Tales from the Stinky Dragon - Paralyte’s Poison - Ep. 44: As Wood As It Gets
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This is a Rooster Teeth production.
Happy TGI Fade Day to all you darklings.
Betray your way into the stinky dragon.
Throw back our latest thirst quencher, Edgar Allan Crowe. It's a mixture of peach, pear, and plum pits, vexed vodka, wrath of rum, and black curacao.
One sip of this dark draft is enough to make anyone go stark raven
mad. Previously, our
adventurers left the Dreamery and were back
in present-day Boulderay.
They ventured back into the Elder Pines
in pursuit of Paralite and their captured friends,
and along the way, they encountered a
metamorphical fern named Frank
and a reluctant Evergard named Lil' Jimmy.
Eventually, they hoisted themselves
up into the Elderling Village, and now
they find themselves face-to-face with an
explosive situation.
Flump your feathers, wet your beak, and let's resume
this Timberline tale.
Explosive?
Explosive.
Remember our episode ended with an explosion.
The tree house.
The building you were in splitting in two.
Yeah.
Right.
The two tree people.
And then I forgot little Jimmy until just now.
And I'm glad he's still out there somewhere.
You know?
He'll be the big bad evil guy in a future arc.
Oh, no.
Don't make him do that.
That was Quadrant.
That's good storytelling when your best friend
becomes the villain. Yeah, see?
Chris knows what's up. He was never our best
friend, though. Well...
He was in friendship bracelets with Gum Gum.
That's right. The friendship bracelets say
otherwise. So, this
is kind of a metagame
question for you guys.
At the end of the last episode,
those kind of wooden-looking creatures
came out of the walls,
and there was an explosion,
and like I said, it split the building in two.
Right down the middle, the crack runs west to east,
so it split the building into north and south sides.
The party was on one side,
and Sleek and Spectral were on the other.
Do you all have a preference
which side you're on, north or south?
As in, like, we still have the same grouping, our party and Sleek and Spectral on the other. Do you all have a preference which side you're on? North or south? As in like we still have
the same grouping, our party and
Sleek and Spectral on the other side? Right.
South side! South side? No, I'm
a huge fan of Elijah Wood's
work, so I'd like to go north.
I don't get it.
I knew I'd make that reference
and no one would get it except maybe like two people who
listen to this podcast. Remember that
little movie where he disowns his parents and goes looking for new parents called North?
No.
No.
No remembers that?
Cool.
I thought you were going to make some like Game of Thrones reference.
Elijah Wood?
No, not with Elijah Wood, but just the North versus South kind of thing.
What was that evil kid movie with Elijah Wood?
The Good Son.
The Good Son, yeah.
Yeah, yeah, yeah.
I don't know any of these movies i believe it's
based off a really old movie called the bad seed i just remember one of them died at the end and
it was just like just a little kid just sorry uh anyway we can go we can go south side i'm sorry
for derailing everything i i vote north north oh that's two for south one for north oh i mean i'll
stick with north then if barb wants to go north oh one for's two for south, one for north? Oh, I mean, I'll stick with north then if Barb wants to go north. Oh, one for south, two for north.
Come on, GumGum.
I abstain.
I don't care.
North it is.
Okay, so you guys are on the north side and Sleek and Spectral are on the south side.
Hey, your good buddy Sleek's on the south side, Blank, your favorite side.
I was going to say, as long as I'm away from him, that other side is the best side.
So north all the way.
Okay, gotcha.
All right, so a barrel has exploded, splitting the building in two,
separating the party from Sleek and Spectral.
So everyone needs to go ahead and roll me some initiative.
Let's get this episode rolling.
I owe 15.
Nine.
Oh, 19.
Sorry, my thing is doing that thing where it's letting me click it,
and it's like, this is what initiative is,
but it's not letting me roll initiative.
You want me to roll for you?
Do I trust you?
Hold on, let me see if this refresh works.
Yeah, you're going to have to roll for me on this one.
13 for kyborg.
All right, I'll take it.
And does it matter what sleek and spectral roll?
It does.
I'm going to roll for them in just a second.
Okay.
So we're still in the combat realm of the other group.
They're just across the way.
Correct.
How big is the chasm?
Yeah, I was about to ask you.
Look at you all on the same page.
It's a pretty big gap.
We'll say it's about 20 feet across.
20 feet.
Okay.
Really quick.
I know we just rolled initiative, but I call out to Sleek.
I say, Sleek, you can make the jump.
Just come to me. Jump, Sleek. Jump. I bet Sleek. I say, Sleek, you can make the jump. Just come to me.
Jump, Sleek, jump.
I bet Sleek could make a 20-foot jump.
I bet he couldn't.
So Sleek gets a 16 and acts before Kyborg,
and Spectral gets a 14, also acts before Kyborg.
Why is that an important detail?
Just an important detail.
Because he knows it bothers you.
Just letting you know that they're better than you.
In every way, it's weird. Well, you rolled for me. Yeah, and then you rolled afterwards he knows it bothers you. Just letting you know that they're better than you. In every way, it's weird.
Well, you rolled for me.
Yeah, and then you rolled afterwards and it was worse.
But that was a test roll.
It was a fake roll.
It's not.
Here, I'll roll a real roll.
Here's a real roll.
14.
Ha, ha, ha.
One more than you.
That was such a Disney villain-esque way to do it.
One more than you.
Ha, ha, ha, ha.
Get back, you noble steed. Do not fight me. Ha, ha, ha, ha! Ha ha! Get back, you noble
steed! Do not fight me!
Ha ha ha ha! Ha ha ha ha!
Is Qyborg fighting a horse?
I think I got everyone taken care of.
Gum gum, the explosion is still ringing
fresh in your ear. You are
first to act with your cat-like reflexes.
What do you want to do? So,
that wood thing, where am I in relation to it?
You are on the same side of the chasm as it.
You and your party are on the north side of the chasm
along with one of those creatures,
the one that fired and hit the barrels.
The room wasn't huge to begin with,
and now it's kind of separated.
So I'd say all of your party and that enemy
are all probably within 15, 20 feet of each other.
Okay.
It's a weird security system to blow up the room.
Yeah.
Yeah, it is.
I'm going to rage,
and so I'll roll my rage magic thing,
and it is a one.
Each creature of your choice
that you can see within 30 feet of you
must succeed on a constitution saving throw
or take 1d12 necrotic damage.
You also gain temporary hit points
equal to 1d12 plus your barbarian level.
Okay, so I can hit the one wood thing, right?
Can I hit the other one?
Yeah, I said the gap was 20 feet.
Y'all are pretty tight.
It's pretty tight on the other side.
Yeah, the other one's barely within range as well.
Oh, all right.
So I'll roll a d12.
Yeah.
Eight.
Pretty good.
And then you roll a d12 plus your barbarian level.
Oh, 10, which is is 16 so i get 16 temporary
hit point wow look at you you're level six yeah you are level six look at you guys you're all
grown up we i'm this many he holds up a four and i guess they roll uh oh yeah they have to each get
a constitution save that is correct correct. What is their constitution?
Their constitution is plus one,
and the save is eight plus your proficiency bonus
plus your constitution modifier.
So it's eight plus your constitution is three, 11.
Where's your proficiency bonus?
Oh, there is three.
So that's a 14.
They need a save DC 14.
And let's see how they do.
One of them fails, one of them saves.
So we'll say the one on your side fails and takes the damage.
The one on the opposite side saves and does not take the damage.
Okay.
And then, so I'm raging.
I mean, these guys are wood, right?
So I know what wood hates. Sharp things.
What? And then I'm going to go recklessly attack it with my axe.
Sure.
Yeah, it looks a little withered.
Like ever since I guess it got hit with that necrotic damage,
you know, some of the wood like kind of curls up
and looks like it's desiccated and kind of rotten a little bit.
So it doesn't look as pristine as it did before.
It looks like wood that's been out laying about for a long time.
Okay.
That's a 21 with my axe.
That hits.
Okay, and that did 16 plus my rage,
so 18 damage.
18 damage?
Yeah.
Is this wood plank gonna survive?
I mean, I guess not.
I mean, yeah, Gum-Gum seizing the advantage
of the somewhat desiccated wood,
brings his axe down from the top and cleanly cleaves it in half
and to a left and a right side, and it falls to the ground.
Chris killed that piece of wood harder than a 10-year-old going after a yellow belt in karate class.
I love that mental image.
And then I have a second action.
Second attack.
Yeah.
How far away is the other one?
It's about 30 feet.
30 feet?
Yeah.
That's within jumping range.
Nope.
He's got his ring of jump.
Oh.
I just said nope because the last thing I need is for Gum Gum to go down a chasm.
And if I recall, the ring of jump gives you triple your jump, right?
Yeah.
Do I have enough movement to use it to get to him?
Yeah, sure.
Okay, I'll do that.
And then recklessly attack with my axe on him.
Okay.
I'm just going to take care of both these enemies in one turn.
I do not like wood.
Gus, what time of day would you say it is right now?
Let's see.
When you awoke from the dreamery, it was morning.
It was a fresh morning.
Then you hiked down south.
Then you went west.
You went through the thing.
I'd say it's probably about midday, about this point.
So this isn't Morningwood?
I can't believe I went through all of that to get here.
All for a pun.
