The Best Idea Yet - 📱iPhone: The Device Steve Jobs Didn’t Want to Build | 25
Episode Date: April 1, 2025Before 2007, mobile phones had tiny keyboards, crappy screens with internet so slow - you could finish a super burrito while waiting for your MySpace profile to load. Then Apple wowed th...e world with the iPhone: a digital Swiss Army knife that replaced cameras, maps, music players, AND created an entire new app economy. But the wildest part? Steve Jobs didn’t even want to build it…at first. Once Steve finally said ""yes,"" the real work began: a top-secret team (codename: Project Purple), some engineering dead-ends (a click wheel), and a near-impossible engineering challenge. Even then, Apple barely pulled it off — the first iPhone prototype was so flakey, one wrong tap could have sunk Steve's big reveal. Find out the (many) ways the iPhone almost failed before it even launched, what drove Steve Jobs to order 4,000 lattes, how a single device reshaped society (and your screen time), and why the iPhone is the best idea yet.Be the first to know about Wondery’s newest podcasts, curated recommendations, and more! Sign up now at https://wondery.fm/wonderynewsletterFollow The Best Idea Yet on the Wondery App or wherever you get your podcasts. You can listen to new episodes early and ad-free on Wondery+. Join Wondery+ in the Wondery App, Apple Podcasts or Spotify. Start your free trial by visiting www.wondery.com/links/the-best-idea-yet/ now.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Honestly, I didn't know how hard we had it, Jack.
Back in the day without technology. I mean, back in the day, I'm talking like 2007,
but yeah, back in the day.
Jack, if you wanted to know what movie was playing,
you had to call Mr. Movie Phone.
On the phone from your parents' place.
At seven o'clock, you can watch Deathblow.
But then it was even worse.
If you were abroad,
how would you connect to technology, Jack?
Nick, when I visited Prague to see my buddy there,
I didn't have his address,
so I had to find an internet cafe,
cough up a couple Kroner,
log into my email and find the address,
and then find a map to locate where that is in the city.
Basically an entire brick and mortar industry
that was based on the idea that you needed to access email.
Jack and I are talking about the gadget
that changed all of that though.
The one that kicked off the smartphone revolution and that made apps a thing.
Because before this product, apps were just something you ordered at a restaurant.
This is the most important invention of the 21st century and the most profitable product
of all time.
And we are calling it iPhone.
Apple has sold over 2.3 billion iPhones and over 1.5 billion people use one every single
day.
That is nearly a fifth of humanity.
After its launch in 2007, the iPhone turned Apple into the most valuable company in the
world.
And the iPhone is Apple's very own perfectly formed profit puppy still today.
Apple sells around $200 billion worth of iPhones every year.
It is the best selling phone ever.
But it's also the biggest selling computer,
camera, GPS system, music player,
and game console of all time too.
iPhone is one of the rare Frankenstein creations
to successfully merge multiple products into one
and to put them all in the palm of your hand.
It freed us from clunky keyboards
and it ushered in the pinch and swipe revolution.
It created an entirely new economy, the App Store.
So without the iPhone or the App Store,
there might not be any Instagram or Tinder or TikTok.
And all those apps helped the iPhone change your life.
From boring daily tasks like cash and checks and hailing a ride,
to more exciting stuff like FaceTiming your grandpa in India
or recording this entire podcast.
The iPhone is the platform that led to all of it.
But this story doesn't start where you'd expect.
Steve Jobs, the guy often credited being the godfather of the iPhone,
he actually hated the idea of Apple making a phone.
That's right, the tech visionary who saw the future before anyone else thought that smartphones
would never take off.
This is a story about why you need to take a live and let die approach to your ideas.
And the stars of this story are a secret team named Project Purple.
Plus, we'll tell you why in business the one thing more important than storytelling
is story selling.
Here's why the iPhone is the best idea yet.
From Wandery Ante Boy, I'm Nick Martell.
And I'm Jack Kraviche Kramer.
And this is the best idea yet.
The untold origin stories of the products you're obsessed with.
And the bold risk takers who made them go viral. They change the game in one move. Here's how they book all the rumors.
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You're coming out of Tower Records in downtown San Francisco,
clutching a plastic bag with your new haul of CDs.
Yeah, Jack, I was trying to build up a Creedence Clearwater collection
because John Fogarty's voice gets me every time.
For me, it was Chumbawamba.
I was pissing the night away at this stage of my life.
As we all were, as we all were.
Well, your Sony Discman, that's a portable CD player
for everyone born after Y2K, is hungry.
So you're gonna feed it.
But first, you wanna find an internet cafe
where you can update your GeoCities profile
on a grimy beige public computer.
And you'll also wanna see how your AOL stock is doing.
Is this bull market ever gonna end?
