a fun surprise
hello everyone my name is Gustavo Sorolla
I'm your dungeon master I'm gonna
hit our putrid party of
four players with an arrow this week's role
playing warm-up question is what's your character's perfect ice cream sundae i'll start hello i'm
barbara dunkelman i voice elga von brass the half elf vampire barbarian
thank you my biggest fan thank you and for elga's ice cream sundae. You know, I think I would take two scoops of strawberry ice cream because actually Elga does like strawberries.
It is the one human flavor she actually enjoys.
Being a human.
Yes, of course.
Very normal young human girl traits.
And then how private is this conversation to tell you the rest of what i like on my ice
cream sundae you're you're in a safe space there elga go ahead all right no one's listening um and
then i like instead of drizzle of you know some people like chocolate syrup or banana and just
like drizzle of warm blood obviously it melts through the ice cream pretty quick and then i
just end up drinking the blood and then leaving the ice cream over.
A nice bowl of blood and milk.
Chip steps in front of Elga at the ice cream store and just kind of pushes past that one.
Oh, for my ideal ice cream sundae, I got to go with, well, first of all, lactose free ice cream.
Vanilla, of course.
Let's top that off with some raisins
maybe put some you know almonds for fiber a little bit of sprinkle the whey powder you know
just maybe plug a few of my vitamins in there vitamin c vitamin d chip has to hide his own
vitamins in the ice cream chip has to hide his own vitamins like a dog with cheese and then some nice granola you
know more fiber for the pooping i don't know if i've ever heard of anyone putting raisins on ice
cream aside from rum raisin ice cream no no no i can't do rum i don't hold my alcohol too well
you know what i mean i don't know why but my head canon of chip was would be him being like a huge, like sweet tooth kind of guy, like loves all the sugar, all the candy and stuff like that.
But can't anymore, though.
He's in he's getting his later years.
Got to watch that diabetes and stuff.
Yeah, he does enjoy a tasty treat from time to time.
But you got to watch the figure.
And that's Blaine Gibson doing the voice of Chip Haney.
He forgot to introduce himself.
I'm Blaine Gibson doing the voice of Chip Haney. He forgot to introduce himself. I'm Blaine Gibson doing the voice of Chip Haney.
Did you see what Chip Haney is?
Kiefling Rogue, male.
He was too much into character already.
He was ready to go on the ice cream question.
He was so into character, he had to lean into his screen to read his raising class.
I'm Chris Damaris, and I play Barney Farney, the human cleric.
And, well, it's funny you mentioned raisins
because I love them.
Let's have some vanilla ice cream
topped with raisins, topped with prunes.
Oh, yeah, yeah, yeah, fiber.
And then you mix them all in and they get kind of chewy.
You guys have such weird flavor preferences.
Yeah.
Sometimes Chip steps in and he's got to microwave the ice cream for Barney
because it's a little too rough on his teeth, you know.
Just ice cream soup.
Here's your sugar milk.
Raisin prune soup.
Can't believe I'm saying this, but so far,
Elga's is not the worst sounding sundae out of everyone here for some reason.
Why would mine be the worst at all ever?
Bonjour, everybody.
My name is John Reisinger and I'm playing Mati Confissus, who's an era Cochrane ghost monk.
My favorite ice cream flavor would actually be a dish called Vachon Glacé.
This is essentially a French ice cream cake that uses a meringue base instead of a cake and often has vanilla ice cream.
And like I like a mix of strawberry and raspberry sorbet in there as well.
It's wonderful.
So, yeah, Vachon Glacé.
That sounds like that'd give Chip the runs.
Sorbet, more like sword butt because I'd be pooping so much, you know.
Nailed it. Can we take away an inspiration die please no i need it i need to find my wife
negative inspiration die or that awful mental picture it takes one away from blaine and gives
one to gus oh i'll take them but to use against blaine yes absolutely all right let's go ahead and do our
quick little recap here wait i want to i want to say you said we painlessly picked up the book of
twilight even died twice it's true or even fall it wasn't painless let's just clarify twilight you
didn't die twice yeah you were not almost twice yeah yeah it's painless yeah yeah you didn't die twice. You were not conscious twice. Yeah.
It's painless.
Yeah.
Yeah.
You didn't die.
You just got probably permanent brain damage twice.
And it scared Barney how much he enjoyed the process and how close he was to moving on to the beyond.
It's just like naps, little naps.
And let's be honest.
I mean, Barney liked it.
You hear the whistle of an arrow fly.
And kaboom!
A deafening explosion erupts in the fortress.
You look around to see the source of the inferno,
blazing wooden shrapnel showering the ground all around.
But you also notice the night sky is moving.
It looks like shooting stars streaking across the sky.
Oh, I wish for Carol, I wish for Carol, I wish for Carol!
A shadowy figure rises, silhouetted by a pillar of flame and smoke.
They toss something on the ground, and you hear the shattering of glass.
And boom! Darkness swallows you whole.
Chip, you blink your eyes, and you see nothing but blackness.
Amidst the chaos of crackling fire, you hear a voice whisper in your ear.
Are you really him? The Chip Haney?
I can't believe it! I get to be part of a Chip
Haney story? Oh, so good to meet you.
I'm Nevlock, by the way. Oh, Nevlock!
Hey, pleasure to meet you there, pal.
I can't see you, but I'd shake
your hand. You feel a hand
grasp your outstretched hand and
begin pumping it up and down, shaking it, pulling
you off to the side. Here, this
way. We can hide over here.
Oh, firm grip.
I like that.
Oh, that's good.
Oh, yeah.
After being pulled aside for what is
yesterday to be about 30 feet,
you pop out from the darkness.
And before you is someone wearing
the trappings of a Horduum guard,
but with a big smile on their face,
still shaking your hand, pumping it up and down.
Go ahead and make a perception check, Chip.
Okay.
Not my strongest, though.
And this is while he was like going up and killing all the guards, right?
Right.
Okay.
Right.
That's a one.
Oh, I forgot to say you have advantage on this.
It is written.
You do have advantage on this check.
Okay.
Because you rolled a one there.
Sorry, just clearing the smoke out of my eyes there.
That's a 10.
Not much better.
You see a tattooed sigil on Nevlock's arm. That's a 10. Not much better. You see a tattooed sigil on
Nevlock's arm, and it's glowing
yellow. It looks like
a D-shaped dagger.
Oh, hey, that's some cool ink you got
there. I got one of these fake
tattoos. I believe it's
henna, and it's to help me blend
into the locals here.
Where'd you get yours?
Such a kidder. This Chip Haney.
Your reputation precedes you, Chip.
I see you've spotted my dagger tattoo.
Surely you've got one too.
Oh, dagger.
Yes, the old assassination organization
that we are both a part of
and whom's acronym I am failing to remember at the moment.
Yeah, delightful assassins, grifters, and rogues.
That's the one. Oh, gee willikers.
Look at us. Just two old dagger pals. Where's your tattoo, by the way? Mine's right here on
my forearm. You know, I had to find a spot that was kind of easily concealable so that, you know,
if I'm out on the job in the field, you know, and people see my bare skin, they won't know,
oh, that's an assassin coming to kill me. So, uh... Ooh, yeah, yeah.
That makes sense. Yeah, so I put it
on my, uh, on my left buttock.
I'd ask you to show me, but
I understand. No, it's two friends just
showing each other tats and sharing war stories.
Here you go, pal. Dude, it's hard for you to see,
but your tattoo is also glowing a bit.
Behind all the hair, you can see
it's quite detailed and glowing.
That's canon now. Chip has a hairy
butt. Yeah, you know, it looks
normal until two dagger members get too close to
each other, and then they start glowing. It's our secret
recognition. So, you know me,
and I know you. Naturally, yeah.
It's tough sometimes finding others
in the field when I have to show them,
you know. Of course, you can always fall back
to the secret handshake, right?
You want to do it right now?
Let's do it.
Here we go.
Just for fun, let's both make dexterity checks.
Okay.
Ah, 10, 23.
Wow, he's better.
I'm sure you're just a little out of practice, Chip.
I'm so rusty.
It's okay.
I know it's you.
What are you doing here?
It's like fitting on an old shoe, huh?
What am I doing here?
Do you need help? What can I do to help thee,, huh? What am I doing here? Do you need help?
What can I do to help thee, Chip Haney?
Oh, heck, I'd take any help I can get.
You know, it's my...
Okay, quick aside, quick aside.
Do they know that I'm married and that I'm out of the game?
Like, what does Dagger know about me?
I'll say Nevlock has indicated so far that he knows you're rusty.
Okay, okay.
You know, Nevlock, still feeling him out, you know,
because I don't know how much I can
disclose. Yeah, yeah, of course.
I haven't been in a field in a while, you know?
And like, you know, I
started to feel like my glory days were past me
and then look at me there. I just took out three,
four guards. That was fun. Yeah.
Oh, so cool. Thank you.
Thank you. Big fan of your work, by
the way. At least you get to do what you want. I've been stuck
here in deep cover for 15 years.
15 years? Can you believe it?
My gosh, that's a lot.
How about them blood fountains, though?
That was crazy.
That was crazy.
Yeah, well, anyways, I'm looking for someone very important to me.
And, you know, it's just kind of led me on a quest with a bunch of ne'er-do-wells,
some real lovely chaps, and, you know, we just ended up here in Garkasook.
Did you say we never do well?
Stealth mission, Belga! Stealth mission!
What are we seeing? Do we just see an explosion?
You saw an explosion and then some darkness.
I will say I'm going to follow up with you guys in just a second
once Chip's done with this conversation.
I imagine we're not close by, so.
That was just a joke.
Oh, just okay.
So what are you doing right now?
What can I help you with?
Well, you see, Nevlock,
we're trying to get into the Pyramid of Antique
so that we can take,
we got a mummy friend who's been usurped.
Can you believe that?
So we're trying to get them out there to their pyramids
because, you know, someone took the headdress.
And as you know, being in deep cover here in Karkasuk for 15 years,
they follow the leader with the headdress.
So we're trying to solve all that.
Oh, the mummy's with you?
Wow.
Yeah, that's going to be tough.
I see you've already taken out a few guards,
but there's several more in the fortress.
If you want, I can help your friends get in here
and try to make your way a little easier through here.
Well, Nevlok, that sounds about like one of the nicest things
someone could have offered.
I appreciate you, old dagger friend.
It's good to see you, fellow companion dagger buddy.
Dagger dudes.
Dagger dudes.
I was looking for a word that is like a synonym of
an alliteration yeah yeah okay i'll go raise the portcullis and let them in wait what do they look
like how many are there can i do a perception check and like see if this guy's really on my
side i know he's got the dagger thing insight yeah insight check can i do an insight check
yeah okay that's a zero. Oh, my God. Wait, do you also have a negative modifier, Ike?
You do.
You're an eight of one minus one.
Nemlock, I trust you with my life.
Here's what you're looking for.
You're looking for the mummy.
We all know her.
We all love her.
You've been here for Carcassouk for 15 years.
All right.
Then we're looking for a small fella.
