Tales from the Stinky Dragon - Passé in Perrish - C02 - Ep 33 - All Your Hags in One Basket
Episode Date: January 30, 2024The party attempts to thwart the Coven’s plan to invade Perrish! Support us at stinkydragonpod.com/first ! Join us on Discord: https://discord.gg/roosterteeth Check out our merch and follow us on... Twitter, Instagram, TikTok and more: https://linktr.ee/TalesFromTheStinkyDragon Go to http://shadyrays.com and use code DRAGON for 35% off polarized sunglasses and snow goggles. Learn more about your ad choices. Visit megaphone.fm/adchoices
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This is a Rooster Teeth Production. to the stinky dragon, guzzle our latest gulp, web and flow.
It's a mixture of strongly brewed necro coffee,
a bite of honey, murky almond milk,
shaken with lots of eyes.
One taste of this tarantulaic tonic
is enough to give you eight legs to stand on.
Previously, our adventurers were enlightened
with the dualistic life of
the alchemist. Next they plotted back into Parish and plotted their next move to handle the hags.
But can they overcome the coven? Or will they become the coven's next victims?
Latch onto a libation. Let's leap into our lore.
Is this a Mandela effect moment or
do you normally say good evening at the top?
Good evening. No, it's Mandela
effect for sure. Yeah. You've said
either or you've said good day all the time? I feel like good day. Good day. Yeah, it is a Mand effect for sure. Yeah. You've said either. You've said good day all the time.
I feel like good day.
Good day.
Yeah, it is a Mandela.
You said that.
I was like, that's wrong.
It should be evening or night because this is a spooky setting.
That's what I thought.
But you know what?
But the podcast is released at 10 a.m.
So what do we do?
6 a.m. for.
6 a.m.?
Or no, 2 a.m. for audio.
2 a.m. on audio.
Yeah.
Yeah.
Time.
It's construct.
There's got to be people listening to it right at 2 a.m., right?
Doing the overnight shifts or something like that.
I have listened to podcasts the moment that I get
the notification from Spotify.
Shoot an arrow. Shoot an arrow.
Shoot me. Shoot Sean. Micah says
the greeting is usually
alliterative based on the monster.
What does he know? Based on the
monster? Yeah. What's the monster
for today? This was good day all you dark
weavers. Okay.
Okay.
Dark weaver day.
I'm going to hit our players with an arrow.
Thank you.
My name is Gustavo Cerullo.
I'm the dungeon master.
And this week's role-playing warm-up question is,
what does your character do to relax slash de-stress?
Well, hello.
I'm Barbara Dunkelman.
What's up?
Sup, bros?
What's up?
And I play Elga von Brath, the half-elf vampire barbarian, level six.
And Elga, you know, she wants to really kick back and relax.
She does a number of things.
One of her favorite relaxing hobbies is hunting.
Going out into the forest or into the city,
finding unsuspecting person and giving them a little taste.
Hunting people?
For friends.
Yeah, for friends.
Yeah, definitely not blood.
Definitely not.
I thought this was a room. I was alone in here.
Say space.
Say space. Say space.
Confession booth.
You said an unsuspecting person.
Are these like, yeah, that's the question.
Are the arrow questions answered together as a group or is it like a confessional?
In the theater of my mind, this is a cutaway.
They're in an interview setting akin to the office and they're just answering to the camera.
So the interviewer who is Gus going, people?
Yeah.
And I'll go, no.
Yes, like reality show, like
confessional style. Yeah, I like that.
Yes. So that's what I do
to relax and then lie and, you know,
stretch my legs. Just
some mild murder. Yeah.
And that and bubble baths.
So hunting and bubble baths.
Not correlated whatsoever.
Coagulated. Coagulated.
Coagulated.
Is that the word?
Yeah, yeah, you got it.
Type A bubble bath.
Gross.
Hi, I'm Barney Farney, played by Chris Damaris.
He was like.
I'm a human cleric.
And, you know, what I like to do to unwind is I go out to the market
and I talk with people who pass by if they'll stop.
And I like to unwind yarn.
Take a ball of yarn and you just kind of unwind it
and then you wind it back up around.
It's just, and you talk to people.
That actually kind of does sound relaxing.
I don't get the connection between the two activities.
Unwinding.
I know, but why are you unwinding the yarn
while you go and talk to people?
In my mind, Barney thought that that's what crocheting was.
He saw someone doing it and he's like, I can do that.
And that it's like a mobile activity?
Yeah.
Okay.
And I just like that people
have such interesting stories.
Chris delivers the majority of Barney's
lines directly at me.
And I just go with it.
That's great, Chris.
I mean, Barney. So Barney, you like to
listen to the stories as opposed to being
the one who tells the stories.
Talk or listen. Both.
Sometimes talk and listen.
He's just wandering up to people.
He doesn't know
unwinding yarn and listening.
You know, sometimes...
Well, he's doing something,
so they're suspecting.
It's just an old man
just puttering up to y'all,
not saying anything,
and pulling apart.
I do like the idea
that he's breathing really loud, though.
I also think he also just starts mid-story. Like, you like the idea that he's breathing really loud though. I like to think he also just
talks mid-story. Like you have no
idea what he's... So when I
went to the store... Is he talking to me?
This is a completely believable story.
I went to a craft fair and I got locked
into a conversation with an old man for, I
kid you not, minimum 15 to 20
minutes. So old people lonely.
You know, you can talk to an old person
if they're not problematic
Or practicing with Barney
I'll go next stay there it's me
It's Chip Haney it's your best pal from
Wisconsin
Where's that
Wisconsin this is in my lore
You've established
It's all the way where the wizards are from
Oh gotcha
I'm played by Blaine Gibson Chip Haney Hades, a tiefling rogue, level six.
And, you know, I have multiple activities for unwinding.
You know, I do a little bit of yoga
when we were taking a long rest and I got the time.
If not, it's a short rest.
I'll do, I'll practice my box breathing.
And then when we have like a really long rest,
you know, go out into the city
and follow some leads on my missing wife, Carol.
Might pick up a few people, interrogate them.
They don't give me the information I want or I think that they're suspicious.
I'll also kill them.
It's weird, though, because I keep running into Elga.
I was going to say, Chip, we could combine our relaxation hobbies together.
I just didn't know that that's how you blew off steam.
That's how I blew off steam.
We got so much in common.
I'm so sorry that I'm listening in on your we just established that these are by themselves and you immediately
responded to zelga that's great so i know you you you gave a lot there to unpack ship what's
box breathing oh box breathing it's where you breathe in for three seconds practice it with
me podcast listener three seconds and then you hold on to it for three seconds. Practice it with me, podcast listener. Four. Three seconds. And then you hold on to it for three seconds.
Uh-huh.
And then you release for three seconds.
Oh, that's nice.
Yeah, and you just keep doing it.
And you breathe.
And it's like making a box.
Breathe in.
Why is it a box?
It's two.
You breathe in, out.
Breathe in.
Breathe out the Eucalyptus box.
Breathe in.
Breathe out.
You forgot to hold.
Yeah, that's somewhere in there, too.
It might be a triangle or pentagon breathing.
Oh, okay.
You know.
Pentagon.
It's just all about the breathing.
Okay.
I was just curious why it was a box, but I guess that makes sense.
Yeah.
To be honest, my real world doctor actually told me this, and I still don't understand
why it's called box breathing.
It's because of the holding.
She made the square.
Yeah.
I was like, okay, I'll just breathe more.
It's more for a visual hold out.
Yeah.
Anyways, I hyperventilated and passed out.
What the audio listeners
can't see is Barbara
tracing a square in the sky.
A visual learner.
Anyways, murder. That's my long and short
of it. Okay. I'm sensing a
common theme in some of these answers here.
Yeah, we all have almost exactly.
Elga and Chip murder
and Barney murder
someone's brain.
Matilda, who do you
murder? For fun, relax.
I'm John Reisinger and I play
Matty Confucius. He's an
air-cocking ghost monk and
what do I do to unwind?
It's very simple what I do to unwind.
I actually talk to my therapist.
Ah.
That sounds healthy.
I'm all about bettering oneself and taking I actually talked to my therapist. Oh. Yes. That sounds healthy. Yeah.
I mean, I'm all about bettering oneself
and taking responsibility for one's own actions
and thoughts and everything.
And so, yeah, a therapist really helps with that.
And so, yeah, that's what I do.
You know, there's a non-zero chance
that your therapist would talk to you,
then encounter Barney out in the wild.
Get out of my confessional booth.
Then get kicked, beaten, and interrogated by me,
and then murdered by Belga all in one day.
It hit the whole party.
Get butt.
A group rate for family therapy.
I like to think that we can all join in in the confessional,
but then that gets erased once we're back in the campaign.
Ah, yes, yes.
Non-canonical.
No one remembers that.
The confessional is after the fact.
After the whole campaign.
We are talking to the barkeep.
That's implying that we all survived this campaign, which is...
Oh, my goodness.
Yeah.
What are you talking about?
Speaking of which, we're at a very pivotal moment.
Yeah.
In the campaign.
Yeah.
I'm in the ground.
Big battle, but also a pivotal moment because we get the end of Stinkuary. Oh, yeah. Yeah. I'm in the ground. Big battle, but also pivotal moment because we're getting to the end of
Stinkuary.
Oh, yeah. Is this the end of January?
This is past Stinkuary.
Yeah. No. No.
Last episode of January? This episode
comes out on the 23rd?
The 23rd. Of?
Stinkuary.
So we have our big live stream. No, I think it comes out
the 30th. Oh, never mind. Forget this. 30th is after the live stream. Yeah, it comes out the 30th. you're weird. So we have our big live stream. No, I think it comes out the 30th. Oh, never mind.
Forget this.
30th is after the live stream. Yeah, it comes out the 30th.
You're up.
Oh, Chris was actually so excited and he fully deflated right there.
I was so sad to watch.
Here's the thing about today's episode.
We got to be extra nice to Chris because it's his birthday today.
Is it?
The release?
No, today.
Real life.
Wait, really?
Today's Chris's birthday.
I feel like a terrible friend.
That's okay.
I don't care. Your haircut looks great. Thank you. Wait, really? Today's Chris's birthday. I feel like a terrible friend. That's okay. I don't care.
Your hair color looks great.
Thank you.
Bon anniversaire.
I got you an inspiration die for your birthday.
Oh, yeah.
I have one.
You got me that last year.
You got the same.
It happened again.
It happened again.
Chris is just a little creature.
He peaks and valleys.
It's called triangle living.
It could be a party favor.
Blaine just gave quite the look.
Let's fight!
It's a big fight.
As you are sneaking over,
Chip, the Hag Eye in your possession
suddenly glows with a green light
and you hear a shriek of laughter bellow from the purple and blue hags the green hag cries out from the nearby cage
chirac and skitch begin chanting we can't see you you've got a beacon in your pocket
chirac and skitch join hands and their feeble figures rise into the air.