My girlfriend works customer service. Some customer is just getting in the background.
Morningwood!
Yeah!
Okay, well then
should I go ahead and roll for attack?
Yeah, we said you want to attack it, right? Yeah, I'm recklessly
sitting at 20, so that's a 28
to hit. 28, damn.
That hits. That's a crit. Okay, yeah.
That's a crit. Wait, what did you do there?
I hit attack and it rolled two dice.
Maybe because it was a crit, did it do that automatically?
Because normally what we do is we'll do you make your roll, and then we'll add like one at max.
Okay.
Well, then you can pick whichever of those two numbers you want, the nine or the eight.
Yeah, we'll take the first one because that's what we normally do when there's multiple rolls, which is the higher one.
So nine plus 12 is 21, plus five is 26.
Plus two for raging, so 28.
Plus two is 28.
Yeah, once again, Gum-Gum jumps across the chasm
and brings his axe down
and in one mighty swing
cleanly cleaves the enemy into two pieces.
Well, I already knocked an arrow,
so I guess I got to shoot it at Sleek.
I don't know what else to do.
That was impressive, Gum-Gum.
Where's the other guys?
Where's the other ones?
Gus is frantically adding HP to all the other enemies
that he was going to have us fight later on.
Yeah.
They're getting moved up in the map.
Yeah.
You get 10.
You get 10 more hit points.
Good job, GumGum.
Thanks.
I'm so proud of you, buddy.
Thanks.
I'm proud of you.
And you can just do that every time.
Okay.
Spin move.
I'd be lying if I didn't say Kyborg was super jealous right now.
That's a very Kyborg reaction.
He's like happy that we beat them, but also still very jealous that he didn't get to participate.
That's right.
At this point, additional enemies that look like wood pop out of the walls,
pointing at Gum Gum and pointing at Kyborg, saying
Contraband! Woo! Let's do it!
Oh no. Hold on, what do
only Gum-Gum and Kyborg have?
We have sharp weapons.
No, Bart does too. Yeah.
So what do you guys have that me and Mud
don't, that they're classifying
as Contraband? Well, I think
last episode, Gum-Gum
put on one of the guard's tunics
and mine is a fake
guard tunic. So that's a
common denominator there.
I figured it out. It's heterosexuality.
That's what they're
aiming towards. Contraband!
Straight!
Straight as an arrow.
Bart is
definitely not straight.
But we're the only ones who have brandished melee pointy weapons.
We have hand axes.
I have a hand axe.
Also, this room was filled with common weapons when we came in.
But I'm saying, Bart has a sword.
Yeah, but he hasn't brandished it.
I have a long sword and I also have daggers.
Did you brandish yours, Chris?
Yeah, when I used my axe and cut those two guys.
Right.
Contraband happened before that.
That's why the room blew up.
But they didn't say contraband to me.
They only said it to you. They did.
At the end of the last episode, they did.
Didn't they just say it to Kyborg?
They just said it to Kyborg.
Oh, okay.
So you're saying they didn't say it to you.
Yeah, but now they did.
Put down your stupid weapons.
Put down your stupid weapons.
Never!
I don't think I had my weapon drawn in the last episode.
Yeah, you did.
You drew an arrow and aimed it at him.
Sounds like Qyborg, yeah.
Okay, I am putting my contraband in my shirt.
And I put my axe away.
Can I do that?
Yeah.
Can you put that genie back in the bottle?
Bart holds his hands up and does one of those little magic tricks
where you make the rings with your thumbs and
forefinger and go, da-da-da-da-da-da-da-da.
Da-da-da-da-da-da-da-da-da.
You pull them apart.
Yeah, just to try to distract him a little bit
and calm him down. I was just watching an episode of The Simpsons
this morning where Homer was humming
a little Spanish flea.
Well, okay, just to be clear, Gum-Gum
hides his axe under his
shirt and Bart does magic tricks to impress them. And Kyborg. Well, what. Just to be clear, Gum-Gum hides his axe under his shirt, and Bart does magic tricks to impress them.
And Kyborg.
Well, what's their reaction to Gum-Gum doing that?
Well, I don't know.
It's not their turn yet.
Whose turn is it?
It's about to be Sleek's turn.
Okay.
All right.
I'm going to move on.
Anything else?
Okay, Berg.
Am I allowed to go?
Am I allowed to do this?
Well, other people were doing stuff, so I'm just curious.
Okay.
This is a damage if you do damage if you don't situation, because either I moved
out of turn and get yelled at, or I
don't do this and I get yelled at.
So I'm just gonna, I'll put my arrow
back in the quiver, and
I'll mount my bow back on
my thing, and then as I bring my
arms back, middle fingers
at everybody.
Rude.
Okay, it is Sleek's turn. There's an enemy on his side here, Is that everybody? Rude. Okay.
It is Sleek's turn.
There's an enemy on his side here, along with Spectral and Gum-Gum.
He's going to go ahead and pull out his tuning sword and make an attack.
Sleek, what are you doing?
I'm yelling at Sleek.
I'm attacking the enemy?
It's contraband. You're one of them.'m yelling at Sleek. I'm attacking the enemy. It's contraband.
You're one of them.
He looks at you quizzically.
I refuse to believe canonically that Gum-Gum knows the word contraband.
He's just repeating it from them.
I assume that there's been some situation in Gum-Gum's past where he dealt with the word contraband and didn't know what it was and got arrested or put in timeout.
Well, regardless of Gum Gum's past,
Kyborg swings true with his sword.
Sleek.
What did I say?
I said Kyborg.
I said Kyborg.
Oops.
Sleek.
I get them confused because they're always together.
No.
Sleek swings his sword.
It strikes true, doing seven points of damage
to the enemy in front of him,
which brings up Bart.
Then after Bart is Spectral, then Kyborg.
Okay.
And how many are there now?
Two.
One on the south side and one on the north side.
Okay.
How long are these pieces of wood?
Oh, that's a really good question.
They're humanoid size.
So about the same height as an average human.
So like six feet-ish?
Yeah, I'd say a little under that, but yeah.
Okay.
I mean, average is like five foot six, Barbara.
Come on.
Whatever makes you feel good.
I'm just kidding.
So they're not like 20 foot planks, right?
No, no, no, no.
Dang.
Okay.
I was really hoping I could like-
Build a bridge.
Yeah.
Could I cast my command at one of these planks near us or at the plank that's on our side?
Yeah.
Why not?
Can I tell it to freeze?
You speak a one word command to a creature you see within range.
Target must succeed on a wisdom saving throw or follow the command.
Spells no effect if the target's undead or doesn't understand your language or if the
command is directly harmful to it.
Yeah, you can try that. I mean, the example
they give is halt, but it's the same thing you're going for with
freeze, where it just, like, stops, doesn't move,
and takes no action. Yeah, freeze. Absolutely.
Cool. Freeze. And I do, like,
a fake gun with
my two hands. Gotcha, band!
And I go, freeze. But it's just my fingers.
What is it?
Do they have a save?
Wisdom, 14.
Their wisdom is plus one.
Pretty good for a plank.
14.
Does that mean they pass?
Yeah, that means they made it.
Damn.
Okay.
Well, that was a bonus action.
How much do these things weigh?
Good question.
All these tough questions.'m gonna say you know
wood can be pretty hefty it's uh just under six feet as we've established we'll say around 100
pounds maybe a little over 100 pounds dang it come on i was gonna try to use my mage hand to
pick it up and throw it down the castle they. They're not like balsa wood. Balsa wood?
They turn into a hundred little airplane things that you get from Hobby Lobby. I was like ten pounds
ten pounds because that's how much
I could carry with mage hand.
Okay. Well, can I try to just like
unarm strike it down the hole?
Are they near the chasm?
They came from the wall opposite the chasm so you
are between them and the chasm.
I feel like I could wrassle this thing. You could try to like grapple with it. Yeah. I just, I just don't want to take
out my daggers or spears or long swords. Cause I feel like that'll just make more show up. Could
I grapple with it and try to throw it over? Yeah. You can try to grapple with it. Is that just an
arm strike? You make an opposed strength check with it. Then it can counter you with either
its strength or dexterity.
Oh, could I use my dexterity?
No, I believe if you're initiating, you have to use strength.
Okay, so a strength check?
Yeah.
Or saving throw?
A strength check.
For you, it looks like your strength check and saving throw are the same thing anyway.
Dang it.
Nine.
It's going to go with dexterity.
Come on, zero.
Zero.
Oh, I rolled a one.
Woo!
Yeah, you're able to grapple with it.
So that means you've initiated the grapple.
So you have it like wrapped up.
It's like you're wrestling with it and you've got it like pinned kind of.
Get over here.
Excellent.
Seems like this guy's really pining for me.
Stop.
Joke's a little wooden for me.
Oh.
Guys, I'm bored.
No. Guys, I'm bored. No.
Could I try to throw it into the chasm?
Let me see if you can grapple and throw on the same turn.
It boils down to if you're able to make multiple attacks with the attack action.
And you have two attacks currently, Bart?
Is that true?
It says actions attacks per action one.
Oh, you just have one.
If you had two attacks, you could.
Otherwise, you'll have to wait till your next turn
when you have another attack to try to like get him down the hole.
Okay.
So right now I'm just grappling with him.
Yeah, you're like pinning him down.