His name's Bernie.
All right.
He looks a little rough around the edges.
Hard to get around.
That guy is smart as a whip.
And then we got a young lady, Elga.
Little pale, little weird, all right?
I feel like I keep seeing her with Kool-Aid on her mouth,
but I don't see her drinking Kool-Aid, all right?
She's got red all over.
And then you're looking for the most gorgeous bird you've ever seen.
Their name is Mateed.
Don't get into it with them, but if you want to try to be nice,
they really like baked goods.
So there you go.
That's my whole party.
Any other information I could give you?
Social security number,
your credit card numbers.
I'll go open the portcullis
and distract the guard that's down there.
Then you can rendezvous with your friends
and figure out a stealthy way to get through here.
Sounds like a plan, Nevlock.
But before we go, let's exchange the sacred words of Dagger members.
Okay.
We're going to say them together.
That's right.
Here we go.
We are Dagger.
Bum, bum, bum, bum, bum, bum, bum.
All right.
Here we go.
Wow.
Can we just end the episode there?
I'm good.
Take an inspiration dog, Blaine.
That was great.
I loved it.
That was fun.
Okay, Nevlock, you know,
enthusiastically grabs your hand
and begins shaking it again.
Wow.
Can't believe it.
The Chip Haney.
And then begins, you know,
making his way down to the portcullis
where there was one guard on the outside. And, making his way down to the portcullis where there was one guard on the outside.
Nevlock begins working to raise the portcullis
and then, you know, calls out to the guard
who's standing on the outside. Kuo, come here!
Check this out. I think the mechanism's broken
on this portcullis. And the guard who was on
the outside turns around and begins looking at the
mechanism that raised the portcullis, turning
his back to the gate. The rest of the party,
you know, the darkness clears for you guys
on the other side of the bridge.
And you see a guard come down,
open the portcullis,
distract the guard who was on the outside.
And then behind that guard's back
begins like giving a waving motion.
You're not sure if he's trying to disperse
some gas that he passed
or if he's motioning at you guys
to walk in behind him.
And did we see Chip somewhere?
Chip?
Yeah, yeah, yeah, yeah.
I'm going to pop over to the team.
Guys, I can't explain right now. We gotta
get moving. I gotta do it on the inside.
But don't worry. He's a trustworthy guy.
Okay. Okay. I'll go
follows. Yeah, Barney follows. That's the
enthusiasm I like. Mateed, that's the
skepticism
I anticipated.
Yeah, can Mateed check
to see if Mateed, like, believes what he's
doing, what he's talking about? That this is a good idea? Yeah, make an insight check. Yeah, I just to see if Mateed, like, believes what he's doing, what he's talking about, that this is a good idea?
Yeah, make an insight check.
Yeah, I just want to see if Mateed should trust Chip.
22.
Chip seems to believe what he's saying.
Okay.
Mateed follows Chip towards the portcullis.
And from, like, a meta perspective, that whole, like, figure silhouetted in fire and explosion, was that Nev?
Yeah, that was nevlock okay i appreciate that
you started off by introducing the npc by their name because i think i saw on the subreddit like
someone got to be an npc but we never said their name and they didn't know until you uh
said it at the end of the episode so they're like i'm in stinky dragon but they never addressed me
that's also why right now i had nev call out Kuh-Ho to the guard.
There you go.
I could very clearly say it.
As we pass by, is Kuh-Ho like facing away from us?
Yeah, he's like his back is turned to the portcullis
and they're looking at like the mechanism with the chains
that raises the entire portcullis.
And we're like passing behind them through the portcullis.
Correct.
Okay, as we pass by, I whispered into
Kuhu, thanks for listening.
And I move on.
Oh, I get it.
I don't think Gus does. It's okay.
You're saying it to the actual
listener of our podcast.
I was like, do I need to
make a perception check? Okay, yeah, yeah.
The guard turns around, slams you into the wall.
Yeah, stabs Mateed.
Okay, so you all make your way into the fortress.
You know, you all are on the lower level
and you see, you know, towers facing out
in the direction you all came from,
presumably now with dead archers up there
that Chip took out previously.
There's an open courtyard in front of you
and then on the far side, on the other side,
is an exit heading on to the Pyramid of Antique.
Atop one of the towers on the far side as well
is a bonfire that is burning, illuminating the courtyard.
Oh, okay.
Mummy should know this place, so maybe we should ask them.
Go for it, Chip.
I'm loving a Chip-centric episode.
I'm here for it.
All right, Miss Carol.
Hey there, Mummy.
All right, we're inside.
What do we do now?
Where do you want to go?
Let's stealthily make our way through the Hordoon Fortress
and exit on the far side.
Then we'll make our way to the Pyramid of Antique.
So is this whole place just, like, inundated with the Hordoon people?
It appears so, yes.
Oh, dear.
Those are the bad...
Good thing I'm stealthy.
He says just swishing, and it's just, like, the sound of, like, cash and metal chains.
What direction are we moving towards, towards the pyramid?
North.
So you entered from the southern gates of this fortress
and then the exit to continue on to the pyramids to the north.
So, and we're facing a courtyard.
And so what is,
is there something that is in the way of us in the courtyard?
Are there like guards patrolling?
So there was a bonfire.
There are various guards walking around.
Yeah, the bonfire is actually up on a tower
on the northern end of the fortress.
But yeah, there is a pretty open courtyard
with some stairs that lead up to higher levels
and then eventually up to the tops of the towers.
But the actual courtyard itself is pretty open.
This fortress seems to be mainly fortified walls
and really not too much of substance in the middle.
Hardoon people, how are they dressed?
Are they dressed similar to us
now that we have like all the wrappings and stuff?
Yeah, very similar to that.
Okay.
But the one that Nevlock was talking to and the way that nevlock is dressed is as a guard
so they're dressed the same these guards do have additional armor that like normal run-of-the-mill
citizens wouldn't have gotcha got it so to answer you barbara we look like citizens but not
necessarily the military that is occupying this fortress correct you know if there's like an
because we we already have the wrappings of the citizens Do you know if there's like an, cause we, we already have the wrappings of the citizens. Do you know if there's like an armory?
Can I perceive if there's an armory in this fortress where we could like pick up the
additional equipment to make us fit in more? Yeah. Make an investigation check and see if
you can find that. All right. My rolls have been on fire today. Here we go. 15.
You think you spot an armory in the northeast corner of the fortress under like where the
bonfire is close to the exit on the far side going to the Pyramid of Antique?
I mean, we can assume that the pyramid is occupied if they have a fortress here,
essentially probably protecting it.
So do you think it's worth stopping there?
Or do you think it's so close to the exit that we should just move on?
I think we can stop there, but we guys still make our way across this courtyard.
And it sounded like Gus was describing that there's guards that are patrolling
the courtyard. Yeah, in fact, everyone needs to make a
stealth check because there are patrolling guards looking around.
Ooh, how many? Only a matter
of time. Right now, here in the
courtyard, there are four. It's 20 for Chip.
19 for Elga. 11
for Matid. 11
for Barney. That's pretty good. I got
disadvantage, and I still got 11. That is pretty good. I got disadvantage and I still got 11.
That is pretty good.
You got disadvantage because of your armor, right?
Yeah.
Okay.
Yeah, you all are managing to stay quiet and in the shadows
and so far are undiscovered by the patrols.
So we can head up to the armory.
If you want.
Yeah.
Or should we just go straight like towards the north?
I'd say if it gives us advantage if we're trying to get into the pyramid,
I would say since we're already in that area,
like let's go to the armory
and get some additional costumes.
So there's a door
to the armory, Gustavo?
There's like an arched opening,
but no like door that closes.
But yeah, there is an opening.
That's why you're able
to see it from the courtyard
that leads into
the supply section.
And you see a Horduum guard,
presumably like some type
of quartermaster
milling about inside
with the armors.
You guys want me to take him out?
No, I was going to suggest that perhaps
Nevlok would like to help us.
This is seeming to be blended in with their
group. I'll do the sacred
dagger call to summon him.
Is that okay? Is that okay?
He's with us. No, no, Nevlok
was distracting Kuh-Ho at the
portcullis. If you want to
reveal what the secret dagger call is in front of everyone, you're more than welcome
to, Blaine. Okay, you guys are going to be let in
on a big secret, alright? Because this is the
sacred call. How dagger
members call dagger members.
Are you ready? I want to be very clear. Matide
is not paying attention at all.
Elga is standing mere inches
away from Chip, so she could really...
Just nose to nose.
Okay, I'm ready.
Play it for me.
Dagger!
That's the sound of a local bird.
Local to every place
in Grotef.
And they also say dagger.
Yeah.
As you're standing there waiting, you hear a return call.
Caw, caw! Dagger!
All right, he got the signal.
Here comes Nevlock.
Nevlock comes,
tries to go and goes, hey, Chip, you still here?
Thought you would be in the pyramid by now.
Oh, it's your friends. Pleasure to meet y'all.
I'm Nevlock. Hi, I'm Barney.
You all are so lucky to be traveling with Chip.
I'm so envious.
What's it like?
Is it super cool?
Very cool.
Very cool.
Super cool.
Yes.
Not in the slightest.
Quite awkward, actually.
What did I tell you about my deed?
What did I tell you?
What did I tell you?
All right.
Well, Nevlock, you know, I got inspired because you're under deep cover.
And I was like, well, he's got all that armor.
We already got the civilian garb.
So we thought, let's cherry on top.
Let's get the guard armor so we can blend in there in the pyramid.
Because I'm assuming it's occupied by the Hordoom.
Smart, smart.
Here, follow my lead.
I'll deal with D here.
Nevlock straightens up, kind of dusts himself off,
and walks into the room with all of the armor.
Walks straight up to the quartermaster and says,
D, I need to requisition some armor.
Where's the form?
D hands him a piece of paper and Nevlock begins filling it
out and loads up his arms
with armor and then walks back out. Here!
Is this enough? He comes out with four
suits of Horduum armor.
We're gonna need one more. Oh, right, sorry.
He comes out with five. Oh, mummy.
Nevlock, you make me
so proud of being a dagger member.
You are so adept and good at stealth and ne'er-do-welling.
It's been 15 years here.
I've had plenty of practice with these guys.
Oh, of course.
I have a question.
Do you think that I will be able to wear this armor and they will not suspect me?
I am a tiny little child girl and I don't see a lot of people here like me.
True. Could raise some suspicions.
Do you have any halflings?
No, not really.
Do you think maybe two of us
do the whole kid in the trench
coat thing, you know?
And maybe just go underneath one of you
so that I don't even be seen.
So where are you going, Elga?
I guess, could I go under Barney
and put him up on my shoulders?
Yeah.
If Barney's okay with it.
Of course.
Oh, I love this.
They have some sort of like wrappings
or a robe or something that kind of covers them.
Yeah, Nevlock will grab you a robe as well.
That way you can put it over yourself.
It's like when you're playing Banjo-Kazooie
and Kazooie is carrying the bear on their back.
All right, you guys should be all set.
I'm still in deep cover here.
I can't leave.