I don't know, man, but I need a dial tone
before you hit me up on that aim. You reach for your Palm Pilot PDA to
update your to-do list but before you can find your stylist and start jabbing at
the black and white display your fanny pack vibrates. I don't know who screen
name this is. Uncle Leo? So you extend the antenna and you answer the call but the
reception is so bad you can't make out what the callers even saying before the call drops
This is the reality of being a digital nomad in the late 1990s tech feels like it's trying to be the future
But it's all still heavy awkward just a bit too much
Oh, yeah being cut an edge
It is tough when you got to haul around 20 pounds of equipment and chargers.
But, as you are fumbling around with all those gadgets and that fanny pack, there is someone
watching you from across the street.
He's an intense looking guy, he's got ice blue eyes, cropped, bleached hair, and he's
just shy of 30 years old.
He's watching you struggle with all that cumbersome tech, and he's inspired.
That guy's name is Tony Fidell and someday he'll be known
as the Podfather. Tony is a few years away from inventing the iPod, the
revolutionary digital music player that saved Apple from near bankruptcy and
he'll end up playing a huge part in creating the iPhone. We'll get to that in
a bit. Tony's been a total Apple fanboy since he was a kid in the late 1970s.
When most preteen boys' bedrooms were plastered with Julius Irving or ACDC posters, Tony's
got Steve Wozniak quotes and pictures of circuit boards up on his walls.
Tony wants in on the new world of computers.
So in 1981, 12-year-old Tony gets a summer job as a golf caddy and he earns enough money
to buy an Apple II.
The computer that put Apple on the map. Before it, computers were a business product. They were
the things of science labs and fortune 500 firms. But the Apple II, that was the first true consumer
computer. It was something people wanted to show off in their homes next to their hi-fi stereos
and their colored TVs. It's boxy and it's beige, except for the rainbow-colored Apple logo.
But by 1980s standards, this is how the future looks, and it looks pretty good.
So Tony stays up night after night writing code line by line.
Sounds brutal.
It's a passion for Tony, and it carries him through college, where he earns a bachelor's
degree in computer engineering.
And by the time he graduates in 1991, there's this new thing that's getting tech nerds
like Tony all hot and bothered.
It's called the internet.
Well, at this point, only a few people are using the internet.
There's no such thing as like a web browser.
This is all text based.
The only people online are academics, government workers, and bedroom hackers like
Tony.
Then Tony spots something in one of his computer magazines that makes him do a double-take.
A bunch of the geniuses who built the Apple II have left Apple and started their own company.
They're calling it General Magic, their mission to create a new kind of computer, one you
can hold in your hand.
These General Magic people actually tried building
a mobile device while they were still at Apple,
but they couldn't get the project greenlit.
Times were tough back then.
Steve Jobs had been booted by the board in 1985,
and he doesn't come back to Apple until 1997.
So in 1990, sans Steve, Apple is struggling.
So when Tony Fidel moves to Silicon Valley,
he bleaches his hair to look as cyberpunk as possible,
and he lands a job with General Magic.
And at first, he is awestruck.
But soon, Tony realizes that all these creative geniuses
strolling around the office are full of ideas,
but totally lacking focus.
There's no one at the top setting a clear vision.
So they're spending plenty of time experimenting,
but not enough time implementing.
So when general magic flames out,
Tony jumps ship to films,
which is exactly when Tony discovers a new phenomenon,
digital music, specifically MP3s.
Now for anyone who doesn't remember yelling at their sister
to get off the phone so I can download some Dr. Dre,
in the last years of the 20th century,
the internet was slow and confusing,
and most households only had one connection.
Even so, everyone wanted a piece of it.
Those speeds, they were just way too slow
for Jack to download anything
before someone needed to use
the phone line. But the three minute mp3 music files they would only take a few minutes to
download. So people started sharing music online and downloading it onto their computers. Most
famously through a website called Napster. Napster! I remember getting an mp3 player downloading an
entire Credence album and listen to it on the subway on the way to school
Was the music industry happy that you were freely downloading CCRs discography without any compensation to the artist?
Nope, but Tony he's on board with these mp3 players
They're way more convenient than lugging around those 208 sleeve binders of CDs that were always falling apart
But there's something that bothers Tony about the whole thing.
Because finding and downloading these music files isn't only illegal, the websites are
also sketchy.
You never know if you're getting the live version of Free Bird with the 14 minute guitar
solo or without it.
So Tony gets an idea.
How about a unified digital music player and online music store where you can purchase music legally.
And then Tony takes that idea further. He actually starts shopping that idea around to investors. But
when it comes to starting a company, the critical variable no one thinks about is timing. And this
happens to be the year 2000, aka, uh, dot com bubble. Yeah, that just burst. So he pitches to 80 venture capitalists
and gets 80 rejections.
Because VCs just lost a ton of money with the dot com bubble,
they're pretty much closed for business.
But it turns out that Tony is not the only one
thinking about a better way to do a digital music business.