Cool.
I'm helping.
Bart with the busting out the new tricks.
Punching it.
I'm helping. Just like slamming his little wooden head. Yeah, stop busting out the new tricks. Punching it. I'm helping.
Just like slamming its little wooden head.
Yeah, stop hitting yourself.
Stop hitting yourself.
I'm just going to go like this.
And if you happen to get in the way, it's your own fault.
Another Simpsons reference for you guys.
Love it.
That's one of my favorites.
All right, Pi.
I'm just going to go.
And if you happen to get in the way, it's your own fault.
I believe that is it for Little Bart?
Yes.
Okay.
That means it is Spectral's turn.
Then after Spectral is Kyborg, Spectral is on the other side with Sleek and Gum-Gum.
Spectral's going to pull out his daggers with a flourish.
And he's going to go ahead and make an attack on this enemy.
That hits doing 14 points of damage.
Then he's gonna go ahead and make one more attack
with his dagger.
Ooh, which also hits.
This one, however, only does four points of damage.
That's it for him.
Kyborg, you are up.
And then after Kyborg is Mud.
So is there any indication
as to if the contraband thing worked out?
Like if they are just attracted to weapons?
You all have been operating under that assumption,
but I don't think anything has been confirmed one way or another.
Great, great, great, great, great.
You could try rolling like an insight check, maybe.
Would that be an action or would that be a bonus?
No, no, no. Bonus action.
Okay. All right. Insight check. Here we go.
14. Not bad. Yeah. All right. Inside check. Here we go. Whee!
14.
Not bad.
Yeah, it seems ambiguous to you. You can't tell if there's any solid connection between contraband and weapons yet.
So I still have no answer, yes or no.
Correct.
Cool.
Okay, okay, great, great, great.
That was a waste of time.
Good God.
Are we interrupting you?
Do you have somewhere to be?
I just want to make sure that we...
Okay, all right.
As opposed to the waste of time with the constant wood puns.
Bart?
Hello?
Do you think that I should try to attack?
Because I could down both of these.
I bet you I could down both of these guys.
It's not possible.
Only Gum Gum is capable of this.
Sorry.
No, no, no.
Okay, all right. Here we go. We're doing a little long road triumph. Aiming No, no, no. Okay. All right.
Here we go.
We're doing Lil' Longbow Triumph.
Aiming for the guy that's in our little wood area.
That Bart is grappling?
Grappling?
I have very good aim.
But if you roll bad.
I didn't.
It's a 19.
Okay, okay.
Now, if I made it explode, that's another situation.
So you take careful aim not to hit your ally, Bart.
Actually, since he's grappled, you attack with advantage anyway.
Oh.
Well, well, well.
You're welcome.
Thank you.
That's an 18, so 19.
19, yeah.
You do manage to hit him.
Doing seven points of damage.
And how much for the bursting arrow?
No, no, no, no, no, no bursting arrow.
You'd see a little Bart just getting rocketed out of a tree village.
He flies through the air and ends up landing on little Jimmy.
Oh, not you again.
All right, so that was my first of two attacks.
So I'm going to roll again.
Longbow triumph.
Let's get going.
17.
Are you still attacking the same grappled one?
Same grappled one because he's still alive, apparently. Is he? Yep. And I have advantage, right? Yep. 17. 17. A little still attacking the same grappled one? Same grappled one because he's still alive apparently. Is he? Yep.
And I have advantage, right? Yep. 17.
17. A little off your game today. That still
hits. Don't start with me.
Alright, rolling for damage. 11.
11. He takes another
11 points of damage but is still
writhing and wrestling with Bart.
Okay, fine. Action surge.
Action surge.
You can take one additional action on your turn.
I'm going to hit him again.
Do it.
Longbow triumph.
20.
You have advantage.
Don't forget.
27.
That's a good roll.
Six.
Oh.
So just a point of clarification.
Thank you to Ben for pointing this out.
I get two attacks.
Yes.
Since you get an additional action with action surge,
now that you've leveled up, an action for you is two attacks. Yes. Since you get an additional action with action surge, now that you've leveled up, an action for you is two attacks.
So if you action surge, you actually get two more attacks, not just one.
Right.
I had someone on Twitter clarify that for me.
And you actually need it because even doing six points of damage,
this enemy seems to not want to stop fighting.
Okay.
How does it look?
Like a piece of wood with three arrows in it. Yeah.
It's getting feathered, so it's got a bunch of
arrow shafts and
feathers sticking out of it. Did you
raise the HP of this thing?
Nope. Okay. Exact same amount.
Then it doesn't take arrow damage
very much. Or you're just not doing
very much damage. No, I'm doing plenty of damage.
I'm doing as much or more
damage than Gum Gum did. Nope. Absolutely not. So much damage. No, I'm doing plenty of damage. I'm doing as much or more damage than Gum Gum did. Nope.
Absolutely not. So much damage.
All the damage. Alright, I'm rolling again.
26. The other one's 24.
That hits. Alright.
Six points of damage.
You rolled a one. Finally,
with its fourth arrow, the
wooden humanoid goes limp and
stops contesting Bart's grapple.
Okay, but say I were to do a bursting arrow.
Would that hit the other one?
I mean, I know it would hit Bart, but, you know.
The other one? I'm not near the other one.
It's 30 feet away.
Yeah, all right, fine.
All right, I'm done, I'm done.
I mean, you could try to shoot that one.
No, I'm out of attacks.
So, yeah, that was my turn.
I only killed one guy.
This is really tough.
I like how you went from super confident,
from I could off both these guys,
to having an action surge and barely getting one.
I'm just, I have bad rolls today.
It's not my fault.
It's the roll's fault.
I will say that I think the reason you think
that the HP changed
or that you weren't doing enough damage is don't forget,
Gum-Gum also affected them with that necrotic damage
from when he raged.
So he cheated.
Okay, well then as long as the DM admits
that Gum-Gum cheated, then I can
move on. I'm fine. Gum-Gum can do more damage
sometimes. I don't know about that. That's not true.
All right. Mud, it's your turn. Then it's
the enemy, and then it goes back to the
top at Gum-Gum. The enemy is the one that's
on the other side of the gap. Yes. It has
been attacked by both Sleek
and Spectral, and Gum-Gum is over there as
well after he jumped. Okay. Mud
slaps his butt,
gives himself some guidance,
and then... Oh!
Oh! He
uses a bonus action to make his
cloak of billowing billow dramatically.
And he uses all of this
gusto
and bravado
to address
the room and say, alright everybody
we think we've figured
this out. Put down
your weapons immediately.
And tries to convince
the entire room, Sleek and everybody to just
stop and, you know,
like, stop this
cycle from repeating over and over and over again.
Pacifist. So you can either make a persuasion or intimidation check
depending on how you are approaching this,
whether you're just trying to persuade everyone
or with your additional gusto and flair
if you're trying to intimidate everyone into following your advice.
I'm going to use persuasion.
Okay.
Persuasion.
13 on persuasion.
13.
I'm inspired.
I follow you, my captain oh, captain, my captain.
I think it's really cool, Mud.
All right, I'm going to go ahead and roll for sleek and spectral.
And just for the record, I'm rolling wisdom saves for them.
First up, we have sleek.
Gets a 13 exactly.
Spectral.
Yeah, he makes it as well.
Okay.
Well, that's my action.
I tried.
Tried to use reason.
Mud, always with the level head.
That's a good try.
You put a mug of coffee up there.
It's so level.
All right.
So it's the enemy on the other side.
He's been attacked by everyone.
There's been an attack by Gum Gum.
He's been attacked by Sleek.
He's been attacked by Spectral.
I'm going to roll to see who he's going to attack.
Gum Gum, you are in his sights. What's he going to do to you? You's going to attack. Gum-Gum, you are in his sights.
What's he going to do to you?
You put your axe under your shirt, right?
Okay.
It seems like out of this wooden plant-based creature,
its roots start like writhing along the floor,
making their way over to Gum-Gum.
But Gum-Gum sees them coming
and manages to like kind of stomp on them
and step out of the way.
So they're unable to grab onto him.
Excellent work, Gum-Gum.
That's too bad. That would have been fun.
Always lie to us.
I could have.
I let you guys see the rolls though, unfortunately.
So you see that a five definitely would not hit.
Oh wait, Gum-Gum has disadvantage
because he attacked recklessly.
So they get to attack again.
But I do have advantage on dexterity saves.
Right, but I didn't ask you to make one.
Uh, seven. Okay, no, it still misses. Man, that sucks. Okay.
You're really rolling bad today, Gus.
Yeah, you can commiserate, huh? It roars angrily. Andar! And with one of its giant trunks,
it brings it down and tries to smash Gum-Gum.
That one works, though.
Let's roll one more time because it has advantage.
So that's a 22. That connects.
It does seven points of damage.
Is that factoring in my raging?
No, you're raging, so you end up taking three.
And you go ahead and make me a strength saving throw, please, GumGum.
It's 11.
11.
I might have an advantage on that.
It doesn't matter.
You made it.
Okay.
It was a DC 11 strength save.
Okay.
All right, GumGum, you just got hit in the head by a giant tree branch.
What do you want to do?
Ow.
Appropriate response.
Was it the ugly tree?
Okay, I don't think they're stopping their attacks.