But just go through that exit to the north.
You'll almost be at the entrance of the Pyramid of Antique.
Can I do one of those cool gladiator handshakes where it's like hand to forearm with Nevlock and be like, I hope our paths cross in the future, brother.
He cuts himself on your arm blade. Yeah, sure. Nevlock and be like, I hope our paths cross in the future, brother. He cuts himself on your arm blade.
Yeah, sure.
Nevlock reciprocates.
Me too.
Super honor.
Huge pleasure to meet you.
Okay.
Wow.
Chip Haney.
Oh, Nevlock.
All right.
See you later, bud.
All right.
All right.
Were you like famous amongst your dagger crew, Chip?
Oh, no.
This guy seems to be a big fan of you.
I don't want to brag, you know. I used to be
a hotshot assassin, but those days
are gone. My future is Carol.
Speaking of, we need to find her.
Okay. Presume
you all continue. Yeah, we head to the
pyramid entrance. Me with
Barney on my shoulders underneath.
Yeah.
Man, I love that mental image.
Are you settled up there
before we start to move?
I'm very good.
Okay, here we go.
Oh, this is fun.
Can we get like a performance check
to see how well Barney is acting like a person on top?
We may have to deal with that when we find someone.
Just him like awkwardly putting his arms back and forth like he's walking.
Yeah.
Elga, your strength is 18.
You can carry 270 pounds.
Barney weighs 115 and his inventory.
So he's a little over 200 pounds.
So you're well within there.
I know.
Your inventory is fairly light.
So, yeah, I mean, you laugh.
It sounds funny, but you're actually well within your carrying capacity, even with Barney on your shoulders.
It's not barbarian.
It's very barbarian thinking.
Don't judge a book by its cover, Gus.
All right.
You all gain some distance away from the fortress and tread uphill toward the towering pyramid of Antique.
Overhead, you see stars streaking across the night sky, and you realize something.
These aren't shooting stars.
The night sky is moving.
And sure enough, Barney, you
notice the hands on your pocket watch are rotating
faster than normal. Oh, oh my
goodness. This must be the work
of Mishnomer and the other lecters.
They seem to be hastening
the coming of dawn. Hurry.
We must get inside and stop them
before it's too late. Just
outside the entrance, the mummy pauses.
The pyramid is fortified with all manner of perils to ward off plunderers and heathens.
No matter what happens, we must press on to stop the lectors.
The mummy races ahead of you all, leading the way into the pyramid.
Wait for us.
So, just to clarify, the Mishnomor is trying to make time
move faster
to get to dawn faster.
Presumably.
Presumably.
That's what the mummy believes
and it has told me.
And we need to find the lectors?
Yes.
I just need to remember
what those were.
What is the problem
with succumbing of dawn?
It seems to be so far
based on everything you've seen
that the Book of Evenfall
derives power
and is stronger at dusk and in the evening.
Remember you saw it like glowing when the
sun went down earlier. Okay.
It probably has something to do with that.
Alright, so we got a ticking
clock. Yeah. I have my teed follows.
And so does Elga. And
Barney does nothing. Barney has no choice in the matter.
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Who has higher dexterity between me and Mateed?
I'm assuming that you're not encumbered, Elga,
but I'm assuming you're going to be
a little bit slower with
Barney. It sounded like there's going to be traps
ahead, so I feel like we need to have a dexterous lead.
I figured we would be
sneaking in here, and once we get past
all the other people,
I'd put them back down.
I don't know. I don't know what the situation
is when we go inside here. Let's just go in.
Do you all want to set a marching order for going
in right now, since Blaine brings it up.
Yeah, I think Elga and Barney
should probably go in second or third.
Okay.
I'll lead.
You take the lead.
Unless you have a lot of dexterity there.
Matide brings up the rear.
Okay.
Okay, so we got Chip, Elga, Barney,
and then Matide.
Yep.
You all enter and you're greeted
by a cavernous hall built with towering columns and angled mirrors,
casting beams of firelight and harsh shadows across archaic wall art depicting an unusual creature.
Before you is a narrow bridge made of sandstone over a fathomless chasm.
The mummy's already on the other side of the bridge near a draped doorway.
How did you get across so easily?
From a metagaming perspective, the mummy was a little ahead earlier.
She said she got ahead and went in the pyramid
ahead of you. I just didn't know if there was
anything special about the bridge.
Can I perceive if there's anything? Like a trap.
Investigate. Yeah, you could do an
investigation check. Blaine knows perceive.
That's all he knows. Yeah, yeah, yeah.
Blaine's for everything he wants to perceive.
We're doing an arm
wrestling contest. Can I perceive if I
win the arm wrestling contest? Can I perceive if I win the arm wrestling contest?
Can I perceive how big my muscles look in comparison to the others?
16.
Chip, you take a look at the bridge and examine it, looking for anything out of the ordinary.
And when you're doing that, you notice that there's gears along the corner of the bridge that seem to rotate.
As you're looking at the gears, examining the bridge, a handful of Hordoom begin shouting and grab the mummy. She begins trying to
fight them off, but there's too many of them.
They overpower her and drag her through the draped
doorway at the end of the bridge.
Uh-oh. She waited for us. That's what happens
when you split the party. So that's what happens when you split the party.
It's crazy mummy. Well, gang,
there's a bunch of gears on this here bridge. I don't know
if that was like a tip them off or if
there's some sort of trap that lay ahead.
You think if there's too much weight on the bridge that it may begin rotating or sliding like it may become unstable
if there's too much weight on any given time because of the gears gang i think we should go
one at a time i'll i'll lead see how it is and then we got to watch the weight limit so i'll go
ahead you cross the bridge it's about 60 feet long five feet wide it's pretty narrow and you're able
to traverse the 60 feet and you get to the other side
no problem. Well, Elga
puts Barney down.
I'm sorry, Barney. I hope you had a
fun time on the piggyback
or whatever they call it.
Elga back. But I think we need to
go on this one by one. That's okay.
You want to go first? Okay.
And Barney goes.
Barney, he probably saved up some energy from riding piggyback for a little while.
Seems to have an electric spring in his step.
Yeah, he's able to successfully cross the bridge.
No problem.
I do also want to point out, this is a complete side note of like the funny juxtaposition between our first campaign of Bart riding Gum Gum.
Like holding onto him.
Aww.
I hadn't thought about that.
Mateed, should I go next
while you watch from back here?
Uh, yes.
Okay, Elga very gently
and safely goes across the bridge
and the whole time she's just going,
it's alive, it's alive, it's alive.
I forgot about that.
You get across no problem as well.
I wonder how Mateed is going to walk
across this bridge.
Mateed just floats across. There you bridge. Mateed just floats across.
There you go.
Mateed, you float across no problem as well.
You all are standing at a doorway that's draped in golden wrappings
that seems to lead to another chamber.
A doorway draped in golden wrappings?
Yeah.
Can I investigate if there's any traps?
Yeah.
Just making sure.
That's a 10.
Not going to get much out of that.
You don't perceive any traps. Yeah. Just making sure. That's a 10. Not going to get much out of that. You don't perceive any traps.
Why?
I got it.
Do you recognize anything from the golden things, like writings or pictures or anything?
Make me a history check, Barney.
Seven.
Ooh.
No.
There's golden curtains and some drawings on the wall.
It makes Gus's life easier when we fail these checks
because he doesn't have to read anything.
Nah, don't have to think.
Nah, you don't see anything, dummy.
Mike has spent an hour and 45 minutes
writing the text on that golden curtain.
The answer to the entire campaign is on that curtain.
The location of Carol.
I guess could I poke my head in
just to check to see if like what's inside?
Yeah.
Always good to go head first
into something that might have traps.
Well, it's better than just bursting in
with a whole body and party.
Yeah, you poke your head in
and you see a great hall
that seems to have like partitioned passages in it.
So you see like kind of a bit of a hallway
that seems to fork off in a few different directions
when you poke your head through.
But no people?
No.
Okay, let's walk in.
Spooky.
Okay, I'll follow.
Yeah, me too.
Yeah.
Okay.
And so we're looking at like a fork?
Yeah, before you lies a network of partitioned passages lit by hanging mirrors that are reflecting firelight.
The partitions are about 10 feet tall and the chamber seems to be flanked by tall ramparts with curious small cavities at the top.
At the very far end of the room seems to be a stairway.
So you said the mirrors are all reflecting firelight.
Right.
Are we able to see where, like,
the source of that is coming from?
Or is it just, like, kind of magical?
Make an investigation check for that.
Uh, that's a six.
Man, magic or something, right?
Wow. Wow.
Could Elga try to go to the mirror
to look to see if she could see herself?
Maybe one of these mirrors will show me.
Maybe finally I'll see my reflection.
I mean.
Dust.
The mirrors are hanging up, though, like kind of in the ceiling and reflecting light all around and then angling it down.
Actually, you could try looking up from where you are, right?
You can't get in front of it, but yeah, you could look up and see if you see yourself. How do you want to play it in this
world? Do you want vampires to see the reflections or not? Interesting. No. You look up at the mirror
and just like any other mirror you've experienced in your life, there is no reflection. But I do see
the rest of my party, right? Yes. One of those trick mirrors. Are the mirrors reflecting like
light to a specific spot or are they generally filling the room with light? It seems like it's
directing it to different spots but
presumably the effect is to overall just
illuminate this large room in general.
We've all seen Brendan Fraser
and Rachel Weisz
in The Mummy, the hit classic
adventure show
movie. Yeah.
With where you're describing the
villains of the movie. What? In this
world if they watched The Mummy they'd be cheering for The Mummy.
Yeah.
Oh, those darn Brendan Fraser's and Rachel Weisz's.
So ahead of us, what's our options of movement?
I know you're describing a bunch of different options, but what is it?
Is there a left way, right way, middle way?
Exactly.
There's immediately to the left, straight ahead, or kind of to the right.
Well, I don't think we should split the party.
I think, I don't know.
You want to go on one of the side passages first?
Okay, let's go right.
Sure.
Yes.
And we could just do something of the same marching order?
Sure.
Yeah.
Okay.
Yeah, I'll go second.
Okay, so Elga's ahead of Barney.
Yeah.
Chip's leading the way.
I got real camp counselor energy.
I'm like hiking, and my arms are like
being raised for no reason.
Got two fingers
on your neck.
Oh, checking the pulse.
Just testing your pulse.
Eyes on the ground
looking for the poison ivy.
Three leaves.
You turn to the right
and you enter,
you know,
kind of a large-ish room
and the passage
kind of continues
from there
sneaking to the left.
Around the corner there when you turn to the left
is a pile of gold coins.
We should split this, but
maybe first we should...
What was the word I'm looking for?
Perceive? Yeah, we should perceive if it's
trapped coins.
You can make an investigation
check. I push Elga forward.
Twelve. Get a nice good
look at it. Let me look at this up
close with my eyes.
Up close. With enough look.
You doing it? Investigation check? Can I?
Yeah, go for it. Oh yeah, do it. Yeah, I was waiting for you to roll it.