And pretty soon, a certain childhood hero of his
gets wind of Tony's idea.
Steve Jobs has been back in charge at Apple for three years.
And since returning to the company that he co-founded
and then was fired from,
he's pulled the company out of its death spiral
with a banger of a new product.
It's the iMac.
Whoa.
These translucent, candy-colored,
bulbous desktop computers are the opposite of the beige boxes that IBM, Dell, and every other computer maker is cranking out.
I actually got a lime green one because I just loved KeyLinePie.
But pretty soon, iMacs start sprouting up in design studios, ad agencies, and pretty much any office that encourages cargo pants and midday meditation sessions.
Computer labs across America start looking like a bag of Skittles exploded.
Apple's making products
that don't look like functional appliances.
They look like fashionable furniture.
And that opens up a whole new market
and customer for computers.
Apple is back, baby.
It's 1998, the year the iMac came out.
And Apple's stock more than triples that year.
But some context. Although the iMac was the hipster's choice for computer, by the early
2000s Apple still only has 3% market share of computers. So Steve's looking at these
numbers and he's like, you know what? We gotta find a way to diversify. Like Tony,
Steve also happens to be interested in digital music.
So when Steve gets wind of Tony's idea for the granddaddy of MP3 players,
coupled with a legit digital music marketplace,
Steve makes Tony's boyhood dreams come true
and beams him aboard the Apple mothership
to head up this new project.
And less than a year later, in the year 2001,
Apple releases the iPod.
iPod, a thousand songs in your pocket.
It is sleek, it is easy to use, it is innovative.
Jack, remember the click wheel?
I felt like a DJ turning that thing.
Well, shortly after that comes the iTunes Store.
Finally, an easy legal way to get your music on your iPod.
The year the iPod launches,
Apple's revenue was just under $4 billion.
Five years later, it hits $20 billion. And the iPod, Apple's revenue was just under four billion dollars five years later It hits 20 billion and the iPod it controls a whopping three quarters of the entire MP3 player market
And it drove a 5x surge in Apple's total sales the iPod success didn't just shake up the music industry
It reignited Steve Jobs status as a visionary
He was back back baby and inside the company it also made this new guy,
Tony Fidel, the golden child of Apple. But Tony uh he isn't celebrating for too long.
Because Tony notices something that makes his bleached blonde locks stand on end. Mobile phones
are getting smarter. They're even being marketed with a new term, smartphones. And you can do more
with these new smartphones
than just make calls, send text messages,
and break your high score on Snake.
These smartphones included the Motorola Q,
the Samsung Blackjack, and the Blackberry.
The interfaces aren't great,
and even if they support music files,
it's still a hassle getting the music onto these phones.
But Tony is looking three steps ahead.
He sees the writing on the wall.
Eventually, these phones are going to be as good as iPods at playing music files. And when that
happens, no one's going to need a phone and an iPod. Tony knows the smartphone will eventually
kill the iPod. Apple needs to make a phone because the iPod's days are numbered.
There's just one major problem.
Steve Jobs hates the idea of Apple making a phone.
In fact, he thinks smartphones are a niche market
only for stuffy business execs.
When Steve wants to yell at you,
he picks up an old school landline
and he does it the old fashioned way.
Or he just screams across the office
to make a public demonstration of fear.
So when Tony tells Steve they've gotta make a phone before the iPod gets overtaken,
Steve just leans back, gives Tony a death stare with those piercing sharp eyebrows,
and says something like,
Apple is not a phone company.
Steve and his turtleneck are not budget.
Apple will not make a phone.
Steve doesn't care what Tony's saying.
He's got his earbuds in and the iPod volume cranked up to 11. He's bobbing his head to his own
beat. Actually, probably to Yellow Submarine. Meanwhile, Samsung, Nokia, Motorola, Blackberry,
they are closing in and they are hacking music into their phones, threatening to make the
iPod and Apple. Obsolete.
I'm Raza Jafri and in the latest season of The Spy Who, we open the file on Ewan Montague and Charles Chumley, the spy who duped Hitler. 1943, Winston Churchill wants to capture Sicily,
the key to breaking Hitler. Churchill's spy chiefs devise Operation Mincemeat, one of the war's most
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plan relies on the unlikeliest of heroes, a deceased homeless man named Glendor Michael.
Glendor is given a new name, a cache of fake war plans and is dropped into enemy waters. Montague and Cholmley
now wait to see if German intelligence have been fooled by their ruse. If it fails then it could
spell disaster for Europe. Follow the Spy Who on the Wandery app or wherever you listen to podcasts
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One infinite loop is the most famous address in Silicon Valley.
Inside, sunlight streams into the atrium.
Apple employees sprawl on the wide couches in plush beanbags, doing their best to think different.
In a side office, a young coder named Eric returns from the cafe,
clutching a green power smoothie for his colleague, Nadia.