Well, to be clear,
nobody has put down their goddamn weapons.
Well, I did.
Yeah, but it's got to be a collective thing.
Everybody's got to do it.
Okay, I'm going to try and grapple
this thing and pin it down.
Alright, you're a trendsetter, Bart.
Turns out I am. Everyone wants to pin the wood.
Alright, go ahead and make a strength check.
Come, come.
It's 11.
11.
But I do have advantage on that because I'm raging.
I get advantage on strength checks.
Yeah, which is a 13.
Not much better, but...
Okay, so you get a 13.
So it just has to roll better.
Yeah, it's going to make a dex check, which is plus three.
So 18.
So yeah, you try to wrap your arms around the enemy, but it's
wily and manages to evade your grasp.
You don't know how Bart did it. Maybe because he's lower to the
ground and got better leverage or something. I'm stout.
Well then, can I use my second attack to
try it again? Absolutely. Bart went to
state in high school for wrestling.
You
slippery wood. It's just
Gum Gum's wood is stronger than Bart's wood.
Alright, for my second, I got a 19.
A 19 string check.
19.
He's going to try to evade you one more time.
18.
Almost gets out of your grasp, but you learn from your first attempt.
It thinks it's going to step away at the last second you grab it by what would be its collar
and slam it back down to the ground.
Kyborg slides in on the mat and starts slamming.
One, two, three.
Anything else, Gum-Gum?
Gum-Gum's trying to think of a wood pun.
Why don't you stop being wood?
You're a chip off the old block, Gum-Gum.
Classic, classic.
That one's good.
Wood chip!
How many chips would a wood chip?
I think he was commenting on his own.
No, no, he's yelling at Kaiborg's suggestions.
Like, good work, Kaiborg.
All right, that's it for you, right?
Yeah.
Okay.
In that case, it's Sleek's turn.
Then after Sleek is going to be Bart.
I guess, yes, Sleek is going to take advantage of the opportunity in front of him
and try to just finish off this enemy, maybe.
Connects with his tuning sword.
I rolled twice because he has advantage since he's being pinned.
He didn't actually roll a 34. I was like
damn. A 15 and a 19.
A plus 19 modifier.
So he arcs
his tuning sword down onto the
enemy doing 8 points
of damage and it
stops moving. No longer fighting
back against Gum Gum.
And with that, the enemies
are vanquished. You guys did it.
Yeah.
Hey everyone, don't forget to give us a follow on social
media at StinkyDragonPod
on Twitter and Instagram. Why don't you
send us a message or a tweet?
Let us know what are some of your favorite moments
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hits, if you will. And don't forget, if you
engage with us on social media, you
might be an NPC in a future episode,
just like Lil' Jimmy, who's named after
James Kingsip at JimmyKing411.
As always, Sleek
is voiced by our own Ben Ernst, who's one of the
producers on this show.
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This Friday.
What is this place?
In these woods, we are prey.
The Watchers allow us to live because we follow their rules.
You can't see them, but they see everything.
No one sees one and survives.
From producer M. Night Shyamalan.
Written for the screen and directed by Ishanah Night Shyamalan.
Let them see you.
What are they doing?
Applause.
For you, Mina.
No!
The Watchers. Friday.
For you, Mina.
The Watchers.
Friday.
We all have the power to shape the world.
We're connected to the world we share.
To each other.
I am future.
I wait in the world of Echo.
Discover the extraordinary with Echo.
The spectacular new show by Cirque du Soleil. Now playing under the big top at Toronto Lakeshore Boulevard West.
The world is yours to create.
Tickets at CirqueDuSoleil.com.
Echo thanks its presenting partners Sun Life and its official partners Air Canada and MasterCard.
So they're just laying there?
Yeah, they're like little piles of wood.
Firewood.
There are exits out of this room on both sides of the chasm, north and south?
Correct.
Okay.
Which one goes into...
Because we were on a balcony area before, right?
Going in?
Like the landing?
Yeah.
That's from the eastern side you all entered.
So you came in from the east, and then there's exits to the north and south,
which would be to your left and your right
when you enter this room.
And do those both go back outside
or like into the building?
It seems like you're in one self-contained building
from what you can tell.
And then to the north and the south,
they're both exits that leave this building
that you're in.
Okay.
So either we need to try to get the party together
really quick on one side and leave out door,
or we split the party and get out of this room before another contraband wave comes.
And I don't know if we can make that 20-foot jump, all of us.
I guess we just go our separate ways then.
Okay.
Okay.
Mud, exit stage north.
Yeah.
What about everyone else?
I give a very long and thoughtful goodbye to Spectral,
telling that I wish him the best of luck
and that I hope he does well in the battles to come.
And then I leave.
Maybe I, like, lift my leg and do a quick fart
over in Sleek's direction.
Can I look around and see if there's anything
that the ones that were killed drop besides just wood?
Sure.
You can check the two on your side where you are.
Make me a nature check.
Nature.
I'm one with great natures.
Oh, my God, I rolled 20.
That's a 17 for me because I have minus three.
Oh, my God, he has one.
That's funny that you rolled a 20 and it's still only a 17.
that's funny that you're old a 20 and it's still only a 17 you feel like you can pull off some of the branches from these and use them as clubs if you wanted to just normal clubs yeah just like
wooden clubs you also feel like the roots look pretty cool all right like you feel like there's
something special about the roots remember how i said that one of them kind of like tried to like
wave its roots out at you and grab at you with them you feel like there's something special about the roots. Remember how I said that one of them kind of tried to wave its roots out at you and grab at you with them?
You feel like there's something special about them.
I guess I'll take the roots from both of them and then grab one of them as a club and whisper,
I'm sorry, to it.
And then go out whatever the closest door is.
I guess that's the north one.
Nope, south.
You're on the south side.
Sorry, south one.
He falls into the chasm.
Yeah, you're on the south side with Sleek and Spectral. The rest of your party is exiting through the north one. Nope, south. You're on the south side. Sorry, south one. He falls into the chasm. Yeah, you're on the south side with Sleek and Spectral.
The rest of your party is exiting through the north door.
So you're stuck with Sleek and Spectral.
Well, I guess I could run and jump over there.
Yeah, run and jump over and join the others.
Okay.
So the four of us are exiting north door.
Sleek and Spectral can do whatever they want.
Yeah, Sleek says, don't worry.
We'll probably meet up on the other side.
You guys go that way.
We'll catch up with you.
I like having them with us, though.
Especially Sleek.
Troll Bart.
Don't beat yourselves up too much.
If you need to go back to the castle to see the doctor at home,
we understand.
It's fine.
We got this covered.
It's okay.
We exit the door.
Okay, you all exit the door.
Like we established before,
you all are up in the treetops.
And as you exit this northern door,
you're out of this building, and
there's a wooden walkway that leads
a little bit. It goes down about 15 feet and
curves to the left and goes like another 10 or 15
feet and enters another building.
We're like at one of those team building
exercise camps, you know,
where they have like the walkways and the zip lines and all that.
Yeah.
Yeah.
Yeah.
It's actually just like that.
This whole show has been a team building exercise.
And you guys refuse to learn.
Right.
Team breaking.
Is it a door at the end of the walkway?
Yeah.
There is a door there that leads into this other building.
Oh, we should try to get across. We're like out in the open
air now, right? Yes, correct.
Great outdoors. Is there anything else
worth like looking around and trying to
get a lay of the land? Make a perception
check. Okay, I make that
check right now. It's 24.
You look around and
since you're in the treetop
canopies, it's very difficult to see very
far. All you can really see are like the other trees around, and it's a very thick forest that you're in.
What about animals?
Animals? Yeah, I mean, there's various small birds chirping about that are indigenous to the area.
Okay. Mud walks down the path towards that door.
Oh, yeah, you're standing at the door.
And wonders if the party's going to follow or react or anything.
Yeah, just wanted to make sure nothing happened to you.
Like, no Indiana Jones arrows coming at you.
Yeah, you're standing at the door to a building.
It seems to be of similar size to the one you just left.
You know, very similar makeup.
It's a wooden building.
No window into it?
From the side you're looking at, no, there is no window there.
Mud puts his ear to the door to listen.
Make a perception check.
20.
20.
You do not hear anything inside.
We're in an enemy base, and this is a door.
We don't know what's on the other side.
What's our plan of action to enter this room best?
Reaching clear.
I got an exploding arrow.
All right.
You guys ready for this?
Why don't we go in as everguards?
I like that idea.
How are we going to execute that?
Well, I've got a cloak.
I have a disguise kit.
Kyborg has a cloak.
And then, Bart, you can go invisible.
Okay. What do you have, Gum-Gum?
I have a cloak. And I'm an act. I can act.
Kind of liberal arts.
Raw talent.
I'm an act. I can act. I can act.
You could make me look like little Jimmy.
Or you have a cloak already, which makes you already look like an Evergarden.
I could disguise mud and I could go invisible.
I have disguise self spell.
Oh, okay.
I could be a prisoner.
We do it like Chewbacca style.
Or we just are all the Evergards.
Have we seen any half-orc Evergards?
Are there like some like xenophobic like stormtrooper type?
I don't know.
Are we allowed to know that, Gus?
You have noticed non-human Everguards.
I don't know if you've seen any orc ones, but you have noticed non-human Everguards.