Elga's getting like real close, her face
right up against the pile of gold coins.
How'd that go? Big ol' eleven.
That's with advantage.
So eleven and twelve.
Elga, as you're, you you know you're really getting close to investigate
them a poof of glittering dust emerges from the pile of gold coins she got glitter bombed getting
all over both elga and chip since chip was investigating as well oh glitter both of you
seem to be glowing in a dim yellow light somehow i think this is not going to help us be very stealthy.
I look like one of them awards that the big movie stars get.
And then I strike a pose.
And the chip goes to...
And the chip...
The delay on that laugh.
Yeah, sorry.
So the dust shot out from the gold,
does it look like it was a trap that went off and is done,
or is it something that looks like it will happen again?
I don't know.
You want to make an investigation check?
Can I toss something the direction of it?
I mean, yeah.
I don't know what you're saying.
That's very vague.
Yeah, yeah, yeah.
Okay.
All right.
All right.
Elgo wants to move out of the way.
So does Chip.
Okay.
I got this meat hook.
Oh, I forgot you grabbed that.
Oh, yeah, that's right.
I'll toss the meat hook at the pile of gold.
See what happens.
Scorpion in Mortal Kombat.
Get over here.
Just like make like an arm strike
because you're tossing it
just to see if you hit the pile of gold.
14.
You toss the hook and it hits the pile of gold,
but it begins moving. You know, of course, you expect if you threw like a hook at a pile of gold. 14. You toss the hook and it hits the pile of gold, but it begins
moving. You know, of course, you expect
if you threw like a hook at a pile of gold,
you know, the gold coins would slide around.
But these gold coins begin crawling around
almost like a swarm of some kind.
They begin swarming in your direction, Barney.
Go ahead and roll initiative.
Oh no! It's like in the classic
movie, The Mummy, with the scarabs.
They thought they were precious jewels.
Did the meat hook do damage?
That is a good question.
Yes.
Yes.
Yes.
Five.
Should I roll for damage?
Six.
Yeah.
What does a meat hook do?
D4.
Not much.
That's the answer.
He just nonchalantly threw a blunt object.
One.
Yeah.
It's not a blunt. It's not a blunt.
It's got a hook.
Well, if the very specific part of the meat hook landed on what you needed, yeah.
The majority of a meat hook is blunt.
Yeah.
What was your initiative, Barney?
Ten.
We rolled low.
Everyone rolled below ten.
Yeah.
Let me roll for the gold coins.
14.
I go first.
Wow.
The gold coins beat us all.
Capitalism. Yeah. The gold coins beat us all. Capitalism.
Yeah, we're fighting capitalism.
The coins, now that they're moving, you see that they're actually scarabs that appear to be camouflaged and look like gold coins.
And they're starting to swarm all over you, Barney.
No.
They've tried to warn you with the dust.
They'll be inviting you hitting AC 23.
Good Lord.
That's going to hit. AC 23. Good Lord.
That's going to hit.
It hits. So wait.
Was the dust like secretion from them?
I mean, yeah, it is, but it's dust.
It's not like a liquid or anything.
But yeah, they poofed out the dust.
Kind of like a defense mechanism.
Yeah.
I was going to say like a stink bug.
Yeah.
Doesn't like do anything to us, right?
Doesn't like exhaust us or.
No, it just from a metagame perspective,
you're the source of dim light
and you cannot become invisible.
And if any creature attacks you,
they have advantage because you're so easy to see.
Ooh.
The scarabs bite at you, Barney,
doing six points of piercing damage.
Shucks.
And you now have disadvantage on attack rolls
until your next turn.
What?
So scarabs are just like beetles,
but these, you know, are kind of roundish
and look like gold coins.
Isn't nature cool?
No.
Barney, it's your turn.
It's my turn, huh?
Then after Barney is Elga, then Chip, then Mateed.
I have disadvantage on physical attacks
or just all attacks?
Attack rolls.
That's all.
That's everything, okay.
It's up on me, right?
The beetles? They're like swarming all
around you now. Oh!
I'm just gonna do
total of the dead on it.
Has to make a wisdom saving throw
of 14. Okay, their
wisdom is minus one,
so they need a 15 or better
on this. Dumb bugs.
Idiots. That's a two.
So they fail. Cool. So I'm That's a two. So they failed.
So I'm going to roll a d12 because they're already damaged from my
hook shot.
Jeez.
So that's a six
of necrotic damage.
Six points of necrotic damage from Toll the Dead.
Ding.
No.
You had to do the sound effect in the voice?
That's just what Barney says when he casts.
The necrotic damage affects the scarabs,
and they all fall off of you onto their back, unmoving.
Nice.
Can I check and see if any of them are gold,
or if there was any gold, or are they all bugs?
Yeah, how are you going to check?
Are you going to put them in your mouth and bite it,
like Prospector style?
I think just tap them with my, tap them with my hook.
Yeah, make an investigation check. It'll be our catch
all for now. 12. Yeah, they're all
bugs. Oops, all bugs.
Are we still in combat or are they stunned? No, no, no.
They're all done. They're all dead. Okay.
I was really looking forward to using my
axe of the scarab on the scarab.
Oh, missed opportunity.
They're just all dying on the floor
and everybody can tell the fight's over,
and Elga just runs over and just starts hitting them with the axe.
Scarabs.
Yeah.
Okay, so we were walking along, and what direction did we see these gold things?
So initially when you entered, you went to the right.
That took you into a large room, and the only exit was to kind of wander around to the left,
which is north, and then that's where you found this room with these scarabs.
So we're at a dead end.
Correct.
Okay, Matit heads back.
Yeah, my head back.
I guess Barney will go too.
Yeah.
Okay, just because it can be confusing
because you're coming back in from a different direction
than you initially entered,
I'm going to reorient like you just entered the pyramid
for the first time again.
So you already went to the right, which is east.
You can either go left, which is west,
or straight up ahead, which is north.
Where are we going, Camp Counselor? I say
we waste more time and go to the left.
Alright. Mateed follows. Yep, I go
to the left. Yep, me too.
I want to make sure we feel out
every room and nook and cranny
of this here castle, because I know that someone
lovingly spent the time to
design it hours
wasted spent on crafting this beautiful tapestry this is what you're going to investigate but no
one else could be bothered to make another history check outside when barney clearly rolled a seven
no barney was one interested in tapestries i'm not this is what started the joke and no one
followed up at that point chip Chip doesn't have curtains.
He doesn't notice them.
He doesn't have curtains hung in his house even.
Or blinds.
So you all go to the left, and you enter a small room,
kind of like a little bigger than a hallway.
It's a very small room, and there's a grid of tiled letters
written in an ancient script on the floor.
It seems to be a four-by-four grid. What's on the floor. Seems to be at a four by four grid.
What's on the other side of the grid?
Just a closed room or is there an exit out of this room?
It's hard to see because it's kind of higher, but it appears that further on there is a
source of light that seems to be coming from the other side.
Okay.
But no exit beyond where we just came in.
You'd have to go up to get there.
There's an elevated like loft kind of space?
Correct, correct, yeah.
So it's four by four letter grid.
There's 16 letters.
Is this in like Karkasukin?
Yeah, what language is this in?
It's some ancient script.
Chip, I think you do understand it.
Oh.
Is it thieves can't?
Yeah, Chip, it is written in Primordial.
Oh, I knew that that summer class wasn't a waste.
That exchange program that you did.
And you learned a whole language in a summer.
That's very impressive.
It was an immersion.
It was an immersion experience.
It was an exchange program at the Primordial.
Stayed with the Primordial family for a time yeah their cooking was great what's it say uh i'm getting a word
from it now we've got oh a lot of letters epub i guess furthest from us epub X s a what is you what do you pee you pee you be a cue exact
wait what was the next one LFI e sorry sorry sorry X s a cue Some of us are trying to write these down. Stop it. Stop it. E. S.
No, sorry.
Sorry.
Starting over.
From the top.
E.
P.
U.
B.
Next row.
X.
S.
A.
Q.
Followed by L.
F.
I.
E. Last but not least. D. Z. E. V. followed by L, F, I, E,
last but not least, D, Z, V, R.
Excellent.
And what are we supposed to do with these?
We don't know.
I'm assuming we take a step on one of the stones and then on the next row,
we take another step on a different stone
and it would probably spell out a word
So right now just shooting my shot looking at it. Wait Gus is this like the EP you be is that furthest from us?
Or is that close? Correct. Correct. I think I know what we do. I can say reap is one of them
What does the Elga thinks we need to do?
Well, if we if we are coming in from the bottom,
I think if we start on the R and go diagonal,
that will spell rise.
Ooh.
So maybe there's something to do
with something in this room rising.
I think that is a good idea.
Would you like to try that out, little one?
Sure.
What's the worst that could happen in a room full of...
I'm going to put rope around you, all right?
And then if you fall, then I can just yank you back up.
Okay.
Someday I will say that and I will save myself.
All right, so Elga goes forward.
Yep.
And you have the rope around me?
Yes, I've tied it around her tiny little waist
and I've put it around myself as well.
Make a dexterity check.
See how good of a knot you made there, Chip.
That not be sleight of hand? Uh, yeah.
Yeah, sleight of hand. Yeah, sleight of hand. Okay, wait.
Now I'm looking at my dexterity. If it's higher than
sleight of hand. No, no, you're right. It's sleight of hand. It's sleight of hand.
You're right. They're the same.
It is a six. That's essentially a bow tie.
What a great
knot. Wow. Such a good job.
Elga's gonna just in case hold the rope close
together with her hand as well.
Or like hold the knot that he made.
I can either take primordial classes or not tie in sailing classes.
I took primordial, my bad.
Cool.
So Elga steps on the R.
Okay.
It glows slightly.
Okay.
Then Elga steps on the I, that's diagonal from the R.
It also begins glowing.
And then steps on the S, diagonal from the I.
It glows. And then steps on the E.
Yeah, it glows and then
raises you just a little bit to the lip that was
on the other side. Whoa.
Whoa. Guys, I think I'm
onto something. What'd you see
up there? The E.
I see an E
that I'm currently standing on.
That's a capital E. What does Alga see now in loft? The passageways seem standing on. That's a capital E.
What does Elga see now in the loft?
The passageways seem to continue.
There's a way to the left and a way to the right that continue on from here.
Oh, great.
But you can step off and get off right here if you wanted to, Elga.
Do they remain lit up?
After she gets off of them and onto the next one, they go back down.
So right now she's still standing on the E.
Okay. Okay. Elga gets off and goes onto onto the next one, they go back down. So right now she's still standing on the E. Okay. Okay.
Elga gets off and goes onto the platform.
Okay. Yeah, the R-I-S-E
go back down onto the ground. Shall we try
again, but maybe the rope
onto someone else?
Betsy just walks up the same steps.
I do the same. Nothing happens?
Alright, yeah. You all get across just fine.
Just like Elga. Alright, now Barney
spell rise with your feet.
Okay, and I do it, and I go across.
That's rice!
You all successfully cross,
and you're now in another part of this network of rooms.