Shiby's cage also rises into the air behind them.
On each of their foreheads, a third green eye appears.
Oh!
One claw!
Three talons!
Our coven united!
Three hags!
One sisterhood!
Our powers ignited!
All three hags erupt with sickly green flames, and a shockwave booms throughout the cavern.
For the first time since you've seen them,
all three hags no longer appear as decrepit old crones,
but instead a trio of fearsome and formidable witches.
Everyone roll initiative.
Oh, my God.
Wait, restart the math equation.
I got lost at three hacks.
One claw, three talons.
Two horns. One claw, three talons.
Divided by?
Hold on, hold on.
Why are you responding to him, Gus?
Because Barbara's actually doing something.
Because I'm actually ready.
Oh, you're ignoring Blaine and talking to Barbara.
One claw, three talons.
That tracks as Gustavo much better.
Our coven united.
Three hags.
Square root.
One sisterhood.
Our powers ignited.
All right, fine.
Let's solve for pie.
That equals everyone roll initiative.
Yay.
I feel like in the audio design, David, just whatever Blaine says, just make it really quiet.
So it seems like Blaine's in the other room
whispering.
No, that's hilarious. Did we roll initiative last
time? Because I think I had a good roll. You all did. Do you want
to use that? Does everyone want to use your initiative from last time?
I'd be okay with it, but it's up to the room.
I have no idea what it was. I got him up here.
It was 5 for Mateed,
21 for Barney, 21 for Elga,
19 for Che. Party-wide, it was
pretty good. Yeah. Yeah, except for Mateed. Except for Mateed. And then Barney, 21 for Elga, 19 for Chet. Party-wide, it was pretty good. Yeah.
Yeah, except for Mateed.
Except for Mateed.
And then Barney, what's your dexterity?
Super fast.
Two.
Super fast.
Or 15, plus two. Okay, mine's 14, so you would go ahead of me.
Your super fast was before you looked at it, because I saw you scroll to it.
That's just the confidence of Christopher Demers.
I knew it was like a plus.
Barney would be ahead of Elga then because his
dex is better. Alright.
That's where Minecraft villager comes out when you make
noises like that.
Alright, and
just to reset the stage
so you all remember, you all were in this
We'd all prepped to try to do an attack.
Correct. You all had gotten into position. You're in this
like the Talon HQ slash lair.
And you had some Cavalry who had come with you to assist you.
He did so good.
He's been pretty good about it ever since I gave him the tip.
Just pronounce like Capillary.
Cut to Gus practicing in his mirror every night.
Capillary.
Capillary.
Capillary.
I go to sleep in fear.
It's the last thing I say before I fall asleep and the first thing I say when I wake up.
That's good.
It's concerning his wife.
She's very worried.
And I guess I'll re-describe the lair a little bit just so you have like a bit of a layout as to what's going on.
It's like a standing army.
There's a lot of people.
Yeah, there's like people going through the tunnel.
There's all the...
Yeah, that's kind of why I wanted to like give a little bit of an overview.
More so than normal just because there was a lot going on so in this big lair this is where you all had been before where you fought Lewis in
the ice dome there is a body of water kind of like a river going from east to west kind of in the
northern portion of the room along with a large tree at the northern end on the western end at
the northwestern corner of the room there's a bunch of magical oddities surrounded by some darklings. In the center of the room, that's where Skitch, Chirac, and Shivy are, along with the Headless Horseman.
I thought Shivy was in a cage.
She was. She still is.
But as a cage.
But the cage has started floating in the air.
So, and she's in the center of the room as well?
Well, she's kind of off to the eastern side.
That's kind of where Mateed, I believe, had gone off to.
I was laughing because Mateed's in the ground
trying to go into the cage.
Oh, yeah.
The cage is not floating.
And then in the southeastern corner of the room,
there is a pile of corpses.
Now, is Shivy floating or is Shivy's cage floating?
Probably both.
Because I'd imagine that she's floating,
but the cage is still heavy. Like on her?
She's going, argh! The gravitational
power's coming from her, not the cage.
Right, she's just waiting down.
So just to clarify, the cage began floating
and it has also moved to the center of the room.
Okay. So it was in the eastern portion,
but now that it's floating, it's kind of like
joined with the other hags.
Cool. Cool. Oh, I saw
the hag eye, so that's giving away my location,
even if I go into hide.
That's why they said,
we can see you.
I stick it in my pants.
I tried something different this time.
That's funny.
Ew, gross.
I tried to draw what you were describing.
As you said.
I'm sure it was great.
It is a beautiful drawing.
It is a blue line across the center of a...
It is a river and then a tree.
How accurate is that, Gus?
I don't think you said river.
I think you said body of water.
I said a body of water, but I did say it was flowing.
It is kind of a river.
This is the water you all used when you escaped.
This is unprecedented.
Gus has left his DM station.
It looks like a child's
drawing. Oh, we know what it looks like.
We don't have to see it.
But all I got is the tree, the river, and then
a cage. It looks more like a waffle iron.
It does look like a waffle iron.
Send that image to
Ben. We can do that on social.
Oh, that was the cage.
That was the cage.
I thought it was like a sewer grate.
I didn't know what I was looking at.
Okay.
There's a new, there are new episodes of Bluey on Disney Plus.
And one of them, the theme of it is not being able to understand what your kids are drawing when they draw it.
And that whole, I guess you came and that you just gave me those vibes.
That looks like the worst country's flag.
Like pirates took over a small island and that's the best they came up with. gave me those vibes. That looks like the worst country's flag.
Like pirates took over a small island
and that's the best they came up with.
There were no like graphic designer pirates.
Remember
be nice to Chris for his
birthday. Chris does a very good
job. He just turned
six.
Barb's version of be nice to Chris
was pander Chris.
Yeah.
Very good drawing.
Good use of color.
Well, speaking of Chris, Barney, you are up first.
You have the highest initiative roll.
What did Barney do to prep?
I cast that really cool spell that stops the fae.
What was it called?
Barbara just wiping Chris's spit off her face.
I was.
Yeah, you were in the beginnings of casting that spell
that would capture a bunch into one spot.
Yeah, but I was going to do the separate the witches.
Right, from their crew.
Oh, no, separate the witches.
The three witches.
It sounds like they went over.
Yeah.
So, so, so.
Witch, witch.
So, that spell.
I know.
Chris has a lot of intense energy, which is great.
I really appreciate that he's present here.
But as he was like talking to Blaine there, your eyes were wide and your neck was clenching.
Should we put Blaine and Chris next to each other so Chris can't look directly at Blaine anymore?
He's just gay.
I think he finds comfort in Blaine's presence and the connection that they have as friends.
And I think that's there.
And I think that's actually meaningful.
Yeah, we're buddies.
I was casting Leemon's tiny hut.
No, it wasn't really. Not that one.
I can't find the one I was casting.
Gus, can I have the Dungeon Master screen?
Magic
Circle! That's right.
And it's like a binding thing.
Magic Circle. And it separates it
from all the other types and it makes them
weaker inside of it and they can't leave it.
Why is he yelling? Why is he yelling?
No, it's fine.
He's ready for battle.
I appreciate that Chris is really here for this moment.
If I remember right,
correct me if I'm wrong, Chris,
you had tried to cast it in such a way
that you were separating the hags from each other, right?
Like it wasn't some outside hag.
Yeah, I think he was making it as a spell.
Yeah, the two outside hags,
the two hags that aren't caged.
And caged, right.
Right.
You were trying to encircle both Skitch and Shirok in it.
Was that?
No.
No?
Only one of them.
Okay.
That's what I thought.
Is that you were doing it to separate the outside one from.
So you were separating Skitch and Shirok from each other.
Yeah.
Yeah.
Okay.
And if I could get any of the other hag slings thrown in there.
That's right.
He asked if there was. Yeah. So there's anybody close and you said nobody was.
Unless they probably haven't moved yet.
Correct.
It like took a minute to cast it right.
Yeah, we'll say he was prepping it ahead of time.
It's 100% Chris's turn, so you can avoid my questions on my turn.
But I do have a question that might help you.
Gus, may I have the floor?
The chair recognizes the Honorable Chip Haney from Wisconsin.
Your Honor!
Can we tell if Shivey, if she was given the opportunity,
would she be able to separate?
Is she showing signs?
Is it the cage that's binding her?
To be some kind of insight check on your turn to try to ascertain that.
Can Chip ascertain, is the cage stopping her from going
or is it her yeah you know like she might be like magnetically my guess is that they're all floating
together because they all have to be together and like it's just pulling like the cage essentially
is like around so can i separate them your honor so what you're asking is if your magic circle goes into effect.
Yeah, can I do that?
Yeah, we'll say sure.
Your circle pops up.
It's a 10-foot radius.
Circle gets the square.
10-foot radius, 20-foot tall cylinder of magical energy centered on a point that would allow you to encapsulate Skitch, but not Shirok.
How high are they up in the air?
Well, I'll answer that in a second here
I just want to finish going over this
Well it does matter
Because it has to be centered on a point on the ground
That you can see within range
So if they're higher than 20 it has no effect on them
But let's go over what effects
You did choose first
So you chose a fake creature
And it would affect them
They would not be able to willingly enter the
cylinder the creature tries to use teleportation or interplanar travel it must first succeed on a
charisma saving throw any creature inside of it has disadvantage on attack rolls against targets
within the cylinder okay targets within the cylinder can't be charmed frightened or possessed
by the creature when you cast this spell you can elect to cause its magic to operate in the reverse direction,
preventing a creature of the specified type
from leaving the cylinder
and protecting the targets outside of it.
And that's what you wanted, right?
Yeah, so that, well, what I wanted to do
is make it so that the one that's in it can't leave it.
Okay.
And then can the other Fae go into it?
So I'm going to say they could enter
because normally, the normal operation
is a creature can't willingly enter the cylinder.
Then if you cast the reverse, a creature cannot willingly leave.
Normally, they could not enter it, but they could leave it.
But now since you're reversing it, they cannot leave it, but they can enter it.
And I'll say that they're floating about 15 feet in the air.
So the cylinder would be tall enough.
Okay.
But she does get a charisma save DC 17.
Does that answer all your questions?
She gets a charisma save to be caught in it?
Yeah.
There's a save at the top.
Charisma 17.
Oh.
I hope she misses it.
Okay.
Let's see here.
Did that answer all your questions?
I do too, Chris. Did that answer all your questions, Chris?
Yes, yes, yes.
Sorry, I know that's a spell we've never used before.
It's very complicated.
I want to make sure we understand all the ins and outs of it.
It's always interesting to learn about.
Okay, so charisma.
Saving throw.
She has good charisma.
Oh, no.
She got a plus three on that, so she needs a 14 or better to make it.
Too high.
Yeah.
I mean, it's still in your favor.
That is a five.
That's a failed save.
Uh-huh.
She's trapped.
For your birthday.
Only for your birthday.
Should Chris have advantage on all his rolls?
Let's not go crazy.