But her desk is empty. Her bag is gone.
Where is Nadia?
Eric asks her coworker.
I don't know.
She was here a minute ago.
Nadia doesn't show up for the rest of the day.
Or the next.
Eric's been hearing whispers about similar
disappearances across the Apple campus.
Hotshot engineers are just vanishing without a trace.
There are plenty of rumors and there's plenty of speculation.
But one phrase just keeps cropping up. Project Purple. Eric feels his heart beat faster.
Project Purple. The secret everyone pretends not to know about. It's taken his friend.
Now it seems all too real.
Project Purple. It's actually the code name for Apple's newest project. It's 2005
and Steve Jobs has finally given the go-ahead to an Apple made phone. But
remember Steve, he's been dead set against making a phone. So Jack, what
changed his mind? Well, the course of phone advocates has grown significantly.
Besides Podfather Tony Fidel, other leaders have been telling Steve that
phones are the
future.
During a late night phone call that lasted hours, an Apple VP named Michael Bell finally
convinces Steve to change course on the phone.
Steve Jobs, yeah, he's opinionated, he's combative, but he's also able to admit when he is wrong.
Pretty soon, he goes all in and Project Purple is born.
The best minds in business, as we always say,
change their minds.
But for Project Purple, only the best employees are invited
and Steve wants absolute secrecy.
That's when people across Apple start disappearing.
Project Purple is the tech industry's Manhattan project.
Well, they're not being kidnapped, they're being pitched.
But the pitch, it doesn't appeal to everyone, and it goes something like this.
Hey, would you like to come and work on a project that's going to be the hardest thing
you've ever done?
You're going to lose sleep, damage relationships, and it's going to last at least two grueling
years.
Oh, and you can't tell your former colleagues why you've suddenly left your department.
You can't tell anyone anything about the project actually. Not your friends,
not your spouse, not your therapist, not even your dog. Also, we can't tell you anything about
the project until you agree to it. And you need to decide right now. Are you in or are you out?
This is a real blue pill, red pill moment. Now if you say yes, you immediately sign an NDA.
Then you learn what Project Purple is.
Then straight away you have to sign a second NDA
to confirm that you signed the first NDA
and that you still promise not to tell a soul.
This extreme secrecy, it's actually quite strategic.
This is how Apple manages to surprise everyone
when they unveil new products.
Other companies have leaks,
but Apple is notoriously watertight.
One moment you're sitting at your desk
checking your Gantt chart,
the next you're being led through a series
of key card access doors to get to Project Purple's lab.
And you better bring your jammies,
because insiders call it the Purple Dorm.
You're spending the night.
Okay, Morpheus, red pill.
We're in.
Guess who's already picked out his bed in the Purple Dorm?
It's Tony Fidel, the pod father himself.
Now, you'd think he'd look happier now that Steve's finally gotten behind the Apple phone,
but he's looking stressed.
Because cooped up with his Project Purple pals,
Tony is stressing about how to add a phone function to an iPod.
They've actually gotten a prototype already, and that's the problem.
From the outside, this thing looks like an iPod.
It's still got that wonderful feeling and wonderful sounding click wheel.
But while a click wheel on the iPod was a thing of elegant beauty, on this new Frankenstein iPod phone prototype thingy, it is an abomination.
The more they work on it, the worse it gets. Tony has a sinking feeling in his
stomach. That iPod click wheel that they become so attached to, it's fine for
scrolling through your catalog of Janet Jackson bootlegs, but for this new
smartphone, it's a nightmare. Dialing phone numbers is bad enough, but try writing a text message with a click
wheel. The engineers try all sorts of things to solve this problem. They even
add a keypad on the back. But they can't put a physical keyboard on the phone like
Blackberry does because Steve Jobs hates tiny little keyboards. Shocker. A keyboard
means that you lose half your screen real estate, and you've now got these permanent
little keys that don't work for every app.
It's actually a red line for Steve.
This time, there is no convincing him otherwise.
Tony saved Apple with the iPod, but if this phone flops, he'll be the guy that killed
Apple.
And Steve?
He'll be the guy that killed Apple. And Steve? He'll be the guy who kills him.
While Tony's sweating bullets with Project Purple, Steve has been setting up another
project, a secret project within a project, and it all starts with Johnny Ive.
Arguably the most important designer of our age, he's the industrial design genius who
came up with the sublime combination of form and function that is unmistakably Apple.
The iMac, that sleek, colorful, new desktop computer that brought Apple back from obscurity.
That design was Johnny Ive's first big hit over at Apple.
Ive's biggest obsession is buttons.
He thinks that buttons are the perfect combination of fashion and function.
He's a button-phile.
And though Johnny Ive loves the simple, humble button, when it comes to making sleek tech,
he ironically wants to get rid of them. Hence, the original iPod interface is centered on that
click wheel. But finally, Johnny thinks he may be able to eliminate buttons forever,
and he wants Steve to come and see it.
and he wants Steve to come and see it.