Does invisibility burn up like spell slots, Barb?
It does, but we had a long rest.
Okay.
So it does use up a spell slot, but I could also use my disguise kit on myself.
Okay.
But I don't know if that includes like clothes.
Yeah.
How far can that go, Gus?
I know we've pressed the limits of the disguise kit before, but I can't remember like what we can do.
It seems to only have cosmetics, hair dye, small props, like great disguises that change your physical appearance.
So I don't know if it really, there's any clothing aspects to it.
You can hide under one of our cloaks and it just looks like one of us has a huge donk or something.
I think of like Jean Parmesan in Arrested Development.
Well, which one of you wants to be caked up with Bart?
Could you maybe make me not look like a half-orc,
just because we haven't seen any half-orcs?
Like makeup?
Yeah.
What do you want to look like?
Could you make me look like a hobbit?
Halfling. Halfling.
Is this okay that I'm doing this to Gum-Gum, the disguise kit,
before we start role-playing this scenario?
Do it.
Yeah, absolutely. You do whatever you want.
All right, Gum-Gum.
Have a seat in old Bart's chair.
Let me get to work.
He cracks his knuckles.
Okay.
And then now it's just me doing a bunch of stuff to Gum-Gum's face,
and all you see is like a big puff of smoke, like in a cartoon.
And then all of a sudden it goes bling.
He's done.
He's perfect.
Magnifique.
Hello.
He's the biggest halfling in the world.
My name is Big Jimmy.
Big Jimmy.
That's pretty good.
Mud casts Disguise Self and looks like he's close to the last ever guard I've ever...
Little Jimmy.
I can't change my size that much.
But you were an otter one time.
Yeah, as far as Disguise Self magic, I can look one foot shorter.
I don't know how tall
Jimmy was. Can you turn yourself
into an otter and then
disguise self?
No, I can't. I can't cast
magic after I've turned into an animal.
I just turn myself into
a big old everguard. That's what I do.
Big old everguard. And I will cast
invisibility on myself. There you go.
And then, Kyborg, what are you doing?
I have the cloak of many fashions,
and I'm just going to fashion it after every Evergard cloak I've ever seen.
It's like an amalgamation.
You're missing a cloak, are you, Mud?
Mud's full appearance mimics an Evergard.
I can change my clothing.
Okay, cool.
That's cool.
That's awesome.
Micah made a really great joke when Bart made Gum-Gum look like the world's biggest halfling.
Micah called him a hole- the world's biggest halfling.
Micah called him a hole-ling.
A double halfling.
A hole-ling.
Yep.
All right.
Since Mud looks the most like it because of the magic, I go through the door first.
Okay.
You open up the door and it opens up into a rectangular room.
It's about 25 by 15 feet with some pretty tall ceilings.
You see some windows on the north side of the room,
so that would be to your right when you walk in.
And it looks like outside that window,
there's like a little platform out there.
In addition to the window on the north wall, there's also a door out there as well
that leads to that little platform.
And there's another door opposite side of the room
from where you entered on the western side.
Inside the room, you see
shelves and tables that seem to be
cluttered with various tools.
What kind of tools?
Looks like carpentry tools.
There's a theme going on here.
Fashioning a wooden army?
My god, it's Pinocchio.
You mean Geppetto?
Geppetto. Fashioning an army of
Pinocchios.
No people inside this room?
Not that you see, no. Can I do a
perception check? Yes, absolutely.
Do a perimeter walk, little invisible boy.
Yeah, I'm gonna do a little investigation.
24. 24.
Is there anything specific you're looking for there,
Bart? Um... Or just like in general
to see if anything seems out of place? Like, I'm just trying
to make sure I answer your check appropriately.
Yeah, just if anything seems out of place, especially if, like, there's any people or enemies kind of, like, lurking. if anything seems out of place like i'm just trying to make sure i answer your check appropriately yeah just if anything seems out of place especially if like there's any people or
enemies kind of like lurking if anything seems off yeah because those wood guides appeared out
of nowhere yeah you know now that you've seen those wood creatures you know what to look for
and you don't notice anything like that uh you know you're looking around and you see various
like i said carpenter's tools and wood carver tools. And it seems like the tools are vibrating ever so slightly.
Vibrating?
Could I tell if like the floor is vibrating?
From what you can tell, no.
You know, it seems to be swaying a little bit, you know,
moving with the trees ever so slightly, but not that same kind of vibration.
No.
Interesting.
So it's like almost like these tools are just the tools are moving.
It's not like they're moving because of the floor or something like that.
From what you can tell, that is correct, Barbara.
Could I pull up my wand and try and do magic awareness
to see if there's any presence of concentrated magic?
Contraband!
Yeah.
As an action, you open your awareness to the presence of concentrated magic
until the end of your next turn.
You know the location of any spell or magic item within 60 feet of you that isn't behind total cover.
When you sense a spell, you learn which school of magic it belongs to.
Okay, how do you do that? Describe that to me.
How do you open up your senses to magic awareness?
All right, I will tap into my magical power.
And I pull out my wand, Boomba, and I close my eyes and wave it and go,
Mmm, magic, where is it?
Oh, the eldritch words.
Mmm, magic, where is it?
Yes, you sense magic. Not only from
your party, but emanating from
the tools as well. And what type is it?
Enchantment.
I knew it. These are magic
enchanted tools.
And as you say that, the tools seemingly pop to life, and then they all fly at you, Gumgo.
Oh, no.
And they start swarming around you.
Oh, no.
Wait.
What?
They recognize me as a magic wizard, and they want to join me.
Everyone go ahead and roll me initiative.
Oh, never mind.
Yep.
Nine.
Ten.
Six. Twelve. Bad roll day. Get him out. It's mind. Yep. Nine. Ten. Six.
Twelve.
Bad roll day.
Get him out.
It's initiatives.
Okay, Gum Gum, you have tools flying all around you.
What do you want to do?
So what types of tools?
Just can you describe like a couple of them?
Are they sharp tools?
Most tools that work with wood are sharp.
Yeah.
Saws, hammer, nails, hatchets, knife, small
saw. Tell you what, make me a perception check, GumGum.
Fifteen. Yeah, it seems to be
like all those tools I mentioned, and
in addition, you also see a small brass
key flying around.
Snitch. Are we in
the Harry Potter room?
And do I see anything where a key
might go in? I mean, there's locks
on the doors. Beyond that, no. Did I see a key a key might go in? I mean, there's locks on the doors.
Beyond that, no.
Did I see a key?
I'm going to get it.
Does it look like something I could try and grab?
Yeah, you could try that.
We'll say it's like some kind of touch attack or dexterity check to try to grab it out of the air.
Because they're all like flying around rapidly.
And you want to make sure you grab the key and not one of the other tools.
Okay.
So make like an unarmed attack to touch them and then a dexterity check to see if you're able to successfully grab it.
Can I use my bullstring magic on myself before I do it?
I touch myself and I get a D3 when I'm taking an attack roll ability check to add to the number.
That counts as an action.
Okay, so I can't do that before.
That would take the place of your like attack action.
Okay. Well then I guess I'll unarm strike this thing.
Yeah.
I'll try and grab it.
16.
Oh, not bad.
You have a high modifier for your strike.
Yeah.
Strength, isn't it?
Strong.
Yeah, you're able to reach out and touch it. So go ahead and make a dexterity check to make sure you grab the actual correct item.
12.
Got anything you can add to that?
I could use my...
Well, I could try my second attack.
That's true.
You're close, but I would say that you're unable to grab it.
Instead of grabbing the key, we'll say that a hammer comes by.
You end up punching a hammer as you're reaching your arm out
instead of actually grabbing the key.
Okay.
So since you punched it, we'll say go ahead roll like unarmed damage to see you know how much
damage you do to the hammer six all right yeah the hammer goes flying and it hits a saw that is
flying through the air as well but all the tools are still like circling around hammer beats rock
or scissors uh all right so i'll try another unarmed strike. Oh yeah, that's 25.
Yeah, you're able to successfully connect.
Now make a dexterity check.
Yes! 22! That's a nat 20.
22. Nat 20.
Yeah, you very deftly
snatched this small brass
key out of the air. It's now
in your hand. It's still vibrating a bit.
I found the key, but I do know.
Why is GumGum the hero of this episode?
He's doing all the cool stuff.
I'm so flustered right now.
It's all just his initiative roles.
He's going first.
Could I run to the next door?
Here's what Gum-Gum would do. He would run
to the door that we just... I start running
to the door that we just entered.
I found the key to get out of here.
The door you came in from?
Gum-Gum feels an invisible Bart take him by the shoulders and turn to the door that we just entered. I found the key to get out of here. The door you came in from? Yeah.
Gum Gum feels an invisible Bart
take him by the shoulders and turn him around.
Okay, sorry.
I found the exit.
Thank you.
I believe my father gave me the direction to go to magically.
And I run over and open the door
or try and put the key in.
To which door now?
The one opposite of us.
Yeah.
The one that we haven't gone into yet or from.
Okay, just for reference, there's two.
There was the one opposite you and then there was one to your right to the north
that leads to that little landing that was out there.
So you want to go to the one to the west
that was opposite from where you walked in?
Yes.
Okay, and you said you try to put the key in there?