We just need our birthdays to land on boss fights.
Right.
So they begin floating in the air about 15 feet.
Your magic circle finally solidifies.
It finally takes effect and it encapsulates Chirac.
Ah!
Did that surprise you, Barney?
No, no, that was in like...
That's Barney trying to become an air cocker.
A cock!
Speaking Batista language.
And then can Barney run into that circle run or hobble whatever you know like
make his way imagining he gives a warrior cry that lasts like half an hour yeah
it's like that scene in austin powers when the the ice uh i was thinking more like no it's like
it was a it was like a steamroller. Steamroller, yeah.
What's that politician in the... Who?
Oh, yeah, the one that fell out of the presidential racer
because he went...
It's kind of that.
You're about 80 feet away from where Chirac is.
Okay.
All right.
Because he's at where we all came in.
Correct.
Because he didn't move i know
uh i believe chip had started moving to the east and matita had gone underground to in the eastern
direction as well but i believe where we left it was elegant barney we're both still near the
entrance yeah so since we had like pre-cast that was that my action or was that like i'll say it
doesn't take an action that you had already started casting that previously. Okay. Well then what I will do now is I'm going to cast.
Is the thing you just cast a concentration spell.
I just wanted to bring it up in case you accidentally cast another
concentration spell.
Cause I want it to hold.
No,
it isn't.
It's not a concentration.
It is not.
So is it a time?
Yeah.
Yeah.
Yeah.
It's timed.
So I don't have concentration.
And I cast...
Spirit Guardians!
This is loud as Chris has ever been.
Chris is really bringing it today.
How much coffee did you have?
I call four spirits to protect me.
They fit around you within a distance of 15 feet for the duration.
And they do...
Are you doing Radiant or Necrotic?
No, they do...
Of course I do Radiant.
Unaffected creature speed is halved in the area.
I choose all my party members and the cavalry to be unaffected by it.
And on a failed save, when they enter it, they take 3d8 Radiant damage.
So I do have to give a quick point of clarity here.
Yeah.
So I wouldn't say that, you know,
since your other spell,
you started casting in a previous turn,
you know, it activated here.
I said it didn't take an action.
There is still a line there. You cannot cast two spells in one turn
unless this one's like a cantrip or something.
Because it's his birthday.
I just didn't.
So you can cast a spell that's a non-action,
like a bonus or a reaction,
or you can use a cantrip or attack,
but really we're crossing a line if you cast two leveled spells in one turn.
Let me step in as the loyal now.
If he does the radiant thing on the next turn,
can we do that thing where he walks back and forth to proc the effects
like I do in Baldur's Gate?
That's what he did the last time we were in this room.
Did he really?
Yes.
Oh, that's great.
My memory resets on each episode. Who am I playing? Like I do in Baldur's Gate. That's what he did the last time we were in this room. Did he really? Yes. Ah, that's great. Hmm.
My memory resets on each episode.
Who am I playing?
Chutes and Ladders.
Is that a spell?
I'm looking.
I don't think it really affects you that negatively
because you weren't going to be able to get close enough for it to.
No, it's yes.
To cue it up in case they enter your space.
Yeah, yeah, yeah.
It's a good spell.
Well, then, here's what I can do, Gus.
Ha-ha!
Is I can use my, as my action, I will do my, my, my, I'm a cleric, and I do step.
Is it still Chris's turn?
Twilight sanctuary.
Ha-ha!
As an action, you present your holy symbol, and a twilight emanates from me.
30-foot radius, fill the dim light for one minute until I'm incarcerated or die, and
I grant 1d6 plus 6.
What?
Incarcerated?
Incapacitated.
Incapacitated.
I grant 1d6 plus 6 temporary hit points, or I can end the charming or frightening.
This is part of my turn.
I'm going to roll it now.
Just preemptively.
He's not even waiting for Gus's go ahead.
He's just saying, I'm going to roll it.
That is a four.
That is 10 temporary hit points for Barney.
And anyone within 30 feet of me will get it.
I think probably just me.
I think it is just Delica.
10 temporary hit points?
Well, at your turn.
At the end of your turn.
As long as you're nearby him.
And then as my bonus action.
Oh my god.
That's my bonus action.
He's really punching those consonants.
Oh yeah.
If he just
says it loud and empowers through the description,
you're not going to stop him. I can't.
He physically can't. This thing's
happened. He's using the power of headphones
to overwhelm you.
I can't think because my ears are getting
stabbed. Until you incarcerate him.
I know. He said that.
This is the greatest
flub ever.
Quick, somebody arrest that old man.
He's punching my eardrums.
As my bonus action, I harness divine power.
Whisper it.
No, I don't do that.
As a harness, I steps of night as a bonus action.
When you're in dim light or darkness,
you can magically give yourself a flying speed
equal to your walking speed for one minute.
You can do this three times.
So I use that.
So now I'm flying.
My phone just alerted me there's loud noise nearby.
Did it really?
No.
Barney, now he goes, ha, ha.
And he goes now into diagonal upwards, like soaring upwards towards the fight.
Yeah, that's cool.
If Mateen can do it, I don't see why Barney can't.
When I was a young kid and I was too energetic, one of the things my parents would do in order to try to work that out
is they would literally ask me to do laps around the house just to get my MGS.
Do we need to do that with Chris?
Chris, do you want to go take a lap?
I'll take a lap around this battle.
Let's go.
Chris knew there was a spite today.
I got pumped for it.
He came in jazzed.
Hey, Chris, I approve.
This is great.
I like the synergy.
All right, who's next?
I'm done.
Do you want to trade seats?
I think he does.
Well, so Gus, you have the floor.
What happens?
The chair recognizes itself again.
The honorable Judge Gustavo.
Elga, you are up after Elga is Chip.
Okay.
So all that's cool?
That's good?
We're all good?
Yeah, we're all good.
Great.
Okay, so Elga has readied the Fangfrost spell.
Oh, right. You were... You had that proc'd? propped i had it yeah you were just ready for it once uh i'm sorry chris just shot his hand up
once the darklings got close yeah did you want to say something i was just wondering
are they now in their turn since i moved moved 30 feet, are they within my proc?
We'll determine that at the end of their turns when it would proc.
I'll be glad.
Sorry, Barb.
Are you crying?
Your eyes are watering.
I might be from laughing.
Okay, so Elga has her Fangfrost ready.
I believe you were preparing it to go off when the Darklings got close to the choke point there in the passageway.
Yes.
Good move.
Yeah, they are, at this point, I would say they're pretty close.
Metagame-wise, they're going to move past you and, like, continue their attack into Parish later in the initiative.
So they are as close as they're going to be to you right now.
Okay.
By the time it's your next turn, they'll have gone too far.
I'm going to use it now then.
Okay.
Yeah.
So I'd like to cast Cone of Cold.
Yeah.
I guess centered on the area that, like a 60-foot cone that I wouldn't hit myself, obviously,
but that would try to get the most of them as possible.
As far as the cone goes, you're the tip.
Man.
Right.
If I control water, I'd like raise the river and then have her freeze it.
Raise the roof. Make a wall. Oh. Party circle. That'd like raise the river and then have her freeze it. Raise the roof.
Make a wall.
That'd be cool.
Good one, Barney.
That was Chris.
Good one, Christopher.
Happy birthday.
We're all really happy for you.
All right.
So a blast of cold air erupts from your hands and each creature in a 60-foot cone must make a constitution saving throw.
They take cold damage.
8d8 cold damage.
Whoa!
A creature killed by the spell becomes a frozen statue until it thaws.
Metal.
Which is pretty cool.
It is pretty awesome.
Thank you, Chris.
Thank you.
Wow, he's hyping me up, too.
I think it's a good move.
Thank you.
I'll be taking on the grass after the show.
Okay.
So it's a constitution save.
Let's see here.
I don't think you have a save in here typically, do you?
Me?
Or who are you talking to?
Yeah, you.
I don't think I have to do anything.
Oh, I see.
I see it's in here.
DC 13 constitution.
I was just curious what the number was.
Oh, yeah.
Sorry.
It's 13.
Okay.
Their constitution is not great.
Plus one.
So they need 12 or better.
And how many are there?
There are about 20.
Whoa.
So are you going to have to roll 20?
Yeah.
Sorry.
That's good.
This might be, this could be like one of the biggest attacks we've had so far in this campaign.
As far as damage?
Could be.
Yeah. I don't know. 88 is not that bad. Yeah, but 88 across 20 players, though. True. like one of the biggest attacks we've had so far in this campaign. As far as damage? Could be.
I don't know, 8d8 is not that bad. Yeah, but 8d8 across 20 players, though.
True.
You could just, like, this could be a fantasy nuclear bomb.
A little Boppenheimer.
So basically anything that's like 12 or below.
Yeah.
Nine of them save.
And I think they still take damage even if they save.
I believe it's half.
Yeah.
So go ahead and roll your 8d8 damage. And I just do it once and even if they say leave its half. Yeah, so go ahead and roll your 88 damage
And I just do it once and they all take the same. Yeah, I assume you don't want to roll
160
35 that's above half of what you could have potentially gotten
Do they have more than 35 life? It then you just killed 11. yeah i'm just
doing some quick math here they'll erect a statue here to commemorate no she erected her own statue
yeah how long does the statue last i mean i don't know that's a good question because like until it
thaws until it thaws so yeah it's pretty cold down here right yeah it's gonna be a little while
and also just perish i wonder that again we're talking about an impasse.
It's a bottleneck.
It might slow them down.
Yeah, a wall of people.
A wall of frozen little kids.
Plus, I mean, think of the psychic damage, the damage to their, you know, morale.
There's the morale.
Think about that.
I'm sorry.
I'm sorry.
Ten hours later.
I had a lot of coffee today.
Or not enough.
No, you didn't.
I did.
I can feel the coffee energy in this room.
It smells like caffeine in here.
I can taste it.
It's in the air.
Palpable.
Yeah, your cone of cold originates out and then radiates out from Fangfrost in a conical
shape out in front of you, catching most of the Darklings by surprise,
freezing all 20 of them in place with looks of horror on their face.
Heck yeah.
Think about the morale.
So they're all frozen.
I'm sorry.
Did I say Darklings?
I meant Haglings.
Haglings, okay.
It was a horde of Haglings.
So half that damage was enough to freeze the other nine?
Yeah.
Okay, cool.
What's the most embarrassing pose?
Which one of them of the 20, what are they doing?
One of them was picking its nose.
Ah, got you.
So wait, did the cone hit where it blocked?
They're still, I think I'm still between them
and the choke point, right?
Yeah, it wasn't totally the perfect position.
It was pretty close, but not quite to where it blocks everything in.
That's pretty good, though.
Can we make this like a domino situation?
We push one and then it kills all the other ones.
And then how close am I now to Barney?
Barney, did you fly your pole?
I moved towards the witch.
But you flew like at a diagonal up, right?
So he flew 30 feet on the hypotenuse.