So Johnny takes Steve down into the basement of Apple HQ. He flicks on the lights
and reveals this strange new device.
It looks like an air hockey table
with a projector hanging above it.
The projector casts an enlarged image
of a computer's home screen onto a giant trackpad.
When Johnny taps one of the projected icons with his finger, it opens a file.
He pinches his fingers together and pulls them apart, and the document zooms in and
zooms out.
This is basically a giant early mockup of the iPhone home screen.
It's huge, it's ugly, and it took a heck of a lot of work to get it this far. It's important to note here this isn't a touch screen, it's a giant
trackpad, like a crude version of the one you probably have on your laptop right
now. But Steve, he can see through the crudeness to the underlying beauty. They
call this interface multi-touch and it is light years ahead of the other touch
interfaces. Remember Blackberry?
They're like click clacking away with 35 different buttons
and computers are still using mice.
Multi-touch might be the most important technology
at Apple you've never heard of
because those other interfaces only respond
to one touch point.
Your finger or stylus can basically only do one thing, click.
But with multi-touch, you can use your fingers to do all sorts of subtle movements.
A two-finger pinch to zoom in and out, or a three-finger swipe to get back to your home
screen.
Now, what few know is that this MultiTouch interface was actually created by an overlooked
team in Apple's basement called ENRI, which stands for Explore New Rich Interactions. They'd actually
been tinkering with a new, more natural way to interact with desktop computers, despite being
relegated to a room with no windows literally below everybody else, like engineering moles.
Steve immediately sees potential. What if they make this multi-touch interface work on a screen
instead of a trackpad, and then shrink that screen down
to fit on a phone. Then the phone won't need a keyboard at all. In fact, it won't need any keys.
For this new Apple phone, Steve orders the touchscreen interface, which means the beloved
click wheel of the iPod is out. The most iconic element of Apple's best-selling product to date
is basically set upstate into retirement.
Meanwhile, Tony Fidel is losing his mind trying to turn the iPod into a phone.
His bleached hair is turning gray with stress. He finally works up the courage to tell Steve
this just isn't working. Oh boy. He braces himself for that famous Steve Jobs fire and brimstone.
But instead, Steve just looks at him and smiles.
It is time for Tony to now see the multi-touch prototype.
So Steve brings him down to that windowless basement and turns on the lights.
Tony is in awe.
But when Steve tells them
that they've got to shrink this interface down
and fit it in a really cool, or really small,
or really thin phone, Tony's jaw hits the floor.
Looks like Tony is going to be spending even more time
in the Purple Dorm.
Current touchscreen tech just isn't up to the task
of detecting all that pinching and swiping.
Touchscreens of this era,
they use something called resistive technology, which is very pressure sensitive.
Picture when you go to your local ATM machine.
You know, when you're like tapping away at it,
putting your password, and you're like,
three, I pressed three?
Yeah, you have to like use your thumb
to get it to react to your touch.
Well, those ATMs are using that old school tech.
The ones that you have to jab three or four times until they register your choice.
And then half the time they're getting them wrong.
Fortunately for Tony, the Enri Group, who created the multi-touch interface, they have
a new type of touchscreen known as capacitive.
Instead of using pressure, capacitive screens detect touch using the electrical conductivity
of the human body.
So when a finger comes into contact
with the screen, it detects it no matter what. Your body's natural electric signal disturbs the
screen's electrostatic field. Even better, it can tell when more than one finger is touching the
screen and where they are in relation to each other. This screen tech is perfect for multi-touch.
If the resistive screen allows for the expressiveness of a chimpanzee with a paintbrush, then the capacitive touchscreen is for a Picasso with a Michael's Arts and Crafts expense account.
But making a phone that gets all this to work together is a
mind-bogglingly complex challenge. They need
thousands of people working on this all at the same time. And
it's not just the screen and the multi-touch tech. The phone will basically
be a computer. This thing's also gonna need an operating system and that is
gonna require an incredible feat of miniaturizing as well. Plus Steve is
insisting on a glass screen instead of a plastic screen. So they have to source a
new kind of scratch resistant glass and he doesn't want an antenna sticking out of this phone, so they have to find a way
to put it in the body without dampening the signal.
So Tony's to-do list is longer than the user terms in an iTunes update, making for a powder
cake of intense pressure.
There is yelling, there is crying, there is exhaustion, all the things they wanted him
about before he signed the NDA.
Tony Fadal is starting to look a little ragged, that gray hair
started to take over more of his head. And to top it all off, Steve Jobs wants to
announce the iPhone in January 2007, and he wants a launch date six months after that.
But as 2006 draws to an end, Tony and his team don't even have a working prototype.
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Steve Jobs strides onto the stage of San Francisco's Moscone Center.