Facing west, you can either go to the left, which is south,
or to the right, which is to the north.
We should go to the north. That is our direction or to the right, which is to the north. We should go to the north.
That is our direction that we're supposed to get to in the end.
Yes.
But I don't want to leave a...
Last time we went down a path that, you know, we were just doing it just for the hay of it.
We found some trinkets.
So, you know, it could be cool.
Might be some...
I'm just going to poke my head south.
Just what's over south?
What's south?
Can I glance over there? You
take a quick look over there and there's
a small sandstone pedestal with a
brass lamp on top. This seems to be maybe
the source of the light that you all saw earlier.
There's a glowing, probably
haunted lamp in there. What
are you thinking? Elgo runs over.
I guess, yeah, Barney will follow.
Mateed does not.
Split the party.
I don't go anywhere.
I just don't go with them.
They have, they're going off there.
So I just stay where I am and I start petting Jacques.
I'm hanging with the bird.
I'm also going to try to sneak some pets in.
You're the one who started this going south thing.
Yeah.
Yeah. And I saw what I saw and I'm not super interested.
All right.
Elga and Barney, I guess, go to investigate the lamp.
Yeah, and can I see if I recognize anything magical about it?
Yeah, what do you perceive?
Make an investigation check.
Gus is going to murder you at the end of the day.
I'm a liar.
Hope you're ready for Chip's brother, Pip.
No, it's Dip.
I was going to say Skip or...
Chip and Dip is good, though.
Chip and Dip.
Chip and Dip?
Oh, my God.
My parents had a sense of humor,
and they loved guacamole.
With an 11, nothing out of the ordinary here.
It's just, you know, a small sandstone pedestal
with a lit brass lamp on top of it. You don't perceive anything to be out of the ordinary. Could It's just, you know, a small sandstone pedestal with a lit brass lamp on top of it.
You don't perceive anything to be out of the ordinary.
Could I try to touch the lamp?
Yeah.
You touch the lamp and Barney, from where you see, Elga disappears.
Oh, no.
Elga?
Hello?
You don't hear Barney.
I don't hear Barney.
What does Elga see?
You're somewhere new.
I'll deal with Elga in a second.
Oh.
Oh. Oh, my goodness see? You're somewhere new. I'll deal with Elga in a second. Oh. Oh.
Oh my goodness. Guys, I
knew it. I felt like
Elga might have been a vampire.
I had my suspicions, but when they
touched a sun lamp, you know,
it just explodes. I
knew it all along. I should have said something.
What did Barney see?
She just popped out from existence, right?
You think you saw oil shoot out from the wall, cover Elga,
and then she just blinked out of existence.
Oil?
Can I go look where it shot out of?
Yeah, there's just like a small nozzle in the wall that seems to have shot oil out.
Since you're taking a second there, Chris, I'm going to jump over to Elga.
Metagame-wise, you all don't know what's happening to Elga.
Elga should only know this.
Should I take my headphones off?
No, no, no.
It's fine.
You can, I trust you all to do the right thing.
Wave at me when you're done.
I'm going to take my headphones off.
He wants to immerse.
I'll do it too.
Elga, you got sprayed, covered in oil,
and you were essentially,
you think you were teleported to another room.
You're in a small room with an exit to
the south and you hear
some zombie-like groaning.
Can I tell if it's coming
from the south?
This actually would be a perception check. Make a perception
check. Okay. Oops, I did
performance. Ignore that one. It's good.
That'll set them off the path.
Confuse them.
19. It seems like it's coming from the wall,
from the dead end itself.
Like the north wall?
Yeah.
Okay.
Have I heard this sound before?
It sounds like the groaning of undead.
Oh.
For I'd mentioned,
there is also a sandstone pedestal
with a lit brass lamp on it as well.
It seems identical to the one you touched before.
Okay.
Could I go up to the wall and go,
Hello, are you okay in there?
Are you stuck?
Do you need assistance?
Okay, well, I don't know if that's a yes or no, so I'm going to go, I think.
But maybe I'll see you later.
Could I touch the lamp again?
Okay, yeah, and with that, I'll go back to them.
I already got the wave,
and I saw a perception roll from the beyond.
Elgin's trying to communicate.
Okay, yeah, y'all can, Barney and Chip or whoever,
y'all can continue with whatever you want to do.
Mateed's still with us near the lamp.
Mateed did not go.
Mateed was still waiting around the corner.
But you're watching, right, Chip?
I'm looking at the lamp.
Yeah, I haven't gone in or nothing.
Could I go like duck under where that nozzle was
and then try and touch the lamp from like a way
that wherever the oil sprayed, it wouldn't hit me?
Yeah.
Oil shoots out, hits you, covers you, and you disappear.
What?
Oh, Barney, covers you, and you disappear. What? Oh, what?
Oh, Barney, no, not another one.
Barney was a vampire, too.
Wait, but how did it hit me?
Because I thought I was... Oh, shucks.
Mateed, it's just you and me now.
We got to start a new party.
Jacques.
Can Miss Teed start walking to the north?
Sure, we'll deal with that in a second.
I just want to see what Chip's going to do.
Okay. We can't just leave the lamp!
The lamp has our friends!
Teed starts walking to the north. Oh, I follow
Matide. I'm... Chip is
a mess. He's broken up. He follows
Matide. He doesn't know where to go. He can't lose
another friend. You all go to
the north instead, and the floor
seems to be obstructed by a row of logs
fastened to the surrounding walls.
They each seem to, like, they would spin around freely.
How many logs? About six.
So six logs stacked up vertically,
blocking your path, but... Not vertically,
like, horizontally, like, on the floor.
Oh, and you're gonna have to, like, it's like, like,
a knockout or a
Yeah, like an obstacle course or something. Yeah, yeah.
Mateed looks at Chip.
I'm in no state to do an obstacle course or something. Yeah, yeah. Mateed looks at Chip. I'm in no state to do an obstacle course
and go to the Chuck E. Cheese and have fun.
I just lost two of my best friends.
Can I look to see if there's perhaps anything
on the walls or ceiling
to look like a projectile would come out?
Make a investigation check.
It's a two, my dude.
Oh, it's totally fine.
Fully safe.
How far are the logs from one another? They're like pretty close
to each other, like butting up against each other.
I'm just gonna run
head first and then just like
it's a conveyor belt, like
just slide across all six logs.
So slip and slide across these things.
Yeah, like it's like a massage chair from the
olden days. Yeah, go ahead
and make a dexterity saving throw.
Uh-oh.
18?
Oh, yeah.
You manage to keep your feet under you pretty quick.
You build up the momentum,
and you're able to scramble across logs and get to the other side.
Okay.
I raise up.
Snot is pouring out of my nose.
Mateed, I just, I've lost so much.
My wife, my friends.
Mateed floats across like ghost floating.
Ghost float real low to the ground?
Yeah.
Yeah.
You're able to float across no problem.
Okay.
On that note, I'm going to take a cut with you guys
and then I'm going to pick it up with Elga
and then after Elga, I'm going to cut over to Barney.
This is when the scene just spins
and little song plays and they come back in.
Should I take my headphones off? Again, that's up to you. and little song plays. Meanwhile, in the afterlife. And they come back and yeah. La la la la la.
Should I take my headphones off?
Again, that's up to you.
If you want your immersion, yes.
All right, so we're gonna deal with Elga
and metagame wise,
like you all would not know what is happening here.
I'm gonna take mine off again too.
Okay.
Oh, so Barney is not with Elga.
No, cause I touched the lamp and.
Elga disappeared somewhere else.
Okay.
Elga, make me a dexterity saving throw.
Oh, gosh.
14?
Oh, okay, good.
You reappear in a new room and you're immediately hit by a really violent, strong gust of wind blowing in from the west.
It almost knocks you off your feet to the ground, but you manage to keep your feet under you and stabilize yourself.
You're once again in a small room with another sandstone column and a lit brass lamp on top of it. And there is a door that exits out to the east.
And actually, there's also an exit to the west as well. I have a feeling I'm in some type of
bunch of rooms that are connected. Could I try going out to the, instead of touching the lamp,
go to the exit to the west? Yeah, you look across to the west and there's actually a bit of a gap.
There's like a chasm.
It's like 15 feet wide and 30 feet long.
And there's like a floating stone halfway between in the chasm between you and the other side.
And there's an exit on the other side?
It appears to be.
There's at least a place to stand and it looks like it turns off to a couple of different directions.
How far is the stone, like if I were to jump? It's to be. There's at least a place to stand and it looks like it turns off to a couple of different directions. How far is the stone, like if I were to jump?
It's halfway across.
I'd say it's within five feet from the edge.
It's in the middle and then there's another five feet beyond that.
Let me try.
I'm going to try jumping across.
It's not windy in that room, is it?
The wind seems to have died down.
It was initially like a big gust when you first arrived and then died down.
Okay.
Yeah, go ahead and make an athletics check for me, Elka.
Ooh, 10.
I like Barbara's sales pitch.
Ooh, 10.
You're not seeing my face going, ugh.
I know.
I'll tell you what.
I'll explain this in a second, Barbara, but roll me a D4 as well.
Okay.
It's a two.
Man.
You lucked out.
So you jump, but you don't have quite enough force to make it to the
stone that's halfway through across the chasm.
You're going to end up falling just short of it.
But as you're in the air, the stone
moves and comes a little closer to the side
you were jumping from and moves so it's
under you and you land right on top of it.
Thank you, little possessed stone.
Thank you. But now I'm further
away from the other exit, I imagine. It's not too bad. You know, instead of five foot jump, it's maybe. Thank you. But now I'm further away from the other eggs that I imagined.
It's not too bad.
You know, instead of five foot jump, it's maybe like a seven foot jump now.
Okay, I'm going to try to do that.
Okay, yeah.
Go ahead and make an athletics check.
Are we like in a Mario level?
What are we doing?
15?
Yeah, you're able to make it across, no problem.
I will pause you there, Elga, and we'll come back to you.
So we'll do Barney now.
So I don't know if you want to hear this, Blaine, or not.
God, I'm in control!
Okay, Barney, you pop into a small room
that also has a sandstone column on it
with a lit brass lamp on it.
It appears to be a dead end.
However, there is an exit to the south,
and you hear a groaning sound.
Elga! is an exit to the south, and you hear a groaning sound. Where are they hearing that from?
Mateef, make a perception check.
Sorry, you said what direction
they were hearing that from, though?
Could you mention that again,
if I'm allowed to know?
He's in the room you were originally in.
Oh, okay.
Perception check. That's only
a nine. Okay, that's fine. Okay.
I don't hear anything from Elga. No.
I'm going to do one thing here. Since Blaine's not here,
I'm going to roll a perception check for him as well.
19. Let's get him back in here.
I don't know how I know this, Madi, but I
sense that Elga and
Barney are doing two separate places.
So maybe like one's in heaven and one's in hell.
You know, Chip, you had just finished running across those logs.
Mateed floated across with you and you think you hear not too far away.
You hear Barney yelling.
He seems to be coming from not too far to the north from where you are.