Yeah, I see if it's locked and try to put the key in.
Yeah, the door is locked.
Yeah, we'll say you put the key in and unlock it.
So the door is now unlocked.
That key was for that.
That's the fastest we've ever gotten through a door before.
We're not through it.
You're not through it yet.
It's still closed.
It's just unlocked.
Okay.
Everyone over here.
Did the door.
And I, can I like go in?
Uh, no, it doesn't seem to want to budge.
The door's unlocked, but it's, uh, you're not, it won't open.
So like the handle works, but it just won't swing open?
Correct, exactly.
Can I listen and see if there's anything on the other side?
You've done quite a bit already.
I'm going to say no.
Okay.
All right.
The tools are still buzzing around you, Gum-Gum.
They're not happy with you.
So a ruler comes along and starts trying to wrap you on the knuckles.
Ow.
It hits AC 25.
Ow.
He's not rolled damage yet.
It wraps you on the knuckles for five points of damage.
Ow.
This is just like when I was in boarding school at orphanage.
You know how the orphanages have boarding schools.
It's common.
Mud, you're up.
You see like a swarm of tools.
It's like a swarm of bugs around a person, but they're tools.
And they're all swarming around Gum Gum.
It's hard to tell exactly how many there are just because they're moving so quickly and flying about.
If you had to guess, you'd say, I don't know, less than 10, somewhere 6 or 7, something like that.
So these things are under an enchantment.
If I were to cast Dispel Magic,
would I only be able to cast that against an individual tool,
or is the spell controlling them all the same spell?
Hmm, good question.
Make me an Arcana check.
That's not good.
Five.
You're not exactly sure how it works.
You're not clear on it.
I mean, I would say just try.
Sure.
I just try and cast Dispel Magic.
So you choose...
Any spell or third level or lower on the target ends.
For each spell a fourth level or higher on the target,
you have to do an ability check.
And so it targets one creature, object, or magical effect.
Yeah. So we'll call this a magical
effect, since obviously there's no creature
and there's more than one object. So make me
an ability check just for fun, using
your spellcasting ability.
23. That's pretty good.
Beat that, tools. So you cast the spell magic
and the remaining tools
all fall down to the ground.
All the ones that were buzzing around his head? Yeah. Even the brass key itself fall down to the ground.
All the ones that were buzzing around his head?
Yeah, even the brass key itself stops vibrating in your hands, Gum-Gum.
Gum-Gum, try the door again.
Okay, can I try it again?
Yeah, just for the record, we're out of initiative,
so anyone can do whatever they want.
Yeah, you try the door again, and it still seems to be stuck.
It's stuck.
Does someone want to try the other door?
I mean, this was the key that unlocked that door,
which makes me think it's the one we're supposed to go through.
I can try ramming it.
Or do we want to try the other door?
Let's try it.
Can I lay down and look underneath the crack?
Yes.
Uh, make a perception check.
Fifteen.
Oh.
You see, uh, another walkway under the door, like the one you all came in from.
That's it?
You perceive that they need to sweep the floor.
It hasn't been cleaned in a while.
And did I hear the rest of the party say they were going to check the other door?
Mud does. Mud's curious.
Okay, that door opens freely.
You're able to open it up.
And outside is just a small landing that has vines on it.
We could Tarzan over.
Yeah, the vines, like, climbable to somewhere else?
Uh, no, they go down.
So our only option is to go out and down there?
Or try and force the door.
Could I try to send my mage hand under the door to come around
to see if there's like a plank
locking it or something from the other side?
Yeah, how does mage hand work? You have to
see where you send it? Yeah.
As long as she can see underneath
the door. Yeah.
We need to invest in a mirror or something.
I don't know if it says anything about me needing to see it.
Yeah, it appears at a point you choose within range.
It doesn't say about, like, that you see or anything like that.
Yeah.
Well, say, yeah, you can try it.
There may be some penalties or disadvantage to it
since you can't clearly see what it's doing,
but, I mean, you could try it.
So you would just, like, look under the door, door cast your mage hand and try to have it lift or like
feel around if there's anything like blocking the actual door from opening deadbolt plank
classic bart beany you just see a hand that on the back of the door it's going
uh yeah you don't know what it feels though right you can just command it to move things like
if it feels something you wouldn't know.
Right.
Could it come back and write it on a piece of paper?
Just try it.
Yeah.
Anybody have a camera that I can send with?
Can the Mei-Chan do that?
Could it like communicate via writing?
I don't think it's like thing.
It's like just a manifestation of Bart's magic.
I tell it what to do.
Yeah.
Yeah. Yeah. I guess make me
God, what can I roll with that? Make me
like a... It would be perception?
No. Is that like dex? Dude, I tell you what
just roll me two d20s
we'll see what the lower one is and we'll go from there.
Okay. Dang it.
There's a four. Four.
Yeah, we'll say that you can hear the hand like kind
of like tapping up against the door and moving
around but it doesn't really seem to connect with anything or figure anything out. Yeah, we'll say that you can hear the hand like kind of like tapping up against the door and moving around,
but it doesn't really seem to connect with anything or figure anything out.
All right.
Mud turns into a spider and climbs down the vines.
Like big spider or swarm of spiders?
What are we talking about?
Big spider.
Yeah.
You turn into the big spider and start climbing down the vines.
It's kind of a ways up.
I forget how far I said in the previous episode
it was to get down to the floor of the forest,
but eventually you climb down
and you end up in a small clearing at the forest floor.
I'm at the floor?
Yeah.
Okay.
You know what I mean, right?
Like the forest floor, like 50 feet down?
Okay, yeah.
Like at the base of the tree trunk.
So I just climb vines 50 feet down?
Yeah.
Mud goes off and has his own adventure.
Bye, everybody.
That's just it. Mud's gone. Mud left own adventure. Bye, everybody. That's just it.
Mud's gone.
Mud left the park.
He's going to go find little Jimmy.
Okay, I guess I go back up.
That was fruitless.
Did you find any Easter eggs hidden on the map?
Like a collectible?
It seems easier to climb back up
because the vine is retracting as you're climbing up,
kind of pulling you up to the platform.
Can Spider-Bot, can you go look underneath the door?
Yeah, I'd like to continue to
crawl underneath the building and see if I can crawl
my way around to the other side of the door.
Oh, that's interesting. Yeah, you're able to
climb around the side of the
building. Normally, it seems like nobody would be
able to get around this way, but since you're
a spider, obviously you can.
You come across to the other side
of the door, and there's a walkway
very similar to the one you were on before.
And you see the door, and
there's a, like a bar, a wooden bar
holding the door shut. I, uh,
remove it. Okay.
No, wait, this is what I do. I say,
hey, it looks like it's jammed. If you all could
just really hit it really hard on
three, that'd be great.
Okay.
Kyborg?
You got it.
Here we go.
Count me down.
One, two, and on three, that's when Mud pulls the bar aside.
This is how Kyborg dies.
He runs off the ledge.
Is it just Kyborg ramming?
I think Bart's ramming too, right?
Sure.
Okay, Bart and Kyborg make athletics checks.
Here we go.
18.
That's a 12.
Okay.
You both run at the door.
Then at the last second, right as you get to it,
the door swings open slightly.
You both hit it.
It doesn't give as much resistance as you expect, and you both fall onto a pile,
one on top of the other, just outside the door.
No, they fall right into Mud's arms arms and he gives them a big old hug.
Oh, how horrible.
Aren't you a spider?
And I say, wow, Mud, that was a brilliant idea.
I thought for a while you accidentally went down those vines accidentally,
but it's just all part of your plan all along, wasn't it?
Yeah, yeah.
Yeah, of course he's still a spider, Chris.
That's why he has enough arms to give everyone a hug at the same time.
It's not a dungeon until Mud turns into a spider to try to fix a puzzle.
That's right.
Okay, yeah, so the door's open,
and there's a walkway that kind of, like,
snakes around from this building over to another building just to the west.
But Mud Head's there.
Yeah, let's hit that way. I'm down.
Everyone on board with that?
Yeah, time to go to our. I'm down. Everyone on board with that? Yeah. Time to go to
our duty as soldiers.
Evergards. Oh, he's
in character. Bart, you on board too?
Always. Always. You know it.
I'm still invisible though, right? Yeah,
you haven't done anything to end that. So
unless you say otherwise, you're still invisible.
That lasts for a while too, I believe. I think it does,
yeah. It lasts for up to
an hour. Okay. Spider mud. Should I
turn back into mud? Yeah.
I don't know if they have any giant spider
evergards. You don't know.
But are they arachnophobics?
Because, or whatever it's called.
Arachnophobia? Arachnophobia.
Okay. Because maybe they'll be afraid and they'll
run away when they see a giant spider.
Or it'll be like that crappy alarm
system where it's going to scream at us and
self-destruct. I turn
back into Evergard Mud.
Evergard Mud. Alright, so
the four of you walk down that
walkway and you're greeted with another
door leading into another building.
Doors! Doors!
So many doors!
Mud listens again. Mud
trusts nothing.
Make a perception check.
16.
No, you don't hear anything out of the ordinary.
Could Bart try the handle to see if it's unlocked?
Not open it, but just see if it's unlocked.
Yeah.
You give the handle a check, and the door appears to be unlocked.
Well, should we go through, fellas?
Go for it.