The crowd of 4,000 Apple devotees erupts at their turtleneck curette.
They know something big is coming, but they have no idea they're about to witness a moment
that will forever change technology and the world as we know it.
After the audience finally settles,
Steve begins his introduction.
Every once in a while,
a revolutionary product comes along
that changes everything.
Over the next 80 minutes, minds are blown,
dreams are reshaped,
and tech nerds weep with joy
over the four and a half inch by two and a half inch curved
rectangle of polished aluminum and glass that Steve Jobs calls the iPhone. After introducing
the audience to the user interface tech that makes it all possible called Multitouch, Steve says,
and yeah, we patented the hell out of it. Yeah, not since Moses brought the 10 commandments down
from Mount Sinai has there been such
a rapturous response to a rectangular slab.
It is a rhapsody of sleek minimalism.
There's no antenna, there's no keyboard, you don't look like a first year finance
analyst click clacking away on a blackberry.
It's just a sleek sheen of metal and glass with a subtle solitary home button just beneath
the screen. To the crowd watching Steve Jobs, that first iPhone looks like something Tony Stark would order his Earl Grey on.
But Steve's also showing that this iPhone has substance and style.
The crowd ooze and ahs as he taps and swipes and zooms and pans through his address book, his photos, and his web pages.
But I see what you're saying, Jack. It's not just what he's showing, it's how he's showing it, right?
Like the audience gasps when Steve hits reply to an email
and a virtual keyboard swooshes onto the screen.
And then Steve effortlessly taps out a few little words.
What we're gonna do is get rid of all these buttons
and just make a giant screen.
It's so funny watching this presentation
nearly 20 years later, and seeing people
absolutely lose their minds over these swipes
that we take for granted.
Even the slide to unlock demonstration
got a gasp from the audience.
I mean, Jake, can you imagine what it'll be like
when they see Angry Birds?
Oh, but Steve's not done.
His show-stopping stunt is pulling up Google Maps.
Apple Maps is still five
years away by the way. And he uses Google Maps to find a nearby Starbucks. Then he
calls that Starbucks and gets an unsuspecting barista on the line and
orders 4,000 lattes to go. What? The audience is loving it. A barista not so
much though. And then he says just kidding, wrong number, and hangs up the phone.
Remember, looking up a business on your phone,
that's like everyday to us now, but to the audience,
Steve is performing PT Barnum levels of showmanship.
Funny thing about that iPhone Steve's waving around,
it's actually nowhere near finished.
This is a one-off device they made specifically
for this product unveil event.
It's got extra circuitry crammed inside
to make sure that everything Steve's doing runs smoothly.
And the software, at this point,
it's got more bugs than a mattress at a youth hostel.
This phone is actually so flaky
that the engineers spent hours of trial and error
trying to find a golden path for Steve to follow.
That's a tech term for a specific demo sequence
that won't make the iPhone crash.
Like if Steve goes off script at all,
let's say he opens the photo app instead of iTunes,
then this phone, it could just seize up
and break on the spot, on stage, in front of 4,000 people.
iPhone's reputation, the device that Apple has bet
the farm on, will be in the gutter in one errant swipe.
Even Apple's stock is nimbly waiting as investors digest whether this is a good product or a
bad product.
Steve looks confident on stage, but he's actually walking a technological tightrope.
Steve Jobs wasn't being needlessly reckless here.
The iPhone, yeah, it wasn't finished and putting on that demonstration. It was a risky move
But Steve knew that any delay could have handed an advantage to his competitors
If you wait for perfection, you might miss your whole moment or never launch at all
Don't let perfect be the enemy of the good or you'll never launch anything. Luckily the presentation goes flawlessly
Everyone is hyped but for Apple engineers schvitzing backstage, the celebration is short.
They're strung out after two years of punishing production schedules and impossible deadlines.
There have been arguments, burnouts, ruined relationships, crying in the Project Purple
bathroom and unremitting stress.
And they're still not done.
Because they have just six months to pull everything together and make an iPhone they can ship in the millions.
Somehow, against all the odds, working around the clock literally, they make the deadline.
Sure, some corners are strategically cut to make that calendar date.
Like the camera's only 2 megapixels, it has no flash or zoom.
No problem, we can update that in the second version.
You can't record video on the first iPhone.
Eh, you can't do that in a Blackberry anyway, either, man.
There's no GPS, it only runs on the painfully slow 2G network.
Also Jack, the price?
$499.
That is twice as expensive as the other smartphones.
And AT&T has an exclusive deal with Apple, making it the only carrier that the iPhone
will work with. It's hard to believe now that you could only get the iPhone on AT&T, but back then,
no one knew if the iPhone would be a hit. So this was actually a big gamble for the
mobile service provider. Everyone's taking a huge risk on this thing.