Mateed, am I going crazy?
Am I stricken by grief or do my eyes deceive me?
I do not know what you are talking about.
I hear Barney.
What about Zabani?
I hear help, Helga.
Helga, help.
Barney must be the one in hell.
I follow.
I follow.
I try to find Barney's voice.
Yeah, there's a passage to the north from where you all were
after you crossed the logs.
And you walk for just a little bit,
and you see Barney in a small room with a sandstone column
with a lit brass lamp on top of it.
And you all hear...
Grrrr.
Grrrr.
I'm getting here alive.
And your tummy hurts.
You're hungry.
She's gone.
It's all my fault.
The voice is coming from what?
Like the north side of the room?
That, that...
Make a perception check.
If we're entering the room from the south,
you said there was, that we, that Barney was in there
and there was a lamp in there.
Is he, is like the lamp in the middle of the room
and Barney is in front of it?
Yeah, kind of.
Okay.
But if you want to know where the sound's coming from, you can make a perception check.
Sure, I'll do that too, just because I can.
Yeah, me too. As a 13.
I'll do it, but I'm at disadvantage because of the grief.
You guys might not need to if
Mateed did a good enough perception check.
Eh, they still want to do it.
I rolled a 20 and a 2, but I'm taking the 2.
You rolled a what? Sorry, I rolled a nat 20
minus 1, and then I rolled a 3 minus 1.
There you go. I'm taking the two because
the grief, I can't.
Mateen and Barney, you can both tell that the moaning
sounds seem to be coming from the eastern
wall. Eastern wall in the dark.
No, it's on the dead end. But
we can't see what it is.
No, you don't see what it is. It's not that it's dark.
It's just you don't see the source of the sound.
I'm going to try and see
where I'll get...
Be quiet.
So
just to translate what you
were saying, Gus, we can see
the whole room, but there's a sound coming
from the east, but we can't like it is
a non-visible source.
Correct. Oh,
okay. Oh, I want to put on
my echo location things. What? I want to put it on my echolocation things.
What?
I got it.
I put my scarf up over my eyes, and then I don't see her, but I can use, like, echolocation.
You just pardoned this from another campaign.
No.
That item, the scarf that he puts over his eyes.
Yeah, he got this.
Yeah, it gives you tremor sense.
You always know where Kevin Bacon is at all times.
You can detect or precisely locate vibrations,
including that of other creatures.
So what do I feel?
You feel like the sound is originating from the wall itself.
The wall's talking.
Perhaps you should go answer it.
I'm looking for Alga.
Okay, so it's sound making noises, right?
And tremors and stuff.
Does it look like it's coming through the wall
in a, like, consistently, like a wave pattern?
Or does it look like there's, like, openings or things
that the sound and movements are coming through?
Oh, like cracks?
Yeah.
It's originating from the wall.
The wall itself has been...
Hello, Mr. Wall.
Are you okay? Do you know what happened to my friend are you hungry is chip close enough to barney that he can interact
with him or is he only able to see this well yeah i mean it's a small room so y'all are pretty close
to each other okay first of all i hug barney second of all i try to see this. Yeah, I mean, it's a small room, so y'all are pretty close to each other. Okay, first of all, I hug
Barney. Second of all, I try to see
can I recognize, is this primordial?
It is not. Okay. Can I give
the wall some food?
How do you give a wall food?
I don't know! I need you to
paint this moment for us, Chris.
We don't know what you mean.
I had some rations, and I
smushed them into the wall. That's what we want to know.
Was that a good?
I don't know.
I don't speak wall, do you?
What is happening?
I touched the lamp. Bye.
Barney disappears.
We lost him again.
Mateen,
what do we do?
Sir, I feel your sense of object permanence is quite broken.
Perhaps we should work on that with you.
Are there any cracks in this wall?
Yeah, there appear to be some superficial cracks, you know,
from the masonry and the way the wall was constructed.
Okay, so I have this thing called Robe of Serpents.
I can drop a snake.
I think I have seven charges.
They last an hour.
They recognize friends and enemies.
Am I able to communicate?
It's kind of vague,
and I don't want to be all like cheaty about it.
Can I communicate with these snakes?
Can they help me direction-wise figure something out,
or is this a total waste of everyone's time?
I would say you would not be
able to communicate with them. I think the point of them
is combat based
and that's why it says they can perceive
friends and enemies. Right.
And there would not be any
cracks big enough for a snake to get through.
No parcel tongue. Not today
folks. Is that lamp still there? Yeah.
Should we just, okay.
Bonjour.
Maybe, maybe Barney and Elga didn't die.
You do not say.
Maybe they teleported because we just saw Barney again unless that was his ghost. But I think you know a thing or two about ghosts.
You figure this out all on your own?
Yeah, I've been thinking real hard.
So maybe if we touch this lamp and it teleports us to wherever Barney was,
theoretically, I'm getting Einstein here,
then we could, like, backtrack and find where Elga is
because I feel like whatever this moaning wall and, you know,
friends dying thing is, if we were all together,
we'd be able to solve it better.
It was a wonderful hypothesis.
Would you like to test it?
Can you hold my hand?
No, I cannot.
This is on you. This is a you moment,
my friend. You do you, okay?
I touch the lamp.
Chip, disappear.
Peace and quiet.
Yeah, Mateed sits down
and opens up a little lunch
and has a little picnic in this room
with Jacques and some bread.
Oh, that's nice.
That sounds lovely.
Oh, my God.
Who doesn't want to take a picnic with a kitten?
Come on.
Character-wise, Mativ wouldn't give a crap about this wall.
Meta-wise, I feel bad.
Picnic.
I feel bad.
I'm going to leave this wall.
This wall is a mystery.
Sorry, everybody.
It's going to be a mystery for forever.
Maybe we can talk about what the wall was in our bonus show that we do after the recording.
In the bonus show, we can talk about some of this stuff without giving any spoilers to the grander story.
For those who don't know, we have an extra show, Stinky Dragons Second Wind, that is
available on roosterteeth.com
for our first members.
We just started, so that's why we haven't mentioned it
very much, but we wanted to give a little extra
content for our first members who are
like our patrons for the show.
I'm glad you remembered to bring it up.
Please swing on by, subscribe
to First, say Blurble a Gerbil to
us, and we'll say Blurble back. Bl blurble a gerbil to us and we'll say blurble back.
A blurble gerbil.
So anyways, we're out that wall.
Okay.
You disappear as well.
I'm going to go back to Elga because some time would have passed.
So I'm going to deal with Elga first and then I'll deal with the three of you who disappeared separately.
I wonder what all my friends are doing.
I wonder if they're thinking about me or miss me.
So I don't know.
Blaine and Chris, if you want to take your headphones off, you can.
If not, you don't have to.
No big deal, one way or another.
Okay.
All right, Elga, you went across the chasm and now you're standing
and you can see a passage to the north and a passage to the south.
So I hopped across and I went in through the exit to the west.
Correct.
And I'm in another room that's just like a normal room.
You're kind of like in a hallway, like in a space between two rooms.
So there's a kind of a room to the north and a room to the south.
Okay.
Could I just like peek my head into the north?
Yeah.
You peek to the north and the hall kind of turns to the left and then eventually appears
to turn to the right again.
So it's just hallway in that direction.
And what about if I peek south?
If you peek south, in that room you see scattered along the floor are skeletons that are pierced with darts.
In the corner are a few corroded jars
filled with some kind of green liquid.
Oh. Are there any like rocks or anything on the
floor? Or like things I could
or could I grab a bone and like throw it
into the room? Yeah, whichever you want.
I'll say there's rocks and bone both. Okay, I'll take a
bone and then toss it into the room and see what
happens. You pick up a bone and throw
it into the room and when it lands on the floor a volley of darts fire out and hit it. Oh, gosh. OK,
probably don't want to do that. But I am taking a note. Could I tell what the what's in the jar
from over here? Like, does it look familiar? Like I've seen this before. It's just a pretty generic
jar, like a clay jar. It's like not specific to whatever's in it. Just a generic vessel.
Well, it seems like whatever was in there, people really wanted.
A lot of people.
Is it worth their life?
I don't know.
Probably not.
I like the yoga commentary.
She's going to go up to the north instead.
Okay.
You go up to the north.
The passage goes to the north a little bit.
Then, you know, turns around to the left and eventually opens up to a small room to the north.
left and eventually opens up to a small room to the north.
Hanging on a nearby wall is a
wooden mask with a feline face
that has closed eyes and an open mouth.
Just past the mask is an exit
into the next passage.
Could I go up to the mask?
Yeah. Could I
pick it up? Yeah, you pick it up. It's a little
heavier than you expect. Okay.
Does anything happen? Mm-mm. Could I try putting
it on? Yeah. Always the best move when you find a mysterious mask
and tie it of a scary fortress.
I fully support this.
You put it on.
You feel like meowing like a cat.
But, like, does it change anything about me?
No, not as far as you can tell.
Okay.
Meow, I'm a cat now.
I'm going to go find Jack so he can see my new mask.
Maybe he'll think I'm one of him.
It's just Alga running around.
Cat.
Cat.
Cat.
I guess I continue on through that exit.
Okay.
You're going to continue to the east.
You're taking the mask with you?
Yeah.
Okay.
You continue to the east into the next passage.
As you exit this room, the mask disappears in a puff.
Oh.
Leaving behind a cloud of poison. Make a constitution saving throw disappears in a puff. Oh. Leaving behind a cloud of poison.
Make a constitution saving throw.
Oh, God.
Oh.
Poison mask.
E, nine.
You are now suffering from the effects of poison.
So if you can add it to your conditions.
Do I have any...
Is it a disease?
Are you immune to poison?
No.
Disease is different than poison.
Yeah.
I could have sworn I had something against poison.
But maybe I don't. If it helps you, Barbara, I'm immune to poison. Yeah. I could have sworn I had something against poison, but maybe I don't.
If it helps you, Barbara, I'm immune to poison.
So does that help you right now?
I'm going to go ahead and pause you there, Barbara.
Take it here.
Okay.
The three of you, not Elka, appear in a room,
and all three of you need to make dexterity saving throws.
Oh, holy jeez.
19.
That's a one, but it was a...
It's five, but it was a one.
So, critical fail.
Critical fail.
Yeah, it was critical fail.
Eight.
I'm going to roll an inspiration.
I'm going to re-roll.
All right.
Oh, well, there's the other end of this spectrum.
24, not 20.
You rolled a one and a two consecutively after each other.
A one and a 20.
Or a one and a 20, sorry.
Yeah.
That's the magic of Chip Haney.
Real ups and downs. Very polarizing.
Just the worst and best.
You know it. That's me.
You all appear in a small room once again
with a sandstone column
with the lit brass lamp on top of it.
And as you appear, a really strong
gust of wind hits all three of you.
Knocking Barney down to the ground.
Well, that wasn't worth
my inspiration, Dai.
The room has a door
exit to the east and then like an
open exit to the west.
Can I get up? Yeah. I help the old man
up. That's Chip Haney. This is Wayne.