How many times are we going to do the Pythagorean theorem in this show?
He's up in the air 30 feet diagonally from you.
30 feet up in the air.
Oh, he's 30 feet away.
Is that C?
You saw for C?
That is C.
C is 30 in this case.
So he's 30 feet away from me.
Correct.
So I'm within 30 feet of Barney, which means I would get the temp HP.
Just get right below him, but don't look directly up.
You could also advance if you wanted.
I guess I'll go closer to the hags as well.
I just meant that you could advance and you'd still get the benefit.
Yeah.
Now, when Barney floats, does he have a flying motion,
or is this just like you're dragging a PNG in Photoshop,
and he's just still
holding on to his walker in the exact same way he holds the walker yeah but legs kick oh it's like
it's kind of like a weird et yeah do you know how i genuinely picture the first time you did it was
that do you guys remember in the old disney peter pan when tinkerbell drops pixie dust on uh nana
the dog but only gets her butt.
And so then she's just floating from her butt.
That's how I imagine, as Barney's holding his
walker.
It's just his arms.
So yeah,
I want to move a little closer to the hags, but still
within 30 feet of Barney. So do you move
your full movement, or how far
do you move? How, if I
move my full movement of 40 feet how close would
that get me to them you're still you were probably in the same position barney was initially so you
know i said he was about 80 feet away from them okay i'll move the full full for 40 oh my god
i will move the full 40 feet first try say that 10 times real fast. Yeah, that's good. And then could I also rage?
Absolutely.
Okay.
I will also rage.
I like the sequence of events.
It's that you did all that and then move 40 feet and then you just start screaming in anger.
It's good intimidation.
I think Elga's at the top of the KD ladder.
Yes.
She is. For this campaign.
Anything else, Elga?
No, I will end my turn
there. Alright. So I get 10
temp HP? No, you get 9, because I rolled a 3.
He rolls it every time for you. Yeah, I have to roll for everyone.
Okay, so it's fine. Thank you.
Alright, Chip, you're up, then a bunch of NPCs
and then Mateed. If I were to cover
the Haggai to prevent it from seeing,
do I perceive if they can
know the location? Because this is going to
impact whether or not I can hide from them effectively.
Make an arcana check.
Please.
Come on.
You're like a plus on intelligence.
I'm plus four, yeah.
That is a 12.
What if you stab the Haggai?
Ow!
It's their third eye!
Yeah, you're right.
You think that the magics of the Haggai,
it's like a medieval air tag,
that they can still, they know where it is.
It's a sensory just knowing.
If I stuffed it in my underoos,
they're still going to know.
They're going to see something,
but they're also going to know where I'm at.
Even if it's like in a sack or dark,
they would know more or less where it is.
They have a good idea of it.
So I'm assuming that if I do what Chris mentioned and I stab it, is that an action?
You mean to attack it?
Yeah, because it says Haggai has AC 10, 1 HP.
What happens if Chip puts it in the bum bag?
It still attracts my location.
Yeah, it's an extra dimensional space,
but it's still held within Chip's, like in his area.
Can I perceive if there's airplane mode?
Do you have a lead box you can put it in?
Is there a way that I can get rid of this thing
without blowing my turn?
Yeah, throw it.
Drop it.
Well, is he going to like count that
as like a bonus action or something? No, I think that'd be like a, just to throw the hat guy. Come on, Gus. Come, throw it. Drop it. Well, is he going to count that as a bonus action or something? No, I think
that'd be like a, just to throw the
hat guy? Come on, Gus. Come on, Gus. Or
stab it! That's a turn,
though. That's true. You don't
think it's worthy of
an action? That's how little you think of it?
Just drop it. Yeah, okay.
Yeah. It's still going to see.
Maybe if I drop it face down or something?
How far away am I from Shibby's cage? Drop it and then move, and as you move, you step on it. That's a good call.. So maybe if I drop it like face down or something. Drop it. How far away am I from Shivey's cage?
Drop it and then move.
And as you move, you step on it.
That's a good call.
I like that.
I'll kick it.
How far am I?
Because then he can't say that that's an attack.
Yeah, I just happened to be there.
I tripped over it.
You're just moving forward.
Yeah.
I'm just going to be stomping.
And if you happen to get in the way, that's your own fault.
Yeah.
You haven't ever specified how do you step forward.
You know, are you tiptoeing?
Are you walking? Are you a member
of the Ministry of Funny Walks? How far
am I from Shrivey's Cage? Let me take a look.
Chip's a stomper. Yeah.
Well, I mean, I'm actually a rogue, so I would be like
a tiptoe more than anything.
You had moved a little bit. You hadn't double moved.
You had done a normal move, right? Or a single move?
I think I did a move. If I
double moved, then I wouldn't have been able to hide.
So I moved and hid. Okay, so you're about there. And my movement speed's I think 30. a move. If I double moved, then I wouldn't have been able to hide. So I moved and hid.
Okay, so you're about there.
And my movement speed's, I think, 30.
You're the worst person to have had that Haggai, huh?
For stomping, yeah.
Because being secretive.
Yeah, for hiding.
I'm like, come look at me!
I'm flying!
Come find me!
From where you are, the cage is probably, I'd say, between 40 to 50 feet away.
Okay. So if I were to, like, unsheath my arm blurbling onto the eye,
are we going to count that as an attack?
Could I just stab this thing but, like, not make it an attack?
It's Chris's birthday.
Unless it's something you need.
It's Chris's birthday.
You could do it at disadvantage.
Because how did you get the eye?
He said you could do it at disadvantage.
Yeah, yeah, yeah.
I'll do that.
I'll do that.
You can do it normal. I just wanted to see if could do it at disadvantage. Yeah, yeah, yeah. I'll do that. I'll do that. No, you can do it normal.
I just wanted to see if you would accept that.
If you accepted it, yeah.
I'll take disadvantage any day because I got lucky.
How did we get that eye again?
Could you remind me how we got that eye?
I got it from...
Did Shivey give it to me?
It'll be your third eye blind if you blind it.
Chris.
Get out of the room.
Leave the room.
He is on the ball thing.
All right, thanks for listening, everyone.
I'm done. I'm done.
I'm done.
Now, how did we get it?
I want to say it was when we had Lewis turn sides with us.
Shivy might have given it to us then.
Because I feel like Shivy is on our side.
Right.
Or unless it was a ploy.
So is it something we want to keep?
Unless she's tricking us.
Because they put her in the cage, but they know we could see.
Yeah.
What?
What?
It was trick us.
Yeah.
But what does her being in the cage have to do?
It lures us.
It makes us think that she was in trouble and that she was on our side.
We need to go ahead.
Oh, now we need to protect the eye.
Maybe.
I still think I'm still opting for saving Shivey.
You do you.
So, okay.
I want to kill the eye.
I want to stab it. Okay. You said
you want to attack at disadvantage. Yeah, and that's
not going to be my main attack, is it? It's just because I'm just, you know.
Yeah. Wait, so Shivy gave
us the eye, so is she just shivy?
You get
out with Chris.
That was really good.
That's an 18.
Did you want me to do disadvantage?
No, that's fine.
Okay, it's a good joke.
Yeah, it hits.
Okay, so I stab the eye.
Oh, I guess I'll do damage even though it's like 1D.
It's a 1 HP.
That's a 7.
That was good.
Yeah, that was disgusting.
You're welcome.
You're squelched.
You have a bright career in Foley ahead of you.
Yeah, that and bra strap snapping.
You deploy your arm blade of blurbling onto. Yeah, that and bra strap snapping. You deploy your
arm blade of blurbling onto
the hag eye and it shatters.
And as it does so, each
member of the coven yells out
in pain and holds their
eyes. It also does two damage
of poison because my arm blade
of blurbling is poison. Do you think you can poison a stone?
I don't know. Hey,
I'm just giving you numbers. You do with them what you
want. I'm pretty sure a rock is immune
to poison. Here's the thing. It's an eye.
So I was thinking maybe
it's like a voodoo doll where it transfers
the damage.
Anyway, so all of them just go out.
Yeah. Is it their third
eye that causes them pain?
They put their hands to their face in the
eye region. You're not exactly sure
where. Okay. So this is a
whole Three Stooges thing we got going here.
Don't.
They weren't expecting that. Alright, so
that happens. I discard the
stone
because whatever. And then
Shivy's in the middle with them.
No. No? Right?
Yeah, she's not in the middle, but her cage has moved over.y's in the middle with them. No. No? Right? Shiby's on the edge.
Yeah, she's not in the middle, but her cage has moved over.
She's on the edge.
She's with them, but she's on the edge of the room.
Yeah.
Yeah.
I guess I'm just trying to say, like, so she's already there.
I was going to try to intercept her if she was still in transit.
I wonder, so is she, like, floating at the top of the cage?
Because the cage, that's what I was saying. I don't know if the cage is floating or Shiby's floating and the cage just happens to be with it.
Why would she be on the top of the cage? Because she's floating and she's I was saying. I don't know if the cage is floating or Shiby's floating and the cage just happens to be with it.
Why would she be on the top of the cage?
She's floating, she's carrying the cage.
I see, I see.
I didn't understand your question earlier.
I think it's more of Magneto and the X-Men animated show.
I think that's more like it. Because then I was like, maybe you could jump to the cage.
That's what I'm thinking.
Yeah.
Okay, it's 15 feet in the air and a certain distance away from you.
Correct.
I have a...
What's my jump?
What kind of jumps?
What kind of ups do I got, huh?
Is this a Space Jam situation?
Am I a dunker?
Is that half your movement?
Are you trying to jump straight up?
Because there's different rules depending on what you're trying to do.
I think I want to make my way over to the cage,
jump onto the cage,
and then lockpick the cage.
Okay, so we would say that that's the high jump.
So you're trying to jump up into the air.
The rules say you can jump into the air a number of feet
equal to three plus your strength modifier.
Three plus my strength modifier.
My strength modifier being, is it 15?
No, your modifier.
That's your modifier.
Plus two?
So five.
Five feet.
You do a five-foot high jump if you move at least 10 feet on foot
immediately before the job higher than you can jump lane hold on oh that's no no i have boots
on i have boots on five feet is really high five feet would be like clearing my shoulder right i
could do that i don't think so yeah if i had the right shoes on i could do that so how high is the
cage it's about 15 feet what's What's your carrying load right now?
Can you do it with your carrying load?
No, you're light because you're a rogue.
So I will say, it also says, in some circumstances,
your DM might allow you to make an athletics check
to jump higher than you normally can.
What about three times as high?
So he jumps five feet, but that's with his feet clear.
You actually have your body and your arms extended above that. So
you can reach above you a distance equal to
the height of the jump plus one and a half times your
height. So how tall is Chip?
He's tall. He's like five ten.
Okay, so I'm going to be honest with you, but then you think about
his arm. So then yeah, so let's say if that was
six, he could reach nine plus
five is 14. You're only a foot short.
What about my tails? My tail?
Can I use his tail to spin.