So Jack, it's Friday, June 29th, 2007. AT&T and Apple across the United States
are opening their doors to sell the first phones.
And by the end of the weekend,
we get the first numbers and how does the iPhone sell?
A quarter of a million units in the first weekend.
And by the end of the summer, it's over a million.
Not too shabby.
AT&T's exclusive deal pays off.
It lasted four years long and it gave AT&T nearly twice the average revenue per user
of all the other carriers.
But Jack, I'm looking at this original iPhone and there's something critical missing from
the home screen.
It's the App Store.
Because Apple hasn't actually made one yet.
All those early iPhone adopters, they only got 16 apps they could play around with.
No App Store means no way to spice up your iPhone. And once the excitement of actually having an iPhone wears off,
lots of users get frustrated.
They've got this groundbreaking piece of technology in their pocket,
but they can't take full advantage of it.
So Jack, there is demand for an app marketplace.
An app store, if you will.
The users? They want it.
Software developers? They want it.
Lots of people at Apple? yeah, they want it too.
But Jack, why isn't there an app store?
You should probably be able to guess by now.
Yeah, I think I know what you're going to say.
Steve Jobs.
Yeah, he's against it.
Steve Jobs wants nothing to do with an app store.
He thinks it's a distraction and that it will open the floodgates for third parties to ruin the iPhone.
He thinks people are going to make like it will open the floodgates for third parties to ruin the iPhone.
He thinks people are going to make like fart apps, which they eventually do.
But Tony Trudell and several Apple board members argue that opening the iPhone to outside developers
means more innovation and way more apps than Apple could ever hope to build themselves.
People are already jailbreaking their iPhones, basically hacking the operating system to
run unauthorized apps
created by independent developers.
People are willing to break their warranties, maybe even their iPhones, because they simply
want more apps.
Apple doesn't get any revenue from this, but with an app store, it could get a piece of
every single sale.
Like cars driving on the turnpike.
It could have an entirely new revenue source, a digital toll.
Another factor here?
The success of Apple's
iTunes store. That's a huge profit puppy for the company. It actually helped rescue the
entire music industry from piracy. If a digital marketplace for music is such a game changer
for the business, then why not an app store? If all these carrots aren't enough to convince
Steve, there's a huge stick on the horizon too. Google announces it's working on its own mobile platform called Android.
And it's an open platform, meaning anyone could make apps for it.
Steve is not happy about Android.
And the thought of millions of frustrated iPhone users jumping to the competition
makes him seethe.
Oh, Jack, letting Google steal iPhones thunder?
No way Steve Jobs is going gonna let that one happen.
So on July 10th, 2008, a little over a year
since the iPhone's debut, Apple launches the App Store.
The results, instant hit, creating an entirely new economy
of mobile apps.
The App Store starts out with 500 apps.
A year later, it's got 50,000 apps and 1.5 billion downloads.
Today, there are over one and a half million apps available.
Total downloads are in the hundreds of billions.
Financially, it also happens to be the most lucrative toll
since the Romans controlled the roads.
With Apple taking a sweet 30% cut
of sales and app subscriptions.
That 30% cut, it's actually led to lawsuits
from the likes of Spotify and others
because it is basically a pay-to-play toll that all apps need to pay for access to the store.
We call it the app tax, and it generates huge revenue for Apple.
In fact, the App Store is Apple's most consistent product.
But besties, the App Store didn't just supercharge Apple's revenue.
It changed society forever
Nothing would ever be the same again after this product from ordering pizza to finding a day to depositing your paycheck
If you met your fiance on hinge, you better make sure to thank Tony Fidel and project purple at your wedding
It was truly the app store that turned the iPhone into so much more than a phone
App Store that turned the iPhone into so much more than a phone. The launch of the App Store wasn't the end of iPhone's innovation.
The second gen iPhone had GPS.
The third gen had a 3 megapixel camera that rivaled dedicated digital cameras and paved
the way for Instagram.
The iPhone 4 added a front-facing camera lens for easier FaceTime and selfies.
And the iPhone 4S gave us, love it or hate it, Siri.
Hey, I heard that.
Sorry about that, Arbat.
You're doing great.
You're doing great.
This breakneck pace has kept Apple's stressed out engineers busy.
But you know what?
It also kept Apple one step ahead of Google's Android the whole time.
And a year after iPhone's debut, BlackBerry stock began to fall.
Over 60% in one single year year and it just never recovered.
Sadly, the iPhone 4s was the last iPhone Steve Jobs would see released before his death in
2011. Johnny Ive stuck around at Apple to bring us the iPad and the Apple Watch and
then he left in 2019 and founded the design studio called Love From working with brands
like Ferrari and Airbnb
straight out of San Francisco.
As for Tony Fidel, he worked on the first three generations
of the iPhone and then left Apple to found Nest Labs,
where he made another device
with a satisfyingly clicky wheel, the Nest thermostat.