That was very inspiring. Thank you very
much, Chip. Put the elderly
first.
Elga! Go! elderly first. Elga!
Go!
Elga!
Elga!
I like how you guys are going through all this just trying to find me.
With my blind scarf.
Do I feel anything?
You still have the scarf on?
Yeah, I got the scarf on.
Maybe that's why you fell down.
No.
Didn't see the wind coming.
Can I see tiny baby footprints in the sand, or has the wind kind of blown away any tracks?
Make a survival check.
Oh my God, that's another 20 minus 119.
I do like this situation of them not knowing, like having taken off their headphones during Elgo's parts and seeing what's happening.
It's fun.
I think this is a really fun mechanic. You know, even though there is wind,
you feel like you can see evidence of the fact
that someone with very small feet,
childlike feet, left this room going to the west.
Hey there, gang.
I think that Elga might have gone west.
I can see her tiny little baby feet prancing here about.
Do you think Elga is a baby?
She's like a tiny little, like a little kid.
Little princess.
She's just so little and so cute.
Four?
She's four, right?
Five?
Somewhere between four and twelve.
I don't know.
She's very pale.
She may be malnourished.
She could be in her teens for all we know.
Have you seen her eat?
I haven't seen her eat.
That wall certainly ate.
I wouldn't stop.
Well, let's go get her.
Okay, let's go west.
You head to the west and beyond the exit in that direction,
there's a chasm that's about 15 feet wide and 30 feet long.
About halfway across in the middle of the chasm,
there's a floating stepping stone that's about two feet in diameter.
Okay, so earlier when we were getting into the fortress, how long ago would you say that
was? Oh, not that long. I'd say 20, 30 minutes, something like that. I currently have a potion
of climbing active. Does that give me any sort of advantage? Can I climb on these walls? Can I
do anything with that? No, I mean, it's just a wide chasm. There's really nothing to, like, climb on.
There's anything to tie the rope to?
You could tie it to the sandstone column
that the lamp is on.
Okay.
What about this?
Take the rope.
I'll use it as leverage around it
and hold the other end.
Okay, you put the rope over the column
and then, like, tighten it up
and use it for leverage.
Oh, oh, oh, I see what you're saying.
You put it around the side?
Yeah, and that way, when you jump. Oh, I see what you're saying. You put it around the side. Yeah, and that way when you jump...
Oh, I'm going first.
While they're doing this,
can Mati just go across?
Sure, yeah, absolutely.
Okay, yeah, I just go across.
You float right across, just like with the logs.
And I don't even wait for them.
I just keep going. So,
have fun, boys.
Barney, I do want you to make me a dexterity check to make sure you don't accidentally touch the rope to the lamp
when you put it around the sandstone.
Oh, my God.
This is the worst Zelda level ever.
That's a 10.
I'll give you that.
10 is probably the number I was looking for.
Okay, okay.
Yeah, you're able to get it across just fine.
Although I kind of was hoping to see what would happen if you did.
I know.
You would just teleport back, right?
But with a rope.
Or maybe to another place.
I don't know.
Yeah, it's going to be Gus's reaction.
Just the arms up.
Before I continue with them,
Mateed, you see a passage to the north and a passage to the south.
Because I went to the west, north, and south.
You went to the west and now north and south.
Mateed looks to the south and sees... To the south, scattered along the floor. You went to the west and now north and south. Matide looks to the south and sees...
To the south, scattered along the floor, are skeletons pierced with darts.
In the corner are a few corroded jars filled with some kind of green liquid.
And then Matide looks to the north.
To the north is a passageway that then curves to the west and then continues on in that direction.
Matide goes to the north.
Hey, Matide, we'll see you later.
Okay, great, bye.
And the reason I asked Matit that first
is from Chip and Barney's perception.
Matit just kind of floats across the passageway,
looks left and right, then turns right
and disappears from your view behind another wall.
You know, Barney, now that you and I are on our own,
we really got to work with our interpersonal skills
with Matit, you know,
because they could have easily helped us float across,
but I think we ticked them off somehow, because
they do not want to help.
Well, sometimes it's best to
let each people, you know, have
their space. You're right.
Boundaries. But it's not that I know anything
about... I don't think Matide likes me.
I'm starting to think the same.
Alright, so, Barney, you're bracing
the rope around the column.
I assume, Chip, are you going to jump across?
Or what's your plan here?
I don't even know.
Okay, so to clarify, floating square in the middle of this chasm.
So this is a Mario level.
So I'm planning on jumping with the rope.
Once I'm there, attaching the rope to this floating column,
then Barney would attach the rope.
It's not a column.
It's a platform. Platform. And then I'd attach it or I'd hold on to it. then Barney would attach the rope. It's not a column. It's a platform.
Platform.
And then I'd attach it or I'd hold on to it.
Then Barney would attach it to himself and he'd jump across.
And then if he didn't make it, then I'd pull him up.
Well, there's two.
You'd have to jump and then jump.
Right.
But then I'd have to, we just lead the leapfrog.
So then I'd have to jump again.
Or why don't you just go all the way across?
I feel like I have to hit that middle part.
And I want to make sure that Barney, you're okay,
that you can make it.
If you go across, and then I can hold on to the rope.
I'm like a third of your age, Barney.
I'll need to just fight.
Well, you're getting awfully close to it.
Listen, I'm trying not to matide you here,
but you're making it really hard not to, okay?
I jumped to the thing. trying not to matid you here, but you're making it really hard not to, okay? It's a verb now.
Wait, no, I jumped to the thing.
I like a little bit of matid. It's creeping
into Chip.
Make me an athletics check for that jump, Chip.
Oh my god, five.
I like the speech led by that.
Just for fun, roll me
a d4. I'll explain this after you roll it.
See how bad the wedgie hits from the rope?
That's a one.
You jump out, you know, trying to jump onto that tile
that's floating halfway across the chasm.
First of all, you don't get a good jump.
You don't get your feet under you properly.
Maybe it's because as you start jumping,
you realize the tile moves all of a sudden.
As you jump, it moves two feet to the west,
further away from you, the direction you're jumping. As you jump, it moves two feet to the west, further away from you,
the direction you're jumping. And you just
miss it, and you begin falling
into the chasm.
Barney, make a strength check.
Of course.
But I thought it was attached to the thing.
No, he said he was just putting it around it for leverage.
For leverage? So that's a six.
I so need you both
to fall into oblivion
Without being seen by Elga
Or Mateed
And I have an inspiration die
Okay
He rolled a six and then a nine by the way
I was going to give you advantage on that
I didn't mean to actually hit it twice
Yeah no no you did
You did have advantage on that so you got a nine
Okay alright inspiration die
Oh no Oh no I'm so happy You did have advantage on that, so you got a nine. Okay. All right. An inspiration die.
Oh, no.
Oh, no.
I'm so happy.
I'm so happy. You gotta read it.
You gotta read it.
Oh.
A six, a nine, and a seven.
So with advantage and an inspiration die, you rolled a nine on your strength check.
Yes.
The rope begins burning your hands.
Oh, no.
You lose your grip on it, and Chip, you begin falling.
No, I'd go with it. I'd go with it.
I wouldn't let go.
It would drag me.
Barney!
Okay, Barney, I guess your hand begins getting burned by the ropes,
but then you grab back onto it,
and it begins pulling you into the chasm along with Chip.
Mateed!
Elg and Mateed. Elg and Mateed.
I have the potion of climbing.
Is there any foothold or hand or thing that I can grab?
You can try to make a check to grab onto the side of the chasm
and see if you're able to stop yourself.
What's the check?
Without popping your shoulders out of their socket.
Or tearing a bicep like I have done in the past while climbing.
Make an athletics check.
I'll give you advantage because of the potion of climbing and i assume i'm like being dragged
slowly so it's like he's got a little time slowly why is it slowly i don't know because i'm heavier
you know how gravity works slowly like heavy things fall slower than life it's a 21 yeah
you're able to grab on that's a really good roll and secure yourself on the west side of the chasm
so on your target on your west side of the chasm.
So on your target, on your goal side.
But then Barney's falling down.
So then he's going to.
You need to make a strength check to see if you're able to hold on as Barney falls.
You know what this is going to end up being? This is going to end up being a slinky of just over and over checks.
Yeah.
Right.
Right.
Right.
Right.
21.
Strength check 21.
Oh my God.
Okay.
Yeah.
Maybe you knew it was coming
You figured Barney was going to do something dumb
Like hold on to the rope
So you brace yourself onto the cliff
And get a good grip as Barney goes screaming past you
And then he gets pulled taut by the rope
Okay
Barney
I'm barely holding on
And you're dangling by a rope
Now if we just had Mateen They could come in here Barney, I'm barely holding on and you're dangling by a rope.
Now, if we just had Mateen,
they could come in here, fly and swoop us up,
but I think we're on our own.
Can I take my meat hook and wedge it into the wall to get some leverage?
It's not a wall hook.
It's a meat hook.
This wall is not made of meat.
Yeah, but it's still spiky.
Yeah, you can. I'm just being difficult. I'm just being difficult.
Are you goofing off down there?
Honestly, Chip, your rolls were so good
for the athletics and the strength check.
I'll say you're able to climb back up
and make your way to the top of that side,
the west side of the chasm.
Can I paint a further picture of-
Oh, absolutely. Absolutely.
It's Chip climbing his way
and Barney is just dangling.
His butt is in the air, and he's kind of like when a cat goes limp and you lift it up.
Dead weight.
He's dangling by the rope.
Barney's scrambling like a trapped animal.
Oh, God.
Barney's swinging so much, he's going to make a fall.
Swinging his meat hook around.
Barney, just let me do my thing.
I got that climbing done. Just stop moving. Just act dead. Just act dead. Barney, just let me do my thing. I got that climbing done.
Just stop moving.
Just act dead.
Just act dead, Barney.
Oh.
You all emerge on the west side of the chasm
where Mateed was not that long ago,
and you saw they went to the north from here.
I pull Barney up.
I pop him by me, and I say,
I'm sorry I raised my voice at you.
It got a little stressful there.
You just, Barney,
you just, sometimes
you just. I think
that was great. We did it.
Ah, great.
Let's go find the bird.
Bird!
Barney goes
towards wherever Matide went. The west
I think? Yeah, it goes to the north.
There's like a passage to the north that then curves to the west.
And you catch up to Matide as they are entering a room.
Do you want to catch Matide up on what happened or anything?
Or are you just going to act like nothing happened?
Matide, we made it across. No problems.
I had the utmost confidence that you'd be fine.
Great.
Yeah, that's why they left without you.
They knew that you could handle it.
So the three of you enter the room here, and you
see hanging on a nearby wall is a wooden mask
depicting a feline face with closed
eyes and an open mouth. And just
past the mask is an exit into
the next passage to the east.
Hey Jacques, it's you. Oh, it wants some food.
What is Barney's
obsession with feeding things this episode?
The other wall was hungry.
Now this cat wall's hungry.
An old man who goes to the park and...
It's a wooden mask hanging from the ceiling.
Do we put Jacques inside of the wooden cat head?