Why don't you, if you describe it for me
vividly, then you can make an athletics check
to see if you can eke out that extra foot.
Okay, first of all, it's not from in place.
I'm getting a running jump. And if there's any terrain,
I try to look for any sort of raised ground
to get some extra distance up.
How I imagine this
is that this is you,
Chip, approaching
the whole thing and then off screen
a voice, the narrator, talks and so
Chip pulls like a what's his face
saved by the bell. Everything pauses
and he turns and he's explaining this to the
narrator. So I'm looking for
Ray's ground. Time out.
And I'm gonna, because I also have
my tail, I'm gonna use that as like kind of an extra
push, like a third leg. Okay. To push me off the ground. And yeah, I'm going to, because I also have my tail, I'm going to use that as like kind of an extra push, like a third leg to push me off the ground.
And yeah, I'm going to reach out with my arms
and I'm going to yell while I do it
because that gives me extra distance.
Oh, for sure.
All right.
Yeah.
Go ahead and make an athletics check.
Let's see if you're able to get that extra foot you need.
I used to go bouldering with Blaine a lot,
and he would scream every time he approached the lift.
I can't believe they did.
It's a 12.
That's above average.
But I have a lucky.
But do I fail?
Actually, does lucky let you know?
Does lucky let you know?
You have three luck points per long rest
whenever you make an attack roll,
an ability check, or saving throw,
you can spend one to roll an additional T20 and choose which die to use.
You can choose to spend luck points after you roll the die, but before the outcome.
He got to the bad part.
And so 12.
It's worth it to me.
Yeah, I'm going to reroll that, I guess.
Okay.
And then you get to choose because that's one of the things that's bad.
Sure.
So what was it?
Strength? Athletics. Okay. And then you get to choose because that's one of the things that's bad. Sure. So what was it? Strength?
Athletics.
Six.
How was it?
So 12.
So 12.
12's not bad.
Do you want to use another lucky?
I think 12.
He's, oh, he might be baiting you.
12 might be fine.
He might be baiting you.
Yeah, 12's fine.
I told you.
I told you.
In my head, since it's only a foot, I was like, if you get 11 or higher, I was going to give it to you.
I know that smile.
That's so funny.
I know that smile.
I wish you just wasted all those love points and you were like, you're fine with a 12.
God.
Gus wishes that too.
Yeah.
You extend just a little extra.
Something gives you a little extra bounce in your step.
And you're able to jump up into there and grab on firmly to the cage.
I feel like you do the thing where barely,
like, the fingers from one arm are able to latch on.
Yeah.
And then you're able to, like, you know,
pull your other arm up and, you know,
make yourself a little more solid on it.
Yeah, exactly how I tore my bicep in real life.
And while this happened, Barney goes,
wow, and is, like, amazed while flying through the air.
I'm below you.
Barney, you're watching from up there?
What?
Okay, so then I climb and then I want to use my thieves tools
to try to pick the lock to get Shivy out.
Okay, make a sleight of hand check.
Sleight of hand, okay.
19 plus 8, 27.
Oh, yeah, that's like nothing.
Yeah, you're able to, you know, finagle the lock with your tools and get it open.
Okay.
What do I have left?
Because I've done a lot.
So I'm just going to let you tell me what, if I have a bonus action, if I have any remaining moving speed.
So you moved, you did that, you jumped.
I'll say you still have an action if you want it.
Generous God, he is.
He is, he is, he is.
You've been doing really well.
Okay.
What's something cool I could do?
I mean, if I'm already up there,
I want to jump from the cage onto one of the other
hags if they're in distance and just give them a stab.
What the heck? I mean, let's make this
a real cinematic moment. I mean, what the heck?
What the heck? Eh? Eh,
why not? Duh. Before
you make your leap and do all of that,
I want you to make me a perception check.
Here we go.
It's a one.
Two minus one.
Maybe now would be a good like.
You're facing backwards.
You think now's a good lucky?
I mean.
You do you.
It's totally up to you.
It's whatever you want.
I just can't believe.
I feel like you always roll a one
for perception. How does that always happen?
Because I have negative
modifiers. Because Blaine
wants to perceive everything.
So whenever he actually needs to roll for
perception. When you perceive everything, you perceive
nothing. Yeah. Alright. I'm gonna roll
another perception with Lucky.
Poop. I hate
Poop! I hate.
It's a one.
It's a one.
You rolled a two again.
You have one more lucky.
You have one more?
Yeah, do it. Dude, I never get to use luckies in combat.
It's always in stupid situations.
He's going to tell me, your shoe's untied.
Last lucky.
This one's going to be a 20.
I feel like a dude in Vegas losing everything in slots.
It's my last quarter.
Chip needs a new pair of shoes.
19 minus one, 18.
Yes.
There you go.
Yes.
Sweaty.
Why did I wear overalls?
Gus is like, one was enough.
It looked like a long john silver.
One was all you needed, actually.
All you need is one.
You know, you're preparing to make your jump, you know, over to the hags,
but something catches your eye,
and something tells you that maybe you shouldn't jump.
Something in the cage catches your eye.
Oh.
What is in the cage?
Shivy.
Right.
Okay.
Shivy, get out of here, you big dumb idiot.
We got to go.
The door's open.
Go.
What are you standing around for?
Go.
Go.
Go.
So, um, um, you, you, you like, maybe it's like the, the dimly lit light or the way that
the fire reflects off of Shivey's face, but she looks very familiar to you and you think
you see the face of your missing wife.
Are you kidding me?
And Shivey's facade in her face
slowly dissolves and fades to the familiar face of Carol.
What?
Wait, I'm going to cry.
Wait.
Is this an illusion?
What does this mean?
Uh, okay.
Oh, well, he's hanging on this cage.
She holds up a finger to her mouth like a motion.
Okay. Okay.
Alright. Find out what that means in the next
episode. No!
No!
I know based on our recording time that it's not true.
I was watching. You couldn't even
say that without laughing.
There's a Micah suggestion. That's a good one, Micah.
Oh, man. Oh, man. I wish.
I...
Oh, this is heartbreaking.
I give her a knowing nod.
Very subtle.
I like, I want to, I want to reach out.
She's right there.
A nod or like a.
No, I can't.
Doesn't want to blow cover.
Like, like, like, yeah, no.
Chip, Chip, Chip knows how to keep his cool.
He's been in, but this is, this might be a different situation.
Chip, are you crying?
No!
What are these big droplets of water?
It's the eggs! They smell like
onions!
So stinky! Don't worry!
Okay.
Blaine just screamed
like a banshee at rolling a one
and then proceeded to say,
Chip knows how to hold
okay i'm gonna i'm gonna give a knowing nod and then i'm gonna use cunning action to go into hide
okay and you're gonna stay in the cage or what's your plan there actually no if i have an action
remaining i'm just i'm gonna pull shiby out of the cage. Actually, while I'm disengaging from the cage,
I'm going to pull her with my tail,
and then I'm just to get her out of there,
and then I'm going to go into hiding.
This is a very difficult moment for Chip.
So you're pulling her out and then jumping back to the ground?
Yes.
Okay.
Make an athletics check to see if you're able to land
and keep your feet under you.
Because I got nothing left.
Oh, my God.
It's 12.
Yeah, that's fine.
Okay.
You pull Shybee slash Carol out with you
and jump to the ground below.
And then, yeah.
So is she not floating anymore?
No, she is out of the cage.
Okay.
And not floating.
And then I go into hiding.
Okay.
Then that's it for your turn?
Yeah, I feel like I've used enough.
I don't know.
You tell me otherwise.
Her initiative is actually right after yours.
It's her turn.
So as you're getting ready to hide,
she hands you a bottle with some liquid in it.
Here, take this.
Okay.
What is it?
Can you perceive?
Yeah.
I don't know.
One.
It's a bottle of hidey and cure.
I suspect you're going to need it.
Hiding and cure?
Hidey and cure.
Hidey and cure. That sounds like a
dragged queen. What does that do?
A dragged queen?
Drag queen. Dragon queen, which is
this universe's version.
It's a restorative elixir
that one of your friends might need later.
Oh, she's telling me this.
I'm trying
to keep the act up, you know?
Yeah, she's like whispering it. Like keeping it real quiet. Okay. Well, I'm still to keep the act up, you know, like not, you know. Yeah, she's like whispering it, like keeping it real quiet.
Okay.
Well, I'm still going to just keep it kind of cold and calculate it
because obviously I don't want to blow her cover
and I don't know what their powers are
and how much information she shares unknowingly to them.
Yeah.
So I take it and then, yeah, I guess I'm just going to run and hide.
As you're hiding, I want you to make one more perception check for me.
13. Okay. As you, you know and hide. As you're hiding, I want you to make one more perception check for me. 13.
Okay.
As you step away and you begin hiding,
you feel like some shuffling around near your bag.
All right.
I check my bag.
It seems like Carol stashed something in there.
God, she's quick.
She's good.
Oh, she's good.
What is it?
Maybe you'll find out later.
You're in a hurry.
You're trying to play it cool.
All right.
All right.
Well, then, yeah, I've gone into hiding.
That way I can calculate my next attack.
This is also just, like, me just, like, getting away with the battlefield.
I'm following her lead at this point.
So I feel like she'll communicate whatever she needs to us.
So I'm just, like, going into hiding and calculating our next steps, my next steps.
Okay.
So what else is Shivey going to do on her turn?
But also tearing up big time.
Like, this is a big deal.
Now you can hide and cry.
Terrible. I asked earlier. big time. It was a big deal. Now you can hide and cry. I asked earlier if she was
her. She's good.
If that's really her.
Did she smell like her? Shivy
moves away from
the other members of the coven.
Putting some distance between them.
Ask about the smell.
Did she smell like Carol?
Make a wisdom check. That's another sentence to isolate of just Chris saying.
Ask about the smell.
Ask about the smell.
Stinky dragon.
Chris DeMaris who still whispers while we're all connected.
As though only Blaine was going to hear that whisper.
It's a 10, but I could do advantage
because, you know, smell is the strongest.
Memory.
It's connected to memory.
It's hard to tell just because there are fires
and there's a pile of corpses not too far away
in the southeast corner of this cave.
I also might have farted a little bit
whenever I was surprised to see that my wife was there.
So that might have also blended the smell.
I do do that sometimes.
Yeah, you do do.
Yeah, Shivey moves to the southeast a bit,
trying to put distance between herself and the other hags.
Okay.
I feel like that should have been more of an emotional beat,
but because she was like,
You're mid-battle.
Yeah, you can't.
Yeah.
That's the life I came.
That's the life we chose.
He went Italian?
Yeah, it's the internal monologue of Chip.
He even brought his hand out into that little hand motion.
Chip, why is your lip quivering?
Why is the tip of your nose all red?
Why are your eyes so shiny?
I'm trying to hide.
And Elga's just pointing at a bush.
Saying, Chip!
Chip, Chip, Chip, Chip, Chip, Chip, Chip, Chip.