And a few years later, he sold Nest's innovative thermostats
for $3.2 billion to Google.
In many ways, the iPhone, it really
began with a bleached hair, music loving kid with a passion for gadgets.
So Nick, now that we've downloaded the newest update on the story of the iPhone,
what's your takeaway? To quote one of Steve Jobs' favorite musicians, Paul McCartney,
live and let die. Go on. Part of being a founder is the ruthless ability to, sadly,
kill your darlings. Even if you like them, the projects, initiatives, or features that are bad
for your business, you just gotta let them go. Like the iPod click wheel? It's the perfect example
of that. This was the defining user interface of the iPod that Steve Jobs and everyone loved. But
Steve knew it just wouldn't work on a phone.
So sadly, he killed it.
It must have been tough to kill his baby, but he did it.
Jack, what about you?
What's your takeaway?
The most important skill in business is story selling.
This is our take on a technique you may have learned from your high school English teacher
about good writing, show don't tell.
Steve Jobs' most remarkable skill was story selling.
And we saw it at the first iPhone launch event.
He brought that event to life by showing all the ways
that the iPhone could improve your life.
His pitch was to let you experience the product with him,
not just describe it to you.
And that's why people rushed straight out and pre-ordered one.
If he just stood there with a PowerPoint and told everyone, hey, you can check Google Maps, you can call people, you can order
food from your pocket, that just wouldn't have landed. There wouldn't have been record sales.
Steve's ability to story sell is what brought Apple revenue, market share, and the best employees.
And whatever job you have, to sell something, tell a story. Stories sell, and Steve Jobs was the master of story selling.
But one more thing.
Before we go yetis, it is time for our favorite part
of the show, the best facts yet.
These are the hero stats, the facts, and the surprises
we discovered in our research and couldn't
fit into the story, so we're giving them to you now.
Whenever you see an iPhone screen in an ad,
check the clock on that iPhone
because it will almost certainly be set to 9.41 a.m.
And why is that, Jack?
That's a nod to the exact time on January 9th, 2007
that Steve Jobs unveiled the iPhone to the world.
And after the iPhone was launched,
it was a boom for a lot of businesses,
including a snack sausage maker.
It turns out people were buying sausages
to use as a meaty stylist for their iPhones,
so they didn't have to take off their gloves
in the cold weather.
The result, a snack sausage company actually saw sales spike
during the winter, thanks to the iPhone.
Here's another one.
An iPhone once survived the fall of 16,000 feet.
Remember when that Alaska Airlines airplane, the door blew off shortly after takeoff? Yeah, yeah.
No one was injured by the way, but someone's phone flew out that open door and it was still
working when it was found on the ground. And that my friends is why the iPhone is the best idea yet.
If you've got a product you're obsessed with, but wish you knew its backstory, drop us a
comment right here and we'll look into it for you.
Oh, and don't forget to rate and review the podcast.
That's how we grow the show.
Coming up on the next episode of the best idea yet, the surprising story behind the
soft fluffy marshmallow candy for all seasons.
Beeps!
Follow the best idea yet on the Wondry app, Amazon Music, or wherever you get your podcasts.
You can listen to every episode of The Best Idea Yet early and ad free right now by joining
Wondery Plus in the Wondery app or on Apple Podcasts. Before you go, tell us about yourself
by filling out a short survey at Wondery.com slash survey.
The Best Idea Yet is a production of Wondery hosted by me, Nick Martel, and me, Jack Kraviche
Kramer.
Our senior producers are Matt Beagle and Chris Gaultier.
Peter Arcuni is our additional senior producer.
Our senior managing producer is Nick Ryan and Taylor Sniffin is our managing producer.
Our associate producer and researcher is H. Conley.
This episode was written and produced by Adam Skjus.
We use many sources in our research including The One Device,
The Secret History of the iPhone by Brian Merchant.
Sound design and mixing by Kelly Kramaric.
Fact checking by Erica Janek.
Music supervision by Scott Nalazquez and Jolina Garcia for Freesan Sync.
Our theme song is Got That Feelin' Again by Blakalak.
Executive producers for Nick and Jack Studios are me, Nick Martel. And me, Jack Ravici-Kramer. We're Everyone has that friend who seems kind of perfect.
For Patty, that friend was Desiree.
Until one day, I texted her and she was not getting the text.
So I went to Instagram and she has no Instagram anymore.
And Facebook, no Facebook anymore. Desiree was was gone and there was one person who knew the answer.
I am a spiritual person, magical person, a witch.
A gorgeous Brazilian influencer called Cat Torres, but who was hiding a secret.
From Wandery, based on my smash hit podcast from Brazil, comes a new series, Don't Cross Cat,
about a search that led me to a mystery in a Texas suburb.
I'm Chico Felitti. You can listen to Don't Cross Cat on the Wondery app or wherever you get your
podcasts.