You do not touch my cat.
Oh, never.
Can I take the mask?
Yeah.
You, like, pick it up off the wall?
I want to perceive if something's around it that will kill me.
You can investigate it.
Mmm.
Potato, potato.
That's so full.
A critical fail.
You've rolled so many 20s and 1s in this session.
It's quite impressive.
Min-max.
Potato, tomato.
Nope. Nothing seems out of the ordinary about it.
Okay, I take the cat mask. Yeah, you
pick it up. It's a little heavier than you expect. Can I
wear it? Yeah, you put it on. Okay.
I look at Mateed. Hey, do you like me now?
It's me, Jacques.
Yeah, Chip's talking at you with a
dumb mask on with closed eyes and open mouth.
Mateed just stares back blankly.
Wait, so can he see through the mask?
No, because the eyes are closed on it.
There's no eyes.
The cat needs food.
Can I feed the cat, Matt?
Can I feed Chip?
Yeah, you can do whatever you want.
Here you go, kitty.
I feel food against my mouth.
It's crackers. Here you go, kitty. I feel food against my mouth. It's crackers.
Thank you.
Very dry and old, just like you.
I'm going to take the mask, and I'm going to loop it through my fanny pack
so that the mouth kind of loops through the straps.
I'm going to hold on to it just in case.
Okay.
And then go to the exit.
And continue.
Okay.
Mateed as well?
I guess I shouldn't take that for granted.
Okay.
You should not.
What happens next?
Yeah, you exit the room, and
the mask disappears
and leaves behind a poof, a cloud of poison.
All three of you make constitution saving throws.
I can't be poisoned. Oh.
Well, not you then. The other two of you, the mortals
or the non-ghosts.
Eight.
Ten. Both of you are
poisoned. You can put the poison status effect
on your character sheet. Great.
We're super duper.
You guys are doing well on this adventure.
You all are coughing
and like waving away the cloud of poison.
Not my teeth, I guess.
As you exit that room to the east and
you turn a corner and you
bump into a small girl. Hello!
I see you guys might have tried to
take the cat mask as well, huh?
Did that happen?
Oh, God.
Who all's poisoned?
Is everyone poisoned? I'm fine.
I feel wonderful. I can do this.
And I use your book.
My book. And I can do
lesser restoration. Okay. and I'll cure the poison
On everyone or just you know on chip
Okay, I want to go in for a hug, but I don't want to sue
So I'll just kind of give I'll go a little ruffle of the hair. It's good to see you kid
I I knew you'd be okay
Olga hugs chip
Myself I missed you guys.
Oh, my heart.
Oh, my God.
Now we're all caught up.
Oh, I'm so glad to see you.
There was Wal that was very hungry.
And then Chip saved my life.
Wow.
We are all saving each other.
Yes.
All of us.
Isn't that right, Elga?
Okay, so now that you all are reunited,
you see that there's a wide set of stairs leading up to a landing.
The landing splits off into a pair of stairways leading to draped doorways.
In the center of the landing is a large boulder precariously hanging above the stairs.
That boulder's fallen on one of us.
Is anyone injured?
Boulder, eh?
There we go.
Who said that?
I am mildly injured.
Is anyone more than mildly injured?
I'm, like, good on HP.
Yeah, I would hold on until we need it.
You know, TBD got a boulder.
We've got stairways to these curtained passageways,
but over the stairway is a boulder hanging by a rope.
Correct.
Okay.
Maybe we should go try to get that cat mask again.
If you want to, Explosive, I support that idea.
No.
Could Matide use incorporeal movement and fly across the stairs, up the stairs?
Like float up them?
Yes, but incorporeal movement makes me pass through objects for one minute.
Wow.
So you want to go into the stairs then?
Or like up the stairs?
I just want to make sure I...
No, I would like to fly up the stairs, but imagine me turning phasing on,
and I'm now in phase mode,
and nothing can pass through me as I'm flying.
Floating up the stairs.
Got it.
So if a boulder were to fall on me,
it would just pass through Matide.
Understood.
Yeah.
You enable your incorporeal movement
and float up the stairs,
and you get up.
I lean over to Elga.
I think Matide's a little OP.
No, opaque.
No.
Not right now.
It's the opposite of transparent.
Matide turns around and looks at their party.
Well, that looked easy.
Guess I'll follow.
Gosh, I still can't, like...
Puzzle Barb wants to figure this out.
Well, the stuff we saw before, too.
Like, I feel like I don't want to, like, leave that.
Like, because Elga saw a bunch of stuff,
and I feel like the cat mask is going to have
some type of importance or something.
I feel like the cat mask might have just been a test
to see if we would be stupid enough
to take an object that we're not supposed to.
Otherwise, I feel like we would have had rolls.
Or we were supposed to do something with it.
Like, the rock, is it... It's held up by a rope have had rolls. Like the rock, it's held up by a rope?
I don't think I ever said it was held up by a rope.
I think John said that and I just said yeah.
I thought you said that.
It's just precariously hanging above the stairs.
Oh, you said hanging.
You said hanging.
So like it would roll down the stairs?
Can we just like knock it, trigger it,
and then move out of the way?
You tell me.
Is there nook and or cranny around
that we could hide in while the boulder passes by?
Make an investigation check.
Okay.
Perceiving.
16.
You don't notice any nook or cranny nearby you could hide in.
However, you do discover a thin trip wire at the bottom of the stairs.
Let's cut it.
You do also notice that the floor along the stairs is pristine without any cracks, grooves, or scuff marks.
Okay.
So I guess it means this never has fallen before.
Hmm.
Well, there's a tripwire here.
Notice at the tip of my finger, I am tracing where the tripwire is.
So I'll step over it, follow Mateed's path, and then see how this goes.
Maybe if in the event that this falls and it smooshes me,
maybe you guys run to the lantern oil thing and then you teleport
back. I'm just going to follow you
guys up the stairs, I think. Okie dokie.
But I'm going to step over the tripwire.
Cool. I make my way up to Mateed. I'll
wait till they get up before I go.
Okay. So Barney's waiting at the base of the stairs.
Chip and Elga
both step over the tripwire
that Chip found, the chip wire, and climb the stairs.
Chip and Elga, you're able to climb the stairs and you meet up with Mateed at the top.
I will follow.
Barney, you proceed up the stairs, stepping over the trip wire.
And you climb the stairs, no problem.
And the whole party is standing at the top with draped doorways leading beyond.
You know, the mummy said this place would be treacherous
with lots of traps and puzzles.
I think we're breezing through it, no problem.
This is easy.
This here, this here's scary maze.
No problem.
Mateed makes a motion to let Chip go ahead through the curtains.
And I go through.
And Barney will follow.
I give a little wink to Elga and walk in.
Do you want to get out of here, Mateed?
Yeah, that's what that is.
Elga follows as well.
All right.
You all step through the curtains and immediately feel a wave of sweltering heat sweep over you.
You climb flight after flight of stairs, your palms and foreheads sweating with
every step. Finally you reach the last step and enter an extensive throne room of sandstone tiles
that could easily be a few hundred feet long. Ornately carved alcoves of varying sizes line
the sides of this candlelit corridor, flickering with fire and pulsing with veins of light.
You look up and realize you're in the top of the pyramid and the peak
is a triangle of glass revealing a starry sky streaking by in a blur. You hear chanting
Way at the far end of the room you see four people chanting in unison, each of them swathed in
resplendent wrappings and wearing masks resembling felines. Next to each masked figure is a mirror angled towards the throne.
The whole dais is glowing like a fiery forge,
backdropped by a trifold of vanity mirrors and mounds of gold.
Lazily sitting atop the throne is a skinless gray physique of brawny sinew
wearing a golden headdress and a splintered smile of jagged teeth across his face.
A fifth feline-faced figure steps out from the shadows, dragging
a bounding gag mummy.
Pharaoh Hadeen, we have recaptured
the infidel falsely claiming to be
queen. Shall we dispose
of this idolatrous?
The gray pharaoh rises from his throne
and inspects the mummy closely, her hair
hissing at his headdress.
Hmm, she's clearly a bad copper
piece, always turning up. Ha ha ha fresh. Hmm, she's clearly a bad copper piece. Always turning up.
No, she can stay, Mishnomer.
She can bear witness to the glorious festivities.
Boom, a beam of sunlight streams in through the glass ceiling,
strikes one of the angled mirrors below.
The light reflects toward the throne, which illuminates even brighter.
Well done, my lectors.
But let's pick up the pace, shall we?
Carpe that diem! Pulls up a
glowing book. After all, it's
not every day you meet a Sphoenix!
Ha ha ha ha ha ha!
Ha ha ha ha ha ha!
Ha ha ha ha ha ha!
Ha ha ha ha ha ha!
Ha ha ha ha ha ha!
Ha ha ha ha ha ha!
Ha ha ha ha ha ha!
Ha ha ha ha ha ha! Ha ha ha ha ha ha! Ha ha ha ha ha ha! Ha ha ha ha ha ha! Find out what happens in the next episode
of Tales from the Stinky Dragon.
Oh.
Phoenix.
Well, we're still dressed as guards.
Oh, Sphinxix.
Maybe we should all be laughing.
Yes, the Sphinx.
My sphincters.
Well, you can roll for laughter performance in the next episode. I'm Sphynx. Yes, this is Sphynx. My sphincters.
Well, you can roll for laughter performance in the next episode.
No, roll for laughter perception.
Yeah.
All right.
Well, thanks for listening, everybody.
We'll be back next week.
Bye.
Thank you.
Become a first member to support our show.
Don't touch the cat mask.
Bye.
This episode of Tales from the Stinky Dragon was produced by Ben Ernst, written, edited, and composed by Micah Reisinger with additional editing work by David Sanier.
This week's Arrow question was submitted
by user Hezekal on Reddit.
Here's a quick shout-out to folks that interacted
with us on social media recently. Here's some NPCs
named after them in this episode.
Ryder Rajad, aka The Mummy, named after user
Ryda7s on Reddit. Kuhou
D. Ni Kuhou
and Sun the Horduum Guards, named
after Cody Nicholson on Twitter.
Nevlock, the secret agent of Dagger, named after
user InevitableLock3669
on Reddit. And HighlecterMishnomor,
named after Mr. Misnomor on
Twitter. Also want to give a special thanks to
friends who provided voiceover for characters in the episode.
Mummy, voiced by Hannah McCarthy, at
HiHello underscore Hannah. Nevlock, the
secret agent of Dagger, voiced by
Ryan Kelly, at Youthpastorryan.
Hi, Lecter Mishnomor,
voiced by David Sanier,
at david underscore Sanier.
And Pharaoh Hadi,
aka Eddie,
voiced by Andrew Rosas,
at mrandrewrosas.
Tune in next time
for another thrilling episode
of Tales from the Stinky Dragon. the two guys who don't take notes and i don't remember anything we're trying to piece together
what the canonical objective is right now for our party no no no i know this because it's not
technically a note so i'm still not breaking my rule of no notes.
You have a rule of no notes?
Anywho,
blazing past that.