And then Shivy also appears, you know, moves away a little bit of distance and appears to
disappear before your eyes oh here she goes again
hey stinky dragon listeners thanks for all the support during stinkuary the show would not be
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The alchemist's turn.
Oh.
Alchemist is there.
Wait.
But he's very tired.
He's very weak.
He can't do much.
Was Chip within 30 feet?
No, Chip would not have been within 30 feet of you.
He's still very exhausted.
He's going to do his best to try to help.
He's going to give a help action to Matide.
So Matide, you'll have advantage on a check
or something during your turn.
Oh my God, we left Matide underground.
Oh no.
Matide!
Matide doesn't turn any of us.
Just turn underground, Matide, Matide.
It's just like clipped through and like, you know,
when you play in a video game
and you just get stuck in a wall.
I'm glitched.
Then it's the Cavalry.
They're positioning themselves
to try to stop the advance of the invaders
as they head to perish.
Do any of them within 30 feet of me?
A lot of them would be within 30 feet of you.
Probably all of them would be within 30 feet of you.
So roll at the end of their turn.
Yeah, that's where they'll end their turn.
Just roll once for them
and I'll apply it to all of them.
Shoot.
That's a one plus six. apply it to all of them shoot that's a one plus six so
seven to all them and i guess the alchemist if they're close enough yeah i'll say they are okay
or was that cavalry all right sketch sketch is in this in the trap the sketch looks at you barney
yes and points out like a finger at you and mutters some arcane words
Make me a wisdom saving throw. Well, it was 22. Never mind. Maybe I shouldn't have targeted you
Okay, you feel like your joints kind of like become stiff and difficult to move but maybe a little touch of the rheumatoid arthritis
But you're able to work it out
It's like a little touch of the rheumatoid arthritis.
But you're able to work it out.
Bengay.
Bengay.
No, Icy Hot.
We're very clear about that.
We take the Icy Hot money here.
Yeah.
Well, please sponsor.
Please.
Sponsor my... That'd be a weird podcast sponsor, but I'm for it.
Yeah.
Hey, if they get Shaq, they can get us, you know?
All the big names in the industry.
Shaq.
Barbara Dunkelman.
I was going for Stinky Dragon.
Can I try to get out of your spell?
Can I like resave?
No.
I think you're trapped in it.
Sucker.
I hate you, Chris.
Yes.
We always know it's something good if Gus says he hates us.
Yeah, I'm really having to reread that.
Okay.
All right.
Fine.
That's it for Skitch then.
I just wish you had one of those little party hats right now
just to add insult to injury.
And a little kazoo.
Mateed, you're up.
Then some NPCs,
and then we're going to go back to the top with Barney.
And don't forget, you have advantage
because of the help action from the alchemist.
Yeah, I'm just curious.
I'm not upset or anything.
I'm actually just curious the number.
How long have we been recording?
A little over an hour.
Okay, hour 18 of recording. One of our party members hasn't done anything yet. I'm not upset or anything. I'm actually just curious the number. How long have we been recording? A little over an hour. Okay.
Hour 18 of recording. One of our party members hasn't done anything yet.
That's not true. You've been in the ground.
Let's just say it. I haven't taken damage.
I haven't. No, I took damage last recording.
You're meditating. You're preparing for battle.
You should be so ready. I feel like that should be
just noted as like a record of time.
I haven't talked to anybody
as Mateed. I haven't moved.
What will Mateed do?
Find out in the next episode
of Tales of the Stinky Dragon.
But Mateed is like the weapon,
like has the weapon
that is like supposed to be
the crux of this battle.
And Mateed's just in the ground.
Yeah.
They're waiting to spring.
They just leave Chekhov's gun
just in the ground
for an hour and a half.
It's great. I mean, you're going to have the coolest, scariest Chekhov's gun just in the ground for an hour and a half. It's great.
I mean, you're going to have the coolest, scariest entrance.
You should be proud of that.
Okay, so I am in the ground, which also means did not see any of this.
Did it come out and be like, whoa, what happened?
It's also like someone who's like very mindful and probably took a very vivid mental image, you know, as they were about to do like this, like underground maneuver.
And I did like stop right underneath where Shaivi was.
And then that mental image is broken.
So let's just say for starters, I popped my head out and just take a second.
Wouldn't you come out doing an action? No. What I thought was is like Mateed would
still be coming out cautiously because Mateed
was trying to be like
sneaky. Correct. I think Mateed's
goal was to try to get under the cage and like
pop a head up. Correct. Yeah. So peek out
and what I want to see
now that I realize Shivey's not above me is
where I, so Shivey's
gone because Shivey seemingly
disappeared. You can make a perception check
to see if you can figure that out.
I'd love to.
Might as well.
I know.
19.
Do I see this, Niki?
No, you can't quite seem to figure out where Shivey is.
You can see that the cage has moved,
and the cage is open,
but you cannot see where Shivey is.
Okay.
First question.
How far is the closest
hag? This would be the one that's probably not in
Barney's magic circle.
Correct. Which is Chirac.
That is Chirac. From where you are,
not that far, because you have
a lot of movement. Yeah. So from where you are,
he's got his fingers against the screen.
He's measuring.
About 30 feet. 30 feet, that's fantastic.
I know, that always cracks John up.
That's the easiest quick story because sometimes it's like
it's at a diagonal. It's hard to see. I measure
like an unknown quantity
and then like, what is that called?
Is that just called a compass? A compass.
I'll show you, Matt. John, you can see it.
That's not a waffle iron on it.
Just in case.
There you go.
Are you floating by like... teeth? Also that's a cage
not a waffle.
Or a sewer grate.
And a broccoli at the end of the river. Is that gonna be
our like Twitter
header?
We should print that out as a flag that we can
sell in the store. Oh no.
Please don't spend your money on that. It's called map of battlefield
dot jpeg. the two hags when they
oh gosh i didn't see any of this i don't i want to still play this in character is there any way
from a t to tell i guess i've done this i want to know if like the hags need to be in proximity to
each other in order to continue to be overpowered or doing what they're doing. Yeah, based on what you heard from,
I believe it was the Alchemist before,
and also from Jacques, actually, when you were in Australia,
was that they are most powerful
when they are within close proximity to each other.
Great.
Then, since they don't know where I am,
I'm being sneaky,
would I be able to approach Chirac not in their line of sight? Yeah, you'd have to make
like a sneak roll or something
to try to do that. Could I do that? Yeah.
Sure. Stealth. Stealth. Yeah, I said
sneak. Stealth. That's a nine.
You don't want to give me advantage for being in the ground
for the last hour and 20 minutes.
You're so
sneaky now. Sure, why not?
You also could, don't forget, you also have
an assist action from the alchemist.
Oh, I could, but you just said yes before you said it.
So I'm going to keep all my little
bonuses. Make Gus chuckle and you'll get an inspiration.
I don't actually have one. 24.
24. I'm going to roll a
perception check for Chirac to see.
Do you like us? Me and John don't have
inspiration. I can't hear you right now, sorry, I'm concentrating on the roll.
We don't have inspiration dice.
Chirac does not seem to be aware
of you as you close the distance.
Oh, look, it's Matisse!
He just got on Matisse, good guy.
He just did.
He just did.
Great. Then I would like to use the
tuning fork of banishment and cast banishment
on Chirac. Oh, interesting.
That's smart.
All three separated.
Yeah. Hey.
We're doing great, guys.
Snapping? What are you doing?
It's like slam poetry. By the way, I just have to point this out.
The Tuning Fork of Banishment is in my inventory.
It weighs 10 pounds.
It's a 10-pound Tuning Fork.
It's one of those big, like...
I made a joke when you suggested we add the crowbar to it,
but I think it weighs as much as a crowbar.
Well, hey, go figure.
There you go.
It's a trident.
So, in order to utilize the tuning fork,
you concentrate and visualize on the attuned plane.
Australia.
Yeah, and once the attunement has been complete,
the tuning fork grants the ability to cast banishment
on one creature to that plane.
Spell save DC is eight plus spell casting ability modifier
plus proficiency bonus.
That should be pretty beefy.
The proficiency bonus is three, so that's 11.
Your spell casting ability modifier is...
So you're determining the role that they would have to beat?
Correct.
Got it.
Hey, you're learning D&D.
Yeah.
So monks don't necessarily have a spellcasting DC.
Do I have my key?
You use your key save DC in that case.
Which is? I seem to think I remember it being a 20.
Plus 20.
Yeah.
I'm pretty sure that that's the number it goes.
14.
Ah, good luck.
Shirk or whatever her name was.
Shirock.
Shirock, like the dinosaur hunter.
Like someone, like a fancy Shrek.
Ah.
It was almost a 19.
Like a French Shrek.
And then it rolled over to a three.
Ooh, so they get banished? That's a failure, yeah.
Okay.
Bye-bye.
Say hello to Jack.
Is that what you said?
Yeah.
And then you're like a...
Yeah.
Shirock disappears from existence.
I like to imagine the astral plane.
Jacques is there just...
Just ready to unload.
Yeah.
Like a monk with all the astral arms extended and all of them like...
Six arms just all...
Just a tense g'day, mate.
Wow.
Okay.
Let me make a note of that. Today's not going to be a g'day, mate. Wow. Okay. Let me make a note of that.
Today's not going to be a good day, mate.
How you going?
All right.
Anything else for you, Mateed?
Let's see.
The way that my turn works is that that's my attack, but I get two attacks per turn.
So you'd have another one.
Mateed does a little finger crack and just goes,
alright, let's get this started.
And I'd like
to, how close am I
to Skitch now?
Oh, very close. Within 10 feet.
Wonderful.
Then I would like to use a Sling of Sandstorms.
Thank you.
Blaine, you're fell off.
I was even waiting for it. I almost did it before you said, let's get this started.
I almost go...
And I'd like to...
I want to use Ancient Sands on the Sling of Sandstorms,
which is I can expend one to three charges
before I make an attack roll on a successful attack.
The damage is increased by 1d4 force damage
for each charge you expend.
I will use... Let's just... let's drive it like we stole it.
I'm going to do a three.
Whoa.
Ooh.
So this then is an attack with a sling of sandstorms.
I'm going to roll for the attack right now.
That is 26.
Believe it or not, that hits.
Do I have to use my advantage at the first attack that the what's-his-face gave me,
or can I hold on to it when I want to use it?
You can hold on to it.
It will expire after this turn for you
because every turn he designates someone new to help.
I still got more things to do.
I've been waiting.
I've been just chilling underground.
Great.
So then first, this is going to proc a few things.
One, we're going to proc damage.
So I'm going to do that plus 3d4.
I'm going to roll my d4. 14 damage. Force damage. So I'm going to do that plus 3d4. I'm going to roll my d4.
14 damage.
Force damage.
What that is also going to
proc, and let me know if I'm stacking
too many things, but
since I use the Sling of Sandstorm, it uses
the Sling Bullets of Walloping.