All right.
Bart opens the door.
Oh, sorry.
Were you going to say something?
Oh, no. I was going to say something? Oh, uh,
no, I was going to, like, walk in like we were all in character. Uh, what's
the main lady's name again?
It's not Spectral. So anyways,
I told Paralite, working hard or hardly working?
Infinite, more like infinite
nerds is what I said. Ha ha ha ha
ha ha ha ha ha. Isn't Paralite
so beautiful and talented?
Wait, you're invisible.
Who said that? Who said that?
Who said that?
I'm being the wind now.
Is that how the wind sounds to you?
It's a weird wind.
It reminds me of Evergard Kim.
Oh, yeah.
Big Jimmy, good one.
Is anybody in this room?
Yeah.
Okay, so you all are in character as Evergards,
and you all walk into the room, correct?
Yes.
Correct.
Yes, and I am the wind.
And Bart is the wind.
This room is a little smaller than the other ones.
It's a square room.
It's only about 15 by 15 feet.
It still has pretty tall ceilings and some windows.
There's a door opposite you yet again on the other side of the wall on the western side.
Then on top of that, there's also a door
to the northern side.
And you see windows on the north
and south sides of this room as well.
And we came in from the south side?
What side are we coming in from?
You all came in from the east side.
Okay.
In each of the corners of this room,
it seems like there's hanging hammocks, and
in the center of the room itself is a round table
that has, like, a shiny bowl
on it. When you all enter
the room, you hear, like, a chime
sound, like a ding.
Everyone make a
constitution saving throw. Uh-oh.
Fifteen. Nice. Twenty-two.
Mud, you got a five.
Gum-Gum, you got a 21.
So everyone seems to get really sleepy, except for Bart.
Bart, you see all of your party members eyeing the hammocks in the corners of the room,
and they all slowly start making their way to those hammocks.
Um...
You hear a disembodied voice state,
begin in a comfortable seated or lying down position.
I don't have a good feeling about this.
Oh, you got it.
Close your eyes.
Notice how good it feels
to close your heavy eyelids
after a long day.
Could I try shouting over this message
going, no, no, no, no, stop.
Wake up, wake up.
Yeah, we'll call it a performance check.
Make a performance check.
Oh yeah, it'll be a performance check.
Play the wake up gum gum song.
17.
Makes a request to the DJ.
Gum, gum, gum, gum, here comes the sun, gum, gum.
Oh, it's morning already.
Oh my goodness, I feel like I barely slept at all.
Bart, you start singing your wake up song and trying to make as much noise as you can,
but your party's still making their way over to the hammocks.
Could I go and slash the hammocks?
Good call.
I was about to recommend that, but...
Yeah, you can't recommend anything.
You're sleepy.
You got heavy eyelids uh yeah Bart
what do you want to slash him with like your dagger or something my dagger yeah do you want
to like cut them down or do you want to like cut them through the hammock part so that they're
unusable uh cut them down like through the hammock part so you can't use them okay the room's not
very big so you're able to do this pretty quickly you know you go to each of the corners and start
cutting down all of the hammocks and And what do you do with them?
Do you like carry them with you or toss them on the ground?
Toss them on the ground.
Okay.
You cut them all down and toss them on the ground.
And even though they're logically, they're unusable, they're just laying on the ground,
your party members still make their way to them and seem to be like lying down on the
now cut down hammocks that are on the ground.
With every breath, the stress of your day can melt away
and your body is slowing down, getting ready for bed.
Do I have anything that could light things on fire in my inventory?
Can you start an arson?
Let's find out.
Prestidigitation.
Mud is yawning and says,
remember there's something in the middle of the room.
What's in the middle of the room again?
There's a round table with a shiny bowl.
Could I go over to that and look at it?
Yeah.
Oh, wait, wait, wait.
How big is the bowl?
It's not very big.
It's like one to one and a half feet across.
So is it big enough to fit four hammocks?
I'm going to say no.
Even if you ball them up, you wouldn't be able to fit them in there.
Is the bowl a bowl you would use a big spoon or a regular spoon
in? Oh, I hate you.
The regular bowl? Make me a
perception check, Bart. Oh, nice.
21. The disembodied
voice seems to be emanating from the bowl
in the center of the room.
Could I go over and flip the bowl upside down?
Yeah. You flip the bowl
over. Bart just goes and fits his
thick butt right in the middle of the bowl to muffle it.
You flip the bowl over so that it's upside down on the table.
And it's quieter, but you still hear a voice.
Inhale and exhale.
Quiet the mind and the soul will speak.
At this point, all your party members are in different corners and they're all laying down with their eyes closed.
What's the bowl made out of?
It's made out of like a thin metal.
So I can't like smash it?
That's subjective.
Could I try smashing it?
Yeah, what do you want to do? Like pick it up and like slam it onto the ground or something?
Yeah.
Bart smashes it with a hammer.
You said that at almost the exact same moment Micah typed that in chat.
That's really funny.
And I'll smash it with a hammer.
Is that referencing something?
Put that flea in a box.
Mail that box to myself.
That's Emperor's new groove, Chris.
Yeah, you pick it up and slam it onto the ground.
Roll like a D6.
Why not, Bart?
Interesting.
D6.
How many not?
Four.
Yeah, you slam it down onto the ground
and it dents the bowl on one of the sides where it hits the ground.
Does anything happen?
It doesn't seem like it.
The bowl, you know, kind of rattles around it.
It makes a really loud, discordant musical chime when it hits the ground,
but your party members are still asleep.
Like I said, the bowl is dented now.
So it didn't have to seem to have any effect on it.
Was there anything else on that platform
other than it was just a bowl on a little platform thing?
Yeah, it was just the bowl
on that table. You know what they say,
if at first you don't succeed, smash it again.
Eat it. I was also going to see if I could
could I do a command on the bowl?
You can try. You can always
cast whatever you want. Could I try
commanding the bowl to silence?
Yeah. Silence!
The bowl once again says,
inhale and exhale.
Quiet the mind.
Did it not roll? Looks like you're gonna have to
fill it with some liquid. Pee in
that bowl!
Um.
Do it. Can I, yeah, can I spit in the
bowl? No, you know what you need to do.
Yeah, spit in the bowl.
Okay, I'm gonna spit in the bowl
bart hawks up a loogie have you had allergies lately bart do you have like some extra congestion
yeah we're up in the trees lots of lots of pollen yeah you spit in the bowl and you hear in the room
let all the toxic energy flow out of your body so what that's what she's trying to do
quiet the mind let all the toxic energy out of your i. So that's what she's trying to do. Quiet the mind. Let all the toxic energy out of your body.
I wonder if it's trying to also get us to do something.
All right.
Can Bart pee in the bowl?
Yay!
Yeah, do you need to go?
Have you not gone yet today, Bart?
That's one of his talents.
When he gets nervous, he could pee at any time.
It's like nervous pee.
I'm the same way, Bart.
I totally understand.
Yeah, yeah.
Yeah, not knowing what else to do, I guess
Bart brings out little Bart and
begins peeing in the bowl.
El Barto, is what I call him.
How can I
say this without getting gross?
I fill the bowl. Yeah, you put
a considerable amount of liquid into the bowl
and you continue to hear the voice, but it
sounds like it's underwater. It's a gurgling
sound.
Okay.
Well, this doesn't seem...
Just let your stress out the way.
I also love the fact that all my friends are asleep
while I'm just like pissing into a bowl in the corner.
That's the time to do it.
Is there like a little like crack in the floor
where I could just pour my liquid out?
Yeah, it's a wooden floor.
So, I mean, any liquid that spills would fall. It falls on little Jimmy down in the floor where I could just pour my liquid out. Yeah, it's a wooden floor. So, I mean, any liquid that spills would fall.
It falls on little Jimmy down on the forest floor.
Yeah, meanwhile, little Jimmy's walking along on the forest floor.
Glad to be back home.
I have a hammer in my inventory.
Could I try smashing it with a hammer?
Yeah, it's just like a regular hammer.
Iron head, useful for pounding pythons into a wall.
It doesn't have damage or anything.
Roll like a, I don't know, roll a d6.
Six.
You pound the bowl.
It doesn't break or anything.
You put a rather large dent into it.
And when you hit it, like a discordant note once again sounds out,
like an out of tune piano or something.
And it just rings throughout the room.
At this point now, there are two rather
large dents in the bowl. It's not looking nearly as pristine as it did before. But it's still doing
the same thing? Yeah, it doesn't sound as clear anymore. It sounds, you know, kind of garbled.
Maybe it's because of the dents. Is it having any effect on my party? No, they're still snoozing.
And once again, you hear, begin in a comfortable seated or lying down position.
Surprising that Bart's slamming on a
thing with a hammer going, ding, ding, ding,
ding, ding, isn't woken us up yet.
I'm going to try one more thing.
Could I try playing my lute? Yeah.
I'm just wondering if the notes have anything to
do with anything. What do you want to play? Do you want to play
a song or you just want to put some notes
out or what do you have in mind?
Yeah, I'll just kind of strum on it playing some notes and stuff like that uh yeah
make a performance check i have a one but i'm lucky so i roll again 28 28 bart you're jamming
it's a shame nobody can hear it except the bowl yeah you're giving a master class in loot performance
but nothing seems to happen well should dang. Well, should I just try if I want to sleep?