This is the episode where John remembers all
of his inventory. If this was like
let's say a firearm,
it's like you're strapping on like a scope
and then a laser pointer
and then a new magazine filled with special bullets.
Onto a sling.
What's the gun in Fifth Element?
The one that he's just showing off.
Oh, yeah, yeah, yeah.
It does everything.
I don't know what it's called.
I just saw that scene the other day.
I can't remember though.
It's a great scene.
This ammunition packs a wallop.
A creature hit by the bullet must succeed in a DC 10 strength saving throw or be knocked prone.
Okay, that's not terrible.
No, it's not.
DC 10.
I've only got a plus one, so I need a nine or better.
I roll a one.
That's wonderful.
I just saw Gus's eyes die.
I just saw what was eyes die. That is wonderful.
I just saw what was remaining of your soul from this battle.
It's gone.
It's gone.
So you are knocked prone.
Yep.
Skitch is prone.
Let me write that down.
Okay.
I'm going to use... What should I do?
John made up for not having a turn all episode,
and now is doing eight turns in one.
There's a reason why I forget to use all these things.
I have a lot of items
and every single one of them has multiple things they do.
And so I often just go,
I'm not reading all these.
I'm just going to kick everything.
We've all played many RPGs where that happens.
Where you're carrying like seven swords
and you're like,
I need a fire creature.
I'm going to use this one.
And you just forget.
It's like the same one all the time.
Yeah.
What's the modifiers that prone does to them?
A prone creature's only movement option is to crawl
unless it stands up.
The creature has disadvantage on attack rolls
and an attack roll against the creature has advantage
if the attacker is within five feet of the creature.
Otherwise the attack roll has disadvantage.
So this Skivvy or whatever has double disadvantage now. Skitch.
Skitch on attack roll.
They're in the circle. Oh, yeah.
Disadvantage. I forgot. I'm just
beating down a hag
that's already at disadvantage. Yeah. The one that went to the
Australian plane got it easy. Okay, cool.
Then, yeah, I'm going to use patient defense
because it worked out so well in that fight we had a couple
episodes ago. And I'm going to use one key
point to take the dodge action as a bonus action. i think uh dodge is an underappreciated uh oh
listening to the episode is the only reason i was able to make it through that many rounds i think
it's tough because you have to proactively on your turn think about getting attacked on the
other that's what i've learned about uh playing a monk is that like i was like oh yeah i can use
flurry of blows for bonus actions.
Like you actually have a lot of things for bonus actions.
So watch what you're going to do.
So I'm going to do that and just say, say fini.
Things are getting rough.
It's a sandstorm.
Mateeds take it all sorts of forms.
Don't look now.
Here comes the swarm.
It's starting to heat up.
It's getting warm.
It's a sandstorm. It's a to heat up. It's getting warm. It's sandstorm.
He has a rhyming website up on his computer.
Things are different.
It's not the norm.
You know, some might even say it's an art form.
Anyways.
Anyways.
I want that. Can we extend that silence in post
I don't think you need to
mom spaghetti
can we take a break I need to go to the bathroom maybe go for a walk
let's just leave this in the edit
we're going to take a break
my entire life has led to this
alright it is Shirok's turn just leave this in the edit. We're going to take a break. My entire life has led to this.
Alright, it is Shirock's turn, but you
banished Shirock.
So Shirock's not here, man. And I threw
a rock at them. Did you?
That's the slings of Sandstorm.
It's just a... Oh no, you, this Shirock you
banished. You hit with the tuning fork. Yeah, you threw a rock
at Skitch. Skitch, thank you.
It'd be cool if like while the portal was closing, you threw a rock at Skitch. Skitch, thank you. It'd be cool if, like, while the portal was closing, though,
just a rock just came in.
Ow!
I cast Banishment and just kicked him into the Banishment.
This is Groteth.
All right.
It is the horseman's turn after the horseman will be Barney.
Oh, he's still around.
Yeah, the horseman is still around.
Wait, the headless horseman?
Yeah, he's there.
And the curse or whatever hasn't been broken now that one of them is missing and one of them's running?
It does not appear so.
Was Mateed within 30 feet of Barney?
No, Mateed's far away.
Okay.
The horseman's going to make a check to see if he can figure out where Chip is.
He doesn't need to bother with that.
He's going to try.
He doesn't see Chip.
So since Chip's not there, Mateed is the next closest person.
About 15 feet in the sky.
Oh, you're in the sky.
Well, he's on a horse, though.
Okay.
He looks at you with...
Very tall horse.
Yeah.
Long legs.
Giraffe.
He gazes at you with malice in his eyes, Mateed.
Not the gaze.
Make a wisdom saving throw.
Is it malice or attraction? I thought you were going to go, is it malice or... Malice in his eyes, Mateed. Not the gaze. Make a wisdom saving throw. Is it malice or attraction?
I thought you were going to go, is it malice or malice?
I have a question about dodge.
Is this something I can dodge?
No.
Okay.
And so what was the saving throw you said?
Wisdom.
Oh, that's only a five.
Did you use the alchemist's assist?
You can still use it because he has not reassigned it.
Why not?
So reroll one thing?
It's a nine.
It doesn't help me much.
The glare from the horseman strikes at your very core, frightening you.
That's impossible.
I can't be frightened.
You're fearless.
It gives you the frightened status,
and you can make another saving throw at the end of your next turn.
Okay.
You have disadvantage on ability checks and attack rolls
while the source of fear is within sight, and you can't willingly move closer to the source of your next turn. Okay. You have disadvantage on ability checks and attack rolls while the source of fear is within
sight, and you can't willingly move closer to the source of your fear.
Okay.
And a little bit of pee-pee came out.
Or as we call it in Parish, wee-wee.
All right.
Inspiration dive.
Is that because the French are European?
Give her one! Give her one!
She's already got one.
The horseman continues looking at you with anger.
You know, you're just out of his reach, Matide.
And the horse stomps at the ground a little bit
and takes to the air, flying up in your direction.
And as he gets closer, the horseman takes a swing at you with his flame blade.
This I can dodge. Yes, you can dodge.
So I'm going to make a
attack at you with disadvantage.
You should do that. Oh, 10 both times.
That's a 19. Okay. Yeah, that hits.
Okay. The flame blade
slashes out at you, doing
Mm-hmm.
Not like the French
fried potatoes.
Just get and mustard.
That's an old one, man.
Doing 10 points of slashing damage.
Okay.
And 5 points of necrotic damage.
I'm resistance necrotic damage.
So you take half.
Two.
I'll take the two.
I shall take your two.
I shall take your two.
And I shall remember it.
I shall remember it forever. Or shall take your tomb. And I shall remember it. I shall remember it forever.
Or as you say in Japanese, me.
All right, that's it for the horseman's turn.
At this point, all the darklings around the cavern begin gathering up together and exiting the cavern,
marching off towards the city of Parish.
As they make their way out of the cavern, as they pass each of you, the party members,
all of you need to make a dexterity saving saving throw except for Matit, you're in there.
I'm in the air.
Oh, so I guess only Elga makes a dexterity saving throw and I need to see if they see Chip.
Yeah, I'm in hiding.
Dex saving, you said?
Yeah.
How close is Elga to me?
I'd say about 20 feet.
Okay, never mind.
17 for Elga.
Nice.
Not bad.
Roll me a stealth check, Chip.
Okay.
I'm going to roll at an advantage because the sneakers that I have on.
Yep.
That is a 14 and 25.
Okay.
Nice.
They had a good roll on their perception, but you beat them with a 25.
Yeah, of course I did.
As they are leaving the cavern, they take a few swipes at you, Elka, with their daggers as they go by.
Wait, who are the people swiping at?
The Darklings. The Darklings, okay. I'm imagining
it's like the line of kids at a soccer
game after they're done.
Good game, good game, good game.
I think they're angry because I froze their
friends. Yeah, but you save, so you only
take half, and you're raging, so
you only take half of that. Half of a half?
Yeah, so they would have
done 12 piercing damage, but you save, so you take half, which is 6, but you're raging, so you take half of that, so you a half? Yeah. So they would have done 12 piercing damage,
but you save,
so you take half,
which is six,
but you're raging,
so you take half of that.
So you take three piercing damage.
Three damage.
And on top of that,
six necrotic damage.
I am resistant to necrotic. Three necrotic damage.
You quartered my damage!
Which I still have
10 HP left
because of...
Weird?
Yeah.
All right. You barely even
scratched the surface.
Try harder.
Barney, you're up. Whatever happened to the
cavalry? Oh, that's right.
Actually, because you brought the cavalry,
you do get some reduced damage on that
Elga. What?
So we'll say you actually only take one
in one points of damage. Are the cavalry not
going to do a turn?
So I would take two total?
Yeah.
Did they like mow them down like cavalry?
Yeah.
You're right.
I actually skipped them.
I'm the Cavalry X now.
Oh, that was their, it was their turn and initiative all along.
Yes.
They weren't supposed to go after the Alchemist.
They were supposed to go now.
Yeah.
The Cavalry is going, you know, they're're going they're going to try to corral and
dispatch the darklings as they make their advance out of the cave to try to keep them from leaving
and going on to attack parish they're trying to stop the invasion here before yeah and contain it
before it goes out yes yeah that's cool barney we're back up to you. Wait, did they do that? Yes. Yes. Good job, Kevalary.
Kevalary.
So how far am I from the cage?
But not the magic circle.
The magic circle that I made that is like a cage.
Why are you yelling?
To catch you up those shivies out of the cage and just disappear.
No, I know.
I think he means the magic circle.
That is like a cage. Oh, even though there's a cage in this room, he's calling something else the cage. Yes, I know. I think he means the magic circle. That is like a cage.
Oh.
Even though there's a cage
in this room,
he's calling something else
the cage.
Yes, I got it.
That makes perfect sense.
There's a whole language
with different words
you can use.
Why use those?
Hold up one second.
Why make it easier for everyone?
Let me find words
that rhyme with cage.
Stop.
There's no more rapping.
How far are you from that cage?
You are about...
He has trouble gauging it.
Stop.
You're about 30 feet away. 30 feet away?
Yeah. Oh, rage cage!
Please!
Please!
Barney does...
I couldn't think of a third
freaking word.
Rage. Barney casts
Spirit Guardians.
His wisdom is sage. And you know what that
does. Yep, the Spirit Guardians pop out and circle you.
I assume they're doing radiant damage.
Yeah.
Yeah.
And I don't know.
There's no one else.
Who's around me?
Does anyone in around me that it hits?
Just off the 50.
Because then I'm going to move towards the cage.
No.
From where you are, where you start from?
No.
Okay.
And you're also in the air, right?
Yeah.
Okay.
I didn't know if like any of the little guys were below me.
Anyway, I go towards the cage.
Gus is going to actually make
you go towards the cage if you do not call it
the proper thing. The magic circle. Sorry, I go
towards the magic circle that is
like a cage.
I was actually saying that to help you, Chris.