Given to peer pressure.
I'm curious as to why
Gus has been very specific on how many
dents have been in the bowl and how it gets
garbled the more you dent it.
Yeah, I guess I'll just hammer it again
if I can. Yeah, with that same
hammer? Yeah. Yeah, go ahead and roll me a d6.
Six again.
Yeah, the bowl's looking very dented.
And, you know, once again, when you strike it,
the note that it makes, you know,
makes the hair on the back of your neck raise.
It sounds so discordant and gross.
And you hear it say,
close, close, close, close your eyes.
And then it slowly stops.
And then your party begins starting to wake up.
Why does it smell like asparagus in here?
Oh, God.
Did you guys just take a short rest?
That counted as a short rest?
No, it wasn't long enough.
It was too short.
It was a micro rest.
Well, what if I cast catnap?
Thank you for whatever you did.
I don't really know what happened.
Wait, let's not talk about it ever again.
Yeah, what exactly did you try to get the bowl to stop?
That's between me and the bowl.
Why is the bowl wet?
It's crying.
It was sad to die.
Why is the floor so sticky? Sticky?
It's not sticky. That would be
I would have to go see a doctor if that were
the case. I had a dream that
Bert was serenading me
while it was raining.
So there's another door on the other side?
Correct. There is a door opposite from where you
entered and then a door to your right as well.
Does anyone need magic boost?
What kind of magic boost are we talking about?
I don't know.
Do you guys need magic boost?
Will you get more spells?
I don't know what Gum Gum's asking.
Do you need spell slots?
I mean, yeah, always.
Oh, you want to take a nap?
No, I have a thing that can give you magic.
Oh, I mean, yeah.
Give me more spell slots.
I can only do, I only have three of them.
But if any of y'all are like low.
I'm okay on spell slots right now. if but if bart's burned some stuff maybe i mean i i'm still
pretty good i've only used up two of my level two spell slots okay i just think bart needs just like
a drink of water or something to you know refresh themselves what makes you say that you look
parched um so we came in from what angle? What direction?
We came in from the east side.
And then you said there's a door to the west, and
there's a door to the... North.
North. And there's also windows
on the north wall, right? North and south,
both, correct. And south. So basically, to either
side of us, there's windows. Correct. Sure.
Mud looks out the north windows. You look
out that north window, and like
before, you see a wooden platform out there with vines on it.
Oh, another just like balcony?
Mm-hmm.
Okay.
Mud tries the west door.
You open up the door to the west and it swings open.
And on the other side of it, you see a very short walkway.
It's only about five feet or so.
And then another building.
All right.
These disguises have been really working out for us.
Let's be sure to stay in character.
And so we're eventually going to come across some other person.
There's going to be a reason we went through all that trouble, okay?
Okay.
Cool.
Yes, sir, Mr. Boss of the, what are we called?
Evergards.
All right. Thank you, Big Jimmy.
Okay, go to that
cross the path and go to the next door
and I listen to the door.
Make a perception check. That's a 17.
17. You do not hear
anything out of the ordinary. I open the door.
You open up the door and it's another
small room like the one you were just in.
It's square. It's about 15
feet by 15 feet with
some pretty tall ceilings and windows. Once again, there's a door on the opposite side to the west
and a door to your right to the north, as well as windows to your left and right. Along one wall is
a countertop with bowls and baskets of fruit and vegetables. And the opposite wall is a long table
with stools and a cistern of water in the corner. And no one's in here.
No one's in here. Hey, what little Jimmy
told you? There wasn't going to be anybody here.
When did he say that? You all asked if
you were going to encounter guards or anything, and he said,
no, everyone should be gone. I'm invisible.
You guys are all dressed up.
It's a cistern of water.
What is that? Yeah. Probably a pitcher.
Yeah, it's like a big container of water. Yeah.
Should we do some magic detection maybe?
Just in case.
Go for it, Gum Gum.
I pull up my wand.
Show me the magic.
Show me the magic.
There is no magic to be shown, Gum Gum.
You don't detect anything in this room.
Anybody hungry?
It's the day the magic died.
Bye bye, Miss American Pie.
How many bowls of vegetables and fruit?
It's scattered.
I'd say about four or five, something like that.
What's pee in them?
No reason.
No reason.
I'll bite.
Mud picks up a piece of fruit.
You pick up something from one of the containers.
It's actually a roasted mushroom.
Bart opens his mouth, motioning for you to throw it in.
Sure.
I toss it to Bart.
Bart chomps down on it.
It's delicious.
Mud keeps watching Bart to see if he turns into something.
Check his eyelids.
Y'all are normally so cautious. I'm shocked
that Bart was just like, yeah, I'll eat that.
Well, he said there's no magic.
Poison isn't magic.
Why would they poison their own base?
Well, luckily for you,
I am resilient
to poison.
Lucky for you. And we knew that.
That's why we gave it to Bart.
Yeah, let me test all the food in here.
Yeah, Mud grabs another piece
from a separate bowl. You reach into
another bowl and you
pull out some really dried up fruit.
Like we talking like edible, like dried
like. Yeah, like it's been preserved. Yeah, like it's
been dried up to preserve it.
Ah, Bart opens his mouth.
Mud throws it at Bart again.
Delicious.
You think this might have been an apple.
So it's the cistern of water and just all the fruit.
That's what we have in front of us.
Is there anything else?
Fruit and veggies.
Like I said, there's a table with some stools on the northern wall,
close to where the cistern of water is.
You want to go investigate there?
Yeah, I guess walk over and look at it.
Look at what, the table or the cistern or the stools?
I guess the cistern first.
Yeah, you take a look, and it appears to just be mundane plain water.
Is there a brethren?
Nice.
At the same moment, Micah typed, no brethrens.
I think we need to make a stew.
Are there any ingredients?
Do I perceive any, like, directions anywhere?
Make a perception check.
Okay.
While he's doing that, there's a door, right?
Yes.
Eleven.
You don't perceive any recipes.
Can Mudd just try the door?
Yeah.
The door is unlocked and swims open and there's another walkway that goes out and then kind of curves to the left around to another building.
Should we just leave this room?
I think this is someone's lunch.
Should we just do, like, a quick perception check to make sure there's nothing else we're missing?
Sure.
Yeah, roll it.
I'm confounded.
All right, that is a 24.
17.
Yeah, nothing really stands out of the ordinary to you.
You don't perceive anything else.
I think this is just the kitchen.
I'm down to leave.
You guys want some snacks?
Let's get some snacks.
What's the tastiest looking thing there?
Well, that's subjective, isn't it?
Well, you know, what do you think the gum gum would like?
The gum gum.
There is some mustard pickles.
Oh, mustard's disgusting.
How about some pickled cabbage?
Yeah, I could do that.
All right, there's some pickled cabbage there.
Yum, yum.
And I guess I'll eat it.
You eat it?
Yeah, why not?
That puts you back at max health, gum gum.
Wow.
It's good.
This pickled cabbage is good.
It made me good. It's good. This pickled cabbage is good. It made me good.
It healed me.
Can I go?
I just wanted a bottle of vial
of like pickle juice.
It's good pre-workout
and great for relieving cramps.
That's true.
Yeah.
You could drain
some of these pickled vegetables
and just take the juice
with you if you want.
Okay.
Yeah, yeah, yeah.
I'll do that.
I think I have a couple
of like glass vials with me.
All right.
Can we move on
to the next room?
Yeah. Everyone wants to move on? No one else wants anything else? Okay.
You'll notice that this path seems to climb up higher than the other bungalows,
wrapping around the center tree trunk.
As you follow it, rays of light peek through the surrounding leafage from the west.
At last, you reach an unlocked door.
You enter into a large, open, ornate hall with high ceilings made of the tree's natural canopy.
Along the western wall are tall windows
with an idyllic view of the sunset
cascading across the treetops of the forest.
And in front of the windows are three thrones
made of gnarly pine.
They sit empty.
In fact, you look around
and it looks like the whole room is empty.
No elderlings, no pinecraft,
just the thrones and some stairs leading below. Is this the same place we saw in our like dream sequence? It is.
A muffled voice comes from the stairs. Is that Brink? You hear a slow creak and a door on the
opposite end of the hall opens and a slender silhouette slinks into the room holding a dagger A narrow half-orc face comes into view with empty black eyes staring at you.
Spectral?
One infinite down.
He wipes the blood off his blade.
For interns to go.
What?
We're not agents. Who was it?
Spectral.
It was Spectral?
Yeah.
Spectral, like, got stabbed?
No.
He's holding a bloody knife.
No, it sounds like he's possessed or something.
He's carrying a bloody blade.
Oh, and he's implying that he killed Sleek?
Possibly.
We'll find out on the next episode of Tales from the Stinky Dragon. Oh, best news I've heard all week. Oh, and he's implying that he killed Sleek? Possibly. We'll find out on the next episode of Tales from the Stinky Dragon.
Oh, best news I've heard all week.
Oh, good.
No, we don't want them to die.
Well, we are Evergards, so yes, technically we do.
Really committing to the bit.
All right, well, thanks for listening, everybody.
We'll be back again next week to find out what exactly is going on.
And then maybe introduce some new mysteries.
All right.
We'll see you all then.
Bye.
Bye. you