I get confused. I don't know what you're talking about.
Gus is going to get so confused. He's like, fine.
Go to the empty cage.
What are you going to do there?
Okay, so you go to Skitch, who is in the magic circle.
Can I do that and pass by the Headless Horseman?
Yeah, I was going to point that out,
that you would go by the Headless Horseman.
They get hit with the Spirit Guardians.
And what's the save on that?
Wisdom save 17.
Wisdom 17.
So we'll do the Headless horseman first here who has a wisdom
plus one so he needs a 16 or better it's not very wise oh he's got pumpkin for a head what do you
expect he rolled a 10 he failed and then and then i'll go into the cage no no sorry into this circle
the mid magic circle no wait this is an podcast. People can't see the severe confusion Chris had when both Gus and Blaine said no.
He was like, what?
So great.
My head is always like, it's like a cage.
Stop saying it then.
I go into the magic circle.
Stop saying it then.
I go into the magic circle.
And I presume, by the way, that your path, the way you get there.
Bar, give Chris a treat.
He positive reinforcement is how we get this. I don't have any food.
I don't have any sweets for him.
You kind of like skirt the edge of the spirit guardian with the headless horseman, right?
Yeah.
Okay.
Yeah.
That's what I assumed.
I just realized I was assuming that and I wanted to clarify.
Yeah.
And then I go in and I'm like Okay. Yeah. That's what I assumed. I just realized I was assuming that and I wanted to clarify. Yeah. And then I go in
and I'm like, yes, now it's a cage
match.
I'm losing it.
I think we're all losing it.
So now
she has to make a wisdom saving
throw at double disadvantage
prone. Double D.
I don't know if that affects bone and in the magic circle.
Okay, so a wisdom saving throw?
Yeah, 17.
That's how she has to be.
But she can't because she's not on her feet.
Hopefully she's got enough food to eat.
She has a plus four on her wisdom, so she needs a 13 or better.
You're going to play soccer. You need a cleat.
That's a two, so she rolls a six.
So she fails the save.
Cool.
So I'll roll that now.
Okay.
3d8.
Gotta say your skills are elite.
There it is.
Where was this when I had to rhyme?
You did. You actually had a spell on you.
You just hit that Chris energy next to you.
Ten points of radiant damage.
Strike, sketch.
You rolled 8d8?
3d8.
Okay, the cone of cold.
I thought you rolled 8d8 and got 10.
That means you rolled six or all...
All ones and then a two?
Something like that.
It's actually not even mathematically possible, is it?
Three, yeah.
Oh, six ones and two twos.
It's radiant damage.
Uh-huh.
Sorry, I had to do math real quick.
Two twos.
Sometimes I wonder, like, we're just talking over each other,
and it's like, how does Micah edit this?
So what's next, Barney?
How is the lady in the magic circle looking?
She's pretty beat up.
And she's still prone and kind of like reaching around at the ground.
The headless horseman.
Yeah.
Are they within 15 feet of me?
Can I position myself so that he'll be within 15 feet of me?
And I can be in the magic circle?
He almost said it if you if you listen back you're a little right before he changed i would say no because your
movement's only 30 okay and you use most of that already to get here how far away then is the
headless horseman from where you are probably just over 15 It's like, I'm not doing this to be mean to you.
It's like 17 to 20 feet, something like that.
It's just beyond 15.
That's okay.
For my bonus action.
You know when you're listening to the radio and it's not quite on the station?
And it just kind of like,
It's kind of like Chris today.
What are you going to do, Chris?
I can't do two spells.
Correct.
But you know what I can do?
I use my dust plate armor radius of radiance.
But when Chris said, you know what I can do,
Barbara immediately put her fingers in her ears.
She did.
I knew it was coming.
So that's my armor.
It does 1d8 radiant damage.
You strike your translucent armor
and it flares with a bright light
in 30 foot radius.
All enemy targets in the area
must make a constitution saving throw
equal to your spell casting DC.
On a failure,
the target takes 1d8 radiant damage
and is blinded
until the start of your next turn.
Did you get all that?
Yeah, I think so.
So the horseman and Skitch are within range and they need to make saving throws on that.
Constitution 17.
Constitution 17.
I'll do the horseman first.
His constitution modifier is plus four.
So he needs a 13 or better.
He rolls an eight.
So that is not sufficient.
He fails his save.
Try and
look at people now when you're blind.
Can't do that.
Why are you pointing at me? Because the Headless Horseman
looked at you and made you afraid.
Oh, okay.
It's just a man across the table
screaming at me as he points.
Can't look
at people. I get it now.
Thank you.
Skitch's constitution is plus two.
So I need a 15 or better.
Okay.
Roll bad.
Oh, I rolled a 13.
Which is not quite good enough.
Yeah, that's good.
So both the horseman and Skitch are blinded by this.
And do they take damage?
Yes, they take three radiant damage.
Blinded by the cleric.
Oh, because they failed the thing.
This is an addition to the 3D8.
Yeah, got it, got it, got it.
Or 1D8.
It's 1D8.
1D8?
No, it's 3.
3D8 is the spirit guardian.
1D8 is from his armor.
8D8 is the god of cold.
Yes.
Sorry, there's things stacking on top of stacking on top of stacking.
Welcome to my world.
Yeah.
All right, Barney.
What else?
What a simple rogue.
I shall complete my turn.
Excellent job.
Elga.
Okay.
I want to bite.
I want to bite one of the hags.
Whoa.
Who's closest to me?
Elga's only one available.
There's only one little fight over there.
Oh, there's only, yeah, I guess there's only one left. Well, we don't know that Carol's, we don't There's only one available. We don't know that
Carol's...
We didn't perceive Carol.
But she disappeared.
No, but the one that's Carol.
Yeah, that's Shivey.
She disappeared.
Nobody's rolled a perception check
that's been able to notice her yet.
And so who's the one left?
So all you're left with at this point is Skitch.
And has a horse in the Australian
point. I want to go up to
Skitch and bite her. Can you get up
to where the... I think so.
I have 40 feet speed.
Oh, she would have been floating in the air, but we'll say at this
point she's actually probably prone.
Yeah, so she's on the ground. And I want to use my
bite of sucking, which can use your action
to drain the life force of a creature.
Target takes 1d4 piercing damage
and must make a constitution saving throw on a failure.
You could do this a number of times equal to your proficiency bonus.
This ability recharges after a long rest.
Target must have blood and exposed skin or flesh
to be eligible for this ability, which I assume they do.
That's a good question.
Skitch is the sibling that's getting all of the punishment
from the parents while the other is dipped.
I want to say this.
Skitch or whatever is blinded.
Prone.
Prone.
And in the magic circle.
Right.
Thank you for not saying Skitch.
So that is like so many disadvantages.
They're like triple disadvantage.
Yeah.
Skitch does meet all of those qualifiers.
What's the spell save DC on that?
It is a constitution saving throw of 15.
15.
Hey, Gus, good luck.
Good luck on this.
Constitution is plus two.
I need a 13 or better.
Okay.
Should I?
Well, I have an attack roll.
Oh, yeah.
Make your attack roll.
I'm pretty sure you're going to hit it.
14.
You also have advantage on it, like double advantage.
Oh, I do. Yeah, because. Okay. So that would you to hit it. 14? You also have advantage on it. Like double advantage. Oh, I do?
Yeah, because...
Okay, so that would be 17.
Wait, would it not stack?
Do you get...
No.
There's only advantage or disadvantage.
There's no like double or triple.
Really?
Yeah, so it's 17 to hit.
Yeah, that hits.
Okay.
So then I fail to save.
And that would be nine points of piercing damage.
Okay.
And then I think I also... I feel like I get something back from that too.
On a failed constitution save, the creature takes 1d4 necrotic damage
and you regain half of the damage dealt as HP.
Gotcha. Okay.
So in addition, you do 1d4 necrotic damage and then half of that total damage you get back.
So I roll a 1d4.
Mm-hmm.
Okay, so that's an additional one.
Hey, it's good.
We'll take it.
Yeah.
Necrotic.
What does it taste like?
What year?
Vintage?
Oh, very vintage.
A nice cab.
Notes of?
Notes of cigarette smoke.
Bitterness.
Anger. So itness. Anger.
So it's a California wine.
Shots fired at California.
Thank you, guys.
Hello.
And then I'm going to slash at her for my second attack with my great acts of gaining.
Cool.
If that is all right.
I would say do it recklessly, but you don't need to.
I don't need to.
25.
Believe it or not, that's a hit.
That's a hit.
And then that does...
Roll again.
Maybe you'll get a crit.
Nine points of damage.
All right.
I've got greedy Chris over here.
Do you want me to roll again?
Yeah, do it.
I guess I could.
He sounds like when Voldemort was still on the back of that guy's home.
Hurry! Hurry!
Hurry!
Turn me around so I can see him.
Although I am raging as well.
So does that do plus two?
So I guess it'd be 11 points of damage.
To both of them.
Would this suck with the bite?
No, I think you have to have a weapon.
I think it's a weapon attack, yeah.
Although some may argue my teeth are my weapon.
Don't let my axe know that.
Don't tell my axe.
Don't tell my axe.
Okay.
That's it for Elgar.
Wait, what?
I roll temporary points again.
It doesn't matter.
It does!
Nine is loud today.
Nine is in a right mood.
You're back up to nine.
You know what I realized is that Chris can't see you guys.
I can't.
It doesn't matter because that's pretty much it for Skitch.
Oh, Skitch is dead.
Yeah.
That's pretty much it.
You've dealt with Skitch.
You've banished Shirok.
Shivy is invisible.
But at that point, Shivy reappears next to you, Chip.
There she is.
Do I get the hint
that it's okay to engage yeah she no longer looks like shivy but rather everyone else sees her as
carol i think chip you're the only one who saw her transform from shivy to carol from everyone
else's perception carol appears out of nowhere next to you chip big long hug big on thousands
of years of yearning have led to this hug yeah Yeah, she embraces you in a passionate, albeit warty, kiss.
Oh, yeah.
I'll explain everything, but my mission is not over yet.
I need to report back immediately to my handler at Sheath.
Sheath?
Wait, hold on a minute.
How long do we have?
Sheath, at that point.
How long do we have, honey?
You hear her slurp.
Chip.
And she collapses into your arms, unmoving.
Oh, what?
Find out what happens on the next episode of Tales from the Stinky Dragon.
Why, my wife?
She gave you something.
We'll have to find out what that is next time, too.
My wife.
Why did that hag kiss you?
What?
You are cheating on Carol.
Jesus.
All right.
Thanks for listening, everyone.
This was fun.
Let's do it again next week.
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Stinky Dragon. can I take a moment to commend Chris for unwrapping his candy cane off microphone this time
he's learning that's amazing I cannot
see Chris and I did not hear it exactly
yeah it's super quiet it's a candy cane
yeah I'm sucking it not just
chewing it up
that's good Chris
very good he just caught himself midway through
talking nevermind
how old are you today